Programs, methods, and systems
The system addresses augmented reality content display challenges by aligning virtual objects with real-world conditions using silhouette images and depth information, ensuring consistent movement and preventing display failures.
JP2026096768AActive Publication Date: 2026-06-15COVER CORP
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Patent Information
- Application Number
- JP2024210600
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-12-03
- Publication Date
- 2026-06-15
- Estimated Expiration
- 2044-12-03
AI Technical Summary
Technical Problem
Existing augmented reality technologies face issues where content display is compromised due to environmental factors such as marker unreadability or inaccurate location estimation, leading to impaired user experience.
Method used
A system and method that generates augmented reality content by combining real and virtual spaces, using silhouette images and depth information to ensure consistent virtual object movement with the real-world situation, allowing content display even in imperfect conditions.
Benefits of technology
Enhances user experience by ensuring virtual objects' movements align with real-world situations, preventing content display issues and improving satisfaction.
✦ Generated by Eureka AI based on patent content.
Abstract
To provide a program, method, system, and movable object that enables the display of augmented reality images without compromising the user experience. [Solution] When a user initiates the process, the system executes a process to display content video that combines video of the real world being captured with video of virtual objects operating in the virtual world. During the period in which the system accepts the initiate operation, the system executes a process to display a specific image, which is a silhouette image that matches a specific object that can be placed at a predetermined location in the real world when the real world is captured from a predetermined viewing position. The video of the virtual objects operating in the virtual world is video in which, in relation to the video of the real world being captured when a user initiates the process at the viewing position, the movement of the virtual objects is consistent with the situation in the real world.
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