system

JP2026102106APending Publication Date: 2026-06-23SOFTBANK GROUP CORP

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SOFTBANK GROUP CORP
Filing Date
2024-12-11
Publication Date
2026-06-23

AI Technical Summary

Benefits of technology

【0005】 本発明は、情報収集手段によりユーザの興味と過去の履歴に基づいてカスタマイズされた物語を生成する手段を提供する。この物語生成手段は人工知能を用い、ユーザに適した内容を自動的に生成する。また、生成された物語を物語読み聞かせ手段により音声および視覚的に提示し、ユーザの反応を収集する。さらに、この収集されたユーザの反応を分析し、リアルタイムで物語の内容を調整する手段を含む。調整された物語を再び読み聞かせることにより、子供の興味を引きつけ、教育効果を高めることができる。システムはまた、ユーザの利用履歴を保存し、次回の物語生成に反映させることで、個々の子供に合わせた継続的な学習支援を実現する。

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Abstract

We provide the system. [Solution] A means of creating a customized story based on the user's interests and past history using an information gathering device, A means for displaying a story audibly and visually using a story presentation device and obtaining user responses, A means to analyze acquired user reactions and change the story content in real time, A means of presenting the altered story again, A means of saving user usage history and using it for future story creation, A means to enable users to experience customized educational and entertainment elements based on their interests using virtual reality devices, A system that includes this.
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Claims

1. A means of creating a customized story based on the user's interests and past history using an information gathering device, A means for displaying a story audibly and visually using a story presentation device and obtaining user responses, A means to analyze acquired user reactions and change the story content in real time, A means of presenting the altered story again, A means of saving user usage history and using it for future story creation, A means to enable users to experience customized educational and entertainment elements based on their interests using virtual reality devices, A system that includes this.

2. The system according to claim 1, wherein the story creation device uses artificial intelligence to analyze the user's emotions and adjust the progression of the story.

3. The system according to claim 1, which customizes the educational elements of a story according to the user's age and interests, and dynamically changes the story scenario based on the user's real-time emotional changes.