Gaming Machines

JP7609433B2Active Publication Date: 2025-01-07DAIICHI SHOKAI KK
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Patent Information

Application Number
JP2021195783
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-12-01
Publication Date
2025-01-07
Estimated Expiration
2041-12-01

AI Technical Summary

Benefits of technology

【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣低下を抑制することが可能となる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of suppressing decline in game amusement.SOLUTION: A game machine capable of executing a lottery when a start condition is satisfied and generating a special game state on the basis of the result of the lottery, includes game state detecting means capable of detecting a state generated in the game machine, first counting means for counting a first count value on the basis of game media consumed in a game, second counting means for counting a second counting value on the basis of prize media obtained by a player, and reference value calculation means for calculating a reference value for determining whether or not the game is stopped on the basis of the first counting value and the second counting value. The reference value is initialized when the power of the game machine is tuned on.SELECTED DRAWING: Figure 537
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Claims

[Claim 1] A gaming machine that executes a lottery when a start condition is established and generates a special gaming state based on the result of the lottery, a reference value calculation means for calculating a reference value for determining whether or not to stop a game based on a first count value based on game media consumed in a game and a second count value based on prize media obtained by a player; a storage means for providing a first storage area used by a first program for controlling the progress of a game and a second storage area different from the first storage area, and capable of storing a plurality of pieces of game information including the reference value in the second storage area; Equipped with the reference value calculation means is executed by a second program that uses the second storage area, and execution of the first program can be suppressed until execution of the second program is completed; The reference value is initialized when the power supply of the gaming machine is turned on, but other game information stored in the storage means is not initialized, and if the state of the gaming machine before the power supply is turned on is set to a state in which the stop of a game based on the reference value is determined, the reference value is not initialized by the first program even if the power supply of the gaming machine is turned on thereafter. A gaming machine characterized by:

Citation Information

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