Gaming Machines
Patent Information
- Application Number
- JP2022147811
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-09-16
- Publication Date
- 2025-01-08
- Estimated Expiration
- 2042-09-16
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Figure 0007610554000003
Abstract
Claims
[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, the display size of an object corresponding to the first situation can be changed; In a second situation, the display size of an object corresponding to the second situation can be changed; At a timing related to the display size of the object in the first situation becoming a specified size, an effect of gradually enlarging an image imitating the object in the first situation can be displayed; At a timing related to the display size of the object in the second situation becoming a specified size, an effect of gradually enlarging an image imitating the object in the second situation can be displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; the object in the first situation is visible during a period in which the object in the first situation and an effect corresponding to the object in the first situation are displayed in a superimposed manner; A gaming machine in which an object in the second situation is visible during a period in which the object in the second situation and an effect corresponding to the object in the second situation are displayed in a superimposed manner.
Citation Information
Patent Citations
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