Gaming Machines
Patent Information
- Application Number
- JP2021043396
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-03-17
- Publication Date
- 2025-01-09
- Estimated Expiration
- 2041-03-17
AI Technical Summary
音信号)の出力によりスピーカ8L,8Rから音声や効果音を出力させること、LEDドライバに対する指令(ランプ制御データ)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、たとえば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, a movable body that can move a predetermined number of times during one variable display period; a display means capable of moving and displaying a pseudo movable body display from a first display position to a second display position different from the first display position a specific number of times, which is greater than the predetermined number of times, during one variable display period; A performance execution means capable of executing a performance; A plurality of light emitting means; A light emission control means for controlling the light emission means; Equipped with The performance execution means includes: A special effect can be executed to notify the player that the game is controlled to the advantageous state. A specific effect can be executed before the special effect is executed, The display means includes: The pseudo movable body display can be moved and displayed in the specific performance and the special performance, When the pseudo-movable body display is moved and displayed in the specific performance, the pseudo-movable body display can be moved and displayed from the first display position to the second display position, and then hidden without being moved and displayed from the second display position to the first display position, and a suggestion image suggesting the execution of the special performance can be displayed in a display area including the second display position while the pseudo-movable body display is hidden; When the pseudo-movable object display is moved during the special performance, the pseudo-movable object display may be moved from the first display position to the second display position, and then moved from the second display position to the first display position, and then hidden; The pseudo movable body display is not moved during a period in which a movement effect for moving the movable body is being performed, the light emission control means controls the light emission means using a luminance data table configured with luminance data; It is possible to execute a notification effect that notifies whether or not the advantageous state is to be controlled, The notification performance executed when it is determined that the game will be controlled to the advantageous state includes an introductory part until the game is notified of whether or not the game will be controlled to the advantageous state, and a first epilogue part in which the game is notified of the game being controlled to the advantageous state; The notification effect executed when it is determined that the game will not be controlled to the advantageous state includes an introduction part until the game is notified of whether or not the game will be controlled to the advantageous state, and a second epilogue part in which the game is not controlled to the advantageous state, An introduction part in the notification performance executed when it is determined that the control is to be made to the advantageous state and an introduction part in the notification performance executed when it is determined that the control is not made to the advantageous state are common, The light emission control means In the introduction part, the light emitting means is controlled using a brightness data table corresponding to the introduction part; in the second epilogue part, controlling the light emitting means using a luminance data table corresponding to the second epilogue part; The luminance data used first in the luminance data table corresponding to the second epilogue part is set to a lower luminance than the luminance data used last in the luminance data table corresponding to the introduction part; The light-emitting means is controlled using the luminance data last used in the luminance data table corresponding to the introduction part, so that the light-emitting means emits light at a first luminance; A gaming machine in which the light emitting means is controlled using the brightness data that is first used in the brightness data table corresponding to the second epilogue part, thereby causing the light emitting means to emit light at a second brightness that is lower than the first brightness.
Citation Information
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