Gaming Machines

JP7611026B2Active Publication Date: 2025-01-09SANKYO CO LTD
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Patent Information

Application Number
JP2021043459
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-17
Publication Date
2025-01-09
Estimated Expiration
2041-03-17

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L,8Rから音声や効果音を出力させること、LEDドライバに対する指令(ランプ制御データ)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、たとえば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。

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Abstract

To increase merchantability of a game machine having plural states.SOLUTION: Specific frequency command transmission processing is used to transmit a first specific frequency designation command regarding a remaining frequency until an execution frequency of variable display becomes a specific frequency corresponding to a time-shortening condition when power is turned on. First to third sets of the first specific frequency designation command are in a two-bite configuration each, and the command is transmitted as a performance control command of a total of six bytes since there are a total of three sets. Special pattern normal processing and special pattern buffer shift processing includes processing for transmitting a second specific frequency designation command regarding the remaining frequency up to a specific frequency in accordance with execution of a variable display. A second specific frequency designation command is in a two-byte configuration, and specific frequency command data are set to 7F[H] when a counted value of a specific frequency counter is equal to or more than 7F[H].SELECTED DRAWING: Figure 294-8
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Claims

[Claim 1] A gaming machine which variably displays a first identification information based on the satisfaction of a first start condition, and variably displays a second identification information based on the satisfaction of a second start condition, and which is controllable to a favorable state for a player, A state control means for controlling the engine to a non-special state and a special state in which the second starting condition is more likely to be satisfied than the non-special state; a first reserved storage means capable of storing information relating to the variable display of the first identification information as reserved storage; a second reserved storage means capable of storing information relating to the variable display of the second identification information as reserved storage; A determination means capable of determining to control to the advantageous state; a variable display pattern determining means for determining one variable display pattern from among a plurality of types of variable display patterns based on a result of the determination by the determining means; A performance execution means capable of executing a performance including a suggestion performance that suggests that the game will be controlled to the advantageous state; Equipped with A specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode, The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when a predetermined number of variable displays are executed; the effect execution means is capable of executing a plurality of types of the suggestive effects, including a first suggestive effect and a second suggestive effect having a higher probability of being controlled to the advantageous state than when the first suggestive effect is executed, before the state of the variable display becomes a reach state, based on a determination result of the determination means; The execution rate of the suggestive performance per one variable display in the second special state is lower than the execution rate of the suggestive performance per one variable display in the first special state, When a reserved memory is stored in the second reserved memory means and the variable display is not determined to be controlled to the advantageous state by the determination means, the number of variable display patterns that the variable display pattern determination means can determine in the second special state is different from the number of variable display patterns that can be determined in the first special state, In the case where the variable display is determined to be controlled to the advantageous state by the determination means, the number of variable display patterns that the variable display pattern determination means can determine in the second special state is different from the number of variable display patterns that the variable display pattern determination means can determine in the first special state, the variable display pattern determination means is capable of determining a predetermined variable display pattern capable of storing a reserved memory in the second reserved storage means when a reserved memory is not stored in the second reserved storage means during either the first special state or the second special state, and when a variable display is not determined by the determination means to be controlled to the advantageous state, The performance execution means is capable of executing the suggestive performance in the variable display when the variable display is executed in a predetermined variable display pattern in the first special state, and does not execute the suggestive performance in the variable display when the variable display is executed in a predetermined variable display pattern in the second special state. A gaming machine characterized by:

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