Gaming Machines

JP7613959B2Active Publication Date: 2025-01-15SANKYO CO LTD
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Patent Information

Application Number
JP2021041507
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-15
Publication Date
2025-01-15
Estimated Expiration
2041-03-15

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L,8Rから音声や効果音を出力させること、LEDドライバに対する指令(ランプ制御データ)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、たとえば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。

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Abstract

To increase merchantability of a game machine having plural states.SOLUTION: Specific frequency command transmission processing is used to transmit a first specific frequency designation command regarding a remaining frequency until an execution frequency of variable display becomes a specific frequency corresponding to a time-shortening condition when power is turned on. First to third sets of the first specific frequency designation command are in a two-bite configuration each, and the command is transmitted as a performance control command of a total of six bytes since there are a total of three sets. Special pattern normal processing and special pattern buffer shift processing includes processing for transmitting a second specific frequency designation command regarding the remaining frequency up to a specific frequency in accordance with execution of a variable display. A second specific frequency designation command is in a two-byte configuration, and specific frequency command data are set to 7F[H] when a counted value of a specific frequency counter is equal to or more than 7F[H].SELECTED DRAWING: Figure 294-8
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Claims

[Claim 1] A gaming machine that can be controlled to a favorable state for a player by performing variable display of performance identification information, A state control means capable of controlling a non-special state and a special state which is more advantageous to a player than the non-special state; A specific effect execution means capable of executing a specific effect by temporarily stopping the specific effect identification information at a predetermined timing during the variable display and then restarting the variable display; A suggestion display execution means capable of executing a suggestion display including a suggestion display that suggests that the predetermined performance identification information is temporarily stopped and an effect display for enhancing the display effect of the suggestion display; A notification performance execution means capable of executing a notification performance that notifies that the predetermined performance identification information has been temporarily stopped; Equipped with The state control means is capable of controlling the special state to a first special state and a second special state, It is possible to execute advantageous suggestion effects that suggest that the game will be controlled to the advantageous state, When the game is controlled in the first special state, there are more types of advantageous suggestion effects that can be executed than when the game is controlled in the second special state, the suggestion performance execution means is capable of executing, as the suggestion performance, a performance in which visibility of performance identification information different from the predetermined performance identification information is temporarily reduced to a first low visibility state by displaying the effect display, and then reduced to a second low visibility state having even lower visibility than the first low visibility state; The notification performance execution means is capable of executing, as the notification performance, a performance in which performance identification information different from the predetermined performance identification information is made invisible; The suggestion performance execution means includes: The suggestion effect can be executed when the predetermined effect identification information is temporarily stopped and when the predetermined effect identification information is not temporarily stopped. When the predetermined performance identification information is temporarily stopped, the suggestion display and the effect display are terminated at the predetermined timing. When the predetermined performance identification information does not temporarily stop, the suggestion display is terminated at the predetermined timing, while the effect display is not terminated, and the effect display is continuously displayed for a predetermined period including a period from after the predetermined timing until the predetermined performance identification information is hidden. A gaming machine characterized by:

Citation Information

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    JP2005095449A

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