Gaming Machines

The gaming machine improves player engagement by incorporating performance symbol variation games and state control mechanisms, offering diverse jackpot and small win opportunities, thereby enhancing the overall gaming experience.

JP7616658B2Active Publication Date: 2025-01-17NEWGIN KK
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Patent Information

Application Number
JP2021183058
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-11-10
Publication Date
2025-01-17
Estimated Expiration
2041-11-10

AI Technical Summary

Technical Problem

There is a desire to enhance the interest and engagement in gaming machines, particularly pachinko machines, by improving the probability of winning jackpots and enhancing game states.

Method used

The gaming machine introduces a performance symbol variation game that uses distinct symbols from special symbols, allowing for different jackpot results, including specific and non-specific outcomes, and includes mechanisms to control game states and performances based on these results, enabling various jackpot and small win games with adjustable probabilities and durations.

Benefits of technology

This enhances player interest by providing varied and engaging gameplay experiences, increasing the chances of winning and maintaining player engagement through dynamic game states and symbol combinations.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine capable of increasing interest.SOLUTION: When a chance symbol is derived that can be derived when a big winning is not won in a big winning lottery in a special game in a normal game state, then, a game state may be controlled to a substantially normal state. When a second big winning symbol is derived in the special game in the substantially normal state, a particular symbol combination of the big winning can be derived in a performance game. However, when the second big winning symbol is derived in the special game in the normal game state, the particular symbol combination of the big winning is not derived.SELECTED DRAWING: Figure 10
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are some that are configured to be controllable to a state in which the probability of winning a jackpot in a jackpot lottery is increased, such as the gaming machine described in Patent Document 1. In addition, among pachinko gaming machines, there are some that are configured to be controllable to a state in which the advantage of a gaming ball entering a part of the starting winning holes is increased, such as the gaming machine described in Patent Document 1. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2015-97881 A Summary of the Invention [Problem to be solved by the invention]

[0004] Nowadays, there is a demand for gaming machines that offer greater entertainment value. [Means for solving the problem]

[0005] The gaming machine that solves the above problem is capable of executing a special pattern changing game that uses a special pattern different from the special pattern during execution of a special pattern changing game that derives a result by the special pattern, and when a jackpot is won in a jackpot lottery, a jackpot result is derived in the special pattern changing game and a jackpot pattern result is derived in the special pattern changing game by a combination of the special patterns, and a jackpot game is awarded after the special pattern changing game ends. The gaming machine includes result determination means that determines a result derived in the special pattern changing game, a performance execution means, and a performance control means that can control the performance execution means, and when a jackpot is not won in the jackpot lottery, the results derived in the special pattern changing game include a specific result and a non-specific result, and when the specific result is derived in the special pattern changing game in a normal state, there is a case where the game is controlled to a special state thereafter, and the jackpot result includes a specific jackpot result. And special jackpot results that are different from the specific jackpot results. There are a plurality of kinds of the jackpot results including the above, and the jackpot pattern results include a plurality of kinds of the jackpot pattern results including a special performance pattern result, and when the specific jackpot result is derived in the special pattern variation game in the normal state, the special performance pattern result is not derived in the performance pattern variation game, and when the specific jackpot result is derived in the special pattern variation game in the special state, the special performance pattern result can be derived in the performance pattern variation game, When the types of the jackpot pattern results are different, the combination of the performance symbols is different, and when the special jackpot result is derived in the special pattern change game in either the normal state or the special state, the special performance symbol result is not derived in the performance pattern change game, the type of the jackpot pattern result derived in the performance pattern change game when the special jackpot result is derived in the special pattern change game in the normal state is at least partially different from the type of the jackpot pattern result derived in the performance pattern change game when the special jackpot result is derived in the special pattern change game in the special state, and the type of the jackpot pattern result derived in the performance pattern change game when the specific jackpot result is derived in the special pattern change game in the normal state is the same as the type of the jackpot pattern result derived in the performance pattern change game when the special jackpot result is derived in the special pattern change game in the special state, The effect execution means is capable of executing a special effect, at least The special performance was carried out Sometimes The gist of the invention is that the special effect pattern result can be derived in the effect pattern variation game. Effect of the Invention

[0009] According to the present invention, it is possible to improve interest. [Brief description of the drawings]

[0010] [Figure 1] FIG. 2 is a front view of the pachinko game machine. [Diagram 2]FIG. [Diagram 3] A diagram showing the types of jackpots. [Figure 4] FIG. 13 is a diagram showing a rendering mode. [Diagram 5] 2 is a block diagram showing the electrical configuration of the pachinko game machine; [Figure 6] 13(a) to 13(n) are diagrams showing the types of jackpot games and the game states after the jackpot games end. [Figure 7] FIG. 13 is a diagram showing the termination conditions of a substantially normal state. [Figure 8] A diagram showing the change in the game state when the second jackpot game is played consecutively. [Figure 9] A diagram showing how the type of reach presentation is determined according to the game state when a jackpot is won and the type of special pattern. [Figure 10] A figure showing how the type of jackpot symbol combination is determined depending on the game state when a jackpot is won and the type of jackpot symbol. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0011] Hereinafter, an embodiment of the gaming machine will be described. In this specification, up, down, left, right, front (front), and back (rear) indicate the respective directions as seen by a player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a frame body 11. The frame body 11 includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to an installation facility (so-called island facility). The middle frame 13 is supported on the front side of the opening of the outer frame 12 so as to be openable and closable. A gaming board unit including a gaming board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front side of the gaming board 20. A protective glass that covers the entire opening 14a of the front frame 14 and protects the gaming board 20 is supported on the front frame 14. The middle frame 13 and the front frame 14 are supported on the outer frame 12 so as to be openable and closable. The pachinko gaming machine 10 includes a launch handle 16 on the front side of the front frame 14. In the pachinko gaming machine 10, game balls as gaming media are shot with an intensity corresponding to the amount of operation (rotation amount) of the shooting handle 16. That is, the pachinko gaming machine 10 is configured so that the shooting intensity of the game balls can be adjusted by operating the shooting handle 16.

[0012] The pachinko gaming machine 10 is provided with a decorative lamp 17 as a light emitting means on the front side of the front frame 14. The decorative lamp 17 executes effects (hereinafter referred to as light emitting effects) by turning on, blinking, and turning off built-in light emitters. The pachinko gaming machine 10 is provided with a speaker 18 as a sound output means on the front side of the front frame 14. The speaker 18 executes effects (hereinafter referred to as sound effects) by outputting sounds such as background sounds (so-called BGM) and sound effects.

[0013] As shown in FIG. 2, a game area 21 that is substantially circular in front view is defined on the front side of the game board 20. The game board 20 is provided with a guide passage 21a that guides a game ball launched by operating the launch handle 16 to the game area 21. The game board 20 is provided with a backflow prevention valve 21b that prevents a game ball launched into the game area 21 from returning back to the guide passage 21a. A game ball launched by operating the launch handle 16 is guided by the guide passage 21a, passes through the backflow prevention valve 21b located at the most downstream of the guide passage 21a, and reaches the game area 21. Then, the game ball that reaches the game area 21 flows down the game area 21.

[0014] The pachinko game machine 10 includes an information display panel 22. The information display panel 22 includes a first special symbol display section 22a. The first special symbol display section 22a displays a first special symbol changing game (hereinafter, referred to as the first special game) in which a predetermined symbol is displayed variably and the first special symbol is finally displayed as a fixed stop. The information display panel 22 includes a second special symbol display section 22b. The second special symbol display section 22b displays a second special symbol changing game (hereinafter, referred to as the second special game) in which a predetermined symbol is displayed variably and the second special symbol is finally displayed as a fixed stop. In the following description, the first special game and the second special game may be collectively referred to simply as the "special game". The special game corresponds to the special symbol changing game. The special symbol is a symbol for notifying the result of an internal lottery such as a big win lottery, which will be described later. In this specification, the "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, the term "determined stop display" refers to a state in which the symbols are definitively displayed and the type of the displayed symbols does not change. In the following description, the "determined stop display" may be referred to as "derived".

[0015] The special symbols that can be derived in the special symbol display units 22a and 22b include at least a winning symbol as a winning display result and a non-winning symbol as a non-winning display result. The winning symbols include a big winning symbol and a small winning symbol. The big winning symbol as a big winning result is derived in a special game when the big winning lottery is won. The small winning symbol as a small winning result is derived in a special game when the small winning lottery is won. The non-winning symbols include a losing symbol and a chance symbol. In this embodiment, the losing symbol corresponds to a non-specific result, and the chance symbol corresponds to a specific result. In this way, the results derived in the variable game when the big winning lottery is not won include a specific result and a non-specific result. The chance symbol is also called a time-saving symbol.

[0016] In this embodiment, the first special game and the second special game are configured to be able to be executed simultaneously. The pachinko gaming machine 10 is configured to be able to execute the second special game even while the first special game is being executed, and is also configured to be able to execute the first special game even while the second special game is being executed. Therefore, in the pachinko gaming machine 10, both the first special game and the second special game may be executed in parallel.

[0017] In the pachinko gaming machine 10, when a player wins a jackpot lottery, a jackpot pattern is derived in the special game that is the subject of the winning, and then a jackpot game is awarded (occurs). In this way, in the pachinko gaming machine 10, when a player wins a jackpot lottery, a jackpot result is derived in the variable game, and the jackpot game is awarded after the variable game ends. In addition, in the pachinko gaming machine 10, when a player wins a small jackpot lottery, a small jackpot pattern is derived in the special game that is the subject of the winning, and then a small jackpot game is awarded (occurs). In this way, in the pachinko gaming machine 10, when a player wins a small jackpot lottery, a small jackpot result is derived in the variable game, and then a small jackpot game is awarded (occurs). Winning a jackpot lottery corresponds to winning a jackpot in a jackpot lottery. Similarly, winning the small prize lottery corresponds to winning a small prize in the small prize lottery.

[0018] In the pachinko gaming machine 10, if a big win symbol is derived in the first special game while the second special game is being executed, a losing symbol is derived in the second special game, and the second special game ends. Similarly, in the pachinko gaming machine 10, if a big win symbol is derived in the second special game while the first special game is being executed, a losing symbol is derived in the first special game, and the first special game ends. Also, in the pachinko gaming machine 10, if a small win symbol is derived in the second special game while the first special game is being executed, a losing symbol is derived in the first special game, and the first special game ends. On the other hand, in the pachinko gaming machine 10, if a losing symbol is derived in the first special game while the second special game is being executed, the second special game does not end, and the execution of the second special game continues. Similarly, in the pachinko gaming machine 10, if a losing symbol is derived in the second special game during the execution of the first special game, the first special game does not end and the execution of the first special game continues.

[0019] The information display panel 22 includes a first special hold display section 22c. The first special hold display section 22c recognizably displays the number of first special games whose execution is on hold because the start conditions have been met but the execution conditions have not yet been met (hereinafter referred to as the first special hold number). The information display panel 22 includes a second special hold display section 22d. The second special hold display section 22d recognizably displays the number of second special games whose execution is on hold because the start conditions have been met but the execution conditions have not yet been met (hereinafter referred to as the second special hold number).

[0020] The information display panel 22 includes a normal symbol display section 22e. The normal symbol display section 22e variably displays a predetermined symbol, and displays a normal symbol variation game (hereinafter referred to as a normal game) that ultimately derives a normal symbol. The normal symbols that can be derived to the normal symbol display section 22e include at least a normal winning symbol that is derived in the case of a normal win, and a normal losing symbol that is derived in the case of a normal loss. In the pachinko game machine 10, when a normal winning lottery is won, a normal winning symbol is derived in the normal game, and then a normal winning game is awarded (occurs) after the normal game of the normal winning is finished. In addition, the information display panel 22 includes a normal hold display section 22f. The normal hold display section 22f recognizably displays the number of normal games whose execution is on hold (hereinafter referred to as the normal hold number) that have been held because the start condition has been met but the execution condition has not yet been met.

[0021] In addition, for example, the information display panel 22 may have a right-hit display section that notifies the player of the strength of the ball being shot. The information display panel 22 may also have a round number display section that displays the number of rounds played during a jackpot game. These multiple display sections do not need to be provided on the same member, and may be provided separately on different members.

[0022] The pachinko gaming machine 10 is provided with a center frame 23 with various decorations at approximately the center of the play area 21 of the play board 20. The center frame 23 is provided with an opening 23a. The pachinko gaming machine 10 is provided with a performance display device 25 as a display means. For example, the performance display device 25 may be a display device such as a liquid crystal display or an organic EL display. The performance display device 25 is provided with a display area 25r in which an image is displayed. The performance display device 25 is attached to the play board 20 so that the player can view the display area 25r through the opening 23a of the center frame 23. The performance display device 25 executes a performance (hereinafter referred to as a display performance) that displays an image imitating a predetermined character or letter.

[0023] The pachinko game machine 10 is provided with a non-specific first start port 26. The non-specific first start port 26 is located below the center frame 23 in the game area 21. The non-specific first start port 26 is always open so that a game ball can be inserted. The pachinko game machine 10 is provided with a non-specific first start sensor SE1a (shown in FIG. 5) that detects a game ball that has entered the non-specific first start port 26. For example, a ball passage that leads the entered game ball to the back side of the game board 20 (discharges the game ball from the game board 20 to the outside) is connected to the non-specific first start port 26, and the non-specific first start sensor SE1a is disposed in the ball passage. When the game ball is detected by the non-specific first start sensor SE1a, the start condition of the first special game may be established, and the payout condition of the prize ball is established. When the game ball is detected by the non-specific first start sensor SE1a and the condition for paying out the prize ball is satisfied, three game balls are awarded as prize balls. In this way, when the game ball enters the non-specific first start hole 26, the prize balls are paid out.

[0024] The pachinko game machine 10 is provided with a specific first start port 27a. The specific first start port 27a is located in the lower right of the center frame 23 in the game area 21. The pachinko game machine 10 is provided with a specific first start sensor SE1b (shown in FIG. 5) that detects a game ball that has entered the specific first start port 27a. For example, a ball passage that leads the entered game ball to the back side of the game board 20 is connected to the specific first start port 27a, and the specific first start sensor SE1b is disposed in the ball passage. When the game ball is detected by the specific first start sensor SE1b, the start condition of the first special game may be established, and the payout condition of the prize ball is established. When the game ball is detected by the specific first start sensor SE1b and the payout condition of the prize ball is established, one game ball is awarded as a prize ball. In this way, when a game ball enters the specific first start port 27a, a prize ball is paid out.

[0025] Further, the specific first starting hole 27a has a first variable member 27b as a variable member. The first variable member 27b can be moved between an open state in which it is easy or possible to insert a game ball into the specific first starting hole 27a, and a closed state in which it is difficult (or impossible) to insert a game ball into the specific first starting hole 27a. The first variable member 27b operates by receiving power from a first actuator A1 (shown in FIG. 5). In the following description, the opening of the first variable member 27b may be referred to as "the specific first starting hole 27a is opened," and the closing of the first variable member 27b may be referred to as "the specific first starting hole 27a is closed."

[0026] In this way, the pachinko game machine 10 is provided with the non-specific first start port 26 and the specific first start port 27a as start ports into which the start condition of the first special game can be established by the entry of a game ball. In the following description, the non-specific first start port 26 and the specific first start port 27a may be collectively referred to as the "first start port 26, 27a". In the following description, for example, "when a game ball enters the first start port 26, 27b" means when a game ball enters either the non-specific first start port 26 or the specific first start port 27a. In the following description, the non-specific first start sensor SE1a and the specific first start sensor SE1b may be collectively referred to as the "first start sensor SE1". In this embodiment, the non-specific first start sensor SE1a and the specific first start sensor SE1b are provided as sensors for detecting the game balls that have entered the first start ports 26 and 27a, but one sensor may be provided. For example, a sensor may be provided in a ball passage through which the game balls that have entered the first start ports 26 and 27a pass in common. In this embodiment, the non-specific first start port 26 and the specific first start port 27a correspond to the first start port. In other words, in this embodiment, the first start port includes the non-specific first start port 26 and the specific first start port 27a having the first variable member 27b as a variable member. Also, in this embodiment, the first special game corresponds to the first variable game.

[0027] The pachinko game machine 10 is provided with a second start hole 28. The second start hole 28 is located to the right of the center frame 23 in the game area 21. The second start hole 28 is always open so that a game ball can be inserted. The pachinko game machine 10 is provided with a second start sensor SE2 (shown in FIG. 5) that detects a game ball that has entered the second start hole 28. For example, a ball passage that leads the entered game ball to the back side of the game board 20 (discharges the game ball from the game board 20 to the outside) is connected to the second start hole 28, and the second start sensor SE2 is disposed in the ball passage. When the game ball is detected by the second start sensor SE2, the start condition of the second special game may be established, and the payout condition of the prize ball is established. When the game ball is detected by the second start sensor SE2 and the payout condition of the prize ball is established, one game ball is awarded as a prize ball. In this way, when a game ball enters the second starting hole 28, a prize ball is paid out. In this embodiment, the second special game corresponds to the second variable game. In this way, the variable game includes a first variable game that can be executed in response to a game ball entering the first starting hole 26, 27a, and a second variable game that can be executed in response to a game ball entering the second starting hole 28.

[0028] In this embodiment, when a game ball enters the first start hole 26, 27a and the start condition of the first special game is established, a big win lottery is held, but a small win lottery is not held. In this way, in the pachinko game machine 10, a big win lottery is held when a ball enters the first start hole 26, 27a, but a small win lottery is not held when a ball enters the first start hole 26, 27a. On the other hand, in this embodiment, when a game ball enters the second start hole 28 and the start condition of the second special game is established, a big win lottery is held, and when the big win lottery is not won, a small win lottery is held. That is, in this embodiment, when a game ball enters the second start hole 28 and the start condition of the second special game is established, both a big win lottery and a small win lottery may be held. In addition, similar to the case where a gaming ball enters the second starting hole 28, a configuration may be adopted in which a small jackpot lottery is held in response to a gaming ball entering the first starting hole 26, 27a.

[0029] The pachinko game machine 10 is provided with a first large prize opening 29a. The first large prize opening 29a is located to the right of the center frame 23 in the game area 21. The pachinko game machine 10 is provided with a first count sensor SE3 (shown in FIG. 5) that detects a game ball that has entered the first large prize opening 29a. For example, a ball passage that leads the entered game ball to the back side of the game board 20 is connected to the first large prize opening 29a, and the first count sensor SE3 is disposed in the ball passage. When the game ball is detected by the first count sensor SE3, the payout condition of the prize ball is established. When the game ball is detected by the first count sensor SE3 and the payout condition of the prize ball is established, 10 game balls are awarded as prize balls. In this way, when a game ball enters the first large prize opening 29a, the prize ball is paid out. The first large prize opening 29a has a second variable member 29b. The second variable member 29b can be moved between an open state in which a game ball can enter the first large prize opening 29a and a closed state in which a game ball cannot enter the first large prize opening 29a. The second variable member 29b is operated by receiving power from a second actuator A2 (shown in FIG. 5). When the second variable member 29b is in the open state, the game ball is allowed to enter the first large prize opening 29a. When the second variable member 29b is in the closed state, the game ball is not allowed to enter the first large prize opening 29a. In the following description, the open state of the second variable member 29b may be referred to as "the first large prize opening 29a is opened," and the closed state of the second variable member 29b may be referred to as "the first large prize opening 29a is closed."

[0030] The pachinko game machine 10 is provided with a second large prize opening 31a. The second large prize opening 31a is located in the lower right of the center frame 23 in the game area 21. The pachinko game machine 10 is provided with a second count sensor SE4 (shown in FIG. 5) that detects a game ball that has entered the second large prize opening 31a. For example, a ball passage that leads the entered game ball to the back side of the game board 20 is connected to the second large prize opening 31a, and the second count sensor SE4 is disposed in the ball passage. When the game ball is detected by the second count sensor SE4, the payout condition of the prize ball is established. When the game ball is detected by the second count sensor SE4 and the payout condition of the prize ball is established, 10 game balls are awarded as prize balls. In this way, when a game ball enters the second large prize opening 31a, the prize ball is paid out. The second large prize opening 31a has a third variable member 31b. The third variable member 31b can be moved between an open state in which a game ball can enter the second large prize opening 31a and a closed state in which a game ball cannot enter the second large prize opening 31a. The third variable member 31b is operated by receiving power from a third actuator A3 (shown in FIG. 5). When the third variable member 31b is in the open state, the game ball is allowed to enter the second large prize opening 31a. When the third variable member 31b is in the closed state, the game ball is not allowed to enter the second large prize opening 31a. In the following description, the open state of the third variable member 31b may be referred to as "the second large prize opening 31a is opened," and the closed state of the third variable member 31b may be referred to as "the second large prize opening 31a is closed."

[0031] The pachinko game machine 10 includes a gate 33. The gate 33 is located to the right of the center frame 23 in the game area 21. The gate 33 has a gate opening that is always open so that game balls can enter the gate. A gate sensor SE5 (shown in FIG. 5) that detects game balls that enter and pass through the gate opening is disposed in the gate opening. When the game ball is detected by the gate sensor SE5, the start condition for the normal game can be established. In this embodiment, when the game is in a waiting state for the jackpot game to occur, the start condition for the jackpot game is established when the game ball is detected by the gate sensor SE5, and the jackpot game is generated.

[0032] The pachinko game machine 10 is provided with a first general winning opening 34 and a second general winning opening 35. The first general winning opening 34 is located at the lower left of the center frame 23 in the game area 21. The second general winning opening 35 is located at the lower right of the center frame 23 in the game area 21. The first general winning opening 34 and the second general winning opening 35 are always open so that game balls can enter them. The pachinko game machine 10 is provided with a first general sensor SE6 (shown in FIG. 5) that detects game balls that have entered the first general winning opening 34, and a second general sensor SE7 (shown in FIG. 5) that detects game balls that have entered the second general winning opening 35. For example, a ball passage that leads the entered game ball to the back side of the game board 20 is connected to the first general winning opening 34, and the first general sensor SE6 is disposed in the ball passage. When a gaming ball is detected by the first general sensor SE6, the payout condition for prize balls is met. When a gaming ball is detected by the first general sensor SE6 and the payout condition for prize balls is met, five gaming balls are awarded as prize balls. In this way, when a gaming ball enters the first general winning opening 34, prize balls are paid out. When a gaming ball is detected by the second general sensor SE7, the payout condition for prize balls is met. When a gaming ball is detected by the second general sensor SE7 and the payout condition for prize balls is met, five gaming balls are awarded as prize balls. In this way, when a gaming ball enters the second general winning opening 35, prize balls are paid out. The general winning openings 34 and 35 are also called normal winning openings.

[0033] The pachinko game machine 10 is provided with an outlet 36. In this embodiment, game balls that do not enter the start holes 26, 27a, 28, the big prize holes 29a, 31a, or the general prize holes 34, 35 are discharged from the outlet 36 to the outside of the machine (discharged from the game board 20 to the outside). The pachinko game machine 10 is provided with game components, such as nails (game nails) and windmills, that change the behavior of game balls flowing down the game area 21.

[0034] The pachinko game machine 10 includes a passage member 37 and a passage member 38. The passage member 37 and the passage member 38 are located in the lower right of the center frame 23 in the game area 21. The specific first start opening 27a is located in the passage member 37. The first variable member 27b of the specific first start opening 27a is a member that constitutes the upper surface of the passage member 37. The second large winning opening 31a is located in the passage member 37. The third variable member 31b of the second large winning opening 31a is a member that constitutes the upper surface of the passage member 37. In the game area 21, the passage member 38 is disposed such that the distance between the lower surface of the passage member 38 and the upper surface of the passage member 37 is longer than the diameter of the game ball. In the game area 21, the passage member 37 and the passage member 38 form a flow-down passage 39. In the flow-down passage 39, the specific first start opening 27a is located upstream of the second large prize opening 31a. In the flow-down passage 39, all game balls that do not enter the specific first start opening 27a are guided to the second large prize opening 31a. When a game ball enters from the ball entrance opening 39a at the most upstream part of the flow-down passage 39 and does not enter either the specific first start opening 27a or the second large prize opening 31a, the game ball that entered from the ball entrance opening 39a is discharged from the discharge opening 39b at the most downstream part of the flow-down passage 39.

[0035] The passage member 38 has a plurality of first protrusions 38a on the lower surface of the passage member 38 at a location where the first variable member 27b of the specific first starting port 27a and the flow-down passage 39 are formed. When a game ball flowing down (passing) the flow-down passage 39 collides with the first protrusions 38a, the flow-down speed (passing speed) of the game ball decreases. That is, the first protrusions 38a have a function of suppressing the flow-down speed of the game ball flowing down the upper surface of the first variable member 27b of the specific first starting port 27a. In addition, the passage member 38 has a plurality of second protrusions 38b on the lower surface of the passage member 38 at a location where the third variable member 31b of the second large winning port 31a and the flow-down passage 39 are formed. When a game ball flowing down the flow-down passage 39 collides with the second protrusions 38b, the flow-down speed of the game ball decreases. That is, the second protrusion 38b has the function of suppressing the flow speed of the game ball flowing down the upper surface of the third variable member 31b of the second large winning opening 31a.

[0036] Next, the path along which the gaming ball flows in this embodiment will be described. The pachinko game machine 10 configured as above has a plurality of paths through which the game balls flow down in the game area 21 according to the launch strength of the game balls. The paths through which the game balls flow down can also be understood as the areas through which the game balls flow down. The plurality of paths include a first path R1 that passes through the left side of the center frame 23 (performance display device 25) to the outlet 36, and a second path R2 that passes through the right side of the center frame 23 (performance display device 25) to the outlet 36. The first path R1 and the second path R2 may overlap in part or may not overlap in whole. In the following description, the area located to the left of the center line CL that bisects the game area 21 into left and right when the game board 20 is viewed from the front is referred to as the left area R1a, and the area located to the right of the center line CL is referred to as the right area R2a. The path flowing down the left region R1a corresponds to the first path R1, and the path flowing down the right region R2a corresponds to the second path R2. In this embodiment, the left region R1a corresponds to a non-specific region of the game board, and the right region R2a corresponds to a specific region of the game board.

[0037] The player can adjust the launch strength of the game ball by operating the launch handle 16 to hit the game ball into the left area R1a or the right area R2a, and make the game ball enter the start hole 26, 27a, 28, the big prize hole 29a, 31a, the gate 33, and the general prize hole 34, 35. Specifically, when the game ball is launched with the launch strength adjusted to be weak (so-called left shot), the game ball is likely to be guided down to the left area R1a and may enter the non-specific first start hole 26 or the first general prize hole 34. In this way, when the game ball is made to flow down to a non-specific area of ​​the game board, it is configured so that the game ball can enter the first start hole of the first and second start holes. That is, the non-specific first start hole 26 is provided in the non-specific area. On the other hand, when the game ball is shot with the shooting strength adjusted to be strong (so-called right shot), the game ball is likely to be guided down to the right area R2a and may enter the specific first start port 27a, the second start port 28, the first large prize port 29a, the second large prize port 31a, the gate 33, and the second general prize port 35. In this way, when the game ball is made to flow down to the specific area of ​​the game board, it is configured so that the game ball can enter both the first start port and the second start port. That is, the specific first start port 27a is provided in the specific area. Therefore, it can be said that the non-specific first start port 26 and the first general prize port 34 are on the first route R1, and the specific first start port 27a, the second start port 28, the first large prize port 29a, the second large prize port 31a, the gate 33, and the second general prize port 35 are on the second route R2.

[0038] In this embodiment, the game ball is less likely to enter the specific first start port 27a, the second start port 28, the first large prize port 29a, the second large prize port 31a, the gate 33, or the second general prize port 35 when it flows down the first route R1 than when it flows down the second route R2. In this embodiment, the game ball is less likely to enter the non-specific first start port 26 or the first general prize port 34 when it flows down the second route R2 than when it flows down the first route R1. In the following description, the launch of the game ball with a launch intensity that launches the game ball so that it flows down the first route R1 may be referred to as "left hit". Note that hitting left means that the game ball flows down to a non-specific area of ​​the game board. In addition, the term "right hit" may refer to a ball being shot with a shooting strength that makes the ball flow down the second path R2. Hitting to the right means that the ball is made to flow down a specific area of ​​the game board. In the right area R2a, the gate 33, the first large prize opening 29a, the second start opening 28, the second general prize opening 35, the specific first start opening 27a, and the second large prize opening 31a are arranged in this order from the upstream side.

[0039] Next, the gaming state of the pachinko gaming machine 10 will be described. The pachinko gaming machine 10 has a low probability state and a high probability state as gaming states with different jackpot probabilities. The jackpot probability is the probability of winning a jackpot in a jackpot lottery. The high probability state is a gaming state with a higher jackpot probability than the low probability state. The high probability state is a so-called "probability variable state (high probability state)" and the low probability state is a "non-probability variable state (non-high probability state)". Hereinafter, the high probability state will be referred to as the "high probability state" and the low probability state will be referred to as the "non-high probability state". The pachinko gaming machine 10 can be controlled to the high probability state up to a maximum of 100 special games being played after being controlled to the high probability state.

[0040] The pachinko game machine 10 has a low opening state and a high opening state as game states with different advantageous degrees for balls entering the starting hole. In the low opening state and the high opening state, the advantageous degrees for the game balls to enter the specific first starting hole 27a among the starting holes are different. In the high opening state, the probability that the game balls enter the specific first starting hole 27a is higher than in the low opening state, and the advantageous degree for the game balls to enter the specific first starting hole 27a is higher. The high opening state is a so-called "electric support state", and the low opening state is a "non-electric support state". For example, the low opening state and the high opening state may have different ratios of the number of winning balls to the number of game balls shot.

[0041] The high opening state can be realized, for example, by performing one control arbitrarily selected from the three controls of the first control to the third control described below, or by combining a plurality of controls. The first control is a normal pattern variation time shortening control that shortens the variation time of the normal game compared to the low opening state. The second control is a normal pattern probability variation control that varies the probability of winning the normal winning lottery (normal winning probability) to a higher probability than the low opening state. The third control is an opening time extension control that makes the total opening time of the first variable member 27b in one normal winning game longer than the low opening state. Note that, as the opening time extension control, at least one of the control that makes the number of openings of the first variable member 27b in one normal winning game larger than the low opening state and the control that makes one opening time of the first variable member 27b in a normal winning game longer than the low opening state may be performed. The high opening state may also be realized by combining the fourth control described below. The fourth control is a special symbol fluctuation time shortening control that makes the fluctuation time of the special game (for example, the average fluctuation time) easier to be shorter than in the low opening state. When the special symbol fluctuation time shortening control is performed, the high opening state becomes the so-called "fluctuation time shortening state (variation shortening state)".

[0042] In this embodiment, since the first variable member 27b may be in an open state even in the low opening state, there is a possibility that a game ball may enter the specific first starting hole 27a even in the low opening state. However, when in the low opening state, for example, by configuring so that the normal winning lottery is not won, the first variable member 27b may not be in an open state and the game ball may not enter the specific first starting hole 27a. In addition, when in the low opening state, for example, even if the normal winning lottery is won, the first variable member 27b may not be in an open state, so that the game ball may not enter the specific first starting hole 27a. When configured as above, the low opening state can be said to be a state in which a game ball cannot enter the specific first starting hole 27a. On the other hand, the high opening state can be said to be a state in which a game ball can enter the specific first starting hole 27a.

[0043] The high opening state in the pachinko game machine 10 includes a short high opening state and a long high opening state. In the long high opening state, the total opening time of the first variable member 27b in one normal winning game is longer than in the short high opening state. Specifically, the total opening time of the first variable member 27b in one normal winning game in the long high opening state is a time (e.g., 5.7 seconds) in which it is easy to make the game ball enter the specific first starting hole 27a. On the other hand, the total opening time of the first variable member 27b in one normal winning game in the short high opening state is a time (e.g., 0.036 seconds) in which it is not easy to make the game ball enter the specific first starting hole 27a. Incidentally, the total opening time of the first variable member 27b in one normal winning game in the low opening state is a time (e.g., 0.032 seconds) in which it is not easy to make the game ball enter the specific first starting hole 27a. As described above, when the long high open state is in effect, the game ball is likely to enter the specific first starting hole 27a. For this reason, when the long high open state is in effect, it is recommended that the ball be hit from the right.

[0044] The game states that can be controlled in the pachinko game machine 10 include a normal game state, a substantially normal state, a specific game state, and a special game state. The normal game state is a game state that is a non-probability variable state and a low opening state. The substantially normal state is a game state that is a non-probability variable state and a short high opening state. The specific low probability game state is a game state that is a non-probability variable state and a long high opening state. The specific high probability game state is a game state that is a probability variable state and a long high opening state. In the following description, the specific low probability game state and the specific high probability game state may be collectively referred to as a "specific game state". The special game state is a game state that is a probability variable state and a low opening state. The special state in this embodiment is also called a small hit rush (small hit RUSH). In this embodiment, the normal game state corresponds to the first game state, and the substantially normal state corresponds to the second game state. In this embodiment, the special game state corresponds to the third game state. In this embodiment, the substantially normal state corresponds to the non-specific game state. In this embodiment, the normal game state corresponds to the normal state, and the substantially normal state corresponds to the special state.

[0045] In the pachinko gaming machine 10, the normal gaming state is a low opening state, while the substantial normal state is a high opening state. Therefore, it can be said that the substantial normal state is a gaming state that is more advantageous than the normal gaming state. That is, the second gaming state is more advantageous than the first gaming state. Also, the non-specific gaming state is more advantageous than the normal gaming state. Similarly, in the pachinko gaming machine 10, the normal gaming state is a low opening state, while the specific gaming state is a high opening state. Therefore, it can be said that the specific gaming state is a gaming state that is more advantageous than the normal gaming state.

[0046] In the pachinko gaming machine 10, when a chance symbol is derived in a special game during a normal gaming state among a plurality of gaming states, the machine is controlled to a substantially normal state. However, in the pachinko gaming machine 10, when a chance symbol is derived in a special game during a gaming state other than the normal gaming state among a plurality of gaming states, the machine is not controlled to a substantially normal state due to the lead-out of the chance symbol. The substantially normal state is controlled to an upper limit of either the end of 20 first special games or the end of 8 second special games, whichever comes first. For example, the substantially normal state may be configured to be controlled to an upper limit of the total number of times each special game is executed reaches the number that triggers the end of the game.

[0047] Incidentally, in the pachinko game machine 10, even if a losing symbol is derived in a special game in any game state, the machine is not controlled to a substantially normal state. In other words, when a losing symbol is derived in a special game, the machine is not controlled to a substantially normal state. In other words, when a non-specific result is derived in a variable game, the machine is not controlled to a special state. In this way, after a chance symbol is derived in a special game in a normal game state, the machine is controlled to a substantially normal state in response to the chance symbol being derived. On the other hand, after a losing symbol is derived in a special game in a normal game state, the machine is not controlled to a substantially normal state in response to the losing symbol being derived. In other words, after a specific result is derived in a variable game in a first game state, the machine is controlled to a second game state, while after a non-specific result is derived in a variable game in a first game state, the machine is not controlled to a second game state. In other words, when in the normal gaming state, after a specific result is derived in the variable game, the game is controlled to a non-specific gaming state, whereas when in the normal gaming state, after a non-specific result is derived in the variable game, the game is not controlled to a non-specific gaming state. In this way, when a specific result is derived in the variable game in the normal state, there are cases where the game is subsequently controlled to a special state.

[0048] In the pachinko game machine 10, the variation time of the second special game when controlled to any one of the normal game state, the substantially normal state, and the specific game state exceeds a predetermined variation time (for example, 4 minutes or 8 minutes). Specifically, in this embodiment, the variation time of the second special game when controlled to any one of the normal game state, the substantially normal state, and the specific game state is 10 minutes at least in the case of a small win and in the case of a loss. For example, the variation time of the second special game when controlled to any one of the normal game state, the substantially normal state, and the specific game state may not exceed the predetermined variation time (for example, 1 minute) only in the case of a big win. On the other hand, in this embodiment, the variation time of the second special game when controlled to the special game state does not exceed the predetermined variation time. Therefore, in this embodiment, the variation time of the second special game when the second special game is executed in the case of being controlled to the special game state and a small win is obtained is shorter than the variation time of the second special game when the second special game is executed in the case of being controlled to a game state other than the special game state and a small win is obtained. On the other hand, the variation time of the second special game when controlled in the special game state is shorter than the variation time of the first special game when controlled in the special game state.

[0049] In the pachinko game machine 10, the non-specific first start hole 26 is always open so that a game ball can be inserted therein. Therefore, in the pachinko game machine 10, the advantage of a game ball entering the non-specific first start hole 26 is the same regardless of the game state of the pachinko game machine 10. That is, in this embodiment, the advantage of a game ball entering the first start hole in the non-specific area of ​​the game board is the same regardless of the game state of the first game state, the second game state, and the third game state. Similarly, in the pachinko game machine 10, the second start hole 28 is always open so that a game ball can be inserted therein. Therefore, in the pachinko game machine 10, the advantage of a game ball entering the second start hole 28 is the same regardless of the game state of the pachinko game machine 10. In other words, in this embodiment, the advantage regarding the game ball entering the second starting hole in a specific area of ​​the game board is the same regardless of whether the game state is the first game state, the second game state, or the third game state.

[0050] In the pachinko game machine 10, in any game state, if the ball is hit to the right, the ball can be put into the second starting hole 28. However, as described above, the fluctuation time of the second special game when the game state is controlled to a game state other than the special game state exceeds a predetermined fluctuation time. Therefore, when the game state is other than the special game state and is not a specific game state controlled to a long high opening state in which hitting to the right is recommended, it is recommended to hit to the left. In other words, when the game state is a normal game state, it is recommended to hit to the left. Similarly, when the game state is substantially normal, it is recommended to hit to the left. Thus, in this embodiment, the first game state and the second game state are game states in which it is recommended to let the game ball flow down to a non-specific area. That is, at least the second game state is a game state in which it is recommended to let the game ball flow down to a non-specific area.

[0051] On the other hand, the variation time of the second special game when controlled in the special game state does not exceed a predetermined variation time. Furthermore, as described above, the variation time of the second special game when controlled in the special game state is shorter than the variation time of the first special game when controlled in the special game state. Therefore, when in the special game state, it is recommended to hit to the right. That is, in this embodiment, the third game state is a game state in which it is recommended to make the game ball flow down to a specific area of ​​the game board.

[0052] According to the pachinko game machine 10, when it is controlled to the special game state, the number of small wins per unit time increases, so that the number of game balls that can be acquired per unit time is greater than the number of game balls consumed per unit time. In this way, when the pachinko game machine 10 is controlled to the special game state, if you hit the right side, even if a big win game is not awarded, it is possible to increase the number of game balls (held balls) you have by awarding a small win game.

[0053] In the pachinko game machine 10, when it is controlled to either the normal game state or the substantially normal state, it is recommended to hit from the left, so it is assumed that the player will hit from the left. However, when it is controlled to either the normal game state or the substantially normal state, even if the player hits from the left, the number of balls held cannot be increased, and the number of balls held decreases as the game continues. In addition, when it is controlled to the specific game state in the pachinko game machine 10, it is recommended to hit from the right, but the fluctuation time of the second special game is long, and even if the player hits from the right, the number of small wins per unit time is small, and the number of game balls consumed per unit specified time is greater than the number of game balls that can be acquired per unit specified time. In this way, in the pachinko game machine 10, when it is controlled to the specific game state, it is difficult to increase the number of game balls (held balls) held, even if the player hits from the right. In this way, it can be said that the special game state is more advantageous than other game states. In other words, the special game state is more advantageous than the normal game state. Moreover, the special gaming state is more advantageous than the specific gaming state. Moreover, the third gaming state is more advantageous than the first gaming state. Moreover, the third gaming state is more advantageous than the second gaming state.

[0054] In the pachinko game machine 10, when the special game state is controlled, the player can expect a jackpot, and can also expect the period of time controlled in the special game state to be longer. In the pachinko game machine 10, the special game state ends when 100 special games are executed after the special game state is controlled. Therefore, the player can expect the period of time controlled in the special state to be longer until the 100 special games are executed. In the pachinko game machine 10, the balls held can be increased by an average of 1000 balls from the time the special game state is controlled to the time the special game state ends. On the other hand, in the pachinko game machine 10, when a jackpot game is awarded, it is difficult to increase the balls held by an average of 1000 balls or more. Thus, in the pachinko game machine 10, the expected value of the increase in the balls held is higher from the start of the special game state to the end of the special state than in one jackpot game.

[0055] Next, a big win in the pachinko gaming machine 10 will be described with reference to FIG. The pachinko game machine 10 has a plurality of types of jackpot symbols as special jackpot symbols. The plurality of types of jackpot symbols are classified into a first jackpot symbol, a second jackpot symbol, a third jackpot symbol, and a fourth jackpot symbol. The first jackpot symbol, the second jackpot symbol, the third jackpot symbol, and the fourth jackpot symbol are different from each other. In this embodiment, the first jackpot symbol corresponds to a special jackpot result, and the second jackpot symbol corresponds to a specific jackpot result. That is, the jackpot result includes the special jackpot result. The jackpot result includes the specific jackpot result. Also, in this embodiment, the third jackpot symbol corresponds to a non-special jackpot result, and the fourth jackpot symbol corresponds to a special jackpot result. That is, the jackpot result includes the non-special jackpot result. The jackpot result includes the special jackpot result. In this way, the jackpot patterns corresponding to the jackpot results include the first jackpot pattern corresponding to the special jackpot result, the second jackpot pattern corresponding to the specific jackpot result, the third jackpot pattern corresponding to the non-special jackpot result, and the fourth jackpot pattern corresponding to the special jackpot result. The types of jackpots are determined for each of the multiple types of jackpot patterns. Specifically, the first jackpot pattern is determined to be the first jackpot, the second jackpot pattern is determined to be the second jackpot, the third jackpot pattern is determined to be the third jackpot, and the fourth jackpot pattern is determined to be the fourth jackpot. Hereinafter, the jackpot game based on the first jackpot will be referred to as the "first jackpot game," the jackpot game based on the second jackpot will be referred to as the "second jackpot game," the jackpot game based on the third jackpot will be referred to as the "third jackpot game," and the jackpot game based on the fourth jackpot will be referred to as the "fourth jackpot game."

[0056] In the pachinko game machine 10, the ratios at which various jackpot symbols are determined (shown as "determination ratios" in FIG. 3) are different between winning a jackpot in the jackpot lottery triggered by a ball entering the first starting hole 26, 27a and winning a jackpot in the jackpot lottery triggered by a ball entering the second starting hole 28. Specifically, when a jackpot is won in the jackpot lottery triggered by a ball entering the first starting hole 26, 27a, the first jackpot symbol is determined with a probability of "5%, the second jackpot symbol with a probability of "45%, the third jackpot symbol with a probability of "10%, and the fourth jackpot symbol with a probability of "40%". On the other hand, if a jackpot is won in the jackpot lottery that is triggered by the ball entering the second starting hole 28, the first jackpot symbol will be determined with a 20% probability, the second jackpot symbol with a 30% probability, the third jackpot symbol with a 22% probability, and the fourth jackpot symbol with a 28% probability.

[0057] In this way, when a jackpot is won, the rate (probability) that the first jackpot pattern is determined as the jackpot pattern is smaller than the rate that the second jackpot pattern is determined as the jackpot pattern. In other words, when a jackpot is won, the rate that a special jackpot result is determined as the jackpot result is smaller than the rate that a specific jackpot result is determined as the jackpot result. Also, when a jackpot is won, the rate that a third jackpot pattern is determined as the jackpot pattern is smaller than the rate that a fourth jackpot pattern is determined as the jackpot pattern. In other words, when a jackpot is won, the rate that a non-special jackpot result is determined as the jackpot result is smaller than the rate that a special jackpot result is determined as the jackpot result.

[0058] In the jackpot game, first, an opening performance is performed for a predetermined opening period to notify the start of the jackpot game. In the jackpot game, after the opening performance is finished, a round game is performed in which the first large prize winning hole 29a is opened. The round game is performed up to a predetermined upper limit number of times. In one round game, the first large prize winning hole 29a is opened until a first open game ending condition in which a predetermined upper limit number of game balls enters the hole, or a second open game ending condition in which a predetermined upper limit time has elapsed, is met. In the round game, a round performance is performed. Then, in the jackpot game, when the final round game is finished, an ending performance is performed for a predetermined ending period to notify the end of the jackpot game. The jackpot game ends with the end of the ending performance.

[0059] The number of rounds of play is determined for each jackpot. Specifically, the number of rounds of play is determined to be "4 times" for the first to fourth jackpots. In addition, the game state after the jackpot game is completed is determined for each jackpot. For example, the game state after the jackpot game is completed is determined for each jackpot according to the game state at the time of winning the jackpot (shown as "game state at the time of winning" in FIG. 3).

[0060] Specifically, in the first jackpot, even if the game state at the time of winning the jackpot is the normal game state, the substantially normal state, the specific low probability game state, the specific high probability game state, or the special game state, the game state after the end of the jackpot game is set to the special game state. At this time, the game is controlled to the special game state with the upper limit being the end of 100 special games. "100 special games" is the total number of times the first special game has ended and the second special game has ended. The probability state is controlled to the upper limit being the end of 100 special games without winning a jackpot. Therefore, if 100 special games have ended after being controlled to the special game state, the probability state ends and the game is controlled to the normal game state.

[0061] For the second jackpot, when the game state when the jackpot is won is the normal game state, it is stipulated that the game state after the jackpot game is ended is controlled to a specific high probability game state. At this time, the probability state is controlled to an upper limit until 100 special games are ended. On the other hand, the high opening state is controlled to an upper limit until 150 first special games are ended or until 10,000 second special games are ended, whichever is earlier. Therefore, if the game state when the jackpot is won is the normal game state and the second jackpot game is awarded, the game state is controlled to a specific high probability game state from the end of the second jackpot game to the end of 100 special games, with the upper limit being the specific high probability game state. Then, after 100 special games have been played since the end of the second jackpot game, the game is controlled to a specific low probability game state until the number of first special games played since the end of the second jackpot game reaches 150, or until the number of second special games played since the end of the second jackpot game reaches 10,000, with the upper limit being reached. In addition, for the second jackpot, if the game state at the time of winning the jackpot is substantially a normal state, a specific low probability game state, a specific high probability game state, or a special game state, it is stipulated that the game state after the end of the jackpot game is a special game state. At this time, the game is controlled to a special game state until 100 special games have been played, with the upper limit being reached.

[0062] For the third jackpot, even if the game state at the time of winning the jackpot is the normal game state, the substantially normal state, the specific low probability game state, the specific high probability game state, or the special game state, it is stipulated that the game state after the end of the jackpot game is controlled to the specific low probability game state. At this time, it is controlled to the high opening state and controlled to the specific low probability game state until the end of 150 first special games or the end of 10,000 second special games, whichever is earlier.

[0063] For the fourth jackpot, if the game state when the jackpot is won is the normal game state, the game state after the jackpot game is controlled to the normal game state. Also, for the fourth jackpot, if the game state when the jackpot is won is any of the substantially normal state, the specific low probability game state, the specific high probability game state, and the special game state, the game state after the jackpot game is controlled to the specific low probability game state. At this time, it is controlled to the high opening state and controlled to the specific low probability game state until the first special game is finished 150 times or the second special game is finished 10,000 times, whichever is earlier.

[0064] In the pachinko game machine 10, when the long high opening state is controlled after the end of the jackpot game, the long high opening state is controlled to the end of either 150 first special games or 10,000 second special games, whichever is earlier. Therefore, it can be seen that the end conditions of the long high opening state include an end condition that is established by the end of 150 first special games and an end condition that is established by the end of 10,000 second special games. In addition, when a jackpot game is awarded while being controlled in the long high opening state, the long high opening state ends. In other words, it can be said that the end conditions of the long high opening state include an end condition that is established by winning a jackpot or an end condition that is established by the award of a jackpot game.

[0065] In addition, when a jackpot is won and a jackpot game is awarded while being controlled to various game states, the game state being controlled will end even if the upper limit of the game state being controlled has not been reached. After the jackpot game ends, the game state is again controlled to the type of game state when the jackpot was won and the type of jackpot.

[0066] Next, the small win in the pachinko gaming machine 10 will be described. In a small win game, the second large winning opening 31a is opened, and the entry of a game ball into the second large winning opening 31a is permitted. In a small win game, the second large winning opening 31a is opened in a predetermined opening state. In a small win game, the second large winning opening 31a is opened in a predetermined opening state until a first open game end condition in which a predetermined upper limit number of game balls enters, or a second open game end condition in which a predetermined upper limit time has elapsed, is met. For example, in a small win game, the second large winning opening 31a is opened for 0.476 seconds. In this way, in a small win game, the second large winning opening 31a is opened at least once for a time that makes it easy to enter a game ball into the second large winning opening 31a.

[0067] As described above, in a big win game, the first big win opening 29a is opened to allow game balls to enter the first big win opening 29a. On the other hand, in a small win game, the second big win opening 31a is opened to allow game balls to enter the second big win opening 31a. In this way, the big win opening that opens when a small win game is awarded is different from the big win opening that opens when a big win game is awarded.

[0068] The display effects that the effect display device 25 in this embodiment can execute include an effect pattern change game (hereinafter, referred to as an effect game) in which effect patterns (hereinafter, referred to as effect patterns) are displayed in a variable manner in multiple rows, and a combination of effect patterns is ultimately derived. In this way, the pachinko gaming machine 10 is configured to be able to execute an effect pattern change game using effect patterns. The effect patterns are patterns decorated with characters, patterns, and the like, and are also called "decorative patterns" or "decorative patterns." The effect game is executed by displaying (scrolling) the first, second, and third pattern rows in a variable manner in the vertical direction, respectively. The effect patterns in the first row are so-called first patterns, the effect patterns in the second row are so-called second patterns, and the effect patterns in the third row are so-called third patterns. In the following description, the "first column" is referred to as the "left column" and the "first symbol" is referred to as the "left symbol", the "second column" is referred to as the "middle column" and the "second symbol" is referred to as the "middle symbol", and the "third column" is referred to as the "right column" and the "third symbol" is referred to as the "right symbol". In this embodiment, in principle, in each column, the performance symbols imitating the numbers "1" to "8" are displayed in a predetermined order.

[0069] The performance game is performed in conjunction with the special game. Specifically, the performance game is started with the start of the special game and is ended with the end of the special game. In this way, the pachinko gaming machine 10 is configured to be able to execute the performance symbol change game while the special symbol change game is being executed. That is, the pachinko gaming machine 10 is able to execute the performance game while the change game is being executed. Then, in the performance game, a combination of performance symbols corresponding to the special symbols derived in the special game is derived. When a jackpot symbol is derived in the special game, a jackpot symbol combination is derived in the performance game. For example, the jackpot symbol combination is a symbol combination in which the performance symbols in all columns are the same, such as "777". In this way, when a jackpot is won in the jackpot lottery, a jackpot symbol is derived in the special game and a jackpot symbol combination is derived in the performance game. After that, the pachinko gaming machine 10 is awarded a jackpot game. That is, in the pachinko game machine 10, when a jackpot is won in the jackpot lottery, the jackpot result is derived in the variable game and the jackpot pattern result is derived in the performance game, and the jackpot game is awarded after the variable game ends. Also, when a small jackpot pattern is derived in the special game, a small jackpot pattern combination is derived in the performance game. For example, a small jackpot pattern combination is a pattern combination in which the performance patterns of at least some columns are different from the performance patterns of the other columns, such as "112" or "426".

[0070] Also, when a losing symbol is derived in the special game, a losing symbol combination is derived in the performance game. For example, a losing symbol combination is a symbol combination in which the performance symbols of at least some columns are different from the performance symbols of other columns, such as "323" or "426". Incidentally, a symbol combination of a small win may be a symbol combination that is partially or entirely common to the losing symbol combination. For example, when a symbol combination common to the small win symbol combination and the losing symbol combination is derived in the performance game, it is difficult to identify whether it is a small win or a loss from the performance symbol. On the other hand, a symbol combination of a small win may be a symbol combination different from the losing symbol combination. In this case, it is easy to identify whether it is a small win or a loss from the performance symbol.

[0071] Also, when a chance symbol is derived in a special game, a chance symbol combination is derived in a performance game. For example, a chance symbol combination is a symbol combination in which the performance symbols in at least some columns are different from the performance symbols in other columns, such as "123" or "112". The symbol combination of a losing symbol and the chance symbol combination may be the same in part or in whole, or may be different in whole. The symbol combination of a small winning symbol and the chance symbol combination may be the same in part or in whole, or may be different in whole. In the performance game, the performance symbol is temporarily stopped before being derived. In this specification, "temporarily stopped display" means a state that indicates a state different from derivation, such as a "shaking state".

[0072] There are two types of winning symbol combinations: those with odd numbers (for example, "111" or "777") and those with even numbers (for example, "222" or "888"). In the following description, the winning symbol combinations with odd numbers are referred to as "winning odd symbol combinations", and those with even numbers are referred to as "winning even symbol combinations". In addition, there is a winning symbol combination ("GGG") with a symbol that resembles the letter "G" (hereinafter referred to as "G symbol"). In the following description, the winning symbol combination with the letter "G" is referred to as "winning special symbol combination". In principle, the G symbol is not displayed in a variable manner with other numbers in the performance game. On the other hand, the G symbol may be displayed on the performance display device 25 only when the reach performance described later is executed. In the pachinko game machine 10, the performance symbols imitating odd numbers, the performance symbols imitating even numbers, and the G symbol have different basic colors. Specifically, in the pachinko game machine 10, the performance symbols imitating odd numbers are based on "red," the performance symbols imitating even numbers are based on "blue," and the G symbol is based on "gold." In other words, the odd number symbol combination of the jackpot, the even number symbol combination of the jackpot, and the special symbol combination of the jackpot have different basic colors for the performance symbols constituting each symbol combination.

[0073] In the pachinko game machine 10, when the normal game state is controlled after the jackpot game, an even number symbol combination of the jackpot is derived in the presentation game. In the pachinko game machine 10, when the specific game state is controlled after the jackpot game, an odd number symbol combination of the jackpot or an even number symbol combination of the jackpot is derived in the presentation game. In the pachinko game machine 10, when the special game state is controlled after the jackpot game, any one of an odd number symbol combination of the jackpot, an even number symbol combination of the jackpot, and a special symbol combination of the jackpot is derived in the presentation game. Therefore, when a special symbol combination of the jackpot is derived in the presentation game, it can be recognized that the special game state will be controlled after the jackpot game. Also, when an odd number symbol combination of the jackpot is derived in the presentation game, it can be recognized that the special game state will be controlled after the jackpot game, even if the special game state is not controlled after the jackpot game.

[0074] In the performance game, the display mode of the performance symbols may become a reach mode (a reach is formed), and a reach performance (also simply called a reach) may be performed. The reach mode is a state in which performance symbols imitating the same numbers are temporarily displayed in a specific column (for example, the left column and the right column) among multiple columns, and performance symbols in a column other than the specific column (for example, the middle column) are continuously displayed in a variable manner. The reach performance may include multiple types of reach performances in which the characters that appear and the actions of the performance symbols are different. For example, the reach performance includes a normal reach performance and a super reach performance that is performed after the start of the normal reach performance. In addition, when the super reach performance is performed during the execution of the special game, the expectation of a big win may be higher than when only the normal reach performance is performed. The reach performance is performed during the execution of the special game. The details will be described later, but there are multiple types of super reach performances in the pachinko game machine 10. The reach effect can be executed by the effect display device 25 during execution of the effect game and before a symbol combination is derived in the effect game.

[0075] The pachinko gaming machine 10 is configured to be able to execute a presentation mode. There are a plurality of presentation modes. The pachinko gaming machine 10 is controlled to one of the plurality of presentation modes. The presentation mode is also called a presentation state. In each presentation mode, mode identification information that can identify the presentation mode being controlled, that is, the currently-playing presentation mode, is notified. For example, in the pachinko gaming machine 10, a background image that differs for each type of presentation mode is displayed on the presentation display device 25, and the mode identification information is notified. For example, in the pachinko gaming machine 10, the decorative lamp 17 is illuminated with a different light-emitting color for each type of presentation mode, and the mode identification information is notified. For example, in the pachinko gaming machine 10, a background sound that differs for each type of presentation mode is output from the speaker 18, and the mode identification information is notified.

[0076] As shown in FIG. 4, the presentation modes in the pachinko game machine 10 include a normal presentation mode, a chance presentation mode, and a special presentation mode. The normal presentation mode is controlled when the game is in a normal game state. Furthermore, the normal presentation mode is controlled to a substantially normal state. For example, when the game is in a normal presentation mode and a chance symbol is derived in a special game, the game continues to be controlled to the normal presentation mode. In addition, although not shown, when a fourth jackpot game is awarded in a normal game state, after the fourth jackpot game ends, the game is again controlled to a normal game state and is again controlled to the normal presentation mode. Also, although not shown, when the game is in a substantially normal state and the substantially normal state ends without winning a jackpot, the game is again controlled to a normal game state and is continuously controlled to the normal presentation mode.

[0077] The chance presentation mode is controlled when in a specific game state. The chance presentation mode is controlled when transitioning to a specific game state in the normal presentation mode. For example, when a second jackpot game is awarded in the normal game state, after the end of the second jackpot game, the game is controlled to a specific high probability game state and is controlled to the chance presentation mode. Similarly, the chance presentation mode is controlled when transitioning to a specific game state in the special presentation mode. For example, when a fourth jackpot game is awarded in the special game state, after the end of the fourth jackpot game, the game is controlled to a specific low probability game state and is controlled to the chance presentation mode. Also, when the high opening state ends without winning a jackpot in the chance mode, the game is controlled to the normal presentation mode.

[0078] The special presentation mode is controlled when the special game state is in progress. The special presentation mode is controlled when the normal presentation mode is in transition to the special game state. For example, when the first jackpot game is awarded when the normal game state is in progress, the special game state is controlled after the first jackpot game ends, and the special presentation mode is controlled. For example, when the second jackpot game is awarded when the actual normal state is in progress, the special game state is controlled after the second jackpot game ends, and the special presentation mode is controlled. Similarly, the special presentation mode is controlled when the chance presentation mode is in transition to the special game state. For example, when the second jackpot game is awarded when the specific game state is in progress, the special game state is controlled after the second jackpot game ends, and the special presentation mode is controlled. Also, when the special presentation mode is in progress and the probability variable state ends without winning a jackpot, the normal presentation mode is controlled.

[0079] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 5, the pachinko game machine 10 includes a main board 40 as a main control unit. The main board 40 performs various processes and outputs control information such as a control signal (control command) according to the results of the processes. The pachinko game machine 10 includes a sub-board 50 as a sub-control unit. The sub-board 50 performs a predetermined process based on the control information output by the main board 40. For example, the sub-board 50 performs a process for executing a light-emitting effect by the decorative lamp 17, a sound effect by the speaker 18, and a display effect by the effect display device 25. The main board 40 and the sub-board 50 are disposed on the back side of the game board 20. The game board unit includes the main board 40 and the sub-board 50. In the pachinko game machine 10, the main board 40 and the sub-board 50 can be said to be disposed inside the machine. The main board 40 is connected to the sub-board 50.

[0080] First, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 executes a control program (main control program) of the main CPU 41 to perform various processes.

[0081] The main ROM 42 stores a main control program, a lottery table, a judgment value, and the like used in a predetermined lottery. For example, the main ROM 42 stores a jackpot judgment value used in a jackpot lottery. The jackpot judgment value includes a high probability jackpot judgment value and a common jackpot judgment value. In the pachinko game machine 10, only the common jackpot judgment value is used in a jackpot lottery when the probability is low, while both the common jackpot judgment value and the high probability jackpot judgment value are used in a jackpot lottery when the probability is high. In addition, the main ROM 42 stores a small jackpot judgment value used in a small jackpot lottery. In addition, the main ROM 42 stores a chance judgment value used in a chance lottery. In addition, the main ROM 42 stores a performance judgment value used in a performance lottery. In the performance lottery, a decision is made as to whether to execute a reach performance. For this reason, the performance lottery can also be called a reach lottery.

[0082] In addition, for example, the main ROM 42 stores a plurality of types of variation patterns. The plurality of types of variation patterns are associated with a variation time (variation time of the special game) from the start of the special game to the end of the special game. The variation pattern can be said to be information capable of identifying the variation time of the special game. The variation pattern may be information capable of identifying a part or all of the presentation contents of the presentation game performed from the start of the special game to the end of the special game. The variation patterns include, for example, a big win variation pattern, a small win variation pattern, a chance variation pattern, and a non-win variation pattern. The big win variation pattern is associated with a presentation content that finally derives a big win pattern combination through a reach presentation as the presentation content of the presentation game. The small win variation pattern is associated with a presentation content that finally derives a small win pattern combination without going through a reach presentation as the presentation content of the presentation game. In addition, the small win variation pattern may have a variation pattern associated with a presentation content that finally derives a miss pattern combination through a reach presentation as the presentation content of the presentation game. The chance variation pattern is associated with a performance content that finally derives a chance pattern by the performance pattern through a predetermined chance performance. The non-winning variation pattern includes a non-winning no-reach variation pattern and a non-winning reach variation pattern. The non-winning no-reach variation pattern is associated with a performance content of the performance game that finally derives a losing pattern combination or a chance pattern combination without going through a reach performance. The non-winning reach variation pattern is associated with a performance content of the performance game that finally derives a losing pattern combination or a chance pattern combination through a reach performance.

[0083] The various variation patterns are classified into variation patterns that can be determined in a normal game state, variation patterns that can be determined in a substantially normal state, variation patterns that can be determined in a specific game state, and variation patterns that can be determined in a special game state. In addition, a variation pattern that can be determined in a specific low probability game state and a variation pattern that can be determined in a specific high probability game state may be separated. Some or all of the variation patterns that can be determined in each game state may be the same as the variation patterns that can be determined in other game states.

[0084] Moreover, the various fluctuation patterns are classified into a fluctuation pattern for the first special game that can be determined when the first special game is executed, and a fluctuation pattern for the second special game that can be determined when the second special game is executed. The fluctuation patterns classified as the fluctuation patterns that can be determined when the specific game state is in a state in which the fluctuation time determined for the fluctuation pattern for the first special game is shorter (or is often shorter) than the fluctuation patterns classified as the fluctuation patterns that can be determined when the other game states are in. Moreover, the fluctuation patterns classified as the fluctuation patterns that can be determined when the special game state is in a state in which the fluctuation time determined for the fluctuation pattern for the second special game is shorter (or is often shorter) than the fluctuation patterns classified as the fluctuation patterns that can be determined when the other game states are in.

[0085] The main RWM 43 is configured to be capable of storing various information that is appropriately rewritten during operation of the pachinko gaming machine 10. Information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be capable of generating random numbers. For example, the random numbers may be generated as hardware random numbers by mounting on the main board 40 a random number generating circuit that updates the value of the random number at a predetermined cycle, or may be generated as software random numbers by the main CPU 41 updating the value of the random number at a predetermined control cycle.

[0086] The main board 40 is connected to a first start sensor SE1, a second start sensor SE2, a first count sensor SE3, a second count sensor SE4, a gate sensor SE5, a first general sensor SE6, and a second general sensor SE7. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE7 via a port. The information display panel 22 is connected to the main board 40. The main CPU 41 is able to control the display contents of the information display panel 22 via a drive circuit. The main board 40 is connected to a first actuator A1, a second actuator A2, and a third actuator A3. The main CPU 41 is able to control the operation of the first actuator A1, the operation of the second actuator A2, and the operation of the third actuator A3 via a drive circuit.

[0087] Next, the sub-substrate 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 executes a control program (sub-control program) of the sub-CPU 51 to perform various processes (for example, processes related to performance). The sub-ROM 52 stores the sub-control program, a lottery table used in the lottery, and a judgment value. The sub-ROM 52 stores display performance data capable of identifying the mode (contents) of the display performance in the performance display device 25. The sub-ROM 52 stores light-emitting performance data capable of identifying the mode (contents) of the light-emitting performance in the decorative lamp 17. The sub-ROM 52 stores sound performance data capable of identifying the mode (contents) of the sound performance in the speaker 18.

[0088] The sub-RWM 53 is configured to be capable of storing various information that is appropriately rewritten during operation of the pachinko gaming machine 10. Information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-substrate 50 is configured to be capable of generating random numbers. For example, the random numbers may be generated as hardware random numbers by mounting on the sub-substrate 50 a random number generating circuit that updates the value of the random number at predetermined cycles, or may be generated as software random numbers by the sub-CPU 51 updating the value of the random number at predetermined control cycles.

[0089] The sub-substrate 50 is connected to the decorative lamps 17, the speaker 18, and the performance display device 25. The sub-CPU 51 is capable of controlling the decorative lamps 17, the speaker 18, and the performance display device 25 via the drive circuits.

[0090] Here, various processes performed by the main CPU 41 will be described. First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 performs a first special symbol input process. In addition, when the main CPU 41 finishes the first special symbol input process, it performs a second special symbol input process. In the special symbol input process, when the main CPU 41 finishes the second special symbol input process, it ends the special symbol input process.

[0091] In the first special symbol input process, the main CPU 41 judges whether a game ball has entered the first start port 26, 27a based on whether a detection signal from the first start sensor SE1 has been input (hereinafter referred to as the first input judgment). If the judgment result of the first input judgment is negative, the main CPU 41 ends the first special symbol input process. On the other hand, if the judgment result of the first input judgment is positive, the main CPU 41 judges whether the first special reserved number stored in the main RWM 43 is less than the upper limit number (4 in this embodiment) (hereinafter referred to as the first reserved judgment). If the judgment result of the first reserved judgment is negative, the main CPU 41 ends the first special symbol input process. If the judgment result of the first reserved judgment is positive, the main CPU 41 adds 1 to the first special reserved number to update it. In addition, the main CPU 41 controls the information display panel 22 to display the updated first special reserved number. The main CPU 41 stores control information (hereinafter, referred to as a first reserved number command) capable of identifying the updated first special reserved number in the output buffer. The control information (command) stored in the output buffer is output to the sub-board 50 in the next or subsequent interrupt processing. When the result of the first reserved determination is positive, the main CPU 41 acquires random numbers generated in the main board 40 and stores random number information based on the acquired random numbers in the main RWM 43. At this time, the main CPU 41 stores the random number information so that it is possible to identify that the information is for the first special game and that the storage order of the random number information is identifiable. In this embodiment, by storing the random number information for the first special game in the main RWM 43, the execution of the first special game is suspended until the execution condition of the first special game is established. The random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. For example, the random numbers are winning lottery random numbers used for big win lotteries and small win lotteries, pattern random numbers used for determining big win patterns, variation pattern random numbers used for determining variation patterns, effect lottery random numbers used for effect lotteries, etc. After that, the main CPU 41 ends the first special pattern input process.

[0092] In the second special symbol input process, the main CPU 41 judges whether a game ball has entered the second start hole 28 based on whether a detection signal from the second start sensor SE2 has been input (hereinafter, referred to as the second input judgment). If the judgment result of the second input judgment is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the judgment result of the second input judgment is positive, the main CPU 41 judges whether the second special reserved number stored in the main RWM 43 is less than the upper limit number (4 in this embodiment) (hereinafter, referred to as the second reserved judgment). If the judgment result of the second reserved judgment is negative, the main CPU 41 ends the special symbol input process. If the judgment result of the second reserved judgment is positive, the main CPU 41 adds 1 to the second special reserved number to update it. The main CPU 41 controls the information display panel 22 to display the updated second special reserved number. In addition, the main CPU 41 stores control information capable of identifying the updated second special reserved number (hereinafter, referred to as the second reserved number command) in the output buffer. Furthermore, when the determination result of the second reservation determination is positive, the main CPU 41 acquires a random number generated in the main board 40, stores random number information based on the acquired random number in the main RWM 43, and ends the special symbol input process. At this time, the main CPU 41 stores the random number information so that it is possible to identify that it is random number information for the second special game and the storage order of the random number information. In this embodiment, by storing the random number information for the second special game in the main RWM 43, the execution of the second special game is suspended until the execution condition of the second special game is established. After that, the main CPU 41 ends the second special symbol input process.

[0093] Next, the special symbol start process performed by the main CPU 41 will be described. In the special symbol start process, the main CPU 41 judges whether the game is not a winning game (big win game, small win game) and is not waiting for the occurrence of the big win game. If the game is a winning game or is waiting for the occurrence of the big win game, the main CPU 41 ends the special symbol start process. On the other hand, if the game is not a winning game and is not waiting for the occurrence of the big win game, the main CPU 41 performs a first execution judgment. In the first execution judgment, the main CPU 41 judges whether the first special game is being executed. Then, if the first execution judgment judges that the first special game is being executed, the main CPU 41 performs a second execution judgment. In the second execution judgment, the main CPU 41 judges whether the second special game is being executed. On the other hand, if the first execution judgment judges that the first special game is not being executed, the main CPU 41 performs a first hold judgment. In the first reservation judgment, the main CPU 41 judges whether the first special reservation number stored in the main RWM 43 is 1 or more. If the first reservation judgment judges that the first special reservation number is not 1 or more, the main CPU 41 performs a second execution judgment. On the other hand, if the first reservation judgment judges that the first special reservation number is 1 or more, the main CPU 41 performs a first special symbol start process related to the execution of a first special game. After performing the first special symbol start process, the main CPU 41 performs a second execution judgment.

[0094] When it is determined in the second execution judgment that the second special game is being executed, the main CPU41 ends the special symbol start processing. On the other hand, when it is determined in the second execution judgment that the second special game is not being executed, the main CPU41 performs a second reservation judgment. In the second reservation judgment, the main CPU41 determines whether the second special reservation number stored in the main RWM43 is 1 or more. When it is determined in the second reservation judgment that the second special reservation number is not 1 or more, the main CPU41 ends the special symbol start processing. On the other hand, when it is determined in the second reservation judgment that the second special reservation number is 1 or more, the main CPU41 performs a second special symbol start processing related to the execution of the second special game. After performing the second special symbol start processing, the main CPU41 ends the special symbol start processing.

[0095] Here, the first special symbol start process will be explained. In the first special symbol start process, the main CPU41 updates the first special reserved number stored in the main RWM43 by subtracting 1. The main CPU41 controls the information display panel 22 so that the updated first special reserved number is displayed. The main CPU41 also stores a first reserved number command capable of identifying the updated first special reserved number in the output buffer. Next, the main CPU41 reads out the first stored random number information from the main RWM43 among the random number information for the first special game. After reading out the first random number information, the main CPU41 erases the first stored random number information from the main RWM43. After that, the main CPU41 performs a jackpot lottery process.

[0096] In the jackpot lottery process, the main CPU 41 performs a jackpot lottery based on the value of the winning lottery random number that can be specified from the read random number information and the jackpot determination value stored in the main ROM 42. At this time, the main CPU 41 refers to information that can specify whether the game state is a non-probability variable state or a probability variable state (hereinafter referred to as probability state information) among the information that can specify the game state stored in the main RWM 43. Then, the main CPU 41 performs a jackpot lottery using the common jackpot determination value and the high probability jackpot determination value if the game state is a probability variable state, while performing a jackpot lottery using the common jackpot determination value if the game state is a non-probability variable state. The main CPU 41 determines whether the value of the winning lottery random number matches the jackpot determination value, and performs a jackpot lottery. In this embodiment, if the value of the winning lottery random number matches the jackpot determination value, it is determined that the jackpot lottery has been won, and if the value of the winning lottery random number does not match the jackpot determination value, it is determined that the jackpot lottery has not been won. If the big win lottery is won, the main CPU 41 ends the big win lottery process and executes the big win game process.

[0097] When the jackpot lottery is not won, the jackpot lottery process is terminated, and the main CPU 41 performs chance lottery process. In the chance lottery process, the main CPU 41 performs chance lottery based on the read random number information and the chance judgment value stored in the main ROM 42. The random number information used in the chance lottery is the same as the random number information (the value of the winning lottery random number) used in the jackpot lottery. The chance judgment value is different from the value determined as the jackpot judgment value and the value determined as the small win judgment value, even among the values ​​within the range that the random number information used in the jackpot lottery and the chance lottery can take. Then, when the chance lottery is won, the main CPU 41 terminates the chance lottery process and executes the chance game process. On the other hand, when the chance lottery is not won, the chance lottery process is terminated, and the main CPU 41 executes the loss game process. That is, in the first special symbol start process, when the main CPU 41 does not win the jackpot lottery and does not win the chance lottery, it executes the loss game process.

[0098] In the jackpot game process, the main CPU 41 determines the jackpot symbol based on the value of the symbol random number that can be specified from the read random number information. In the jackpot game process in the first special symbol start process, the main CPU 41 determines one of the first jackpot symbol to the fourth jackpot symbol based on the value of the symbol random number. In the jackpot game process in the first special symbol start process, the first jackpot symbol is determined with a probability of "5%", the second jackpot symbol with a probability of "45%, the third jackpot symbol with a probability of "10%, and the fourth jackpot symbol with a probability of "40%". In addition, in the jackpot game process, the main CPU 41 determines the jackpot fluctuation pattern based on the value of the fluctuation pattern random number that can be specified from the read random number information. At this time, the main CPU 41 determines the jackpot fluctuation pattern according to the game state. For example, in the jackpot game processing in the first special symbol start processing, in the normal game state, the main CPU 41 determines the jackpot variation pattern for the first special game, which is classified as a variation pattern that can be determined in the normal game state. After determining the special symbol and the variation pattern, the main CPU 41 ends the jackpot game processing, and stores the control information (hereinafter referred to as the symbol command) that can specify the determined special symbol and the control information (hereinafter referred to as the variation pattern command) that can specify the determined variation pattern in the output buffer. Then, the main CPU 41 ends the first special symbol start processing.

[0099] In the chance game process, the main CPU 41 determines the chance symbol. When the chance symbol is one type or a plurality of types, the main CPU 41 may determine the chance symbol based on the value of the symbol random number. In addition, in the chance game process, the main CPU 41 determines the variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. Specifically, in the chance game process in the first special symbol start process, in the normal game state, the main CPU 41 determines the chance variation pattern for the first special game that is classified into the variation pattern that can be determined in the normal game state based on the value of the variation pattern random number that can be specified from the read random number information. On the other hand, in the chance game process in the first special symbol start process, in the game state other than the normal game state, the main CPU 41 determines the non-win reach variation pattern for the first special game that is classified into the variation pattern that can be determined in the game state under control based on the value of the variation pattern random number that can be specified from the read random number information. After determining the special symbol and the variation pattern, the main CPU 41 ends the chance game process, stores the symbol command capable of identifying the determined special symbol and the variation pattern command capable of identifying the determined variation pattern in the output buffer, and then ends the first special symbol start process.

[0100] In the loss game process, the main CPU 41 determines a loss symbol. When there is one or more types of loss symbols, the main CPU 41 may determine the loss symbol based on the value of the symbol random number. In addition, in the loss game process, the main CPU 41 performs a performance lottery based on the value of the performance lottery random number that can be specified from the read random number information and the performance judgment value stored in the main ROM 42. The main CPU 41 determines that the performance lottery has been won when the value of the performance lottery random number matches the performance judgment value, and determines that the performance lottery has not been won when the value of the performance lottery random number does not match the performance judgment value. The main CPU 41 determines a non-win reach-enabled variation pattern when the performance lottery has been won, and determines a non-win reach-disabled variation pattern when the performance lottery has not been won, based on the value of the variation pattern random number that can be specified from the read random number information. At this time, the main CPU 41 determines a non-win reach-enabled variation pattern or a non-win reach-disabled variation pattern according to the game state. For example, in the loss game process in the first special symbol start process, when the game is in a normal game state and the performance lottery is won, the main CPU 41 determines a non-win reach variation pattern for the first special game, which is classified as a variation pattern that can be determined in the normal game state. After determining the special symbol and the variation pattern, the main CPU 41 ends the loss game process and stores the symbol command that can specify the determined special symbol and the variation pattern command that can specify the determined variation pattern in the output buffer. Then, the main CPU 41 ends the first special symbol start process.

[0101] Next, the second special symbol start process will be described. In the second special symbol start process, the main CPU41 updates the second special reserved number stored in the main RWM43 by subtracting 1. The main CPU41 controls the information display panel 22 so that the updated second special reserved number is displayed. The main CPU41 also stores a second reserved number command capable of identifying the updated second special reserved number in the output buffer. Next, the main CPU41 reads out the first stored random number information from the main RWM43 among the random number information for the second special game. After reading out the first random number information, the main CPU41 erases the first stored random number information from the main RWM43. After that, the main CPU41 performs a jackpot lottery process.

[0102] In the jackpot lottery process in the second special symbol start process, the main CPU 41 performs the same control as the jackpot lottery process in the first special symbol start process described above. However, if the jackpot lottery is won in the jackpot lottery process in the second special symbol start process, the main CPU 41 ends the jackpot lottery process and executes the jackpot game process. On the other hand, if the jackpot lottery is not won in the jackpot lottery process in the second special symbol start process, the main CPU 41 ends the jackpot lottery process and executes the small jackpot lottery process.

[0103] In the jackpot game processing in the second special symbol start processing, the main CPU 41 performs the same control as the jackpot game processing in the first special symbol start processing described above. However, in the jackpot game processing in the second special symbol start processing, the main CPU 41 determines one of the first jackpot symbol to the fourth jackpot symbol based on the value of the symbol random number. In the jackpot game processing in the second special symbol start processing, the first jackpot symbol is determined with a probability of "20%", the second jackpot symbol with a probability of "30%, the third jackpot symbol with a probability of "22%, and the fourth jackpot symbol with a probability of "28%". In addition, in the jackpot game processing in the second special symbol start processing, the main CPU 41 determines the jackpot variation pattern for the second special game. After determining the special symbol and the variation pattern, the main CPU 41 ends the big win game process, and stores the symbol command capable of identifying the determined special symbol and the variation pattern command capable of identifying the determined variation pattern in the output buffer. Then, the main CPU 41 ends the second special symbol start process.

[0104] In the small win lottery process, the main CPU 41 performs a small win lottery based on the value of the winning lottery random number that can be specified from the read random number information (the value of the winning lottery random number used in the big win lottery process) and the small win judgment value stored in the main ROM 42. The main CPU 41 judges whether the value of the winning lottery random number matches the small win judgment value, and performs a small win lottery. In this embodiment, if the value of the winning lottery random number matches the small win judgment value, it is considered that the small win lottery has been won, and if the value of the winning lottery random number does not match the small win judgment value, it is considered that the small win lottery has not been won. Then, if the small win lottery is won, the main CPU 41 ends the small win lottery process and executes the small win game process. On the other hand, if the small win lottery is not won, the main CPU 41 ends the small win lottery process and executes the loss game process.

[0105] In the small win game processing, the main CPU 41 determines the small win symbol. When the small win symbol is one type or a plurality of types, the main CPU 41 may determine the chance symbol based on the value of the symbol random number. In addition, in the small win game processing, the main CPU 41 determines the small win variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. For example, in the small win game processing in the second special symbol start processing, when the special game state is in effect, the main CPU 41 determines the small win variation pattern for the second special game, which is classified into the variation pattern that can be determined when the special game state is in effect, based on the value of the variation pattern random number that can be specified from the read random number information. In this way, in the pachinko game machine 10, when a small win is won, the small win variation pattern is determined. In the pachinko game machine 10, when a small win symbol is derived in the special game, the reach performance is not executed. After determining the special symbol and the variation pattern, the main CPU 41 ends the small win game process, and stores the symbol command capable of identifying the determined special symbol and the variation pattern command capable of identifying the determined variation pattern in the output buffer. Then, the main CPU 41 ends the second special symbol start process.

[0106] In the loss game process in the second special symbol start process, the main CPU 41 performs the same control as the loss game process in the first special symbol start process described above. However, in the loss game process in the second special symbol start process, the main CPU 41 determines the loss reach variable pattern for the second special game or the loss reach non-variable pattern for the second special game according to the lottery result of the performance lottery. After determining the special symbol and the variable pattern, the main CPU 41 ends the loss game process and stores the symbol command capable of identifying the determined special symbol and the variable pattern command capable of identifying the determined variable pattern in the output buffer. Then, the main CPU 41 ends the second special symbol start process.

[0107] In this embodiment, the main CPU 41 performs a big win lottery, thereby realizing a function as a big win lottery means for performing a big win lottery. Also, in this embodiment, the main CPU 41 performs a small win lottery, thereby realizing a function as a small win lottery means for performing a small win lottery. In this embodiment, the main CPU 41 determines a special symbol to be derived in a special game, thereby realizing a function as a result determination means for determining a result to be derived in a variable game. In this embodiment, the main CPU 41 determines a variation pattern in the first special symbol start process and the second special symbol start process, thereby realizing a function as a variation pattern determination means for determining a variation pattern.

[0108] When the special symbol start process is completed, the main CPU 41 executes a process other than the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that a special game is started. The main CPU 41 measures a change time associated with a change pattern determined in the special symbol start process. Then, when the change time associated with the change pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is derived. In addition, when the change time associated with the change pattern has elapsed, the main CPU 41 stores a game end command in an output buffer for deriving a symbol combination by a performance symbol.

[0109] Incidentally, when the second special game is a jackpot and the second special symbol display unit 22b derives a jackpot symbol during the execution of the first special game, the main CPU 41 derives a losing symbol from the first special symbol display unit 22a and forcibly ends the first special game being executed. Similarly, when the first special game is a jackpot and the first special symbol display unit 22a derives a jackpot symbol during the execution of the second special game, the main CPU 41 derives a losing symbol from the second special symbol display unit 22b and forcibly ends the second special game being executed. In addition, when the main CPU 41 derives a jackpot symbol in the special game, it sets the game to a waiting state for the occurrence of a jackpot game, and stores control information (hereinafter, referred to as an occurrence waiting command) capable of identifying the waiting state for the occurrence of a jackpot game in the output buffer. The state of waiting for a big win game to occur corresponds to a state in which the condition device is operating and the continuous role device is not operating.

[0110] In addition, when the main CPU 41 receives a detection signal that can identify the detection of the entry of game balls into various winning holes, the main CPU 41 controls the payout of game balls as prize balls. For example, when a detection signal is received from the second start sensor SE2, the main CPU 41 controls the payout of game balls in the number of prize balls determined for the second start hole 28.

[0111] Next, the big win process performed by the main CPU 41 will be described. When the main CPU 41 receives a detection signal from the gate sensor SE5 while waiting for a big win, the main CPU 41 executes a big win process and awards a big win. In this embodiment, awarding a big win in response to receiving a detection signal from the gate sensor SE5 corresponds to operating a device for continuously operating a bonus item.

[0112] In the jackpot process, the main CPU 41 specifies the type of jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start process. Then, after the end of the jackpot special game, the main CPU 41 starts control to award the specified type of jackpot game. Thus, the main CPU 41 awards the jackpot game by executing the jackpot process. In this way, in the pachinko game machine 10, the jackpot game is awarded after the jackpot is won.

[0113] In the jackpot process, the main CPU 41 stores an opening command in the output buffer. When the main CPU 41 stores the opening command in the output buffer, it times the opening time. In addition, when the opening time has elapsed, the main CPU 41 performs a process for executing a round game. That is, the main CPU 41 controls the second actuator A2 so that the first large prize winning opening 29a opens according to the opening mode (opening pattern), and starts the round game. After starting the round game, when the first open game ending condition or the second open game ending condition is established, the main CPU 41 controls the second actuator A2 so that the first large prize winning opening 29a is closed, and ends the round game. The main CPU 41 repeats the process for executing the round game until the upper limit number of round games set for the jackpot game is ended. The main CPU 41 stores a round command in the output buffer every time a round game is started. In addition, when the final round game is ended, the main CPU 41 stores an ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it starts timing the ending time. Then, when the ending time has elapsed, the main CPU 41 ends the big win process.

[0114] Next, the small win process performed by the main CPU 41 will be described. The main CPU 41 performs small win processing after the small win special game ends. After the small win special game ends, the main CPU 41 performs small win processing regardless of whether a detection signal is input from the gate sensor SE5. In the small win processing, the main CPU 41 starts control to award a small win game after the small win special game ends. Therefore, the main CPU 41 awards a small win game by executing the small win processing. In this way, in the pachinko game machine 10, a small win game is awarded after a small win is won. When awarding a small win game in the small win processing, the main CPU 41 controls the third actuator A3 so that the second large winning opening 31a is opened with an upper limit of 0.476 seconds. After awarding the small win game, the main CPU 41 controls the third actuator A3 to close the second large prize opening 31a when the first open game ending condition or the second open game ending condition is met, and ends the small win processing.

[0115] Next, the game status processing performed by the main CPU 41 will be described. The main RWM 43 stores information that can specify the game state (hereinafter, referred to as game state information). The game state information includes information that can specify whether the game state is a non-probability variable state or a probability variable state (the probability state information described above), and information that can specify whether the game state is a low opening state, a short high opening state, or a long high opening state (hereinafter, referred to as opening state information). In the pachinko game machine 10, the game state being controlled can be specified by a combination of information that can be specified from the probability state information and the opening state information, respectively.

[0116] For example, when the main CPU 41 can specify a non-probability variable state from the probability state information and can specify a low-open state from the open state information, it can specify that it is controlling to a normal gaming state. In the following description, "controlling to a normal gaming state" means updating to probability state information that can specify a non-probability variable state and open state information that can specify a low-open state, respectively. Similarly, when the main CPU 41 can specify a non-probability variable state from the probability state information and can specify a short high-open state from the open state information, it can specify that it is controlling to a substantially normal state. In the following description, "controlling to a substantially normal state" means updating to probability state information that can specify a non-probability variable state and open state information that can specify a short high-open state, respectively.

[0117] When the main CPU 41 can specify a non-probability variable state from the probability state information and can specify a long high opening state from the opening state information, it can specify that it is controlling to a specific low probability game state. In the following description, "control to a specific low probability game state" means updating to probability state information that can specify a non-probability variable state and opening state information that can specify a long high opening state, respectively. Similarly, when the main CPU 41 can specify a probability variable state from the probability state information and can specify a long high opening state from the opening state information, it can specify that it is controlling to a specific high probability game state. In the following description, "control to a specific high probability game state" means updating to probability state information that can specify a probability variable state and opening state information that can specify a long high opening state, respectively. When the main CPU 41 can specify a probability variable state from the probability state information and can specify a low opening state from the opening state information, it can specify that it is controlling to a special game state. In the following description, "controlling to a special game state" means updating to probability state information that can identify a special state and to open state information that can identify a low open state.

[0118] After the first jackpot game is finished, the main CPU41 updates the probability state information to one that can specify that the game is in a high probability state. After the second jackpot game is finished, the main CPU41 updates the probability state information to one that can specify that the game is in a high probability state. When updating the probability state information to one that can specify that the game is in a high probability state, the main CPU41 sets "100 times" as information that can specify the remaining number of times of special games that can be controlled to a high probability state (hereinafter, referred to as high probability number information). The high probability number information is stored in the main RWM43. Then, when the number of times that can be specified from the high probability number information is 1 or more, the main CPU41 subtracts 1 from the number of times that can be specified from the high probability number information upon the end of the special game, and updates the high probability number information. At this time, the main CPU41 updates the high probability number information upon the end of either the first special game or the second special game. Then, when the high probability number information after the update reaches 0, the main CPU41 updates the probability state information to one that can specify that the game is not in a high probability state. As a result, for example, when the probability change count information reaches 0 during a special game state and is updated to probability state information that can identify a non-probability change state, the special game state ends and the game is controlled to a normal game state. For example, when the probability change count information reaches 0 during a specific high probability game state and is updated to probability state information that can identify a non-probability change state, the specific high probability game state ends and the game is controlled to a specific low probability game state, because the open state information that can identify a long high open state continues to be set.

[0119] In addition, when a chance symbol is derived in a special game during a normal game state, the main CPU41 updates the opening state information to identify a short high opening state. When updating the opening state information to identify a short high opening state, the main CPU41 sets "20 times" as information to identify the remaining number of times of the first special game that can be controlled to the short high opening state (hereinafter referred to as first short number information). Furthermore, when updating the opening state information to identify a short high opening state, the main CPU41 sets "8 times" as information to identify the remaining number of times of the second special game that can be controlled to the short high opening state (hereinafter referred to as second short number information). The first short number information and the second short number information are stored in the main RWM43.

[0120] When the number of times that can be specified from the first short count information is 1 or more, the main CPU 41 subtracts 1 from the number of times that can be specified from the first short count information upon the end of the first special game, and updates the first short count information. The main CPU 41 does not update the first short count information even when the second special game is ended. When the updated first short count information reaches 0, the main CPU 41 updates it to open state information that can be specified as a low open state. When the updated first short count information reaches 0, the main CPU 41 sets "0 times" as the second short count information, and initializes the second short count information. When the number of times that can be specified from the second short count information is 1 or more, the main CPU 41 subtracts 1 from the number of times that can be specified from the second short count information upon the end of the second special game, and updates the second short count information. The main CPU 41 does not update the second short count information even when the first special game is ended. Then, when the updated second short count information reaches 0, the main CPU 41 updates it to open state information that can identify a low open state. Also, when the updated second short count information reaches 0, the main CPU 41 sets the first short count information to "0 times" and initializes the first short count information. As a result, when the first short count information or the second short count information reaches 0 while in a substantially normal state, it is updated to open state information that can identify a low open state, and the substantially normal state ends, and the game is controlled to a normal game state.

[0121] In addition, when a jackpot is won and a second jackpot game is awarded during a normal game state, the main CPU 41 updates the information to identify the long high opening state after the second jackpot game ends. In addition, the main CPU 41 updates the information to identify the long high opening state after the third jackpot game ends. In addition, when a jackpot is won and a fourth jackpot game is awarded during a game state other than the normal game state, the main CPU 41 updates the information to identify the long high opening state after the fourth jackpot game ends. When updating the information to identify the long high opening state, the main CPU 41 sets "150 times" as information to identify the remaining number of times of the first special game that can be controlled to the long high opening state (hereinafter referred to as first long number information). Furthermore, when updating the open state information that can identify the long high open state, the main CPU41 sets "10000 times" as information that can identify the remaining number of times of the second special game that can be controlled to the long high open state (hereinafter, referred to as second long number information). The first long number information and the second long number information are stored in the main RWM43.

[0122] When the number of times that can be specified from the first long count information is 1 or more, the main CPU 41 subtracts 1 from the number of times that can be specified from the first long count information upon the end of the first special game, and updates the first long count information. The main CPU 41 does not update the first long count information even when the second special game ends. When the first long count information after the update reaches 0, the main CPU 41 updates it to open state information that can be specified as a low open state. When the first long count information after the update reaches 0, the main CPU 41 sets "0 times" as the second long count information, and initializes the second long count information. When the number of times that can be specified from the second long count information is 1 or more, the main CPU 41 subtracts 1 from the number of times that can be specified from the second long count information upon the end of the second special game, and updates the second long count information. The main CPU 41 does not update the second long count information even when the first special game ends. Then, when the updated second long count information reaches 0, the main CPU 41 updates it to open state information that can identify a low open state. Also, when the updated second long count information reaches 0, the main CPU 41 sets the first long count information to "0 times" and initializes the first long count information. As a result, when the first long count information or the second long count information reaches 0 during a specific low probability gaming state and is updated to open state information that can identify a low open state, the specific low probability gaming state ends and the gaming state is controlled to a normal gaming state.

[0123] Incidentally, when a jackpot game is awarded, the main CPU 41 initializes various kinds of number information. Specifically, when a jackpot game is awarded, the main CPU 41 sets the probability variable number information to "0 times" and initializes the probability variable number information. Similarly, when a jackpot game is awarded, the main CPU 41 sets the first short number information to "0 times" and initializes the first short number information. Also, when a jackpot game is awarded, the main CPU 41 sets the second short number information to "0 times" and initializes the second short number information. Also, when a jackpot game is awarded, the main CPU 41 sets the first long number information to "0 times" and initializes the first long number information. Also, when a jackpot game is awarded, the main CPU 41 sets the second long number information to "0 times" and initializes the second long number information. In addition, when a big win game is awarded, the main CPU 41 updates the probability state information to identify a non-probability variable state, and updates the open state information to identify a low open state. As a result, during the award of the big win game, the game is in a normal game state.

[0124] In addition, when the main CPU41 updates the probability state information, it stores control information (hereinafter, referred to as probability state information command) capable of identifying the updated probability state information in the output buffer. Similarly, when the main CPU41 updates the open state information, it stores control information (hereinafter, referred to as open state information command) capable of identifying the updated open state information in the output buffer. In addition, when the main CPU41 updates the probability change number information, it stores control information (hereinafter, referred to as probability change number information command) capable of identifying the updated probability change number information in the output buffer. In addition, when the main CPU41 updates the first short number information, it stores control information (hereinafter, referred to as first short number information command) capable of identifying the updated first short number information in the output buffer. Similarly, when the main CPU41 updates the second short number information, it stores control information (hereinafter, referred to as second short number information command) capable of identifying the updated second short number information in the output buffer. Furthermore, when the main CPU 41 updates the first long count information, it stores control information (hereinafter referred to as a first long count information command) capable of identifying the updated first long count information in the output buffer. Similarly, when the main CPU 41 updates the second long count information, it stores control information (hereinafter referred to as a second long count information command) capable of identifying the updated second long count information in the output buffer. In this embodiment, the main CPU 41 performs game state processing, thereby realizing a function as a game state control means for controlling the game state.

[0125] Next, the normal symbol input process performed by the main CPU 41 will be described. In the normal symbol input process, the main CPU 41 judges whether the game ball has passed (entered) the gate 33 based on whether a detection signal has been input from the gate sensor SE5. If the game ball has not passed the gate 33, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed the gate 33, the main CPU 41 judges whether the normal reserved number stored in the main RWM 43 is less than the upper limit number (4 in this embodiment). If the normal reserved number is not less than the upper limit number, the main CPU 41 ends the normal symbol input process. If the normal reserved number is less than the upper limit number, the main CPU 41 adds 1 to the normal reserved number stored in the main RWM 43 and updates it. In this case, the main CPU 41 controls the information display panel 22 to display the updated normal reserved number. In addition, the main CPU 41 stores control information (hereinafter, referred to as a normal reserved number command) capable of identifying the updated normal reserved number in the output buffer. Next, the main CPU 41 acquires the normal winning lottery random number generated in the main board 40, and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores the random number information so that it is possible to identify that it is random number information for a normal game and the storage order of the random number information. After that, the main CPU 41 ends the normal symbol input process.

[0126] Next, the normal symbol start process performed by the main CPU 41 will be described. In the normal symbol start process, the main CPU41 judges whether the execution conditions of the normal game are satisfied. The main CPU41 judges positively when the normal winning game is not being played and the normal game is not being played, whereas it judges negatively when the normal winning game is being played or the normal game is being played. If the execution conditions of the normal game are not satisfied, the main CPU41 ends the normal symbol start process. On the other hand, if the execution conditions of the normal game are satisfied, the main CPU41 judges whether the normal reserved number stored in the main RWM43 is 1 or more. If the normal reserved number is not 1 or more, the main CPU41 ends the normal symbol start process. If the normal reserved number is 1 or more, the main CPU41 updates the normal reserved number stored in the main RWM43 by subtracting 1. In this process, the main CPU41 controls the information display panel 22 so that the updated normal reserved number is displayed. In addition, the main CPU41 stores a normal reserved number command capable of identifying the updated normal reserved number in the output buffer.

[0127] Next, the main CPU41 reads out the random number information for the normal game that was stored first from the main RWM43. After reading out the first random number information, the main CPU41 erases the first random number information stored from the main RWM43. Next, the main CPU41 judges whether or not to win a normal win based on the read out random number information for the normal game and the normal win judgment value stored in the main ROM42. The probability of winning a normal win may be different between the high opening state and the low opening state. When a normal win is won, the main CPU41 determines a normal win symbol to be derived in the normal game and a fluctuation time of the normal game. When a normal win is not won, the main CPU41 determines a normal loss symbol to be derived in the normal game and a fluctuation time of the normal game. For example, the main CPU41 determines a fluctuation time of the normal game according to the game state. The main CPU 41 may be configured to determine the normal game variation time by determining a normal variation pattern in which the variation time of the normal game is determined. The normal variation pattern may be stored in the main ROM 42. After that, the main CPU 41 ends the normal symbol start process.

[0128] Then, the main CPU 41 executes the normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts the normal game and controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is derived when the variable time determined in the normal symbol start process has elapsed. In addition, the main CPU 41 stores control information capable of identifying the start of the execution of the normal game in the output buffer in conjunction with starting the execution of the normal game.

[0129] Next, the normal win process performed by the main CPU 41 will be described. After the normal game of the normal win is finished, the main CPU 41 performs normal win processing. In the normal win processing, the main CPU 41 starts control to award a normal win game according to the game state. Therefore, the main CPU 41 awards a normal win by performing the normal win processing. In this way, in the pachinko game machine 10, a normal win game is awarded after a normal win is won. In the normal win processing, the main CPU 41 controls the first actuator A1 so that the second start hole 28 is opened in an opening mode according to the game state.

[0130] Next, various processes performed by the secondary CPU 51 will be described. First, the presentation game process performed by the secondary CPU 51 will be described. The sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an effect game or an effect associated with the effect game is performed. Specifically, in any of the normal game state, the substantially normal game state, and the specific game state, the sub-CPU 51 controls to execute the effect game when it inputs a variation pattern command capable of identifying a variation pattern for the first special game. Note that, in any of the normal game state, the substantially normal game state, and the specific game state, the sub-CPU 51 does not control to execute the effect game even when it inputs a variation pattern command capable of identifying a variation pattern for the second special game. On the other hand, in the special game state, the sub-CPU 51 controls to execute the effect game when it inputs a variation pattern command capable of identifying a variation pattern for the second special game. Note that, in the special game state, the sub-CPU 51 does not control to execute the effect game even when it inputs a variation pattern command capable of identifying a variation pattern for the first special game. In this way, the sub-CPU 51 executes the effect game based on the second special game when it is in the special game state. On the other hand, the sub-CPU 51 executes an effect game based on the first special game when the game state is any one of the normal game state, the substantial normal state, and the specific game state.

[0131] In controlling the execution of the performance game, the sub-CPU51 determines the symbol combination of the performance symbols to be finally derived in the performance game based on the variation pattern command and the symbol command. When the special symbol that can be specified from the symbol command is a big win symbol, the sub-CPU51 determines the big win symbol combination. Details will be described later, but at this time, the sub-CPU51 determines the big win symbol combination according to the game state after the big win game ends. Also, when the special symbol that can be specified from the symbol command is a small win symbol, the sub-CPU51 determines the small win symbol combination. When the special symbol that can be specified from the symbol command is a chance symbol, the sub-CPU51 determines the chance symbol combination. At this time, when a non-win variation pattern is specified, the sub-CPU51 may determine a chance symbol combination including a reach (for example, "323" or "454"). Also, when the special symbol that can be specified from the symbol command is a lose symbol, the sub-CPU51 determines the lose symbol combination. When the reach effect is performed in the effect game because the reach condition is established, the sub-CPU51 may determine a symbol combination including the reach (for example, "323" or "454"). In this embodiment, the reach condition is established when a non-win reach effect variable pattern is specified among the non-win variable patterns.

[0132] When the sub-CPU51 inputs the variation pattern command, it controls the performance display device 25 to vary and display the performance symbols. In other words, the sub-CPU51 starts the performance game. The variation pattern command can be said to be control information that instructs the start of a performance game based on the variation pattern. When the sub-CPU51 executes a reach performance, it controls the performance display device 25 to execute the reach performance. Then, at a predetermined timing, the sub-CPU51 stops and displays the symbol combination based on the determined performance symbols. After that, the sub-CPU51 derives the performance symbol combination upon input of the game end command. The sub-CPU51 may measure a variation time that can be specified from the variation pattern regardless of the game end command, and derive the performance symbol combination upon the passage of the variation time. In this case, the game end command may be omitted.

[0133] Next, the winning effect process performed by the sub-CPU 51 will be described. When the sub-CPU 51 inputs an occurrence waiting command, it controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that an occurrence waiting effect is executed. The occurrence waiting effect is executed with effect contents that encourage the player to throw a game ball into the gate 33. The occurrence waiting effect is executed with effect contents that encourage the player to hit to the right. In this way, the occurrence waiting effect is executed with effect contents that encourage the player to start a big win game.

[0134] During a jackpot game, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that a jackpot performance is performed. Specifically, when an opening command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that an opening performance is performed. When a round command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that a round performance is performed. When an ending command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that an ending performance is performed.

[0135] During a small win game, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the performance display device 25 so that a small win performance is performed. In this embodiment, the small win performance is such that a small win pattern based on a performance pattern is continuously displayed on the performance display device 25, and the display content of the performance display device 25 at the end of the small win special game and the display content of the performance display device 25 during a small win game are the same.

[0136] Next, the status processing performed by the secondary CPU 51 will be described. The sub-RWM53 stores information that can specify the game state. The information that can specify the game state stored in the sub-RWM53 includes information that can specify whether the state is a non-probability variable state or a probability variable state (hereinafter referred to as sub-probability state information). When the sub-CPU51 inputs a probability variable state information command, it updates the sub-probability state information to information that can be specified from the command. The information that can specify the game state stored in the sub-RWM53 includes information that can specify whether the state is a low opening state, a short high opening state, or a long high opening state (hereinafter referred to as sub-opening state information). When the sub-CPU51 inputs an opening state information command, it updates the sub-opening state information to information that can be specified from the command.

[0137] The sub RWM 53 also stores information (hereinafter referred to as sub-use special variable number information) that can specify the remaining number of times of a special game that can be controlled to a special variable state. When the sub CPU 51 inputs a special variable number information command, it updates the sub-use special variable number information to a number that can be specified from the command. The sub RWM 53 also stores information (hereinafter referred to as sub-use first short number information) that can specify the remaining number of times of a first special game that can be controlled to a short high opening state. When the sub CPU 51 inputs a first short number information command, it updates the sub-use first short number information to a number that can be specified from the command. Similarly, the sub RWM 53 stores information (hereinafter referred to as sub-use second short number information) that can specify the remaining number of times of a second special game that can be controlled to a short high opening state. When the sub CPU 51 inputs a second short number information command, it updates the sub-use second short number information to a number that can be specified from the command. The sub RWM 53 also stores information (hereinafter referred to as sub first long number information) that can specify the remaining number of times of the first special game that can be controlled to the long high opening state. When the sub CPU 51 inputs a first long number information command, it updates the sub first long number information to a number that can be specified from the command. Similarly, the sub RWM 53 stores information (hereinafter referred to as sub second long number information) that can specify the remaining number of times of the second special game that can be controlled to the long high opening state. When the sub CPU 51 inputs a second long number information command, it updates the sub second long number information to a number that can be specified from the command.

[0138] When the sub-CPU51 inputs an opening command, it sets the hit state flag stored in the sub-RWM53 to a value that can specify that a big win game is being played. When the sub-CPU51 inputs an ending command and then a variation pattern command, it sets the hit state flag stored in the sub-RWM53 to a value that can specify that a big win game is not being played. When the sub-CPU51 inputs a small win occurrence command, it sets the hit state flag stored in the sub-RWM53 to a value that can specify that a small win game is being played. When the sub-CPU51 inputs a variation pattern command after inputting a small win occurrence command, it sets a value that can specify that a big win game is not being played. The sub-CPU51 can specify whether a big win game is being played, a small win game is being played, or not a win game (not a big win game, not a small win game) by referring to the hit state flag stored in the sub-RWM53. In addition, the sub-CPU 51 may be configured to set a value that can identify a state of waiting for a big win game to the win state flag when the waiting command is input. In this case, the sub-CPU 51 can identify whether the state is waiting for a big win game by referring to the win state flag stored in the sub-RWM 53.

[0139] Next, the presentation mode process performed by the sub-CPU 51 will be described. The sub-RWM 53 stores information that can specify the presentation mode (hereinafter, referred to as presentation mode information). When the sub-CPU 51 is controlled to a normal game state after the end of a jackpot game, the sub-CPU 51 updates the presentation mode information to specify that the presentation mode is the normal presentation mode. When the sub-CPU 51 is controlled to a specific low probability game state after the end of a jackpot game, the sub-CPU 51 updates the presentation mode information to specify that the presentation mode is the chance presentation mode. Similarly, when the sub-CPU 51 is controlled to a specific high probability game state after the end of a jackpot game, the sub-CPU 51 updates the presentation mode information to specify that the presentation mode is the chance presentation mode. Also, when the sub-CPU 51 is controlled to a special game state after the end of a jackpot game, the sub-CPU 51 updates the presentation mode information to specify that the presentation mode is the special presentation mode. Also, when the high opening state ends in the chance presentation mode, the sub-CPU 51 updates the presentation mode information to specify that the presentation mode is the normal presentation mode. Similarly, when the probability variable state ends in the special presentation mode, the sub-CPU 51 updates the presentation mode information to specify that the presentation mode is the normal presentation mode. As a result, in principle, the presentation mode information when controlled to the normal gaming state or substantially normal state is presentation mode information that can be specified as the normal presentation mode. Also, in principle, the presentation mode information when controlled to a specific gaming state is presentation mode information that can be specified as the chance presentation mode. Also, in principle, the presentation mode information when controlled to a special gaming state is presentation mode information that can be specified as the special presentation mode.

[0140] The sub-CPU 51 also controls at least a part of the decorative lamps 17, the speaker 18 and the performance display device 25 so that mode identification information is notified according to the performance mode identifiable from the performance mode information. For example, when it is possible to identify that the mode is the normal performance mode, the sub-CPU 51 controls the speaker 18 so that background sound corresponding to the normal performance mode is output. Also, for example, when it is possible to identify that the mode is the normal performance mode, the sub-CPU 51 controls the performance display device 25 so that a background image corresponding to the normal performance mode is displayed. In this embodiment, the sub-CPU 51 performs performance mode processing, thereby realizing a function as a performance mode control means that controls the performance mode.

[0141] In this embodiment, at least some of the decorative lamps 17, the speakers 18, and the performance display device 25 function as the performance execution means. In this embodiment, the secondary CPU 51 controls the decorative lamps 17, the speakers 18, and the performance display device 25, thereby realizing the function of the performance control means that controls the performance execution means. In this embodiment, the secondary CPU 51 controls the decorative lamps 17 as the light-emitting means, thereby realizing the function of the light-emitting control means that controls the light-emitting means. In this embodiment, the secondary CPU 51 controls the speaker 18 as the sound output means, thereby realizing the function of the sound output control means that controls the sound output means. In this embodiment, the secondary CPU 51 controls the performance display device 25 as the display means, thereby realizing the function of the display control means that controls the display means.

[0142] Here, the change in the number of balls possessed with respect to the playing time in each playing state in the pachinko gaming machine 10 will be described. In the pachinko game machine 10, if a game ball is inserted into the second starting hole 28, even if it does not result in a big win, there is a high probability of a small win. Therefore, if the player hits the right side, the game ball can be inserted into the second starting hole 28, and a small win lottery is awarded, and a chance to win prize balls occurs. However, since the fluctuation time of the second special game in a game state other than the special game state is significantly longer than the fluctuation time of the second special game in the special game state, the time until a small win game is actually awarded and a chance to win prize balls arrives is also significantly longer. In this embodiment, the second big winning hole 31a is finally opened about 10 minutes after the game ball is inserted into the second starting hole 28 and the execution of the second special game begins.

[0143] And, when hitting from the right at least in the normal game state or substantially normal state, the number of game balls consumed per unit of time (the number of game balls shot) exceeds the number of game balls that can be acquired per unit of time. Furthermore, when hitting from the right in the normal game state or substantially normal state, the game balls do not enter the non-specific first start hole 26, and it is difficult for the game balls to enter the specific first start hole 27a, so the number of special games executed per unit of time is significantly reduced. For this reason, when in the normal game state or substantially normal state, it is preferable to hit from the left.

[0144] Also, in the specific game state, hitting from the right makes it easier for game balls to enter the specific first start hole 27a than in the normal game state or substantially normal state, making it easier to execute the first special game. Specifically, the number of game balls that enter the specific first start hole 27a per unit time by hitting from the right in the specific game state is more likely to be greater than the number of game balls that enter the non-specific first start hole 26 per unit time by hitting from the left in the specific game state. For this reason, hitting from the left is preferable in the specific game state.

[0145] On the other hand, when the special game state is in effect, the time for the second special game to change becomes shorter. As a result, when the special game state is in effect, the number of small wins per unit time tends to be greater than when the game state is in a state other than the special game state. Therefore, when the special game state is in effect, it is preferable to hit the right side.

[0146] According to the pachinko gaming machine 10, when the special gaming state is controlled, the number of small wins per unit time increases, so that the number of gaming balls that can be acquired per unit time is greater than the number of gaming balls consumed per unit time. In this way, when the pachinko gaming machine 10 is controlled to the special gaming state, if the player hits the right side, even if a big win is not awarded, the player can increase the number of gaming balls (so-called balls in hand) by awarding a small win. In other words, the special gaming state is more advantageous than other gaming states.

[0147] Incidentally, in the pachinko gaming machine 10, when it is controlled to the normal game state or substantially normal state, it is preferable to hit from the left, so it is assumed that the balls will be hit from the left. However, when it is controlled to the normal game state or substantially normal state, the number of balls held cannot be increased even if the balls are hit from the left, and the number of balls held decreases the longer the game continues.

[0148] In the pachinko game machine 10, when the machine is controlled to a specific game state, it is preferable to hit from the right, so it is assumed that the balls will be hit from the right. However, when the machine is controlled to a specific game state, the number of balls held cannot be increased even if the balls are hit from the right, and the number of balls held decreases as the game continues. However, when the machine is controlled to a specific game state, the game ball can be easily inserted into the specific first starting hole 27a by hitting from the right, so the decrease in the number of balls held when the game continues can be suppressed compared to when the machine is controlled to a normal game state or a substantially normal state.

[0149] On the other hand, when the special game state is controlled, hitting from the right is preferable, so hitting from the right is assumed. When the special game state is controlled, hitting from the right increases the chances of receiving a small win per unit of time and getting the game ball to enter the second large winning hole 31a, so the number of balls held can be increased, and the more the game continues, the more balls held. In this way, in the special game state, the number of times small wins are won per unit of time increases, so the number of balls held can be increased. In other words, the pachinko game machine 10 is configured to be controllable to a special game state in which the number of times small wins are won per unit of time increases, so that the number of balls held can be increased.

[0150] In the pachinko gaming machine 10, when the special gaming state is controlled, the player can expect a jackpot, and can also expect the period of time during which the special gaming state is controlled to be longer. In addition, in the pachinko gaming machine 10, when the number of times that the special game is executed after the special gaming state is controlled reaches 100 times, the special gaming state ends, so the player can expect the period of time during which the special gaming state is controlled to be longer within the period until the end of the 100 special games.

[0151] Next, the game characteristics of the pachinko gaming machine 10 will be described. As shown in Figures 6(a) and 6(b), in the pachinko gaming machine 10, when a chance symbol is drawn in a special game during a normal game state, the state becomes substantially normal. At this time, the presentation mode is controlled to continue as the normal presentation mode.

[0152] As shown in FIG. 6(c) and FIG. 6(d), in the pachinko game machine 10, when the first jackpot pattern is derived in the special game and the first jackpot game is awarded, regardless of whether the game is in the normal game state or the substantially normal state, the game state controlled after the end of the first jackpot game is the special game state when the first jackpot pattern is derived in the special game, regardless of whether the game is in the normal game state or the substantially normal state, is the special game state. That is, when the special jackpot result is derived in the variable game, regardless of whether the game is in the normal game state or the non-specific game state, the game state controlled after the end of the jackpot game is the special game state.

[0153] Incidentally, although not shown, in the pachinko gaming machine 10, when the first jackpot symbol is derived and the first jackpot game is awarded in the special game regardless of whether the game is in the normal game state or the specific game state, the game is controlled to the special game state after the first jackpot game ends. That is, when a special jackpot result is derived in the variable game regardless of whether the game is in the normal game state or the specific game state, the game is controlled to the special game state after the jackpot game ends. Also, in the pachinko gaming machine 10, when the first jackpot symbol is derived and the first jackpot game is awarded in the special game regardless of whether the game is in the normal game state or the special game state, the game is controlled to the special game state after the first jackpot game ends.

[0154] As shown in FIG. 6(e) and FIG. 6(f), in the pachinko game machine 10, when the second jackpot pattern is derived in the special game and the second jackpot game is awarded in the normal game state, the game state is controlled to the specific high probability game state after the second jackpot game ends. At this time, the presentation mode is switched from the normal presentation mode to the chance presentation mode. In other words, when the second jackpot pattern is derived in the special game and the second jackpot game is awarded in the normal game state, the game state changes before and after the second jackpot game. In this way, when the specific jackpot result is derived in the variable game in the first game state, the game state controlled after the jackpot game ends is the specific high probability game state.

[0155] Also, as shown in FIG. 6(g) and FIG. 6(h), in the pachinko game machine 10, when the second jackpot pattern is derived in the special game and the second jackpot game is awarded in the substantially normal state, the game state is controlled to the special game state after the end of the second jackpot game. At this time, the presentation mode is switched from the normal presentation mode to the special presentation mode. In this way, when a specific jackpot result is derived in the variable game in the non-specific game state, the game state is controlled to the special game state after the end of the jackpot game. In other words, when the second jackpot pattern is derived in the special game and the second jackpot game is awarded in the substantially normal state, the game state changes before and after the second jackpot game. In this way, when a specific jackpot result is derived in the variable game in the second game state, the game state controlled after the end of the jackpot game becomes the special game state.

[0156] In this way, the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state is different from the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the normal game state. In other words, the game state controlled after the end of the jackpot game changes depending on whether the second jackpot symbol is derived in the special game in the normal game state, or whether the chance symbol is derived in the special game in the normal game state and the substantially normal state is established before the second jackpot symbol is derived. And, the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state is more advantageous than the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state. That is, the game state controlled after the end of the jackpot game when a specific jackpot result is derived in the variable game in the second game state is different from the game state controlled after the end of the jackpot game when a specific jackpot result is derived in the variable game in the first game state. And, the game state controlled after the end of the jackpot game when a specific jackpot result is derived in the variable game in the second game state is more advantageous than the game state controlled after the end of the jackpot game when a specific jackpot result is derived in the variable game in the first game state.

[0157] Regardless of whether the game is in the normal game state or the substantially normal state, the game state controlled after the end of the first jackpot game when the first jackpot symbol is derived in the special game is the same as the game state controlled after the end of the second jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state. In other words, regardless of whether the game is in the first game state or the second game state, the game state controlled after the end of the jackpot game when the special jackpot result is derived in the variable game is the same as the game state controlled after the end of the jackpot game when the specific jackpot result is derived in the variable game in the second game state.

[0158] Incidentally, although not shown, in the pachinko gaming machine 10, when the second jackpot symbol is derived and the second jackpot game is awarded in the special game regardless of whether the machine is in the normal gaming state or the special gaming state, the machine is controlled to the special gaming state after the second jackpot game ends. Also, in the pachinko gaming machine 10, when the second jackpot symbol is derived and the second jackpot game is awarded in the special game regardless of whether the machine is in the normal gaming state or the special gaming state, the machine is controlled to the special gaming state after the second jackpot game ends.

[0159] As shown in FIG. 6(i) and FIG. 6(j), in the pachinko gaming machine 10, when the third jackpot pattern is derived in the special game and the third jackpot game is awarded, regardless of whether the game is in the normal game state or the substantially normal game state, the game state controlled after the third jackpot game ends is the specific low probability game state when the third jackpot pattern is derived in the special game, regardless of whether the game is in the normal game state or the substantially normal game state. Incidentally, although not shown, in the pachinko gaming machine 10, when the third jackpot pattern is derived in the special game and the third jackpot game is awarded, the game state controlled after the third jackpot game ends is the specific low probability game state, regardless of whether the game is in the normal game state or the substantially normal game state. In addition, in the pachinko game machine 10, regardless of whether the game is in a normal game state or a special game state, if a third jackpot pattern is derived in a special game and a third jackpot game is awarded, the game machine is controlled to a specific low probability game state after the third jackpot game ends.

[0160] As shown in FIG. 6(k) and FIG. 6(l), in the pachinko game machine 10, when the fourth jackpot pattern is derived in the special game and the fourth jackpot game is awarded in the normal game state, the game state is controlled to the normal game state after the fourth jackpot game ends. At this time, the presentation mode does not switch from the normal presentation mode, but continues to be the normal presentation mode. In this way, in the pachinko game machine 10, when the fourth jackpot pattern is derived in the special game and the fourth jackpot game is awarded in the normal game state, the game state does not change before and after the fourth jackpot game, and the game state is controlled to the normal game state after the fourth jackpot game ends. That is, in this embodiment, when the special jackpot result is derived in the variable game and the jackpot game is awarded in the first game state, the game state does not change before and after the jackpot game, and the game state is controlled to the first game state after the jackpot game ends.

[0161] On the other hand, as shown in FIG. 6(m) and FIG. 6(n), in the pachinko game machine 10, when the fourth jackpot pattern is derived in the special game and the fourth jackpot game is awarded in the substantially normal state, the game state is controlled to the specific low probability game state after the fourth jackpot game ends. At this time, the presentation mode is switched from the normal presentation mode to the chance presentation mode. In this way, when the fourth jackpot pattern is derived in the special game and the fourth jackpot game is awarded in the substantially normal state, the game state changes before and after the fourth jackpot game. In particular, when the fourth jackpot pattern is derived in the special game in the substantially normal state, the specific low probability game state controlled after the fourth jackpot game ends is more advantageous than the normal game state. That is, when the special jackpot result is derived in the variable game and the jackpot game is awarded in the second game state, the game state changes before and after the jackpot game. When a special jackpot result is derived in the variable game during the second gaming state, the gaming state controlled after the jackpot game ends is more advantageous than the first gaming state.

[0162] In this way, the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state is different from the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the normal game state. In other words, the game state controlled after the end of the jackpot game changes depending on whether the fourth jackpot symbol is derived in the special game in the normal game state, or whether the chance symbol is derived in the special game in the normal game state and the substantially normal state is established, and then the fourth jackpot symbol is derived. And, the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state is more advantageous than the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state.

[0163] In addition, the game state controlled after the end of the third jackpot game when the third jackpot symbol is derived in the special game in either the normal game state or the substantially normal state is the same as the game state controlled after the end of the fourth jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state. In other words, the game state controlled after the end of the jackpot game when a non-special jackpot result is derived in the variable game in either the first game state or the second game state is the same as the game state controlled after the end of the jackpot game when a special jackpot result is derived in the variable game in the second game state.

[0164] In addition, in the pachinko game machine 10, when the second jackpot symbol is derived in the special game during normal game play, the presentation mode controlled after the end of the second jackpot game is the same as the presentation mode controlled after the end of the fourth jackpot game when the fourth jackpot symbol is derived in the special game during substantially normal game play. Specifically, when the second jackpot symbol is derived in the special game during normal game play, the chance presentation mode is controlled after the end of the jackpot game, as in the case where the fourth jackpot symbol is derived in the special game during substantially normal game play. As a result, when a jackpot game is awarded under a situation where it is not possible to recognize whether the game is in the normal game play state or the substantially normal state, even if the chance presentation mode is controlled after the end of the jackpot game, it is difficult to identify whether the game is in the high probability state, and the player can enjoy the game while expecting that the game is in the high probability state.

[0165] Incidentally, although not shown, in the pachinko gaming machine 10, when the fourth jackpot pattern is derived in the special game during the specific gaming state and the fourth jackpot game is awarded, the game state is controlled to the specific low probability gaming state after the end of the fourth jackpot game. In other words, the game state controlled after the end of the jackpot game when the fourth jackpot pattern is derived in the special game during the specific gaming state is different from the game state controlled after the end of the jackpot game when the fourth jackpot pattern is derived in the special game during the normal gaming state. Also, in the pachinko gaming machine 10, when the fourth jackpot pattern is derived in the special game during the special gaming state and the fourth jackpot game is awarded, the game state is controlled to the specific low probability gaming state after the end of the fourth jackpot game. In other words, the game state controlled after the end of a jackpot game when a fourth jackpot pattern is derived in a special game during a special game state differs from the game state controlled after the end of a jackpot game when a fourth jackpot pattern is derived in a special game during a normal game state.

[0166] As described above, the pachinko gaming machine 10 has a game characteristic in which the game state controlled after the end of the jackpot game may differ depending on whether the game state when the jackpot is won is the normal game state or the substantially normal state. This increases the attention of the pachinko gaming machine 10 as to whether the jackpot is won in the normal game state or the substantially normal state.

[0167] In particular, in the pachinko gaming machine 10, when the first jackpot game is awarded, the game state when the jackpot is won is either the normal game state or the substantially normal state, and the game state is controlled to the special game state after the jackpot game ends. On the other hand, in the pachinko gaming machine 10, even when the second jackpot game is awarded, if the game state when the jackpot is won is the normal game state, the game state is not controlled to the special game state, but if the game state is substantially normal, the game state is controlled to the special game state. Therefore, when the normal game state becomes substantially normal and a jackpot is won, the expectation of being controlled to the special game state after the jackpot game ends is high. In other words, in the pachinko gaming machine 10, when a jackpot is won in the jackpot lottery when the game state is substantially normal, the expectation of being controlled to the special game state after the jackpot game ends is high compared to when a jackpot is won in the jackpot lottery when the game state is normal. In other words, in this embodiment, if a jackpot is won in the jackpot lottery when in the second gaming state, there is a higher expectation that the player will be controlled to the third gaming state after the jackpot game ends, compared to when a jackpot is won in the jackpot lottery when in the first gaming state.

[0168] However, in the pachinko gaming machine 10, the actual normal state is not continuously controlled until a jackpot is won. As shown in FIG. 7, in the pachinko gaming machine 10, when a chance symbol is derived in a special game during a normal gaming state, the pachinko gaming machine 10 is controlled to a substantially normal state. When 20 first special games are executed in this substantially normal state, the substantially normal state ends, and the machine is controlled to a normal gaming state. Even if 20 first special games have not yet been executed, if 8 second special games have been executed after the substantially normal state, the substantially normal state ends, and the machine is controlled to a normal gaming state. In other words, even if 8 second special games have not yet been executed, if 20 first special games have been executed after the substantially normal state, the substantially normal state ends, and the machine is controlled to a normal gaming state. Thus, the conditions for ending the substantially normal state include an ending condition that is established when the number of times the first special game is executed reaches 20, and an ending condition that is established when the number of times the second special game is executed reaches 8. That is, the second game state has a first end condition that is established when the first variation game is executed a first specified number of times, and a second end condition that is established when the second variation game is executed a second specified number of times that is different from the first specified number. In this embodiment, the second specified number of times is less than the first specified number of times.

[0169] Incidentally, in the pachinko gaming machine 10, even if a jackpot is won and a jackpot game is awarded during the substantially normal state, the substantially normal state ends. In other words, it can be said that the conditions for ending the substantially normal state include an ending condition that is established by winning a jackpot, and an ending condition that is established by awarding a jackpot game.

[0170] In the pachinko game machine 10, even if the same big win game is awarded consecutively, the advantageous degree of the game state after the big win game ends may increase. For example, as shown in Fig. 8, when the second jackpot symbol is derived in a special game during a normal game state, the game is controlled to a specific high probability game state after the end of the second jackpot game. After that, when the second jackpot symbol is derived in a special game during a specific high probability game state, the game is controlled to a special game state after the end of the second jackpot game. That is, in the pachinko game machine 10, when the second jackpot symbol is derived in a special game during a normal game state, the game is controlled to a specific high probability game state after the end of the second jackpot game, and when the second jackpot symbol is derived in a special game during a specific high probability game state, the game is controlled to a special game state after the end of the second jackpot game. That is, in this embodiment, when a specific jackpot result is derived in the variable game during the normal game state, the game is controlled to the specific game state after the jackpot game ends, and when a specific jackpot result is derived in the variable game during the normal game state, the game is controlled to the special game state after the jackpot game ends. At this time, the presentation mode is switched from the normal presentation mode to the chance presentation mode, and then from the chance presentation mode to the special presentation mode.

[0171] 3, in the pachinko game machine 10, when a jackpot is won in the jackpot lottery triggered by a ball entering the first starting hole 26, 27a, the first jackpot symbol is determined with a probability of "5%, the second jackpot symbol with a probability of "45%, the third jackpot symbol with a probability of "10%, and the fourth jackpot symbol with a probability of "40%. On the other hand, in the pachinko game machine 10, when a jackpot is won in the jackpot lottery triggered by a ball entering the second starting hole 28, the first jackpot symbol is determined with a probability of "20%, the second jackpot symbol with a probability of "30%, the third jackpot symbol with a probability of "22%, and the fourth jackpot symbol with a probability of "28%. In this way, when a jackpot is won in a jackpot lottery triggered by a ball entering the second starting hole 28, the probability of the first jackpot game being awarded is higher than when a jackpot is won in a jackpot lottery triggered by a ball entering the first starting hole 26, 27a. In other words, when a jackpot is won in a jackpot lottery triggered by a ball entering the second starting hole 28, the expectation of being controlled to a special game state after the jackpot game is over is higher than when a jackpot is won in a jackpot lottery triggered by a ball entering the first starting hole 26, 27a. In particular, a situation in which a jackpot lottery triggered by a ball entering the second starting hole 28 is frequently held is a special game state, so even if a second jackpot game is awarded, the player will be controlled to a special game state after the jackpot game is over. In other words, if a jackpot is won in a jackpot lottery triggered by the ball entering the second starting hole, there is a higher expectation that the player will be controlled to the third game state after the jackpot play ends, compared to if a jackpot is won in a jackpot lottery triggered by the ball entering the first starting hole.

[0172] Next, a process for determining the type of reach effect and a process for determining the symbol combination for the jackpot will be described. In the pachinko game machine 10, the sub-CPU 51 performs the process for determining the type of reach effect and the process for determining the symbol combination for the jackpot.

[0173] First, the process of determining the type of reach effect will be described. The super reach effects that can be executed in the pachinko gaming machine 10 include a first reach effect, a second reach effect, and a third reach effect. In the pachinko gaming machine 10, the sub-CPU 51 determines the type of the super reach effect. In the pachinko gaming machine 10, the type of the super reach effect is determined so that the third reach effect has the highest jackpot expectation among the first reach effect to the third reach effect. In the pachinko gaming machine 10, the type of the super reach effect is determined so that the first reach effect has the lowest jackpot expectation among the first reach effect to the third reach effect.

[0174] The sub-CPU51 determines the type of the super reach performance when it is possible to specify a variation pattern that includes the super reach performance in the performance content from the variation pattern command. For example, the sub-CPU51 does not determine the type of the super reach performance when it is possible to specify a variation pattern that does not include the super reach performance in the performance content among the non-win reach variation patterns. On the other hand, for example, the sub-CPU51 determines the type of the super reach performance when it is possible to specify a variation pattern that includes the super reach performance in the performance content among the non-win reach variation patterns. For example, when a chance pattern can be specified from the pattern command, the sub-CPU51 determines the type of the super reach performance when it is possible to specify a variation pattern that includes the super reach performance in the performance content. On the other hand, for example, when a chance pattern can be specified from the pattern command, the sub-CPU51 does not determine the type of the super reach performance when it is possible to specify a variation pattern other than the variation pattern that includes the super reach performance in the performance content. The sub-CPU51 determines the type of the super reach performance according to at least the game state and the special pattern that can be specified from the pattern command.

[0175] As shown in Fig. 9, in the normal game state, if the sub-CPU51 can specify any one of the miss symbol, chance symbol, second jackpot symbol, third jackpot symbol, and fourth jackpot symbol from the symbol command, it determines the first reach effect or the second reach effect. On the other hand, in the normal game state, if the sub-CPU51 can specify the first jackpot symbol from the symbol command, it determines any one of the first reach effect to the third reach effect.

[0176] In the substantially normal state, if the symbol command can specify any one of the miss symbol, chance symbol, third jackpot symbol, and fourth jackpot symbol, the sub-CPU51 determines the first reach effect or the second reach effect. On the other hand, in the substantially normal state, if the symbol command can specify the first jackpot symbol or the second jackpot symbol, the sub-CPU51 determines any one of the first reach effect to the third reach effect.

[0177] In the specific game state, if any of the losing symbol, chance symbol, third jackpot symbol, and fourth jackpot symbol can be specified from the symbol command, the sub-CPU51 determines the first reach effect or the second reach effect. On the other hand, in the specific game state, if any of the first jackpot symbol or the second jackpot symbol can be specified from the symbol command, the sub-CPU51 determines any of the first reach effect to the third reach effect. Similarly, in the special game state, if any of the losing symbol, chance symbol, third jackpot symbol, and fourth jackpot symbol can be specified from the symbol command, the sub-CPU51 determines the first reach effect or the second reach effect. On the other hand, in the special game state, if any of the first jackpot symbol or the second jackpot symbol can be specified from the symbol command, the sub-CPU51 determines any of the first reach effect to the third reach effect.

[0178] Next, the process of determining the winning symbol combination will be described. As described above, there are jackpot symbol combinations in the pachinko gaming machine 10, including jackpot even symbol combinations, jackpot odd symbol combinations, and jackpot special symbol combinations. In the pachinko gaming machine 10, the sub-CPU 51 determines the jackpot symbol combinations.

[0179] When the big win symbol can be specified from the symbol command, the sub-CPU 51 determines the big win symbol combination. The sub-CPU 51 determines the big win symbol combination according to at least the game state and the type of the big win symbol that can be specified from the symbol command.

[0180] As shown in Fig. 10, in the normal game state, if the first jackpot symbol can be specified from the symbol command, the sub-CPU51 determines one of the jackpot even symbol combination, the jackpot odd symbol combination, and the jackpot special symbol combination. In addition, in the normal game state, if the second jackpot symbol or the third jackpot symbol can be specified from the symbol command, the sub-CPU51 determines the jackpot even symbol combination or the jackpot odd symbol combination. In addition, in the normal game state, if the fourth jackpot symbol can be specified from the symbol command, the sub-CPU51 determines the jackpot even symbol combination.

[0181] In the substantially normal state, if the first or second jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines one of the jackpot even symbol combination, the jackpot odd symbol combination, and the jackpot special symbol combination. Also, in the substantially normal state, if the third or fourth jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines the jackpot even symbol combination or the jackpot odd symbol combination.

[0182] In the specific game state, if the first or second jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines one of the jackpot even symbol combination, the jackpot odd symbol combination, and the jackpot special symbol combination. In addition, in the specific game state, if the third or fourth jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines one of the jackpot even symbol combination or the jackpot odd symbol combination. Similarly, in the special game state, if the first or second jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines one of the jackpot even symbol combination, the jackpot odd symbol combination, and the jackpot special symbol combination. In addition, in the special game state, if the third or fourth jackpot symbol can be specified from the symbol command, the sub-CPU 51 determines the jackpot even symbol combination or the jackpot odd symbol combination.

[0183] When the sub-CPU51 determines a special symbol combination for a jackpot as the symbol combination for a jackpot, it determines the type of effect symbol that will form a reach. At this time, the sub-CPU51 determines the type of effect symbol that will form a reach from among the effect symbols that imitate the numbers "1" to "8". Then, when the sub-CPU51 determines a special symbol combination for a jackpot as the symbol combination for a jackpot, it controls the effect display device 25 so that a reach is formed by the effect symbol of the type determined as the effect symbol that will form a reach. After that, the sub-CPU51 controls the effect display device 25 so that the symbol that will form a reach is switched from the "effect symbol that imitates a number" to the "G symbol" at the timing after the start of the super reach effect.

[0184] In addition, the sub-CPU 51 controls the effect display device 25 so that the super reach effect of the determined type is executed at a timing after the normal reach effect is started. At this time, the sub-CPU 51 controls the effect display device 25 so that the super reach effect of the determined type is executed.

[0185] Here, with reference to Fig. 9, the execution or non-execution of the third reach effect according to the game state during the stay and the special symbol derived in the special game will be explained. In this embodiment, the third reach effect corresponds to the special effect. Thus, in this embodiment, the third reach effect, which corresponds to the special effect among the effects that can be executed by the effect display device 25, can be executed during the execution of the effect game and before the symbol combination is derived in the effect game.

[0186] In the pachinko gaming machine 10, when the first jackpot symbol is derived in the special game, the third reach effect can be executed regardless of whether the gaming state is the normal gaming state, the substantially normal state, the specific gaming state, or the special gaming state. In other words, in the pachinko gaming machine 10, when the first jackpot symbol is derived in the special game, the third reach effect can be executed regardless of whether the gaming state is the normal gaming state or the substantially normal state. In this manner, in this embodiment, when the special jackpot result is derived in the variable game, the special effect can be executed regardless of whether the gaming state is the normal state or the special state.

[0187] In the pachinko gaming machine 10, when the second jackpot symbol is derived in the special game in the normal game state, the third reach effect is not executed. On the other hand, in the pachinko gaming machine 10, when the second jackpot symbol is derived in the special game in the substantially normal state, the third reach effect may be executed. Thus, in this embodiment, when a specific jackpot result is derived in the variable game in the normal state, the special effect is not executed. On the other hand, in this embodiment, when a specific jackpot result is derived in the variable game in the special state, the special effect may be executed. Similarly, in the pachinko gaming machine 10, when the second jackpot symbol is derived in the special game in the specific game state or the special game state, the third reach effect may be executed.

[0188] In the pachinko gaming machine 10, when the third jackpot symbol is derived in the special game, the third reach effect is not executed, regardless of whether the gaming state is the normal gaming state, the substantially normal state, the specific gaming state, or the special gaming state. In other words, in the pachinko gaming machine 10, when the third jackpot symbol is derived in the special game, the third reach effect is not executed, regardless of whether the gaming state is the normal gaming state or the substantially normal state. In this embodiment, when a non-special jackpot result is derived in the variable game, regardless of whether the gaming state is the normal state or the special state, the special effect is not executed.

[0189] In the pachinko gaming machine 10, when the fourth jackpot symbol is derived in the special game, the third reach effect is not executed, regardless of whether the game state is the normal game state, the substantially normal state, the specific game state, or the special game state. In other words, in the pachinko gaming machine 10, when the fourth jackpot symbol is derived in the special game, regardless of whether the game state is the normal game state or the substantially normal state, the third reach effect is not executed. In this manner, in this embodiment, when a special jackpot result is derived in the variable game, regardless of whether the game state is the normal state or the special state, the special effect is not executed.

[0190] In the pachinko gaming machine 10, when a losing symbol is derived in a special game, the third reach effect as a special effect is not executed, regardless of whether the gaming state is the normal gaming state, the substantially normal state, the specific gaming state, or the special gaming state. In other words, in the pachinko gaming machine 10, when a losing symbol is derived in a special game, the third reach effect is not executed, regardless of whether the gaming state is the normal gaming state or the substantially normal state. In this manner, in this embodiment, when a non-specific result is derived in a variable game, regardless of whether the gaming state is the normal state or the special state, the special effect is not executed.

[0191] In the pachinko gaming machine 10, when a chance symbol is derived in a special game, the third reach effect as a special effect is not executed, regardless of whether the gaming state is the normal gaming state, the substantially normal state, the specific gaming state, or the special gaming state. In other words, in the pachinko gaming machine 10, when a chance symbol is derived in a special game, the third reach effect is not executed, regardless of whether the gaming state is the normal gaming state or the substantially normal state. In this manner, in this embodiment, when a specific result is derived in a variable game, regardless of whether the gaming state is the normal state or the special state, the special effect is not executed.

[0192] Incidentally, as described above, in the pachinko gaming machine 10, when a small winning symbol is derived in a special game, the reach effect is not executed. Therefore, in the pachinko gaming machine 10, when a small winning symbol is derived in a special game, the third reach effect is not executed, regardless of whether the pachinko gaming machine 10 is in a normal game state or a substantially normal state.

[0193] In this way, in the pachinko game machine 10, even if any of the small win symbol, chance symbol, and loss symbol is derived in the special game, the third reach effect is not executed. In other words, even if it is in the normal state or the special state, when the result that would be derived in the variable game if the jackpot is not won in the jackpot lottery is derived in the variable game, the special effect is not executed.

[0194] Next, based on FIG. 10, the possibility of a special symbol combination for a jackpot being derived in a performance game according to the game state during the stay and the jackpot symbol derived in the special game will be described. In this embodiment, the special symbol combination for a jackpot corresponds to a special performance symbol result. In the pachinko game machine 10, as described above, the symbol combination for a jackpot includes an even number symbol combination for a jackpot, an odd number symbol combination for a jackpot, and a special symbol combination for a jackpot. Thus, in this embodiment, the jackpot symbol result includes a plurality of types of jackpot symbol results including a special performance symbol result.

[0195] In the pachinko gaming machine 10, when the first jackpot symbol is derived in the special game, a special symbol combination for a jackpot may be derived in the presentation game, regardless of whether the game state is the normal game state, the substantially normal state, the specific game state, or the special game state. In other words, in the pachinko gaming machine 10, when the first jackpot symbol is derived in the special game, a special symbol combination for a jackpot may be derived in the presentation game, regardless of whether the game state is the normal game state or the substantially normal state. In this embodiment, when a special jackpot result is derived in the variable game, a special presentation symbol result may be derived in the presentation game, regardless of whether the game state is the normal state or the special state.

[0196] In the pachinko gaming machine 10, when the second jackpot symbol is derived in the special game in the normal game state, the special symbol combination for the jackpot is not derived in the presentation game. On the other hand, in the pachinko gaming machine 10, when the second jackpot symbol is derived in the special game in the substantially normal state, the special symbol combination for the jackpot may be derived in the presentation game. In this way, when a specific jackpot result is derived in the variable game in the normal state, the special presentation symbol result is not derived in the presentation game. On the other hand, when a specific jackpot result is derived in the variable game in the special state, the special presentation symbol result may be derived in the presentation game. Similarly, in the pachinko gaming machine 10, when the second jackpot symbol is derived in the special game in the specific game state or the special game state, the special symbol combination for the jackpot may be derived in the presentation game.

[0197] In the pachinko gaming machine 10, when the third jackpot symbol is derived in the special game, the special symbol combination for the jackpot is not derived in the presentation game, regardless of whether the game state is the normal game state, the substantially normal state, the specific game state, or the special game state. In other words, in the pachinko gaming machine 10, when the third jackpot symbol is derived in the special game, the special symbol combination for the jackpot is not derived in the presentation game, regardless of whether the game state is the normal game state or the substantially normal state. In this way, when a non-special jackpot result is derived in the variable game, the special presentation symbol result is not derived in the presentation game, regardless of whether the game state is the normal state or the special state.

[0198] In addition, in the pachinko gaming machine 10, when the fourth jackpot symbol is derived in the special game, the special symbol combination for the jackpot is not derived in the presentation game, regardless of whether the game state is the normal game state, the substantially normal state, the specific game state, or the special game state. In other words, in the pachinko gaming machine 10, when the fourth jackpot symbol is derived in the special game, the special symbol combination for the jackpot is not derived in the presentation game, regardless of whether the game state is the normal game state or the substantially normal state. In this way, when a special jackpot result is derived in the variable game, the special presentation symbol result is not derived in the presentation game, regardless of whether the game state is the normal state or the special state.

[0199] Incidentally, in the normal game state, when the fourth jackpot symbol is derived in the special game, only the jackpot even symbol combination can be derived in the presentation game among the jackpot even symbol combination, the jackpot odd symbol combination, and the jackpot special symbol combination. On the other hand, in the game state other than the normal game state, when the fourth jackpot symbol is derived in the special game, only the jackpot even symbol combination or the jackpot odd symbol combination can be derived in the presentation game among the jackpot even symbol combination, the jackpot odd symbol combination, and the jackpot special symbol combination. In other words, when the fourth jackpot symbol is derived in the special game in the normal game state, the type of jackpot symbol combination derived in the presentation game is the jackpot even symbol combination. On the other hand, the type of jackpot symbol combination derived in the presentation game when the fourth jackpot symbol is derived in the special game in the substantially normal state is a jackpot even symbol combination and a jackpot odd symbol combination. In this way, the type of jackpot symbol combination derived in the presentation game when the fourth jackpot symbol is derived in the special game in the normal game state is at least partially different from the type of jackpot symbol combination derived in the presentation game when the fourth jackpot symbol is derived in the special game in the substantially normal state. In other words, the type of jackpot symbol result derived in the presentation game when the special jackpot result is derived in the variable game in the normal state is at least partially different from the type of jackpot symbol result derived in the presentation game when the special jackpot result is derived in the variable game in the special state.

[0200] In the normal game state, when the second jackpot symbol is derived in the special game, the even jackpot symbol combination or the odd jackpot symbol combination may be derived in the presentation game among the jackpot even symbol combination, the odd jackpot symbol combination, and the special jackpot symbol combination. In other words, the type of jackpot symbol combination derived in the presentation game when the second jackpot symbol is derived in the special game in the normal game state is the even jackpot symbol combination and the odd jackpot symbol combination. In this way, the type of jackpot symbol combination derived in the presentation game when the second jackpot symbol is derived in the special game in the normal game state is the same as the type of jackpot symbol combination derived in the presentation game when the fourth jackpot symbol is derived in the special game in the substantially normal state. In other words, the type of jackpot pattern result derived in the presentation game when a specific jackpot result is derived in the variable game in the normal state is the same as the type of jackpot pattern result derived in the presentation game when a special jackpot result is derived in the variable game in the special state.

[0201] The effects of this embodiment will be described below. (1) In the case where the second jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game differs depending on whether the state is the normal game state or the substantially normal state controlled after the chance symbol is derived in the special game in the normal game state. In other words, the game state controlled after the end of the jackpot game differs depending on whether the second jackpot symbol is derived in the special game in the normal game state, or whether the chance symbol is derived in the special game in the normal game state and the substantially normal state is established, and then the second jackpot symbol is derived in the special game. As a result, in the normal game state, not only is it possible to enjoy the second jackpot symbol being derived in the special game, but it is also possible to enjoy the fact that the chance symbol is derived in the special game and the substantially normal state is established even if the jackpot is not won in the jackpot lottery, and this can improve the interest.

[0202] (2) The game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game during the substantially normal state is more advantageous than the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game during the normal state. This increases the attention to whether a chance symbol will be derived in the special game and the substantially normal state will be achieved before the second jackpot symbol is derived in the special game, even if the jackpot is not won in the jackpot lottery, and improves the interest. Furthermore, when a chance symbol is derived in the special game and the substantially normal state is achieved, the attention to whether a second jackpot symbol will be derived in the special game can be increased, and the interest can be improved.

[0203] (3) The game state controlled after the end of a jackpot game when the first jackpot symbol is drawn in a special game in either the normal game state or the substantially normal state is the same as the game state controlled after the end of a jackpot game when the second jackpot symbol is drawn in a special game in the substantially normal state. Therefore, even in the normal game state, a situation is created in which the game state controlled after the end of a jackpot game is created when the second jackpot symbol is drawn in a special game in the substantially normal state, thereby improving interest.

[0204] (4) In the case of winning a jackpot in the jackpot lottery, the rate at which the first jackpot symbol is determined as the jackpot symbol is smaller than the rate at which the second jackpot symbol is determined as the jackpot symbol. This increases the chances of the second jackpot symbol being derived as the jackpot symbol. Therefore, when the first jackpot symbol is derived in the normal game state and the second jackpot symbol is derived in the special game in the substantially normal state, the player feels a greater surprise when the game state is controlled to the state controlled after the jackpot game ends, and as a result, the player's interest is improved.

[0205] (5) In the case where the fourth jackpot symbol is derived in the variable game during the normal game state and a jackpot game is awarded, the game state does not change before and after the jackpot game, and the game is controlled to the normal game state after the jackpot game ends. On the other hand, in the case where the fourth jackpot symbol is derived in the special game during the normal game state and a jackpot game is awarded during the substantially normal state controlled after a chance symbol is derived in the special game, the game state changes before and after the jackpot game. In other words, the game state controlled after the jackpot game ends changes depending on whether the fourth jackpot symbol is derived in the special game during the normal game state, or whether the chance symbol is derived in the special game during the normal game state and the substantially normal state is entered and then the fourth jackpot symbol is derived. As a result, during normal game play, not only can the fourth jackpot symbol be derived in the special game, but even if no jackpot is won in the jackpot lottery, the player can enjoy noticing whether a chance symbol will be derived in the special game and the game will essentially return to the normal state, thereby improving interest.

[0206] (6) When the fourth jackpot symbol is derived in the special game during the substantially normal state, the game state controlled after the end of the jackpot game is more advantageous than the normal game state. In other words, when the fourth jackpot symbol is derived in the special game during the substantially normal state, the game state controlled after the end of the jackpot game is more advantageous than the game state controlled after the fourth jackpot symbol is derived in the special game during the normal game state. This increases the attention to whether a chance symbol is derived in the special game and the substantially normal state is reached even if a jackpot is not won in the jackpot lottery before the fourth jackpot symbol is derived in the special game, thereby improving the interest. Furthermore, when a chance symbol is derived in the special game and the substantially normal state is reached, the attention to whether a fourth jackpot symbol is derived in the special game can be increased, thereby improving the interest.

[0207] (7) The game state controlled after the end of a jackpot game when the third jackpot symbol is drawn in a special game in either the normal game state or the substantially normal state is the same as the game state controlled after the end of a jackpot game when the fourth jackpot symbol is drawn in a special game in the substantially normal state. Therefore, even in the normal game state, a situation is created in which the game state controlled after the end of a jackpot game is created when the fourth jackpot symbol is drawn in a special game in the substantially normal state, thereby improving interest.

[0208] (8) In the case of winning a jackpot in the jackpot lottery, the rate at which the third jackpot symbol is determined as the jackpot symbol is smaller than the rate at which the fourth jackpot symbol is determined as the jackpot symbol. This increases the chances of the fourth jackpot symbol being derived as the jackpot symbol. This increases the surprise when the game state is controlled to the state controlled after the end of the jackpot game when the third jackpot symbol is derived in the normal game state and the fourth jackpot symbol is derived in the special game in the substantially normal state, and as a result, the interest can be improved.

[0209] (9) Even if a jackpot is not won in the jackpot lottery, if a chance symbol is derived in the special game during the normal game state, the game is controlled to a substantially normal state that is more advantageous than the normal game state. Therefore, it is possible to improve the interest of the game, not only because a jackpot is won in the jackpot lottery, but also because a chance symbol is derived in the special game and the game is controlled to a substantially normal state even if a jackpot is not won in the jackpot lottery. Furthermore, the conditions for ending the substantially normal state include a first ending condition that is established when the number of times the first special game is executed reaches 20 times as a first specified number, and a second ending condition that is established when the number of times the second special game is executed reaches 8 times as a second specified number. In other words, when the substantially normal state is in effect, if 20 first special games are executed or 8 second special games are executed, the substantially normal state ends. In this way, by configuring the condition for terminating the substantially normal state to be established depending on the number of times each of the first special game and the second special game is executed, it is possible to create gameplay that is different from a case in which the condition for terminating the substantially normal state is established when, for example, the total number of times the first special game and the second special game are executed reaches a specified number, thereby making it possible to increase interest.

[0210] (10) In the substantially normal state, since it is recommended that the game balls flow down to the left region R1a, it is basically assumed that the game balls enter the non-specific first start port 26, which is the first start port, and the first special game is executed. In such a substantially normal state, it can be assumed that the game balls are flowed down to the right region R2a, not the recommended left region R1a, in the situation in which the second special game is executed. Therefore, if the game balls are not flowed down to the recommended left region R1a, but are flowed down to the right region R2a, and the second special game is executed as a result, the substantially normal state is terminated when the second special game is executed a second specified number of times, which is less than the first specified number of times. This makes it possible to promote the flow of the game balls down to the left region R1a, which is recommended in the substantially normal state, so that more special games are executed in the substantially normal state, and it is possible to effectively improve the interest under the expected game characteristics.

[0211] (11) In the special game state in which it is recommended to let the game ball flow down to the right area R2a where it is expected that the game ball will enter the second starting hole 28, there are more opportunities for a jackpot lottery to be held when the game ball enters the second starting hole 28 than in the normal game state and the substantially normal state in which it is recommended to let the game ball flow down to the left area R1a where it is not expected that the game ball will enter the second starting hole 28. As a result, in the special game state which is more advantageous than the normal game state and the substantially normal state, there is a higher expectation of being controlled to the special game state after the end of the jackpot game by winning a jackpot in the jackpot lottery triggered by the ball entering the second starting hole 28 than in the normal game state and the substantially normal state. For this reason, a game characteristic that increases the attention to being controlled to the special game state can be created, and interest can be improved.

[0212] In addition, when a jackpot is won in the jackpot lottery during the substantially normal state, the expectation of being controlled to the special game state after the jackpot game ends is higher than when a jackpot is won in the jackpot lottery during the normal game state. This makes it possible to increase the attention paid to winning a jackpot in the jackpot lottery before the end condition of the substantially normal state is established during the substantially normal state, and to make the game more enjoyable in which the end condition of the substantially normal state is established depending on the number of times each of the first special game and the second special game is executed.

[0213] (12) When the second jackpot symbol is derived in the special game during the normal game state, the special game state is controlled to be more advantageous than the normal game state after the jackpot game ends. After that, when the second jackpot symbol is derived again in the special game during the specific game state, the special game state is controlled to be more advantageous than the specific game state after the jackpot game ends. In this way, even if the second jackpot symbol is derived in the special game during the normal game state and the second jackpot symbol is derived again in the special game during the subsequent specific game state, the advantage of the game state after the jackpot game ends gradually increases. Therefore, even if a jackpot is won in the jackpot lottery and the second jackpot symbol is derived consecutively in the special game, the player can enjoy the change in the game state and improve the interest.

[0214] (13) In the special game state, the number of small wins per unit time increases, so that the number of balls held can be increased. In other words, in the special game state, the number of balls held can be increased even if a big win is not won, so that the expectation of the second big win symbol being derived consecutively in the special game can be increased, and the interest can be improved.

[0215] (14) When the first jackpot symbol is derived in the special game, whether in the normal game state or the specific game state, the special game state is entered after the jackpot game ends. Therefore, even in the normal game state, a situation is created in which the special game state is entered without passing through the specific game state, thereby improving the interest.

[0216] (15) In the case where a chance symbol that can be derived when a jackpot is not won in the jackpot lottery in the special game during the normal game state is derived, the game may be controlled to the substantially normal state afterwards. Then, when the second jackpot symbol is derived in the special game during the substantially normal state, the third reach effect may be executed. However, when the second jackpot symbol is derived in the special game during the normal game state, the third reach effect is not executed. In this way, when the second jackpot symbol is derived in the special game, if the game is substantially in the normal state at that time, there is a possibility that the third reach effect, which would not be executed in the normal game state, is executed. Therefore, even when the second jackpot symbol is derived in the special game, whether the third reach effect can be expected to be executed can be made different depending on whether the game is substantially in the normal state, and the interest can be improved.

[0217] (16) When the first jackpot symbol is derived in the special game, whether in the normal game state or the substantially normal state, the third reach effect may be executed. Therefore, even in the normal game state, the player can expect the third reach effect to be executed in the same way as when the second jackpot symbol is derived in the special game in the substantially normal state, thereby improving the player's interest.

[0218] (17) When a losing symbol that is not controlled to the substantially normal state even if it is drawn out among the special symbols that are drawn out in the case where a jackpot is not won in the jackpot lottery is drawn out in the special game, the third reach effect is not executed in the special game regardless of whether the game is in the normal game state or the substantially normal state. This increases the attention to whether the special symbol drawn out in the special game is a chance symbol or a losing symbol, even if a jackpot is not won, and improves the interest. In other words, it is possible to enjoy the situation where a jackpot is not won, which is generally uninteresting, and effectively improves the interest.

[0219] (18) In the case where a chance symbol that can be derived when a jackpot is not won in the jackpot lottery in the special game during the normal game state is derived, the game may be controlled to the substantially normal state afterwards. Then, when the second jackpot symbol is derived in the special game during the substantially normal game state, the special symbol combination for the jackpot may be derived in the presentation game. However, when the second jackpot symbol is derived in the special game during the normal game state, the special symbol combination for the jackpot is not derived. In this way, when the second jackpot symbol is derived in the special game, if the game is substantially in the normal game state, the special symbol combination for the jackpot that would not be derived in the normal game state may be derived in the presentation game. Therefore, even when the second jackpot symbol is derived in the special game, it is possible to change whether the special symbol combination for the jackpot can be expected to be derived in the presentation game depending on whether the game is controlled to the substantially normal state, and it is possible to improve the interest.

[0220] (19) When the first jackpot symbol is derived in the special game, whether in the normal game state or the substantially normal state, the special jackpot symbol combination can be derived in the presentation game. Therefore, even in the normal game state, it is possible to expect that the special jackpot symbol combination will be derived in the same way as when the second jackpot symbol is derived in the special game in the substantially normal state, thereby improving the interest.

[0221] (20) When the fourth jackpot symbol is derived in the special game in either the normal game state or the substantially normal state, the special jackpot symbol combination is not derived in the presentation game. However, the type of jackpot symbol combination derived in the presentation game when the fourth jackpot symbol is derived in the special game in the normal game state is at least partially different from the type of jackpot symbol combination derived in the presentation game when the fourth jackpot symbol is derived in the special game in the substantially normal state. In other words, when the fourth jackpot symbol is derived in the special game, the fourth jackpot symbol is not derived, but by making the jackpot symbol combination derived in the presentation game different depending on whether the game is in the normal game state or the substantially normal state, the player can enjoy the change in the jackpot symbol combination, thereby improving the interest.

[0222] (21) The type of winning symbol combination derived in the presentation game when the second winning symbol is derived in the special game in the normal game state is the same as the type of winning symbol combination derived in the presentation game when the fourth winning symbol is derived in the special game in the substantially normal state. In this way, even if the winning symbols derived in the special game are different, the winning symbol combination derived in the presentation game may be the same, so that it is possible to suppress attention being paid only to the presentation game and to enjoy both the special game and the presentation game, making it easier to improve interest.

[0223] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that no technical contradiction occurs. The advantage of the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game during the substantially normal state may be the same as the advantage of the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game during the normal state. For example, the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game during the substantially normal state may be the same as the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game during the normal state.

[0224] The game state controlled after the end of the jackpot game when the first jackpot symbol is derived in the special game in either the normal game state or the substantially normal state may be different from the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state. For example, the game state controlled after the end of the jackpot game when the first jackpot symbol is derived in the special game in the normal game state is different from the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state. On the other hand, the game state controlled after the end of the jackpot game when the first jackpot symbol is derived in the special game in the substantially normal state may be the same as the game state controlled after the end of the jackpot game when the second jackpot symbol is derived in the special game in the substantially normal state. In this way, depending on whether it is the normal game state or the substantially normal state, when the first jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be made different. In addition, depending on whether it is the normal game state or the specific game state, when the first jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be made different. Similarly, depending on whether it is the normal game state or the special game state, when the first jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be made different.

[0225] The game state controlled after the end of the jackpot game when the third jackpot symbol is derived in the special game in either the normal game state or the substantially normal state may be different from the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state. For example, the game state controlled after the end of the jackpot game when the third jackpot symbol is derived in the special game in the normal game state is different from the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state. On the other hand, the game state controlled after the end of the jackpot game when the third jackpot symbol is derived in the special game in the substantially normal state may be the same as the game state controlled after the end of the jackpot game when the fourth jackpot symbol is derived in the special game in the substantially normal state. In this way, depending on whether it is the normal game state or the substantially normal state, when the third jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be made different. In addition, depending on whether it is the normal game state or the specific game state, when the third jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be made different. Similarly, depending on whether it is the normal game state or the special game state, when the third jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be made different.

[0226] In the case where a jackpot is won in the jackpot lottery, the rate at which the first jackpot symbol is determined as the jackpot symbol may be the same as the rate at which the second jackpot symbol is determined as the jackpot symbol. Also, in the case where a jackpot is won in the jackpot lottery, the rate at which the second jackpot symbol is determined as the jackpot symbol may be smaller than the rate at which the first jackpot symbol is determined as the jackpot symbol.

[0227] · In either the normal game state or the substantially normal state, when the second jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be the same. For example, in either the normal game state or the substantially normal state, when the second jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be configured to be controlled to the specific high probability game state after the end of the jackpot game. Similarly, in either the normal game state or the substantially normal state, when the fourth jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be the same. For example, in either the normal game state or the substantially normal state, when the fourth jackpot symbol is derived in the special game, the game state controlled after the end of the jackpot game may be configured to be controlled to the normal game state after the end of the jackpot game.

[0228] The game state controlled after the end of a jackpot game when the fourth jackpot symbol is derived in a special game during a substantially normal state may be a normal game state. For example, the advantage of the game state controlled after the end of a jackpot game when the fourth jackpot symbol is derived in a special game during a substantially normal state may be the same as the advantage of the game state controlled after the end of a jackpot game when the fourth jackpot symbol is derived in a special game during a normal game state.

[0229] When a jackpot is won and the special game state is entered after the jackpot game is ended, the third reach performance may be executed. For example, when the second jackpot symbol is derived in the special game during the substantially normal state, the third reach performance may be executed. For example, when the first jackpot symbol is derived in the special game during either the normal game state or the substantially normal state, the third reach performance may be executed.

[0230] The third reach effect may be executed even if the jackpot is not won. In other words, the third reach effect may be executed even if a losing symbol is derived in the special game.

[0231] The third reach effect may be a reach effect in which the symbol combination of a jackpot is displayed in a variable manner (so-called full rotation reach effect). The full rotation reach effect is an effect in which the symbols of each row are displayed in a synchronous manner in a state in which the symbol combination of a jackpot is formed by the symbols of each row. When the full rotation reach effect is executed, the player can determine that a jackpot has been hit.

[0232] Only when the third reach performance is executed, the special symbol combination of the jackpot may be displayed as a fixed stop. For example, only when the third reach performance is determined as the type of reach performance, the sub-CPU51 may be configured to determine the special symbol combination of the jackpot as the symbol combination to be displayed as a fixed stop.

[0233] The end condition of the substantially normal state may be changed. For example, the end condition of the substantially normal state may be either the first end condition that is established when the number of times the first special game is executed reaches 20 times as a first specified number, or the second end condition that is established when the number of times the second special game is executed reaches 8 times as a second specified number. In addition, for example, the end condition of the substantially normal state may be an end condition that is established when the total number of times the first special game is executed and the number of times the second special game is executed reaches a specified number. For example, the end condition of the substantially normal state may be an end condition that is established when the number of times a small win is won (the number of times a small win game is awarded) reaches a specified number. The end condition of the substantially normal state may also be regarded as an end condition of the short high opening state.

[0234] The end condition of the long high opening state may be changed. For example, the end condition of the long high opening state may be either the end condition established by the end of 150 first special games or the end condition established by the end of 10,000 second special games. In addition, for example, the end condition of the long high opening body may be the end condition established by the total number of times the first special game is executed and the number of times the second special game is executed reaching a specified number. For example, the end condition of the long high opening state may be the end condition established by the number of times the small win is won (the number of times the small win game is awarded) reaching a specified number.

[0235] The area in which it is recommended to allow the game ball to flow down in each game state may be changed. For example, in a substantially normal state, it may be configured to recommend allowing the game ball to flow down to an area different from that in the normal game state. For example, in a normal game state, it may be configured to recommend allowing the game ball to flow down to the left area R1a, while in a substantially normal state, it may be configured to recommend allowing the game ball to flow down to the right area R2a. For example, in a special game state, it may be configured to recommend allowing the game ball to flow down to the left area R1a. For example, in a special game state, it may be configured to recommend allowing the game ball to flow down to the left area R1a.

[0236] The special game state does not have to be a game state in which the number of small wins per unit time is increased, thereby increasing the number of balls held. For example, the special game state may be a game state in which the probability of winning a jackpot in a jackpot lottery is higher than when the special game state is in a probability variable state. For example, the special game state may be a game state in which the period controlled to the long high opening state is longer than the period controlled to the specific game state in the above embodiment.

[0237] When a jackpot is won and the special game state is entered after the jackpot game is ended, the special symbol combination for the jackpot may be derived in the presentation game. For example, when the second jackpot symbol is derived in the special game during a substantially normal state, the special symbol combination for the jackpot may be derived in the presentation game. For example, when the first jackpot symbol is derived in the special game during either the normal game state or the substantially normal state, the special symbol combination for the jackpot may be derived in the presentation game.

[0238] Even if the jackpot is not won, the special symbol combination for the jackpot may be derived in the presentation game. In other words, even if a losing symbol is derived in the special game, the special symbol combination for the jackpot may be derived in the presentation game.

[0239] When the special symbol combination for a jackpot is displayed as a fixed stop, for example, a symbol combination for a jackpot other than the special symbol combination for a jackpot may be displayed as a fixed stop instead of the symbol combination. In this case, the player is prompted to pay attention to whether the symbol combination for a jackpot will be displayed as a fixed stop, and then, when the symbol combination for a jackpot is displayed as a fixed stop, the player is prompted to pay attention to whether the symbol combination will be changed to the special symbol combination for a jackpot, thereby gradually increasing the interest. Note that the special symbol combination for a jackpot is a symbol combination composed of multiple rows of performance symbols, but it may be, for example, a single performance symbol.

[0240] The number of types of the controllable presentation modes in the normal game state may be two or more. For example, the presentation mode controlled in the normal game state may be different from the presentation mode controlled in the substantially normal state. And, it may be configured to be able to specify either the normal game state or the substantially normal state. In addition, for example, when the second jackpot symbol is displayed as a definite stop in the special game when a specific presentation mode among the presentation modes controllable in the normal game state is selected, the third reach presentation may be executed. On the other hand, for example, when the second jackpot symbol is displayed as a definite stop in the special game when a presentation mode other than the specific presentation mode among the presentation modes controllable in the normal game state is selected, the third reach presentation may not be executed. Also, for example, when the second jackpot symbol is displayed as a definite stop in the special game when a specific presentation mode among the presentation modes controllable in the normal game state is selected, the special symbol combination of the jackpot may be displayed as a definite stop. On the other hand, for example, when the second jackpot symbol is displayed as a fixed stop in the special game when the presentation mode is other than the specific presentation mode among the presentation modes controllable in the normal game state, the special symbol combination of the jackpot may not be displayed as a fixed stop. The state when the presentation mode is controlled to the specific presentation mode can be regarded as a special state, and the state when the presentation mode is controlled to the other than the specific presentation mode can be regarded as a normal state. Note that, although the specific presentation mode among the presentation modes controllable in the normal game state is given as an example, it is not limited thereto, and can also be applied, for example, when a specific presentation (for example, a notice presentation or a mission presentation) is being performed during the execution of a special game.

[0241] The special game that is executed in response to a game ball entering a starting hole having a variable member, such as the specific first starting hole 27a, does not have to be the first special game as in the above embodiment, but may be, for example, the second special game.

[0242] As a pachinko game machine that can be controlled to a high probability state, there are a specification that controls the game to a high probability state until the next big win game is awarded, a specification that controls the game to a high probability state until a fall lottery is won (fall machine), and a specification that controls the game to a high probability state until a predetermined number of special games are completed (ST machine). In addition, a pachinko game machine that can be controlled to a high probability state has a specification that controls the game to a high probability state when a game ball passes through a specific area (V high probability machine). The pachinko game machine of the above embodiment may be embodied as a pachinko game machine of any of these specifications. In addition, it may be a pachinko game machine of a specification that combines the above-mentioned fall machine and V high probability machine. In addition, a V high probability machine has a specification that has a single big prize opening and generates a specific round game. The V-type probability variable machine has a specification that generates a specific round game by having a large prize winning port (V prize winning port) that opens in a specific round game and a large prize winning port that opens in a round game other than the specific round game. Each embodiment may be embodied in a V-type probability variable machine of any specification. The above embodiment does not have to be a gaming machine that can be controlled to a special game state (small win rush).

[0243] When the pachinko game machine of the above embodiment is embodied as a V-type machine, the expectation of being controlled to the probability state after the end of the jackpot game may be different between when the jackpot lottery triggered by the ball entering the first starting hole 26, 27a is won and when the jackpot lottery triggered by the ball entering the second starting hole 28 is won. For example, when the jackpot lottery triggered by the ball entering the second starting hole 28 is won, the probability of being awarded a type of jackpot game with a high expectation of the game ball passing through a specific area in the jackpot game may be higher than when the jackpot lottery triggered by the ball entering the first starting hole 26, 27a is won. In this case, it is possible to not only draw attention to the game state after the end of the jackpot game, but also to draw attention to whether the special game in which the jackpot was won was the first special game or the second special game, thereby improving the interest.

[0244] The number of game balls consumed in the above embodiment (number of game balls shot) is the number of game balls shot into the game area 21, and can also be called the number of valid balls. The number of game balls paid out in the above embodiment is the number of game balls paid out as prize balls, and can also be called the number of prize balls. This number of prize balls may be the number of prize balls when all balls enter the prize holes, or it may be the number of prize balls excluding the prize balls paid out when balls enter some of the prize holes.

[0245] The above embodiment may be embodied in a pachinko game machine in which a virtual medium composed of electronic data is provided when a game ball is provided. That is, the above embodiment may be embodied in a pachinko game machine in which a physical game medium is not paid out (a so-called managed game machine). Such a pachinko game machine is configured to convert a game ball that can be launched by using the virtual medium, and to be able to launch the game ball.

[0246] In the above embodiment, the sub-substrate 50 may be a sub-general control substrate, and a display control substrate that specializes in controlling the performance display device 25, a light emission control substrate that specializes in controlling the decorative lamps 17, and a sound control substrate that specializes in controlling the speaker 18 may be provided separately from the sub-substrate 50. Such a sub-general control substrate and substrates that control other performances may be collectively referred to as a sub-substrate (sub-control section).

[0247] In the above embodiment, the main CPU 41 of the main board 40 and the sub-CPU 51 of the sub-board 50 may be mounted on a single board. Also, in the above modified example, the display control board, the light emission control board, and the sound control board may be arbitrarily combined to form a single board or multiple boards.

[0248] The information display panel 22 may be provided with a remaining number display section that displays the remaining number of prize balls to be paid out to the player. The information display panel 22 may be provided with a round number display section that displays the number of rounds played during a jackpot game. In addition, the various display sections of the information display panel 22 do not need to be provided on the same member (the information display panel 22 in the above embodiment), and for example, some or all of the display sections may be provided on a member separate from the other display sections.

[0249] Next, the technical ideas that can be understood from the above embodiment and modified examples will be described. (i) The device is provided with an effect control means capable of controlling an effect execution means, and among the effects that can be executed by the effect execution means is a special effect that can be executed while the effect game is being played and before a pattern result is derived in the effect game, and when the specific jackpot result is derived in the variable game in the normal state, the special effect is not executed, whereas when the specific jackpot result is derived in the variable game in the special state, the special effect can be executed.

[0250] (B) A gaming machine in which, when a jackpot is won in a jackpot lottery, a jackpot result is derived in a variable game, and a jackpot game is awarded after the end of the variable game, the gaming machine is provided with a game state control means for controlling a game state, and a result determination means for determining a result to be derived in the variable game, the game states include a first game state and a second game state which is more advantageous than the first game state, the results to be derived in the variable game when a jackpot is not won in the jackpot lottery include a specific result and a non-specific result, and the specific result is determined in the variable game when in the first game state. a game state controlled after the specific result is derived in the variable game when in the first game state, and a game state controlled after the specific result is derived in the variable game when in the second game state, the game state controlled after the specific result is derived in the variable game when in the first game state, the game state controlled after the specific result is derived in the variable game when in the second game state, is different from a game state controlled after the specific result is derived in the variable game when in the first game state.

[0251] (C) A gaming machine in which, when a jackpot is won in a jackpot lottery, a jackpot result is derived in a variable game, and a jackpot game is awarded after the end of the variable game, the gaming machine is provided with a gaming state control means for controlling a gaming state, and a result determination means for determining a result to be derived in the variable game, the gaming state including a first gaming state and a second gaming state which is more advantageous than the first gaming state, the results to be derived in the variable game when a jackpot is not won in the jackpot lottery include a specific result and a non-specific result, and the gaming machine is controlled to the second gaming state after the specific result is derived in the variable game when in the first gaming state. On the other hand, when in the first gaming state, after the non-specific result is derived in the variable game, the game machine is not controlled to the second gaming state, and the jackpot result has a plurality of types of jackpot results including a special jackpot result, and when in the first gaming state, if the special jackpot result is derived in the variable game and the jackpot game is awarded, the game state does not change before and after the jackpot game, and the game machine is controlled to the first gaming state after the jackpot game ends, whereas when in the second gaming state, if the special jackpot result is derived in the variable game and the jackpot game is awarded, the game state changes before and after the jackpot game.

[0252] (D) In ​​a gaming machine in which, when a jackpot is won in a jackpot lottery, a jackpot result is derived in a variable game, and a jackpot game is awarded after the variable game ends, the gaming machine is provided with a game state control means for controlling a game state, the variable game including a first variable game which can be executed in response to a game ball entering a first starting hole, and a second variable game which can be executed in response to a game ball entering a second starting hole, the game states including a first game state and a second game state which is more advantageous than the first game state, and a game state derived in the variable game in response to a jackpot not being won in the jackpot lottery a first end condition that is established when the first variation game is executed a first specified number of times, and a second end condition that is established when the second variation game is executed a second specified number of times that is different from the first specified number, the second game state being not controlled to the second game state after the non-specific result is derived in the variation game when the first game state is being executed, the second game state being not controlled to the second game state, the second game state being terminated under a first end condition that is established when the first variation game is executed a first specified number of times, and a second end condition that is established when the second variation game is executed a second specified number that is different from the first specified number.

[0253] (e) A gaming machine in which, when a jackpot is won in a jackpot lottery, a jackpot result is derived in a variable game and a jackpot game is awarded after the variable game ends, the gaming machine comprising: a game state control means for controlling a game state; and a result determination means for determining a result to be derived in the variable game, the game states including a normal game state, a specific game state which is more advantageous than the normal game state, and a special game state which is more advantageous than the specific game state, the jackpot results including a plurality of types of jackpot results including a specific jackpot result, and if the specific jackpot result is derived in the variable game while in the normal game state, the gaming machine is controlled to the specific game state after the jackpot game ends, and thereafter, if the specific jackpot result is derived in the variable game while in the specific game state, the gaming machine is controlled to the special game state after the jackpot game ends.

[0254] (e) A gaming machine in which, when a jackpot is won in a jackpot lottery, a jackpot result is derived in a variable game and a jackpot game is awarded after the variable game ends, the gaming machine comprising: a result determination means for determining the result to be derived in the variable game; and a performance control means capable of controlling a performance execution means, wherein the results derived in the variable game when a jackpot is not won in the jackpot lottery include a specific result and a non-specific result, and when the specific result is derived in the variable game in a normal state, the gaming machine may then be controlled to a special state, and the jackpot result includes a plurality of types of jackpot results including a specific jackpot result, and when the specific jackpot result is derived in the variable game in the normal state, a special performance is not executed, whereas when the specific jackpot result is derived in the variable game in the special state, the special performance can be executed. [Explanation of symbols]

[0255] 10... Pachinko game machine 17... Decorative lamp 18... Speaker 22... Information display panel 25... Performance display device 26... Non-specific first start port 27a... Specific first start port 28... Second start port 29a... First major prize port 31a... Second major prize port 40... Main board 41... Main CPU 42... Main ROM 43... Main RWM 50... Sub board 51... Sub CPU 52... Sub ROM 53... Sub RWM R1a... Left side area R2a... Right side area

Claims

[Claim 1] A gaming machine capable of executing a special pattern change game using a different effect pattern from a special pattern during execution of a special pattern change game in which a result is derived from a special pattern, and in which, when a jackpot is won in a jackpot lottery, a jackpot result is derived in the special pattern change game and a jackpot pattern result is derived from a combination of the effect patterns in the effect pattern change game, and a jackpot game is awarded after the special pattern change game is ended; A result determination means for determining a result to be derived in the special symbol variation game; A performance execution means; A performance control means capable of controlling the performance execution means, When a jackpot is not won in the jackpot lottery, the results derived in the special symbol variation game include a specific result and a non-specific result, When the specific result is derived in the special symbol variation game during the normal state, there is a case where the special state is subsequently controlled, The jackpot result includes a plurality of types of jackpot results, including a specific jackpot result and a special jackpot result different from the specific jackpot result, The jackpot pattern result includes a plurality of types of the jackpot pattern result including a special performance pattern result, When the specific jackpot result is derived in the special symbol variation game in the normal state, the special performance symbol result is not derived in the performance symbol variation game, When the specific jackpot result is derived in the special symbol variation game in the special state, the special performance symbol result can be derived in the performance symbol variation game, If the type of the jackpot pattern result is different, the combination of the performance patterns will be different. When the special jackpot result is derived in the special symbol variation game even in the normal state or the special state, the special effect symbol result is not derived in the effect symbol variation game, The type of the jackpot pattern result derived in the performance pattern change game when the special jackpot result is derived in the special pattern change game in the normal state is at least partially different from the type of the jackpot pattern result derived in the performance pattern change game when the special jackpot result is derived in the special pattern change game in the special state, the type of the jackpot pattern result derived in the performance pattern change game when the specific jackpot result is derived in the special pattern change game in the normal state is the same as the type of the jackpot pattern result derived in the performance pattern change game when the special jackpot result is derived in the special pattern change game in the special state; The effect execution means is capable of executing a special effect, A gaming machine characterized in that the special effect symbol result can be derived in the effect symbol variation game at least when the special effect is executed.

Citation Information

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