Amusement Park Systems
The system ensures players play a sufficient number of games before taking a break, reducing the risk of unfair break operations and maintaining gaming machine activity by requiring a certain number of game outcomes within a period.
Patent Information
- Application Number
- JP2021050014
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-03-24
- Publication Date
- 2025-01-17
- Estimated Expiration
- 2041-03-24
AI Technical Summary
Existing gaming systems are vulnerable to unfair break operations where players issue a membership card after minimal play, causing gaming machines to enter a resting state and reducing their operational efficiency.
Implement a system that requires a certain number of game outcomes (outs) to be detected within a predetermined period before allowing a break operation, thereby reducing the likelihood of inappropriate break requests.
This approach minimizes the risk of unfair break operations by ensuring players play a sufficient number of games before being allowed to take a break, maintaining machine activity and operational efficiency.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a system for an amusement park. [Background technology]
[0002] In amusement arcades, for example, a system as disclosed in Patent Document 1 is known in which, when a player wishes to take a break for business, the player's break operation is accepted and a membership card is issued, and then processing related to play is suppressed until the same membership card is received again. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2014-14521 A Summary of the Invention [Problem to be solved by the invention]
[0004] If such a function were adopted, it was anticipated that players might, for example, take a break without playing much and then issue a membership card, thereby putting the gaming machine into an inappropriate rest state and reducing operation, which was considered problematic, and so it was decided not to implement the processing associated with such rest operations.
[0005] The present invention has been made in consideration of the above circumstances, and an object of the present invention is to provide an amusement arcade system that can reduce the risk of improper rest operations being performed. [Means for solving the problem]
[0006] According to the invention of claim 1, since the rest operation is permitted on the condition that an out of the reference value is detected, it is possible to reduce the risk of an inappropriate rest operation being performed. [Brief description of the drawings]
[0007] [Figure 1]FIG. 1 is a schematic diagram showing the configuration of an amusement park system according to an embodiment. [Diagram 2] Front view of information display device [Diagram 3] Time chart showing the relationship between cumulative out, reference out and rest operation [Figure 4] Diagram showing the display on the information display device (part 1) [Diagram 5] Diagram showing the display on the information display device (part 2) [Figure 6] Diagram showing the display on the information display device (part 3) DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, an embodiment will be described with reference to the drawings. 1 is a schematic diagram showing the overall configuration of a gaming facility system. A large number of gaming machines 1 are installed in the gaming facility, and a gaming device 2 and an information display device 3 (identification means, rest means, and permission means) are installed corresponding to each gaming machine 1.
[0009] The gaming machines 1, gaming devices 2, and information display device 3 are connected to a management device 6 via a relay device 4 and a LAN 5. The management device 6 receives game signals transmitted from the gaming machines (gaming machines 1, gaming devices 2, etc.) to manage game data for each gaming machine, and also manages personal data for each registered member.
[0010] The amusement arcade is also equipped with an island-end counting machine 7 (value updating means), a prize exchange terminal (hereinafter referred to as POS) 8 (value updating means), and a settlement machine 9 (value updating means, balance updating means), which are connected to the management device 6 via LAN 5. The island end counter 7 counts the inserted balls, issues a receipt (not shown) on which the counted number of balls is recorded, and transmits the receipt information to the management device 6.
[0011] The POS 8 executes a prize exchange process based on the number of counted balls specified by a membership card (recording medium) issued by a counting machine such as the gaming device 2 or the island counter 7, or an IC card 10 (recording medium) which is a general card. When executing a prize exchange process, the POS 8 reads the game value from the IC card 10 which records the game value acquired by the player, or identifies the member player who wishes to exchange for a prize and acquires the saved balls (saved medals) owned by the player online from the management device 6 to specify the game value that can be exchanged for a prize.
[0012] When an IC card 10 is inserted into a card insertion slot 11, the settlement machine 9 accepts the inserted IC card 10, reads the deposit balance recorded on the IC card 10 with a card reader (not shown), and returns bills and coins corresponding to the read deposit balance from a return slot 12. The settlement machine 9 is provided with a bill insertion slot 13 into which bills are inserted, and it is possible to add the inserted amount to the deposit balance recorded on the IC card 10. When the POS 8 and settlement machine 9 handle the deposit balance recorded on the IC card 10, the management device 6 compares it with the deposit balance indicated by the issuance information pre-recorded corresponding to the IC card 10, and handles the deposit balance only if it is determined to be true.
[0013] The management device 6 is installed in, for example, an office or the like within the gaming facility, and is connected to a keyboard 14 operated by a manager of the gaming facility, a monitor 15, a printer (not shown), and the like. Although not shown in Fig. 1, in reality, for example, several hundred gaming machines 1 are subject to management by the management device 6. The management device 6 manages the operating status of the gaming machines 1, gaming devices 2, end counters 7, POS 8, settlement machines 9, etc. installed in the gaming facility. The gaming machine 1 has an operating handle 17, an upper tray 18, and a lower tray 19 which constitute a launching device that launches balls onto a board 16, and also has a liquid crystal display unit 20, a start opening 21, and a big prize opening 22 on the board 16.
[0014] The gaming machine 1 performs the following operations. (1) When the control handle 17 is operated and the balls shot onto the board 16 enter the starting hole 21 (starting winning), a lottery is held for a big win, and based on the lottery result, a pattern change based on a so-called special pattern (special pattern) is executed on the liquid crystal display 20, and a big win is generated according to the result. The upper limit of so-called reserved balls is four each, and if a starting winning occurs during the reservation, the balls are reserved up to the upper limit, and the reserved pattern changes are executed in sequence after the pattern change has ended.
[0015] (2) The probability of winning the jackpot lottery (jackpot probability) is 1 / 300, and the percentage of jackpots that go into a special state (special state) after the jackpot is 66.6% (2 / 3). When a jackpot occurs, the large prize opening 22 is opened for an amount corresponding to the corresponding number of rounds (R). The upper limit of the number of prizes (upper limit number) in 1R is 8, the upper limit opening time is 30 seconds, and 1R ends when either the upper limit number or the upper limit opening time is met. (3) The number of rounds corresponding to a jackpot is either 5R or 16R, and the distribution ratio is 25% for 5R and 75% for 16R. (4) During the probability of a jackpot, the probability of a jackpot increases to 1 / 30. The probability of a jackpot continues until the next jackpot, so it will continue until a jackpot (normal jackpot) occurs, which is the normal state (normal) after the jackpot, and if a normal jackpot occurs, it will return to the normal state.
[0016] The gaming machine 1 and the peripheral devices attached to the gaming machine 1 output the following game signals as the game progresses, such as when the player shoots a ball into the starting hole 21 and when the starting ball enters the starting hole 21. Out signal: A signal capable of identifying the used gaming value (number of media used, out) output from an out box (not shown) that collects used balls. Since one pulse is output for every 10 collected balls (used balls, shot-in balls), the number of out signals x 10 is identified as out. Note that this may also be a signal output directly from the gaming machine 1. The out identified by the out signal corresponds to the amount of gaming value used in the game.
[0017] Safe signal: A signal that can identify the game value (acquired value) paid out from the gaming machine 1. Since one pulse is output for every 10 paid balls, the number of safe signals x 10 is identified as safe. Note that a resupply signal output from a resupply device (not shown) may also be used as the safe signal. The safe identified by the safe signal corresponds to the amount of game value awarded by winning.
[0018] Start winning signal: A signal capable of identifying a winning (start winning) at the start port 21, output from the gaming machine 1. Since one pulse is output for each winning at the start port 21, the start winning is identified in response to reception of the start winning signal. ·Pattern change signal (start signal): A signal that can specify the pattern change (operation of the gambling device) that is output from the gaming machine 1 and starts changing (operating) when a starting winning is made to the operation port 21. Since it is output when the pattern change is confirmed (when it ends), the pattern change (start) is specified according to the reception of the pattern change signal. Note that it may be a signal that is output at the start of the pattern change.
[0019] Jackpot signal: A signal capable of identifying the period during which the jackpot state is being generated from the gaming machine 1. Since a level is generated during the jackpot state, the period during which the jackpot signal is being received is identified as the jackpot state. Special state signal: A signal output from the gaming machine 1 that can identify a time-saving state in which the winning rate of a winning slot such as the starting slot 21 is high. If the time-saving state is in effect, a level is output regardless of whether the winning slot is in a probability-changing state in which the probability of winning a jackpot is high, so the special state is identified as being in effect when a special state signal is being received. If no state signal such as a jackpot signal or special state signal is received, the normal state is identified as being in effect.
[0020] The gaming device 2 is equipped with a bill insertion slot 23 through which bills are inserted, a touch panel type LCD display unit 24 which accepts operational input from the player and displays game data such as the number of pattern changes (start) and the probability of a jackpot as the game progresses, a payout button 25 which is operated to pay out balls, a payout nozzle 26 through which the paid out balls pass, a card insertion slot 27 through which the IC card 10 is inserted, and a removable counting tray 28 located below the lower tray 19 of the gaming machine 1. The gaming device 2 operates as follows.
[0021] (1) When currency is accepted (currency acceptance process), the amount of the deposit is added to the balance and displayed on both the gaming machine 1 and the gaming device 2, and when the loan button on the gaming machine 1 is pressed with a balance present (loan operation, value grant operation), loaned balls (value granted) for one loan unit (e.g., 500 yen) are paid out from the gaming machine 1 (granting process), and the value according to the rate is deducted from the balance. Note that currency can be accepted in an amount corresponding to multiple value grant processes (e.g., up to 10,000 yen).
[0022] (2) When counted balls are accepted, the counted balls are identified as held balls, and a payout process (a process for replaying held balls) is made possible in which the held balls are paid out in response to pressing of payout button 25. When a payout is made, the amount of the paid-out balls (for example, the same number as the number of paid-out balls) is deducted from the held balls.
[0023] (4) When the return button (not shown) of the gaming machine 1 is pressed (when the issuing operation is accepted) while there is remaining balance or balls, a general card 10 is issued that can identify the balance and balls stored in the gaming device 2. It is also possible to issue a partial card that issues only a portion of the balls or the balance. When the general card 10 is accepted, the balance and balls are carried over.
[0024] (5) Through serial communication with the relay device 4, the management device 6 can identify various information such as the currency reception process, the value provision process, the balance, balls held, number of lent balls, number of paid-out balls, the amount of deposit, number of counted balls, number of lent balls, the amount of sales that is the value of the lent balls, and the reception and issuance process of the general card 10. These may also be identified by pulse signals (for example, one pulse for every 1,000 yen deposited, one pulse for every 100 yen sold, etc.). Note that communication for the loan process may be performed directly between the gaming machine 1 and the gaming device 2 without going through the relay device 4.
[0025] The information display device 3 receives game signals transmitted from the gaming machine 1 via the relay device 4 and creates various game information and displays the created game information in each display area, and also receives various information transmitted from the management device 6 and displays the received various information in each display area.
[0026] The management device 6 operates according to a stored computer program and is capable of executing a game information display service that displays game data showing the operation status of the gaming machine 1. To execute such a service, the management device 6 specifies the operation status of the gaming machine 1 based on game signals input to the input / output section from the gaming machine 1, the gaming device 2, etc., and manages the game data for each gaming machine.
[0027] The game data managed for each gaming machine is as follows. Out ·safe Difference in balls = safe-out · Ball output rate = safe / out ·Jackpot probability = number of jackpots ÷ number of starts
[0028] As shown in Fig. 2, the information display device 3 has a liquid crystal display unit 28, a lamp unit 29, a call button 30, a break button 31 for a meal break, a menu button 32, a break button 35 for a cigarette break, and other operation buttons 33, a remote control light receiving unit 34, and the like. The call button 30 is a button for a player to call an arcade employee, the break button 31 is a button for accepting a break operation, the menu button 32 is a button for displaying a predetermined menu in a pop-up, and the reset button is a button for initializing individual game information. The remote control light receiving unit 34 receives a remote control signal transmitted from an operation remote control carried by an arcade employee. The break button 31 is used both as a button for accepting a break operation and an end operation, but the break operation and the end operation may be accepted by different buttons.
[0029] The information display device 3 is provided with a break function (away function) in case the player leaves the seat to take a break. The break function is a function that displays the fact that a player is on break when a break operation (away operation) is performed. The break operation is executed either by a player operation by a player or by an employee operation by an employee. A break executed by a player operation is a self-break, and a break executed by an employee operation is a semi-self-break, and it is possible to select in advance which type of break to handle.
[0030] It is also possible to provide such a break function in the gaming device 2, in which case the IC card for recording game information would be ejected during the break, and new IC cards would be accepted, deposits would be made, or the granting process would be permitted until the IC card is accepted. However, in this embodiment, in order to increase the added value of the information display device 3, a break function is provided in the information display device 3 that is not provided with an IC card reception function, so that when the information display device 3 receives a break operation, it performs a break display (break processing) indicating that it is in a break state without ejecting the IC card. Note that the gaming device may also perform the break processing by transmitting information to the gaming device 2 or by receiving a break operation, displaying a break, or ejecting the IC card, and furthermore, the gaming device may perform the break processing after receiving the break operation alone, without having the information display device 3 perform the break processing.
[0031] The rest operation can be applied to at least one of a rest operation (second rest operation, for example, pressing the rest button 31) corresponding to a cigarette break (second rest process) in which the rest time is relatively short, and a rest operation (first rest operation, for example, pressing the rest button 35) corresponding to a meal break (first rest process) in which the rest time is relatively long, and which one is to be executed is selected in advance according to the corresponding button operation. In this embodiment, the restriction according to the target out shown below is applied to the meal break operation, and the restriction according to the target out is not applied to the cigarette break, but the restriction according to the target out may be applied to the cigarette break operation. The allowable rest operation and the meal break operation are basically allowed to be in operation, but the allowable rest operation may not necessarily be allowed to be in operation, and only the restriction according to the target out may be applied. The allowable rest time can be set for each model (for example, 90 minutes), and when the allowable rest time has elapsed, a break overtime screen is displayed to warn the user and to indicate the elapsed time. In this embodiment, the example shows that restrictions based on the target outs and operating conditions are applied to both self-rests and semi-self-rests, but it is of course possible to apply these restrictions to only one of them, such as only self-rests.
[0032] However, it is assumed that there may be players who perform a break operation on the information display device 3 without playing much, thereby unfairly indicating that they are in a break state and reducing their activity. In particular, meal breaks have a longer available break time, which results in a longer non-working time, and therefore the impact is greater than that of cigarette breaks. For these reasons, in this embodiment, the meal break operation is permitted not only when it is in progress, but also when the operation is for a predetermined time or more.
[0033] The following describes the self-service meal break, in which the player can take a meal break at will by performing a break operation on the information display device 3. As described above, in order to determine whether operation is equal to or greater than a predetermined out, the cumulative outs from the start of business at the amusement arcade and the resumption of play are calculated, and it is determined whether the cumulative outs are equal to or greater than a required out, which will be described later. In other words, the meal break operation is disabled and the break button 31 is deactivated until the required outs (standard outs) set from the start of business or the resumption of play at the time of the closing operation are reached.
[0034] Specifically, the information display device 3 does not allow rest operations when it determines that the target out (the cumulative out since power-on (start of business) or restart of playing), which indicates the difference between the cumulative out since power-on (start of business) and the reference out (which is 0 when power-on (start of business)), has not reached the required out (e.g., 1000) and that the time elapsed since the last out has not reached the set period (reference value) during which non-operating rest operations are not allowed. Note that if the information display device 3 is restarted, the reference out returns to 0, so the cumulative out becomes the target out.
[0035] Figure 3 is a time chart showing the relationship between the cumulative out, reference out, and break operation, with the time when the power is turned on being considered the start of play (start of business). As shown in Figure 3, when the power is turned on, the cumulative out and reference out are 0. The cumulative out is updated in response to the detection of an out due to the start of play. This causes the cumulative out to increase as the number of outs increases.
[0036] The break operation is not possible until the target outs, which is the difference between the cumulative outs and the reference outs, reach the required outs of 1000, and even if the player attempts to perform a break operation as shown in Figure 3, the break operation will not be accepted (will not be permitted). If a break operation is performed, the operation-prohibited screen shown in Figure 4 is displayed for a specified period of time. The operation-prohibited screen displays a message that the break operation is not possible because the machine is not in operation, and that an employee will be called if the player wishes to take a meal break. It may also be possible to display a message that the break operation is not possible because there is insufficient play time since the start of play.
[0037] When the cumulative number of outs reaches 1000, that is, when the number of target outs reaches 1000, the rest operation is permitted, but if there are no outs for a specified period of time since the last out and the game is in a non-operational state, the rest operation is not permitted, and even if the player attempts to perform a rest operation, the rest operation will not be accepted as shown in Figure 3. If a rest operation is performed, the operation disabled screen in Figure 4 is displayed for a specified period of time. As described above, the condition for the operation disabled screen to be displayed is when the cumulative out is less than 1000, or when the rest operation is performed while not in operation even if the cumulative out is 1000 or more.
[0038] As shown in Fig. 3, when a break operation is performed with an allowable operation of 1000 or more cumulative outs, the break screen in Fig. 5 is displayed. The break screen displays a message that a meal break is in progress and the remaining time available for the break. Even during a meal break, rental processing and gameplay using the gaming device 2 are possible, but if consecutive outs occur, a warning screen as shown in Fig. 6 is displayed for 60 seconds from the last out. The warning screen displays a warning to cancel the break operation and the button position for the end operation, and the end operation will cause the warning screen to disappear.
[0039] In this embodiment, the break button 31 is used for both the start operation (break operation) and the end operation of the break process, so it is expected that the player may repeatedly press the break button 31 and mistakenly perform the end operation as the next operation after the break operation. In such a case, the break operation is not possible until the cumulative number of outs from the end operation reaches 1000, so the player needs to continue playing until the break operation is permitted, which is inconvenient.
[0040] Therefore, in order to avoid the rest operation being restricted if an unintentional end operation is performed after a rest operation, if the end operation is performed before a specified reference period (e.g., 60 seconds) has elapsed after the rest operation, the rest operation is permitted without a new out being detected.
[0041] Specifically, when a break operation is performed, the game is restarted and the reference out is updated to the cumulative out at the time of the break operation, but if an end operation is performed before the reference period has elapsed since the break operation, the reference out is maintained without being updated to the cumulative out, and if an end operation is performed after the reference period has elapsed, the reference out is updated to the cumulative out. In other words, the player is allowed to take a break even if the break button 31 is repeatedly pressed to perform an end operation after the break operation.
[0042] For example, if an end operation is performed 10 seconds after a break operation as shown in Figure 3, and then another break operation is performed 10 seconds later, the break operation is accepted because it is within 60 seconds of the first break operation. In this case, the break operation becomes unavailable 60 seconds after the break operation is performed again, and thereafter the break operation will not be accepted until both the target out and operation conditions are met again.
[0043] If an out occurs during a break, a message to that effect is displayed for, for example, 60 seconds. If outs occur continuously, a warning screen as shown in Fig. 6 is displayed for a predetermined period of time. The warning screen displays a warning message to cancel the break operation and the button position for the end operation. When the player returns from the break and performs an end operation, the displayed warning screen is erased and the normal screen is displayed, and the break operation is permitted when the target out, which is the difference between the cumulative out and the reference out, reaches 1000.
[0044] According to this embodiment, the following effects can be obtained. The information display device 3 allows a rest operation on the condition that a reference value of outs has been detected, making it possible to perform rest processing on the condition that a certain amount of play has been played, thereby reducing the risk of an inappropriate rest operation being performed without playing much.
[0045] When the rest period ends before the reference period is reached, the rest operation is permitted even if the reference value is not detected again, so that the risk of the rest operation being unduly suppressed even if an end operation is performed immediately after the start operation of the rest process by mistake can be reduced.
[0046] Since the condition for allowing the rest operation is that an out has been detected within a prescribed period (operation), the rest process is not used with the intention of taking a break, but is used to reserve a gaming machine or to take revenge for unsatisfactory game results, reducing the risk of other players being put off playing, and further reducing the risk of an unfair rest operation being performed.
[0047] It is possible to have a meal break operation (first break operation) which is conditional on a reference value amount of outs being detected and on an out being detected within a specified period of time, and a cigarette break operation (second break operation) which is conditional on an out being detected within a specified period of time without a reference value amount of outs being detected.Therefore, it is possible to distinguish between different conditions, such as a break process for a relatively long break period such as a meal break which is conditional on a certain amount of play, such as a reference value amount of outs being detected, and which also adopts a condition that an out is detected within a specified period of time to prevent mischief, while a break process for a relatively short break period such as a cigarette or toilet break which does not have a condition such as a reference value amount of outs being detected and only adopts a condition that an out is detected within a specified period of time.
[0048] Since the break display is performed without issuing a recording medium in response to a break operation, even if a terminal capable of issuing a recording medium, such as a gaming device, is unable to handle the break processing, the break processing can be handled on a terminal that is unable to issue a recording medium, which can advantageously reduce the risk of an inappropriate break operation being performed.
[0049] (Other embodiments) The present invention is not limited to the above-described embodiment, and may be modified or expanded as follows. The gaming device 2 may have a break operation function. In this case, if the gaming device has an issuing function, the condition for allowing the break operation is that the issuing condition is met and the device is in operation. If the gaming device does not have the break function, the condition is that the device is in operation, but of course the target out condition may also be applied.
[0050] Although the target out is identified by the difference between the cumulative out and the reference out, the target out may be identified in any manner, such as by updating the target out and the cumulative out simultaneously and initializing the target out when the reference out is updated. Although the configuration in which the information is displayed on the information display device 3 above the gaming machine 1 has been exemplified, it may also be adopted in a collective information display device provided at the edge of the island, in which case it is sufficient to display the information on a gaming machine basis. Although the example has been given of the break button 31 and the break button 35 being used for both the break operation and the end operation, they may also be used for different operations. Even in this case, since erroneous operation can be expected, it is sufficient to apply appropriate restrictions on the target out.
[0051] Although a configuration in which the information is recorded on the recording medium has been exemplified as a mode of associating the information with the recording medium, it is not necessary to adopt a configuration in which the information is associated with the recording medium by recording the information on the recording medium, for example, a mode in which the information is associated with a card ID recorded on a card and managed by the management device 6. If the related setting information is set in advance, it may be set arbitrarily by the amusement arcade manager, set by the manufacturer of the management device, or downloaded from an external management server (for example, a chain store headquarters or an amusement machine manufacturer) and set.
[0052] All of the game information shown as examples may be specified directly by the input signal or indirectly by using an arithmetic expression. Also, the type of the game machine may be classified in any way, such as by manufacturer or by specification, as long as it indicates the type of game machine. The numerical values, number of digits, items, etc. are merely examples, and any numerical values may be used. Furthermore, the arithmetic expressions are merely examples, and any arithmetic expressions may be used as long as they show the same values as the exemplified arithmetic expressions, or calculate values having the same meaning.
[0053] Either "less than" or "less than" can be used, and expressions such as "has not reached" are expressions that correspond to either "less than" or "less than". The same is true for "above" and "exceeds", and expressions such as "has reached" are expressions that correspond to both. Although a liquid crystal display is shown as an example, other display methods such as an organic electroluminescence (EL) display may also be used. Examples of target gaming machines include slot machines and pachinko gaming machines. In the case of pachinko gaming machines, the unit play may be the so-called change in the pattern, but other gaming machines such as so-called sealed type machines in which no gaming medium is ejected and data points are updated according to the play can also be envisaged. Therefore, the expression "game value", which includes gaming media such as balls and medals and the above-mentioned points, is used as appropriate.
[0054] A part of the processing performed by the information display device 3 may be performed by the management device 6, the game device 2, or the relay device 4. In addition, the exemplified configurations may be adopted or not depending on the appropriate settings, and the exemplified configurations including modified examples may be combined in any way, or the configurations may be excluded as appropriate. [Explanation of symbols]
[0055] In the drawing, 1 is a gaming machine, 2 is a gaming device, and 3 is an information display device (specification means, rest means, permission means).
Claims
1. A determination means for determining an out indicating the amount of a game value used in the gaming machine; a rest means provided for the gaming machine, for starting a rest process for allowing a player to take a break from playing in response to a rest operation and for ending the rest process in response to an end operation; a permission means for permitting a rest operation on the rest means on a gaming machine corresponding to the rest means on the condition that a reference out has been detected by the specification means, The allowing means is an amusement park system that allows a break operation on the break means without a new reference out being detected by the identification means if an end operation is performed before a predetermined reference period has elapsed after a break operation on the break means.
2. The identification means is capable of identifying whether the gaming machine is in operation, The amusement park system described in claim 1, wherein the allowing means allows a first rest operation, which is a rest operation for the rest means, for the gaming machine corresponding to the rest means, on the condition that the identification means has detected a standard out and has identified that the machine is in operation.
3. the rest means is capable of executing, as the rest process, a first rest process corresponding to the first rest operation and a second rest process corresponding to a second rest operation different from the first rest operation, The amusement park system described in claim 2, wherein the second rest operation is permitted on the condition that the gaming machine corresponding to the rest means is identified as being in operation regardless of whether a reference out has been detected by the identification means.
4. 4. The game arcade system according to claim 1, wherein the break means executes the break display as the break process without issuing a predetermined recording medium.
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