Gaming Machines
By implementing a gaming machine with a restriction mode for audio and display outputs, the desire to record gameplay videos is maintained, enhancing player engagement.
Patent Information
- Application Number
- JP2022168421
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-10-20
- Publication Date
- 2025-01-22
- Estimated Expiration
- 2042-10-20
AI Technical Summary
The secondary use of images and music in gaming machines is restricted, leading to a decrease in players' desire to record and share gameplay videos, which in turn reduces their interest in playing the game.
A gaming machine with performance execution means, including audio and information display, that allows for a restriction mode to limit certain effects and outputs, and resumes operations based on predefined conditions after power restoration.
The solution suppresses the decline in players' desire to play by reducing the effort required to process recorded videos, maintaining player engagement.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, various effects have been performed in pachinko gaming machines, which are a type of gaming machine. For example, the gaming machine of Patent Document 1 outputs a specific song and executes an effect of displaying the lyrics of the song. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2018-057736 A Summary of the Invention [Problem to be solved by the invention]
[0004] The secondary use of images and music used in the effects of gaming machines may be restricted. This means that players who want to record videos of themselves playing the gaming machines and release the videos to the public will have to edit the videos, which could reduce their motivation to record videos and ultimately reduce their motivation to play the games. [Means for solving the problem]
[0005] The gaming machine that solves the above problem includes a performance execution means that executes a performance, a performance control means that controls the performance execution means, and a storage means that stores information related to the performance. An operation means capable of performing a predetermined operation;the effect execution means includes audio output means for outputting audio and information display means for displaying information, the effect executed by the effect execution means includes a specific effect including at least output of a specific piece of music by the audio output means, the storage means stores first information and second information as information defining a mode of the specific effect, the effect control means is capable of control for setting a restriction mode for restricting the specific effect based on the first information, and while the restriction mode is not set, the specific effect is executed in the mode defined by the first information, thereby outputting the specific piece of music and displaying the information. and display of specific information related to the specific musical piece by a display means, and while the restricted mode is set, the specific performance is executed in a manner determined by the second information, thereby restricting at least one of output of the specific musical piece based on the first information and display of the specific information, and if power supply to the gaming machine is cut off while the restricted mode is set, when power supply to the gaming machine is subsequently resumed, both of output of the specific musical piece and display of the specific information are not executed for a first period after power supply to the gaming machine is resumed, and after the first period has elapsed, within a second period The operating means Specific Operations Operated in a manner In the case of a contract, after the second period has elapsed During the period By executing the specific performance in the manner defined in the second information, at least one of outputting the specific music piece based on the first information and displaying the specific information is not executed, and after the first period has elapsed, within the second period. The operating means The specific operation Operated in a manner If not, after the second period has elapsed During the period The gist of the invention is that the specific performance is executed in the manner defined in the first information, thereby outputting the specific music piece and displaying the specific information. Effect of the Invention
[0006] According to the present invention, it is possible to suppress a decline in the player's motivation to play the game. [Brief description of the drawings]
[0007] [Figure 1] 1 is a perspective view showing a pachinko gaming machine. [Diagram 2] FIG. [Diagram 3] 10 is an explanatory diagram showing types of musical performances and the manner in which the performances are executed. FIG. [Figure 4] 13(a) to (h) are explanatory diagrams showing the presentation modes of music presentations. [Diagram 5] 2 is a block diagram showing the electrical configuration of the pachinko game machine; [Figure 6] FIG. 11 is an explanatory diagram showing a release condition for the restriction mode. [Figure 7] 13 is a flowchart showing a music performance execution process. [Figure 8] 13 is a timing chart showing a specific example of the flow of a game when a musical performance is executed. [Figure 9] 13 is a timing chart showing a specific example of the flow of a game when a musical performance is executed. [Figure 10] 13 is a timing chart showing a specific example of the flow of a game when a musical performance is executed. [Figure 11] 13 is a timing chart showing a specific example of the flow of a game when a music effect is executed in the second embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] (First embodiment) A first embodiment of the pachinko game machine will be described below. In the following description, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by a player.
[0009] As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a frame 11. The frame 11 includes an installation frame 11a for fixing the pachinko gaming machine 10 to an island facility of an amusement parlor or the like, and a mounting frame 11b for mounting various gaming components. The mounting frame 11b is pivotally supported on one side edge of the opening of the installation frame 11a so as to be openable and closable relative to the installation frame 11a. The pachinko gaming machine 10 includes a locking device 11c for locking the mounting frame 11b so that it cannot be opened. The locking device 11c is configured to be unlocked by inserting a key that fits the locking device 11c and rotating it in a predetermined direction, thereby allowing the mounting frame 11b to be opened.
[0010] The pachinko gaming machine 10 includes a gaming board YB. The gaming board YB is mounted on a mounting frame 11b. A gaming area YBa into which gaming balls, as gaming media, flow is formed on the front side of the gaming board YB. The pachinko gaming machine 10 includes a launching handle HD. The launching handle HD is a means operated when launching gaming balls into the gaming area YBa. The launching handle HD is provided on the front side of the mounting frame 11b. The pachinko gaming machine 10 is configured so that the launch strength of the gaming balls can be adjusted by adjusting the amount of rotation of the launching handle HD.
[0011] The pachinko gaming machine 10 includes an operation button BT as an operation means capable of performing a predetermined operation. In this embodiment, the operation button BT is disposed on the front side of the pachinko gaming machine 10. In this embodiment, the operation button BT is a button-type means configured to be capable of being pressed. The operation button BT is not limited to being a button-type button, and may be a touch sensor type button, or may be configured to cause a predetermined display device to function as a touch panel type button.
[0012] The pachinko game machine 10 is equipped with a decorative lamp La as a light-emitting means. The decorative lamp La can perform various notifications and various effects by emitting light from the light-emitting body. In the following description, the effects by emitting light from the light-emitting body are referred to as "light-emitting effects". In other words, the decorative lamp La can perform light-emitting effects by emitting light from the light-emitting body. In this embodiment, the decorative lamp La corresponds to an effect execution means that executes effects. Note that "light emission" in this specification includes lighting, blinking, and turning off. In the following description, the light emission from the light-emitting body of the decorative lamp La may be simply referred to as "the decorative lamp La emits light".
[0013] The pachinko gaming machine 10 includes a speaker Sp as an audio output means. The speaker Sp can execute various notifications and various effects by outputting audio. In the following description, effects by outputting audio will be referred to as "audio effects". In this embodiment, the speaker Sp corresponds to an effect execution means that executes effects. Note that "audio" in this specification includes the voices of people and animals, sound effects, and music. The speaker Sp is provided, for example, on the frame body 11.
[0014] As shown in Fig. 2, the pachinko gaming machine 10 includes an information display device 12. For example, the information display device 12 is disposed at a position on the game board YB that is visible to a player. The information display device 12 notifies various information indicating the control state of the pachinko gaming machine 10.
[0015] The information display device 12 includes a first special symbol display section 12a and a second special symbol display section 12b as display sections capable of displaying a special game as a variable game in which symbols are changed. In the special game, a predetermined symbol is displayed variably, and finally, a special symbol is displayed as a fixed stop. The special symbol is a symbol for announcing the result of an internal lottery (a winning lottery described later). The first special symbol display section 12a displays the first special game. The second special symbol display section 12b displays the second special game. In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly displayed as a fixed stop, and the type of the displayed symbol does not change. With regard to symbols, "fixed stop display" and "derivation" have the same meaning. In the pachinko game machine 10, the second special game is executed with priority over the first special game. The first special game and the second special game are not executed in parallel at the same time. The special symbols include winning symbols as a winning display result and losing symbols as a losing display result. In the pachinko game machine 10, when a winning lottery is won, a winning symbol is derived in a special game, and a winning game is awarded after the corresponding special game ends. In this embodiment, all winnings are jackpots, and all winning symbols are jackpot symbols. Therefore, in this embodiment, a jackpot game is awarded after the winning special game ends.
[0016] The information display device 12 includes a first special hold display section 12c and a second special hold display section 12d as display sections that display information that can identify the reserved number of special games. The first special hold display section 12c displays information that can identify the reserved number of the first special game (hereinafter referred to as the first special hold number). The second special hold display section 12d displays information that can identify the reserved number of the second special game (hereinafter referred to as the second special hold number). For example, the upper limit value of the first special hold number and the second special hold number is 4.
[0017] The information display device 12 includes a normal symbol display section 12e. The normal symbol display section 12e displays a normal game. In the normal game, a predetermined symbol is displayed variably, and finally, a normal symbol is displayed as a fixed stop. The normal symbol is a symbol for notifying the result of an internal lottery (a normal lottery described later). The normal symbol includes a normal win symbol as a normal win display result and a normal loss symbol as a normal loss display result. In the pachinko game machine 10, when a normal win is won in the normal lottery, a normal win symbol is derived in the normal game, and after the normal game of the normal win is finished, a normal win game is awarded. The information display device 12 includes a normal hold display section 12f. The normal hold display section 12f displays information that can specify the number of holds for the normal game (hereinafter, referred to as the normal hold number).
[0018] The pachinko gaming machine 10 is provided with an effect display device EH as information display means for displaying information. The effect display device EH is, for example, a liquid crystal display type display device. The effect display device EH may be an organic EL display type display device, or may be a display device including a projector and a screen. The effect display device EH is provided with an image display section GH on which an image as information is displayed. The effect display device EH is capable of executing an effect (hereinafter, referred to as a display effect) that displays an image (picture) that imitates a predetermined character or letter as one of the effects. In this embodiment, the effect display device EH corresponds to an effect execution means that executes the effect.
[0019] In the effect display device EH, an effect game as a variable game is displayed as one of the display effects. In the effect game, multiple rows of effect symbols are variably displayed, and finally a symbol combination of the effect symbols is derived. The effect symbols (decorative symbols) are symbols decorated with characters, patterns, etc., and are symbols for diversifying the display effects. As an example, the effect game of this embodiment is performed by variably displaying (scrolling) the effect symbols of the left pattern row, the center pattern row, and the right pattern row in a predetermined direction, respectively.
[0020] The presentation game is started together with the special game and is ended together with the special game. In the presentation game, a symbol combination of presentation symbols corresponding to the special symbols derived in the special game is derived. The symbol combination of presentation symbols includes a miss symbol combination as a miss display result and a jackpot symbol combination as a jackpot display result. When a jackpot symbol is derived in the special game, a jackpot symbol combination is derived in the presentation game. A jackpot symbol combination is a symbol combination in which the presentation symbols in all columns are the same, such as "777". Also, when a miss symbol is derived in the special game, a miss symbol combination is derived in the presentation game. An example of a miss symbol combination is a symbol combination in which the presentation symbols in at least some columns are different from the presentation symbols in the other columns, such as "778" or "787". In this specification, the "temporary stop display" refers to a provisional stop state before the presentation symbols are displayed in a definite stop state, such as a fluctuating display. In the following description, special games and effect games may be collectively referred to as "variable games."
[0021] The game board YB is formed with a first start hole 13 as a winning hole that opens into the game area YBa. The first start hole 13 is always open so that a game ball can enter. The pachinko game machine 10 is provided with a first start sensor SE1 that detects a game ball that has entered the first start hole 13 (shown in FIG. 5). In the pachinko game machine 10, when a game ball is detected by the first start sensor SE1, a reservation condition for a first special game may be established, and a payout condition for a predetermined number of prize balls is also established.
[0022] The game board YB is formed with a second start hole 14 as a winning hole that opens to the game area YBa. The pachinko game machine 10 is provided with a second start sensor SE2 that detects a game ball that has entered the second start hole 14 (shown in FIG. 5). In the pachinko game machine 10, when a game ball is detected by the second start sensor SE2, a reservation condition for the second special game may be established, and a payout condition for a predetermined number of prize balls is established. The pachinko game machine 10 is provided with a normal variable member 15 that can be operated in an open state in which the game ball can enter the second start hole 14, and in a closed state in which the game ball cannot enter the second start hole 14. The closed state may be a state in which the game ball can enter the second start hole 14, but is more difficult to enter than the open state. The pachinko game machine 10 is provided with a first actuator A1 that operates the normal variable member 15 (shown in FIG. 5). The normal variable member 15 is operated to the open state during normal winning play.
[0023] The pachinko game machine 10 is formed with a large prize opening 16 as a prize opening that opens into the game area YBa. The pachinko game machine 10 is provided with a count sensor SE3 that detects a game ball that has entered the large prize opening 16 (shown in FIG. 5). In the pachinko game machine 10, when a game ball is detected by the count sensor SE3, a payout condition for a predetermined number of prize balls is established. The pachinko game machine 10 is provided with a special variable member 17 that can be operated to an open state in which the game ball can enter the large prize opening 16 and a closed state in which the game ball cannot enter the large prize opening 16. The closed state may be a state in which the game ball can enter the large prize opening 16, but is more difficult to enter than the open state. The pachinko game machine 10 is provided with a second actuator A2 that operates the special variable member 17 (shown in FIG. 5). The special variable member 17 is operated to the open state during a big win game.
[0024] The pachinko gaming machine 10 is provided with a gate 25 through which gaming balls flowing down the gaming area YBa can pass (enter). The pachinko gaming machine 10 is provided with a gate sensor SE4 that detects gaming balls passing through the gate 25 (shown in FIG. 5). The pachinko gaming machine 10 is configured such that, when a gaming ball is detected by the gate sensor SE4, a reserve condition for the normal game can be established, but a payout condition for prize balls is not established.
[0025] Next, the gaming state of the pachinko gaming machine 10 will be described. The pachinko game machine 10 of this embodiment is equipped with a ball entry assistance function that assists the game ball to enter the second starting hole 14.
[0026] The ball entry assist function is a function that supports winning into the second starting hole 14 as a normal electric role, and is a so-called "electric support function." The pachinko game machine 10 has a plurality of ball entry rate states, which are states in which the ball entry rate of game balls into the second starting hole 14 is different. The plurality of ball entry rate states include a low ball entry rate state and a high ball entry rate state in which the ball entry rate is higher than the low ball entry rate state. When the ball entry assist function is activated, the ball entry rate state transitions from the low ball entry rate state to the high ball entry rate state, making it easier to establish the start conditions for the second special game. For this reason, the high ball entry rate state is an advantageous state for the player.
[0027] For example, the high ball entry rate state can be realized by executing one control that can be arbitrarily selected from the three auxiliary controls described below, or by executing a combination of multiple controls. The first auxiliary control is a control that shortens the variable time of the normal game compared to the low ball entry rate state. The second auxiliary control is a control that changes the normal winning probability in the normal lottery to a higher probability than in the low ball entry rate state. The second auxiliary control may be a control that does not perform the normal lottery itself in the low ball entry rate state, but performs the normal lottery with a predetermined winning probability in the high ball entry rate state. The third auxiliary control is a control that makes the total opening time of the normal variable member 15 in one normal winning game longer than in the low ball entry rate state. Note that, as the third auxiliary control, at least one of the control that makes the number of openings of the normal variable member 15 in one normal winning game longer than in the low ball entry rate state and the control that makes the opening time of one normal winning game of the normal variable member 15 longer than in the low ball entry rate state may be performed.
[0028] Next, a big win in the pachinko gaming machine 10 will be described. The pachinko gaming machine 10 of this embodiment has a plurality of types of jackpot symbols as special jackpot symbols. The types of jackpot symbols are also the types of jackpots. The jackpot symbols are classified into one or more types. In the pachinko gaming machine 10, a jackpot game is awarded according to the type of jackpot symbol (type of jackpot).
[0029] In the jackpot game, a predetermined performance is first performed for a predetermined time (hereinafter, referred to as the opening time). For example, the predetermined performance is an opening performance that can specify the start of the jackpot game. In the jackpot game, after the opening time has elapsed, a round game in which the jackpot winning hole 16 is opened is performed up to a predetermined upper limit number of times. One round game ends when a predetermined upper limit number of game balls enter the hole or when a predetermined upper limit time has elapsed. In the round game, the jackpot winning hole 16 is opened in a predetermined opening mode (opening pattern). In each round game, a round performance is performed. In the jackpot game, when the final round game ends, a predetermined performance is performed for a predetermined time (hereinafter, referred to as the ending time). For example, the predetermined performance is an ending performance that can specify the end of the jackpot game. The jackpot game ends with the ending time elapse.
[0030] In the pachinko game machine 10 of this embodiment, after the end of a jackpot game, the machine is controlled to a high ball entry rate state until the special game is completed a predetermined number of times (100 times in this embodiment) or until the next jackpot game is awarded.
[0031] Next, an example of a presentation that can be performed in the pachinko gaming machine 10 of this embodiment will be described. As shown in Fig. 3, the performances that can be executed in this embodiment include a musical piece performance that outputs a predetermined musical piece. The musical piece performances in this embodiment include a plurality of types of musical piece performances that output different musical pieces. Specifically, the musical piece performances in this embodiment include a first musical piece performance that outputs a first musical piece, a second musical piece performance that outputs a second musical piece, a third musical piece performance that outputs a third musical piece, and a fourth musical piece performance that outputs a fourth musical piece.
[0032] The timing at which the multiple types of music effects can be executed is determined. The first music effect and the second music effect can be executed during the execution of the variable game and during the standby state. Specifically, the first music effect and the second music effect are started when a start condition for starting the variable game is met. The first music effect and the second music effect are ended when a first end condition for starting another music effect is met, or a second end condition for a specified time after transition to the standby state is met. The third music effect and the fourth music effect can be executed during a jackpot game. Specifically, the third music effect and the fourth music effect are started when a start condition for starting the jackpot game is met. The third music effect and the fourth music effect are ended when an end condition for ending the jackpot game is met.
[0033] In the musical piece performance of this embodiment, a character image corresponding to the musical piece to be output is displayed on the performance display device EH. In addition, in the musical piece performance of this embodiment, musical piece information regarding the musical piece to be output is displayed on the performance display device EH. The musical piece information includes musical piece name information indicating the musical piece name of the musical piece to be output, and lyric information indicating the lyrics of the musical piece to be output. Specifically, in the first musical piece performance and the second musical piece performance, the musical piece name information of the musical piece information can be displayed. In addition, in the third musical piece performance and the fourth musical piece performance, the musical piece name information and lyric information of the musical piece information can be displayed. That is, in this embodiment, during the execution of the variable game and during the standby state, the musical piece name information of the musical piece information may be displayed in the musical piece performance. In addition, in this embodiment, during the jackpot game, the musical piece name information and lyric information of the musical piece information may be displayed.
[0034] In the musical performance of the present embodiment, the display mode of the character image and the lyric information changes according to the time elapsed since the musical performance started. In other words, in the musical performance of the present embodiment, the display mode of the character image and the lyric information changes in synchronization with the output musical piece.
[0035] In this embodiment, the first music performance, the second music performance, the third music performance, and the fourth music performance are all performed by the performance display device EH and the speaker Sp. That is, in this embodiment, the first music performance, the second music performance, the third music performance, and the fourth music performance are all performed by the same type of performance execution means.
[0036] In addition, the pachinko game machine 10 of the present embodiment is configured to be able to set a limit mode that limits musical effects. In the limit mode of the present embodiment, musical effects are limited by executing musical effects in a different manner from when the limit mode is not set for some musical effects.
[0037] Here, the manner in which each musical performance is performed will be described in detail. First, the manner in which each musical performance is executed when the limit mode is not set will be described. 4(a), when the limit mode is not set, the first music piece is output from the speaker Sp in the first music piece performance. Also, when the limit mode is not set, in the first music piece performance, a character image CG imitating character A is displayed on the performance display device EH, and song title information TJ indicating the song title of the first music piece is displayed as song information MJ.
[0038] 4(b), when the limit mode is not set, the second music piece is output from the speaker Sp in the second music piece performance. Also, when the limit mode is not set, in the second music piece performance, a character image CG imitating character B is displayed on the performance display device EH, and song title information TJ indicating the song title of the second music piece is displayed as the song information MJ.
[0039] 4(c), when the limit mode is not set, the third music performance outputs the third music from the speaker Sp. When the limit mode is not set, the performance display device EH displays a character image CG imitating the character C, and displays, as music information MJ, song title information TJ indicating the title of the third music and lyrics information LJ indicating the lyrics of the third music.
[0040] 4(d), when the limit mode is not set, the fourth music piece is output from the speaker Sp in the fourth music piece performance. Also, when the limit mode is not set, in the fourth music piece performance, a character image CG resembling a character D is displayed on the performance display device EH, and song title information TJ indicating the title of the fourth music piece and lyric information LJ indicating the lyrics of the fourth music piece are displayed as the music information MJ.
[0041] In this way, when the limit mode is not set, in each music performance, a piece of music corresponding to the type of music performance is output, and the character image CG and the music information MJ are displayed. Next, the execution mode of each musical performance when the limit mode is set will be described. When the limit mode is set, the performance display device EH displays the limit information SJ indicating that the limit mode is set. In this embodiment, the limit information SJ is an image imitating the character string "music is limited".
[0042] 4(e) and (g), the first and third music performances are executed in the same manner as when the restricted mode is not set, even when the restricted mode is set. Specifically, in the first music performance, even when the restricted mode is set, the first music is output from the speaker Sp, and a character image CG imitating character A and song title information TJ indicating the song title of the first music are displayed on the performance display device EH. Also, in the third music performance, even when the restricted mode is set, the third music is output from the speaker Sp, and a character image CG imitating character C, song title information TJ indicating the song title of the third music, and lyric information LJ indicating the lyrics of the third music are displayed on the performance display device EH.
[0043] On the other hand, as shown in Fig. 4(f) and (h), when the limit mode is set, the second music performance and the fourth music performance are executed in a different manner from when the limit mode is not set. Specifically, when the limit mode is set in the second music performance, the second music is not output from the speaker Sp, and the song title information TJ indicating the song title of the second music is not displayed on the performance display device EH. On the other hand, when the limit mode is set in the second music performance, a character image CG imitating character B is displayed on the performance display device EH. Also, when the limit mode is set in the fourth music performance, the fourth music is not output from the speaker Sp, and the song title information TJ indicating the song title of the fourth music and the lyrics information LJ indicating the lyrics of the fourth music are not displayed on the performance display device EH. On the other hand, when the limit mode is set in the fourth music performance, a character image CG imitating character D is displayed on the performance display device EH.
[0044] In this way, in the second and fourth musical performances, when the limit mode is set, the character image CG is displayed, but a musical piece corresponding to the type of musical performance is not output, and the musical piece information MJ is not displayed. On the other hand, in the first and third musical performances, even when the limit mode is set, a musical piece corresponding to the type of musical performance is output, and the character image CG and the musical piece information MJ are displayed, as in the case when the limit mode is not set. That is, in this embodiment, when the limit mode is set, the second and fourth musical performances among the musical performances are restricted, while the first and third musical performances are not restricted. In other words, in this embodiment, the second and fourth musical performances are musical performances that are subject to restriction by the limit mode, and the first and third musical performances are musical performances that are not subject to restriction by the limit mode.
[0045] In the following description, the mode in which a piece of music corresponding to each musical performance is output and musical information and a character image corresponding to the output musical performance are displayed may be referred to as a "normal mode." In addition, the mode in which a piece of music corresponding to each musical performance is not output and a character image is displayed while musical information corresponding to the output musical performance is not displayed may be referred to as a "restricted mode." In this embodiment, the first musical performance and the third musical performance are executed in the normal mode regardless of whether the restricted mode is set or not. In addition, the second musical performance and the fourth musical performance are executed in the normal mode when the restricted mode is not set, while being executed in the restricted mode when the restricted mode is set.
[0046] In this embodiment, the second music performance and the fourth music performance correspond to specific performances that are restricted when the restricted mode is set, and the first music performance and the third music performance correspond to special performances that are not restricted even when the restricted mode is set. Also, in this embodiment, the second music performance and the fourth music performance correspond to specific music performances, and the music information regarding the second music performance and the music information regarding the fourth music performance correspond to specific information. That is, in the restricted mode of this embodiment, for each of the second music performance and the fourth music performance, the output of music in the music performance and the display of music information by the performance display device EH are restricted.
[0047] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in Fig. 5, the pachinko gaming machine 10 includes a main control board 30. The main control board 30 performs a predetermined process and outputs a control signal such as a control command, which is an example of control information, depending on the result of the process. The pachinko gaming machine 10 includes a sub-control board 31. The main control board 30 and the sub-control board 31 are connected so that a control signal can be output in one direction from the main control board 30 to the sub-control board 31. The sub-control board 31 executes a predetermined process based on the control signal input from the main control board 30.
[0048] First, the main control board 30 will be described in detail. The main control board 30 includes a main control CPU 30a, a main control ROM 30b, and a main control RAM 30c. The main control CPU 30a executes a main control program to perform various processes.
[0049] The main control ROM 30b stores a main control program, a judgment value used in a predetermined lottery, and the like. The main control ROM 30b also stores a plurality of types of fluctuation patterns. The fluctuation pattern is information that can specify the fluctuation time from when the special game is started to when the special game is ended. The fluctuation pattern of this embodiment is information that can specify the presentation content of the presentation game. That is, the fluctuation pattern of this embodiment is information that can specify the fluctuation content of the fluctuation game. The fluctuation patterns of this embodiment include a miss fluctuation pattern that can be determined when a miss is determined in the jackpot judgment, and a jackpot fluctuation pattern that can be determined when a jackpot is determined in the jackpot judgment.
[0050] The main control RAM 30c is configured to be capable of storing various information that is rewritten during operation of the pachinko gaming machine 10. The information stored in the main control RAM 30c is, for example, a flag, a counter, and a timer. The main control board 30 is also configured to be capable of generating random numbers. For example, the random numbers may be generated as hardware random numbers or software random numbers.
[0051] The main control CPU30a is connected to the first start sensor SE1, the second start sensor SE2, the count sensor SE3, and the gate sensor SE4. The main control CPU30a is configured to be able to input a detection signal output by each sensor when it detects a game ball. The main control CPU30a is connected to the information display device 12 (the first special symbol display section 12a, the second special symbol display section 12b, the first special hold display section 12c, the second special hold display section 12d, the normal symbol display section 12e, and the normal hold display section 12f). The main control CPU30a is configured to be able to control the display contents of the information display device 12. The main control CPU30a is connected to the first actuator A1 and the second actuator A2. The main control CPU30a is configured to be able to control the operation of each actuator.
[0052] Next, the sub-control board 31 will be described. The sub-control board 31 and the main control board 30 are connected to each other. The pachinko gaming machine 10 is configured so that a control signal can be output in one direction from the main control board 30 to the sub-control board 31.
[0053] The sub-control board 31 includes a sub-control CPU 31a, a sub-control ROM 31b, and a sub-control RAM 31c. The sub-control CPU 31a executes a sub-control program to perform various processes (for example, processes related to performance).
[0054] The sub-control ROM 31b stores the sub-control program, the judgment value used in the lottery, etc. The sub-control ROM 31b stores display performance data related to the display performance, light emitting performance data related to the light emitting performance, and sound performance data related to the sound performance.
[0055] Specifically, the sub-control ROM 31b stores a plurality of pieces of output information corresponding to each musical performance as audio performance data used for musical performance. For example, the sub-control ROM 31b stores normal output information as output information corresponding to musical performance. The normal output information is audio performance data referenced when the limit mode is not set. The normal output information in this embodiment includes first normal output information, second normal output information, third normal output information, and fourth normal output information. The first normal output information is audio performance data corresponding to the first musical performance, and is audio performance data in which information on the first musical performance is stored. The second normal output information is audio performance data corresponding to the second musical performance, and is audio performance data in which information on the second musical performance is stored. The third normal output information is audio performance data corresponding to the third musical performance, and is audio performance data in which information on the third musical performance is stored. The fourth normal output information is audio performance data corresponding to the fourth musical performance, and is audio performance data in which information on the fourth musical performance is stored.
[0056] The sub-control ROM 31b also stores limited output information as output information corresponding to the musical performance. The limited output information is audio performance data that is referenced during the setting of the limited mode. The limited output information in this embodiment includes second limited output information and fourth limited output information. The second limited output information is audio performance data corresponding to the second musical performance, and is silent audio performance data of the same time scale as the second musical performance. The fourth limited output information is audio performance data corresponding to the fourth musical performance, and is silent audio performance data of the same time scale as the fourth musical performance. Note that in this embodiment, the sub-control ROM 31b does not store limited output information corresponding to the first musical performance and the third musical performance, and normal output information is referenced in the first musical performance and the third musical performance even when the limited mode is set.
[0057] In this embodiment, the sub-control ROM 31b corresponds to a storage means for storing information related to the performance. In addition, in this embodiment, the normal output information corresponds to the first information among the information that defines the mode of the music performance, and the limited output information corresponds to the second information among the information that defines the mode of the music performance.
[0058] The sub-control RAM 31c is configured to be capable of storing various information that is appropriately rewritten during operation of the pachinko gaming machine 10. The information stored in the sub-control RAM 31c is, for example, a flag, a counter, and a timer. The sub-control board 31 is also configured to be capable of generating random numbers. The random numbers may be generated as hardware random numbers or software random numbers.
[0059] The sub-control CPU31a and the performance display device EH are connected. The sub-control CPU31a is configured to be able to control the display contents of the performance display device EH. The sub-control CPU31a and the decorative lamp La are connected. The sub-control CPU31a is configured to be able to control the light emission mode of the decorative lamp La. The sub-control CPU31a and the speaker Sp are connected. The sub-control CPU31a is configured to be able to control the output mode of the speaker Sp. That is, in this embodiment, the sub-control CPU31a functions as a performance control means that controls the performance execution means. The sub-control CPU31a is connected to the operation button BT. The sub-control CPU31a is configured to be able to input an operation signal (ON signal) that is output when the operation button BT is operated.
[0060] The pachinko gaming machine 10 of this embodiment is provided with a backup power supply (not shown) capable of supplying power to the main control board 30 and the sub-control board 31 after the power supply to the pachinko gaming machine 10 from outside the machine is cut off. The backup power supply is, for example, a capacitor or a secondary battery. When power is supplied to the pachinko gaming machine 10 from outside the machine, the main control board 30 is supplied with power from the pachinko gaming machine 10, thereby enabling various information to be stored and held in the main control RAM 30c. On the other hand, after the power supply to the pachinko gaming machine 10 from outside the machine is cut off, the main control board 30 is supplied with power from the backup power supply, thereby enabling some or all of the various information to be stored and held (backed up) in the main control RAM 30c. Similarly, when power is supplied to the pachinko gaming machine 10 from outside the machine, the sub-control board 31 is supplied with power from the pachinko gaming machine 10, thereby enabling various information to be stored and held in the sub-control RAM 31c. On the other hand, after the power supply to the pachinko gaming machine 10 from outside the machine is cut off, the sub-control board 31 is supplied with power from the backup power source, so that some or all of the various information can be stored (backed up) in the sub-control RAM 31c. In this embodiment, the information stored and stored by the power supply from the backup power source includes the value of the music restriction flag described later.
[0061] The pachinko game machine 10 of this embodiment also includes a RAM clear switch SW that can be operated to initialize the contents stored in the main control RAM 30c and the sub-control RAM 31c. The main control CPU 30a is connected to the RAM clear switch SW via a RAM clear switch circuit (not shown). The main control CPU 30a is configured to be able to input an operation signal that is output when the RAM clear switch SW is operated (pressed).
[0062] In this embodiment, the RAM clear switch SW is disposed on the rear side of the gaming machine. Therefore, in this embodiment, the RAM clear switch SW cannot be accessed unless the locking device 11c is unlocked and the mounting frame 11b is opened. Therefore, in principle, the RAM clear switch SW can be said to be a means that can be operated only by an administrator who has the key to the locking device 11c. The RAM clear switch SW may be provided separately from the main control board 30, or may be provided on the main control board 30.
[0063] Next, various types of processing (control) executed in the pachinko gaming machine 10 will be described. First, a power-on process executed by the main control CPU 30a when the power is turned on will be described. In the power-on process, the main control CPU 30a determines whether the RAM clear switch SW is operated to the ON state based on whether an operation signal is received from the RAM clear switch SW.
[0064] When the RAM clear switch SW is operated to the ON state, the main control CPU 30a performs a main control RAM clear process. In the main control RAM clear process, the main control CPU 30a erases (initializes) the contents stored in the main control RAM 30c. That is, the main control CPU 30a can execute an erase control to erase the contents stored in the main control RAM 30c when the power supply to the pachinko gaming machine 10 is started. Next, the main control CPU 30a controls the main control RAM 30c to a state in which a special game can be executed based on the information initialized by the main control RAM clear process. After that, the main control CPU 30a ends the main control RAM clear process and ends the power-on process.
[0065] On the other hand, when the RAM clear switch SW is not turned on, the main control CPU 30a checks whether or not there is a backup abnormality, that is, whether or not there is an abnormality in the contents stored in the main control RAM 30c. If there is a backup abnormality, the main control CPU 30a performs the main control RAM clear process in the same way as when the RAM clear switch SW is turned on.
[0066] If the backup abnormality is not detected, the main control CPU 30a performs a main control return process. In the main control return process, the main control CPU 30a controls the special game to be executable based on various information stored (backed up) in the main control RAM 30c. After that, the main control CPU 30a ends the main control return process and the power-on process.
[0067] In addition, the main control CPU 30a generates a RAM clear processing start command in association with the start of the main control RAM clear processing, and outputs the command to the sub-control board 31. In addition, the main control CPU 30a generates a return processing start command in association with the start of the main control return processing, and outputs the command to the sub-control board 31.
[0068] Next, various processes performed by the main control CPU 30a as timer interrupt processes performed every predetermined control period (for example, 4 ms) will be described. The main control CPU 30a executes various processes such as special symbol input process and special symbol start process as timer interrupt processes based on the main control program.
[0069] First, the special symbol input process will be described. In the special symbol input process, the main control CPU30a judges whether a game ball has entered the first start hole 13. At this time, the main control CPU30a judges that a game ball has entered the first start hole 13 by inputting a detection signal from the first start sensor SE1. When a game ball has entered the first start hole 13, the main control CPU30a judges whether the first special reserved number stored in the main control RAM30c is less than the upper limit number (4 in this embodiment). When the first special reserved number is less than the upper limit number, the main control CPU30a adds 1 to the first special reserved number stored in the main control RAM30c to update it. At this time, the main control CPU30a controls the information display device 12 to display the updated first special reserved number. Thus, in this embodiment, when the first special reserved number is less than the upper limit number, a game ball enters the first start hole 13, and the entered game ball is detected by the first start sensor SE1, so that the reservation condition of the first special game is established.
[0070] Next, the main control CPU 30a acquires random numbers generated in the main control board 30, and stores random number information based on the acquired random numbers in the main control RAM 30c. For example, the random numbers are winning random numbers, big winning symbol random numbers, and variable pattern random numbers. At this time, the main control CPU 30a stores the random number information so that it is possible to identify that the random number information is for the first special game, and the storage order of the random number information. The random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. In this embodiment, by storing the random number information for the first special game in the main control RAM 30c, the execution of the first special game can be suspended until the start condition of the first special game is satisfied. That is, in this embodiment, the main control CPU 30a stores the random number information for the first special game in the main control RAM 30c, and the execution of the first special game can be suspended when the suspension condition of the first special game is satisfied. At this time, the main control CPU 30a generates a reservation number command capable of identifying the first special reservation number stored in the main control RAM 30c and sets it in the output buffer. In this embodiment, the command set in the output buffer is output to the sub-control board 31 in a predetermined output process.
[0071] In addition, when a game ball has not entered the first start port 13, when the number of first special reserved balls is not less than the upper limit number, and when a look-ahead command is generated, the main control CPU 30a judges whether a game ball has entered the second start port 14. At this time, the main control CPU 30a judges that a game ball has entered the second start port 14 by inputting a detection signal from the second start sensor SE2. When a game ball has not entered the second start port 14, the main control CPU 30a ends the special symbol input process. On the other hand, when a game ball has entered the second start port 14, the main control CPU 30a judges whether the number of second special reserved balls stored in the main control RAM 30c is less than the upper limit number (4 in this embodiment). When the number of second special reserved balls is not less than the upper limit number, the main control CPU 30a ends the special symbol input process. On the other hand, if the second special reserved number is less than the upper limit number, the main control CPU30a updates the second special reserved number stored in the main control RAM30c by adding 1. At this time, the main control CPU30a controls the information display device 12 to display the updated second special reserved number. Thus, in this embodiment, if the second special reserved number is less than the upper limit number, a game ball enters the second start hole 14, and the entered game ball is detected by the second start sensor SE2, thereby establishing the reservation condition for the second special game.
[0072] Next, the main control CPU 30a acquires random numbers generated in the main control board 30, and stores random number information based on the acquired random numbers in the main control RAM 30c. At this time, the main control CPU 30a stores the random number information so that it is possible to identify that it is random number information for the second special game, and the storage order of the random number information can be specified. In this embodiment, by storing the random number information for the second special game in the main control RAM 30c, it is possible to suspend the execution of the second special game until the start condition of the second special game is satisfied. That is, in this embodiment, the main control CPU 30a stores the random number information for the second special game in the main control RAM 30c, so that it is possible to suspend the execution of the second special game when the reservation condition of the second special game is satisfied. In addition, the main control CPU 30a generates a reservation number command that can identify the second special reservation number stored in the main control RAM 30c, and sets it in the output buffer. After that, the main control CPU 30a ends the special symbol input process.
[0073] Next, the special symbol start process will be described. In the special symbol start process, the main control CPU30a judges whether the start condition of the special game is satisfied. The main control CPU30a judges positively when neither a jackpot game nor a special game is being played, and judges negatively when a jackpot game or a special game is being played. If the start condition of the special game is not satisfied, the main control CPU30a ends the special symbol start process. If the start condition of the special game is satisfied, the main control CPU30a judges whether the second special reserved number is greater than zero. If the second special reserved number is zero, the main control CPU30a judges whether the first special reserved number is greater than zero.
[0074] When the first special reserved number is zero, the main control CPU30a judges whether or not an output flag is set in a predetermined storage area in the main control RAM30c. The output flag is information that can identify that a standby state command that can identify that the standby state has been output. The standby state is a state when the special game is not being executed, the jackpot game is not awarded, and the special game is not reserved. When the output flag is not set, the main control CPU30a generates a standby state command and outputs it to the sub-control board 31, and sets an output flag in the main control RAM30c. Thereafter, the main control CPU30a ends the special symbol start process. On the other hand, when the output flag is set, the main control CPU30a ends the special symbol start process without generating a new standby state command. In the following description, a period that is not in a standby state is referred to as a "play period". In other words, in this embodiment, the play period is a period during which a special game is being executed, a jackpot game is being executed, or an interval time after the special game ends (hereinafter referred to as a variable standby period).
[0075] If the first special reserved number is greater than zero, the main control CPU30a executes a process to execute the first special game. Specifically, the main control CPU30a updates the first special reserved number by subtracting 1. The main control CPU30a controls the first special reserved display unit 12c to display information that can identify the updated first special reserved number. At this time, if an output flag is set in the main control RAM30c, the main control CPU30a erases the output flag.
[0076] Next, the main control CPU30a acquires the first stored random number information from the main control RAM30c among the random number information for the first special game. Next, the main control CPU30a performs a winning lottery (winning judgment) to determine whether or not a winning prize is awarded using a winning random number specified from the acquired random number information. As described above, all winning prizes in this embodiment are jackpots. Therefore, in this embodiment, the winning lottery can be understood as a jackpot lottery to determine whether or not a jackpot is awarded.
[0077] When a jackpot is won, the main control CPU30a performs a jackpot variation process. In the jackpot variation process, the main control CPU30a performs a lottery for a jackpot pattern using a jackpot pattern random number that can be specified from the random number information, and determines the jackpot pattern to be derived in the first special game. The main control CPU30a also performs a lottery for determining a variation pattern using a variation pattern random number that can be specified from the random number information, and determines the jackpot variation pattern. After that, the main control CPU30a ends the special pattern start process.
[0078] If the jackpot is not won, the main control CPU30a performs a loss variation process. In the loss variation process, the main control CPU30a determines the loss symbol to be derived in the first special game. The main control CPU30a also performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines the loss variation pattern. At this time, the main control CPU30a determines the loss variation pattern at a determination ratio that differs depending on the current first special reserved number. After that, the main control CPU30a ends the special symbol start process.
[0079] If the second special reserved number is greater than zero, the main control CPU30a performs processing to execute the second special game. The processing to execute the second special game is the processing to execute the first special game, with the "first special game" replaced with the "second special game" and the "first special reserved number" replaced with the "second special reserved number," so detailed explanations are omitted. In other words, the main control CPU30a performs subtraction of the second special reserved number, a jackpot lottery, and any of the variable processing based on the result of the jackpot lottery, and then ends the special symbol start processing.
[0080] The main control CPU 30a outputs a variation start command and a special symbol command to the sub-control board 31 in the jackpot variation process and the loss variation process. The variation start command is a control command capable of identifying the variation pattern determined in each variation process and the start of a special game (performance game). The special symbol command is a control command capable of identifying the special symbol (jackpot symbol or loss symbol) determined in each variation process. The variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.
[0081] When the special symbol start process is completed, the main control CPU 30a executes the first special game or the second special game by a process separate from the special symbol start process. That is, in the pachinko gaming machine 10 of the present embodiment, the main control CPU 30a executes the following process when the start condition of the special game is met, thereby starting the pending special game.
[0082] Specifically, when the main control CPU30a executes the first special game, it controls the first special symbol display unit 12a to start the variable display of a predetermined symbol. The main control CPU30a measures the variable time determined in the variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU30a controls the first special symbol display unit 12a to derive the special symbol determined in the special symbol start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU30a outputs a control command (hereinafter, referred to as a variable end command) capable of specifying the end of the special game (presentation game) to the sub-control board 31.
[0083] On the other hand, when the main control CPU30a executes the second special game, it controls the second special symbol display section 12b to start the variable display of a predetermined symbol. The main control CPU30a measures the variable time set in the variable pattern. When the variable time set in the variable pattern has elapsed, the main control CPU30a controls the second special symbol display section 12b to derive the special symbol determined in the special symbol start process. In addition, when the variable time set in the variable pattern has elapsed, the main control CPU30a outputs a variable end command to the sub-control board 31.
[0084] Next, the big win game processing will be explained. The jackpot game process is a process for awarding a jackpot game. When the main control CPU 30a causes a jackpot symbol to be derived in a special game, the main control CPU 30a executes the jackpot game process after the end of the jackpot special game. The main control CPU 30a specifies the type of jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start process. The main control CPU 30a awards the specified type of jackpot game.
[0085] First, the main control CPU30a outputs a control command (hereinafter, referred to as an opening command) capable of identifying the start of the opening time to the sub-control board 31. When the opening time has elapsed, the main control CPU30a performs processing for executing a round game. That is, the main control CPU30a controls the second actuator A2 using the identified opening control data for the big win game to open the big win opening 16. When the number of game balls detected by the count sensor SE3 reaches the above-mentioned upper limit number or the above-mentioned upper limit time has elapsed, the main control CPU30a controls the second actuator A2 to close the big win opening 16, thereby ending the round game. The main control CPU30a repeats such processing for executing a round game until the upper limit number of round games set for the big win game is completed. The main control CPU30a outputs a control command (hereinafter, referred to as a round command) capable of identifying the start of a round game to the sub-control board 31 every time a round game is started. When the final round of play ends, the main control CPU 30a outputs a control command capable of identifying the start of the ending time (hereinafter, referred to as an ending command) to the sub-control board 31. When the ending time has elapsed, the main control CPU 30a ends the big win game. The main control CPU 30a may be configured to output a control command capable of identifying the elapse of the ending time (hereinafter, referred to as an ending end command) to the sub-control board 31.
[0086] Next, the process of transitioning the gaming state will be described. When the jackpot game ends, the main control CPU30a sets an operation flag in the main control RAM30c to control the state to a high ball entry rate. The main control CPU30a counts the number of times the special game is executed after the jackpot game ends by updating the value of the execution counter stored in the main control RAM30c every time the special game is started after the jackpot game based on the normal symbol ends. When the special game ends in which the number of times the special game is executed after the jackpot game ends reaches the operation number, the main control CPU30a erases the operation flag stored in the main control RAM30c. That is, the main control CPU30a controls the state to a low ball entry rate when the special game of the operation number ends after the jackpot game based on the normal symbol ends. When the jackpot game starts and the operation flag is set, the main control CPU30a erases the operation flag. That is, the main control CPU30a controls the state to a low ball entry rate during the jackpot game. In addition, the main control CPU 30a controls the ball to a short fluctuation time state when controlling the ball to a high ball scoring rate state, and controls the ball to a long fluctuation time state when controlling the ball to a low ball scoring rate state.
[0087] Furthermore, the main control CPU 30a erases the operation flag in the RAM clear process of the main control RAM 30c, thereby controlling the current game state to the normal state. When the main control CPU30a transitions the game state, it generates a game state command capable of identifying the current game state and outputs the game state command to the sub-control CPU31a.
[0088] In addition to the above-mentioned processes, the main control CPU 30a also performs the processes described below. For example, the main control CPU 30a also performs processes related to normal symbols and processes related to errors. In the processes related to normal symbols, the main control CPU 30a performs processes such as inputting a detection signal from the gate sensor SE4, executing a normal lottery to determine whether or not a normal win has been achieved, and starting a normal symbol variation game.
[0089] Next, a description will be given of various processes executed by the sub-control CPU 31a of the sub-control board 31 based on the sub-control program. When a control signal is input from the main control CPU 30a, the sub-control CPU 31a executes various processes in response to the control signal.
[0090] First, the sub-control RAM clearing process executed by the sub-control CPU 31a in response to input of a RAM clearing process start command will be described. In the sub-control RAM clearing process, the sub-control CPU 31a erases (initializes) the storage contents of the sub-control RAM 31c. That is, the sub-control CPU 31a can execute erasure control to erase the storage contents of the sub-control RAM 31c when the power supply to the pachinko gaming machine 10 is started. Next, the sub-control CPU 31a controls various effects to be executable based on the information initialized by the sub-control RAM clearing process. After that, the sub-control CPU 31a ends the sub-control RAM clearing process.
[0091] Next, the secondary control return processing that the secondary control CPU 31a executes upon input of a return processing start command will be described. In the sub-control return process, the sub-control CPU 31a controls various effects to be executable based on various information stored (backed up) in the sub-control RAM 31c. After that, the sub-control CPU 31a ends the sub-control return process and waits until a predetermined command is input from the main control CPU 30a. In this embodiment, the predetermined command is, for example, a variation start command, an opening command, a round command, an ending command, a standby state command, etc.
[0092] Next, the effect symbol variation process for executing the effect game will be described. In the effect symbol variation process, when the sub-control CPU31a inputs a special symbol command, it determines a combination of effect symbols to be derived in the effect game based on the special symbol specified from the special symbol command. When the sub-control CPU31a specifies a jackpot symbol of the special symbol, it determines a symbol combination of the jackpot by the effect symbols. When the sub-control CPU31a specifies a losing symbol of the special symbol, it determines a combination of effect symbols to be derived in the effect game based on the variation pattern specified from the variation start command.
[0093] In addition, when the sub-control CPU31a inputs a fluctuation start command, it determines the effect to be executed during the execution of the special game based on the fluctuation pattern specified from the input fluctuation start command. In this embodiment, the determination ratio of the effect to be executed during the execution of the special game is made different depending on the fluctuation pattern specified from the fluctuation start command. Then, the sub-control CPU31a controls the effect display device EH, the speaker Sp, and the decorative lamp La to execute the determined effect. In the following description, the effect display device EH, the speaker Sp, and the decorative lamp La may be collectively referred to as the "effect device group." The control for executing the music effect in conjunction with the start of the fluctuation game will be described in detail later.
[0094] After that, the sub-control CPU31a ends the presentation game in response to the input of the variation end command, and controls the presentation display device EH to derive a combination of presentation symbols. The sub-control CPU31a may start measuring the variation time in response to the input of the variation start command, and may end the presentation game in response to the passage of the variation time set for the variation pattern identified from the variation start command. In other words, the end of the presentation game may be controlled without outputting the variation end command from the main control board 30.
[0095] Next, the control regarding the big win game will be explained. When the sub-control CPU31a inputs an opening command, it controls the group of performance devices to execute an opening performance among the performances during the jackpot game. When the sub-control CPU31a inputs a round command, it controls the group of performance devices to execute a round performance among the performances during the jackpot game. When the sub-control CPU31a inputs an ending command, it controls the group of performance devices to execute an ending performance among the performances during the jackpot game. The control for executing the music performance accompanying the start of the jackpot game will be described in detail later.
[0096] Next, control relating to the standby state will be described. When the sub-control CPU31a inputs a standby state command, it controls the performance device group to execute the performance during the standby state. Also, the sub-control CPU31a controls to end the music performance when a specified time has elapsed since the input of the standby state command. Specifically, when a specified time has elapsed since the input of the standby state command, the sub-control CPU31a controls the speaker Sp to stop outputting the music, and controls the performance display device EH to hide the music information and the character image.
[0097] Next, control relating to the limit mode will be described. The sub-control CPU31a sets the restriction mode by storing a predetermined value in the music restriction flag in the sub-control RAM31c. The sub-control CPU31a also cancels the restriction mode by deleting the predetermined value from the music restriction flag. In the following description, storing a predetermined value in the music restriction flag may be referred to as "setting the music restriction flag to the ON state." In the following description, deleting a predetermined value from the music restriction flag may be referred to as "setting the music restriction flag to the OFF state." The sub-control CPU31a may also delete the predetermined value from the music restriction flag by storing a value different from the predetermined value in the music restriction flag.
[0098] The control for setting the restriction mode will be described below. In this embodiment, the sub-control CPU 31a is capable of controlling the setting of the restriction mode for restricting the musical performance by executing the following control.
[0099] When the music restriction flag is in the OFF state, the sub-control CPU31a turns the music restriction flag to the ON state when the operation button BT is operated in a specific operation mode within a predetermined settable period. That is, the sub-control CPU31a can control the setting of the restriction mode when the operation button BT is operated within the settable period. In other words, the setting condition of the restriction mode in this embodiment includes an operation setting condition that is established when the operation button BT is operated. Specifically, when the music restriction flag is in the OFF state, the sub-control CPU31a turns the music restriction flag to the ON state when it is determined that the operation button BT has been operated continuously for a predetermined time (for example, 2 seconds) during the execution or standby state of the variable game. That is, in this embodiment, the settable period is during the execution or standby state of the variable game. Also, in this embodiment, the specific operation mode is an operation mode in which the operation button BT is pressed and held for a predetermined time (for example, 2 seconds). In this embodiment, the operation button BT corresponds to an operation means that can be operated to set the restriction mode.
[0100] On the other hand, even if the operation button BT is operated in a specific operation manner when the music restriction flag is in the OFF state, the sub-control CPU 31a does not set the music restriction flag to the ON state if it is not within the settable period. That is, the sub-control CPU 31a cannot set the restriction mode when the operation button BT is operated outside the settable period. In this embodiment, when the operation button BT is operated in a specific operation manner, the sub-control CPU 31a determines that the operation button BT has been operated in a specific operation manner within the settable period, on the condition that the entire period from when the operation of the operation button BT is started until a predetermined time has elapsed is within the settable period. In other words, when at least a part of the period from when the operation of the operation button BT is started until a predetermined time has elapsed is outside the settable period, the sub-control CPU 31a does not determine that the operation button BT has been operated in a specific operation manner within the settable period.
[0101] Next, a description will be given of control related to the restriction mode when the power supply to the pachinko gaming machine 10 is cut off and then resumed. In the following description, the cut off of the power supply to the pachinko gaming machine 10 will be simply referred to as "power outage," and the resumption of the power supply to the pachinko gaming machine 10 will be simply referred to as "power restoration."
[0102] When the music restriction flag was ON when the power was cut off in the pachinko gaming machine 10, the sub-control CPU 31a keeps the music restriction flag ON even after the power is restored when the sub-control return process is executed in response to the power recovery of the pachinko gaming machine 10. In other words, in this embodiment, when the pachinko gaming machine 10 was set to the limit mode when the power was cut off in the pachinko gaming machine 10, the pachinko gaming machine 10 is set to the limit mode even after the power is restored when the sub-control return process is executed. At this time, the sub-control CPU 31a stores a predetermined value in the post-recovery restriction flag in the sub-control RAM 31c. In the following description, storing a predetermined value in the post-recovery restriction flag may be referred to as "setting the post-recovery restriction flag to the ON state". In the following description, erasing a predetermined value from the post-recovery restriction flag may be referred to as "setting the post-recovery restriction flag to the OFF state". The sub-control CPU 31a may erase a predetermined value from the post-recovery restriction flag by storing a value different from the predetermined value in the post-recovery restriction flag.
[0103] On the other hand, even if the music restriction flag was ON when the power was cut off to the pachinko gaming machine 10, the sub-control CPU 31a sets the music restriction flag to OFF after power is restored when the sub-control RAM clear process is executed when the power is restored to the pachinko gaming machine 10. In other words, in this embodiment, even if the pachinko gaming machine 10 was set to the limited mode when the power was cut off, the limited mode is released when the sub-control RAM clear process is executed when the power is restored to the pachinko gaming machine 10. Furthermore, if the music restriction flag was OFF when the power was cut off to the pachinko gaming machine 10, the sub-control CPU 31a sets the music restriction flag to OFF after power is restored, regardless of whether the sub-control return process or the sub-control RAM clear process is executed when the power is restored to the pachinko gaming machine 10. In other words, in this embodiment, if the pachinko gaming machine 10 was not set to the limited mode when the power was cut off, the pachinko gaming machine 10 is not set to the limited mode after power is restored.
[0104] Next, the control for releasing the limit mode will be described. As shown in FIG. 6, when the music restriction flag is ON and the post-return restriction flag is OFF, the sub-control CPU31a turns the music restriction flag OFF when the operation button BT is operated in a specific operation mode within a predetermined settable period. In other words, the release condition for the restriction mode in this embodiment includes an operation release condition that is established when the operation button BT is operated. Specifically, when the music restriction flag is ON and the post-return restriction flag is OFF, the sub-control CPU31a turns the music restriction flag OFF when it determines that the operation button BT has been operated continuously for a predetermined time (for example, 2 seconds) during the execution or standby state of the variable game. On the other hand, when the music restriction flag is ON and the post-return restriction flag is ON, the sub-control CPU31a does not turn the music restriction flag OFF when the operation button BT is operated in a specific operation mode within a predetermined settable period. That is, in this embodiment, the operation release condition is a release condition that can be met when the post-return restriction flag is in the OFF state, and is a release condition that is not met when the post-return restriction flag is in the ON state.
[0105] Furthermore, when the music restriction flag is ON and the post-return restriction flag is OFF, the sub-control CPU31a sets the music restriction flag to OFF when a specified time has elapsed since the transition to the standby state. As a result, in this embodiment, the restriction mode is terminated when a specified time has elapsed since the control was made to the standby state. In other words, the release condition for the restriction mode in this embodiment includes a time release condition that is established when a specified time has elapsed since the transition to the standby state. In this embodiment, the specified time from the transition to the standby state until the time release condition is established is the same as the specified time from the transition to the standby state until the music performance is terminated. For this reason, in this embodiment, the music performance being performed may be terminated and the restriction mode may be terminated when a specified time has elapsed since the transition to the standby state. On the other hand, when the music restriction flag is ON and the post-return restriction flag is ON, the sub-control CPU31a does not set the music restriction flag to OFF when a specified time has elapsed since the transition to the standby state. That is, in this embodiment, the time release condition is a release condition that can be met when the post-return restriction flag is in the OFF state, and is a release condition that is not met when the post-return restriction flag is in the ON state.
[0106] Furthermore, when the music restriction flag is ON and the post-return restriction flag is ON, the sub-control CPU 31a turns the music restriction flag and the post-return restriction flag OFF when a specific time has elapsed since the sub-control return process is completed. In other words, the release condition for the restriction mode in this embodiment includes a post-return release condition that is established when a specific time has elapsed since the sub-control return process is completed. That is, in this embodiment, when the power is cut off while the pachinko gaming machine 10 is set in the restriction mode and the power is restored thereafter, the pachinko gaming machine 10 is set in the restriction mode for a specific period of time after the power is restored. In this embodiment, the specific period is the period from when the power supply to the pachinko gaming machine 10 is resumed until a specific time has elapsed since the sub-control return process is completed.
[0107] On the other hand, when the music restriction flag is ON and the post-return restriction flag is OFF, the sub-control CPU31a does not set the music restriction flag to OFF when a specific time has elapsed since the end of the sub-control return process. That is, in this embodiment, the post-return release condition is a release condition that can be met when the post-return restriction flag is ON, but is not met when the post-return restriction flag is OFF.
[0108] Furthermore, when the music restriction flag is ON and the post-return restriction flag is ON, if the operation button BT is operated in a specific operation manner within a predetermined settable period, the sub-control CPU31a sets the post-return restriction flag to the OFF state without setting the music restriction flag to the OFF state. That is, in this embodiment, even if the post-return restriction flag is ON, if the operation button BT is operated in a specific operation manner within a predetermined settable period before the specific time has elapsed since the sub-control return process ended, the restriction mode is not released when the specific time has elapsed since the sub-control return process ended.
[0109] Next, the control for executing the music performance will be described. The sub-control CPU31a determines the type of music performance to be executed during the variation game, triggered by the input of a variation start command. The sub-control CPU31a also determines the type of music performance to be executed during the big win game, triggered by the input of an opening command. Then, when the sub-control CPU31a determines the type of music performance to be executed, it controls the music performance to be executed by executing a music performance execution process. Note that, if another music performance is being executed at the time of starting the music performance execution process, the sub-control CPU31a controls the music performance being executed to end. That is, the sub-control CPU31a ends the music performance being executed, triggered by the start of another music performance. In this embodiment, the music performance execution process corresponds to a specific performance control for executing a music performance.
[0110] As shown in FIG. 7, in the music performance execution process, the sub-control CPU 31a judges whether the music performance determined to be executed is either the second music performance or the fourth music performance (step Sa1). If the music performance determined to be executed is either the second music performance or the fourth music performance (step Sa1: YES), the sub-control CPU 31a judges whether the limit mode is set (step Sa2). If the limit mode is not set (step Sa2: NO), the sub-control CPU 31a acquires normal output information corresponding to the music performance determined to be executed (step Sa3). Similarly, if the music performance determined to be executed is neither the second music performance nor the fourth music performance (step Sa1: NO), the sub-control CPU 31a acquires normal output information corresponding to the music performance determined to be executed (step Sa3). Then, the sub-control CPU 31a controls the speaker Sp to start music output control for outputting the music based on the acquired normal output information (step Sa4).
[0111] Next, the sub-control CPU31a controls the performance display device EH to display music information corresponding to the music performance determined to be executed (step Sa5). Furthermore, the sub-control CPU31a controls the performance display device EH to display a character image corresponding to the music performance determined to be executed (step Sa6). After that, the sub-control CPU31a ends the music performance execution process.
[0112] On the other hand, if the music performance determined to be executed is either the second music performance or the fourth music performance (step Sa1: YES) and the limited mode is set (step Sa2: YES), the sub-control CPU 31a acquires limited output information corresponding to the music performance determined to be executed (step Sa7). Then, the sub-control CPU 31a controls the speaker Sp to start music output control for outputting music based on the acquired limited output information (step Sa8). In the process of step Sa8, the sub-control CPU 31a performs music output control in the same manner as the process of step Sa4. That is, the sub-control CPU 31a performs the same control by referring to different output information in steps Sa4 and Sa8. Here, in this embodiment, since the limited output information is audio performance data in which silent information is stored, when the second music performance or the fourth music performance is executed while the limited mode is set, music is not output in the music performance. In other words, in this embodiment, when the second music performance or the fourth music performance is executed while the limited mode is set, the music corresponding to the music performance is executed in a muted manner.
[0113] Next, the sub-control CPU31a controls the effect display device EH to display a character image corresponding to the music effect that has been determined to be executed (step Sa6). After that, the sub-control CPU31a ends the music effect execution process.
[0114] By such control, the sub-control CPU31a executes the music performance in the normal mode when the music performance determined to be executed is either the second music performance or the fourth music performance and the restricted mode is not set, or when the music performance determined to be executed is neither the second music performance nor the fourth music performance. Also, the sub-control CPU31a executes the music performance in the restricted mode when the music performance determined to be executed is either the second music performance or the fourth music performance and the restricted mode is set.
[0115] In particular, the sub-control CPU 31a can execute the music performance in a manner defined in the output information by referring to the output information stored in the sub-control ROM 31b. Specifically, the sub-control CPU 31a can control the execution of the second music performance and the fourth music performance based on the normal output information while the limit mode is not set. In other words, in this embodiment, while the limit mode is not set, the second music performance and the fourth music performance are executed in a manner defined in the normal output information. That is, when the limit mode is not set, the music performance is executed by referring to the normal output information in the music performance execution process.
[0116] Furthermore, such music performance execution processing enables the sub-control CPU31a to control execution of the second music performance and the fourth music performance based on the limited output information while the limited mode is set. In other words, in this embodiment, while the limited mode is set, the second music performance and the fourth music performance are executed in a manner defined by the limited output information. That is, while the limited mode is set, the music performance is restricted by referring to the limited output information in the music performance execution processing.
[0117] The sub-control CPU 31a performs control so that the current music playback position can be specified by measuring the time elapsed since the start of the music playback in a process separate from the music playback execution process. The sub-control CPU 31a also performs control so that the display mode of the character image and the rental information can be changed according to the current music playback position.
[0118] In addition, when the value of the music restriction flag is updated during the execution of a music performance, the sub-control CPU31a can control to change the mode of the music performance being executed based on the updated value of the music restriction flag. Specifically, when the music restriction flag is updated from OFF to ON during the execution of the second music performance or the fourth music performance, the sub-control CPU31a controls to execute the music performance by referring to the limited output information after the music restriction flag is updated, and controls to hide the music information. In this case, the music being output is muted and the music information is hidden when the restriction mode is set. Thereby, when the sub-control CPU31a is set to the restriction mode during the execution of a music performance, the sub-control CPU31a can change the mode of the music performance from the normal mode to the restricted mode when the restriction mode is set. In other words, when a music performance that is subject to the restriction by the restriction mode is being executed at the time when the restriction mode is set, the sub-control CPU31a can restrict the music performance being executed without waiting for the end of the music performance being executed.
[0119] Furthermore, when the music restriction flag is updated from ON to OFF during the execution of the second music performance or the fourth music performance, the sub-control CPU31a controls the music performance to be executed by referring to the normal output information after the music restriction flag is updated, and controls the music information to be displayed. In this case, when the restriction mode is released, the output of the music corresponding to the music performance being executed is started, and the music information corresponding to the music performance being executed is displayed. In this way, when the restriction mode is released during the execution of the music performance, the sub-control CPU31a can change the mode of the music performance from the restricted mode to the normal mode when the restriction mode is released. In other words, when a music performance that is subject to the restriction by the restriction mode is being executed at the time when the restriction mode is released, the sub-control CPU31a can release the restriction on the music performance being executed without waiting for the end of the music performance being executed. At this time, the sub-control CPU31a specifies the playback position of the current music based on the time that has elapsed since the music performance was started, and controls the output of the music to be started from the specified playback position, and controls the display of the lyrics information in a display mode corresponding to the specified playback position. As a result, when the limit mode is released after a predetermined time has elapsed since the start of music presentation while the limit mode is set, music is output from the same playback position as when a predetermined time has elapsed since the start of music presentation while the limit mode is not set.
[0120] A specific example of the flow of the performance when the music performance is executed will be described below together with the control by the sub-control CPU 31a. 8, when the sub-control CPU31a inputs a fluctuation start command while the limit mode is not set, the sub-control CPU31a controls to execute the first music performance (time t0). In this case, the sub-control CPU31a controls to output the first music from the speaker Sp in the first music performance, and to display music information and a character image on the performance display device EH.
[0121] Also in this example, it is assumed that the operation button BT is operated in a specific operation manner during execution of the special game from time t1 to t2. As described above, the execution of the special game is a settable period. Therefore, in this case, since the operation button BT is operated in a specific operation manner within the settable period, the sub-control CPU31a sets the music restriction flag to an ON state (time t2). That is, the sub-control CPU31a sets the restriction mode in response to the establishment of the operation setting condition. Note that, since the first music presentation is being executed at this time, the sub-control CPU31a does not change the manner of the music presentation before and after the restriction mode is set. Specifically, even after the restriction mode is set, the output of the first music continues based on the normal output information, and the display of the music information continues.
[0122] Next, in this example, the sub-control CPU31a controls to start the second music presentation in response to the input of a variable start command with the start of a new special game (time t3). In this case, since the restricted mode is set, the sub-control CPU31a controls to start the second music presentation in the restricted mode. That is, in the second music presentation, the sub-control CPU31a does not output the second music from the speaker Sp, and controls to display a character image on the presentation display device EH, but does not display music information.
[0123] After that, the sub-control CPU31a continues to execute the second music performance even after the standby state is entered (time t4), while controlling the music performance to end when a specified time has elapsed since the standby state command was entered (time t5). At this time, the sub-control CPU31a also turns the music restriction flag to the OFF state when a specified time has elapsed since the standby state command was entered. In other words, the sub-control CPU31a releases the restriction mode when the time release condition is met.
[0124] Next, in this example, the sub-control CPU31a controls to execute the second music performance in response to the input of a variable start command with the start of a new special game (time t6). In this case, since the limit mode is not set, the sub-control CPU31a controls to execute the second music performance in the normal mode. That is, in the second music performance, the sub-control CPU31a controls to output the second music from the speaker Sp and to display music information and a character image on the performance display device EH.
[0125] Also, in this example, it is assumed that the operation button BT is operated in a specific operation manner during execution of the special game from time t7 to t8. In this case, since the operation button BT is operated in a specific operation manner within the settable period, the sub-control CPU31a sets the music restriction flag to the ON state (time t8). That is, the sub-control CPU31a sets the restriction mode in response to the establishment of the operation setting condition. Then, since the second music performance is being executed at this time, the sub-control CPU31a changes the music performance mode from the normal mode to the restricted mode in response to the setting of the restricted mode. Specifically, after setting the restriction mode, the sub-control CPU31a controls the speaker Sp to mute the second music being output by executing the music performance with reference to the restricted output information, and controls the performance display device EH to hide the music information.
[0126] After that, in this example, the sub-control CPU31a controls the fourth music performance to be executed in response to the input of an opening command accompanying the start of a big win game (time t9). In this case, since the restricted mode is set, the sub-control CPU31a controls the fourth music performance to be executed in the restricted mode. That is, in the fourth music performance, the sub-control CPU31a controls the speaker Sp not to output the fourth music, and controls the performance display device EH to display a character image, but does not display music information.
[0127] By such control, the sub-control CPU 31a can control to limit the musical performance. In particular, when the limit mode is set during the execution of a musical performance, the sub-control CPU 31a can control to limit the musical performance being executed in accordance with the setting of the limit mode.
[0128] In addition, when the limit mode is set, the sub-control CPU 31a can control to limit the music presentation even during a big win game that is outside the setting possible period. That is, in this embodiment, when the limit mode is set, the music presentation is limited even outside the setting possible period.
[0129] In the example shown in Fig. 9, when the sub-control CPU31a inputs a fluctuation start command while the limit mode is set, the sub-control CPU31a controls to execute the second music performance (time t10). In this case, since the limit mode is set, the sub-control CPU31a controls to execute the second music performance in the limited mode. That is, in the second music performance, the sub-control CPU31a does not output the second music from the speaker Sp, and controls to display a character image on the performance display device EH, but does not display music information.
[0130] In this example, it is assumed that the pachinko gaming machine 10 is cut off during the execution of the special game (time t11). In this case, when the power is restored to the pachinko gaming machine 10, the main control CPU 30a performs a power-on process (time t12). In this example, it is assumed that the RAM clear switch SW is not operated and no backup abnormality occurs at the time of power restoration to the pachinko gaming machine 10. In this case, the main control CPU 30a executes a main control return process. In addition, the sub-control CPU 31a executes a sub-control return process in response to input of a return process start command output from the main control CPU 30a with the start of the main control return process. In the sub-control return process, when the sub-control CPU 31a controls various effects to a state in which they can be executed based on various information stored and held in the sub-control RAM 31c, it ends the sub-control return process and waits until a predetermined command is input from the main control CPU 30a. That is, the sub-control CPU31a does not execute the music presentation from when the power is restored to the pachinko gaming machine 10 until a predetermined command output by the main control CPU30a is input.
[0131] Furthermore, in this case, since the music restriction flag was ON when the pachinko gaming machine 10 was powered off, the sub-control CPU 31a sets the music restriction flag to ON and the post-recovery restriction flag to ON in the sub-control recovery process.
[0132] Next, in this example, the sub-control CPU31a controls to start the second music performance in response to the input of a variable start command with the start of a new special game (time t13). In this case, since the restricted mode is set, the sub-control CPU31a controls to execute the second music performance in the restricted mode. That is, in the second music performance, the sub-control CPU31a controls not to output the second music from the speaker Sp, and controls to display a character image on the performance display device EH, but does not display music information.
[0133] Thereafter, the sub-control CPU31a turns the music restriction flag and the post-return restriction flag to the OFF state when a specific time has elapsed since the end of the sub-control return process (time t14). That is, the sub-control CPU31a releases the restriction mode when the post-return release condition is met.
[0134] Since the second music performance is being executed at this time, the sub-control CPU31a changes the music performance mode from the limited mode to the normal mode when the limit mode is released. Specifically, after the limit mode is released, the sub-control CPU31a controls the speaker Sp to output the second music by executing the music performance with reference to the normal output information, and controls the performance display device EH to display the music information. At this time, the sub-control CPU31a identifies the current playback position of the second music based on the time elapsed since the second music performance started, starts outputting the second music from the identified playback position, and controls to display the lyric information in a display mode corresponding to the identified playback position.
[0135] By such control, when the power supply to the pachinko gaming machine 10 is cut off while the limited mode is set and the power supply to the pachinko gaming machine 10 is subsequently restored, the sub-control CPU 31a sets the limited mode even after the power supply is restored, but releases the limited mode when a specific time has elapsed since the end of the sub-control return process. That is, in this embodiment, when the power supply to the pachinko gaming machine 10 is cut off while the limited mode is set and the power supply to the pachinko gaming machine 10 is subsequently resumed, the music presentation is restricted for a specific period of time after the power supply to the pachinko gaming machine 10 is resumed, but the music presentation is not restricted after the specific period has elapsed.
[0136] In the example shown in Figure 10, similar to the example shown in Figure 9, the pachinko gaming machine 10 is powered off while the restriction mode is set, and then power is restored to the pachinko gaming machine 10 and the main control recovery process and the secondary control recovery process are executed (times t20 to t23).
[0137] In this example, it is assumed that the operation button BT is operated in a specific operation manner from time t24 to time t25 before the specific time has elapsed since the secondary control return process was completed. In this case, the secondary control CPU31a sets the post-return restriction flag to the OFF state (time t25) without setting the music restriction flag to the OFF state. In this case, since the post-return restriction flag is in the OFF state, the secondary control CPU31a does not set the music restriction flag to the OFF state when the specific time has elapsed since the secondary control return process was completed (time t26). In other words, the secondary control CPU31a sets the restriction mode even after the specific time has elapsed since the secondary control return process was completed.
[0138] With this control, even if the power supply to the pachinko gaming machine 10 is cut off while the limit mode is set and the power supply to the pachinko gaming machine 10 is subsequently restored, if the operation button BT is operated in a specific operation manner before a specific time has elapsed since the end of the sub-control return process, the sub-control CPU 31a sets the limit mode even after the specific time has elapsed. That is, in this embodiment, even if the power supply to the pachinko gaming machine 10 is cut off while the limit mode is set and the power supply to the pachinko gaming machine 10 is subsequently resumed, if the operation button BT is operated in a specific operation manner before a specific period has elapsed since the power supply was resumed, the music presentation is restricted even after the specific period has elapsed.
[0139] The effects of this embodiment will be described. (1-1) When the restricted mode is set, some music effects are restricted, so the time and effort required to edit the video footage can be reduced. This reduces the player's desire to shoot videos, and therefore reduces the player's desire to play the game.
[0140] (1-2) In particular, when the restriction mode is set, the output of some songs and the display of information about some songs are restricted, which makes it possible to effectively reduce the need to edit shot videos and suppress a decline in motivation to shoot videos.
[0141] (1-3) The operation button BT can be operated in a specific operation manner within the settable period to set the device in the restricted mode, but the operation button BT cannot be operated in a specific operation manner outside the settable period to set the device in the restricted mode. This makes it possible to prevent the device from being unintentionally set in the restricted mode due to the operation button BT being operated by mistake outside the settable period.
[0142] (1-4) When the restricted mode is set, some music performances are restricted even outside the setting possible period, so that the time and effort required to process the shot video can be more appropriately reduced. (1-5) Even if the pachinko gaming machine 10 is cut off while the restricted mode is set, the pachinko gaming machine 10 is set to the restricted mode for a specific period after the power is restored. This makes it possible to prevent the user from having to go through the trouble of editing videos taken during this period, even if the pachinko gaming machine 10 is unintentionally cut off while the restricted mode is set.
[0143] (1-6) When the power to the pachinko game machine 10 is interrupted and then restored, it is conceivable that the player may be replaced during the power outage. Since the restriction mode may be released after a specific period of time has elapsed since the power was restored, it is possible to prevent the player from playing the game with some of the music effects still restricted, even if the player is replaced during the power outage.
[0144] (1-7) Even if the pachinko game machine 10 is powered off and then restored, if the operation button BT is operated in a specific manner between the time of powering off and the time of the specific period, the restriction mode is not released when the specific period has elapsed since the power was restored. This makes it possible to prevent players who wish to continue being set in the restriction mode even after the specific period has elapsed since the power was restored from feeling annoyed.
[0145] (1-8) It is possible that the player may change during the standby state. Since the restriction mode is released when a specified time has elapsed since the standby state was entered, it is possible to prevent the player from playing the game with some of the music effects still restricted when the player changes during the standby state.
[0146] (1-9) In the music performance execution process, the sub-control CPU31a can make some music performance aspects different by executing the same music output control with reference to different output information when the limit mode is set and when it is not set. This can reduce the control burden on the sub-control CPU31a when making some music performance aspects different, compared to when different controls are executed when the limit mode is set and when it is not set.
[0147] (1-10) In particular, when some musical performances are executed while the restricted mode is set, musical performance output control is executed to output musical performances by referring to restricted output information, which is silent audio performance data having the same time scale as the musical performance corresponding to the musical performance to be executed. By executing the same musical performance control by referring to different output information when the restricted mode is set and when it is not set, it is possible to control some musical performances so that musical performances are not output while the restricted mode is set and are output while the restricted mode is not set.
[0148] (1-11) Among the music effects, the first and third music effects are not restricted even when the restricted mode is set, so that the player's interest can be increased by executing the first and third music effects regardless of whether the restricted mode is set or not.
[0149] (1-12) When the limit mode is set during the execution of a musical performance, the mode of the musical performance being executed can be changed from the normal mode to the limited mode in response to the setting of the limit mode, without waiting for the end of the currently executed musical performance and the start of the next musical performance. This makes it possible to quickly limit the musical performance, for example, compared to a gaming machine that controls the musical performance to be executed in the normal mode until the currently executed musical performance ends and then to be executed in the limited mode from the musical performance that starts after the limit mode is set.
[0150] (1-13) When the restriction mode is released during the execution of a musical performance, the mode of the musical performance being executed is changed from the restricted mode to the normal mode upon release of the restriction mode without waiting for the musical performance being executed to end and the next musical performance to start. This allows the restriction on the musical performance to be released more quickly, for example, even if the restriction mode is released during the execution of a musical performance, compared to a gaming machine that controls the musical performance to be executed in the restricted mode until the musical performance being executed ends and then to be executed in the normal mode from the musical performance that starts after the restriction mode is set.
[0151] (1-14) In particular, when the limit mode is released during the execution of a musical performance, the current playback position is identified based on the time elapsed since the start of the musical performance, and the output of the musical piece is started from the identified playback position, and the lyric information is displayed in a display mode corresponding to the identified playback position. This allows the musical performance to be executed without any awkwardness, even if the limit mode is released during the execution of the musical performance.
[0152] Second embodiment Next, a pachinko game machine according to a second embodiment will be described. In the following description, the same configurations and the same controls as those in the already described embodiment will be denoted by the same reference numerals, and the duplicated description will be omitted or simplified.
[0153] In the second embodiment, when the pachinko gaming machine 10 is powered off and then restored to the pachinko gaming machine 10, the sub-control CPU 31a sets the music restriction flag to the ON state after power is restored, regardless of whether the music restriction flag was ON when the power was cut off and whether the sub-control return process or the sub-control RAM clear process was performed when the power was restored. That is, when the music restriction flag was ON when the pachinko gaming machine 10 was powered off, the sub-control CPU 31a sets the music restriction flag to the ON state after power is restored, even when the sub-control RAM clear process is performed when the pachinko gaming machine 10 is restored to power. Also, when the music restriction flag was OFF when the pachinko gaming machine 10 was powered off, the sub-control CPU 31a sets the music restriction flag to the ON state after power is restored, regardless of whether the sub-control return process was performed when power was restored or the sub-control RAM clear process was performed when power was restored. That is, in the second embodiment, when the power to the pachinko gaming machine 10 is cut off and then restored, the pachinko gaming machine 10 is set to the restricted mode after the power is restored.
[0154] Hereinafter, a specific example of the flow of the performance when the music performance is executed in the second embodiment will be described together with the control by the sub-control CPU 31a. In the example shown in Fig. 11, when the sub-control CPU31a inputs a fluctuation start command while the limit mode is not set, the sub-control CPU31a controls to execute the second music performance (time t30). In this case, since the limit mode is not set, the sub-control CPU31a controls to execute the second music performance in the normal mode. That is, in the second music performance, the sub-control CPU31a controls to output the second music from the speaker Sp and to display music information and a character image on the performance display device EH.
[0155] In this example, it is assumed that the pachinko gaming machine 10 is cut off during the execution of the special game (time t31). In this case, when the power is restored to the pachinko gaming machine 10, the main control CPU 30a performs a power-on process (time t32). In this example, it is assumed that the RAM clear switch SW is not operated and no backup abnormality occurs at the time of power restoration to the pachinko gaming machine 10. In this case, the main control CPU 30a executes a main control return process. In addition, the sub-control CPU 31a executes a sub-control return process in response to input of a return process start command output from the main control CPU 30a with the start of the main control return process. In the sub-control return process, when the sub-control CPU 31a controls various effects to a state in which they can be executed based on various information stored and held in the sub-control RAM 31c, it ends the sub-control return process and waits until a predetermined command is input from the main control CPU 30a. That is, the sub-control CPU31a does not execute the music presentation from when the power is restored to the pachinko gaming machine 10 until the predetermined command output by the main control CPU30a is input. Furthermore, at this time, the sub-control CPU31a sets the music restriction flag to the ON state and sets the post-recovery restriction flag to the ON state in the sub-control recovery process.
[0156] Thereafter, in this example, similar to the example shown in Fig. 9 of the first embodiment, the second music presentation is started in response to the input of a variation start command accompanying the start of a new special game (time t33). In addition, the sub-control CPU31a turns the music restriction flag and the post-return restriction flag to the OFF state in response to the passage of a specific time since the end of the sub-control return process (time t34). In other words, the sub-control CPU31a releases the restriction mode in response to the establishment of the post-return release condition.
[0157] By such control, even if the power supply to the pachinko gaming machine 10 is cut off while the limit mode is not set, when the power supply to the pachinko gaming machine 10 is subsequently restored, the sub-control CPU 31a sets the limit mode after the power supply is restored, but releases the limit mode when a specific time has elapsed since the end of the sub-control return process. That is, in this embodiment, even if the power supply to the pachinko gaming machine 10 is cut off while the limit mode is not set, when the power supply to the pachinko gaming machine 10 is subsequently resumed, the music presentation is restricted for a specific period after the power supply to the pachinko gaming machine 10 is resumed, but the music presentation is not restricted after the specific period has elapsed.
[0158] The effects of this embodiment will be described. (2-1) Even if the power to the pachinko gaming machine 10 is cut off before the restricted mode is set, the restricted mode is set for a specific period after the power is restored, so that the time and effort required to edit videos taken during this period can be reduced. This further reduces the decline in motivation to take videos.
[0159] The above-described embodiment can be modified as follows: The above-described embodiment and the following modified examples can be combined with each other to the extent that no technical contradiction occurs.
[0160] In the second embodiment, if the pachinko gaming machine 10 is cut off while the restriction mode is not set and then power is restored, the sub-control CPU 31a may set the music restriction flag to the ON state when the sub-control return process is executed at the time of power restoration and when the sub-control RAM clear process is executed differently. For example, if the pachinko gaming machine 10 is cut off while the restriction mode is not set and then power is restored, the sub-control CPU 31a may set the music dignity flag to the OFF state when the sub-control return process is executed at the time of power restoration, but may set the music restriction flag to the ON state when the sub-control RAM clear process is executed.
[0161] In each embodiment, the settable period may be changed as appropriate. For example, the period during a special game may not be included in the settable period, or the period during a big win game may be included in the settable period. In addition, the period during which the limit mode can be set by operating the operation button BT when the limit mode is not set and the period during which the limit mode can be released by operating the operation button BT when the limit mode is set may be different.
[0162] In each embodiment, the period during which music presentation is restricted when the limit mode is set and the period during which the limit mode can be set may be the same period. In other words, during the period during which music presentation can be restricted by setting the limit mode, the setting mode may be set by operating the operation button BT.
[0163] In each embodiment, the operation mode of the operation button BT for setting the restriction mode may be changed as appropriate. Similarly, in each embodiment, the operation mode of the operation button BT for canceling the restriction mode may be changed as appropriate. Also, in each embodiment, the operation mode of the operation button BT for setting the restriction mode and the operation mode of the operation button BT for canceling the restriction mode may be different.
[0164] In each embodiment, the setting condition for setting the limit mode may be changed as appropriate. For example, the sub-control CPU 31a may set the pachinko gaming machine 10 to the limit mode on the condition that the power is cut off and then restored, while controlling so as not to set the limit mode when the operation button BT is operated. That is, the limit mode may be set for a specific period after the power is restored to the pachinko gaming machine 10, while not being set after the specific period has elapsed after the power is restored to the pachinko gaming machine 10. In particular, the sub-control CPU 31a may set the pachinko gaming machine 10 to the limit mode on the condition that the sub-control RAM clear process is executed when the power is restored when the power is cut off and then restored to the pachinko gaming machine 10.
[0165] In each embodiment, when the pachinko game machine 10 is cut off and then restored to power, the sub-control CPU 31a may not set the restricted mode regardless of whether the sub-control recovery process or the sub-control RAM clear process is executed.
[0166] In each embodiment, the conditions for releasing the restriction mode may be changed as appropriate. In each embodiment, the specified time from when the standby state is controlled to when the time release condition is satisfied may be changed as appropriate. Also, the specified time from when the standby state is controlled to when the time release condition is satisfied may not be the same as the time from when the standby state is controlled to when the output of music in the music performance is stopped. Also, the time release condition may be satisfied when the standby state is controlled. In other words, the restriction mode may not be set during the standby state.
[0167] In each embodiment, the release condition for releasing the limit mode may not include a time release condition. In this case, the sub-control CPU31a may not release the limit mode when a specified time has elapsed since the device was controlled to the standby state. In other words, the device may be set to continue in the limit mode regardless of the time that has elapsed since the device was controlled to the standby state until the standby state ends.
[0168] In each embodiment, the release condition for releasing the restriction mode does not have to include the operation release condition. That is, the sub-control CPU 31a may perform control so as not to release the restriction mode when the operation button BT is operated.
[0169] In each embodiment, the release condition for releasing the restriction mode does not have to include the release condition after recovery. In other words, if the restriction mode is set when the power of the pachinko gaming machine 10 is restored, the sub-control CPU 31a may control so as not to release the restriction mode unless the operation release condition or the time release condition is satisfied.
[0170] In each embodiment, the specific period from when the power is restored to the pachinko gaming machine 10 until the post-recovery release condition is satisfied may be changed as appropriate. In this case, the specific period does not have to be the period from when the secondary control recovery process ends until a certain amount of time has elapsed. For example, the specific period may be the period from when the secondary control recovery process ends until a predetermined number of special games are completed. In addition, the post-recovery release condition may be satisfied when the secondary control recovery process ends.
[0171] In each embodiment, the sub-control CPU31a may not set the post-recovery restriction flag to the OFF state when the operation button BT is operated while the post-recovery restriction flag is in the ON state. In other words, if the sub-control CPU31a sets the restriction mode when the power of the pachinko gaming machine 10 is restored, the sub-control CPU31a may control the pachinko gaming machine 10 to release the restriction mode when the specific period has elapsed since the power of the pachinko gaming machine 10 is restored, even if the operation button BT is operated during the period from the power of the pachinko gaming machine 10 to the specific period having elapsed.
[0172] In each embodiment, the content of the limited output information may be changed as appropriate. For example, the limited output information may be silent audio performance data having a different time scale from the music in the corresponding music performance.
[0173] In each embodiment, the specific control when restricting the musical performance may be changed as appropriate. For example, even if the sub-control CPU31a has decided to execute a musical performance that is subject to the restriction by the restriction mode, the sub-control CPU31a may not execute the decided musical performance when the restriction mode is set. Also, when the restriction mode is set, the sub-control CPU31a may not decide to execute a musical performance that is subject to the restriction by the restriction mode. In these cases, the sub-control CPU31a may control to execute a musical performance that is not subject to the restriction mode instead of a musical performance that is subject to the restriction mode, or may control to not execute the musical performance itself. In this case, the sub-control ROM31b may not store the restriction output information to be referred to when executing a musical performance while the restriction mode is set.
[0174] In each embodiment, the specific content of the musical performance when the musical performance is executed in the restricted mode may be changed as appropriate. For example, the restricted mode of the musical performance may be a mode in which the musical piece is not outputted while the musical piece information is displayed. According to this, when a state of playing the gaming machine is filmed as a video and the video is to be made public, it is not necessary to process the sound, so that it is possible to suppress a decrease in the motivation to film a video. Also, for example, the restricted mode of the musical performance may be a mode in which the musical piece is outputted while the musical piece information is not displayed. According to this, when a state of playing the gaming machine is filmed as a video and the video is to be made public, it is not necessary to process the video, so that it is possible to suppress a decrease in the motivation to film a video. Also, the restricted mode of the musical performance may be a mode in which a part of the musical piece information is not displayed. For example, the restricted mode of the musical performance may be a mode in which the song title information of the musical piece information is displayed while the lyric information is not displayed. In this way, during the setting of the restricted mode, at least one of the output of the musical piece and the display of the musical piece information may be restricted for the predetermined musical performance.
[0175] In each embodiment, the restriction mode of the music performance may be a mode in which music is output or music information is displayed in a different mode from the normal mode. For example, the restriction mode of the music performance may be a mode in which the music is output at a lower volume than the normal mode, or a mode in which a part of the music is not output. Here, a part of the music may be a part of the entire playback time of the music, or a part when the music is divided into multiple elements (for example, a part sung by a person or the like and a part played by an instrument, etc.). In addition, the restriction mode of the music performance may be a mode in which music information is displayed in a display area different from the normal mode, or a mode in which music information is displayed in a size different from the normal mode.
[0176] In each embodiment, the limit mode may be configured to limit the music presentation by selecting an arbitrary music piece, in a manner that limits the output of music pieces other than the selected music piece. In this case, the sub-control CPU 31a may be capable of controlling the output of another music piece in place of the selected music piece when a specific condition is met. At this time, the specific condition may be, for example, the occurrence of a jackpot game, or the start of the next special game after a jackpot game. In addition, at this time, the other music piece output in place of the selected music piece may be determined from the music pieces that can be output while the limit mode is set. For example, when music piece A is selected from music pieces A to C that can be output while the limit mode is set, the sub-control CPU 31a may be capable of controlling the output of music piece B or music piece C in place of music piece A when a jackpot game is played.
[0177] In each embodiment, the type of music effects that are subject to the restriction by the restriction mode may be changed as appropriate. For example, all music effects that can be executed during a jackpot game may be subject to the restriction by the restriction mode.
[0178] In each embodiment, the music effect that is the subject of the restriction in the restriction mode may be an effect that suggests or notifies predetermined information. For example, the music effect may be an expectation suggestion effect that suggests the expectation that a jackpot symbol will be displayed in a special game.
[0179] In each embodiment, even when the limit mode is not set, music effects may be limited. In this case, the objects and contents of the limit may be the same as or different from those when the limit mode is set. For example, the sub-control CPU 31a may limit some or all of the music effects for a predetermined period after the power supply to the pachinko gaming machine 10 is started, even when the limit mode is not set.
[0180] In each embodiment, when a predetermined error is detected, some or all of the music effects may be restricted even if the limit mode is not set. In this case, the sub-control CPU 31a may vary the object of restriction and the content of the restriction depending on the type of error detected. Also, the errors detectable in the pachinko gaming machine 10 may include an error that does not restrict the music effects. In this case, when an error that does not restrict the music effects is detected, if the limit mode is set, the music effects are restricted by the limit mode, while if the limit mode is not set, the music effects are not restricted.
[0181] In each embodiment, the manner in which the music performance is executed may be changed as appropriate. For example, the music performance may be such that the character image is not displayed, or the music information is not displayed. In other words, the music performance may be such that at least the music is output.
[0182] In each embodiment, the type of music information displayed in the music performance may be changed as appropriate. For example, the music information may not display either or both of the lyrics information and the song title information. Also, for example, the name of the artist who sings the music, the name of the lyricist, the name of the composer, etc. may be displayed as the music information.
[0183] In each embodiment, the period during which music is output in the music performance, the period during which music information is displayed, and the period during which a character image is displayed may be different from each other. For example, the song title information among the music information may be hidden when a predetermined time has elapsed since the start of the music performance. Also, the lyric information among the music information may be displayed after a predetermined time has elapsed since the start of the music performance. In this case, the time from the start of the music performance until the song title information is hidden and the time from the start of the music performance until the lyric information is displayed may be the same or different.
[0184] In each embodiment, the music effect may be an effect that is executed across multiple special games. Also, the music effect may be an effect that is executed across a special game and a big win game.
[0185] The present invention may be embodied in a pachinko gaming machine 10 that is capable of adjusting the volume. In this case, the sub-control CPU 31a may be capable of adjusting the volume even when the limit mode is set. The adjustment period during which the volume can be adjusted and the settable period during which the limit mode can be set may be the same period or different periods. The operation means operated when adjusting the volume and the operation means operated when setting the limit mode may be the same operation means or different operation means. The present invention may be embodied in a pachinko gaming machine 10 that is capable of adjusting the sound quality. In this case, the sub-control CPU 31a may be capable of adjusting the sound quality even when the limit mode is set. The adjustment period during which the volume can be adjusted, the adjustment period during which the sound quality can be adjusted, and the settable period during which the limit mode can be set may be the same period or different periods. The operation means operated when adjusting the volume, the operation means operated when adjusting the sound quality, and the operation means operated when setting the limit mode may be the same operation means or different operation means.
[0186] The present invention may be embodied in a pachinko game machine 10 that is capable of adjusting the amount of light. In this case, the sub-control CPU 31a may be capable of adjusting the amount of light even when the limit mode is set. Furthermore, the adjustment period during which the amount of light can be adjusted and the setting period during which the limit mode can be set may be the same period or different periods. Furthermore, the operation means operated when adjusting the amount of light and the operation means operated when setting the limit mode may be the same operation means or different operation means.
[0187] The present invention may be embodied in a pachinko gaming machine 10 that allows customization of effects. The customization of effects may be achieved by adjusting the frequency of execution of various effects, or by adjusting the expectation of a big win when various effects are executed. In this case, the customization period during which the effects can be customized and the setting period during which the limit mode can be set may be the same period or different periods. In addition, the operation means operated when customizing the effects and the operation means operated when setting the limit mode may be the same period or different operation means.
[0188] The present invention may be embodied in a pachinko gaming machine 10 having two or more types of probability states as probability states that determine the probability of winning the jackpot lottery. In other words, the present invention may be embodied in a pachinko gaming machine 10 having a probability fluctuation function.
[0189] The present invention may be embodied in a pachinko gaming machine 10 having three or more types of winning rate states as the base state of the pachinko gaming machine 10. Also, the present invention may be embodied in a pachinko gaming machine 10 having one type of winning rate state as the winning rate state of the pachinko gaming machine 10. In other words, the present invention may be embodied in a pachinko gaming machine 10 that does not have a winning assist function.
[0190] The present invention may be embodied in a pachinko game machine 10 having a function of stopping the game when the difference between the number of game balls used in the game and the number of game balls acquired as prize balls reaches a predetermined number. In this case, when the difference between the number of game balls used in the game and the number of game balls acquired as prize balls reaches a predetermined number, a predetermined notification including the output of a predetermined sound may be made. At this time, the predetermined sound may be output in the same manner regardless of whether the limit mode is set or not.
[0191] The sub-control board 31 may be a sub-integrated control board, and a display control board that specializes in controlling the performance display device EH, an audio control board that specializes in controlling the speaker Sp, and a lamp control board that specializes in controlling the decorative lamp La may be provided separately from the sub-control board 31. Also, some or all of the display control board, audio control board, and lamp control board may be the same board. Also, the sub-control CPU 31a may be composed of multiple CPUs mounted on a single board.
[0192] The pachinko gaming machine 10 may be equipped with a single control board that integrates the functions of the main control board 30 and the sub-control board 31. The functions of the main control board 30 may be divided and realized on multiple boards. The main control CPU 30a may be composed of multiple CPUs mounted on a single board.
[0193] The first special game and the second special game may be played according to the order in which the game balls enter the starting holes 13, 14, or may be played simultaneously in parallel. The second special game may be omitted.
[0194] The maximum value of the special reserved number may be changed as appropriate. The maximum value of the first special reserved number and the maximum value of the second special reserved number may be different values. The main control CPU 30a may control so as not to reserve the execution of either or both of the first special game and the second special game.
[0195] The present invention may be embodied in a pachinko gaming machine 10 that does not execute a performance game. In this case, it is preferable to display a special symbol on the performance display device EH. The technical ideas that can be understood from this embodiment and its modifications will be described.
[0196] (Supplementary Note 1) A gaming machine comprising: an effect execution means for executing an effect; and an effect control means for controlling the effect execution means, wherein the effect execution means includes an audio output means for outputting sound; and an information display means for displaying information, wherein the effects executed by the effect execution means include a specific effect that at least includes output of a specific piece of music by the audio output means, and wherein the effect control means is capable of control to set a restriction mode that restricts at least one of the output of the specific piece of music in the specific effect and the display of specific information related to the specific piece of music by the information display means, and wherein if the power supply to the gaming machine is cut off while the restriction mode is set, when the power supply to the gaming machine is subsequently resumed, at least one of the output of the specific piece of music and the display of the specific information is restricted for a specific period after the power supply to the gaming machine is resumed, while after the specific period has elapsed, the output of the specific piece of music and the display of the specific information are not restricted.
[0197] (Appendix 2) A gaming machine as described in Appendix 1, comprising an operation means capable of being operated to set the restriction mode, wherein the presentation control means is capable of control to set the restriction mode when the operation means is operated within a settable period, but is unable to set the restriction mode when the operation means is operated outside the settable period.
[0198] (Appendix 3) A gaming machine as described in Appendix 2, in which the specific performance is restricted while the restricted mode is set, even outside the period during which the performance can be set. (Appendix 4) A gaming machine as described in any one of Appendices 1 to 3, in which even if the power supply to the gaming machine is cut off while the restriction mode is not set, when the power supply to the gaming machine is subsequently resumed, the specific presentation is restricted for the specific period from when the power supply to the gaming machine is resumed, but the specific presentation is not restricted after the specific period has elapsed.
[0199] (Appendix 5) A gaming machine comprising: an effect execution means for executing an effect; and an effect control means for controlling the effect execution means, wherein the effect execution means includes an audio output means for outputting sound, and the effects executed by the effect execution means include a specific effect that at least includes output of a specific piece of music by the audio output means, and the effect control means is capable of controlling to set a restriction mode for restricting the output of the specific piece of music in the specific effect, and wherein if the power supply to the gaming machine is cut off while the restriction mode is set, when the power supply to the gaming machine is subsequently resumed, the output of the specific piece of music is restricted for a specific period after the power supply to the gaming machine is resumed, but the output of the specific piece of music is not restricted after the specific period has elapsed. [Explanation of symbols]
[0200] A1...First actuator A2...Second actuator BT...Operation button (operation means) CG...Character image EH...Performance display device (performance execution means, information display means) GH...Image display section HD...Launch handle La...Decorative lamp (performance execution means) LJ...Lyrics information MJ...Music information SE1...First start sensor SE2...Second start sensor SE3...Count sensor SE4...Gate sensor Sp...Speaker (performance execution means, audio output means) SW...RAM clear switch TJ...Music title information YB...Game board YBa...Game area 10...Pachinko game machine 11...Frame 11a...Installation frame 11b...Mounting frame 11c...Locking device 12...Information display device 12a...First special symbol display section 12b...Second special symbol display section 12c...First special hold display section 12d...Second special hold display section 12e...Normal symbol display section 12f...Normal hold display section 13...First start port 14...Second start port 15...Normal variable member 16...Big prize port 17...Special variable member 25...Gate 30...Main control board 30a...Main control CPU 30b...Main control ROM 30c...Main control RAM 31...Sub-control board 31a...Sub-control CPU (performance control means) 31b...Sub-control ROM 31c...Sub-control RAM (storage means)
Claims
[Claim 1] A performance execution means for executing a performance; A performance control means for controlling the performance execution means; A storage means for storing information related to the performance; and an operation means capable of performing a predetermined operation, the performance execution means includes a sound output means for outputting sound and an information display means for displaying information; The effects executed by the effect execution means include a specific effect including at least output of a specific piece of music by the audio output means, The storage means stores first information and second information as information defining the mode of the specific performance, The performance control means is capable of controlling to set a restriction mode that restricts the specific performance based on the first information, When the limited mode is not set, the specific performance is executed in the manner defined in the first information, thereby outputting the specific music piece and displaying specific information related to the specific music piece by the information display means; During the setting of the restricted mode, the specific performance is executed in a manner defined in the second information, thereby restricting at least one of output of the specific music piece based on the first information and display of the specific information; when power supply to the gaming machine is interrupted while the restricted mode is set, when power supply to the gaming machine is subsequently resumed, neither output of the specific music piece nor display of the specific information is executed for a first period from when power supply to the gaming machine is resumed; when the operation means is operated in a specific operation manner within a second period after the first period has elapsed, the specific performance is executed in a manner defined in the second information during the period after the second period has elapsed, so that at least one of output of the specific music piece based on the first information and display of the specific information is not executed; A gaming machine characterized in that if the operation means is not operated in the specific operation manner within the second period after the first period has elapsed, the specific performance is executed in the manner defined in the first information during the period after the second period has elapsed, thereby outputting the specific music piece and displaying the specific information.
Citation Information
Patent Citations
Game machine
JP2018057736A
Game machine
JP2019201744A