Game center management system and game information display device

The gaming system and display device manage and display consecutive winning states and reserved jackpots, addressing the challenge of complex gameplay information management, enhancing player engagement and business strategies.

JP7620464B2Active Publication Date: 2025-01-23DAIKOKU DENKI KK
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Patent Information

Application Number
JP2021050013
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-24
Publication Date
2025-01-23
Estimated Expiration
2041-03-24

AI Technical Summary

Technical Problem

Existing gaming machines with complex gameplay mechanics struggle with appropriate management of game information, particularly in maintaining and displaying consecutive winning states that offer player advantages, such as reserved jackpots, which affect game results and player interest.

Method used

A gaming system and information display device that collects and manages game information, specifically identifying and displaying consecutive game periods where reserved jackpots can occur, including the right to generate a second jackpot game, and outputs this information for player and manager awareness.

Benefits of technology

Enables effective management and display of game information, enhancing player engagement by maintaining the perception of high jackpot probabilities and aiding managers in understanding gaming performance, thereby improving business strategies.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To properly collect and manage game information even in a game machine having a game property in which a consecutive game state occurs in which an advantageous state advantageous to a player continues according to satisfaction of a specific condition.SOLUTION: A management device 6 can generate big winning games with different degrees of advantage for a player. Even in a game machine in which the big winning games advantageous by satisfying a specific condition can be generated, game information is distinguished and collected depending on whether or not the advantageous big winning game is generated. Thereby, the game information according to a game state can be appropriately managed.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a gaming facility management system and a gaming information display device. [Background technology]

[0002] There are gaming machines in which whether or not ART (Assist Replay Time) or AT (Assist Time), which are advantageous to the player, will continue is determined according to a continuation lottery managed by a continuation rate, and furthermore, even if the player misses the continuation lottery, they can return to ART (AT) if they have multiple continuation rates (Patent Document 1). Also, a game information display device has been provided that can appropriately identify the consecutive winning status of a gaming machine and display a consecutive winning status to indicate that the machine is in a consecutive winning judgment period (Patent Document 2). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2018-27390 A [Patent Document 2] JP 2013-169235 A Summary of the Invention [Problem to be solved by the invention]

[0004] In recent years, in order to make gameplay more interesting, many gaming machines with complex gameplay have appeared. For example, even if a game state that is more advantageous to the player than the normal state ends, there are gaming machines that will continue the winning streak by transitioning back to an advantageous state if certain conditions are met. As this type of gaming machine, for example, a gaming machine with a gaming feature that a consecutive winning state occurs on the condition that the right to generate a specific jackpot has been reserved at least once is considered. Even with this type of gaming feature, the gaming information has a large effect on the game results of the player, so appropriate management of the gaming information is an issue.

[0005] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming system and a gaming information display device that can properly collect and manage gaming information, even in a gaming machine that has a gaming feature that creates a winning streak in which an advantageous state that is favorable to the player continues depending on the establishment of certain conditions. [Means for solving the problem]

[0006] According to the invention of claim 1, the gaming machine can reserve the right to play a second jackpot game at least once by establishing a specific condition after the end of the first jackpot game. When the gaming information collecting means collects gaming information on the first jackpot game and the second jackpot game, the consecutive win period identifying means identifies the occurrence of a consecutive win period on the condition that the right to play the second jackpot game has been reserved at least once. Then, the output means outputs the gaming information collected by the gaming information collecting means. Here, the game information collecting means collects game information relating to the reserved second jackpot game, and the output means outputs the game information collected by the game information collecting means, so that the game information relating to the reserved second jackpot game can be appropriately managed. [Brief description of the drawings]

[0007] [Figure 1] FIG. 1 is a schematic diagram showing an amusement center management system according to one embodiment. [Diagram 2] Front view of the gaming machine [Diagram 3] Functional block diagram of the gaming machine [Figure 4] A diagram showing the distribution of the distribution device in the time-saving state after winning a jackpot [Diagram 5] A diagram showing the game flow of a gaming machine. [Figure 6] A flowchart showing the operation of the function of the jackpot determination means [Figure 7] Time chart for identifying the first jackpot [Figure 8] A flowchart showing the operation of the function of the consecutive winning period determination means [Figure 9] Time chart for specifying consecutive winning periods [Figure 10] A flowchart showing the operation of the function of the second big win game determination means [Figure 11] An example of the grand prize history (part 1) [Figure 12] An example of the grand prize history (part 2) [Figure 13] A diagram showing individual information on consecutive wins [Figure 14] FIG. 1 shows management information for game information. [Figure 15] FIG. 2 shows management information for game information. [Figure 16] A diagram showing a display example on an information display device (part 1) [Figure 17] FIG. 2 shows an example of a display on an information display device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] Hereinafter, an embodiment will be described with reference to the drawings. 1 is a schematic diagram showing the overall configuration of the system for an amusement facility. A large number of gaming machines 1 are installed in the amusement facility, and a gaming device 2 and an information display device 3 (a jackpot identification means, a game information collection means, a consecutive winning period identification means, a display means, and a consecutive winning entry rate calculation means) are installed corresponding to each gaming machine 1.

[0009] The gaming machine 1, gaming device 2, and information display device 3 are connected to a management device 6 (jackpot identification means, gaming information collection means, consecutive win period identification means, output means, second jackpot game judgment means, consecutive win entry rate calculation means) via a relay device 4 and a LAN 5. The management device 6 receives game signals transmitted from the gaming machine side (gaming machine 1, gaming device 2, etc.) to manage the gaming data for each gaming machine, and also manages the personal data of each registered member.

[0010] The gaming device 2 is provided in correspondence with the gaming machine 1, and lends gaming value in response to the insertion of currency, identifies the gaming value acquired by the player through play, and issues a recording medium that records the currency balance and gaming value. The information display device 3 displays game information according to the operation of the gaming machine 1, notices from the gaming facility, and the like, and also displays information relating to the variable time calculated by the management device 6. A relay device 4 is provided for every two gaming machines, and collects information on the operation status of the gaming machine 1, the information display device 3, and the gaming device 2. The operation status of the gaming machine 1 is collected from signals input from the gaming machine side.

[0011] The management device 6 is installed in, for example, an office in the gaming facility, and is connected to a keyboard 7 operated by the manager of the gaming facility, a monitor 8, a printer (not shown), etc. The management device 6 manages multiple gaming machines 1, gaming devices 2, information display devices 3, etc., and manages gaming information such as the number of jackpots, number of starts, number of balls dispensed, etc. of the gaming machines 1 based on information collected by the relay device 4. Although not shown in FIG. 1, in reality, for example, several hundred gaming machines 1 are subject to management by the management device 6.

[0012] In this embodiment, the gaming machine 1 is assumed to be a pachinko gaming machine, and the configuration thereof will be described with reference to Figures 2 and 3. The gaming machine 1 is a type 1 / type 2 mixed CR (card reader) machine. As shown in Fig. 2, the gaming machine 1 has a handle 10 for shooting balls onto a gaming board 9, an upper tray 11, and a lower tray 12. The upper tray 11 is provided with a balance display section 13, a loan button 14, and a return button 15. The gaming board 9 is provided with a winning hole 16, a center start hole 17, a normal (regular symbol) start hole 18, an electric chute 19, a first right start hole 20, a second right start hole 21, a big winning hole 22, an opening and closing winning device 23, an LCD display section 24, a normal symbol display section 25, a normal symbol reserve display section 26, and a special symbol reserve display section 27.

[0013] 3 is a functional block diagram of the gaming machine 1, showing only the main parts related to the present invention. The main control circuit 28 is composed of a microcomputer equipped with a CPU 29, a ROM 30, a RAM 31, etc., and is supplied with power from a power supply circuit 32. The main control circuit 28 controls the entire gaming machine 1 by driving the distribution device solenoid 42, the first right start port solenoid 43, the second right start port solenoid 44, the large prize port solenoid 45, the opening and closing prize device solenoid 46, and the electric chute solenoid 47 based on signals input from the start port sensor 33, the first right start port sensor 34, the second right start port sensor 35, the normal start port sensor 36, the first operating port sensor 37, the second operating port sensor 38, the large prize port sensor 39, the opening and closing prize device winning sensor 40, and the V prize port sensor 41. The distribution device solenoid 42 is provided to drive the distribution device provided inside the electric chute 19, which will be described later.

[0014] A random number generating unit 29a, a random number extracting unit 29b, and a pattern change pattern determining unit 29c are configured by the CPU 29 executing a program stored in the ROM 30. The pattern change pattern determining unit 29c determines the state related to the pattern change of the special pattern lottery (jackpot lottery) according to the internal winning role. A special drawing reservation area 31a, a normal drawing reservation area 31b, a special drawing read area 31c, a normal drawing read area 31d, and a lottery count storage area 31e are set in the RAM 31. The lottery count storage area 31e stores the number of times the special drawing has been performed.

[0015] The regular game start port sensor 36 detects balls passing through the regular game start port 18, and outputs a signal to the main control circuit 28 each time a ball passes through the regular game start port 18. When the main control circuit 28 receives a signal from the regular game start port sensor 36, it executes a regular game lottery by extracting one of the random numbers generated by the random number generator 29a with the random number extractor 29b. If a regular game lottery is won, the electric chute solenoid 47 is driven and the electric chute 19 opens. In addition, the LEDs of the regular game display unit 25 and the regular game reserve display unit 26 are turned on or off depending on the ball's passage through the regular game start port 18.

[0016] After executing the special drawing, the main control circuit 28 starts changing the pattern displayed on the liquid crystal display unit 24. Either a drawing result of a big win state or a miss state, which is a special game state, is set in this special drawing. When the main control circuit 28 generates a big win state, the big prize opening solenoid 45 is driven, and switching control between the open state and the closed state of the big prize opening 22 is executed. That is, the main control circuit 28 drives the big prize opening solenoid 45 to switch the big prize opening 22 between an open state in which the balls flowing down the game board surface 9 can win a prize and a closed state in which they cannot win a prize, by driving the big prize opening solenoid 45.

[0017] When the ball enters any of the starting holes 17, 20, 21, the main control circuit 28 controls the sub-control circuit 48 to display various effects on the liquid crystal display unit 24. In other words, the main control circuit 28 transmits information related to the special symbol selected by lottery to the sub-control circuit 48, and the sub-control circuit 48 displays an effect corresponding to the special symbol on the liquid crystal display unit 24.

[0018] The sub-control circuit 48 is composed of a performance control circuit 49 and a display control circuit 50. The performance control circuit 49 generates a performance sound to be executed by the pattern change from an amplifier / speaker 51 according to information on the internal winning combination and the pattern change pattern received from the main control circuit 28, and displays the performance content by a decorative lamp unit 52. The display control circuit 50 controls the performance display content to be displayed on the liquid crystal display unit 24 according to information on the performance content received from the performance control circuit 49.

[0019] When the handle 10 is operated, the main control circuit 28 instructs the firing control circuit 53 to fire balls from the firing device 54, and when a prize is won, it instructs the payout control circuit 55 to pay out balls from the payout device 56. The payout device 56 pays out 10 balls when a ball wins in the prize winning hole 16, pays out 3 balls when a ball wins in each of the starting holes 17, 20, 21, and pays out 10 balls when a ball wins in the large prize winning hole 22.

[0020] The gaming machine 1 and the peripheral devices attached to the gaming machine 1 output the following game signals as the game progresses, such as when a win occurs in response to a ball shot by the player, or when a start win occurs. Out signal = a signal capable of identifying the consumption value (out) output from the out box that collects consumed balls. Since one pulse is output for every 10 balls consumed (used, inserted, collected), the "number of out signals x 10" is identified as out. Note that it may also be a signal output from the gaming machine 1.

[0021] Safe signal = a signal that can identify the winning award value (safe) output from the gaming machine 1. Since one pulse is output for every 10 balls paid out, "number of safe signals x 10" is identified as safe. It is preferable for the signal to be output when a winning ball is won, but it may also be a signal output when the payout is completed. Also, a resupply signal output from a resupply device may be used as the safe signal. Pattern determination signal (start signal) = A signal that can specify the pattern change on the liquid crystal display unit 24 that changes (operates) due to a start winning. Since it is output when the pattern change is confirmed, the pattern change is specified according to the signal input. The start of the pattern change is sometimes called a start. Note that it may be replaced with a start winning signal that can specify the winning (start winning, S winning) at each start port 17, 20, 21.

[0022] The jackpot signal is a signal capable of identifying the jackpot period output from the gaming machine 1. Since it is a status signal whose level is output during a jackpot, the input of the jackpot signal is identified as the jackpot period. Special state signal = a signal capable of identifying a special state (special period) output from the gaming machine 1. Since it is a state signal that is output at a high level during a time-saving state in which the winning rate of the electric chute 19 increases, the period during which the special state signal is being input is identified as the special state. In addition, the period during which neither a jackpot signal nor a special state signal is being input is identified as the normal state.

[0023] In the gaming machine 1 configured as above, the player is set to hit from the left in the normal state, and when the player hits from the left, it is expected that the winning hole 16 and the starting hole 17 will win. On the other hand, when the player is in a gaming state other than the normal state, the player is set to hit from the right. When the player hits from the right, a ball flow path is formed along the first right starting hole 20, the second right starting hole 21, the normal starting hole 18, the electric chute 19, and the large winning hole 22, and it is expected that the ball will win in the normal starting hole 18 in succession. The electric chute 19 and each starting hole 20, 21 are provided with a wing role that protrudes into the ball flow path when open, and when the wing role is opened, the winning rate for the electric chute 19 and each starting hole 20, 21 increases.

[0024] When the ball wins the normal ball start hole 18, a normal ball lottery is held. When the ball wins the normal ball lottery, the wing device of the electric chute 19 opens, and when the ball wins the electric chute 19 or when the ball does not win within a specified time, the wing device closes. Inside the electric chute 19, there is a distribution device that distributes the winning balls, and a first operating port and a second operating port (neither of which are shown) through which the balls distributed by the distribution device win. In the time-saving state after a jackpot with a special ball, which will be described later, the operation pattern of the distribution device changes depending on the type of special ball that was won, thereby changing the playability. The operation pattern of the distribution device is determined so as to distinguish between the first operating port and the second operating port in which it is easier to win after the ball wins on the electric chute 19 and distribute the balls.

[0025] When the distribution device causes the first operating port to win, the feather device provided in the first right starting port 20 corresponding to the first operating port opens, and when the ball wins in the first right starting port 20 (special drawing 1 winning), the feather device closes. When the distribution device causes the winning jackpot to enter the second operating port, the feather device provided in the second right starting port 21 corresponding to the second operating port opens, and when the winning jackpot enters the second right starting port 21 (special drawing 2 winning), the feather device closes.

[0026] A special drawing is held depending on whether the player wins at the first right starting gate 20 or the second right starting gate 21. Special drawing is held for special drawing 1 (first special pattern) and special drawing 2 (second special pattern), and a special drawing is held for special drawing 1 (hereinafter, special drawing 1 drawing) depending on whether the player wins at the first right starting gate 20, and a special drawing is held for special drawing 2 (hereinafter, special drawing 2 drawing) depending on whether the player wins at the second right starting gate 21. The special drawing 1 drawing is also held if the player wins at the center starting gate 17.

[0027] In the special drawing 1, there is a 1 / 200 chance of winning a jackpot (hereafter referred to as the first jackpot; first jackpot game). In the special drawing 2, there is a 1 / 200 chance of winning a jackpot, and a 1 / 1.005 chance of winning a small jackpot. In the case of a small win, a blade role (not shown) provided in the opening and closing winning device 23 opens and closes. A V winning hole (specific area) is provided inside the opening and closing winning device 23, and if a ball enters the V winning hole, a big win accompanied by the opening and closing of the big winning hole 22 is won. In this case, the ball that enters the opening and closing winning device 23 enters the V winning hole with a probability of about 1 / 1 and wins a big win. Therefore, in the special chart 2 lottery, there is a probability of about 1 / 1 (≒1 / 200+1 / 1.005) of winning a big win or a small win, and there is a probability of about 1 / 1 of winning a big win in the small win, so in the special chart 2 lottery, there is almost a big win (hereinafter, the second big win; second big win game).

[0028] In the case of a jackpot, the large prize opening 22 opens for the number of rounds (hereinafter referred to as R) that correspond to the type of special chart that was won. The number of times it opens is 4R for all jackpots by special chart 1 lottery, and 10R or 4R for jackpots by special chart 2 lottery or jackpots via small jackpots, with the distribution of R being 75% and 25%, respectively. The upper limit of the number of prizes in 1R is 10.

[0029] After the first and second jackpots, a time-saving state (easy-to-win state) is entered, which makes it easier to win in the electric chute 19. The number of time-saving times (number of times the pattern changes) in the time-saving state varies depending on the jackpot, and is 100 times for the first jackpot, 1 time if the second jackpot is a 10R jackpot, and 10 times if the second jackpot is a 4R jackpot.

[0030] The time-saving state is granted not only after a jackpot, but also when the ceiling conditions are met in normal mode. In the time-saving state, the pattern change time is shorter than in normal mode, but the probability of winning a normal pattern is 1 / 1, so the winning rate in the electric chute 19 is high (a state where it is easy to win). In the time-saving state after a jackpot, the winning probability of the opening pattern of the distribution device installed inside the electric chute 19 changes depending on the type of special pattern at the time of the jackpot.

[0031] That is, in the time-saving state after the first jackpot, the probability of winning the opening pattern that is likely to win the first operating port increases. On the other hand, in the time-saving state after the second jackpot, the probability of winning the opening pattern changes depending on the lottery for the number of jackpot Rs that is held at the same time as the special chart 2 lottery, and when there is a 4R jackpot, the opening pattern that is likely to win the first operating port is won, and when there is a 10R jackpot, the opening pattern that is likely to win the second operating port is always won.

[0032] FIG. 4 shows the distribution of the distribution device of the electric chute 19 in the time-saving state after winning the jackpot. The first jackpot is a 4R jackpot, and in the time-saving state after the first jackpot, 100 time-saving rounds are granted. The probability of winning the normal jackpot in the time-saving state is 1 / 1, and if the normal jackpot is won, the normal jackpot is always won and the electric chute 19 opens for a specified time. When the normal jackpot is won, there is a 997 / 1000 probability that the opening pattern that wins the first operating port is won, and a 3 / 1000 probability that the opening pattern that wins the second operating port is won. In other words, if the electric chute 19 is won, it almost always wins the first operating port.

[0033] If the second jackpot is a 10R jackpot, the time-saving feature is given once, and the opening pattern when the normal jackpot is won is an opening pattern that always enters the second operating port, and the ball that enters the electric chute 19 always enters the second operating port. The time-saving feature ends when one time of time-saving is consumed or when the ball enters the second operating port. In this case, since a right hit will enter the electric chute 19, the time-saving feature usually ends when the ball enters the second operating port. If the second jackpot is a 4R jackpot, the number of time-saving times awarded will be 10, and the distribution of opening patterns when the regular chart is won will be the same as when the special chart 1 is drawn.

[0034] In the time-saving state, the ball is hit from the right, and when the ball is hit from the right, it will enter the normal ball starting hole 18 in succession, so when the time-saving state is entered, the ball will immediately win the normal ball, the electric chute 19 will open, and the ball will win. In the time-saving state, the ball will almost always enter the first operating hole built into the electric chute 19, so the first right starting hole 20 will open and the ball will win, and the special ball 1 lottery will be held, and the pattern will start to change at the same time.

[0035] If the starting hole corresponding to the special pattern is won during the pattern change, the special pattern drawing will be put on hold. The number of winnings that can be put on hold for the special pattern drawing (hereinafter, the reserved number) is four for the special pattern drawing 1 corresponding to the starting hole 17 at the center and the first right starting hole 20, and four for the special pattern drawing 2 corresponding to the second right starting hole 21. If both the Special Chart 1 lottery and the Special Chart 2 lottery (the right to play the second jackpot) are reserved during the time-saving state after the first jackpot, the reserved Special Chart 1 lottery will be consumed first, and the reserved Special Chart 2 lottery will not be consumed until the time-saving state has been consumed 100 times. When the Special Chart 2 lottery is reserved during the time-saving state and the time-saving state has been consumed 100 times after the end of the first jackpot, this corresponds to "the establishment of a specific condition."

[0036] In the time-saving state, the pattern change time is shorter than in the normal state, but when hitting from the right, the special pattern lottery is held continuously when the normal pattern wins, so multiple special pattern 1 lotteries are reserved during the pattern change. When the pattern change ends with the special pattern 1 lottery held in this way, the next pattern change occurs continuously. Furthermore, the normal pattern lottery is held even during the pattern change, so for example, if four normal pattern lotteries are held during one pattern change, if 100 pattern changes are held in succession, the normal pattern lottery will be held 400 times in a row. Note that the normal pattern lottery is invalidated during a jackpot, so the special pattern 1 lottery is only held during the pattern change. On the other hand, the distribution rate to the second operating port of the electric chute 19 is extremely low at 3 / 1000 = 1 / 333, but if the regular chart lottery is performed 400 times, it is expected that the second operating port will be won and the special chart 2 lottery will be put on hold.

[0037] When the time-saving state after the first jackpot ends (100 times of time-saving), or when the pattern change of the special chart 1 lottery ends without the special chart 1 lottery being reserved, and the special chart 2 lottery is reserved, the special chart 2 lottery will be held and the second jackpot will almost always be won. If the second jackpot is won, the number of jackpot Rs is drawn at the same time, and the number of time-saving times and the distribution of the opening pattern when the normal chart is won will change depending on the number of jackpot Rs won.

[0038] As described above, the second jackpot is almost always won in the special drawing 2 lottery, and 3 / 4 of the second jackpots are won as 10R jackpots, and the special drawing 2 lottery is almost always held in the time-saving state after the second jackpot, so if the special drawing 2 lottery is reserved in the time-saving state after the first jackpot, the consecutive win state will continue almost. Therefore, in this embodiment, a series of consecutive win states can be created on the condition that the special drawing 2 lottery is reserved at least once in the time-saving state after the first jackpot, so that even though it is not equipped with a probability fluctuation function that makes the jackpot probability high, such as a probability fluctuation machine, it is possible to make the player think that the jackpot probability is in a high probability state.

[0039] The game flow of the gaming machine 1 will be described with reference to Fig. 5. Fig. 5 shows only the flow related to the present invention. (1) Under normal conditions, when the ball enters the starting hole 17 at the center, the special chart 1 is drawn and the pattern begins to change at the same time. (2) If the special chart 1 lottery is won, the pattern change will end and the pattern corresponding to the special chart 1 will be displayed, and the large prize winning hole 22 will be opened for 4R, resulting in the first jackpot.

[0040] (3) After the first jackpot, the machine enters a time-saving state, and 100 time-saving rounds are awarded. In the time-saving state, the pattern change time is shorter than in the normal state, and the winning probability of the normal drawing is 1 / 1. If the normal drawing is won, the electric chute 19 opens, and if the ball that entered the electric chute 19 enters the first operating hole, the first right starting hole 20 opens.

[0041] (4) When the first right starting gate 20 is won, the lottery for special chart 1 is held and the pattern change starts at the same time. When the first right starting gate 20 is won during the pattern change, the lottery for special chart 1 is held, and when the pattern change ends, the held lottery for special chart 1 is held, so that the pattern change is performed continuously. (5) If you win the first jackpot in the special drawing 1 lottery, it will be the first jackpot. When the first jackpot ends, the time-saving state will be entered and 100 time-savings will be granted again. If you win the special drawing 1 lottery again in the time-saving state, 100 time-savings will be granted again after the first jackpot is consumed.

[0042] (6) When the normal drawing is won and the electric chute 19 opens, the winning rate for the second operation port is extremely low, but since the number of normal drawing lotteries is high in the time-saving state, it is possible to win. When the second operation port wins, the second right start port 21 opens and a winning is won, but in the time-saving state, the special drawing 1 lottery is prioritized, so the special drawing 2 lottery is reserved (reserved second jackpot game, loop stock). In other words, the special drawing 2 lottery will not be held until the time-saving state ends (100 times of time-saving) or the pattern change of the special drawing 1 ends without the reservation of the special drawing 1 lottery. Also, even if the first jackpot is won in the time-saving state, the reservation of the special drawing 2 lottery will not disappear. When the time-saving state ends without the special drawing 2 lottery being reserved, it returns to the normal state.

[0043] (7) If the time-saving state ends while the Special Chart 2 drawing is on hold, the Special Chart 2 drawing will be held. (8) In the special chart 2 lottery, the second jackpot is almost always won, and if the second jackpot is won, the number of jackpot Rs is also drawn at the same time, and the time-saving state changes depending on the number of Rs won. (9) If the second jackpot is a 4R jackpot, the time reduction will be granted 10 times. At this time, if there is a reserved special drawing for the 2nd drawing in the time reduction state of (3), the special drawing for the 2nd drawing will be performed (stock consumption). In other words, as long as there is a reserved special drawing for the 2nd drawing, the special drawing for the 2nd drawing will be performed, and if there is no reserved special drawing for the 2nd drawing, the state will return to normal.

[0044] On the other hand, following the same distribution as in the time-saving state of (3), if the ball wins in the electric chute 19, it will win in the first right start port 20 by winning the first operation port. If the ball wins in the first right start port 20 without a reserved drawing for the special drawing 2, the special drawing 1 will be drawn. In this case, the probability of winning the first jackpot is extremely low, and it is almost impossible to win the special drawing 1 with 10 time-savings, so the time-saving state ends with a 4R jackpot. Although not shown in Figure 5, if the ball wins the first jackpot, it will be the first jackpot, and after the first jackpot, the time-saving state of (3) will return.

[0045] (10) If the second jackpot is a 10R jackpot, the time-saving state is granted once according to the distribution of the time-saving state, and the ball will almost always enter the second operating port. The time-saving state ends when the time-saving state is performed once or when the ball enters the second operating port. The second right starting port 21 opens in response to the entry into the second operating port, and if the ball enters the second right starting port 21, the process returns to (7) and the special chart 2 lottery is performed (loop continues).

[0046] As a result of the above-mentioned operation, if you get a reserved lottery for the special drawing 2 in (6) (hereafter, loop stock), and if the second big win in (8) is a 4R big win, you will win the second big win (a big win by consuming the stock) by consuming the loop stock, and if the second big win in (8) is a 10R big win (a big win by continuing the loop), you can create a series of consecutive wins. The maximum number of loop stocks that can be made is 4, which is the same as the upper limit of the reserved lottery for the special drawing 2.

[0047] As described in the game flow shown in Figure 5, in the gaming machine 1 of this embodiment, if there is a loop stock, the second jackpot will almost always be won, and as long as the R number distribution of the second jackpot wins a 10R jackpot, the special chart 2 lottery can be held. In other words, the number of jackpots that can be won changes depending on the number of loop stocks reserved in the time-saving state. Since the gaming machine 1 has such playability, it is very important for the gaming facility manager and the player to know the number of loop stocks and the number of subsequent jackpots in order to understand the playability of the gaming machine 1. In other words, it is necessary to be able to know the consecutive win entry rate, the number of stocks acquired, the balls paid out per stock, and the number of consecutive wins per stock.

[0048] For these reasons, in this embodiment, the management device 6 is capable of managing information regarding the winning streak. The management device 6, by using the function of the jackpot identification means, identifies whether a jackpot has occurred as a first jackpot or a second jackpot when a jackpot has occurred. Fig. 6 is a flowchart showing the operation of the jackpot identification means of the management device 6. When a jackpot has occurred (S101), the jackpot identification means determines whether the game status is normal (S102), and if it is normal (S102: YES), it identifies the first jackpot as not satisfying the specific condition (S103).

[0049] If the game state is not normal (S102: NO) and the time reduction has not been used up a predetermined number (100 times) since the end of the first big win (S104: NO), the first big win is identified (S103) because the specific conditions are not met. In this case, the loop stock required for the consecutive win state has not been acquired. On the other hand, if a predetermined number of times has elapsed since the end of the first big win (S104: YES), the second big win is identified (S105). In this case, since a specific condition is met and a loop stock is acquired, the consecutive win period can be identified as described later.

[0050] FIG. 7 is a time chart for determining the first jackpot without acquiring loop stocks during the time-saving state. After the first jackpot occurs in the normal state, the game transitions to the time-saving state. The first jackpot is determined because the jackpot was won after 73 pattern changes (starts) during the time-saving state, and the time-saving period has not yet been exhausted (100 times). In this case, the specific conditions are not met and loop stocks are not acquired, so the consecutive win period is not determined.

[0051] 8 is a flowchart showing the operation of the consecutive winning period determination means of the management device 6. When a jackpot occurs (S201), the consecutive winning period determination means determines whether it is in the consecutive winning period (S202), and if it is not in the consecutive winning period (S202: NO), it refers to the type of jackpot and determines whether it is a second jackpot (S203). If it is not a second jackpot, that is, if it is a first jackpot (S203: NO), it does not determine the consecutive winning period. If it is a second jackpot (S203: YES), it determines the consecutive winning period (S204). If the next big win occurs (S201), it is during the winning streak (S202: YES), so the specified winning streak is maintained (S205).

[0052] FIG. 9 is a time chart for determining the consecutive win period. After the first jackpot occurs in the normal state, the game transitions to the time-saving state. If the time-saving state is consumed 100 times, the 101st time will be the jackpot won by drawing the special chart 2. In this case, the consecutive win period is determined because the predetermined number of time-saving times have been consumed. In other words, it can be determined that a loop stock has been acquired.

[0053] When the second jackpot is specified, it is necessary to determine whether the second jackpot is triggered by a special drawing 2, since there are cases where the second jackpot is triggered by a stock consumption or a loop state. Therefore, when the second jackpot occurs in a loop state, it is determined whether the second jackpot is triggered by a special drawing 2, which is a second jackpot reserved by the establishment of a specific condition after the end of the first jackpot (a jackpot due to loop stock consumption, a second jackpot game reserved by the establishment of a specific condition after the end of the first jackpot game) or a second jackpot newly reserved in the time-saving state after the end of the second jackpot (a jackpot due to loop continuation, a second jackpot game newly reserved after the end of the second jackpot game).

[0054] 10 is a flow chart showing the operation of the second jackpot game judgment means of the management device 6. When a second jackpot occurs (S301), the second jackpot game judgment means judges whether the jackpot that occurred before the second jackpot was the second jackpot (S302). If it is not the second jackpot, that is, if it is the first jackpot (S302: NO), it is triggered by the special chart 2 lottery that was entered from the time-saving state after the first jackpot, and since it is not yet in a loop state, the process is terminated without judging the second jackpot.

[0055] If the previous jackpot was the second jackpot (S302: YES), since the loop state is in, it is determined whether a winning signal was input between the end of the previous second jackpot and the occurrence of the current second jackpot (S303). If a winning signal was not input (S303: NO), the current second jackpot is determined to be a second jackpot (a jackpot due to stock consumption) triggered by the special chart 2 lottery reserved in the time-saving state after the end of the first jackpot (S304). On the other hand, if a winning signal was input (S303: YES), it is determined to be a second jackpot newly reserved in the time-saving state after the second jackpot (S304).

[0056] The management device 6 manages the history of special prizes generated in the gaming machine 1 based on the determination results of the above-mentioned means. Figure 11 shows an example of a special prize history, with the following items set: No.: Award history item number Grand Prize:Type of Grand Prize Jackpot: First hit Successful: A jackpot during a consecutive win in a time-saving state Time-saving: The last jackpot in a series of jackpots during a time-saving state Time: The time when the corresponding special prize was awarded Start: The number of times the pattern changes when the corresponding special prize occurs, and is initialized when a jackpot occurs. Difference in balls: The difference in the number of balls obtained in the corresponding special prize (game information) Status: Status of machine 1 In addition, the first hit refers to the first big hit won under normal circumstances.

[0057] A series of consecutive win states will be described using the special prize history 1 shown in FIG. No.1 indicates that a jackpot occurred after 215 symbol changes (starts) in normal mode. After this jackpot is consumed, 100 time reductions are consumed, but No.2 jackpot occurs when 85 time reductions are consumed. In this embodiment, only the first jackpot occurs within 100 time reductions, so this jackpot is the first jackpot.

[0058] The No. 3 jackpot occurred on the 101st play after 100 times of time-saving, and since the difference in balls was 1,400 and the No. 4 jackpot occurred on the first pattern change, it can be determined that the No. 3 jackpot was the second jackpot (means for determining the duration of a consecutive jackpot). The jackpots are repeated in the same manner up to No. 23. Since no jackpots have occurred after the No. 23 jackpot, the pattern changes more than 10 times, so it can be determined that the series of consecutive wins ended with the No. 23 jackpot (4R jackpot). If no jackpot occurs even after 100 spins following a jackpot in normal mode or the first jackpot in time-saving mode, it can be determined that a consecutive jackpot state did not occur, i.e., a second jackpot did not occur, as shown in No. 24.

[0059] 12 shows the special prize history 2 managed by the management device 6. The management device 6 groups the special prize history 2 into consecutive winning streaks and manages the game information for each consecutive winning streak group. Furthermore, based on the game judgment for each state in the consecutive winning streak from the special prize history 2, the loop state entry count at the time of the first win, the loop state entry rate, the number of times loop stocks were acquired, the total number of consecutive winning streaks, and the total difference in balls are calculated. In addition, each average value per consecutive winning streak is also calculated (consecutive winning streak entry rate calculation means).

[0060] Here, the management device 6 can distinguish and judge the second jackpot due to stock consumption and the second jackpot due to loop continuation during a series of consecutive wins as described above (second jackpot game judgment means). In this case, it can be judged by the type of game signal output from the gaming machine (jackpot signal or start signal), the presence or absence of input, and the timing of the game signal output (the interval from the end of the jackpot to the occurrence of the next jackpot), but any judgment method may be adopted, such as judging by the detection signal detected by an optical sensor or the like when a lamp that turns on at the time of a jackpot is turned on.

[0061] FIG. 13 shows individual information on the winning streak shown in the special prize history 2, and the following items are set. Consecutive wins: Number of first wins Entry: Indicates whether or not one or more loop stocks were acquired at the time of the first hit (whether or not the loop state was entered). The number of entries is divided by the total number of first hits to calculate the loop entry rate (consecutive entry rate). Stock count: Number of loop stocks acquired (game information) Total consecutive wins: Total consecutive wins at the time of first win (game information) Total difference in number of balls: Total difference in number of balls at the time of first hit (game information) Total: The total of each item Average: The average for each entry, calculated by dividing the total of each item by the number of entries

[0062] The management device 6 manages each game information for each stock number, and can display it to the game center manager. In addition, information on the average number of consecutive wins and the average difference in number of balls for each stock number managed by the management device 6 can be displayed on the information display device 3 (display means).

[0063] FIG. 14 shows the aggregate information per stock quantity managed by the management device 6, with the following items set: Period: You can specify a specific period or any date. Model: Name of the gaming machine Machine number: You can specify the machine number of the corresponding gaming machine. Selecting "all" will count all the machines. Number of first hits: Total number of first hits for the specified period Stock Quantity: Stock Quantity Number of occurrences: The number of times the corresponding stock amount occurred. Occurrence rate: The rate at which the corresponding stock occurs for the first win Total consecutive wins: Total consecutive wins with the corresponding stock number Average consecutive wins: The total number of consecutive wins divided by the number of occurrences of the corresponding stock number, which is the expected number of consecutive wins when the stock number occurs. Total difference in number of balls: Total number of balls with the corresponding stock number Average difference in number of balls: The total number of balls divided by the number of occurrences of the corresponding stock number Average Stock: The average number of stocks for entering the loop The gaming facility manager can grasp the playing tendency of the gaming machine 1 by analyzing the tendency of the gaming information according to the stock number.

[0064] The management device 6 manages the highest number of consecutive wins (highest number of occurrences) in the past, for example, in the past week (predetermined period) for each loop stock number in the special chart 2 lottery. The number of loop stocks in the special drawing 2 is a very important factor in predicting the game result. In other words, depending on the gaming machine 1, there are cases where the consecutive winning period tends to continue for a long period even if the number of loop stocks is one, and cases where the consecutive winning period tends to end in a short period even if the number of loop stocks is four.

[0065] Therefore, the management device 6 manages the highest consecutive winning streak ever recorded for each loop stock number, and can display the managed game information to the game center manager. FIG. 15 shows the highest number of consecutive wins in the history of the special chart 2 lottery in the management device 6 by loop stock when the specified period is the past three days. The manager of the amusement facility can analyze the game information managed by the management device 6 and use it to develop a business strategy for the amusement facility.

[0066] The management device 6 can display the game information it manages on the information display device 3. The player can grasp the game information displayed on the information display device 3, and even if the player's loop stock number is small, the player can have expectations for the game by checking the game information that shows a long winning streak in the past.

[0067] FIG. 16 shows an example of a display on the information display device 3, in which the following items are set: Jackpots: Total number of jackpots won (today, 1 day ago, 2 days ago) Loop entry: The number of times that one or more loop stocks were acquired from the special chart 2 lottery at the time of the first hit (the number of times that the loop state was entered) (today, one day ago, two days ago) Start: The number of pattern changes from the end of the jackpot to the present, and the cumulative start is the cumulative number of pattern changes in all states. First hit: The first big hit that occurred under normal conditions First hit probability: The probability that the first hit occurs under normal conditions Loop entry rate: The ratio of loop entry to the first hit Average Stock Count: The number of loop stocks for loop entry By understanding the results displayed on the information display device 3, the player can strategically select the gaming machine 1.

[0068] The management device 6 can display on the information display device 3 the stock number for the first win in a specific period based on the collected information. 17 is a display example of the number of stocks of the special drawing 2 for the first hit in a specific period (for example, one week) on the information display device 3. The numerical value displayed on the information display device 3 can be displayed for each game hall, each game island, each machine type, or each type. By understanding the stock number for the first win displayed on the information display device 3, the player can strategically select the gaming machine 1.

[0069] According to this embodiment, the following effects can be achieved. The management device 6 can generate jackpot games with different degrees of advantage for the player, and even in a gaming machine in which an advantageous jackpot game can be generated by satisfying specific conditions, the management device 6 can appropriately manage the gaming information according to the gaming status by distinguishing and collecting the gaming information depending on whether or not an advantageous jackpot game has occurred.

[0070] Since it is possible to calculate the probability of entering a consecutive win state for the first hit, it becomes possible to appropriately manage the game information of the gaming machine 1, which is useful for the business of the gaming arcade. By collecting game information by distinguishing the state in which the jackpot was reserved depending on the state in which the second jackpot game was reserved, it is possible to manage the game information during a consecutive winning period by distinguishing which jackpot occurred, so that the game information of the gaming machine 1 can be appropriately managed, which is useful for the business of the gaming facility.

[0071] By collecting game information by distinguishing in what state the jackpot was reserved depending on the state in which the second jackpot game was reserved, the highest number of consecutive wins in the past can be managed for each occurrence of the second jackpot game reserved after the end of the first jackpot game, so that the game information of the gaming machine 1 can be appropriately managed, which is useful for the business of the game arcade.

[0072] To provide a gaming machine capable of generating jackpot games with different degrees of advantage for a player, and capable of generating an advantageous jackpot game by satisfying specific conditions, the gaming information can be collected separately depending on whether an advantageous jackpot game has occurred or not, and the gaming information according to the gaming status can be appropriately displayed, so that the gaming information can be appropriately displayed to the player, and the player can use the information in selecting his or her own gaming machine.

[0073] By collecting game information by distinguishing the state in which the jackpot was reserved depending on the state in which the second jackpot game was reserved, it is possible to display game information during a consecutive winning period by distinguishing which jackpot occurred, so that the game information can be displayed appropriately to the player, who can use it to select his or her own game machine.

[0074] (Other embodiments) The present invention is not limited to the above-described embodiment, and may be modified or expanded as follows, or each modified example may be combined with the above-described embodiment, or each modified example may be combined. The predetermined number, which is a condition for identifying the second jackpot, may be two or more types, not just one type. In that case, the predetermined number, which is a condition for identifying, may be arbitrarily set by the management device 6. In addition, it may be identified using a jackpot that occurred after the identified jackpot, or the number of symbol changes or Rs required until the jackpot occurs may be referenced.

[0075] The game flow does not have to be limited to the present embodiment. Although the gaming machine in which the second jackpot probability is relatively improved by the small jackpot is exemplified, any configuration may be adopted to improve the jackpot probability. In addition, while a configuration is assumed in which the probability of winning the second jackpot through the special chart 2 lottery is approximately 1 / 1, the probability of the second jackpot can be suitably changed depending on the winning rate of the second operating port by adjusting the distribution when the regular chart is won. A part or all of the processes performed by the management device 6 and the information display device 3 may be performed by the relay device 4 .

[0076] Although a pachinko gaming machine has been given as an example of the target gaming machine, any gaming machine may be the target, and the present invention can also be adopted for so-called sealed pachinko gaming machines in which gaming media are managed by information only. A gaming machine may be adopted that has a configuration in which, after an initialization condition (after a jackpot or an initialization operation) is met, if a player fails to win a special drawing with a low probability a predetermined number of times in succession, a bonus is awarded. [Explanation of symbols]

[0077] In the drawing, 1 is a gaming machine, 3 is an information display device (game information collection means, consecutive winning period determination means, display means, consecutive winning entry rate calculation means), and 6 is a management device (game information collection means, consecutive winning period determination means, output means, second jackpot game determination means, consecutive winning entry rate calculation means).

Claims

1. A gaming facility management system for a gaming machine capable of generating an easy-to-win state in which it is easier to win at a starting hole than in a normal state, displaying the result of a jackpot lottery based on the winning at the starting hole by varying a special pattern, and generating a first jackpot game and a second jackpot game which is more advantageous to a player than the first jackpot game as a result of the jackpot lottery, and capable of reserving the right to generate the second jackpot game at least once when a specific condition is met after the first jackpot game ends, a game information collecting means for collecting game information relating to the first jackpot game and the second jackpot game; A consecutive winning period determination means for determining the occurrence of a consecutive winning period on the condition that the right to generate the second jackpot game has been reserved at least once; an output means for outputting the game information collected by the game information collecting means, The gaming information collecting means collects the gaming information relating to the reserved second jackpot game.

2. a consecutive win entry rate calculation means for calculating a consecutive win entry rate which is a rate at which the right to generate the second jackpot game is reserved at least once to the number of the first jackpot games generated in a normal state among the first jackpot games; 2. The gaming facility management system according to claim 1, wherein the output means outputs the consecutive win entry rate calculated by the consecutive win entry rate calculation means.

3. a second jackpot game determination means for determining whether the right to generate the second jackpot game is the second jackpot game reserved when a specific condition is established after the end of the first jackpot game, or the second jackpot game newly reserved after the end of the second jackpot game; The game information collecting means can collect the game information relating to the second jackpot game determined by the second jackpot game determining means separately, 3. The gaming facility management system according to claim 1, wherein the output means outputs the gaming information classified by the gaming information collecting means.

4. The game information collecting means collects the game information for the number of times of the second jackpot game that is reserved due to the establishment of a specific condition after the end of the first jackpot game determined by the second jackpot game determining means, 4. The gaming facility management system according to claim 3, wherein the output means outputs the gaming information collected by the gaming information collecting means.

5. The game information collecting means collects the maximum number of occurrences of the second jackpot game that occurred in a predetermined period from the game information regarding the second jackpot game that can occur for each number of the second jackpot games that are reserved due to the establishment of a specific condition after the end of the first jackpot game determined by the second jackpot game determining means, 5. The gaming facility management system according to claim 3, wherein the output means outputs the maximum occurrence number collected by the gaming information collecting means.

6. A game information display device installed in an arcade having a plurality of gaming machines capable of generating an easy-to-win state in which winning at a starting hole is easier than in a normal state, displaying the result of a jackpot lottery based on winning at the starting hole by varying a special pattern, and generating a first jackpot game and a second jackpot game which is more advantageous to a player than the first jackpot game as a result of the jackpot lottery, and reserving the right to generate the second jackpot game at least once when a specific condition is met after the first jackpot game ends, a game information collecting means for collecting game information relating to the first jackpot game and the second jackpot game; A consecutive winning period determination means for determining the occurrence of a consecutive winning period on the condition that the right to generate the second jackpot game has been reserved at least once; a display means for displaying the game information collected by the game information collecting means, The game information display device is characterized in that the game information collecting means collects the game information relating to the reserved second jackpot game.

7. a second jackpot game determination means for determining whether the right to generate the second jackpot game is the second jackpot game reserved when a specific condition is established after the end of the first jackpot game, or the second jackpot game newly reserved after the end of the second jackpot game; The game information collecting means can collect the game information relating to the second jackpot game determined by the second jackpot game determining means separately, 7. The game information display device according to claim 6, wherein said display means displays said game information classified by said game information collecting means.

Citation Information

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