Gaming Machines

JP7622389B2Active Publication Date: 2025-01-28SANYO BUSSAN KK
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Patent Information

Application Number
JP2020160313
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-09-25
Publication Date
2025-01-28
Estimated Expiration
2040-09-25

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、好適に遊技の興趣向上を図ることが可能となる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of enhancing interest in a game suitably.SOLUTION: After completion of an opening / closing execution mode with a 5R low-probability result as an opportunity, a first time-shortening state results. After completion of consumption of game rounds of the number of times corresponding to a ceiling, a second time-shortening state results. After execution of game rounds corresponding to a time-shortening result, a third time-shortening state results. In first to third time-shortening states, entry into a second operation hole becomes easier and at the same time a short period tends to be selected as a variation display period of game rounds. In this case, a time-shortening state under execution is continued and the third time-shortening state becomes latent game rounds corresponding to a time-shortening result are executed in the first time-shortening state or the second time-shortening state. Then, the third latent time-shortening state is started when the time-shortening state under execution is completed. A corresponding performance is executed in the final game round in a time-shortening state to be executed in a situation in which the third-time-shortening state is latent.SELECTED DRAWING: Figure 6
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Claims

1. A setting means for setting the expectation level of a predetermined event to a second state different from the first state based on the occurrence of a predetermined trigger different from the occurrence of a winning game state; a standby information setting means for setting standby information in a standby storage area when an opportunity occurs that allows the execution of the second state to be put on standby in a situation where the second state is being assumed; a post-wait setting means for setting the second state corresponding to the wait information to an execution target when the second state to be executed is completed in a state in which the wait information is stored in the wait storage area; Equipped with The standby storage area includes: a first standby storage area capable of storing the standby information; a second standby storage area capable of storing the standby information; Equipped with the post-wait setting means is configured to set, when the second state to be executed is completed in a situation in which the wait information is stored in the first wait storage area and the wait information is stored in the second wait storage area, the second state corresponding to the wait information having a higher priority among the wait information to be executed, as the wait state to be executed; When the predetermined trigger occurs in a predetermined situation in which the standby information is stored in both the first standby storage area and the second standby storage area, the standby information is not set in response to the occurrence of the predetermined trigger, The gaming machine, characterized in that the waiting information includes numerical information that is read from a predetermined storage means and is referred to when the second state is executed.

2. A setting means for setting the expectation level of a predetermined event to a second state different from the first state based on the occurrence of a predetermined trigger different from the occurrence of a winning game state; a standby information setting means for setting standby information in a standby storage area when an opportunity occurs that allows the execution of the second state to be put on standby in a situation where the second state is being assumed; a post-wait setting means for setting the second state corresponding to the wait information to an execution target when the second state to be executed is completed in a state in which the wait information is stored in the wait storage area; Equipped with The standby storage area includes: a first standby storage area capable of storing the standby information; a second standby storage area capable of storing the standby information; Equipped with the post-wait setting means is configured to set the second state corresponding to the wait information stored in the first wait storage area as the execution target when the second state of the execution target ends in a situation in which the wait information is stored in the first wait storage area and the wait information is stored in the second wait storage area, When the predetermined trigger occurs in a predetermined situation in which the standby information is stored in both the first standby storage area and the second standby storage area, the standby information is not set in response to the occurrence of the predetermined trigger, The gaming machine, characterized in that the waiting information includes numerical information that is read from a predetermined storage means and is referred to when the second state is executed.

Citation Information

Patent Citations

  • Game machine

    JP2015000073A

  • Game machine

    JP2019005447A