Gaming Machines
Patent Information
- Application Number
- JP2020160313
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2020-09-25
- Publication Date
- 2025-01-28
- Estimated Expiration
- 2040-09-25
AI Technical Summary
【0008】 本発明によれば、好適に遊技の興趣向上を図ることが可能となる。
Smart Images

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Abstract
Claims
1. A setting means for setting the expectation level of a predetermined event to a second state different from the first state based on the occurrence of a predetermined trigger different from the occurrence of a winning game state; a standby information setting means for setting standby information in a standby storage area when an opportunity occurs that allows the execution of the second state to be put on standby in a situation where the second state is being assumed; a post-wait setting means for setting the second state corresponding to the wait information to an execution target when the second state to be executed is completed in a state in which the wait information is stored in the wait storage area; Equipped with The standby storage area includes: a first standby storage area capable of storing the standby information; a second standby storage area capable of storing the standby information; Equipped with the post-wait setting means is configured to set, when the second state to be executed is completed in a situation in which the wait information is stored in the first wait storage area and the wait information is stored in the second wait storage area, the second state corresponding to the wait information having a higher priority among the wait information to be executed, as the wait state to be executed; When the predetermined trigger occurs in a predetermined situation in which the standby information is stored in both the first standby storage area and the second standby storage area, the standby information is not set in response to the occurrence of the predetermined trigger, The gaming machine, characterized in that the waiting information includes numerical information that is read from a predetermined storage means and is referred to when the second state is executed.
2. A setting means for setting the expectation level of a predetermined event to a second state different from the first state based on the occurrence of a predetermined trigger different from the occurrence of a winning game state; a standby information setting means for setting standby information in a standby storage area when an opportunity occurs that allows the execution of the second state to be put on standby in a situation where the second state is being assumed; a post-wait setting means for setting the second state corresponding to the wait information to an execution target when the second state to be executed is completed in a state in which the wait information is stored in the wait storage area; Equipped with The standby storage area includes: a first standby storage area capable of storing the standby information; a second standby storage area capable of storing the standby information; Equipped with the post-wait setting means is configured to set the second state corresponding to the wait information stored in the first wait storage area as the execution target when the second state of the execution target ends in a situation in which the wait information is stored in the first wait storage area and the wait information is stored in the second wait storage area, When the predetermined trigger occurs in a predetermined situation in which the standby information is stored in both the first standby storage area and the second standby storage area, the standby information is not set in response to the occurrence of the predetermined trigger, The gaming machine, characterized in that the waiting information includes numerical information that is read from a predetermined storage means and is referred to when the second state is executed.
Citation Information
Patent Citations
Game machine
JP2015000073A
Game machine
JP2019005447A