Gaming Machines
The gaming machine addresses monotony in pattern fluctuation games by introducing multiple special games with varying probabilities and execution conditions, enhancing excitement and engagement through dynamic gameplay experiences.
Patent Information
- Application Number
- JP2022093640
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-06-09
- Publication Date
- 2025-01-29
- Estimated Expiration
- 2040-02-28
AI Technical Summary
Existing gaming machines, such as pachinko machines, lack mechanisms to enhance excitement and variability in pattern fluctuation games, leading to monotony and reduced player engagement.
The gaming machine introduces multiple pattern fluctuation games, including first and second special games, with varying probabilities and execution conditions, allowing for higher chances of specific wins and dynamic gameplay experiences.
Enhances player excitement by providing dynamic gameplay with increased chances of specific wins and varied gameplay experiences, improving overall engagement and enjoyment.
Smart Images

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Figure 0007623710000002 
Figure 0007623710000003
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, there are pachinko gaming machines, such as the gaming machine described in Patent Document 1, that are capable of suspending the execution of a pattern change game and execute effects that target the suspended pattern change game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-340038 Summary of the Invention [Problem to be solved by the invention]
[0004] Nowadays, there is a demand for more ingenuity in the presentation of symbol-changing games whose execution is suspended, in order to increase the interest of the players. An object of the present invention is to provide a gaming machine that can enhance entertainment value. [Means for solving the problem]
[0005] A gaming machine that solves the above problem is a gaming machine that can suspend the execution of a symbol variation game, that awards a specific winning game after the end of a symbol variation game that results in a specific winning, and that awards a special winning game after the end of a symbol variation game that results in a special winning, and that is equipped with an effect execution means that executes an effect, and when the special winning game is awarded, the degree of advantage is higher than when the specific winning game is awarded, and the effect includes a specific effect that can be executed for the symbol variation game whose execution is suspended, and when the specific winning game is awarded, the specific effect Regardless of whether the game ball enters the winning hole that allows the game ball to enter in the specific winning game,The specific effect can be executed for a symbol change game whose execution is suspended, and when the specific winning game is awarded, if there is a symbol change game that will result in the special winning among the symbol change games whose execution is suspended, the probability of the specific effect being executed is higher than when there is no symbol change game that will result in the special winning among the symbol change games whose execution is suspended, and when the specific effect is executed when the specific winning game is awarded, the effect execution means executes a first effect that is executed regardless of whether there is a symbol change game that will result in the special winning among the symbol change games whose execution is suspended, and then executes a second effect that is executed depending on whether there is a symbol change game that will result in the special winning among the symbol change games whose execution is suspended, and when it is decided to execute the specific effect and the specific effect is executed, even if the specific effect has ended, the specific effect will not be executed again until the symbol change game that was the target of the specific effect has ended, even if the execution of a new symbol change game that will result in the special winning is suspended. figure The gist of the effects is that when the special winning game is awarded, there is a special effect that can be executed for a pattern change game whose execution is on hold, and when the specific winning game is awarded, the special effect is not executed, and when the special winning game is awarded, even if there is a pattern change game that will result in the specific win among the pattern change games whose execution is on hold, if there is no pattern change game that will result in the special win among the pattern change games whose execution is on hold, the special effect is executed, and the display content of the effect execution means when the specific effect is executed is different from the display content of the effect execution means when the special effect is executed. [Effects of the Invention]
[0006] According to the present invention, it is possible to improve interest. [Brief explanation of the drawings]
[0007] [Figure 1] FIG. [Figure 2] Front view of the game board. [Figure 3] A diagram showing the probability of winning the big prize lottery, the probability of winning the small prize lottery, and the probability of losing. [Figure 4] A diagram showing the types of jackpots. [Figure 5] (a) and (b) are diagrams showing an area in the performance display device where a specific pattern related to the first specific pattern change game is displayed, and an area in the performance display device where a specific pattern related to the second specific pattern change game is displayed. [Figure 6] FIG. 2 is a block diagram showing the electrical configuration of the pachinko gaming machine. [Figure 7] FIG. 10 is a diagram showing a read-ahead command. [Figure 8] A diagram showing the changes in the ball held. [Figure 9] A timing chart showing an example in which a winning game is triggered based on a winning second special pattern changing game, and control over the execution of the first special pattern changing game is interrupted. [Figure 10] A figure showing an example of the display content of the effect display device when a special effect is executed during a jackpot game. [Figure 11] 10A and 10B are diagrams showing an example of the display content of the effect display device when a specific effect is executed in a small win game. [Figure 12] A timing chart showing an example of when a specific effect is executed when a small win game is awarded and when a special effect is executed when a first big win game is awarded. DETAILED DESCRIPTION OF THE INVENTION
[0008] Hereinafter, an embodiment of the gaming machine will be described. In this specification, up, down, left, right, front (front) and back (back) indicate the respective directions as seen by a player. As shown in FIG. 1 , a pachinko gaming machine 10 (hereinafter referred to as gaming machine 10) as a gaming machine includes a frame 11. The frame 11 includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to an installation facility (so-called island facility). The middle frame 13 is supported on the front side of the opening of the outer frame 12 so as to be openable and closable. A gaming board unit including a gaming board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front of the gaming board 20. A protective glass that covers the entire opening 14a of the front frame 14 and protects the gaming board 20 is supported on the front frame 14. In the gaming machine 10, the middle frame 13 and the front frame 14 are supported on the outer frame 12 so as to be openable and closable. The gaming machine 10 includes a launch handle 16 on the front side of the front frame 14. In the gaming machine 10, gaming balls as gaming media are shot with an intensity corresponding to the amount of operation (rotation amount) of the shooting handle 16. That is, the gaming machine 10 is configured so that the shooting intensity of the gaming balls can be adjusted by operating the shooting handle 16.
[0009] The gaming machine 10 is provided with a decorative lamp 17 on the front side of the front frame 14. The decorative lamp 17 performs effects (hereinafter referred to as light-emitting effects) by turning on, blinking, and extinguishing built-in light-emitting elements. The gaming machine 10 is provided with a speaker 18 that outputs sound on the front side of the front frame 14. The speaker 18 performs effects (hereinafter referred to as sound effects) by outputting sounds such as human voices, sound effects, and music.
[0010] As shown in FIG. 2, a game area 21 that is substantially circular in front view is defined on the front side of the game board 20. The game board 20 is provided with a guide passage 21a that guides game balls launched by operating the launch handle 16 to the game area 21. The game board 20 is provided with a backflow prevention valve 21b that prevents game balls launched into the game area 21 from returning back to the guide passage 21a. A game ball launched by operating the launch handle 16 is guided by the guide passage 21a, passes through the backflow prevention valve 21b located at the most downstream side of the guide passage 21a, and reaches the game area 21. Then, the game ball that has reached the game area 21 flows down the game area 21.
[0011] The gaming machine 10 includes an information display panel 22. The information display panel 22 includes a first special symbol display unit 22a. The first special symbol display unit 22a variably displays predetermined symbols and displays a first special symbol changing game (hereinafter referred to as the first special game) in which the first special symbol is finally fixed and stopped. The information display panel 22 includes a second special symbol display unit 22b. The second special symbol display unit 22b variably displays predetermined symbols and displays a second special symbol changing game (hereinafter referred to as the second special game) in which the second special symbol is finally fixed and stopped. In the following description, the first special game and the second special game may be collectively referred to as the "special symbol changing game" or "special game." As such, there are two types of special games: a first special game and a second special game. The special game corresponds to a symbol changing game. The special symbol is a symbol for announcing the result of an internal lottery, which will be described later.
[0012] In this specification, "variable display" means a state in which the type of displayed symbol changes over time. In this specification, "determined stop display" means a state in which the symbol is definitively displayed as a stopped symbol, and the type of the displayed symbol does not change. The special symbols that can be definitively displayed as a stopped symbol in the special symbol display sections 22a and 22b include big win symbols, small win symbols, and loss symbols. When a big win symbol is definitively displayed as a stopped symbol in a special game, the player can recognize a big win. When a small win symbol is definitively displayed as a stopped symbol in a special game, the player can recognize a small win. When a loss symbol is definitively displayed as a stopped symbol in a special game, the player can recognize a loss.
[0013] In this embodiment, the first special game and the second special game are configured to be executable simultaneously. The gaming machine 10 is configured to be able to execute the second special game even while the first special game is being executed, and is also configured to be able to execute the first special game even while the second special game is being executed. Therefore, the gaming machine 10 may execute both the first special game and the second special game in parallel.
[0014] Furthermore, in the gaming machine 10, when a player wins a jackpot lottery, a jackpot symbol is displayed as a fixed stop in the special game that is the subject of the winning, and then a jackpot game is triggered (awarded). In the gaming machine 10, when a player wins a jackpot lottery (when a player wins a jackpot in the jackpot lottery), a jackpot game is triggered (awarded) after the special game that results in a jackpot is over. In the gaming machine 10, when a player wins a small jackpot lottery, a small jackpot symbol is displayed as a fixed stop in the special game that is the subject of the winning, and then a small jackpot game is triggered (awarded). In the gaming machine 10, when a player wins a small jackpot lottery (when a player wins a small jackpot in the small jackpot lottery), a small jackpot game is triggered (awarded) after the special game that results in a small jackpot is over. In this embodiment, a small jackpot corresponds to a specific jackpot, and a small jackpot game corresponds to a specific jackpot game.
[0015] In the gaming machine 10, if a jackpot symbol is displayed as a fixed win in the first special game during the execution of the second special game, a losing symbol is displayed as a fixed win in the second special game, and the second special game ends. Similarly, in the gaming machine 10, if a jackpot symbol is displayed as a fixed win in the second special game during the execution of the first special game, a losing symbol is displayed as a fixed win in the first special game, and the first special game ends. Also, in the gaming machine 10, if a small win symbol is displayed as a fixed win in the second special game during the execution of the first special game, a losing symbol is displayed as a fixed win in the first special game, and the first special game ends. On the other hand, in the gaming machine 10, if a losing symbol is displayed as a fixed win in the first special game during the execution of the second special game, the second special game does not end, and the execution of the second special game continues. Similarly, in the gaming machine 10, if a losing symbol is displayed as a fixed win in the second special game during the execution of the first special game, the first special game does not end, and the execution of the first special game continues.
[0016] The information display panel 22 is provided with a first special hold display section 22c. The first special hold display section 22c recognizably displays the number of first special games whose execution has been put on hold because the start conditions have been met but the execution conditions have not yet been met (hereinafter referred to as the first special hold number). The information display panel 22 is provided with a second special hold display section 22d. The second special hold display section 22d recognizably displays the number of second special games whose execution has been put on hold because the start conditions have been met but the execution conditions have not yet been met (hereinafter referred to as the second special hold number).
[0017] The information display panel 22 includes a normal symbol display section 22e. The normal symbol display section 22e variably displays predetermined symbols and displays a normal symbol variable game (hereinafter referred to as a normal game) that ultimately displays a fixed and stopped normal symbol. The normal symbols that can be displayed as fixed and stopped on the normal symbol display section 22e include at least a normal win symbol that is displayed as a fixed and stopped symbol in the event of a normal win and a normal loss symbol that is displayed as a fixed and stopped symbol in the event of a normal loss. In the gaming machine 10, when a normal win lottery is won, a normal win symbol is displayed as a fixed and stopped symbol in the normal game, and then a normal win game is initiated (awarded) after the normal game of the normal win is completed. The information display panel 22 also includes a normal hold display section 22f. The normal hold display section 22f recognizably displays the number of normal games whose execution has been suspended because the start condition has been met but the execution condition has not yet been met (hereinafter referred to as the normal hold number).
[0018] Additionally, for example, the information display panel 22 may include a right-hit display unit that notifies the player of the strength of the ball being shot. The information display panel 22 may also include a round number display unit that displays the number of rounds played during a jackpot game. These multiple display units do not need to be provided on the same component, but may be provided separately on different components.
[0019] The gaming machine 10 is provided with a center frame 23 decorated with various decorations, located approximately in the center of the play area 21 of the game board 20. The center frame 23 is provided with an opening 23a. The gaming machine 10 is provided with an effect display device 25. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 is provided with a display area 25r in which an image is displayed. The effect display device 25 is attached to the game board 20 so that the player can view the display area 25r through the opening 23a of the center frame 23. The effect display device 25 executes an effect (hereinafter referred to as a display effect) that displays an image that resembles a predetermined character or letter. In this embodiment, the effect display device 25 functions as an effect execution means that executes an effect.
[0020] The gaming machine 10 is equipped with a first start opening 26. The first start opening 26 is located below the center frame 23 in the gaming area 21. The first start opening 26 is always open so that gaming balls can enter the opening. The gaming machine 10 is equipped with a first start sensor SE1 (shown in FIG. 6) that detects gaming balls that enter the first start opening 26. For example, the first start opening 26 is connected to a ball passage that guides the entered gaming ball to the back side of the gaming board 20 (discharges the gaming ball from the gaming board 20 to the outside), and the first start sensor SE1 is disposed in the ball passage. When the first start sensor SE1 detects a gaming ball, the start condition for the first special game may be met, and the payout condition for prize balls is also met. When the first start sensor SE1 detects a gaming ball and the payout condition for prize balls is met, three gaming balls are awarded as prize balls. In this embodiment, the first special game can be executed when a gaming ball enters the first starting hole 26.
[0021] The gaming machine 10 is provided with a second start opening 27 different from the first start opening 26. The second start opening 27 is located to the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a second start sensor SE2 (shown in FIG. 6) that detects a gaming ball that has entered the second start opening 27. For example, a ball passage that guides the entered gaming ball to the back side of the gaming board 20 is connected to the second start opening 27, and the second start sensor SE2 is disposed in the ball passage. When the gaming ball is detected by the second start sensor SE2, the start condition for the second special game may be met, and the payout condition for the prize ball is also met. When the gaming ball is detected by the second start sensor SE2 and the payout condition for the prize ball is met, one gaming ball is awarded as a prize ball. As described above, in this embodiment, the second special game can be executed when a gaming ball enters the second start opening 27. The second starting opening 27 has a first variable member 28 as an opening / closing member. The first variable member 28 is operable between an open state in which it is easy or possible to insert a gaming ball into the second starting opening 27 and a closed state in which it is difficult (or impossible) to insert a gaming ball into the second starting opening 27. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 6). Hereinafter, the open state of the first variable member 28 may be referred to as "the second starting opening 27 is opened," and the closed state of the first variable member 28 may be referred to as "the second starting opening 27 is closed." In this way, the gaming machine 10 is provided with a starting opening through which a gaming ball can be inserted. The starting opening in the gaming machine 10 includes a first starting opening and a second starting opening having an opening / closing member.
[0022] In this embodiment, when a gaming ball enters the first start port 26 and the start conditions for the first special game are met, a big win lottery is held, but a small win lottery is not held. On the other hand, in this embodiment, when a gaming ball enters the second start port 27 and the start conditions for the second special game are met, a big win lottery is held, and if the big win lottery is not won, a small win lottery is held. As described above, in the gaming machine 10, a small win lottery may be held when a gaming ball enters at least the second start port out of the first and second start ports.
[0023] The gaming machine 10 is equipped with a first large prize opening 29. The first large prize opening 29 is located to the right of the center frame 23 in the gaming area 21. The gaming machine 10 is equipped with a first count sensor SE3 (shown in FIG. 6) that detects a gaming ball that has entered the first large prize opening 29. For example, a ball passage that guides the gaming ball that has entered the first large prize opening 29 to the back side of the gaming board 20 is connected to the first large prize opening 29, and the first count sensor SE3 is disposed in the ball passage. When a gaming ball is detected by the first count sensor SE3, a payout condition for a prize ball is met. When a gaming ball is detected by the first count sensor SE3 and the payout condition for a prize ball is met, 15 gaming balls are awarded as prize balls. The first large prize opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which gaming balls can enter the first large prize opening 29 and a closed state in which gaming balls cannot enter the first large prize opening 29. The second variable member 30 operates by receiving power from a second actuator A2 (shown in FIG. 6). When the second variable member 30 is in the open state, gaming balls are allowed to enter the first large prize opening 29. When the second variable member 30 is in the closed state, gaming balls are not allowed to enter the first large prize opening 29. Hereinafter, the open state of the second variable member 30 may be referred to as "the first large prize opening 29 is opened," and the closed state of the second variable member 30 may be referred to as "the first large prize opening 29 is closed."
[0024] The gaming machine 10 is equipped with a second large prize opening 31. The second large prize opening 31 is located to the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is equipped with a second count sensor SE4 (shown in FIG. 6) that detects a gaming ball that has entered the second large prize opening 31. For example, a ball passage that guides the gaming ball that has entered the second large prize opening 31 to the back side of the gaming board 20 is connected to the second large prize opening 31, and the second count sensor SE4 is disposed in the ball passage. When a gaming ball is detected by the second count sensor SE4, a payout condition for a prize ball is met. When a gaming ball is detected by the second count sensor SE4 and the payout condition for a prize ball is met, 15 gaming balls are awarded as prize balls. The second large prize opening 31 has a third variable member 32. The third variable member 32 is operable between an open state in which a gaming ball can enter the second large prize opening 31 and a closed state in which a gaming ball cannot enter the second large prize opening 31. The third variable member 32 operates by receiving power from a third actuator A3 (shown in FIG. 6). When the third variable member 32 is in the open state, a gaming ball is allowed to enter the second large prize opening 31. When the third variable member 32 is in the closed state, a gaming ball is not allowed to enter the second large prize opening 31. Hereinafter, the open state of the third variable member 32 may be referred to as "the second large prize opening 31 is opened," and the closed state of the third variable member 32 may be referred to as "the second large prize opening 31 is closed."
[0025] The gaming machine 10 is equipped with a gate 33. The gate 33 is located to the right of the center frame 23 in the gaming area 21. The gate 33 has a gate opening that is always open so that gaming balls can enter the gate. A gate sensor SE5 (shown in FIG. 6) is disposed at the gate opening to detect gaming balls that enter and pass through. When a gaming ball is detected by the gate sensor SE5, the conditions for starting a normal game may be met.
[0026] The gaming machine 10 is equipped with a first general winning opening 34 and a second general winning opening 35. The first general winning opening 34 is located to the lower left of the center frame 23 in the gaming area 21. The second general winning opening 35 is located to the lower right of the center frame 23 in the gaming area 21. The first general winning opening 34 and the second general winning opening 35 are always open so that gaming balls can enter them. The gaming machine 10 is equipped with a first general sensor SE6 (shown in FIG. 6) that detects gaming balls that enter the first general winning opening 34, and a second general sensor SE7 (shown in FIG. 6) that detects gaming balls that enter the second general winning opening 35. For example, a ball passage that leads the entered gaming ball to the back side of the gaming board 20 is connected to the first general winning opening 34, and the first general sensor SE6 is disposed in the ball passage. When a gaming ball is detected by the first general sensor SE6, the conditions for paying out prize balls are met. When a gaming ball is detected by the first general sensor SE6 and the conditions for paying out prize balls are met, four gaming balls are awarded as prize balls. When a gaming ball is detected by the second general sensor SE7, the conditions for paying out prize balls are met. When a gaming ball is detected by the second general sensor SE7 and the conditions for paying out prize balls are met, four gaming balls are awarded as prize balls. General winning ports 34 and 35 are also called regular winning ports.
[0027] The gaming machine 10 is provided with an outlet 36. In this embodiment, gaming balls that do not enter the first start opening 26, the second start opening 27, the first large prize opening 29, the second large prize opening 31, the first general prize opening 34, or the second general prize opening 35 are discharged from the machine through the outlet 36 (discharged from the gaming board 20 to the outside). The gaming machine 10 is provided with game components, such as nails (gaming nails) and windmills, that change the behavior of gaming balls flowing down the gaming area 21.
[0028] The gaming machine 10 includes a passage member 37 and a passage member 38. The passage member 37 and the passage member 38 are located in the gaming area 21, below and to the right of the center frame 23. The second starting hole 27 is located in the passage member 37. The first variable member 28 of the second starting hole 27 is a member that forms the upper surface of the passage member 37. The second large winning hole 31 is located in the passage member 37. The third variable member 32 of the second large winning hole 31 is a member that forms the upper surface of the passage member 37. In the gaming area 21, the passage member 38 is disposed such that the distance between the lower surface of the passage member 38 and the upper surface of the passage member 37 is longer than the diameter of a gaming ball. In the gaming area 21, the passage member 37 and the passage member 38 form a flow-down passage 39. In the flow-down passage 39, the second starting hole 27 is located upstream of the second large winning hole 31. In the flow-down passage 39, all game balls that do not enter the second starting hole 27 are guided to the second large winning hole 31. When a game ball enters through the ball entry hole 39a at the most upstream part of the flow-down passage 39 and does not enter either the second starting hole 27 or the second large winning hole 31, the game ball that entered through the ball entry hole 39a is discharged from the discharge hole 39b at the most downstream part of the flow-down passage 39.
[0029] The passage member 38 has a plurality of first protrusions 38a on its underside at a location where the first variable member 28 of the second starting opening 27 and the flow-down passage 39 are formed. When a gaming ball flowing down (passing through) the flow-down passage 39 collides with the first protrusions 38a, the flow-down speed (passing speed) of the gaming ball decreases. In other words, the first protrusions 38a have the function of suppressing the flow-down speed of the gaming ball flowing down the upper surface of the first variable member 28 of the second starting opening 27. In addition, the passage member 38 has a plurality of second protrusions 38b on its underside at a location where the third variable member 32 of the second large winning opening 31 and the flow-down passage 39 are formed. When a gaming ball flowing down the flow-down passage 39 collides with the second protrusions 38b, the flow-down speed of the gaming ball decreases. That is, the second protrusion 38b has the function of suppressing the flow speed of the gaming balls flowing down the upper surface of the third variable member 32 of the second large winning opening 31.
[0030] Next, the path along which the gaming ball flows down in this embodiment will be described. The gaming machine 10 configured as described above has multiple paths for gaming balls to flow down in the gaming area 21, depending on the strength of the gaming balls' launch. The paths for gaming balls to flow down can also be understood as areas through which the gaming balls flow down. The multiple paths include a first path R1 that passes to the left of the center frame 23 (performance display device 25) and leads to the outlet 36, and a second path R2 that passes to the right of the center frame 23 (performance display device 25) and leads to the outlet 36. The first path R1 and the second path R2 may overlap partially or not entirely. In the following description, when the gaming board 20 is viewed from the front, the area located to the left of the center line CL that bisects the gaming area 21 horizontally is referred to as the left area R1a, and the area located to the right of the center line CL is referred to as the right area R2a. The path flowing down the left region R1a corresponds to the first path R1, and the path flowing down the right region R2a corresponds to the second path R2.
[0031] By operating the launch handle 16 to adjust the launch strength of the game ball, the player can selectively hit the game ball into the left area R1a or the right area R2a, and make the game ball enter the first start hole 26, the second start hole 27, the first large prize hole 29, the second large prize hole 31, the gate 33, the first general prize hole 34, and the second general prize hole 35. Specifically, when the game ball is launched with the launch strength adjusted to be weak (so-called left hit), the game ball is likely to be guided down to the left area R1a and may enter the first start hole 26 or the first general prize hole 34. On the other hand, when the game ball is shot with a strong shooting strength (so-called right-hand shot), the game ball is likely to be guided down to the right-side area R2a and may enter the second starting hole 27, the first large prize hole 29, the second large prize hole 31, the gate 33, or the second general prize hole 35. Therefore, it can be said that the first starting hole 26 and the first general prize hole 34 are located on the first route R1, and the second starting hole 27, the first large prize hole 29, the second large prize hole 31, the gate 33, and the second general prize hole 35 are located on the second route R2.
[0032] In this embodiment, when a gaming ball flows down the first path R1, it is less likely to enter the second starting hole 27, the first large prize hole 29, the second large prize hole 31, the gate 33, or the second general prize hole 35 compared to when it flows down the second path R2. In this embodiment, when a gaming ball flows down the second path R2, it is less likely to enter the first starting hole 26 or the first general prize hole 34 compared to when it flows down the first path R1. In the following description, a gaming ball launched with a launch intensity that causes the gaming ball to flow down the first path R1 may be referred to as a "left hit." Furthermore, a gaming ball launched with a launch intensity that causes the gaming ball to flow down the second path R2 may be referred to as a "right hit."
[0033] In the right-side area R2a, the gate 33 is located upstream of the second starting opening 27, the first large prize opening 29, the second large prize opening 31, and the second general prize opening 35. In the right-side area R2a, the first large prize opening 29 is located upstream of the second starting opening 27, the second large prize opening 31, and the second general prize opening 35. In the right-side area R2a, the second starting opening 27 is located upstream of the second large prize opening 31.
[0034] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as gaming states with different jackpot probabilities. The jackpot probability is the probability of winning a jackpot in a jackpot lottery conducted as an internal lottery. The high probability state is a gaming state with a higher jackpot probability than the low probability state. In the high probability state, the possibility of winning a jackpot is higher than in the low probability state. The high probability state is what is known as a "probability variable state (probability variable state)." In contrast, the low probability state is what is known as a "non-probability variable state (non-probability variable state)."
[0035] As shown in FIG. 3, in the gaming machine 10, the winning probability of the jackpot lottery triggered by a ball entering the first starting hole 26 and the winning probability of the jackpot lottery triggered by a ball entering the second starting hole 27 are the same (1 / 300) when both are in a low probability state. Similarly, the winning probability of the jackpot lottery triggered by a ball entering the first starting hole 26 and the winning probability of the jackpot lottery triggered by a ball entering the second starting hole 27 are the same (10 / 300) when both are in a high probability state. In the gaming machine 10, the probability of a small jackpot (winning probability of the small jackpot lottery) does not differ depending on whether the state is a low probability state or a high probability state. Note that in the gaming machine 10, a small jackpot lottery is not triggered by a ball entering the first starting hole 26. In the gaming machine 10, the probability of a small win triggered by a ball entering the second starting hole 27 is "289 / 300." In this way, the probability of a small win triggered by a ball entering the second starting hole when in a non-probability variable state is the same as the probability of a small win triggered by a ball entering the second starting hole when in a probability variable state.
[0036] Furthermore, when a gaming ball enters the first starting gate 26 in a non-probability variable state, a jackpot lottery is held with a winning probability of 1 / 300, and a small jackpot lottery is not held, so the probability of a loss is 299 / 300. When a gaming ball enters the first starting gate 26 in a probability variable state, a jackpot lottery is held with a winning probability of 10 / 300, and a small jackpot lottery is not held, so the probability of a loss is 290 / 300. On the other hand, when a gaming ball enters the second starting gate 27 in a non-probability variable state, a jackpot lottery is held with a winning probability of 1 / 300, and a small jackpot lottery is held with a winning probability of 289 / 300, so the probability of a loss is 10 / 300. Furthermore, if a gaming ball enters the second starting hole 27 during a probability variable state, a lottery for a big win is held with a winning probability of "10 / 300," and a lottery for a small win is held with a winning probability of "289 / 300," so the probability of losing is "1 / 300." As described above, when a gaming ball enters the second starting hole 27, the probability of a small win in the second special game is higher than the probability of a big win in the second special game, whether in a non-probability variable state or a probability variable state.
[0037] The gaming machine 10 has a non-variation reduction state and a variation reduction state, which are gaming states in which the variation time of at least the second special game out of the first and second special games differs. The variation reduction state is a gaming state in which the variation time of at least the second special game out of the first and second special games is shorter (or tends to be shorter) compared to the non-variation reduction state. Note that "the variation time of at least the second special game is shorter (or tends to be shorter)" does not necessarily mean that the variation time of the second special game is always shorter; the variation time of the second special game may be shorter or longer, and refers to a shorter average variation time of the second special game. Incidentally, in the gaming machine 10, the variation time of both the first and second special games is shorter (or tends to be shorter) compared to the non-variation reduction state. The variation reduction state is also sometimes referred to as a state in which the variation reduction function is activated. The non-variation shortening state may also be referred to as the state in which the variation shortening function is not operating (or is inactive).
[0038] In the gaming machine 10, the fluctuation time of the second special game when controlled to the non-variation reduction state exceeds a predetermined fluctuation time (for example, 4 minutes or 8 minutes). Specifically, in this embodiment, the fluctuation time of the second special game when controlled to the non-variation reduction state is 10 minutes at least in the case of a small win and a loss. For example, the fluctuation time of the second special game when controlled to the non-variation reduction state may not exceed the predetermined fluctuation time (for example, 1 minute) only in the case of a big win. On the other hand, in this embodiment, the fluctuation time of the second special game when controlled to the variation reduction state does not exceed the predetermined fluctuation time. Therefore, in this embodiment, the fluctuation time of the second special game when controlled to the variation reduction state and the second special game is executed in the case of a small win is shorter than the fluctuation time of the second special game when controlled to the non-variation reduction state and the second special game is executed in the case of a small win.
[0039] The gaming machine 10 has two gaming states, a non-open extended state and an open extended state, which have different opening times for the first variable member 28 when a normal win game is generated. The open extended state is a gaming state in which the opening time for the first variable member 28 is longer when a normal win game is generated, compared to the non-open extended state. The open extended state has a higher advantage in terms of ball entry into the second starting hole 27, compared to the non-open extended state. That is, the open extended state has a higher advantage in terms of opening and closing the first variable member 28 as an opening / closing member, compared to the non-open extended state. Incidentally, methods for varying the opening time for the first variable member 28 when a normal win game is generated include varying the number of times the first variable member 28 is in the open state during one normal win game, varying the opening time when the first variable member 28 is in the open state, or varying the total opening time for the first variable member 28 to be in the open state during one normal win game. The state of extension of the opening may be referred to as the state where the extension of the opening function is activated. The state of non-extension of the opening may be referred to as the state where the extension of the opening function is not activated (or is not activated).
[0040] In addition, the game state may be configured to be controllable to game states with different winning probabilities in the normal winning lottery. For example, a high normal winning probability state and a low normal winning probability state may be configured to be controllable as game states, and the high normal winning probability state may be a game state in which the probability of winning a normal winning in the normal winning lottery is higher than in the low normal winning probability state. Also, the game state may be configured to be controlled to the high normal winning probability state when controlled in the extended open state, and to be controlled to the low normal winning probability state when controlled in the extended closed state.
[0041] Furthermore, the game state may be configured to be controllable to have different fluctuation times for the normal game. For example, a normal-shortened state and a non-normal-shortened state may be configured to be controllable as game states, and the normal-shortened state may be configured to be a game state in which the fluctuation time for the normal game is more likely to be short than in the non-normal-shortened state. Note that "the fluctuation time for the normal game is more likely to be short" does not necessarily mean that the fluctuation time for the normal game is always short, but may also be short or long, and means that the average fluctuation time for the normal game is shortened.
[0042] The gaming states controlled by the gaming machine 10 include a "low probability state, non-variable time shortening state, and non-opening extended state," a "low probability state, variable time shortening state, and open extended state," a "high probability state, variable time shortening state, and open extended state," and a "high probability state, variable time shortening state, and non-opening extended state." In the following description, a "gaming state controlled to a low probability state, non-variable time shortening state, and non-opening extended state" may be referred to as a "normal low probability state," and a "gaming state controlled to a low probability state, variable time shortening state, and open extended state" may be referred to as a "specific low probability state." In addition, in the following description, a "gaming state controlled to a high probability state, variable time shortening state, and open extended state" may be referred to as a "specific high probability state," and a "gaming state controlled to a high probability state, variable time shortening state, and non-opening extended state" may be referred to as a "special state." In other words, in this embodiment, the gaming states include a normal low probability state, a specific low probability state, a specific high probability state, and a special state. The special state in this embodiment is also called a small hit rush (small hit RUSH) or a small hit rush state. In this embodiment, the normal low probability state corresponds to the normal state, and the special state corresponds to the first gaming state. Also, in this embodiment, at least one of the specific low probability state and the specific high probability state corresponds to the second gaming state. The second gaming state in this embodiment can also be said to be a gaming state controlled to an extended opening state.
[0043] Next, a big win in the gaming machine 10 will be described. The gaming machine 10 has multiple types of jackpot symbols as special jackpot symbols. The multiple types of jackpot symbols are classified into first jackpot symbols, second jackpot symbols, and third jackpot symbols. A type of jackpot is determined for each of the multiple types of jackpot symbols. Specifically, the first jackpot symbol is determined to be the first jackpot, the second jackpot symbol is determined to be the second jackpot, and the third jackpot symbol is determined to be the third jackpot. Hereinafter, a jackpot game based on a first jackpot will be referred to as a "first jackpot game," a jackpot game based on a second jackpot will be referred to as a "second jackpot game," and a jackpot game based on a third jackpot will be referred to as a "third jackpot game." In the gaming machine 10, when a player wins the jackpot lottery and a first jackpot symbol is displayed as a fixed stop in the special game that is the target of the winning, a first jackpot game is then triggered (awarded). That is, in the gaming machine 10, if a player wins the jackpot lottery and the jackpot symbol is the first jackpot symbol, the first jackpot game is triggered after the special game that results in the first jackpot ends. In this embodiment, the first jackpot corresponds to a special win, and the first jackpot game corresponds to a special win game. In the gaming machine 10, when a player wins the jackpot lottery and a second jackpot symbol is displayed as a fixed stop in the special game that is the target of the winning, a second jackpot game is then triggered. That is, in the gaming machine 10, if the jackpot lottery is won and the jackpot symbol is the second jackpot symbol, the second jackpot game is triggered after the special game resulting in the second jackpot is completed. In the gaming machine 10, if the jackpot lottery is won and the third jackpot symbol is displayed as a fixed stop in the special game that is the target of the win, the third jackpot game is triggered thereafter. That is, in the gaming machine 10, if the jackpot lottery is won and the jackpot symbol is the third jackpot symbol, the third jackpot game is triggered after the special game resulting in the third jackpot is completed.
[0044] In a jackpot game, an opening effect is first performed over a predetermined opening period to notify the start of the jackpot game. After the opening effect ends, a round game is played in which the first large prize opening 29 is opened. The round game is played up to a predetermined maximum number of times. In one round game, the first large prize opening 29 remains open until a first open game termination condition is met, in which a predetermined maximum number of game balls enter the opening, or until a second open game termination condition is met, in which a predetermined maximum time has elapsed. In a round game, a round effect is performed. Then, when the final round game in a jackpot game ends, an ending effect is performed over a predetermined ending period to notify the end of the jackpot game. The jackpot game ends with the end of the ending effect.
[0045] As shown in Figure 4, the number of rounds of play (shown as the number of rounds in Figure 4) is determined for each jackpot. Specifically, the number of rounds of play is set to "10" for the first jackpot. Also, the number of rounds of play is set to "4" for the second and third jackpots.
[0046] For each jackpot, a game state after the jackpot game ends is determined. Specifically, for the first jackpot, it is determined that the game state after the jackpot game ends is controlled to a special state. In the gaming machine 10, after being controlled to the special state, the special state ends when the end condition of the special state is met. The end condition of the special state includes an end condition that is met when a jackpot lottery is won. In the gaming machine 10, after being controlled to the special state, if a jackpot game occurs, the special state ends. Note that in the gaming machine 10, the special state does not end even if a small jackpot lottery is won while the special state is being controlled.
[0047] For the second jackpot, it is specified that the game state after the jackpot game ends is controlled to a specific high-probability state. In the gaming machine 10, after being controlled to the specific high-probability state, the specific high-probability state ends if the termination condition of the specific high-probability state is met. The termination condition of the specific high-probability state includes an termination condition that is met when a jackpot lottery is won. In the gaming machine 10, after being controlled to the specific high-probability state, if a jackpot game occurs, the specific high-probability state ends. Note that in the gaming machine 10, the specific high-probability state does not end even if a small jackpot lottery is won while the machine is controlled to the specific high-probability state.
[0048] For the third jackpot, it is specified that the game state after the jackpot game ends is controlled to a specific low-probability state. In the gaming machine 10, after being controlled to the specific low-probability state, if the termination condition of the specific low-probability state is met, the specific low-probability state ends. The termination condition of the specific low-probability state includes an termination condition that is met when a jackpot lottery is won. In the gaming machine 10, if a jackpot game occurs after being controlled to the specific low-probability state, the specific low-probability state ends. Note that in the gaming machine 10, even if a small jackpot lottery is won while the specific low-probability state is controlled, the specific low-probability state does not end. Another termination condition of the specific low-probability state includes an termination condition that is met when 100 special games are completed without a jackpot game occurring after the third jackpot game ends. In the gaming machine 10, if 100 special games are completed without a jackpot game occurring after the third jackpot game ends, the specific low-probability state ends and the gaming machine 10 is controlled to the normal low-probability state.
[0049] Next, the small win in the gaming machine 10 will be explained. In a small jackpot game, the second large prize opening 31 is opened, allowing game balls to enter the second large prize opening 31. In a small jackpot game, the second large prize opening 31 is opened in a predetermined opening mode. In a small jackpot game, the second large prize opening 31 is opened in a predetermined opening mode until a first open game termination condition is met, in which a predetermined upper limit number of game balls enter the second large prize opening 31, or until a second open game termination condition is met, in which a predetermined upper limit time has elapsed. For example, in a small jackpot game, the second large prize opening 31 is opened in an opening mode in which it is open for 0.6 seconds, closed for 0.5 seconds, and then open for 1.2 seconds. In this way, in a small jackpot game, the second large prize opening 31 is opened at least once for a time that makes it easy to enter a game ball into the second large prize opening 31. As described above, in a big win game, the first large prize opening 29 is opened to allow a game ball to enter the first large prize opening 29, while in a small win game, the second large prize opening 31 is opened to allow a game ball to enter the second large prize opening 31.
[0050] The display effects that the effect display device 25 in this embodiment can execute include an effect pattern change game (hereinafter referred to as an effect game) in which effect symbols (hereinafter referred to as effect symbols) are displayed in a variable manner in multiple rows, and a final combination of effect symbols is displayed as a fixed stop. The gaming machine 10 is configured to be able to execute an effect game using effect symbols. The effect symbols are symbols decorated with characters, patterns, etc., and are also called "decorative symbols" or "decorative symbols." The effect game is executed by displaying (scrolling) the first, second, and third symbol rows in a variable manner in the vertical direction. The effect symbol in the first row is the so-called first symbol, the effect symbol in the second row is the so-called second symbol, and the effect symbol in the third row is the so-called third symbol. In the following explanation, the "first column" will be referred to as the "left column" and the "first symbol" will be referred to as the "left symbol", the "second column" will be referred to as the "middle column" and the "second symbol" will be referred to as the "middle symbol", and the "third column" will be referred to as the "right column" and the "third symbol" will be referred to as the "right symbol". In this embodiment, in principle, in each column, performance symbols imitating the numbers [1] to [8] are displayed in a predetermined order.
[0051] The effect game is executed in conjunction with the special game. That is, in this embodiment, the gaming machine 10 is configured to be able to execute an effect game corresponding to the currently executed symbol change game. Specifically, the effect game starts when the special game starts and ends when the special game ends. In this way, the gaming machine 10 is configured to be able to execute an effect game during the execution of a special game. Then, in the effect game, a combination of effect symbols corresponding to the special symbols fixed and displayed in the corresponding special game is displayed as a fixed stop. When a jackpot symbol is fixed and displayed in the special game, the jackpot symbol combination is displayed as a fixed and stopped symbol in the effect game. For example, a jackpot symbol combination is a symbol combination in which the effect symbols in all columns are the same, such as
[0777] . Furthermore, when a small jackpot symbol is fixed and displayed in the special game, the small jackpot symbol combination is displayed as a fixed and stopped symbol in the effect game. For example, a small jackpot symbol combination is a symbol combination in which the effect symbols in at least some columns are different from the effect symbols in the other columns, such as
[0123] or
[0426] . Furthermore, when a losing symbol is displayed as a confirmed stop in a special game, a losing symbol combination is displayed as a confirmed stop in the effect game. For example, a losing symbol combination is a symbol combination in which the effect symbols in at least some columns are different from the effect symbols in other columns, such as
[0323] or
[0426] . Incidentally, a small win symbol combination may be a symbol combination that shares some or all of the same symbol with a losing symbol combination. For example, when a symbol combination that is common to a small win symbol combination and a losing symbol combination is displayed as a confirmed stop in an effect game, it becomes difficult to determine whether it is a small win or a loss from the effect symbols. On the other hand, a small win symbol combination may be a symbol combination different from a losing symbol combination. In this case, it becomes easy to determine whether it is a small win or a loss from the effect symbols. Incidentally, in the effect game, the effect symbols are temporarily displayed as a stopped stop before being displayed as a confirmed stop. In this specification, the term "temporarily stopped display" refers to a state that is different from a fixed stopped display, such as a "shaking fluctuation state."
[0052] In an effect game, the display mode of the effect symbols may become a reach mode (a reach is formed), and a reach effect (also simply referred to as a reach) may be performed. The reach mode is a state in which effect symbols resembling the same number are temporarily displayed in specific columns (e.g., the left and right columns) among multiple columns, and effect symbols in columns other than the specific columns (e.g., the middle column) continue to be displayed in a variable manner. The reach effect may include multiple types of reach effects in which the characters that appear and the actions of the effect symbols differ. For example, the reach effect may include a normal reach effect and a super reach effect that is performed after the start of the normal reach effect. When a super reach effect is performed during the execution of a special game, the expectation of a jackpot may be higher than when only a normal reach effect is performed. Note that the reach effect in this embodiment is performed during the execution of a special game. As described above, in this embodiment, the effect includes a reach effect.
[0053] Furthermore, in the gaming machine 10, a specific symbol change game (hereinafter referred to as a specific game) is executed on the effect display device 25, separately from the effect game. In this way, the gaming machine 10 is configured to be able to execute a specific game using specific symbols. In the specific game of this embodiment, a row of specific symbols changes and is executed. The specific game includes a first specific symbol change game (hereinafter referred to as a first specific game) corresponding to a first special game being executed, and a second specific symbol change game (hereinafter referred to as a second specific game) corresponding to a second special game being executed. Specifically, the first specific game starts with the start of the first special game and ends with the end of the first special game. Similarly, the second specific game starts with the start of the second special game and ends with the end of the second special game. Then, in the specific game, a specific symbol corresponding to the special symbol that was fixed and displayed in the special game is fixed and displayed. For example, when a jackpot symbol is displayed as a fixed stop in a special game, a jackpot symbol (e.g., [7]) based on a specific symbol is displayed as a fixed stop in a specific game. Also, when a small win symbol is displayed as a fixed stop in a special game, a small win symbol (e.g., [1]) based on a specific symbol is displayed as a fixed stop in a specific game. Also, when a losing symbol is displayed as a fixed stop in a special game, a losing symbol (e.g., [4]) based on a specific symbol is displayed as a fixed stop in a specific game. Note that the specific symbol may be, for example, a symbol imitating a predetermined figure or a symbol imitating a predetermined character.
[0054] As shown in Figures 5(a) and 5(b), the effect display device 25 displays specific symbols related to a first specific game in the first specific area Z1, and the first specific game is executed using the specific symbols related to the first specific game. Similarly, the effect display device 25 displays specific symbols related to a second specific game in the second specific area Z2, and the second specific game is executed using the specific symbols related to the first specific game. The specific symbols related to the first specific game are also referred to as fourth symbols. The specific symbols related to the second specific game are also referred to as fifth symbols.
[0055] In this way, in the gaming machine 10, an effect game and a specific game are executed on the effect display device 25. The effect game is executed in correspondence with either the first special game or the second special game. Specifically, the gaming machine 10 is configured to execute an effect game in correspondence with either the first special game or the second special game depending on the gaming state. In the gaming machine 10, when the gaming state is a normal low-probability state, an effect game corresponding to the first special game is executed. Also, in the gaming machine 10, when the gaming state is one of a specific low-probability state, a specific high-probability state, and a special state, an effect game corresponding to the second special game is executed. Note that the specific game is configured to be executed in correspondence with either the first special game or the second special game, regardless of the gaming state.
[0056] As shown in FIG. 5(b), when a special state is present, the effect display device 25 starts an effect game upon the start of the second special game, and each effect symbol is displayed in a variable manner. Note that in FIG. 5(b), the first special game is not being executed, while the second special game is being executed. Incidentally, when a special state is present, the effect display device 25 does not start an effect game even if the first special game is started. In other words, when a special state is present, when the first special game and the second special game are being executed simultaneously, the effect game corresponding to the first special game is not executed, and the effect game corresponding to the second special game is executed. Note that, although the above example illustrates an effect game when a special state is present, the same configuration is also applied to the effect games when a specific low-probability state and a specific high-probability state. Thus, when a special state, a specific low-probability state, and a specific high-probability state are present, when the first special game and the second special game are being executed simultaneously, the effect game corresponding to the first special game being executed is not executed, but the effect game corresponding to the second special game being executed is executed.
[0057] On the other hand, in the gaming machine 10, when in the normal low-probability state, the effect game corresponding to the first special game is executed, and the effect game corresponding to the second special game is not executed. In other words, when the first special game and the second special game are executed simultaneously in the normal low-probability state, the effect game corresponding to the second special game is not executed, and the effect game corresponding to the first special game is executed. In this way, when the first special game and the second special game are executed simultaneously in the normal low-probability state, the effect game corresponding to the second special game being executed is not executed, but the effect game corresponding to the first special game being executed is executed.
[0058] FIG. 5(b) shows an example of the display content of the effect display device 25 when a special state is in effect and the first special game is not being executed but the second special game is being executed. As shown in FIG. 5(b), when a special state is in effect, even if the first special game is not being executed, when the second special game is being executed, the second special game is executed in the second specific area Z2, and an effect game corresponding to the second special game being executed is executed. At this time, since the first special game is not being executed, the specific symbols continue to be displayed in a fixed, stopped state in the first specific area Z1. Incidentally, when a special state is in effect and the first special game is executed, the effect display device 25 executes the first special game in the first specific area Z1, but does not execute an effect game corresponding to the first special game being executed. Here, a specific game in a special state has been exemplified, but whether it is a normal low-probability state, a specific low-probability state, or a specific high-probability state, the effect display device 25 executes a first specific game in a first specific area Z1 while a first special game is being executed, and executes a second specific game in a second specific area Z2 while a second special game is being executed. In this embodiment, when a first special game and a second special game are being executed simultaneously in a special state, a normal low-probability state, a specific low-probability state, or a specific high-probability state, a first specific game corresponding to the first special game being executed is executed, and a second specific game corresponding to the second special game being executed is executed.
[0059] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 6, the gaming machine 10 includes a main board 40 as a main control unit. The main board 40 performs various processes and outputs control information such as control signals (control commands) according to the results of the processes. The gaming machine 10 includes a sub-board 41 as a sub-control unit. The sub-board 41 performs predetermined processes based on the control information output by the main board 40. For example, the sub-board 41 performs processes for executing light-emitting effects by the decorative lamps 17, sound effects by the speakers 18, and display effects by the effect display device 25. The main board 40 and the sub-board 41 are disposed on the back side of the gaming board 20. The main board 40 and the sub-board 41 are included in a gaming board unit. In the gaming machine 10, the main board 40 and the sub-board 41 can be said to be disposed inside the machine. The main board 40 is connected to the sub-board 41.
[0060] First, the main board 40 will be described. The main board 40 includes a main CPU 40a, a main ROM 40b, and a main RAM 40c. The main CPU 40a executes a control program (main control program) stored in the main ROM 40b to perform various processes.
[0061] The main ROM 40b stores the main control program, lottery tables, and determination values used in predetermined lotteries. For example, the main ROM 40b stores jackpot determination values used in jackpot lotteries. The jackpot determination values include a high-probability jackpot determination value and a common jackpot determination value. In the gaming machine 10, only the common jackpot determination value is used in jackpot lotteries when the game machine 10 is in a low-probability state, while both the common jackpot determination value and the high-probability jackpot determination value are used in jackpot lotteries when the game machine 10 is in a high-probability state. For example, the main ROM 40b stores jackpot symbol determination values used to determine the jackpot symbol when the game machine 10 wins the jackpot lottery. The jackpot symbol determination values include a first jackpot symbol determination value, a second jackpot symbol determination value, and a third jackpot symbol determination value. Although details will be described later, in the gaming machine 10, when determining a jackpot symbol, if the value of the acquired random number matches the first jackpot symbol determination value, the type of jackpot is determined to be the first jackpot. Similarly, in the gaming machine 10, when determining a jackpot symbol, if the value of the acquired random number matches the second jackpot symbol determination value, the type of jackpot is determined to be the second jackpot. Also, in the gaming machine 10, when determining a jackpot symbol, if the value of the acquired random number matches the third jackpot symbol determination value, the type of jackpot is determined to be the third jackpot. In addition, the main ROM 40b stores effect determination values used in the effect lottery. In the effect lottery, a decision is made as to whether to execute a reach effect. For this reason, the effect lottery can also be called a reach lottery.
[0062] Additionally, for example, the main ROM 40b stores multiple types of fluctuation patterns. The multiple types of fluctuation patterns are associated with a fluctuation time from the start of a special game to the end of the special game (special game fluctuation time). The fluctuation pattern can be said to be information capable of identifying the fluctuation time of the special game. The fluctuation pattern may be information capable of identifying some or all of the presentation content of the presentation game that is played from the start of the special game to the end of the special game. The fluctuation patterns include, for example, a big win fluctuation pattern, a small win fluctuation pattern, and a miss fluctuation pattern. The big win fluctuation pattern is associated with a presentation content of the presentation game in which a reach presentation is performed and a big win symbol is finally displayed as a fixed stop. The small win fluctuation pattern is associated with a presentation content of the presentation game in which a small win symbol is finally displayed as a fixed stop without a reach presentation. The small win fluctuation pattern may also include a fluctuation pattern associated with a presentation content of the presentation game in which a reach presentation is performed and a miss symbol combination is finally displayed as a fixed stop. The loss variation pattern includes a variation pattern without a reach for a loss and a variation pattern with a reach for a loss. The variation pattern without a reach for a loss is associated with a performance content of a performance game in which a loss symbol combination is finally confirmed and stopped without going through a reach for a loss performance. The variation pattern with a reach for a loss is associated with a performance content of a performance game in which a loss symbol combination is finally confirmed and stopped after going through a reach for a loss performance.
[0063] There are fluctuation patterns that can be determined in a fluctuation shortening state and fluctuation patterns that can be determined in a non-fluctuation shortening state. The fluctuation patterns that can be determined in a fluctuation shortening state and the fluctuation patterns that can be determined in a non-fluctuation shortening state are partially or completely different. The fluctuation time determined for a fluctuation pattern that can be determined in a fluctuation shortening state is shorter (or is often shorter) than the fluctuation time determined for a fluctuation pattern that can be determined in a non-fluctuation shortening state. In the gaming machine 10, a fluctuation shortening state is realized by determining a fluctuation pattern from a fluctuation pattern table that defines one or more fluctuation patterns that can be determined in a fluctuation shortening state. Similarly, in the gaming machine 10, a non-fluctuation shortening state is realized by determining a fluctuation pattern from a fluctuation pattern table that defines one or more fluctuation patterns that can be determined in a non-fluctuation shortening state.
[0064] The variation patterns include a variation pattern for the first special game that can be determined when the first special game is executed, and a variation pattern for the second special game that can be determined when the second special game is executed. The variation patterns for the first special game and the variation patterns for the second special game are partially or entirely different. Incidentally, in the gaming machine 10, the first special game may result in a big win, but may not result in a small win. Therefore, the gaming machine 10 does not have a small win variation pattern for the first special game.
[0065] As described above, the fluctuation patterns include a jackpot fluctuation pattern for the first special game when the time slot is not shortened, a jackpot fluctuation pattern for the first special game when the time slot is shortened, a jackpot fluctuation pattern for the second special game when the time slot is not shortened, and a jackpot fluctuation pattern for the second special game when the time slot is shortened. The fluctuation patterns also include a small jackpot fluctuation pattern for the second special game when the time slot is not shortened, and a small jackpot fluctuation pattern for the second special game when the time slot is shortened. The fluctuation patterns also include a no-miss-reach fluctuation pattern for the first special game when the time slot is not shortened, and a no-miss-reach fluctuation pattern for the first special game when the time slot is shortened. The fluctuation patterns also include a no-miss-reach fluctuation pattern for the second special game when the time slot is not shortened, and a no-miss-reach fluctuation pattern for the second special game when the time slot is shortened. The fluctuation patterns include a fluctuation pattern with a reach to a loss for the first special game in the non-fluctuation shortening state and a fluctuation pattern with a reach to a loss for the first special game in the fluctuation shortening state.The fluctuation patterns also include a fluctuation pattern with a reach to a loss for the second special game in the non-fluctuation shortening state and a fluctuation pattern with a reach to a loss for the second special game in the fluctuation shortening state.
[0066] The main RAM 40c is configured to be able to store various information that can be rewritten as appropriate during operation of the gaming machine 10. Information stored in the main RAM 40c includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. For example, the random numbers may be generated as hardware random numbers by mounting a random number generation circuit on the main board 40 that updates the value of the random number at predetermined cycles, or as software random numbers by having the main CPU 40a update the value of the random number at predetermined control cycles.
[0067] A first start sensor SE1, a second start sensor SE2, a first count sensor SE3, a second count sensor SE4, a gate sensor SE5, a first general sensor SE6, and a second general sensor SE7 are connected to the main board 40. The main CPU 40a is configured to be able to input detection signals output by the various sensors SE1 to SE7 via a port. An information display panel 22 is connected to the main board 40. The main CPU 40a is able to control the display content of the information display panel 22 via a drive circuit. A first actuator A1, a second actuator A2, and a third actuator A3 are connected to the main board 40. The main CPU 40a is able to control the operation of the first actuator A1, the operation of the second actuator A2, and the operation of the third actuator A3 via the drive circuit.
[0068] Next, the sub-board 41 will be described. The sub-board 41 is equipped with a sub-CPU 41a, a sub-ROM 41b, and a sub-RAM 41c. For example, the sub-CPU 41a performs various processes (for example, processes related to performance) by executing a control program (sub-control program) in the sub-ROM 41b. The sub-ROM 41b stores the sub-control program, lottery tables used in the lottery, and judgment values. The sub-ROM 41b stores display performance data that can identify the mode (content) of the display performance in the performance display device 25. The sub-ROM 41b stores light-emitting performance data that can identify the mode (content) of the light-emitting performance in the decorative lamp 17. The sub-ROM 41b stores sound performance data that can identify the mode (content) of the sound performance in the speaker 18.
[0069] The sub-RAM 41c is configured to be able to store various information that can be rewritten as appropriate during operation of the gaming machine 10. Information stored in the sub-RAM 41c includes, for example, flags, counters, and timers. The sub-board 41 is configured to be able to generate random numbers. For example, the random numbers may be generated as hardware random numbers by mounting a random number generation circuit on the sub-board 41 that updates the value of the random number at predetermined cycles, or as software random numbers by having the sub-CPU 41a update the value of the random number at predetermined control cycles.
[0070] The sub-board 41 is connected to the decorative lamps 17, the speaker 18, and the performance display device 25. The sub-CPU 41a is capable of controlling the decorative lamps 17, the speaker 18, and the performance display device 25 via a drive circuit.
[0071] The control contents executed by the main CPU 40a and the sub-CPU 41a will be explained below. First, various processes executed by the main CPU 40a will be explained. First, the special symbol input process performed by the main CPU 40a will be described.
[0072] In the special symbol input process, the main CPU 40a performs a first special symbol input process. Furthermore, when the main CPU 40a finishes the first special symbol input process, it performs a second special symbol input process. Then, in the special symbol input process, when the main CPU 40a finishes the second special symbol input process, it ends the special symbol input process.
[0073] In the first special symbol input process, the main CPU 40a determines whether a gaming ball has entered the first start hole 26 based on whether a detection signal has been input from the first start sensor SE1 (hereinafter referred to as the first input determination). If the determination result of the first input determination is negative, the main CPU 40a terminates the first special symbol input process. On the other hand, if the determination result of the first input determination is positive, the main CPU 40a determines whether the number of first special reserves stored in the main RAM 40c is less than the upper limit number (4 in this embodiment) (hereinafter referred to as the first reserve determination). If the determination result of the first reserve determination is negative, the main CPU 40a terminates the first special symbol input process.
[0074] If the result of the first hold determination is affirmative, the main CPU 40a adds 1 to the first special hold number to update it. The main CPU 40a also controls the information display panel 22 to display the updated first special hold number. The main CPU 40a stores control information (hereinafter referred to as the first hold number command) capable of identifying the updated first special hold number in the output buffer. If the result of the first hold determination is affirmative, the main CPU 40a acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RAM 40c. At this time, the main CPU 40a stores the random number information so that it is identifiable as random number information for the first special game and the storage order of the random number information. In this embodiment, by storing the random number information for the first special game in the main RAM 40c, the execution of the first special game is suspended until the execution condition for the first special game is met. The gaming machine 10 is configured to be able to suspend the execution of the first special game. The random number information may be the acquired random number itself, or information obtained by processing the random number using a predetermined method. For example, the random number may be a winning lottery random number used in the big win lottery and small win lottery, a pattern random number used to determine the big win pattern, a variation pattern random number used to determine the variation pattern, or an effect lottery random number used in the effect lottery (reach lottery). Thereafter, in the first special symbol input process, the main CPU 40a performs a look-ahead command generation process. After completing the look-ahead command generation process in the first special symbol input process, the main CPU 40a terminates the first special symbol input process. The look-ahead command generation process in the first special symbol input process will be explained later, along with the look-ahead command generation process in the second special symbol input process, which will be described later.
[0075] In the second special symbol input process, the main CPU 40a determines whether a gaming ball has entered the second start hole 27 based on whether a detection signal has been input from the second start sensor SE2 (hereinafter referred to as the second input determination). If the determination result of the second input determination is negative, the main CPU 40a terminates the special symbol input process. On the other hand, if the determination result of the second input determination is positive, the main CPU 40a determines whether the number of second special reserves stored in the main RAM 40c is less than the upper limit number (4 in this embodiment) (hereinafter referred to as the second reserve determination). If the determination result of the second reserve determination is negative, the main CPU 40a terminates the special symbol input process.
[0076] If the result of the second reservation determination is affirmative, the main CPU 40a adds 1 to the second special reservation number to update it. The main CPU 40a controls the information display panel 22 to display the updated second special reservation number. The main CPU 40a also stores control information (hereinafter referred to as the second reservation number command) capable of identifying the updated second special reservation number in the output buffer. If the result of the second reservation determination is affirmative, the main CPU 40a acquires a random number generated within the main board 40, stores random number information based on the acquired random number in the main RAM 40c, and terminates the special symbol input process. At this time, the main CPU 40a stores the random number information for the second special game so that the storage order of the random number information can be identified. In this embodiment, by storing the random number information for the second special game in the main RAM 40c, the execution of the second special game is suspended until the execution condition for the second special game is met. The gaming machine 10 is configured to be able to suspend the execution of the second special game. As described above, the gaming machine 10 is configured to be able to suspend the execution of the special game (symbol variation game). After that, in the second special symbol input process, the main CPU 40a performs a look-ahead command generation process. Then, in the second special symbol input process, the main CPU 40a ends the look-ahead command generation process and then ends the second special symbol input process.
[0077] Here, the read-ahead command generation process in the first special symbol input process and the read-ahead command generation process in the second special symbol input process will be described. First, the read-ahead command generated in the read-ahead command generation process will be described.
[0078] As shown in FIG. 7, the read-ahead commands generated in the read-ahead command generation process are classified into read-ahead commands SC1 to SC12. The read-ahead command SC1 is generated when the value of the winning lottery random number matches the common jackpot determination value and the value of the symbol random number matches the first jackpot pattern determination value. The read-ahead command SC2 is generated when the value of the winning lottery random number matches the common jackpot determination value and the value of the symbol random number matches the second jackpot pattern determination value. The read-ahead command SC3 is generated when the value of the winning lottery random number matches the common jackpot determination value and the value of the symbol random number matches the third jackpot pattern determination value. The read-ahead command SC4 is generated when the value of the winning lottery random number matches the high probability jackpot determination value, the value of the symbol random number matches the first jackpot pattern determination value, and the value of the effect lottery random number matches the effect determination value. The look-ahead command SC5 is generated when the value of the winning lottery random number matches the high probability jackpot determination value, the value of the pattern random number matches the first jackpot pattern determination value, and the value of the effect lottery random number does not match the effect determination value (shown as not matching in Figure 7). The look-ahead command SC6 is generated when the value of the winning lottery random number matches the high probability jackpot determination value, the value of the pattern random number matches the second jackpot pattern determination value, and the value of the effect lottery random number matches the effect determination value. The look-ahead command SC7 is generated when the value of the winning lottery random number matches the high probability jackpot determination value, the value of the pattern random number matches the second jackpot pattern determination value, and the value of the effect lottery random number does not match the effect determination value. The pre-read command SC8 is generated when the value of the winning lottery random number is a value that matches the high probability jackpot determination value, the value of the pattern random number is a value that matches the third jackpot pattern determination value, and the value of the effect lottery random number is a value that matches the effect determination value. The pre-read command SC9 is generated when the value of the winning lottery random number is a value that matches the high probability jackpot determination value, the value of the pattern random number is a value that matches the third jackpot pattern determination value, and the value of the effect lottery random number is a value that does not match the effect determination value.
[0079] The look-ahead command SC10 is generated when the value of the winning lottery random number does not match any of the winning determination values and the value of the effect lottery random number matches any of the effect determination values. Note that "when the value of the winning lottery random number does not match any of the winning determination values" here differs between the look-ahead command generation process in the first special symbol input process and the look-ahead command generation process in the second special symbol input process. In the look-ahead command generation process in the second special symbol input process, "when the value of the winning lottery random number does not match any of the winning determination values" means that the value of the winning lottery random number does not match any of the common jackpot determination values, high probability jackpot determination values, or small jackpot determination values. On the other hand, in the look-ahead command generation process in the first special symbol input process, "when the value of the winning lottery random number does not match any of the winning determination values" means that the value of the winning lottery random number does not match any of the common jackpot determination values or high probability jackpot determination values. The look-ahead command SC11 is generated when the value of the winning lottery random number does not match any of the winning determination values, and the value of the effect lottery random number does not match the effect determination value. The look-ahead command SC12 can only be generated in the look-ahead command generation process in the second special symbol input process. The look-ahead command SC12 is generated when the value of the winning lottery random number matches the small win determination value. In this embodiment, although a big win lottery is held in response to a ball entering the first starting hole 26, a small win lottery is not held in response to a ball entering the first starting hole 26. Therefore, in the look-ahead command generation process in the first special symbol input process, no determination is made as to whether the value of the winning lottery random number matches the small win determination value, and the look-ahead command SC12 is not generated.
[0080] In the look-ahead command generation process, the main CPU 40a generates a look-ahead command based on the value of the random number acquired in the special symbol input process and stores it in the output buffer. Specifically, in the look-ahead command generation process in the first special symbol input process, the main CPU 40a generates a look-ahead command based on the values of at least some of the random numbers among the winning lottery random number, pattern random number, and effect lottery random number acquired in the first special symbol input process and stores it in the output buffer. Also, in the look-ahead command generation process in the first special symbol input process, the main CPU 40a generates a look-ahead command that can be identified as a look-ahead command corresponding to the first special game and stores it in the output buffer. Also, in the look-ahead command generation process in the first special symbol input process, the main CPU 40a generates a look-ahead command that can be identified as the first special reserved number and stores it in the output buffer. For example, when the first special reserved number is "3" and a look-ahead command classified as a look-ahead command SC1 is generated in the look-ahead command generation process in the first special pattern input process, the main CPU 40a generates a look-ahead command SC1 that can be identified as corresponding to the first special game and that can be identified as the first special reserved number being "3".
[0081] Similarly, in the look-ahead command generation process in the second special symbol input process, the main CPU 40a generates a look-ahead command based on the values of at least some of the random numbers among the winning lottery random number, pattern random number, and effect lottery random number obtained in the second special symbol input process, and stores it in the output buffer. Also, in the look-ahead command generation process in the second special symbol input process, the main CPU 40a generates a look-ahead command that can be identified as a look-ahead command corresponding to the second special game, and stores it in the output buffer. Also, in the look-ahead command generation process in the second special symbol input process, the main CPU 40a generates a look-ahead command that can be identified as a second special reserved number, and stores it in the output buffer.
[0082] The following describes the control related to the generation of the look-ahead command in the look-ahead command generation process. In the following description, the "acquired random number" means the random number acquired in the first special symbol input process if it is the look-ahead command generation process in the first special symbol input process, and means the random number acquired in the second special symbol input process if it is the look-ahead command generation process in the second special symbol input process.
[0083] In the look-ahead command generation process, if the value of the acquired winning lottery random number matches the common jackpot determination value, the main CPU 40a generates a look-ahead command classified as one of the look-ahead commands SC1 to SC3. Specifically, if the value of the acquired symbol random number matches the first jackpot symbol determination value, the main CPU 40a generates a look-ahead command classified as the look-ahead command SC1. If the value of the acquired symbol random number matches the second jackpot symbol determination value, the main CPU 40a generates a look-ahead command classified as the look-ahead command SC2. If the value of the acquired symbol random number matches the third jackpot symbol determination value, the main CPU 40a generates a look-ahead command classified as the look-ahead command SC3.
[0084] In the look-ahead command generation process, the main CPU 40a generates a look-ahead command classified as one of the look-ahead commands SC4 to SC9 when the value of the acquired winning lottery random number matches the high-probability jackpot determination value. In particular, the main CPU 40a generates a look-ahead command classified as one of the look-ahead commands SC4 or SC5 when the value of the acquired symbol random number matches the first jackpot symbol determination value. Specifically, the main CPU 40a generates a look-ahead command classified as the look-ahead command SC4 when the value of the acquired effect lottery random number matches the effect determination value. On the other hand, the main CPU 40a generates a look-ahead command classified as the look-ahead command SC5 when the value of the acquired effect lottery random number does not match the effect determination value. Furthermore, the main CPU 40a generates a look-ahead command classified as one of the look-ahead commands SC6 or SC7 when the value of the acquired symbol random number matches the second jackpot symbol determination value. Specifically, if the value of the acquired effect lottery random number matches the effect determination value, the main CPU 40a generates a look-ahead command classified as look-ahead command SC6. On the other hand, if the value of the acquired effect lottery random number does not match the effect determination value, the main CPU 40a generates a look-ahead command classified as look-ahead command SC7. Also, if the value of the acquired pattern random number matches the third jackpot pattern determination value, the main CPU 40a generates a look-ahead command classified as either look-ahead command SC8 or SC9. Specifically, if the value of the acquired effect lottery random number matches the effect determination value, the main CPU 40a generates a look-ahead command classified as look-ahead command SC8. On the other hand, if the value of the acquired effect lottery random number does not match the effect determination value, the main CPU 40a generates a look-ahead command classified as look-ahead command SC9.
[0085] In the look-ahead command generation process, the main CPU 40a generates a look-ahead command classified as either the look-ahead command SC10 or SC11 if the value of the acquired winning lottery random number does not match any of the winning determination values. Specifically, in the look-ahead command generation process in the first special symbol input process, the main CPU 40a generates a look-ahead command classified as either the look-ahead command SC10 or SC11 if the value of the acquired winning lottery random number does not match any of the common jackpot determination value or the high-probability jackpot determination value. On the other hand, in the look-ahead command generation process in the second special symbol input process, the main CPU 40a generates a look-ahead command classified as either the look-ahead command SC10 or SC11 if the value of the acquired winning lottery random number does not match any of the common jackpot determination value, the high-probability jackpot determination value, or the small jackpot determination value. If the value of the acquired effect lottery random number matches the effect determination value, the main CPU 40a generates a look-ahead command classified as the look-ahead command SC10. On the other hand, if the value of the acquired effect lottery random number does not match the effect determination value, the main CPU 40a generates a look-ahead command classified as a look-ahead command SC11. In the look-ahead command generation process in the second special symbol input process, if the value of the acquired winning lottery random number matches the small winning determination value, the main CPU 40a generates a look-ahead command classified as a look-ahead command SC12.
[0086] Next, the special symbol start process performed by the main CPU 40a will be described. In the special symbol start processing, the main CPU 40a determines whether a winning game (a big win game, a small win game) is in progress. If a winning game is in progress, the main CPU 40a ends the special symbol start processing. On the other hand, if a winning game is not in progress, the main CPU 40a performs a first in-execution determination. In the first in-execution determination, the main CPU 40a determines whether a first special game is in progress. Then, if it is determined in the first in-execution determination that the first special game is in progress, the main CPU 40a performs a second in-execution determination. In the second in-execution determination, the main CPU 40a determines whether a second special game is in progress. On the other hand, if it is determined in the first in-execution determination that the first special game is not in progress, the main CPU 40a performs a first hold determination. In the first hold determination, the main CPU 40a determines whether the first special hold number stored in the main RAM 40c is 1 or more. If the first reservation determination determines that the first special reservation number is not 1 or more, the main CPU 40a performs a second execution determination. On the other hand, if the first reservation determination determines that the first special reservation number is 1 or more, the main CPU 40a performs a first special symbol start process related to the execution of the first special game. After performing the first special symbol start process, the main CPU 40a performs a second execution determination.
[0087] If the second execution determination determines that the second special game is being executed, the main CPU 40a terminates the special symbol start processing. On the other hand, if the second execution determination determines that the second special game is not being executed, the main CPU 40a performs a second hold determination. In the second hold determination, the main CPU 40a determines whether the second special hold number stored in the main RAM 40c is 1 or more. If the second hold determination determines that the second special hold number is not 1 or more, the main CPU 40a terminates the special symbol start processing. On the other hand, if the second hold determination determines that the second special hold number is 1 or more, the main CPU 40a performs second special symbol start processing related to the execution of the second special game. After performing the second special symbol start processing, the main CPU 40a terminates the special symbol start processing.
[0088] Here, the first special symbol start process will be explained. In the first special symbol start processing, the main CPU 40a subtracts 1 from the first special reservation number stored in the main RAM 40c to update it. The main CPU 40a controls the information display panel 22 so that the updated first special reservation number is displayed. The main CPU 40a also stores a first reservation number command that can identify the updated first special reservation number in the output buffer. Next, the main CPU 40a reads out the random number information for the first special game that was stored earliest from the main RAM 40c. After reading out the earliest random number information, the main CPU 40a erases the earliest stored random number information from the main RAM 40c. Then, the main CPU 40a performs a jackpot lottery process by referring to information that can identify whether the game state is a low probability state or a high probability state (hereinafter referred to as a probability state flag) among the information that can identify the game state stored in the main RAM 40c.
[0089] In the jackpot lottery process, the main CPU 40a performs a jackpot lottery based on the value of a winning lottery random number that can be identified from the read random number information and the jackpot determination value stored in the main ROM 40b. If the probability is high, the main CPU 40a performs a jackpot lottery using the common jackpot determination value and the high-probability jackpot determination value, while if the probability is low, the main CPU 40a performs a jackpot lottery using the common jackpot determination value. The main CPU 40a determines whether the value of the winning lottery random number matches the jackpot determination value and performs a jackpot lottery. In this embodiment, if the value of the winning lottery random number matches the jackpot determination value, it is determined that the player has won the jackpot lottery (a jackpot has been won); if the value of the winning lottery random number does not match the jackpot determination value, it is determined that the player has not won the jackpot lottery (a jackpot has not been won). If the jackpot lottery is won, the main CPU 40a terminates the jackpot lottery process and executes the jackpot game process. On the other hand, if the player does not win the big win lottery, the main CPU 40a ends the big win lottery process and executes the loss game process.
[0090] Here, the big win game process in the first special symbol start process will be explained. The main CPU 40a determines the jackpot symbol based on the symbol random number that can be identified from the read random number information and the jackpot symbol determination value stored in the main ROM 40b. If the value of the symbol random number matches the first jackpot symbol determination value, the main CPU 40a determines the first jackpot symbol. If the value of the symbol random number matches the second jackpot symbol determination value, the main CPU 40a determines the second jackpot symbol as the jackpot symbol. If the value of the symbol random number matches the third jackpot symbol determination value, the main CPU 40a determines the third jackpot symbol as the jackpot symbol. In addition, the main CPU 40a determines the jackpot variation pattern based on the value of the variation pattern random number that can be identified from the read random number information. At this time, the main CPU 40a refers to information (hereinafter referred to as the time-shortened state flag) that can identify whether the game state is a non-variation shortened state or a variation shortened state among the information stored in the main RAM 40c. Then, if the game state is a non-variation shortened state, the main CPU 40a determines the jackpot variation pattern for the first special game in the non-variation shortened state. On the other hand, if the game state is a variation shortened state, the main CPU 40a determines the jackpot variation pattern for the first special game in the variation shortened state. As a result, the main CPU 40a determines a variation pattern with a shorter variation time in the variation shortened state (or is more likely to determine a variation pattern with a shorter variation time) compared to the non-variation shortened state. After determining the special symbol and variation pattern, the main CPU 40a terminates the jackpot game processing and stores control information (hereinafter referred to as the symbol command) that can identify the determined special symbol and control information (hereinafter referred to as the variation pattern command) that can identify the determined variation pattern in the output buffer. Then, the main CPU 40a terminates the first special symbol start processing.
[0091] Next, the losing game process in the first special symbol start process will be described. The main CPU 40a determines a losing symbol. The main CPU 40a also performs a lottery based on the value of the effect lottery random number that can be identified from the read random number information and the effect determination value stored in the main ROM 40b. The main CPU 40a determines that the effect lottery has been won if the value of the effect lottery random number matches the effect determination value, and determines that the effect lottery has been lost (not won) if the value of the effect lottery random number and the effect determination value do not match. Based on the value of the variation pattern random number that can be identified from the read random number information, the main CPU 40a determines a variation pattern with a losing reach if the effect lottery has been won, and a variation pattern without a losing reach if the effect lottery has not been won. At this time, the main CPU 40a refers to the shortened state flag. Then, when the main CPU 40a is in the non-variation shortened state and has won the effect lottery, it determines a variation pattern with a losing reach for the first special game in the non-variation shortened state. On the other hand, when the main CPU 40a is in the non-fluctuation shortening state and has not won the effect lottery, it determines a fluctuation pattern without a losing reach for the first special game in the non-fluctuation shortening state. Also, when the main CPU 40a is in the fluctuation shortening state and has won the effect lottery, it determines a fluctuation pattern with a losing reach for the first special game in the fluctuation shortening state. On the other hand, when the main CPU 40a is in the fluctuation shortening state and has not won the effect lottery, it determines a fluctuation pattern without a losing reach for the first special game in the fluctuation shortening state. As a result, when the main CPU 40a is in the fluctuation shortening state, it determines a fluctuation pattern with a shorter fluctuation time (or it is easier to determine a fluctuation pattern with a shorter fluctuation time) compared to when the main CPU 40a is in the non-fluctuation shortening state. After determining the special symbol and fluctuation pattern, the main CPU 40a ends the losing game processing and stores the symbol command that can identify the determined special symbol and the fluctuation pattern command that can identify the determined fluctuation pattern in the output buffer. Then, the main CPU 40a ends the first special symbol start process.
[0092] Next, the second special symbol start process will be described. In the second special symbol start processing, the main CPU 40a updates the second special reserve number stored in the main RAM 40c by subtracting 1. The main CPU 40a controls the information display panel 22 so that the updated second special reserve number is displayed. The main CPU 40a also stores a second reserve number command that can identify the updated second special reserve number in the output buffer. Next, the main CPU 40a reads out the first-stored random number information from the main RAM 40c among the random number information for the second special game. After reading out the first-stored random number information, the main CPU 40a erases the first-stored random number information from the main RAM 40c. Then, the main CPU 40a performs the jackpot lottery processing by referring to the probability state flag.
[0093] In the jackpot lottery process in the second special symbol start process, the main CPU 40a performs the same control as the jackpot lottery process in the first special symbol start process described above. However, if the jackpot lottery is won in the jackpot lottery process in the second special symbol start process, the main CPU 40a ends the jackpot lottery process and executes the jackpot game process. On the other hand, if the jackpot lottery is not won in the jackpot lottery process in the second special symbol start process, the main CPU 40a ends the jackpot lottery process and executes the small jackpot lottery process.
[0094] The jackpot game processing in the second special symbol start processing will be explained. The main CPU 40a performs the same control as the jackpot game processing in the first special symbol start processing described above. However, if the non-variation reduction state is in effect, the main CPU 40a determines the jackpot fluctuation pattern for the second special game when the non-variation reduction state is in effect. On the other hand, if the variation reduction state is in effect, the main CPU 40a determines the jackpot fluctuation pattern for the second special game when the variation reduction state is in effect. As a result, the main CPU 40a determines a fluctuation pattern with a shorter fluctuation time when the variation reduction state is in effect compared to when the non-variation reduction state is in effect (or it is easier to determine a fluctuation pattern with a shorter fluctuation time). After determining the special symbol and fluctuation pattern, the main CPU 40a terminates the jackpot game processing and stores the symbol command that can identify the determined special symbol and the fluctuation pattern command that can identify the determined fluctuation pattern in the output buffer. Then, the main CPU 40a terminates the second special symbol start processing.
[0095] In the small win lottery processing, the main CPU 40a performs a small win lottery based on the value of the winning lottery random number that can be identified from the read random number information (the value of the winning lottery random number used in the big win lottery processing) and the small win determination value stored in the main ROM 40b. The main CPU 40a determines whether the value of the winning lottery random number matches the small win determination value, and performs a small win lottery. In this embodiment, if the value of the winning lottery random number matches the small win determination value, it is determined that the small win lottery has been won (a small win has been won), and if the value of the winning lottery random number does not match the small win determination value, it is determined that the small win lottery has not been won (a small win has not been won). Then, if the small win lottery has been won, the main CPU 40a ends the small win lottery processing and executes the small win game processing. On the other hand, if the small win lottery is not won, that is, if the big win is not won in the big win lottery and the small win is not won in the small win lottery, the main CPU 40a ends the small win lottery processing and executes the loss game processing.
[0096] The small win game processing will be explained. The main CPU 40a determines the small win symbol. The main CPU 40a also determines the small win variation pattern based on the value of the variation pattern random number that can be identified from the read random number information. At this time, the main CPU 40a references the time-shortened state flag. Then, if the non-variation shortened state is active, the main CPU 40a determines the small win variation pattern for the second special game in the non-variation shortened state. On the other hand, if the variation shortened state is active, the main CPU 40a determines the small win variation pattern for the second special game in the variation shortened state. As a result, the main CPU 40a determines a variation pattern with a shorter variation time in the variation shortened state compared to the non-variation shortened state (or is more likely to determine a variation pattern with a shorter variation time). After determining the special symbol and variation pattern, the main CPU 40a terminates the small win game processing and stores the symbol command that can identify the determined special symbol and the variation pattern command that can identify the determined variation pattern in the output buffer. Then, the main CPU 40a terminates the second special symbol start processing.
[0097] In the loss game processing in the second special symbol start processing, the main CPU 40a performs the same control as in the loss game processing in the first special symbol start processing described above. However, in the loss game processing in the second special symbol start processing, if the main CPU 40a is in the non-variation shortening state and has won the effect lottery, it determines a loss-reach fluctuation pattern for the second special game in the non-variation shortening state. On the other hand, in the loss game processing in the second special symbol start processing, if the main CPU 40a is in the non-variation shortening state and has not won the effect lottery, it determines a loss-reach fluctuation pattern for the second special game in the non-variation shortening state. Also, in the loss game processing in the second special symbol start processing, if the main CPU 40a is in the variation shortening state and has won the effect lottery, it determines a loss-reach fluctuation pattern for the second special game in the variation shortening state. On the other hand, in the loss game processing in the second special symbol start processing, if the main CPU 40a is in the fluctuation shortening state and has not won the performance lottery, it determines a fluctuation pattern without a loss reach for the second special game when the fluctuation shortening state is in effect. As a result, when the main CPU 40a is in the fluctuation shortening state, it determines a fluctuation pattern with a shorter fluctuation time (or it is easier to determine a fluctuation pattern with a shorter fluctuation time) compared to when the non-fluctuation shortening state is in effect. After determining the special symbol and fluctuation pattern in the loss game processing, the main CPU 40a ends the loss game processing and stores the symbol command that can identify the determined special symbol and the fluctuation pattern command that can identify the determined fluctuation pattern in the output buffer. Then, the main CPU 40a ends the second special symbol start processing.
[0098] In the following description, the fluctuation pattern command stored in the output buffer in the first special symbol start process may be referred to as the first fluctuation pattern command, and the fluctuation pattern command stored in the output buffer in the second special symbol start process may be referred to as the second fluctuation pattern command. The first fluctuation pattern command can be said to be control information capable of identifying a fluctuation pattern related to the first special game. On the other hand, the second fluctuation pattern command can be said to be control information capable of identifying a fluctuation pattern related to the second special game.
[0099] When the first special symbol start process is completed, the main CPU 40a performs a process separate from the first special symbol start process and executes a first special game. Specifically, when the first special symbol start process is completed, the main CPU 40a controls the first special game based on the first special symbol start process to be started. That is, the main CPU 40a controls the information display panel 22 to variably display a predetermined symbol on the first special symbol display section 22a. The main CPU 40a measures the fluctuation time associated with the fluctuation pattern determined in the first special symbol start process. Then, when the fluctuation time associated with the fluctuation pattern has elapsed, the main CPU 40a controls the first special game based on the first special symbol start process to be terminated. That is, the main CPU 40a controls the information display panel 22 to display the special symbol determined in the first special symbol start process in a fixed, stopped state on the first special symbol display section 22a. Furthermore, when the variation time associated with the variation pattern determined in the first special symbol start process has elapsed, the main CPU 40a stores in the output buffer a first game end command for displaying a fixed, stopped symbol combination of the effect symbols or a fixed, stopped symbol of the specific game. In this embodiment, the control by the main CPU 40a for executing the first special game corresponds to the first control for executing the first special symbol variation game. The main CPU 40a controls to start the first special game by starting the first control, and controls to end the first special game by ending the first control. Incidentally, if the second special game results in a jackpot during execution of the first special game and the second special symbol display unit 22b displays a fixed, stopped symbol of the jackpot, the main CPU 40a forcibly ends the first special game being executed and displays a fixed, stopped symbol of the losing symbol on the first special symbol display unit 22a. That is, if the second special game resulting in a big win ends while the first special game is being executed, the main CPU 40a interrupts the first control and forcibly ends the first special game being executed. Also, if the second special game results in a small win while the first special game is being executed and the second special symbol display section 22b displays a fixed, stopped small win symbol, the main CPU 40a forcibly ends the first special game being executed and displays a fixed, stopped losing symbol on the first special symbol display section 22a.That is, when the second special game resulting in a small win ends during the execution of the first special game, the main CPU 40a interrupts the first control and forcibly ends the first special game being executed.
[0100] When the second special symbol start process is completed, the main CPU 40a performs a process separate from the second special symbol start process and executes a second special game. Specifically, when the second special symbol start process is completed, the main CPU 40a controls the second special game based on the second special symbol start process to be started. That is, the main CPU 40a controls the information display panel 22 to variably display a predetermined symbol on the second special symbol display section 22b. The main CPU 40a measures the fluctuation time associated with the fluctuation pattern determined in the second special symbol start process. Then, when the fluctuation time associated with the fluctuation pattern has elapsed, the main CPU 40a controls the second special game based on the second special symbol start process to be terminated. That is, the main CPU 40a controls the information display panel 22 to display the special symbol determined in the second special symbol start process in a fixed, stopped state on the second special symbol display section 22b. Furthermore, when the variation time associated with the variation pattern determined in the second special symbol start process has elapsed, the main CPU 40a stores in the output buffer a second game end command for displaying a fixed, stopped symbol combination of the effect symbols and a fixed, stopped symbol of the specific game. In this embodiment, the control by the main CPU 40a for executing the second special game corresponds to the second control for executing the second special symbol variation game. The main CPU 40a controls to start the second special game by starting the second control, and controls to end the second special game by ending the second control. Incidentally, if the first special game results in a jackpot during execution of the second special game and the first special symbol display unit 22a displays a fixed, stopped symbol of the jackpot, the main CPU 40a forcibly ends the second special game being executed and displays a fixed, stopped symbol of the losing symbol on the second special symbol display unit 22b. That is, when the first special game resulting in a small win ends during the execution of the second special game, the main CPU 40a interrupts the second control and forcibly ends the second special game that is being executed. As described above, the main CPU 40a can perform the first control regarding the execution of the first special game and the second control regarding the execution of the second special game.In this embodiment, the control by the main CPU 40a to execute the special game corresponds to the control regarding the execution of the pattern change game, and the main CPU 40a realizes the function of a game control means capable of controlling the execution of the pattern change game.
[0101] Next, the big win process performed by the main CPU 40a will be described. The main CPU 40a performs jackpot processing after the end of the special game of the jackpot. The main CPU 40a specifies the type of jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start processing. Then, the main CPU 40a starts control to trigger the specified type of jackpot game after the end of the special game of the jackpot. Therefore, the main CPU 40a triggers the jackpot game by executing the jackpot processing. In this way, in the gaming machine 10, the jackpot game is triggered after a jackpot is won. Note that triggering the jackpot game is equivalent to awarding the jackpot game. If the jackpot symbol determined in the special symbol start processing is the first jackpot symbol, the main CPU 40a awards the first jackpot game after the end of the special game of the first jackpot. In this way, in the gaming machine 10, if the jackpot symbol determined in the special symbol start process is the first jackpot symbol, the first jackpot game is awarded after the special game resulting in the first jackpot has ended. If the jackpot symbol determined in the special symbol start process is the second jackpot symbol, the main CPU 40a awards the second jackpot game after the special game resulting in the second jackpot has ended. If the jackpot symbol determined in the special symbol start process is the third jackpot symbol, the main CPU 40a awards the third jackpot game after the special game resulting in the third jackpot has ended.
[0102] During jackpot processing, the main CPU 40a stores an opening command in the output buffer. After storing the opening command in the output buffer, the main CPU 40a counts the opening time. Furthermore, once the opening time has elapsed, the main CPU 40a performs processing to execute round play. Specifically, the main CPU 40a controls the second actuator A2 to open the first large prize opening 29 according to the opening mode (opening pattern), thereby starting round play. After starting round play, if the first open game termination condition or the second open game termination condition is met, the main CPU 40a controls the second actuator A2 to close the first large prize opening 29, thereby ending round play. The main CPU 40a repeatedly performs processing to execute round play until the maximum number of rounds set for the jackpot game has been completed. The main CPU 40a stores a round command in the output buffer each time round play starts. In addition, when the final round of play ends, the main CPU 40a stores an ending command in the output buffer. After storing the ending command in the output buffer, the main CPU 40a counts the ending time. Then, when the ending time has elapsed, the main CPU 40a ends the jackpot process.
[0103] Next, the small win process performed by the main CPU 40a will be described. The main CPU 40a performs small win processing after the end of the small win special game. In the small win processing, the main CPU 40a starts control to trigger a small win game after the end of the small win special game. Therefore, the main CPU 40a triggers a small win game by executing the small win processing. In this way, in the gaming machine 10, a small win game is triggered after a small win is won. Note that triggering a small win game is equivalent to awarding a small win game. In other words, the main CPU 40a awards a small win game after the end of the small win special game. In this way, in the gaming machine 10, a small win game is awarded after the end of the special game that results in a small win. When triggering a small win game, the main CPU 40a stores control information indicating that a small win game will be triggered (hereinafter referred to as a small win trigger command) in the output buffer.
[0104] When a small win game is generated in the small win processing, the main CPU 40a controls the third actuator A3 so that the second large prize opening 31 opens for an upper limit of 0.6 seconds, then closes for 0.5 seconds, and then opens for an upper limit of 1.2 seconds. After the small win game is generated, the main CPU 40a controls the third actuator A3 so that the second large prize opening 31 closes when the first open game ending condition or the second open game ending condition is met, and ends the small win processing.
[0105] Next, the game status processing performed by the main CPU 40a will be described. The main RAM 40c stores information that can identify a game state. As described above, the information that can identify a game state includes a probability state flag that can identify whether the game state is a low-probability state or a high-probability state. The information that can identify a game state includes information that can identify whether the game state is an extended open state or a non-extended closed state (hereinafter referred to as an extended state flag). As described above, the information that can identify a game state includes a shortened state flag. In this embodiment, the information that can identify whether the game state is a low-probability state or a high-probability state, the information that can identify whether the game state is an extended open state or a non-extended closed state, and the information that can identify whether the game state is a variable shortened state or a non-variable shortened state are separated. However, some or all of the information may be common information. For example, a single piece of information may be configured to identify whether the game state is a low-probability state or a high-probability state, whether the game state is an extended open state or a non-extended closed state, and whether the game state is a variable shortened state or a non-variable shortened state.
[0106] When controlling to a low probability state, the main CPU 40a sets the probability state flag to a value that can identify a low probability state. When setting the probability state flag to a value that can identify a low probability state, the main CPU 40a stores control information that can identify a low probability state in the output buffer. When controlling to a high probability state, the main CPU 40a sets the probability state flag to a value that can identify a high probability state. When setting the probability state flag to a value that can identify a high probability state, the main CPU 40a stores control information that can identify a high probability state in the output buffer. When controlling to a non-open extension state, the main CPU 40a sets the extension state flag to a value that can identify a non-open extension state. When setting the extension state flag to a value that can identify a non-open extension state, the main CPU 40a stores control information that can identify a non-open extension state in the output buffer. When controlling to an open extension state, the main CPU 40a sets the extension state flag to a value that can identify an open extension state. When setting the extension state flag to a value that can identify an open extension state, the main CPU 40a stores control information that can identify an open extension state in the output buffer. Furthermore, when controlling to a non-variable shortening state, the main CPU 40a sets the shortening state flag to a value that can identify the non-variable shortening state. When the shortening state flag is set to a value that can identify the non-variable shortening state, the main CPU 40a stores control information that can identify the non-variable shortening state in the output buffer. When controlling to a variable shortening state, the main CPU 40a sets the shortening state flag to a value that can identify the variable shortening state. When the shortening state flag is set to a value that can identify the variable shortening state, the main CPU 40a stores control information that can identify the variable shortening state in the output buffer.
[0107] After the first jackpot ends, the main CPU 40a sets the probability state flag to a value that can identify a high probability state, sets the extension state flag to a value that can identify a closed-extension state, and sets the shortened state flag to a value that can identify a variable shortened state. After the second jackpot ends, the main CPU 40a sets the probability state flag to a value that can identify a high probability state, sets the extension state flag to a value that can identify an open-extension state, and sets the shortened state flag to a value that can identify a variable shortened state. After the third jackpot ends, the main CPU 40a sets the probability state flag to a value that can identify a low probability state, sets the extension state flag to a value that can identify an open-extension state, and sets the shortened state flag to a value that can identify a variable shortened state. After the third jackpot ends, the main CPU 40a stores 100 times as the predetermined number of times in the main RAM 40c as remaining extension number information that can identify the remaining number of special games that will be controlled to the open-extension state. When the remaining extension number information stored in the main RAM 40c is 1 or more, the main CPU 40a subtracts 1 from the remaining extension number information and updates the remaining extension number information each time the special game ends. Also, when the updated remaining extension number information reaches 0, the main CPU 40a sets the extension state flag to a value that can identify a non-open extension state, and sets the shortened state flag to a value that can identify a non-variable shortened state.
[0108] When a gaming state is reached in which the probability state flag is set to a value that identifies a low probability state, the extension state flag is set to a value that identifies a non-open extension state, and the shortened state flag is set to a value that identifies a non-variable shortened state, the main CPU 40a stores information that identifies a normal low probability state (hereinafter referred to as normal low probability information) in the main RAM 40c. When a gaming state is reached in which the probability state flag is set to a value that identifies a low probability state, the extension state flag is set to a value that identifies an open extension state, and the shortened state flag is set to a value that identifies a variable shortened state, the main CPU 40a stores information that identifies a specific low probability state (hereinafter referred to as specific low probability information) in the main RAM 40c. Furthermore, when a gaming state is reached in which the probability state flag is set to a value that identifies a high probability state, the extension state flag is set to a value that identifies an open extension state, and the shortened state flag is set to a value that identifies a variable shortened state, the main CPU 40a stores information that identifies a specific high probability state (hereinafter referred to as specific high probability information) in the main RAM 40c. When a game state is reached in which the probability state flag is set to a value that can identify a high probability state, the extension state flag is set to a value that can identify a non-open extension state, and the shortened state flag is set to a value that can identify a variable shortened state, the main CPU 40a stores information that can identify a special state (hereinafter referred to as special state information) in the main RAM 40c.
[0109] Incidentally, when a jackpot game is generated, the main CPU 40a sets the probability state flag to a value that can identify control to a low-probability state, the extension state flag to a value that can identify a non-open extension state, and the shortened state flag to a value that can identify a non-variable shortened state. Therefore, if a jackpot game is generated in a special state, the special state ends, and a jackpot game is generated. In this embodiment, if a jackpot game is generated in a special state, that is, if the jackpot lottery is won in a special state, the special state ends. Then, if a jackpot game is generated in a specific low-probability state, the specific low-probability state ends, and a jackpot game is generated. In this embodiment, if a jackpot game is generated in a specific low-probability state, that is, if the jackpot lottery is won in a specific low-probability state, the specific low-probability state ends. Furthermore, if a jackpot game occurs during a specific high probability state, the specific high probability state ends, and a jackpot game occurs. In this embodiment, if a jackpot game occurs during a specific high probability state, that is, if a jackpot lottery is won during a specific high probability state, the specific high probability state ends. As described above, in this embodiment, the main CPU 40a performs game state processing, thereby realizing the function of game state control means that controls the game state.
[0110] Next, the normal symbol input process performed by the main CPU 40a will be described. In the normal symbol input process, the main CPU 40a determines whether the gaming ball has passed (entered) the gate 33 based on whether a detection signal has been input from the gate sensor SE5. If the gaming ball has not passed through the gate 33, the main CPU 40a terminates the normal symbol input process. On the other hand, if the gaming ball has passed through the gate 33, the main CPU 40a determines whether the normal reserve number stored in the main RAM 40c is less than the upper limit number (4 in this embodiment). If the normal reserve number is not less than the upper limit number, the main CPU 40a terminates the normal symbol input process. If the normal reserve number is less than the upper limit number, the main CPU 40a updates the normal reserve number stored in the main RAM 40c by adding 1. In this case, the main CPU 40a controls the information display panel 22 to display the updated normal reserve number. In addition, the main CPU 40a stores control information (hereinafter referred to as the normal reserve number command) capable of identifying the updated normal reserve number in the output buffer. Next, the main CPU 40a acquires the normal winning lottery random number generated within the main board 40, and stores random number information based on the acquired random number in the main RAM 40c. In this case, the main CPU 40a stores the random number information so that it is for a normal game and the storage order of the random number information can be identified. After that, the main CPU 40a ends the normal symbol input process.
[0111] Next, the normal symbol start process performed by the main CPU 40a will be described. In the normal symbol start processing, the main CPU 40a determines whether the execution conditions for the normal game are met. The main CPU 40a makes a positive determination if the game is not in a normal win game and not in a normal game, and makes a negative determination if the game is in a normal win game or in a normal game. If the execution conditions for the normal game are not met, the main CPU 40a terminates the normal symbol start processing. On the other hand, if the execution conditions for the normal game are met, the main CPU 40a determines whether the normal reserve number stored in the main RAM 40c is 1 or more. If the normal reserve number is not 1 or more, the main CPU 40a terminates the normal symbol start processing. If the normal reserve number is 1 or more, the main CPU 40a updates the normal reserve number stored in the main RAM 40c by subtracting 1. In this processing, the main CPU 40a controls the information display panel 22 so that the updated normal reserve number is displayed. In addition, the main CPU 40a stores a normal reserve number command that can identify the updated normal reserve number in the output buffer.
[0112] Next, the main CPU 40a reads the random number information for the normal game that was stored first from the main RAM 40c. After reading the first random number information, the main CPU 40a erases the first random number information from the main RAM 40c. Next, the main CPU 40a determines whether a normal win has been won based on the read random number information for the normal game and the normal win determination value stored in the main ROM 40b. This process corresponds to a normal win lottery (normal win determination) to determine whether a normal win has been won. For example, if a high normal win probability state and a low normal win probability state are controllable, the main CPU 40a may perform a normal win lottery so that the probability of winning a normal win is higher in the high normal win probability state than in the low normal win probability state. If a normal win has been won, the main CPU 40a determines the normal win symbol to be fixed and displayed in the normal game and the fluctuation time of the normal game, and then terminates the normal symbol start process. If the normal winning lottery is not won, the main CPU 40a determines the normal losing symbol to be displayed as a fixed stop in the normal game and the normal game fluctuation time, and then terminates the normal symbol start process. For example, when configured to be controllable between the normal shortened state and the non-normal shortened state, the main CPU 40a may determine a shorter normal game fluctuation time in the normal shortened state compared to the non-normal shortened state (or may be configured to make it easier to determine a shorter normal game fluctuation time). The main CPU 40a may be configured to determine the normal game fluctuation time by determining a normal fluctuation pattern in which the normal game fluctuation time is set. This normal fluctuation pattern may be stored in the main ROM 40b.
[0113] The main CPU 40a then executes a normal game by performing a process separate from the normal symbol start process. Specifically, the main CPU 40a starts the normal game and controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is displayed as a fixed, stopped symbol when the variable time determined in the normal symbol start process has elapsed.
[0114] Next, the normal winning process performed by the main CPU 40a will be described. After the normal game of a normal win is completed, the main CPU 40a performs normal win processing. In the normal win processing, the main CPU 40a starts control to generate a normal win game depending on whether the state is the extended open state or the non-extended open state. Therefore, the main CPU 40a generates a normal win by performing normal win processing. In this way, in the gaming machine 10, a normal win game is generated after a normal win is won. Note that generating a normal win game is equivalent to awarding a normal win game. In the normal win processing, when the state is the extended open state, the main CPU 40a controls the first actuator A1 so that the second start hole 27 is opened in the opening mode in the extended open state. Furthermore, when the state is the non-extended open state, the main CPU 40a controls the first actuator A1 so that the second start hole 27 is opened in the opening mode in the non-extended open state.
[0115] In this embodiment, in the opening mode in the extended opening state, the second start hole 27 is opened more times in one normal winning game, and the total time that the second start hole 27 is open is longer, compared to the opening mode in the non-extended opening state. Therefore, when the second start hole 27 is opened in the opening mode in the extended opening state, it is easier to get a game ball to enter the second start hole 27, compared to when the second start hole 27 is opened in the opening mode in the non-extended opening state. In other words, in the extended opening state, there is a higher advantage in getting a game ball to enter the second start hole 27, compared to when it is in the non-extended opening state.
[0116] Next, various processes performed by the secondary CPU 41a will be described. First, the process performed by the secondary CPU 41a regarding input of a read-ahead command will be described. When a read-ahead command is input, the secondary CPU 41a stores the input read-ahead command in the secondary RAM 41c. Specifically, the secondary CPU 41a identifies whether the input read-ahead command corresponds to the first special game or the second special game, and stores the read-ahead command corresponding to the first special game and the read-ahead command corresponding to the second special game in the secondary RAM 41c. At this time, the secondary CPU 41a stores the read-ahead commands in the secondary RAM 41c so that the storage order of the read-ahead commands can be determined according to the first special reserved number or the second special reserved number that can be determined from the read-ahead command. Furthermore, when the first special game ends, the secondary CPU 41a erases the earliest stored read-ahead command among the read-ahead commands corresponding to the first special game stored in the secondary RAM 41c. Similarly, when the second special game ends, the secondary CPU 41a erases the earliest stored read-ahead command among the read-ahead commands corresponding to the second special game stored in the secondary RAM 41c.
[0117] Next, the effect game processing performed by the sub-CPU 41a will be described. The sub-CPU 41a controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that an effect game is played. Specifically, when the sub-CPU 41a is in a normal low-probability state, it controls the execution of an effect game when it inputs a first variation pattern command. Note that when the sub-CPU 41a is in a normal low-probability state, the sub-CPU 41a does not control the execution of an effect game even when it inputs a second variation pattern command. On the other hand, when the sub-CPU 41a is in any of a specific low-probability state, a specific high-probability state, and a special state, it controls the execution of an effect game when it inputs a second variation pattern command. Note that when the sub-CPU 41a is in any of a specific low-probability state, a specific high-probability state, and a special state, the sub-CPU 41a does not control the execution of an effect game even when it inputs a first variation pattern command. In this way, the sub-CPU 41a plays an effect game based on the first special game when the sub-CPU 41a is in a normal low-probability state. For this reason, when the gaming machine 10 is controlled to the normal low-probability state and the first special game and the second special game are being executed simultaneously, the effect game corresponding to the second special game being executed is not executed, but the effect game corresponding to the first special game being executed is executed. Also, the sub-CPU 41a executes an effect game based on the second special game when the gaming machine 10 is in any of the specific low-probability state, the specific high-probability state, and the special state. For this reason, when the gaming machine 10 is controlled to any of the specific low-probability state, the specific high-probability state, and the special state and the first special game and the second special game are being executed simultaneously, the effect game corresponding to the first special game being executed is not executed, but the effect game corresponding to the second special game being executed is executed.
[0118] When controlling the execution of the effect game, the sub-CPU 41a determines a pattern combination of effect symbols to be finally displayed as a fixed stop in the effect game based on the pattern command and the variation pattern command. If the special symbol identifiable from the pattern command is a big win symbol, the sub-CPU 41a determines a big win effect pattern combination. If the special symbol identifiable from the pattern command is a small win symbol, the sub-CPU 41a determines a small win effect pattern combination. If the special symbol identifiable from the pattern command is a losing symbol, the sub-CPU 41a determines a losing effect pattern combination. If a reach effect is performed in the effect game because a reach condition is met, the sub-CPU 41a may determine a losing effect pattern combination including a reach. In this embodiment, the reach condition is met when a loss reach variable pattern is specified among the loss variable patterns.
[0119] When the sub-CPU 41a inputs a variation pattern command, it controls the effect display device 25 to display the variation pattern. In other words, the sub-CPU 41a starts the effect game. The variation pattern command can be considered control information that instructs the start of an effect game based on the variation pattern. The sub-CPU 41a controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 to execute an effect, such as a jackpot preview effect, based on a variation pattern that can be identified from the variation pattern command. The sub-CPU 41a also temporarily stops and displays the symbol combination based on the determined effect pattern at a predetermined timing. Thereafter, the sub-CPU 41a displays the determined and stopped effect symbol combination upon input of a game end command. The sub-CPU 41a may also time a variation time that can be identified from the variation pattern, regardless of the game end command, and display the determined and stopped effect symbol combination upon the passage of the variation time.
[0120] Next, the specific game processing performed by the secondary CPU 41a will be described. The sub-CPU 41a controls the effect display device 25 to play a special game. Specifically, in any of the gaming states of the normal low-probability state, the specific low-probability state, the specific high-probability state, and the special state, when the sub-CPU 41a inputs a first variation pattern command, it controls to play a first special game based on the first special game. Furthermore, in any of the gaming states of the normal low-probability state, the specific low-probability state, the specific high-probability state, and the special state, when the sub-CPU 41a inputs a second variation pattern command, it controls to play a second special game based on the second special game. In the gaming machine 10, when the first special game and the second special game are being played simultaneously, the first special game and the second special game are played simultaneously. In this embodiment, regardless of whether the gaming machine is controlled to the normal low-probability state, the specific low-probability state, the specific high-probability state, or the special state, when the first special game and the second special game are being played simultaneously, the first special game corresponding to the first special game being played is played, and the second special game corresponding to the second special game being played is played.
[0121] When controlling the execution of the specific game, the sub-CPU 41a determines the specific symbol to be finally displayed as a fixed stop in the specific game based on the symbol command and the variable pattern command. If the special symbol identifiable from the symbol command is a jackpot symbol, the sub-CPU 41a determines the jackpot specific symbol. If the special symbol identifiable from the symbol command is a small win symbol, the sub-CPU 41a determines the small win specific symbol. If the special symbol identifiable from the symbol command is a losing symbol, the sub-CPU 41a determines the losing specific symbol. Note that the type of specific symbol to be finally displayed as a fixed stop in the specific game may be varied depending on the type of jackpot symbol.
[0122] Furthermore, when the sub-CPU 41a inputs a first variation pattern command, it controls the effect display device 25 to variably display specific symbols in the first specific area Z1 and start a first specific game. Furthermore, when the sub-CPU 41a inputs a first game end command, it controls the effect display device 25 to display specific symbols in the first specific area Z1 in a fixed, stopped state and end the first specific game. Similarly, when the sub-CPU 41a inputs a second variation pattern command, it controls the effect display device 25 to variably display specific symbols in the second specific area Z2 and start a second specific game. Furthermore, when the sub-CPU 41a inputs a second game end command, it controls the effect display device 25 to display specific symbols in the second specific area Z2 in a fixed, stopped state and end the second specific game.
[0123] Next, the winning effect process performed by the sub-CPU 41a will be described. During a jackpot game, the sub-CPU 41a controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that a jackpot effect is performed. When an opening command is input, the sub-CPU 41a controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that an opening effect is performed. When a round command is input, the sub-CPU 41a controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that a round effect is performed. When an ending command is input, the sub-CPU 41a controls at least one of the decorative lamps 17, the speaker 18, and the effect display device 25 so that an ending effect is performed.
[0124] In addition, the sub-CPU 41a controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 during small win play so that a small win effect is performed. The small win effect in this embodiment is such that the effect symbol at the end of the small win special game is continuously displayed on the effect display device 25. The small win effect in this embodiment is such that the specific symbol at the end of the small win special game is continuously displayed on the effect display device 25.
[0125] Next, the status processing performed by the secondary CPU 41a will be described. The secondary RAM 41c stores information that can identify a game state. The information that can identify a game state stored in the secondary RAM 41c includes information that can identify whether the game state is a low probability state or a high probability state (hereinafter referred to as a secondary probability state flag). The information that can identify a game state stored in the secondary RAM 41c includes information that can identify whether the game state is an open extension state or a non-open extension state (hereinafter referred to as a secondary extension state flag). The information that can identify a game state stored in the secondary RAM 41c includes information that can identify whether the game state is a variable shortening state or a non-variable shortening state (hereinafter referred to as a secondary shortening state flag). In this embodiment, the information that can identify whether the game state is a low probability state or a high probability state, the information that can identify whether the game state is an open extension state or a non-open extension state, and the information that can identify whether the game state is a variable shortening state or a non-variable shortening state are separated, but some or all of the information may be common information. For example, it may be possible to determine from a single piece of information whether the state is a low probability state or a high probability state, whether the state is an open extension state or a non-open extension state, and whether the state is a variable shortening state or a non-variable shortening state.
[0126] When control information capable of identifying a low probability state is input, the secondary CPU 41a sets the secondary probability state flag to a value capable of identifying a low probability state. When control information capable of identifying a high probability state is input, the secondary CPU 41a sets the secondary probability state flag to a value capable of identifying a high probability state. When control information capable of identifying a non-open extension state is input, the secondary CPU 41a sets the secondary extension state flag to a value capable of identifying a non-open extension state. When control information capable of identifying an open extension state is input, the secondary CPU 41a sets the secondary extension state flag to a value capable of identifying an open extension state. When control information capable of identifying a non-variable shortening state is input, the secondary CPU 41a sets the secondary shortening state flag to a value capable of identifying a non-variable shortening state. When control information capable of identifying a variable shortening state is input, the secondary CPU 41a sets the secondary shortening state flag to a value capable of identifying a variable shortening state.
[0127] When a gaming state is reached in which the secondary probability state flag is set to a value that can identify a low probability state, the secondary extension state flag is set to a value that can identify a non-open extension state, and the secondary shortened state flag is set to a value that can identify a non-variable shortened state, the secondary CPU 41a stores information that can identify a normal low probability state (hereinafter referred to as secondary normal low probability information) in the secondary RAM 41c.When a gaming state is reached in which the secondary probability state flag is set to a value that can identify a low probability state, the secondary extension state flag is set to a value that can identify an open extension state, and the secondary shortened state flag is set to a value that can identify a variable shortened state, the secondary CPU 41a stores information that can identify a specific low probability state (hereinafter referred to as secondary specific low probability information) in the secondary RAM 41c. Furthermore, when a gaming state is reached in which the secondary probability state flag is set to a value that can identify a high probability state, the secondary extension state flag is set to a value that can identify an open extension state, and the secondary shortened state flag is set to a value that can identify a variable shortened state, the main CPU 40a stores information that can identify a specific high probability state (hereinafter referred to as secondary specific high probability information) in the secondary RAM 41c. When a gaming state is reached in which the secondary probability state flag is set to a value that can identify a high probability state, the secondary extension state flag is set to a value that can identify a non-open extension state, and the secondary shortened state flag is set to a value that can identify a variable shortened state, the sub-CPU 41a stores information that can identify a special state (hereinafter referred to as secondary special information) in the secondary RAM 41c.
[0128] When the secondary CPU 41a inputs an opening command, it sets the winning status flag stored in the secondary RAM 41c to a value that can identify that a jackpot game is in progress. When the secondary CPU 41a inputs an ending command and then a variation pattern designation command, it sets the winning status flag stored in the secondary RAM 41c to a value that can identify that a jackpot game is not in progress. When the secondary CPU 41a inputs a small jackpot occurrence command, it sets the winning status flag stored in the secondary RAM 41c to a value that can identify that a small jackpot game is in progress. When the secondary CPU 41a inputs a variation pattern designation command after inputting a small jackpot occurrence command, it sets a value that can identify that a jackpot game is not in progress. By referring to the winning status flag stored in the secondary RAM 41c, the secondary CPU 41a can identify whether a jackpot game is in progress, a small jackpot game is in progress, or no jackpot game is in progress (not a jackpot game, not a small jackpot game).
[0129] Here, with reference to FIG. 8, the change in the number of balls possessed with respect to the playing time in each playing state in the gaming machine 10 will be described. In the gaming machine 10, if a gaming ball enters the second starting slot 27, there is a high probability of a small win, even if it does not result in a jackpot. As mentioned above, in the gaming machine 10, the probability of a small win triggered by a ball entering the second starting slot when the game is in a non-probability variable state is the same as the probability of a small win triggered by a ball entering the second starting slot when the game is in a probability variable state. Therefore, the probability of a small win in the second special game is the same in the normal low-probability state, the specific low-probability state, the specific high-probability state, and the special state. Furthermore, by hitting the right side, a gaming ball can be entered into gate 33 and into the second starting slot 27, which triggers a small win lottery and creates a chance to win a prize ball. However, since the fluctuation time of the second special game in the non-variation shortening state is significantly longer than the fluctuation time of the second special game in the variation shortening state, the time until the small win game actually occurs and the chance to win a prize ball arrives is also significantly longer. In this embodiment, after a game ball is inserted into the second starting hole 27 and the execution of the second special game begins, the second large prize hole 31 is finally opened about 10 minutes later.
[0130] When hitting to the right in the non-variable shortening state, the number of game balls consumed per unit of time (the number of game balls fired) exceeds the number of game balls that can be acquired per unit of time. Furthermore, when hitting to the right, since game balls do not enter the first starting hole 26, the number of special games executed per unit of time is significantly reduced. For this reason, when the non-variable shortening state is in a state where it is preferable to hit to the left. On the other hand, when the variable shortening state is in a state where it ... In addition, in this embodiment, when the specific low probability state and the specific high probability state are in effect, the frequency of small wins per unit time is higher than when the normal low probability state is in effect. Therefore, when the variable shortening state is in effect, hitting to the right is preferable.
[0131] Incidentally, in the gaming machine 10, the second starting port 27 is provided upstream of the second large winning port 31 in the flow passage 39. In this embodiment, in the extended open state, most of the gaming balls entering through the ball entry port 39a enter the second starting port 27, and even if a small win occurs, the gaming balls are unlikely to enter the second large winning port 31. In particular, even if the second starting port 27 is closed, the first protrusion 38a reduces the flow speed of the gaming balls flowing down the flow passage 39, increasing the likelihood that even a gaming ball that entered the ball entry port 39a when the second starting port 27 was closed will enter the second starting port 27. On the other hand, in this embodiment, in the extended closed state, more of the gaming balls that enter through the ball entry port 39a are likely to enter the second large winning port 31 without entering the second starting port 27, compared to the extended open state. In particular, even if the second large prize opening 31 is closed, the second protrusion 38b reduces the flow speed of the game ball flowing down the flow passage 39, increasing the possibility that a game ball that did not enter the second starting opening 27 will enter the second large prize opening 31.
[0132] As shown in FIG. 8, when the gaming machine 10 is controlled to a special state, the number of small wins per unit time increases, resulting in a greater number of game balls that can be acquired per unit time than the number of game balls consumed per unit time. Thus, when the gaming machine 10 is controlled to a special state, hitting the right button can increase the number of game balls held (balls in hand) by generating a small win, even if a big win does not occur. Thus, when the gaming machine 10 is controlled to at least the non-open extended state and the variable shortened state, the advantage of generating a small win is higher than when the gaming machine 10 is controlled to at least the non-open extended state and the variable shortened state. Furthermore, when the gaming machine 10 is controlled to at least the non-open extended state and the variable shortened state, the advantage of generating a small win is higher than when the gaming machine 10 is controlled to at least the open extended state and the variable shortened state. Therefore, the special state can be said to be more advantageous than the normal low-probability state, the specific low-probability state, and the specific high-probability state. In this embodiment, when controlled at least in the non-open extended state and the variable shortened state, the number of game balls that can be acquired is greater than the number of game balls fired per unit predetermined time, so that it can be said that the advantage is high when a small win game is generated. In other words, when a small win game is awarded in a special state, it can be said that the expectation regarding the acquisition of game balls is higher than when a small win game is awarded in a normal low probability state, a specific low probability state, or a specific high probability state.
[0133] In the gaming machine 10, when it is controlled to the normal low probability state, it is preferable to hit from the left, so it is assumed that you will hit from the left. However, when it is controlled to the normal low probability state, even if you hit from the left, you cannot increase the number of balls you have, and the more you continue playing, the fewer balls you have.
[0134] Furthermore, when the gaming machine 10 is controlled to either the specific low-probability state or the specific high-probability state, hitting with the right hand is preferable, and therefore, it is assumed that the player will hit with the right hand. However, when controlled to either the specific low-probability state or the specific high-probability state, although the number of small jackpots won per unit time is greater than in the normal low-probability state, hitting with the right hand does not increase the number of balls held, and the number of balls held decreases as play continues. In other words, when controlled to either the specific low-probability state or the specific high-probability state, the number of small jackpots awarded per unit time is greater than in the normal low-probability state, but the number of balls held does not increase. However, when controlled to either the specific low-probability state or the specific high-probability state, hitting with the right hand can easily cause a game ball to enter the second starting hole 27, thereby reducing the decrease in the number of balls held as play continues compared to when controlled to the normal low-probability state. Therefore, the specific low-probability state can be said to be more advantageous than the normal low-probability state. Furthermore, the specific high probability state can be said to be more advantageous than the normal low probability state.
[0135] On the other hand, when the machine is controlled to a special state, hitting to the right is preferable, and therefore, it is assumed that the player will hit to the right. When the machine is controlled to a special state, hitting to the right increases the chances of a small win occurring per unit of time, resulting in a ball entering the second large winning slot 31, thereby increasing the number of balls held. The more the game continues, the more balls the player will have. Thus, in this embodiment, the number of small wins won per unit of time increases in the special state compared to the normal low-probability state, allowing the player to increase the number of balls held. In other words, when the machine is in a special state, the number of small wins awarded per unit of time increases compared to the normal low-probability state, allowing the player to increase the number of balls held. Thus, the gaming machine 10 is configured to be controlled to a special state in which the number of small wins won per unit of time increases, thereby increasing the number of balls held.
[0136] When the gaming machine 10 is in a special state, it can raise expectations of a jackpot and a longer period of time in the special state. The gaming machine 10 can increase the number of balls held by an average of 900 between the time the special state is entered and the time the special state ends. Incidentally, when a first jackpot game occurs in the gaming machine 10, the number of balls held can be increased by an average of 750 during the jackpot game. Furthermore, when a second or third jackpot game occurs in the gaming machine 10, the number of balls held can be increased by an average of 300 during the jackpot game. Thus, the gaming machine 10 has a higher expected value for increasing the number of balls held in a single first jackpot game than in a single second or third jackpot game.
[0137] Furthermore, in the gaming machine 10, the expected value of the increase in the number of balls held is higher from the start of a special state until the end of the special state than during a single jackpot game. The gaming machine 10 is controlled to a special state after the end of a first jackpot game. Meanwhile, the gaming machine 10 is controlled to a specific high-probability state after the end of a second jackpot game, and is controlled to a specific low-probability state after the end of a third jackpot game. As described above, when a small jackpot game is awarded in a special state, the expected value of increasing the number of balls held is higher than when a small jackpot game is awarded in a specific low-probability state or a specific high-probability state. In other words, the expected value of increasing the number of balls held in the game after the end of the first jackpot game is higher than the expected value of increasing the number of balls held after the end of the second jackpot game or the end of the third jackpot game.
[0138] In addition, in the gaming machine 10, when a single small jackpot game occurs in a special state, the player can increase the number of balls held by an average of 30 during that small jackpot game. In the gaming machine 10, when a first jackpot game occurs, the player can increase the number of balls held by an average of 750 during that jackpot game, so the expected value of increasing the number of balls held is higher in a single first jackpot game than in a single small jackpot game. Therefore, when a first jackpot game is awarded, it can be said that the player is more advantageous than when a small jackpot game is awarded.
[0139] Next, we will explain that if, during the execution of the first special game, a winning lottery (jackpot lottery and small jackpot lottery) held in response to a ball entering the second starting hole 27 is won and a winning game (jackpot game and small jackpot game) is generated, generating the winning game takes priority over the first special game being executed.
[0140] As shown in FIG. 9, during the execution of the first special game, the second special game, which resulted in a big win or small win in the winning lottery, ends at timing t11. In this case, the first special symbol variation game, which would normally be played until variation time T1 based on the variation pattern, ends with a forced loss at variation time T2, which corresponds to the time when timing t11 arrives, and the first special game that was being executed is stopped. That is, in the gaming machine 10, when the second special game resulting in a big win or small win ends during the execution of the first special game, the first control is interrupted, and the first special game that was being executed ends with a forced loss. Then, when the winning game that started at timing t11 ends at timing t12, if the first special reserved number is "1 or more," the first special game is executed. In this way, in the gaming machine 10, after the winning game ends, if the first special reserved number is "1 or more," the interrupted first control is restarted, and the first special game begins. Similarly, when the winning game ends at timing t12, if the second special reserve number is "1 or more," the second special game will be executed. Note that the first special game that was forcibly ended at timing t11 and the first special game that starts to be executed after the winning game ends are different first special games.
[0141] Here, the special effects executed in the gaming machine 10 will be described. The special effects are configured to be executable by the effect display device 25. The special effects are executable during jackpot play. On the other hand, the special effects cannot be executed during small jackpot play. In this embodiment, the special effects are configured to be executable during the ending period of jackpot play. In the gaming machine 10, the special effects are executed for the special games whose execution is suspended. That is, in this embodiment, the special effects are configured to be executed for the special games whose execution is suspended during jackpot play. Specifically, in this embodiment, the special effects are configured to be executed for the second special game whose execution is suspended out of the first special game whose execution is suspended and the second special game whose execution is suspended. That is, the gaming machine 10 is configured to be able to execute the special effects for the second special game whose execution is suspended during jackpot play. Then, in the gaming machine 10, the special effects are executed during jackpot play depending on whether the second special game whose execution is suspended is a second special game that will result in a first jackpot among the second special games whose execution is suspended. Specifically, in the gaming machine 10, during a jackpot game, the special effect is executed when there is a second special game resulting in a first jackpot among the second special games that are the targets of the special effect. On the other hand, in the gaming machine 10, during a jackpot game, the special effect is not executed when there is no second special game resulting in a first jackpot among the second special games that are the targets of the special effect.
[0142] In the gaming machine 10, during a jackpot game, even if there is a second special game resulting in a small jackpot among the second special games whose execution is suspended, if there is no second special game resulting in a first jackpot among the suspended second special games, the special effect is not executed. In other words, in the gaming machine 10, even if there is a second special game resulting in a small jackpot among the second special games whose execution is suspended, if there is no second special game resulting in a first jackpot among the suspended second special games, the special effect is not executed. In this way, in the gaming machine 10, if there is a second special game resulting in a first jackpot among the suspended second special games, the special effect is executed even if there is no second special game resulting in a small jackpot among the suspended second special games. Also, in the gaming machine 10, during a jackpot game, even if there is a second special game resulting in a second or third jackpot among the suspended second special games, the special effect is not executed if there is no second special game resulting in a first jackpot among the suspended second special games. That is, in the gaming machine 10, even if there is a second special game that results in a second or third jackpot among the second special games whose execution is suspended, if there is no second special game that results in a first jackpot, the special effect will not be executed. In this way, in the gaming machine 10, if there is a second special game that results in a first jackpot among the second special games whose execution is suspended, the special effect will be executed even if there is no second special game that results in a second or third jackpot. The special effect can be said to be an effect that notifies the player that there is a second special game that results in a first jackpot among the second special games whose execution is suspended.
[0143] FIG. 10 shows an example of the display contents of the effect display device 25 when a special effect is executed during a first jackpot game. As shown in FIG. 10, during a jackpot game, after the final round of play is completed, an ending effect and a special effect are executed. In the effect display device 25, a special image SD1 is displayed in conjunction with the execution of the special effect. In this embodiment, the special image SD1 is composed of an image imitating a "samurai" character and an image of the line "It's V!!" In this embodiment, the special image SD1 is displayed on the effect display device 25 during at least a portion of the ending period, and the special effect is executed.
[0144] The process related to the special effects performed by the sub-CPU 41a will be described. When the sub-CPU 41a inputs an ending command, it determines whether or not to execute a special effect based on the look-ahead commands stored in the sub-RAM 41c. Specifically, when the sub-CPU 41a inputs an ending command, if a look-ahead command corresponding to the second special game is not stored in the sub-RAM 41c, it does not determine to execute a special effect. That is, when the sub-CPU 41a inputs an ending command, if the second special reserve number is 0, it does not determine to execute a special effect. Not determining to execute a special effect is equivalent to determining not to execute a special effect. During the first and second jackpot games, when the sub-CPU 41a inputs an ending command, if a look-ahead command corresponding to the second special game is stored in the sub-RAM 41c, it determines whether the look-ahead command is classified as one of the look-ahead commands SC1, SC4, or SC5. Furthermore, when an ending command is input during a third jackpot game, if a look-ahead command corresponding to a second special game is stored in the sub-RAM 41c, the sub-CPU 41a determines whether the look-ahead command is classified as look-ahead command SC1 among the look-ahead commands. In other words, when an ending command is input during a jackpot game, the sub-CPU 41a determines whether there is a second special game that will result in a first jackpot among the second special games whose execution is on hold.
[0145] During the first jackpot game and the second jackpot game, the sub-CPU 41a determines to execute a special effect if the look-ahead commands corresponding to the second special game stored in the sub-RAM 41c include a look-ahead command classified as any of the look-ahead commands SC1, SC4, or SC5. For example, during the first jackpot game and the second jackpot game, if the look-ahead commands corresponding to the second special game include a look-ahead command classified as any of the look-ahead commands SC1, SC4, or SC5, the execution of the special effect may be determined by lottery. Furthermore, during the third jackpot game, the sub-CPU 41a determines to execute a special effect if the look-ahead commands corresponding to the second special game stored in the sub-RAM 41c include a look-ahead command classified as the look-ahead command SC1. For example, during the third jackpot game, if the look-ahead commands corresponding to the second special game include a look-ahead command classified as the look-ahead command SC1, the execution of the special effect may be determined by lottery.
[0146] When it is decided to execute the special effect, the sub-CPU 41a controls so that the special effect is executed. Thus, in this embodiment, when there is a second special game that results in a first jackpot among the second special games whose execution is suspended, the special effect is executed. When the special effect is executed, the sub-CPU 41a controls so that the special effect ends when the ending time has elapsed.
[0147] On the other hand, during the first jackpot game and the second jackpot game, if there is no look-ahead command classified as any of the look-ahead commands SC1, SC4, or SC5 among the look-ahead commands corresponding to the second special game stored in the sub-RAM 41c, the sub-CPU 41a does not decide to execute the special effect. Also, during the third jackpot game, if there is no look-ahead command classified as the look-ahead command SC1 among the look-ahead commands corresponding to the second special game stored in the sub-RAM 41c, the sub-CPU 41a does not decide to execute the special effect. Thus, in this embodiment, if there is no second special game that will result in the first jackpot among the second special games whose execution is suspended, the special effect is not executed.
[0148] Next, the specific effects executed by the gaming machine 10 will be described. The special effects are configured to be executable by the effect display device 25. The special effects can be executed during a small jackpot game. On the other hand, the special effects cannot be executed during a first jackpot game, a second jackpot game, or a third jackpot game. Furthermore, the special effects can be executed during a small jackpot game when a small jackpot game is awarded in either a specific low-probability state or a specific high-probability state. On the other hand, the special effects cannot be executed during a small jackpot game even if a small jackpot game is awarded in a normal low-probability state. Furthermore, the special effects cannot be executed during a small jackpot game even if a small jackpot game is awarded in a special state. Furthermore, the special effects are executed during at least a portion of the period from the start to the end of a small jackpot game. In the gaming machine 10, the special effects are executed for special games whose execution is on hold. That is, in this embodiment, during a small win game, a specific effect can be executed for a special game whose execution is suspended. Specifically, in this embodiment, a specific effect can be executed for the second special game whose execution is suspended, out of the first special game whose execution is suspended and the second special game whose execution is suspended. In this way, when a small win game is awarded in either the specific low-probability state or the specific high-probability state, the gaming machine 10 is configured to be able to execute a specific effect for the second special game whose execution is suspended during the small win game. On the other hand, the gaming machine 10 is configured to be unable to execute a specific effect when a small win game is awarded in the normal low-probability state. Also, the gaming machine 10 is configured to be unable to execute a specific effect when a small win game is awarded in a special state.
[0149] In the gaming machine 10, during a small win game, a specific effect is executed depending on whether or not there is a second special game resulting in a first jackpot among the second special games whose execution is suspended. Specifically, in the gaming machine 10, during a small win game, when there is a second special game resulting in a first jackpot among the second special games whose execution is suspended, the specific effect is more likely to be executed than when there is no second special game resulting in a first jackpot among the second special games whose execution is suspended. Specifically, in this embodiment, the probability of winning the specific effect lottery that determines whether or not to execute the specific effect is set higher when there is a second special game resulting in a first jackpot among the second special games whose execution is suspended, compared to when there is no second special game resulting in a first jackpot among the second special games whose execution is suspended. Incidentally, in this embodiment, winning the specific effect lottery determines that the specific effect will be executed, while losing the specific effect lottery determines that the specific effect will not be executed. Not determining that the specific effect will be executed corresponds to determining that the specific effect will not be executed.
[0150] In the gaming machine 10, when a small win game is awarded in either the specific low-probability state or the specific high-probability state, the winning probability of the special effect lottery does not change depending on whether or not there is a second special game resulting in a small win among the suspended second special games. In this way, the special effect can be executed during a small win game, regardless of whether or not there is a second special game resulting in a small win among the suspended second special games. Also, in the gaming machine 10, when a small win game is awarded in either the specific low-probability state or the specific high-probability state, the winning probability of the special effect lottery does not change depending on whether or not there is a second special game resulting in a second or third jackpot among the suspended second special games. In this way, the special effect can be executed during a small win game, regardless of whether or not there is a second special game resulting in a second or third jackpot among the suspended second special games.
[0151] As described above, in the gaming machine 10, during a small win game, a special effect may be executed both when there is a second special game that will result in the first jackpot among the second special games whose execution is suspended, and when there is no second special game that will result in the first jackpot among the second special games whose execution is suspended. In other words, during a small win game, a special effect can be executed both when there is a second special game that will result in the first jackpot among the second special games that are the target of the special effect, and when there is no second special game that will result in the first jackpot among the second special games that are the target of the special effect. The special effect can be said to be an effect that suggests that there is a second special game that will result in the first jackpot among the second special games whose execution is suspended.
[0152] There are multiple types of special effects in this embodiment. In this embodiment, the expectation that there will be a second special game resulting in the first jackpot among the second special games whose execution is suspended varies depending on the type of special effect. In the following explanation, the "expectation that there will be a second special game resulting in the first jackpot among the second special games whose execution is suspended" may be simply referred to as the "expectation of the first jackpot due to the special effect." The expectation of the first jackpot due to the special effect can be calculated by the ratio between the probability that a second special game resulting in the first jackpot will be executed when there is no second special game resulting in the first jackpot among the second special games whose execution is suspended, and the probability that a second special game resulting in the first jackpot will be executed when there is a second special game resulting in the first jackpot among the second special games whose execution is suspended.
[0153] The special effects include a first special effect, a second special effect, and a third special effect. The third special effect has a higher expectation of a first jackpot due to the special effect compared to the first and second special effects. The second special effect has a higher expectation of a first jackpot due to the special effect compared to the first special effect. The special effects are configured so that a second stage effect is executed after a first stage effect is executed. In this embodiment, the first stage effects in the first to third special effects are common, and are effects of the same effect type. On the other hand, in this embodiment, the second stage effects in the first to third special effects are not common, and are effects of different effect types.
[0154] As shown in FIG. 11(a), when a special effect is executed, a special image LD1 is displayed on the effect display device 25, and a first stage of effect is executed. The special image LD1 in this embodiment is composed of an image resembling a scroll and including the text information "My Lord! Up ahead...". After that, the special image LD1 is erased, and as shown in FIG. 11(b), when a special effect is executed, a special image LD2 different from the special image LD1 is displayed on the effect display device 25, and a second stage of effect is executed. The special image LD2 shown in FIG. 11(b) is an image resembling a scroll and including the text information "It's super hot!?", but the text information included in the special image LD2 differs depending on the type of special effect. That is, there are multiple types of special effects in this embodiment, and the same effect (first stage effect) is executed regardless of the type of special effect, and a different effect (second stage effect) is executed depending on the type of special effect.
[0155] The following describes the processing related to the specific effects performed by the sub-CPU 41a when in a specific low-probability state and a specific high-probability state. When the sub-CPU 41a inputs a small win occurrence command, it determines whether or not to execute a special effect based on the look-ahead command corresponding to the second special game stored in the sub-RAM 41c. Specifically, if there is no look-ahead command corresponding to the second special game stored in the sub-RAM 41c, the sub-CPU 41a does not decide to execute a special effect. In other words, when the sub-CPU 41a inputs a small win occurrence command, if the second special reserve number is 0, it does not decide to execute a special effect. Not deciding to execute a special effect is equivalent to deciding not to execute a special effect.
[0156] In the specific high probability state, when the sub-CPU 41a inputs a small win occurrence command, if a look-ahead command corresponding to the second special game is stored in the sub-RAM 41c, the sub-CPU 41a determines whether the look-ahead command is classified as any of the look-ahead commands SC1, SC4, or SC5. Also, in the specific low probability state, when the sub-CPU 41a inputs a small win occurrence command, if a look-ahead command corresponding to the second special game is stored in the sub-RAM 41c, the sub-CPU 41a determines whether the look-ahead command is classified as the look-ahead command SC1. In other words, when the sub-CPU 41a inputs a small win occurrence command, the sub-CPU 41a determines whether there is a special game that will result in a first big win among the second special games whose execution is on hold. When the sub-CPU 41a determines that there is a look-ahead command classified as any of the look-ahead commands SC1, SC4, or SC5 among the look-ahead commands corresponding to the second special game in the specific high-probability state, it conducts a specific effect lottery with the winning probability when there is a second special game that will result in the first jackpot among the second special games whose execution is suspended. Similarly, when the sub-CPU 41a determines that there is a look-ahead command classified as the look-ahead command SC1 among the look-ahead commands corresponding to the second special game in the specific low-probability state, it conducts a specific effect lottery with the winning probability when there is a second special game that will result in the first jackpot among the second special games whose execution is suspended. On the other hand, when the sub-CPU 41a determines that there is no look-ahead command classified as any of the look-ahead commands SC1, SC4, or SC5 among the look-ahead commands corresponding to the second special game in the specific high-probability state, it conducts a specific effect lottery with the winning probability when there is no second special game that will result in the first jackpot among the second special games whose execution is suspended. Similarly, if the sub-CPU 41a determines that there is no look-ahead command classified as look-ahead command SC1 among the look-ahead commands corresponding to the second special game in the specific low-probability state, it will conduct a specific effect lottery with the winning probability when there is no second special game that will result in the first jackpot among the second special games whose execution is on hold. The specific effect lottery may be configured so that, for example, the sub-CPU 41a obtains a random number generated within the sub-board 41 as the value of the random number to be used for the specific effect lottery, and the value of that random number and a judgment value stored in the sub-ROM 41b are used.
[0157] If the special effect lottery is won, the sub-CPU 41a determines the type of special effect from among the first to third special effects. If the sub-CPU 41a determines that the suspended second special games include a second special game that will result in the first jackpot, it determines the type of special effect based on the selection rate when the suspended second special games include a second special game that will result in the first jackpot. On the other hand, if the sub-CPU 41a determines that the suspended second special games do not include a second special game that will result in the first jackpot, it determines the type of special effect based on the selection rate when the suspended second special games do not include a second special game that will result in the first jackpot. For example, the sub-CPU 41a may acquire a random number generated within the sub-board 41 as the value of the random number used in the special effect lottery, and the type of special effect may be determined based on that random number. After determining the type of special effect, the sub-CPU 41a controls the execution of the determined type of special effect. At this time, the sub-CPU 41a executes the first stage of performance, and then executes the second stage of performance.
[0158] As described above, in this embodiment, the specific effect is an effect that suggests whether or not there is a special game that will result in the first jackpot among the second special games whose execution has been suspended. On the other hand, in this embodiment, the special effect is an effect that notifies that there is a special game that will result in the first jackpot among the second special games whose execution has been suspended. In this embodiment, the display content of the effect display device 25 when the specific effect is executed is different from the display content of the effect display device 25 when the special effect is executed.
[0159] Here, based on Figure 12, we will explain the case where a special effect is executed when the second special game ends and a small win game is awarded in either the specific low probability state or the specific high probability state, and the case where a special effect is executed when the second special game ends and a first big win game is awarded.
[0160] As shown in FIG. 12, during the execution of the first special game, the second special game resulting in a small win ends at timing t21, and the small win game is awarded. At timing t21, the first control is interrupted and the first special game being executed is stopped based on the fact that the second special game ends and the small win game is awarded. At this time, it is assumed that a second special game resulting in a first jackpot is included among the second special games whose execution is suspended, and based on this, it is determined that a special effect will be executed. Then, during the small win game, the special effect begins at timing t22 and ends at timing t23. Incidentally, if the small win game ends before timing t23, the special effect will end at the timing when the small win game before timing t23 ends. The special effect in this embodiment is an effect that can be executed for the second special game whose execution is suspended when the small win game is awarded, and is executed depending on whether a special game resulting in the first jackpot is included among the second special games that are the target of the special effect. Therefore, the special effect executed at timing t22 is executed for the second special game whose execution is suspended at timing t21. In this embodiment, when the first special game is being executed in either the specific low-probability state or the specific high-probability state, when the second special game resulting in a small win ends and a small win game is awarded, the first control is suspended, and a special effect can be executed for the second special game whose execution is suspended while the first control is suspended. In this embodiment, when the first special game is being executed, when the second special game resulting in a small win ends and a small win game is awarded, the first control is suspended, and when the first control is suspended, a special effect is executed depending on whether the second special game whose execution is suspended is a second special game that results in a first big win. As described above, in the gaming machine 10, when a small win game is awarded in either the normal low-probability state or the special state, a special effect is not executed.That is, in this embodiment, when the first special game is being executed in either the normal low probability state or the special state, and the second special game resulting in a small win ends and a small win game is awarded, the first control is interrupted, and when the first control is interrupted, the specific presentation cannot be executed.
[0161] The specific effects can only be executed during a small jackpot game, and cannot be executed during a jackpot game. That is, in this embodiment, when a first jackpot game is awarded, the specific effects are not executed, whereas when a small jackpot game is awarded, the specific effects are executed depending on whether there is a special game that will result in the first jackpot among the special games whose execution is suspended. And in this embodiment, when the first special game is being executed, and the second special game that will result in the first jackpot ends and the first jackpot game is awarded, the first control is interrupted, and when the first control is interrupted, the specific effects cannot be executed.
[0162] Furthermore, after the small win game ends at timing t24, if the first special reserved number is 1 or more, the first control is initiated and the first special game is started. Similarly, after the small win game ends at timing t24, if the second special reserved number is 1 or more, the second control is initiated and the second special game is started. Then, at timing t25, the execution of the second special game that results in the first jackpot, whose execution was suspended at timing t21, is started. Incidentally, even if the first special game that results in a loss ends at timing t26 during the execution of the second special game that started at timing t25, the second control is not interrupted and the second special game continues to be executed. Thereafter, when the second special game that results in the first jackpot, which started at timing t25, ends at timing t27, if the first special game is being executed, the first control is interrupted and the first special game being executed is stopped based on the fact that the second special game has ended and the first jackpot game has been awarded. At this time, let's assume that among the second special games whose execution is suspended, there is a second special game that will result in the first jackpot, and based on that, it is decided to execute a special effect. Then, during the first jackpot game, the special effect starts at timing t28 and ends at timing t29. The special effect is an effect that can be executed for the second special game whose execution is suspended when the ending period begins, and is executed depending on whether there is a special game that will result in the first jackpot among the second special games that are the target of the special effect. Therefore, the specific effect executed at timing t28 is executed for the second special game whose execution is suspended at the time of timing t28. In other words, even a second special game that was suspended before timing t28 during the first jackpot game can be the target of a special effect. In this way, in this embodiment, when the first special game is being executed and the second special game resulting in the first jackpot ends and the first jackpot game is awarded, the first control is interrupted, and while the first control is interrupted, a special effect can be executed targeting the second special game whose execution is on hold.
[0163] Therefore, according to this embodiment, the following effects can be obtained. (1) When a first special game and a second special game are being executed simultaneously, and the second special game resulting in a small win ends and a small win game is awarded, the first control related to the execution of the first special game is suspended and a special effect is executed. In this way, by executing the special effect while the first control is suspended, attention can be drawn to the second special game whose execution is suspended, thereby increasing interest. However, when the second special game ends and a small win game is awarded, the suspension of the first control related to the execution of the first special game may decrease interest in the special games, but the execution of the special effect can prevent this decrease in interest.
[0164] (2) The special state is more advantageous than the specific low-probability state and the specific high-probability state. Therefore, when a special state is in effect, anticipation for the game is more likely to be heightened than when the specific low-probability state and the specific high-probability state are in effect. In such a special state, when the second special game results in a small win and the first control is suspended, the specific effect is not executed. On the other hand, the specific low-probability state and the specific high-probability state are less advantageous than the special state, so anticipation for the game is less likely to be heightened. In the specific low-probability state and the specific high-probability state, which are less advantageous than such special states, when the second special game results in a small win and the first control is suspended, the specific effect is executed, thereby effectively increasing interest. This allows the player to enjoy and increase interest in all of the special states, including the specific low-probability state and the specific high-probability state.
[0165] (3) In the specific low-probability state and the specific high-probability state, when the first special game and the second special game are being executed simultaneously, the effect game corresponding to the first special game being executed is not executed, while the effect game corresponding to the second special game being executed is executed. Therefore, in the specific low-probability state and the specific high-probability state, it is easy to understand that the second special game resulting in a small win has ended and a small win game has been awarded. This makes it easier to draw attention to the execution of the specific effect, thereby increasing interest. Furthermore, in the specific low-probability state or the specific high-probability state, the effect game corresponding to the second special game that is the target of the specific effect is executed, thereby increasing attention to the effect game and increasing interest.
[0166] (4) In the specific low-probability state and the specific high-probability state, when the first special game and the second special game are being executed simultaneously, the first special game corresponding to the first special game being executed is executed, and the second special game corresponding to the second special game being executed is executed. Also, in the specific low-probability state and the specific high-probability state, when the first special game and the second special game are being executed simultaneously, the effect game corresponding to the first special game being executed is not executed, while the effect game corresponding to the second special game being executed is executed. Therefore, while the specific games allow the player to understand that the first and second special games are being executed, the effect game makes it easy to understand that the second special game, which results in a small win, will end and a small win game will be awarded. Therefore, it is possible to make it easy for the player to understand the special game being executed, and to easily draw attention to the fact that a small win game will be awarded and a special effect will be executed, thereby increasing the player's interest.
[0167] (5) When the first jackpot game is awarded, a specific effect is not executed. For example, when a small jackpot game is awarded, the advantage is lower than when the first jackpot game is awarded, and it is therefore difficult to excite the player compared to when the first jackpot game is awarded. However, when a small jackpot game is awarded, it is possible to execute a specific effect that is not executed when the first jackpot game is awarded. Therefore, when a small jackpot game is awarded, although the advantage is lower than when the first jackpot game is awarded, it is possible to obtain a benefit that cannot be obtained when the first jackpot game is awarded, namely, "the execution of a specific effect," and this can increase interest.
[0168] (6) Although the first and second special games can be executed simultaneously, when the second special game results in a jackpot, the first control is interrupted and a special effect is executed. By executing a special effect while the first control is interrupted, attention can be drawn to the second special game whose execution is suspended, thereby enhancing the player's interest. Furthermore, the display content of the effect display device 25 when a specific effect is executed differs from the display content of the effect display device 25 when a special effect is executed. Therefore, a wide variety of effects can be executed for the display content of the effect targeted at the second special game whose execution is suspended, thereby enhancing the player's interest.
[0169] (7) The specific effects are executed depending on whether there is a second special game that will result in the first big win, which has a higher advantage than a small win, so that it is possible to draw more attention to the second special game whose execution is on hold, thereby increasing interest.
[0170] (8) When a small win game is awarded, a specific effect is executed depending on whether there is a special game that will result in a first jackpot among the special games whose execution is suspended. Therefore, even if a small win game with a lower advantage than when the first jackpot game is awarded is awarded, the specific effect is executed, thereby raising expectations that a first jackpot game with a higher advantage will be awarded among the special games whose execution is suspended, and thereby increasing interest. Furthermore, since the specific effect is executed depending on whether a first jackpot game with a higher advantage will be awarded when a small win game is awarded, expectations that not only will a small win game be awarded, but also a first jackpot game with an even higher advantage will be awarded can be raised, and interest can be increased.
[0171] (9) The specific effect is executed depending on whether there is a special game resulting in a first jackpot among the reserved symbol-changing games. On the other hand, the specific effect is executed regardless of whether there is a special game resulting in a small jackpot among the reserved special games. In this way, when a low-advantage small jackpot game is awarded, the specific effect is not executed depending on whether a similarly low-advantage small jackpot game is awarded, but is executed depending on whether a high-advantage first jackpot game is awarded. For example, even if a low-advantage small jackpot game is awarded when a low-advantage small jackpot game is awarded, the effect is executed depending on whether the current situation will be restored, making it difficult to increase interest in the specific effect. On the other hand, when a low-advantage small jackpot game is awarded and the effect is executed depending on whether a high-advantage first jackpot game is awarded, the effect is executed depending on whether the current situation will be restored.
[0172] (10) The special effects are not executed if there is a special game resulting in a small win among the special games whose execution is suspended, but there is no special game resulting in a first jackpot. On the other hand, if there is a special game resulting in a first jackpot among the special games whose execution is suspended, the special effects are executed even if there is no special game resulting in a small win. In this way, the special effects are executed regardless of whether there is a special game resulting in a small win among the special games whose execution is suspended. On the other hand, if there is a first jackpot among the special games whose execution is suspended, the special effects are executed. For example, when a first jackpot game, which has a higher advantage than a small jackpot game, is awarded, even if a special effect is executed if there is a special game resulting in a small win among the special games whose execution is suspended, it is difficult to get excited because the small jackpot game has a lower advantage than the first jackpot game. On the other hand, if a special effect is produced when there is a special game that will result in the first jackpot among the special games whose execution is on hold, when a first jackpot game with a high degree of advantage has been awarded, it is possible to heighten the expectation that another first jackpot game with a high degree of advantage will be awarded, thereby increasing interest.
[0173] (11) When a small win is awarded in a special state, the expectation of winning a game ball is higher than when a small win is awarded in a specific low-probability state or a specific high-probability state. In this way, a special effect that is not executed in a special state is executed only in the specific low-probability state and the specific high-probability state, where the expectation of winning a game ball is low. In the specific low-probability state and the specific high-probability state, where the expectation of winning a game ball is low, a special effect is executed depending on whether there is a second special game that will result in a jackpot among the second special games whose execution is on hold, thereby preventing a decline in interest.
[0174] (12) In the special state, the specific low-probability state, and the specific high-probability state, small wins are awarded more frequently per unit time than in the normal low-probability state. Furthermore, when a small win is awarded in a special state, the expectation of winning a game ball is higher than when a small win is awarded in the specific low-probability state or the specific high-probability state. In such special states, where the expectation of winning a game ball is high, winning a small win is more likely to excite players than in the specific low-probability state or the specific high-probability state. On the other hand, in the specific low-probability state and the specific high-probability state, where the expectation of winning a game ball is low, winning a small win is less likely to excite players than in the special state. Furthermore, the high frequency of winning small wins may decrease interest. When a small win is awarded in such a specific low-probability state or the specific high-probability state, a specific effect is executed depending on whether a special game resulting in a jackpot is included among the second special games whose execution is suspended, thereby suppressing a decrease in interest.
[0175] (13) The specific effects are executed depending on whether there is a second special game that will result in the first jackpot, which is the most advantageous jackpot among the jackpots, and therefore, it is possible to draw more attention to the second special game whose execution is on hold, thereby increasing interest.
[0176] The above-described embodiment can be modified as follows: The above-described embodiments and the following modifications can be combined with each other to the extent that no technical contradiction occurs.
[0177] The specific and special effects may be performed by the decorative lamps 17 instead of or in addition to the effect display device 25. Also, the specific and special effects may be performed by the speakers 18 instead of or in addition to the effect display device 25.
[0178] The gaming machine 10 may be configured to be able to execute a special effect during a jackpot game for one or both of a first special game whose execution is suspended and a second special game whose execution is suspended. For example, the gaming machine 10 may be configured to execute a special effect during a jackpot game when the first special game that results in a first jackpot is among the first special games that are the targets of the special effect.
[0179] The gaming machine 10 may be configured to be able to execute a special effect for one or both of the suspended first special game and the suspended second special game during a small win game. That is, the gaming machine 10 may be configured to execute a special effect for the suspended first special game while the first special game is being executed, such that when the second special game resulting in a small win ends and the small win game is awarded, the first control is suspended, and the gaming machine 10 is configured to execute a special effect for the suspended first special game while the first special game is being executed, such that when the second special game resulting in a small win ends and the small win game is awarded, the first control is suspended, and the gaming machine 10 is configured to execute a special effect depending on whether the suspended first special game includes a first special game resulting in a first big win during the first control is suspended.
[0180] The gaming machine 10 may be configured so that a small win lottery may be triggered by a gaming ball entering the first starting hole 26. If the first special game results in a small win and the first special symbol display unit 22a displays a fixed small win symbol during execution of the second special game, the main CPU 40a may forcibly terminate the second special game being executed and display a fixed losing symbol in the second special symbol display unit 22b. For example, when the second special game is being executed and the first special game resulting in a small win ends and a small win game is awarded, the gaming machine 10 may be capable of suspending the second control and executing a specific effect on the first special game whose execution is suspended while the second control is suspended. Furthermore, the gaming machine 10 may be capable of suspending the second control when the second special game is being executed and the first special game resulting in a small win ends and the small win game is awarded, and executing a special effect for the second special game whose execution is suspended while the second control is suspended. The probability of a small win being triggered by a gaming ball entering the first starting hole 26 may be set arbitrarily. Furthermore, in a normal low-probability state, the gaming machine 10 may execute a special effect during the small win game when the first special game ends and the small win game is awarded. In a normal low-probability state, the gaming machine 10 may not execute a special effect during the small win game when the second special game ends and the small win game is awarded.
[0181] The special effect may be executed instead of the ending effect. That is, when the special effect is executed, the gaming machine 10 may execute the special effect instead of the ending effect, without executing the ending effect.
[0182] The special effects may be executable only when some of the multiple types of jackpot games (for example, the first jackpot game) are awarded. For example, if the special effects are configured to be executable only during the first jackpot game, more attention will be paid to the fact that the first jackpot game is awarded, which can increase interest. In addition, for example, the special effects may be configured to be executable during the second and third jackpot games out of the first to third jackpot games. In this configuration, the second and third jackpot games, which are less advantageous than the first jackpot game, can be enjoyed, which can increase interest.
[0183] Special effects do not necessarily have to be executed during the ending period; for example, they may be executed during the opening period or during a round of play. When special effects are executed during a round of play, they may be executed during a predetermined specific round, or the round of play in which the special effects are executed may be determined by lottery. In this case, the closer to the final round of play in a jackpot game, the more special games are expected to be pending execution, thereby increasing attention to the execution of the special effects. As a result, as the jackpot game progresses, attention to the execution of the special effects gradually increases, thereby enhancing the game's enjoyment. Special effects may also be executed over multiple rounds of play. The timing of the execution of special effects may also vary depending on the type of jackpot game. For example, special effects may be executed during the opening period during the first jackpot game, and during the ending period during the second and third jackpot games.
[0184] The gaming machine 10 may be configured to be able to execute a special effect if there is a special game that will result in a second jackpot among the special games whose execution is suspended, even if there is no special game that will result in a first jackpot among the special games whose execution is suspended. Similarly, the gaming machine 10 may be configured to be able to execute a special effect if there is a special game that will result in a third jackpot among the special games whose execution is suspended, even if there is no special game that will result in a first jackpot among the special games whose execution is suspended.
[0185] The content of the special effects may be different when there is "1" second special game that will result in the first jackpot among the second special games that are the subject of the special effects, and when there are "2 or more" second special games that will result in the first jackpot.
[0186] When a decision is made to execute a special effect, the execution of a new special effect may be restricted until all second special games that were the subject of the special effect at the time of the decision to execute the special effect have been completed. For example, if a decision is made to execute a special effect when the execution of two second special games is on hold, the decision to execute a special effect may not be made until the completion of two second special games after the end of a small win game.
[0187] When there is no second special game that results in a first jackpot among the second special games that are the target of the special effects, the probability of winning the special effect lottery may be different when there is a second special game that results in a second jackpot, when there is a second special game that results in a third jackpot, when there is a second special game that results in a small jackpot, or when there is a second special game that results in a loss. For example, the probability of winning the special effect lottery may be increased in the order of "loss < small jackpot < third jackpot < second jackpot." Also, the special effect may be configured to always be executed when there is a second special game that results in a first jackpot among the second special games that are the target of the special effects.
[0188] In a special state, when a second special game resulting in a small win ends and a small win game is triggered, an effect different from the small win effect and the specific effect in the above embodiment may be executed during the small win game. For example, in a special state, when a game ball enters the second large prize slot 31 during a small win game, an image including the text information "+15" may be displayed on the effect display device 25 to notify the player that 15 game balls have been awarded. On the other hand, in a normal low-probability state, a specific low-probability state, or a specific high-probability state, when a second special game resulting in a small win ends and a small win game is triggered, the above-mentioned "effect different from the small win effect and the specific effect" does not have to be executed during the small win game.
[0189] When the main CPU 40a starts a first special game while a second special game that will result in a big win is being executed, the main CPU 40a may forcibly determine that first special game is a loss. Similarly, when the main CPU 40a starts a second special game while a first special game that will result in a big win is being executed, the main CPU 40a may forcibly determine that second special game is a loss. Furthermore, when the main CPU 40a starts a first special game while a second special game that will result in a small win is being executed, the main CPU 40a may forcibly determine that first special game is a loss. Similarly, when the main CPU 40a starts a second special game while a first special game that will result in a small win is being executed, the main CPU 40a may forcibly determine that second special game is a loss. Furthermore, when the main CPU 40a starts a second special game while a first special game that will result in a big win is being executed, the main CPU 40a may forcibly determine that second special game is a loss. In this way, when a "forcible loss" is determined, the main CPU 40a may forcibly determine that the game is a loss after conducting a winning lottery, or may forcibly determine that the game is a loss without conducting a winning lottery.
[0190] The types of special effects are not limited to the three types described in the above embodiment, but may be two or less, or four or more. The form of the special effects may also be changed, and for example, even if there are multiple types of special effects, some of the effects (for example, the first stage effects in the above embodiment) may not be common.
[0191] For example, if a jackpot symbol is displayed as a fixed win symbol in one of the first and second special games while the other special game is being executed, the one special game may be paused, and the paused one special game may be resumed after the jackpot game ends. Similarly, if a small win symbol is displayed as a fixed win symbol in one of the first and second special games while the other special game is being executed, the one special game may be paused, and the paused one special game may be resumed after the small win game ends. Furthermore, if a losing symbol is displayed as a fixed win symbol in one of the first and second special games while the other special game is being executed, the losing symbol may be drawn in the one special game, and the one special game may be ended. In addition, if a losing symbol is displayed as a fixed stop in one of the first and second special games while the other special game is being executed, the one special game may be interrupted, and the execution of the interrupted one special game may be resumed after a variable interval has elapsed after the other special game has ended.
[0192] When the game is controlled to one of the specific low probability state, the specific high probability state, and the special state, if the first special game results in a jackpot, the execution of the presentation game based on the second special game may be stopped even if the second special game is being executed, and a predetermined jackpot notification presentation may be executed on the presentation display device 25. The predetermined jackpot notification presentation may be a presentation in which an image including text information such as "Opportunity Changing" is displayed on the presentation display device 25.
[0193] In the variable time shortening state, the variable time of only the second special game out of the first and second special games may be shortened (or may be more likely to be shortened) compared to the non-variation shortening state. In this case, for example, in the variable time shortening state, the variable time of the first special game may be lengthened (or may be more likely to be lengthened) compared to the non-variation shortening state.
[0194] After the jackpot symbol is displayed as a fixed stop in the special game, the jackpot game may be awarded when a gaming ball enters gate 33. In this case, after the jackpot symbol is displayed as a fixed stop, the jackpot game may be in a waiting state until the gaming ball enters gate 33. At this time, the effect display device 25 may be configured to execute an effect that prompts the player to enter gate 33. While gate 33 is used as an example here, the jackpot game may also be awarded when a gaming ball enters a ball entrance other than gate 33. The ball entrance other than gate 33 may be an entrance in which the conditions for the payout of prize balls are met when a gaming ball enters, or it may be an entrance in which the conditions for the payout of prize balls are not met and the conditions for starting a game such as a special game or a normal game are not met. Similarly, after a small win symbol is displayed as a confirmed stop symbol in a special game, a small win game may be awarded when a game ball enters gate 33, just as when a big win symbol is derived in a special game.
[0195] When controlled to any of the special state, specific low-probability state, and specific high-probability state, an effect game based on the first special game may be executed. Also, when controlled to the normal low-probability state, an effect game based on the second special game may be executed. For example, when an effect game based on the first special game and an effect game based on the second special game are executed, each effect game may be executed separately in different display areas of the effect display device 25, or each effect game may be executed separately on different display devices.
[0196] The number of game balls consumed (number of game balls fired) in the above embodiment is the number of game balls fired into the game area 21, and can also be called the number of valid balls. The number of game balls paid out in the above embodiment is the number of game balls paid out as prize balls, and can also be called the number of prize balls. This number of prize balls may be the number of prize balls when all balls enter the prize slots, or it may be the number of prize balls excluding prize balls paid out when balls enter some of the prize slots.
[0197] Pachinko gaming machines that can be controlled to a high probability state include those that maintain the high probability state until the next jackpot is awarded, those that maintain the high probability state until a jackpot lottery is won (falling machines), and those that maintain the high probability state until a predetermined number of symbol variation games are completed (ST machines). Pachinko gaming machines that can be controlled to a high probability state also include those that maintain the high probability state when a gaming ball passes through a specific area (V probability variable machines). The pachinko gaming machine of the above embodiment may be embodied as a pachinko gaming machine with any of these specifications. It may also be a pachinko gaming machine with a specification that combines the falling machine and the V probability variable machine described above. A V probability variable machine may also have a specification that includes a single jackpot slot and generates a specific round of play. The V probability variable machine has a specification that generates a specific round game by having multiple large prize winning ports, including a large prize winning port (V prize winning port) that opens in a specific round game and a large prize winning port that opens in a round game other than the specific round game. Each embodiment may be embodied in a V probability variable machine of any specification. The above embodiment does not have to be a gaming machine that can be controlled to a small win rush.
[0198] In the above embodiment, the sub-substrate 41 may be used as a sub-general control substrate, and a display control substrate that specializes in controlling the performance display device 25, a light emission control substrate that specializes in controlling the decorative lamps 17, and a sound control substrate that specializes in controlling the speaker 18 may be provided separately from the sub-substrate 41. Such a sub-general control substrate and other substrates that control performances may be combined to form a sub-substrate.
[0199] In the above embodiment, the main CPU 40a of the main board 40 and the sub-CPU 41a of the sub-board 41 may be mounted on a single board. Also, in the above other example, the display control board, the light emission control board, and the sound control board may be arbitrarily combined to form a single board or multiple boards.
[0200] The technical ideas that can be understood from this embodiment and its modifications will be described. (A) A gaming machine capable of suspending the execution of a symbol change game and awarding a specific winning game after the completion of a symbol change game resulting in a specific winning, the gaming machine comprises a first start port, a second start port different from the first start port, a game control means capable of controlling the execution of the symbol change game, and an effect execution means for executing effects, the symbol change game including a first special symbol change game that can be executed in response to a game ball entering the first start port, and a second special symbol change game that can be executed in response to a game ball entering the second start port, the game control means being configured to perform first control regarding the execution of the first special symbol change game and second special symbol change game. and a second control relating to the execution of the pattern changing game, wherein the first special pattern changing game and the second special pattern changing game can be executed simultaneously, the effects include a specific effect that can be executed for the pattern changing game whose execution is suspended, and when the first special pattern changing game is being executed and the second special pattern changing game which results in the specific win ends and the specific win game is awarded, the first control is suspended, and when the first control is suspended, the specific effect can be executed for the first special pattern changing game whose execution is suspended.
[0201] (b) When the second special pattern changing game is being executed and the first special pattern changing game resulting in the specific win is ended and the specific win game is awarded, the second control is interrupted, and while the second control is interrupted, the specific effect can be executed for the first special pattern changing game whose execution is on hold.
[0202] (c) When the second special pattern changing game is being executed and the first special pattern changing game resulting in the specific win is ended and the specific win game is awarded, the second control is interrupted, and while the second control is interrupted, the specific effect can be executed for the second special pattern changing game whose execution is on hold.
[0203] (ii) In the gaming machine, a special win game is awarded after the end of a pattern change game that results in a special win, and the effects include special effects that can be executed for pattern change games whose execution is suspended, and when the first special pattern change game is being executed and the second special pattern change game that results in the special win is finished and the special win game is awarded, the first control is suspended, and when the first control is suspended, the special effect can be executed for the second special pattern change game whose execution is suspended, and the specific effect can be executed either when there is no pattern change game that results in the special win among the second special pattern change game that is the target of the specific effect, or when there is a pattern change game that results in the special win among the second special pattern change game that is the target of the specific effect, and the special effect cannot be executed when there is no pattern change game that results in the special win among the second special pattern change game that is the target of the special effect, but can be executed when there is a pattern change game that results in the special win among the second special pattern change game that is the target of the special effect.
[0204] (e) When the execution of the first special pattern change game is on hold and the first special pattern change game is being executed, the first control is interrupted when the second special pattern change game which results in the specific win ends and the specific win game is awarded, and the first control is started when the specific win game ends.
[0205] (F) A gaming machine capable of suspending the execution of a pattern change game and awarding a specific winning game after the end of a pattern change game resulting in a specific winning, the gaming machine comprising: a first start port; a second start port different from the first start port; a game control means capable of controlling the execution of the pattern change game; a game state control means for controlling the game state; and an effect execution means for executing effects, wherein the pattern change game includes a first special pattern change game that can be executed in response to a game ball entering the first start port; and a second special pattern change game that can be executed in response to a game ball entering the second start port. The game control means is capable of performing a first control regarding the execution of the first special symbol variation game and a second control regarding the execution of the second special symbol variation game, and the first special symbol variation game and the second special symbol variation game can be executed simultaneously, and the game state includes a first game state and a second game state, and when the specific win game is awarded in the first game state, it is easier to acquire game balls when the specific win game is awarded compared to when the specific win game is awarded in the second game state. The effects include a specific effect that can be executed for a symbol variation game whose execution is suspended, and when the first special symbol variation game is being executed and the second special symbol variation game that results in the specific win is ended and the specific win game is awarded, the first control is suspended, and when the first control is suspended, the specific effect can be executed for the second special symbol variation game whose execution is suspended, and in the first game state, when the first special symbol variation game is being executed and the second special symbol variation game that results in the specific win is ended, the specific effect can be executed for the second special symbol variation game whose execution is suspended, and in the first game state, when the first special symbol variation game is being executed and the When the second special symbol variation game ends and the specific winning game is awarded, the first control is interrupted, and while the first control is interrupted, the specific effect cannot be executed, whereas in the second gaming state, when the first special symbol variation game is being executed and the second special symbol variation game resulting in the specific winning ends and the specific winning game is awarded, the first control is interrupted, and while the first control is interrupted, the specific effect can be executed for the second special symbol variation game whose execution is suspended, and in the first gaming state,When the first special symbol variation game is being executed, when the second special symbol variation game which results in the specific win ends and the specific win game is awarded, the first control is interrupted, and a predetermined effect different from the specific effect can be executed when the first control is interrupted, while in the second game state, when the first special symbol variation game is being executed, when the second special symbol variation game which results in the specific win ends and the specific win game is awarded, the first control is interrupted, and when the first control is interrupted, the predetermined effect cannot be executed, and when it is decided to execute the specific effect, the specific effect is executed, but the execution of the specific effect is restricted until the second special symbol variation game whose execution is pending is finished.
[0206] (g) A special winning game is awarded after the end of a pattern change game that results in a special winning, and when the special winning game is awarded, the advantage is higher than when the specific winning game is awarded, and when the specific effect is executed while the first control is interrupted, the effect execution means executes an effect that is executed regardless of whether or not there is a second special pattern change game that results in the special winning among the second special pattern change games that are on hold for execution, and then executes an effect that is executed depending on whether or not there is a second special pattern change game that results in the special winning among the second special pattern change games that are on hold for execution.
[0207] (H) A special winning game is awarded after the end of a symbol variation game resulting in a special win, and when the special winning game is awarded, the advantage is higher than when the specific winning game is awarded, and the effects include a special effect that can be executed for a symbol variation game whose execution is suspended, and when the first special symbol variation game is being executed and the second special symbol variation game resulting in the special win is terminated and the special winning game is awarded, the first control is suspended, and when the first control is suspended, the special effect can be executed for the second special symbol variation game whose execution is suspended, and the specific effect is When a winning game is awarded, the special effect is executed depending on whether there is a second special pattern changing game that will result in the special win among the second special pattern changing games whose execution is on hold, and when the special winning game is awarded, if there is no second special pattern changing game that will result in the special win among the second special pattern changing games whose execution is on hold, the special effect is not executed, but is executed if there is a second special pattern changing game that will result in the special win among the second special pattern changing games whose execution is on hold, and the display content of the effect execution means when the specific effect is executed is different from the display content of the effect execution means when the special effect is executed. [Explanation of symbols]
[0208] 10... gaming machine (pachinko gaming machine), 25... performance display device, 26... first start port, 27... second start port, 40a... main CPU, 41a... sub-CPU.
Claims
[Claim 1] In a gaming machine in which the execution of a symbol-changing game can be suspended, a specific winning game is awarded after the end of a symbol-changing game resulting in a specific winning, and a special winning game is awarded after the end of a symbol-changing game resulting in a special winning, A performance execution means for executing a performance is provided, When the special winning game is awarded, the advantage is higher than when the specific winning game is awarded, The effects include specific effects that can be executed for a symbol variation game whose execution is suspended, The specific performance can be executed for a symbol variation game whose execution is suspended when the specific winning game is awarded, regardless of whether the game ball enters a winning hole into which the game ball is permitted in the specific winning game. When the specific winning game is awarded, if there is a symbol change game resulting in the special winning among the symbol change games whose execution is suspended, the probability of executing the specific performance is higher than when there is no symbol change game resulting in the special winning among the symbol change games whose execution is suspended; In the case where the specific performance is executed when the specific winning game is awarded, the performance execution means executes a first performance that is executed regardless of whether or not there is a symbol change game that will result in the special winning among the symbol change games whose execution is suspended, and then executes a second performance that is executed depending on whether or not there is a symbol change game that will result in the special winning among the symbol change games whose execution is suspended; When it is decided to execute the specific performance and the specific performance is executed, even if the specific performance ends, the specific performance will not be executed again until the pattern change game that is the target of the specific performance ends, even if the execution of the new pattern change game that will be the special hit is put on hold. The effects include a special effect that can be executed for a symbol variation game whose execution is suspended when the special winning game is awarded, When the specific winning game is awarded, the special performance is not executed, When the special winning game is awarded, even if there is a symbol change game that will be the specific winning among the symbol change games whose execution is suspended, if there is no symbol change game that will be the special winning among the symbol change games whose execution is suspended, the special performance is not executed, When the special winning game is awarded, if there is a symbol change game that will result in the special winning among the symbol change games whose execution is suspended, the special performance is executed even if there is no symbol change game that will result in the specific winning among the symbol change games whose execution is suspended. A gaming machine characterized in that the display content of the effect execution means when the specific effect is executed is different from the display content of the effect execution means when the special effect is executed.
Citation Information
Patent Citations
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