Membership management system, management device, and member management method

The membership management system efficiently retrieves past member data by integrating current and past search information, addressing the inefficiencies in existing systems by using a management device that processes search results across multiple business days.

JP7625453B2Active Publication Date: 2025-02-03GLORY LTD
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Patent Information

Application Number
JP2021043922
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-17
Publication Date
2025-02-03
Estimated Expiration
2041-03-17

AI Technical Summary

Technical Problem

Existing membership management systems struggle to efficiently search for past members due to large data volumes and the inability to quickly recall the number of gaming media at different rental rates, leading to inefficient searches.

Method used

A membership management system that integrates current and past search information, allowing for efficient retrieval of member data based on predefined search conditions, using a management device that remembers and processes search results for both current and past business days.

Benefits of technology

Enables quick and efficient searching for past members by integrating current and past search results, improving the speed and accuracy of data retrieval.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To search information concerning past members quickly and efficiently.SOLUTION: Members having the total amount of stored numbers being 100,000 yen or more in the end of June are searched (S1), search results are stored in a memory unit 55 of a member management device 50 (S2), and are displayed (S3). Also, the members are searched by the same condition as in the end of June on the end of July (day of business day) (S4), the search results are stored (S5), and are displayed (S6). Next, the integrated search is made by using the search result data of the end of June when stored in a memory unit 55 of the member management device 50 and the search result data of the end of July (day of business day) (S7). Then, the search results are displayed in a display unit 51 (S8).SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a member management system, a management device, and a member management method that are capable of quickly and efficiently searching for information relating to past members. [Background technology]

[0002] Conventionally, gaming establishments such as pachinko parlors often introduce a member management system that manages the member information of members registered with the gaming establishment. In such a member management system, personal information such as the member's name, address, and telephone number are managed in association with member identification information (member ID), and the number of gaming media is managed in association with the member ID (for example, see Patent Document 1).

[0003] For this reason, in order to grasp the status of the number of gaming media held by members at the gaming establishment, the gaming establishment can search and output members who have a certain number of gaming media or more saved after closing time. For example, it is possible to search for members whose saved gaming media with different lending rates total more than 100,000 yen. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2011-255219 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, in the member management system of Patent Document 1, the management device does not always store the number of saved gaming media on a daily basis. This is because modern gaming establishments offer games at a variety of lending rates, such as 4 yen, 2 yen, and 1 yen, and simply storing the number of saved gaming media held by each member at each of the multiple lending rates results in a large amount of data.

[0006] For this reason, there is a problem that it is not possible to efficiently search for members whose number of saved gaming media was 100,000 yen or more one month prior (the end of June) to the search date (the end of July) and whose number of saved gaming media was 100,000 yen or more on the last day of July. This is because the data on the number of saved gaming media at the end of June does not exist in the management device at the end of July. Although it is possible to store the number of saved gaming media in the past as log data and use this log data to perform past searches, the past log data is not necessarily stored in a state where it is easy to obtain the desired information, so it takes time to search for past data.

[0007] The present invention has been made to solve the problems of the prior art described above, and aims to provide a member management system, management device, and member management method that can quickly and efficiently search for information related to past members. [Means for solving the problem]

[0008] In order to solve the above-mentioned problems and achieve the object, the present invention provides a member management system having a management device for managing information related to members registered with an amusement facility, the management device comprising: a member information storage means for storing current member information related to the member; A search is performed based on a predetermined search condition at least at a first time point prior to the business day of the gaming establishment. A search information storage means for storing past search information related to the member; and a search result storage means for storing the member information based on the member information stored in the member information storage means. Searching for current search information related to the member based on the search conditions at a second time on the day the gaming establishment is open; The search information stored in the search information storage means The past record of the member Search Information Based on the above, the search condition is satisfied at the first time point and the second time point. Member information Integrated Search and an output means for outputting the results of a search performed by the search processing means.

[0009] In the present invention, the current member information is the member information on the day of business of the gaming establishment. In the news It is characterized by the fact that

[0010] Further, in the above-mentioned invention, the search information storage means includes: The first time pointThe method is characterized in that the search information including the search condition data and the search result data searched for is stored.

[0011] In addition, in the above invention, the present invention is characterized in that the member information storage means stores current member information including the member's personal information and the number of saved gaming media deposited in the gaming establishment, in correspondence with the member's identification information.

[0012] Further, in the above-mentioned invention, the search processing means includes: The first time point and the second time point When a search condition for a member having a number of game media equal to or greater than a predetermined number is received, based on first search result data obtained by searching the member information stored in the member information storage means and second search result data included in the search information stored in the search information storage means, The search condition is satisfied at the first time point and the second time point. Member information Integrated Search The present invention is characterized by the above.

[0013] Further, in the above-mentioned invention, the search processing means includes: The first time point and the second time point When a search condition for a member having a number of game media equal to or greater than a predetermined amount is received, based on first search result data obtained by searching the member information stored in the member information storage means and second search result data included in the search information stored in the search information storage means, The search condition is satisfied at the first time point and the second time point. Member information Integrated Search The present invention is characterized by the above.

[0014] The present invention also provides a management device provided in a gaming establishment for managing information related to members registered with the gaming establishment, the management device comprising: a member information storage means for storing current member information related to the members; A search is performed based on a predetermined search condition at least at a first time point prior to the business day of the gaming establishment. A search information storage means for storing past search information related to the member; and a search result storage means for storing the member information based on the member information stored in the member information storage means. Searching for current search information related to the member based on the search conditions at a second time on the day the gaming establishment is open; The search information stored in the search information storage means The past record of the member Search Information Therefore, the search condition is satisfied at the first time point and the second time point. Member information Integrated Search and an output means for outputting the results of a search performed by the search processing means.

[0015] The present invention also provides a member management method for a member management system having a management device for managing information relating to members registered with an amusement facility, the method comprising: a first storage step in which the management device stores current member information relating to the member in a member information storage unit; A search is performed based on a predetermined search condition at least at a first time point prior to the business day of the gaming establishment. A second storage step of storing past search information related to the member in a search information storage unit; and Searching for current search information related to the member based on the search conditions at a second time on the day the gaming establishment is open; The search information stored in the search information storage unit The past record of the member Search Information Therefore, the search condition is satisfied at the first time point and the second time point. Member information Integrated Search and an output step in which the management device outputs the search results obtained by the search processing step. Effect of the Invention

[0016] According to the present invention, information relating to past members can be quickly and efficiently searched. [Brief description of the drawings]

[0017] [Figure 1] FIG. 1 is an explanatory diagram for explaining an overview of a member search system according to this embodiment. [Diagram 2] FIG. 2 is a diagram showing a system configuration of the member search system shown in FIG. [Diagram 3] FIG. 3 is a diagram showing an external view of the inter-machine card processing machine shown in FIG. [Figure 4] FIG. 4 is a functional block diagram showing the configuration of the inter-machine card processing machine shown in FIG. [Diagram 5] FIG. 5 is a functional block diagram showing a configuration of the card management device shown in FIG. [Figure 6] FIG. 6 is a functional block diagram showing the configuration of the member management device shown in FIG. [Figure 7] FIG. 7 is a diagram showing an example of the member management data, the game type setting data, and the prize master data shown in FIG. [Figure 8]FIG. 8 is a diagram showing an example of the search pattern name data, the search result data, and the search condition data shown in FIG. [Figure 9] FIG. 9 is a flowchart showing a processing procedure for performing a member search process by the member management device shown in FIG. [Figure 10] FIG. 10 is an example of a screen image when performing a member search process of the member management device shown in FIG. [Figure 11] FIG. 11 is an example of another screen image when performing a member search process of the member management device shown in FIG. [Figure 12] FIG. 12 is an example of a diagram image when an integrated search is performed by the member management device shown in FIG. [Figure 13] FIG. 13 is an example of a screen image when displaying the integration results of the member management device shown in FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0018] The member management system, management device, and member management method according to the present embodiment will be described in detail below.

[0019] In this specification, "held balls" refers to data indicating game media acquired by a player in a game, which can be used again for a game only on the same day (before the closing time of the game establishment). "Number of held balls" refers to the number of game media acquired by a player in a game. "Saved balls" refers to data indicating acquired balls deposited by a player in a game establishment, which can be used again for a game on the following day (after the closing time of the game establishment). "Saved medals" refers to data indicating medals deposited by a player in a game establishment, which can be used again for a game on the following day (after the closing time of the game establishment). "Saved balls" refers to the number of balls deposited by a player in a game establishment, and "Saved medals" refers to the number of medals deposited by a player in a game establishment. Both general players and member players can use held balls, and are used when a game machine is moved. In principle, the saved balls and medals can only be used by member players, and are used when the acquired balls and medals (gaming media) are used to play on the gaming machine or to exchange for prizes from the next day onwards. Also, the "number of game balls" refers to the number of playable balls (number of balls) stored in the gaming machine that can be used by the player for playing.

[0020] [Overview of the member search system according to this embodiment] First, an overview of the member search system according to the present embodiment will be described. Fig. 1 is an explanatory diagram for explaining the overview of the member search system according to the present embodiment.

[0021] First, as shown in Fig. 1(a), an employee searches the member management data at the end of June for members whose total savings amount is 100,000 yen or more at the end of June (S1). The search results are stored in member management device 50 as data for "end of June total savings amount 100,000 yen or more" (S2). At the same time, the search results are displayed on display unit 51 (S3).

[0022] Next, as shown in Fig. 1(b), at the end of July (the business day), the employee searches the member management data at the end of July for members who meet the same conditions as at the end of June (total savings amount of 100,000 yen or more) (S4). The search results are stored in member management device 50 as data for "total savings amount at the end of July of 100,000 yen or more" (S5). At the same time, the search results are displayed on display unit 51 (S6).

[0023] 1(c), the employee uses the data "total savings amount of 100,000 yen at the end of June" and "total savings amount of 100,000 yen at the end of July" stored in member management device 50 to perform an integrated search for members with a total savings amount of 100,000 yen or more at the end of June and at the end of July (the business day) (S7).Then, the search result is displayed on display unit 51 (S8).

[0024] In this way, when a search is performed by setting search conditions, the member search system according to this embodiment stores the search results in the member management device 50. Then, by selecting the stored search results for the current business day and past searches and performing an integrated search, it is possible to quickly and efficiently search for information related to past members.

[0025] <System configuration> Next, the system configuration of the gaming establishment will be described. FIG. 2 is a diagram showing the system configuration of the gaming establishment. As shown in FIG. 2, the gaming establishment is equipped with a plurality of gaming machines 20 and an inter-machine card processor 10 provided corresponding to each gaming machine 20. The inter-machine card processor 10 is connected to a communication line, which is a network within the establishment, via an island controller 30. The island controller 30, a card management device 40, a member management device 50, a prize management device 60, and a settlement machine 80 are connected to the communication line.

[0026] The gaming machine 20 is a controlled gaming machine in which a game is played by shooting a gaming ball enclosed inside the device onto the gaming board. The gaming board of this gaming machine 20 is provided with a plurality of winning areas (winning holes), and a predetermined number of gaming balls are awarded as prize balls based on the passing of the gaming ball through the winning area. In addition, the gaming board is provided with a predetermined number of starting areas (starting holes), and a predetermined lottery is performed based on the passing of the gaming ball through the starting area. If the lottery is a big win, a predetermined movable member or the like is operated to increase the probability of the gaming ball passing through the winning area or another starting area, thereby providing an advantage in the game. It is also possible to provide an area that serves as both a starting area and a winning area.

[0027] The winning area is provided with a winning sensor for detecting the passage of a game ball into the winning area, and the winning sensor detects the passage (winning) of the game ball shot into the winning area. The control unit of the gaming machine 20 also has a prize ball memory that stores the number of game balls to be awarded as prize balls for each winning area, and a game ball memory that indicates the number of balls that a player can use for playing.

[0028] Therefore, when the winning sensor detects the passage of a shot game ball into a specific winning area, the game machine 20 can determine the number of prize balls to be awarded based on the contents of the prize ball memory and the number of game balls that have passed through the winning area, and add the determined number of prize balls to the data. Moreover, the shot game ball is ultimately discharged from the back of the game board to the outside of the game machine, regardless of whether it has passed through the winning area or not. The game balls discharged to the outside of the game machine are detected by an out ball detection device attached to each game machine.

[0029] The gaming machine 20 is provided with settings for controlling the probability of a loss, a win, and a big win in a predetermined lottery. These settings are set in each gaming machine 20.

[0030] When the gaming machine 20 pays out the number of prize balls, it adds the number of prize balls to the number of game balls stored in the game ball memory and updates the memory contents. When transferring the game balls as the number of balls held by the inter-machine card processing machine 10, it notifies the inter-machine card processing machine 10 of the game balls stored in the game ball memory and clears the game balls to zero. When it receives a notification from the inter-machine card processing machine 10 of the addition of game balls due to a ball lending operation or the like, it adds the notified number of balls to the game balls and updates the memory contents.

[0031] The inter-machine card processing machine 10 accepts deposits, lends game balls, and communicates with the card management device 40 and the gaming machines 20. When the inter-machine card processing machine 10 accepts a bill inserted by a player, it transmits deposit notification data including the amount of the bill to the card management device 40, and adds a number corresponding to the amount to the prepaid value managed by the card management device 40. Then, when a prescribed ball lending operation is performed, it transmits a ball lending request to the card management device 40, subtracts the prepaid value managed by the card management device 40, and performs a payout process of a number of game balls corresponding to the subtracted prepaid value.

[0032] In the case of the enclosed gaming machine 20, the payout process of gaming balls based on ball lending notifies the gaming machine 20 of the number corresponding to the subtracted prepaid value, and adds it to the gaming balls.

[0033] Furthermore, when the inter-machine card processing machine 10 accepts the insertion of a card, it transmits card insertion notification data to the card management device 40. Furthermore, when the inter-machine card processing machine 10 receives data including the prepaid value, the number of held balls, and the number of saved balls from the card management device 40, it stores the received prepaid value, the number of held balls, and the number of saved balls. Then, when the number of held balls is stored, the inter-machine card processing machine 10 transmits held ball subtraction request data to the card management device 40, thereby clearing the number of held balls managed by the card management device 40 to zero.

[0034] Furthermore, when the inter-machine card processing machine 10 receives a held ball replay operation, it subtracts a predetermined number from the number of held balls stored in its own device, and performs a payout process of the number of game balls corresponding to the subtracted number of held balls. Furthermore, when the inter-machine card processing machine 10 receives a saved ball replay operation, it sends saved ball replay request data to the card management device 40, thereby subtracting a predetermined number from the number of saved balls managed by the member management device 50, and performs a payout process of the number of game balls corresponding to the subtracted number of saved balls. For the payout process of game balls based on held ball replay and saved ball replay, the corresponding number is also notified to the gaming machine 20, and added to the game balls.

[0035] In addition, when the inter-machine card processing device 10 accepts a card return operation, it transmits held ball addition request data including the number of held balls managed by the device to the card management device 40, and after having the card management device 40 add the number of held balls, it transmits card ejection notification data to the card management device 40 and controls the ejection of the card.

[0036] The island controller 30 is a relay device that bundles together a group of gaming machines 20 and inter-machine card processors 10 provided on the gaming island.

[0037] The card management device 40 is a device that manages the prepaid value and number of balls held of the card as card data. When the card management device 40 receives card insertion notification data from the inter-machine card processing device 10, it manages the card ID of the inserted card in association with the device ID of the inter-machine card processing device 10, and transmits the prepaid value and number of balls associated with the card ID to the inter-machine card processing device 10. Furthermore, if the card ID indicated in the card insertion notification data is the card ID of a membership card, the card management device 40 transmits the card insertion notification data to the member management device 50, and transmits the stored ball replay data received from the member management device 50 to the inter-machine card processing device 10.

[0038] In addition, when the card management device 40 receives held ball subtraction request data from the inter-machine card processing machine 10, it clears the number of held balls to zero. In addition, when the card management device 40 receives held ball addition request data from the inter-machine card processing machine 10, it adds the number of held balls included in the held ball addition request data to the number of held balls managed by the card management device 40.

[0039] Furthermore, when the card management device 40 receives ball loan request data from the inter-machine card processing device 10, it subtracts a predetermined value from the prepaid value associated with the card ID and transmits ball loan permission data to the inter-machine card processing device 10. When it receives saved ball replay request data, it transmits the saved ball replay request data to the member management device 50, and when the member management device 50 outputs saved ball replay data, it transmits the saved ball replay data to the inter-machine card processing device 10.

[0040] Furthermore, when the card management device 40 receives a card ID from the prize management device 60, it notifies the prize management device 60 of the number of balls held associated with this card ID. Furthermore, when the card management device 40 receives a card ID from the settlement machine 80, it notifies the settlement machine 80 of the prepaid value associated with this card ID.

[0041] The member management device 50 is a management device that manages the member management data of members who are registered with the gaming establishment. Specifically, the device manages the number of balls, the number of points, the PIN number, the name, etc., in association with the member card ID issued to the member.

[0042] When the member management device 50 receives card insertion notification data from the inter-machine card processing machine 10, it transmits stored ball replay data including the number of stored balls and the PIN number associated with the card ID indicated in the card insertion notification data to the inter-machine card processing machine 10. In addition, when the member management device 50 receives stored ball replay request data from the inter-machine card processing machine 10, it subtracts a predetermined number from the number of stored balls associated with the card ID indicated in the stored ball replay request data, and transmits stored ball replay data including the number of stored balls after subtraction to the inter-machine card processing machine 10.

[0043] In addition, when the member management device 50 receives an inquiry about the number of saved balls from the prize management device 60, it notifies the prize management device 60 of the number of saved balls corresponding to the specified card ID.

[0044] Furthermore, when an employee inputs search conditions and performs a search, the member management device 50 searches the member management data 55a, etc. for the day of the business day stored in the storage unit 55, and stores the search result data 55e. For example, when a search is performed by inputting the condition "total savings amount of 100,000 yen or more," the member management data 55a is searched for members whose total savings amount exceeds 100,000 yen at the time of the search, and the searched data is stored as search result data 55e in the storage unit 55. Furthermore, the member management device 50 displays a list of multiple stored current (for the day of the business day) and past search result data 55e, selects two or more selected search result data 55e, performs an integrated search, and stores and displays the search result data 55e.

[0045] The prize management device 60 is a terminal device for prize exchange that is attached to the prize exchange counter in the game parlor and performs the prize exchange process of exchanging acquired balls, number of saved balls, and number of held balls for prizes. A card reader that reads the card ID from the card and a prize payout device that pays out prizes are connected to this prize management device 60. When the prize management device 60 reads the card ID from a general card or a member card, it transmits the card ID to the card management device 40 and requests the number of held balls for that card ID. When the number of saved balls is to be exchanged for a prize, it requests the number of saved balls from the member management device 50.

[0046] When a card associated with a prepaid value is inserted, the settlement machine 80 transmits the card ID of the card to the card management device 40, and by receiving the response data, acquires the prepaid value associated with the card and dispenses money according to the acquired prepaid value.

[0047] <External configuration of the inter-machine card processing machine 10> Next, the external configuration of the inter-machine card processing machine 10 shown in Fig. 2 will be described. Fig. 3 is a diagram showing the external configuration of the inter-machine card processing machine 10. Note that Fig. 3 shows the external appearance of the inter-machine card processing machine 10 connected to the gaming machine 20 as the inter-machine card processing machine 10. Also, Fig. 3 shows the inter-machine card processing machine 10 that accepts only paper money, but it is also possible to provide a unit for accepting coins.

[0048] As shown in FIG. 3, the inter-machine card processing machine 10 has a status display unit 11, a bill insertion slot 12a, a display operation unit 13, a card insertion slot 14a, and a card holding unit 14b.

[0049] The status display unit 11 displays the status of the inter-machine card processing machine 10 by turning on or blinking a lamp of a predetermined color. The bill insertion slot 12a is an insertion slot for various bills required for lending game balls. The display operation unit 13 is a device that displays operation buttons such as a touch panel type liquid crystal display and accepts input operations via the operation buttons.

[0050] The card insertion slot 14a is an insertion slot for a card held by a player. The holding section 14b is a section for holding a mobile terminal used for membership registration. When the mobile terminal is held over the holding section 14b, data such as the unique ID (e.g., IDm) of the mobile terminal is read from the mobile terminal.

[0051] The gaming machine 20 is provided with a gaming board and a counting button 21. The counting button 21 is a button for performing transition management to transfer management of the number of balls that can be dispensed from the gaming machine 20 to the inter-machine card processing machine 10 by subtracting the gaming balls of the gaming machine 20 and adding the corresponding number to the balls held by the inter-machine card processing machine 10. In an open-type gaming machine in which actual gaming balls are dispensed upon winning, this transition management corresponds to a counting process in which the inter-machine card processing machine 10 counts the dispensed gaming balls and adds them to the balls held.

[0052] <Configuration of the inter-machine card processing device 10> Next, a description will be given of the configuration of the inter-machine card processing machine 10 shown in Fig. 2. Fig. 4 is a functional block diagram showing the configuration of the inter-machine card processing machine 10 shown in Fig. 2. As shown in Fig. 4, the inter-machine card processing machine 10 has a banknote transport unit 12, a display operation unit 13, a reader / writer 14, a holding unit 14b, a communication I / F unit 15, a memory unit 16, and a control unit 17.

[0053] The bill transport unit 12 is a transport unit that transports bills inserted from the bill insertion slot 12a to a bill storage unit (not shown) while determining the denomination and authenticity of the bills. The display operation unit 13 is an input / output device such as a touch panel type liquid crystal display that displays various information such as the prepaid value available for ball lending, the number of balls held, and the number of balls stored, and displays a screen (hereinafter referred to as the "promotion notification screen") that prompts the reception and counting of various operations such as ball lending operations.

[0054] The reader / writer 14 is a device that reads the card ID from the card inserted into the card insertion slot 14a. The card inserted into the card insertion slot 14a is stored in a card storage unit (not shown) through the reader / writer 14. The reader / writer 14 has a function as a recording medium receiving means that receives a recording medium. The holding unit 14b is an interface unit that reads various information such as the unique ID (e.g., IDm) of the mobile terminal by short-distance wireless communication when a mobile terminal or the like is held over the reader / writer 14. The reader / writer 14 also has a function of associating value data such as balls held and prepaid value shown in the card data 16b with the card stored in the card storage unit in response to a return operation by the player, and issuing the card as a new card. However, if the prepaid value shown in the card data 16b is 0 and the number of balls held does not reach a certain number (minimum number of balls held), the card is controlled not to be returned even if a return operation is performed. This is a control to prevent losses to the gaming establishment caused by the discarding of a card associated with a small number of balls held. The fixed number can be set, for example, so that the value of the card or the lowest priced prize in the game store is the number of balls held multiplied by the rental price per ball, but it is not limited to this and can be set freely according to the game store's policy. Also, when controlling so that the card is not returned even if a return operation is performed, the stored held balls can be paid out, but a message may be displayed to inform the player that the card cannot be returned and to encourage the player to play the held balls again.

[0055] The communication I / F unit 15 is an interface unit for performing data communication between the gaming machines 20, the card management device 40, and the member management device 50. The memory unit 16 is a storage device including a hard disk drive, a non-volatile memory, etc. The memory unit 16 stores the own device status data 16a and card data 16b.

[0056] The own device status data 16a is data indicating the status of the inter-machine card processing machine 10. The own device status data 16a includes the device ID of the inter-machine card processing machine 10 and game settings. The device ID of the inter-machine card processing machine 10 is identification data for uniquely identifying the inter-machine card processing machine 10 within the game establishment. The game settings are data indicating the game types and the like set in the inter-machine card processing machine 10. When game balls of multiple rates are handled within the game establishment, game type names are set and managed for each rate, such as "Ball 1" for a 4 yen rate game ball, "Ball 2" for a 2 yen rate game ball, and "Ball 3" for a 1 yen rate game ball. The inter-machine card processing machine 10 selects a rate to be used for a game from these game types and stores it as a game setting.

[0057] The card data 16b is data related to the card being used by the player. If the card is a general card, the card data 16b includes the card ID, prepaid value, and held balls. If the card is a membership card, in addition to the above data, the card data 16b includes the number of saved balls and the number of game balls for replaying the saved balls. The prepaid value, held balls, and saved balls are associated with a recording medium and are included in the game value that can be used for playing. Data exists for the held balls and the saved balls for each game type (rate). The card ID is the card ID read by the reader / writer 14. If the card is a general card, when the card is transported from a card storage section (not shown) to the card insertion port 14a and the card is ejected, the card data 16b is updated by the card ID read by the reader / writer 14 during this transport. If the card is a general card, when the card is transported from the card insertion port 14a to a card storage section (not shown), the card data 16b is updated by the card ID read by the reader / writer 14 during this transport. If the card is a membership card, the card received through the card insertion slot 14a is held at the position of the reader / writer 14 and data is read, updated, and otherwise processed.

[0058] The control unit 17 is a control unit that controls the entire inter-machine card processing machine 10, and has a data management unit 17a, a game setting processing unit 17b, and a card data notification unit 17c.

[0059] When a card is inserted, the data management unit 17a transmits card insertion notification data including the device ID of the device status data 16a and the card ID of the card data 16b to the card management device 40. When the data management unit 17a receives data including value data (at least one of the prepaid value, the number of held balls, and the number of saved balls) from the card management device 40, it updates the card data 16b with the received value data. The control by the data management unit 17a to receive value data and update the card data 16b functions as a game value identification means for identifying the game value associated with the recording medium and a game value storage means for storing the game value. The data management unit 17a appropriately controls the display operation unit 13 to display the prepaid value, the number of held balls, and the number of saved balls shown in the card data 16b.

[0060] Furthermore, when a bill is inserted into the bill insertion slot 12a, the data management unit 17a transmits to the card management device 40 deposit notification data including the amount of the inserted bill, the card ID, and the inter-machine card processor ID.

[0061] In addition, when a ball lending operation is performed by a player, the data management unit 17a transmits ball lending request data including a card ID and a device ID to the card management device 40. If ball lending permission data is received as a response to the ball lending request data, the data management unit 17a performs a payout process by adding a predetermined number of balls to the game balls of the gaming machine 20.

[0062] In addition, when a player performs an operation to replay held balls, the data management unit 17a performs a payout process by subtracting a predetermined number from the number of held balls indicated in the card data 16b and adding the corresponding number of balls to the game balls of the gaming machine 20.

[0063] In addition, when a player performs a card return operation, the data management unit 17a sends held ball addition request data including the card ID, device ID, and number of held balls to the card management device 40, clears the number of held balls in the card data 16b to zero, and then sends card ejection notification data to the card management device 40 and ejects the card.

[0064] In addition, when the balls held and prepaid value of the general card become zero, the data management unit 17a transmits general card usage data, including the card ID of the card data 16b, to the card management device 40.

[0065] When the data management unit 17a performs a payout process of game balls based on a held ball replay operation (held ball replay), it can notify the card management device 40 of the number of balls added to the game balls as the number of held balls replayed. Similarly, when the data management unit 17a performs an addition (counting) to the held balls based on a transfer request, it notifies the card management device 40 of the number of balls added to the held balls as the number of counted balls. The details will be described later, but the notification of the number of held balls replayed and the number of counted balls is accumulated in the card management device 40 as a game history and is used to tally up the balance of game balls.

[0066] In addition, when a cart prize exchange is performed, the data management unit 17a subtracts the number of balls held corresponding to the prize from the number of balls held indicated in the card data 16b. Then, the data management unit 17a notifies the card management device 40 that a cart prize exchange has been performed by sending cart prize exchange data including the card ID of the card data 16b to the card management device 40. Here, the cart prize exchange is a service in which an employee goes around the arcade carrying prizes such as drinks and cigarettes, allowing customers to exchange their balls for prizes while continuing playing.

[0067] The game setting processing unit 17b displays the rate corresponding to the current game type set in the game setting of the machine status data 16a on the display operation unit 13, and displays selectable rates on the display operation unit 13 if the game setting is set to accept the selection of the game type by the player. When the player selects a desired rate, the game setting processing unit 17b updates the game setting of the machine status data 16a with the game type corresponding to the selected rate. On the other hand, if the game setting is not set to accept the selection of the game type by the player, the selectable rates are not displayed during the game. In this case, the selectable rates are displayed on the condition that the remote control operation by the employee is accepted and authenticated. When the employee selects a rate, the game setting processing unit 17b updates the game setting of the machine status data 16a with the game type corresponding to the selected rate. In this case, if a signal instructing the selection of the game type is received from a higher-level device such as the card management device 40, the game setting of the machine status data 16a is updated with the instructed game type without displaying the selectable rates.

[0068] The card data notification unit 17c is a processing unit that notifies the gaming machine 20 of the card ID of the card data 16b at the start of a game. The gaming machine 20 manages the notified card ID in association with the gaming balls, and prohibits the card ID from being changed unless the gaming balls become zero.

[0069] Therefore, when a player inserts a general card or a membership card (i.e., a card associated with owned balls, prepaid value, and saved balls) into the inter-machine card processing device 10 and starts playing, the card data notification unit 17c will notify the gaming machine 20 of the card ID of the inserted card as identification information that corresponds to the gaming balls.

[0070] In addition, when a player starts playing by depositing money and operating the ball lending operation, the card data notification unit 17c will notify the gaming machine 20 of the card ID read from the card stored inside the device as identification information corresponding to the gaming ball.

[0071] <Configuration of Card Management Device 40> Next, a description will be given of the configuration of the card management device 40 shown in Fig. 2. Fig. 5 is a functional block diagram showing the configuration of the card management device 40 shown in Fig. 2. As shown in Fig. 5, the card management device 40 has a display unit 41, an input unit 42, an external network communication unit 43, a store network communication unit 44, a storage unit 45, and a control unit 46.

[0072] The display unit 41 is a display device such as a liquid crystal display device. The input unit 42 is an input device such as a keyboard or a mouse. The external network communication unit 43 is an interface unit for data communication via a network outside the gaming facility. The store network communication unit 44 is an interface unit for data communication with the island controller 30, the member management device 50, the prize management device 60, and the settlement machine 80 via a communication line within the gaming facility.

[0073] The storage unit 45 is a storage device such as a hard disk drive or a non-volatile memory, and stores game type setting data 45a, card management data 45b, and device management data 45c.

[0074] The game type setting data 45a is data that associates the lending rate and display name with the game type. The card management data 45b is data that associates the prepaid value, the number of balls held for each game type, and the destination device ID that indicates the device ID of the inter-machine card processing machine 10 into which the card is inserted, with the card ID. The device management data 45c is data related to the devices installed in the gaming facility. This device management data 45c includes the device ID of the inter-machine card processing machine 10, the address of the inter-machine card processing machine 10, the installation location, the gaming machine ID and model data of the gaming machine installed.

[0075] The control unit 46 is a control unit that controls the entire card management device 40, and has a game type setting management unit 46a, a card management unit 46b, and a device management unit 46c. In practice, programs corresponding to these functional units are stored in a ROM or non-volatile memory (not shown), and these programs are loaded into a CPU (Central Processing Unit) and executed, causing the game type setting management unit 46a, the card management unit 46b, and the device management unit 46c to execute processes corresponding thereto.

[0076] The game type setting management unit 46a is a processing unit that associates the game types, rates, and display names used in the gaming establishment with each other and manages them as game type setting data 45a.

[0077] The card management unit 46b is a processing unit that manages the card management data 45b. Specifically, when the card management unit 46b receives card insertion notification data from the inter-machine card processing machine 10, the card management unit 46b sets the destination device ID of the card ID indicated in the card insertion notification data to the device ID also indicated in the card insertion notification data. In addition, the card management unit 46b notifies the inter-machine card processing machine 10 of the prepaid value associated with the card ID indicated in the card insertion notification data and the number of balls held for each rate as value data. In addition, when the inserted card is a member card, the card insertion notification data is transmitted to the member management device 50. When the card management unit 46b receives ball subtraction request data from the inter-machine card processing machine 10, the card management unit 46b clears the number of balls held for the rate indicated in the ball subtraction request data to zero.

[0078] Furthermore, when the card management unit 46b receives ball lending request data including a card ID from the inter-machine card processing machine 10, it determines whether the prepaid value associated with the card ID is equal to or greater than a predetermined value. If the prepaid value is equal to or greater than the predetermined value, the card management unit 46b subtracts the predetermined value from the prepaid value stored in the card management data 45b, and transmits ball lending permission data including the updated prepaid value to the inter-machine card processing machine 10. On the other hand, if the prepaid value is less than the predetermined value, the card management unit 46b notifies the inter-machine card processing machine 10 of ball lending disallowance data.

[0079] In addition, when the card management unit 46b receives deposit notification data including the amount of coins inserted, the card ID, and the device ID from the inter-machine card processing machine 10, it adds the prepaid value associated with the card ID to the amount indicated in the deposit notification.

[0080] In addition, when the card management unit 46b receives the saved ball replay request data from the inter-machine card processing machine 10, it transfers the saved ball replay request data to the member management device 50. In addition, the card management unit 46b also transfers the response data from the member management device 50 to the saved ball replay request data to the inter-machine card processing machine 10.

[0081] In addition, when the card management unit 46b receives the ball addition request data, it adds the number of balls included in the ball addition request data to the number of balls of the corresponding rate. In addition, when the card management unit 46b receives the card ejection notification data, it erases the destination device ID of the card ID.

[0082] Furthermore, when the card management unit 46b receives a card ID from the prize management device 60, it notifies the prize management device 60 of the number of balls held for each rate associated with this card ID. Furthermore, when the card management unit 46b receives a card ID from the settlement machine 80, it notifies the settlement machine 80 of the prepaid value associated with this card ID.

[0083] The device management unit 46c is a processing unit that manages the device management data 45c. The device management unit 46c generates and updates the device management data 45c based on the device ID acquired from the inter-machine card processing machine 10, the address of the inter-machine card processing machine 10, the installation location, and the gaming machine ID.

[0084] Furthermore, when the device management unit 46c receives card insertion notification data from the inter-machine card processor 10, it refers to the device management data 45c to identify the gaming machine ID corresponding to the source inter-machine card processor 10. Then, it transmits the card insertion notification data including the identified gaming machine ID to the member management device 50.

[0085] Similarly, when the device management unit 46c receives card ejection notification data from the inter-machine card processing machine 10, it refers to the device management data 45c to identify the gaming machine ID corresponding to the sending source inter-machine card processing machine 10. Then, it transmits the card ejection notification data including the identified gaming machine ID to the member management device 50.

[0086] Furthermore, when the device management unit 46c receives the deposit notification data from the inter-machine card processor 10, it refers to the device management data 45c to identify the gaming machine ID corresponding to the source inter-machine card processor 10. Then, it transmits the deposit notification data including the identified gaming machine ID to the member management device 50.

[0087] <Configuration of Member Management Device 50> Next, the internal configuration of member management device 50 shown in Fig. 2 will be described. Fig. 6 is a functional block diagram showing the configuration of member management device 50 shown in Fig. 2. As shown in the figure, member management device 50 is connected to display unit 51 and input unit 52. Display unit 51 is a liquid crystal panel, a display device, etc., and input unit 52 is a keyboard, a mouse, etc.

[0088] The member management device 50 also has an external network communication unit 53, a store network communication unit 54, a memory unit 55, and a control unit 56. The external network communication unit 53 is an interface unit for data communication via a network outside the gaming facility. The store network communication unit 54 is an interface unit for data communication with the prize management device 60, the card management device 40, etc. via a communication line within the gaming facility.

[0089] The memory unit 55 is a storage device such as a hard disk drive or non-volatile memory, and stores member management data 55a, game type setting data 55b, prize master data 55c, search pattern name data 55d, search result data 55e, and search condition data 55f.

[0090] The member management data 55a is data that associates the card ID of the member card issued to the member with the name, balls, mobile IDm, address, phone number, etc. The game type setting data 55b is data that associates the rate and display name with the game type. The prize master data 55c is data used when exchanging game balls for prizes.

[0091] Search pattern name data 55d is data that associates a search control number with a search pattern name, search date and time, etc. Search result data 55e is a list of members who match the search conditions, and is data that associates a search control number with a member's card ID, name, total amount of savings, balls saved, mobile IDm, etc. Search condition data 55f is data that associates a search control number with search conditions, etc.

[0092] The control unit 56 is a control unit that controls the entire member management device 50, and has a member management unit 56a, a prize master management unit 56b, and a search processing unit 56c. In practice, programs corresponding to these functional units are stored in a ROM or non-volatile memory (not shown), and these programs are loaded into a CPU (Central Processing Unit) and executed, causing the member management unit 56a, the prize master management unit 56b, and the search processing unit 56c to execute processes corresponding thereto.

[0093] The member management unit 56a is a processing unit that manages the member management data 55a. The member management unit 56a communicates with the card management device 40 and the prize management device 60 to update the balance of the balls associated with the card ID. In addition, when the member management unit 56a receives a member registration request, it updates the member management data 55a to add the member.

[0094] Here, the stored ball replay process by the member management unit 56a will be explained. When the member management unit 56a receives the stored ball replay request data from the inter-machine card processing machine 10, it subtracts the payout unit number of the remaining balls of the payout rate from the stored balls associated with the card ID in the stored ball replay request data, and recalculates the number of game balls for the stored ball replay. Then, it transmits the stored ball replay data including the remaining balance after subtraction and the number of game balls for the stored ball replay to the inter-machine card processing machine 10.

[0095] The prize master management unit 56b is a processing unit that manages the prize master data 55c. When the prize master data 55c is updated, the prize master management unit 56b distributes the prize master data 55c to the prize management device 60 in the gaming facility.

[0096] The search processing unit 56c accepts the search conditions and searches for members who meet the search conditions in the member management data 55a on the business day. For example, when a condition of a total amount of saved money of 100,000 yen or more is accepted, the search processing unit 56c searches for members whose total amount of saved money of 100,000 yen or more is searched for in the member management data 55a on the day of the search, and stores the search result data 55e in the memory unit 55 and displays it on the display unit 51. Here, the total amount of saved money refers to the sum of the saved balls and medals held by the member multiplied by the rate of each saved ball and medal. In addition, the search may be performed by the number of saved balls so that the number of saved balls for "ball 1" is 10,000 or more.

[0097] In addition, the search processing unit 56c may perform an integrated search using the current (today's business day) and past search result data 55e. For example, at the end of June, a search is performed for members whose total savings amount is 100,000 yen or more as a condition, and the data is stored in the storage unit 55 as "total savings amount at the end of June is 100,000 yen or more." At the end of July, a search is performed for members using the same condition on a business day, and the data is stored in the storage unit 55 as "total savings amount at the end of July is 100,000 yen or more." Then, using the data of "total savings amount at the end of June is 100,000 yen or more" and the data of "total savings amount at the end of July is 100,000 yen or more," a search can be performed for members whose total savings amount is 100,000 yen or more as of both the end of June and the business day at the end of July.

[0098] Next, a specific example of data stored in the memory unit 55 shown in the figure will be described. FIG. 7 is an explanatory diagram for explaining an example of the member management data 55a, game type setting data 55b, and prize master data 55c stored in the memory unit 55 of the member management device 50. The member management data 55a shown in FIG. 7(a) shows a state in which the name "BC", the balance of balls for each game type, and the mobile IDm "IDmX1" are associated with the card ID "2002". Although not shown, the member management data 55a can associate points, number of visits, game history, PIN number, etc. with the card ID. The mobile IDm is identification data that can identify a mobile terminal such as a mobile phone, and is used when using the mobile terminal as a member card.

[0099] In addition, in Fig. 7(a), the saved balls are provided for three types of games: "Ball 1", "Ball 2", and "Ball 3". For example, the saved ball balance of "Ball 1" of the card ID "2002" is "250", the saved ball balance of "Ball 2" is "1000", and the saved ball balance of "Ball 3" is "4000".

[0100] The game type setting data 55b shown in Fig. 7(b) associates the game type name "Ball 1" with the rate "4 yen" and the display name "4 Pachi". The game type setting data 55b also associates the game type name "Ball 2" with the rate "2 yen" and the display name "2 Pachi". The game type setting data 55b also associates the game type name "Ball 3" with the rate "1 yen" and the display name "1 Pachi".

[0101] The prize master data 55c shown in Figure 7(c) is data that associates the prize name, group code, prize value, and number of exchange balls with the prize code that uniquely identifies the prize. Here, the group code is identification information for classifying and managing the prizes. Group code "01" indicates an exchange prize that can be transferred at a specified value after going through a certain procedure. Group codes "02" and above are general prizes that include everyday items other than exchange prizes.

[0102] The prize master data 55c associates the prize code "0001" with the prize name "Grand Prize", group code "01", prize value "1000", the number of exchange balls for ball 1 "250", the number of exchange balls for ball 2 "500", and the number of exchange balls for ball 3 "1000".

[0103] In addition, the prize master data 55c associates the prize code "0002" with the prize name "small prize," group code "01," prize value "500," number of exchange balls for ball 1 "125," number of exchange balls for ball 2 "250," and number of exchange balls for ball 3 "500."

[0104] In addition, the prize master data 55c associates the prize code "0100" with the prize name "M Seven," the group code "02," the prize value "400," the number of exchange balls for ball 1 "100," the number of exchange balls for ball 2 "200," and the number of exchange balls for ball 3 "400."

[0105] In addition, the prize master data 55c associates the prize code "0101" with the prize name "Luck", group code "02", prize value "420", the number of exchange balls for ball 1 "105", the number of exchange balls for ball 2 "210", and the number of exchange balls for ball 3 "420".

[0106] In addition, the prize master data 55c associates the prize code "0600" with the prize name "End Ball Candy," the group code "04," the prize value "12," the number of exchange balls for ball 1 "3," the number of exchange balls for ball 2 "6," and the number of exchange balls for ball 3 "12."

[0107] 8 is an explanatory diagram for explaining an example of search pattern name data 55d, search result data 55e, and search condition data 55f stored in the memory unit 55 of the member management device 50. The search pattern name data 55d shown in FIG. 8(a) shows a state in which the search pattern name "June total savings amount 100,000 yen or more" and the search date and time "2020 / 6 / 30 (Tue) 23:01" are associated with the management number "0107".

[0108] The search result data 55e shown in Figure 8 (b) indicates that the management number "0107" is associated with the card ID "2020", the name "GL", the total amount saved "142365", the balance of saved balls, the mobile ID "IDmX77", etc.

[0109] In Fig. 8(b), the number of stored balls is set for three types of games: "Ball 1", "Ball 2", and "Ball 3". For example, for the card ID "2020", the number of stored balls for "Ball 1" is "24000", the number of stored balls for "Ball 2" is "23000", and the number of stored balls for "Ball 3" is "365".

[0110] Search condition data 55f shown in FIG. 8(c) indicates a state in which the search condition "total amount of savings≧100,000" is associated with the management number "0107."

[0111] Next, there will be described the processing steps of search processing unit 56c of member management device 50 shown in Fig. 6. Fig. 9 is a flowchart showing the processing steps of search processing unit 56c of member management device 50.

[0112] When a member search is started, the search processing unit 56c accepts search conditions (step S101). Next, if it is not an integrated search of multiple search result data 55e (step S102: No), a search process of the member management data 55a is performed according to the search conditions (step S103). Next, the search result data 55e and the search condition data 55f are stored in the memory unit 55 (step S104). Then, the search results are displayed on the display unit 51 (step S105).

[0113] Furthermore, if the search condition is an integrated search of multiple search result data 55e (step S102: Yes), the search processing unit 56c extracts search result data 55e to be subjected to the integrated search (step S106). After that, the search processing unit 56c accepts the selection of the search result data 55e to be subjected to the integrated search (step S107). Next, the search processing unit 56c performs the integrated search process using the selected search result data 55e (step S108). Then, the search processing unit 56c stores the search result data 55e subjected to the integrated search in the memory unit 55 (step S109) and displays it on the display unit 51 (step S110).

[0114] Next, input of search conditions in the member management device 50 will be described. Fig. 10 is a diagram showing an example of a screen image when inputting search conditions in the member management device 50 shown in Fig. 6. As shown in Fig. 10, the condition setting of a total amount is shown as a search condition. The total amount can be set as the total amount of saved balls, the total amount of saved medals, and the total amount of saved numbers, which is the sum of the total amount of saved balls and the total amount of saved medals. The total amount of saved medals refers to the value calculated by multiplying the number of saved medals used in the slot machine by the medal rate.

[0115] Next, Fig. 11 is a diagram showing an example of another screen image in the case of inputting another search condition of the member management device 50 shown in Fig. 6. As shown in Fig. 11, it is also possible to specify a ball rate as a search condition. In Fig. 11, six types of ball rates from "ball rate 1" to "ball rate 6" can be specified as the ball rate. Then, once a ball rate is selected, it is possible to set conditions by combining any of the number of saved balls, the number of saved balls, the number of replay balls, and the total amount of saved balls.

[0116] Next, Fig. 12 is a diagram showing an example of a screen image when performing an integrated search of multiple search result data 55e in the member management device 50 shown in Fig. 6. As shown in Fig. 12, search result data 55e that have been previously searched are displayed as a pattern list, and the search result data 55e for which an integrated search is to be performed is selected from the list. Then, an integrated search of the selected two or more search result data 55e can be performed.

[0117] Next, Fig. 13 is a diagram showing an example of a screen image when displaying the integrated search result of the member management device 50 shown in Fig. 6. As shown in Fig. 13, a list of searched members who performed the integrated search is displayed, and here, the member code, name, address, telephone number, age, etc. are displayed.

[0118] As described above, in this embodiment, when search conditions are accepted, the member management data 55a for that business day is searched and the search result data 55e is stored in the memory unit 55. By using the past search result data 55e, information relating to past members can be searched for quickly and efficiently.

[0119] In the above embodiment, the member management device 50 is configured to perform an integrated search using stored current (business day) and past search results, but the present invention is not limited to this, and a search may be performed with multiple conditions on a business day, and a combined search may be performed using search results from two or more business days on which the search was performed. A combined search may also be performed using multiple stored past search result data 55e.

[0120] In the above embodiment, the search using the member management device 50 is described as being configured such that the employee sets the search conditions, but the search conditions set by the employee may be stored and the search may be performed automatically at a set date and time each month. For example, members with a "total savings amount of 100,000 yen or more" may be automatically searched for at 8:00 p.m. on the 10th, 20th, and end of the month each month, and the search results may be stored in the storage unit 55.

[0121] In the above embodiment, the display unit 51 and input unit 52 of the member management device 50 are used to search for the member management data 55a, etc., but the search may be performed from another terminal connected to the store network. In addition, when an owner who manages multiple gaming stores searches the status of each store, the search may be performed by connecting to the member management device 50 of each store from a terminal connected to an external network.

[0122] In addition, in the above embodiment, a case has been shown in which a managed gaming machine is used as the gaming machine 20, but the present invention is not limited to this and can also be applied to cases in which a gaming machine using an individual machine counting method is used.

[0123] In the above embodiment, the search pattern name data and the search condition data are managed separately, but the search pattern name data and the search condition data may be managed together. Also, only the search result data and the search pattern name data may be managed and integrated.

[0124] In addition, in the above embodiment, when performing an integrated search using the data of "total savings amount of 100,000 yen at the end of June" and the data of "total savings amount of 100,000 yen at the end of July" stored in the member management device 50, a search is performed using a kind of AND condition to search for members with a total savings amount of 100,000 yen or more as of both the end of June and the end of July (the current business day). However, the present invention is not limited to this, and can also be applied to a search using a kind of OR condition to search for members with a total savings amount of 100,000 yen or more as of either the end of June or the end of July (the current business day).

[0125] The configurations illustrated in the above embodiments are merely functional schematics, and are not necessarily physically configured as illustrated. In other words, the form of distribution and integration of the devices is not limited to that illustrated, and all or part of the devices can be functionally or physically distributed and integrated in any unit according to various loads, usage conditions, etc. [Industrial Applicability]

[0126] The member management system, management device, and member management method according to the present invention are suitable for quickly and efficiently searching for information relating to past members. [Explanation of symbols]

[0127] 10 Card Processing Machines 11 Status display section 12 Banknote transport section 12a Bill insertion slot 13 Display operation section 14 Reader / Writer 14a Card slot 14b Holding Section 15 Communication I / F section 16, 45, 55 storage section 16a Device status data 16b Card Data 17, 46, 56 Control section 17a Data Management Department 17b Game setting processing unit 17c Card Data Notification Section 20 Gaming Machines 21 Count button 30 Island Controller 40 Card management device 41, 51 Display section 42, 52 Input section 43, 53 External network communication section 44, 54 Store Network Communication Department 45a, 55b Game type setting data 45b Card management data 45c Equipment Management Data 46a Game type setting management section 46b Card Management Department 46c Equipment management department 50 Membership management device 55a Membership Management Data 55c Prize Master Data 55d Search pattern name data 55e Search result data 55f Search condition data 56a Membership Management Department 56b Prize Master Management Department 56c Search processing section 60 Prize Management Device 80 Payment machine

Claims

1. A member management system having a management device for managing information related to members registered with a gaming establishment, The management device includes: a member information storage means for storing current member information relating to said member; A search information storage means for storing past search information related to the member searched based on a predetermined search condition at least at a first time point prior to the day of business of the gaming establishment; a search processing means for searching for current search information related to the member based on the search conditions at a second time point on a business day of the gaming establishment based on the member information stored in the member information storage means, and for performing an integrated search for member information that satisfies the search conditions at the first time point and the second time point based on past search information related to the member stored in the search information storage means; an output means for outputting the search results searched by the search processing means; A membership management system comprising:

2. The current member information is 2. The member management system according to claim 1, wherein the member information is for the day that the gaming establishment is open.

3. The search information storage means includes:

3. The member management system according to claim 1, further comprising: storing search information including search condition data and search result data searched at said first point in time.

4. The member information storage means includes: A member management system as described in any one of claims 1 to 3, characterized in that current member information including the member's personal information and the number of gaming media deposited at the gaming facility is stored in correspondence with the member's identification information.

5. The search processing means includes: A member management system as described in claim 4, characterized in that when search conditions for members who have a predetermined number or more of stored gaming media at the first time point and the second time point are received, an integrated search is performed for member information that meets the search conditions at the first time point and the second time point based on first search result data obtained by searching the member information stored in the member information storage means and second search result data included in the search information stored in the search information storage means.

6. The search processing means includes: A member management system as described in claim 4, characterized in that when search conditions for members having a number of stored gaming media equal to or greater than a predetermined amount at the first time point and the second time point are received, an integrated search is performed for member information that satisfies the search conditions at the first time point and the second time point based on first search result data obtained by searching the member information stored in the member information storage means and second search result data included in the search information stored in the search information storage means.

7. A management device that is provided in a gaming establishment and manages information related to members registered with the gaming establishment, a member information storage means for storing current member information relating to said member; A search information storage means for storing past search information related to the member searched based on a predetermined search condition at least at a first time point prior to the day of business of the gaming establishment; a search processing means for searching for current search information related to the member based on the search conditions at a second time point on a business day of the gaming establishment based on the member information stored in the member information storage means, and for performing an integrated search for member information that satisfies the search conditions at the first time point and the second time point from past search information related to the member stored in the search information storage means; an output means for outputting the search results searched by the search processing means; A management device comprising:

8. A member management method in a member management system having a management device that manages information related to members registered with an amusement facility, comprising: a first storage step of the management device storing current member information related to the member in a member information storage unit; a second storage step in which the management device stores in a search information storage unit past search information related to the member that was searched based on a predetermined search condition at a first time point prior to at least the day of the business day of the gaming establishment; a search processing step in which the management device searches for current search information related to the member based on the search conditions at a second time point on a business day of the gaming establishment based on the member information stored in the member information storage unit, and performs an integrated search for member information that satisfies the search conditions at the first time point and the second time point from past search information related to the member stored in the search information storage unit; an output step in which the management device outputs the search results obtained by the search processing step; A member management method comprising:

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