Gaming Machines

JP7633646B2Active Publication Date: 2025-02-20SANSEI R&D KK
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Patent Information

Application Number
JP2020180393
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-10-28
Publication Date
2025-02-20
Estimated Expiration
2040-10-28

AI Technical Summary

Benefits of technology

【0006】 本発明にかかる遊技機によれば、装飾図柄を利用して遊技の趣向性を向上させることが可能である。

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Patent Text Reader

Abstract

To provide a game machine capable of enhancing interest of a game by using a decoration symbol.SOLUTION: A game machine 1 includes symbol control means which can make a mode of a decoration symbol 10 a composite mode having a main element part M indicating a kind of symbol, and a sub element part S attached to the main element part M, and a simple mode that has the main element part M but does not have the sub element part S. A plurality of kinds of sub element parts S is set, and any of the plurality of kinds is set as a specific kind on the basis of a prescribed condition. Of the composite modes, one in which the sub element part S is set as the specific kind is defined to be a specific composite mode. In a notification performance notifying of one win / lose lottery result, a mode of each decoration symbol 10 included in a group of object decoration symbols belonging to at least one of a plurality of groups 10g of decoration symbols may change from the simple mode to the specific composite manner while the group of object decoration symbols is changing.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] The decorative design (selection design) indicating the winning or losing lottery result often includes letters such as numbers indicating the type of design and characters associated with the letters (see, for example, Patent Document 1 below). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2019-198505 A Summary of the Invention [Problem to be solved by the invention]

[0004] The problem to be solved by the present invention is to provide a gaming machine that can improve the entertainment value of a game by utilizing decorative symbols. [Means for solving the problem]

[0005] The gaming machine of the present invention, which has been made to solve the above-mentioned problems, comprises a display means having a display area, an announcement means for announcing a win / lose lottery result by a combination of selected patterns selected from each of a plurality of decorative pattern groups including a plurality of types of decorative patterns and displayed in the display area, and a pattern control means for changing the style of the decorative pattern to a composite style having a main element portion indicating the type of pattern and a sub-element portion associated with the main element portion, and a simple style having the main element portion but not the sub-element portion, wherein a plurality of types of the sub-element portion are set, and any one of the plurality of types is set as a specific type based on predetermined conditions, and among the composite styles, one in which the sub-element portion is set to the specific type is set as a specific composite style, and in a announcement performance for announcing a win / lose lottery result, the style of each decorative pattern included in a target decorative pattern group, which is at least one of the plurality of decorative pattern groups, may change from the simple style to the specific composite style while the target decorative pattern group is fluctuating. Effect of the Invention

[0006] According to the gaming machine of the present invention, it is possible to improve the entertainment value of the game by utilizing decorative symbols. [Brief description of the drawings]

[0007] [Figure 1] FIG. [Diagram 2] A diagram showing decorative patterns and reserved patterns displayed in the display area. [Diagram 3] FIG. 13 is a diagram for explaining the style of decorative patterns. [Figure 4] FIG. 13 is a diagram for explaining a method of selecting a specific type. [Diagram 5] This is a diagram to explain a presentation using a specific type (style change presentation). [Figure 6] FIG. 1 is a diagram (part 1) for explaining specific example 1-2 of a performance using a specific type. [Figure 7] This is the second diagram to explain specific example 1-2 of a presentation using a specific type. [Figure 8] A diagram for explaining specific example 1-3 of a presentation using a specific type. [Figure 9] FIG. 1 is a diagram (part 1) for explaining specific example 1-4 of a performance using a specific type. [Figure 10] This is the second figure to explain specific example 1-4 of a presentation using a specific type. [Figure 11] A figure to explain specific example 1-5 of a presentation using a specific type. [Figure 12] A diagram to explain specific example 1-6 of a presentation using a specific type. [Figure 13] A figure to explain specific example 1-7 of a presentation using a specific type. [Figure 14] FIG. 13 is a diagram for explaining a covering effect. [Figure 15] FIG. 2 is a diagram for explaining a specific example 2-1 of a covering effect. [Figure 16] FIG. 2 is a diagram for explaining specific example 2-2 regarding covering performance. [Figure 17] A diagram to explain specific example 2-5 of covering performance. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] 1) Basic configuration of the gaming machine A gaming machine 1 (pachinko gaming machine) according to one embodiment of the present invention will be described in detail below with reference to the drawings. First, the overall configuration of the gaming machine 1 will be briefly described with reference to FIG. 1. In the following description, unless otherwise specified, the term "image" includes both moving images and still images. In addition, each area described below is provided with a sensor (not shown) capable of detecting a gaming ball, and the sensor detects whether or not the gaming ball has entered (won) each area. For example, "a gaming ball has entered (won) an XX area" strictly means that a sensor provided in the XX area has detected the gaming ball.

[0009] A launching device 908 for launching game balls is provided on the housing of the gaming machine 1. By operating the launching device 908, game balls stored in an upper tray 909a are launched. So-called prize balls are paid out to the upper tray 909a, and game balls that overflow from the upper tray 909a are sent to the lower tray 909b.

[0010] A play area 902 where the launched game balls arrive can be seen through a transparent plate located in front of it. The gaming machine 1 is equipped with a game board 90 on which the play area 902 is formed on the front side. The game board 90 is made of a substantially square plywood, and a guide rail 903 that constitutes a passage for guiding the game balls launched by operating a launching device 908 (launching handle) to the play area 902 is provided so as to have a substantially arc shape.

[0011] The game area 902 is provided with a starting area 904 (a first starting area 904a, a second starting area 904b), a big prize area 906, an outlet 907, etc. A display area 911 of the display device 91 which executes various effects is an area which can be seen through an opening 901 formed in the game board 90. The shape, etc. of the display area 911 can be changed as appropriate (the shape, etc. of the display area 911 can be changed by changing the shape and size of the opening 901, or the shape and size of the display device 91 itself).

[0012] In addition, a plurality of game pegs are provided in the game area 902 as obstacles that change the flowing behavior of the game balls when the game balls collide with the game pegs. The game balls flowing down the game area 902 change into various behaviors depending on the conditions when they collide with the game pegs.

[0013] In such a gaming machine 1, gaming balls are shot toward the gaming area 902 by operating the launching device 908. When a gaming ball flowing down the gaming area 902 enters a winning area such as the big winning area 906, a predetermined number of prize balls are paid out by the payout device.

[0014] The lottery for the big win is executed by a winning / losing lottery means provided on a control board (not shown) when a game ball enters the starting area 904. In this embodiment, a first starting area 904a (the so-called "special chart 1" starting area) and a second starting area 904b (the so-called "special chart 2" starting area) are provided as the starting area 904. When a game ball enters the starting area 904, a numerical value (winning / losing lottery information) is obtained from a random number source, and if the numerical value is the same as a predetermined big win numerical value, it is a big win, and if it is different, it is a loss.

[0015] In this embodiment, the results of the winning / losing lottery are announced in the order that the numerical values ​​are acquired (so-called fluctuations are started), but if there is winning / losing lottery information for which the results have not yet been announced, the newly acquired winning / losing lottery information is stored as reserved information in a storage means provided on a control board (not shown). The fact that reserved information is stored in the storage means is displayed as a reserved symbol 70. In other words, the reserved symbol 70 indicates the presence of winning / losing lottery information for which the results have not yet been announced.

[0016] In this embodiment, as the reserved pattern 70, a pending pattern 71 (a pattern indicating the existence of the so-called "reserved change") corresponding to the winning / losing lottery information (hereinafter sometimes referred to as pending information during change) in which the notification effect for notifying the winning / losing lottery result (the effect from the start of the change of the decorative pattern 10 (decorative pattern group 10g) to the combination showing the winning / losing lottery result (the selected pattern combination described later is shown), which is the so-called performance during one change) has started but the notification of the winning / losing lottery result has not been completed, and a pre-change reserved pattern 72 corresponding to the winning / losing lottery information (hereinafter sometimes referred to as pre-change reserved information) in which the notification effect for notifying the winning / losing lottery result has not started are displayed (see FIG. 2). In this embodiment, the basic form of the pending pattern 71 during change and the pre-change reserved pattern 72 are the same. The basic form of the pending pattern 71 during change and the pre-change reserved pattern 72 may be completely different. Also, a configuration in which the pending pattern 71 during change is not displayed may be used. In addition, the order in which the winning / losing lottery results corresponding to the pre-change reserved patterns 72 are notified (the so-called reserved "consumption order") is earlier for those located to the right.

[0017] The maximum number of pre-change reserved information is limited. In this embodiment, the maximum number of first pre-change reserved information (special chart 1 reserved) obtained by winning the first starting area 904a is four, and the maximum number of second pre-change reserved information (special chart 2 reserved) obtained by winning the second starting area 904b is four. Therefore, with respect to the reserved pattern 70 corresponding to either the special chart 1 or the special chart 2, one reserved pattern 71 during change and up to four reserved patterns 72 before change may be displayed (see FIG. 2).

[0018] In this embodiment, when both the first pre-change reserve information (Special chart 1 reserve) and the second pre-change reserve information (Special chart 2 reserve) are stored in the memory means, notification of the win / lose lottery result (Special chart 2 lottery result) corresponding to the second pre-change reserve information is executed preferentially ("Special chart 2 reserve priority consumption").

[0019] In this embodiment, as in known gaming machines, the winning / losing lottery result is notified to the player by the decorative symbols 10 (see FIG. 2) displayed in the display area 911 of the display device 91. Specifically, a decorative symbol group 10g (left decorative symbol group 10gL, middle decorative symbol group 10gC, right decorative symbol group 10gR) including a plurality of kinds of decorative symbols 10 starts to vary, and finally one decorative symbol 10 is selected from each decorative symbol group 10g and stops. If one decorative symbol 10 selected from each decorative symbol group 10g is set as a selected symbol 15 (the selected symbol 15 is a subordinate concept of the decorative symbol 10), the winning / losing lottery result is notified by a combination (selected symbol combination) of a left selected symbol 15L, a middle selected symbol 15C, and a right selected symbol 15R selected and displayed from the left decorative symbol group 10gL, the middle decorative symbol group 10gC, and the right decorative symbol group 10gR, respectively. If the player wins the jackpot, the selected symbol combination will be a predetermined combination (for example, three of the same selected symbols 15 (decorative symbols 10)). If the player loses, the selected symbol combination will be something other than the jackpot combination.

[0020] As mentioned above, the selection pattern 15 is a subordinate concept to the decorative pattern 10, and therefore, unless specifically described as the "selection pattern," the following explanation of the decorative pattern 10 also applies to the selection pattern 15.

[0021] 2) Composition of decorative patterns (selection patterns) and performances using them 2-1) Style of decorative design (selection design) The decorative pattern 10 has a main element part M (see FIG. 3). The main element part M is a part that indicates the type of the decorative pattern 10. In this embodiment, the main element part M is a part that includes "numbers". If the numbers are the same, the type of the decorative pattern 10 is the same, and if the numbers are different, the type of the decorative pattern 10 is different. Even if the font of the numbers is different, if the numbers are the same, the type of the decorative pattern 10 is the same. Note that the main element part M may include characters other than "numbers". The type of the decorative pattern 10 is determined by whether the characters match or do not match. In this embodiment, the main element part M includes any of the numbers "1" to "7". That is, in this embodiment, there are seven types of decorative patterns 10. The decorative pattern group 10g is displayed variably so as to reach approximately the center in the vertical direction of the display area 911 in the order of the numbers.

[0022] At least some of the decorative patterns 10 (decorative patterns 10 expressed in a composite format described in detail below) have a sub-element portion S associated with a main element portion M (see FIG. 3(b)). In this embodiment, the sub-element portion S represents one of the characters A to G. Characters include not only people (including imaginary people such as anime characters) but also objects. The concept of the sub-element portion S can be set to things other than characters. There are seven types of characters, the same as the types of the main element portion M (numbers). The appearance of each character may be changed within the range that allows the player to understand that they represent the same character.

[0023] The style of the decorative pattern 10 is roughly divided into a simple style (see Figure 3(a)) and a composite style (see Figure 3(b)). A simple style has a main element part M but does not have a sub-element part S. A composite style has a main element part M and a sub-element part S associated with it. In other words, the simple style and the composite style differ in the presence or absence of a sub-element part S. However, as mentioned above, the type of decorative pattern 10 is determined based on the main element part M (number), so if the number of the decorative pattern 10 expressed in the simple style is the same as the number of the decorative pattern 10 expressed in the composite style, the two are considered to be the same type of pattern. In other words, the difference between the types of decorative patterns 10 is determined by the difference between the main element part M.

[0024] The composite style is divided into a normal composite style (see FIG. 3(b-1)) and a specific composite style (see FIG. 3(b-2)). The normal composite style has a predetermined correspondence between the main element part M and the sub-element part S. Specifically, the number "1" corresponds to "character A", the number "2" corresponds to "character B", the number "3" corresponds to "character C", and the number "7" corresponds to "character G". In other words, the normal composite style is one in which the type of the sub-element part S (character) changes according to the change in the type of the decorative pattern 10. As will be described later, in this embodiment, the left decorative pattern 10L and the right decorative pattern 10R are the normal composite style. Unlike this embodiment, the left decorative pattern 10L and the right decorative pattern 10R may be configured so that the sub-element part S does not overlap. For example, the normal composite style may be one in which the "1" in the left decorative pattern 10L corresponds to the character A, the "2" to the character B, and the "7" to the character G, while the "1" in the right decorative pattern 10R corresponds to the character H, the "2" to the character I, and the "7" to the character N.

[0025] The specific composite style is one in which the sub-element part S is of a specific type, regardless of the type of decorative pattern 10 (main element part M). In other words, the decorative pattern 10 expressed in the specific composite style is one in which the sub-element part S is of a specific type, regardless of the type of main element part M (number) (the example shown in FIG. 3(b-2) is one in which the character F is of a specific type). In this respect, the specific composite style differs from the normal composite style.

[0026] The specific type can be selected arbitrarily by the player. In this embodiment, a player can select a favorite character from among the characters A to G by operating the operating means in a standby state (meaning a state in which the notification performance is not being executed). The type of the sub-element part S corresponding to the favorite character (selected character) becomes the "specific type". Any method may be used to allow the player to make a selection, so detailed explanations will be omitted. In this embodiment, one of the characters A to G can be selected by operating the cross key (cursor movement) and the push button (confirmation) provided as the operating means (see FIG. 4). In this embodiment, one of the characters is automatically set as the selected character when the power is turned on. In other words, one of the characters is set as the selected character even if the player does not make the above selection. A setting may be made in which a character determined in advance when the power is turned on (a default character is determined), or a setting may be made in which a character is determined as the selected character by a lottery when the power is turned on (a default character is not determined). In this way, since the specific type corresponds to the character selected by the player, it can be said that the decorative pattern 10 of the specific composite style includes a character that the player likes.

[0027] During the notification presentation, a presentation (selection presentation) may be generated to prompt the player to make a specific type of selection.

[0028] 2-2) Performances using specific types During the notification performance (during one change) in which one winning / losing lottery result is notified, the style of each decorative pattern 10 included in the target decorative pattern group, which is at least one of the multiple decorative pattern groups 10g, may change from one of the specific composite style and the simple style to the other. The performance in which this change occurs is the style change performance (hereinafter, the notification performance (change) in which the style change performance occurs may be referred to as the target notification performance). In this embodiment, the middle decorative pattern group 10gC is the target decorative pattern group (the middle decorative pattern 10C is the target decorative pattern). In other words, in the style change performance, the style of each middle decorative pattern 10C included in the middle decorative pattern group 10gC changes from one of the specific composite style and the simple style to the other.

[0029] In this embodiment, the style of each decorative pattern 10 (left decorative pattern 10L, right decorative pattern 10R) included in the decorative pattern groups other than the target decorative pattern group, i.e., the left decorative pattern group 10gL and the right decorative pattern group 10gR, is normally a composite style.

[0030] In addition, in the target notification performance, the selected patterns 15 are displayed in the order of the left selected pattern 15L selected from the left decorative pattern group 10gL, the right selected pattern 15R selected from the right decorative pattern 10R, and the middle selected pattern 15C selected from the middle decorative pattern group 10gC. In other words, the selected patterns 15 are determined in the order of left → right → middle, and the winning / losing lottery result (selected pattern combination) is notified, leading to a confirmed state. The middle selected pattern 15C selected from the middle decorative pattern group 10gC (middle decorative pattern 10C), which is the target decorative pattern group (target decorative pattern), is the selected pattern 15 displayed last among the three selected patterns 15. If the order in which the selected patterns 15 are displayed (stopping order) is denoted by "first," "second," and "third," then the left decorative pattern 10L (left decorative pattern group 10gL) and the left selected pattern 15L are the first decorative pattern (first decorative pattern group) and the first selected pattern, the right decorative pattern 10R (right decorative pattern group 10gR) and the right selected pattern 15R are the second decorative pattern (second decorative pattern group) and the second selected pattern, and the middle decorative pattern 10C (middle decorative pattern group 10gC) and the middle selected pattern 15C are the third decorative pattern (third decorative pattern group) and the third selected pattern.

[0031] The target notification performance proceeds as follows. The target notification performance that proceeds as follows is for the case where a reach (meaning that the first selected pattern and the second selected pattern are of the same type) is not achieved and a miss is notified (a so-called "total miss"). First, the three decorative pattern groups 10g change (see FIG. 5(a)), and then the left decorative pattern group 10gL stops changing, and the left selected pattern 15L is displayed (see FIG. 5(b)). The left selected pattern 15L is displayed in the normal composite format. Next, the right decorative pattern group 10gR stops changing, and the right selected pattern 15R is displayed (see FIG. 5(c)). The right selected pattern 15R is displayed in the normal composite format.

[0032] At least until the left selection pattern 15L and the right selection pattern 15R are displayed, each of the central decorative patterns 10C included in the central decorative pattern group 10gC is displayed in a simple format (first state) (see Figs. 5(a)-(c)). After the first state, the state transitions to a specific composite format (assuming that the character F is a specific type) (second state) (see Fig. 5(d)). Then, the fluctuation of the central decorative pattern group 10gC stops, and the central selection pattern 15C reaches a state (third state) displayed in a specific composite format (see Fig. 5(e)). In this way, the central decorative pattern 10C included in the central decorative pattern group 10gC, which is the target decorative pattern group, changes from a simple format to a specific composite format during the fluctuation. The specific composite format state is maintained until it is displayed as the central selection pattern 15C. When the middle selection pattern 15C is displayed, all selection patterns 15 are displayed (selection pattern combinations are displayed), and a determined state is reached in which the result of the winning / losing lottery is announced; the period including this determined state (the period including the conclusion of the target announcement performance) is considered to be a specific composite format.

[0033] Finally, the selected symbol combination is displayed in the order of the left selected symbol 15L, the middle selected symbol 15C, and the right selected symbol 15R from the left of the display area 911 (see FIG. 5(e)). In other words, the middle selected symbol 15C is positioned between the left selected symbol 15L and the right selected symbol 15R in the width direction, so that the middle selected symbol 15C is displayed in the most "prominent" position on the central side of the display area 911.

[0034] The above target notification effect is for the case of "deep miss", but it can be controlled in the same way for the case of "reach" (including both the case of "reach" followed by miss and the case of "reach" followed by big win). However, it may be configured so that the target notification effect occurs only in the case of "deep miss".

[0035] In this way, in the gaming machine 1 of this embodiment, in the notification performance (target notification performance) that notifies the result of a win / lose lottery, the style of each middle decorative pattern 10C included in the middle decorative pattern group 10gC (target decorative pattern group) changes from a simple style to a specific composite style, which is innovative and interesting.

[0036] Since the decorative pattern 10 of the specific composite style includes a specific type of sub-element part S (preferred character) selected by the player, in the target notification performance, the specific type of sub-element part S selected by the player can be seen every time at the time when the winning / losing lottery result is definitively shown by the selection pattern 15 (the time when the player is likely to pay attention).

[0037] Considering the order in which the selection symbols 15 are displayed, the left selection symbol 15L (first selection symbol) and the right selection symbol 15R (second selection symbol) are usually displayed in a composite format, so the sub-element parts S of both selection symbols 15 can change in type each time a new winning / losing lottery result is announced (they change according to the type (main element part M) of the selection symbol 15). On the other hand, the sub-element part S of the middle selection symbol 15C (third selection symbol) that is displayed last is of a specific type regardless of the type (main element part M) of the middle selection symbol 15C. In other words, the selection symbol combination is revealed by the middle selection symbol 15C being displayed last, and the winning / losing lottery result is definitively shown, so the middle selection symbol 15C is the symbol that the player will pay the most attention to, and the sub-element part S of the middle selection symbol 15C is made to be of a predetermined specific type.

[0038] The specific type (character) is the one selected by the player and is his / her preference, and the specific type of sub-element portion S is displayed in the design that is most likely to attract the player's attention.

[0039] In this embodiment, the last selected symbol 15 displayed is the middle selected symbol 15C, which is displayed in a more prominent position (at the center of the display area 911) than the left selected symbol 15L and the right selected symbol 15R. In other words, the specific type of sub-element portion S selected by the player is displayed in a prominent position.

[0040] The following are specific examples of improvements, modifications, and embodiments of the above-mentioned specific types of performance-related matters. Note that, to the extent possible, the following specific examples may be combined and applied to a configuration.

[0041] ○Specific example 1-1 Although it has been explained that the specific type (character) is determined by the player's selection, it may be determined based on other conditions. For example, an RTC (real-time clock) may be provided, and the specific type may change according to the real time (calendar) obtained by the RTC. If the specific type changes on an hourly basis, a game feature is realized in which the specific type changes during play. If the specific type changes on a daily (month, year) basis, a game feature is realized in which the specific type changes according to the day (month, year) on which the game is played.

[0042] ○Example 1-2 As described above, each of the multiple types represents a different type of object (character in the above embodiment). A configuration is made in which multiple pattern images with different aspects are set as images representing the same type of object (character) that can be displayed as the sub-element part S. For example, a configuration is made in which ten types of pattern images A1 to A10 are set as images representing character A, ten types of pattern images B1 to B10 are set as images representing character B, and ten types of pattern images G1 to G10 are set as images representing character G (see FIG. 6). Note that the number of types of pattern images corresponding to each object (character) may be different.

[0043] Based on this premise, the mode of the specific type of pattern image displayed as the sub-element part S of the middle decorative pattern 10C (middle selection pattern 15C) is changed in the target notification performance. In other words, the sub-element part S of the middle selection pattern 15C is kept as a specific type through the target notification performance, but the mode of the pattern image representing the specific type of sub-element part S is changed. For example, when the character C is a specific type, the middle decorative pattern 10C transitions from a first state (see FIG. 7(a)) in which it is displayed in a simple format to a second state, and in the second state, the middle decorative pattern 10C having the pattern image C1 is displayed as the sub-element part S (see FIG. 7(b)), and in the subsequent third state, the middle selection pattern 15C having the pattern image C6 is displayed as the sub-element part S (see FIG. 7(c)). In other words, the mode of the pattern image displayed in the second state is different from that of the pattern image displayed in the third state (determined state).

[0044] In this way, a game feature is realized in which multiple images representing a specific type of target can be seen during the target notification performance (during one change). If the specific type is determined by the player's selection, it means that multiple images representing a preferred target (character) can be seen.

[0045] ○Specific example 1-3 (a more specific example of specific example 1-2) The configuration may be such that the appearance of the pattern image changes during the second state. For example, when the character C is a specific type, the middle decorative pattern 10C having the pattern image C1 is displayed as the sub-element part S at the beginning of the second state (see FIG. 8(a)), which changes to the middle decorative pattern 10C having the pattern image C3 before the third state is reached (see FIG. 8(b)), and the middle selection pattern 15C having the pattern image C6 is displayed as the sub-element part S when the third state is reached (see FIG. 8(c)). By doing so, the number of pattern images that can be seen in the target notification performance (during one change) is increased.

[0046] In the case of this example, the aspect of the pattern image may change each time the type of the middle decorative pattern 10C (main element part M) displayed in the second state changes (so-called frame advance is performed). For example, after the middle decorative pattern 10C of "4" is displayed in the second state, the state transitions to a state in which the middle decorative pattern 10C of "5" is displayed, and finally, frame advance (frame advance of "4" → "5" → "6") is performed so that the middle selected pattern 15C of "6" is displayed in the third state. In this case, the middle decorative pattern 10C of "4" has a pattern image C1 as a secondary decorative part (see FIG. 8(a)), the middle decorative pattern 10C of "5" has a pattern image C3 as a secondary decorative part (see FIG. 8(b)), and the middle selected pattern 15C of "6" has a pattern image C6 as a secondary decorative part (see FIG. 8(c)). By doing so, the aspect of the secondary decorative part (pattern image) changes each time frame advance is performed, resulting in a pattern variation aspect.

[0047] ○Specific example 1-4 (a more specific example of specific examples 1-2 and 1-3) It is assumed that multiple pattern images representing the same type of object are divided into categories. For example, it is assumed that the pattern images A1 to A10 representing the character A are the same category of five, "A1 to A5," and the same category of five, "A6 to A10" ("A1 to A5" and "A6 to A10" are different categories). It is assumed that the same applies to the pattern images representing other characters (see FIG. 9). Three or more categories may be set for each character.

[0048] As described above, in the target notification performance (during one change), multiple pattern images of different modes are displayed, and the multiple pattern images belong to the same system. In other words, in the same target notification performance, pattern images of different systems are not displayed. For example, when the character A is a specific type, if a middle decorative pattern 10C having a pattern image A6 as the sub-element part S is displayed in the second state (see FIG. 10(b)), a middle selection pattern 15C having one of the pattern images A7 to A10 as the sub-element part S is displayed in the third state (A1 to A5 are not displayed) (see FIG. 10(c)).

[0049] The "family" can be set from various viewpoints. It is sufficient if the player can distinguish between the same family and different family. For example, it is conceivable that images of a character having the same color (similar colors) in a specific part of the character (for example, the character's clothes) are classified as the same family, and images of different colors are classified as different family. Also, the pattern images A1 to A5 are based on the same image of the character A (the pattern images A6 to A10 are based on images different from the pattern images A1 to A5), but the sizes are different (for example, the character A gets gradually larger (close-up) from A1 to A5). In this way, it is conceivable that the images of the same family have the same base image, but the images of different family have different base images.

[0050] ○Example 1-5 As described above, in the third state, the sub-element part S of the middle selection pattern 15C is a specific type. An image including the specific type of sub-element part S (hereinafter referred to as a specific image 40) is displayed in the entire display area 911 (see FIG. 11(b)). The image layer representing the specific image 40 is placed after the image layer representing the main element part M and the sub-element part S of the left selection pattern 15L, the main element part M and the sub-element part S of the right selection pattern 15R, and the main element part M of the middle selection pattern 15C. In addition, the image layer representing the specific image 40 is placed before the image layer representing the background image (the normal background image 60 displayed in the normal state (see FIG. 11(a)). Note that the normal background image 60 is omitted from the drawings other than FIG. 11)). Note that the normal background image 60 is displayed as the background of each decorative pattern 10 (each decorative pattern group 10g) that changes in the first state or the second state.

[0051] By doing this, in the third state (the time when the winning / losing lottery result corresponding to the target notification performance is notified), the specific image 40 represents the sub-element portion S of the middle selection pattern 15C, but appears as if it were displayed as the background of each selection pattern 15. In other words, it appears as if a different pattern background (normal background image 60) from the pattern background in the first state or second state is displayed in the third state (definite state). As a result, in the target notification performance, a special background appears to be displayed in a state that definitely indicates the winning / losing lottery result, so the notification of the winning / losing lottery result is emphasized.

[0052] ○Example 1-6 In the above embodiment, the left decorative pattern 10L (left selection pattern 15L) and the right decorative pattern 10R (right selection pattern 15R) are of the normal composite style. Therefore, the type of the sub-element part S is determined according to the type of the pattern (main element part M). On the other hand, the sub-element part S of the middle decorative pattern 10C (middle selection pattern 15C) is of a specific type (specific composite style) regardless of the type of the pattern (main element part M). For example, as shown in the "reference diagram" of FIG. 12, when a "1" pattern is displayed as the left decorative pattern 10L (left selection pattern 15L) or the right decorative pattern 10R (right selection pattern 15R), character A is displayed as the sub-element part S of the "1" pattern. If the specific type is character A, even if the "1" pattern is not displayed as the middle decorative pattern 10C (middle selection pattern 15C), character A is displayed as the sub-element part S (specific type), so that there is a risk of mistaking (confusing) that the patterns including character A are of the same type. In order to reduce such a risk, the sub-element part S of the left decorative pattern 10L (left selection pattern 15L) and the right decorative pattern 10R (right selection pattern 15R) are set so that the same type as the specific type is not displayed. Specifically, as follows.

[0053] Eight types of characters A to H are prepared as candidates for the sub-element part S (see FIG. 12(a)). In other words, more candidates are prepared than the number of types (seven) of decorative pattern 10 (selected pattern 15). Then, for all of left decorative pattern 10L (left selected pattern 15L) and right decorative pattern 10R (right selected pattern 15R), characters other than the characters designated as specific types are set as sub-element part S. For example, character D is set as a specific type. In that case, character A is set to "1" in left decorative pattern 10L (left selected pattern 15L) and right decorative pattern 10R (right selected pattern 15R), which are normally composite styles, character A is set to "2", character B is set to "3", character C is set to "4", character E is set to "5", character F is set to "6", character G is set to "7", and character H is set to "8" (see the top of FIG. 12(b)). By doing so, the left decorative pattern 10L (left selected pattern 15L) and the right decorative pattern 10R (right selected pattern 15R) will not be displayed containing the character D. In other words, the same character (specific type of sub-element part S) as the middle decorative pattern 10C (middle selected pattern 15C) (see the bottom of Figure 12(b)) which is a specific composite style will not be displayed.

[0054] ○Example 1-7 As described above, the left selected symbol 15L and the right selected symbol 15R being the same type are set as a "reach". When a reach is achieved by a selected symbol 15 whose main element part M is "7", the probability (reliability) that the result of the lottery is a jackpot is set to be higher than when any of the reaches is achieved by selected symbols 15 whose main element part M is other (other numbers).

[0055] Based on this premise, the sub-element parts S of the left selected pattern 15L (left decorative pattern 10L) and the right selected pattern 15R (right decorative pattern 10R) whose main element part M is "7" are set to be the same type as the specific type. For example, if character B is set as the specific type, the sub-element parts S of the patterns whose main element part M is "7" in the normal composite style (left selected pattern 15L (left decorative pattern 10L) and right selected pattern 15R (right decorative pattern 10R)) are set to character B (see FIG. 13(a)). Since the specific type is character B, all the sub-element parts S of the specific composite style (middle selected pattern 15C (middle decorative pattern 10C)) are character B (see FIG. 13(b)).

[0056] The effect of doing so is as follows. As described above, the reach of "7" is more reliable than the reach of other numbers, so the reach of "7" is less likely to be achieved than the reach of other numbers. In other words, the symbol "7" is less likely to be displayed as the left selection symbol 15L or the right selection symbol 15R. Therefore, in accordance with the example in which character B is a specific type, the sub-element part S of character B is less likely to be displayed as the left selection symbol 15L or the right selection symbol 15R. Therefore, by displaying the sub-element part S of character B (specific type) as the middle selection symbol 15C, the frequency with which the sub-element part S of the left selection symbol 15L or the right selection symbol 15R and the sub-element part S of the middle selection symbol 15C are the same type is reduced. Therefore, the frequency with which the sub-element part S of the left selection symbol 15L or the right selection symbol 15R and the sub-element part S of the middle selection symbol 15C are the same type, despite the different types of symbols, is reduced.

[0057] 2-3) Covering effects A covering effect is executed as an effect using the decorative pattern 10. The covering effect is an effect in which a covering image 50 is displayed in the display area 911. In this embodiment, the covering image 50 is displayed in the entire display area 911. The covering image 50 covers a target decorative pattern (target selection pattern) which is one of the multiple decorative patterns 10 (selection patterns 15) displayed in the display area 911. In the covering effect in this embodiment, the middle decorative pattern 10C (middle selection pattern 15C) is set as the target decorative pattern (target selection pattern). On the other hand, the decorative patterns 10 (selection patterns 15) other than the target decorative pattern (target selection pattern) are set as non-target decorative patterns (non-target selection patterns). That is, in this embodiment, the left decorative pattern 10L (left selection pattern 15L) and the right decorative pattern 10R (right selection pattern 15R) are set as non-target decorative patterns (non-target selection patterns).

[0058] The covering effect may occur when three decorative patterns 10 (selected patterns 15) are displayed (exposed) (see FIG. 14(a)). In this embodiment, the covering effect occurs when the left selected pattern 15L and the right selected pattern 15R are displayed and the middle decorative pattern group 10gC (middle decorative pattern 10C) is fluctuating, that is, when the middle selected pattern 15C has not been determined (it may also occur when the left decorative pattern 10L and the right decorative pattern 10R are displayed). The covering image 50 covers the middle decorative pattern 10C, which is the target decorative pattern, but does not cover the left selected pattern 15L and the right selected pattern 15R, which are non-target decorative patterns (non-target selected patterns). In other words, the left selected pattern 15L and the right selected pattern 15R are displayed so as to overlap in front of the covering image 50 (see FIG. 14(b)). In addition, in a state where the covering image 50 is displayed, the middle decorative pattern 10C (not visible to the player) appears to be overlapped behind the covering image 50. The above-mentioned situation can be created by setting the image layer representing the covering image 50 in front of the image layer representing the middle decorative pattern 10C and behind the image layers representing the left selection pattern 15L and the right selection pattern 15R. This situation can be said to be a situation where the target decorative pattern is "selectively" covered by the covering image 50 (selective covering state). In addition, the covering image 50 does not cover the reserved pattern 70. Therefore, the player can grasp the reserved number even in a state where the covering image 50 is displayed.

[0059] After that, the covering image 50 is erased, and the state in which the target decorative pattern, the middle decorative pattern 10C, is covered by the covering image 50 is eliminated. To the player, the middle decorative pattern 10C appears to be exposed again (see FIG. 14(c)). In this embodiment, the pattern that is exposed by erasing the covering image 50 is the middle selection pattern 15C. In other words, the covering image 50 is erased, and the result of the winning / losing lottery is notified (determined state).

[0060] The covering effect in this embodiment is an effect in which the type of the middle decorative pattern 10C (main element part M of the middle decorative pattern 10C), which is the target decorative pattern, changes. Focusing on the middle decorative pattern 10C, the covering effect can be said to be an effect that progresses as follows. At the stage before the covering image 50 is displayed, the middle decorative pattern 10C before the change is in a state in which it is displayed (exposed) (pre-exposed state) (see FIG. 14(a)). After that, the covering image 50 is displayed, and the middle decorative pattern 10C is in a state in which it is selectively covered (selectively covered state) (see FIG. 14(b)). Then, the covering image 50 is erased, and the state in which the middle decorative pattern 10C after the change is displayed (exposed) (post-exposed state) is reached (see FIG. 14(c)). The type of the middle decorative pattern 10C (pre-exposed pattern) in the pre-exposed state is different from the type of the middle decorative pattern 10C (middle selected pattern 15C in this embodiment) (post-exposed pattern) in the post-exposed state. In other words, with regard to the middle decorative pattern 10C, a change in type occurs from the previous pattern to the subsequent pattern.

[0061] In this manner, the covering effect in this embodiment is an effect in which the middle decorative pattern 10C, which is the target decorative pattern, is selectively covered by the covering image 50. If all the displayed decorative patterns 10 were covered (two or more decorative patterns 10 were covered), it would be difficult to tell which decorative pattern 10 is the target of the effect, but in the covering effect in this embodiment, the middle decorative pattern 10C, which is the target decorative pattern, is covered by the covering image 50, and the left decorative pattern 10L (left selected pattern 15L) and the right decorative pattern 10R (right selected pattern 15R), which are non-target decorative patterns (non-target selected patterns), are not covered by the covering image 50, so that it is easy to tell which decorative pattern 10 is the target of the effect.

[0062] The following are specific examples of improvements, modifications, and realizations of the above-mentioned covering effects. Note that, to the extent possible, a configuration may be made in which a plurality of the items described in the following specific examples are combined and applied.

[0063] ○Example 2-1 In the above embodiment, the covering effect is described as a change in the type of the middle decorative pattern 10C, which is the target decorative pattern (a change in the type of the previous pattern → the following pattern occurs), but it may be configured so that a case in which such a change does not occur may occur. In other words, it may be configured so that a case in which the type of the previous pattern and the following pattern are the same may occur. In other words, the covering effect is a setting that suggests the possibility that the type of the middle decorative pattern 10C, which is the target decorative pattern, may change, and there may be a case in which the type changes (a change ending) (a case in which the progression is from FIG. 15(a) to FIG. 15(b) to FIG. 15(c-1)), or a case in which the type does not change (a non-change ending) (a case in which the progression is from FIG. 15(a) to FIG. 15(b) to FIG. 15(c-2)).

[0064] It is preferable to set one of the change ending and the non-change ending to be a more advantageous ending than the other. For example, when a change ending is reached, a "chance eye" (for example, the numbers in the main element part M are arranged in order from the left) is constructed (see FIG. 15(c-1)), while when a non-change ending is reached, the "chance eye" is not constructed (see FIG. 15(c-2)). The construction of a "chance eye" can occur as an effect suggesting that the winning / losing lottery result corresponding to the notification effect in which the chance eye is constructed, or the winning / losing lottery result to be notified thereafter has a high probability of winning.

[0065] In this example, the probability of reaching a change ending (reach a non-change ending) can be suggested by the appearance of the cover image 50 (see FIG. 15(b)). For example, it can be set such that the probability of reaching a change ending is higher when a cover image 50 that is red is displayed than when a cover image 50 that is black is displayed.

[0066] ○Example 2-2 As described above, the covering effect transitions from a pre-exposed state in which the covering image 50 is not displayed to a selective covering state in which the covering image 50 is displayed, and the covering image 50 is displayed to gradually expand from the non-target decorative pattern side to the target decorative pattern side to reach the selective covering state. As in the above embodiment, if the center decorative pattern 10C is the target decorative pattern and the left decorative pattern 10L and the right decorative pattern 10R are the non-target decorative patterns, the covering image 50 is displayed to gradually increase in size from the outside to the center of the display area 911 (see FIG. 16).

[0067] In this case, if we look at the time course from the pre-exposed state to the selectively covered state, the state will first come where the non-objective decorative patterns (left decorative pattern 10L and right decorative pattern 10R) are superimposed in front of the covered image 50 (see Figure 16(b)), and then the state will come where the objective decorative pattern (middle decorative pattern 10C) is covered by the covered image 50 (selectively covered state) (see Figure 16(c)).

[0068] By doing as in this example, it is possible to more clearly show the anteroposterior relationship (which is merely a virtual anteroposterior relationship) between the target decorative pattern, the non-target decorative pattern, and the covering image 50. In other words, the impression that the covering image 50 exists between the non-target decorative pattern (which appears to be the foremost of the three) and the target decorative pattern (which appears to be the rearmost of the three) is stronger.

[0069] ○Example 2-3 Two or more decorative patterns 10 may be set as target decorative patterns. For example, the left decorative pattern 10L and the right decorative pattern 10R are set as target decorative patterns, and the center decorative pattern 10C is set as a non-target decorative pattern. In the selective covering state, the left decorative pattern 10L and the right decorative pattern 10R are covered by the covering image 50, and the center decorative pattern 10C is displayed so as to overlap in front of the covering image 50.

[0070] In this case, it is preferable that the type of at least one of the two or more target decorative patterns is changed through the covering effect. It is also possible that the types of all the target decorative patterns are always changed.

[0071] ○Example 2-4 The covering effect can be used to advance the target decorative pattern frame by frame. In other words, the covering effect occurs when the main element M displays the target decorative pattern with the symbol "1" and changes to the symbol "2" (advance one frame), the covering effect occurs when the symbol "2" is displayed and changes to the symbol "3" (advance one frame), etc.

[0072] The frame advance using such a covering effect can also be applied to the effect described in the above specific example 1-3 (the effect in which the appearance of the pattern image changes each time the frame advance is performed). In other words, the covering image 50 is displayed to cover the target decorative pattern (the middle decorative pattern 10C), and when it is exposed, the appearance of the pattern displayed as the sub-element part S is different from that before it was covered by the covering image 50.

[0073] ○Example 2-5 In the covering effect, a reserved change effect may occur in which the state of the reserved pattern 70 changes. In other words, after the occurrence of the covering effect, the state of at least one of the displayed reserved patterns 70 (target reserved pattern 70T) may change in a direction that increases the jackpot reliability for the winning / losing lottery result corresponding to the target reserved pattern 70T. Specifically, it is as follows.

[0074] In the pre-exposure state, the reserved pattern 70 (all reserved patterns 70 including the target reserved pattern 70T) is in an exposed state (see FIG. 17(a)). After that, in the selective covering state, the reserved pattern 70 (all reserved patterns 70 including the target reserved pattern 70T) is covered by the covering image 50 (see FIG. 17(b)). Then, the state transitions to the post-exposure state, and the reserved pattern 70 is exposed. The target reserved pattern 70T in the post-exposure state is set to have a higher jackpot reliability than the target reserved pattern 70T in the pre-exposure state (see FIG. 17(c)). Note that the setting may be such that the state of the target reserved pattern 70T changes or that the state of the target reserved pattern 70T does not change. In other words, the occurrence of the covering effect (display of the covering image 50) may be set to merely suggest the possibility of a change in the state of the target reserved pattern 70T.

[0075] Unlike the above example, in the selective covering state, the target reserved pattern 70T is covered by the covering image 50, but the reserved patterns 70 other than the target reserved pattern 70T may be configured not to be covered by the covering image 50 (remain exposed). By doing so, there is an advantage that the target reserved pattern 70T (reserved pattern 70 that is the target of the reserved change performance) becomes clear.

[0076] 3) Although the embodiments of the present invention have been described in detail above, the present invention is not limited to the above-described embodiments, and various modifications are possible without departing from the gist of the present invention.

[0077] The gaming machine 1 according to the above embodiment is a pachinko gaming machine, but apart from the premise that it has a configuration specific to a pachinko gaming machine, it is also applicable to other gaming machines such as reel type gaming machines.

[0078] 4) Specific means (gaming machines) obtained from the above embodiment are listed below.

[0079] ·Means 1-1 A gaming machine comprising: a display means having a display area; an announcement means for announcing a winning / losing lottery result by a combination of selected patterns selected from a plurality of decorative pattern groups including a plurality of types of decorative patterns and displayed in the display area; and a pattern control means for changing the style of the decorative patterns into a composite style having a main element portion indicating a type of pattern and a sub-element portion associated with the main element portion, and a simple style having the main element portion but not the sub-element portion, wherein a plurality of types of the sub-element portion are set, and any one of the plurality of types is set as a specific type based on predetermined conditions, and among the composite styles, one in which the sub-element portion is set to the specific type is set as a specific composite style, and in a announcement performance for announcing a winning / losing lottery result, the style of each decorative pattern included in a target decorative pattern group which is at least one of the plurality of decorative pattern groups may change from one of the specific composite style and the simple style to the other. The gaming machine is novel and interesting in that the style of the decorative pattern changes from one of a specific composite style and a simple style to the other during the notification performance (during variation).

[0080] ·Means 1-2 The gaming machine described in Means 1-1 is characterized in that the specific type can be selected at the player's discretion. In this way, every time a decorative pattern of a specific composite style is displayed, the player can see a specific type of sub-element portion that he or she has selected (preferred).

[0081] ·Means 1-3 The gaming machine described in means 1-1 or 1-2, characterized in that the selected pattern selected from the group of target decorative patterns is displayed in the specific composite format. By doing so, a specific type of sub-element portion can be seen when the selected symbol that is likely to be the most noticeable to the player is displayed.

[0082] ·Means 1-4 A gaming machine described in any one of means 1-1 to 1-3, characterized in that in a notification performance for notifying the result of a winning or losing lottery, after a first state in which each decorative pattern included in the group of target decorative patterns is displayed in the simple style, it transitions to a second state in which it is displayed in the specific composite style, and then the change stops, resulting in a third state in which the selected pattern selected from the group of target decorative patterns is displayed in the specific composite style. As described above, it is possible to consider a configuration in which the target decorative pattern group changes from a simple style to a specific composite style while it is changing, and this style is maintained until the result of the lottery is definitively shown (the selected pattern is shown).

[0083] ·Means 1-5 The gaming machine described in means 1-4 is characterized in that each of the multiple types of sub-element parts represents a different type of object, and multiple pattern images with different appearances are set as images representing the same type of object that can be displayed as the sub-element parts, and in a notification performance that notifies the result of a win / lose lottery, the pattern image displayed as the sub-element part of the specific type in the second state and the pattern image displayed as the sub-element part of the specific type in the third state represent the same type of object but have different appearances. By doing this, it is possible to see multiple pattern images displayed as a specific type of sub-element part during one notification performance (during one change).

[0084] ·Means 1-6 The gaming machine described in means 1-5 is characterized in that the multiple pattern images representing the same type of object are categorized by system, and in a notification performance that notifies the result of a win / lose lottery, the pattern image displayed as the sub-element part of the specific type in the second state and the pattern image displayed as the sub-element part of the specific type in the third state belong to the same system. It is preferable that the multiple pattern images displayed during the first notification performance (during the first change) have a unified appearance.

[0085] ·Means 1-7 A gaming machine described in any of means 1-4 to 1-6, characterized in that in the third state, an image including the sub-element portion of the selected pattern selected from the group of target decorative patterns is displayed throughout the entire display area. In this way, the image including the sub-element portion of the selected design can function like a background.

[0086] ·Means 2-1 A gaming machine in which the result of a winning / losing lottery is announced by a combination of selected patterns displayed in the following order: a first selected pattern selected from a plurality of types of first decorative patterns, a second selected pattern selected from a plurality of types of second decorative patterns, and a third selected pattern selected from a plurality of types of third decorative patterns, wherein the selected patterns have a main element portion indicating the type of pattern and a sub-element portion associated with the main element portion, and a plurality of types of the sub-element portion are set, and the types of the sub-element portions of the first selected pattern and the second selected pattern can change each time a new winning / losing lottery result is announced, while the sub-element portion of the third selected pattern is of a specific type determined based on predetermined conditions regardless of the type of the third selected pattern. The gaming machine described above is novel and interesting in that the sub-element parts of the third selection symbol shown last (the selection symbol that the player is likely to pay the most attention to) are of a specific type.

[0087] ·Means 2-2 The gaming machine described in 2-1, characterized in that the specific type can be selected at the player's discretion. By doing this, every time the third selection symbol that is likely to attract the player's most attention is displayed, the player can see the specific type of sub-element portion that he or she has selected (preferred).

[0088] ·Means 2-3 The gaming machine described in 2-1 or 2-2 is characterized in that the sub-element parts of the first selected pattern and the second selected pattern are set so that the same type as the specific type is not displayed. By doing this, the types of the sub-element parts are the same, so that even though a third selection pattern of a different type from the first selection pattern and the second selection pattern is displayed, the risk of confusion that they are the same type is reduced.

[0089] ·Means 2-4 A gaming machine according to any one of means 2-1 to 2-3, characterized in that the third selection symbol is displayed between the first selection symbol and the second selection symbol. In this way, a particular type of sub-element is displayed in a prominent position.

[0090] ·Means 3-1 A gaming machine comprising: a display means for displaying a decorative pattern indicating a win / lose determination result; and an effect execution means for executing a covering effect including a selective covering state in which a covering image is displayed to cover a target decorative pattern, which is one of the multiple decorative patterns displayed on the display means, and a non-target decorative pattern, which is a decorative pattern other than the target decorative pattern, is displayed so as to overlap in front of the covering image. According to the gaming machine, it is possible to clearly display the decorative pattern (target decorative pattern) that is the subject of the performance.

[0091] ·Means 3-2 The gaming machine described in means 3-1 is characterized in that the covering effect is an effect in which the type of the target decorative pattern changes, and includes a pre-exposed state in which the target decorative pattern before the change is exposed, the selective covering state which is the state after the pre-exposed state, and a post-exposed state which is the state after the selective covering state in which the target decorative pattern after the change is exposed. As described above, a covering effect can be used as an effect that changes the type of target decorative pattern.

[0092] ·Means 3-3 The gaming machine described in Means 3-1 or 3-2 is characterized in that the selective covering state is reached by the covering image being displayed in such a way that it gradually expands from the non-target decorative pattern side to the target decorative pattern side. In this way, the context (virtual context) of the target decorative pattern, the non-target decorative pattern, and the covering image can be more clearly shown. [Explanation of symbols]

[0093] 1. Gaming machines 10 Decorative pattern (10L left decorative pattern, 10C middle decorative pattern, 10R right decorative pattern) 10g decorative pattern group (10gL left decorative pattern group 10gC center decorative pattern group 10gR right decorative pattern group) 15 Selected symbols (15L Left Selected Symbol 15C Middle Selected Symbol 15R Right Selected Symbol) M Main element part S subelement part 40 Specific Images 50 Coverage Images 91 Display device 911 Display area

Claims

[Claim 1] A display means for displaying a decorative pattern indicating a winning or losing determination result; a display execution means for executing a covering effect including a selective covering state in which a covering image is displayed to cover a target decorative pattern, which is one of the plurality of decorative patterns displayed on the display means, so that the type of the target decorative pattern is not known, and a non-target decorative pattern, which is a decorative pattern other than the target decorative pattern, is displayed so as to overlap in front of the covering image; Equipped with The covering effect is an effect in which the type of the target decorative pattern changes, A pre-exposure state in which the target decorative pattern before the change is exposed; the selectively covered state being a state subsequent to the pre-exposed state; a post-exposure state in which the target decorative pattern is exposed after the selective covering state by erasing the covering image; A gaming machine comprising:

Citation Information

Patent Citations

  • Game machine

    JP2019198505A