Gaming Machines
Patent Information
- Application Number
- JP2023218396
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-12-25
- Publication Date
- 2025-03-03
- Estimated Expiration
- 2041-03-09
AI Technical Summary
【0008】 本発明によれば、遊技の興趣を向上させることが可能となる。
Smart Images

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Figure 0007638020000003
Abstract
Claims
[Claim 1] In a gaming machine capable of executing a special game advantageous to a player, An operation means operable by a player; A state control means for controlling a normal game state and a specific game state which is more advantageous to a player than the normal game state, A variable performance can be executed based on the determination information acquired by the first starting means or the second starting means, A vibration effect can be executed by vibrating the operation means during the execution of the variation effect, During the execution of the variable performance, a predetermined performance that expects the execution of the special game can be executed, and can be executed; During the execution of the predetermined performance, a winning / losing performance can be executed to notify whether or not the special game will be executed, The vibration effect is A first vibration effect that is executed in response to an operation during the operation valid period; A second vibration effect is executed without the operation valid period, The first vibration effect is The winning / losing effect can be executed when informing that the special game will be executed, The second vibration effect is A first performance that can be executed when notifying that there is a possibility that the special game will be executed based on a pre-determination of the special game that is executed before a determination of when the variable performance is executed based on the determination information acquired by the first starting means; A second performance executed at a timing different from that of the first performance, It is possible to make the vibration mode in the first performance different from the vibration mode in the second performance, and it is possible to execute the first performance and the second performance so that their performance periods do not overlap during the execution of the variable performance, The second performance is The special game is not executed in the variable performance in which the special game is not executed, and can be executed when the winning / losing performance is executed in the variable performance in which the special game is executed, The variation performance based on the determination information acquired by the first start means in the normal gaming state has a larger number of types of vibrations of the vibration performance that can be executed than the variation performance based on the determination information acquired by the first start means in the specific gaming state; A gaming machine characterized in that the vibration effect is more likely to be executed when the change presentation is based on determination information acquired by the first start means in the normal gaming state than when the change presentation is based on determination information acquired by the first start means in the specific gaming state.
Citation Information
Patent Citations
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