Game Device

JP7639081B2Active Publication Date: 2025-03-04TAITO KABUSHIKI KAISHA
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Patent Information

Application Number
JP2023136404
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-08-24
Publication Date
2025-03-04
Estimated Expiration
2039-08-09

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、ゲーム内容が容易に把握でき、景品の取得し易さをアピールすることができるゲーム装置を提供することができる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game device in which contents of a game can be easily grasped and the ease of obtaining a prize can be appealed.SOLUTION: A game device in this embodiment includes: a prize table on which prizes are placed; a shaft member that supports the prize table from below and rotates on its axis; a push-down mechanism that pushes down an outer periphery of the prize table; and a tilting mechanism that tilts the entire prize table in response to the push-down by the push-down mechanism.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a game device in which prizes can be obtained. [Background technology]

[0002] A crane game machine is known as an example of a game machine in which prizes can be obtained. The crane game machine has been known for a long time, and many users are familiar with the game content such as the operation method and the method of obtaining prizes. In other words, the crane game machine is recognized as an easy-to-use game machine, and is expected to be used by many users.

[0003] On the other hand, with game devices that are configured in a unique manner, it may not be easy to understand how to operate the buttons, levers, and other control parts, or how to operate the control parts in a way that will make it easier to obtain prizes. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Publication No. 10-76070 Summary of the Invention [Problem to be solved by the invention]

[0005] In order to attract many users to a game device having such a unique configuration, it is required that the game content, such as how to operate the operation unit and how to obtain prizes, can be easily understood.

[0006] The present invention has been made in consideration of the above-mentioned circumstances, and its object is to provide a game device that allows the game content to be easily understood and emphasizes the ease of obtaining prizes. [Means for solving the problem]

[0007] In order to solve the above problems, the game device in this embodiment includes a tiltable platform on which prizes are placed, a mechanism for supporting the platform from below and rotating the entire platform on an axis, a pressing mechanism for moving a pressing member in a predetermined direction against a member provided on the platform, and a pressing mechanism for pressing the pressing member against a member provided on the platform. As a result, the pressing member is pressed from a position different from the position of the pressed member. In only one direction, of the and a tilting mechanism for tilting the entire platform on an axis on the rotation axis. Effect of the Invention

[0008] According to the present invention, a gaming device can be provided that allows the content of the game to be easily understood and emphasizes how easy it is to obtain prizes. [Brief description of the drawings]

[0009] [Figure 1] 1 is a perspective view showing the external configuration of a game device according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a plan view of the inside of the housing of the game device according to the embodiment. [Diagram 3] FIG. 2 is a perspective view showing a configuration of a pusher mechanism in the embodiment. [Figure 4] FIG. 2 is a plan view showing the configuration of a left unit of the game device according to the embodiment. [Diagram 5] An oblique view showing the pusher mechanism and prize stand with prizes placed on the prize table in this embodiment. [Figure 6] An oblique view showing the pusher mechanism and the prize stand when the prize table is tilted. [Figure 7] An external view of the tilting mechanism provided at the bottom of the prize table in this embodiment. [Figure 8] A diagram showing the external configuration of the shaft member that supports the prize table from below and rotates on the shaft. [Figure 9] A diagram showing the external configuration of the shaft member when the prize table is tilted. [Figure 10] FIG. 4 is a perspective view showing a configuration of a target mechanism to which a receiving member is attached. [Figure 11]FIG. 11 is a perspective view showing an internal structure of the target mechanism shown in FIG. [Figure 12] 11A to 11C are diagrams for explaining the movement of the target mechanism shown in FIG. 10 . [Figure 13] 11A to 11C are diagrams for explaining the movement of the target mechanism shown in FIG. 10 . [Figure 14] FIG. 4 is a perspective view showing a configuration of a target mechanism to which a receiving member is attached. [Figure 15] FIG. 4 is a perspective view showing a configuration of a target mechanism to which a receiving member is attached. [Figure 16] FIG. 2 is a block diagram showing the functional configuration of the game device according to the embodiment. [Figure 17] 4 is a flowchart showing a game control process executed based on a game control program of the game device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] Hereinafter, an embodiment of the present invention will be described with reference to the drawings.

[0011] FIG. 1 is a perspective view showing the external configuration of a game device 10 in this embodiment, and FIG. 2 is a plan view of the inside of the housing of the game device 10. As shown in FIG.

[0012] In the game device 10 of this embodiment, prizes placed on a prize table 18 (18L, 18R) of a prize stand 17 (17L, 17R) installed in a housing can be obtained by dropping the prize table 18 by tilting the prize table 18. The prize table 18 (18L, 18R) rotates horizontally on a rotation axis with prizes placed on it, and the entire prize table 18 can be tilted by pressing (pushing downward) the outer periphery of the prize table 18 with a pusher mechanism 19 (19L, 19R) (second mechanism) that operates in response to a user operation. In this embodiment, the prize table 18 is formed, for example, in a circular shape.

[0013] 1 and 2 is composed of an upper housing 12 and a lower housing 13. The front and sides of the upper housing 12 are covered with a transparent plate 15 such as an acrylic plate, and the inside of the housing can be seen through the transparent plate 15. The transparent plate 15 is configured so that, for example, the front side can be opened and closed, and can be opened when replacing or replenishing the prizes placed on the prize table 18, or when performing maintenance on each mechanism.

[0014] The game device 10 in this embodiment is equipped with two game units (a left unit 10L and a right unit 10R) so that two players can play the game at the same time. The left unit 10L and the right unit 10R are basically configured symmetrically with respect to the center boundary line.

[0015] On the field board 16 laid in the lower part of the upper housing 12, the prize stand 17L and the pusher mechanism 19L are arranged on the left unit 10L side, and the prize stand 17R and the pusher mechanism 19R are arranged on the right unit 10R side, so as to be symmetrical. The pusher mechanism 19L is arranged near the left rear corner of the field board 16, and the pusher mechanism 19R is arranged near the right rear corner of the field board 16. The prize stand 17L is arranged on the right side of the pusher mechanism 19L, and the prize stand 17R is arranged on the left side of the pusher mechanism 19R. In addition, a prize drop opening 20L is formed in the left front corner of the field board 16, and a prize drop opening 20R is formed in the right front corner.

[0016] Additionally, at the upper portion of the interior of the upper housing 12, prize stock shelves 25L, 25R are provided on the left and right sides for placing supplementary prizes, decorative prizes, and the like.

[0017] A prize guide space is provided below the prize drop openings 20L, 20R to guide the prizes dropped from the prize tables 18L, 18R to the prize outlets 21L, 21R provided on the front side of the lower housing 13. The prize guide space is also provided with an inclined surface that is higher on the back side and lower on the front side. By providing the inclined surface, the prizes dropped from the prize drop openings collide with the inclined surface and tend to fall to the front side of the lower housing 13 where the prize outlets 21L, 21R are provided. This makes it easier to take the prizes from the prize outlets 21L, 21R. The prize drop openings 20L, 20R are provided with prize detection sensors that detect when a prize has fallen into the prize drop openings 20L, 20R (when a prize is paid out to a player).

[0018] The prize stand 17L supports the prize table 18L on which the prizes are placed from below, and rotates the prize table 18L with the prizes placed on it. The prize stand 17L is provided with a tilting mechanism that tilts the prize table 18L in a predetermined direction by pushing down the outer periphery of the prize table 18 with a pusher mechanism 19L that operates in response to user operation. Similarly, the prize stand 17R supports the prize table 18R on which the prizes are placed from below, and rotates the prize table 18R with the prizes placed on it. The prize stand 17R is provided with a tilting mechanism that tilts the prize table 18R in a predetermined direction by pushing down the outer periphery of the prize table 18 with a pusher mechanism 19R that operates in response to user operation.

[0019] On the front side of the lower housing 13, prize outlets 21L, 21R, a front maintenance door 22, control panels 23L, 23R operated by the player, and a main control panel 24 are provided.

[0020] The prize outlets 21L, 21R are for taking out prizes from inside the upper housing 12 to the outside, and communicate with a prize guide space provided in the lower part of the field board 16. By tilting the prize tables 18L, 18R to drop them into the prize drop holes 20L, 20R, prizes can be taken out from the prize outlets 21L, 21R.

[0021] The front maintenance door 22 can be opened (with a key) by an administrator when performing work on the control unit (control unit) and other mechanism parts housed inside the lower housing 13. Inside the front maintenance door 22, for example, a main power switch for controlling the operation of the game device 10, a volume for adjusting the volume from the speaker, a setting device (setting device 74 shown in FIG. 16) for the administrator to perform various settings, and a storage space for storing prizes for refilling are provided. The setting device can set, for example, the rotation speed and rotation direction of the prize tables 18L and 18R, the initial operation state and the push-down operation speed of the pusher mechanisms 19L and 19R, and the like. The setting device can set various settings for the left unit 10L and the right unit 10R individually. Instead of the setting device 74, the administrator can set various settings by operating a setting screen displayed on a touch panel 27 described later, or by operating a setting operation button provided on the upper housing 12 inside the transparent plate 15 and operable by opening the transparent plate 15.

[0022] The control panels 23L, 23R are provided with start buttons 26L, 26R operated by the player to operate the pusher mechanisms 19L, 19R, respectively. A player playing a game on the left unit 10L controls the operation of the pusher mechanism 19L only by operating the single start button 26L provided on the control panel 23L. Similarly, a player playing a game on the right unit 10R controls the operation of the pusher mechanism 19R only by operating the single start button 26R provided on the control panel 23R. That is, in the game device 10 of this embodiment, the operation method is simplified so that even a player using the game for the first time can easily understand the game content.

[0023] The main control panel 24 is provided with a touch panel 27, electronic money units 28L and 28R, and coin slots 29L and 29R. The touch panel 27 displays the game fee, the deposited amount, the remaining number of plays (number of credits), a function setting menu (buttons), messages for the player, and the like. The electronic money units 28L and 28R are units for paying the game play fee with electronic money, and have a reader / writer for contactless communication with, for example, an electronic money card. The coin slots 29L and 29R are for paying the game play fee with coins. The electronic money unit 28L and the coin slot 29L are used by a player who plays a game on the left unit 10L, and the electronic money unit 28R and the coin slot 29R are used by a player who plays a game on the right unit 10R.

[0024] Incidentally, lighting devices (LED group 93) such as LEDs (Light Emitting Diodes) and lamps used for illumination and light-based game presentation are provided on the outside of the housing of the game device 10. Also, a speaker is provided inside the housing of the game device 10 for outputting sound effects, music, voice messages, and the like during game execution.

[0025] 3 is a perspective view showing the configuration of pusher mechanism 19 (19L, 19R) in this embodiment, in which a housing plate covering the outside is removed so that the internal structure can be seen.

[0026] The pusher mechanism 19 is formed with a vertically long housing, and a pusher motor 19M is provided near the bottom. A lower pulley 19D1 is provided at the bottom of the vertically long housing of the pusher mechanism 19, and an upper pulley 19D2 is provided at the top. A belt 19D3 is wound around the lower pulley 19D1 and the upper pulley 19D2. The rotational power of the pusher motor 19M is transmitted to the lower pulley 19D1 via, for example, a gear (not shown). As a result, the belt 19D3 rotates (moves) between the lower pulley 19D1 and the upper pulley 19D2.

[0027] The pusher mechanism 19 is provided with a push member (pusher) 19P for pushing down the outer periphery of the prize table 18. The pusher mechanism 19 has a configuration for moving the push member 19P in a predetermined direction in order to push the target mechanism 18C (receiving member 50). The push member 19P is formed, for example, in an elongated shape, and is formed, for example, of an elastic member with a tapered lower tip. The push member 19P is connected to the belt 19D3 via a first support member 19P1 and a second support member 19P2. The first support member 19P1 is spaced a predetermined distance from the housing body of the pusher mechanism 19 and supports the elongated push member 19P in a vertical orientation (vertical direction in this embodiment). The second support member 19P2 supports the first support member 19P1 and is attached so as to be movable (slidable) in the up-down direction with respect to the housing body of the pusher mechanism 19, for example. In addition, the second support member 19P2 is fixed to the belt 19D3 and moves up and down as the belt 19D3 moves up and down. Therefore, when the belt 19D3 is moved up and down by driving the pusher motor 19M, the pushing member 19P moves up and down.

[0028] Three position sensors 19S (19S1, 19S2, 19S3) are arranged at a distance from each other in the movement direction (vertical direction) of the second support member 19P2 in the housing body of the pusher mechanism 19. For example, a transmissive photo position sensor is used as the position sensor 19S. A detection member 19P3 is provided on the second support member 19P2, and the detection member 19P3 is detected by the position sensor 19S when the second support member 19P2 moves in the vertical direction. The position sensor 19S1 is a sensor for detecting the upper limit position to which the pushing member 19P (detection member 19P3) can move, the position sensor 19S2 is a sensor for detecting the initial position of the pushing member 19P, and the position sensor 19S3 is a sensor for detecting the lower limit position to which the pushing member 19P (detection member 19P3) can move.

[0029] For example, when a game is executed, the pushing member 19P is positioned at an initial position by moving it to an upper limit position detected by the position sensor 19S1, then moving it downward until it is detected by the position sensor 19S2, and then moving it downward from the initial position in response to an operation by the player. By moving downward from the initial position, the pushing member 19P pushes against a target mechanism 18C (a receiving member 50) described later, causing the prize table 18 to tilt.

[0030] In the configuration shown in Fig. 3, three position sensors 19S1, 19S2, and 19S3 are provided, but the position sensor 19S2 may be omitted. For example, after the pushing member 19P is moved upward to the upper limit position detected by the position sensor 19S1, the pusher motor 19M is operated to move the pushing member 19P downward by a predetermined momentum (number of driving pulses) and then stopped, so that the pushing member 19P can be positioned at the initial position. This makes it possible to omit the position sensor 19S2 for detecting the initial position.

[0031] 4 is a plan view showing the configuration of the left unit 10L of the game device 10 in this embodiment. Note that the following description focuses on the left unit 10L, but the right unit 10R is configured symmetrically to the left unit 10L and has substantially the same configuration as the left unit 10L, so a description thereof will be omitted.

[0032] As shown in FIG. 4, the prize table 18L provided on the prize stand 17L rotates clockwise (right-handed) during the game, as indicated by the arrow in the figure. A plurality of target mechanisms 18C (18C1, 18C2, 18C3, 18C4) (first mechanisms) are provided at equal intervals on the rear surface near the outer periphery of the prize table 18L. FIG. 4 shows an example in which four target mechanisms 18C1, 18C2, 18C3, 18C4 are provided, but it is sufficient that at least one is provided. In addition, the plurality of target mechanisms 18C do not need to be provided at equal intervals.

[0033] The target mechanism 18C is a mechanism for receiving a push-down force from the pusher mechanism 19L. The target mechanism 18C and the pusher mechanism 19L constitute a push-down mechanism for tilting the prize table 18L.

[0034] The target mechanism 18C is provided with receiving members (catch covers) 50 (50a, 50b, 50c) against which the push member 19P of the pusher mechanism 19L is pressed. The receiving members 50 protrude from the outer periphery of the prize table 18L, and pass under the push member 19P of the pusher mechanism 19L as the prize table 18L rotates. Since the target mechanism 18C is provided near the outer periphery of the prize table 18L, the outer periphery of the prize table 18L is pushed down by the receiving members 50 being pushed down by the push member 19P.

[0035] In the example shown in FIG. 4, the target mechanisms 18C2 and 18C4 are provided with a receiving member 50a, the target mechanism 18C1 is provided with a receiving member 50b, and the target mechanism 18C3 is provided with a receiving member 50c. The receiving members 50a, 50b, and 50c have different shapes of contact surfaces (upper surfaces) with the pressing member 19P. For example, the receiving member 50b has a flat contact surface and has the largest area. The receiving member 50a has a flat contact surface and has a smaller area than the receiving member 50a. The receiving member 50c has a curved contact surface. That is, the structure is such that the pressing member 19P can be easily moved downward and pressed in the order of the receiving member 50b, the receiving member 50a, and the receiving member 50c. The receiving members 50a, 50b, and 50c are detachable and can be replaced as desired. That is, the difficulty level of the game can be adjusted by making it possible to arbitrarily select the receiving members 50a, 50b, 50c to be attached to the target mechanism 18C. Detailed configurations of the target mechanism 18C and the receiving members 50 will be described with reference to Figs. 10 to 15.

[0036] The prize table 18L is tilted when one of the multiple receiving members 50 is pushed down by the push member 19P of the pusher mechanism 19L. The tilt mechanism provided in the prize stand 17L tilts the prize table 18L about the axis P1 shown by the dashed line in FIG. 4. That is, the position where the outer periphery of the prize table 18L is pushed down is the position below the push member 19P, but the prize table 18L is configured to be tilted in a direction different from the pushed-down position. The prize table 18L is tilted in the direction in which the prize drop hole 20L is located, so that the prize placed on it can be dropped into the prize drop hole 20L.

[0037] In this way, by tilting the prize table 18L in a direction different from the pushed-down position, the pushing member 19P is not present in the direction in which the prize falls, and does not become an obstacle when the prize falls. Therefore, even if a large prize is placed on the prize table 18L, the tilt of the prize table 18L ensures that the prize falls into the prize drop hole 20L.

[0038] In the game device 10 of this embodiment, a target mechanism 18C that is configured separately from the prize table 18L is provided on the outer periphery of the prize table 18L, and a receiving member 50 of the target mechanism 18C is pushed down by a pushing member 19P. However, it is also possible to configure the pushing member 19P to push down a member integrated with the prize table 18L or directly against the prize table 18L.

[0039] 5 is a perspective view showing the pusher mechanism 19L and the prize stand 17L in a state where a prize (e.g., a stuffed toy) is placed on the prize table 18L in this embodiment. The number of prizes placed on the prize table 18L is not limited to one, but may be multiple, and different types of prizes may be mixed. When placing multiple prizes, a partition plate may be provided to divide the top surface of the prize table 18L, and the prizes may be placed in each section so that only some of the prizes will fall when the prize table 18L is tilted.

[0040] During game execution, the game device 10 rotates the prize table 18L in the direction of the arrow in FIG. 5. That is, the receiving member 50 of the target mechanism 18C provided on the outer periphery of the prize table 18L moves toward the lower part of the pushing member 19P of the pusher mechanism 19L. The player can check the movement of the receiving member 50 toward the lower part of the pushing member 19P through the transparent plate 15 on the front or side of the game device 10. While checking the movement of the receiving member 50, the player can press the start button 26L at an appropriate timing to start the downward movement of the pushing member 19P.

[0041] FIG. 6 is a perspective view showing the pusher mechanism 19L and the prize stand 17L in a state in which the prize table 18L is tilted.

[0042] When the push member 19P is moved downward in response to the operation of the start button 26L and is pressed against the upper surface of the receiving member 50 which has moved at the right time, the prize table 18L can be tilted. As shown in FIG. 6, when the push member 19P is pressed against the upper surface of the receiving member 50b, for example, the prize table 18L is separated from the rotation drive system and stops rotating, and the inclination (gradient) increases with the downward movement of the push member 19P. As a result, the prizes placed on the prize table 18L move in the tilted direction and even fall from the prize table 18L. Details of the tilt mechanism for separating the prize table 18L from the rotation drive system will be described with reference to FIGS. 7 to 9.

[0043] When the push member 19P is pressed against the receiving member 50 and the push member 19P continues to move while the push member 19P and the receiving member 50 are kept in pressed contact with each other, the prize table 18L is tilted to a maximum angle set so that the prize placed on it will definitely fall. For example, a tilt detection sensor (not shown) is provided to detect that the prize table 18L has tilted to the maximum angle, and the push member 19P continues to move downward until the tilt detection sensor detects this.

[0044] Also, if the pushing member 19P is pressed against the receiving member 50 but moves and comes off the receiving member 50 before the table is tilted to the maximum angle, the prize table 18L returns to its original horizontal state at that point. In this case, the prize may fall before the table is tilted to the maximum angle, or the prize placement position or placement posture may be changed without falling. Even if the prize cannot be dropped, by changing the prize placement position or placement posture, it is possible to make it easier for the prize to be dropped the next time the game is played.

[0045] If the timing of the movement of the pushing member 19P is not right and the pushing member 19P does not come into contact with the receiving member 50, the pushing member 19P is moved to the lowest position detected by the position sensor 19S3, and then moved upward and returned to, for example, the initial position. In this case, the receiving member 50 may collide with the side of the pushing member 19P as the prize table 18L rotates. In this case, the rotation of the prize table 18L is restricted by the collision of the receiving member 50, and the prize table 18L is separated from the rotation drive system and stops rotating.

[0046] Next, a tilting mechanism for tilting the prize table 18 in the prize stand 17 of this embodiment will be described.

[0047] Fig. 7 is a diagram showing the appearance of the tilting mechanism provided at the bottom of the prize table 18 (prize tables 18L, 18R) in this embodiment. Fig. 8 is a diagram showing the appearance of the shaft member that supports the prize table 18 from below and rotates about the shaft. Fig. 9 is a diagram showing the appearance of the shaft member when the prize table 18 is tilted.

[0048] As shown in Fig. 8, the prize table 18 is attached with an axial member that is supported from the center of the lower part and rotates about its axis. The axial member is formed by coupling a first member 35, one end of which is fixed to the lower part of the prize table 18, and a second member 31, one end of which is fixed to a rotating shaft of a table motor 30 for rotating the axial member, with a first magnet 39 provided at the other end of the first member 35 and a second magnet 32 ​​provided at the other end of the second member 31 by magnetic force. The first member 35 is supported by a support member 36 in a rotatable state, and when the prize table 18 is tilted, the support member 36 holds the first member 35 in an inclined state.

[0049] In this embodiment, an elastic member 40 such as rubber is provided between the first magnet 39 and the second magnet 32, and the first magnet 39 and the second magnet 32 ​​are connected via the elastic member 40. The elastic member 40 is, for example, adhered and fixed to the upper surface of the second magnet 32, and is detachably attached to the lower surface of the first magnet 39. That is, when the prize table 18 is not tilted, the lower surface of the first magnet 39 and the elastic member 40 are pressed against each other, and the first magnet 39 and the second magnet 32 ​​are coupled together by the magnetic force of the first magnet 39 and the second magnet 32. As a result, the rotational power of the table motor 30 is transmitted to the prize table 18.

[0050] On the other hand, when the prize table 18 is tilted, as shown in Fig. 9, the axial direction of the first member 35 and the axial direction of the second member 31 do not coincide with each other, and the first magnet 39 moves away from the elastic member 40 (second magnet 32) against the magnetic force between the first magnet 39 and the second magnet 32. As a result, the prize table 18 is separated from the rotary drive system (the rotary shaft of the table motor 30), and the rotation of the prize table 18 is stopped.

[0051] Since the first member 35 (first magnet 39) and the second member 31 (second magnet 32) are not fixed, the prize table 18 does not rotate in perfect synchronization with the rotation of the table motor 30. For example, when rotating the prize table 18 in a stopped state, even if the driving of the table motor 30 is started, if the mass of the prize table 18 is relatively large, the prize table 18 does not rotate in synchronization with the start of driving of the table motor 30 due to inertia, and the rotation of the table motor 30 is transmitted from the second magnet 32 ​​to the elastic member 40, and further from the elastic member 40 to the first magnet 39, thereby rotating the prize table 18. In other words, since the rotational power of the table motor 30 is transmitted to the prize table 18 via the elastic member 40, it is transmitted to the prize table 18 so as to follow the rotation of the table motor 30. After the rotation of the prize table 18 becomes stable, the prize table 18 rotates stably in accordance with the rotation of the table motor 30.

[0052] In the case where the elastic member 40 is not provided between the first magnet 39 and the second magnet 32, for example, when rotating the prize table 18 that is in a stopped state, the second member 31 (second magnet 32) starts to rotate by starting the driving of the table motor 30, but since the prize table 18 and the first member 35 (first magnet 39) do not rotate due to inertia, the first magnet 39 and the second magnet 32 ​​are slightly misaligned, and then the first magnet 39 and the second magnet 32 ​​are coupled together to rotate the prize table 18. Furthermore, as the table motor 30 rotates, the first magnet 39 and the second magnet 32 ​​are repeatedly misaligned and coupled together, causing the prize table 18 to move in an unsteady manner, for example by repeatedly accelerating and decelerating.

[0053] In this embodiment, in order to connect (couple) the first member 35 and the second member 31, an elastic member 40 is provided between the first magnet 39 and the second magnet 32, so that the rotational power of the table motor 30 can be stably transmitted to the prize table 18, thereby allowing the prize table 18 to rotate constantly.

[0054] As shown in Fig. 7, the support member 36 is fixed to the upper surface of the table support member 37. The table support member 37 is supported so as to be rotatable by pivot shafts 42a, 42b provided symmetrically on the left and right. Therefore, since the table support member 37 holds the prize table 18 via the support member 36, the prize table 18 can be tilted by rotating the table support member 37 by the pivot shafts 42a, 42b.

[0055] A tilt mechanism bottom member 43 is fixed to the upper surface of the main body housing of the table motor 30, and shaft support members 41a and 41b are arranged vertically and spaced apart from each other on the upper surface of the tilt mechanism bottom member 43. The shaft support member 41a rotatably supports the rotating shaft portion 42a, and the shaft support member 41b rotatably supports the rotating shaft portion 42b.

[0056] A tension coil spring 46 is disposed between the table support member 37 and a member 47 fixed to the installation surface of the table motor 30. When the prize table 18 is tilted as shown in FIG. 9, the table support member 37 rotates by the rotating shafts 42a and 42b, and the mounting portion of the tension coil spring 46 moves upward. Therefore, the tension coil spring 46 expands between the table support member 37 and the member 47, and urges the prize table 18 to return to its original horizontal state. When the pusher mechanism 19 (pushing member 19P) is no longer pressing the prize table 18, the tension coil spring 46 urges the prize table 18 to return to its original horizontal state. Note that, although the tension coil spring 46 is used in this embodiment, other members can be used as long as they can urge the prize table 18 to return to its original state.

[0057] Next, detailed configurations of the target mechanism 18C and the receiving member 50 in this embodiment will be described with reference to Fig. 10 to Fig. 15. Fig. 10 is a perspective view showing the configuration of the target mechanism 18C to which the receiving member 50a is attached. Fig. 11 is a perspective view showing the internal structure of the target mechanism 18C shown in Fig. 10.

[0058] The target mechanism 18C is provided with a fixed member 55 that rotatably supports the shaft member 51 and an outer peripheral member 54 that covers the fixed member 55, and the fixed member 55 and the outer peripheral member 54 are fixed to the back surface of the prize table 18. Therefore, the shaft member 51 is held rotatably at a fixed position relative to the prize table 18. A receiving member 50a is fixed to the shaft member 51 by, for example, a screw 62. Also, as shown in FIG. 11, a torsion coil spring 61 is wound around the shaft member 51 inside the fixed member 55, and both ends 61a, 61b of the torsion coil spring 61 are pressed against the fixed member 59. The fixed member 59 is fixed to the fixed member 55 attached to the prize table 18. Therefore, the range in which the shaft member 51 can rotate about the rotation axis (axis P2 shown by the broken line in FIG. 11) and the braking strength are determined by the torsion coil spring 61. It should be noted that other elastic members may be provided in place of the torsion coil spring 61 to define the range within which the shaft member 51 can rotate and the braking strength.

[0059] A rod-shaped member 58 is provided near both ends of the shaft member 51 at a predetermined interval by connecting members 57a, 57b. Since the connecting members 57a, 57b are fixed to the shaft member 51 and the rod-shaped member 58, respectively, the rod-shaped member 58 moves in an arc shape around the axis P2 within a range defined by the coil spring 61 as the shaft member 51 rotates.

[0060] A planar front member 53 that covers the fixed member 55 and the outer peripheral member 54 is provided on the side where the receiving member 50a of the fixed member 55 and the outer peripheral member 54 are attached. One end of the shaft member 51 and the rod-shaped member 58 protrudes from the front member 53, and the connecting member 57b is attached to this protruding portion. The front member 53 is also formed with an arc-shaped slit 53a centered on the axis P2, which has a width that allows the rod-shaped member 58 to pass through. Therefore, as the shaft member 51 rotates, the rod-shaped member 58 moves in an arc shape and passes through the slit 53a.

[0061] The receiving member 50a is formed with a contact surface 50aW against which the pushing member 19P of the pusher mechanism 19 is pressed. In the receiving member 50a, the contact surface 50aW is formed, for example, in a planar shape with a substantially rectangular outer shape. As shown in FIG. 11, the contact surface 50aW is formed so as to be located at a position deviated from the axis P2, that is, at a height 50H below the axis P2.

[0062] For example, when the pushing member 19P is moved downward and contacts the contact surface 50aW at a position that is vertically aligned with the axis P2 of the contact surface 50aW, the pushing member 19P is pressed almost vertically against the contact surface 50aW, so that the receiving member 50 is pushed downward as is.

[0063] Furthermore, when the pressing member 19P contacts the contact surface 50aW at a position that does not coincide with the axis P2 of the contact surface 50aW in the vertical direction, the shaft member 51 rotates by the axis P2 in a direction in which the contact surface 50aW is perpendicular to the pressing member 19P. At this time, the torsion coil spring 61 can cushion the impact when the pressing member 19P contacts the contact surface 50aW and brake the rotation. This allows the pressing member 19P to maintain the contact state with the contact surface 50aW and continue to press down the receiving member 50 (target mechanism 18C) in response to the downward movement of the pressing member 19P. The ease of maintaining the pressing state of the pressing member 19P against the contact surface 50aW can be adjusted by increasing or decreasing the strength of the torsion coil spring 61.

[0064] Furthermore, as the push member 19P continues to push down, the prize table 18 tilts. At this time, the shaft member 51 rotates by the shaft P2 in a direction in which the contact surface 50aW is perpendicular to the push member 19P in accordance with the tilt of the prize table 18. This allows the push member 19P to maintain a state in which it pushes down on the contact surface 50aW from a direction substantially perpendicular to the contact surface 50aW.

[0065] For example, as shown in Fig. 12, the push member 19P is moved downward to contact the contact surface 50aW of the receiving member 50a, and is pushed down in that state. In this case, as shown in Fig. 13, the prize table 18 tilts, but the shaft member 51 rotates so that the contact surface 50aW of the receiving member 50a becomes almost perpendicular to the push member 19P. Therefore, even if the tilt angle of the prize table 18 changes in response to the push down by the push member 19P, the push down can be stably continued.

[0066] In this way, by providing the contact surface of the receiving member 50, which is pushed down by the pushing member 19P, at a position away from the shaft member 51 that allows the receiving member 50 to rotate, the receiving member 50 can be pushed down continuously in accordance with the prize table 18, whose inclination changes in response to being pushed down. In addition, by defining the range in which the receiving member 50 can rotate and the braking strength by the torsion coil spring 61, the ease with which the receiving member 50 is pushed down by the pushing member 19P can be adjusted. Therefore, for example, when the pushing member 19P is pressed against the edge of the contact surface 50aW, the pushing member 19P can be pressed down in that state until the prize table 18 falls, or the pushing member 19P can be removed from the contact surface 50aW in the middle of the pushing down, interrupting the pushing down midway and causing the prize table 18 to vibrate.

[0067] 14 is a perspective view showing the configuration of a target mechanism 18C to which a receiving member 50b is attached. The target mechanism 18C shown in FIG. 14 has a receiving member 50b attached thereto, which is different from the receiving member 50a shown in FIG.

[0068] 14, like the receiving member 50a, the receiving member 50b is provided with a contact surface 50bW formed in a substantially rectangular plane shape, against which the push member 19P of the pusher mechanism 19 is pressed. However, the width W2 of the contact surface 50bW in the direction perpendicular to the axis of the shaft member 51 is greater than the width W1 of the contact surface 50aW in the direction perpendicular to the axis of the shaft member 51. In other words, the shape of the contact surface 50b makes it easier to be pushed down (pressed) by the push member 19P than that of the receiving member 50a. The other configurations are the same as those described above, and therefore will not be described.

[0069] Fig. 15 is a perspective view showing the configuration of a target mechanism 18C to which a receiving member 50c is attached. The target mechanism 18C shown in Fig. 15 has a receiving member 50c attached thereto, which is different from the receiving members 50a and 50b shown in Figs.

[0070] 15, receiving member 50c is different from receiving members 50a and 50b in that the contact surface against which pushing member 19P of pusher mechanism 19 is pressed is formed in a curved shape, and furthermore, is narrower than receiving members 50a and 50b. In other words, the shape makes it more difficult for pushing member 19P to press down (press against) receiving member 50c than receiving members 50a and 50b.

[0071] In this way, by providing a plurality of types of receiving members 50 and allowing them to be arbitrarily replaced and attached to the target mechanism 18C, the difficulty level of the game can be adjusted.

[0072] In the above description, three types of receiving members 50a, 50b, and 50c are shown, but it is also possible to provide receiving members 50 of other shapes.

[0073] For example, in receiving members 50a, 50b, the outer shape of contact surfaces 50aW, 50bW is approximately rectangular, but other shapes (circular, polygonal, etc.) are also possible, and the difficulty level may be changed not only by the area of ​​the contact surface, but also by the shape of the contact surface.

[0074] In addition, the contact surfaces 50aW, 50bW of the receiving members 50a, 50b are flat, but may be other shapes. For example, they may be uneven, or may have protrusions formed on some parts. Furthermore, a plurality of receiving members 50 with different materials for the contact surface may be provided. For example, a plurality of materials with different friction coefficients with the pressing member 19P (material of the tip) may be used. In this way, by mounting the receiving member 50 made of a material with a high friction coefficient on the target mechanism 18C, pressing by the pressing member 19P can be facilitated.

[0075] Furthermore, as shown in the receiving member 50c, the contact surface with the pressing member 19P may be a concave curved surface instead of a convex curved surface. By making it a concave curved surface, the pressing member 19P can be easily locked to the receiving member 50, and the pressing member 19P can be easily pressed down.

[0076] Also, in the above description, a plurality of types of receiving members 50 are provided, but the contact portion of the pressing member 19P with the receiving member 50 or the entire pressing member 19P may be replaceable. In the above description, the lower tip of the pressing member 19P is formed of, for example, an elastic material having a tapered shape, but it may be formed of a material that is more easily pressed against the receiving member 50 than the elastic material (having a large coefficient of friction), or a material having the opposite properties. Furthermore, the lower tip of the pressing member 19P is tapered, but the shape of the tip of the pressing member 19P can be changed by making it even sharper to make it more difficult to press the receiving member 50 against it, or by increasing the area of ​​the lower tip of the pressing member 19P to make it easier to press the receiving member 50 against it.

[0077] In the game device 10 of this embodiment, the degree of difficulty of pressing down the receiving member 50 with the pressing member 19P can be adjusted by the combination of the pressing member 19P and the receiving member 50.

[0078] Next, the functional configuration of the game device 10 in this embodiment will be described.

[0079] Fig. 16 is a block diagram showing the functional configuration of the game device 10 in this embodiment. Fig. 16 shows a control unit 70 used in common by the left unit 10L and the right unit 10R, a main control panel 24, and a control panel 23L and a mechanism unit 72L provided on the left unit 10L. The right unit 10R is provided with the same configuration as the control panel 23L and the mechanism unit 72L, so a description thereof will be omitted.

[0080] As shown in FIG. 16, inside the housing of the game device 10, there are provided a control unit 70 having various units mounted thereon for controlling each part, a main control panel 24 used in common by the left unit 10L and the right unit 10R, a control panel 23L corresponding to the left unit 10L, and a mechanism section 72L.

[0081] The control unit 70 includes a CPU 80, a RAM 81, a storage device 82, an input / output processing unit 83, a table motor driving unit 84 for controlling the mechanism unit 72L provided in the left unit 10L, and a pusher motor driving unit 85. Although not shown, communication devices for communicating with external devices through a network such as a LAN (Local Area Network) are also provided. Although FIG. 16 shows only the mechanism unit 72L provided in the left unit 10L, a mechanism unit having a similar configuration to the mechanism unit 72L is provided in the right unit 10R. The control unit 70 controls the mechanism unit of the right unit 10R in the same manner as the mechanism unit 72L, and detailed description thereof will be omitted.

[0082] The CPU 80 executes a control program or a game control program stored in the RAM 81 or the storage device 82 to control the entire game device 10. The CPU 80 records credit data indicating the number of times each of the left unit 10L and the right unit 10R can be played in the RAM 81 in response to a deposit notification from the electronic money units 28L, 28R or a detection signal of a coin insertion from the coin insertion sensors 99L, 99R, which are input via the input / output processing unit 83. The CPU 80 also controls the pusher motor driving unit 85 to operate the pusher motor 19M in response to an instruction according to a user's operation on the start button 26L of the control panel 23L and a detection signal from the position sensor 19S (19S1, 19S2, 19S3), which are input via the input / output processing unit 83. The CPU 80 also controls the sound output from the speaker 73, the display on the touch panel 27, and the lighting / flashing of the LED group 93, via the input / output processing unit 83.

[0083] The RAM 81 temporarily stores various programs such as a control program and a game control program, as well as various data for controlling the game associated with the processing executed by the CPU 80. The data recorded in the RAM 81 includes, for example, credit data indicating the number of times a game can be played. The storage device 82 stores programs and data in a non-volatile storage medium such as a ROM or a hard disk. The input / output processing unit 83 is an interface with various input / output devices provided outside the control unit 70.

[0084] The table motor driving unit 84 controls the driving of the table motor 30 provided in the mechanism unit 72L. The pusher motor driving unit 85 controls the driving of the pusher motor 19M provided in the mechanism unit 72L.

[0085] As shown in FIG. 16, the mechanism section 72L includes a table motor 30, a pusher motor 19M, a position sensor 19S (19S1, 19S2, 19S3), an LED group 93, a prize detection sensor 94, and the like.

[0086] The table motor 30 is driven by a table motor drive unit 84 and is used to rotate the prize table 18L. The pusher motor 19M is driven by a pusher motor drive unit 85 and is used to move the push member 19P of the pusher mechanism 19L in the up and down direction.

[0087] The prize detection sensor 94 detects a prize dropped into the prize drop hole 20L by the operation of the pusher mechanism 19L (push member 19P) and notifies the CPU 80.

[0088] Although not shown, the game device 10 is provided with various sensors for detecting the amount of rotation (rotation speed) of the prize table 18L rotated by the table motor 30 and whether the prize table 18L is in a preset inclined (gradient) state, and the detection signals are notified to the CPU 80 through the input / output processing unit 83. The CPU 80 controls the driving of each section in response to the notifications from the various sensors.

[0089] The control panel 23L is provided with only one start button 26L, so the player can easily understand that the game involves operating only the start button 26L.

[0090] The main control panel 24 includes a touch panel 27, electronic money units 28L, 28R, coin slots 29L, 29R, and coin insertion sensors 99L, 99R. The electronic money unit 28L, the coin slot 29L, and the coin insertion sensor 99L are for inputting a game fee for playing a game in the left unit 10L, and the electronic money unit 28R, the coin slot 29R, and the coin insertion sensor 99R are for inputting a game fee for playing a game in the right unit 10R.

[0091] The electronic money units 28L, 28R are units for depositing an amount as a game fee by bringing an electronic money card into close proximity. The electronic money units 28L, 28R can set the game fee to be deposited under the control of, for example, a server device connected to the game device 10 via a network (such as a LAN) or the control unit 70 (CPU 80).

[0092] The coin insertion sensor 99L detects a coin inserted through the coin insertion slot 29L, and outputs a detection signal indicating the insertion of the coin to the input / output processing unit 83. The coin insertion sensor 99R detects a coin inserted through the coin insertion slot 29R, and outputs a detection signal indicating the insertion of the coin to the input / output processing unit 83. In response to the detection signals from the coin insertion sensors 99L, 99R received through the input / output processing unit 83, the CPU 80 records credit data indicating the available number of plays corresponding to the left unit 10L or the right unit 10R.

[0093] The touch panel 27 displays various information under the control of the CPU 80. For example, the number of credits (number of plays possible) and the operation mode are displayed on the touch panel 27. In addition, the touch panel 27 displays the game fee, the amount deposited, the number of remaining plays (number of credits), a function setting menu (button), and messages for the player. The function setting menu (setting screen) is not usually displayed so that the player cannot operate it, and is displayed by performing a predetermined operation. For example, a setting button is provided on the upper housing 12 inside the transparent plate 15. When this setting button is operated, the CPU 80 changes the display of the touch panel 27 from a game display to various settings (function setting menu). The CPU 80 executes various settings in accordance with the operation on the function setting menu (storing setting data), and after the settings are completed, changes the display of the touch panel 27 to a game display. In this way, by making it possible to perform various settings using the touch panel 27 provided on the main control panel 24, the setting work can be performed in a comfortable position.

[0094] The setting device 74 is used by the administrator to set various settings for the game device 10, and is equipped with, for example, a plurality of buttons (selection button, decision button, up / down / left / right buttons, etc.) for inputting various setting operations, a display for displaying various setting screens, etc. The CPU 80 stores the setting data set in the setting device 74, for example, in the storage device 82, and controls the game according to this setting data. The setting data includes, for example, the rotation speed and rotation direction (right rotation, left rotation) of the prize table 18L during game execution, the initial position (height) of the push member 19P, and the speed at which the push member 19P is moved downward in response to the operation of the start button 26L. The administrator of the game device 10 can adjust the difficulty level of the game, that is, the difficulty level of pushing down the prize table 18L with the push member 19P, by changing the contents of the setting data.

[0095] Note that the game device 10 may be configured so that various settings can be made by operating the touch panel 27 instead of the setting device 74. For example, a transition to a setting mode (test mode) is instructed by operating a predetermined button set on the touch panel 27. When the CPU 80 detects the instruction to transition to the setting mode (test mode), it causes a setting screen to be displayed on the touch panel 27. The CPU 80 stores setting data in, for example, the storage device 82 according to the setting contents instructed through the setting screen.

[0096] Next, the operation of the game device 10 in this embodiment will be described.

[0097] FIG. 17 is a flowchart showing a game control process executed based on the game control program of the game device 10. As shown in FIG.

[0098] The CPU 80 of the game device 10 can execute, for example, a demonstration operation while the player is not playing the game. For example, the CPU 80 can rotate the prize table 18 by driving the table motor 30 via the table motor driving unit 84. This rotates the prizes placed on the prize table 18, appealing the products to the player and encouraging them to play the game, and also allows the player to understand the rotation speed of the prize table 18 (the speed at which the receiving member 50 reaches the bottom of the pushing member 19P), etc.

[0099] Furthermore, the CPU 80 drives the pusher motor 19M via the pusher motor drive unit 85 to move the push member 19P of the pusher mechanism 19 up and down, for example, within a range that does not reach the receiving member 50. This allows the player to understand the operation when the start buttons 26L, 26R are operated and the moving speed of the push member 19P, etc., before the start of the game.

[0100] In this way, by executing the demonstration operation, the player can recognize the current setting state of the game device 10 (the rotation speed of the prize table 18, the moving speed of the push member 19P), making it easier to play the game. In particular, even a player who has never used the game device 10 can easily understand the game content.

[0101] It should be noted that, rather than constantly executing the demonstration operation, a human presence sensor (not shown) may be provided in game device 10 so that the demonstration operation is executed when it is detected that a person has moved near game device 10.

[0102] When playing a game, the player pays for playing the game by inserting a predetermined coin into the coin insertion slot 29L or by performing a predetermined operation on the electronic money unit 28L. When the CPU 80 receives a detection signal of the insertion of a coin from the coin insertion sensor 99L (step A1, Yes) or a deposit notification (billing process) from the electronic money unit 28L (step A2, Yes), it starts the initial game operation before accepting operations by the player.

[0103] The CPU 80 drives the pusher motor 19M through the pusher motor drive unit 85 to position the push member 19P at the initial position (step A3). That is, for example, the CPU 80 moves the push member 19P (detection member 19P3) to the upper limit position detected by the position sensor 19S1, and then moves it downward until it is detected by the position sensor 19S2. When the positioning of the push member 19P at the initial position is completed, the CPU 80 starts a time count to determine the valid time for the player to operate the start button 26L (step A4), and enters a waiting state for the operation of the start button 26L (step A6, No). During this time, the CPU 80 can notify the player of the remaining time until the valid operation time by displaying it on the touch panel 27 (for example, the number of remaining seconds), by sound from the speaker 73, or by lighting / flashing the LED group 93.

[0104] When the start button 26L is not operated within the effective operation time (time-over) (step S6, Yes), the CPU 80 notifies the player of the time-over by at least one of a display on the touch panel 27, a sound from the speaker 73, and lighting / flashing of the LED group 93 (step A7). In this case, the CPU 80 starts control for moving the push member 19P of the pusher mechanism 19, which will be described later, downward at the timing when the time-over occurs (step A8). That is, even if the start button 26L is not operated by the player, the operation of moving the push member 19P downward is executed, thereby providing the player with an opportunity to win a prize. Note that, when the start button 26L is not operated within the effective operation time, the game may be ended without moving the push member 19P downward.

[0105] On the other hand, when the CPU 80 detects that the start button 26L has been operated within the valid operation time (step A5, Yes), the CPU 80 drives the pusher motor 19M via the pusher motor driving unit 85 so as to move the pushing member 19P downward from the initial position. As a result, the pushing member 19P of the pusher mechanism 19 starts to move downward.

[0106] As a result, when the pushing member 19P is pressed against the receiving member 50 of any of the target mechanisms 18C provided on the outer periphery of the prize table 18L and the pushing member 19P is pressed down in this state, the prize table 18L begins to tilt by the tilting mechanism, and as a result of this tilting, the connection (coupling) between the first member 35 and the second member 31 is released, and the rotation of the prize table 18L is stopped.

[0107] As the push member 19P continues to press down on the receiving member 50 and the inclination angle of the prize table 18L increases, the prize falls from the prize table 18L and is received in the prize drop opening 20L. At this time, the prize detection sensor 94 detects that the prize has fallen into the prize drop opening 20L and notifies the CPU 80. When the CPU 80 receives a notification from the prize detection sensor 94 (step A9, Yes), it executes an output to notify the player (and the administrator of the game device 10) that a prize has been won by at least one of a display on the touch panel 27, a sound from the speaker 73, and lighting / flashing of the LED group 93 (step A10).

[0108] In addition, if a communication device for communicating with external devices via a network is provided, the CPU 80 may notify the administrator of the game device 10 that a prize has been won by the player, and encourage the administrator to replenish the prizes.

[0109] On the other hand, if the tilt detection sensor (not shown) detects that the prize table 18L has been tilted to the maximum angle, or the position sensor 19S3 detects that the push member 19P has been moved to the lower limit position (Step A11, Yes), the CPU 80 changes the movement direction of the push member 19P upward and moves it to a predetermined position (e.g., the initial position), thereby ending the game.

[0110] When the prize table 18L is no longer pressed down by the pressing member 19P, the prize table 18L is returned to its original horizontal state by the force of the tension coil spring 46, as described above.

[0111] In this way, in the game device 10 of this embodiment, a game can be provided in which the push member 19P is instructed to start moving by simply operating the start button 26L, and the prize table 18L is tilted by the push member 19P, causing the prizes placed on the prize table 18L to fall. In other words, it is possible to provide a game device that allows the content of the game to be easily understood and that appeals to the ease of obtaining prizes.

[0112] In the game device 10 of this embodiment, the rotation speed of the prize table 18L and the vertical movement speed of the push member 19P are constant, but the speed may be changed during the game, or a movement / stop control may be added to the push member 19P. This allows the difficulty level of the game and the game contents to be adjusted.

[0113] In the above explanation, the pusher mechanism 19 is described as moving the pushing member 19P downward to press (push down) the receiving member 50 of the target mechanism 18C downward, but the pressing mechanism in this embodiment is not limited to pressing in a downward (vertical) direction, and can also be used to press in other directions, such as diagonally downward, horizontally, or even upward.

[0114] Furthermore, the present invention is not limited to the above-described embodiment as it is, and in the implementation stage, the components can be modified and embodied without departing from the gist of the invention. Furthermore, various inventions can be formed by appropriately combining the multiple components disclosed in the above-described embodiment. For example, some components may be deleted from all the components shown in the embodiment. Furthermore, components from different embodiments may be appropriately combined. [Explanation of symbols]

[0115] 10...game device, 12...upper housing, 13...lower housing, 15...transparent plate, 16...field plate, 17 (17L, 17R)...prize stand, 18 (18L, 18R)...prize table, 18C (18C1, 18C2, 18C3, 18C4)...target mechanism, 19 (19L, 19R)...pusher machine, 19P...push member, 20 (20L, 20R)...prize drop hole, 21 (21L, 21R )...prize removal opening, 22...front maintenance door, 23 (23L, 23R)...control panel, 24...main control panel, 25...prize stock shelf, 26L, 26R...start button, 27...touch panel, 28 (28L, 28R)...electronic money unit, 29 (29L, 29R)...coin insertion slot, 50 (50a, 50b, 50c)...receiving member (catch cover).

Claims

1. A tiltable platform on which the prize is placed; A mechanism for supporting the platform from below and rotating the entire platform around an axis; a pressing mechanism that moves a pressing member in a predetermined direction to press against a member provided on the platform; a tilting mechanism that tilts the entire table on an axis on the rotation axis of the table in only one direction from a position different from the position of the pressed member by the pressing mechanism; A game device having the above configuration.

2. 2. The game device according to claim 1, wherein said pressing mechanism moves and presses said pressing member in any one of a downward direction, an obliquely downward direction, and an upward direction.

3. a plurality of spaced apart receiving members provided at an end of the base; 2. The game device according to claim 1, wherein the pressing mechanism presses the pressing member against one of the plurality of receiving members to tilt the platform.

4. 2. The game device according to claim 1, wherein the pressing mechanism moves the pressing member in a straight line.

Citation Information

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