Ball game machine
Patent Information
- Application Number
- JP2021020987
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-02-12
- Publication Date
- 2025-03-07
- Estimated Expiration
- 2041-02-12
AI Technical Summary
【0007】 なお、請求項2に記載されているように、変動手段は、残存保留数がM(Mは、1以上N-2以下のいずれか1つの整数)である第2抽選に対応して、予め定められた第1確率で、長時間変動である第1長時間変動を行い、残存保留数が0である第2抽選に対応して、第1確率よりも低い第2確率で、長時間変動であり第1長時間変動よりも変動時間が短い第2長時間変動を行っても良い。 上記構成によれば、残存保留数が0の第2抽選の変動表示は、第2長時間変動となる場合がある。そして、第2長時間変動の間、M+1個以上の第2保留記憶が生じると、残存保留数がMの第2抽選が行われ、該第2抽選の変動表示は、残存保留数が0の場合よりも高い確率で第1長時間変動となる。その後、該第1長時間変動の間にM個以上の第2保留記憶を獲得すると、再び第1長時間変動を獲得可能となり、再び獲得した第1長時間変動の間、同様にしてさらに第1長時間変動を獲得する可能性もある。
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Abstract
Description
[Technical field]
[0001] The present invention relates to a pinball game machine. [Background technology]
[0002] As disclosed in Patent Document 1, a type of pinball game machine called a type 1 / 2 mixed machine is known. In a type 1 / 2 mixed machine, a specific area is provided into which a game ball that has entered a large prize opening can enter, and when a small prize occurs in a large prize lottery, a small prize game is played to open the large prize opening, and when the game ball enters the specific area during the small prize game, a large prize game is played. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2018-23560 A Summary of the Invention [Problem to be solved by the invention]
[0004] In recent years, various types of one-type and two-type mixers have been proposed, but their originality and novelty have faded. The present invention has been made in consideration of the above problems, and aims to provide an interesting one-type two-type mixer. [Means for solving the problem]
[0005] The pinball game machine described in claim 1, which has been made in consideration of the above problems, is provided with first and second start ports and one or more large prize ports, and at least one of the large prize ports is configured as a specific large prize port that allows a game ball that enters the large prize port to enter a specific area. The pinball game machine has a reservation memory means that generates first and second reservation memories due to the game ball entering the first and second start ports, and a lottery based on the first and second reservation memories, and a lottery that allows a small prize to be won in the second lottery based on the second reservation memory. a selection means, a variation means for informing the result of the lottery by varying the display of the special chart over a variation time, a small win game means for playing a small win game in which a specific large prize winning hole is opened when a small win is obtained, a big win game means for playing a big win game in which the large prize winning hole is opened over a plurality of rounds when a game ball that has entered the specific large prize winning hole in the small win game enters a specific area or when a big win is obtained by the lottery, and a transition to a special state in which it becomes easier to enter the second starting hole after the big win game is completed, and a predefined special state during the special state. and a bonus means for terminating the bonus state when the second lottery is performed a number of times, the reserved memory means generating a maximum of N second reserved memories, and the number of second reserved memories generated after the second reserved memory in which the second lottery is performed is set as the remaining reserved number, the variation means performing a short-time variation which is a variation display with a short variation time in response to the second lottery, and performing a long-time variation which is a variation display with a long variation time with a predetermined probability in response to the second lottery in which the remaining reserved number is 0, and the second starting port is a normal electric role. The device is configured to perform a normal drawing lottery in which the probability of missing is higher than the probability of winning due to the game ball entering the normal drawing area, and a normal drawing game is played by opening a second starting port when the game ball wins the normal drawing lottery. The normal drawing game further includes a normal drawing means that ends when one game ball enters the second starting port, and a game ball that enters a specific large prize winning port that is opened during a small prize game almost certainly enters the specific area, and in the second lottery, it is almost certain that either a small prize or a large prize can be won, and the length of the fluctuation time of the short-term fluctuation is as follows: By executing a short-time fluctuation during the period from when the normal game is ended by the normal game means to when the second starting port is opened in the next normal game, During this short period of time, the ball will enter the second starting hole. Virtually impossible The length of the long-term fluctuation is adjusted so that the ball can enter the second starting hole during the long-term fluctuation.
[0006] According to the above configuration, during the privilege state in which it becomes easy to enter the second starting hole, the second starting hole is targeted. Therefore, when the privilege state is entered, a big win game is played due to the second lottery (in other words, the second reserved memory), and then the game of entering the privilege state again can be repeated. However, when the variable display corresponding to the second lottery is a short-time variable, the second reserved memory is unlikely to occur, and a big win game is not played, so when only short-time variables are performed during the privilege state, the remaining reserved number of the second lottery becomes 0. On the other hand, the second reserved memory is likely to occur during the execution of a long-time variable. The variable display of the second lottery in which the remaining reserved number is 0 may be a long-time variable, and the player can continue the privilege state and win many balls by winning a long-time variable in the variable display of the second lottery. Therefore, an interesting 1-type 2-type mixed machine can be provided.
[0007] As described in claim 2, the variation means performs a first long-term variation, which is a long-term variation, with a first predetermined probability in response to a second drawing in which the remaining reserved number is M (M is any one integer between 1 and N-2), and performs a long-term variation with a second probability lower than the first probability in response to a second drawing in which the remaining reserved number is 0. The fluctuation time is shorter than that of the first long-term fluctuation. A second long-term variation may be performed. According to the above configuration, the variation display of the second lottery when the remaining reserved number is 0 may be a second long-term variation. Then, during the second long-term variation, when M+1 or more second reserved memories are generated, a second lottery with M remaining reserved numbers is held, and the variation display of the second lottery becomes a first long-term variation with a higher probability than when the remaining reserved number is 0. After that, when M or more second reserved memories are acquired during the first long-term variation, it becomes possible to acquire the first long-term variation again, and during the acquired first long-term variation, there is a possibility of acquiring a further first long-term variation in the same manner.
[0008] In other words, once M+1 or more second reserved memories are acquired during the execution of the second long-term fluctuation, a cycle of repeatedly acquiring the first long-term fluctuation may occur. Then, by entering this cycle, a jackpot game occurs repeatedly, and many prize balls can be acquired. Also, even if less than M second reserved memories can only be acquired during the first long-term fluctuation, a second lottery with 0 remaining reserved balls may be held afterwards, and the second long-term fluctuation may be performed. Therefore, there is a chance to enter the above cycle. Therefore, an interesting 1-type 2-type mixed machine can be provided.
[0009] In addition, as described in claim 3, the device may further include a presentation means for, when a game ball enters the second starting hole during execution of the first long-time fluctuation, presenting a presentation indicating the total number of rounds of the jackpot game to be played after the end of the first long-time fluctuation due to the entry of the game ball into the second starting hole. According to the above configuration, during the first long-time fluctuation, each time a new jackpot game is acquired, the total number of rounds of the jackpot game is displayed, so that the player can understand the amount of profit acquired during the first long-time fluctuation as the total number of rounds, not the number of jackpot games. Therefore, after the first long-time fluctuation, it is possible to give the impression that the rounds acquired during the first long-time fluctuation are awarded together, and it is possible to suitably perform a performance that makes the multiple jackpot games performed after the first long-time fluctuation look like one jackpot game.
[0011] According to the above configuration, an interesting one-type two-type mixer can be provided. [Brief description of the drawings]
[0012] [Figure 1] FIG. 1 is a front view of a pachinko machine. [Diagram 2] FIG. [Diagram 3] This is a front view of the distribution device. [Figure 4] FIG. [Diagram 5] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 6]FIG. 6(a) is a table showing the probability of winning the jackpot lottery, FIG. 6(b) is a table showing the variable time of the second special chart, and FIG. 6(c) is a table showing the probability of winning the regular chart lottery. [Figure 7] FIG. 13 is an explanatory diagram of gameplay during electric support. [Figure 8] 3 is a flowchart of a main routine. [Figure 9] This is a flowchart of the start winning confirmation process. [Figure 10] 13 is a flowchart of the correct / incorrect determination process. [Figure 11] 13 is a flowchart of the correct / incorrect determination process. [Figure 12] 13 is a flowchart of the correct / incorrect determination process. [Figure 13] 13 is a flowchart of a special game process. [Figure 14] 13 is a flowchart of a special game process. [Figure 15] 13 is a flowchart of a special game process. [Figure 16] 13 is a flowchart of a special game process. [Figure 17] 13 is a flowchart of a role hit detection process. [Figure 18] FIG. 13 is an explanatory diagram of a production screen. [Figure 19] 13 is an explanatory diagram of a production screen and a table showing the names of benefits. [Figure 20] 13 is a flowchart of a round effect processing. [Figure 21] This is a flowchart of the consecutive jackpot presentation processing. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. Note that the embodiment of the present invention is not limited to the following embodiment, and various forms may be adopted as long as they fall within the technical scope of the present invention. [Configuration Description] (1) Overall structure As shown in Fig. 1, a pachinko machine 50 of this embodiment has a structure in which each component is held by an outer frame 51 that forms a vertically long fixed outer shell holding frame. Hinges 53 are provided on the top and bottom of the left side of the outer frame 51, and the hinges 53 hold a front frame (glass frame) 52 into which a glass plate 61 is fitted and an inner frame 70 described below so that they can be opened and closed relative to the outer frame 51. In addition, behind the glass plate 61 of the front frame 52, a game board 1 (Fig. 2) held by the inner frame 70 is provided.
[0014] Speakers 66 are installed on both the left and right sides of the upper part of the front frame 52, which output game sounds to improve the entertainment value of the game. The front frame 52 is also provided with frame side decorative lamps 65 that emit light according to the game status, as well as LEDs that notify of abnormalities in the game. The upper tray 55 and the lower tray 63 are integrally formed at the bottom of the front frame 52. A launching handle 64 is provided on the right side of the lower tray 63, and the launching device is activated by operating the launching handle 64 clockwise, and the game balls supplied from the upper tray 55 are launched toward the game board 1.
[0015] The lower tray 63 is configured to receive prize balls that have spilled over from the upper tray 55, and by operating the ball removal lever, the game balls that have accumulated on the lower tray 63 can be transferred to a coin box provided in the game arcade. In addition, a performance button 67 and a jog dial 68 are provided in the center of the upper tray 55. The pachinko machine 50 is a so-called CR machine, and is equipped with a prepaid card unit (CR unit) 56 that reads and writes prepaid cards, and is provided with a ball loan button 57, a settlement button 58, and a settlement display device 59 on the right side of the upper tray 55.
[0016] As shown in FIG. 2, the game board 1 has a substantially circular game area 3 surrounded by an outer rail 2a and an inner rail 2b. A center case 5 is attached to the center of the game area 3. A first start hole 11 is installed directly below the center case 5, and a jackpot lottery (in other words, a win / lose judgment) is performed with a variable display of a first special pattern (also described as a first special pattern) due to a game ball entering the first start hole 11. The first start hole 11 is disposed in an area (left hitting area) where a game ball shot by a left hit (targeting the left side of the center case 5) mainly flows down, and is configured as a normal start hole where a game ball can always enter. When a game ball enters the first start hole 11, multiple types of random numbers corresponding to the first special pattern are extracted and stored as a first reserved memory. In this embodiment, as an example, up to four first reserved memories can be generated. Then, a jackpot lottery is held based on the first reserved memory, and the result of the jackpot lottery is announced by the changing display of the first special chart.
[0017] On the right side of the center case 5, a normal symbol activation gate 22 that forms a normal symbol area is installed. When a game ball passes through the normal symbol activation gate 22, multiple types of random numbers for the lottery of normal symbols are extracted and stored as reserved memories, and a win / loss judgment (normal symbol lottery) is made based on the reserved random numbers. In this embodiment, as an example, a maximum of four reserved memories of normal symbols are generated. Also, the normal symbol activation gate 22 is located in an area (right hit area) where game balls shot by right hits (targeting the right side of the center case 5) mainly flow down.
[0018] The second starting hole 12 is installed directly below the normal symbol operation gate 22. The second starting hole 12 is located in the right-hand hitting area, and when a game ball enters the second starting hole 12, multiple types of random numbers corresponding to a second special symbol (hereinafter also described as a second special symbol) are extracted and stored as a second reserved memory. In this embodiment, as an example, up to four second reserved memories can be generated. Then, a jackpot lottery is performed based on the second reserved memory, and the result of the jackpot lottery is notified by the variable display of the second special symbol (also described as a second special symbol). In addition, the second starting hole 12 is equipped with a normal electric device that is opened and closed by a wing piece, and unless the wing piece is opened, the game ball is blocked by the regulating member 41 and cannot enter the second starting hole 12. In addition, even if the wing piece is not opened, the second starting hole 12 may be rarely allowed to enter. The second starting hole 12, which is a normal electric device, is opened during a normal game which is played as a result of winning the normal lottery, and when opened, it makes it easier for the game ball hit from the right side to enter the hole.
[0019] The first and second large prize openings 20 and 21, which are special electric devices, are arranged vertically in a line below the second starting hole 12, in other words, below the center case 5. The first and second large prize openings 20 and 21 are located in the right-hand hitting area, and the second large prize opening 21 is located above the first large prize opening 20. The normal symbol operation gate 22, the second starting hole 12, and the first and second large prize openings 20 and 21 are also located in the right-hand hitting area. The first large prize opening 20 is opened during a big win game (in other words, a special game), and the second large prize opening 21 is opened during a small win game.
[0020] General prize openings 25, 26, and 27 are located to the left of the first starting opening 11, and general prize opening 28 is located below the second starting opening 12 (in other words, to the right of the first and second large prize openings 20, 21), and these are configured to allow game balls to enter at all times. Below the first starting hole 11, a distribution device 100 (see FIG. 3) having a specific area 106 is arranged. All game balls that enter the second large winning hole 21 are guided to this distribution device 100. That is, a warp exit 103 is provided at the upper inside of the distribution device 100, and all game balls that enter the second large winning hole 21 pass through the warp passage 16 toward the warp exit 103 and flow into the distribution device 100 from the warp exit 103. Below the warp exit 103, a pair of movable pieces 105 that can be opened and closed are provided, and normally, as shown in FIG. 3(a), they are stopped in a closed state. Furthermore, below the movable piece 105, a rotating body 110 having three holes 106, 107 into which balls can enter is arranged, and always rotates in the same direction at a constant speed. Of the three holes 106 and 107 in the rotor 110, one indicated by V becomes the specific area 106.
[0021] Although details will be described later, when a small jackpot is won in the big jackpot lottery and a small jackpot game is played, the second large prize opening 21 is opened. During a small jackpot game, the pair of movable pieces 105 perform an opening and closing action a predetermined number of times, and finally change to a closed state. Since the rotating body 110 is disposed between the movable piece 105 and the specific area 106, if the movable piece 105 is in an open state, a ball can enter the specific area 106, but if the shape or action of the rotating body 110 is different, the rate at which the ball can enter the specific area 106 can be made easier or more difficult. Furthermore, if the ball is not distributed using a rotating body 110 or the like, and the ball falls downward between the left and right movable pieces 105, it will be easy for the ball to enter the specific area 106 if the movable piece 105 is in the open state, and it will be possible to make it easier or more difficult for the ball to enter the specific area 106 by setting the time for which the movable piece 105 is in the open state (the time setting for the open state when performing intermittent operation that alternates between the open and closed states).
[0022] During a small win game, when a game ball enters the second large winning opening 21, if the movable piece 105 is closed as shown in Figure 3 (a), the game ball that flows into the distribution device 100 from the warp exit 103 cannot flow below the closed movable piece 105 and rolls into the losing opening 104, and is then discharged to the back side of the game board. However, if the movable piece 105 is in an open state as shown in FIG. 3(b), the game ball passes between the open movable piece 105 from the warp exit 103 and falls between the pair of support pins 108. The dropped game ball stops at a waiting position formed by the side surface of the rotating body 110 and the pair of support pins 108 depending on the rotational position of the rotating body 110, and enters one of the three holes 106, 107 when it rotates to a position where the hole opens directly upward. If a game ball is already waiting at the waiting position and falls between the movable pieces 105, the waiting game ball will remain as it is, and the dropped game ball will roll to the left or right and be discharged from the losing hole 109 to the back side of the game board.
[0023] As shown in Fig. 3(c), when the game ball enters the V (specific area 106) hole of the rotor 110, it is detected by the specific area switch 106a described later, and a special feature hit occurs, which results in a big win game. On the other hand, when the game ball enters the losing hole 107, it is discharged to the back side of the game board without being detected by the specific area switch 106a. In this embodiment, as an example, during a small win game, the movable piece 105 and the rotating body 110 operate so that the game ball that entered the second large winning hole 21 almost certainly (in other words, easily) enters the specific area 106. For this reason, when a small win occurs in the big win lottery, a role hit is essentially generated.
[0024] In the lower right area of the game board 1, a 7-segment first special symbol display device 9 and a second special symbol display device 10, a first special symbol reserved number display device 23 and a second special symbol reserved number display device 24 consisting of four LEDs are installed. In addition, a normal symbol display device 7 consisting of two LEDs and a normal symbol reserved number display device 8 consisting of four LEDs are installed in the same area. When a normal symbol lottery is performed, the normal symbol display device 7 displays the normal symbols in a variable manner, and notifies the result of the normal symbol lottery by stopping and displaying one of the normal symbols.
[0025] An LCD panel for a performance symbol display device 6 is disposed in the center of the center case 5, and a symbol performance is performed on the screen of the LCD panel by displaying the variation of the performance symbols, etc., to notify the results of the jackpot lottery corresponding to the first and second special symbols. The center case 5 is also provided with a warp entrance, warp gutter, stage, etc., as is well known. A large number of game nails (only a part of which is shown) are planted in the game area 3 of the game board 1, and an outlet is provided at the bottom of the board.
[0026] FIG. 4 shows the back side of the pachinko machine 50. The back side of the pachinko machine 50 is configured such that an inner frame 70, which detachably mounts the game board 1, is stored in the outer frame 51. The inner frame 70, like the front frame 52, is connected to a hinge 53 provided on the outer frame 51 at the top and bottom positions of one side edge (the right side when facing FIG. 4), and is installed so as to be able to open and close. A game ball flow passage is formed in the inner frame 70, and a ball tank 71, a tank rail 72, and a payout unit 73 are provided from above (upstream), and a payout device is provided in the payout unit 73. With this configuration, when a game ball enters the winning hole of the game board 1, a predetermined number of game balls (prize balls) stored in the ball tank 71 are paid out from the payout device, and are paid out through the flow passage to the upper tray 55. In addition, in this embodiment, the payout device is configured to pay out game balls (loan balls) in response to the operation of the ball loan button 57.
[0027] In addition, the main control device 80, the payout control device 81, the performance symbol control device 82, the sub-integrated control device 83, the launch control device 84, and the power supply board 85 are provided on the back side of the pachinko machine 50. The main control device 80, the performance symbol control device 82, and the sub-integrated control device 83 are provided on the game board 1, and the payout control device 81, the launch control device 84, and the power supply board 85 are provided on the inner frame 70. Although the launch control device 84 is not shown in FIG. 4, the launch control device 84 is disposed on the back side (the game board 1 side) of the payout control device 81. In addition, an external connection terminal board 78 is provided on the right side of the ball tank 71, and a signal indicating the game state and the game result is sent to a hall computer 87 (not shown) by the external connection terminal board 78.
[0028] (2) Electrical configuration Next, the electrical configuration of the pachinko machine 50 will be described. As shown in the block diagram of Fig. 5, this pachinko machine 50 is configured with a main control device 80 as a central component. Although detailed illustration is omitted, the main control device 80, payout control device 81, performance symbol control device 82, and sub-integrated control device 83 are each equipped with a CPU, ROM, RAM, input port, output port, etc. Furthermore, the launch control device 84 and power supply board 85 are not provided with a CPU, ROM, or RAM, but this is not limited thereto, and the launch control device 84, etc. may be provided with a CPU, ROM, RAM, etc.
[0029] The main control device 80 receives detection signals from the first start port SW11a for detecting game balls that have entered the first start port 11, the second start port SW12a for detecting game balls that have entered the second start port 12, the normal symbol operation SW22a for detecting game balls that have entered the normal symbol operation gate 22, and the winning port SW25a for detecting game balls that have entered the general winning ports 25-28. In addition to these, detection signals from the first count SW20a for counting game balls that have entered the first large winning port 20, the second count SW21a for counting game balls that have entered the second large winning port 21, and the specific area SW106a for detecting the entry of game balls into the specific area 106 are also input.
[0030] The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signals, etc., and outputs them to the payout control device 81 and the sub-integrated control device 83. In addition, the main control device 80 controls the display of the first special symbol display device 9, the second special symbol display device 10, the first special symbol reserved number display device 23, the second special symbol reserved number display device 24, the normal symbol display device 7, and the normal symbol reserved number display device 8, which are connected via the symbol display device relay terminal board 90.
[0031] Furthermore, the main control device 80 controls the opening and closing of the first large prize opening 20 by controlling the first large prize opening solenoid 20b, the opening and closing of the second large prize opening 21 by controlling the second large prize opening solenoid 21b, and the opening and closing of the second start opening 12 by controlling the normal power role solenoid 12b. The main control device 80 also controls the movable piece 105 by controlling the movable piece solenoid 105a, and controls the rotor 110 by controlling the rotor motor 110b.
[0032] The main control device 80 is also provided with a setting display device 80a, a RAM clear SW 80b, and a setting key SW 80c. The setting display device 80a, the RAM clear SW 80b, and the setting key SW 80c are arranged in positions where they cannot be seen or operated by the player, and can be seen and operated by opening the inner frame. The setting display device 80a has a 7-segment LED display or the like. Although details will be described later, the pachinko machine 50 of this embodiment has a setting change function for selecting one of a plurality of setting values, and the probability of winning a jackpot (hereinafter also referred to as winning a pattern) in the jackpot lottery can be changed stepwise according to the selected setting value. The setting display device 80a displays the current setting value. Note that the configuration may be such that the setting display device 80a is not provided. However, in the pachinko machine 50 of this embodiment, as an example, the setting change function is disabled and only one setting value can be selected, so that the probability of winning a pattern in the jackpot lottery cannot be changed. Of course, the setting change function may be enabled and any one of a plurality of setting values may be set.
[0033] The RAM clear SW 80b is a switch for initializing (clearing) the RAM of the main control device 80. The RAM clear SW 80b is also used for changing set values (hereinafter also referred to as setting change). The setting key SW80c is a portion into which the setting key can be inserted. The setting key SW80c has an ON state and an OFF state, and by inserting the setting key into the setting key SW80c and turning it, it is possible to switch between the ON state and the OFF state. When the setting key SW80c is in the ON state, it is possible to change the setting of the big win.
[0034] Furthermore, main control device 80 includes a non-volatile memory (for example, an EEPROM) (not shown) for storing current setting values. The output signal from the main control device 80 is also output to the test signal terminal, and signals for managing the fluctuation of symbols, jackpots, etc. are output to the external connection terminal board 78 and sent to the hall computer 87. The main control device 80 and the payout control device 81 are capable of two-way communication.
[0035] The payout control device 81 operates the payout motor 30 in response to a command sent from the main control device 80 to pay out prize balls. In this embodiment, a detection signal from the payout SW 31 for counting the game balls paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. Alternatively, a detection signal from the payout SW 31 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 may count the prize balls.
[0036] In addition, when signals are input from the glass frame closing SW 45, the inner frame closing SW 46, the out-of-ball SW 33, the payout SW 31, and the full SW 32, and when a signal indicating that the lower tray 63 is full is input from the full SW 32, or when a signal indicating that there are few or no game balls in the ball tank 71 is input from the out-of-ball SW 33, the payout control device 81 stops the payout motor 30 and stops the payout operation of the prize balls. In addition, the full SW 32 and the out-of-ball SW 33 are configured to continue outputting signals until the state is resolved, and the payout control device 81 resumes driving the payout motor 30 due to the signal no longer being output.
[0037] The payout control device 81 also communicates with the CR unit 56 via the CR unit terminal board 34 to operate the payout motor 30 and discharge the dispensed balls. The dispensed balls are detected by the payout SW 31, and the detection signal is input to the payout control device 81. The CR unit terminal board 34 is also connected to the settlement display device 59 so as to be able to communicate bidirectionally, and the settlement display device 59 is provided with a ball lending button 57 for requesting the lending of game balls and a settlement button 58 for requesting settlement. The payout control device 81 also transmits information about the winning balls and information indicating the open / closed state of the frames (the inner frame 70, the front frame 52) to the hall computer 87 via the external connection terminal board 78, and also transmits a firing stop signal to the firing control device 84.
[0038] The launch control device 84 controls the launch motor 40 to launch the game balls into the game area 3. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle 64, a touch signal from the touch SW 38, and a launch stop signal from the launch stop SW 39. The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is output when the player presses the launch stop SW 39. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player is touching the launch handle 64.
[0039] The sub-integrated control device 83 receives data and commands sent from the main control device 80, and distributes them into data for performance display control, sound control, and lamp control, and sends the commands for performance display control to the performance pattern control device 82, and distributes the commands for sound control and lamp control to each control part contained in itself (functional parts as sound control device and lamp control device). On the other hand, transmission from the sub-integrated control device 83 to the main control device 80 is not possible.
[0040] The functional unit as the audio control device controls the audio output from the speaker 66 by operating the audio LSI based on the audio control data, and the functional unit as the lamp control device controls the various LEDs and lamps 65 by operating the lamp driver based on the lamp control data. The sub-integrated control device 83 is also connected to the performance button 67 and the jog dial 68, and when the player presses the performance button 67, the signal is input to the sub-integrated control device 83. When the player rotates the jog dial 68, a signal indicating the rotation direction and rotation speed is input to the sub-integrated control device 83. The sub-integrated control device 83 and the performance symbol control device 82 are capable of two-way communication.
[0041] In addition, a tactile device 69 that stimulates the player through touch is connected to the sub-integrated control device 83. The tactile device 69 is provided at a portion of the pachinko machine 50 that comes into contact with or is close to a part of the player's body. Specifically, the tactile device 69 may be provided at an operation unit such as the launch handle 64, the performance button 67, the jog dial 68, etc.
[0042] The haptic device 69 may vibrate a part of the player's body that is in contact with the part by vibrating the part where the haptic device 69 is provided with an actuator. The haptic device 69 may also press the part of the player's body that is in contact with or close to the part by, for example, protruding a component with an actuator. In addition, the haptic device 69 may stimulate the player through touch by, for example, blowing wind toward the part of the player's body that is in contact with or close to the part.
[0043] The performance pattern control device 82 controls the performance pattern display device 6 based on the data and commands received from the sub-integrated control device 83 (both of which are sent from the main control device 80 and generated by the sub-integrated control device 83) to display a performance screen such as a changing display of the performance pattern (pattern performance). In addition, the pachinko machine 50 of this embodiment is configured to pay out prize balls outside the machine, but the effects of the present invention can be achieved without any problems even if it is used as an enclosed type gaming machine in which a predetermined number of gaming balls are enclosed inside the machine and the fired gaming balls are collected inside the gaming machine and used cyclically to play the game.
[0044] [About operation] (1) Overview The pachinko machine 50 of this embodiment is configured as a so-called type 1 / type 2 mixed machine. That is, as shown in FIG. 6(a), in the big win lottery for the first special pattern (hereinafter, the first lottery) performed due to the ball entering the first starting hole 11, the player wins a winning symbol, and in the big win lottery for the second special pattern (hereinafter, the second lottery) performed due to the ball entering the second starting hole 12, the player wins a winning symbol and a small winning symbol. As an example, the probability of winning a winning symbol in the first and second lotteries is 1 / 300, and the probability of a small winning symbol in the second lottery is 299 / 300. That is, the second lottery is configured to almost certainly generate a small winning symbol. Of course, this is not limited to this, and the second lottery may be configured to generate a losing symbol with a low probability.
[0045] When a small win occurs, a small win game is played in which the second large winning hole 21 is opened a predetermined number of times and for a predetermined period (for example, twice for 1.5 seconds). During a small win game, the movable piece 105 of the distribution device 100 opens and closes in a predetermined pattern. In this embodiment, as an example, the movable piece 105 repeatedly opens and closes for 0.2 seconds and for 0.5 seconds. During a small win game, when the game ball enters the specific area 106 (hereinafter, also referred to as a V win), a big win occurs. Hereinafter, the big win is also referred to as a hit on the device. In this embodiment, when the second large winning hole 21 is targeted during a small win game, a V win occurs almost certainly. In other words, when a small win occurs, a hit on the device occurs almost certainly.
[0046] When a symbol hit or a special feature hit occurs, a jackpot game is played in which the first large prize winning hole 20 is opened over multiple rounds. Specifically, as an example, if a symbol hit occurs in the first lottery, a jackpot game with a total of 5R rounds is played, and if a symbol hit occurs in the second lottery, a jackpot game with a total of 10R rounds is played. The total number of rounds of a jackpot game played by a special feature hit is allocated to 4R with a 50% probability, 7R with a 40% probability, and 10R with a 10% probability. However, the total number of rounds of a jackpot game played by a special feature hit is counted as the first round when the second large prize winning hole 21 is opened by a small prize game. Therefore, the total number of actual rounds of the jackpot game is the total number of rounds minus 1.
[0047] In addition, the special symbol that is displayed in the variable display when a symbol hit or a small hit occurs is referred to as a winning symbol. The pachinko machine 50 is provided with at least one type of winning symbol (hereinafter also referred to as a big winning symbol) corresponding to a symbol hit in the first or second lottery, and is provided with multiple types of winning symbols (hereinafter also referred to as small winning symbols) corresponding to a small win in the second lottery. The total number of rounds of the big winning game performed by the hit of the role may be determined according to the small winning symbol in the small winning, which is the cause of the small winning game in which the hit of the role occurred.
[0048] In addition, for example, a configuration may be adopted in which a winning pattern does not occur in the second lottery. Also, a configuration may be adopted in which a small winning pattern occurs in the first lottery and a winning pattern does not occur in the first and second lotteries. Also, when a transition to electric support occurs due to a small winning pattern in the first lottery, a second long-term variation may be given with a higher probability in a second lottery (details to be described later) in which the remaining reserved number is 0, compared to when a big winning pattern occurs in the first lottery.
[0049] (2) Status of the bonus In the pachinko machine 50 of this embodiment, when a big win game due to a hit symbol ends, the game state transitions to a bonus state with a probability of, for example, 100%, and when a big win game due to a hit of a special feature ends (in other words, when a small win occurs), the game state transitions to a bonus state with a probability of, for example, 80% (see FIG. 6(a)). Note that whether or not a transition to a bonus state occurs due to a hit of a special feature may be determined according to the small win symbol in the small win corresponding to the hit of the special feature. Also, even when a hit of a symbol occurs, the game state may transition to a normal state.
[0050] The bonus state ends when a predetermined number of jackpot lotteries are drawn, and the game state transitions to the normal state. In this embodiment, as an example, during the bonus state, when one second lottery is drawn or four first lotteries are drawn, the bonus state ends. However, the number of times the bonus state continues is not limited to this and can be determined as appropriate. In addition, during the special state, an opening extension function (in other words, an electric support function) is activated, and the frequency of balls entering the second starting hole 12 increases compared to the normal state (in other words, it becomes easier to enter the second starting hole 12). Hereinafter, the special state will also be referred to as electric support. In addition, during the special state, a time-saving function is activated, and the average value of the duration of the variable display of the second special chart (hereinafter, the variable time) is shortened compared to the normal state. Then, during the special state, the variable time of the variable display of the second special chart is determined based on the result of the big win lottery corresponding to the variable display (in other words, the winning pattern). Also, the pachinko machine 50 is capable of generating up to four second reserved memories, and 0 to 3 second reserved memories may exist immediately after the second lottery is performed. Then, the variable time of the variable display of the second special chart is determined according to the number of second reserved memories (hereinafter, the remaining reserved number) immediately after the second lottery corresponding to the variable display is performed. In addition, the remaining reserved number corresponds to the number of second reserved memories that exist at the start of the variable display of the second special chart. In other words, the remaining reserved number means the number of second reserved memories that occurred after the second reserved memory in which the second lottery is performed.
[0051] Specifically, as shown in FIG. 6(b), the variation display when a winning pattern occurs in the second lottery is configured as a premium variation, and the premium variation has the longest variation time that can be set for the privilege state (for example, 2 minutes). The premium variation may be configured to occur when the remaining reserved number is a predetermined number (for example, 2) or less. By doing so, many new second reserved memories can be acquired during the execution of the premium variation, and the variation time of the premium variation can be used effectively.
[0052] Also, for example, when multiple types of jackpot patterns are provided for the hit of the second special pattern, premium fluctuation may be given when some types of jackpot patterns are displayed as confirmed. Also, for example, when multiple types of jackpot games with different total rounds can be played by the hit of the second special pattern, premium fluctuation may be given as a fluctuation display corresponding to the hit of the pattern in which the jackpot game with the maximum total rounds is played. On the other hand, when the fluctuation display of the second special pattern corresponding to the hit of the pattern is not a premium fluctuation, for example, a long-term fluctuation (for example, the fluctuation time is 30 seconds) may be given as the fluctuation display, or the fluctuation time may be determined according to the remaining reserved number as in the case of a small hit. Also, premium fluctuation may be given as the fluctuation time of the second lottery corresponding to the second reserved memory generated during the electric support transferred due to the hit of the pattern.
[0053] On the other hand, if a small win occurs in the second lottery, the change time of the second special chart is determined as follows. That is, if the remaining reserved number is 2 or 3, the change display of the second special chart will be a short-time change with a probability of 100% (for example, the change time is 1 second). Also, if the remaining reserved number is 1, the change display of the second special chart will be a first long-time change with a first probability (for example, 100%) (for example, the change time is 1 minute). Also, if the remaining reserved number is 0, the change display of the second special chart will be a second long-time change with a probability of a second probability (for example, 20%) (for example, the change time is 30 seconds). Note that if these change displays are not the first or second long-time changes, the change display will be a short-time change.
[0054] The first probability may be less than 100%, but is preferably a high probability (for example, a probability slightly below 100%). Needless to say, the first probability is greater than the second probability. When the remaining reserved number is 0 or 1, the selection of the variation time of the second special chart may be determined, for example, according to the type of small win pattern in the variation display, or may be determined by lottery. In this case, when the second long-time variation is selected, a small win that transitions to a special state may occur in the second lottery.
[0055] In addition, for example, the above-mentioned premium fluctuation may be given as a variable display of the second special chart where the remaining reserved number is 1 or 0. In addition, for example, when a winning pattern occurs in the second lottery where the remaining reserved number is 1, a premium fluctuation may be given in response to the second lottery. Furthermore, the short-time fluctuation has a fluctuation time and execution timing determined so that it is difficult (in other words, practically impossible) for a ball to enter the second starting hole 12 opened by a normal game during the execution of the short-time fluctuation. Specifically, for example, the short-time fluctuation may be executed at a time that does not overlap with the execution of a normal game. In other words, the start timing and fluctuation time of the short-time fluctuation may be adjusted so that it is executed in the period from when the second starting hole 12 is closed in a normal game to when the second starting hole 12 is opened in the next normal game.
[0056] In addition, the fluctuation time and execution timing of the first and second long-term fluctuations are determined so that a ball can enter the second starting hole 12 opened by normal play during the execution of the first and second long-term fluctuations. It is preferable that a ball can enter the second starting hole 12 opened by normal play more easily during the execution of the first long-term fluctuation than during the execution of the second long-term fluctuation. For this reason, in this embodiment, the fluctuation time of the first long-term fluctuation is longer than the fluctuation time of the second long-term fluctuation. However, this is not limited to this, and the fluctuation times of the first and second long-term fluctuations may be the same.
[0057] (3) General lottery As shown in FIG. 6(c), the winning probability in the normal drawing is 1 / 10, for example. The time for changing the normal pattern display corresponding to the normal drawing is 5 seconds when the normal pattern is won, and 2 seconds when the normal pattern is lost, for example. In the normal drawing during the special state, the second start hole 12 is opened twice for 1 second, whereas in the normal drawing during the normal state, the second start hole 12 is opened once for 0.2 seconds. In the special state, the winning probability in the normal drawing is the same as in the normal state, but the winning probability in the normal drawing may be increased compared to the normal state.
[0058] Also, the number of game balls that can enter the second starting hole 12 in one normal game is limited to one. Specifically, for example, when the first ball enters the second starting hole 12 during a normal game, the second starting hole 12 may be immediately closed. Also, for example, when the second starting hole 12 is closed due to the first ball entering during a normal game, if two or more game balls enter the second starting hole 12, the second and subsequent game balls may be invalidated and not counted. In addition, the second starting hole 12 may be structured so that two or more balls do not enter during a normal game.
[0059] (4) Progress of the game In the pachinko machine 50 of this embodiment, during the normal state, the player aims to enter the first starting hole 11 by hitting from the left, aiming for a symbol hit in the first lottery. Then, when a symbol hit (hereinafter, also referred to as a first hit) occurs in the first lottery, the machine transitions to electric support after the big win game. During electric support, the player hits from the right, and when the game ball passes through the normal symbol operation gate 22, a normal symbol lottery is held. Then, when the normal symbol lottery is won (hereinafter, a normal symbol hit), the second starting hole 12 is opened by the normal symbol game, and the game ball almost certainly enters the second starting hole 12, and a second reserved memory is generated, and then the second reserved memory is consumed and a second lottery is held. Note that, in this embodiment, if a right hit is performed, a ball almost certainly enters the second starting hole 12 during a normal symbol game, and a second lottery is held. In other words, if a normal symbol hit occurs, a second reserved memory is almost certainly generated.
[0060] That is, as shown in Fig. 7, when the first hit causes a transition to the electric support, the number of the second reserved memory is 0, so a game 1A is played aiming for a normal hit. Then, when a normal hit occurs, a ball enters the second starting hole 12, and a second lottery 1B with a remaining reserved number of 0 is performed. As mentioned above, the variation display of the second special chart corresponding to the second lottery with 0 remaining reserved numbers will be a short-time variation 1C or a second long-time variation (hereinafter also referred to as chance time) 2A. When a short-time variation 1C is given, a big win game 1D caused by the second lottery is played, and then, if an electric support is given again, a game 1A aiming for a normal win is played again, otherwise, the electric support ends and the game transitions to the normal state.
[0061] On the other hand, when Chance Time 2A is granted, it is desirable to acquire more second reserved memories during Chance Time 2A, so during Chance Time 2A, a game is played aiming for a normal hit. And the progress of the game will be different depending on the number of second reserved memories acquired during Chance Time 2A. That is, if the number of second reserved memories generated during chance time 2A is 0, a big win game 1D is played, and then the electric support continues or ends.
[0062] In addition, if the number of second reserved memories generated in the chance time 2A is 1, after the big win game 2B is played, the second lottery 1B is played again with the remaining reserved number being 0. Therefore, the player has a chance to win the chance time 2A again. In addition, if the number of second reserved memories generated in the chance time 2A is 2, after the big win game 2C is performed, the second lottery 2D is performed with the remaining reserved number being 1. As described above, the variable display of the second special chart corresponding to the second lottery 2D is the first long-term variable (hereinafter also referred to as stock time) 3A, and the second lottery 2D is performed to transition to the stock time 3A.
[0063] Also, if the number of second reserved memories generated in chance time 2A is 3 to 4, in the period 2E after chance time 2A, after the big win game is played, a second lottery (short-time fluctuation) with the remaining reserved number being 2 to 3 is held. In other words, in the period 2E, one or two second reserved memories are consumed, and a big win game corresponding to the consumption is played. Then, after the period 2E, a second lottery 2D with the remaining reserved number being 1 is held, and the game moves to stock time 3A. Hereinafter, the stock time 3A that moves after chance time 2A is also referred to as the first stock time 3A.
[0064] In the stock time 3A, since it is desired to acquire as many second reserved memories as possible, the game is played aiming for a normal winning during the stock time 3A. And, the progress of the game will be different depending on the number of second reserved memories generated in the stock time 3A. That is, when the number of second reserved memories generated in the stock time 3A is 0, the big win game 3B is played, and then the second lottery 1B is played with the remaining reserved number being 0. Therefore, the player has a chance to move to the chance time 2A, and there is a possibility that the player will get the stock time 3A again in the chance time 2A.
[0065] In addition, if the number of second reserved memories generated in the stock time 3A is one, after the big win game 3C is played, the second lottery 3D with the remaining reserved number of one is played again, and the game moves to the stock time 3A again. Hereinafter, the stock time 3A that moves after the first stock time 3A is also referred to as the second or subsequent stock time 3A. Also, if the number of second reserved memories generated in the stock time 3A is 2 to 3, in the opening period 3E after the stock time 3A, after the big win game is played, a second lottery (short-time fluctuation) with the remaining reserved number being 2 to 3 is held. In other words, in the opening period 3E, one or two second reserved memories are consumed, and a big win game corresponding to the consumption is played. Then, after the opening period 3E, a second lottery 3D with the remaining reserved number being 1 is held, and the game moves to the second or subsequent stock time 3A.
[0066] In other words, after the start of the electric support, you first get Chance Time 2A, and if you get two or more second reserved memories in Chance Time 2A, you move to the first Stock Time 3A. Then, if you get one or more second reserved memories in Stock Time 3A, you can move to Stock Time 3A again, and once you move to Stock Time 3A, a cycle of repeatedly getting Stock Time 3A can occur. By entering this cycle, big win games occur repeatedly, and many prize balls can be obtained.
[0067] Even if you are unable to acquire the second reserved memory in Stock Time 3A, you may move to Chance Time 2A again, and then move to the first Stock Time 3A after Chance Time 2A. Even if you do not move to Chance Time 2A, or if you are unable to acquire the second reserved memory in Chance Time 2A, if the electric support continues after the big win, the second lottery 1B will be held again with the remaining reserved number at 0, so you will still have a chance to move to Chance Time 2A.
[0068] In addition, the variable display corresponding to the second lottery where the remaining reserved number is 1 may be always a short-time variable, and the first long-time variable may not be given. In other words, the configuration may be such that the stock time 3A is not provided. Even in the case of such a configuration, the player can win many prize balls by winning the chance time 2A in the second lottery where the remaining reserved number is 0, and winning the second reserved memory during the chance time 2A.
[0069] (5) Main routine Next, the process for realizing this game progress will be described. First, Fig. 8 shows the main routine executed by the main control device 80 of the pachinko machine 50. This main routine is started as a timer interrupt process with a 2 ms period, but it may be started with an interrupt period other than 2 ms. In S10, it is determined whether the main routine has been started by a normal timer interrupt, and if a positive determination is obtained (S10: yes), the process proceeds to S20, and if a negative determination is obtained (S10: no), the process proceeds to S15 where the CPU, I / O, etc. are initialized, and the process proceeds to S70. If a positive determination is obtained in S10, the initial value random number is updated (S20), the random number for determining a jackpot is updated (S25), the random number for determining a jackpot pattern is updated (S30), the random number for determining a jackpot is updated (S35), the random number for determining a reach is updated (S40), and the random number for determining a variation pattern is updated (S45).
[0070] Then, the system performs a winning confirmation process (S50) which detects the entry of a game ball into a winning hole such as a starting hole, a winning / losing determination process (S55) which draws a jackpot lottery resulting from the winning ball entering the starting hole, various output processes (S60) which send data and commands to the sub-integrated control device 83 etc. and also send various information to the hall computer 87 etc., and a fraud monitoring process (S65) which detects fraudulent activity by players.
[0071] In addition, various random numbers used in the normal drawing are extracted due to the passing of the game ball through the normal pattern activation gate 22, and are stored as reserved memory. When the reserved memory for the normal drawing is generated, a look-ahead command indicating the result of the normal drawing based on the extracted random number and a command indicating the number of reserved memories are transmitted to the sub-integrated control device 83. In addition, a normal drawing win / loss determination process is performed to perform the normal drawing based on the reserved memory. In the normal drawing win / loss determination process, when the normal drawing is performed, the normal drawing is displayed, and a command indicating the time of the change in the normal drawing display and the normal drawing to be displayed in the change display is transmitted to the sub-integrated control device 83. In addition, a normal drawing game process is performed to open the normal electric role (second starting hole 12) in response to the winning of the normal drawing. In addition, following the win / loss determination process, a jackpot game process is performed to play the jackpot game. Then, in S70, the initial random number is repeatedly updated until the next timer interrupt occurs and the main routine is started.
[0072] (6) Regarding the start-up winning confirmation process Next, the start port winning confirmation process executed by the main control device 80 will be described with reference to the flowchart in Fig. 9. This process is configured as a subroutine called from the winning confirmation process executed from the main routine. In S100, it is determined whether or not a game ball has entered the first start hole 11 based on the detection signal of the first start hole SW11a. If the determination is affirmative, the process proceeds to S105, where it is determined whether or not the number of reserved memories for the first special chart is the maximum value (for example, 4). If the determination is negative (S105: no), the process proceeds to S110.
[0073] In S110, the random numbers for determining a jackpot used in the jackpot lottery, the random numbers for determining a jackpot pattern to determine a winning pattern to be stopped and displayed when the jackpot lottery is won, the random numbers for determining the reach to determine whether the pattern performance is a reach, and the random numbers for determining a change pattern to determine the change time of the special pattern are extracted. Then, the extracted random numbers are stored as reserved memory for the first special pattern, and a reserved number command indicating the number of reserved memories currently held for the first special pattern is sent to the sub-integrated control device 83, and the process is shifted to S115. In addition, in S110, by determining whether the extracted random numbers are a specific value or not, a look-ahead determination is performed to determine whether a pattern hit or a small hit occurs due to the newly generated reserved memory, the total number of rounds of the jackpot game performed due to the pattern hit or the small hit, and whether a highly anticipated performance (for example, SP reach) occurs in the pattern performance. Then, a look-ahead command indicating the result of the look-ahead determination is sent to the sub-integrated control device 83. Also, if a negative determination is made in S100 or an affirmative determination is made in S105, the process proceeds to S115.
[0074] In S115, based on the detection signal of the second start hole SW12a, it is determined whether or not the game ball has entered the second start hole 12. If the result is positive (S115: yes), the process proceeds to S120, where it is determined whether or not the number of reserved memories for the second special chart is the maximum value (for example, 4). If the result is negative (S120: no), the process proceeds to S125. The process performed in S125 is the same as the process performed in S110 for the first special pattern, but for the second special pattern. The extracted random number is stored as a reserved memory for the second special pattern, and a reserved number command indicating the current reserved memory number for the second special pattern is sent to the sub-integrated control device 83, and the process ends. In addition, in S125, the above-mentioned look-ahead determination is performed by determining whether the extracted random number is a specific value, and a look-ahead command indicating the result of the look-ahead determination is sent to the sub-integrated control device 83. In addition, the process ends if S120 is determined to be positive.
[0075] (7) Regarding the process of determining whether or not a person is a winner Next, the pass / fail determination process executed by main control device 80 will be described with reference to the flowcharts shown in FIGS. When the winning / losing judgment process is started, it is judged whether the special electric device is in operation, that is, whether either the big win game or the small win game is being executed (S200). If the judgment is affirmative (S200: yes), the process proceeds to the special game process. If the big win game is not being executed (S200: no), it is judged whether the first or second special chart is changing (S203). If the first or second special chart is not changing (S203: no), the determination of the first or second special chart is performed. It is determined whether or not a fixed pattern is being displayed (S205), and if it is not being displayed (S205: no), it is determined whether or not there is a second reserved memory (S208), and if the determination is negative (S208: no), it is determined whether or not there is a first reserved memory (S210), and if the determination is negative (S210: no), it proceeds to special game processing, and if S208 or S210 is a positive determination (S208: yes, S210: yes), it proceeds to S213. Due to the determination order of S208 and S210, the big win lottery for the second reserved memory is carried out preferentially.
[0076] In the next S213, a shift process of the first or second reserved memory to be judged is performed. As a result, the oldest first or second reserved memory is made the target of the jackpot lottery, and 1 is subtracted from the first or second reserved memory counter indicating the number of reserved memories. Following S213, the value of the random number for jackpot determination in the reserved memory that was the subject of the jackpot lottery is compared with a preset hit / miss determination table to see if the random number matches the determination value in the hit / miss determination table (S215). This causes the reserved memory to be consumed, and a jackpot lottery based on the reserved memory is performed.
[0077] In the next S218, it is determined whether the result of the comparison process (S215) of the random number for jackpot determination is a jackpot (same as the determination value). If the result is positive (S218: yes), it is determined that a jackpot (in other words, a symbol win) has occurred, and a symbol mode setting process is performed (S220). In the symbol mode setting process, a symbol mode that determines the content of the jackpot game and the game state after the jackpot game ends is set based on the random number 1 for determining the jackpot symbol in the reserved memory that is the subject of the determination. Next, a jackpot symbol selection process is performed (S223) based on the type of the set symbol mode and the random number 2 for determining the jackpot symbol in the reserved memory that is the subject of the determination. This is a process of determining a fixed symbol from the symbol group set for each type of symbol mode in order to associate the type of jackpot (the content of the jackpot game and the game state after the jackpot game ends) determined by the setting of the symbol mode with the jackpot symbol.
[0078] Next, a mode buffer setting process is performed based on the symbol mode set in S220 (S225). The mode buffer is a device that stores the game state after the end of the jackpot game, which was determined at the time of the jackpot lottery, until the end of the jackpot game when the game state is set (because the open extension flag (a flag indicating that the game is in electric support) that sets the game state must be cleared during the jackpot game). The mode buffer does not store specific game content (whether or not to switch to electric support and the duration), but is configured to store values corresponding to each of multiple types of specific game content.
[0079] Next, a setting process is performed for the opening pattern of the first large winning hole 20, which is the content of the big win game, based on the symbol mode set in S220 (S235). Next, a change pattern that is the change time of the symbols displayed on the first special symbol display device 9 or the second special symbol display device 10, and the performance symbol display device 6 is selected from the change pattern selection table (S238). The change pattern (in other words, the change time) for the change display of the first special symbol is determined based on the reach determination random number and the change pattern determination random number related to the first reserved memory that was the subject of the big win lottery. On the other hand, the change pattern for the change display of the second special symbol is determined based on the remaining reserved number, the winning symbol, the result of the big win lottery, etc., as described above. In addition, if the change time of the first special symbol is long, a reach performance with a high expectation such as an SP reach may occur in the later-described pattern performance performed in response to the big win lottery. In addition, in cases where the number of reserved memories corresponding to the first special symbol is three or more, the change time may be shortened compared to cases where it is not the case.
[0080] Next, the information on the selected jackpot symbol and variation pattern is sent to the sub-integrated control device 83 as a variation instruction command (S240). Based on the instruction from the sub-integrated control device 83 that received this information, the performance symbol control device 82 controls the performance symbol display device 6 to start varying the symbols corresponding to the jackpot symbol and variation pattern information. Almost simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start varying the special symbols.
[0081] If S218 is a negative judgment (S218: no), if the object of judgment is the second reserved memory, it is judged whether the result of the comparison process of S215 is a small win or not (S228), and if it is a positive judgment (S228: yes), a small win pattern that becomes a confirmed pattern is selected based on the type of special symbol, the game state, and the random number for determining the small win symbol (S230), and then an opening pattern setting process for the small win game is performed (S235), and the opening pattern of the second large winning hole 21 in the small win game and the operation of the movable piece 105 are set. After that, the above-mentioned change pattern selection process corresponding to the small win symbol is performed (S238), and a change instruction command that is information on the small win symbol and the change pattern is sent to the sub-integrated control device 83 (S240). Based on the instruction from the sub-integrated control device 83 that received this information, the performance pattern control device 82 controls the performance pattern display device 6 and starts the change display of the performance pattern corresponding to the first or second special symbol based on the information on the small win symbol and the change pattern. Almost simultaneously with the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special pattern display device 9 or the second special pattern display device 10 to start varying the special pattern.
[0082] If S228 is negative (S228: no), a losing symbol that will be the confirmed symbol is selected (S233), followed by a process of setting a variation pattern corresponding to the losing symbol (S238), and a variation instruction command that is information on the symbol and variation pattern related to the losing symbol is sent to the sub-integrated control device 83 (S240). Based on the instruction from the sub-integrated control device 83 that received this information, the performance symbol control device 82 controls the performance symbol display device 6, and starts displaying the variation of the performance symbol based on the information on the losing symbol and the variation pattern. Almost simultaneously with the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start varying the special symbol.
[0083] After execution of S240, the process shifts to special game processing. Next, if S203 is judged as positive, that is, if the special symbol is being changed (S203: yes), the process proceeds to S243 in FIG. 11, and judges whether the change time of the special symbol has elapsed. If the judgment is negative (S243: no), the process proceeds to special game processing, and if the judgment is positive (S243: yes), the process transmits a confirmation command to the sub-integrated control device 83, and controls the first special symbol display device 9 or the second special symbol display device 10 to display the confirmed symbol selected in S223, S230, or S233 (S245). The sub-integrated control device 83 that has received the confirmation command transmits an instruction signal to the performance symbol control device 82 to display the previously selected performance symbol, and the performance symbol control device 82 controls the performance symbol display device 6 in response to the signal to display the performance symbol. As a result, the start and end of the change of the first or second special symbol and the performance symbol displayed on the performance symbol display device 6 are synchronized (synchronized).
[0084] Following S245, it is determined whether the first or second special pattern displayed by the first special pattern display device 9 or the second special pattern display device 10 is a jackpot pattern that is displayed in the event of a winning pattern (S248), and if the determination is positive (S248: yes), a display setting process for the confirmed pattern (setting of the time for which the confirmed pattern is displayed) is performed (S250), and it is determined whether the open extension flag is 1 (S253), and if the determination is positive (S253: yes), the open extension flag is cleared (S255), and following a negative determination of S255 or S253 (S253: no), a condition device operation start process (S258) and a role continuous operation device operation start process (S260) are performed, the jackpot flag is set (S263), and a jackpot performance instruction command is sent to the sub integrated control device 83 (S265).
[0085] On the other hand, if S248 is negative, that is, if the determined symbol is not a big win (S248: no), a display setting process for the determined symbol (setting of the time to display the determined symbol) is performed (S268). Then, it is determined whether the first or second special symbol determined and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a small win symbol (in other words, whether a small win has occurred or not) (S270). If it is a small win (S270: yes), the contents of the small win game are set (S273) and a small win flag is set (S275). Then, a command instructing the small win start performance is sent to the sub integrated control device 83 (S278), and the process proceeds to S280. On the other hand, if it is not a small win (S270: no), the process proceeds to S280.
[0086] In the next S280, it is determined whether the open extension flag is 1 or not (in other words, whether the electric support is in progress or not), and if the determination is affirmative (S280: yes), the open extension counter for counting the duration of the electric support is decremented (S282), and the process proceeds to S286. In this embodiment, an open extension counter corresponding to the first special symbol and an open extension counter corresponding to the second special symbol are provided. Then, in S282, the open extension counter corresponding to the special symbol in which the variable display has been performed is updated. On the other hand, if the open extension flag is 0 (S280: no), the process proceeds to S286.
[0087] In S286, it is determined whether the open extension counter is 0 or not, and if the determination is affirmative (S286: yes), the process proceeds to S288, and if the determination is negative (S286: no), the process proceeds to S292. In S288, the open extension flag is cleared to end the electric support, and in the following S290, a command notifying the end of the electric support is sent to the sub-integrated control device 83, and the process proceeds to S292.
[0088] In S292, a state designation command indicating the game state based on the result of the above processing is sent to the sub-integrated control device 83, and the process proceeds to special game processing. Returning to FIG. 10, if S205 makes a positive judgment, i.e., if the confirmed pattern is being displayed (S205: yes), proceed to S294 in FIG. 12, where it is judged whether the confirmed pattern display time has elapsed, and if the judgment is negative (S294: no), transition to special game processing is made, and if the judgment is positive (S294: yes), a confirmed pattern display end processing (S296) is performed, the first special pattern display device 9 or the second special pattern display device 10 is controlled to end the confirmed display of the special pattern, and an instruction signal to end the confirmed display of the performance pattern is sent to the sub-integrated control device 83, and transition to special game processing is made.
[0089] (8) Special Game Processing Next, the special game process executed by the main control device 80 following the win / loss determination process will be described with reference to the flowcharts shown in Figs. In S300, it is determined whether the condition device is not yet activated, i.e., whether a big win is not being played. If the result is positive (S300: yes), it is determined whether a small win is being played (S302), and if the result is negative (S302: no), it returns. If the result is positive (S302: yes), it is determined whether a small win start performance is being played (S304), and if the result is positive (S304: yes), it is determined whether the small win start performance has ended (S306). If the result is negative (S306: no), it returns. If the result is positive (S306: yes), it performs a small win opening process (S308) to open the second big win opening 21, sets a specific area valid flag (S310), starts the operation of the movable piece solenoid 105a (S312), and returns to this process.
[0090] If S304 is a negative judgment (S304: no), it is judged whether or not a small win operation is in progress (the second large winning opening 21 is open) (S314), and if it is a positive judgment (S314: yes), it is judged whether or not the number of balls detected by the second count switch 21a (the number of balls entering the second large winning opening 21) is less than a predetermined number (for example, 10 balls) (S322), and if it is a negative judgment (S322: no), it is judged whether or not the opening time of the second large winning opening 21 as a small win game has ended (S324), and if it is a negative judgment (S324: no), it returns. If S322 is a positive judgment or S324 is a positive judgment (S322: yes, S324: yes), the second large winning opening 21 is closed (S326), a small win end performance process is performed (S328), and it returns. In addition, when the second large winning opening 21 is closed, after the valid time of the specific area 106 has ended, the specific area valid flag is cleared and the operation of the movable piece solenoid 105a is stopped.
[0091] If S314 returns a negative judgment, i.e., the opening of the second large prize opening 21, which is the small prize play, has finished (S314: no), it is judged whether the time for the small prize end presentation has ended (S316), and if the judgment is negative (S316: no), the program returns; if the judgment is positive (S316: yes), the small prize play end processing is performed (S318), the small prize flag is cleared (S320), and the program returns.
[0092] If S300 is a negative judgment, that is, if a jackpot game is being played (S300: no), the process proceeds to S330 in Fig. 14, where it is judged whether the first large prize winning opening 20 and the second large prize winning opening 21 are closed or not, and if the judgment is positive (S330: yes), it is judged whether a jackpot start performance is being played or not (S332), and if the judgment is positive (S332: yes), it is judged whether the jackpot start performance time has ended or not (S334), and if the judgment is negative (S334: no), it returns, and if the judgment is positive (S334: yes), it performs an opening process of the first large prize winning opening 20 (S336) and returns. As a result, the first large prize winning opening 20 is opened in the first round of the jackpot game.
[0093] If S332 is negative, that is, if the jackpot start performance is not in progress (S332: no), it is determined whether or not the interval between openings is in progress (S338), and if the determination is positive (S338: yes), it is determined whether or not the interval has ended (S340), and if the determination is negative (S340: no), the process returns, and if the determination is positive (S340: yes), the process of opening the first large prize opening 20 is performed (S346). As a result, the first large prize opening 20 is always open from the second round onwards of the jackpot game.
[0094] If S338 is negative, that is, the first large prize opening 20 and the second large prize opening 21 are closed but are not in the jackpot start presentation or the open interval (S338: no), it is determined whether or not the jackpot end presentation is in progress (S348), and if the determination is negative (S348: no), a jackpot start presentation process is performed to send a command to the sub integrated control device 83 to instruct the jackpot start presentation (S350), and then the process returns. On the other hand, if the determination is positive (S348: yes), the process proceeds to S380 in FIG.
[0095] If S330 makes a negative judgment, i.e., if the first large prize opening 20 is open (S330: no), the process proceeds to S354 in Figure 15, where it is determined whether the first count switch 20a has detected a game ball (S354), and if the judgment is positive (S354: yes), it is determined whether the number of balls detected by the first count switch 20a is less than 10 (S356). If S356 is a positive judgment or S354 is a negative judgment (S356: yes, S354: no), it is judged whether the opening time of the first large prize winning port 20 has ended (S358), and if it is a negative judgment (S358: no), it returns, and if S358 is a positive judgment or S356 is a negative judgment (S358: yes, S356: no), it performs a closing process of the first large prize winning port 20 (S360). Then, it is judged whether it is the final round (S362), and if it is the final round (S362: yes), it performs a jackpot end performance process that transmits a command to the sub-integrated control device 83 to instruct the jackpot end performance (S364), and returns. On the other hand, if it is not the final round (S362: no), it performs an interval between rounds process and transmits a command to the sub-integrated control device 83 to instruct the interval between rounds performance (S366), and returns.
[0096] S380 in Figure 16, which is entered when S348 is a positive judgment, judges whether the time for the jackpot end presentation has ended or not, and if the judgment is negative (S380: no), returns, and if the judgment is positive (S380: yes), performs processing to stop the continuous operation device of the reels (S382) and processing to stop the operation of the condition device (S384), refers to the mode buffer set in S225 (S386), sets the open extension flag (S388), sets the open extension counter (S390), clears the mode buffer (S392), sends an end command to the sub-integrated control device 83 (S394), sends a state designation command indicating the game state to the sub-integrated control device 83 (S396), clears the jackpot flag (S398), and returns.
[0097] (9) About the hit detection process Next, the hit detection process executed by the main control device 80 will be described with reference to the flowchart in Fig. 17. The hit detection process is executed periodically. The hit detection process may be called from the main routine. In S400, it is determined whether the specific area valid flag is set. If the result is positive (S400: yes), the process proceeds to S405, and if the result is negative (S400: no), the process returns. In S405, it is determined whether the specific area switch 106a has detected a game ball, and if the result is negative (S405: no), the process returns. If the result is positive (S405: yes), the small win pattern is referenced (S410), and a mode buffer setting process (S415) similar to S225 is performed according to the type of the referenced small win pattern, and a role-winning game setting process (S420) is performed to set the opening pattern of the large winning hole.
[0098] Next, the second large prize opening 21 is closed (S425), the driving of the movable part solenoid 105b is stopped (S430), the specific area valid flag is cleared (S435), the small win flag is cleared (S440), and it is determined whether the open extension flag is 1 (S445), and if the determination is positive (S445: yes), the open extension flag is cleared (S450). Following a negative judgment (S445: no) of S450 or S445, a condition device operation start process (S455) and a role continuous operation device operation start process (S460) are performed, a big win flag is set (S465), a big win start performance instruction command and a state instruction command are sent to the sub integrated control device 83 (S470, S475), and then a return is made. The big win start performance instruction command indicates that a big win game is started by a role hit (in other words, that a V win has occurred), and may also indicate the total number of rounds of the big win game and the opening pattern of the second big win port 21.
[0099] (10) About the Production The sub-integrated control device 83 of the pachinko machine 50 performs various effects via the effect screen of the effect symbol display device 6 according to commands from the main control device 80. In the effects, for example, the progress of the game is shown, or the result of the big win lottery is suggested or notified. Specifically, for example, as these effects, a symbol effect, a reserved effect, a notice effect, a look-ahead effect, a big win effect, etc. may be performed.
[0100] In the pattern production, the performance pattern is displayed after the variation display of the performance pattern, and the result of the big win lottery or the normal lottery is announced by the combination of the performance patterns displayed after the decision. In the pattern production, for example, a reach is generated, and it is shown that the expectation (in other words, the probability) of a big win or a small win (hereinafter, simply described as a win) in the big win lottery whose result is announced by the pattern production, and the expectation of winning the normal lottery are relatively high. In this embodiment, at least a normal reach and an SP reach are provided as the form of the reach, and the SP reach shows a higher expectation than the normal reach. In addition, in this embodiment, a pattern production corresponding to the big win lottery is performed during the normal state, and a pattern production corresponding to the big win lottery and the normal lottery is performed during the electric support.
[0101] In addition, the reserved performance is a performance in which a reserved pattern is displayed in response to the reserved memory, or during a pattern performance corresponding to a big win lottery, a variable pattern corresponding to the reserved memory in which the big win lottery was performed is displayed. In addition, a reserved performance may be performed in the same manner in response to a reserved memory of a normal figure or a normal figure lottery. In addition, the look-ahead effect is an effect that indicates the expectation of winning in a jackpot lottery or a regular lottery based on a reserved memory corresponding to the look-ahead command, based on the look-ahead command.
[0102] Further, the advance notice performance is executed together with the pattern performance, and indicates the expectation of the big win lottery or the regular lottery before the results of these lotteries are announced by the pattern performance. In addition, the jackpot presentation is performed during the execution of the jackpot game, and shows the total number of rounds of the jackpot game, the current number of rounds, etc. (11) Effects during the electric support (A) Effects at the start of the electric support When the number of the second reserved memories is 0, such as at the start of the electric support, and a game 1A (see FIG. 7) is played aiming for a normal winning combination, a pattern performance 510 for notifying the result of the normal drawing is performed in parallel with the variable display of the normal drawing on the basis of a command from the main control device 80 on the performance screen 500 (see FIG. 18(a)). At this time, a reserved performance showing the number of reserved memories of the normal drawing may be performed. Then, when a normal drawing is performed and the second drawing is performed, a pattern performance 520 corresponding to the variable display of the second special drawing is performed in a corner of the performance screen 500 in a manner that is less conspicuous than the pattern performance 510 corresponding to the normal drawing (see FIG. 18(b)). In addition, in the pattern performance 520 of the second special drawing, the same performance patterns may be displayed side by side not only when a big winning combination occurs, but also when a small winning combination occurs.
[0103] (B) Chance Time Production During chance time 2A, pattern presentation 510 of normal pattern lottery is performed, and pattern presentation 520 of special pattern corresponding to the second long-time variation of the second special pattern performed during chance time 2A is performed (see FIG. 18(c)). At this time, the presentation screen 500 displays, for example, text or background image, that the chance time 2A is in progress, and that if two second reserved memories are generated during chance time 2A, the stock time 3A will be started. At the end of chance time 2A, if the chance time 2A is successfully acquired, the presentation screen 500 may display that effect, and if the chance time 2A is unsuccessful, the presentation screen 500 may display that effect as shown in FIG. 18(d).
[0104] (C) Stock time production During the stock time 3A, a pattern presentation 510 for the regular pattern lottery is performed, and a pattern presentation 520 for the special pattern corresponding to the first long-term variation of the second special pattern performed during the stock time 3A is performed (see FIG. 18(e)). In addition, in the first stock time 3A following the chance time 2A, a round performance 530 is performed to show the total number of rounds of the jackpot game (hereafter, the stocked jackpot game) to be executed until the next stock time 3A (hereafter, the stock number). Specifically, the stock number means the sum of the total number of rounds of the jackpot game executed by the second lottery corresponding to the first long-term fluctuation executed in the first stock time 3A and the total number of rounds of the jackpot game resulting from the second lottery based on the second reserved memory that is consumed by the next stock time 3A among the second reserved memories generated in the first stock time 3A.
[0105] As an example, in the round performance 530 of this embodiment, a display element 531 corresponding to one round is provided, and the same number of display elements 531 as the number of stocks are displayed on the performance screen 500. Therefore, in the round performance 530 at the start of the first stock time 3A, the same number of display elements 531 as the total number of rounds of the jackpot game performed by the second lottery corresponding to the stock time 3A are displayed. Then, when a second reserved memory is newly generated, the same number of display elements 531 as the total number of rounds of the jackpot game performed due to the second reserved memory are additionally displayed on the performance screen 500. Therefore, when a second reserved memory is newly generated, a performance is performed that makes it look like a new number of rounds is added. Note that when the second reserved memory is generated, the newly added total number of rounds of the jackpot game 532 may be further displayed.
[0106] In the round performance 530, for example, when the round performance 530 starts or when the second reserved memory occurs, the display elements 531 may be displayed in a number less than the original stock number calculated based on a command from the main control device 80. The original stock number may be shown by additionally displaying the display elements 531 at a predetermined timing. In this way, it is possible to make the number of rounds of the big win game look like it has been increased, which makes the player happy.
[0107] In addition, in the round performance 530, for example, the total number of prize balls that can be awarded by a jackpot game that are stocked may be displayed instead of or in addition to the stock number. The total number of prize balls may be calculated based on the stock number. Also, the round presentation 530 may be performed during the chance time, and each time a second reserved memory is generated, the same number of display elements 531 as the total number of rounds of the jackpot game to be played after the chance time ends or until the next chance time or stock time may be displayed.
[0108] (D) Performance after stock time ends When the first stock time 3A ends, the stocked jackpot game is executed (hereinafter, also referred to as stock release), and a consecutive jackpot performance is performed corresponding to the jackpot game. Note that, even in such a case, although multiple jackpot games may be stocked, the consecutive jackpot performance is configured as a series of performances corresponding to these jackpot games.
[0109] That is, in the continuous jackpot performance, the total number of rounds (hereinafter, the number of consumed rounds) 540 of one or more jackpot games performed during the continuous jackpot performance is displayed (see FIG. 18(f)). That is, when the first round starts after the start of the continuous jackpot performance, for example, 1 is displayed as the number of consumed rounds 540 to indicate that the first round is consumed. After that, each time a round of a stocked jackpot game is consumed, the number of consumed rounds 540 is updated (for example, incremented). In addition, when multiple jackpot games are played during the continuous jackpot performance, the total number of total rounds of these jackpot games is displayed as the number of consumed rounds 540 at the time when all of these jackpot games are finished. This makes it possible to make the multiple stocked jackpot games look like one jackpot game. In addition, in the continuous jackpot performance, the same number of display elements 531 as the number of stocks are displayed, and one display element 531 is erased with the start of a round. That is, the number of display elements 531 indicates the remaining stock.
[0110] However, without being limited to this, in the consecutive big win performance, the total number of prize balls given to the player after the start of the consecutive big win performance may be displayed instead of or in addition to the number of consumed rounds 540. The total number of prize balls may be calculated based on the number of consumed rounds. In addition, in the consecutive big win performance, the name of the bonus 541 according to the number of consumed rounds is displayed. Specifically, for example, as shown in FIG. 19(c), when the number of consumed rounds is 10R or less, the name of the bonus 541 may be "Sen Bonus", when the number is 11 to 20R, the name of the bonus 541 may be "Kyou Bonus", and when the number is 21 to 30R, the name of the bonus 541 may be "Senkyoku Bonus". In addition, the name of the bonus 541 in the consecutive big win performance may be determined according to the number of stocks at the start of stock release, for example.
[0111] Then, if one or more second reserved memories occur in the first stock time 3A, the second or subsequent stock times 3A are performed, but the consecutive big win performance continues even after the start of the second or subsequent stock times 3A. In addition, in the second or subsequent stock times 3A, the above-mentioned round performance 530 is performed together with the consecutive big win performance. In other words, the consecutive big win performance continues during the cycle in which the stock time 3A repeatedly arrives, and ends when the cycle ends.
[0112] In the round performance 530 performed in the second or subsequent stock time 3A, the sum of the stock numbers in each stock time 3A that has already ended and the stock number in the current stock time 3A is displayed (see FIG. 19(a)). That is, at the start of the round performance 530, the same number of display elements 531 as the sum of the stock numbers in each stock time 3A that has already ended and the same number of display elements 531 as the total number of rounds of the jackpot game performed by the second lottery corresponding to the current stock time 3A are displayed in the same manner. Then, every time a new second reserved memory is generated, the same number of display elements 531 as the total number of rounds of the jackpot game performed due to the second reserved memory are additionally displayed on the performance screen 500.
[0113] In addition, during the stock release after the second or later stock time 3A, the number of consumed rounds 540 is displayed in the same manner in the consecutive big win performance. The number of consumed rounds 540 is counted based on the number of consumed rounds 540 at the end of the previous stock release, and when the first round starts in the current stock release, the number of consumed rounds 540 is incremented, and thereafter, the number of consumed rounds 540 is updated in the same manner. In other words, the number of consumed rounds 540 is counted continuously from the start of the consecutive big win performance, and indicates the total number of rounds consumed after the start of the consecutive big win performance. In addition, in the consecutive big win performance during the stock release after the end of the second or later stock time 3A, the name 541 of the benefit changes according to the number of consumed rounds in the same manner.
[0114] Then, when all the stocked jackpot games are finished and the game moves to the second or subsequent stock time 3A again, or when the stock is released after the stock time 3A, the consecutive jackpot performance continues in the same manner. Therefore, in the consecutive jackpot performance, a performance is performed in which multiple jackpot games that are played over the stock time 3A look like one jackpot game.
[0115] However, the continuous big win effect may be performed in response to the stock release after the end of each stock time 3A. In other words, the continuous big win effect may be configured as an effect that makes one or more big win games stored in one stock time 3A look like one big win game. (D) Big hit effect when the electric support ends When the jackpot game 1D is played with the second reserved memory at 0, if the game shifts to the electric support again after the jackpot game 1D ends, the advantageous state for the player continues, but if the game shifts to the normal state after the jackpot game 1D ends, the advantageous state for the player ends. For this reason, in the jackpot performance corresponding to the jackpot game 1D, a performance is performed that stirs up the expectation that the electric support will continue after the jackpot game 1D ends. Specifically, as shown in FIG. 19(b), in the jackpot performance, in addition to the current round number, a battle between the hero 550 and the enemy 551 is performed, and depending on the situation of the battle, it may be suggested whether the electric support will continue after the jackpot game 1D ends.
[0116] (12) Round Production Processing Next, the round production process for executing the round production process performed during the stock time 3A will be described with reference to the flowchart of Fig. 20. This process is periodically executed by the sub integrated control device 83. In S600, the sub integrated control device 83 judges whether it is stock time 3A or not. If a positive judgment is obtained (S600: Yes), the process proceeds to S605, and if a negative judgment is obtained (S600: No), the process ends.
[0117] In S605, the sub integrated control device 83 judges whether or not it is immediately after the start of the current stock time 3A. If the display element 531 in the round performance 530 is not displayed after the start of the stock time 3A, it may be considered as immediately after the start of the stock time 3A. If a positive judgment is obtained (S605: Yes), the process proceeds to S610, and if a negative judgment is obtained (S605: No), the process proceeds to S615.
[0118] In S610, when the current stock time 3A is the first stock time 3A, the sub integrated control device 83 displays the same number of display elements 531 as the total number of rounds of the jackpot game performed by the second lottery corresponding to the current stock time 3A (in other words, the current stock number). The current stock number may be grasped based on a change instruction command corresponding to the second lottery. On the other hand, when the current stock time 3A is the second or later stock time 3A, the sub integrated control device 83 displays the same number of display elements 531 as the sum of the total stock number in the past stock time 3A and the current stock number. Then, this process ends.
[0119] In S615, the sub integrated control device 83 judges whether or not it has received a look-ahead command corresponding to the second reserved memory from the main control device 80. If a positive judgment is obtained (S615: Yes), the process proceeds to S620, and if a negative judgment is obtained (S615: No), the process ends. In S620, the sub-integrated control device 83 counts the total number of rounds of the big win game caused by the newly generated second reserved memory based on the received look-ahead command, and additionally displays the same number of display elements 531 as the total number of rounds on the presentation screen 500. Then, this process ends.
[0120] (13) About the consecutive big win production process Next, the continuous big win effect process that starts after the first stock time 3A ends will be described with reference to the flowchart in Fig. 21. This process is periodically executed by the sub-integrated control device 83. In S700, the sub-integrated control device 83 judges whether or not it is immediately after the end of the first stock time 3A. If a positive judgment is obtained (S700: Yes), the process proceeds to S705, and if a negative judgment is obtained (S700: No), the process proceeds to S715.
[0121] In S705, the sub-integrated control device 83 starts the consecutive big win performance. Also, the number of consumed rounds displayed in the consecutive big win performance is set to 0 (S710), and this process ends. In S715, the sub-integrated control device 83 judges whether or not the consecutive big win performance is being executed. If the judgment is affirmative (S715: Yes), the process proceeds to S720, and if the judgment is negative (S715: No), the process ends.
[0122] In S720, the sub-integrated control device 83 judges whether or not the stock is being released to play the big win game stored in the stock time 3A. If the judgment is affirmative (S720: Yes), the process proceeds to S725, and if the judgment is negative (S720: No), the process ends. In S725, the sub-integrated control device 83 judges whether or not a round of a big win game is to be started based on a command from the main control device 80. If a positive judgment is obtained (S725: Yes), the process proceeds to S730, and if a negative judgment is obtained (S725: No), the process ends.
[0123] In S730, the sub-integrated control device 83 increments the number of consumed rounds displayed in the consecutive big win performance. When the number of consumed rounds reaches a predetermined number, the name of the benefit displayed in the consecutive big win performance is changed according to the number of consumed rounds (S735), and this process ends. [Other embodiments] (1) In the pachinko machine 50 of the above embodiment, the number of times the second special chart continues in the bonus state is one, and the bonus state ends when one second drawing is performed during the bonus state. However, the number of times the second special chart continues may be two, three or more. Furthermore, a loss may occur in the second drawing, and during the bonus state, the variable display of the second drawing that is a loss and the variable display of the second drawing following the second drawing may vary for a long time with a predetermined probability. By doing so, the chance time is given even in cases other than the second drawing in which the remaining reserved number is 0, which can increase the interest of the game.
[0124] (2) In the above embodiment, during the privilege state, the variable display corresponding to the second lottery in which the remaining reserved number is 1 becomes the first long-term variable (in other words, stock time). However, the variable display corresponding to the second lottery in which the remaining reserved number is 2 may also be stock time. Also, in the above embodiment, the maximum number of second reserved memories is 4. However, the maximum value may be N, which is an integer of 3 or 5 or more. In this case, N, which is the remaining reserved number of second reserved items when the stock time arrives, may be determined in the range of 1 or more and M-2 or less. Even with such a configuration, the same effect can be obtained.
[0125] (3) The pachinko machine 50 of the above embodiment is provided with the first large prize opening 20 and the second large prize opening 21 in which the specific area 106 is provided. However, the pachinko machine 50 may be provided with one large prize opening having the same configuration as the second large prize opening 21. The large prize opening may be opened during the big win game and the small win game. Even in the case of such a configuration, the same effect can be obtained.
[0126] [Correspondence to claims] The following shows correspondence between the terms used in the description of the above embodiment and the terms used in the claims. The pachinko machine 50 corresponds to an example of a pinball game machine, and the main control device 80 corresponds to an example of a control means. In addition, S110 and S125 of the start winning confirmation process correspond to an example of a reserve memory means.
[0127] In addition, S215 of the winning / losing determination process corresponds to an example of a lottery means, S240 and S245 correspond to an example of a variation means, and S288 corresponds to an example of a bonus means. In addition, S308 and S326 of the special game processing correspond to an example of a small win game means, S336, S346, and S360 correspond to an example of a big win game means, and S388 and S390 correspond to an example of a bonus means.
[0128] Moreover, S620 of the round effect process corresponds to an example of an effect means. [Explanation of symbols]
[0129] 1...game board, 3...game area, 6...performance pattern display device, 9...first special pattern display device, 10...second special pattern display device, 11...first start port, 12...second start port, 20...first large prize port, 21...second large prize port, 22...normal pattern activation gate, 50...pachinko machine, 80...main control device, 82...performance pattern control device, 83...sub integrated control device.
Claims
1. A pinball game machine having a first and a second start port and one or more big prize ports, at least one of the big prize ports being a specific big prize port that allows a game ball entering the specific area, A reserve memory means for generating first and second reserve memories due to the entry of game balls into the first and second starting holes; A lottery means for performing a lottery based on the first and second reserved memories, and for allowing a small prize to be won in the second lottery based on the second reserved memory; A variation means for notifying the result of the lottery by displaying a variation of a special chart over a variation time; A small win game means for playing a small win game by opening the specific large win opening when the small win occurs; a jackpot game means for playing a jackpot game in which the jackpot game opening the jackpot game opening is performed over multiple rounds when the game ball that entered the specific jackpot game opening during the small jackpot game enters the specific area or when a jackpot game is selected by the lottery; a bonus means for switching to a bonus state in which it becomes easier to enter the second starting hole after the end of the big win game, and for terminating the bonus state when the second lottery is performed a predetermined number of times during the bonus state; The reserved storage means generates a maximum of N second reserved memories; The number of the second reserved memories generated after the second reserved memory in which the second lottery is performed is set as the remaining reserved number, The variation means is In response to the second lottery, a short-time fluctuation is performed, which is the fluctuation display having a short fluctuation time. In response to the second lottery in which the remaining reserved number is 0, a long-term fluctuation is performed with a predetermined probability, which is the fluctuation display having a long fluctuation time; The second starting port is configured as a normal electric device, A means for playing a normal game in which a normal lottery is held in which the probability of losing is higher than the probability of winning due to the game ball entering the normal lottery area, and the second start hole is opened when the game ball wins the normal lottery, and the normal game further includes a normal game means for ending the game when one game ball enters the second start hole; The game ball that enters the specific large prize winning hole opened during the small prize game almost certainly enters the specific area, In the second lottery, it is almost certain that either the small win or the big win will be won, The length of the fluctuation time of the short-time fluctuation is adjusted so that the short-time fluctuation is executed during the period from the end of the regular game by the regular game means to the opening of the second starting hole in the next regular game, so that it is substantially impossible for a ball to enter the second starting hole during the short-time fluctuation, The length of the fluctuation time of the long-term fluctuation is adjusted so that the ball can enter the second starting hole during the long-term fluctuation; A pinball game machine characterized by:
2. In the pinball game machine according to claim 1, The variation means is In response to the second lottery in which the remaining reserved number is M (M is any one integer of 1 to N-2), a first long-term fluctuation, which is the long-term fluctuation, is performed with a first predetermined probability; In response to the second lottery in which the remaining reserved number is 0, performing a second long-term fluctuation, which is the long-term fluctuation and has a fluctuation time shorter than that of the first long-term fluctuation, with a second probability lower than the first probability; A pinball game machine characterized by:
3. In the pinball game machine according to claim 2, a presentation means for presenting a presentation indicating the total number of rounds of the jackpot game to be performed after the end of the first long-term variation when a game ball enters the second starting hole during the execution of the first long-term variation; The pinball game machine further comprises:
Citation Information
Patent Citations
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