Gaming Machines
Patent Information
- Application Number
- JP2023194154
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-11-15
- Publication Date
- 2025-03-07
- Estimated Expiration
- 2041-08-11
AI Technical Summary
【0006】 本発明によれば、興趣の向上を図ることができる。
Smart Images

Figure 0007641660000001 
Figure 0007641660000002 
Figure 0007641660000003
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are gaming machines, such as the gaming machine described in Patent Document 1, in which a big win game is generated when a big win is won in a winning lottery, and a small win game is generated when a small win is won in the winning lottery. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2010-98792 A Summary of the Invention [Problem to be solved by the invention]
[0004] Nowadays, in gaming machines, it is desired to improve interest by providing innovative gameplay through devising advantageous gaming states that are advantageous to the player. [Means for solving the problem]
[0005] The gaming machine that solves the above problem includes a determination means capable of determining whether a predetermined condition is met, a generating means for generating a winning game, a game state control means for controlling a game state, and an occurrence prevention means for preventing the occurrence condition from being satisfied, and the winning game includes a specific winning game, and the game state includes a normal game state, a specific advantageous game state, and a non-specific advantageous game state, and the specific winning game can be generated when the predetermined condition is met, and when the predetermined condition is met, the occurrence condition is met. When the predetermined condition is not satisfied, the occurrence of the specific winning game cannot occur, and the frequency with which the occurrence prevention means prevents the occurrence condition from being satisfied when the predetermined condition is satisfied is higher when the game is controlled to the non-specific advantageous game state than when the game is controlled to the specific advantageous game state, so that the expectation of the occurrence of the specific winning game occurring as a result of the occurrence condition being satisfied when the game is controlled to the specific advantageous game state is higher than when the game is controlled to the non-specific advantageous game state, and the non-specific advantageous game state is higher than the expectation of the occurrence of the specific winning game occurring when the game is controlled to the specific advantageous game state. than Easy to end The specific advantageous gaming state can be controlled when a specific transition condition is satisfied when the game is controlled to the normal gaming state, and the specific advantageous gaming state can be controlled when a predetermined transition condition different from the specific transition condition is satisfied when the game is controlled to the non-specific advantageous gaming state, and the specific advantageous gaming state is not controlled to the non-specific advantageous gaming state when the predetermined transition condition is satisfied. The gist of the present invention is as follows. Effect of the Invention
[0006] According to the present invention, it is possible to improve interest. [Brief description of the drawings]
[0007] [Figure 1] FIG. 2 is a front view of the pachinko game machine. [Diagram 2] FIG. [Diagram 3] This is a schematic diagram showing the passage inside the second large prize opening. [Figure 4] This is an explanatory diagram illustrating an example of a small win. [Diagram 5] FIG. 13 is an explanatory diagram illustrating an example of a jackpot game. [Figure 6] 2 is a block diagram showing the electrical configuration of the pachinko game machine; [Figure 7] 13(a) and (b) are explanatory diagrams showing an example of a transition trigger for a gaming state. [Figure 8] FIG. 11 is an explanatory diagram showing an example of an end condition of the time-saving state. [Figure 9] FIG. 13 is an explanatory diagram showing an example of the expectation of a jackpot game occurring when controlled in a time-saving state. [Figure 10] FIG. 13 is an explanatory diagram illustrating an example of a transition mode of a game state. [Figure 11] FIG. 2 is an explanatory diagram illustrating a specific example of a game mode in the first time-shortening state. [Figure 12] FIG. 13 is an explanatory diagram illustrating a specific example of a game mode in the second time-shortening state. [Figure 13] FIG. 2 is an explanatory diagram illustrating a specific example of a game mode in the first time-shortening state. [Figure 14] FIG. 13 is an explanatory diagram illustrating a specific example of a game mode in the second time-shortening state. [Figure 15] FIG. 11 is an explanatory diagram showing an example of an end condition of the time-saving state in the second embodiment. [Figure 16] FIG. 11 is an explanatory diagram illustrating an example of the expectation of a jackpot game occurring when controlled in the time-saving state in the second embodiment. [Figure 17] FIG. 11 is an explanatory diagram illustrating an example of a transition mode of a game state in the second embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] (First embodiment) A first embodiment of a pachinko gaming machine will be described below. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by the player.
[0009] As shown in FIG. 1, a pachinko gaming machine 10, which is an example of a gaming machine, is a non-enclosed type in which a player can touch gaming balls (held balls). In the non-enclosed type pachinko gaming machine 10, when a payout condition for a prize ball is met, the prize ball is actually paid out. The pachinko gaming machine 10 may be an enclosed type in which the gaming balls are stored and managed internally and the player cannot touch the gaming balls (held balls). In the enclosed type pachinko gaming machine 10, even if a payout condition for a prize ball is met, the number of gaming balls stored internally increases, but the gaming balls are not actually paid out. In this specification, "paying out prize balls" is not limited to actually paying out gaming balls, but is intended to include increasing the number of gaming balls stored internally.
[0010] The pachinko game machine 10 includes a frame 11 and a game board 20. The frame 11 supports the game board 20. A game area 20a is formed on the front side of the game board 20, through which game balls can flow down. The frame 11 includes an outer frame 11a, a middle frame 11b, and a front frame 11c. The middle frame 11b is supported so as to be openable and closable relative to the outer frame 11a. The front frame 11c is supported so as to be openable and closable relative to the middle frame 11b. The outer frame 11a is fixed to the island equipment using a fastener such as a nail. The middle frame 11b includes a portion to which the game board 20 is attached, and holds the game board 20 attached to that portion. An opening 11d is formed in the front frame 11c. The front frame 11c includes a transparent protective glass (not shown). The protective glass seals the opening 11d. When the game board 20 is held by the inner frame 11b, the game area 20a is aligned with the opening 11d and is visible through the protective glass via the opening 11d.
[0011] The pachinko gaming machine 10 includes an audio output unit 13. As an example, the audio output unit 13 is a speaker provided on the front frame 11c. The audio output unit 13 can execute a performance of outputting a predetermined sound (hereinafter referred to as audio performance). For example, the predetermined sound is sound effects, dialogue, music (BGM), etc. The pachinko gaming machine 10 includes a decorative light-emitting unit 14. As an example, the decorative light-emitting unit 14 is provided on the front side of the front frame 11c and on the game board 20. The decorative light-emitting unit 14 can execute a performance by turning on, blinking, and turning off a light-emitting body (not shown) (hereinafter referred to as light-emitting performance). As an example, the light-emitting body of the decorative light-emitting unit 14 is an LED.
[0012] The pachinko gaming machine 10 includes a launch handle 18. The launch handle 18 is configured to enable an operation to instruct the launch of a gaming ball. The launch handle 18 is provided in the lower right corner of the front frame 11c. The pachinko gaming machine 10 may include a loan button for issuing an instruction to loan a gaming ball, and an end button for issuing an instruction to end a game.
[0013] The game board 20 will now be described. As shown in Figures 1 and 2, a game area 20a that is substantially circular in front view is defined on the front surface of the game board 20. In other words, the game board 20 has the game area 20a through which game balls can flow down. A display window 20b is formed in the approximate center of the game area 20a. An inlet 20c is formed in the upper left of the game area 20a, through which game balls launched by operating the launch handle 18 flow into the game area 20a.
[0014] The pachinko game machine 10 includes a performance display unit 15. As an example, the performance display unit 15 has an image display unit capable of displaying an image. The performance display unit 15 is attached to the game board 20 so that the display area 15a in the image display unit is visible through the display window 20b. As an example, the performance display unit 15 is a liquid crystal display device. The performance display unit 15 can execute a performance (hereinafter, referred to as a display performance) that displays a predetermined image. For example, the predetermined image is an image such as a performance pattern, a character, a landscape, a letter, a number, and a symbol. In the following description, when the character, etc. are simply described as "displaying", it means that the character, etc. are displayed as an image. As an example, the sound output unit 13, the decorative light emitting unit 14, and the performance display unit 15 are each a performance unit capable of executing a performance, and form a performance execution unit 16 including a plurality of performance units. The performance execution unit 16 is an example of a notification means.
[0015] As shown in FIG. 2, the game board 20 includes a first special symbol display unit 19a. The first special symbol display unit 19a can execute a symbol change game (hereinafter, referred to as a first special game) in which a predetermined symbol is variably displayed and a special symbol is finally stopped and displayed. The game board 20 includes a second special symbol display unit 19b. The second special symbol display unit 19b can execute a symbol change game (hereinafter, referred to as a second special game) in which a predetermined symbol is variably displayed and a special symbol is finally stopped and displayed. The special symbol is a symbol for notifying the result of a lottery for a special symbol. The lottery for a special symbol is an example of an internal lottery. As an example, the special symbol is stopped and displayed for a special stop time. As an example, the special stop time is 0.5 seconds. Hereinafter, when the first special game and the second special game are not distinguished from each other, they may be collectively referred to as a "special game".
[0016] The special symbols include at least a jackpot symbol as a jackpot display result, a small jackpot symbol as a small jackpot display result, a time-saving trigger symbol as a time-saving display result, and a miss symbol as a miss display result. In the pachinko game machine 10, when a jackpot is won in the special symbol winning lottery, the jackpot symbol is stopped and displayed in the special game. After that, after the special game ends, a jackpot game advantageous to the player occurs. Details of the jackpot game will be described later. In the pachinko game machine 10, when a small jackpot is won in the special symbol winning lottery, the small jackpot symbol is stopped and displayed in the special game. After that, after the special game ends, a small jackpot game advantageous to the player occurs. Details of the small jackpot game will be described later. In the pachinko game machine 10, when a jackpot or a small jackpot is not won in the special symbol winning lottery, the time-saving trigger symbol or a miss symbol is stopped and displayed in the special game. When a time-saving trigger symbol or a losing symbol is displayed in a special game, a big win game and a small win game do not occur. Hereinafter, when there is no distinction between big win games and small win games, they may be collectively referred to as "winning games." A special game in which a big win symbol is displayed in a stopped state may be referred to as a "big win special game." A special game in which a small win symbol is displayed in a stopped state may be referred to as a "small win special game." A special game in which a time-saving trigger symbol is displayed in a stopped state may be referred to as a "time-saving trigger special game." A special game in which a losing symbol is displayed in a stopped state may be referred to as a "losing special game."
[0017] The game board 20 includes a special hold display section 19c. The special hold display section 19c displays information that can identify the number of first special games whose execution is put on hold because the hold condition is met but the start condition is not met (hereinafter referred to as the first special hold number). Each first special hold number has an upper limit. As an example, the upper limit number of the first special hold numbers is 4. As an example, the second special game is not put on hold. In other words, the number of second special games whose execution is put on hold (hereinafter referred to as the second special hold number) is 0.
[0018] The game board 20 includes a normal symbol display section 19d. The normal symbol display section 19d can execute a symbol variation game (hereinafter, referred to as a normal game) in which a predetermined symbol is variably displayed and a normal symbol is finally stopped and displayed. The normal symbol is a symbol for notifying the result of a winning lottery for a normal symbol. The winning lottery for a normal symbol is an example of an internal lottery. As an example, the normal symbol is displayed for a normal stop time. As an example, the normal stop time is 0.004 seconds. The normal symbols include at least a normal winning symbol and a normal losing symbol. In the pachinko game machine 10, when the winning lottery for a normal symbol is won, the normal winning symbol is stopped and displayed in the normal game. After that, after the end of the normal game, a normal winning game is generated. In the pachinko game machine 10, when the winning lottery for a normal symbol is not won, the normal losing symbol is stopped and displayed in the normal game. When a normal losing symbol is stopped and displayed in a normal game, a normal winning game does not occur. The game board 20 is equipped with a normal hold display unit 19e. The normal hold display unit 19e displays information that can identify the number of normal games whose execution is on hold because the hold conditions have been met but the start conditions have not yet been met (hereinafter referred to as the normal hold number). There is an upper limit to the normal hold number. As an example, the upper limit to the normal hold number is 4. The game board 20 may also be equipped with a right-hit display device that displays information instructing a right hit, which will be described later, and a round display unit that notifies the upper limit number of round games, which will be described later.
[0019] The game board 20 is formed with a plurality of winning holes that open to the game area 20a. The plurality of winning holes are ball winning holes through which game balls can enter. The plurality of winning holes include at least a first start hole 22, a second start hole 23, a first large winning hole 24, and a second large winning hole 25. The first start hole 22 is a winning hole through which game balls enter when the payout condition for prize balls and the start condition for the first special game are satisfied. As an example, the first start hole 22 is located below the performance display unit 15, and is always open so that game balls can enter. The game board 20 is provided with a first start detection unit SE1 that detects game balls that have entered the first start hole 22 (see FIG. 6).
[0020] The second starting hole 23 is a winning hole through which a game ball is inserted when the payout condition of the prize ball and the start condition of the second special game are satisfied. The second starting hole 23 is located to the right of the first starting hole 22. The second starting hole 23 is provided with an opening and closing piece 23a, which is, for example, plate-shaped. The second starting hole 23 is closed and opened by the opening and closing piece 23a. That is, the opening and closing piece 23a can be in a closed state and an open state. The second starting hole 23 is opened when a normal winning game is generated. The second starting hole 23 can insert a game ball when it is open. The second starting hole 23 is closed when a normal winning game is not generated. The second starting hole 23 cannot insert a game ball when it is closed, or it is more difficult to insert a game ball when it is closed than when it is open. As an example, the second starting hole 23 is always open toward the left. As an example, the opening / closing piece 23a is buried in the game board 20 when in a closed state. As an example, the opening / closing piece 23a allows game balls to flow down its upper surface when in an open state. As an example, the opening / closing piece 23a is provided so that its upper surface is inclined downward to the right. As an example, a game ball flowing down its upper surface when the opening / closing piece 23a is in an open state is guided to the second starting hole 23. That is, when the opening / closing piece 23a is in an open state, the game ball flows down the upper surface of the opening / closing piece 23a and enters the second starting hole 23. As an example, the opening / closing piece 23a allows game balls to flow down its upper surface during at least a part of the period during which the opening / closing piece 23a changes from the open state to the closed state. Therefore, the game ball can enter the second starting hole 23 even during the period during which the opening / closing piece 23a changes from the open state to the closed state. The game board 20 is provided with a normal solenoid SL1 as a means for opening and closing the opening / closing piece 23a of the second starting hole 23 (see FIG. 6). The game board 20 is provided with a second start detection unit SE2 that detects a game ball that has entered the second starting hole 23 (see FIG. 6). The opening / closing piece 23a of the second starting hole 23 is a so-called "normal electric device."
[0021] The first large prize opening 24 is an opening through which a game ball enters when a payout condition for a prize ball is established. The first large prize opening 24 is located to the right of the performance display unit 15. The first large prize opening 24 is located above the second starting opening 23. The first large prize opening 24 is provided with an opening / closing piece 24a, which is, for example, teardrop-shaped. The first large prize opening 24 is closed and opened by the opening / closing piece 24a. That is, the opening / closing piece 24a can be in a closed state and an open state. The first large prize opening 24 is opened when a big win game is generated. The first large prize opening 24 can enter a game ball when it is open. The first large prize opening 24 is closed when a big win game is not generated. The first large prize opening 24 cannot enter a game ball when it is closed. As an example, the opening / closing piece 24a takes the open state by rotating about a quarter of a revolution to the left from the closed state around the lower part. In other words, when the first large prize opening 24 is open, the game ball flows down the inner wall surface (upper surface) of the opening / closing piece 24a and then enters the first large prize opening 24. The game board 20 is provided with a first special solenoid SL2 (see FIG. 6) as a means for opening and closing the opening / closing piece 24a of the first large prize opening 24. The game board 20 is provided with a first special detection unit SE3 (see FIG. 6) that detects the game ball that has entered the first large prize opening 24. The opening / closing piece 24a of the first large prize opening 24 is a so-called "special electric device."
[0022] The second large prize opening 25 is a prize opening into which a game ball enters when a payout condition for a prize ball is established. The second large prize opening 25 is located at the lower right of the performance display unit 15. The second large prize opening 25 is located below the first large prize opening 24. The second large prize opening 25 is located below the second starting opening 23. The second large prize opening 25 is provided with an opening / closing piece 25a, which is, for example, plate-shaped. The second large prize opening 25 is closed and opened by the opening / closing piece 25a. That is, the opening / closing piece 25a can be in a closed state and an open state. The second large prize opening 25 is opened when a small win game is generated. The second large prize opening 25 can enter a game ball when it is open. The second large prize opening 25 is closed when a small win game is not generated. The second large prize opening 25 cannot enter a game ball when it is closed. As an example, the second large prize opening 25 opens upward when the opening / closing piece 25a is in an open state. As an example, when the opening / closing piece 25a is in a closed state, game balls can flow down the upper surface. As an example, when the opening / closing piece 25a is in an open state, the opening / closing piece 25a is buried in the game board 20. That is, when the opening / closing piece 25a is in a closed state, a game ball that flows down the upper surface of the opening / closing piece 25a enters the second large prize opening 25 when the opening / closing piece 25a is in an open state. The game board 20 is provided with a second special solenoid SL3 as a means for opening and closing the opening / closing piece 25a of the second large prize opening 25 (see FIG. 6). The game board 20 is provided with a second special detection unit SE4 that detects a game ball that has entered the second large prize opening 25 (see FIG. 6). The opening / closing piece 25a of the second large prize opening 25 is a so-called "special electric device."
[0023] As shown in FIG. 3, the game board 20 has a passage 26 through which a game ball that has entered the second large prize opening 25 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching section 27. The pachinko game machine 10 has a distribution shutter 28. The distribution shutter 28 is provided at the branching section 27. The distribution shutter 28 can be in a first state and a second state. A game ball that has entered the second large prize opening 25 is distributed to the first passage 26a when the distribution shutter 28 is in the first state. A game ball that has entered the second large prize opening 25 is distributed to the second passage 26b when the distribution shutter 28 is in the second state. The game board 20 is provided with a distribution solenoid SL4 (see FIG. 6) as a means for operating the distribution shutter 28 so that it can be in a first state and a second state.
[0024] The game board 20 includes a specific detection unit SE5 that detects a game ball passing through a specific area in the first passage 26a. In this embodiment, the specific area is a so-called "V area." As an example, when the second large winning opening 25 is opened by the occurrence of a small winning game, if the game ball that entered the second large winning opening 25 passes through the specific area, a big winning game is generated by the game ball passing through the specific area. In other words, the pachinko game machine 10 in this embodiment is a game machine (so-called "one type two type mixed machine") that has a big winning game that is generated by winning a big winning in a winning lottery and a big winning game that is generated by winning a small winning in a winning lottery.
[0025] The game board 20 includes a gate 29. The gate 29 is located in the upper right of the performance display unit 15. The gate 29 is located above the second start opening 23, the first large winning opening 24, and the second large winning opening 25. As an example, the gate 29 is provided so that when a game ball that has passed through the gate 29 enters the second start opening 23, the distance that the game ball flows down is about 40 mm. Here, the flow-down distance is the length of the flow path formed by the game parts when game parts such as game nails are provided between the gate 29 and the second start opening 23. In other words, when game parts such as game nails are not provided between the gate 29 and the second start opening 23, the flow-down distance is the same as the distance between the gate 29 and the second start opening 23. The gate 29 has a gate opening 29a that is always open so that the game ball can enter. The game board 20 is equipped with a normal detection unit SE6 that detects game balls that enter the gate opening 29a and pass through the gate 29 (see FIG. 6). The gate 29 is an entrance through which game balls enter when the start conditions of a normal game are satisfied. The gate 29 is an entrance through which the conditions for paying out prize balls are not satisfied even if a game ball enters. The game board 20 is equipped with an outlet 30 at the bottom of the game area 20a for discharging game balls that do not enter any of the first start opening 22, the second start opening 23, the first large prize opening 24, and the second large prize opening 25 from the game area 20a.
[0026] In the pachinko game machine 10, the player can adjust the shooting strength of the game ball by operating the shooting handle 18 to hit the game ball into the left area to the left of the display window 20b or into the right area to the right of the display window 20b. For example, when the game ball is shot with the shooting strength adjusted to be strong (hereinafter referred to as right shot), the game ball is likely to flow down into the right area. When the game ball flows down the right area, it can enter the second starting hole 23, the first large winning hole 24, the second large winning hole 25, and the gate 29. Since right shots require the game ball to be shot vigorously to reach the right area, the shooting strength is adjusted to maximum strength or a strength slightly weaker than maximum strength.
[0027] On the other hand, when the game ball is shot with a weaker shooting strength (hereinafter, referred to as a left shot), the game ball is likely to be guided down to the left region. When the game ball flows down the left region, it can enter the first starting hole 22. When the game ball is shot from the left, it is not necessary to shoot the game ball with as much force as when the game ball is shot from the right, so the strength is adjusted so that the shot game ball does not reach the right region. In the pachinko game machine 10, a flow path for the game ball is formed by game parts such as game nails so that the game ball cannot enter the first starting hole 22 when the game ball is shot from the right. The game parts may be arranged so as to restrict the ball from entering the first starting hole 22 when the game ball is shot from the right, or may be arranged so that the ball is more difficult to enter the first starting hole 22 than when the game ball is shot from the left. As an example, in the pachinko game machine 10, a flow path for the game ball is formed by game parts so that the game ball passes near the left side of the second starting hole 23 when the game ball is shot from the right. Therefore, when the game ball flows down the right area, it enters the second starting port 23 approximately when the opening / closing piece 23a of the second starting port 23 is in the open state. As an example, in the pachinko game machine 10, a flow path for the game ball is formed by the game components so that the flow speed of the game ball passing through the gate 29 is approximately 357 mm per second or less and 6.9 mm per second or more. Therefore, the game ball passing through the gate 29 flows down the left vicinity of the second starting port 23 approximately 0.112 seconds or more and within 5.8 seconds after passing through the gate 29.
[0028] The left area is an area located to the left of the center line CL that bisects the play area 20a to the left and right when the play board 20 is viewed from the front. The right area is an area located to the right of the center line CL when the play board 20 is viewed from the front. The game ball launched by operating the launch handle 18 is guided to the inlet 20c located at the upper left of the play area 20a and flows into the play area 20a. In other words, the left area is also an area closer to the inlet 20c. And the right area is also an area farther from the inlet 20c. The game ball guided down the left area passes to the left of the performance display unit 15 located at the center of the play area 20a when viewed from the front. After that, the game ball heads toward the outlet 30 located at the bottom of the play area 20a. The game ball guided down the right area passes to the right of the performance display unit 15 located at the center of the play area 20a when viewed from the front. Thereafter, the game ball heads toward the outlet 30.
[0029] Next, the gaming state of the pachinko gaming machine 10 will be described. The pachinko game machine 10 has a plurality of states (hereinafter referred to as ball entry rate states) with different ball entry rates into the second starting hole 23. The plurality of ball entry rate states include a low ball entry rate state and a high ball entry rate state in which the ball entry rate into the second starting hole 23 is higher than that in the low ball entry rate state. The high ball entry rate state is advantageous for the player because it is a state in which the probability of the game ball entering the second starting hole 23 is high and it is easy for the game ball to enter the second starting hole 23 (easy ball entry state). The high ball entry rate state can also be said to be an electric support state that supports ball entry into the second starting hole 23, which is a normal electric device.
[0030] The high ball entry rate state can be realized by performing one of the three controls described below, which is arbitrarily selected, or by performing a combination of multiple controls. The first control is a normal symbol fluctuation time shortening control that shortens the fluctuation time of the normal game (for example, the average fluctuation time) compared to the low ball entry rate state. The first control can be realized by making at least a part of the fluctuation patterns that determine the fluctuation time of the normal game different between the low ball entry rate state and the high ball entry rate state. The second control is a normal symbol probability fluctuation control that changes the probability of winning the normal symbol winning lottery (normal winning probability) to a higher probability than in the low ball entry rate state.
[0031] The third control is an opening time extension control that makes the total opening time (for example, the average total opening time) of the second start port 23 in one normal winning game longer than in a low ball entry rate state. The opening time extension control is at least one of a control that makes the number of times the second start port 23 is opened in one normal winning game longer than in a low ball entry rate state, and a control that makes one opening time of the second start port 23 in a normal winning game longer than in a low ball entry rate state. The third control can be realized by making at least a part of the opening patterns in which the opening mode of the second start port 23 in a normal winning game is determined in a low ball entry rate state and a high ball entry rate state different. As an example, the opening pattern determines the number of times the second start port 23 is opened, the opening time, and the opening timing (closing timing) of the second start port 23.
[0032] As an example, the high ball entry rate state is realized by combining the fourth control described below. The fourth control is a special symbol fluctuation time shortening control that shortens the fluctuation time of the special game (for example, the average fluctuation time) compared to the low ball entry rate state. The fourth control can be realized by making at least some of the fluctuation patterns that determine the fluctuation time of the special game different between the low ball entry rate state and the high ball entry rate state. The details of the fluctuation patterns will be described later. When the special symbol fluctuation time shortening control is performed, the high ball entry rate state becomes a special symbol fluctuation time shortening state (hereinafter referred to as the "time shortening state"), and the low ball entry rate state becomes a special symbol non-fluctuation time shortening state (hereinafter referred to as the "non-time shortening state").
[0033] Next, the types of small wins and small win games will be explained. The small win game occurs according to the type of small win. The type of small win is determined by the type of small win pattern (special pattern). In other words, the small win game occurs according to the type of special pattern. In the following explanation, the special pattern winning lottery may be simply referred to as the winning lottery for the sake of convenience.
[0034] As shown in FIG. 4, the small win patterns of the special patterns include a small win pattern Za corresponding to the first small win a, a small win pattern Zb corresponding to the second small win b, a small win pattern Zc corresponding to the third small win c, a small win pattern Zd corresponding to the fourth small win d, a small win pattern Ze corresponding to the fifth small win e, and a small win pattern Zf corresponding to the sixth small win f. The small win game includes a small win game ya that occurs when the first small win a is won in the winning lottery. The small win game also includes a small win game yb that occurs when the second small win b is won in the winning lottery. The small win game also includes a small win game yc that occurs when the third small win c is won in the winning lottery. In addition, the small win game includes a small win game yd that occurs when the fourth small win d is won in the winning lottery. In addition, the small win game includes a small win game ye that occurs when the fifth small win e is won in the winning lottery. In addition, the small win game includes a small win game yf that occurs when the sixth small win f is won in the winning lottery. The small win patterns Za to Zf each include one or more types of special patterns. The first small win a is an example of a first win. The first small win a is an example of a non-specific win. The second small win b is an example of a second small win. The second small win b is an example of a specific win.
[0035] In the small win games ya to yf, a predetermined performance is first performed for a predetermined time (hereinafter referred to as the opening time). For example, the predetermined performance is an opening performance that allows the start of the small win game to be recognized. In the small win games ya to yf, after the opening time has elapsed, a round game is performed once to open the second large winning hole 25.
[0036] In the small win game, the round game ends when a number condition in which a predetermined upper limit number of game balls enters, a time condition in which a predetermined upper limit time has elapsed, or an occurrence condition in which a game ball passes through a specific area is met. The small win games ya to yf each have an upper limit number and an upper limit time. As an example, the upper limit number is 10 for each of the small win games ya to yf. That is, in the small win game, the round game ends when the number condition is met by 10 game balls entering. As an example, the upper limit time is 4.252 seconds for each of the small win games ya to yf. That is, in the small win game, the round game ends when the time condition is met by 4.252 seconds having elapsed. The upper limit number may differ depending on the type of the small win game. The upper limit time may differ depending on the type of the small win game.
[0037] In the small win game, the second large winning opening 25 is opened in a predetermined opening manner (opening pattern) in the round game. As an example, in the small win game, the second large winning opening 25 is opened for 0.028 seconds and then closed for 0.5 seconds, which is repeated eight times, and then opened again for 0.028 seconds. That is, in the small win game, the second large winning opening 25 is opened nine times in the round game. In the small win game, the distribution shutter 28 operates in a predetermined distribution manner (distribution pattern) in the round game. As an example, in the small win game, the distribution shutter 28 takes the second state at the time when the round game starts. After that, the distribution shutter 28 takes the first state when a specific number of game balls enter the second large winning opening 25 in the round game. A specific number is set for each of the small win games ya to yf. As an example, the specific number is four for each of the small win games ya to yf. As described above, the game balls that enter the second large winning opening 25 can pass through a specific area of the first passage 26a when the distribution shutter 28 is in the first state. In other words, in the small win game, the occurrence condition can be established by the fact that a specific number of game balls enter the second large winning opening 25 in the round game. The specific number may be different depending on the type of small win game.
[0038] In round play, a predetermined presentation (hereinafter referred to as round presentation) is performed. In small win play, when the round play ends, a predetermined presentation is performed for a predetermined time (hereinafter referred to as ending time). For example, the predetermined presentation is an ending presentation that allows the end of the small win play to be recognized. The small win play ends with the passage of the ending time. In small win play, when the round play ends due to the establishment of an occurrence condition, a big win play occurs after the end of the small win play. In other words, the occurrence condition is a condition that, when satisfied, triggers the occurrence of a big win game. The big win game that occurs due to the occurrence condition being satisfied differs depending on the type of small win (small win game).
[0039] Next, the types of jackpots and jackpot games will be explained. The jackpot game is generated according to the type of jackpot and the type of small jackpot. The type of jackpot is determined by the type of jackpot symbol (special symbol). In other words, the jackpot game is generated according to the type of special symbol.
[0040] As shown in FIG. 5, the jackpot game includes a jackpot game A that occurs when the occurrence condition is satisfied in a small jackpot game ya. In other words, the jackpot game A is a jackpot game that occurs when the first small jackpot a is won in the winning lottery. In addition, the jackpot game includes a jackpot game B that occurs when the occurrence condition is satisfied in a small jackpot game yb. In other words, the jackpot game B is a jackpot game that occurs when the second small jackpot b is won in the winning lottery. In addition, the jackpot game includes a jackpot game C that occurs when the occurrence condition is satisfied in a small jackpot game yc. In other words, the jackpot game C is a jackpot game that occurs when the third small jackpot c is won in the winning lottery. In addition, the jackpot game includes a jackpot game D that occurs when the occurrence condition is met in a small jackpot game yd. In other words, the jackpot game D is a jackpot game that occurs when the fourth small jackpot d is won in a winning lottery. In addition, the jackpot game includes a jackpot game E that occurs when the occurrence condition is met in a small jackpot game ye. In other words, the jackpot game E is a jackpot game that occurs when the fifth small jackpot e is won in a winning lottery. In addition, the jackpot game includes a jackpot game F that occurs when the occurrence condition is met in a small jackpot game yf. In other words, the jackpot game F is a jackpot game F that occurs when the sixth small jackpot f is won in a winning lottery.
[0041] In addition, the jackpot game includes a jackpot game G which is triggered by winning the first jackpot O1 in the jackpot lottery. In addition, the jackpot game includes a jackpot game H which is triggered by winning the second jackpot O2 in the jackpot lottery. The first jackpot O1 corresponds to the jackpot pattern Z1. The second jackpot O2 corresponds to the jackpot pattern Z2. The jackpot patterns Z1 and Z2 each include one or more types of special patterns. The first jackpot O1 is an example of a predetermined win. The jackpot game A is an example of a first win game. The jackpot game A is an example of a non-specific win game. The jackpot game B is an example of a second win game. The jackpot game C is an example of a second win game. The jackpot games B to E and G are examples of specific win games.
[0042] In the jackpot game, a predetermined effect is first performed for a predetermined time (hereinafter, referred to as the opening time). For example, the predetermined effect is an opening effect that allows the start of the jackpot game to be recognized. In the jackpot game, after the opening time has elapsed, a round game in which the first large winning port 24 is opened is performed up to a predetermined number of times. As an example, the upper limit number of round games of the jackpot game A is 5 times. As an example, the upper limit number of round games of the jackpot game B is 6 times. As an example, the upper limit number of round games of the jackpot game C is 7 times. As an example, the upper limit number of round games of the jackpot game D is 3 times. As an example, the upper limit number of round games of the jackpot game E is 10 times. As an example, the upper limit number of round games of the jackpot game F is 2 times. As an example, the upper limit number of round games of the jackpot game G is 4 times. As an example, the upper limit number of round games of the big win game H is 10 times. In the big win games A to F that occur when the occurrence conditions are satisfied in the small win games ya to yf, one round game in the small win game is included in the upper limit number. That is, the number of round games in which the first big prize winning hole 24 is opened in the big win game A is 4 times. The number of round games in which the first big prize winning hole 24 is opened in the big win game B is 5 times. The number of round games in which the first big prize winning hole 24 is opened in the big win game C is 6 times. The number of round games in which the first big prize winning hole 24 is opened in the big win game D is 2 times. The number of round games in which the first big prize winning hole 24 is opened in the big win game E is 9 times. The number of round games in which the first big prize winning hole 24 is opened in the big win game F is 1 time.
[0043] In a jackpot game, one round of play ends when a number condition is met in which a predetermined upper limit number of game balls enter the reel, or when a time condition is met in which a predetermined upper limit time has elapsed. As an example, the upper limit number is 10 balls. That is, one round of play ends when the number condition is met by 10 game balls entering the reel. As an example, the upper limit time is 25 seconds. That is, one round of play ends when the time condition is met by 25 seconds having elapsed.
[0044] In round play, the first large prize opening 24 is opened in a predetermined opening manner (opening pattern). In round play, a predetermined presentation (hereinafter referred to as round presentation) is performed. In big win play, when the final round play ends, a predetermined presentation is performed for a predetermined time (hereinafter referred to as ending time). For example, the predetermined presentation is an ending presentation that allows the end of the big win game to be recognized. The big win game ends with the passage of the ending time.
[0045] An explanation will be given of the effects that can be executed by the pachinko gaming machine 10. An effect can be executed by one of the multiple effect sections that make up the effect execution unit 16, or by having the multiple effect sections work together.
[0046] The display effects in the effect display unit 15 include a pattern change game (hereinafter referred to as a performance game) using performance symbols (decorative symbols). The effect display unit 15 can display a plurality of pattern rows. Each of the pattern rows is composed of a plurality of performance symbols and is also called a reel. The performance symbols are decorated with characters, patterns, etc., and are used to diversify the display effects. In the performance game, the performance symbols are displayed in a variable manner in each of the plurality of pattern rows, and then the performance symbols are displayed in a static manner in each of the plurality of pattern rows, thereby displaying a combination of performance symbols (hereinafter referred to as a pattern combination) in a static manner. As an example, the performance game is performed by displaying (scrolling) the performance symbols in the left pattern row, the center pattern row, and the right pattern row in a variable manner in a predetermined direction.
[0047] The effect game is executed in response to the special game. As an example, the effect game is started together with the special game and ended together with the special game. In the effect game, a symbol combination corresponding to the special symbol stopped and displayed in the special game is stopped and displayed. For example, in the effect game, when the big win symbol is stopped and displayed in the special game, the symbol combination of the big win is stopped and displayed. As an example, the symbol combination of the big win is a combination in which the effect symbols of all symbol rows are the same (so-called symbol matching), such as
[0777] . For example, in the effect game, when the small win symbol is stopped and displayed in the special game, the symbol combination of the small win is stopped and displayed. As an example, the symbol combination of the small win includes a combination in which the effect symbols of all symbol rows are the same, such as
[0777] , and a combination in which the effect symbols of all symbol rows are not the same, such as
[0787] . In the effect game, when the time-saving trigger symbol is stopped and displayed in the special game, the time-saving trigger symbol combination is stopped and displayed. As an example, the symbol combination that triggers the time-saving feature is a combination in which the effect symbols of all symbol rows are not the same, such as
[0787] . In an effect game, when a losing symbol is displayed in a special game, a losing symbol combination is displayed in a stopped state. As an example, a losing symbol combination is a combination in which the effect symbols of all symbol rows are not the same, such as
[0787] and
[0468] . Special games and effect games executed in response to the special games are examples of variable games.
[0048] The presentation game may include a reach presentation. The reach presentation is a presentation that forms a reach and finally stops and displays a predetermined symbol combination. Hereinafter, the state in which a reach is formed may be referred to as a reach state. A reach is a state just before a symbol combination of a jackpot is formed (so-called tenpai). For example, a reach is a state in which a presentation pattern is displayed variably in a specific symbol row (for example, a middle symbol row) such as [7↓7], and the same presentation pattern is displayed stationarily in a plurality of symbol rows different from the specific symbol row (hereinafter referred to as reach formation rows, for example, the left and right symbol rows). The reach presentation includes a normal reach presentation (hereinafter referred to as an N reach presentation) and a super reach presentation (hereinafter referred to as an SP reach presentation) that has a higher expectation of a jackpot in the current presentation game (hereinafter referred to as a jackpot expectation) than the N reach presentation.
[0049] The electrical configuration of the pachinko gaming machine 10 will be described. As shown in Fig. 6, the pachinko game machine 10 includes a main board 80 and a sub-board 90 on the back side (rear) of the game board 20. The main board 80 and the sub-board 90 are connected so that various control commands (control signals) can be output in one direction from the main board 80 to the sub-board 90. The main board 80 executes a predetermined process and outputs a control signal to the sub-board 90. The sub-board 90 executes a predetermined process based on the control command input from the main board 80.
[0050] The main board 80 will now be described. The main board 80 includes a main control CPU 81, a main control ROM 82, a main control RWM 83, and a random number generation circuit 84. The main control CPU 81 executes a main control program to execute processing related to the progress of the game. The main control ROM 82 stores the main control program, judgment values used for various judgments and lotteries, tables, and the like. The main control ROM 82 stores a plurality of types of fluctuation patterns. The fluctuation pattern is information that can specify the fluctuation time from the start to the end of a special game. The fluctuation pattern is information that can specify the fluctuation content of the special game. As an example, the fluctuation pattern can specify the presentation time and presentation content of a presentation game corresponding to the special game.
[0051] The variation patterns include a big win variation pattern, a small win variation pattern, a time-saving trigger variation pattern, and a miss variation pattern. In a presentation game based on a big win variation pattern, a big win symbol combination is stopped and displayed after a reach performance. In a presentation game based on a small win variation pattern, a small win symbol combination is stopped and displayed after a reach performance. In a presentation game based on a time-saving trigger variation pattern, a time-saving trigger symbol combination is stopped and displayed after a reach performance. In a presentation game based on a miss variation pattern, a miss symbol combination is stopped and displayed after a reach performance or without a reach performance. The main control RWM 83 stores various information that is rewritten according to the processing result of the main control CPU 81. For example, the information stored by the main control RWM 83 is a flag, a counter, a timer, etc. The random number generation circuit 84 generates hardware random numbers. The main board 80 may be configured to be able to generate software random numbers by a random number generation process by the main control CPU 81.
[0052] The main board 80 is connected to each of the detection units SE1 to SE6. The main control CPU 81 can input a detection signal that each of the detection units SE1 to SE6 detects a game ball and outputs. The main board 80 is connected to each of the display units 19a to 19e. The main control CPU 81 can control the display contents of each of the display units 19a to 19e. The main board 80 is connected to each of the solenoids SL1 to SL4. The main control CPU 81 can control the opening state of the second start opening 23, the first large winning opening 24, and the second large winning opening 25 by controlling the operation of each of the solenoids SL1 to SL3. The main control CPU 81 can control the distribution state of the distribution shutter 28 by controlling the operation of the distribution solenoid SL4.
[0053] Next, the sub-substrate 90 will be described. The sub-substrate 90 includes a sub-control CPU 91, a sub-control ROM 92, and a sub-control RWM 93. The sub-control CPU 91 executes a sub-control program to perform processing related to the presentation. The sub-control CPU 91 is an example of a presentation control means that controls the presentation. The sub-control CPU 91 is an example of a notification control means that controls the notification means. The sub-control ROM 92 stores the sub-control program, a judgment value used for a predetermined lottery, and the like. The sub-control ROM 92 stores display presentation data used for the display presentation, light-emitting presentation data used for the light-emitting presentation, and sound presentation data used for the sound presentation. The sub-control RWM 93 stores various information that is rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RWM 93 is a flag, a counter, a timer, and the like. The sub-substrate 90 is configured to be able to generate software random numbers by the random number generation process by the sub-control CPU 91. The sub-substrate 90 may include a random number generation circuit and be able to generate hardware random numbers.
[0054] The sub-substrate 90 is connected to the performance display unit 15. The sub-control CPU 91 is capable of controlling the display contents of the performance display unit 15. The sub-substrate 90 is connected to the audio output unit 13. The sub-control CPU 91 is capable of controlling the output contents of the audio output unit 13. The sub-substrate 90 is connected to the decorative light-emitting unit 14. The sub-control CPU 91 is capable of controlling the light-emitting mode of the decorative light-emitting unit 14.
[0055] Next, various processes performed by the main control CPU 81 of the main board 80 will be described. The special input process will now be described. The main control CPU81 executes a special input process as one of timer interrupt processes performed at a predetermined control period (for example, 4 ms). In the special input process, the main control CPU81 judges whether a game ball has entered the first start hole 22 based on whether a detection signal has been input from the first start detection unit SE1. When a game ball has entered the first start hole 22, the main control CPU81 judges whether the first special reserved number stored in the main control RWM83 is less than the upper limit number. When the first special reserved number is less than the upper limit number, the main control CPU81 adds 1 to the first special reserved number to update it. The main control CPU81 controls the first special reserved display unit 19c to display information that can identify the updated first special reserved number. In other words, the reserved condition of the first special game is established when the first special reserved number is less than the upper limit number and a game ball is detected by the first start detection unit SE1.
[0056] Next, the main control CPU81 acquires the random numbers generated by the random number generating circuit 84, and stores the first random number information based on the acquired random numbers in the main control RWM83. For example, the random numbers are winning random numbers used in the lottery for winning special symbols, symbol random numbers used to determine winning symbols, and variation pattern random numbers used to determine variation patterns. The first random number information is stored so that it is information for the first special game and the order of storage can be identified. The random number information may be the acquired random numbers themselves, or may be information obtained by processing the random numbers by a predetermined method. By storing the first random number information in the main control RWM83, the pachinko game machine 10 can suspend the execution of the first special game until the start condition is met.
[0057] When the first random number information is stored in the main control RWM83, when the game ball has not entered the first start hole 22, and when the first special reserved number is not less than the upper limit number, the main control CPU81 determines whether the game ball has entered the second start hole 23 based on whether a detection signal has been input from the second start detection unit SE2. When the game ball has entered the second start hole 23, the main control CPU81 determines whether the execution condition for the second special game is established. When the jackpot game is not being played and the second special game is not being executed, the main control CPU81 determines that the execution condition for the second special game is established.
[0058] When the execution conditions for the second special game are met, the main control CPU81 acquires a random number generated within the main board 80, and stores second random number information based on the acquired random number in the main control RWM83. The second random number information is stored so that it can be identified as information to be used in the second special game. When the second random number information is stored in the main control RWM83, second special game processing is performed. The second special game processing will be described later. When the game ball has not entered the second starting hole 23, and when the execution conditions for the second special game are not met, the main control CPU81 ends the special input processing.
[0059] The special start process will now be described. The main control CPU81 executes the special start process as one of the timer interrupt processes. The main control CPU81 judges whether or not the start condition of the first special game is satisfied. The main control CPU81 judges that the start condition of the first special game is satisfied when the game is not a big win game and the first special game is not being executed. On the other hand, the main control CPU81 judges that the start condition of the special game is not satisfied when the game is a big win game or the first special game is being executed. When the start condition of the first special game is not satisfied, the main control CPU81 ends the first special start process. When the start condition of the first special game is satisfied, the main control CPU81 judges whether or not the first special reserved number is greater than zero. When the first special reserved number is zero, the main control CPU81 ends the special start process.
[0060] If the first special reserved number is greater than zero, the main control CPU81 performs the first special game process. Specifically, the main control CPU81 updates the first special reserved number by subtracting 1. The main control CPU81 controls the first special reserved display unit 19c to display information that can identify the first special reserved number after subtraction. Next, the main control CPU81 acquires the information that was stored first from the first random number information from the main control RWM83. The main control CPU81 uses the winning random number identified from the acquired first random number information to perform a jackpot lottery (jackpot determination) to determine whether or not a jackpot has been won as a winning lottery for the special symbol. The main control CPU81 performs a jackpot lottery with a jackpot probability according to the current probability state.
[0061] When the jackpot is won, the main control CPU81 performs a jackpot variation process. In the jackpot variation process, the main control CPU81 performs a first pattern lottery using a pattern random number that can be specified from the first random number information, and determines a jackpot pattern of a special pattern to be stopped and displayed in the first special game. As an example, the jackpot pattern of a special pattern that can be stopped and displayed in the first special game is the jackpot pattern Z1. In addition, if there is only one type of jackpot pattern of a special pattern that can be stopped and displayed in the first special game, the jackpot pattern Z1 may be determined without performing the first pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of jackpot variation patterns. After that, the main control CPU81 ends the first special game process and the special start process.
[0062] If the jackpot is not won, the main control CPU81 uses the winning random number specified from the acquired first random number information to determine whether or not to control to the time-saving state. As an example, the main control CPU81 performs an entry determination so as to control to the time-saving state with a predetermined entry probability. If the entry determination is a positive determination, the main control CPU81 performs a time-saving trigger variation process. In the time-saving trigger variation process, the main control CPU81 performs a second pattern lottery using a pattern random number that can be specified from the first random number information, and determines the time-saving trigger pattern of the special pattern to be stopped and displayed in the first special game. Note that, if there is only one type of time-saving trigger pattern of the special pattern to be stopped and displayed in the first special game, the time-saving trigger pattern may be determined without performing a second pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines the variation pattern from among the variation patterns of the time-saving trigger. Thereafter, the main control CPU81 ends the first special game process and the special start process.
[0063] When the entry judgment is a negative judgment, the main control CPU81 performs a loss variation process. In the loss variation process, the main control CPU81 performs a third pattern lottery using a pattern random number that can be specified from the first random number information, and determines a loss pattern of the special pattern to be stopped and displayed in the first special game. Note that, if there is only one type of loss pattern, the loss pattern may be determined without performing a third pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of loss variation patterns with or without a reach. After that, the main control CPU81 ends the first special game process and the special start process.
[0064] The second special game process will be described. The main control CPU81 acquires second random number information from the main control RWM83. The main control CPU81 uses the winning random number specified from the acquired second random number information to perform a jackpot lottery (jackpot determination) for determining whether or not a jackpot is won as a winning lottery for a special symbol. The main control CPU81 performs a jackpot lottery with a jackpot probability according to the current probability state.
[0065] When the jackpot is won, the main control CPU81 performs a jackpot variation process. In the jackpot variation process, the main control CPU81 performs a fourth pattern lottery using a pattern random number that can be specified from the second random number information, and determines the jackpot pattern of the special pattern to be stopped and displayed in the second special game. As an example, the jackpot pattern of the special pattern to be stopped and displayed in the second special game is the jackpot pattern Z2. Note that, if there is only one type of jackpot pattern of the special pattern that can be stopped and displayed in the second special game, the jackpot pattern Z2 may be determined without performing a fourth pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines the variation pattern from among a plurality of jackpot variation patterns. After that, the main control CPU81 ends the second special game process.
[0066] If the big win is not won, the main control CPU81 uses the winning random number specified from the acquired second random number information to perform a small win lottery (small win judgment) to determine whether or not the small win is won as a winning lottery for the special pattern. The main control CPU81 performs the small win lottery with a predetermined small win probability.
[0067] When a small win is won, the main control CPU81 performs a small win variation process. In the small win variation process, the main control CPU81 performs a fifth pattern lottery using a pattern random number that can be specified from the second random number information, and determines the small win pattern of the special pattern to be stopped and displayed in the second special game. As an example, the main control CPU81 determines the small win pattern of the special pattern so that the selection ratio of the small win patterns Za to Zf is the same or approximately the same. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines the variation pattern from among a plurality of small win variation patterns. After that, the main control CPU81 ends the second special game process.
[0068] If the small win is not won, the main control CPU81 uses the winning random number specified from the acquired second random number information to determine whether or not to control to the time-saving state. As an example, the main control CPU81 performs an entry determination so as to control to the time-saving state with a predetermined entry probability. As an example, the entry probability is the same in the first special game processing and the second special game processing. If the entry determination is a positive determination, the main control CPU81 performs a time-saving trigger variation process. In the time-saving trigger variation process, the main control CPU81 performs a sixth pattern lottery using a pattern random number that can be specified from the second random number information, and determines the time-saving trigger pattern of the special pattern to be stopped and displayed in the second special game. Note that, if there is only one type of time-saving trigger pattern, the time-saving trigger pattern may be determined without performing a sixth pattern lottery. As an example, the time-saving trigger pattern that can be determined is the same in the first special game processing and the second special game processing. The main control CPU81 performs a variation pattern determination lottery using the variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among the variation patterns of the time-saving trigger. After that, the main control CPU81 ends the second special game process.
[0069] When the entry judgment is a negative judgment, the main control CPU81 performs a loss variation process. In the loss variation process, the main control CPU81 performs a seventh pattern lottery using a pattern random number that can be specified from the second random number information, and determines a loss pattern of the special pattern to be stopped and displayed in the second special game. Note that, if there is only one type of loss pattern, the loss pattern may be determined without performing a seventh pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of loss variation patterns with or without a reach. After that, the main control CPU81 ends the second special game process.
[0070] The main control CPU81 outputs a variation start command and a special symbol command to the sub-board 90 in the big win variation process, the small win variation process, the time-saving trigger variation process, and the miss variation process. The variation start command is a control command that can specify the variation pattern determined in each variation process and the start of the variation game. The special symbol command is a control command that can specify the special symbol (big win symbol, small win symbol, time-saving trigger symbol, or miss symbol) determined in each variation process. The variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.
[0071] In this way, in the first special game process, the first jackpot O1 can be won in the winning lottery. On the other hand, in the first special game process, the small jackpot a-f and the second jackpot O2 are not won in the winning lottery. In the second special game process, the small jackpot a-f and the second jackpot O2 can be won in the winning lottery. On the other hand, in the second special game process, the first jackpot O1 is not won in the winning lottery.
[0072] When the first special game process and the second special game process are ended, the main control CPU81 executes the first special game or the second special game by a process separate from the first special game process and the second special game process. Specifically, when the main control CPU81 ends the first special game process, the main control CPU81 executes the first special game. When executing the first special game, the main control CPU81 controls the first special symbol display unit 19a so as to start the variable display of a predetermined symbol. The main control CPU81 measures the variable time determined in the variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU81 controls the first special symbol display unit 19a so as to stop and display the special symbol determined in the special start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU81 outputs a control command (hereinafter, referred to as a variable end command) capable of specifying the end of the variable game to the sub-board 90.
[0073] When the main control CPU81 ends the second special game process, it executes the second special game. When the main control CPU81 executes the second special game, it controls the second special symbol display unit 19b to start the variable display of a predetermined symbol. The main control CPU81 measures the variable time determined in the variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU81 controls the second special symbol display unit 19b to stop displaying the special symbol determined in the special start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU81 outputs a variable end command to the sub-board 90.
[0074] As described above, the pachinko gaming machine 10 reserves the variable game (first special game) when the reserve condition is satisfied by the main control CPU81 executing the special input process. Then, the main control CPU81 executes the first special game process to execute the reserved variable game (first special game) when the start condition is satisfied. Also, the main control CPU81 executes the second special game process to execute the variable game (second special game) when the execution condition is satisfied. The main control CPU81 is an example of a lottery means that executes a winning lottery. The main control CPU81 is an example of a means that determines the content of the variable game based on the lottery result, and a means that executes the variable game according to the determination result.
[0075] The small win game processing will be explained. The small win game process is a process for generating a small win game. The main control CPU81 generates a small win game after the special game in which the small win symbol is stopped and displayed ends. As an example, the main control CPU81 generates a small win game by operating the opening and closing piece 25a of the second large prize winning opening 25 according to a predetermined operation pattern. Specifically, the main control CPU81 specifies the type of small win game based on the small win symbol (type of small win) determined in the first special game process and the second special game process. The main control CPU81 generates the specified type of small win game.
[0076] First, the main control CPU81 outputs a control command (hereinafter, referred to as a small win opening command) capable of identifying the start of the opening time of the small win game to the sub-substrate 90. When the opening time has elapsed, the main control CPU81 executes a round game. The main control CPU81 outputs a control command (hereinafter, referred to as a small win round command) capable of identifying the start of the round game of the small win game to the sub-substrate 90. The main control CPU81 controls the second special solenoid SL3 using the opening control data corresponding to the identified small win game, and controls the opening state of the second large winning opening 25. After the start of the round game, the main control CPU81 controls the second special solenoid SL3 so as to close the second large winning opening 25 when the number of game balls detected by the second special detection unit SE4 reaches the upper limit number, when a game ball is detected by the specific detection unit SE5, or when the upper limit time of the round game has elapsed. In other words, the main control CPU81 ends the round game. When the round game ends, the main control CPU 81 outputs a control command (hereinafter, referred to as a small win ending command) capable of specifying the start of the ending time of the small win game to the sub-substrate 90. When the ending time has elapsed, the main control CPU 81 ends the small win game.
[0077] The jackpot game processing will now be described. The jackpot game process is a process for generating a jackpot game. The main control CPU81 generates a jackpot game after the end of a special game in which a jackpot symbol is statically displayed, or after the end of a small jackpot game in which a round game is ended due to the establishment of a generating condition. As an example, the main control CPU81 generates a jackpot game by operating the opening and closing piece 24a of the first large prize winning opening 24 according to a predetermined operating pattern. Specifically, when the main control CPU81 generates a jackpot game after the end of a special game in which a jackpot symbol is statically displayed, the main control CPU81 specifies the type of jackpot game based on the jackpot symbol (type of jackpot) determined in the first special game process and the second special game process. On the other hand, when a big win game is generated after the small win game in which the round game is ended due to the establishment of the generating condition, the main control CPU81 specifies the type of the big win game based on the small win pattern (type of small win) determined in the first special game process and the second special game process. The main control CPU81 generates the specified type of big win game.
[0078] First, the main control CPU81 outputs a control command (hereinafter, referred to as a jackpot opening command) capable of identifying the start of the opening time of the jackpot game to the sub-substrate 90. When the opening time has elapsed, the main control CPU81 executes a round game. Specifically, the main control CPU81 controls the first special solenoid SL2 using the opening control data corresponding to the identified jackpot game, and controls the opening state of the first large prize winning opening 24. After the start of the round game, the main control CPU81 controls the first special solenoid SL2 so as to close the first large prize winning opening 24 when the number of game balls detected by the special detection unit SE3 reaches the upper limit number or the upper limit time of the round game has elapsed. In other words, the main control CPU81 ends the round game. The main control CPU81 repeats the process of executing such a round game until the upper limit number of round games set for the jackpot game is completed. The main control CPU81 outputs a control command (hereinafter, referred to as a jackpot round command) capable of specifying the start of a round of jackpot games to the sub-board 90 each time a round of jackpot games is started. When the final round of games ends, the main control CPU81 outputs a control command (hereinafter, referred to as a jackpot ending command) capable of specifying the start of the ending time of the jackpot games to the sub-board 90. When the ending time has elapsed, the main control CPU81 ends the jackpot games. The main control CPU81 is an example of a generating means for generating a winning game.
[0079] The normal input process will now be described. The main control CPU81 executes normal input processing as one of timer interrupt processing. When the main control CPU81 inputs a detection signal from the normal detection unit SE6, it judges whether the normal reserved number stored in the main control RWM83 is less than the upper limit number. If the normal reserved number is not less than the upper limit number, the main control CPU81 ends the normal input processing. If the normal reserved number is less than the upper limit number, the main control CPU81 adds 1 to the normal reserved number to update it. Next, the main control CPU81 acquires a random number generated by the random number generation circuit 84, and stores normal random number information based on the acquired random number in the main control RWM83. For example, the random number is a normal winning random number used to judge whether a normal pattern is a winning pattern. After that, the main control CPU81 ends the normal input processing.
[0080] The normal start process will now be described. The main control CPU81 executes the normal start process as one of the timer interrupt processes. The main control CPU81 judges whether or not the start condition of the normal game is met. The main control CPU81 judges positively when the normal win game is not being played and the normal game is not being executed, and judges negatively when the normal win game is being played or the normal game is being executed. If the start condition of the normal game is not met, the main control CPU81 ends the normal start process. If the start condition of the normal game is met, the main control CPU81 judges whether or not the normal reserved number is greater than zero. If the normal reserved number is zero, the main control CPU81 ends the normal start process.
[0081] If the normal reserved number is not zero, the main control CPU81 updates the normal reserved number by subtracting 1. The main control CPU81 controls the normal reserved display unit 19e to display information that can identify the normal reserved number after subtraction. The main control CPU81 acquires the information stored first among the normal random number information from the main control RWM83. The main control CPU81 uses the normal winning random number identified from the acquired normal random number information to perform a normal winning lottery (normal winning judgment) to determine whether or not a normal winning is to be won as a winning lottery for a normal pattern. The main control CPU81 performs a normal winning lottery with a normal winning probability according to the current game state. As an example, the normal winning probability when the current game state is in a non-time-saving state is zero. As an example, the normal winning probability when the current game state is in a time-saving state is 1 (100%).
[0082] The main control CPU81 determines a normal pattern variation pattern for which the variation time of the normal game is set. When the main control CPU81 is in a non-time-saving state, the main control CPU81 determines a variation pattern for which a first variation time is set. On the other hand, when the main control CPU81 is in a time-saving state, the main control CPU81 determines a variation pattern for which a second variation time shorter than the first variation time is set. As an example, the first variation time is 5 seconds. As an example, the second variation time is 0.1 seconds. Due to the determination mode of the variation pattern according to this game state, the variation time of the normal game is shortened during the time-saving state. The main control CPU81 causes the normal pattern display unit 19d to start a normal game. When the normal win is won at the time when the variation time set in the variation pattern for the normal pattern has elapsed, the main control CPU81 stops and displays the normal winning pattern, and when the normal win is not won, the main control CPU81 stops and displays the losing pattern.
[0083] The normal winning game process will now be described. When a normal win is won, the main control CPU81 operates the opening and closing piece 23a of the second start opening 23 according to a predetermined operation pattern after the normal game ends, and generates a normal win game. As an example, the main control CPU81 controls the normal solenoid SL1 so that the opening pattern is an opening for the opening time and then a closing for the closing time. As an example, the opening time is 5.8 seconds. As an example, the closing time is 0.008 seconds. That is, in the pachinko game machine 10, when the time-saving state is in effect, it takes 0.112 seconds, which is the sum of the second variable time (0.1 seconds), the closing time (0.008 seconds), and the normal stop time (0.004 seconds), from when the opening and closing piece 23a is in the closed state until it is in the next open state. As described above, the game ball passing through the gate 29 flows down the left vicinity of the second start opening 23 within about 0.112 seconds or more and within 5.8 seconds after passing through the gate 29. For this reason, in the time-saving state, if a gaming ball passing through the gate 29 does not enter the first large winning hole 24, it will generally enter the second starting hole 23. Also, in the time-saving state, if a gaming ball flowing down the right area does not enter the first large winning hole 24, it will generally enter the second starting hole 23. Note that, when the main control CPU 81 is controlled from the time-saving state to the non-time-saving state while a normal winning game is occurring, it ends the normal winning game.
[0084] In this way, in the non-time-saving state, since a normal win is not won, the game ball does not enter the second start hole 23, or the game ball hardly enters the second start hole 23. For this reason, in the non-time-saving state, it is recommended to play by hitting with the left hand. On the other hand, in the time-saving state, since a normal win is always won, the game ball is likely to enter the second start hole 23. For this reason, in the time-saving state, it is recommended to play by hitting with the right hand so that the game ball enters the second start hole 23.
[0085] Various processes executed by the sub-control CPU 91 of the sub-board 90 will be described. The sub-control CPU 91 controls the performance execution unit 16 to execute predetermined performances and predetermined notifications based on various control commands input from the main board 80.
[0086] The big win presentation process will be described. The jackpot performance processing is processing for executing a performance during a jackpot game (hereinafter referred to as a jackpot performance). When an opening command is input, the sub-control CPU91 controls the performance execution unit 16 to execute an opening performance. When a round command is input, the sub-control CPU91 controls the performance execution unit 16 to execute a round performance. When an ending start command is input, the sub-control CPU91 controls the performance execution unit 16 to execute an ending performance. When an ending end command is input, the sub-control CPU91 controls the performance execution unit 16 to end the ending performance.
[0087] The effect game process will now be described. The presentation game process is a process for executing a presentation game corresponding to a special game during the execution of the special game. When the sub-control CPU 91 inputs a variation start command and a special symbol command, it controls the presentation execution unit 16 including the presentation display unit 15 to execute a presentation game. Specifically, when the sub-control CPU 91 inputs a variation start command, it selects a presentation pattern (presentation content) of the presentation game based on a variation pattern that can be specified from the command.
[0088] When the sub-control CPU91 inputs a special symbol command, it determines a symbol combination to be stopped and displayed in the performance game based on a special symbol that can be specified from the command. That is, when a jackpot symbol can be specified, the sub-control CPU91 determines a jackpot symbol combination. When a loss symbol can be specified, the sub-control CPU91 determines a loss symbol combination. When a predetermined reach condition is established, the sub-control CPU91 determines a symbol combination that includes a reach. The reach condition may be established by determining a variation pattern with a reach. Not limited to this, the reach condition may be determined by performing a lottery using a predetermined random number and winning the lottery in addition to determining a variation pattern with a reach.
[0089] The sub-control CPU91 controls the performance display unit 15 so as to start the display of the performance symbols in each symbol row upon input of the variation start command. That is, the sub-control CPU91 starts the performance game. When the sub-control CPU91 executes a notice performance during the execution of the variation game, the sub-control CPU91 controls the performance execution unit 16 including the performance display unit 15 so as to execute the notice performance. When the reach condition is established, the sub-control CPU91 controls the performance display unit 15 so as to stop displaying the performance symbols in the reach formation column when a predetermined timing arrives and form a reach. The sub-control CPU91 controls the performance display unit 15 so as to execute a reach performance specified in the variation pattern. When a predetermined timing arrives, the sub-control CPU91 temporarily stops and displays the pattern combination, and stops and displays the pattern combination in a confirmed manner upon input of the variation end command. The sub-control CPU91 may stop and display the pattern combination in a confirmed manner upon the passage of a variation time set in the variation pattern, regardless of the variation end command. In this case, the fluctuation end command may be omitted.
[0090] The transition of game states will now be described. First, the game state transition process will be described. The main control CPU 81 controls the game state by storing information such as flags in the main control RWM 83.
[0091] As shown in FIG. 7(a), when the jackpot game ends, the main control CPU81 controls the game state according to the type of the jackpot game. Specifically, the main control CPU81 controls the game state to the first time-shortening state after the end of the jackpot game G, which is triggered by winning the first jackpot O1 in the jackpot lottery. The main control CPU81 controls the game state to the second time-shortening state after the end of the jackpot game A, which is triggered by winning the first small jackpot a in the jackpot lottery. The main control CPU81 controls the game state to the third time-shortening state after the end of the jackpot game B, which is triggered by winning the second small jackpot b in the jackpot lottery. The main control CPU81 controls the game state to the fourth time-shortening state after the end of the jackpot game C, which is triggered by winning the third small jackpot c in the jackpot lottery. The main control CPU81 controls to the fifth time-shortening state after the end of the big win game D, which is triggered by winning the fourth small win d in the winning lottery. The main control CPU81 controls to the fourth time-shortening state after the end of the big win game E, which is triggered by winning the fifth small win e in the winning lottery. The main control CPU81 controls to the non-time-shortening state after the end of the big win game F, which is triggered by winning the sixth small win f in the winning lottery. The main control CPU81 controls to the fourth time-shortening state after the end of the big win game H, which is triggered by winning the second big win O2 in the winning lottery. The end of the big win game F is an example of a specific end condition.
[0092] After the end of a jackpot game, the main control CPU81 updates the time-shortening state flag stored in the main control RWM83 so that the game state can be specified when controlling to a game state corresponding to the type of the jackpot game. That is, when controlling to a first time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the first time-shortening state can be specified. When controlling to a second time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the second time-shortening state can be specified. When controlling to a third time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the third time-shortening state can be specified. When controlling to a fourth time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the fourth time-shortening state can be specified. When controlling to a fifth time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the fifth time-shortening state can be specified. When controlling to a non-time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the non-time-shortening state can be specified.
[0093] As shown in FIG. 7(b), when the time-saving trigger symbol is stopped and displayed in the special game, the main control CPU81 controls the state to the sixth time-saving state after the special game ends. That is, the main control CPU81 controls the state to the sixth time-saving state after the special game ends. When the main control CPU81 controls the state to the sixth time-saving state after the special game ends, the main control CPU81 updates the time-saving state flag so that it can specify that the state is controlled to the sixth time-saving state. Stopping and displaying the time-saving trigger symbol in the special game is an example of a specific transition condition. That is, the specific transition condition can be established when the winning lottery does not win. The main control CPU81 is an example of a game state control means that controls the game state. The non-time-saving state is an example of a normal game state. The first time-saving state is an example of a first advantageous game state. The first time-saving state is an example of a non-specific advantageous game state. The second time-saving state is an example of a second advantageous game state. The second to sixth time-shortening states are examples of specific advantageous gaming states, and the third time-shortening state is an example of a third advantageous gaming state.
[0094] As shown in FIG. 8, when the main control CPU81 is controlling the time-shortening state, if the end condition corresponding to the type of the time-shortening state is satisfied, the main control CPU81 controls the time-shortening state to the non-time-shortening state. As an example, when the main control CPU81 is controlling the time-shortening state, if the number of times that the special game is executed after the control to the first time-shortening state reaches a predetermined upper limit end number, the main control CPU81 determines that the end condition of the first time-shortening state is satisfied. The upper limit end number is, for example, 100 times. As an example, when the main control CPU81 is controlling the time-shortening state, if the number of times that the small winning symbol Za is stopped and displayed after the control to the first time-shortening state reaches a first number, the main control CPU81 determines that the end condition of the first time-shortening state is satisfied. The first number is, for example, 1 time. As an example, when the main control CPU81 is controlling the time-shortening state, if the number of times that the small winning symbol Zb is stopped and displayed after the control to the first time-shortening state reaches a upper limit end number, the main control CPU81 determines that the end condition of the first time-shortening state is satisfied. As an example, when the main control CPU81 is controlling the first time-shortening state, if the number of times that the small winning symbol Zc has been stopped and displayed since the control to the first time-shortening state reaches the upper limit of the number of times of the end, the main control CPU81 determines that the end condition of the first time-shortening state has been established when the number of times that the small winning symbol Zd has been stopped and displayed since the control to the first time-shortening state reaches the upper limit of the number of times of the end. As an example, when the main control CPU81 is controlling the first time-shortening state, if the number of times that the small winning symbol Ze has been stopped and displayed since the control to the first time-shortening state reaches the upper limit of the number of times of the end. As an example, when the main control CPU81 is controlling the first time-shortening state, if the number of times that the small winning symbol Zf has been stopped and displayed since the control to the first time-shortening state reaches the first end number, the main control CPU81 determines that the end condition of the first time-shortening state has been established when the number of times that the small winning symbol Zf has been stopped and displayed since the control to the first time-shortening state reaches the first end number. The first end number is, for example, 1 time.
[0095] As an example, when the main control CPU81 is controlling the second time-shortening state, if the number of times the special game is executed after the control to the second time-shortening state reaches a predetermined upper limit number of times of ending, the main control CPU81 determines that the end condition of the second time-shortening state is established. As an example, when the main control CPU81 is controlling the second time-shortening state, if the number of times the small winning symbol Za is stopped and displayed after the control to the second time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the second time-shortening state is established if the number of times the small winning symbol Zb is stopped and displayed after the control to the second time-shortening state reaches the second number of times. The second number of times is, for example, 1 time. The second number of times is an example of a specific number of times. As an example, when the main control CPU81 is controlling the second time-shortening state, if the number of times that the small winning symbol Zc has been stopped and displayed since the control was made to the second time-shortening state reaches the upper limit of the number of times of the end, the main control CPU81 determines that the end condition of the second time-shortening state has been established when the number of times that the small winning symbol Zd has been stopped and displayed since the control was made to the second time-shortening state reaches the upper limit of the number of times of the end. As an example, when the main control CPU81 is controlling the second time-shortening state, if the number of times that the small winning symbol Ze has been stopped and displayed since the control was made to the second time-shortening state reaches the upper limit of the number of times of the end. As an example, when the main control CPU81 is controlling the second time-shortening state, if the number of times that the small winning symbol Zf has been stopped and displayed since the control was made to the second time-shortening state reaches the second end number, the main control CPU81 determines that the end condition of the second time-shortening state has been established when the number of times that the small winning symbol Zf has been stopped and displayed since the control was made to the second time-shortening state reaches the second end number. The second end number is, for example, 2 times.
[0096] As an example, when the main control CPU81 is controlling the third time-shortening state, if the number of times the special game is executed after the control to the third time-shortening state reaches a predetermined upper limit number of times of ending, the main control CPU81 determines that the end condition of the third time-shortening state is established. As an example, when the main control CPU81 is controlling the third time-shortening state, if the number of times the small winning symbol Za is stopped and displayed after the control to the third time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the third time-shortening state is established if the number of times the small winning symbol Zb is stopped and displayed after the control to the third time-shortening state reaches the upper limit number of times of ending. As an example, when the main control CPU81 is controlling the third time-shortening state, if the number of times the small winning symbol Zc is stopped and displayed after the control to the third time-shortening state reaches the third number of times, the main control CPU81 determines that the end condition of the third time-shortening state is established if the number of times the small winning symbol Zc is stopped and displayed after the control to the third time-shortening state reaches the third number of times. The third number of times is, for example, once. As an example, when the main control CPU81 is controlling the third time-shortening state, if the number of times that the small winning symbol Zd has been stopped and displayed since the control was made to the third time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the third time-shortening state has been established when the number of times that the small winning symbol Ze has been stopped and displayed since the control was made to the third time-shortening state reaches the upper limit number of times of ending. As an example, when the main control CPU81 is controlling the third time-shortening state, if the number of times that the small winning symbol Zf has been stopped and displayed since the control was made to the third time-shortening state reaches the third number of times of ending, the main control CPU81 determines that the end condition of the third time-shortening state has been established when the number of times that the small winning symbol Zf has been stopped and displayed since the control was made to the third time-shortening state reaches the third number of times of ending. The third number of times of ending is, for example, 3 times.
[0097] As an example, when the main control CPU81 is controlling the fourth time-shortening state, if the number of times the special game is executed after the control to the fourth time-shortening state reaches a predetermined upper limit number of times of ending, the main control CPU81 determines that the end condition of the fourth time-shortening state is established. As an example, when the main control CPU81 is controlling the fourth time-shortening state, if the number of times the small winning symbol Za is stopped and displayed after the control to the fourth time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the fourth time-shortening state is established if the number of times the small winning symbol Zb is stopped and displayed after the control to the fourth time-shortening state reaches the upper limit number of times of ending. As an example, when the main control CPU81 is controlling the fourth time-shortening state, if the number of times the small winning symbol Zc is stopped and displayed after the control to the fourth time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the fourth time-shortening state is established if the number of times the small winning symbol Zc is stopped and displayed after the control to the fourth time-shortening state reaches the upper limit number of times of ending. As an example, when the main control CPU81 is controlling the fourth time-shortening state, if the number of times that the small winning symbol Zd has been stopped and displayed since the fourth time-shortening state has reached the fourth number of times, the main control CPU81 determines that the end condition of the fourth time-shortening state has been established. The fourth number of times is, for example, 1 time. As an example, when the main control CPU81 is controlling the fourth time-shortening state, if the number of times that the small winning symbol Ze has been stopped and displayed since the fourth time-shortening state has reached the upper limit of the number of times of the end. As an example, when the main control CPU81 is controlling the fourth time-shortening state, if the number of times that the small winning symbol Zf has been stopped and displayed since the fourth time-shortening state has reached the fourth end number of times, the main control CPU81 determines that the end condition of the fourth time-shortening state has been established. The fourth end number is, for example, 4 times.
[0098] As an example, when the main control CPU81 is controlling the fifth time-shortening state, if the number of times the special game is executed after the control to the fifth time-shortening state reaches a predetermined upper limit number of times of ending, the main control CPU81 determines that the end condition of the fifth time-shortening state is established. As an example, when the main control CPU81 is controlling the fifth time-shortening state, if the number of times the small winning symbol Za is stopped and displayed after the control to the fifth time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the fifth time-shortening state is established if the number of times the small winning symbol Zb is stopped and displayed after the control to the fifth time-shortening state reaches the upper limit number of times of ending. As an example, when the main control CPU81 is controlling the fifth time-shortening state, if the number of times the small winning symbol Zc is stopped and displayed after the control to the fifth time-shortening state reaches the fifth number of times, the main control CPU81 determines that the end condition of the fifth time-shortening state is established if the number of times the small winning symbol Zc is stopped and displayed after the control to the fifth time-shortening state reaches the fifth number of times. The fifth number of times is, for example, 1 time. As an example, when the main control CPU81 is controlling the fifth time-shortening state, if the number of times that the small winning symbol Zd has been stopped and displayed since the fifth time-shortening state has been controlled reaches the upper limit of the number of times to end, the main control CPU81 determines that the end condition of the fifth time-shortening state has been established when the number of times that the small winning symbol Ze has been stopped and displayed since the fifth time-shortening state has been controlled reaches the upper limit of the number of times to end. As an example, when the main control CPU81 is controlling the fifth time-shortening state, if the number of times that the small winning symbol Zf has been stopped and displayed since the fifth time-shortening state has been controlled reaches the upper limit of the number of times to end, the main control CPU81 determines that the end condition of the fifth time-shortening state has been established when the number of times that the small winning symbol Zf has been stopped and displayed since the fifth time-shortening state has been controlled reaches the upper limit of the number of times to end.
[0099] As an example, when the main control CPU81 is controlling the sixth time-shortening state, if the number of times that the special game is executed after the sixth time-shortening state is controlled reaches a predetermined upper limit number of times of termination, the main control CPU81 determines that the end condition of the sixth time-shortening state is established. As an example, when the main control CPU81 is controlling the sixth time-shortening state, if the number of times that the small winning symbol Za is stopped and displayed after the sixth time-shortening state is controlled reaches the upper limit number of times of termination, the main control CPU81 determines that the end condition of the sixth time-shortening state is established if the number of times that the small winning symbol Zb is stopped and displayed after the sixth time-shortening state is controlled reaches the upper limit number of times of termination. As an example, when the main control CPU81 is controlling the sixth time-shortening state, if the number of times that the small winning symbol Zc is stopped and displayed after the sixth time-shortening state is controlled reaches the upper limit number of times of termination, the main control CPU81 determines that the end condition of the sixth time-shortening state is established if the number of times that the small winning symbol Zc is stopped and displayed after the sixth time-shortening state is controlled reaches the upper limit number of times of termination. As an example, when the main control CPU81 is controlling to the 6th time-shortening state, if the number of times that the small winning symbol Zd has been stopped and displayed since the control to the 6th time-shortening state reaches the upper limit number of times of ending, the main control CPU81 determines that the end condition of the 6th time-shortening state has been established. As an example, when the main control CPU81 is controlling to the 6th time-shortening state, if the number of times that the small winning symbol Ze has been stopped and displayed since the control to the 6th time-shortening state reaches the 6th number of times, the main control CPU81 determines that the end condition of the 6th time-shortening state has been established if the number of times that the small winning symbol Zf has been stopped and displayed since the control to the 6th time-shortening state reaches the upper limit number of times of ending. In addition, when a jackpot game is started, the main control CPU81 controls to a non-time-shortening state regardless of which game state it is controlling to. In other words, the game state during a jackpot game becomes a non-time-shortening state.
[0100] In this way, in this embodiment, the time-saving state ends when the number of times that the small winning symbols corresponding to each time-saving state are stopped reaches a specified number (1st number to 6th number). On the other hand, the end condition of the time-saving state is not met for the small winning symbols that do not correspond to each time-saving state (non-corresponding small winning symbols) until the upper limit end number is reached. As an example, the small winning symbols Za and Zf correspond to the first time-saving state. As an example, the small winning symbols Zb and Zf correspond to the second time-saving state. As an example, the small winning symbols Zc and Zf correspond to the third time-saving state. As an example, the small winning symbols Zd and Zf correspond to the fourth time-saving state. As an example, the small winning symbol Zc corresponds to the fifth time-saving state. As an example, the small winning symbol Ze corresponds to the sixth time-saving state.
[0101] As described above, in this embodiment, the end condition of each time-saving state includes the execution number of the special game reaching the upper limit of the number of times of the end. Therefore, when the stop display number of the small winning symbol not corresponding to each time-saving state reaches the upper limit of the number of times of the end, the execution number of the special game reaches the upper limit of the number of times of the end. Therefore, it can be said that the time-saving state does not end by the stop display number of the small winning symbol not corresponding to each time-saving state. In this embodiment, in order for the execution number of the special game in each time-saving state to reach the upper limit of the number of times of the end, it is necessary that the stop display number of the small winning symbol corresponding to each time-saving state does not reach a predetermined number of times before the special game of the upper limit of the number of times of the end is executed. Therefore, when the first number to the sixth number are 1 time and the upper limit of the number of times of the end (the first number to the fourth number of times of the end) are 100 times, the probability that the execution number of the special game in each time-saving state reaches the upper limit of the number of times of the end (the first number to the fourth number of times of the end) is extremely low (zero). In other words, in this embodiment, the end condition of each time-saving state is almost never established by the execution number of the special game reaching the upper limit of the number of times of the end. In addition, the probability that the number of times the special game is executed in each time-saving state will reach the upper limit of ending times (first to fourth ending times) varies depending on the first to fourth number of times, the upper limit of ending times (first to fourth ending times), and the proportion of each small winning symbol.
[0102] As described above, in the time-saving state, if the game ball flowing down the right region does not enter the first large winning hole 24, it will enter the second starting hole 23. Therefore, in the time-saving state, when the second large winning hole 25 is opened due to the occurrence of a small winning game, the game ball will not enter the second large winning hole 25. In other words, a big winning game based on a small winning pattern that does not correspond to each time-saving state will not occur. The opening and closing piece 23a of the second starting hole 23 that prevents the game ball from entering the second large winning hole 25 is an example of an occurrence prevention means that prevents the occurrence condition from being satisfied. As described above, the small winning patterns Za to Zf correspond to the small winning patterns a to f, respectively. Therefore, in the time-saving state, the state is controlled to a non-time-saving state when a small winning corresponding to each time-saving state is won in the winning lottery. In the non-time-saving state, the game ball does not enter the second start hole 23, or the game ball is difficult to enter the second start hole 23, so that the occurrence condition for the small win game may be established. That is, the opening and closing piece 23a of the second start hole 23 allows the occurrence condition to be satisfied when it is controlled to the non-time-saving state. Therefore, in the time-saving state, a big win game may be triggered by winning a small win corresponding to each time-saving state in the winning lottery, while a big win game is almost not triggered by winning a small win not corresponding to each time-saving state in the winning lottery. The details will be explained below.
[0103] As shown in FIG. 9, when the first time-saving state is controlled, the big win games A and F based on the small win symbols Za and Zf corresponding to the first time-saving state can be generated. On the other hand, when the first time-saving state is controlled, the big win games B to E based on the small win symbols Zb to Ze not corresponding to the first time-saving state are not generated in the winning lottery. As described above, the selection ratio of the small win symbols Za to Zf is the same or approximately the same. In addition, the end condition of the first time-saving state is established when the display number of the small win symbol Za reaches the first number (1 time) and when the display number of the small win symbol Zf reaches the first end number (1 time). In other words, the big win game B is generated when the small win symbol Zb is displayed the first number of times before the small win symbol Zf is displayed the first end number of times. On the other hand, when the small win pattern Zf is displayed the first end number of times before the small win pattern Zb is displayed the first number of times, the big win game F is generated. Therefore, when the first number of times is 1 and the first end number is 1, the expectation of the big win game A based on the small win pattern Za when controlled to the first time-saving state is about 1 / 2. On the other hand, when the first number of times is 1 and the first end number is 1, the expectation of the big win game F based on the small win pattern Zf when controlled to the first time-saving state is about 1 / 2. In other words, the expectation of the occurrence condition being satisfied when the first small win a is won in the winning lottery when controlled to the first time-saving state is higher than the expectation of the occurrence condition being satisfied when the second small win b is won in the winning lottery when controlled to the first time-saving state. In addition, the expectation that the occurrence condition is satisfied when the first small win a is won in the winning lottery when controlled in the first time-saving state is higher than the expectation that the occurrence condition is satisfied when the third small win c is won in the winning lottery when controlled in the first time-saving state. In addition, the expectation that the occurrence condition is satisfied when the first small win a is won in the winning lottery when controlled in the first time-saving state is higher than the expectation that the occurrence condition is satisfied when the fourth small win d is won in the winning lottery when controlled in the first time-saving state. In addition, the expectation that the occurrence condition is satisfied when the first small win a is won in the winning lottery when controlled in the first time-saving state is higher than the expectation that the occurrence condition is satisfied when the fifth small win e is won in the winning lottery when controlled in the first time-saving state.
[0104] When controlled to the second time-saving state, the big win games B and F based on the small win symbols Zb and Zf corresponding to the second time-saving state can be generated. On the other hand, when controlled to the second time-saving state, the big win games A, C to E based on the small win symbols Za, Zc to Zee not corresponding to the second time-saving state are not generated. As described above, the end condition of the second time-saving state is established when the display number of the small win symbol Zb reaches the second number (1 time) and when the display number of the small win symbol Zf reaches the second ending number (2 times). In other words, the big win game B is generated when the small win symbol Zb is displayed the second number of times before the small win symbol Zf is displayed the second ending number of times. On the other hand, the big win game F is generated when the small win symbol Zf is displayed the second ending number of times before the small win symbol Zb is displayed the second number of times. For this reason, when the second number of times is 1 and the second end number is 2, the expectation of the big win game B based on the small win symbol Zb occurring when controlled to the second time-saving state is about 3 / 4. On the other hand, when the second number of times is 1 and the second end number is 2, the expectation of the big win game F based on the small win symbol Zf occurring when controlled to the second time-saving state is about 1 / 4. In other words, the expectation of the occurrence condition being satisfied when the second small win b is won in the winning lottery when controlled to the second time-saving state is higher than the expectation of the occurrence condition being satisfied when the first small win a is won in the winning lottery when controlled to the second time-saving state. Also, the expectation of the occurrence condition being satisfied when the second small win b is won in the winning lottery when controlled to the second time-saving state is higher than the expectation of the occurrence condition being satisfied when the third small win c is won in the winning lottery when controlled to the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery when controlled in the second time-saving state is higher than the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery when controlled in the second time-saving state is higher than the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery when controlled in the second time-saving state.In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery when controlled in the second time-shortened state is higher than the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery when controlled in the second time-shortened state.
[0105] When controlled to the third time-saving state, the big win games C and F based on the small win symbols Zc and Zf corresponding to the third time-saving state can be generated. On the other hand, when controlled to the third time-saving state, the big win games A, B, D, and E based on the small win symbols Za, Zb, Zd, and Ze not corresponding to the third time-saving state are not generated. As described above, the end condition of the third time-saving state is established when the display number of the small win symbol Zc reaches the third number (1 time) and when the display number of the small win symbol Zf reaches the third ending number (3 times). In other words, the big win game C occurs when the small win symbol Zc is displayed the third number of times before the small win symbol Zf is displayed the third ending number. On the other hand, the big win game F occurs when the small win symbol Zf is displayed the third ending number of times before the small win symbol Zc is displayed the third number of times. Therefore, when the third number of times is 1 and the third end number is 3, the expectation of the big win game C based on the small win pattern Zc when controlled to the third time-saving state is about 7 / 8. On the other hand, when the third number of times is 1 and the third end number is 3, the expectation of the big win game F based on the small win pattern Zf when controlled to the third time-saving state is about 1 / 8. In other words, the expectation of the occurrence condition being satisfied when the third small win c is won in the winning lottery when controlled to the third time-saving state is higher than the expectation of the occurrence condition being satisfied when the first small win a is won in the winning lottery when controlled to the third time-saving state. Also, the expectation of the occurrence condition being satisfied when the third small win c is won in the winning lottery when controlled to the third time-saving state is higher than the expectation of the occurrence condition being satisfied when the second small win b is won in the winning lottery when controlled to the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery when controlled in the third time-saving state is higher than the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery when controlled in the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery when controlled in the third time-saving state is higher than the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery when controlled in the third time-saving state.In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery when controlled in the third time-saving state is higher than the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery when controlled in the third time-saving state.
[0106] When controlled to the fourth time-saving state, the big win games D and F based on the small win symbols Zd and Zf corresponding to the fourth time-saving state can be generated. On the other hand, when controlled to the fourth time-saving state, the big win games A to C and E based on the small win symbols Za to Zc and Ze not corresponding to the fourth time-saving state are not generated. As described above, the end condition of the fourth time-saving state is established when the display number of the small win symbol Zd reaches the fourth number (1 time) and when the display number of the small win symbol Zf reaches the fourth ending number (4 times). In other words, the big win game D is generated when the small win symbol Zd is displayed the fourth number of times before the small win symbol Zf is displayed the fourth ending number. On the other hand, the big win game F is generated when the small win symbol Zf is displayed the fourth ending number of times before the small win symbol Zd is displayed the fourth number of times. Therefore, when the fourth number of times is 1 and the fourth ending number is 4, the expectation of the big win game D based on the small win symbol Zd when controlled to the fourth time-saving state is about 15 / 16. On the other hand, when the fourth number of times is 1 and the fourth ending number is 4, the expectation of the big win game F based on the small win symbol Zf when controlled to the fourth time-saving state is about 1 / 16. In other words, the expectation of the occurrence condition being met when the fourth small win d is won in the winning lottery when controlled to the fourth time-saving state is higher than the expectation of the occurrence condition being met when the first small win a is won in the winning lottery when controlled to the fourth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery when controlled to the fourth time-saving state is higher than the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery when controlled to the fourth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery when controlled to the fourth time-saving state is higher than the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery when controlled to the fourth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery when controlled to the fourth time-saving state is higher than the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery when controlled to the fourth time-saving state.In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery when controlled to the fourth time-shortened state is higher than the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery when controlled to the fourth time-shortened state.
[0107] When controlled to the fifth time-saving state, a big win game C based on the small win pattern Zc corresponding to the fifth time-saving state can be generated. On the other hand, when controlled to the fifth time-saving state, big win games A, B, D to F based on the small win patterns Za, Zb, Zd to Zf not corresponding to the fifth time-saving state are not generated. As described above, the end condition of the fifth time-saving state is established when the number of times the small win pattern Zc is displayed reaches the fifth number (1 time). Therefore, the expectation of the big win game C based on the small win pattern Zc occurring when controlled to the fifth time-saving state is about 1 (about 100%). In other words, the expectation of the occurrence condition being satisfied when the third small win c is won in the winning lottery when controlled to the fifth time-saving state is higher than the expectation of the occurrence condition being satisfied when the first small win a is won in the winning lottery when controlled to the fifth time-saving state. In addition, the expectation that the occurrence condition will be met when the third small win c is won in the winning lottery when controlled to the fifth time-saving state is higher than the expectation that the occurrence condition will be met when the second small win b is won in the winning lottery when controlled to the fifth time-saving state. In addition, the expectation that the occurrence condition will be met when the third small win c is won in the winning lottery when controlled to the fifth time-saving state is higher than the expectation that the occurrence condition will be met when the fourth small win d is won in the winning lottery when controlled to the fifth time-saving state. In addition, the expectation that the occurrence condition will be met when the third small win c is won in the winning lottery when controlled to the fifth time-saving state is higher than the expectation that the occurrence condition will be met when the fifth small win e is won in the winning lottery when controlled to the fifth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery when controlled to the fifth time-saving state is higher than the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery when controlled to the fifth time-saving state.
[0108] When controlled to the 6th time-saving state, a big win game E based on the small win pattern Ze corresponding to the 6th time-saving state can be generated. On the other hand, when controlled to the 6th time-saving state, big win games A to D and F based on the small win patterns Za to Zd and Zf not corresponding to the 6th time-saving state are not generated. As described above, the end condition of the 6th time-saving state is established when the number of times the small win pattern Ze is displayed reaches the 6th number (1 time). Therefore, the expectation of the big win game E based on the small win pattern Ze occurring when controlled to the 6th time-saving state is about 1 (about 100%). In other words, the expectation of the occurrence condition being satisfied when the 5th small win e is won in the winning lottery when controlled to the 6th time-saving state is higher than the expectation of the occurrence condition being satisfied when the 1st small win a is won in the winning lottery when controlled to the 6th time-saving state. In addition, the expectation of the occurrence condition being satisfied when the fifth small win e is won in the winning lottery when controlled to the sixth time-saving state is higher than the expectation of the occurrence condition being satisfied when the second small win b is won in the winning lottery when controlled to the sixth time-saving state. In addition, the expectation of the occurrence condition being satisfied when the fifth small win e is won in the winning lottery when controlled to the sixth time-saving state is higher than the expectation of the occurrence condition being satisfied when the third small win c is won in the winning lottery when controlled to the sixth time-saving state. In addition, the expectation of the occurrence condition being satisfied when the fifth small win e is won in the winning lottery when controlled to the sixth time-saving state is higher than the expectation of the occurrence condition being satisfied when the fourth small win d is won in the winning lottery when controlled to the sixth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery when controlled to the sixth time-saving state is higher than the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery when controlled to the sixth time-saving state.
[0109] In this way, the expectation that the occurrence condition will be satisfied when the first small win a is won in the winning lottery is higher when controlled in the first time-saving state (about half) than when controlled in the second time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the first small win a is won in the winning lottery is higher when controlled in the second time-saving state than when controlled in the first time-saving state. Also, the expectation that the occurrence condition will be satisfied when the first small win a is won in the winning lottery is higher when controlled in the first time-saving state (about half) than when controlled in the third time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the first small win a is won in the winning lottery is higher when controlled in the third time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the first small win a is won in the winning lottery is higher when controlled in the first time-saving state (about half) than when controlled in the fourth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the first small win a is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the first small win a is won in the winning lottery is higher when controlled in the first time-saving state (about half) than when controlled in the fifth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the first small win a is won in the winning lottery is higher when controlled in the fifth time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the first small win a is won in the winning lottery is higher when controlled in the first time-saving state (about half) than when controlled in the sixth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the first small win a is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the first time-saving state.
[0110] In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery is higher when controlled in the second time-saving state (about three-quarters) than when controlled in the first time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the second small win b is won in the winning lottery is higher when controlled in the first time-saving state than when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery is higher when controlled in the second time-saving state (about three-quarters) than when controlled in the third time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the second small win b is won in the winning lottery is higher when controlled in the third time-saving state than when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery is higher when controlled in the second time-saving state (about three-quarters) than when controlled in the fourth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the second small win b is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery is higher when controlled in the second time-saving state (about three-quarters) than when controlled in the fifth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the second small win b is won in the winning lottery is higher when controlled in the fifth time-saving state than when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the second small win b is won in the winning lottery is higher when controlled in the second time-saving state (about three-quarters) than when controlled in the sixth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the second small win b is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the second time-saving state.
[0111] In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the third time-saving state (about 7 / 8) than when controlled in the first time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the first time-saving state than when controlled in the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the third time-saving state (about 7 / 8) than when controlled in the second time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the second time-saving state than when controlled in the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the third time-saving state (about 7 / 8) than when controlled in the fourth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the third time-saving state (about 7 / 8) than when controlled in the sixth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the third time-saving state.
[0112] In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled to the fifth time-saving state (about 1) than when controlled to the first time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled to the first time-saving state than when controlled to the fifth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled to the fifth time-saving state (about 1) than when controlled to the second time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled to the second time-saving state than when controlled to the fifth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the fifth time-saving state (about 1) than when controlled in the third time-saving state (about 7 / 8). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the third time-saving state than when controlled in the fifth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the fifth time-saving state (about 1) than when controlled in the fourth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the fifth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the third small win c is won in the winning lottery is higher when controlled in the fifth time-saving state (about 1) than when controlled in the sixth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the third small win c is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the fifth time-saving state.
[0113] In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the fourth time-shortening state (about 15 / 16) than when controlled in the first time-shortening state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the first time-shortening state than when controlled in the fourth time-shortening state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the fourth time-shortening state (about 15 / 16) than when controlled in the second time-shortening state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the second time-shortening state than when controlled in the fourth time-shortening state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the fourth time-saving state (about 15 / 16) than when controlled in the third time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the third time-saving state than when controlled in the fourth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the fourth time-saving state (about 15 / 16) than when controlled in the fifth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the fifth time-saving state than when controlled in the fourth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the fourth time-saving state (about 15 out of 16) than when controlled in the sixth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fourth small win d is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the fourth time-saving state.
[0114] In addition, the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery is higher when controlled in the sixth time-saving state (about 1) than when controlled in the first time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fifth small win e is won in the winning lottery is higher when controlled in the first time-saving state than when controlled in the sixth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery is higher when controlled in the sixth time-saving state (about 1) than when controlled in the second time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fifth small win e is won in the winning lottery is higher when controlled in the second time-saving state than when controlled in the sixth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery is higher when controlled to the sixth time-saving state (about 1) than when controlled to the third time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fifth small win e is won in the winning lottery is higher when controlled to the third time-saving state than when controlled to the sixth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery is higher when controlled to the sixth time-saving state (about 1) than when controlled to the fourth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fifth small win e is won in the winning lottery is higher when controlled to the fourth time-saving state than when controlled to the sixth time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the fifth small win e is won in the winning lottery is higher when controlled in the sixth time-saving state (about 1) than when controlled in the fifth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the fifth small win e is won in the winning lottery is higher when controlled in the fifth time-saving state than when controlled in the sixth time-saving state.
[0115] In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the first time-saving state (about 1 / 2) than when controlled in the second time-saving state (about 1 / 4). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the second time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the first time-saving state (about 1 / 2) than when controlled in the third time-saving state (about 1 / 8). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the third time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the first time-saving state (about 1 / 2) than when controlled in the fourth time-saving state (about 1 / 16). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the first time-saving state (about 1 / 2) than when controlled in the fifth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fifth time-saving state than when controlled in the first time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the first time-saving state (about half) than when controlled in the sixth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the first time-saving state.
[0116] In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the second time-saving state (about 1 / 4) than when controlled in the third time-saving state (about 1 / 8). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the third time-saving state than when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the second time-saving state (about 1 / 4) than when controlled in the fourth time-saving state (about 1 / 16). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the second time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the second time-shortening state (about one-fourth) than when controlled in the fifth time-shortening state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fifth time-shortening state than when controlled in the second time-shortening state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the second time-shortening state (about one-fourth) than when controlled in the sixth time-shortening state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the sixth time-shortening state than when controlled in the second time-shortening state.
[0117] In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the third time-saving state (about 1 in 8) than when controlled in the fourth time-saving state (about 1 in 16). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fourth time-saving state than when controlled in the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the third time-saving state (about 1 in 8) than when controlled in the fifth time-saving state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fifth time-saving state than when controlled in the third time-saving state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the third time-saving state (about 1 / 8) than when controlled in the sixth time-saving state (zero). In other words, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the sixth time-saving state than when controlled in the third time-saving state.
[0118] In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fourth time-shortening state (about 1 in 16) than when controlled in the fifth time-shortening state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fifth time-shortening state than when controlled in the fourth time-shortening state. In addition, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the fourth time-shortening state (about 1 in 16) than when controlled in the sixth time-shortening state (zero). That is, the frequency with which the opening and closing piece 23a of the second starting hole 23 prevents the occurrence condition from being satisfied when the sixth small win f is won in the winning lottery is higher when controlled in the sixth time-shortening state than when controlled in the fourth time-shortening state.
[0119] That is, in this embodiment, the expectation that the occurrence condition will be satisfied when the sixth small win f is won in the winning lottery is lower in the following order: non-time-saving state < first time-saving state < second time-saving state < third time-saving state < fourth time-saving state < fifth time-saving state, and the sixth time-saving state. As described above, when the big win game F is generated as a result of the occurrence condition being satisfied when the sixth small win f is won in the winning lottery, the big win game F is controlled to the non-time-saving state after the end of the big win game F. For this reason, in this embodiment, the order of the advantage is higher in the non-time-saving state < first time-saving state < second time-saving state < third time-saving state < fourth time-saving state < fifth time-saving state < sixth time-saving state.
[0120] The transition of the game state will now be described. As shown in FIG. 10, when power supply is started, the pachinko game machine 10 is controlled to the non-time-shortening state. As described above, in the non-time-shortening state in which left-handed play is recommended, a game ball may enter the first start hole 22 when left-handed play is performed, but the game ball does not enter the second start hole 23. Therefore, in the non-time-shortening state, a first jackpot O1 may be won in the winning lottery, but the first small jackpots a to f and the second jackpot O2 are not won in the winning lottery. When the jackpot game G is generated as a result of winning the first jackpot O1 in the winning lottery in the case of being controlled to the non-time-shortening state, the machine is controlled to the first time-shortening state after the jackpot game G ends.
[0121] As described above, in the first time-saving state where right-hand hitting is recommended, the game ball may enter the second starting hole 23 when the ball is hit from the right, but the game ball does not enter the first starting hole 22. Therefore, in the first time-saving state, the first small win a-f and the second big win O2 may be won in the winning lottery, but the first big win O1 is not won in the winning lottery. And, as described above, in the first time-saving state, the big win games A and F based on the small win patterns Za and Zf corresponding to the first time-saving state may be generated, but the big win games B to E based on the small win patterns Zb to Ze not corresponding to the first time-saving state are almost not generated. In other words, in the first time-saving state, the big win games A, F, and H may be generated, but the big win games B to E and G are not generated. When the jackpot game A is generated by winning the first small win a in the winning lottery while controlled to the first time-saving state, the state is controlled to the second time-saving state after the end of the jackpot game A. More specifically, when the jackpot game A is generated by winning the first small win a in the winning lottery while controlled to the first time-saving state, the state is controlled to the second time-saving state after the end of the jackpot game A. When the jackpot game H is generated by winning the second jackpot O2 in the winning lottery while controlled to the first time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game H. When the jackpot game F is generated by winning the sixth small win f in the winning lottery while controlled to the first time-saving state, the state is controlled to the non-time-saving state after the end of the jackpot game F. More specifically, when the jackpot game F occurs as a result of the occurrence condition being satisfied when the sixth small jackpot f is won in the jackpot lottery while the game is controlled to the first time-shortened state, after the jackpot game F ends the game is controlled to the non-time-shortened state.
[0122] As described above, in the second time-saving state where right-hand hitting is recommended, the game ball may enter the second starting hole 23 when the ball is hit from the right, but the game ball does not enter the first starting hole 22. Therefore, in the second time-saving state, the first small win a-f and the second big win O2 may be won in the winning lottery, but the first big win O1 is not won in the winning lottery. And, as described above, in the second time-saving state, the big win games B and F based on the small win patterns Zb and Zf corresponding to the second time-saving state may be generated, but the big win games A, C to E based on the small win patterns Za, Zc to Ze not corresponding to the second time-saving state are almost not generated. In other words, in the second time-saving state, the big win games B, F, and H may be generated, but the big win games A, C to E, and G are not generated. When the jackpot game B is generated by winning the second small win b in the winning lottery while controlled to the second time-saving state, the state is controlled to the third time-saving state after the end of the jackpot game B. More specifically, when the jackpot game B is generated by winning the second small win b in the winning lottery while controlled to the second time-saving state, the state is controlled to the third time-saving state after the end of the jackpot game B. When the jackpot game H is generated by winning the second jackpot O2 in the winning lottery while controlled to the second time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game H. When the jackpot game F is generated by winning the sixth small win f in the winning lottery while controlled to the second time-saving state, the state is controlled to the non-time-saving state after the end of the jackpot game F. More specifically, when the jackpot game F occurs as a result of the occurrence condition being satisfied when the sixth small jackpot f is won in the jackpot lottery while the game is controlled to the second time-shortened state, after the jackpot game F ends the game is controlled to the non-time-shortened state.
[0123] As described above, in the third time-saving state where right-hand hitting is recommended, the game ball may enter the second starting hole 23 when the ball is hit from the right, but the game ball does not enter the first starting hole 22. Therefore, in the third time-saving state, the first small win a-f and the second big win O2 may be won in the winning lottery, but the first big win O1 is not won in the winning lottery. And, as described above, in the third time-saving state, the big win games C and F based on the small win patterns Zc and Zf corresponding to the third time-saving state may be generated, but the big win games A, B, D, and E based on the small win patterns Za, Zb, Zd, and Ze not corresponding to the third time-saving state are almost not generated. In other words, in the third time-saving state, the big win games C, F, and H may be generated, but the big win games A, B, D, E, and G are not generated. When the jackpot game C is generated by winning the third small win c in the winning lottery while controlled to the third time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game C. More specifically, when the jackpot game C is generated by winning the third small win c in the winning lottery while controlled to the third time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game C. When the jackpot game H is generated by winning the second jackpot O2 in the winning lottery while controlled to the third time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game H. When the jackpot game F is generated by winning the sixth small win f in the winning lottery while controlled to the third time-saving state, the state is controlled to the non-time-saving state after the end of the jackpot game F. More specifically, when the jackpot game F occurs as a result of the occurrence condition being satisfied when the sixth small jackpot f is won in the jackpot lottery while the game is controlled to the third time-saving state, after the jackpot game F ends the game is controlled to the non-time-saving state.
[0124] As described above, in the fourth time-saving state where right-hand hitting is recommended, the game ball may enter the second starting hole 23 when the ball is hit from the right, but the game ball does not enter the first starting hole 22. Therefore, in the fourth time-saving state, the first small win a-f and the second big win O2 may be won in the winning lottery, but the first big win O1 is not won in the winning lottery. And, as described above, in the fourth time-saving state, the big win games D and F based on the small win patterns Zd and Zf corresponding to the fourth time-saving state may be generated, but the big win games A to C and E based on the small win patterns Za to Zc and Ze not corresponding to the fourth time-saving state are almost not generated. In other words, in the fourth time-saving state, the big win games D, F and H may be generated, but the big win games A to C, E and G are not generated. When the jackpot game D is generated by winning the fourth small win d in the winning lottery while controlled to the fourth time-saving state, the jackpot game D is controlled to the fifth time-saving state after the end of the jackpot game D. More specifically, when the jackpot game D is generated by winning the fourth small win d in the winning lottery while controlled to the fourth time-saving state, the jackpot game D is controlled to the fifth time-saving state after the end of the jackpot game D. When the jackpot game H is generated by winning the second jackpot O2 in the winning lottery while controlled to the fourth time-saving state, the jackpot game H is controlled to the fourth time-saving state after the end of the jackpot game H. When the jackpot game F is generated by winning the sixth small win f in the winning lottery while controlled to the fourth time-saving state, the jackpot game F is controlled to the non-time-saving state after the end of the jackpot game F. More specifically, when the jackpot game F occurs as a result of the occurrence condition being satisfied when the sixth small jackpot f is won in the jackpot lottery while the game is controlled to the fourth time-saving state, after the jackpot game F ends the game is controlled to the non-time-saving state.
[0125] As described above, in the fifth time-saving state where right-hand hitting is recommended, the game ball may enter the second starting hole 23 when the ball is hit from the right, but the game ball does not enter the first starting hole 22. Therefore, in the fifth time-saving state, the first small win a-f and the second big win O2 may be won in the winning lottery, but the first big win O1 is not won in the winning lottery. And, as described above, in the fifth time-saving state, the big win game C based on the small win pattern Zc corresponding to the fifth time-saving state may be generated, but the big win games A, B, D-F based on the small win patterns Za, Zb, Zd-Zf not corresponding to the fifth time-saving state are almost not generated. In other words, in the fifth time-saving state, the big win games C and H may be generated, but the big win games A, B, D-G are not generated. When the jackpot game C is generated as a result of winning the third small win c in the winning lottery while controlled to the fifth time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game C. More specifically, when the jackpot game C is generated as a result of the occurrence condition being satisfied when the third small win c is won in the winning lottery while controlled to the fifth time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game C. When the jackpot game H is generated as a result of winning the second jackpot O2 in the winning lottery while controlled to the fifth time-saving state, the state is controlled to the fourth time-saving state after the end of the jackpot game H.
[0126] As described above, in the pachinko game machine 10, if the player does not win a big win or a small win in the winning lottery, the time-saving trigger symbol may be displayed in a special game. If the time-saving trigger symbol is displayed in a special game, the game machine is controlled to the sixth time-saving state after the special game ends. As described above, in the sixth time-saving state in which right-hand hitting is recommended, the game ball may enter the second start hole 23 when the player hits right, but the game ball does not enter the first start hole 22. Therefore, in the sixth time-saving state, the player may win the first small win a to f and the second big win O2 in the winning lottery, but the player does not win the first big win O1 in the winning lottery. As described above, in the sixth time-saving state, the big win game E based on the small win pattern Ze corresponding to the sixth time-saving state can be generated, while the big win games A to D and F based on the small win patterns Za to Zd and Zf not corresponding to the sixth time-saving state are not generated. In other words, in the sixth time-saving state, the big win games E and H can be generated, while the big win games A to D, F and G are not generated. When the big win game E is generated as a result of winning the fifth small win e in the winning lottery when controlled in the sixth time-saving state, the state is controlled to the fourth time-saving state after the end of the big win game E. More specifically, when the big win game E is generated as a result of the occurrence condition being satisfied when the fifth small win e is won in the winning lottery when controlled in the sixth time-saving state, the state is controlled to the fourth time-saving state after the end of the big win game E. When the jackpot game H occurs as a result of winning the second jackpot O2 in the jackpot lottery while the game is controlled to the sixth time-saving state, the game is controlled to the fourth time-saving state after the jackpot game H ends.
[0127] Next, we will explain the game state when the first small win a is won in the first time-saving state. As shown in FIG. 11, at time T00, the game is controlled to the first time-saving state. At time-saving T01, the first small win a is won in the first time-saving state in the winning lottery. When the first small win a is won in the first time-saving state in the winning lottery, the end condition of the first time-saving state is satisfied, and the game is controlled to the non-time-saving state. In the non-time-saving state, the game ball is likely to enter the second large winning hole 25 during the occurrence of the first small win a. Therefore, in the first time-saving state, when the player continues to shoot the game ball during the occurrence of the first small win a, the occurrence condition is satisfied or the occurrence condition is almost satisfied. After that, the occurrence condition is satisfied during the occurrence of the first small win a, and the big win game A is generated.
[0128] Next, we will explain the game state when the first small win a is won in the second time-saving state. As shown in FIG. 12, at time T10, the game is controlled to the second time-saving state. At time-saving T11, the first small win a is won in the winning lottery when the game is controlled to the second time-saving state. When the first small win a is won in the winning lottery when the game is controlled to the second time-saving state, the end condition of the second time-saving state is not met. Therefore, when the first small win a is won in the winning lottery when the game is controlled to the second time-saving state, the game is continuously controlled to the second time-saving state. In the second time-saving state, it is difficult for the game ball to enter the second large winning hole 25 during the occurrence of the first small win a. Therefore, in the second time-saving state, when the player continues to shoot the game ball during the occurrence of the first small win a, the occurrence condition is not met or is almost not met. In other words, when the first small jackpot a is won for the first time in the jackpot lottery while being controlled in the second time-saving state, the jackpot game A does not occur, or the jackpot game A does not occur substantially.
[0129] In this way, the big win game A is triggered by satisfying the occurrence condition when the first small win a is won in the winning lottery. The big win game A is not triggered when the occurrence condition is not satisfied when the first small win a is won in the winning lottery.
[0130] Next, we will explain the game state when the second small win b is won in the first time-saving state. As shown in FIG. 13, at time T20, the game is controlled to the first time-saving state. At time-saving T21, the second small win b is won in the winning lottery when the game is controlled to the first time-saving state. When the second small win b is won in the winning lottery when the game is controlled to the first time-saving state, the end condition of the first time-saving state is not met. Therefore, when the second small win b is won in the winning lottery when the game is controlled to the first time-saving state, the game is continuously controlled to the first time-saving state. In the first time-saving state, it is difficult for the game ball to enter the second large winning hole 25 during the occurrence of the second small win b. Therefore, in the first time-saving state, when the player continues to shoot the game ball during the occurrence of the second small win b, the occurrence condition is not met or is almost not met. In other words, when the second small jackpot b is won for the second time in the winning lottery while being controlled in the first time-saving state, the jackpot game B does not occur, or the jackpot game B does not occur substantially.
[0131] Next, we will explain the game state when the second small win b is won in the second time-saving state. As shown in FIG. 14, at time T30, the game is controlled to the first time-saving state. At time-saving T31, the game is controlled to the second time-saving state and the second small win b is won in the winning lottery for the second time. When the game is controlled to the second time-saving state and the second small win b is won in the winning lottery for the second time, the end condition of the second time-saving state is satisfied, and the game is controlled to the non-time-saving state. In the non-time-saving state, the game ball is likely to enter the second large winning hole 25 during the occurrence of the second small win b. Therefore, in the second time-saving state, when the player continues to shoot the game ball during the occurrence of the second small win b, the occurrence condition is satisfied or the occurrence condition is almost satisfied. After that, the occurrence condition is satisfied during the occurrence of the second small win b, and the big win game B is generated.
[0132] In this way, the big win game B is generated when the occurrence condition is met when the second small win b is won in the winning lottery. The big win game B is not generated when the occurrence condition is not met when the second small win b is won in the winning lottery.
[0133] The effects of this embodiment will be described. (1-1) When the game is controlled to the first time-saving state or the second time-saving state, the expectation of the big win game B occurring differs depending on which game state the game is controlled to. Therefore, different gameplay characteristics can be provided in the first time-saving state and the second time-saving state. This can increase the interest.
[0134] (1-2) Even when controlled to the first time-saving state, if the opening and closing piece 23a of the second starting hole 23 does not prevent the occurrence condition from being satisfied, the big win game B can be generated. Therefore, even when controlled to the first time-saving state, it can be expected that the big win game B will be generated.
[0135] (1-3) When the first time-saving state is selected and the first small win a is won in the winning lottery, the big win game A is generated as a result of the occurrence condition being satisfied, and the big win game A is generated, the game is controlled to the second time-saving state after the end of the big win game A. Therefore, even when the game is controlled to the first time-saving state, it can be expected that the game will be controlled to the second time-saving state after that.
[0136] (1-4) The game state changes in stages: non-time-saving state, first time-saving state, second time-saving state, etc. This allows the player to enjoy the process of the game state changing in stages. (1-5) When the game is controlled to the first time-saving state or the second time-saving state, whether the big win game A or the big win game B is likely to occur depends on which game state the game is controlled to. Therefore, different gameplay characteristics can be provided in the first time-saving state and the second time-saving state. This can increase the interest.
[0137] (1-6) When the machine is controlled to the first time-saving state or the non-time-saving state, there may be an opportunity to be controlled to the sixth time-saving state, which is expected to cause a big win game E. This can increase the interest.
[0138] (1-7) Since the first time-saving state is easier to end than the second time-saving state and the sixth time-saving state, it is possible to generate interest in whether or not the game is controlled to the second time-saving state or the sixth time-saving state. Second embodiment A pachinko gaming machine according to a second embodiment will be described.
[0139] In the following description, the same configurations and controls as those in the already described embodiments are denoted by the same reference numerals, and duplicate descriptions thereof will be omitted or simplified. As shown in FIG. 15, the second embodiment differs from the first embodiment in that the end condition of the second time-shortening state is established when the number of times the small winning symbol Za is stopped and displayed after being controlled to the second time-shortening state reaches the first number of times in the second time-shortening state. In other words, when the main control CPU81 is controlling to the second time-shortening state, the end condition of the second time-shortening state is established when the number of times the small winning symbol Za is stopped and displayed after being controlled to the second time-shortening state reaches the first number of times. Also, the second embodiment differs from the first embodiment in that the end condition of the second time-shortening state is established when the number of times the small winning symbol Zf is stopped and displayed after being controlled to the second time-shortening state reaches the first end number in the second time-shortening state. In other words, when the main control CPU81 is controlling to the second time-shortening state, the end condition of the second time-shortening state is established when the number of times the small winning symbol Zf is stopped and displayed after being controlled to the second time-shortening state reaches the first end number.
[0140] For this reason, as shown in FIG. 16, when the first and second counts are 1 and the first end count is 1, the expectation of the jackpot game A based on the small win pattern Za when controlled to the second time-saving state is about 1 / 3. When the first and second counts are 1 and the first end count is 1, the expectation of the jackpot game B based on the small win pattern Zb when controlled to the second time-saving state is about 1 / 3. When the first and second counts are 1 and the first end count is 1, the expectation of the jackpot game F based on the small win pattern Zf when controlled to the second time-saving state is about 1 / 3. In other words, the expectation of the occurrence condition being satisfied when the first small win a is won in the winning lottery when controlled to the second time-saving state is the same as the expectation of the occurrence condition being satisfied when the second small win b is won in the winning lottery when controlled to the second time-saving state. In other words, the frequency with which the opening / closing piece 23a of the second starting hole 23 prevents the occurrence condition from being fulfilled when the first small win a is won in the winning lottery when controlled to the second time-saving state is the same as the frequency with which the opening / closing piece 23a of the second starting hole 23 prevents the occurrence condition from being fulfilled when the second small win b is won in the winning lottery when controlled to the second time-saving state.
[0141] As described above, in the second time-saving state where right-hand hitting is recommended, the game ball may enter the second starting hole 23 when the ball is hit from the right, but the game ball does not enter the first starting hole 22. Therefore, in the second time-saving state, the first small win a to f and the second big win O2 may be won in the winning lottery, but the first big win O1 is not won in the winning lottery. And, as described above, in the second time-saving state, the big win games A, B, and F based on the small win patterns Za, Zb, and Zf corresponding to the second time-saving state may be generated, but the big win games C to E based on the small win patterns Zc to Ze not corresponding to the second time-saving state are almost not generated. In other words, in the second time-saving state, the big win games A, B, F, and H may be generated, but the big win games C to E and G are not generated.
[0142] The transition of the game state from the second time-shortened state in the second embodiment will be described. As shown in FIG. 17, when the jackpot game A is generated by winning the first small win a in the winning lottery while controlled in the second time-saving state, the state is controlled again to the second time-saving state after the end of the jackpot game A. More specifically, when the jackpot game A is generated by winning the first small win a in the winning lottery while controlled in the second time-saving state, the state is controlled again to the second time-saving state after the end of the jackpot game A. When the jackpot game B is generated by winning the second small win b in the winning lottery while controlled in the second time-saving state, the state is controlled to the third time-saving state after the end of the jackpot game B. More specifically, when the jackpot game B is generated as a result of the occurrence condition being satisfied when the second small win b is won in the winning lottery while controlled to the second time-shortening state, the state is controlled to the third time-shortening state after the end of the jackpot game B. When the jackpot game H is generated as a result of the second jackpot O2 being won in the winning lottery while controlled to the second time-shortening state, the state is controlled to the fourth time-shortening state after the end of the jackpot game H. When the jackpot game F is generated as a result of the sixth small win f being won in the winning lottery while controlled to the second time-shortening state, the state is controlled to the non-time-shortening state after the end of the jackpot game F. More specifically, when the jackpot game F is generated as a result of the occurrence condition being satisfied when the sixth small win f is won in the winning lottery while controlled to the second time-shortening state, the state is controlled to the non-time-shortening state after the end of the jackpot game F.
[0143] The effects of the second embodiment will be described. (2-1) It is possible to entertain the player by controlling the game from the first time-saving state to the second time-saving state, and in the second time-saving state, it is possible to entertain the player by looping the second time-saving state. In other words, it is possible to provide different gameplay characteristics between the first time-saving state and the second time-saving state. This can increase the player's interest.
[0144] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that they are not technically inconsistent. In the second embodiment, the first small win a that can be won in the first time-saving state and the first small win a that can be won in the second time-saving state may be different. In other words, a non-specific win may not occur in the second time-saving state.
[0145] The entry probability may be different between the first special game process and the second special game process. For example, the entry probability may be lower when the first special game process is executed than when the second special game process is executed. For example, the entry probability may be higher when the first special game process is executed than when the second special game process is executed.
[0146] A part or all of the time-saving trigger symbols that can be determined in the first special game process and the second special game process may be different. As an example, when the first special game process is executed, a more advantageous time-saving trigger symbol may be determined, or an advantageous time-saving trigger symbol may be more easily determined, compared to when the second special game process is executed. As an example, when the second special game process is executed, a more advantageous time-saving trigger symbol may be determined, or an advantageous time-saving trigger symbol may be more easily determined, compared to when the first special game process is executed.
[0147] When the time-saving trigger symbol is displayed in a special game, the game may be controlled to an arbitrary game state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a first time-saving state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a second time-saving state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a third time-saving state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a fourth time-saving state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a fifth time-saving state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a sixth time-saving state after the special game is finished. As an example, when the time-saving trigger symbol is displayed in a special game, the game may be controlled to a game state according to the type of the time-saving trigger symbol after the special game is finished.
[0148] During a small win game, a predetermined effect may be executed. In this case, different effects may be executed depending on whether or not the time-saving state is in effect during the small win game. In each time-saving state, the termination condition may be set arbitrarily. For example, the type of small win corresponding to each time-saving state may be set arbitrarily, and the termination condition may be established when the number of times that the small win corresponding to each time-saving state is stopped and displayed reaches an arbitrary number. For example, in each time-saving state, the termination condition is set as the case where the number of times that the non-corresponding small win pattern stops in each time-saving state reaches the upper limit termination number, but this is not limited to this. For example, the number of times that the non-corresponding small win pattern stops in each time-saving state may not be included in the termination condition. For example, the termination condition may include the case where the number of times that the non-corresponding small win pattern stops in each time-saving state reaches a predetermined number that is less than the upper limit termination number.
[0149] The degree of advantage of each time-shortening state may be arbitrarily determined. For example, the first time-shortening state may be a game state that is more advantageous than the second time-shortening state. For example, the first time-shortening state may be a game state that is more advantageous than the third time-shortening state. For example, the first time-shortening state may be a game state that is more advantageous than the fourth time-shortening state. For example, the first time-shortening state may be a game state that is more advantageous than the fifth time-shortening state. For example, the first time-shortening state may be a game state that is more advantageous than the sixth time-shortening state. For example, the first time-shortening state may be a game state that has the same degree of advantage as the second time-shortening state. For example, the first time-shortening state may be a game state that has the same degree of advantage as the third time-shortening state. For example, the first time-shortening state may be a game state that has the same degree of advantage as the fourth time-shortening state. For example, the first time-shortening state may be a game state that has the same degree of advantage as the fifth time-shortening state. For example, the first time-shortening state may be a game state that has the same degree of advantage as the sixth time-shortening state.
[0150] For example, the second time-shortening state may be a game state that is more advantageous than the third time-shortening state. For example, the second time-shortening state may be a game state that is more advantageous than the fourth time-shortening state. For example, the second time-shortening state may be a game state that is more advantageous than the fifth time-shortening state. For example, the second time-shortening state may be a game state that is more advantageous than the sixth time-shortening state. For example, the second time-shortening state may be a game state that has the same advantage as the third time-shortening state. For example, the second time-shortening state may be a game state that has the same advantage as the fourth time-shortening state. For example, the second time-shortening state may be a game state that has the same advantage as the fifth time-shortening state. For example, the second time-shortening state may be a game state that has the same advantage as the sixth time-shortening state.
[0151] For example, the third time-shortening state may be a game state that is more advantageous than the fourth time-shortening state. For example, the third time-shortening state may be a game state that is more advantageous than the fifth time-shortening state. For example, the third time-shortening state may be a game state that is more advantageous than the sixth time-shortening state. For example, the third time-shortening state may be a game state that has the same advantage as the fourth time-shortening state. For example, the third time-shortening state may be a game state that has the same advantage as the fifth time-shortening state. For example, the third time-shortening state may be a game state that has the same advantage as the sixth time-shortening state.
[0152] For example, the fourth time-shortening state may be a game state that is more advantageous than the fifth time-shortening state. For example, the fourth time-shortening state may be a game state that is more advantageous than the sixth time-shortening state. For example, the fourth time-shortening state may be a game state that has the same degree of advantage as the fifth time-shortening state. For example, the fourth time-shortening state may be a game state that has the same degree of advantage as the sixth time-shortening state. For example, the fifth time-shortening state may be a game state that is more advantageous than the sixth time-shortening state. For example, the fifth time-shortening state may be a game state that has the same degree of advantage as the sixth time-shortening state.
[0153] Each big win game may be triggered by winning a big win in a winning lottery, or may be triggered by winning a small win in a winning lottery. For example, the big win game G may be triggered by winning a predetermined small win in a winning lottery held when a game ball enters the first start hole 22. In other words, the main control CPU 81 may draw a lottery to see whether or not a predetermined small win will be won if a big win is not won in a winning lottery held when a game ball enters the first start hole 22. In this case, the predetermined small win may not be won in a winning lottery held when a game ball enters the second start hole 23.
[0154] The frequency (proportion) of winning each small win may be arbitrarily different. When the frequency (proportion) of winning each small win is different, the frequency (proportion) of winning the corresponding big win game differs according to the frequency (proportion) of winning each small win. To give a specific example, even if the first end number and the second end number are the same number, if the frequency (proportion) of winning the first small win a in the winning lottery is lower than the frequency (proportion) of winning the second small win b in the winning lottery, the frequency (proportion) of the big win game A occurring as a result of winning the first small win a in the first time-saving state is lower than the frequency (proportion) of the big win game A occurring as a result of winning the second small win b in the second time-saving state. In other words, the advantage of each time-saving state may differ depending on the frequency of winning the corresponding small win.
[0155] In the first special game process, a winning prize other than the first winning prize O1 may be won in the winning lottery. The other winning prize may be a small winning prize or a big winning prize. As an example, after the end of a winning game triggered by winning another winning prize in the winning lottery, the game may be controlled to a second time-saving state. In this case, in the first special game process, the rate of winning the first winning prize O1 in the winning lottery may be higher or lower than the rate of winning another winning prize in the winning lottery. As an example, after the end of a winning game triggered by winning another winning prize in the winning lottery, the game may be controlled to a third time-saving state. In this case, in the first special game process, the rate of winning the first winning prize O1 in the winning lottery may be higher or lower than the rate of winning another winning prize in the winning lottery. As an example, after the end of a jackpot game triggered by winning another jackpot in the winning lottery, the state may be controlled to the fourth time-saving state. In this case, in the first special game process, the rate of winning the first jackpot O1 in the winning lottery may be higher or lower than the rate of winning another jackpot in the winning lottery. As an example, after the end of a jackpot game triggered by winning another jackpot in the winning lottery, the state may be controlled to the fifth time-saving state. In this case, in the first special game process, the rate of winning the first jackpot O1 in the winning lottery may be higher or lower than the rate of winning another jackpot in the winning lottery. As an example, after the end of a jackpot game triggered by winning another jackpot in the winning lottery, the state may be controlled to the sixth time-saving state. In this case, in the first special game process, the rate of winning the first jackpot O1 in the winning lottery may be higher or lower than the rate of winning another winning in the winning lottery. There may be multiple types of another winning. In this case, the game state after the end of the jackpot game that occurs as a result of winning another winning may be different depending on the type of the other winning.
[0156] In the second special game processing, a winning other than the small winnings a to f and the second big winning O2 may be won in the winning lottery. The other winning may be a small winning or a big winning. As an example, after the end of the big winning game triggered by winning another winning in the winning lottery, the state may be controlled to the first time-saving state. In this case, in the second special game processing, the rate of winning another winning in the winning lottery may be set arbitrarily. As an example, after the end of the big winning game triggered by winning another winning in the winning lottery, the state may be controlled to the second time-saving state. In this case, in the second special game processing, the rate of winning another winning in the winning lottery may be set arbitrarily. As an example, after the end of the big winning game triggered by winning another winning in the winning lottery, the state may be controlled to the third time-saving state. In this case, in the second special game processing, the rate of winning another winning in the winning lottery may be set arbitrarily. As an example, after the end of a jackpot game triggered by winning another winning in the winning lottery, the state may be controlled to a fourth time-saving state. In this case, in the second special game processing, the rate of winning another winning in the winning lottery may be set arbitrarily. As an example, after the end of a jackpot game triggered by winning another winning in the winning lottery, the state may be controlled to a fifth time-saving state. In this case, in the second special game processing, the rate of winning another winning in the winning lottery may be set arbitrarily. As an example, after the end of a jackpot game triggered by winning another winning in the winning lottery, the state may be controlled to a sixth time-saving state. In this case, in the second special game processing, the rate of winning another winning in the winning lottery may be set arbitrarily. Note that there may be multiple types of different winnings. In this case, the game state after the end of a jackpot game triggered by winning another winning may be different depending on the type of different winning.
[0157] When the game state changes, it may be notified that the game state will change or that the game state has changed. In this case, when the game state changes, a predetermined lottery may be performed, and based on the result of the predetermined lottery, it may be notified that the game state will change or that the game state has changed. In other words, when controlled to the non-time-shortening state, it may be notified that it will be controlled to the non-time-shortening state. When controlled to the first time-shortening state, it may be notified that it will be controlled to the first time-shortening state. When controlled to the second time-shortening state, it may be notified that it will be controlled to the second time-shortening state. When controlled to the third time-shortening state, it may be notified that it will be controlled to the third time-shortening state. When controlled to the fourth time-shortening state, it may be notified that it will be controlled to the fourth time-shortening state. When controlled to the fifth time-shortening state, it may be notified that it will be controlled to the fifth time-shortening state. When controlled to the sixth time-shortening state, it may be notified that it will be controlled to the sixth time-shortening state. According to this, it is difficult for the player to specify which game state the game will be controlled to. Therefore, the player can guess which game state the game will be controlled to by the occurrence condition being satisfied when a small prize is won in the winning lottery.
[0158] The second fluctuation time, the closing time for the normal winning game, and the normal stop time may be set arbitrarily. In this case, it is preferable that the time from when the game ball passes through the gate 29 to when it flows down the left side of the second starting port 23 is longer than the sum of the second fluctuation time, the closing time, and the normal stop time.
[0159] The opening time of the normal winning game may be set arbitrarily. In this case, it is preferable that the time from when the game ball passes through the gate 29 to when it flows down the left side vicinity of the second starting port 23 is shorter than the opening time of the normal winning game.
[0160] The gate 29 and the second start opening 23 may be provided at any position. In this case, the gate 29, the second start opening 23, and the game components may be provided so that the time it takes for the game ball passing through the gate 29 to flow down the left side of the second start opening 23 is equal to or greater than the sum of the second variable time, the closing time of the normal winning game, and the normal stopping time, and is equal to or less than the opening time of the normal winning game.
[0161] The second special game may be able to be suspended. In this case, the number of second special reserved games may be one or more. When the second special game is able to be suspended, a jackpot game may be generated when the second special game is suspended even if the jackpot game F has ended.
[0162] In each game state, when a corresponding small win symbol is stopped and displayed, the symbol combination displayed in the performance game may be different from when a non-corresponding small win symbol is stopped and displayed. For example, in each time-saving state, when a corresponding small win symbol is stopped and displayed, a combination in which the performance symbols of all symbol rows are the same, such as
[0777] , may be stopped and displayed. For example, in each time-saving state, when a non-corresponding small win symbol is stopped and displayed, a combination in which the performance symbols of all symbol rows are not the same, such as
[0787] , may be stopped and displayed.
[0163] In each time-saving state, when a small jackpot is won in the winning lottery, the symbol combination displayed in the performance game may be different depending on whether the end condition is met. For example, in each time-saving state, when the end condition is met, a combination in which the performance symbols of all the symbol rows are the same, such as
[0777] , may be displayed. For example, in each time-saving state, when the end condition is not met, a combination in which the performance symbols of all the symbol rows are not the same, such as
[0787] , may be displayed.
[0164] In this embodiment, the first special game and the second special game may be executed in the order of winning into the first start hole 22 and the second start hole 23. In this embodiment, the first special game and the second special game may be executed simultaneously.
[0165] In the present embodiment, the special game and the effect game can be executed, but the present invention is not limited to this. In this case, the effect display unit 15 may display the effect symbol replaced with the special symbol.
[0166] In this embodiment, the pachinko game machine 10 may be equipped with a probability variable function. For example, the pachinko game machine 10 equipped with the probability variable function may be of a specification that provides a high probability state until the next big win game, a specification that provides a high probability state until a fall lottery is won (so-called a fall machine), or a specification that provides a high probability state until a specified number of variable games are completed (so-called ST machine). In addition, the pachinko game machine 10 equipped with the probability variable function may be of a specification that provides a high probability state on the condition that the game ball passes through a specific area in the first big winning opening 24 (so-called V probability variable machine). The pachinko game machine 10 may be of a specification that combines the specifications of the fall machine and the V probability variable machine.
[0167] In this embodiment, in addition to the big win lottery, a small win lottery may be performed as a winning lottery for a special pattern. If a small win is won in the winning lottery, a small win game (winning game) occurs after the special game ends. In this embodiment, compared to a normal game state (for example, a low probability low ball entry rate state), the number of times (frequency) a small win is won per unit time, or the number of times (frequency) a small win game occurs per unit time may be controlled to be in an improved state (so-called small win RUSH).
[0168] In this embodiment, the pachinko game machine 10 may be of the second type, also called the "wing type" or "airplane type". In this type of pachinko game machine, when a game ball enters the starting hole, the opening and closing blades (opening and closing members) of the ball entry device (big prize entry hole) open, and the game ball that entered the ball entry device enters the special prize hole, generating a big win game.
[0169] In this embodiment, the main control CPU 81, the main control ROM 82, the main control RWM 83, and the random number generation circuit 84 may be configured on a single chip. In this embodiment, the specific configuration of the game board 20 may be changed arbitrarily.
[0170] In this embodiment, the sub-substrate 90 is a sub-general control substrate, and a display control substrate that specializes in controlling the performance display unit 15, a light emission control substrate that specializes in controlling the decorative light emission unit 14, and a sound control substrate that specializes in controlling the sound output unit 13 may be provided separately from the sub-substrate 90. Such a sub-general control substrate and substrates that control other performances may be included in the sub-substrate. In the embodiment, the main control CPU 81 and the sub-control CPU 91 may be mounted on a single substrate. The display control substrate, light emission control substrate, and sound control substrate may be arbitrarily combined to form a single substrate or multiple substrates.
[0171] The technical ideas that can be understood from the above-described embodiment and modified examples will be described. (i) A gaming machine comprising a lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, wherein the winning game includes a specific winning game, and the game state includes a first advantageous game state and a second advantageous game state, the specific winning game is caused when an occurrence condition is satisfied if a specific winning game is won in the winning lottery, and is not caused when the occurrence condition is not satisfied if the specific winning game is won in the winning lottery, and the expectation that the occurrence condition will be satisfied if the specific winning game is won in the winning lottery is higher when the gaming machine is controlled to the second advantageous game state than when the gaming machine is controlled to the first advantageous game state.
[0172] (b) A gaming machine comprising a lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game being a specific winning game, the game states being a first advantageous game state and a second advantageous game state, the specific winning game being caused when an occurrence condition is satisfied if a specific winning is won in the winning lottery, and not caused when the occurrence condition is not satisfied if the specific winning is won in the winning lottery, the probability of winning the specific winning in the winning lottery when controlled to the first advantageous game state is the same as the probability of winning the specific winning in the winning lottery when controlled to the second advantageous game state, and the expectation of the occurrence condition being satisfied when the specific winning is won in the winning lottery is higher when controlled to the second advantageous game state than when controlled to the first advantageous game state.
[0173] (c) A game machine including a lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game includes a first winning game and a second winning game, the game state includes a first advantageous game state and a second advantageous game state, the first winning game is caused when an occurrence condition is satisfied in the case where a first winning is won in the winning lottery, the first winning game is not caused when the occurrence condition is not satisfied in the case where the first winning is won in the winning lottery, and the second winning game is caused when a second winning is won in the winning lottery. a gaming machine in which the occurrence condition is satisfied when the first winning is won in the winning lottery, and the occurrence condition is not satisfied when the second winning is won in the winning lottery, the expectation that the occurrence condition will be satisfied when the first winning is won in the winning lottery is higher when the gaming machine is controlled to the first advantageous game state than when the gaming machine is controlled to the second advantageous game state, and the expectation that the occurrence condition will be satisfied when the second winning is won in the winning lottery is higher when the gaming machine is controlled to the second advantageous game state than when the gaming machine is controlled to the first advantageous game state.
[0174] (D) A lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game includes a first winning game and a second winning game, the game state includes a first advantageous game state and a second advantageous game state, the first winning game is caused by the satisfaction of an occurrence condition when a first winning is won in the winning lottery, and is not caused when the occurrence condition is not satisfied when the first winning is won in the winning lottery, the second winning game is caused by the satisfaction of an occurrence condition when a second winning is won in the winning lottery, and is not caused when the occurrence condition is not satisfied when the second winning is won in the winning lottery. A gaming machine in which the occurrence condition is not satisfied when the condition is not satisfied, the probability of winning the first or second win in the winning lottery when controlled to the first advantageous game state is the same as the probability of winning the first or second win in the winning lottery when controlled to the second advantageous game state, the expectation that the occurrence condition will be satisfied when the first win is won in the winning lottery is higher when controlled to the first advantageous game state than when controlled to the second advantageous game state, and the expectation that the occurrence condition will be satisfied when the second win is won in the winning lottery is higher when controlled to the second advantageous game state than when controlled to the first advantageous game state.
[0175] (E) A lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game includes a first winning game and a second winning game, the game state includes a first advantageous game state and a second advantageous game state, the first winning game is caused by satisfying an occurrence condition when the first winning is won in the winning lottery, and is not caused when the occurrence condition is not satisfied when the first winning is won in the winning lottery, the second winning game is caused by satisfying an occurrence condition when the second winning is won in the winning lottery, and is not caused when the previous winning is won in the winning lottery. A gaming machine in which the occurrence condition is not satisfied when the second winning is won, and the expectation that the occurrence condition will be satisfied when the first winning is won in the winning lottery when the gaming machine is controlled to the first advantageous game state is higher than the expectation that the occurrence condition will be satisfied when the second winning is won in the winning lottery when the gaming machine is controlled to the first advantageous game state, and the expectation that the occurrence condition will be satisfied when the first winning is won in the winning lottery when the gaming machine is controlled to the second advantageous game state is lower than the expectation that the occurrence condition will be satisfied when the second winning is won in the winning lottery when the gaming machine is controlled to the second advantageous game state.
[0176] (F) A game machine including a lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game includes a first winning game and a second winning game, the game state includes a first advantageous game state and a second advantageous game state, the first winning game is caused when an occurrence condition is satisfied in the case where a first winning game is won in the winning lottery, and is not caused when the occurrence condition is not satisfied in the case where the first winning game is won in the winning lottery, the second winning game is caused when an occurrence condition is satisfied in the case where a second winning game is won in the winning lottery, and is not caused when the occurrence condition is not satisfied in the case where the second winning game is won in the winning lottery, and is controlled to the first advantageous game state. A gaming machine in which the probability of winning the first or second win in the winning lottery is the same as the probability of winning the first or second win in the winning lottery when controlled to the second advantageous game state, the expectation that the occurrence condition will be fulfilled when the first win is won in the winning lottery when controlled to the first advantageous game state is higher than the expectation that the occurrence condition will be fulfilled when the second win is won in the winning lottery when controlled to the first advantageous game state, and the expectation that the occurrence condition will be fulfilled when the first win is won in the winning lottery when controlled to the second advantageous game state is lower than the expectation that the occurrence condition will be fulfilled when the second win is won in the winning lottery when controlled to the second advantageous game state.
[0177] (g) A gaming machine comprising a lottery means for executing a winning lottery, an occurrence means for generating a winning game, and a game state control means for controlling a game state, wherein the winning game includes a specific winning game, and the game states include a normal game state, a specific advantageous game state, and a non-specific advantageous game state, the expectation of the specific winning game being generated is higher when the game is controlled to the specific advantageous game state than when the game is controlled to the non-specific advantageous game state, and the specific advantageous game state includes a time when the game is controlled to the non-specific advantageous game state and a time when the game is controlled to the specific advantageous game state and a time when the game is controlled to the normal game state and a time when the game is controlled to the specific transition condition and a trigger is established, and the specific transition condition can be established when a winning game is not won in the winning lottery.
[0178] (h) A game machine including a lottery means for executing a winning lottery, a generating means for generating a winning game, and a game state control means for controlling a game state, the winning game includes a specific winning game and a non-specific winning game, the game state includes a normal game state, a specific advantageous game state, and a non-specific advantageous game state, the expectation of the specific winning game being generated when controlled to the non-specific advantageous game state is zero or is lower than the expectation of the non-specific winning game being generated when controlled to the non-specific advantageous game state, and the game machine is controlled to the specific advantageous game state. The expectation of the occurrence of the non-specific winning game when the gaming machine is in the specific advantageous gaming state is zero or is lower than the expectation of the occurrence of the specific winning game when the gaming machine is controlled to the specific advantageous gaming state, and the specific advantageous gaming state is controlled when the gaming machine is controlled to the non-specific advantageous gaming state and is triggered by the fact that a non-specific winning game is won in the winning lottery, and when the gaming machine is controlled to the normal gaming state and is controlled when a specific transition condition is established, and the specific transition condition can be established when a winning game is not won in the winning lottery.
[0179] (i) A lottery means for executing a winning lottery, a generating means for generating a winning game, and a game state control means for controlling a game state, the winning game includes a specific winning game and a non-specific winning game, the game state includes a normal game state, a specific advantageous game state, and a non-specific advantageous game state, the expectation degree of the specific winning game being generated when controlled to the non-specific advantageous game state is zero or is lower than the expectation degree of the non-specific winning game being generated when controlled to the non-specific advantageous game state, and the expectation degree of the non-specific winning game being generated when controlled to the specific advantageous game state is zero or is controlled to the specific advantageous game state. a gaming machine in which the expected degree of occurrence of the specific winning game is lower than that of the specific winning game when the specific winning game state is in the normal game state, the non-specific advantageous game state and the specific advantageous game state are ended when a specific ending condition is established, the specific ending condition is more likely to be established in the non-specific advantageous game state than in the specific advantageous game state, the specific advantageous game state is controlled when the non-specific advantageous game state is controlled, and when the specific advantageous game state is controlled, the specific advantageous game state is controlled when a non-specific winning game is won in the winning lottery, and when the normal game state is controlled, the specific transition condition is established, and the specific transition condition can be established when a winning game is not won in the winning lottery.
[0180] (J) A game machine including a lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game includes a first winning game and a second winning game, the game state includes a normal game state, a first advantageous game state, and a second advantageous game state, the expectation of causing the second winning game when controlled to the first advantageous game state is zero or is lower than the expectation of causing the first winning game when controlled to the first advantageous game state, and the expectation of causing the first winning game when controlled to the second advantageous game state is zero or is lower than the expectation of causing the first winning game when controlled to the second advantageous game state. A gaming machine in which the waiting degree is zero or is lower than the expected degree of occurrence of the second winning game when controlled to the second advantageous game state, and when the first winning game is caused by winning the first winning in the winning lottery while controlled to the first advantageous game state, the gaming machine is controlled to the second advantageous game state after the end of the first winning game, and when the first winning game is caused by winning the first winning in the winning lottery while controlled to the second advantageous game state, the gaming machine is controlled to the second advantageous game state after the end of the first winning game.
[0181] (k) A game machine including a lottery means for executing a winning lottery, an occurrence means for causing a winning game, and a game state control means for controlling a game state, the winning game includes a first winning game and a second winning game, the game state includes a normal game state, a first advantageous game state, a second advantageous game state, and a third advantageous game state, the expectation of causing the second winning game when controlled to the first advantageous game state is zero or is lower than the expectation of causing the first winning game when controlled to the first advantageous game state, and the expectation of causing the first winning game when controlled to the second advantageous game state is zero or is lower than the expectation of causing the first winning game when controlled to the second advantageous game state. The degree of expectation that the second winning game will be generated is zero or is lower than the degree of expectation that the second winning game will be generated when controlled to the second advantageous game state, and when the first winning game is generated as a result of the first winning being won in the winning lottery while controlled to the first advantageous game state, the gaming machine is controlled to the second advantageous game state after the end of the first winning game, and when the second winning game is generated as a result of the second winning being won in the winning lottery while controlled to the second advantageous game state, the gaming machine is controlled to the third advantageous game state after the end of the second winning game.
[0182] (O) It is preferable to have a notification control means for controlling the notification means, and when the game machine is controlled to the specific advantageous game state, it may be preferable not to notify that the game machine is controlled to the specific advantageous game state. (W) The occurrence prevention means preferably allows the occurrence condition to be satisfied when controlled to the normal gaming state, and after being controlled to the specific advantageous gaming state, the occurrence means is permitted to be satisfied by being controlled to the normal gaming state when the number of times the specific winning has been won in the winning lottery reaches a specific number. [Explanation of symbols]
[0183] 27...Branch 28...Distribution shutter 29...Gate 29a...Gate port 30...Outlet 80...Main board 81...Main control CPU 82...Main control ROM 83...Main control RWM 84...Random number generation circuit 90...Sub-board 91...Sub-control CPU 92...Sub-control ROM 93...Sub-control RWM a~f...Small win A~H...Big win game CL...Center line O1,O2...Big win SE1~SE6...Detection part SL1~SL4...Solenoid ya~yf...Small win game Z1,Z2...Big win pattern Za~Zf...Small win pattern
Claims
[Claim 1] A determination means capable of determining whether a predetermined condition is satisfied; A generating means for generating a winning game; A game state control means for controlling a game state; and an occurrence prevention means for preventing the occurrence condition from being satisfied, The winning games include specific winning games, The game state includes a normal game state, a specific advantageous game state, and a non-specific advantageous game state. The specific winning game can be generated when the predetermined condition is established and the occurrence condition is satisfied, and cannot be generated when the predetermined condition is established and the occurrence condition is not satisfied, The frequency with which the occurrence prevention means prevents the occurrence condition from being satisfied when the predetermined condition is established is higher when the game machine is controlled to the non-specific advantageous game state than when the game machine is controlled to the specific advantageous game state, so that the expectation of the occurrence condition being satisfied when the predetermined condition is established, thereby causing the specific winning game to be generated, is higher when the game machine is controlled to the specific advantageous game state than when the game machine is controlled to the non-specific advantageous game state. The non-specific advantageous gaming state is more likely to end than the specific advantageous gaming state, The specific advantageous gaming state can be controlled when a specific transition condition is established while the game is being controlled to the normal gaming state, The specific advantageous gaming state can be controlled when a predetermined transition condition different from the specific transition condition is established when the specific advantageous gaming state is controlled to the non-specific advantageous gaming state, A gaming machine that is not controlled to switch from the specific advantageous gaming state to the non-specific advantageous gaming state when the specified transition condition is met.
Citation Information
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