Gaming Machines
Patent Information
- Application Number
- JP2020196475
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2020-11-27
- Publication Date
- 2025-03-11
- Estimated Expiration
- 2040-11-27
AI Technical Summary
【0008】 本発明によれば、好適に遊技の興趣向上を図ることが可能となる。
Smart Images

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Figure 0007643015000003
Abstract
Claims
1. A first control means; a second control means for executing a process for causing a display corresponding to the transmission information to be displayed on a display means based on the transmission information transmitted from the first control means; Equipped with The first control means is a setting means for setting the expectation level of the predetermined event to a second state different from the first state based on the occurrence of a predetermined trigger; a standby information setting means for setting standby information in a standby storage area when an opportunity occurs that allows the execution of the second state to be put on standby in a situation where the second state is being assumed; a post-wait setting means for setting the second state corresponding to the wait information to an execution target when the second state to be executed is completed in a state in which the wait information is stored in the wait storage area; Equipped with The standby storage area includes: a first standby storage area capable of storing the standby information; a second standby storage area capable of storing the standby information; Equipped with the post-wait setting means is configured to set, when the second state to be executed is completed in a situation in which the wait information is stored in the first wait storage area and the wait information is stored in the second wait storage area, the second state corresponding to the wait information having a higher priority among the wait information to be executed, as the wait state to be executed; When the second state is entered based on the occurrence of the predetermined trigger, an outer end process is executed to cause an outer end output for the second state to be performed from a predetermined terminal, and when execution of the second state is waited for in a situation in the second state, the outer end process is not executed to cause an outer end output for the wait of the second state to be performed from the predetermined terminal, the first control means includes specific transmission means for transmitting specific transmission information when the second state corresponding to the standby information is set as an execution target by the post-standby setting means, the second control means includes a means for executing a display process corresponding to the specific transmission information when the specific transmission information is received; The gaming machine, characterized in that the waiting information includes numerical information that is read from a predetermined storage means and is referenced when the second state is executed.
2. A first control means; a second control means for executing a process for causing a display corresponding to the transmission information to be displayed on a display means based on the transmission information transmitted from the first control means; Equipped with The first control means is a setting means for setting the expectation level of the predetermined event to a second state different from the first state based on the occurrence of a predetermined trigger; a standby information setting means for setting standby information in a standby storage area when an opportunity occurs that allows the execution of the second state to be put on standby in a situation where the second state is being assumed; a post-wait setting means for setting the second state corresponding to the wait information to an execution target when the second state to be executed is completed in a state in which the wait information is stored in the wait storage area; Equipped with The standby storage area includes: a first standby storage area capable of storing the standby information; a second standby storage area capable of storing the standby information; Equipped with the post-wait setting means is configured to set the second state corresponding to the wait information stored in the first wait storage area as the execution target when the second state of the execution target ends in a situation in which the wait information is stored in the first wait storage area and the wait information is stored in the second wait storage area, When the second state is entered based on the occurrence of the predetermined trigger, an outer end process is executed to cause an outer end output for the second state to be performed from a predetermined terminal, and when execution of the second state is waited for in a situation in the second state, the outer end process is not executed to cause an outer end output for the wait of the second state to be performed from the predetermined terminal, the first control means includes specific transmission means for transmitting specific transmission information when the second state corresponding to the standby information is set as an execution target by the post-standby setting means, the second control means includes a means for executing a display process corresponding to the specific transmission information when the specific transmission information is received; The gaming machine, characterized in that the waiting information includes numerical information that is read from a predetermined storage means and is referenced when the second state is executed.
Citation Information
Patent Citations
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JP2013165871A
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Game machine
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