Gaming Machines

JP7653026B2Active Publication Date: 2025-03-28SAMMY CORPORATION
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Patent Information

Application Number
JP2022042813
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-17
Publication Date
2025-03-28
Estimated Expiration
2042-03-17

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To improve conditions under which a suppression function operates and performance of the suppression function so that a problem does not occur for both a player and a game parlor.SOLUTION: A game machine includes a predetermined storage area capable of storing information. Difference number data regarding the maximum difference number after the power is supplied can be stored, using the number obtained by subtracting the number of game balls shot from the number of game values imparted as the difference number. When the difference number data reaches a predetermined number, the game machine may become to be in a suppression state in which a game does not proceed. The predetermined storage area stores at least predetermined information regarding the difference number data and specific information regarding a game state on the basis of the difference number data. In the predetermined storage area, the specific information is stored at a higher address than the predetermined information.SELECTED DRAWING: Figure 481
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Claims

[Claim 1] A first control means is provided, The first control means is capable of executing a specific process that is repeatedly executed, A notification means capable of notifying information; A winning hole through which game balls can enter Equipped with A difference data on an increase from a reference state where the difference between the number of game values ​​to be awarded and the number of game values ​​to be used after the power is turned on is the smallest is stored; When the difference data reaches a predetermined number, a suppression state in which the game is not allowed to proceed is set, The initial value of the difference data is 0. In the identification process, an update process of the difference number data can be executed, In the update process of the difference data, a predetermined addition process and a predetermined subtraction process can be executed; When the predetermined subtraction process is executed in a state where the difference data is 0, the difference data after the execution of the predetermined subtraction process is set to an initial value of 0, When the difference data reaches a specific number smaller than the predetermined number, a predetermined process for outputting a test signal is executed, while a connector for outputting the test signal is not connected, and the test signal related to the predetermined process is not output outside the gaming machine; In a situation where the difference number data reaches the predetermined number based on the entry of a game ball into the winning opening in a predetermined state, even if all of the game value numbers scheduled to be awarded by the game ball entering the winning opening have not been awarded, it is possible to enter a suppression state based on the game value numbers scheduled to be awarded by the game ball entering the winning opening, Even if the difference number data reaches the predetermined number in a situation where the notification means is executing a predetermined error notification in a predetermined error state, the state becomes a suppression state, and the notification means executes a notification regarding the suppression state in priority to the predetermined error notification. A gaming machine characterized by:

Citation Information

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