Gaming Machines
The gaming machine addresses the lack of effective performance display means by incorporating a system for counting and displaying base values, enhancing player engagement and game transparency through dynamic and informative displays.
Patent Information
- Application Number
- JP2023071232
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-04-25
- Publication Date
- 2025-03-28
- Estimated Expiration
- 2043-04-25
AI Technical Summary
Existing gaming machines lack effective performance display means for showcasing base values, which are crucial for player engagement and game transparency.
The gaming machine incorporates a performance display means that includes a normal prize counting mechanism, a normal consumption counting mechanism, a base value counting mechanism, and a display system that switches between displaying different base values, including a first, second, and third base value, before cutting off power.
This solution enables the gaming machine to effectively display base values, enhancing player engagement and game transparency by providing a dynamic and informative display.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, among gaming machines, there are gaming machines capable of displaying a base value as information related to the base on a predetermined performance display means, such as the gaming machine described in Patent Document 1. In the gaming machine described in Patent Document 1, it is possible to obtain useful information by displaying the base value on a display device as the performance display means. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2019-042007 A Summary of the Invention [Problem to be solved by the invention]
[0004] Currently, there is room for improvement in performance display means capable of displaying base values. [Means for solving the problem]
[0005] aboveThe gaming machine that solves the above problem includes a normal prize counting means for counting the number of game media awarded as a prize at least during a normal game, a normal consumption counting means for counting the number of game media consumed at least during the normal game, a base value counting means for counting a base value indicating a ratio of the number of game media awarded as a prize at least during the normal game to the number of game media consumed at least during the normal game, and a performance display means capable of displaying the base value, and when power supply is started, the display content of the performance display means becomes a specific display content, and then the display content indicating the base value is displayed. the specific display content is different from the display content displaying the base value, the base values that can be displayed by the performance display means include at least a first base value, a second base value, and a third base value, the display content of the performance display means is configured to switch from the display content displaying the first base value to the display content displaying the second base value, and then switch from the display content displaying the second base value to the display content displaying the third base value, and when the display content of the performance display means is the display content displaying the first base value, the power supply is interrupted. Where In this case, the timing at which the power supply is cut off is a timing before a predetermined reference time has elapsed since the display content displayed the first base value. If Then, when power supply is started and the display content of the performance display means returns to the display content showing the base value, Before The display content can be restored from the second base value, and the power supply is cut off when the display content of the performance display means is the first base value. Where In this case, the timing at which the power supply is cut off is a timing after the predetermined reference time has elapsed since the display content displayed the first base value. If Then, when power supply is started and the display content of the performance display means returns to the display content showing the base value, Before The gist of the present invention is that the display content displaying the third base value can be restored. Effect of the Invention
[0006] According to the present invention, it is possible to utilize a performance display means capable of displaying a base value. [Brief description of the drawings]
[0007] [Figure 1] FIG. 1 is a perspective view of a pachinko gaming machine. [Diagram 2] FIG. 2 is a front view of the game board. [Diagram 3] FIG. 3 is a diagram showing a display. [Figure 4] FIG. 4 is a block diagram showing the electrical configuration of the pachinko gaming machine. [Diagram 5] FIG. 5 is a flowchart showing the progress disable process. [Figure 6] 6(a) and 6(b) are diagrams showing an example of the display contents of the effect display device when an impossibility notification effect is executed. [Figure 7] 7(a) to 7(d) are diagrams showing an example of the display content of the display device that displays the base value. [Figure 8] FIG. 8 is a diagram showing the transition of the display content of the display from when power supply is started until the display content of the display returns to the display content showing the base value. [Figure 9] 9(a) and 9(b) are diagrams showing the light emission patterns of the light emitters constituting the display when the display content of the display is a specific display content. [Figure 10] 10(a) to 10(f) are diagrams showing an example of the display content of the display when the power supply is cut off, and the display content of the display when the power supply is subsequently started again and the display content returns to showing the base value. [Figure 11] Figures 11(a) to 11(d) are diagrams showing an example of the display content of the display when the maximum difference number reaches a specified value and is controlled to an unprogressable state, an example of the display content of the display when a magnetic error is detected, and an example of the display content of the display when a door open error is detected. [Figure 12]12(a) to 12(g) are diagrams showing an example of the display content of the display device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, an embodiment of the gaming machine will be described. In this specification, up, down, left, right, front (front), and back (rear) indicate the respective directions as seen by a player. As shown in FIG. 1, a pachinko gaming machine 10 (hereinafter, referred to as gaming machine 10) as a gaming machine includes a frame body 11. The frame body 11 includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to a gaming machine installation facility (so-called island facility) such as an amusement facility. The middle frame 13 is supported on the front side of the opening of the outer frame 12 so as to be openable and closable. A gaming board unit including a gaming board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front side of the gaming board 20. A protective glass 15 that protects the gaming board 20 is supported on the front frame 14. Note that in FIG. 1, the protective glass 15 is omitted except for a part, but actually covers the entire opening 14a of the front frame 14. The middle frame 13 and the front frame 14 are also called door members. The gaming machine 10 is provided with a launch handle 16 on the front side of the front frame 14. In the gaming machine 10, a gaming ball as a gaming medium is launched with strength according to the operation amount (rotation amount) of the launch handle 16.
[0009] The gaming machine 10 is provided with a locking mechanism SS for restricting the opening of the middle frame 13 and the front frame 14 and for releasing the restriction. For example, the locking mechanism SS can be unlocked by operating the locking mechanism SS using a frame key (key) managed by the manager of the gaming facility, and the middle frame 13 and the front frame 14 can be opened. The gaming machine 10 is provided with a door opening sensor ES1 (shown in FIG. 4) for detecting the opening of the middle frame 13 and the front frame 14 as door members. The door opening sensor ES1 can detect that at least one of the middle frame 13 and the front frame 14 is opened. In the following description, the case where the door member is opened corresponds to the case where at least one of the middle frame 13 and the front frame 14 is opened, and the case where the door member is closed corresponds to the case where the middle frame 13 and the front frame 14 are closed. The door opening sensor ES1 may be capable of detecting at least one of the states that at least one of the middle frame 13 and the front frame 14 is opened and that the middle frame 13 and the front frame 14 are closed. In this embodiment, a door open error occurs as a non-specific error when the door element is opened. In this embodiment, the door open sensor ES1 functions as a non-specific error detection means capable of detecting a non-specific error. In this embodiment, the door open sensor ES1 functions as a door detection means capable of detecting at least one of the open and closed states of the door element.
[0010] The gaming machine 10 is provided with a decorative lamp 17 as a light-emitting means capable of emitting light on the front side of the front frame 14. The decorative lamp 17 executes an effect (hereinafter referred to as a light-emitting effect) in which a built-in light-emitting element (for example, a light-emitting body such as an LED) emits light, blinks, and turns off as one of the effects. The gaming machine 10 is provided with a speaker 18 as a sound output means capable of outputting sound on the front side of the front frame 14. The speaker 18 executes an effect (hereinafter referred to as a sound effect) in which various sounds are output as one of the effects.
[0011] As shown in FIG. 2, a game area 21 that is substantially circular in front view is defined on the front side of the game board 20. The game board 20 has a guide path 21a that guides a launched game ball to the game area 21. The game board 20 has a prevention valve 21b that prevents a game ball launched into the game area 21 from returning back to the guide path 21a. A launched game ball is guided by the guide path 21a, and may reach the game area 21 by passing through the prevention valve 21b located at the most downstream of the guide path 21a. The game ball that reaches the game area 21 flows down the game area 21.
[0012] The gaming machine 10 is provided with an information display panel 22. On the information display panel 22, various information showing the control state of the gaming machine 10 is reported. The information display panel 22 is provided with a special symbol display section 22a. The special symbol display section 22a displays a special symbol variable game (hereinafter, referred to as a special game). In the special game, a predetermined symbol is displayed variably, and finally, the special symbol is displayed as a fixed stopped symbol. The special symbol is a symbol for reporting the result of an internal lottery (for example, a big win lottery) described later. In this way, the gaming machine 10 is capable of executing a special game as a variable game. That is, the gaming machine 10 is a gaming machine capable of executing a variable game.
[0013] In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly displayed and the type of the displayed symbol does not change.
[0014] The special symbols include a jackpot symbol as a jackpot display result and a miss symbol as a non-jackpot display result. A player can recognize a jackpot when a jackpot symbol is displayed as a fixed stop in a special game, and can recognize a miss when a miss symbol is displayed as a fixed stop in a special game. In the gaming machine 10, when a jackpot is won, a jackpot symbol is displayed as a fixed stop in a special game. Then, in the gaming machine 10, when a jackpot is won, a jackpot game is awarded after the special game that is the subject of the win is finished. The jackpot game is advantageous for the player because a large number of prize balls and other benefits can be won. That is, in this embodiment, when a jackpot is won in the winning lottery, a winning result is derived in the variable game, and the winning game is awarded after the variable game is finished.
[0015] The information display panel 22 is equipped with a special hold display section 22b. The special hold display section 22b displays information that can identify the number of reserved special games (hereinafter referred to as the special hold number). In the gaming machine 10, the upper limit of the special hold number is set to "4." The number of reserved special games corresponds to the number of special games whose execution has been suspended. In this way, the gaming machine 10 is capable of suspending the execution of a special game. In other words, the gaming machine 10 is a gaming machine that is capable of suspending the execution of a variable game.
[0016] The information display panel 22 includes a normal symbol display section 22c. The normal symbol display section 22c displays a normal symbol variation game (hereinafter referred to as a normal game). In the normal game, a predetermined symbol is displayed variably, and finally, a normal symbol is displayed as a fixed stop. The normal symbol is a symbol for notifying the result of an internal lottery (a normal winning lottery). The normal symbol includes a normal winning symbol and a normal losing symbol. In the gaming machine 10, when a normal winning is won, a normal winning symbol is displayed as a fixed stop in the normal game. Then, in the gaming machine 10, when a normal winning is won, a normal winning game is awarded after the normal game that is the subject of the winning is finished. The information display panel 22 includes a normal reserve display section 22d. The normal reserve display section 22d displays information that can specify the number of reserved games in the normal game (hereinafter referred to as the normal reserve number). In the gaming machine 10, the upper limit number of the normal reserve number is set to "4".
[0017] The gaming machine 10 also includes a center frame 23 with various decorations at the approximate center of the play area 21 of the game board 20. The center frame 23 includes an opening 23a. The center frame 23 is also called a center role or a center role object.
[0018] The gaming machine 10 is equipped with a performance display device 25 as a display means. For example, the performance display device 25 may be a display device such as a liquid crystal display or an organic EL display. The performance display device 25 is equipped with an image display area capable of displaying an image. The performance display device 25 is attached to the gaming board 20 so that the player can view the image display area through the opening 23a of the center frame 23. The performance display device 25 executes a performance (hereinafter referred to as a display performance) that displays a predetermined image as one of the performances.
[0019] The gaming machine 10 is provided with a first start opening 26. The first start opening 26 as a start opening is located below the center frame 23 in the gaming area 21. The first start opening 26 is always open so that a gaming ball can be inserted therein. The gaming machine 10 is provided with a first start sensor SE1 (shown in FIG. 4) that detects a gaming ball that has entered the first start opening 26. In this embodiment, when a gaming ball is detected by the first start sensor SE1, the start condition of a special game may be established and the payout condition of prize balls is also established.
[0020] The gaming machine 10 is provided with a second start hole 27. The second start hole 27 as a start hole is located in the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a second start sensor SE2 (shown in FIG. 4) that detects a gaming ball that has entered the second start hole 27. In this embodiment, when a gaming ball is detected by the second start sensor SE2, the start condition of the special game can be established and the payout condition of the prize ball is established. In addition, the second start hole 27 has a first variable member 28 as a variable member. The first variable member 28 can be operated in an open state and a closed state. When the first variable member 28 is in the open state, it is possible to cause a ball to enter the second start hole 27, or it is easier to cause a gaming ball to enter the second start hole 27 than when the first variable member 28 is in the closed state. When the first variable member 28 is in the closed state, the game ball cannot enter the second start hole 27, or it is more difficult to enter the game ball into the second start hole 27 than when the first variable member 28 is in the open state. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 4). The first variable member 28 is operated to the open state when a normal win is won in a normal win lottery. Thus, in the gaming machine 10, the start holes include the first start hole 26 and the second start hole 27 having the first variable member 28.
[0021] The gaming machine 10 includes a large prize opening 29. The large prize opening 29 is located in the gaming area 21, at the lower right of the center frame 23. The gaming machine 10 includes a count sensor SE3 (shown in FIG. 4) that detects a game ball that has entered the large prize opening 29. In this embodiment, when the game ball is detected by the count sensor SE3, a condition for paying out a prize ball is established. The large prize opening 29 includes a second variable member 30. The second variable member 30 can be operated between an open state in which the game ball can be entered into the large prize opening 29 and a closed state in which the game ball cannot be entered into the large prize opening 29. The second variable member 30 is operated by receiving power from a second actuator A2 (shown in FIG. 4). The second variable member 30 is operated to an open state when a large prize is won. When the second variable member 30 is in the open state, the game ball is allowed to enter the large prize opening 29. When the second variable member 30 is in the closed state, game balls are not permitted to enter the special prize opening 29. In the following description, the open state of the second variable member 30 may be referred to as "the special prize opening 29 is opened," and the closed state of the second variable member 30 may be referred to as "the special prize opening 29 is closed."
[0022] The gaming machine 10 is equipped with a gate 31. The gate 31 is located to the right of the center frame 23 in the gaming area 21. The gate 31 has a gate opening that is always open so that a gaming ball can enter the gate. A gate sensor SE4 (shown in FIG. 4) is disposed at the gate opening to detect a gaming ball that enters and passes through the gate. When a gaming ball is detected by the gate sensor SE4, a start condition for a normal game may be established.
[0023] The gaming machine 10 is provided with an outlet 34. In this embodiment, gaming balls that do not enter the first start port 26, the second start port 27, or the big winning port 29 are discharged from the outlet 34 to the outside of the machine (discharged from the gaming board 20 to the outside). The gaming machine 10 is provided with game components such as nails (gaming nails) and windmills for changing the behavior of the gaming balls flowing down the gaming area 21. In addition, the gaming machine 10 may be provided with a general winning port where the payout condition of the prize ball is satisfied while the start condition of the special game and the start condition of the normal game are not satisfied. The general winning port is also called a normal winning port.
[0024] In the gaming machine 10, the first start hole 26, the second start hole 27, and the big prize hole 29 are prize holes where the prize ball payout condition is satisfied by the entry of a game ball. In this embodiment, the number of prize balls paid out as prize balls when a game ball enters the first start hole 26 is set to "3 balls", the number of prize balls paid out as prize balls when a game ball enters the second start hole 27 is set to "1 ball", and the number of prize balls paid out as prize balls when a game ball enters the big prize hole 29 is set to "15 balls". In other words, the number of game media awarded as a prize when a game ball enters the first start hole 26 is "3". Also, the number of game media awarded as a prize when a game ball enters the second start hole 27 is "1". The number of game media awarded as a prize when a game ball enters the big prize hole 29 is "15". The number of game balls determined as the number of prize balls is the number of game balls awarded for one ball that enters. The first start port 26, the second start port 27, and the big prize port 29 are prize ports that are eligible for awarding prizes when a game ball enters. In this way, the gaming machine 10 has multiple prize ports that are eligible for awarding prizes. In addition, when the example general prize port is provided, the general prize port corresponds to a prize port where the conditions for paying out prize balls are met when a game ball enters the general prize port. For example, the number of prize balls paid out as prize balls when a game ball enters the general prize port may be "10 balls."
[0025] Next, the effective ball will be described. In this specification, a valid ball refers to a game ball used in a game on the gaming machine 10, and corresponds to a consumed game ball. Specifically, a valid ball is a game ball that is launched by operating the launch handle 16 and reaches the game area 21 of the game board 20. In the gaming machine 10, a game ball that is launched by operating the launch handle 16 and is guided by the guide path 21a and passes through the prevention valve 21b corresponds to a valid ball. On the other hand, in the gaming machine 10, a game ball that is launched by operating the launch handle 16 and returns (or flows back) through the guide path 21a without passing through the prevention valve 21b is not a valid ball, but a so-called returned ball. Since a returned ball is returned to a player, it is a game ball that was not used in a game, is not a valid ball, and corresponds to an invalid ball.
[0026] In addition, the game balls that reach the game area 21 as valid balls may enter any of the winning holes 26, 27, and 29 provided on the game board 20 and be discharged to the outside of the game board 20, or may enter none of the winning holes and enter the outlet 34 and be discharged to the outside of the game board 20. Both the game balls that enter any of the winning holes 26, 27, and 29 and the game balls that enter the outlet 34 are guided to a passage through which game balls discharged to the outside of the game board 20 are collected and passed, and are discharged outside the machine.
[0027] The gaming machine 10 is equipped with an out sensor SE5 (shown in FIG. 4) that detects gaming balls (out balls) discharged from the gaming board 20 to the outside. The out sensor SE5 is disposed on a passage through which gaming balls launched into the gaming area 21 of the gaming board 20 and gaming balls discharged to the outside of the gaming board 20 are collected and pass. The gaming balls discharged to the outside of the gaming board 20 include gaming balls that enter the out port 34 and gaming balls that enter any of the winning ports 26, 27, and 29. The gaming balls discharged to the outside of the gaming board 20 are valid balls and are consumed gaming media. The out sensor SE5 functions as a valid ball detection means that detects valid balls. It can also be said that the out sensor SE5 functions as a consumed gaming medium detection means that detects consumed gaming media.
[0028] The gaming machine 10 is equipped with a magnetic sensor ES2 (shown in FIG. 4) capable of detecting magnetism. The magnetic sensor ES2 is disposed on the back side of the gaming board 20. For example, the magnetic sensor ES2 is disposed on the back side of the gaming board 20 and in the vicinity of the special prize opening 29. The detection of magnetism by the magnetic sensor ES2 corresponds to the detection of a magnetic error as a specific error by the magnetic sensor ES2. In this embodiment, for example, a magnetic error occurs when a magnetic field is brought close to the special prize opening 29. In this embodiment, the magnetic sensor ES2 realizes a function as a specific error detection means capable of detecting a specific error. Note that detecting a magnetic error corresponds to detecting the occurrence of a magnetic error.
[0029] The gaming machine 10 is equipped with a display 105. The display 105 is disposed on the rear side of the gaming board 20. Specifically, the display 105 is provided on the main board 40 disposed on the rear side of the gaming board 20. In the gaming machine 10, the display content of the display 105 can be confirmed by opening the inner frame 13.
[0030] As shown in FIG. 3, the display 105 is composed of a first display element D1, a second display element D2, a third display element D3, and a fourth display element D4. The display 105 has four display elements D1 to D4 arranged side by side. Each of the display elements D1 to D4 is a 7-segment LED with a dot. A 7-segment LED with a dot is also called an 8-segment LED. Each of the display elements D1 to D4 is composed of seven LEDs capable of displaying numbers and the like using 7 segments, and one LED capable of displaying a dot. That is, each of the display elements D1 to D4 is composed of eight LEDs (hereinafter referred to as light emitters). In this manner, the display 105 is composed of a plurality of light emitters.
[0031] The display 105 includes a built-in drive circuit for turning on and off the eight light emitters included in each of the display elements D1 to D4. The drive circuit for the display 105 may be mounted separately on the main board 40, or the display 105 may be mounted as a unit with the drive circuit as in this embodiment. Although details will be described later, in this embodiment, the display 105 realizes a function as a performance display means capable of displaying a base value.
[0032] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as gaming states with different jackpot probabilities. The jackpot probability is the probability of winning a jackpot in a jackpot lottery. The high probability state is a gaming state with a higher jackpot probability than the low probability state. The high probability state is a so-called "probability variable state (probability variable state)", and the low probability state is a "non-probability variable state (non-probability variable state)". In the following description, the high probability state is referred to as the "probability variable state" and the low probability state is referred to as the "non-probability variable state". In addition, the gaming machine 10 has a low base state and a high base state as gaming states with different ratios of the number of prize balls to the number of launched gaming balls. The high base state is a gaming state in which the probability of the gaming ball entering the second starting hole 27 is higher than in the low base state. The high base state is a so-called "electric support state", and the low base state is a "non-electric support state".
[0033] The high base state can be realized, for example, by performing one of three controls arbitrarily selected from the following three controls, or by combining a plurality of controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game compared to that in the low base state. The second control is a normal symbol probability variation control that varies the probability of winning the normal winning lottery (normal winning probability) to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 28 in one normal winning game longer than that in the low base state. As the opening time extension control, at least one of the following controls may be performed: a control that increases the number of openings of the first variable member 28 in one normal winning game compared to that in the low base state, and a control that makes one opening time of the first variable member 28 in a normal winning game longer than that in the low base state. The high base state may also be realized by combining the fourth control that will be described next. The fourth control is a special symbol fluctuation time shortening control that makes the fluctuation time of the special game (for example, the average fluctuation time) easier to be shorter than in the low base state. When the special symbol fluctuation time shortening control is performed, the high base state becomes a so-called "fluctuation time shortening state (variation shortening state)".
[0034] In this embodiment, since the first variable member 28 may be in an open state even in the low base state, there is a possibility that a game ball may enter the second starting hole 27 even in the low base state. However, when the base state is low, for example, the first variable member 28 may not be in an open state and a game ball may not enter the second starting hole 27, by configuring the game ball not to win a normal winning lottery. In addition, when the base state is low, for example, the first variable member 28 may not be in an open state even if a normal winning lottery is won, so that a game ball may not enter the second starting hole 27. When configured as described above, the low base state can be said to be a state in which a game ball cannot enter the second starting hole 27, and the high base state can be said to be a state in which a game ball can enter the second starting hole 27. The gaming states that can be controlled in the gaming machine 10 include a gaming state that is a non-probability variable state and a low base state (hereinafter referred to as a normal gaming state), a gaming state that is a non-probability variable state and a high base state (hereinafter referred to as a low probability high base gaming state), and a gaming state that is a probability variable state and a high base state (hereinafter referred to as a high probability high base gaming state). The gaming machine 10 is controlled to any one of the gaming states of the normal gaming state, the low probability high base gaming state, and the high probability high base gaming state. In this way, the gaming machine 10 is configured to be controllable to any one of a plurality of gaming states including the normal gaming state.
[0035] Next, the big win in the gaming machine 10 will be described. The gaming machine 10 has a plurality of types of jackpot symbols as special jackpot symbols. The plurality of types of jackpot symbols are classified into a first jackpot symbol and a second jackpot symbol. The plurality of types of jackpot symbols are each determined to have a type of jackpot. The jackpot symbol may be determined to have a game state after the end of the jackpot game. In the jackpot game, an opening performance is first performed for a predetermined opening period to notify the start of the jackpot game. In the jackpot game, after the opening performance is completed, a round game is performed in which the jackpot winning hole 29 is opened. The round game is performed up to a predetermined upper limit number of times. In one round game, the jackpot winning hole 29 is opened until a first round end condition in which a predetermined upper limit number of game balls enters the hole, or a second round end condition in which a predetermined upper limit time has elapsed, is established. In the round game, a round performance is performed. Then, in the jackpot game, when the final round of play is completed, an ending presentation is performed for a predetermined ending period to notify the player of the end of the jackpot game. The jackpot game ends with the end of the ending presentation.
[0036] For the jackpot pattern classified as the first jackpot pattern, the type of jackpot is set to "first jackpot". For the jackpot pattern classified as the first jackpot pattern, the upper limit number of rounds is set to "10 times". For the jackpot pattern classified as the first jackpot pattern, the game state after the jackpot game ends is set to a high-base state until the next jackpot game is awarded. For the jackpot pattern classified as the first jackpot pattern, the game state after the jackpot game ends is set to a high-base state until the 100th special game ends, or until the jackpot game is awarded before the 100th special game ends. For the jackpot pattern classified as the second jackpot pattern, the type of jackpot is set to "second jackpot". For the jackpot pattern classified as the second jackpot pattern, the upper limit number of rounds is set to "8 times". For the jackpot pattern classified as the second jackpot pattern, it is determined that the game state after the jackpot game ends is a non-variable state. Also, for the jackpot pattern classified as the second jackpot pattern, it is determined that the game state after the jackpot game ends is a high base state until the 100th special game ends, or until the jackpot game is awarded before the 100th special game ends. In the following explanation, the jackpot game awarded based on the jackpot pattern classified as the first jackpot pattern may be referred to as the "first jackpot game," and the jackpot game awarded based on the jackpot pattern classified as the second jackpot pattern may be referred to as the "second jackpot game."
[0037] The display effects that the effect display device 25 can execute include an effect pattern game (hereinafter, referred to as an effect game) in which effect patterns (hereinafter, referred to as effect patterns) are displayed in a variable manner in multiple rows, and a combination of effect patterns is finally displayed as a definite stop. The effect game is executed by varying multiple rows of effect patterns. The effect patterns are patterns decorated with characters, patterns, and the like, and diversify the display effects. The effect patterns are also called "decorative patterns" or "decorative patterns." The effect game is executed by varying (scrolling) the first, second, and third pattern rows vertically. In the following description, the "first row" is referred to as the "left row" and the "first pattern" is referred to as the "left pattern," the "second row" is referred to as the "middle row" and the "second pattern" is referred to as the "middle pattern," the "third row" is referred to as the "right row" and the "third pattern" is referred to as the "right pattern." In each column, as a general rule, symbols resembling the numbers [1] through [8] are displayed in a changing order in a predetermined sequence.
[0038] The performance game is performed in conjunction with the special game. Specifically, the performance game is started with the start of the special game and ended with the end of the special game. The gaming machine 10 is configured to be able to execute the performance game during the execution of the special game. In the performance game, a combination of performance symbols corresponding to the special symbols displayed as fixed stop in the special game is displayed as fixed stop. When a jackpot symbol is displayed as fixed stop in the special game, a symbol combination of the jackpot by the performance symbols is displayed as fixed stop in the performance game. In this embodiment, the symbol combination of the jackpot by the performance symbols corresponds to a winning performance symbol combination. For example, the symbol combination of the jackpot is a symbol combination in which the performance symbols of all columns are the same, such as
[0777] . In this way, in the performance game executed during the execution of the winning variable game, a winning performance symbol combination is displayed as fixed stop. When a losing symbol is displayed as fixed stop in the special game, a losing symbol combination by the performance symbols is displayed as fixed stop in the performance game. In this embodiment, the losing symbol combination by the effect symbols corresponds to the losing effect symbol combination. For example, the losing symbol combination is a symbol combination in which the effect symbols of at least some columns are different from the effect symbols of other columns, such as
[0323] and
[0112] . In this way, in the effect game executed during the execution of the losing variable game, the losing effect symbol combination is displayed in a stopped state. In the effect game, the effect symbols are temporarily displayed in a stopped state before being displayed in a fixed stopped state. In this specification, the "temporary stop display" means, for example, a state indicating that the symbols may be displayed in a changed state again, such as a "shaking change state", or a state indicating that the display is different from the fixed stop display. In this way, the gaming machine 10 can execute the effect game during the execution of the special game.
[0039] In a performance game, a reach may be formed and a reach performance may be performed. In this embodiment, a state in which performance symbols imitating the same numbers are temporarily displayed in specific columns (in this embodiment, the left and right columns) among multiple columns, and a state in which performance symbols in a column other than the specific column (in this embodiment, the middle column) are continuously displayed in a variable manner corresponds to a state in which a reach has been formed. The reach performance may include, for example, multiple types of reach performance in which the characters that appear and the actions of the performance symbols are different. For example, the reach performance may include a normal reach performance and a super reach performance that is performed after the start of the normal reach performance.
[0040] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 4, the gaming machine 10 includes a main board 40. The main board 40 performs a predetermined process and outputs a control signal such as a control command, which is an example of control information, depending on the result of the process. The gaming machine 10 includes a sub-board 50. The main board 40 and the sub-board 50 are connected so that a control signal can be output in one direction from the main board 40 to the sub-board 50. The sub-board 50 executes a predetermined process based on the control signal input from the main board 40. The gaming machine 10 includes a power supply unit 60.
[0041] The main board 40 will now be described in detail. The main board 40 includes a main CPU 41, a main ROM 42, a main RWM 43, a clear switch 44, and a display 105. The main CPU 41 executes various processes by executing a main control program. The main ROM 42 stores the main control program. The main ROM 42 stores judgment values and tables used for various judgments and lotteries. For example, the main ROM 42 stores a jackpot judgment value used in a jackpot lottery. The jackpot judgment value includes a jackpot judgment value used in a jackpot lottery when in a high probability state and a jackpot judgment value used in a jackpot lottery when in a non-high probability state. The jackpot judgment value used in a jackpot lottery when in a high probability state and the jackpot judgment value used in a jackpot lottery when in a non-high probability state may have some of the same values, or may all be different values. The main ROM 42 stores a performance judgment value used in a performance lottery. The effect lottery is a lottery to determine whether or not to execute a reach effect when the big win lottery is not won, and corresponds to a reach lottery.
[0042] The main ROM 42 stores a plurality of types of variation patterns. The plurality of types of variation patterns are associated with a variation time from the start of the special game to the end of the special game. That is, the variation time of the special game is associated with the variation pattern. Therefore, the variation pattern can be said to be information capable of identifying the variation time of the special game. In the gaming machine 10, the variation pattern is determined, thereby determining the variation time of the special game. The variation pattern may be information capable of identifying a part or all of the presentation content of the presentation game performed from the start of the special game to the end of the special game. The variation pattern includes, for example, a jackpot variation pattern and a miss variation pattern. The jackpot variation pattern is associated with a presentation content of the presentation game that goes through a reach presentation and finally displays a jackpot pattern combination by the presentation pattern in a fixed stop. The miss variation pattern includes a no miss reach variation pattern and a miss reach variation pattern. The no-miss reach variation pattern is associated with a performance content of a performance game in which a losing symbol combination is finally displayed as a confirmed stop without going through a reach performance. The miss reach variation pattern is associated with a performance content of a performance game in which a losing symbol combination is finally displayed as a confirmed stop after going through a reach performance.
[0043] The main RWM 43 stores various information that is rewritten depending on the results of processing by the main CPU 41. For example, the information stored in the main RWM 43 is a flag, a counter, a timer, etc. The main board 40 also includes a random number generation circuit (not shown) that generates hardware random numbers. The main board 40 may also be capable of generating software random numbers by the random number generation process by the main CPU 41.
[0044] The first start sensor SE1, the second start sensor SE2, the count sensor SE3, the gate sensor SE4, and the out sensor SE5 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE4 through a port not shown. The door open sensor ES1 and the magnetic sensor ES2 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors ES1 and ES2 through a port not shown. The information display panel 22 is connected to the main board 40. The main CPU 41 is capable of controlling the display contents of the information display panel 22 through a drive circuit not shown. The first actuator A1 and the second actuator A2 are connected to the main board 40. The main CPU 41 is capable of controlling the operation of the first actuator A1 and the operation of the second actuator A2 through a drive circuit not shown.
[0045] Next, the sub-substrate 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 executes a sub-control program to perform various processes (for example, processes related to performance). The sub-ROM 52 stores the sub-control program, a lottery table used in the lottery, and a judgment value. The sub-ROM 52 stores display performance data capable of identifying the mode (contents) of the display performance in the performance display device 25. The sub-ROM 52 also stores light-emitting performance data capable of identifying the mode (contents) of the light-emitting performance in the decorative lamp 17. The sub-ROM 52 stores sound performance data capable of identifying the mode (contents) of the sound performance in the speaker 18.
[0046] The sub-RWM 53 is configured to be capable of storing various information that is appropriately rewritten during operation of the gaming machine 10. The information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-substrate 50 is configured to be capable of generating random numbers. For example, the random numbers may be hardware random numbers or software random numbers.
[0047] The sub-substrate 50 is connected with the decorative lamp 17, the speaker 18, and the performance display device 25. The sub-CPU 51 can control the decorative lamp 17, the speaker 18, and the performance display device 25 through a drive circuit (not shown). In this embodiment, the sub-CPU 51 controls some or all of the performance devices among the decorative lamp 17, the speaker 18, and the performance display device 25, which are performance execution means, to realize the function of the performance control means that controls the performance execution means. In this embodiment, the sub-CPU 51 controls the decorative lamp 17 as the light-emitting means, to realize the function of the light-emitting control means that controls the light-emitting means. In this embodiment, the sub-CPU 51 controls the speaker 18 as the sound output means, to realize the function of the sound output control means that controls the sound output means. In this embodiment, the sub-CPU 51 controls the performance display device 25 as the display means, to realize the function of the display control means that controls the display means.
[0048] Next, the power supply unit 60 will be described. The power supply unit 60 converts a power supply voltage supplied from an external power supply such as an amusement facility into a predetermined power supply voltage, and also converts the converted power supply voltage into a power supply voltage to be supplied to each of the boards 40, 50. The power supply unit 60 includes a power switch 61. The power switch 61 can be switched between an on state and an off state, and maintains the switched state. To start up the gaming machine 10, the power supply from the external power supply is started while the power switch 61 is operated to the on state, or the power switch 61 is operated from the off state to the on state while power is being supplied from the external power supply.
[0049] The power supply unit 60 includes a backup power supply 62. The backup power supply 62 supplies power to the main RWM 43 even after the power supply is cut off. The main RWM 43 can retain the contents stored in the main RWM 43 at the time the power supply is cut off, even after the power supply is cut off, by receiving power from the backup power supply 62. For example, the main RWM 43 may be configured as a non-volatile memory capable of retaining the stored contents even when the power supply is cut off, so that the stored information can be retained even after the power supply is cut off.
[0050] The gaming machine 10 has a backup function. The backup function is a function that internally holds (backs up) various information related to game control even when the power supply from an external power source is cut off, and restores game control based on the various information held when the power supply is started. In this embodiment, the main board 40 has the backup function, but, for example, the sub-board 50 may have a backup function similar to the main board 40. The main RWM 43 is an example of an information storage means that is capable of storing various information and is configured to be able to hold at least a part of the stored information even after the power supply is cut off.
[0051] Here, various processes performed in the gaming machine 10 will be described. First, a main power supply cutoff process that is performed when the power supply is cut off will be described. When the power supply to the gaming machine 10 is cut off, the main CPU 41 performs a backup process of the main RWM 43. For example, the power supplied to the gaming machine 10 may be monitored in the power supply unit 60, and when the power supplied to the gaming machine 10 is reduced, control information indicating that the power supply to the gaming machine 10 has been cut off may be output to the main CPU 41. This allows the main CPU 41 to grasp that the power supply to the gaming machine 10 has been cut off. In the backup process, the main CPU 41 stores and holds information such as a register and a stack pointer in the main RWM 43 in addition to various information stored in the main RWM 43. This backs up at least a part of the information stored in the main RWM 43. For example, the information to be backed up includes a base state flag and a probability state flag. For example, the information to be backed up includes values of various random numbers (random number information). Thereafter, the main CPU 41 waits until the power supply is cut off.
[0052] Next, a main power-on process and a sub power-on process that are performed when power supply starts will be described. When the main CPU 41 is started by a start-up process (boot process) accompanying the start of power supply, it first executes a main power-on process. In the main power-on process, whether or not to initialize the main RWM 43 (RWM clear) is controlled according to the operation state of the clear switch 44 at the start of power supply. When the clear switch 44 is operated to the on state, the main CPU 41 executes an initialization process to initialize at least a part of the information stored in the main RWM 43. In the initialization process, the main CPU 41 initializes the game information by storing initial information in each area that stores game information among various information in the storage area of the main RWM 43. When the initialization process is completed, the main CPU 41 ends the main power-on process. On the other hand, when the clear switch 44 is in the off state, the main CPU 41 does not execute the initialization process, but returns based on the backed-up storage contents of the main RWM 43, and ends the main power-on process. In this embodiment, the initialization process performed in conjunction with the start of power supply corresponds to an initialization process to initialize a part of the information stored in the main RWM 43 as a storage means capable of storing information. In this embodiment, the main CPU 41 executes the initialization process, thereby realizing a function as an initialization means capable of executing the initialization process.
[0053] When the initialization process is performed, the state is restored to one in which neither the special game nor the normal game is being executed or suspended, and neither the jackpot game nor the normal jackpot game is being played. On the other hand, when the initialization process is not performed, the state is restored to the state when the power supply was cut off, based on the backed-up game information.
[0054] When the main CPU 41 ends the main power-on process, it stores a predetermined control command in the output buffer to the sub-board 50 based on the game information stored in the main RWM 43. Specifically, if the initialization process is executed in the main power-on process, the main CPU 41 stores control information (hereinafter referred to as the initialization command) that can specify that the initialization process has been executed in the output buffer. On the other hand, if the initialization process is not executed in the main power-on process, the main CPU 41 stores control information (hereinafter referred to as the return command) that can specify that the state is returned to when the power supply is cut off in the output buffer. For example, when the main CPU 41 returns during a jackpot game with the start of the power supply, it stores a return command that can specify that the state is returned during a jackpot game in the output buffer. The control information (command) stored in the output buffer is output to the sub-board 50 in the next or subsequent timer interrupt process.
[0055] When the secondary CPU 51 is started by a start-up process (boot process) accompanying the start of power supply, it waits until an initialization command or a return command is input from the main CPU 41. Then, when the initialization command or the return command is input, the secondary CPU 51 executes a sub power-on process. In the sub power-on process, whether or not the secondary RWM 53 is initialized (RWM cleared) is controlled depending on whether the initialization command or the return command is input. Specifically, when the initialization command is input, the secondary CPU 51 initializes at least a part of the information stored in the secondary RWM 53. For example, the secondary CPU 51 initializes the game information by storing the initial information in the area that stores the game information among various information in the storage area of the secondary RWM 53, and initializes at least a part of the information stored in the secondary RWM 53. Thereafter, the secondary CPU 51 ends the sub power-on process. On the other hand, when a return command is input, the secondary CPU 51 returns based on the control information output from the main CPU 41 thereafter, and ends the sub power-on process. When an initialization command is input, the machine can return to a state where no presentation game is being executed and neither the presentation during a big win game nor the presentation during a normal win game is being executed. On the other hand, when a return command is input, the machine can return to a state where the power supply was cut off.
[0056] Next, a description will be given of various processes executed by the main CPU 41 based on the main control program. The main CPU 41 executes a special symbol input process, a special symbol start process, and the like as timer interrupt processes executed every predetermined control period (for example, 4 ms).
[0057] First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 judges whether a game ball has entered the start hole 26, 27 based on whether a detection signal from the first start sensor SE1 or a detection signal from the second start sensor SE2 has been input (hereinafter referred to as input judgment). If the judgment result of the input judgment is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the judgment result of the input judgment is positive, the main CPU 41 judges whether the special reserved number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as reserved judgment). If the judgment result of the reserved judgment is negative, the main CPU 41 ends the special symbol input process. If the judgment result of the reserved judgment is positive, the main CPU 41 adds 1 to the special reserved number to update it. In addition, the main CPU 41 controls the information display panel 22 to display the updated special reserved number. The main CPU 41 stores control information capable of identifying the updated special reserved number (hereinafter referred to as reserved number command) in the output buffer. When the result of the hold determination is positive, the main CPU 41 acquires random numbers generated in the main board 40 and stores random number information based on the acquired random numbers in the main RWM 43. At this time, the main CPU 41 stores the random number information so that the storage order of the random number information can be specified. In this embodiment, by storing the random number information in the main RWM 43, the execution of the special game is suspended until the execution condition of the special game is established. That is, the gaming machine 10 is configured to be able to hold the execution of the special game. The random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. For example, the random number is a random number used for a jackpot lottery (hereinafter referred to as a jackpot determination random number), a random number used for determining a special symbol (hereinafter referred to as a special symbol random number), a random number used for determining a variation pattern (hereinafter referred to as a variation pattern random number), a random number used for a performance lottery (hereinafter referred to as a performance determination random number), etc. Then, after storing the random number information, the main CPU 41 ends the special symbol input process. In this manner, the gaming machine 10 can suspend the execution of the variable game.
[0058] Next, the special symbol start process performed by the main CPU 41 will be described. The main CPU41 judges whether the execution condition of the special game is satisfied (hereinafter, referred to as execution judgment). In the execution judgment, the main CPU41 judges positively when the game is not in a big win game, is not in a special game, and is not in a change interval. On the other hand, in the execution judgment, the main CPU41 judges negatively when the game is in any of a big win game, a special game, and a change interval. When the judgment result of the execution judgment is negative (when the execution condition of the special game is not satisfied), the main CPU41 ends the special symbol start processing. On the other hand, when the judgment result of the execution judgment is positive (when the execution condition of the special game is satisfied), the main CPU41 judges whether the special reserved number stored in the main RWM43 is 1 or more. Then, when the special reserved number is not 1 or more, the main CPU41 stores a standby command that can specify that the game is in a standby state in the output buffer, and ends the special symbol start processing. On the other hand, when the special reserved number is 1 or more, the main CPU41 updates the special reserved number stored in the main RWM43 by subtracting 1. The main CPU 41 controls the information display panel 22 so that the updated special reserved number is displayed. The main CPU 41 also stores a reserved number command capable of identifying the updated special reserved number in the output buffer.
[0059] Next, the main CPU 41 reads out the random number information for the special game that was stored first from the main RWM 43. After reading out the first random number information, the main CPU 41 erases the first random number information stored from the main RWM 43. Then, the main CPU 41 performs a jackpot lottery based on the value of the jackpot determination random number that can be specified from the read out random number information and the jackpot determination value stored in the main ROM 42. In the jackpot lottery, a high probability value and a common value are used when in a probability variable state, and a common value is used when in a non-probability variable state. If the jackpot lottery is not won (if the jackpot lottery is not won), the main CPU 41 performs an effect lottery based on the value of the effect determination random number.
[0060] Then, the main CPU41 determines the special symbol to be displayed in the special game and the variation pattern. Specifically, when the jackpot lottery is won, the main CPU41 determines the jackpot symbol based on the value of the special symbol random number, and determines the jackpot variation pattern based on the value of the variation pattern determination random number. On the other hand, when the jackpot lottery is not won, the main CPU41 determines the loss symbol. Furthermore, when the jackpot lottery is not won, the main CPU41 determines the loss variation pattern based on the lottery result of the performance lottery. Specifically, when the performance lottery is won, the main CPU41 determines the loss reach variation pattern based on the value of the variation pattern determination random number. On the other hand, when the performance lottery is not won, the main CPU41 determines the loss reach non-variation pattern based on the value of the variation pattern determination random number. After determining the special pattern and the variation pattern, the main CPU 41 stores control information capable of identifying the determined special pattern (hereinafter referred to as a pattern command) and control information capable of identifying the variation pattern (hereinafter referred to as a variation pattern designation command) in an output buffer, and terminates the special pattern start processing.
[0061] When the special symbol start process is ended, the main CPU 41 executes a process other than the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that the special game is started. The main CPU 41 measures the change time associated with the change pattern determined in the special symbol start process. Then, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is displayed as a fixed stop when the change time associated with the change pattern has elapsed. When the change time associated with the change pattern determined in the special symbol start process has elapsed, the main CPU 41 stores an end command for displaying the symbol combination by the performance symbol as a fixed stop in the output buffer. After displaying the special symbol as a fixed stop, that is, after the special game ends, the main CPU 41 sets an inter-change interval (for example, 1 second). During the inter-change interval, the special symbol that was displayed as a fixed stop with the end of the special game continues to be displayed as a fixed stop.
[0062] Next, the big win process performed by the main CPU 41 will be described. The main CPU 41 specifies the type of jackpot game based on the jackpot symbol determined in the special symbol start process. Then, the main CPU 41 starts control to award the specified jackpot game after the jackpot special game ends. Specifically, the main CPU 41 starts control to award the jackpot game after the jackpot special game ends and the inter-variation interval has elapsed. The main CPU 41 awards the jackpot game by executing the jackpot process.
[0063] When the special game of the jackpot is finished, the main CPU41 stores an opening command in the output buffer. When the main CPU41 stores the opening command in the output buffer, the main CPU41 times the opening time. When the opening time has elapsed, the main CPU41 performs processing for executing a round game. That is, the main CPU41 controls the second actuator A2 to open the large prize winning hole 29 according to the opening mode (opening pattern) set for the jackpot game, and starts the round game. After starting the round game, when the first round end condition or the second round end condition is established, the main CPU41 controls the second actuator A2 to close the large prize winning hole 29, and ends the round game. The main CPU41 repeats the processing for executing the round game until the upper limit number of round games set for the jackpot game is finished. The main CPU41 stores a round command in the output buffer every time a round game is started. When the final round game is finished, the main CPU41 stores an ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it starts timing the ending time. Then, when the ending time has elapsed, the main CPU 41 ends the big win game.
[0064] Next, the game status processing performed by the main CPU 41 will be described. The main CPU41 specifies the game state after the end of the jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start process. When the main CPU41 specifies that the game state is to be controlled to a non-probability variable state, a value that can specify that the game state is to be controlled to a non-probability variable state upon the end of the jackpot game is set to the probability state flag stored in the main RWM43. In addition, the main CPU41 stores control information that can specify that the game state is to be controlled to a non-probability variable state (hereinafter, referred to as a low probability state command) in the output buffer. In addition, when the main CPU41 specifies that the game state is to be controlled to a probability variable state, a value that can specify that the game state is to be controlled to a probability variable state upon the end of the jackpot game is set to the probability state flag. In addition, the main CPU41 stores control information that can specify that the game state is to be controlled to a probability variable state (hereinafter, referred to as a high probability state command) in the output buffer.
[0065] When the main CPU 41 specifies that the game is to be controlled to the high base state, it sets the base state flag to a value that can specify that the game is to be controlled to the high base state upon the end of the big win game. In addition, the main CPU 41 stores control information that can specify that the game is in the high base state (hereinafter, referred to as a high base state command) in the output buffer. The main CPU 41 stores "100 times", which corresponds to the upper limit number of times of the special game controlled to the high base state, in the main RWM 43 as the remaining number of times of the special game controlled to the high base state. The main CPU 41 subtracts 1 from the "remaining number of times of the special game controlled to the high base state" stored in the main RWM 43 every time a special game is executed. When the "remaining number of times of the special game controlled to the high base state" becomes 0, the main CPU 41 sets the base state flag to a value that can specify that the game is to be controlled to the low base state upon the end of the special game in which the "remaining number of times of the special game controlled to the high base state" becomes 0. That is, the main CPU 41 ends the high base state and transitions to the low base state. Furthermore, the main CPU 41 stores control information capable of identifying the low base state (hereinafter, referred to as a low base state command) in an output buffer.
[0066] In addition, when a big win game is awarded, the main CPU 41 sets a value that can specify that the game is controlled to a non-probability variable state to the probability state flag, and sets a value that can specify that the game is controlled to a low base state to the base state flag. Furthermore, the main CPU 41 stores a low probability state command in the output buffer, and stores a low base state command in the output buffer. In this embodiment, the main CPU 41 performs game state processing, thereby realizing a function as a game state control means that can control the game state.
[0067] Next, the normal symbol input process performed by the main CPU 41 will be described. The main CPU 41 judges whether the game ball has passed (entered) the gate 31 based on whether a detection signal has been input from the gate sensor SE4. If the game ball has not passed the gate 31, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed the gate 31, the main CPU 41 judges whether the normal reserved number stored in the main RWM 43 is less than the upper limit number. If the normal reserved number is not less than the upper limit number, the main CPU 41 ends the normal symbol input process. If the normal reserved number is less than the upper limit number, the main CPU 41 adds 1 to the normal reserved number stored in the main RWM 43 and updates it. In this case, the main CPU 41 controls the information display panel 22 so that the updated normal reserved number is displayed. In addition, the main CPU 41 stores a normal reserved number command capable of identifying the updated normal reserved number in the output buffer. Next, the main CPU 41 acquires the random number generated in the main board 40, and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores the random number information so that it is the random number information for the normal game and the storage order of the random number information can be specified. After that, the main CPU 41 ends the normal symbol input process.
[0068] Next, the normal symbol start process performed by the main CPU 41 will be described. The main CPU41 judges whether the execution conditions of the normal game are satisfied. The main CPU41 judges positively when the normal win game is not being played and the normal game is not being played, whereas it judges negatively when the normal win game is being played or the normal game is being played. When the execution conditions of the normal game are not satisfied, the main CPU41 ends the normal symbol start process. On the other hand, when the execution conditions of the normal game are satisfied, the main CPU41 judges whether the normal reserved number stored in the main RWM43 is 1 or more. When the normal reserved number is not 1 or more, the main CPU41 ends the normal symbol start process. When the normal reserved number is 1 or more, the main CPU41 updates the normal reserved number stored in the main RWM43 by subtracting 1, and controls the information display panel 22 so that the updated normal reserved number is displayed. The main CPU41 stores a normal reserved number command capable of identifying the updated normal reserved number in the output buffer. Next, the main CPU41 reads out the random number information stored first among the random number information for the normal game from the main RWM43. When the main CPU 41 reads out the first random number information, it erases the first stored random number information from the main RWM 43. Next, the main CPU 41 performs a normal win lottery based on the read out random number information and the normal win determination value stored in the main ROM 42. Then, the main CPU 41 determines the normal symbols to be fixedly displayed in the normal game and the fluctuation time of the normal game based on the lottery result of the normal win lottery. After that, the main CPU 41 ends the normal symbol start process.
[0069] Then, the main CPU 41 executes the normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts the normal game and controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is displayed as a fixed stop when the variable time determined in the normal symbol start process has elapsed. In addition, the main CPU 41 stores control information capable of identifying the start of the normal game in the output buffer when the execution of the normal game starts.
[0070] Next, the normal win process performed by the main CPU 41 will be described. When the normal winning lottery is won, the main CPU 41 determines the opening pattern of the second start hole 27 when the normal game ends, and controls the first actuator A1 so that the second start hole 27 is opened according to the opening pattern. In the gaming machine 10, when the base state is high, it is easier to win the normal winning lottery than when the base state is low. And, in the gaming machine 10, it is configured so that the normal winning lottery can be won even when the base state is low, and when the normal winning lottery is won, the first variable member 28 is in the open state. In the gaming machine 10, when the base state is low, it is more difficult for a game ball to enter the second start hole 27 than when the base state is high, but a game ball can enter the second start hole 27.
[0071] Next, the prize ball processing performed by the main CPU 41 will be described. When the detection signal from the first start sensor SE1 is input, the main CPU 41 controls so that three game balls are dispensed as prize balls. When the detection signal from the second start sensor SE2 is input, the main CPU 41 controls so that one game ball is dispensed as prize balls. When the detection signal from the count sensor SE3 is input, the main CPU 41 controls so that 15 game balls are dispensed as prize balls. As described above, the main CPU 41 controls so that the number of game balls corresponding to the winning hole into which the game ball entered is awarded as a prize. In this embodiment, the main CPU 41 controls so that the game balls are dispensed as prize balls, thereby realizing a function as a prize awarding means that awards game media as a prize.
[0072] Next, various processes executed by the secondary CPU 51 based on the secondary control program will be described. When the sub-CPU 51 inputs a low probability state command, it sets the probability state flag stored in the sub-RWM 53 to a value that can identify a non-probability variable state. When the sub-CPU 51 inputs a high probability state command, it sets the probability state flag stored in the sub-RWM 53 to a value that can identify a probability variable state. The sub-CPU 51 can identify whether it is in a probability variable state by referring to the probability state flag of the sub-RWM 53. Also, when the sub-CPU 51 inputs a low base state command, it sets the base state flag stored in the sub-RWM 53 to a value that can identify a low base state. When the sub-CPU 51 inputs a high base state command, it sets the base state flag stored in the sub-RWM 53 to a value that can identify a high base state. The sub-CPU 51 can identify whether it is in a high base state by referring to the base state flag of the sub-RWM 53.
[0073] During a jackpot game, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that a jackpot performance is performed. Specifically, when an opening command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that an opening performance is performed. Also, when a round command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that a round performance is performed. Also, when an ending command is input, the sub-CPU 51 controls at least one of the decorative lamps 17, the speaker 18, and the performance display device 25 so that an ending performance is performed. The performance content of the jackpot performance may be made different depending on the type of jackpot.
[0074] The sub-CPU51 controls the effect display device 25 so that an effect game is performed. Specifically, when the sub-CPU51 inputs a symbol command and a variation pattern designation command, it controls to execute the effect game. The sub-CPU51 determines a symbol combination by the effect symbols to be finally displayed as a fixed stop in the effect game based on the variation pattern designation command and the symbol command. When the sub-CPU51 specifies a big win symbol from the input symbol command, it determines a big win symbol by the effect symbols. When the sub-CPU51 specifies a losing symbol from the input symbol command, it determines a losing symbol by the effect symbols. For example, when the sub-CPU51 specifies a losing reach-type variation pattern from the input variation pattern designation command, it determines a losing symbol combination including a reach. On the other hand, when the sub-CPU51 specifies a losing reach-type variation pattern from the input variation pattern designation command, it determines a losing symbol combination not including a reach.
[0075] Also, when the sub-CPU51 inputs a variation pattern designation command, it controls the performance display device 25 to display the performance symbols in a variable manner. That is, the sub-CPU51 starts the performance game. Then, the sub-CPU51 temporarily stops and displays the symbol combination by the determined performance symbols at a predetermined timing. After that, the sub-CPU51 displays the symbol combination by the performance symbols in a fixed and stopped manner upon input of an end command. The sub-CPU51 may measure a variation time that can be specified from the variation pattern regardless of the end command, and may display the symbol combination in a fixed and stopped manner upon the passage of the variation time. In this case, the end command may be omitted. In addition, when the variation pattern that can be specified from the variation pattern designation command is a variation pattern that includes a reach performance, the sub-CPU51 controls the performance display device 25 to execute a reach performance.
[0076] When the sub-CPU51 inputs a standby command, it performs control related to the standby state. In the control related to the standby state, for example, the sub-CPU51 controls the performance display device 25 so that the symbol combination of the performance symbols is temporarily stopped and displayed. After that, the sub-CPU51 controls the performance display device 25 so that a standby performance is executed. The standby performance is also called a demonstration or a customer waiting performance. In the standby performance, for example, a warning about addiction may be executed.
[0077] In the gaming machine 10, when a door opening error is detected, a door opening error presentation that can identify that a door opening error has been detected is executed by the decorative lamp 17, the speaker 18, and the presentation display device 25. For example, in the gaming machine 10, when a door opening error is detected, the decorative lamp 17 emits light in the light emitting mode when a door opening error is detected, and executes the door opening error presentation. For example, in the gaming machine 10, when a door opening error is detected, the speaker 18 outputs a sound that can identify that a door opening error has been detected, and executes the door opening error presentation. For example, in the gaming machine 10, when a door opening error is detected, the presentation display device 25 displays an image that can identify that a door opening error has been detected, and executes the door opening error presentation.
[0078] The control related to the execution of the door opening error presentation will be described below. When the main CPU 41 receives a detection signal from the door open sensor ES1, it stores control information (hereinafter referred to as a door open start command) capable of identifying that a door open error has been detected in an output buffer. When the main CPU 41 ends the input of the detection signal from the door open sensor ES1, it stores control information (hereinafter referred to as a door open end command) capable of identifying that the door open error has been resolved in an output buffer. For example, the main CPU 41 may be configured to determine that the input of the detection signal from the door open sensor ES1 has ended when the main CPU 41 received a detection signal from the door open sensor ES1 in the previous control cycle but has not received a detection signal from the door open sensor ES1 in the current control cycle.
[0079] When the sub-CPU 51 inputs a door opening start command, it controls the decorative lamps 17, the speaker 18, and the performance display device 25 so that a door opening error performance is executed. The sub-CPU 51 controls the decorative lamps 17, the speaker 18, and the performance display device 25 so that a door opening error performance is executed until a door opening end command is input. Therefore, when the sub-CPU 51 inputs a door opening end command, it controls the decorative lamps 17, the speaker 18, and the performance display device 25 so that the execution of the door opening error performance is terminated.
[0080] In the gaming machine 10, there are cases where the game is controlled to a progress-disabled state in which the game cannot proceed. That is, the gaming machine 10 can be controlled to a progress-disabled state. In this embodiment, the control related to the progress-disabled state includes maximum difference number information processing and progress-disabled processing.
[0081] Here, the maximum difference information processing will be described. The maximum difference number information process corresponds to a process of counting the maximum difference number. Information that can identify the maximum difference number (hereinafter referred to as maximum difference number information) is stored in the main RWM 43. In the maximum difference number information process, the main CPU 41 updates the maximum difference number information and counts the maximum difference number. In this embodiment, the value that can be identified from the maximum difference number information, that is, the maximum difference number, corresponds to a special value based on the gaming medium awarded as a prize.
[0082] In the maximum difference number information processing, when the main CPU 41 controls to pay out game balls as prize balls, it adds the number of paid out game balls to a value that can be specified from the maximum difference number information, and updates the maximum difference number information. When the main CPU 41 receives a detection signal from the out sensor SE5, it subtracts 1 from the value that can be specified from the maximum difference number information, and updates the maximum difference number information. However, when the value that can be specified from the maximum difference number information before the subtraction is 0, the main CPU 41 does not update the maximum difference number information. When the main CPU 41 updates the maximum difference number information, it stores control information (hereinafter, referred to as a maximum difference number command) that can specify the updated maximum difference number in the output buffer. As described above, the maximum difference number is counted based on the number of prize balls awarded since the start of power supply and the number of valid balls since the start of power supply. In this way, the maximum difference number is a value based on the game media awarded as a prize.
[0083] Next, the progress disable process will be described with reference to FIG. In the progress disable process, the main CPU 41 judges whether a magnetic error has been detected (step S101). In step S101, the main CPU 41 judges whether a magnetic error has been detected based on whether a detection signal from the magnetic sensor ES2 has been input. If a magnetic error is detected (step S101; YES), the main CPU 41 stores control information capable of identifying that a magnetic error has been detected (hereinafter, referred to as a magnetic disable command) in an output buffer and outputs the information to the sub-board 50 (step S102). Thereafter, the main CPU 41 performs a loop process. As a result, the main CPU 41 performs the loop process until the power supply is cut off. The state in which the loop process is being performed is a progress disable state in which it is impossible to proceed with the game. For example, in the state in which the loop process is being performed, the special symbol input process is not performed, so that the execution of the special game is not suspended even if a game ball enters the start hole 26, 27. For example, in the state in which the loop process is being performed, the special symbol start process is not performed, so that the special game is not executed. For example, when the loop process is being performed, prize ball processing is not performed, so that even if a game ball enters either the starting hole 26, 27 or the big prize hole 29, a prize ball is not awarded. For example, when the loop process is being performed, big win processing is not performed, so that the awarding of a big win game is not started. For example, when the loop process is being performed, processing related to the normal game is not performed. For example, when the loop process is being performed, the execution of the normal game is not suspended. For example, when the loop process is being performed, the normal game is not executed. For example, when the loop process is being performed, a normal win game is not awarded.
[0084] If a magnetic error is not detected (step S101; NO), the main CPU 41 judges whether or not the planned progress impossibility information is stored in the main RWM 43 (step S103). Although details will be described later, the planned progress impossibility information corresponds to information stored in the main RWM 43 under a situation where it has been decided that the progress will be impossible, but the progress is not controlled to be impossible because a big win game is being awarded.
[0085] When the progress-impossible scheduled information is stored (step S103; YES), the main CPU 41 judges whether a big win game has been awarded (step S104). When a big win game has been awarded (step S104; YES), the main CPU 41 ends the progress-impossible processing. On the other hand, when a big win game has not been awarded (step S104; NO), the main CPU 41 controls the light-emitting state of the various display units 22a to 22d to the light-emitting state in the progress-impossible state (step S105). In this embodiment, the light-emitting state in the progress-impossible state is a light-emitting state in which all the light-emitting bodies constituting the display units 22a to 22d are turned off. In addition, following the processing of step S105, the main CPU 41 stores the unspecifiable command in the output buffer and outputs it to the sub-board 50 (step S106). After that, the main CPU 41 performs loop processing. As a result, the main CPU 41 performs the loop process until the power supply is cut off, similarly to after the process of step S102 is performed. The state in which the loop process is being performed is a progress-impossible state in which the game cannot proceed.
[0086] On the other hand, if no progress-disabling scheduled information is stored (step S103; NO), the main CPU 41 judges whether the maximum difference number has reached a specified value (step S107). In the gaming machine 10, the specified value is set to "99000." Therefore, in step S107, the main CPU 41 judges whether the maximum difference number that can be specified from the maximum difference number information of the main RWM 43 has reached 99000. Then, if the maximum difference number has not reached the specified value (step S107; NO), the main CPU 41 ends the progress-disabling process.
[0087] If the maximum difference number reaches the specified value (step S107; YES), the main CPU 41 judges whether a big win game has been awarded (step S108). If a big win game has been awarded (step S108; YES), the main CPU 41 stores the progress disable scheduled information in the main RWM 43 (step S109). Next, the main CPU 41 stores the specific scheduled command in the output buffer and outputs it to the sub-board 50 (step S110). After that, the main CPU 41 ends the progress disable process.
[0088] On the other hand, when a big win game has not been awarded (step S108; NO), the main CPU 41 controls the light emission mode of each of the display units 22a to 22d to the light emission mode in the progress impossible state (step S111). Next, the main CPU 41 stores the unspecifiable command in the output buffer and outputs it to the sub-board 50 (step S112). After that, the main CPU 41 performs a loop process. As a result, the main CPU 41 performs the loop process until the power supply is cut off, similarly to after the process of step S102 and the process of step S106. The state in which the loop process is being performed is a progress impossible state in which it is impossible to progress the game.
[0089] As described above, in the gaming machine 10, when the maximum difference number reaches a specified value, the game is controlled to be in a non-progress state. In this embodiment, when the maximum difference number reaches a specified value, a special condition is established. That is, the special condition in this embodiment is configured to be established when the maximum difference number corresponding to the special value based on the gaming medium awarded as a prize reaches a specified value corresponding to a predetermined value. Then, in the gaming machine 10, the game is controlled to be in a non-progress state when the special condition is established. Specifically, when the special condition is established, the main CPU 41 can control the game to be in a non-progress state by performing a loop process. Also, in the gaming machine 10, the game is controlled to be in a non-progress state when a magnetic error is detected, not only when the special condition is established. Specifically, when a magnetic error is detected, the main CPU 41 can control the game to be in a non-progress state by performing a loop process. In this way, the main CPU 41 can control the game to be in a non-progress state when a magnetic error is detected as a specific error, apart from when the special condition is established. In this embodiment, the main CPU 41 performs a loop process to realize a function as a non-progress control means that controls the game to be in a non-progress state in which it is impossible to proceed.
[0090] In addition, in the gaming machine 10, for example, when the maximum difference number reaches a specified value while a jackpot game is awarded, the progress-disabled scheduled information is stored in the main RWM 43, but the game is not controlled to a progress-disabled state until the jackpot game ends. In addition, in the gaming machine 10, for example, when the maximum difference number reaches a specified value while a jackpot game is awarded, the game is controlled to a progress-disabled state after the jackpot game ends. In other words, in the gaming machine 10, for example, when the maximum difference number reaches a specified value while a jackpot game is awarded, the game is controlled to a progress-disabled state after waiting for the jackpot game to end. As described above, the gaming machine 10 is configured to be controllable to a progress-disabled state after the jackpot game ends when a special condition is established during the jackpot game.
[0091] However, in the gaming machine 10, even if the maximum difference number reaches a specified value when a jackpot game is awarded, if a magnetic error is detected before the jackpot game ends, the game is controlled to a non-progression state triggered by the detection of a magnetic error, without waiting for the jackpot game to end. If a magnetic error is detected when a jackpot game is awarded and the game is controlled to a non-progression state, the jackpot game is stopped and the game is controlled to a non-progression state. Also, if a magnetic error is detected during a jackpot game and before the jackpot game ends after the maximum difference number reaches a specified value, the game will not return to the jackpot game after that.
[0092] Also, in the gaming machine 10, for example, when the maximum difference number reaches a specified value while a special game is being executed, the gaming machine 10 is controlled to a progress-disabled state even if the special game is being executed. At this time, execution of the special game is stopped. In this way, in the gaming machine 10, when the maximum difference number reaches a specified value while a special game is being executed, the gaming machine 10 is controlled to a progress-disabled state without waiting for the end of the special game. In other words, in the gaming machine 10, when the maximum difference number reaches a specified value while a special game is being executed, the gaming machine 10 is controlled to a progress-disabled state before the end of the special game.
[0093] The gaming machine 10 can execute an impossibility notification effect that allows a player to identify that the game has been controlled to an impossible progress state. The impossibility notification effect corresponds to an effect that notifies the player that the game has been controlled to an impossible progress state. The impossibility notification effect is executed by the effect display device 25 when the game has been controlled to an impossible progress state. When the impossibility notification effect is executed, the impossibility notification effect is continuously executed at least until the power supply is cut off. In the gaming machine 10, the impossibility notification effect includes a first impossibility notification effect that allows a player to identify that the game has been controlled to an impossible progress state when a special condition is satisfied, and a second impossibility notification effect that allows a player to identify that the game has been controlled to an impossible progress state when a magnetic error is detected.
[0094] As shown in FIG. 6(a), in the gaming machine 10, the first impossibility notification effect is executed by displaying the first impossibility notification image Gf1 on the effect display device 25. The first impossibility notification image Gf1 is an image including text information such as "Today's game has ended." In this manner, the effect display device 25 is capable of executing the first impossibility notification effect. The first impossibility notification effect can be said to be an effect that can specify that a special condition has been met.
[0095] As shown in FIG. 6(b), in the gaming machine 10, the second impossibility notification effect is executed by displaying the second impossibility notification image Gf2 on the effect display device 25. The second impossibility notification image Gf2 is an image including text information such as "Magnetism has been detected." In this manner, the effect display device 25 is capable of executing the second impossibility notification effect. The second impossibility notification effect can be said to be an effect that can identify that magnetism has been detected, that is, that a magnetic error has been detected.
[0096] Here, the control relating to the execution of the first impossibility notification effect and the second impossibility notification effect will be explained. When the sub-CPU51 inputs a specific impossibility command, it controls the performance display device 25 to start execution of the first impossibility notification performance. The sub-CPU51 causes the performance display device 25 to display the first impossibility notification image Gf1 and execute the first impossibility notification performance. Furthermore, when the sub-CPU51 inputs a magnetic impossibility command, it controls the performance display device 25 to start execution of the second impossibility notification performance. The sub-CPU51 causes the performance display device 25 to display the second impossibility notification image Gf2 and execute the second impossibility notification performance.
[0097] The gaming machine 10 has a base notification function that counts a base value and notifies the counted base value. The base value is a value indicating the ratio of the number of prize balls to the number of valid balls. In other words, the base value is a value indicating the ratio of the number of game media awarded as a prize to the number of game media consumed. The gaming machine 10 has a base notification function that counts a base value indicating the ratio of the number of prize balls at least in normal play to the number of valid balls at least in normal play, and notifies the base value. In this embodiment, the "normal play" includes the normal play state, but does not necessarily include all situations in the normal play state. The "normal play" corresponds to the situation (state) that is the target of counting the base value. In this embodiment, the "normal play" is a state when the jackpot play is not being played and is controlled to the normal play state. In this way, the base value in the gaming machine 10 is a value indicating the ratio of the number of prize balls at least in normal play to the number of valid balls at least in normal play. In other words, the base value in this embodiment is a value indicating the ratio of the number of game media awarded as a prize at least during normal play to the number of game media consumed at least during normal play.
[0098] The number of effective balls at least during normal play does not include the effective balls when a jackpot game is awarded. Similarly, the number of prize balls at least during normal play does not include the prize balls when a jackpot game is awarded. The base value is the ratio of the number of prize balls at least during normal play to the number of effective balls at least during normal play, that is, the ratio. The base value is a number calculated (counted) using the formula ("number of prize balls during normal play" ÷ "number of effective balls during normal play") × 100, assuming that a jackpot game is not being played.
[0099] In the gaming machine 10, the base value is notified by displaying the base value on the display 105. There are a plurality of types of display contents for displaying the base value among the display contents of the display 105. Thus, in this embodiment, there are a plurality of types of display contents for displaying the base value among the display contents of the performance display means.
[0100] Here, the display content of the display device 105 that displays the base value will be described with reference to Figs. 7(a) to 7(d). The display 105 is configured such that two display elements out of the display elements D1 to D4 are grouped together, and predetermined information is displayed by the pair of display elements. Specifically, in the gaming machine 10, the first display element D1 and the second display element D2 are grouped together, and the combination of the displays of these two display elements D1 and D2 constitutes one piece of information. Furthermore, in the gaming machine 10, the third display element D3 and the fourth display element D4 are grouped together, and the combination of the displays of these two display elements D3 and D4 constitutes one piece of information.
[0101] The display elements D3 and D4 display the base value. The base value is displayed as a two-digit number ranging from
[00] to
[99] . When the base value is 100 or more, the light-emitting element in the dot portion of the fourth display element D4 lights up in addition to the number
[99] , i.e. [99.].
[0102] On the other hand, the display elements D1 and D2 display identifiers for identifying the base values displayed on the display elements D3 and D4. As shown in FIG. 7(a) to FIG. 7(d), the identifiers for identifying the base values in this embodiment include [bL.], [b1.], [b2.], and [b3.]. The identifier [bL.] is configured by displaying the alphabet [b] in the first display element D1 and displaying the alphabet [L] and a dot in the second display element D2. The identifier [b1.] is configured by displaying the alphabet [b] in the first display element D1 and displaying the alphabet [1] and a dot in the second display element D2. The identifier [b2.] is configured by displaying the alphabet [b] in the first display element D1 and displaying the alphabet [2] and a dot in the second display element D2. The identifier [b3.] is configured by displaying the alphabet [b] in the first display element D1 and displaying the alphabet [3] and a dot in the second display element D2.
[0103] [bL.36] shown as an example in FIG. 7(a) is a display content indicating that the base value counted in a predetermined counting cycle is "36". In other words, the identifier [bL.] is an identifier that can identify that the base value displayed in the display elements D3 and D4 is a base value counted in a predetermined counting cycle. [b1.32] shown as an example in FIG. 7(b) is a display content indicating that the final base value of the base value counted in the previous (one time back) predetermined period is "32". In other words, the identifier [b1.] is an identifier that can identify that the base value displayed in the display elements D3 and D4 is the final base value of the base value counted in the previous (two times back) predetermined period. [b2.38] shown as an example in FIG. 7(c) is a display content indicating that the final base value of the base value counted in the (two times back) predetermined period is "38". That is, the identifier [b2.] is an identifier that can identify that the base value displayed in the display elements D3 and D4 is the final base value of the base value counted in the predetermined period two times before last. [b3.34] illustrated in FIG. 7(d) is a display content indicating that the final base value of the base value counted in the predetermined period two times before last (three times before) is "34". That is, the identifier [b3.] is an identifier that can identify that the base value displayed in the display elements D3 and D4 is the final base value of the base value counted in the predetermined period two times before last. In this embodiment, the "predetermined period" is the period until the number of effective balls in all states reaches a predetermined number of balls (for example, 60,000), which will be described later. For example, the predetermined period includes the period from when the number of effective balls in all states reaches a predetermined number of balls to when the number of effective balls in all states reaches a predetermined number of balls again. As described above, the gaming machine 10 is configured to be able to display the base value in a predetermined period three times. The identifiers for identifying the three base values are not limited to [b1.], [b2.], and [b3.], and may be changed arbitrarily. For example, the base values
[36] ,
[32] ,
[38] , and
[34] shown in Figures 7(a) to 7(d) are merely examples, and these values are variable values.
[0104] In this embodiment, the base value displayed with the identifier [bL.] corresponds to the ratio of the number of acquired game balls to the number of fired game balls in the current normal state (so-called the current ratio). In this embodiment, the base value displayed with the identifier [b1.] corresponds to the ratio of the number of acquired game balls to the number of fired game balls in the previous normal state (so-called the ratio before the previous state). In this embodiment, the base value displayed with the identifier [b2.] corresponds to the ratio of the number of acquired game balls to the number of fired game balls in the previous normal state (so-called the ratio before the previous state). In this embodiment, the base value displayed with the identifier [b3.] corresponds to the ratio of the number of acquired game balls to the number of fired game balls in the previous normal state (so-called the ratio before the previous state). In this way, in the gaming machine 10, there are multiple types of base values that the display 105 can display. That is, there are multiple types of base values that the performance display means can display.
[0105] In the gaming machine 10, the display contents of the display device 105 that display the base value may be switched as a predetermined time passes. Specifically, in the gaming machine 10, the display contents of the display device 105 that display the base value may be switched as 4.8 seconds pass. That is, in the gaming machine 10, the display contents that display the base value are switched at 4.8 second intervals. In the present embodiment, the predetermined time is 4.8 seconds, but it may be shorter or longer than 4.8 seconds. In addition, in the gaming machine 10, the display contents that display the base value are switched in the following order: "···→[bL.XX(XX:base value)]→[b1.XX(XX:base value)]→[b2.XX(XX:base value)]→[b3.XX(XX:base value)]→[bL.XX(XX:base value)]→···". For example, in the gaming machine 10, after the display content [bL.XX (XX: base value)] which displays the base value as the current ratio, it switches to the display content [b1.XX (XX: base value)] which displays the base value as the ratio one time ago. For example, in the gaming machine 10, after the display content [b1.XX (XX: base value)] which displays the base value as the ratio one time ago, it switches to the display content [b2.XX (XX: base value)] which displays the base value as the ratio two times ago. For example, in the gaming machine 10, after the display content [b2.XX (XX: base value)] which displays the base value as the ratio two times ago, it switches to the display content [b3.XX (XX: base value)] which displays the base value as the ratio three times ago. For example, in the gaming machine 10, after the display content [b3.XX (XX: base value)] which displays the base value as the ratio three times ago, it switches to the display content [bL.XX (XX: base value)] which displays the base value as the current ratio. In this manner, in this embodiment, the display content showing the base value may change as a predetermined time elapses.
[0106] In this embodiment, any of the base value as the current ratio, the base value as the 1st ratio, the base value as the 2nd ratio, and the base value as the 3rd ratio may correspond to the first base value. For example, in this embodiment, when the base value as the current ratio is the first base value, the base value as the 1st ratio corresponds to the second base value, and the base value as the 2nd ratio corresponds to the third base value. At this time, the base value as the 3rd ratio can be taken as the fourth base value. For example, in this embodiment, when the base value as the 1st ratio is the first base value, the base value as the 2nd ratio corresponds to the second base value, and the base value as the 3rd ratio corresponds to the third base value. At this time, the base value as the current ratio can be taken as the fourth base value. For example, in this embodiment, when the base value as the 2nd ratio is the first base value, the base value as the 3rd ratio corresponds to the second base value, and the base value as the current ratio corresponds to the third base value. At this time, the base value as the 1st ratio can be taken as the fourth base value. For example, in this embodiment, if the base value for the three-times-ago ratio is the first base value, the base value for the current ratio corresponds to the second base value, and the base value for the one-times-ago ratio corresponds to the third base value. In this case, the base value for the two-times-ago ratio can be regarded as the fourth base value. Thus, in this embodiment, the base values that can be displayed by the performance display means include at least the first base value, the second base value, and the third base value.
[0107] As described above, the display content of the display 105 which is the display content displaying the base value switches in the order of "···→[bL.XX(XX:base value)]→[b1.XX(XX:base value)]→[b2.XX(XX:base value)]→[b3.XX(XX:base value)]→[bL.XX(XX:base value)]→···." Therefore, in this embodiment, the display content of the performance display means is configured to switch from the display content displaying the first base value to the display content displaying the second base value, and then switch from the display content displaying the second base value to the display content displaying the third base value.
[0108] Here, the control relating to the display content of the display device 105, which displays the base value, will be described. When counting the base value, the main CPU 41 counts a total of three numbers, a first number to a third number, which will be described below. Although details will be described later, in the gaming machine 10, the first number to the third number are stored in the main RWM 43.
[0109] Specifically, the main CPU 41 counts the number of game media awarded as prizes during normal play as the first number. Hereinafter, the first number will be referred to as the "number of prize balls during normal play." The number of prize balls during normal play is stored in a predetermined area of the main RWM 43, and the area storing the number of prize balls during normal play functions as a counter for the number of game media awarded as prizes during normal play (hereinafter, referred to as the "prize ball counter during normal play"). By counting the number of game media awarded as prizes during normal play by the main CPU 41, a function as a normal prize counting means for counting at least the number of game media awarded as prizes during normal play is realized.
[0110] The main CPU 41 counts the number of valid balls during normal play, that is, the number of game media consumed during normal play, as the second number. Hereinafter, the second number will be referred to as the "number of valid balls during normal play." The number of valid balls during normal play is stored in a predetermined area of the main RWM 43, and the area storing the number of valid balls during normal play functions as a counter for the number of game media consumed during normal play (hereinafter, referred to as the "valid ball counter during normal play"). By the main CPU 41 counting the number of game media consumed during normal play, a function as a normal consumption counting means for counting at least the number of game media consumed during normal play is realized.
[0111] The main CPU 41 counts the number of valid balls in all game states, that is, the number of game media consumed in all game states, as the third number. Hereinafter, the third number will be referred to as the "number of valid balls in all states." The number of valid balls in all states is stored in a predetermined area of the main RWM 43, and the area storing the number of valid balls in all states functions as a counter for the number of game media consumed in all game states (hereinafter, referred to as the "valid ball counter in all states"). The main CPU 41 counts the number of game media consumed in all game states, thereby realizing a function as a total consumption counting means for counting the number of game media consumed in all situations.
[0112] Here, the process of counting the number of prize balls in normal mode, the number of effective balls in normal mode, and the number of effective balls in all states will be specifically explained. Incidentally, the main CPU 41 can determine whether it is normal play based on the values set in the probability state flag and the base state flag, and information that can determine whether a jackpot game is being awarded. Specifically, the main CPU 41 determines that it is normal play when it can determine that it is a non-probability variable state from the probability variable state flag, can determine that it is a low base state from the base state flag, and can determine that a jackpot game is not being awarded.
[0113] When the main CPU 41 can identify that it is a normal game, it counts the number of prize balls in normal mode. Specifically, the main CPU 41 adds the number of prize balls determined for the prize ball entry port, excluding the large prize entry port 29, to the normal prize ball counter every time a game ball enters the prize entry port, which is the subject of prize ball payout, to the normal prize ball counter. For example, when the main CPU 41 receives a detection signal from the first start sensor SE1, it adds the number of prize balls determined for the first start entry port 26 (3 in this embodiment) to the normal prize ball counter. In addition, when the main CPU 41 receives a detection signal from the second start sensor SE2, it adds the number of prize balls determined for the second start entry port 27 (1 in this embodiment) to the normal prize ball counter. When the main CPU 41 is provided with a general prize entry port, when it identifies that a ball has entered the general prize entry port, it adds the number of prize balls determined for the general prize entry port to the normal prize ball counter.
[0114] When the main CPU 41 can identify that it is a normal game, it counts the number of valid balls during normal play. Specifically, when the main CPU 41 receives a detection signal from the out sensor SE5, it adds 1 to the valid ball counter during normal play. In this way, during normal play, the main CPU 41 adds 1 to the valid ball counter during normal play every time a valid ball is generated.
[0115] The main CPU 41 counts the number of valid balls in all states regardless of the situation. Specifically, when the main CPU 41 receives a detection signal from the out sensor SE5, it adds 1 to the valid ball counter in all states. At this time, even if the game is not in normal play, the main CPU 41 adds 1 to the valid ball counter in all states when it receives a detection signal from the out sensor SE5. In this way, the main CPU 41 adds 1 to the valid ball counter in all states every time a valid ball is generated, whether the game is in normal play or not. For example, when a detection signal from the out sensor SE5 is received during the award of a jackpot game, the main CPU 41 adds 1 to the valid ball counter in all states.
[0116] Then, when the number of effective balls in the full state reaches a predetermined number of balls (for example, 60,000), the main CPU 41 stores the number of normal prize balls counted at the time of reaching the predetermined number of balls in the main RWM 43 as the number of normal prize balls for counting the one-before ratio. At this time, if the number of normal prize balls for counting the first ratio has already been stored, the main CPU 41 stores the number of normal prize balls in the main RWM 43 as the number of normal prize balls for counting the two-before ratio. Furthermore, if the number of normal prize balls for counting the second ratio has already been stored, the main CPU 41 stores the number of normal prize balls in the main RWM 43 as the number of normal prize balls for counting the three-before ratio. Also, if the number of normal prize balls for counting the third ratio has already been stored, the main CPU 41 erases the number of normal prize balls.
[0117] Similarly, when the number of effective balls in the full state reaches a predetermined number (for example, 60,000), the main CPU 41 stores the number of effective balls in the normal state counted at the time of reaching the predetermined number in the main RWM 43 as the number of effective balls in the normal state for counting the ratio before the first time. At this time, if the number of effective balls in the normal state for counting the ratio before the first time has already been stored, the main CPU 41 stores the number of effective balls in the normal state in the main RWM 43 as the number of effective balls in the normal state for counting the ratio before the second time. Furthermore, if the number of effective balls in the normal state for counting the ratio before the second time has already been stored, the main CPU 41 stores the number of effective balls in the normal state in the main RWM 43 as the number of effective balls in the normal state for counting the ratio before the third time. Furthermore, if the number of effective balls in the normal state for counting the ratio before the third time has already been stored, the main CPU 41 erases the number of effective balls in the normal state.
[0118] Furthermore, when the number of effective balls in all states reaches a predetermined number of balls, the main CPU 41 sets the number of prize balls in normal state to 0 and initializes the number of prize balls in normal state. Similarly, when the number of effective balls in all states reaches a predetermined number of balls, the main CPU 41 sets the number of effective balls in normal state to 0 and initializes the number of effective balls in normal state. Similarly, when the number of effective balls in all states reaches a predetermined number of balls, the main CPU 41 sets the number of effective balls in all states to 0 and initializes the number of effective balls in all states.
[0119] The main CPU 41 calculates a base value that is the current ratio using the number of normal prize balls that can be determined from the normal prize ball counter and the number of normal effective balls that can be determined from the normal effective ball counter. Specifically, the main CPU 41 determines the number of normal prize balls that can be determined from the normal prize ball counter and the number of normal effective balls that can be determined from the normal effective ball counter at each predetermined counting period, and calculates the base value that is the current ratio based on the calculation formula "(number of normal prize balls ÷ number of normal effective balls) × 100". Then, when the main CPU 41 calculates the base value that is the current ratio, it stores information that can determine the calculated base value that is the current ratio (hereinafter, referred to as current ratio information) in the main RWM 43.
[0120] The main CPU 41 calculates a base value that is the one-before ratio using the number of prize balls in normal time for counting the one-before ratio and the number of effective balls in normal time for counting the one-before ratio. Specifically, the main CPU 41 specifies the number of prize balls in normal time for counting the one-before ratio and the number of effective balls in normal time for counting the one-before ratio from the main RWM 43 at each predetermined counting period, and calculates the base value that is the one-before ratio based on the calculation formula "(number of prize balls in normal time ÷ number of effective balls in normal time) × 100". Then, when the base value that is the one-before ratio is calculated, the main CPU 41 stores information that can specify the calculated base value that is the one-before ratio (hereinafter, referred to as one-before ratio information) in the main RWM 43.
[0121] Similarly, the main CPU 41 calculates a base value that is the 2-before ratio using the number of prize balls in normal time for counting the 2-before ratio and the number of effective balls in normal time for counting the 2-before ratio. Specifically, the main CPU 41 specifies the number of prize balls in normal time for counting the 2-before ratio and the number of effective balls in normal time for counting the 2-before ratio from the main RWM 43 at each predetermined counting period, and calculates the base value that is the 2-before ratio based on the calculation formula "(number of prize balls in normal time ÷ number of effective balls in normal time) × 100". Then, when the base value that is the 2-before ratio is calculated, the main CPU 41 stores information that can specify the calculated base value that is the 2-before ratio (hereinafter, referred to as 2-before ratio information) in the main RWM 43.
[0122] In addition, the main CPU 41 calculates a base value that is a 3-ahead ratio using the number of prize balls in normal time for counting the 3-ahead ratio and the number of effective balls in normal time for counting the 3-ahead ratio. Specifically, the main CPU 41 specifies the number of prize balls in normal time for counting the 3-ahead ratio and the number of effective balls in normal time for counting the 3-ahead ratio from the main RWM 43 at each predetermined counting period, and calculates a base value that is a 3-ahead ratio based on the calculation formula of "(number of prize balls in normal time ÷ number of effective balls in normal time) × 100". Then, when the base value that is a 3-ahead ratio is calculated, the main CPU 41 stores information that can specify the calculated base value that is a 3-ahead ratio (hereinafter, referred to as 3-ahead ratio information) in the main RWM 43. As described above, in the gaming machine 10, various base values are counted (calculated) by the main CPU 41. In this embodiment, the main CPU 41 counts (calculates) the base value, thereby realizing a function as a base value counting means (base value calculating means) that counts (calculates) the base value.
[0123] When the main CPU 41 has caused the display 105 to display a base value that is the current ratio, it causes the display 105 to display a base value that is the one-before ratio after a predetermined time has elapsed, and switches the base value displayed on the display 105 to the base value that is the one-before ratio. When the main CPU 41 has caused the display 105 to display a base value that is the one-before ratio after a predetermined time has elapsed, it causes the display 105 to display a base value that is the two-before ratio after a predetermined time has elapsed, and switches the base value displayed on the display 105 to the base value that is the two-before ratio. When the main CPU 41 has caused the display 105 to display a base value that is the two-before ratio after a predetermined time has elapsed, it causes the display 105 to display a base value that is the three-before ratio after a predetermined time has elapsed, and switches the base value displayed on the display 105 to the base value that is the three-before ratio. When the main CPU 41 causes the display 105 to display a base value that is the three previous ratios, as a predetermined time elapses, the main CPU 41 causes the display 105 to display a base value that is the current ratio, and switches the base value displayed on the display 105 to the base value that is the current ratio.
[0124] When the main CPU 41 displays the base value that is the current ratio on the display 105, the display element D1, D2 displays the identifier [bL.], and the display element D3, D4 displays the base value that is the current ratio from the current ratio information. When the main CPU 41 displays the base value that is the one-before ratio on the display 105, the display element D1, D2 displays the identifier [b1.], and the display element D3, D4 displays the base value that is the one-before ratio from the one-before ratio information. When the main CPU 41 displays the base value that is the one-before ratio on the display 105, the display element D1, D2 displays the identifier [b1.], and the display element D3, D4 displays the base value that is the one-before ratio from the one-before ratio information. Note that, when the one-before ratio information is not stored in the main RWM 43, the main CPU 41 controls the display 105 so that the display element D3, D4 displays [--]. The [--] displayed on the display element D3, D4 is not a notification of the base value, but is a type of display content that displays the base value among the display contents of the display 105.
[0125] When the main CPU 41 causes the display 105 to display a base value that is the second previous ratio, the display elements D1 and D2 display the identifier [b2.], and the display elements D3 and D4 display a numerical value indicating the specified base value by specifying the base value that is the second previous ratio from the second previous ratio information. When the main CPU 41 causes the display 105 to display a base value that is the third previous ratio, the display elements D1 and D2 display the identifier [b3.], and the display elements D3 and D4 display a numerical value indicating the specified base value by specifying the base value that is the third previous ratio from the third previous ratio information. If the three-times-before ratio information is not stored in the main RWM 43, the main CPU 41 controls the display 105 so that the display elements D3 and D4 display [--].
[0126] Incidentally, the information backed up in the backup process includes the number of normal-time prize balls counted by the normal-time prize ball counter. The number of normal-time prize balls counted by the normal-time prize ball counter is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of normal-time valid balls counted by the normal-time valid ball counter. The number of normal-time valid balls counted by the normal-time valid ball counter is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of valid balls in all states counted by the all-state valid ball counter. The number of valid balls in all states counted by the all-state valid ball counter is not initialized even if the initialization process is executed.
[0127] The information backed up in the backup process includes the number of prize balls in normal time for counting the 1-before ratio. The number of prize balls in normal time for counting the 1-before ratio is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of effective balls in normal time for counting the 1-before ratio. The number of effective balls in normal time for counting the 1-before ratio is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of prize balls in normal time for counting the 2-before ratio. The number of effective balls in normal time for counting the 2-before ratio is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of effective balls in normal time for counting the 2-before ratio. The number of effective balls in normal time for counting the 2-before ratio is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of prize balls in normal time for counting the 3-before ratio. The number of prize balls in normal time for counting the 3-before ratio is not initialized even if the initialization process is executed. The information backed up in the backup process includes the number of balls valid under normal conditions for counting the 3-against ratio. The number of balls valid under normal conditions for counting the 3-against ratio is not initialized even if the initialization process is executed. The information backed up in the backup process also includes current ratio information. The current ratio information is not initialized even if the initialization process is executed. The information backed up in the backup process includes 1-against ratio information. The 1-against ratio information is not initialized even if the initialization process is executed. The information backed up in the backup process includes 2-against ratio information. The 2-against ratio information is not initialized even if the initialization process is executed. The information backed up in the backup process includes 3-against ratio information. The 3-against ratio information is not initialized even if the initialization process is executed.
[0128] As shown in FIG. 8, in the gaming machine 10, when power supply is started, the display content of the display 105 may become a specific display content. Then, in the gaming machine 10, after power supply is started and the display content of the display 105 becomes the specific display content, the display content may return to the display content displaying the base value. In this way, in the gaming machine 10, when power supply is started, the display content of the display 105 may become the specific display content and then return to the display content displaying the base value. That is, when power supply is started, the display content of the performance display means may become the specific display content and then return to the display content displaying the base value. Details will be described later, but the time when the display content of the display 105 becomes the specific display content may be time TX1 or time TX2.
[0129] Here, a specific display content among the display contents of the display device 105 will be described. As shown in FIG. 9(a) and FIG. 9(b), when the display content of the display 105 is a specific display content, the display 105 may alternate between a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit. In this way, in the gaming machine 10, when the display content of the display 105 is a specific display content, the display mode of the display 105 may be a display mode in which a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit are alternately repeated. In other words, the light emission pattern of the light emitters constituting the display 105 may be a light emission pattern in which a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit are alternately repeated. In this embodiment, an illumination pattern in which a fully lit state in which all light-emitting elements constituting the display 105 are lit and a fully off state in which all light-emitting elements constituting the display 105 are turned off are alternately repeated corresponds to a state in which the light-emitting element pattern of the light-emitting elements constituting the performance display means is a specific illumination pattern.
[0130] In this way, when the display content of the display 105 becomes a specific display content, all of the light emitters constituting the display 105 may be lit up (as shown in FIG. 9(a)). In other words, when the display content of the display 105 becomes a specific display content, all of the light emitters constituting the display elements D1 to D4 may be lit up (as shown in FIG. 9(a)). As described above, in the gaming machine 10, when power supply is started, all of the light emitters constituting the display 105 may be lit up. In other words, in this embodiment, when power supply is started, all of the light emitters constituting the performance display means may be lit up.
[0131] Furthermore, when the display content of the display 105 becomes a specific display content, all light emitters constituting the display 105 may be turned off (as shown in FIG. 9(b)). In other words, when the display content of the display 105 becomes a specific display content, all light emitters constituting the display elements D1 to D4 may be turned off (as shown in FIG. 9(b)). As described above, in the gaming machine 10, when power supply is started, all light emitters constituting the display 105 may be turned off. In other words, in this embodiment, when power supply is started, all light emitters constituting the performance display means may be turned off.
[0132] In this way, in the gaming machine 10, when a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit are alternately repeated, all the light emitters constituting the display 105 may be lit. That is, in this embodiment, when the light emission pattern of the light emitters constituting the performance display means is a specific light emission pattern, all the light emitters constituting the performance display means may be lit. Similarly, in the gaming machine 10, when a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit are alternately repeated, all the light emitters constituting the display 105 may be unlit. That is, in this embodiment, when the light emission pattern of the light emitters constituting the performance display means is a specific light emission pattern, all the light emitters constituting the performance display means may be unlit.
[0133] In the gaming machine 10, when the display content of the display 105 is a specific display content, all the light emitters constituting the display 105 may be turned on. On the other hand, in the gaming machine 10, when the display content of the display 105 is a display content that displays a base value, all the light emitters constituting the display 105 are not turned on. Also, in the gaming machine 10, when the display content of the display 105 is a specific display content, all the light emitters constituting the display 105 may be turned off. On the other hand, in the gaming machine 10, when the display content of the display 105 is a display content that displays a base value, all the light emitters constituting the display 105 are not turned off. In this way, the specific display content of the display content of the display 105 is different from the display content that displays the base value. In this embodiment, the specific display content is a display content that is different from the display content that displays the base value.
[0134] In addition, in the gaming machine 10, when the display content of the display 105 is the display content that displays the base value, at least one of [bL.], [b1.], [b2.], and [b3.] is displayed on the display elements D1 and D2. In addition, in the gaming machine 10, when the display content of the display 105 is the display content that displays the base value, among the light-emitting elements that configure the display elements D3 and D4, the light-emitting elements that configure the dots are turned off. In other words, when the display content of the display 105 is the display content that displays the base value, at least some of the light-emitting elements that configure the display 105 are turned off. In other words, in this embodiment, when the display content of the performance display means is the display content that displays the base value, at least some of the light-emitting elements that configure the performance display means are turned off.
[0135] In the gaming machine 10, the time when the display content of the display device 105 becomes a specific display content may differ. Specifically, in the gaming machine 10, the time when the display content of the display device 105 becomes a specific display content may differ depending on whether an initialization process is executed by the main CPU 41 in response to the start of power supply. Note that, when the time when the display content of the display device 105 becomes a specific display content differs, the time from the start of power supply to the return of the display content of the display device 105 to the display content showing the base value differs.
[0136] If the initialization process is not performed in response to the start of power supply, the display content of the display 105 remains the specific display content for a period of time TX1. Therefore, if the initialization process is not performed in response to the start of power supply, the display content of the display 105 returns to the display content displaying the base value after at least the period of time TX1 has elapsed since the start of power supply. On the other hand, if the initialization process is performed in response to the start of power supply, the display content of the display 105 remains the specific display content for a period of time TX2. Therefore, if the initialization process is performed in response to the start of power supply, the display content of the display 105 returns to the display content displaying the base value after at least the period of time TX2 has elapsed since the start of power supply.
[0137] In the gaming machine 10, the time TX2 is longer than the time TX1 (time TX1<time TX2). Therefore, in the gaming machine 10, when the initialization process is executed in response to the start of the power supply, the time from the start of the power supply until the display content of the display 105 becomes a specific display content is longer than when the initialization process is not executed in response to the start of the power supply. Therefore, in the gaming machine 10, when the initialization process is executed in response to the start of the power supply, the time from the start of the power supply until the display content of the display 105 returns to the display content displaying the base value is longer than when the initialization process is not executed in response to the start of the power supply. That is, in this embodiment, when the initialization process is executed in response to the start of the power supply, the time from the start of the power supply until the display content of the performance display means returns to the display content displaying the base value is longer than when the initialization process is not executed in response to the start of the power supply.
[0138] In the gaming machine 10, the time TX1 is set to "4.8 seconds". In addition, in the gaming machine 10, the time TX2 is set to "5 seconds". Incidentally, as described above, in the gaming machine 10, the interval at which the display contents displaying the base value among the display contents of the display device 105 are switched is 4.8 seconds. In this manner, the time TX1 and the time TX2 are longer than "4.8 seconds", which is the predetermined time at which the display contents displaying the base value among the display contents of the display device 105 are switched. In the gaming machine 10, the time from when the power supply is started and the display contents of the display device 105 become a specific display content to when it returns to the display contents displaying the base value is longer than the time at which the display contents displaying the base value are switched. That is, in this embodiment, the time from when the power supply is started and the display contents of the performance display means become a specific display content to when it returns to the display contents displaying the base value is longer than the predetermined time. Therefore, in the gaming machine 10, the time from when the power supply is started and the display content of the display 105 becomes a specific display content until it is switched to the display content displaying the base value is longer than the time it takes for the display content displaying the base value to be switched. In other words, in this embodiment, the time from when the power supply is started and the display content of the performance display means becomes a specific display content until it is switched to the display content displaying the base value is longer than a predetermined time.
[0139] In the gaming machine 10, the time TX1 corresponds to a time during which a fully-lit state in which all the light emitters constituting the display 105 are lit and a fully-exited state in which all the light emitters constituting the display 105 are turned off are alternately repeated. Similarly, in the gaming machine 10, the time TX2 corresponds to a time during which a fully-lit state in which all the light emitters constituting the display 105 are lit and a fully-exited state in which all the light emitters constituting the display 105 are turned off are alternately repeated. For this reason, in the gaming machine 10, the time during which a fully-lit state in which all the light emitters constituting the display 105 are lit and a fully-exited state in which all the light emitters constituting the display 105 are turned off as a result of the start of power supply is longer than the time during which the display content displaying the base value is switched. That is, in this embodiment, the time during which the light emission pattern of the light emitters constituting the performance display means becomes a specific light emission pattern as a result of the start of power supply is longer than a predetermined time.
[0140] As described above, in the gaming machine 10, the time until the display content of the display 105 returns to the display content showing the base value differs depending on whether the main CPU 41 executes the initialization process when the power supply is started. However, in the gaming machine 10, the time until the display content of the display 105 returns to the display content showing the base value after the power supply is started does not change depending on what the display content of the display 105 was when the power supply was cut off. The time until the display content of the display 105 returns to the display content showing the base value after the power supply is started does not change depending on which base value of the current ratio, the one-before ratio, the two-before ratio, and the three-before ratio was displayed when the power supply was cut off. In other words, the time until the display content of the display 105 returns to the display content showing the base value after the power supply is started does not change depending on which base value of the current ratio, the one-before ratio, the two-before ratio, and the three-before ratio was displayed when the power supply was cut off. Therefore, the time from when power supply is started until the display content returns to displaying the base value does not change depending on whether the display content of display 105 at the time power supply is interrupted is the display content displaying the base value as the current ratio, the display content displaying the base value as the previous ratio, or the display content displaying the base value as the second previous ratio. In other words, the time from when power supply is started until the display content of the performance display means returns to displaying the base value does not change depending on whether the display content of the performance display means at the time power supply is interrupted is the display content displaying the first base value, the display content displaying the second base value, or the display content displaying the third base value.
[0141] Next, a case where the power supply is interrupted when the display content of the display 105 is the base value will be described. In the gaming machine 10, if the power supply is interrupted when the display content of the display 105 is the display content showing the base value, when the power supply is subsequently started, the display content of the display 105 can be restored to a display content showing a base value different from the base value displayed when the power supply was interrupted, among the display contents showing the base value. That is, in this embodiment, if the power supply is interrupted when the performance display means is displaying a base value, when the power supply is subsequently started, the display content of the performance display means can be restored to a display content showing a base value different from the base value displayed when the power supply was interrupted, among the display contents showing the base value.
[0142] For example, if the power supply is interrupted when the display content shows the first base value, when the power supply is started and the display content of the display device 105 returns to the display content showing the base value, the display content can be restored from the display content showing the second base value and subsequent display contents. In this manner, in this embodiment, if the power supply is interrupted when the display content of the performance display means shows the display content showing the first base value, when the power supply is started and the display content of the performance display means returns to the display content showing the base value, the display content can be restored from the display content showing the second base value and subsequent display contents. Specifically, for example, if the power supply is interrupted when the display content shows the first base value, when the power supply is started and the display content of the display device 105 returns to the display content showing the base value, the display content can be restored from the display content showing the second base value or the display content showing the third base value. In this way, if power supply is cut off when the display content of the performance display means is display content displaying the first base value, when power supply is subsequently started again and the display content of the performance display means returns to display content displaying the base value, it can return from display content displaying the second base value or display content displaying the third base value.
[0143] In the gaming machine 10, the display contents showing the base value to be restored after the power supply is started may differ depending on the timing when the power supply is cut off. In the gaming machine 10, when the display contents of the display unit 105 are the display contents showing the base value, the base value displayed when the power supply is started and the display contents of the display unit 105 are restored to the display contents showing the base value differs depending on whether the timing when the power supply is cut off when the display contents of the display unit 105 are the display contents showing the base value is before a predetermined reference time has elapsed since the display contents showing the base value when the power supply was cut off, or after the predetermined reference time has elapsed. Specifically, if the timing when the power supply is cut off when the display contents of the display unit 105 are the display contents showing the base value is before a predetermined reference time has elapsed since the display contents showing the base value when the power supply was cut off, when the power supply is started and the display contents of the display unit 105 are restored to the display contents showing the base value, the display contents will be restored from the display contents showing the base value displayed one time after (next time from) the base value when the power supply was cut off. On the other hand, if the timing at which the display content of display 105 displays the base value occurs after a predetermined reference time has elapsed since the display content displayed the base value at the time the power supply was cut off, then when power supply is restarted and the display content of display 105 returns to the display content displaying the base value, it will return from the display content displaying the base value that is displayed two times (the value after the one displayed) after the base value at the time the power supply was cut off.
[0144] For example, in the case where the power supply is interrupted when the display content of the display 105 is the display content displaying the first base value, if the timing at which the power supply is interrupted is before a predetermined reference time has elapsed since the display content became the first base value, then when the power supply is subsequently started and the display content of the display 105 returns to the display content displaying the base value, it can be restored from the display content displaying the second base value. In other words, in the case where the power supply is interrupted when the display content of the performance display means is the display content displaying the first base value, if the timing at which the power supply is interrupted is before a predetermined reference time has elapsed since the display content became the first base value, then when the power supply is subsequently started and the display content of the performance display means returns to the display content displaying the base value, it can be restored from the display content displaying the second base value. On the other hand, for example, if the power supply is interrupted when the display content of the display 105 is the display content displaying the first base value, and if the timing at which the power supply is interrupted is a timing after a predetermined reference time has elapsed since the display content displayed the first base value, when the power supply is subsequently started and the display content of the display 105 returns to the display content displaying the base value, it can be restored from the display content displaying the third base value. In other words, if the power supply is interrupted when the display content of the performance display means is the display content displaying the first base value, and if the timing at which the power supply is interrupted is a timing after a predetermined reference time has elapsed since the display content displayed the first base value, when the power supply is subsequently started and the display content of the performance display means returns to the display content displaying the base value, it can be restored from the display content displaying the third base value.
[0145] In this embodiment, the "timing at which the predetermined reference time has elapsed" is included in the timing after the predetermined reference time has elapsed. Incidentally, in this embodiment, the "predetermined reference time" is "4.6 seconds." Therefore, for example, the timing at which 4.6 seconds have elapsed since the display content shows the first base value is included in the timing after the predetermined reference time has elapsed.
[0146] Here, with reference to Figures 10(a) to 10(f), an example of the display content of the display 105 when the power supply is cut off and the display content of the display 105 when the power supply is restarted and the display content showing the base value is restored will be described. Note that in Figures 10(a) to 10(f), the time before a predetermined reference time has elapsed is indicated as "before the reference time has elapsed," and the time after the predetermined reference time has elapsed is indicated as "after the reference time has elapsed."
[0147] As shown in Fig. 10(a), it is assumed that the power supply is interrupted when the base value as the 1-before-ratio is displayed on the display 105. As shown in Fig. 10(b), if the power supply is interrupted before a predetermined reference time has elapsed since the base value as the 1-before-ratio was displayed on the display 105, when the power supply is subsequently started and the display content is restored to display the base value, the base value as the 2-before-ratio displayed one time after the 1-before-ratio is displayed on the display 105. On the other hand, as shown in Fig. 10(c), if the power supply is interrupted after a predetermined reference time has elapsed since the base value as the 1-before-ratio was displayed on the display 105, when the power supply is subsequently started and the display content is restored to display the base value, the base value as the 3-before-ratio displayed two times after the 1-before-ratio is displayed on the display 105.
[0148] As shown in FIG. 10(d), it is assumed that the power supply is interrupted when the base value as the second previous ratio is displayed on the display 105. As shown in FIG. 10(e), if the power supply is interrupted before a predetermined reference time has elapsed since the base value as the second previous ratio was displayed on the display 105, when the power supply is subsequently started and the display content is restored to display the base value, the base value as the third previous ratio displayed once after the second previous ratio is displayed on the display 105. On the other hand, as shown in FIG. 10(f), if the power supply is interrupted after a predetermined reference time has elapsed since the base value as the second previous ratio was displayed on the display 105, when the power supply is subsequently started and the display content is restored to display the base value, the base value as the current ratio displayed twice after the second previous ratio is displayed on the display 105.
[0149] Next, we will explain the display content of the display 105 when the maximum difference number reaches a specified value and is controlled to an unprogressable state, the display content of the display 105 when a magnetic error is detected, and the display content of the display 105 when a door open error is detected.
[0150] In the gaming machine 10, when the maximum difference number reaches a specified value and is controlled to a progress-impossible state, all of the light-emitting elements constituting the display 105 are turned off. All of the light-emitting elements constituting the display 105 remain turned off at least until the power supply is cut off. In this way, in the gaming machine 10, when the maximum difference number reaches a specified value and is controlled to a progress-impossible state, the display mode of the display 105 is a display mode in which all of the light-emitting elements constituting the display 105 are turned off at least until the power supply is cut off.
[0151] Here, an example of the display content of the display 105 when the maximum difference number reaches a specified value and is controlled to the progress-disabled state will be described based on FIG. 11(a) and FIG. 11(b). As shown in FIG. 11(a), when the maximum difference number reaches a specified value and is controlled to the progress-disabled state, the display content of the display 105 is a display content that displays a base value as a current ratio. Then, as shown in FIG. 11(b), when the maximum difference number reaches a specified value and is controlled to the progress-disabled state at this time, all the light-emitting elements constituting the display 105 are turned off, and the display mode of the display 105 becomes a display mode in which all the light-emitting elements constituting the display 105 are turned off at least until the power supply is cut off. In FIG. 11(b), the time when the maximum difference number reaches a specified value and is controlled to the progress-disabled state is shown as "maximum difference number reaches specified value + progress-disabled state".
[0152] In the gaming machine 10, when a magnetic error is detected, all of the light-emitting elements constituting the display 105 are turned off. All of the light-emitting elements constituting the display 105 remain turned off at least until the power supply is cut off. In this way, when a magnetic error is detected in the gaming machine 10, the display mode of the display 105 is a display mode in which all of the light-emitting elements constituting the display 105 are turned off at least until the power supply is cut off. Note that, in this embodiment, a case where a magnetic error is detected can also be considered as a case where a magnetic error is detected and the game is controlled to a progress-impossible state.
[0153] Here, an example of the display content of the display 105 when a magnetic error is detected will be described with reference to Figures 11(a) and 11(c). As shown in Figure 11(a), when the maximum difference number reaches a specified value and is controlled to a progress-impossible state, the display content of the display 105 is a display content that displays a base value as a current ratio. Then, as shown in Figure 11(c), if a magnetic error is detected at this time, all the light-emitting elements that make up the display 105 are turned off, and the display mode of the display 105 is a display mode in which all the light-emitting elements that make up the display 105 are turned off at least until the power supply is cut off.
[0154] In this way, in both cases where the maximum difference number reaches a specified value and is controlled to be in a non-progression state, and where a magnetic error is detected, the display mode of the display 105 is a display mode in which all the light-emitting bodies constituting the display 105 are turned off at least until the power supply is cut off. In other words, the display mode of the display 105 when the maximum difference number reaches a specified value is the same as the display mode of the display 105 when a magnetic error is detected. In other words, the display mode of the performance display means when the special condition is established and the display mode is controlled to be in a non-progression state is the same as the display mode of the performance display means when a specific error is detected. As described above, in the gaming machine 10, the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to be in a non-progression state and the display mode of the display 105 when a magnetic error is detected are a display mode in which all the light-emitting bodies constituting the display 105 are turned off at least until the power supply is cut off. That is, in this embodiment, the display mode of the performance display means when a special condition is met and the game is controlled to an unprogressable state, and the display mode of the performance display means when a specific error is detected, are such that all of the light-emitting elements constituting the performance display means are turned off at least until the power supply is cut off.
[0155] In the gaming machine 10, when a door open error is detected, all of the light-emitting elements constituting the display 105 are not turned off, and the display mode of the display 105 continues. Specifically, when a door open error is detected when the display content of the display 105 is display content displaying a base value, the display mode of the display 105 remains the display mode with the display content displaying the base value. In this way, in the gaming machine 10, when a door open error is detected, the display mode of the display 105 becomes the display mode with the display content displaying the base value.
[0156] Here, an example of the display content of the display 105 when a door open error is detected will be described with reference to Figures 11(a) and 11(d). As shown in Figure 11(a), when a door open error is detected, the display content of the display 105 is the display content displaying the base value as the current ratio. Then, as shown in Figure 11(d), if a door open error is detected at this time, the display mode of the display 105 remains the display mode in which the display content displays the base value.
[0157] In this way, the display mode of the display 105 when a door open error is detected is a display mode in which the display content displays the base value. On the other hand, the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to a progress-impossible state is a display mode in which all the light-emitting bodies constituting the display 105 are turned off at least until the power supply is cut off. Therefore, the display mode of the display 105 when a door open error is detected is different from the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to a progress-impossible state. That is, the display mode of the performance display means when a non-specific error is detected is different from the display mode of the performance display means when a special condition is established and the display is controlled to a progress-impossible state. Also, the display mode of the display 105 when a magnetic error is detected is a display mode in which all the light-emitting bodies constituting the display 105 are turned off at least until the power supply is cut off. Therefore, the display mode of the display 105 when a door open error is detected is different from the display mode of the display 105 when a magnetic error is detected. That is, the display mode of the performance display means when a non-specific error is detected is different from the display mode of the performance display means when a specific error is detected.
[0158] Here, we will explain the control of the display 105 when power supply is started, the control of the display 105 when the maximum difference number reaches a specified value and is controlled to an unprogressable state, and the control of the display 105 when a magnetic error is detected.
[0159] When power supply is started, the main CPU 41 controls the display 105 so that the display content of the display 105 becomes a specific display content. At this time, if initialization processing is not being executed in response to the start of power supply, the main CPU 41 controls the display 105 so that the display content of the display 105 becomes the specific display content for a time TX1 (4.8 seconds in this embodiment). On the other hand, if initialization processing is being executed in response to the start of power supply, the main CPU 41 controls the display 105 so that the display content of the display 105 becomes the specific display content for a time TX2 (5 seconds in this embodiment).
[0160] After the specific display content has ended, the main CPU 41 returns the display content of the display 105 to the display content showing the base value. The control for returning the display content to the display content showing the base value will be described below.
[0161] The information backed up in the backup process includes information capable of identifying the base value that was displayed when the power supply was interrupted (hereinafter referred to as power interruption display information). Furthermore, the information backed up in the backup process includes information capable of identifying the time that has elapsed since the base value that was displayed when the power supply was interrupted was displayed (hereinafter referred to as elapsed time information). Therefore, the main CPU 41 can identify the base value that was displayed when the power supply was interrupted from the power interruption display information. Furthermore, the main CPU 41 can identify from the elapsed time information whether the timing at which the power supply was interrupted was before the reference time had elapsed (or after a predetermined reference time had elapsed) since the base value that was displayed when the power supply was interrupted was displayed.
[0162] If the timing at which the power supply is cut off is before the reference time has elapsed since the base value that was displayed when the power supply was cut off was displayed, the main CPU 41 controls the display 105 to return to the display content that displays the base value displayed one time after the base value that was displayed when the power supply was cut off. On the other hand, if the timing at which the power supply is cut off is after the reference time has elapsed since the base value that was displayed when the power supply was cut off was displayed, the main CPU 41 controls the display 105 to return to the display content that displays the base value displayed two times after the base value that was displayed when the power supply was cut off.
[0163] When the maximum difference number reaches a specified value and is controlled to a progress impossible state, the main CPU 41 controls the display 105 so that all light emitters constituting the display 105 are turned off. Specifically, for example, when an unspecifiable command is stored in the output buffer in the progress impossible process, that is, when the process of step S106 or the process of step S112 is performed, the main CPU 41 controls the display 105 so that all light emitters constituting the display 105 are turned off. At this time, the main CPU 41 controls the display 105 so that the display mode of the display 105 is such that all light emitters constituting the display 105 are turned off at least until the power supply is cut off.
[0164] When a magnetic error is detected, the main CPU 41 controls the display 105 so as to turn off all light-emitting elements that constitute the display 105. Specifically, when a magnetic disable command is stored in the output buffer in the progress disable process, that is, when the process of step S102 is performed, the main CPU 41 controls the display 105 so as to turn off all light-emitting elements that constitute the display 105. At this time, the main CPU 41 controls the display 105 so as to maintain the display mode of the display 105 in which all light-emitting elements that constitute the display 105 are turned off at least until the power supply is cut off.
[0165] It should be noted that even if a door open error is detected, the main CPU 41 does not use the detection of the door open error as a trigger to change the display mode of the display 105. For example, even if a door open error is detected when the display content of the display 105 is display content displaying a base value, the main CPU 41 does not change the display content of the display 105 to display content different from the display content displaying the base value.
[0166] Here, an example of the display content of the display 105 will be described with reference to FIG. 12(a) to FIG. 12(g). As shown in Fig. 12(a), it is assumed that the base value as the second-before ratio is displayed on display 105. As shown in Fig. 12(b), when 4.8 seconds have passed since the base value as the second-before ratio was displayed, the base value as the third-before ratio is displayed on display 105. In this way, when 4.8 seconds have passed since the base value as the second-before ratio was displayed on display 105, the base value as the third-before ratio is displayed next to the second-before ratio. It is assumed that the power supply is interrupted when the base value as the third-before ratio is displayed.
[0167] Thereafter, when the power supply is started, the display content of the display 105 becomes the specific display content. As a result, as shown in FIG. 12(c) and FIG. 12(d), the light emission pattern of the light emitters constituting the display 105 becomes a light emission pattern in which a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit are alternately repeated. That is, the display mode of the display 105 becomes a display mode in which a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit are alternately repeated. Note that the time during which the display content of the display 105 becomes the specific display content is 4.8 seconds if the initialization process is not executed by the main CPU 41 in conjunction with the start of the power supply. On the other hand, the time during which the display content of the display 105 becomes the specific display content is 5 seconds if the initialization process is executed by the main CPU 41 in conjunction with the start of the power supply.
[0168] Then, after the display content of the display unit 105 becomes the specific display content, the display content of the display unit 105 returns to the display content displaying the base value. In this way, if the power supply is cut off while the display unit 105 is displaying the base value, when the power supply is subsequently started, the display content of the display unit 105 becomes the specific display content different from the display content displaying the base value, and can then return to the display content displaying the base value. In other words, if the power supply is cut off while the performance display means is displaying the base value, when the power supply is subsequently started, the display content of the performance display means becomes the display content different from the display content displaying the base value, and can then return to the display content displaying the base value.
[0169] As shown in FIG. 12(e), if the power supply is cut off when the base value that is the 3rd previous ratio is displayed and the timing is before the lapse of a predetermined reference time from the display of the base value that is the 3rd previous ratio, the display content of the display 105 returns to the display content that displays the base value as the current ratio displayed one time after the 3rd previous ratio. As shown in FIG. 12(f), if the power supply is cut off when the base value that is the 3rd previous ratio is displayed and the timing is after the lapse of a predetermined reference time from the display of the base value that is the 3rd previous ratio, the display content of the display 105 returns to the display content that displays the base value as the 1st previous ratio displayed two times after the 3rd previous ratio. In this way, in the gaming machine 10, when the display content of the display 105 returns to the display content that displays the base value after the power supply is started, the base value displayed on the display 105 when the display content that displays the base value returns to the display content that displays the base value differs depending on how long the 3rd previous ratio that was displayed when the power supply was cut off was displayed.
[0170] As shown in FIG. 12(g), when the base value is displayed on the display 105, if the maximum difference number reaches a specified value and is controlled to a progress-impossible state, all the light emitters constituting the display 105 are turned off, and the display mode of the display 105 is a display mode in which all the light emitters constituting the display 105 are turned off at least until the power supply is cut off. Similarly, as shown in FIG. 12(g), when a magnetic error is detected when the base value is displayed on the display 105, all the light emitters constituting the display 105 are turned off, and the display mode of the display 105 is a display mode in which all the light emitters constituting the display 105 are turned off at least until the power supply is cut off. Although not shown, when a door open error is detected when the base value is displayed on the display 105, all the light emitters constituting the display 105 are not turned off, and the display mode of the display 105 remains the display mode in which the display content displays the base value.
[0171] The effects of this embodiment will be described below. (1) When power supply is started, all the light emitters constituting the display 105 capable of displaying the base value may be lit. In this way, since all the light emitters are configured to be lit when power supply is started, for example, if some light emitters are not lit when power supply is started, it is possible to suspect that the light emitters are broken, which can contribute to early detection of a malfunction of the light emitters constituting the display 105. In addition, if a malfunction of the light emitters constituting the display 105 can be detected early, for example, it is possible to suppress the base value that can be recognized from the display 105 from being different from the actual base value due to a malfunction of the light emitters constituting the display 105. By configuring as described above, the display 105 can be utilized so that a malfunction of the light emitters constituting the display 105 can be detected early.
[0172] (2) The time during which the light emission pattern of the light emitters constituting the display 105 alternates between a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit is longer than the time for the display content displaying the base value to be switched. In other words, the time during which the light emission pattern of the light emitters constituting the display 105 alternates between a fully lit state in which all the light emitters constituting the display 105 are lit and a fully unlit state in which all the light emitters constituting the display 105 are unlit is longer than the time for the display content of the display 105 to change to a display content displaying the base value so that the base value can be confirmed. This makes it possible to ensure that time is available to confirm that all the light emitters constituting the display 105 are lit, making it easier to use the display 105.
[0173] (3) When the display content of the display 105 is the display content that displays the base value, at least some of the light-emitting elements that make up the display 105 are turned off. This makes it easy to recognize that when all of the light-emitting elements that make up the display 105 are turned on, the display content does not display the base value.
[0174] (4) When power supply is started, the display content of the display device 105 can return to the display content displaying the base value after changing to a specific display content different from the display content displaying the base value. For this reason, for example, when the display content of the display device 105 is not the specific display content when power supply is started, it is possible to suspect that the display device 105 is broken or that there is a problem with the control of the display device 105, which can contribute to early detection of a malfunction of the display device 105. Furthermore, when a malfunction of the display device 105 can be detected early, for example, it is possible to prevent an incorrect base value from being continuously displayed on the display device 105 due to the malfunction of the display device 105. By configuring as described above, the display device 105 can be utilized so that a malfunction of the display device 105 can be detected early.
[0175] (5) The time from when the display content of the display device 105 becomes a specific display content after the start of power supply until it switches to the display content displaying the base value is equal to or longer than the time it takes for the display content displaying the base value to switch. In other words, the time from when the display content of the display device 105 becomes a specific display content after the start of power supply until it switches to the display content displaying the base value is equal to or longer than the time it takes for the display content of the display device 105 to become the display content displaying the base value and for the base value to be confirmed. This ensures time to confirm that the display content of the display device 105 is the specific display content, making it easier to use the display device 105.
[0176] (6) If the power supply is interrupted while the display 105 is displaying a base value, when the power supply is subsequently resumed, the display content of the display 105 can be restored to a display content that displays a base value different from the base value that was displayed when the power supply was interrupted. In this way, by changing the display content of the display 105 to a display content that displays a base value different from the base value that was already displayed when the power supply was interrupted, for example, it is possible to have the user confirm a different base value without having to reconfirm the same base value as the base value that was displayed when the power supply was interrupted, and the display 105 can be effectively utilized.
[0177] (7) In the case where the power supply is interrupted while the display 105 is displaying the base value, when the power supply is subsequently started again, the display content of the display 105 becomes different from the display content displaying the base value, and can then return to the display content displaying the base value. In this way, by temporarily changing the display content to different from the display content displaying the base value, it is possible to prevent the base value from being overlooked, compared to, for example, a case where the display content suddenly returns to the display content displaying the base value immediately after the start of the power supply.
[0178] (8) When the initialization process is performed in response to the start of power supply, the time from when the power supply is started until the display content of the display unit 105 returns to the display content showing the base value is longer than when the initialization process is not performed in response to the start of power supply. This makes it possible to determine whether the initialization process has been performed from the time from when the power supply is started until the display content of the display unit 105 returns to the display content showing the base value. In other words, it is possible to check not only the base value but also whether the initialization process has been performed from the display content of the display unit 105, and the display unit 105 can be utilized.
[0179] (9) In the case where power supply is interrupted when the display content of the display device 105 is the display content displaying the first base value, when the power supply is restarted and the display content of the display device 105 returns to the display content displaying the base value, the display content can be restored from the display content displaying the second base value and subsequent display contents. In this way, the display content of the display device 105 is not the display content displaying the first base value when the power supply was interrupted, but the display content displaying the second base value and subsequent display contents. This makes it possible, for example, to have the user confirm a base value different from the first base value, which is the second base value and subsequent base values, without having the user confirm the first base value again, and makes it possible to effectively utilize the display device 105.
[0180] (10) The time from when the power supply is started until the display content of the display 105 returns to the display content showing the base value does not change depending on whether the display content of the display 105 when the power supply is interrupted is the display content showing the first base value, the display content showing the second base value, or the display content showing the third base value. This makes it possible to prevent the display content of the display 105 when the power supply is interrupted from causing a sense of discomfort after the power supply is started.
[0181] (11) In the case where the power supply is interrupted when the display content of the display device 105 is the display content displaying the first base value, if the timing of the interruption of the power supply is before the lapse of a predetermined reference time after the display content displayed the first base value, when the power supply is subsequently started and the display content of the display device 105 returns to the display content displaying the base value, it can be restored from the display content displaying the second base value. On the other hand, in the case where the power supply is interrupted when the display content of the display device 105 is the display content displaying the first base value, if the timing of the interruption of the power supply is after the lapse of a predetermined reference time after the display content displayed the first base value, when the power supply is subsequently started and the display content of the performance display means returns to the display content displaying the base value, it can be restored from the display content displaying the third base value. In other words, in the case where power supply is interrupted when the display content of display 105 shows the first base value, the type of base value when power supply is started and the display content of display 105 returns to the display content showing the base value differs before and after a predetermined reference time has elapsed since the timing at which the power supply was interrupted when the display content showed the first base value. In this way, by changing the type of base value when power supply is started and the display content of display 105 returns to the display content showing the base value depending on the timing at which the power supply is interrupted after the display content of display 105 shows the first base value, it is possible to reduce discomfort at the time of recovery.
[0182] (12) The display mode of the display unit 105 when the maximum difference number reaches a specified value and is controlled to be in a progress-impossible state is the same as the display mode of the display unit 105 when a magnetic error is detected. This makes it possible to utilize the display unit 105 without giving a sense of incongruity due to the display mode of the display unit 105 being different depending on whether the maximum difference number reaches a specified value and is controlled to be in a progress-impossible state, or a magnetic error is detected.
[0183] Furthermore, even if a magnetic error is detected, the gaming machine 10 is controlled to the non-progress state. Therefore, the display mode of the display 105 when the maximum difference number reaches a specified value and the gaming machine 10 is controlled to the non-progress state is the same as the display mode of the display 105 when a magnetic error is detected, so that the gaming machine 10 can recognize that the gaming machine 10 has been controlled to the non-progress state from the display mode of the display 105.
[0184] (13) The display mode of the display 105 when a door open error is detected is different from the display mode of the display 105 when a magnetic error is detected. This makes it possible to utilize the display 105 so that when an error is detected, it is possible to confirm from the display mode of the display 105 whether a door open error or a magnetic error has been detected.
[0185] (14) The display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to a progress-impossible state, and the display mode of the display 105 when a magnetic error is detected, is a display mode in which all light-emitting elements constituting the display 105 are turned off at least until the power supply is cut off. In this way, by turning off all light-emitting elements constituting the display 105 at least until the power supply is cut off, the display 105 can be utilized to make it easier to notice that the maximum difference number has reached a specified value and is controlled to a progress-impossible state, or that a magnetic error has been detected.
[0186] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that no technical contradiction occurs. When the power supply is started, the display content of the display unit 105 may be configured to be able to return to the display content displaying the base value without becoming a specific display content. For example, when an initialization process is executed in response to the start of the power supply, the display content of the display unit 105 may be configured to return to the display content displaying the base value without becoming a specific display content. On the other hand, when the initialization process is not executed in response to the start of the power supply, the display content of the display unit 105 may be configured to return to the display content displaying the base value after becoming a specific display content. Conversely, for example, when an initialization process is executed in response to the start of the power supply, the display content of the display unit 105 may be configured to return to the display content displaying the base value after becoming a specific display content. On the other hand, when the initialization process is not executed in response to the start of the power supply, the display content of the display unit 105 may be configured to return to the display content displaying the base value without becoming a specific display content. When the power supply is interrupted while the display unit 105 is displaying the base value, when the power supply is started thereafter, the display content of the display unit 105 may be able to return to the display content displaying the base value. At this time, the display content of the display 105 may be able to return to the display content displaying the base value without being different from the display content displaying the base value.
[0187] The time (predetermined time) at which the display content displaying the base value is switched may be changed. For example, the time at which the display content displaying the base value is switched may be longer than the time at which the display content of the display device 105 becomes a specific display content after the power supply is started. For example, the time at which the display content displaying the base value is switched may be shorter than the time at which the display content of the display device 105 becomes a specific display content after the power supply is started. For example, the time at which the display content displaying the base value is switched may be longer than the time at which the display content of the display device 105 becomes a specific display content after the power supply is started. For example, the time at which the display content displaying the base value is switched may be shorter than the time at which the display content of the display device 105 becomes a specific display content after the power supply is started.
[0188] When the power supply is interrupted while the display 105 displays the base value, the display content of the display 105 may temporarily change to the display content displaying the base value and then change to a specific display content when the power supply is started. The display content of the display 105 may then be configured to be able to return to the display content displaying the base value. As described above, the display content of the display 105 may be configured to temporarily display the base value after the power supply is started, and then change to a specific display content and finally return to the display content displaying the base value. In this case, the display content of the display 105 temporarily changing to the display content displaying the base value does not correspond to a return to the display content displaying the base value. The temporarily displayed base value may be the same base value as the base value displayed when the power supply was interrupted, or may be a base value different from the base value displayed when the power supply was interrupted.
[0189] The time from when the power supply is started until the display content of the display 105 becomes a specific display content may be changed. In other words, the time from when the power supply is started until the light emission pattern of the light emitters constituting the display 105 becomes a specific light emission pattern may be changed. For example, the time from when the power supply is started until the display content of the display 105 becomes a specific display content may be longer than the time (predetermined time) at which the display content displaying the base value is switched. In addition, for example, the time from when the power supply is started until the display content of the display 105 becomes a specific display content may be shorter than the time at which the display content displaying the base value is switched. For example, the time from when the power supply is started until the display content of the display 105 becomes a specific display content may be shorter than the time at which the display content displaying the base value is switched.
[0190] The specific display content may be changed. When the specific display content is displayed, all of the light emitters constituting the display 105 do not have to be turned on. When the specific display content is displayed, all of the light emitters constituting the display 105 do not have to be turned off. For example, when the specific display content is displayed, the light emitters constituting the display 105 may be configured to be turned on one by one in sequence over time. Even in this configuration, it is possible to check which light emitters are not turned on.
[0191] All light emitters constituting the display 105 capable of displaying the base value may be configured to light up when power supply is started. For example, all light emitters constituting the display 105 capable of displaying the base value may be configured to light up when power supply is started, without being turned off. Therefore, the specific display content of the display 105 may be a display content in which all light emitters constituting the display 105 are lit up.
[0192] All light emitters constituting the display 105 capable of displaying the base value may be turned off when power supply is started. For example, all light emitters constituting the display 105 capable of displaying the base value may be turned off when power supply is started, without lighting up all the light emitters constituting the display 105 capable of displaying the base value. Therefore, the specific display content of the display 105 may be a display content that results in an all-off state in which all the light emitters constituting the display 105 are turned off.
[0193] When the display content of the display 105 is a display content that displays a base value, all of the light-emitting elements that constitute the display 105 may be turned on. For example, when the display content of the display 105 is a display content that displays a base value, all of the light-emitting elements that constitute the display 105 may be turned off. For example, at least some of the light-emitting elements that constitute the display 105 may be turned off during at least a portion of the period when the display content of the display 105 is a display content that displays a base value.
[0194] In the case where the power supply is interrupted while the display 105 is displaying the base value, when the power supply is subsequently started, the display content of the display 105 may be able to return to the display content displaying the same base value as the base value displayed when the power supply was interrupted, among the display contents displaying the base value. In the case where the power supply is interrupted when the display content of the display 105 is the display content displaying the first base value, when the power supply is subsequently started and the display content of the display 105 returns to the display content displaying the base value, the display content may be able to return from the display content displaying the first base value. In addition, in the case where the power supply is interrupted when the display content of the display 105 is the display content displaying the first base value, when the power supply is subsequently started and the display content of the display 105 returns to the display content displaying the base value, the display content may be able to return from the display content displaying the third base value or later.
[0195] When the initialization process is executed in response to the start of power supply, the time from the start of power supply until the display content of the display unit 105 returns to the display content displaying the base value may be shorter than when the initialization process is not executed in response to the start of power supply. When the initialization process is executed in response to the start of power supply, the time from the start of power supply until the display content of the display unit 105 returns to the display content displaying the base value may be the same as when the initialization process is not executed in response to the start of power supply. In other words, the time from the start of power supply until the display content of the display unit 105 returns to the display content displaying the base value may be different depending on whether the initialization process is executed in response to the start of power supply, or may not change depending on whether the initialization process is executed in response to the start of power supply.
[0196] The time from when the power supply is started until the display content of the display 105 returns to the display content showing the base value may be configured to differ depending on the display content of the display 105 when the power supply is interrupted. For example, the time may differ depending on whether the display content of the display 105 when the power supply is interrupted is the display content showing the first base value, the display content showing the second base value, or the display content showing the third base value.
[0197] The base value displayed when power supply is started and the display content of the display unit 105 returns to the display content displaying the base value may not be different depending on whether the timing when the power supply is interrupted when the display content displays the base value has passed before a predetermined reference time has elapsed since the display content displayed the base value at the time when the power supply was interrupted. For example, in a case where the power supply is interrupted when the display content of the display unit 105 displays the first base value, when the power supply is started and the display content of the display unit 105 returns to the display content displaying the base value, the display content may be able to ... For example, if power supply is cut off when the display content of display 105 is displaying the first base value, when power supply is subsequently restarted and the display content of display 105 returns to displaying the base value, it may be configured to return from displaying the second base value.
[0198] The display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to a progress-impossible state may be changed. That is, the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to a progress-impossible state does not have to be a display mode in which all light-emitting elements constituting the display 105 are turned off at least until the power supply is cut off. Also, the display mode of the display 105 when a magnetic error is detected may be changed. That is, the display mode of the display 105 when a magnetic error is detected does not have to be a display mode in which all light-emitting elements constituting the display 105 are turned off at least until the power supply is cut off.
[0199] The display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to the progress-impossible state may be different from the display mode of the display 105 when a magnetic error is detected. For example, either the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to the progress-impossible state, or the display mode of the display 105 when a magnetic error is detected may be a display mode in which the display content displays the base value. For both the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to the progress-impossible state, and the display mode of the display 105 when a magnetic error is detected, the display mode of the display 105 may be a display mode in which the display content displays the base value. For example, when a magnetic error is detected when the display content of the display 105 is the display content that displays the base value, the display mode of the display 105 may be configured to remain the display mode in which the display content displays the base value. For example, when the display content of the display 105 is a display content showing a base value and the maximum difference number reaches a specified value and is controlled to a progress-impossible state, the display mode of the display 105 may be configured to remain in the display mode in which the display content shows the base value.
[0200] The display mode of the display 105 when a door open error is detected may be the same as the display mode of the display 105 when a magnetic error is detected. The display mode of the display 105 when a door open error is detected may be the same as the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to be in a progress-impossible state. The display mode of the display 105 when a door open error is detected may be the same as either the display mode of the display 105 when a magnetic error is detected or the display mode of the display 105 when the maximum difference number reaches a specified value and is controlled to be in a progress-impossible state.
[0201] ·Even if the maximum difference number reaches a specified value, it may be configured not to be controlled to the non-progress state. After the maximum difference number reaches a specified value and is controlled to the non-progress state, the non-progress state may be terminated by cutting off the power supply. Also, after the maximum difference number reaches a specified value and is controlled to the non-progress state, the non-progress state may not be terminated by simply cutting off the power supply, but may be terminated by executing an initialization process as the power supply starts. Also, when the maximum difference number reaches a specified value during a jackpot game, it may be configured to be controlled to the non-progress state without waiting for the jackpot game to end. Also, when the maximum difference number reaches a specified value during the execution of a special game, it may be configured to be controlled to the non-progress state after the special game ends. In the above embodiment, as a trigger for controlling to the non-progress state, the maximum difference number reaches a specified value and a magnetic error is detected, but this is not limited to these. For example, when the number of granted game media reaches a predetermined value, it may be configured to be controlled to the non-progress state. In this case, it can be considered that the special condition is established when the number of granted game media reaches a predetermined value. In this way, the special condition may be changed. Also, if a radio wave error is detected, the vehicle may be controlled to be unable to proceed.
[0202] The device may be configured not to be controlled to an unprogressable state even if a magnetic error is detected. After a magnetic error is detected and the device is controlled to an unprogressable state, the unprogressable state may be ended by cutting off the power supply. Also, after a magnetic error is detected and the device is controlled to an unprogressable state, the unprogressable state may not be ended by simply cutting off the power supply, but may be ended by starting the power supply and executing an initialization process.
[0203] When an error is detected, the display content of the display 105 may be configured to be a display content that can identify that an error has been detected. For example, when the display content is a display content that can identify that an error has been detected, the display content of the display 105 may be configured to alternate between a display content that displays a base value and a display content that can identify that an error has been detected. For example, the display content of the display 105 may be configured to switch in the following order: "display content that displays the current ratio → display content that can identify that an error has been detected → display content that displays the ratio one time before → display content that can identify that an error has been detected → display content that displays the ratio two times before → ...". In this case, the time during which the display content of the display 105 becomes "display content that displays the base value" and the time during which the display content of the display 105 becomes "display content that can identify that an error has been detected" may be the same, or one of them may be longer (or shorter) than the other. The error that becomes the display content that can identify that an error has been detected may be one of a door open error and a magnetic error, or may be both. In addition, the error that can be displayed to identify that an error has been detected may include one or both of the maximum difference number reaching a specified value and the maximum difference number reaching a specified value triggering control to an unprogressable state. The display content that can identify that an error has been detected may be a display content that can identify the type of error detected. In addition, the error may be detected by a display device (hereinafter, referred to as a special display device) different from the display device 105. The special display device may be provided on the main board 40, as with the display device 105, or may be provided on a board (e.g., a payout control board) different from the main board 40. The payout control board corresponds to, for example, a board that manages the provision of prize balls. The special display device may be configured with a plurality of light emitters, or may be configured with a single light emitter. For example, a display device that notifies that a magnetic error has been detected and a display device that notifies that a door opening error has been detected may be provided on different boards.
[0204] When the maximum difference number reaches a specified value, the display content of the display 105 may be configured to be a display content that can specify that the maximum difference number has reached a specified value. For example, when the maximum difference number reaches a specified value, even before the control to the progress-impossible state, the display content of the display 105 may be configured to be a display content that can specify that the maximum difference number has reached a specified value. For example, even when the maximum difference number reaches a specified value, the display content of the display 105 may not be a display content that can specify that the maximum difference number has reached a specified value until the control to the progress-impossible state. In other words, when the maximum difference number reaches a specified value and is controlled to the progress-impossible state, the display content of the display 105 may be a display content that can specify that the maximum difference number has reached a specified value. In this way, the display content that can specify that the maximum difference number has reached a specified value may be a display content that can specify that the maximum difference number has reached a specified value and is controlled to the progress-impossible state. For example, when the display content is such that it is possible to specify that the maximum difference number has reached a specified value, the display content of the display device 105 may be configured to alternate between display content displaying a base value and display content that is possible to specify that the maximum difference number has reached a specified value. For example, the display content of the display device 105 may be configured to switch in the following order: "display content displaying the current ratio → display content that is possible to specify that the maximum difference number has reached a specified value → display content displaying the ratio one time ago → display content that is possible to specify that the maximum difference number has reached a specified value → display content displaying the ratio two times ago → ...". In this case, the time during which the display content of the display device 105 becomes "display content displaying the base value" and the time during which the display content of the display device 105 becomes "display content that is possible to specify that the maximum difference number has reached a specified value" may be the same, or one of them may be longer (or shorter) than the other. Alternatively, a special display device different from the display device 105 may be configured to notify that the maximum difference number has reached a specified value.
[0205] When the game is controlled to an unprogressable state, the display content of the display 105 may be configured to be a display content that can identify that the game has been controlled to an unprogressable state. For example, when the display content can identify that the game has been controlled to an unprogressable state, the display content of the display 105 may be configured to alternate between a display content that displays a base value and a display content that can identify that the game has been controlled to an unprogressable state. For example, the display content of the display 105 may be configured to switch in the following order: "display content that displays the current ratio...→display content that can identify that the game has been controlled to an unprogressable state→display content that displays the ratio one time ago→display content that can identify that the game has been controlled to an unprogressable state→display content that displays the ratio two times ago→...". In this case, the time during which the display content of the display 105 becomes "display content that displays the base value" and the time during which the display content of the display 105 becomes "display content that can identify that the game has been controlled to an unprogressable state" may be the same, or one of them may be longer (or shorter) than the other. The unprogressable state, which is the display content that can identify that the car has been controlled to the unprogressable state, may be one of the unprogressable state triggered by the maximum difference number reaching a specified value and the unprogressable state triggered by the occurrence of a magnetic error, or may be both. The display content that can identify that the car has been controlled to the unprogressable state may be a display content that can identify the cause of the control to the unprogressable state. In addition, the car may be configured to be notified that the car has been controlled to the unprogressable state on a special display device different from the display device 105. For example, a display device that notifies that the car has been controlled to the unprogressable state when the maximum difference number reaches a specified value and a display device that notifies that the car has been controlled to the unprogressable state when a magnetic error is detected may be provided on different substrates.
[0206] In the above embodiment, the special game (hereinafter referred to as the first special game) executed based on the ball entering the first starting hole 26 and the special game (hereinafter referred to as the second special game) executed based on the ball entering the second starting hole 27 may be separated. For example, the second special game may be configured to be executed with priority over the first special game, or the special games may be executed in the order in which they were reserved regardless of the type of special game. Also, the first special game may be configured to be executed with priority over the second special game. In addition, the first special game and the second special game may be configured to be executable simultaneously. For example, at least one of the type of jackpot and the determination rate of various jackpots determined when the first special game becomes a jackpot and when the second special game becomes a jackpot may be different.
[0207] Even if a jackpot is not won, the game may be configured to be controlled to the high base state when the number of times that a special game is executed during a specified special period reaches a predetermined special number. The number of times that a special game is executed during the special period may be, for example, the number of times that a special game is executed without a jackpot being awarded after the game is controlled to the non-variable state, or the number of times that a special game is executed without a jackpot being awarded after a jackpot game ends. For example, when the game is controlled to the high base state when the number of times that a special game is executed during a special period reaches a special number, the game may be configured to be controlled to the high base state until a predetermined upper limit number of special games are executed, or until a jackpot game is awarded before the upper limit number of special games are executed. However, when the high base state ends without a jackpot being awarded before the upper limit number of special games are executed, the game may be configured not to be controlled to the high base state until a jackpot game is awarded.
[0208] The special symbols that can be displayed as a fixed stop when the player does not win the jackpot lottery may include a losing symbol and a symbol different from the losing symbol (hereinafter referred to as a chance symbol). When the chance symbol is displayed as a fixed stop in the special game during the low base state, the chance symbol may be controlled to the high base state as a trigger of the chance symbol being displayed as a fixed stop. In addition, the high base state may be controlled when the chance symbol is displayed as a fixed stop in the special game only during the period from when the power supply is started to when the special game is executed a predetermined number of times. In this case, during the period other than the period from when the power supply is started to when the special game is executed a predetermined number of times, the high base state may not be controlled when the chance symbol is displayed as a fixed stop in the special game, or the chance symbol may not be displayed as a fixed stop in the special game. The special symbols that can be displayed as a fixed stop when the player does not win the jackpot lottery do not necessarily need to include a losing symbol, and may be only a chance symbol. The type of the chance symbol may be one type or multiple types.
[0209] The game state when a jackpot game is awarded can be regarded as a game state different from the normal game state. Also, when a jackpot game is awarded, it is not necessarily necessary to control the game to the normal game state, and the game state when the jackpot game is awarded may be continuously controlled.
[0210] The gaming machine may be controllable to a high base state (hereinafter referred to as a special high base state) in which the actual shooting position does not change from the low base state even in the high base state, and the winning rate to the second starting hole 27 as a normal electric role is substantially the same as that in the low base state. For example, the above embodiment may be embodied in a gaming machine that can be controlled to either or both of the high base state in the above embodiment and the special high base state as the high base state. The special high base state may be a high base state in which the actual shooting position does not change from that in the low base state, and the winning rate to the second starting hole 27 as a normal electric role is the same as that in the low base state. The special high base state may be configured to be controllable after the end of a big win game. The special high base state may be configured to be controllable after a chance symbol is displayed as a fixed stop in a special game.
[0211] The situation (state) that is the object of the counting of the base value is not limited to normal play. For example, the situation that is the object of the counting of the base value may include a state controlled to a special high base state. For example, the base value that can be displayed on the display 105 may be a value obtained by adding up the base value during normal play and the base value during the special high base state. In this way, the situation that is the object of the counting of the base value may include some or all of the situations that are controlled to a high base state. Also, for example, the situation that is the object of the counting of the base value may include a jackpot game.
[0212] The above embodiment may be applied to a gaming machine that performs a small win lottery in addition to a big win lottery. In general, when a small win is won in a small win lottery, a small win pattern is displayed in a fixed stop in a special game, and a small win game is awarded after the special game ends. The above embodiment may be applied to a gaming machine that can be controlled to a state (so-called small win RUSH) in which the number of times (frequency) a small win is won per unit time or the number of times (frequency) a small win game is awarded per unit time is improved compared to a normal game state. In a gaming machine that can perform a small win lottery in addition to a big win lottery, both the big win lottery and the small win lottery can be regarded as winning lotteries, and both the big win game and the small win game can be regarded as winning games, respectively. In addition, in a gaming machine capable of performing a small win lottery in addition to a big win lottery, only the big win lottery among the big win lottery and the small win lottery can be regarded as a winning lottery, and only the big win game among the big win game and the small win game can be regarded as a winning game. In a gaming machine performing a small win lottery, there may be a plurality of types of small win symbols. And, the type of small win game may be different depending on the type of the small win symbol that is fixed and displayed in the special game. For example, when the type of small win game is different, the opening mode of the big win opening in the small win game may be different. In addition, the big win opening opened in the big win game and the big win opening opened in the small win game may be the same or different.
[0213] In a gaming machine that performs a small win lottery, that is, a gaming machine capable of awarding a small win game, if the maximum difference number reaches a specified value when a small win game is awarded, the small win game being awarded may be stopped and controlled to a non-progression state. Also, in a gaming machine that can award a small win game, if the maximum difference number reaches a specified value when a small win game is awarded, the machine may be configured not to be controlled to a non-progression state until the small win game being awarded ends, and to be controlled to a non-progression state after the small win game ends. In this configuration, for example, in the processing of step S104 and the processing of step S108 in the non-progression processing, when determining whether a big win game is awarded, it is preferable to also determine whether a small win game is awarded. That is, in the processing of step S104 and the processing of step S108, the main CPU 41 may be configured to determine whether a winning game is awarded.
[0214] The above embodiment may be embodied in a gaming machine that awards a jackpot game when a gaming ball passes through a specific area. For example, the above embodiment may be embodied in a gaming machine (so-called one-type two-type mixed machine) that awards a jackpot game based on winning a jackpot in a jackpot lottery and a jackpot game based on a gaming ball passing through a specific area. This specific area is provided, for example, in a large prize winning port that is opened based on winning a small prize in a small prize lottery that is held when a ball enters the second starting port 27 in the above embodiment. This large prize winning port may be the same as the large prize winning port 29 that is opened in a jackpot game, or may be a large prize winning port different from the large prize winning port 29. Even if a gaming ball enters a large prize winning port that is opened based on winning a small prize, if the gaming ball does not pass through the specific area, the jackpot game is not awarded. A type 1 / type 2 mixed machine is a type of gaming machine that can hold a small jackpot lottery in addition to the jackpot lottery mentioned above.
[0215] ·As a gaming machine that can be controlled to a high probability state, there are a specification that controls the game to a high probability state until the next big win game is awarded, a specification that controls the game to a high probability state until a fall lottery is won (fall machine), or a specification that controls the game to a high probability state until a predetermined number of special games are completed (ST machine). In addition, a pachinko gaming machine that can be controlled to a high probability state has a specification that controls the game to a high probability state when a game ball passes through a specific area (V high probability machine). The above embodiment may be embodied in a pachinko gaming machine of any of these specifications. In addition, the above embodiment may be a gaming machine with a specification that combines the above-mentioned fall machine and V high probability machine. In addition, a V high probability machine has a specification that has a single large prize opening and generates a specific round game. A V high probability machine has a specification that has a large prize opening (V prize opening) that is opened in a specific round game and a large prize opening that is opened in a round game other than the specific round game, and generates a specific round game. The above embodiment may be embodied in any of these V-type variable machines. For example, the expectation of the game ball entering a specific area may be varied depending on the type of big win game.
[0216] The above embodiment may be embodied in a pachinko game machine in which a virtual medium composed of electronic data is provided when a game ball is provided. That is, the above embodiment may be embodied in a pachinko game machine in which a physical game medium is not paid out (so-called a managed game machine). Such a pachinko game machine is configured to convert a game ball that can be launched by using a virtual medium, and to be able to launch the game ball. A managed game machine is also called a smart pachinko or a smart pachinko.
[0217] The above embodiment may be applied to a slot machine. In a slot machine, a bet (also called a bet amount) can be set by operating a BET button or inserting a medal. In a slot machine, after setting a bet amount, a start lever is operated to rotate multiple reels. In a slot machine, after multiple reels have rotated, a stop button is operated to stop the rotation of the corresponding reel. Then, in a slot machine, when the rotation of all reels has stopped, a prize (a medal is awarded, a replay) is awarded according to the stopped symbol combination. In a slot machine, if a predetermined time has elapsed without a bet amount being set, the machine goes into a standby state. In addition, in a slot machine, if a settlement button for settling credits is operated when the credit is 1 or more, the machine goes into a standby state. In a slot machine, when medals are awarded in a slot machine, in addition to paying out medals, the credits may be increased by the number of medals awarded. In addition, the game medium used in a slot machine may be a medal, or may be a virtual medium composed of electronic data. That is, the present invention may be applied to a slot machine that does not use a physical game medium.
[0218] When applied to a slot machine, the slot machine may be a gaming machine that uses a gaming medium other than medals. For example, it may be embodied as a gaming machine that uses gaming balls (pachinko balls) as the gaming medium. Alternatively, the gaming medium may be managed by data (information). In other words, the slot machine may be a so-called medal-less gaming machine. The medals in a medal-less gaming machine can also be called virtual media. The virtual media corresponds to gaming value. A medal-less gaming machine is also called a smart pachislot or a smart slot.
[0219] In the above embodiment, the sub-substrate 50 may be a sub-general control substrate, and a light-emitting control substrate that specializes in controlling the decorative lamps 17, a sound control substrate that specializes in controlling the speakers 18, and a display control substrate that specializes in controlling the performance display device 25 may be provided separately from the sub-general control substrate. Such a sub-general control substrate and substrates that control other performances may be included in the sub-substrate (sub-controller). Also, the main CPU 41 of the main substrate 40 and the sub-CPU 51 of the sub-substrate 50 may be mounted on a single substrate. Also, in the above modified example, the display control substrate, light-emitting control substrate, and sound control substrate may be arbitrarily combined to form a single substrate or multiple substrates.
[0220] The information display panel 22 may be provided with a remaining number display section that displays the remaining number of game balls (prize balls) to be awarded to the player as a prize. The information display panel 22 may be provided with a round number display section that displays the number of rounds played during a jackpot game. The various display sections of the information display panel 22 do not need to be provided on the same member (the information display panel 22 in the above embodiment), and for example, some or all of the display sections may be provided on a member separate from the other display sections.
[0221] Next, the technical ideas that can be understood from the above embodiment and modified examples will be described. (A-1) A gaming machine comprising: a normal prize counting means for counting the number of gaming media awarded as a prize at least during normal play; a normal consumption counting means for counting the number of gaming media consumed at least during said normal play; a base value counting means for counting a base value indicating the ratio of the number of gaming media awarded as a prize at least during said normal play to the number of gaming media consumed at least during said normal play; and a performance display means capable of displaying the base value, wherein the performance display means is composed of a plurality of light-emitting elements, and when power supply is started, all of the light-emitting elements constituting the performance display means may be lit up.
[0222] (A-2) A gaming machine described in technical idea (A-1), wherein the display content displaying the base value among the display contents of the performance display means is of multiple types, the display content displaying the base value may change as a predetermined time passes, when the light emission pattern of the light-emitting elements constituting the performance display means is a specific light emission pattern, all of the light-emitting elements constituting the performance display means may light up, and the time during which the light emission pattern of the light-emitting elements constituting the performance display means becomes the specific light emission pattern as a result of the start of power supply is longer than the predetermined time.
[0223] (A-3) A gaming machine described in technical idea (A-1) or technical idea (A-2), in which when the display content of the performance display means is display content that displays the base value, at least some of the light-emitting elements constituting the performance display means are turned off.
[0224] (B-1) A gaming machine comprising: a normal prize counting means for counting the number of gaming media awarded as a prize at least during normal play; a normal consumption counting means for counting the number of gaming media consumed at least during said normal play; a base value counting means for counting a base value indicating the ratio of the number of gaming media awarded as a prize at least during said normal play to the number of gaming media consumed at least during said normal play; and a performance display means capable of displaying said base value, wherein when power supply is started, the display content of said performance display means becomes a specific display content and then is capable of returning to display content displaying said base value, and said specific display content is display content different from the display content displaying said base value.
[0225] (B-2) A gaming machine described in the technical idea (B-1), wherein the display content of the performance display means includes a plurality of types of display content that displays the base value, the display content that displays the base value may change as a predetermined time elapses, and the time from when power supply is started and the display content of the performance display means becomes the specific display content to when it changes to the display content that displays the base value is longer than the predetermined time.
[0226] (B-3) A gaming machine described in technical idea (B-1) or technical idea (B-2), in which the display content of the performance display means has multiple types of display content that displays the base value, and if power supply is cut off when the display content of the performance display means is display content that displays the base value, when power supply is subsequently started again, the display content of the performance display means is capable of returning to display content that displays the base value different from the display content that displayed the base value when the power supply was cut off, among the display contents that display the base value.
[0227] (C-1) A gaming machine comprising: normal prize counting means for counting the number of gaming media awarded as a prize at least during normal play; normal consumption counting means for counting the number of gaming media consumed at least during the normal play; base value counting means for counting a base value indicating the ratio of the number of gaming media awarded as a prize at least during the normal play to the number of gaming media consumed at least during the normal play; and performance display means capable of displaying the base value, wherein the performance display means can display a plurality of types of base values, and if power supply is cut off while the performance display means is displaying the base value, when power supply is subsequently started, the display content of the performance display means can return to display content displaying the base value that is different from the base value displayed when power supply was cut off, among the display contents displaying the base value.
[0228] (C-2) A gaming machine described in the technical idea (C-1), in which if the power supply is cut off while the performance display means is displaying the base value, when the power supply is subsequently started again, the display content of the performance display means becomes different from the display content displaying the base value, and then is capable of returning to the display content displaying the base value.
[0229] (C-3) A gaming machine described in technical idea (C-1) or technical idea (C-2), comprising a storage means capable of storing information, and an initialization means capable of executing an initialization process to initialize at least a portion of the information stored in the storage means, wherein when the initialization process is executed in response to the start of power supply, the time from the start of power supply to the return of the display content of the performance display means to the display content showing the base value is longer than when the initialization process is not executed in response to the start of power supply.
[0230] (D-1) A game machine including: a normal prize counting means for counting the number of game media awarded as a prize at least during a normal game; a normal consumption counting means for counting the number of game media consumed at least during the normal game; a base value counting means for counting a base value indicating a ratio of the number of game media awarded as a prize at least during the normal game to the number of game media consumed at least during the normal game; and a performance displaying means capable of displaying the base value, wherein the base values that can be displayed by the performance displaying means include at least a first base value, a second base value, and a third base value, and the performance displaying means is capable of displaying the base value. the display content of the performance display means is configured to switch from display content displaying the first base value to display content displaying the second base value, and then switch from display content displaying the second base value to display content displaying the third base value, and if power supply is cut off when the display content of the performance display means is display content displaying the first base value, when power supply is subsequently started again and the display content of the performance display means returns to display content displaying the base value, it is possible to restore from the display content displaying the second base value or subsequent display contents.
[0231] (D-2) A gaming machine described in the technical idea (D-1), in which the time from when power supply is started until the display content of the performance display means returns to the display content displaying the base value does not change depending on whether the display content of the performance display means at the time when power supply is cut off is the display content displaying the first base value, the display content displaying the second base value, or the display content displaying the third base value.
[0232] (D-3) A gaming machine described in technical idea (D-1) or technical idea (D-2), in which if the power supply is cut off when the display content of the performance display means is a display content displaying the first base value, and if the power supply is cut off before a predetermined reference time has elapsed since the display content became the first base value, then when power supply is started and the display content of the performance display means returns to the display content displaying the base value, it is possible to restore from the display content displaying the second base value, and if the power supply is cut off when the display content of the performance display means is a display content displaying the first base value, and if the power supply is cut off after the predetermined reference time has elapsed since the display content became the first base value, then when power supply is started and the display content of the performance display means returns to the display content displaying the base value, it is possible to restore from the display content displaying the third base value.
[0233] (E-1) A gaming machine comprising: a normal prize counting means for counting the number of gaming media awarded as a prize at least during a normal game; a normal consumption counting means for counting the number of gaming media consumed at least during the normal game; a base value counting means for counting a base value indicating the ratio of the number of gaming media awarded as a prize at least during the normal game to the number of gaming media consumed at least during the normal game; a performance display means capable of displaying the base value; an inability to control a game to an inability to progress in which it is impossible to progress; and a specific error detection means for detecting a specific error, wherein the inability to control a game to an inability to progress in a special condition is established, and the special condition is established when a special value based on the gaming media awarded as a prize reaches a predetermined value, and the display mode of the performance display means when the special condition is established and the game is controlled to the inability to progress in a certain state is the same as the display mode of the performance display means when the specific error is detected.
[0234] (E-2) A gaming machine described in the technical idea (E-1) that is equipped with a non-specific error detection means capable of detecting a non-specific error different from the specific error, and the display mode of the performance display means when the non-specific error is detected is different from the display mode of the performance display means when the specific error is detected.
[0235] (E-3) A gaming machine described in technical idea (E-1) or technical idea (E-2), wherein the performance display means is composed of a plurality of light-emitting elements, and the display mode of the performance display means when the special condition is met and the game is controlled to the unprogressable state, and the display mode of the performance display means when the specific error is detected, are display modes in which all light-emitting elements constituting the performance display means are turned off at least until the power supply is cut off.
[0236] (E-4) A gaming machine described in any one of technical ideas (E-1) to (E-3), wherein the inability to proceed control means is capable of controlling the game to the inability to proceed state when the specific error is detected, apart from when the special condition is met. [Explanation of symbols]
[0237] 10... Pachinko game machine (game machine) 17... Decorative lamp 18... Speaker 22... Information display panel 25... Performance display device 26... First start port 27... Second start port 29... Big prize port 34... Out port 40... Main board 41... Main CPU 42... Main ROM 43... Main RWM 44... Clear switch 50... Sub board 51... Sub CPU 52... Sub ROM 53... Sub RWM 60... Power supply unit 61... Power switch 62... Backup power supply 105... Display D1... First display element D2... Second display element D3... Third display element D4... Fourth display element ES1... Door open sensor ES2... Magnetic sensor SE1... First start sensor SE2... Second start sensor SE3... Count sensor SE4... Gate sensor SE5... Out sensor
Claims
[Claim 1] A regular prize counting means for counting the number of game media awarded as prizes at least during a regular game; A normal consumption counting means for counting the number of game media consumed at least during the normal game; a base value counting means for counting a base value indicating a ratio of the number of game media awarded as a prize at least during the normal game to the number of game media consumed at least during the normal game; A performance display means capable of displaying the base value, when power supply is started, the display content of the performance display means is capable of returning to the display content displaying the base value after the display content becomes a specific display content; the specific display content is different from the display content displaying the base value, The base values that can be displayed by the performance display means include at least a first base value, a second base value, and a third base value, the display content of the performance display means is configured to switch from the display content displaying the first base value to the display content displaying the second base value, and then switch from the display content displaying the second base value to the display content displaying the third base value; when power supply is interrupted while the display content of the performance display means is display content displaying the first base value, if the timing of the power supply interruption is a timing before a predetermined reference time has elapsed since the display content became display content displaying the first base value, then when power supply is started again and the display content of the performance display means returns to display content displaying the base value, it is possible to return from the display content displaying the second base value, A gaming machine characterized in that, when power supply is cut off while the display content of the performance display means is a display content displaying the first base value, if the timing of the power supply cut off is a timing after the specified reference time has elapsed since the display content became the first base value, then when power supply is started again and the display content of the performance display means returns to the display content displaying the base value, it is possible to return from the display content displaying the third base value.
Citation Information
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