Ball game machine
Patent Information
- Application Number
- JP2020206922
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2020-12-14
- Publication Date
- 2025-04-04
- Estimated Expiration
- 2040-12-14
AI Technical Summary
Time-saving wins in pachinko machines do not allow players to win prize balls, leading to excessive player expectations and potential disappointment when a jackpot or small hit does not occur.
A ball game machine with a starter port, lottery means, special game means, variable display means, and performance indicators that suggest the result of a lottery, distinguishing between winning lotteries and time-saving transitions to manage player expectations.
The solution effectively manages player expectations by providing distinct performances for winning lotteries and time-saving transitions, preventing excessive disappointment and maintaining game enjoyment.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a pinball game machine. [Background technology]
[0002] A pachinko machine is known that has a first starting hole that allows balls to enter at any time, and a second starting hole that is configured as a normal electric device and allows balls to enter easily when opened (for example, Patent Document 1). It is also known that such a pachinko machine, after a jackpot game is played due to a jackpot or small jackpot in a jackpot lottery, transitions to a time-saving state in which jackpot lotteries based on balls entering the second starting hole are held more frequently. Furthermore, in recent years, pachinko machines have been known that transition to a time-saving state without playing a jackpot game when a specific special symbol is displayed as a definite symbol in the variable display of the special symbol that notifies the result of the jackpot lottery (hereinafter, also referred to as a time-saving winning). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2019-037567 A Summary of the Invention [Problem to be solved by the invention]
[0004] By providing a time-saving winning system, it is possible to give the player benefits other than the big win or small win, and to increase the interest of the game. However, since the time-saving winning system transitions to the time-saving state without going through the big win game, the player cannot win prize balls by the time-saving winning system itself. For this reason, if the performance when the time-saving winning system occurs is similar to the performance when the big win or small win occurs and arouses the player's expectations, the player's expectations may be excessively raised, and the player may be disappointed.
[0005] The present invention has been made in consideration of the above problems, and has an object to provide an appropriate presentation depending on the content of the benefit given to the player. [Means for solving the problem]
[0006] The invention of claim 1, made in consideration of the above problems, is a pinball game machine provided with a starting hole, comprising: a lottery means for drawing a lottery when a ball enters the starting hole; a special game means for playing a special game when a winning lottery is won; a variable display means for displaying a special symbol according to the result of the lottery by a variable display; a transition means for transitioning to a time-saving state in which the frequency of drawing lots resulting from a ball entering the starting hole increases when a predetermined special symbol is displayed by the variable display; and a presentation means for performing a first presentation which is started after the lottery is executed and indicates the result of the lottery, and a second presentation which is started after the ball enters the starting hole and before the lottery resulting from the ball entering the starting hole is executed and indicates the result of the lottery, wherein the first presentation is performed in response to a winning lottery and a lottery which results in a transition to the time-saving state by the transition means, and the second presentation is performed in response to a winning lottery.
[0007] According to the above configuration, the first performance starts after the lottery that suggests the result is executed, whereas the second performance starts after the ball enters the starting hole and before the lottery resulting from the ball entering is executed. Therefore, depending on the game situation, the second performance may last longer than the first performance, and if the second performance is performed for a long period of time, the player's expectations may increase.
[0008] In contrast, the first performance is performed in response to a winning lottery and a lottery in which a transition to the time-saving state occurs by the transition means, while the second performance is performed in response to a winning lottery. Therefore, the second performance does not suggest a transition to the time-saving state by the transition means, and it is possible to prevent the player's expectations from becoming excessively high for a lottery in which only a transition to the time-saving state occurs. Therefore, it is possible to perform an appropriate performance according to the content of the benefit given to the player. [Brief description of the drawings]
[0009] [Figure 1] FIG. 1 is a front view of a pachinko machine. [Diagram 2] FIG. 2 is a front view of the game board of a pachinko machine. [Diagram 3] FIG. [Figure 4] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Diagram 5] This is a table explaining the winning probability and winning symbols in the jackpot lottery. [Figure 6] 3 is a flowchart of a main routine. [Figure 7] This is a flowchart for the starting gate winning confirmation process. [Figure 8] 13 is a flowchart illustrating the correct / incorrect determination process. [Figure 9] 13 is a flowchart illustrating the correct / incorrect determination process. [Figure 10] 13 is a flowchart illustrating the correct / incorrect determination process. [Figure 11] 13 is a flowchart illustrating the correct / incorrect determination process. [Figure 12] 13 is a flowchart illustrating the correct / incorrect determination process. [Figure 13] 13 is a flowchart showing jackpot game processing. [Figure 14] 13 is a flowchart showing jackpot game processing. [Figure 15] 13 is a flowchart showing jackpot game processing. [Figure 16] 13 is a flowchart showing jackpot game processing. [Figure 17] FIG. 13 is an explanatory diagram of the display screen for pattern displays and preview displays. [Figure 18] This is an explanatory diagram of the presentation screen for the look-ahead and consecutive hold presentations, as well as an explanatory diagram for the long-term hold notice. [Figure 19] 13 is a flowchart of a pattern presentation process. [Figure 20] 13 is a flowchart of a hold effect processing. [Figure 21] This is a flowchart of the jackpot performance processing. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. Note that the embodiment of the present invention is not limited to the following embodiment, and various forms may be adopted as long as they fall within the technical scope of the present invention. [Configuration Description] (1) Overall structure As shown in Fig. 1, a pachinko machine 50 of this embodiment has a structure in which each component is held by an outer frame 51 that forms a vertically long fixed outer shell holding frame. Hinges 53 are provided on the top and bottom of the left side of the outer frame 51, and the hinges 53 hold a front frame (glass frame) 52 into which a glass plate 61 is fitted and an inner frame (described below) so that they can be opened and closed relative to the outer frame 51. In addition, behind the glass plate 61 of the front frame 52, a game board 1 (Fig. 2) held by the inner frame is provided.
[0011] Speakers 66 are installed on both the left and right sides of the upper part of the front frame 52, which output game sounds to improve the entertainment value of the game. The front frame 52 is also provided with horizontal frame lamps 65 and upper frame lamps 68 that emit light for special effects. The horizontal frame lamps 65 and upper frame lamps 68 are equipped with LEDs that light up in a specified color. In addition, the front frame 52 is also provided with LEDs that notify of abnormalities in the game.
[0012] An upper tray 55 and a lower tray 63 are integrally formed at the bottom of the front frame 52. A launching handle 64 is provided on the right side of the lower tray 63. By operating the launching handle 64 clockwise, the launching device is activated and the game balls supplied from the upper tray 55 are launched toward the game board 1. The lower tray 63 is configured to receive prize balls that have spilled over from the upper tray 55, and by operating the ball removal lever, the game balls that have accumulated on the lower tray 63 can be transferred to a coin box provided in the game parlor. In addition, a game button 67 is provided in the center of the upper tray 55.
[0013] This pachinko machine 50 is a so-called CR machine, and is equipped with a prepaid card unit (CR unit) 56 that reads and writes prepaid cards, and is provided with a ball loan button 57, a settlement button 58, and a settlement display device 59 on the right side of the upper tray 55. In addition, 49 in Figure 1 is a cylinder lock that locks the front frame 52 and the inner frame to the outer frame 51. When a specified key is inserted into the cylinder lock 49 and the key is turned clockwise, the inner frame is opened, and when it is turned counterclockwise, the front frame 52 is opened.
[0014] As shown in Fig. 2, the game board 1 has a substantially circular game area 3 surrounded by an outer rail 2a and an inner rail 2b. A center case 5 is attached to the center of the game area 3, and a normal symbol operation gate 22 is installed on the right side of the center case 5. When a game ball passes through the normal symbol operation gate 22, multiple types of random numbers for the lottery of the normal symbol are extracted, and a win / loss judgment (normal symbol lottery) is made based on the extracted random numbers.
[0015] Directly below the center case 5 is a first start gate 11 where a jackpot lottery (a win / loss determination) is performed with a variable display of a first special symbol (also written as first special symbol or special symbol 1) caused by a game ball entering the machine. Also, to the right of the center case 5 and directly below the normal symbol operation gate 22 is a second start gate 12 where a jackpot lottery is performed with a variable display of a second special symbol (also written as second special symbol or special symbol 2) caused by a game ball entering the machine.
[0016] The first starting hole 11 is located in an area (left hitting area) where a game ball shot by a left hit (aiming at the left side of the center case 5) mainly flows down, and the second starting hole 12 is located in an area (right hitting area) where a game ball shot by a right hit (aiming at the right side of the center case 5) mainly flows down. Therefore, by hitting with the left hand side, the first starting hole 11 can be aimed and hit, and by hitting with the right hand side, the second starting hole 12 can be aimed and hit.
[0017] The arrangement of the first and second starting holes 11, 12 is not limited to this, and for example, the first and second starting holes 11, 12 may be arranged vertically below the center case 5, or the first starting hole 11 may be arranged in the right hitting area and the second starting hole 12 in the left hitting area. The first starting hole 11 is configured so that game balls can enter at all times, but the second starting hole 12 is configured as a normal electric device that is opened by winning a normal pattern lottery, and balls can enter only when it is open. Note that it may be configured so that balls can enter occasionally even when it is closed.
[0018] When a game ball enters the first starting hole 11, multiple kinds of random numbers corresponding to a first special chart are extracted and stored as a first reserved memory, and when a game ball enters the second starting hole 12, multiple kinds of random numbers corresponding to a second special chart are extracted and stored as a second reserved memory. The second starting hole 12 configured as a normal electric role is opened for a predetermined time when a normal symbol lottery is won.
[0019] In addition, below the center case 5, to the right of the first starting hole 11 and below the second starting hole 12, a special electric device is provided as a large prize opening 20. The large prize opening 20 is located in a position where game balls hit to the right mainly enter. Of course, the location of the large prize opening 20 is not limited to this, and for example, the large prize opening 20 may be located in the left hitting area.
[0020] In the left-hand area of the game board 1, a first special symbol display device 9 and a second special symbol display device 10 each having a plurality of (for example, about seven) LEDs, and a first special symbol reserved number display device 23 and a second special symbol reserved number display device 24 each consisting of four LEDs are installed. In addition, in the lower-right area of the game board 1, a normal symbol display device 7 consisting of two LEDs and a normal symbol reserved number display device 8 consisting of four LEDs are installed.
[0021] The first special symbol display device 9 displays special symbol 1, and the second special symbol display device 10 displays special symbol 2, but the first and second special symbol display devices 9 and 10 make it impossible or difficult for players to distinguish the special symbols by irregularly lighting the LEDs when displaying these special symbols. In addition, the arrangement of the LEDs constituting the first and second special symbol display devices 9 and 10 may be irregularly arranged to make it impossible or difficult for players to distinguish the displayed special symbols.
[0022] The center case 5 of the game board 1 shown in Figure 2 has an LCD panel for a performance pattern display device 6 (not shown in full) disposed in the center, and on the performance screen of the LCD panel, a pattern performance is performed by displaying changes in the performance patterns, etc., to announce the results of the jackpot lottery corresponding to the first and second special patterns. The center case 5 is also provided with a warp inlet, a warp gutter, a stage, etc., in a well-known manner.
[0023] Further, below the center case 5 and to the left of the first starting hole 11, there are arranged regular winning holes 25-27. Further, below the second starting hole 12 (in other words, to the right of the first and second large winning holes 20, 21), there is arranged regular winning hole 28, which is configured to allow game balls to enter at all times. A large number of game pegs are set in the game area 3 of the game board 1, and an outlet is provided at the bottom of the board.
[0024] As shown in FIG. 3, the back side of the pachinko machine 50 is configured such that an inner frame 70, which detachably mounts the game board 1, is housed in the outer frame 51. The inner frame 70 is connected to a hinge 53 provided on the outer frame 51 at the top and bottom positions of one side edge (the right side in FIG. 3) in the same manner as the front frame 52, and is installed so as to be openable and closable. A game ball flow passage is formed in the inner frame 70, and a ball tank 71, a tank rail 72, and a payout unit 73 are provided from above (upstream), and a payout device is provided in the payout unit 73. With this configuration, when a game ball enters a winning hole of the game board 1, a predetermined number of game balls (prize balls) stored in the ball tank 71 are paid out from the payout device, and are paid out through the flow passage to the upper tray 55. In this embodiment, the payout device is configured to pay out game balls (loan balls) in response to the operation of the ball loan button 57.
[0025] In addition, on the back side of the pachinko machine 50, there are provided a main control device 80, a payout control device 81, a performance symbol control device 82, a sub-integrated control device 83, a launch control device, and a power supply board 85. The main control device 80, the performance symbol control device 82, and the sub-integrated control device 83 are provided on the game board 1, and the payout control device 81, the launch control device, and the power supply board 85 are provided on the inner frame 70. Although the launch control device is not shown in Fig. 3, the launch control device is disposed on the back side of the payout control device 81 (the game board 1 side).
[0026] In addition, an external connection terminal board 78 is provided on the right side of the ball tank 71, and signals indicating the game status and game results are sent to a hall computer (not shown) via the external connection terminal board 78. (2) Electrical configuration Next, the electrical configuration of the pachinko machine 50 will be described. As shown in the block diagram of FIG. 4, this pachinko machine 50 is configured with the main control device 80 as the center. Note that this block diagram does not show so-called relay boards and power supply boards that simply relay signals. Although detailed illustrations are omitted, the main control device 80, payout control device 81, performance symbol control device 82, and sub-integrated control device 83 all have a CPU, ROM, RAM, input port, output port, etc. Also, although the launch control device 84 and the power supply board are not provided with a CPU, ROM, or RAM, this is not limited thereto, and the launch control device 84, etc. may be provided with a CPU, ROM, RAM, etc.
[0027] The main control device 80 receives detection signals from the first start port SW11a which detects a gaming ball that has entered the first start port 11, the second start port SW12a which detects a gaming ball that has entered the second start port 12, the normal pattern operation SW22a which detects a gaming ball that has entered the normal pattern operation gate 22, and the general winning port SW25a which detects a gaming ball that has entered the general winning ports 25-28. In addition, a detection signal from a count SW 20a for counting the number of game balls that have entered the big winning opening 20 is also input.
[0028] The main control device 80 operates according to a program installed therein, generates various commands related to the progress of the game based on the above-mentioned detection signals, etc., and outputs them to the payout control device 81 and the sub-integrated control device 83. In addition, the main control device 80 controls the display of the first special pattern display device 9, the second special pattern display device 10, the first special pattern reserved number display device 23, the second special pattern reserved number display device 24, the normal pattern display device 7, and the normal pattern reserved number display device 8, which are connected via the pattern display device relay terminal board 90.
[0029] Furthermore, the main control device 80 controls the opening and closing of the large prize opening 20 by controlling the large prize opening solenoid 20b, and also controls the opening and closing of the second starting opening 12 by controlling the normal power role solenoid 12b. The main control device 80 is also provided with a setting display device 80a, a RAM clear SW 80b, and a setting key SW 80c. The setting display device 80a, the RAM clear SW 80b, and the setting key SW 80c are arranged in positions where they cannot be seen or operated by the player, and can be seen and operated by opening the inner frame.
[0030] The setting display device 80a has a 7-segment LED display or the like. Although the details will be described later, the pachinko machine of this embodiment has a setting change function for selecting one of a plurality of setting values, and the probability of winning a jackpot in the jackpot lottery can be changed stepwise according to the selected setting value. The setting display device 80a displays the current setting value. Note that the configuration may be such that the setting display device 80a is not provided. However, in the pachinko machine 50 of this embodiment, as an example, the setting change function is disabled and only one setting value can be selected, so that the probability of winning a jackpot in the jackpot lottery cannot be changed. Of course, the setting change function may be enabled to set any one of a plurality of setting values.
[0031] The RAM clear SW 80b is a switch for initializing (clearing) the RAM of the main control device 80. The RAM clear SW 80b is also used for changing set values (hereinafter also referred to as setting change). The setting key SW80c is a portion into which the setting key can be inserted. The setting key SW80c has an ON state and an OFF state, and by inserting the setting key into the setting key SW80c and turning it, it is possible to switch between the ON state and the OFF state. When the setting key SW80c is in the ON state, it is possible to change the setting of the big win.
[0032] Furthermore, main control device 80 includes a non-volatile memory (for example, an EEPROM) (not shown) for storing current setting values. The output signal from the main control device 80 is also output to the test signal terminal, and signals for managing pattern changes, jackpots, etc. are output to the external connection terminal board 78 and sent to the hall computer 87.
[0033] The main control unit 80 and the dispensing control unit 81 are capable of two-way communication. The payout control device 81 operates the payout motor 30 in response to a command sent from the main control device 80 to pay out prize balls. In this embodiment, a detection signal from the payout SW 31 for counting the game balls paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. Alternatively, a detection signal from the payout SW 31 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 may count the prize balls.
[0034] In addition, when signals are input from the glass frame closing SW 45, the inner frame closing SW 46, the out-of-ball SW 33, the payout SW 31, and the full SW 32, and when a signal indicating that the lower tray 63 is full is input from the full SW 32, or when a signal indicating that there are few or no game balls in the ball tank 71 is input from the out-of-ball SW 33, the payout control device 81 stops the payout motor 30 and stops the payout operation of the prize balls. In addition, the full SW 32 and the out-of-ball SW 33 are configured to continue outputting signals until the state is resolved, and the payout control device 81 resumes driving the payout motor 30 due to the signal no longer being output.
[0035] The payout control device 81 also communicates with the CR unit 56 via the CR unit terminal board 34 to operate the payout motor 30 and dispense the dispensed balls. The dispensed balls are detected by the payout SW 31, and the detection signal is input to the payout control device 81. The CR unit terminal board 34 is also connected to the settlement display device 59 so as to be able to communicate bidirectionally, and the settlement display device 59 is provided with a ball lending button 57 for requesting the lending of game balls and a settlement button 58 for requesting settlement.
[0036] In addition, the payout control device 81 transmits information regarding winning balls, information indicating the open / closed status of the frames (inner frame 70, front frame 52), etc. to the hall computer 87 via the external connection terminal board 78, and also transmits a launch stop signal to the launch control device 84. Although the pachinko machine 50 of this embodiment is configured to pay out game balls, it may be configured as an enclosed type in which prize balls generated in response to winning or the like are stored without being paid out.
[0037] The launch control device 84 controls the launch motor 40 to launch the game ball into the game area 3. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle 64, a touch signal from the touch SW38, and a launch stop signal from the launch stop SW39. The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is output when the player presses the launch stop SW 39. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player is touching the launch handle 64.
[0038] The sub-integrated control device 83 receives data and commands transmitted from the main control device 80. The sub-integrated control device 83 does not transmit data to the main control device 80. It then divides the data into data for performance display control, data for sound control, and data for lamp control, and transmits commands for performance display control to the performance pattern control device 82, and distributes the commands for sound control and lamp control to each control part included in itself (functional parts as sound control device and lamp control device).
[0039] The functional unit as a voice control device controls the voice output from the speaker 66 by activating the sound LSI based on data for voice control, and the functional unit as a lamp control device controls the horizontal frame lamp 65 and the upper frame lamp 68 by activating the lamp driver based on data for lamp control. In addition, the sub-integrated control device 83 is connected to the game button 67, and when the player operates the game button 67, the signal is input to the sub-integrated control device 83.
[0040] The sub-integrated control device 83 and the performance pattern control device 82 are capable of two-way communication. The performance pattern control device 82 controls the performance pattern display device 6 based on the data and commands received from the sub-integrated control device 83 (both of which are sent from the main control device 80 and generated by the sub-integrated control device 83) to display a performance screen such as a changing display of the performance pattern (pattern performance).
[0041] [Explanation of operation] (1) About the setting change function As described above, the pachinko machine 50 of this embodiment is provided with a setting change function, but the setting value is fixed in advance and cannot be changed. It is also possible to set any one of a number of setting values, and the higher the setting value, the higher the probability of a jackpot occurring. The setting value is stored in a non-volatile memory in the main control device 80. When the main control device 80 is powered on, it saves the setting value stored in the non-volatile memory in the RAM, and sets the setting value as the current setting value.
[0042] In the pachinko machine 50, the setting is changed by operating the RAM clear SW80b and the setting key SW80c when the power is turned on. Specifically, when the RAM clear SW80b is turned on and the setting key SW80c is in the ON state, when the power of the pachinko machine is turned on, the main control device 80 transitions to the setting change mode. In the setting change mode, the current setting value is first displayed on the setting display device 80a, and the setting value displayed on the setting display device 80a is changed in sequence every time the RAM clear SW80b is operated. Then, when the setting key SW80c is operated to be in the OFF state, the setting value displayed on the setting display device 80a at that time becomes the new current setting value of the pachinko machine 50. At this time, the main control device 80 stores the new current setting value in a non-volatile memory, and transmits a setting value command indicating the current setting value and a setting change command indicating that the setting has been changed to the sub integrated control device 83.
[0043] (2) Overview Next, the operation of the pachinko machine 50 in this embodiment will be described. In the pachinko machine 50, when a jackpot is won in the jackpot lottery, a jackpot game (in other words, a special game) is played. In the jackpot game, the jackpot winning hole 20 is opened for a predetermined total number of rounds (for example, 4R or 10R). After the jackpot game ends, the bonus period begins, and the time-saving function, or the time-saving function and the probability-changing function, are activated until the jackpot lottery is performed for a predetermined number of consecutive times.
[0044] The probability of winning the jackpot lottery is a function that increases the probability of winning the jackpot lottery. Hereinafter, the game state in which the probability of winning the jackpot function is activated will be referred to as the probability of winning state or high probability state, and the game state in which the probability of winning the jackpot function is not activated will also be referred to as the low probability state. The probability of winning the jackpot lottery in the low probability state and high probability state are 1 / 300 and 1 / 30, respectively (see Figure 5(a)).
[0045] On the other hand, the time-saving function is a function that increases the frequency of the second special symbol jackpot lottery. Specifically, when the time-saving function is activated, the variable display time of the special symbol on the special symbol display device is shortened. In this embodiment, when the time-saving function is activated, the electric support function is also activated, making it easier to enter the second starting hole 12. That is, when the electric support function is activated, the winning probability of the normal symbol lottery increases, the opening time of the second starting hole 12 when the normal symbol lottery is won becomes longer, and the variable display time on the normal symbol display device 7 when the normal symbol lottery is performed becomes shorter. Of course, the electric support function may not be activated when the time-saving function is activated. Also, during the time-saving state, the electric support function may be activated without shortening the variable display time of the special symbol. Hereinafter, the game state in which the time-saving function is activated will be referred to as the time-saving state. Also, the game state in which the probability change function and the time-saving function are not activated will be referred to as the normal state.
[0046] During the bonus period, the time is reduced, making it easier to land the ball in the second starting hole 12, and the frequency of the lottery for the jackpot of the second special chart increases. For this reason, during the bonus period, players hit from the right and aim to land the ball in the second starting hole 12. On the other hand, when the time is not reduced, it is difficult to land the ball in the second starting hole 12. For this reason, when the time is not reduced, players hit from the left and aim to land the ball in the first starting hole 11.
[0047] In addition, in the pachinko machine 50, a plurality of types of special symbols (hereinafter also referred to as jackpot symbols) are provided to be displayed on the first and second special symbol display devices 9 and 10 when a jackpot occurs. In other words, a plurality of types of jackpots are provided, and the type of jackpot is determined by the jackpot symbol. Then, as shown in FIG. 5(b) and (c), the total number of rounds of the jackpot game and the game state during the bonus period after the jackpot game are determined according to the jackpot symbol. Specifically, each jackpot symbol of the special symbol 1 is divided into special 1 jackpot symbols 1 and 2, and each jackpot symbol of the special symbol 2 is divided into special 2 jackpot symbols 1 to 3. Each of these divisions includes a plurality of types of jackpot symbols.
[0048] A jackpot with the jackpot pattern of the special 1 jackpot pattern 2 or the special 2 jackpot pattern 2, 3 is configured as a special jackpot, and the special jackpot function and the time-saving function are activated during the bonus period after the jackpot game caused by the special jackpot. On the other hand, a jackpot with the jackpot pattern of the special 1 jackpot pattern 1 or the special 2 jackpot pattern 1 is configured as a normal jackpot, and during the bonus period after the jackpot game caused by the normal jackpot, the special jackpot function is not activated but the time-saving function is activated. In addition, if a jackpot is achieved by a specific jackpot pattern, the bonus period may not be entered after the jackpot game ends, and the game state after the jackpot game may be the normal state.
[0049] In addition, if the winning symbol belongs to the special 1 winning symbol 2 and the special 2 winning symbol 2, 3, the number of times the special period will continue will be 100. On the other hand, if the winning symbol belongs to the special 1 winning symbol 1 and the special 2 winning symbol 1, the number of times the special period will continue will be set to 20, 50, or 100, depending on the winning symbol. The pachinko machine 50 of the present embodiment is not limited to the above configuration, and may be configured as various types of pachinko machines, such as a so-called one-type two-type mixed machine or a limiter machine. In a pachinko machine configured as a one-type two-type mixed machine, a big win or a small win occurs in a big win lottery, a small win game is played in which the big win opening is opened by the occurrence of a small win, and when the game ball that entered the big win opening during the small win game enters a predetermined specific area, a big win game is played.
[0050] (3) Time-saving features In the pachinko machine 50 of this embodiment, when the time-saving start condition set for the jackpot lottery is satisfied, the machine transitions to the time-saving state without playing the jackpot game. Specifically, when the time-saving win occurs or the continuous time-saving function is activated, the time-saving start condition is satisfied. That is, in this embodiment, a time-saving pattern is provided as the first special pattern, and when the time-saving pattern is displayed as a confirmed time-saving pattern in the variable display of the first special pattern during the normal state, a time-saving win occurs and the game transitions to the time-saving state. As an example, the probability of winning the time-saving pattern is 1 / 150 (see FIG. 5(a)). However, this probability can be determined as appropriate. The number of continuations, which is the number of jackpot lotteries that can be executed during the time-saving state, is, as an example, 20 times. However, the number of continuations can be determined as appropriate. Also, multiple time-saving patterns may be provided, and the number of continuations may be determined according to the type of the time-saving pattern that is displayed as a confirmed time-saving pattern.
[0051] In addition, a time-saving pattern may be provided not only for the first special chart but also for the second special chart, so that the time-saving winning may occur in the jackpot lottery for the second special chart. As a result, when the jackpot lottery is held based on the remaining reserve of the second special chart after the time-saving state ends, there is a chance to acquire the time-saving state in addition to the jackpot. Therefore, even if the time-saving state ends without a jackpot, there is a hope that the time-saving state will be restored. The remaining reserve means the reserved memory that exists after the time-saving state ends and that was generated during the time-saving state. Furthermore, the number of times that the time-saving winning of the second special chart continues may be greater than the number of times that the time-saving winning of the first special chart continues. Furthermore, the probability of winning the time-saving winning of the second special chart may be higher than the probability of winning the time-saving winning of the first special chart. As a result, the expectation of acquiring the time-saving state by consuming the remaining reserve can be increased.
[0052] In addition, when the number of consecutive occurrences of jackpot lotteries that have yielded a lottery result other than a jackpot (in other words, jackpot lotteries that do not result in a jackpot game) during the continuation of the low probability state reaches a predetermined upper limit number, the continuous time-saving function is activated and the time-saving function is activated. The upper limit number may be 800 times, for example. The upper limit number may be appropriately set within a range of, for example, 750 times to 900 times. In addition, when the time-saving state is shifted to by the continuous time-saving function, the number of times that the time-saving state continues is greater than the number of times that the time-saving state continues during the privilege period and the number of times that the time-saving state is shifted to when the time-saving state is won. In this embodiment, the number of times that the time-saving state shifted to by the operation of the continuous time-saving function continues is, for example, 1140 times. However, the number of times that the time-saving state continues may be appropriately set within a range of, for example, 1140 times or less.
[0053] (4) Main routine First, the main routine in the main control device 80 of the pachinko machine 50 will be described with reference to the flowchart in Fig. 6. This main routine is started as a timer interrupt process with a 2 ms period. In S10, the main control unit 80 determines whether the main routine has been started by a normal timer interrupt, and if a positive determination is obtained (S10: yes), the process proceeds to S20; if a negative determination is obtained (S10: no), the process proceeds to S15.
[0054] In S15, the main control device 80 performs initial settings for the CPU, I / O, etc., and moves the process to S70. On the other hand, if a positive judgment is obtained in S10, the main control unit 80 updates the initial value random number (S20), updates the random number for determining a jackpot (S25), updates the random number for determining a jackpot pattern (S30), updates the random number for determining a win (S35), updates the random number for reach judgment (S40), and updates the random number for determining a variation pattern (S45).
[0055] The main control device 80 then performs a winning confirmation process to detect the entry of a gaming ball into a winning hole such as the starting hole (S50), a winning / losing determination process to hold a jackpot lottery resulting from the winning ball entering the starting hole (S55), various output processes to send data and commands to the sub-integrated control device 83 etc. and to send various information to the hall computer 87 etc. (S60), and a fraud monitoring process to detect fraudulent activity by players (S65).
[0056] In addition to this, a normal symbol win / loss determination process is performed in which a normal symbol lottery is held when the game ball passes through the normal symbol activation gate 22, and a normal symbol play process is performed in which a normal symbol play is played by opening a normal electric device (second starting hole 12). In addition, following the win / lose determination process, a jackpot game process is performed to play a jackpot game. Furthermore, in S70, the main control device 80 repeatedly updates the initial value random number until the next timer interrupt occurs and the main routine is started.
[0057] (5) Regarding the process to confirm the winning of the starting gate Next, the start port winning confirmation process, which detects winnings at the first and second start ports 11 and 12 and performs reserved storage in response to the winnings, will be described with reference to the flowchart in Fig. 7. This process is configured as a subroutine called from the winning confirmation process executed from the main routine.
[0058] In S100, the main control device 80 judges whether or not a game ball has entered the first start hole 11 based on the detection signal of the first start hole SW11a. If the judgment is affirmative (S100: yes), the process proceeds to S105, and if the judgment is negative (S100: no), the process proceeds to S115. In S105, the main control device 80 judges whether the number of reserved memories (first reserved memories) for the special chart corresponding to the first starting port 11 has reached the maximum value (for example, 4). If the judgment is affirmative (S105: yes), the process proceeds to S115, and if the judgment is negative (S105: no), the process proceeds to S110.
[0059] In S110, the main control device 80 extracts random numbers for determining a jackpot used in a jackpot lottery, random numbers for determining a jackpot pattern to determine a jackpot pattern, random numbers for reaching a target to determine whether a target pattern will be reached in a pattern presentation, random numbers for determining a variation pattern to determine a variation time of a special pattern, etc. Then, the main control device 80 stores the extracted random numbers as a first reserved memory, generates a first reserved number command indicating how many first reserved memories have been generated, transmits it to the sub integrated control device 83, and proceeds to S115.
[0060] In S110, the main control device 80 judges whether the random number for determining a jackpot related to the first reserved memory (in other words, the first numerical data) is a specific value, and performs a look-ahead to judge whether a jackpot will be generated in the jackpot lottery based on the first reserved memory, whether a specific reach will occur in the pattern presentation that notifies the result of the jackpot lottery, and whether a time-saving win will occur, for each of the high probability state and the low probability state. Then, a look-ahead command indicating the look-ahead result is transmitted to the sub-integrated control device 83.
[0061] In addition to this, for example, a read-ahead may be performed based on the extracted random number before storing the random number as the first reserved memory, or the extracted random number may be stored in a memory area other than the memory area provided for the first reserved memory, and a read-ahead may be performed based on the random number stored in the other memory area. In S115, the main control device 80 judges whether or not a winning ball has entered the second start hole 12 based on the detection signal of the second start hole SW12a. If the judgment is affirmative (S115: yes), the process proceeds to S120, and if the judgment is negative (S115: no), the process ends.
[0062] In S120, the main control device 80 judges whether the number of reserved memories (second reserved memories) for the special chart corresponding to the second starting port 12 has reached the maximum value (for example, 4). If the judgment is affirmative (S120: yes), this process is terminated, and if the judgment is negative (S120: no), the process proceeds to S125. In S125, the main control device 80 extracts random numbers for determining a jackpot, random numbers for determining a jackpot pattern, random numbers for judging a reach, random numbers for determining a variation pattern, etc. Then, the main control device 80 stores the extracted random numbers as second reserved memories, generates a second reserved number command indicating how many second reserved memories have been generated, and transmits it to the sub integrated control device 83, and ends this process.
[0063] In addition, the main control unit 80 may perform the above-mentioned look-ahead on the random numbers for determining a jackpot, etc. (in other words, the second numerical data) related to the second reserved memory, and send a look-ahead command to the sub-integrated control unit 83. (6) Regarding the process of determining whether or not a person is a winner Next, the winning / losing determination process for performing a winning lottery using the winning random number related to the reserved memory will be described with reference to the flowcharts of Figures 8 to 12. This process is executed from the main routine. After the end of this process, a winning game process for playing a winning game is executed.
[0064] First, in FIG. 8, in S200, the main control device 80 judges whether the accessory continuous operation device is in operation, that is, whether a big win game is being played. If the judgment is affirmative (S200: yes), the process ends, and if the judgment is negative (S200: no), the process proceeds to S205. In S205, the main control device 80 judges whether the first special symbol or the second special symbol is being variably displayed. If the judgment is affirmative (S205: yes), the process proceeds to S320 in FIG. 11, and if the judgment is negative (S205: no), the process proceeds to S210.
[0065] In S210, the main control device 80 judges whether the first special symbol or the second special symbol is being displayed. If the judgment is affirmative (S210: yes), the process proceeds to S330 in Fig. 12, and if the judgment is negative (S210: no), the process proceeds to S215 in Fig. 9. Next, with reference to FIG. 9, in S215, the main control unit 80 determines whether or not a first reserved memory and a second reserved memory exist, and if either reserved memory exists (S215: yes), the process proceeds to S220, and if not (S215: no), the process terminates.
[0066] In S220, if the second reserved memory exists, the main control device 80 selects the first generated second reserved memory, and if the second reserved memory does not exist and only the first reserved memory exists, the main control device 80 selects the first generated first reserved memory. In other words, in this embodiment, the second reserved memory is preferentially consumed. In S225, the main control device 80 determines whether or not a high probability flag indicating that the game is in a high probability state is set, and if the determination is positive (S225: yes), the process proceeds to S230, and if the determination is negative (S225: no), the process proceeds to S235.
[0067] In S230, the main control device 80 judges whether or not the jackpot will be won in the jackpot lottery based on the random number for jackpot judgment related to the selected reserved memory and the winning / losing judgment table (probability variable table) corresponding to the probability variable state, and consumes the reserved memory. Then, the process proceeds to S240. On the other hand, in S235, the main control device 80 judges whether or not the jackpot will be won in the jackpot lottery based on the random number for jackpot judgment related to the selected reserved memory and the winning / losing judgment table (normal table) corresponding to the case where the probability is not changed, and consumes the reserved memory. Then, the process proceeds to S240.
[0068] In S240, the main control device 80 determines whether or not a jackpot has occurred in the jackpot lottery, and if the determination is positive (S240: yes), the processing proceeds to S245, and if the determination is negative (S240: no), the processing proceeds to S265 in FIG. In S245, the main control device 80 determines the jackpot symbol based on the random number for determining the jackpot symbol related to the reserved memory that has been consumed. As a result of the determination based on the random number for determining the jackpot symbol, each jackpot symbol corresponding to the first special symbol and the second special symbol is randomly selected according to a predetermined distribution ratio. Then, the process proceeds to S250.
[0069] In S250, the main control device 80 determines the variation time of the special symbol based on the variation pattern determination random number related to the consumed reserved memory and the variation pattern table. Specifically, the variation time of the special symbol is registered in the variation pattern table, and the variation time of the special symbol is determined by selecting one of the variation times registered in the variation pattern table based on the variation pattern determination random number. In this embodiment, a time-saving variation pattern table used when the time-saving function is activated and a normal variation pattern table used when the time-saving function is not activated are provided. The average value of the variation time registered in the time-saving variation pattern table is smaller than the average value of the variation time registered in the normal variation pattern table.
[0070] In addition, in this embodiment, the time-saving state is transitioned to by three factors, namely, a jackpot, the operation of the continuous time-saving function, and winning the time-saving prize, but different time-saving fluctuation pattern tables corresponding to each factor may be provided. Furthermore, as time-saving fluctuation pattern tables corresponding to each factor, a time-saving fluctuation pattern table corresponding to a high probability state and a time-saving fluctuation pattern table corresponding to a low probability state may be provided. Also, the average value of the fluctuation time registered in each time-saving fluctuation pattern table may be different. Then, during the time-saving state, the fluctuation time of the special chart may be determined using a time-saving fluctuation pattern table corresponding to the factor of transitioning to the time-saving state and the presence or absence of the operation of the probability variable function. Of course, during the time-saving state, the same time-saving fluctuation pattern table may be used regardless of the factor of transitioning to the time-saving state.
[0071] In the next S255, the main control device 80 determines the type of jackpot, the total number of rounds of jackpot play, the game state after the jackpot play, the number of times the special state or time-saving state will continue during the bonus period, etc. based on the jackpot pattern, and then transitions to S260. On the other hand, in S265 of Fig. 10, which is entered when it is determined in S240 that the jackpot lottery has not been won, the main control device 80 determines whether the probability variable flag is cleared, and in the following S270, it determines whether the continuous counter is greater than 0. If a positive determination is obtained in S265 and S270, the main control device 80 proceeds to S275 to decrement the continuous counter, and in the following S280, it determines whether the continuous counter is 0, and if a positive determination is obtained (S280: yes), it proceeds to S285 to activate the continuous time-shortening function. If a negative determination is obtained in S265 or S270, and if a negative determination is obtained in S280, the main control device 80 proceeds to S295.
[0072] The consecutive counter counts the number of consecutive times during the low probability state, and is used to determine whether the number of consecutive times has reached the upper limit. When the pachinko machine 50 is initialized by turning on the power or when a jackpot occurs, the upper limit is set in the consecutive counter. When the number of consecutive times reaches the upper limit, the consecutive counter becomes 0, the consecutive time-saving function is activated to transition to the time-saving state, and after the consecutive time-saving function is activated, the upper limit is not set in the consecutive counter until a new jackpot occurs. Therefore, once the consecutive time-saving function is activated, even if the time-saving state to which the function has been activated ends, the consecutive counter remains at 0 until a new jackpot occurs. Therefore, in S270, it is determined whether the time-saving state has been transitioned to by the activation of the consecutive time-saving function.
[0073] In S285, the main control device 80 determines the time for special symbols to change based on the random numbers for reaching the goal, the random numbers for determining the change pattern, the change pattern table, etc., related to the reserved memory that has been consumed. In the following S290, the main control device 80 sets the number of times to continue the time-saving state to which the time-saving function is to be newly switched to in order to activate the continuous time-saving function or the time-saving function due to a time-saving win, and then proceeds to S260 in FIG.
[0074] Meanwhile, in S295, the main control device 80 judges whether or not a time-saving winning has occurred based on the jackpot determination random number related to the reserved memory that has been consumed. If the judgment is affirmative (S295: yes), the main control device 80 decides to display the time-saving symbol (S300) and proceeds to S305. If multiple types of time-saving symbols are provided, the type of time-saving symbol to be displayed may be determined based on the jackpot determination random number, or the jackpot determination random number and the jackpot symbol determination random number. On the other hand, if the judgment is negative (S295: no), the process proceeds to S310.
[0075] In S305, the main control device 80 determines whether the game state is normal or not, and if a positive determination is obtained (S305: yes), the process proceeds to S285, and if a negative determination is obtained (S305: no), the process proceeds to S310. In S310, the main control device 80 determines the variation time of the special symbol based on the reach judgment random number related to the reserved memory that has been consumed, the variation pattern determination random number, the variation pattern table, etc. Then, in the following S315, the main control device 80 updates the counter indicating the remaining number of jackpot lotteries that can be executed during the probability variable state (hereinafter, the probability variable remaining number of times), and the counter indicating the remaining number of jackpot lotteries that can be executed during the time-saving state (hereinafter, the time-saving remaining number of times), and shifts the process to S260 in FIG.
[0076] In S260, the main control device 80 transmits to the sub-integrated control device 83 a first reserved number command indicating the number of first reserved memories after the big win lottery and a second reserved number command indicating the number of second reserved memories after the big win lottery. In addition, the main control device 80 starts the variable display of the special symbol corresponding to the consumed reserved memory, and transmits a variable start command indicating the variable time of the special symbol to the sub-integrated control device 83 to start the symbol effect. In addition, a symbol designation command indicating the effect symbol to be stopped and displayed is transmitted to the sub-integrated control device 83, and this process ends.
[0077] Next, with regard to FIG. 11, in S320, which is entered during the varying display of the first special chart or the second special chart, the main control unit 80 judges whether the variation time of the special chart has elapsed or not, and if the judgment is positive (S320: yes), the process proceeds to S325, and if the judgment is negative (S320: no), the process ends. In S325, the main control unit 80 ends the varying display of the special chart, displays the confirmed pattern of the special chart, and sends a pattern confirmation command to the sub-integrated control unit 83 to cause the sub-integrated control unit 83 to display the confirmed performance pattern, and ends this processing.
[0078] 12, in S330, which is performed during the confirmation display of the special drawing, the main control device 80 judges whether the duration of the confirmation display of the special drawing has ended. If the result is positive (S330: yes), the process proceeds to S335, and if the result is negative (S330: no), the process ends. In S335, the main control unit 80 ends the confirmation display of the special drawing and transitions to S340.
[0079] In S340, the main control device 80 determines whether the special symbol that was displayed as confirmed is the one for a jackpot, and if the determination is positive (S340: yes), the process proceeds to S345, and if the determination is negative (S340: no), the process proceeds to S380. In S345, the main control device 80 refers to the probability variable flag which indicates that the game is in the probability variable state, and if the probability variable flag is set, clears the probability variable flag (S350), and then proceeds to S355.
[0080] In S355, the main control device 80 refers to a time-shortening flag indicating that the time-shortening state is in effect, and if the time-shortening flag is set, it clears the time-shortening flag (S360), and then proceeds to S365. Then, the main control device 80 executes a condition device operation start process (S365) and a role continuous operation device operation start process (S370), and sends a command to the sub-integrated control device 83 notifying the player of the win in the jackpot lottery, as well as a command to notify the player of the type of jackpot game and the contents of the bonus, etc. (S375), and then ends this process.
[0081] On the other hand, in S380, which is performed when a negative judgment is obtained in S340, the main control device 80 refers to the probability change flag, and if the flag is set (S380: yes), refers to the remaining number of probability changes (S385). Then, if the remaining number of probability changes is 0 (S385: yes), the probability change flag is cleared (S390), and the process proceeds to S395. In S395, the main control device 80 refers to the time-saving flag, and if the time-saving flag is set (S395: yes), refers to the remaining number of time-saving times (S400). Then, if the remaining number of time-saving times is 0 (S400: yes), the time-saving flag is cleared (S405), and the process proceeds to S410.
[0082] In S410, the main control device 80 judges whether the continuous time-saving function or the time-saving function due to the time-saving winning is started. If a positive judgment is obtained (S410: yes), the process proceeds to S415, and if a negative judgment is obtained (S410: no), the process proceeds to S430. In S415, the main control device 80 sets a time-saving flag, and in the following S420, it sets the remaining number of jackpot lotteries that can be executed during the time-saving state entered by the activation of the continuous time-saving function or winning the time-saving function, and then proceeds to S430.
[0083] In S430, the main control unit 80 executes a state designation command sending process to send a state designation command to the sub-integrated control unit 83 to notify the sub-integrated control unit 83 of the current game state, the number of remaining special mode rounds, and the number of remaining time-saving mode rounds, and then terminates this process. (7) Jackpot game processing Next, the big win game process for playing the big win game will be described with reference to the flowcharts of Figures 13 to 16. This process is executed following the win / loss determination process.
[0084] In S500, the main control device 80 judges whether the accessory continuous operation device is in operation, that is, whether a big win game is being played. If the judgment is affirmative (S500: yes), the process proceeds to S510, and if the judgment is negative (S500: no), the process ends. In S510, the main control device 80 determines whether the large prize opening 20 is open or not, and if the determination is positive (S510: yes), the process proceeds to S550 in FIG. 14, and if the determination is negative (S510: no), the process proceeds to S515.
[0085] In S515, the main control device 80 determines whether or not it is during an interval between each round in the jackpot game, and if the determination is positive (S515: yes), the processing proceeds to S600 in FIG. 15, and if the determination is negative (S515: no), the processing proceeds to S520. In S520, the main control device 80 determines whether or not the end presentation of the jackpot game is in progress, and if the determination is positive (S520: yes), the processing proceeds to S645 in FIG. 16, and if the determination is negative (S520: no), the processing proceeds to S525.
[0086] In S525, the main control device 80 determines whether or not the presentation time for the jackpot start presentation, which is performed after a jackpot is won in the jackpot lottery and before the jackpot game starts, has elapsed, and if the determination is positive (S525: yes), the process proceeds to S530, and if the determination is negative (S525: no), the process ends. In S530, the main control device 80 executes a large prize opening process to open the large prize opening 20 according to an opening pattern corresponding to the large prize symbol (executes the large prize game of the first round), sets the opening counter indicating the number of rounds to 1 (S535), and ends this process. At this time, the main control device 80 may transmit a command indicating that the first round is about to start to the sub integrated control device 83.
[0087] 14, in S550, which is performed while the special prize opening 20 is open, the main control device 80 judges whether the number of game balls that have entered the special prize opening 20 has reached 10. If the judgment is affirmative (S550: yes), the process proceeds to S560, and if the judgment is negative (S550: no), the process proceeds to S555. In S555, the main control device 80 determines whether the opening time of the large prize opening 20, which is determined according to the opening pattern, has ended, and if the determination is positive (S555: yes), the process proceeds to S560, and if the determination is negative (S555: no), the process terminates.
[0088] In S560, the main control device 80 executes a special prize opening closing process to close the special prize opening 20, and then transitions to S565. In S565, the main control device 80 executes a jackpot interval process to set the interval between each round of the jackpot game, and then ends this process. Next, with reference to FIG. 15, in S600, which is entered during the interval between each round, the main control device 80 determines whether or not the final round has been reached based on the opening counter and the opening pattern of the jackpot game, and if the determination is positive (S600: yes), the process proceeds to S605, and if the determination is negative (S600: no), the process proceeds to S615.
[0089] In S605, the main control device 80 executes a big win end effect process to perform effects when the big win game is ended, and clears the opening counter (S610), and ends this process. On the other hand, in S615, the main control device 80 determines whether the interval time for the jackpot game has elapsed or not, and if the determination is positive (S615: yes), the process proceeds to S620, and if the determination is negative (S615: no), the process ends.
[0090] In S620, the main control device 80 executes a special prize opening process to open the special prize opening 20, and increments the opening counter indicating the number of rounds (S625), and ends this process. At this time, the main control device 80 may transmit a command indicating a new round to the sub integrated control device 83. Next, with regard to Figure 16, in S645, which is entered during the ending presentation of the jackpot game, the main control device 80 determines whether or not the time for the ending presentation has ended, and if the determination is positive (S645: yes), the process proceeds to S650, and if the determination is negative (S645: no), the process terminates.
[0091] In the following steps S650 and S655, the main control device 80 stops the reel continuous operation device and the condition device, and transfers the processing to S660. In S660, the main control device 80 judges whether the game state after the big win game is the probability variable state and the time-saving state. If the judgment is affirmative (S660: yes), the process proceeds to S665, and if the judgment is negative (S660: no), the process proceeds to S680.
[0092] In S665, the main control device 80 sets the number of times the probability variable state or the time-saving state will continue, which have been determined in advance according to the winning symbol, etc. Also, the probability variable flag and the time-saving flag are set (S670), and the process proceeds to S695. On the other hand, in S680, the main control device 80 determines whether or not the time-saving state will be entered after the end of the jackpot game, and if the determination is positive (S680: yes), the processing proceeds to S685, and if the determination is negative (S680: no), the processing proceeds to S695.
[0093] In S685, the main control device 80 sets the number of times the time-saving state will continue, which was previously determined according to the big win symbol, etc. Also, the main control device 80 sets a time-saving flag (S690), and the process proceeds to S695. In S695 and S700, the main control unit 80 sends to the sub-integrated control unit 83 a jackpot end command to end the presentation related to the jackpot game, and a state designation command to notify the sub-integrated control unit 83 of the game state after the jackpot game ends and the number of times the special state or time-saving state will continue, and then ends this processing.
[0094] (8) About the Production The pachinko machine 50 of this embodiment is configured to win a jackpot and a time-saving win in the jackpot lottery, but as described above, the pachinko machine 50 of this embodiment can also be configured as a pachinko machine that wins a jackpot, a small win, and a time-saving win in the jackpot lottery. Below, we will explain the case where the performance of this embodiment is applied to a configuration in which a jackpot and a time-saving win occur in the jackpot lottery, and a configuration in which a jackpot, a small win, and a time-saving win occur in the jackpot lottery, and the word "win" in the following explanation means a jackpot, or a jackpot or a small win.
[0095] In the pachinko machine 50, the sub-integrated control device 83 controls the performance symbol control device 82 and the like based on commands from the main control device 80, and performs various performances via the performance screen 800 of the performance symbol display device 6 and the speaker 66, etc. Specifically, the sub-integrated control device 83 performs a pattern performance 801 that notifies the result of the jackpot lottery on the performance screen 800 based on a variation start command from the main control device 80 (see FIG. 17(a)). In the pattern performance 801, as an example, a variable display of three performance symbols is performed, and after all of these performance symbols are displayed as stopped, they are further displayed as confirmed, thereby notifying the result of the jackpot lottery.
[0096] As a mode of the pattern effect 801, a reach effect is provided that suggests a win or a time-saving win in the jackpot lottery (in other words, the result of the jackpot lottery). Note that suggesting may mean indicating that a win or a time-saving win will occur in the jackpot lottery with a predetermined expectation (in other words, a predetermined probability less than 100%), or indicating that a win or a time-saving win will occur in the jackpot lottery with a 100% probability. The reach effect includes a normal reach with a low expectation and an SP reach with a high expectation.
[0097] In this embodiment, as an example, in the pattern effect 801, first, the effect patterns are stopped and displayed in the right and left areas of the effect screen 800, and finally, the effect patterns are stopped and displayed in the center area. Then, in the case of a reach effect, when the combination of the two effect patterns stopped and displayed in the right and left areas becomes a specific combination (for example, the same type of effect pattern), and the specific effect pattern is stopped and displayed in the center area, it is indicated that a win or a time-saving winning will occur.
[0098] As an example, the pattern effect 801 in Fig. 17(a) indicates that a winning has occurred in the big win lottery. On the other hand, if a time-saving winning occurs in the big win lottery, the pattern effect 801 may be configured to display a winning pattern indicating the occurrence of the time-saving winning, as shown in Fig. 17(b). In this embodiment, as an example, a character named Tatsukichi the Bear is displayed on the performance screen 800, and a performance is performed using this character.
[0099] In addition, the sub-integrated control device 83 performs a reserved performance 810 in which reserved symbols corresponding to the first and second reserved memories are displayed on the performance screen 800 based on a reserved number command from the main control device 80. Furthermore, after the reserved memory is consumed, a changing performance 805 is performed in which a changing symbol is displayed instead of the reserved symbol corresponding to the reserved memory. The changing performance 805 is performed in parallel with the symbol performance, and in the changing performance 805, for example, a different type of changing symbol from the normal time is displayed to suggest a win or a time-saving win in a jackpot lottery whose result is announced by the symbol performance. Hereinafter, a changing performance that suggests a win or a time-saving win is described as a changing notice performance.
[0100] In addition, the sub integrated control device 83 may perform, for example, a preview effect on the performance screen 800, together with the symbol performance 801, which suggests or notifies that a win will occur in the big win lottery whose result is notified by the symbol performance 801. The preview effect is started after the big win lottery suggesting a win is executed. Also, the sub-integrated control device 83 performs a look-ahead performance that suggests that a jackpot will be won in a jackpot lottery based on the target reserved memory, for example, based on a look-ahead command corresponding to the first or second reserved memory received from the main control device 80, before the reserved memory (hereinafter, the target reserved memory) is consumed. The look-ahead performance is started after a ball enters the first or second starting port 11, 12 (more specifically, after the target reserved memory is generated) until a jackpot lottery caused by the ball is performed (in other words, until the target reserved memory is consumed). Also, the look-ahead performance is performed together with one or more pattern performances that are performed from the generation of the target reserved memory until the target reserved memory is consumed, and is not performed during the execution of a jackpot game.
[0101] In addition, as one of the above-mentioned effects, the sub-integrated control device 83 performs a jackpot effect that notifies the progress of the jackpot game via the effect screen 800 based on a command from the main control device 80. The jackpot effect is performed in a manner that corresponds to, for example, the total number of rounds of the jackpot game, the game state after the jackpot game, etc., and for example, the current round, the total number of winning balls acquired by the player in the jackpot game, the difference in the number of balls in the jackpot game, the total number of winning balls and the difference in the number of balls in the jackpot game performed during the consecutive wins, etc. are displayed. The difference in the number of balls means the number obtained by subtracting the number of game balls shot from the total number of winning balls.
[0102] During the execution of the jackpot game, a reserved consecutive performance is performed to suggest that there is a first or second reserved memory that will result in a hit. The reserved consecutive performance also suggests that after the end of the jackpot game, a hit will be obtained in a jackpot lottery based on the reserved memory that occurred during the jackpot game (in other words, a reserved consecutive performance will occur). The reserved consecutive performance is performed together with the jackpot performance. The reserved consecutive performance may further suggest which reserved memory will be the basis for the jackpot lottery that will result in a hit. The reserved consecutive performance is also performed based on a look-ahead command corresponding to the first or second reserved memory that exists during the execution of the jackpot game.
[0103] In addition, the pachinko machine 50 has a plurality of types of presentation modes, and various presentations such as the above-mentioned pattern presentation are performed in a presentation manner corresponding to the presentation mode. The presentation mode is determined, for example, according to the current game state. In this embodiment, as an example, there are provided a normal mode, which is a presentation mode to which the machine is switched during a normal state, and a bonus mode, which is a presentation mode to which the machine is switched when the machine is in a time-saving state and a low probability state, or a time-saving state and a high probability state.
[0104] (9) Details of the production As described above, in this embodiment, at least the advance notice effect, the reach effect, the change advance notice effect, the look-ahead effect, and the reserved consecutive effect are provided as the effects that suggest the result of the big win lottery. Each of these effects may be provided with a plurality of types with different performance modes. In addition, the contents suggested and the timing of execution are different in these effects. Each effect will be described in detail below.
[0105] (10) Regarding previews, etc. As described above, the advance notice performance is started after the execution of the suggested big win lottery. For example, the reach performance and the variation performance are also started at the same timing as the advance notice performance. In addition, in this embodiment, a preview performance that suggests both a win and a time-saving win is provided. In other words, such a preview performance may be executed when neither a win nor a time-saving win occurs in the jackpot lottery corresponding to the preview performance (hereinafter, described as a miss), and when the jackpot lottery is a win and a time-saving win. Also, the preview performance may be executed only when the corresponding jackpot lottery is a win and a time-saving win. Specifically, for example, among the multiple types of preview performances, all types of preview performances may suggest both a win and a time-saving win. Also, for example, some types of preview performances may suggest both a win and a time-saving win, and in addition to the preview performance, a preview performance that suggests only a win or a time-saving win may be provided.
[0106] In addition, FIG. 17(c) shows, as an example, a preview performance 820 that suggests both a win and a time-saving win. In the preview performance 820, the expected probability of a win or a time-saving win is shown by the words of Tatsukichi the bear. In addition, the expected probability may be shown by, for example, the facial expression of Tatsukichi the bear. In addition to this, various modes are conceivable as the advance notice performance that suggests both a win and a time-saving winning. Specifically, the advance notice performance may be configured as a step-up performance that changes the image displayed on the performance screen 800 step by step, or may be configured as a pseudo-succession in which the change display of the performance pattern is performed multiple times in a single pattern performance.
[0107] In addition, in the reach effect and the during-change effect, as in the advance notice effect, there may be provided those which suggest both a win and a time-saving win. Specifically, for example, all types of reach effects and during-change effects may suggest both a win and a time-saving win. In addition, for example, some types of reach effects and during-change effects may suggest both a win and a time-saving win, and in addition to these, there may be reach effects and during-change effects which suggest only a win or a time-saving win.
[0108] (11) About pre-reading and consecutive hold effects As described above, the pre-reading performance is started when the target reserved memory is generated and before the target reserved memory is consumed, when the jackpot game is not being played. On the other hand, the reserved consecutive performance is started when the first or second reserved memory exists during the execution of the jackpot game. In this embodiment, the pre-reading effect and the reserved consecutive effect suggest only a win, and do not suggest a time-saving winning. In other words, a reserved memory where a miss or a win occurs, or only a reserved memory where a win occurs, can be the target reserved memory of the pre-reading effect that suggests only a win, but a reserved memory where a time-saving winning occurs is not the target reserved memory. In addition, the reserved consecutive effect that suggests only a win is executed when there is a reserved memory where a win occurs during a big win game, or when there is only a reserved memory where a miss occurs, or when there is only a reserved memory where a win occurs. However, the reserved consecutive effect is not executed when there is a reserved memory where a miss occurs and a reserved memory where a time-saving winning occurs, and when there is only a reserved memory where a time-saving winning occurs.
[0109] The reserved consecutive performance may be started before the big win game starts. Specifically, for example, the reserved consecutive performance may be started from the stage of the pattern performance that notifies the winning that is the cause of the big win game. In this case, for example, a reach performance that suggests that reserved consecutive will occur may be performed by stopping and displaying a dedicated performance pattern, and it may be suggested that a winning will occur in both the jackpot lottery corresponding to the pattern performance being executed and the jackpot lottery based on the reserved memory occurring at that time.
[0110] In addition, with regard to the pre-reading performance, even if a time-saving winning is given to a player who was expecting a win over multiple symbol performances, the player will feel more that it was not a win, which reduces the performance effect. The same is true for the reserved consecutive performance, where even if a time-saving winning is given to a player who was expecting a win from the time of the big win game, the player will feel more that it was not a win than that they felt happy about winning the time-saving winning, so by excluding the time-saving winning from the performance, the performance effect can be demonstrated.
[0111] For example, all types of pre-reading effects or reserved consecutive effects provided in this pachinko machine 50 may suggest only a win, and not a time-saving win. In addition, for example, only a win may be suggested by some types of pre-reading effects or reserved consecutive effects. In this case, a pre-reading effect or reserved consecutive effect that suggests only a time-saving win and does not suggest a win may be further provided, or a pre-reading effect or reserved consecutive effect that suggests both a win and a time-saving win may be further provided. However, it is preferable to reduce the frequency of execution of these pre-reading effects or reserved consecutive effects. This makes it possible to suppress excessively increasing the player's expectations due to effects for reserved memories that result in time-saving wins.
[0112] In addition, in Fig. 18(a), as an example, pre-reading effects 830 and 831 that only suggest a win are shown. In the pre-reading effect 830, when a target reserved memory occurs (in other words, when the ball enters the starting hole), a ball-entering sound such as "Pirororororo" is output from the speaker 66, and simultaneously with this sound, characters indicating this sound are displayed on the performance screen 800. In addition, the degree of expectation may be indicated by the type and size of the output sound, the display mode on the performance screen 800, etc.
[0113] In addition, the pre-reading performance 831 changes the reserved symbol corresponding to the target reserved memory to a predetermined pre-reading reserved symbol, and the expectation level is indicated by the type of the pre-reading reserved symbol. Note that the pre-reading performance 831 starts at any timing during the period from the occurrence of the target reserved memory to the consumption of the target reserved memory. Also, in FIG. 18(b), as an example, a reserved consecutive performance 840 that suggests only a win is shown. In the reserved consecutive performance 840 in FIG. 18(b), as an example, an image of a karateka is cut in and displayed on the performance screen 800 at 10R of a big win game. The execution time of the reserved consecutive performance 840 is not limited to 10R, and can be executed at various timings, such as at the start or end of a big win game. Of course, the mode of the reserved consecutive performance is not limited to this, and it may be executed by displaying various images on the performance screen 800.
[0114] Furthermore, the above-mentioned preview effects, reach effects, and during-variation effects that suggest both a win and a time-saving winning, as well as the pre-reading effects and reserved consecutive effects that suggest only a win, can be executed in various ways. Specifically, for example, these effects may be executed by changing the expression of Tatsukichi the bear, vibrating the game button 67, lighting up the LEDs provided on the game board 1 or the frame of the pachinko machine 50, illuminating the light guide plate, outputting a predetermined sound from the speaker 66, or moving the role-playing object.
[0115] (12) Variations in the look-ahead performance As described above, all or some types of pre-reading effects in the pachinko machine 50 of this embodiment suggest only a win, and do not suggest a time-saving winning. However, instead of or in addition to this, in all or some types of pre-reading effects, when the pre-reading effects are performed for a long period of time, only a win may be suggested, and a time-saving winning may not be suggested. Hereinafter, a pre-reading effect performed for a long period of time will be described as a long-term pre-reading effect. In other words, only reserved memories that cause a miss or a win, or reserved memories that cause a win, can be the target reserved memories of the long-term pre-reading effect, but reserved memories that cause a time-saving winning are not the target reserved memories.
[0116] In this embodiment, as an example, the long-term look-ahead performance includes at least one variable display period from the start of the long-term look-ahead performance until the big win lottery based on the target reserved memory is performed (see FIG. 18(c)). The variable display period means the period from the start to the end of the variable display of the special chart (in other words, the pattern performance) that notifies the result of the big win lottery based on one reserved memory. In other words, from the start of the long-term look-ahead performance until the big win lottery based on the target reserved memory is performed, at least one big win lottery based on another reserved memory is performed, and the result of the big win lottery is notified by the pattern performance.
[0117] In addition, the long-term pre-reading performance may include, for example, at least N (N is an integer of 2 or more) variable display periods between the start of the long-term pre-reading performance and the time when the jackpot lottery based on the target reserved memory is performed. Note that N may be, for example, 2 or 3. By doing so, it is possible to prevent the pre-reading performance from being performed for a long period of time even when a time-saving winning occurs in the target reserved memory. Therefore, it is possible to prevent the player's expectations from being excessively raised by the pre-reading performance of the target reserved memory where a time-saving winning occurs.
[0118] In addition, in a look-ahead performance that is not a long-term look-ahead performance, it may suggest both a win and a time-saving win, or it may suggest only a time-saving win, or only a win. As a look-ahead performance that does not become a long-term look-ahead performance, it is possible to perform a performance during change using a look-ahead judgment. When deciding the look-ahead performance, it is judged whether to perform it with a long-term look-ahead performance or with a performance during change, and when it is decided to perform it with a performance during change, the look-ahead performance will not be performed until the change due to the reservation starts, and a notice performance will be performed with the change.
[0119] In addition, for example, in all or some types of look-ahead performance, when the expectation of the look-ahead performance is equal to or greater than a predetermined threshold, only a win may be suggested, and a time-saving winning may not be suggested. Hereinafter, a look-ahead performance with an expectation equal to or greater than a threshold will be described as a high expectation look-ahead performance. In other words, only a reserved memory that will result in a miss or a win, or a reserved memory that will result in a win, can be a target reserved memory for a high expectation look-ahead performance, but a reserved memory that will result in a time-saving winning will not be the target reserved memory.
[0120] By doing so, it is possible to prevent a highly anticipated look-ahead performance from being performed even when a time-saving winning occurs in the target reserved memory. Therefore, it is possible to prevent the player's expectations from being excessively raised by the look-ahead performance of the target reserved memory where a time-saving winning occurs. In addition, in a pre-reading effect that is not a high expectation pre-reading effect, it may suggest both a win and a time-saving win, or it may suggest only a time-saving win, or only a win.
[0121] (13) Pattern Production Processing Next, the pattern presentation process that starts the pattern presentation when the big win lottery is performed, and performs the notice presentation, the notice presentation during the change, and the reach presentation together with the pattern presentation will be explained using the flowchart in Fig. 19. This process is periodically executed by the sub-integrated control device 83.
[0122] In S900, the sub integrated control device 83 judges whether or not it has received a fluctuation start command from the main control device 80. If a positive judgment is obtained (S900: yes), the process proceeds to S905, and if a negative judgment is obtained (S900: no), the process proceeds to S910. In S905, the sub-integrated control device 83 starts a pattern presentation in a manner corresponding to the variation start command, and then proceeds to S910.
[0123] In S910, the sub-integrated control device 83 judges whether the timing for starting the preview effect, the preview effect during change, or the reach effect corresponding to the currently executed symbol effect has arrived. Whether or not these effects are performed, the timing for starting the effect, and the type of effect to be executed may be determined based on, for example, the result of a lottery performed by the sub-integrated control device 83, a change start command, the number of reserved memories, the current game state, and the like. If a positive judgment is obtained (S910: yes), the process proceeds to S915. On the other hand, if a negative judgment is obtained (S910: no), the process ends.
[0124] In S915, the sub-integrated control device 83 starts a notice effect, a change notice effect, or a reach effect corresponding to the currently executed symbol effect. These effects can be performed when the jackpot lottery whose result is notified by the currently executed symbol effect is a win, a time-saving win, or a miss. Then, the sub-integrated control device 83 ends this process. (14) About the hold effect processing Next, the hold effect process for executing the hold effect when the hold memory occurs and for performing the look-ahead effect will be described with reference to the flowchart of Fig. 20. This process is periodically executed by the sub-integrated control device 83.
[0125] In S1000, the sub integrated control device 83 judges whether or not it has received a hold number command and a look-ahead command from the main control device 80. If a positive judgment is obtained (S1000: yes), the process proceeds to S1005, and if a negative judgment is obtained (S1000: no), the process proceeds to S1010. In S1005, the sub-integrated control device 83 performs a reserved effect and displays a reserved pattern corresponding to the newly generated reserved memory. Also, at this time, the sub-integrated control device 83 grasps the result of the look-ahead for the newly generated reserved memory based on the look-ahead command, and proceeds to S1010.
[0126] In S1010, the sub-integrated control device 83 judges whether the timing to start the look-ahead performance has arrived. Whether or not to perform the look-ahead performance, the type of look-ahead performance to be performed, and the performance start timing may be determined based on, for example, the result of the lottery performed by the sub-integrated control device 83, the result of the look-ahead, the number of reserved memories, the current game state, and the like. In addition, the performance start timing of the look-ahead performance may be, for example, when a look-ahead command corresponding to the target reserved memory is received, or may be any timing after the target reserved memory is generated. Then, if a positive judgment is obtained (S1010: yes), the process proceeds to S1015. On the other hand, if a negative judgment is obtained (S1010: no), this process ends.
[0127] In S1015, the sub-integrated control device 83 judges whether the target reserved memory will be a hit or a miss based on the result of the look-ahead for the target reserved memory. If a positive judgment is obtained (S1015: yes), the process proceeds to S1020 and the look-ahead performance is started. On the other hand, if a negative judgment is obtained (S1015: no), the process ends. In S1020, the sub-integrated control device 83 starts the look-ahead performance and ends this process. For example, when only a win is suggested in some types of look-ahead performance, or when only a win is suggested in a long-term look-ahead performance or a high expectation look-ahead performance, when the performance start timing of the look-ahead performance suggesting a time-saving win arrives, the process of S1015 may be omitted and the look-ahead performance may be started in S1020.
[0128] (15) About the big win effect processing Next, the big win performance process that starts the big win performance at the start of the big win game and performs the reserved consecutive performance during the big win game will be described with reference to the flowchart of Fig. 21. This process is periodically executed by the sub-integrated control device 83. In S1100, the sub integrated control device 83 judges whether or not a big win game has started based on a command from the main control device 80. Specifically, for example, the big win game may be considered to have started when the operation of a condition device or a role continuous operation device is started. If a positive judgment is obtained (S1100: yes), the process proceeds to S1105, and if a negative judgment is obtained (S1100: no), the process proceeds to S1110.
[0129] In S1105, the sub-integrated control device 83 starts a big win presentation and proceeds to S1110. In S1110, the sub-integrated control device 83 judges whether the timing for starting the reserved consecutive performance during the jackpot game has arrived. Whether the reserved consecutive performance is performed, the performance start timing, and the type of reserved consecutive performance to be executed may be determined based on, for example, the result of a lottery performed by the sub-integrated control device 83, the result of a look-ahead of reserved memory existing during the jackpot game, the total number of rounds of the jackpot game, etc. Then, if a positive judgment is obtained (S1110: yes), the process proceeds to S1115. On the other hand, if a negative judgment is obtained (S1110: no), this process ends.
[0130] In S1115, the sub-integrated control device 83 refers to the results of the look-ahead for reserved memories that exist during the big win game. Then, if there is a winning reserved memory in the current reserved memories, or only a losing reserved memory exists (S1115: yes), the process proceeds to S1120. On the other hand, if there is no winning reserved memory in the current reserved memories and there is a reserved memory that will win the time-saving prize (S1115: no), the process ends.
[0131] In S1120, the sub-integrated control device 83 starts the reserved consecutive performance and ends this process. For example, in the case where only a win is suggested by some types of reserved consecutive performance, when the performance start timing of the reserved consecutive performance suggesting a time-saving winning arrives, the process of S1115 may be omitted and the reserved consecutive performance may be started in S1120. [Other embodiments] The pachinko machine 50 of the above embodiment may be configured without the continuous time-saving function, or may be configured without the time-saving winning. In other words, it may be configured to transition to the time-saving state by either the occurrence of the time-saving winning or the operation of the continuous time-saving function. Even in such a configuration, the same effect can be obtained.
[0132] [Correspondence to claims] The following shows correspondence between the terms used in the description of the above embodiment and the terms used in the claims. The pachinko machine 50 of the above embodiment corresponds to an example of a pinball game machine, and the sub-integrated control device 83, the performance symbol control device 82, the performance symbol display device 6, etc. correspond to an example of a performance means.
[0133] In addition, the preview effects, the preview effects during fluctuation, and the reach effects that suggest a win or a time-saving win are examples of the first effects, the pre-reading effects that suggest only a win are examples of the second effects, and the consecutive hold effects that suggest only a win are examples of the third effects. In addition, S110 and S125 of the starting port winning confirmation process correspond to an example of a reserve memory means. In addition, S230 and S235 of the win / loss determination process correspond to an example of a lottery means, S260 and S325 correspond to an example of a variable display means, and S415 and S420 correspond to an example of a transition means.
[0134] Moreover, S530, S560, and S620 of the big win game processing correspond to an example of a special game means. In addition, S915 of the symbol effect processing, S1020 of the reserved effect processing, and S1120 of the big win effect processing correspond to examples of effect means. [Explanation of symbols]
[0135] 1...game board, 3...game area, 5...center case, 6...performance pattern display device, 7...normal pattern display device, 8...normal pattern reserved number display device, 9...first special pattern display device, 10...second special pattern display device, 11...first start port, 12...second start port, 20...big prize port, 22...normal pattern activation gate, 50...pachinko machine, 80...main control device, 81...payout control device, 82...performance pattern control device, 83...sub-integrated control device.
Claims
[Claim 1] A pinball game machine having a starting hole, A lottery drawing means for drawing a lottery in response to a ball entering the starting hole; A special game means for playing a special game in response to a winning of the lottery; A variable display means for displaying a special chart according to the result of the lottery by a variable display; When the predetermined special chart is displayed by the variable display, a transition means for transitioning to a time-saving state in which the frequency of the lottery resulting from the ball entering the starting hole is increased, As a performance, at least a first performance is started after the lottery is executed and indicates the result of the lottery, and a second performance is started after the ball enters the starting hole and before the lottery resulting from the ball entering the starting hole is executed and indicates the result of the lottery, The first performance is performed in response to the drawing resulting in the winning and the drawing resulting in a transition to the time-saving state by the transition means, and the second performance is performed in response to the drawing resulting in the winning, but does not correspond to the drawing resulting in a transition to the time-saving state by the transition means. A pinball game machine characterized by:
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