Gaming machine

By adopting a diverse expression method in the game console, including image display, sound output and transformation decorative design, the room for improvement in the performance method of the existing game console is solved, and the interactiveness and player experience of the game console are improved.

JP7658615B2Active Publication Date: 2025-04-08DAITO GIKEN CO LTD
View PDF 5 Cites 0 Cited by

Patent Information

Application Number
JP2023197954
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-11-22
Publication Date
2025-04-08
Estimated Expiration
2042-02-01

AI Technical Summary

Technical Problem

There is room for improvement in existing gaming consoles in terms of performance methods, especially in diverse performance methods and player interactive experiences.

Method used

A variety of expression methods are adopted, including image display, sound output and decorative designs for transforming, to enhance the expressiveness of the game console. Specific measures include: adjusting the sound output and image display at a specific time or condition, performing a decorative design, and performing specific actions during specific operations.

Benefits of technology

Through diversified expression methods, the interactiveness and player experience of the game console are improved, providing a richer and dynamic gaming environment.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007658615000001
    Figure 0007658615000001
  • Figure 0007658615000002
    Figure 0007658615000002
  • Figure 0007658615000003
    Figure 0007658615000003
Patent Text Reader

Abstract

To provide a game machine represented by a pinball game machine (Pachinko game machine) and a rotary-drum game machine (slot machine) having a characteristic in performance means.SOLUTION: Even in any case of a first case (case of Figure 30 (5-2)) in which a first action (accessory vibration performance A) is executed at a first timing after the display of a first image 2hg' is started in a certain performance (SP ready-to-win performance) and a second case (case of Figure 30 (5-3')) in which the first action is executed at a second timing later than the first timing after the display of the first image 2hg' is started in the certain performance (SP ready-to-win performance), first performance means 2 terminates the first action before the display of a second image JSG is terminated [e.g. example shown in Figure 30]. Display means 208 does not display an image related to second performance means 136 (Figure 36(1)) before the execution of a second action (button vibration performance) is started.SELECTED DRAWING: Figure 30
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pinball gaming machine (pachinko machine) or a reel gaming machine (slot machine). [Background technology]

[0002] In gaming machines such as pachinko machines, it is common to provide obstacles in the playing area of ​​the game board that change the direction in which the game ball falls, as well as winning holes, starting holes, variable winning holes, etc. into which the game ball can enter. When the game ball enters these holes, the player is given a special privilege, such as the payment of a prize ball (see, for example, Patent Document 1, etc.).

[0003] Some of these gaming machines are equipped with presentation means. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2008-200302 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, there is room for improvement in the presentation of conventional gaming machines.

[0006] In view of the above circumstances, an object of the present invention is to provide a gaming machine having distinctive presentation means. [Means for solving the problem]

[0007] The first gaming machine of the present invention that solves the above object is: A first performance means capable of executing a first action; A second production means different from the first production means; A display means capable of displaying a first image related to the first performance means; A sound output means capable of outputting a sound; A gaming machine equipped with the sound output means is capable of outputting a volume setting sound, The display means is capable of displaying a changing display of a decorative pattern, The display means is capable of executing a certain performance during execution of the variable display, the first performance means may start execution of the first action after the first image is displayed in the certain performance, the second performance means is capable of executing a second action, The display means may display a second image related to a result of the pass / fail judgment after displaying the first image, The first image is an image different from the image of the decorative pattern, The second image is also an image different from the image of the decorative pattern, A first case in which the first action is executed at a first timing after the display of the first image is started in the certain performance; A second case in which the first action is executed at a second timing that is later than the first timing after the display of the first image is started in the certain performance; A third case in which the first action is not executed even when the display of the first image is started in the certain performance, the display means, in the first case, starts displaying the first image and then displays the second image; The display means displays the second image after starting to display the first image, even in the second case, the display means, in the third case, does not display the second image after starting to display the first image; During the entire period or a part of the period during which the first image is being displayed, the volume of a certain sound that has been output up until then is reduced or the certain sound that has been output up until then is no longer output from the sound output means, the sound output means is capable of outputting the volume setting sound even if the volume of a certain sound that has been outputted until then becomes lower or the certain sound that has been outputted until then is no longer outputted from the sound output means during the entire period or a part of the period during which the first image is being displayed, the first performance means ends the first action before the end of display of the second image in either the first case or the second case, The display means does not display an image related to the second performance means before the execution of the second action is started. It is characterized by:

[0008] The second gaming machine of the present invention that solves the above object is: A first performance means capable of executing a first action; A second production means different from the first production means; A display means capable of displaying a first image related to the first performance means; A sound output means capable of outputting a sound; A gaming machine equipped with the sound output means is capable of outputting a volume setting sound, The display means is capable of displaying a changing display of a decorative pattern, The display means is capable of executing a certain performance during execution of the variable display, the first performance means may start execution of the first action after the first image is displayed in the certain performance, the second performance means is capable of executing a second action, The display means may display a second image related to a result of the pass / fail judgment after displaying the first image, The first image is an image different from the image of the decorative pattern, The second image is also an image different from the image of the decorative pattern, A first case in which the first action is executed at a first timing after the display of the first image is started in the certain performance; A second case in which the first action is executed at a second timing that is later than the first timing after the display of the first image is started in the certain performance; A third case in which the first action is not executed even when the display of the first image is started in the certain performance, the display means, in the first case, starts displaying the first image and then displays the second image; The display means displays the second image after starting to display the first image, even in the second case, the display means, in the third case, does not display the second image after starting to display the first image; During the entire period or a part of the period during which the first image is being displayed, the volume of a certain sound that has been output up until then is reduced or the certain sound that has been output up until then is no longer output from the sound output means, the sound output means is capable of outputting the volume setting sound even if the volume of a certain sound that has been outputted until then becomes lower or the certain sound that has been outputted until then is no longer outputted from the sound output means during the entire period or a part of the period during which the first image is being displayed, the first performance means ends the first operation after the end of display of the second image in either the first case or the second case, The display means does not display an image related to the second performance means before the execution of the second action is started. It is characterized by: Effect of the Invention

[0009] According to the present invention, it is possible to provide a gaming machine having distinctive presentation means. [Brief description of the drawings]

[0010] [Figure 1] 1 is an external perspective view of a pachinko machine 100 according to the present embodiment, as seen from the front side (player side). [Diagram 2] 1 is a rear view of the pachinko machine 100 seen from the back. [Diagram 3] 1 is a simplified front view of a game board 200 as seen from the front side (player side). [Figure 4] FIG. 1 is a functional block diagram of a pachinko machine 100. [Diagram 5] These are examples of display patterns of a pachinko machine 100, where (a) shows an example of a stop display pattern for special pattern 1, (b) shows an example of a stop display pattern for special pattern 2, (c) shows an example of a decorative pattern, and (d) shows an example of a stop display pattern for a normal pattern. [Figure 6] 13 is a flowchart showing a flow of main processing of a main control unit. [Figure 7] 13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 8]A flowchart showing the processing flow in the first sub-control unit 400 of a pachinko machine 100, where (a) is a flowchart of the first sub-control unit main processing, (b) is a flowchart of the first sub-control unit command reception interrupt processing, and (c) is a flowchart of the first sub-control unit timer interrupt processing. [Figure 9] A flowchart showing the processing flow in the second sub-control unit 500 of the pachinko machine 100, where (a) is a flowchart of the second sub-control unit main processing, (b) is a flowchart of the second sub-control unit command reception interrupt processing, (c) is a flowchart of the second sub-control unit timer interrupt processing, and (d) is a flowchart of the second sub-control unit image control processing. [Figure 10] FIG. 13A is a diagram showing an example of a specific configuration of a role ratio / setting display, and FIG. 13B is a diagram showing an example of a specific configuration of a dip switch board. [Figure 11] 1. (a) is a table summarizing the types of jackpots and the game status after the jackpot game, and (b) is a diagram showing the game flow of the pachinko machine 100 shown in FIG. [Figure 12] FIG. 13 is a diagram showing an example of a stepwise transition from the normal stage to the rear stage. [Figure 13] 13A to 13C are diagrams showing a step-by-step continuation of the example shown in FIG. [Figure 14] This is a diagram showing an example of the stages from entering the sea zone to the sky zone to hitting the jackpot. [Figure 15] 15A to 15C are diagrams showing a step-by-step continuation of the example shown in FIG. 14. [Figure 16] This figure shows an example of a case where power is interrupted during the confirmed display of a decorative pattern but is immediately restored. [Figure 17] FIG. 13 is a diagram showing another example of a case where power is interrupted but immediately restored. [Figure 18] A diagram showing the relationship between the pattern of the varying display and the display time of the temporary stop display. [Figure 19] This figure shows an example of the decorative pattern change display after the number of reserved special charts 2 has increased to four. [Figure 20] FIG. 13 is a diagram showing an example of event look-ahead prediction in stages. [Figure 21] 21A to 21D are diagrams showing a step-by-step continuation of the example shown in FIG. 20. [Figure 22] 22A to 22D are diagrams showing a step-by-step continuation of the example shown in FIG. 21. [Figure 23] A diagram showing a modified example of event look-ahead prediction in stages. [Figure 24] FIG. 13 is a diagram showing an example of a change in game state. [Diagram 25] 1A is a diagram showing a table relating to reel vibration performance A, and FIG. 1B is a diagram showing a table relating to reel vibration performance B. FIG. [Figure 26] This is a diagram showing the stages when the reel vibration performance A is performed and when it is not performed. [Figure 27] 26(3) is a diagram showing another example in stages. FIG. [Figure 28] 13 is a diagram showing another example in which the reel vibration effect B is performed in stages. FIG. [Figure 29] 1A is a diagram showing a pattern determination table for the reel vibration performance A, FIG. 1B is a diagram showing an image type determination table for a modified vibration performance related image 2hg', and FIG. 1C is a diagram showing an image type determination table for a win / lose judgment suggestion image. [Diagram 30] This figure shows an example in which, after the development of an SP reach, a rainbow-colored vibration effect related image 3 is displayed, then the vibration action of the role vibration effect A (vibration effect pattern 2) is executed and a win / lose judgment suggestion image 3 is displayed. [Diagram 31] The example shown in Figure 30 is a diagram showing in stages an example in which the timing at which the vibration action of the reel vibration performance A (vibration performance pattern 2) is executed and the timing at which the win / loss judgment suggestion image 3 is displayed are opposite. [Diagram 32] This is a diagram showing an example in which a vibration effect related image 1 in normal color is displayed as a vibration effect related image after the development of an SP reach. [Diagram 33] This is a timing chart of the decorative pattern change display that occurs after the SPSP reach and then the jackpot. [Diagram 34] This is a timing chart of the decorative pattern change display that goes through the SPSP reach but ends up missing. [Diagram 35] FIG. 13 is a diagram showing a table relating to button vibration effects. [Diagram 36] 11A to 11C are diagrams showing an example of a button vibration effect in stages. [Figure 37] 13A is a diagram showing a table relating to background effects, and FIG. 13B is a diagram showing a table relating to mini-character effects. [Figure 38] A diagram showing an example of mini character presentation in stages. [Figure 39] This is a diagram showing an example of the reel vibration effect B and mini character effect in stages. [Diagram 40] (a) is a diagram showing a schematic representation of the amount of operation of the performance button 136, (b) is a diagram showing a schematic representation of the amount of operation of the upper button 1910 arranged on the operation key unit 190, and (c) is a diagram showing a schematic representation of the amount of operation of the operation lever 137. [Diagram 41] 13 is a diagram showing a table summarizing button-related images related to the effect button 136. FIG. [Diagram 42] FIG. 13 is a diagram showing a table summarizing lever-related images related to the operating lever 137. [Diagram 43] 13A is a diagram showing the relationship between the image type of the operation effect, the type of development effect, and the expected probability of a jackpot, and FIG. 13B is a diagram showing a determination table for the introductory effect that starts during a normal reach. [Diagram 44] (a) is a diagram showing the relationship between the image type of the operation effect and the expectation of a jackpot, (b) is a diagram showing the relationship between the cut-in effect performed during SP reach 1 and the expectation of a jackpot, and (c) is a diagram showing the determination table for the introductory effect that starts during SP reach 1. [Diagram 45] FIG. 13(a) is a diagram showing a gold cut-in image, and (b1) to (b4) are diagrams showing introduction performance pattern 3. [Figure 46] 13A is a diagram showing the relationship between the image type of the operation effect and the expectation of a jackpot, and FIG. 13B is a diagram showing a determination table for the introductory effect that starts during SP Reach 2. [Figure 47]11 is a timing chart showing four specific examples (A) to (D). [Figure 48] FIG. 48 is a diagram showing the specific example shown in FIG. 47(A) in stages. [Figure 49] FIG. 48 is a diagram showing the specific example shown in FIG. 47(B) in stages. [Figure 50] FIG. 48 is a diagram showing the specific example shown in FIG. 47(C) in stages. [Figure 51] This is a continuation of Figure 50. [Figure 52] FIG. 48 is a diagram showing the specific example shown in FIG. 47(D) in stages. [Figure 53] This is a continuation of Figure 52. [Figure 54] FIG. 48 is a diagram showing a modification of FIG. 47(A) in stages. [Figure 55] FIG. 47(B) is a diagram showing a modification of FIG. 47(B) in stages. [Figure 56] A diagram showing what happens when the front frame door 106 is opened while an operation performance is being performed. [Figure 57] 1 is a perspective view showing the appearance of a slot machine applicable to the present invention, as viewed from the front side (player side). [Figure 58] 1 is an external oblique view of a pachinko machine according to an embodiment of the present invention, seen from the front side (player side). [Figure 59] This is a rear view of the pachinko machine. [Figure 60] (a) is a simplified front view of the game board as seen from the front side (player side), and (b) is an enlarged view of various lamps mounted on the main control lamp board located on the game board. [Figure 61] A diagram explaining the configuration of the variable winning device. [Figure 62] FIG. 2 is a functional block diagram of a pachinko machine. [Figure 63] These are examples of display patterns on a pachinko machine, where (a) shows an example of a stop display pattern on special pattern 1, (b) shows an example of a stop display pattern on special pattern 2, (c) shows an example of a decorative pattern, and (d) shows an example of a stop display pattern on a regular pattern. [Figure 64]13 is a flowchart showing a flow of main processing of a main control unit. [Figure 65] 13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 66] (a) is a diagram showing an example of the contents of the table for determining whether a regular drawing is correct or not, (b) is a diagram showing an example of the contents of the table for determining whether a special drawing 1 is correct or not, (c) is a diagram showing an example of the contents of the table for determining whether a special drawing 2 is correct or not, (d) is a diagram showing an example of the contents of the allocation table for determining special drawing 1, (e) is a diagram showing an example of the contents of the allocation table for determining special drawing 2, (f) is a diagram showing an example of the contents of the special drawing miss 1 variation pattern table, and (g) is a diagram explaining the transition of the variation pattern table of special drawing 1. [Figure 67] (a) is a diagram showing an example of the contents of the deviation fluctuation pattern selection table during normal times, (a-1) is a diagram showing an example of the contents of the miss fluctuation pattern selection table during normal times with reach, (b) is a diagram showing an example of the contents of the deviation fluctuation pattern selection table during time reduction a, (c) is a diagram showing an example of the contents of the deviation fluctuation pattern selection table during time reduction b / c, (d) is a diagram showing an example of the deviation fluctuation pattern selection table during quick time, and (d-1) is a diagram showing an example of the miss fluctuation pattern selection table with reach during quick time. [Figure 68] These are flowcharts showing the processing flow in the first sub-control unit of a pachinko machine, where (a) is a flowchart of the first sub-control unit main processing, (b) is a flowchart of the first sub-control unit command reception interrupt processing, and (c) is a flowchart of the first sub-control unit timer interrupt processing. [Figure 69] These are flowcharts showing the processing flow in the second sub-control unit of a pachinko machine, where (a) is a flowchart of the second sub-control unit main processing, (b) is a flowchart of the second sub-control unit command reception interrupt processing, and (c) is a flowchart of the second sub-control unit timer interrupt processing. [Figure 70] FIG. 13A is a diagram showing an example of a specific configuration of a role ratio / setting display, and FIG. 13B is a diagram showing an example of a specific configuration of a dip switch board. [Figure 71] 1 is a diagram showing, in stages, an example of a presentation relating to the decorative pattern changing display centered on the decorative pattern display device of the pachinko machine of this embodiment. FIG. [Figure 72] FIG. 72 is a diagram showing a continuation of the example of the presentation shown in FIG. 71 in stages. [Figure 73] A diagram showing an example of the presentation in a jackpot game centered around a decorative pattern display device in stages. [Figure 74] This is a diagram showing in stages an example of a presentation in an electric support state (a time-saving state) centered on a decorative pattern display device. [Figure 75] FIG. 75 is a diagram showing a continuation of the example of the presentation shown in FIG. 74 in stages. [Figure 76] 1 is a diagram showing an example of a performance before and after a power cut in stages. FIG. [Figure 77] 13A to 13C are diagrams showing, in stages, another example of the effects before and after a power outage. [Figure 78] 13A to 13C are diagrams showing, in stages, another example of the effects before and after a power outage. [Figure 79] 13A to 13C are diagrams showing, in stages, another example of the effects before and after a power outage. [Figure 80] 13A to 13C are diagrams showing, in stages, another example of the effects before and after a power outage. [Figure 81] 13A to 13C are diagrams showing an example of the transition to and end of Sakusaku Time in stages. [Figure 82] A diagram showing an example of a presentation involving a decorative pattern change display centered on a decorative pattern display device in stages. [Figure 83] 13A to 13C are diagrams showing, in stages, an example of the effects that occur after the transition to and end of revival time. [Figure 84] 13A to 13C are diagrams showing, in stages, another example of the effects before and after a power outage. [Figure 85] This is a diagram showing the stages in which an example of a preview performance is performed in a decorative pattern change display. [Figure 86] This is a diagram showing the stages in which an example of a preview performance is performed in a decorative pattern change display. [Figure 87]This is a diagram showing the stages in which an example of a preview performance is performed in a decorative pattern change display. [Figure 88] 1 is a front view of an enclosed pachinko machine to which the present invention can be applied. [Figure 89] 1 is a perspective view showing the appearance of a slot machine applicable to the present invention, as viewed from the front side (player side). [Figure 90] These are diagrams showing gaming machines according to modified examples of the present invention, where (a) shows a casino machine 2000, (b) shows a mobile phone 3000 equipped with a memory unit for storing electronic data realizing the present invention, (d) shows a portable game machine 4000 equipped with a memory unit for storing electronic data realizing the present invention, (d) shows a home video game machine 5000 equipped with a memory unit for storing electronic data realizing the present invention, and (e) shows a data server 6000 storing electronic data realizing the present invention. [Figure 91] 1 is an external oblique view of a pachinko machine according to an embodiment of the present invention, seen from the front side (player side). [Figure 92] This is a rear view of the pachinko machine. [Figure 93] (a) is a simplified front view of the game board as seen from the front (player's side), and (b) is an enlarged view of various lamps mounted on the main control lamp board located on the game board. [Figure 94] FIG. 2 is a functional block diagram of a pachinko machine. [Figure 95] These are examples of display patterns on a pachinko machine, where (a) shows an example of a stop display pattern for special pattern 1, (b) shows an example of a stop display pattern for special pattern 2, (c) shows an example of a decorative pattern, and (d) shows an example of a stop display pattern for a normal pattern. [Figure 96] 13 is a flowchart showing a flow of main processing of a main control unit. [Figure 97] 13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 98]1(a) is a diagram showing an example of the contents of a table for determining whether a regular drawing is correct, (b) is a diagram showing an example of the contents of a table for determining whether special drawings 1 and 2 are correct, and (c) is a diagram showing an example of the contents of a distribution table for determining special drawings. [Figure 99] These are flowcharts showing the processing flow in the first sub-control unit of a pachinko machine, where (a) is a flowchart of the first sub-control unit main processing, (b) is a flowchart of the first sub-control unit command reception interrupt processing, and (c) is a flowchart of the first sub-control unit timer interrupt processing. [Figure 100] A flowchart showing the processing flow in the second sub-control unit of a pachinko machine, where (a) is a flowchart of the second sub-control unit main processing, (b) is a flowchart of the second sub-control unit command reception interrupt processing, (c) is a flowchart of the second sub-control unit timer interrupt processing, and (d) is a flowchart of the second sub-control unit image control processing. [Figure 101] FIG. 13A is a diagram showing an example of a specific configuration of a role ratio / setting display, and FIG. 13B is a diagram showing an example of a specific configuration of a dip switch board. [Figure 102] This is a diagram showing, in stages, an example of a presentation centered on the decorative pattern display device 208 of the pachinko machine shown in Figure 91. [Figure 103] A figure showing the display mode of the hold icon displayed in the pachinko machine 100 shown in Figure 91. [Figure 104] A diagram showing the decorative object provided on the second performance movable body 8. [Figure 105] This is a diagram showing in stages an example of a presentation in which the display mode of the variable icon and the display mode of the background when displaying a reach title are related. [Fig. 106] 13A to 13C are diagrams showing an example of a zone effect in which animation is displayed on the sub LCD device in stages. [Figure 107] This is a diagram showing in stages an example of a performance in which a super reach is achieved by relating the display mode of the hold icon and the lighting mode of the star-shaped performance lamp 206. [Figure 108]This is a diagram showing in stages an example of a presentation in which the display mode of the pending icon and the display mode of the decorative body provided on the second presentation movable body 8 are related. [Fig. 109] This is a diagram showing in stages an example of a performance similar to the performance in which the second performance movable body 8 shown in Figure 108 moves. [Figure 110] 13A is a diagram showing a reach title background color determination table, FIG. 13B is a diagram showing a light emission color determination table for the light emitting unit 71, and FIG. 13C is a diagram showing a lord's kimono color determination table. [Figure 111] 1 is a perspective view showing the appearance of a slot machine to which the present invention can be applied, as seen from the front side (player side). [Figure 112] 1 is an external perspective view of a pachinko machine 100 according to the present embodiment, as seen from the front side (player side). [Figure 113] 1 is a rear view of the pachinko machine 100 seen from the back. [Fig. 114] 1 is a simplified front view of a game board 200 as seen from the front side (player side). [Figure 115] FIG. 1 is a functional block diagram of a pachinko machine 100. [Fig. 116] These are examples of display patterns of a pachinko machine 100, where (a) shows an example of a stop display pattern for special pattern 1, (b) shows an example of a stop display pattern for special pattern 2, (c) shows an example of a decorative pattern, and (d) shows an example of a stop display pattern for a normal pattern. [Figure 117] 13 is a flowchart showing a flow of main processing of a main control unit. [Fig. 118] 13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 119] A flowchart showing the processing flow in the first sub-control unit 400 of a pachinko machine 100, where (a) is a flowchart of the first sub-control unit main processing, (b) is a flowchart of the first sub-control unit command reception interrupt processing, and (c) is a flowchart of the first sub-control unit timer interrupt processing. [Figure 120]A flowchart showing the processing flow in the second sub-control unit 500 of the pachinko machine 100, where (a) is a flowchart of the second sub-control unit main processing, (b) is a flowchart of the second sub-control unit command reception interrupt processing, (c) is a flowchart of the second sub-control unit timer interrupt processing, and (d) is a flowchart of the second sub-control unit image control processing. [Figure 121] FIG. 13A is a diagram showing an example of a specific configuration of a role ratio / setting display, and FIG. 13B is a diagram showing an example of a specific configuration of a dip switch board. [Figure 122] 112. (a) is a table summarizing the types of jackpots and the game status after the jackpot game, and (b) is a diagram showing the game flow of the pachinko machine 100 shown in FIG. [Figure 123] FIG. 13 is a diagram showing a step-by-step example of the time-shortened game state ending and transitioning to a non-time-shortened game state shortly before the time-shortened game state ends. [Figure 124] FIG. 124 shows a step-by-step continuation of the example shown in FIG. 123. [Fig. 125] 125 is a diagram showing an example in which the length of the pullback period is different from the example shown in FIG. 124 in a stepwise manner. [Fig. 126] FIG. 126 shows a step-by-step continuation of the example shown in FIG. 125. [Figure 127] FIG. 13 is a diagram showing a step-by-step example of a case where there is no pullback period. [Figure 128] FIG. 10A is a diagram showing a list of songs that can be selected when a specified condition is not met, and FIG. 10B is a diagram showing a list of songs that can be selected when a specified condition is met. [Figure 129] FIG. 13 is a diagram showing a list of songs that are selected after a predetermined condition is met at least once. [Fig. 130] 123(h), which illustrates an example different from the example shown in FIG. 123 in stages. [Fig. 131] This figure shows in stages an example in which the first reserved icon h21 among the reserved icons of special chart 2 is displayed in gold at the point in time when the pattern change display of the last special chart that allows the time-saving game state to be maintained has ended. [Fig. 132]11A to 11C are diagrams showing step-by-step examples of operating the operation key unit 190 while the music selection display MC is displayed. [Fig. 133] 13 is a diagram showing a step-by-step example of operating the operation key unit 190 during a jackpot game that is started without a predetermined condition being met. [Fig. 134] FIG. 13 is a diagram showing an example of a musical piece reach in stages. [Fig. 135] A figure showing a list of songs that can be selected in the non-time-shortening state. [Fig. 136] 1 is a perspective view showing the appearance of a slot machine applicable to the present invention, as viewed from the front side (player side). DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0011] Hereinafter, a gaming machine to which the present invention can be applied (for example, a pinball gaming machine such as a pachinko machine or a reel gaming machine such as a slot machine 100) will be described in detail with reference to Figures 1 to 57. Note that the reference numerals shown in Figures 1 to 57 are used in principle only in the description using Figures 1 to 57, and even if the same reference numerals are shown in other drawings, the reference numerals shown in Figures 1 to 57 take precedence in the description using Figures 1 to 57.

[0012] <Overall composition> First, the overall configuration of a pachinko machine 100 according to one embodiment of the present invention will be described with reference to Fig. 1. Fig. 1 is an external perspective view of the pachinko machine 100 as viewed from the front side (player side).

[0013] The pachinko machine 100 is a gaming machine in which a player can win a profit when certain conditions are met, and comprises an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a gaming board 200 on its front side (player side).

[0014] The outer frame 102 is a wooden frame member having a vertically rectangular shape for fixing to an installation location (such as an island facility) provided in a gaming machine installation business establishment.

[0015] The main body 104 is provided inside the outer frame 102, and is a door member that is equipped with a locking function and serves as a vertically rectangular base body of the gaming machine that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape, and has a space portion 114 on the inside. A staff member of the store (game store) in which the pachinko machine 100 is installed can open and close the main body 104, and a main body opening sensor 104S is provided to detect when the main body 104 is open.

[0016] The front frame door 106 is a door member that is attached to the front of the main body 104, which is the front side of the pachinko machine 100, via a hinge part 112 so that it can be opened and closed freely and is formed in a frame shape, with an opening 116 on the inside. The staff of the game store can also open and close this front frame door 106, and a front frame door sensor 106S is also provided to detect when the front frame door 106 is opened. In addition, a transparent plate member 118 made of glass or resin is provided in the opening 116 of this front frame door 106, and a speaker 120 and a frame lamp 122 are attached to the front side. A space in which a play area 124 is provided is partitioned and formed by the rear surface of the front frame door 106 and the front surface of the game board 200. In this embodiment, a lamp is also called a lamp when the light source is an LED.

[0017] The ball storage tray door 108 is a door member with a locking function attached to the underside of the main body 104 at the front of the pachinko machine 100 so that it can be opened and closed freely. This ball storage tray door 108 is opened by pressing an opening lever 1080 that can be operated with the front frame door 106 open. In addition, a ball storage tray door sensor 1082 is also provided to detect when the ball storage tray door 108 is open. The ball storage tray door 108 includes an upper tray 126 capable of storing a plurality of game balls (hereinafter, sometimes simply referred to as "balls") and having a passageway for guiding the game balls to the launching device 110, a lower tray 128 for storing game balls that cannot be stored in the upper tray 126, a ball removal button 130 for discharging the game balls stored in the upper tray 126 into the lower tray 128 by the player's operation, a ball discharge lever 132 for discharging the game balls stored in the lower tray 128 into a game ball collection container (commonly known as a dollar box) by the player's operation, and a ball launch handle 134 for shooting the game balls guided to the launching device 110 into the game area 124 of the game board by the player's operation. 34, an effect button 136 that changes the effect mode of various effect devices 2 to 4 (see FIG. 3) by the player's operation, a button lamp 138 built into the effect button 136 and causes the effect button 136 to emit light, an operation lever 137, a lever lamp 139 built into the operation lever 137 and causes the operation lever 137 to emit light, a ball lending operation button 140 that issues a ball lending instruction to a card unit (CR unit) installed in the game facility, a return operation button 142 that issues an instruction to return the player's balance to the card unit, and a ball lending display unit 144 that displays the player's balance and the card unit's status. The pachinko machine 100 shown in FIG. 1 is also provided with a lower tray full detection sensor (not shown) that detects when the lower tray 128 is full of game balls. In addition, an operation key unit 190 is also provided. The operation key unit 190 is provided with a decision button 1930 between the upper button 1910 and the lower button 1920, and this decision button 1930 may function as a second performance button. The upper button 1910 is operated to increase the volume of the speaker 120 or the light intensity of the frame lamp 122, and the lower button 1920 is operated to decrease the volume of the speaker 120 or the light intensity of the frame lamp 122, so that they also function as operation means for adjusting the volume and light intensity.

[0018] As shown in FIG. 1, the effect button 136, the operation lever 137, the up button 1910, the down button 1920, and the decision button 1930 are all in their initial positions before being operated. That is, when the effect button 136, the up button 1910, the down button 1920, and the decision button 1930 are operated (pressed) from a state in which their respective operation surfaces (top surfaces) are in their initial positions, the operation surfaces are lowered. Also, the operation lever 137 is in its initial position in a vertical state, and becomes inclined when operated. That is, in terms of the direction of the cross, it can fall forward, backward, rightward, or leftward. It can also fall in a diagonal direction between the directions of the cross.

[0019] The launching device 110 is attached to the lower part of the main body 104, and includes a launch rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching hammer 148 that strikes the game ball with the tip of the launch rod 146. This launching device 110 launches the game ball toward the play area 124 of the game board every time a predetermined launch period (e.g., 0.6 seconds) has elapsed while the ball launching handle 134 is continuously operated for launch by the player, and corresponds to an example of a launching means.

[0020] The ball launch handle 134 is provided on the opposite side to the side where the hinge portion 112 is provided. Also, the operating lever 137 is provided on the ball launch handle 134 side rather than the performance button 136. When the front frame door 106 is opened, if the operating lever 137 is provided on the hinge portion 112, it is likely to interfere with the adjacent pachinko machine 100, but if the operating lever 137 is provided on the ball launch handle 134 side opposite the hinge portion 112, it is less likely to interfere with the adjacent pachinko machine 100.

[0021] The game board 200 has a game area 124 on the front side, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed through the opening 116 after the game board 200 is attached to the main body 104. Note that the specific configuration of the game area 124 is omitted in FIG. 1, and its specific configuration is shown in FIG. 3.

[0022] FIG. 2 is a rear view of the pachinko machine 100 of FIG. 1 as seen from the rear side.

[0023] At the upper back of the pachinko machine 100, there is provided a ball tank 150 having an opening opening upward for temporarily storing game balls, and a tank rail 154 located below this ball tank 150 for guiding balls that fall through a communicating hole formed in the bottom of the ball tank 150 to a payout device 152 located on the right side of the back.

[0024] The dispensing device 152 is made of a cylindrical member, and is equipped with a dispensing motor, a sprocket, and a dispensing sensor (not shown) inside. The dispensing device 152 is detachable, and when attached to a predetermined position, it connects to the downstream end of the tank rail 154.

[0025] The sprocket is configured to be rotatable by a payout motor, and temporarily retains game balls that have passed through the tank rail 154 and flowed down into the payout device 152, and drives the payout motor to rotate it by a predetermined angle, thereby sending out the temporarily retained game balls one by one below the payout device 152. In other words, the payout device 152 is a type of ball feeding device that applies a driving force to the game balls to transport them.

[0026] The payout sensor is a sensor for detecting the passage of a game ball sent out by the sprocket, and outputs either a high or low signal when a game ball passes, and outputs either a high or low signal when a game ball does not pass to the payout control unit 600 (see FIG. 4). The game ball that passes this payout sensor is configured to pass through a ball rail (not shown) and reach the upper tray 126 arranged on the front side of the pachinko machine 100, and the pachinko machine 100 uses this configuration to grant (pay out) to the player an amount of game value (game balls) according to the grant condition based on the establishment of a predetermined grant condition.

[0027] On the left side of the figure of the payout device 152 are a main board case 158 that houses a main board 156 that constitutes the main control unit 300 (see Figure 4) that performs control processing for the overall game, a first sub-board case 162 that houses a first sub-board 160 that constitutes the first sub-control unit 400 (see Figure 4) that performs control processing for presentation based on processing information generated by the main control unit 300, a second sub-board case 166 that houses a second sub-board 164 that constitutes the second sub-control unit 500 (see Figure 4) that performs control processing for presentation based on processing information generated by the first sub-control unit 400, and an error reset switch 167 that constitutes the payout control unit 600 (see Figure 4) that performs control processing for the payout of game balls and resets errors by operation of a gaming store clerk. a launch board case 176 which houses the launch board 174 which constitutes the launch control unit 630 (see Figure 4) which performs control processing regarding the launch of game balls; a power supply board case 184 which houses a power supply board 182 which constitutes the power supply control unit 660 (see Figure 4) which supplies power to various electric gaming machines and which is equipped with a power switch 178 which turns the power on and off by operation of an arcade clerk and a RAM clear switch 180 which is operated when the power is turned on to output a RAM clear signal to the main control unit 300; and a CR interface unit 606 which sends and receives signals between the payout control unit 600 and the card unit.

[0028] In this embodiment, a setting change key 192, a setting change button 194, and a bonus ratio / setting display 196 are provided on the main board 156. In this embodiment, when the setting change key 192 is operated on the condition that the RAM clear switch 180 is pressed when the power is turned on, the machine can transition to a setting change mode in which at least one of a plurality of settings with different jackpot probabilities can be set. In the setting change mode, the current setting is displayed on the bonus ratio / setting display 196, and the store clerk can change the setting by pressing the setting change button 194 while checking this. Note that the machine may be configured so that the setting can be changed when the setting change key 192 is operated when the power is turned on, even if the RAM clear switch 180 is not pressed when the power is turned on.

[0029] The role ratio / setting indicator 196 is a 7-segment LED board mounted on the main board 156 and arranged inside the main board case 158, and is attached in a manner that is visible to the store clerk. As shown in FIG. 10(A), the role ratio / setting indicator 196 is configured with two-digit 7-segment LEDs arranged above and below, and a one-digit 7-segment LED is modularized on the right side, the role ratio monitor is an indicator that notifies the role ratio (YH) and the continuous role ratio (RY), and the setting monitor is a monitor for checking the current setting. The role ratio / setting indicator 196 is configured with a single-color LED of, for example, red, but may be capable of emitting light in three colors, red, green, and orange, or may be a full-color LED. At least a part of the role ratio / setting indicator 196 may be provided on the game board 200, for example, so that it can be visible to the player.

[0030] In this embodiment, a dip switch board 198 is disposed on the rear surface of the first sub-board case 162. The dip switch board 198 will be described in detail later.

[0031] 3 is a schematic front view of the game board 200. Here, arrows d1 to d3 indicate the directions when the pachinko machine 100 is fixed to the installation location. Arrow d1 indicates the depth direction (sometimes called the front-rear direction) of the pachinko machine 100, the near side may be called the front or front, and the far side may be called the back or rear. Arrow d2 indicates the width direction (sometimes called the left-right direction) of the pachinko machine 100, the left hand may be called the left and the right hand may be called the right when viewed from the front. Arrow d3 indicates the height direction (sometimes called the up-down direction) of the pachinko machine 100, the higher side may be called the top and the lower side may be called the bottom.

[0032] The game board 200 has a game area 124 on the front side, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed through the opening 116 after the game board 200 is attached to the main body 104.

[0033] Various structures can be adopted for mounting the game board 200 to the main body 104. For example, a structure can be adopted in which the left side portion 200a as viewed from the front of the game board 200 is inserted into the left side of the main body 104 as viewed from the front (the hinge portion 112 side), and the game board 200 is rotated around this position as the center of rotation while the right side portion 200b as viewed from the front of the game board 200 is pressed against the main body 104 to set it in place. Such a structure may improve operability.

[0034] The game board 200 is a unit in which various parts are attached to a plate-shaped main body 201. The main body 201 is formed, for example, from resin, and its surface (front) constitutes a decorative surface displaying characters and the like of the pachinko machine 100. The decorative surface may be formed, for example, by attaching a sheet on which characters and the like of the pachinko machine 100 are printed. A vibration sensor SR3 is disposed on the lower right of the main body 201. When a vibration is detected by the vibration sensor SR3, error processing (for example, an alert using an image or sound, or stopping the game so that the game cannot continue) can be performed. The vibration sensor SR3 may be another fraud detection sensor, such as a magnetic sensor.

[0035] An outer rail 202 and an inner rail 204 are arranged on the game board 200, and a game area 124 in which the game ball can roll is defined. A part of the outer rail 202 is formed by a rail member 209 that is detachable from the main body 104. Within the game area 124, the area between the outer rail 202 and the inner rail 204 forms a guide area 201a that guides the launched game ball.

[0036] The area of ​​the game board 200 other than the game area 124 may be called a non-game area. The game area 124 and the non-game area can be distinguished from each other by the outer rail 202 as a boundary. In addition, the area inside the area through which the game ball passes when the launch strength of the game ball is maximized may be called the game area 124. The game area 124 may include an area through which the game ball does not pass due to the presence of a performance device or the like in the game area 124. The game area 124 may be called a flow-down area because the game ball flows down during play, and the non-game area may be called a non-flow-down area because the game ball does not flow down during play except for maintenance or accidents. The entire game area 124 may be called a flow-down area, but an area through which the game ball does not flow down due to the presence of a performance device or the like may be called a non-flow-down area.

[0037] A decorative symbol display device 208 is disposed approximately in the center of the play area 124. Below the play area 124, a normal symbol display device 210, a first special symbol display device 212, a second special symbol display device 214, a normal symbol reserve lamp 216, a first special symbol reserve lamp 218, and a second special symbol reserve lamp 220 are disposed. In the following, the normal symbol may be referred to as a "normal symbol" and the special symbol may be referred to as a "special symbol".

[0038] The decorative pattern display device 208 is a display device for displaying decorative patterns and various displays used for performance, and is configured by a liquid crystal display device (LCD: Liquid Crystal Display) in this embodiment. This decorative pattern display device 208 is divided into four display areas: a left pattern display area 208a, a middle pattern display area 208b, a right pattern display area 208c, and a performance display area 208d. The left pattern display area 208a, the middle pattern display area 208b, and the right pattern display area 208c each display different decorative patterns, and the performance display area 208d displays an image used for performance. Furthermore, the position and size of each display area 208a, 208b, 208c, and 208d can be freely changed within the display screen of the decorative pattern display device 208. Although a liquid crystal display device is used as the decorative pattern display device 208, it is not limited to a liquid crystal display device as long as it is configured to be able to display various effects and various game information. For example, other display devices including a dot matrix display device, a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) type display device, a leaf type display device, a plasma display, and a projector may be used.

[0039] The general map display device 210 is a display device for displaying general maps, and in this embodiment is configured with a 7-segment LED. The first special map display device 212 and the second special map display device 214 are display devices for displaying special maps, and in this embodiment are configured with a 7-segment LED.

[0040] The regular symbol reserved lamp 216 is a lamp for indicating the number of reserved regular symbol variable games (details will be described later), and in this embodiment, it is possible to reserve up to a predetermined number (for example, four) of regular symbol variable games. The first special symbol reserved lamp 218 is a lamp for indicating the number of reserved special symbol variable games, and in this embodiment, it is possible to reserve up to a predetermined number (for example, four) of special symbol variable games. The second special symbol reserved lamp 220 is a lamp for indicating the number of reserved special symbol variable games, and in this embodiment, it is possible to reserve up to a predetermined number (for example, four) of special symbol variable games.

[0041] In addition, there are also a time-saving lamp TL, a right-hit indicator lamp RL, and a high-probability lamp HL. The time-saving lamp TL is a lamp that indicates that the time for which the normal map changes is shortened and that the wing member 232a of the electric tulip (electric chute), which will be described later, is in a time-saving game state in which it is easy to open for a long time. The right-hit indicator lamp RL is a lamp that indicates that the game is in a jackpot game state or a time-saving game state in which the player can obtain the benefit by hitting the right. The high-probability lamp HL is a lamp that indicates that the game state is in a high-probability state in which a jackpot is likely to occur, or that it will become a high-probability state.

[0042] Around the decorative pattern display device 208, there are arranged predetermined ball entrance openings, such as general winning openings 226a, 226b, a general winning start opening 228, a first special winning start opening 230, a second special winning start opening 232, and a variable winning opening 234.

[0043] One or more general winning openings 226a and 226b are provided on each of the left and right sides of the game area 124. Here, the general winning opening arranged on the left side of the game area 124 is referred to as the general winning opening 226a, and the general winning opening arranged on the right side of the game area 124 is referred to as the general winning opening 226b. When a ball enters the general winning opening 226a, a predetermined ball detection sensor (not shown) detects it, and as a winning entry into the general winning opening 226a, the payout device 152 is driven and a predetermined number of balls (for example, 10 balls) are discharged as prize balls to the upper tray 126. When a ball enters the general winning opening 226b, a predetermined ball detection sensor (not shown) detects it, and as a winning entry into the general winning opening 226b, the payout device 152 is driven and a predetermined number of balls (for example, 1 ball) are discharged as prize balls to the upper tray 126. The balls discharged to the upper tray 126 can be freely removed by the player, and these configurations allow prize balls to be paid out to the player based on the winning. In this embodiment, the game balls that enter the general winning opening 226a and the game balls that enter the general winning opening 226b are detected by different ball detection sensors. In addition, when multiple general winning openings 226a are provided on the left side of the game area 124, the ball paths that guide the game balls that have entered may be merged to be detected by one common ball detection sensor, or each may be detected by a different ball detection sensor. In addition, when multiple general winning openings 226b are provided on the right side of the game area 124, the ball paths that guide the game balls that have entered may be merged to be detected by one common ball detection sensor, or each may be detected by a different ball detection sensor. It should be noted that balls that enter the general winning holes 226a, 226b are guided to the rear side of the pachinko machine 100 and then discharged toward the game island.

[0044] The normal map start port 228 is composed of a device called a gate or through chucker, which is used to determine whether or not the ball has passed through a predetermined area of ​​the play area 124. In this embodiment, one is provided on the right side of the play board 200. Unlike balls that enter the normal winning ports 226a and 226b, balls that have passed through the normal map start port 228 are not discharged to the play island side. When a predetermined ball detection sensor detects that the ball has passed through the normal map start port 228, the pachinko machine 100 starts a normal map variable play using the normal map display device 210.

[0045] In this embodiment, only one first special chart start hole 230 is disposed at the center lower part of the game board 200. When a predetermined ball detection sensor detects a ball entering the first special chart start hole 230, the payout device 152 described later is driven, a predetermined number of balls (for example, three balls) are discharged as prize balls to the upper tray 126, and a special chart variable game is started by the first special chart display device 212. The ball that entered the first special chart start hole 230 is guided to the back side of the pachinko machine 100 and then discharged to the game island side. In this embodiment, due to the arrangement of the first special chart start hole 230, it is difficult for a game ball to enter the first special chart start hole 230 when hitting from the right. In this embodiment, the specification is such that the variable display of special chart 2 is started in priority to special chart 1 (a pachinko machine with such a specification may be called a "special chart 2 priority variable machine" or the like).

[0046] The second special chart start port 232 is composed of an electric tulip (electric chute), is arranged below the first special chart start port 230, and is equipped with a wing member 232a that can be opened and closed to the left and right. When the wing member 232a is closed, a ball cannot enter the normal chart variable game. When the normal chart display device 210 wins and displays the winning pattern, the wing member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a ball detection sensor detects a ball entering the second special chart start port 232, the payout device 152 is driven to discharge a predetermined number of balls (for example, three balls) as prize balls into the upper tray 126, and the special chart variable game is started by the second special chart display device 214. The ball that enters the second special chart start port 232 is guided to the back side of the pachinko machine 100 and then discharged to the game island side. In the present embodiment, due to the arrangement of the normal starting hole 228 (due to the game pins not shown), it is difficult for a game ball to enter the normal starting hole 228 when hitting from the left. Therefore, during left hitting, in principle, it is not possible to win the normal variable game, and therefore the blade member 232a does not open or close in principle. On the other hand, when hitting from the right, it is possible to expect a game ball to enter the normal starting hole 228, so that the blade member 232a may open or close when the game is won in the normal variable game. In other words, during left hitting, there is almost no possibility of winning the second special starting hole 232, but during right hitting, there is a possibility of winning the second special starting hole 232.

[0047] The variable winning opening 234 is called a big winning opening or an attacca, and in this embodiment, only one is provided on the lower right side of the game board 200. This variable winning opening 234 has a door member 234a that can be opened and closed freely, and balls cannot enter the opening while the door member 234a is closed. When the player wins the special variable game and the special display device displays a big winning pattern, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) and a predetermined number of times (for example, 2 times, 3 times, or 10 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven and a predetermined number of balls (for example, 15 balls) are discharged to the upper tray 126 as prize balls.

[0048] In this embodiment, the variable winning port 234 and the general winning port 226b are integrally formed in the ball entry unit U1, and can be detachably attached to the main body 201 of the game board 200. The ball entry unit U1 is further provided with a V shutter VS and a V passage switch VC. The V passage switch VC opens upward, and game balls can pass from top to bottom. This V passage switch VC detects game balls passing through. The V shutter VS is disposed above the V passage switch VC, and moves forward and backward by a solenoid. This solenoid is included in the various solenoids 332 described above, and is driven by the drive circuit 334. When the V shutter VS is in an advanced state (corresponding to a closed state), the game ball cannot pass through the V passage switch VC, and when the V shutter VS is in a retreated state (corresponding to an open state), the game ball can pass through the V passage switch VC. A gaming ball that enters the variable winning port 234 and passes through a ball detection sensor (not shown) is guided to the front, then rolls to the V shutter VS, and may pass through the V passing switch VC, or may not be able to pass through and be guided to the back side of the pachinko machine 100. The V passing switch VS is included in the various sensors 320 (see FIG. 4), and is configured so that a detection signal is input to the sensor circuit 322. In this embodiment, when the CPU 304 of the main control unit 300 detects the passage of a gaming ball through the V passing switch VC, it determines that a V winning has occurred.

[0049] In this embodiment, the V shutter VS maintains a closed state (advance state) from the start of the jackpot game to a specific round (for example, the final round), and in the specific round, the V shutter VS opens (retracts), making it possible to win a V prize. If a V prize can be won, the control state transitions to a special chart high probability state after the jackpot game ends, and if a V prize cannot be won, the control state remains in a special chart low probability state after the jackpot game ends. That is, in the pachinko machine 100 in this embodiment, the transition to the special chart high probability state is determined by the game ball passing through the V passing switch VS.

[0050] Furthermore, in the game area 124, a disk-shaped ball direction changing member 236 called a windmill and a plurality of game nails are arranged, and at the bottom of the inner rail 204, an outlet 240 is provided for guiding balls that do not enter any of the winning holes or the starting hole to the back side of the pachinko machine 100 and then discharging them to the game island side.

[0051] In this pachinko machine 100, the player supplies the balls stored in the upper tray 126 to the launch position of the launch rail, drives the launch motor with a strength according to the amount of operation of the operation handle by the player, and shoots the balls through the outer rail 202 and the inner rail 204 by the launch rod and launch hammer into the play area 124. Then, the balls that reach the upper part of the play area 124 flow downward while changing their direction of travel by the shot direction changing member 236 and the play nails, etc., and enter the winning hole (general winning hole 226a, 226b, variable winning hole 234) or the starting hole (first special starting hole 230, second special starting hole 232), or reach the out hole 240 without entering any winning hole or starting hole, or only passing through the normal starting hole 228. In this embodiment, a discharged ball receiving port (not shown) that receives all game balls discharged from the game board 200 is formed at the lower side of the space portion 114 of the main body 104 so as to open upward, and an out ball detection sensor SWout that detects the passage of game balls received in the discharged ball receiving port is provided at a predetermined position of the main body 104. The out ball detection sensor SWout may be provided on the game board 200 side. All game balls discharged from the game board 200 (including game balls discharged from the out port 240 and game balls that have won in various winning ports) are received by this discharged ball receiving port and are configured to be discharged outside the pachinko machine 100 via a predetermined discharge passage.

[0052] In addition, an upper performance device 2 is disposed at the top of the play area 124, a lower performance device 3 is disposed at the bottom, and side performance devices 4 are disposed on the left and right sides. In this embodiment, these performance devices 2 to 4 are supported by a main body 104.

[0053] Next, the circuit configuration of the control unit of this pachinko machine 100 will be described in detail with reference to Fig. 4. The same figure shows a functional block diagram of the control unit. The control unit of the pachinko machine 100 is roughly divided into a main control unit 300 that controls the central part of the game, a first sub-control unit 400 that mainly controls the presentation according to the command signal (hereinafter simply referred to as "command") transmitted by the main control unit 300, a second sub-control unit 500 that controls various devices based on the command transmitted from the first sub-control unit 400, a payout control unit 600 that mainly controls the payout of game balls according to the command transmitted by the main control unit 300, a launch control unit 630 that controls the launch of game balls, and a power control unit 660 that controls the power supplied to the pachinko machine 100.

[0054] First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, a RAM 308 for temporarily storing data, an I / O 310 for controlling input and output of various devices, a counter timer 312 for measuring time and number of times, a WDT 314 for monitoring program processing abnormalities, and a random number generating circuit (counter circuit) 318 (this circuit has two built-in counters). Note that other storage devices may be used for the ROM 306 and RAM 308, and this also applies to the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of this basic circuit 302 operates by inputting a clock signal with a predetermined period output by a crystal oscillator 316b as a system clock. Moreover, the random number generating circuit 318 is used as a hardware random number counter that varies a value within a range of 0 to 65535 every time it receives a clock signal output by the crystal oscillator 316a. Although the random number generating circuit 318 is assumed to be built in the basic circuit 302, it may be connected to the basic circuit 302.

[0055] The basic circuit 302 also includes a sensor circuit 322 for receiving signals output by various sensors 320 including a predetermined ball detection sensor, for example, a sensor for detecting game balls passing through each start port, winning port, and variable winning port, and a lower tray full sensor, and outputting the amplification result and the comparison result with a reference voltage to the CPU 304 and the random number generation circuit 318 in the basic circuit 302, a drive circuit 324 for controlling the display of a predetermined pattern display device, for example, the first special pattern display device 212 and the second special pattern display device 214, and a display control circuit 325 for controlling the display of a predetermined pattern display device, for example, the normal pattern display device 210. A drive circuit 326 for controlling the display, a drive circuit 330 for controlling the display of various status display units 328 (for example, the normal reserve lamp 216, the special reserve lamp 218, the special reserve lamp 220, the high probability lamp, etc.), and a drive circuit 334 for controlling various solenoids 332 including a drive means for driving a blade member 232a of the second special start port 232 as a normal electric role, a door member 234a of the variable winning port 234 as a special electric role, and a drive means for driving the V shutter VS are connected. In this example, the crystal oscillator 316a and the random number generating circuit 318 are provided separately, but the crystal oscillator 316a may be included in the random number generating circuit 318.

[0056] In addition, when the ball detection sensor 320 detects that the ball has entered the first special pattern start hole 230, the sensor circuit 322 outputs a signal indicating that the ball has been detected to the random number generation circuit 318 in the basic circuit 302. The random number generation circuit 318 that receives this signal latches the value of the counter corresponding to the first special pattern start hole 230 at that timing, and stores the latched value in a built-in counter value storage register corresponding to the first special pattern start hole 230. In addition, when the random number generation circuit 318 receives a signal indicating that the ball has entered the second special pattern start hole 232, it similarly latches the value of the counter corresponding to the second special pattern start hole 232 at that timing, and stores the latched value in a built-in counter value storage register corresponding to the second special pattern start hole 232.

[0057] Furthermore, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 outputs game information (e.g., game status) of the pachinko machine 100 via this information output circuit 336 and an external terminal board not shown to an information input circuit 350 provided in an external hall computer (not shown) or the like.

[0058] The main control unit 300 is also provided with a voltage monitoring circuit 338 that monitors the voltage value of the power supply supplied to the main control unit 300 from the power supply control unit 660, and this voltage monitoring circuit 338 outputs a low voltage signal to the basic circuit 302 indicating that the voltage has dropped when the voltage value of the power supply is below a predetermined value (9 V in this example).

[0059] The main control unit 300 is also provided with a start-up signal output circuit (reset signal output circuit) 340 that outputs a start-up signal (reset signal) when power is turned on, and when the CPU 304 receives a start-up signal from this start-up signal output circuit 340, it starts game control (starts the main control unit main processing described below).

[0060] The main control unit 300 is also provided with an output interface for sending commands to the first sub-control unit 400 and an output interface for sending commands to the dispensing control unit 600, and this configuration enables communication with the first sub-control unit 400 and the dispensing control unit 600. Note that information communication between the main control unit 300 and the first sub-control unit 400 is one-way communication, and information communication between the main control unit 300 and the dispensing control unit 600 is two-way communication. The main control unit 300 is configured to be able to send signals such as commands to the first sub-control unit 400, but is configured so that signals such as commands cannot be sent from the first sub-control unit 400 to the main control unit 300. However, information communication between the main control unit 300 and the first sub-control unit 400 may be configured so as to be performed by two-way communication. The dispensing control unit 600 is also configured to be able to send signals such as commands to the main control unit 300, but may be configured so that signals such as commands cannot be sent from the dispensing control unit 600 to the main control unit 300.

[0061] Next, the first sub-control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands sent by the main control unit 300. The basic circuit 402 includes a CPU 404, a RAM 408 for temporarily storing data, an I / O 410 for controlling input and output of various devices, a counter timer 412 for measuring time and number of times, and a serial communication control circuit 424. The CPU 404 of the basic circuit 402 operates by inputting a clock signal with a predetermined period output by a crystal oscillator 414 as a system clock. In addition, a ROM 406 for storing a control program and various performance data is connected to the basic circuit 402. The control program and various performance data may be stored in separate ROMs in the ROM 406. The ROM 406 may also be provided in the basic circuit 402. The serial communication control circuit 424 connects a game board lamp drive circuit 440 for controlling the game board lamp 442 and a game frame lamp drive circuit 450 for controlling the game frame lamp 452, and performs lighting control by serial communication between the game board lamp drive circuit 440 and the game frame lamp drive circuit 450. The game frame lamp 452 also includes the button lamp 138 and the lever lamp 139 shown in FIG. 1.

[0062] Also connected to the basic circuit 402 are a sound source IC (S-ROM) 416 for controlling the speaker 120 (and the amplifier), a drive circuit 422 for driving and controlling the various (upper, lower, and side) performance devices 2-4, a sensor circuit 428, and a volume switch 163 for adjusting the volume output from the speaker 120. The sensor circuit 428 outputs to the basic circuit 402 detection signals from various movable body sensors 430 that detect the current positions of the performance devices 2-4, etc., a button sensor 426 that detects pressing of the performance button 136 and various buttons that constitute the operation key unit 190, and a lever sensor 427 that detects the operation of the operation lever 137.

[0063] Next, the second sub-control unit 500 of the pachinko machine 100 will be described. The second sub-control unit 500 includes a basic circuit 502 that receives the control command transmitted by the first sub-control unit 400 via an input interface and controls the entire second sub-control unit 500 based on the control command. The basic circuit 502 includes a CPU 504, a memory 508 for temporarily storing data, an I / O 510 for controlling input and output of various devices, a counter timer 512 for measuring time and number of times, and a VDP (video display processor) 516 that reads image data and the like stored in the ROM 506 based on a signal from the CPU 504, generates a display image using a work area of ​​the VRAM 518, and displays the image on the decorative pattern display device 208. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output by a crystal oscillator 514 as a system clock. In addition, a ROM 506 is connected to the basic circuit 502, in which control programs and data for controlling the entire second sub-control unit 500, data for image display, etc. are stored. In this embodiment, a memory 508 is used as a temporary storage area, and the memory 508 is composed of a recording medium (for example, an EEPROM or a flash memory) that can retain its stored state even when the power is cut off. This allows, for example, information for displaying the display related to the jackpot history to be retained even when the main control unit 300 is initialized or the settings are changed. It is also possible to use a RAM in which stored information becomes volatile when the power is cut off.

[0064] Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described. The payout control unit 600 mainly controls the payout motor 602 of the payout device 152 based on signals such as commands sent by the main control unit 300, and detects whether or not the payout of prize balls or loan balls has been completed based on a control signal output by the payout sensor 604. The payout control unit 600 also communicates with a card unit 608 provided separately from the pachinko machine 100 via a CR interface unit 606. The payout control unit 600 also outputs prize ball information indicating that a predetermined number of prize balls (e.g., 10 balls) have been paid out, loan ball information indicating that a predetermined number of loan balls (e.g., 25 balls) have been paid out, and the like to the information input circuit 350 via an external terminal board (not shown). A frame sensor 605 is also connected to the payout control unit 600. The frame sensor 605 includes a main body open sensor 1044 that detects when the main body 104 is open, and a front frame door sensor 106S that detects when the front frame door 106 is open, and these sensors detect when the main body 104 or the front frame door 106 is open and output an open signal. When the dispensing control unit 600 outputs an open signal from the frame sensor 605, it outputs door open information to the main control unit 300.

[0065] The launch control unit 630 controls the launch solenoid 632 that drives the launch rod 146 and the launch hammer 148, and the ball feeding device 634 that supplies balls from the upper tray 126 to the launch device 110, based on a control signal output by the payout control unit 600 indicating whether to allow or stop launch, and a control signal output by a launch intensity output circuit provided in the ball launch handle 134 indicating the launch intensity according to the amount of operation of the ball launch handle 134 by the player.

[0066] The power supply control unit 660 converts AC power supplied from the outside to the pachinko machine 100 into DC, converts it to a predetermined voltage, and supplies it to each control unit such as the main control unit 300 and the first sub-control unit 400, and each device such as the payout device 152. Furthermore, the power supply control unit 660 is provided with a storage circuit (e.g., a capacitor) for supplying power to a predetermined component (e.g., the RAM 308 of the main control unit 300, etc.) for a predetermined period (e.g., 10 days) even after the power supply from the outside is cut off. In this embodiment, the power supply control unit 660 supplies power of a predetermined voltage to the payout control unit 600 and the second sub-control unit 500, and the payout control unit 600 supplies power of a predetermined voltage to the main control unit 300, the second sub-control unit 500, and the launch control unit 630, but power of a predetermined voltage may be supplied to each control unit and each device via another power supply path.

[0067] Next, using Figures 5 (a) to (d), we will explain the types of special symbols and regular symbols that are displayed when stopped by the first special symbol display device 212, the second special symbol display device 214, the decorative pattern display device 208, and the regular symbol display device 210 of the pachinko machine 100.

[0068] The special chart 1 variable play starts on the condition that the first start port sensor, which is a ball detection sensor, detects that a ball has entered the special chart 1 start port 230, and the special chart 2 variable play starts on the condition that the second start port sensor, which is a ball detection sensor, detects that a ball has entered the special chart 2 start port 232. When the special chart 1 variable play starts, the first special chart display device 212 performs a "special chart 1 variable display" (special chart variable play) in which all seven segments are lit and the central segment is lit repeatedly. Also, when the special chart 2 variable play starts, the second special chart display device 214 performs a "special chart 2 variable display" (special chart variable play) in which all seven segments are lit and the central segment is lit repeatedly. Then, when the change time determined before the start of the change of special chart 1 has elapsed, the first special chart display device 212 stops and displays the stopped pattern mode of special chart 1, and when the change time determined before the start of the change of special chart 2 has elapsed, the second special chart display device 214 stops and displays the stopped pattern mode of special chart 2. Hereinafter, the change display from the start of this "change display of special chart 1 or 2" to the stop display of the stopped pattern mode of special chart 1 or 2 may be referred to as the change display of special chart. This change display of special chart may be performed multiple times in succession.

[0069] Figure 5(a) shows an example of the stop pattern mode of special pattern 1. Three types of special patterns, "special pattern a" to "special pattern c", are shown in this figure. In Figure 5(a), the white parts in the figure indicate the locations of the segments that are turned off, and the black parts indicate the locations of the segments that are turned on.

[0070] In this embodiment, two types of jackpot patterns ("special pattern a" and "special pattern b") are prepared as the stopping pattern mode of the special pattern 1. "Special pattern a" is a 3 round (R) special jackpot pattern that is expected to acquire a special jackpot, and "special pattern b" is a 3R normal jackpot pattern that has no chance of acquiring a special jackpot. As described above, in the pachinko machine 100 in this embodiment, the acquisition of a special jackpot (transition to a special pattern high probability state) is determined by the game ball passing through the V-pass switch VS. When the special pattern a is stopped and displayed on the first special pattern display device 212, the game enters the 3rd round, which is the final round of the jackpot game, and the V-shutter VS opens (retracts), allowing the game ball to pass through the V-pass switch VS. If the game ball passes through the V-passing switch VS (if the V-winning is obtained), the control state transitions to the special chart high probability state after the big win game ends, and the transitioned special chart high probability state is maintained for 120 times of special chart pattern variation display after the big win game ends. In this embodiment, if the V-shutter VS opens, there is a sufficient time to maintain the open state, and the game ball is highly likely to pass through the V-passing switch VS, and the "special chart a" can be said to be a big win that is expected to win a probability change (the same applies to the "special chart A" and "special chart B" described later). On the other hand, if the special chart b is stopped and displayed on the first special chart display device 212, the V-shutter VS will not open even if the game enters the third round, which is the final round of the big win game, and the game ball will not pass through the V-passing switch VS (the V-winning cannot be obtained), and the control state remains in the special chart low probability state after the big win game ends. In this way, a V win was required to transition to the special high probability state, but the transition to the normal high probability state begins on the condition that the jackpot game ends. In other words, if you win a jackpot, you will transition to the normal high probability state after the jackpot game ends, and the normal high probability state you transition to will be maintained until the special pattern change display is performed 120 times in the case of special pattern a, or 50 times in the case of special pattern b, after the jackpot game ends.

[0071] Furthermore, in this embodiment, one type of losing pattern ("special pattern c") is prepared as the stopping pattern mode of special pattern 1.

[0072] FIG. 5(b) shows an example of the stop pattern of special chart 2. In FIG. 5(b), four types of special charts, "special chart A" to "special chart D", are shown, of which two types of special charts are jackpot patterns ("special chart A" and "special chart B"). "Special chart A" is a 10R jackpot pattern that is expected to win a jackpot, and "special chart B" is a 2R jackpot pattern that is expected to win a jackpot. In other words, if special chart A wins a V prize in the 10th round, the control state will transition to a special chart high probability state or a normal chart high probability state after the jackpot game ends, and this state will be maintained until the special chart pattern change display is performed 120 times after the jackpot game ends. If special chart B wins a V in the second round, after the jackpot game ends, the control state will transition to special chart high probability state or normal chart high probability state, and this state will be maintained until the special chart pattern change display is performed 120 times after the jackpot game ends.

[0073] Furthermore, in this embodiment, two types of losing patterns ("Special pattern C" and "Special pattern D") are prepared as the stopping pattern mode of the special pattern 2. "Special pattern C" is a general losing pattern like "Special pattern c", but "Special pattern D" is a special pattern called a time-saving pattern, which will be described in detail later.

[0074] In the pachinko machine 100 of this embodiment, the decision of whether or not a jackpot has been won in the special chart variable game is made by drawing a hardware random number, and the decision of the jackpot pattern to be stopped is made by drawing a software random number. In addition, in the special chart 2 variable game during a specific period, the decision of whether or not the "sudden time-saving" has been won is made by drawing a hardware random number, and if the "sudden time-saving" has been won, the "time-saving pattern" is stopped and displayed on the second special chart display device 214. Furthermore, in this embodiment, as described above, after the end of the jackpot game, the game transitions to a normal chart high probability state. The normal chart high probability state is called a time-saving game state (electric support state). Here, the time-saving game state refers to a predetermined state in which the player's advantage is higher than that of a non-time-saving game state by shortening the time from the end of a jackpot in the special chart variable game to the start of the next jackpot. Strictly speaking, the "electric support state" is a state related to normal figures, and the "time-saving game state" is a state related to special figures or a state related to normal figures and special figures. The RAM 308 of the main control unit 300 is provided with a time-saving flag, and when the time-saving flag is set to on, it is in the time-saving game state and the normal figure high probability state. In the normal figure high probability state, it is easier to win the normal figure variable game (normal figure probability change) compared to the normal figure low probability state. For example, the winning probability of the normal figure variable game is 1 / 100 in the normal figure low probability state (non-time-saving game state), while it increases to 99 / 100 in the normal figure high probability state (time-saving game state). Also, in the time-saving game state, the fluctuation time of the normal figure variable game is shorter than in the non-time-saving game state (normal figure variable short). For example, the fluctuation time of the normal figure variable game, which is 10 seconds in the non-time-saving game state, is shortened to 2 seconds in the time-saving game state. In addition, in the time-saving game state, the opening time of the wing member 232a of the special 2 starting hole 232 is likely to be longer in one opening than in the non-time-saving game state (extended electric chute opening period). For example, the electric chute opening period of 0.2 seconds in the non-time-saving game state is extended to 2 seconds in the time-saving game state. Furthermore, in the time-saving game state, the wing member 232a is likely to open more than once (increased number of electric chute openings) compared to the non-time-saving game state. For example, the wing member 232a, which opens only once in the non-time-saving game state for one winning entry into the normal starting hole 228, opens twice in the time-saving game state (opens for 2 seconds, closes for 1 second, and opens again for 2 seconds). The extension of the electric chute opening period and the increase in the number of electric chute openings increase the probability of the ball entering the special 2 starting hole 232.The time-saving flag is set to OFF during a jackpot game. Therefore, a non-time-saving game state is maintained during a jackpot game. This is because, particularly during a jackpot game, if a game ball is picked up by an electric chute with a small number of winning balls, and the number of game balls entering the variable winning port (attacker) 234 decreases, the player may suffer a disadvantage. In this embodiment, the term "non-time-saving game state" is used to exclude a jackpot game.

[0075] In this embodiment, in the time-saving game state, all of the following are performed: normal probability change, normal probability short change, electric chute opening period extension, and electric chute opening count increase. However, if at least one of these is performed, the player's advantage becomes high, and the time-saving game state may be set. In this case, the one that is executed among normal probability change, normal probability short change, electric chute opening period extension, and electric chute opening count increase may be changed in each time-saving game state of the time-saving a, b, and c described later. For example, in the case of the time-saving a, normal probability change, normal probability short change, electric chute opening period extension, and electric chute opening count increase are all performed, but in the time-saving b and c, one or two of normal probability change, normal probability short change, electric chute opening period extension, and electric chute opening count increase may be executed. Alternatively, if either one of the electric chute opening period extension or electric chute opening count increase, which increases the probability of the ball entering the special chute 2 starting hole 232, is performed, the time-saving game state may be set. In the non-time-saving game state, it is more difficult for the game ball to enter the special chart 2 starting hole 232 than in the time-saving game state. As described above, the special chart 2 starting hole 232 changes between a difficult-to-win state where it is difficult for the game ball to enter and an easy-to-win state where it is easy for the game ball to enter. The entrance of this special chart 2 starting hole 232 is in an easy-to-win state for a longer period of time in the time-saving game state than in the non-time-saving game state. As described above, in this embodiment, when the "special chart a", "special chart A" and "special chart B" are stopped and displayed, the time-saving game state (normal chart high probability state) is maintained until the special chart is displayed 120 times after the end of the jackpot game that is performed thereafter, and the state transitions to the non-time-saving game state (normal chart low probability state) at the 121st time. In addition, when "special chart b" is displayed, the time-saving game state (normal chart high probability state) is maintained until the special chart is displayed 50 times after the end of the jackpot game, and the non-time-saving game state (normal chart low probability state) is entered at the 51st time. In this embodiment, the time-saving game state is entered after the end of the jackpot game for all special chart jackpot patterns, but a jackpot pattern (non-time-saving jackpot pattern) that does not enter the time-saving game state may be provided, and if a jackpot is obtained with a non-time-saving jackpot pattern, the time-saving game state may not be entered after the end of the jackpot game, and the non-time-saving game state may remain.In addition to the big win symbol, a small win symbol may be prepared, and in the small win game, the door member 234a of the variable winning port 234 operates a predetermined number of times (for example, twice), and the door member 234a maintains the open state for a maximum of 0.1 seconds per operation. In addition, when the door member 234a is opened in the small win, for example, if a predetermined number of game balls (for example, 10 balls) enter in the first opening, or if a predetermined amount of game value (predetermined number of balls) is acquired, the second and subsequent openings are not performed. During the small win game, the game transitions to a special game low probability normal game low probability state. A small win is a win in which the control state does not change before and after the small win game, and after the small win game ends, the control state returns to the state before the small win game starts.

[0076] FIG. 5(c) shows an example of a decorative pattern. The decorative patterns of this embodiment include 13 types, "decoration 1" to "decoration 13". On the condition that a ball has entered the special pattern 1 starting hole 230 or the special pattern 2 starting hole 232, that is, the first starting hole sensor detects that a ball has entered the special pattern 1 starting hole 230, or the second starting hole sensor detects that a ball has entered the special pattern 2 starting hole 232, a "variable display of decorative patterns" is performed in which the display is switched in the order of "decoration 1" → "decoration 2" → "decoration 3" → ··· "decoration 9" → "decoration 10" → "decoration 1" → ··· in each pattern display area of ​​the left pattern display area 208a, the middle pattern display area 208b, and the right pattern display area 208c of the decorative pattern display device 208. That is, the decorative pattern display device 208 variably displays decorative patterns separately from the first special pattern display device 212 and the second special pattern display device 214. Then, a stop pattern pattern, which is a combination of decorative patterns, is displayed in a stopped state.

[0077] When an ordinary jackpot (3R ordinary jackpot of "special chart b") is notified, the same number of decorative patterns are positioned in the left pattern display area 208a and the right pattern display area 208c, and a combination of decorative patterns with decoration 13 positioned therein (for example, "decoration 1-decoration 13-decoration 1" or "decoration 2-decoration 13-decoration 2") is displayed in a static manner in the center pattern display area 208b. On the other hand, when an odd-change jackpot (3R odd-change jackpot of "special chart a", 10R odd-change jackpot of "special chart A", 2R odd-change jackpot of "special chart B") is notified, "decoration 3-decoration 3-decoration 3" or "decoration 7-decoration 7-decoration 7" is displayed in the pattern display areas 208a to 208c. In addition, when notifying a losing pattern of "Special pattern c" or "Special pattern C", a combination of decorative patterns other than the combination of decorative patterns described above (for example, scattered patterns) is displayed in a static manner in the pattern display areas 208a to 208c. Furthermore, when notifying a sudden winning of the time-saving feature, three "Decoration 11"s are displayed side by side instead of the combination of "Decoration 1" to "Decoration 10".

[0078] In addition, in the pachinko machine 100 shown in FIG. 1, a zone effect may be executed as one of the effects. The zone effect is a pre-reading notice effect in which the background displayed on the decorative symbol display device 208 changes to a background corresponding to the zone. There are multiple types of timings for starting the execution of the zone effect, and it may start when the decorative symbol starts to change. If an empty zone effect starts when the decorative symbol starts to change, three "decorations 12" are displayed side by side at the timing when the previous decorative symbol change display ends. Hereinafter, the "decorations 12" may be referred to as zone entry symbols. Note that the zone effect may include an effect in which three zone entry symbols are displayed side by side. In other words, in this case, the execution start timing of the zone effect is the timing when three zone entry symbols are displayed side by side.

[0079] Hereinafter, in the decorative pattern display device 208, the display from the start of this "decorative pattern variable display" to the display of the stopped pattern mode of the decorative pattern may be referred to as the decorative pattern variable display. The decorative pattern variable display is performed by the control of the second sub-control unit 500.

[0080] FIG. 5(d) shows an example of the stop pattern mode of the normal map. In this embodiment, there are two types of stop display modes of the normal map: "Normal Map A" which is a winning pattern, and "Normal Map B" which is a losing pattern. Based on the fact that the gate sensor, which is a ball detection sensor, detects that the ball has passed through the normal map start hole 228, the normal map display device 210 performs "normal map variable display" (normal map variable play) in which all seven segments are lit and the central segment is lit repeatedly. Then, after the variable time has elapsed, either one of the patterns "Normal Map A" which is a winning pattern or "Normal Map B" which is a losing pattern is stopped and displayed. In this FIG. 5(d), the white parts in the figure indicate the locations of the segments that are turned off, and the black parts indicate the locations of the segments that are lit.

[0081] Hereinafter, the display from the start of this "regular map changing display" to the stopping display of the regular map's stopping pattern state may be referred to as the regular map changing display.

[0082] <Main processing in main control section> Next, the main control unit main processing executed by the CPU 304 of the main control unit 300 shown in Fig. 4 will be described with reference to Fig. 6. Note that Fig. 6 is a flow chart showing the flow of the main control unit main processing.

[0083] In the RAM 308 of the main control unit 300 shown in FIG. 4, a special random number value, a special round determination random number value, a special electric support determination random number value, and a special pattern determination random number are stored. In addition, the RAM 308 is provided with a random number counter that generates these various random numbers. Furthermore, the RAM 308 stores the reserved number of special figures, the winning random number value of special figures, and various judgment (lottery) results. Hereinafter, the area in the RAM 308 that stores the reserved number of special figures may be referred to as the reserved number storage area of ​​special figures. Furthermore, the RAM 308 is provided with a start information storage area for special figures that is divided into a maximum number (four in this example) of areas that can reserve the start of the winning / losing judgment (lottery), and also has a random number storage area for normal figures. In the start information storage area for special figures, as described later, multiple types of start information are stored as one set, and these start information is stored in each area in the order of winning (order of reservation).

[0084] As described above, the main control unit 300 shown in Fig. 4 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when power is turned on. The CPU 304 of the basic circuit 302 to which this start signal is input is reset and started by a reset interrupt, and executes the main control unit main processing shown in Fig. 6 according to a control program previously stored in the ROM 306.

[0085] In step S101, initial setting 1 is performed. In this initial setting 1, a stack initial value is set (provisional setting) to the stack pointer (SP) of the CPU 304, an interrupt mask is set, the I / O 310 is initialized, various variables stored in the RAM 308 are initialized, and operation permission and initial value are set to the WDT 314. In this embodiment, a numerical value equivalent to 32.8 ms is set as the initial value to the WDT 314.

[0086] In step S103, the counter value of the WDT 314 is cleared, and the time measurement by the WDT 314 is restarted.

[0087] In step S105, the process monitors whether the low voltage signal is ON, that is, whether the voltage monitoring circuit 338 outputs a low voltage signal indicating that the voltage has dropped when the voltage value of the power supply supplied by the power supply control unit 660 to the main control unit 300 via the second sub-control unit 500 is less than a predetermined value (9V in this embodiment). If the low voltage signal is ON (if the CPU 304 detects that the power supply has been cut off), the process returns to step S103, and if the low voltage signal is OFF (if the CPU 304 does not detect that the power supply has been cut off), the process proceeds to step S107. Note that if the predetermined value (9V) has not yet been reached immediately after the power supply is turned on, the process also returns to step S103, and step S105 is repeatedly executed until the supply voltage reaches or exceeds the predetermined value.

[0088] In step S107, initial setting 2 is performed. In this initial setting 2, a process of setting a numerical value that determines the period for periodically executing the main control unit timer interrupt process described later in the timer circuit 312, a process of outputting a clear signal from a predetermined port of the I / O 310 (e.g., a test output port, an output port to the first sub-control unit 400), a setting to permit writing to the RAM 308, etc. are performed.

[0089] In step S109, it is determined whether or not to return to the state before the power was cut off (before power was interrupted), and if the state before power was interrupted is not to be restored (if the basic circuit 302 of the main control unit 300 is to be reset to its initial state), the process proceeds to step S113 and subsequent steps to execute the initialization process.

[0090] If it is not determined that the state before the power outage will be restored (step S109; No), it is determined whether or not the cause is that the RAM clear switch 180 provided on the power supply board 182 shown in Fig. 2 has been operated by a staff member of the game arcade (step S113). In other words, it is determined whether or not the RAM clear signal transmitted when the RAM clear switch 180 is operated is ON (indicating that an operation has been performed). If it is determined that the RAM clear signal is ON (step S113; Yes), it is determined whether or not the setting change key 192 has been operated to the ON side (step S115), and if it is determined that the setting change key 192 has been operated to the ON side (step S115; Yes), a setting change process is executed (step S117).

[0091] When the setting change process is executed, the 7-segment display corresponding to the setting monitor in the bonus ratio / setting display 196 flashes with "1" indicating that the setting can be changed. In this state, the 7-segment display of the setting monitor increments each time the setting change button 194 is pressed, and when the setting change button 194 is pressed while the 7-segment display corresponding to the setting monitor indicates "6", the display returns to "1". In this embodiment, at least one of settings 1 to 6 with different jackpot probabilities can be selected, and the setting is confirmed by operating the setting change key 192 to the OFF side after changing to the desired setting. At this time, the setting value displayed on the setting monitor is erased. After that, after the setting is confirmed, the setting value can be redisplayed on the setting monitor for a certain period of time (for example, 5 seconds) by operating the setting change button 194. In this embodiment, the setting value is displayed on the setting monitor of the bonus ratio / setting display 196, but it may be displayed on the decorative pattern display device 208 or notified by audio output, for example. In addition, in this embodiment, six settings are provided, from settings 1 to 6, but other settings are also possible, or the settings may not be changed. In addition, in this embodiment, the initial setting value displayed on the setting monitor is set to "1", but the setting value before the power is cut off may be held and the held setting value may be displayed.

[0092] Furthermore, in step S113, if it is not determined that the RAM clear signal is ON (step S113; No), or if it is not determined in step S115 that the setting change key 192 has been operated to the ON side (step S115; No), the process proceeds to step S119 without executing the setting change process in step S117.

[0093] In step S119, an initialization process is executed to set the basic circuit 302 to an initial state (step S119). Here, when the RAM clear signal is ON, the information on the power status stored in the power status storage area provided in the RAM 308 is read, and when the information on the power status is not information indicating a suspend, a checksum is calculated by adding all 1-byte data stored in a predetermined area (for example, all areas) of the RAM 308 to a 1-byte register whose initial value is 0, and it is determined whether the result of the calculated checksum is a specific value (for example, 0) or not (whether the result of the checksum is normal or not), and when the result of the checksum is a value other than the specific value (for example, 0) (when the result of the checksum is abnormal), an initialization process is executed to set the pachinko machine 100 to an initial state. In this initialization process, the setting of interrupt prohibition, the setting of a stack initial value to the stack pointer (main setting), initialization of all storage areas of the RAM 308, etc. are performed. Note that, in this embodiment, even if the initialization is performed, the setting value set in the setting change process (step S117) is retained. Furthermore, a normal return command and a setting command indicating the settings selected in step S117 are set in the transmission information memory area provided in RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S119) of the main control unit 300 has been performed, and like the power recovery command described below, is transmitted to the first sub-control unit 400 in step S233 in the timer interrupt process of the main control unit 300.

[0094] In step S121, after the interruption prohibition is set, a basic random number initial value update process is performed. In this basic random number initial value update process, two initial value generation random number counters for generating the initial values ​​of the normal winning random number counter and the special random number counter are updated. For example, if the range of values ​​that can be taken as the normal winning random number value is 0 to 99, a value is obtained from a random number counter storage area for generating the normal winning random number value provided in RAM 308, 1 is added to the obtained value, and then stored in the original random number counter storage area. At this time, if the result of adding 1 to the obtained value is 100, 0 is stored in the original random number counter storage area. The other initial value generation random number counters and random number counters are updated in the same manner. The main control unit 300 repeatedly executes the process of this step S121 except during the timer interrupt process that starts at a predetermined cycle.

[0095] On the other hand, in step S111, a power recovery process is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power interruption is read out, and the stack pointer is reset (main setting). Also, the values ​​of each register stored in the register save area provided in the RAM 308 at the time of power interruption are read out, and each register is reset, and then interrupt permission is set. After that, the CPU 304 executes the control program based on the stack pointer and registers after resetting, and the pachinko machine 100 returns to the state at the time of power interruption. That is, the process is resumed from the next command to the command (predetermined in step S121) executed immediately before the power interruption and before branching to the timer interrupt process (described later). Also, a transmission information storage area is provided in the RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 2. In this step S111, a power recovery command is set in the transmission information storage area. This power restoration command is a command indicating that the state has been restored to when the power was turned off, and is sent to the first sub-control unit 400 in step S233 of the timer interrupt processing of the main control unit 300, which will be described later.

[0096] <Main control unit timer interrupt processing> Next, a main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to Fig. 7. The figure is a flow chart showing the flow of the main control unit timer interrupt process.

[0097] The main control unit 300 shown in FIG. 4 includes a timer circuit 312 that generates a timer interrupt signal at a predetermined period (approximately once every 4 ms in this embodiment), and this timer interrupt signal is used as a trigger to start main control unit timer interrupt processing at the predetermined period.

[0098] In step S201, a timer interrupt start process is performed, which includes processes such as temporarily saving the values ​​of each register of the CPU 304 in a stack area.

[0099] In step S203, the WDT 314 is restarted periodically (in this embodiment, once every approximately 2 ms, which is the period of the main control unit timer interrupt) so that the count value of the WDT 314 does not exceed the initial setting value (32.8 ms in this embodiment) and a WDT interrupt does not occur (so that a processing abnormality is not detected).

[0100] In step S205, an input port status update process is performed. In this input port status update process, the detection signals of the various sensors 320 shown in FIG. 4, including various ball detection sensors, are input via the input port of the I / O 310 to monitor the presence or absence of detection signals, and the presence or absence of detection signals is stored in a signal status storage area partitioned for each of the various sensors 320 in the RAM 308. Taking the detection signals of the ball detection sensors as an example, information on the presence or absence of detection signals of each ball detection sensor detected in the timer interrupt process two times before last (approximately 4 ms ago) is read from the previous detection signal storage area partitioned for each ball detection sensor in the RAM 308, and this information is stored in the previous detection signal storage area partitioned for each ball detection sensor in the RAM 308, and information on the presence or absence of detection signals of each ball detection sensor detected in the previous timer interrupt process (approximately 2 ms ago) is read from the current detection signal storage area partitioned for each ball detection sensor in the RAM 308, and this information is stored in the above-mentioned previous detection signal storage area. In addition, the detection signals of each ball detection sensor detected this time are stored in the currently detected signal storage area mentioned above.

[0101] In step S205, the information on the presence or absence of detection signals from each ball detection sensor stored in each of the storage areas of the detection signal storage area before last, the previous detection signal storage area, and the current detection signal storage area is compared, and it is determined whether the information on the presence or absence of detection signals from each ball detection sensor for the past three times matches the winning determination pattern information. While one game ball passes one ball detection sensor, this main control unit timer interruption process, which is repeatedly started at a very short interval of about 2 ms, is started several times. Therefore, each time the main control unit timer interruption process is started, the above-mentioned step S205 checks the detection signal indicating that the same game ball has passed the same ball detection sensor. As a result, the detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area before last, the previous detection signal storage area, and the current detection signal storage area. In other words, when the game ball starts to pass the ball detection sensor, there is no detection signal before last, there is a detection signal from the previous time, and there is a detection signal from the current time. In this embodiment, taking into consideration erroneous detection and noise of the ball detection sensor, if a detection signal is stored twice in succession after no detection signal, it is determined that a win has occurred. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no detection signal two times before last, there is a detection signal last time, and there is a detection signal this time). In this step S205, if the information on the presence or absence of detection signals for the past three times in each ball detection sensor matches the predetermined winning determination pattern information (in this embodiment, information indicating that there is no detection signal two times before last, there is a detection signal last time, and there is a detection signal this time), it is determined that a ball has entered the general winning hole 226, the variable winning hole 234, the first special starting hole 230, and the second special starting hole 232, or passed through the general starting hole 228. In other words, it is determined that a win has occurred in these winning holes 234, 226 and these starting holes 230, 232, and 228.For example, when the information on the presence or absence of the detection signal for the past three times in the first start hole sensor that detects the entry into the first special symbol start hole 230 matches the above-mentioned winning judgment pattern information, it is judged that the first special symbol start hole 230 has been entered, that is, that a game medium passing through a predetermined area has been detected, and the subsequent processing associated with the entry into the first special symbol start hole 230 is performed, but when the information on the presence or absence of the detection signal for the past three times does not match the above-mentioned winning judgment pattern information, the subsequent processing associated with the entry into the first special symbol start hole 230 is not performed and the processing branches to the subsequent processing. In addition, the ROM 306 of the main control unit 300 stores winning judgment clear pattern information (in this embodiment, information indicating that there is a detection signal before last, there is no detection signal last time, and there is no detection signal this time). After it is determined that a win has occurred, it is not determined that a win has occurred until the information on the presence or absence of detection signals for the past three times in each ball detection sensor matches the winning determination clear pattern information, and if it matches the winning determination clear pattern information, from the next time onwards it is determined whether it matches the above winning determination pattern information.

[0102] In steps S207 and S209, a basic random number initial value update process and a basic random number update process are performed. In these basic random number initial value update processes and basic random number update processes, the value of the random number counter for generating the initial value performed in step S121 is updated, and then the random number counters for generating the normal winning random number value and the special random number value used in the main control unit 300 are updated. For example, if the range of values ​​that can be taken as the normal winning random number value is 0 to 99, a value is obtained from the random number counter storage area for generating the normal winning random number value provided in the RAM 308, 1 is added to the obtained value, and then stored in the original random number counter storage area. At this time, if the result of adding 1 to the obtained value is 100, 0 is stored in the original random number counter storage area. Also, if it is determined that the random number counter has completed one cycle as a result of adding 1 to the obtained value, the value of the random number counter for generating the initial value corresponding to each random number counter is obtained and set in the storage area of ​​the random number counter. For example, if a value is obtained from a random number counter for generating a random number value for a general winning random number, which varies in the range of 0 to 99, and the result of adding 1 to the obtained value is equal to the previously set initial value (for example, 7) stored in a predetermined initial value storage area provided in RAM 308, a value is obtained as an initial value from a random number counter for generating an initial value corresponding to the random number counter for generating a random number value for a general winning random number, and set in the random number counter for generating a random number value for a general winning random number, and the initial value set this time is stored in the above-mentioned initial value storage area in order to determine that the random number counter for generating a random number value for a general winning random number has next lapped. In addition, in addition to the above-mentioned initial value storage area for determining that the random number counter for generating a random number value for a general winning random number has next lapped, an initial value storage area for determining that the random number counter for generating a special random number has lapped is provided in RAM 308.

[0103] In step S211, a random number update process is performed, in which a random number counter for generating random numbers for performance used by the main control unit 300 is updated.

[0104] In step S213, a timer update process is performed. In this timer update process, various timers are updated, including a normal symbol display symbol update timer for timing the time for varying and stopping the symbol display on the normal symbol display device 210, a special symbol display symbol update timer for timing the time for varying and stopping the symbol display on the first special symbol display device 212 and the second special symbol display device 214, and timers for timing a predetermined winning performance time, a predetermined opening time, a predetermined closing time, a predetermined ending performance period, etc.

[0105] In step S215, a winning hole counter update process is performed. In this winning hole counter update process, when a winning hole 234, 226 or a starting hole 230, 232 is won, the value of the winning ball number storage area provided for each winning hole or each starting hole in the RAM 308 is read, 1 is added, and the value is set to the original winning ball number storage area.

[0106] In step S217, a winning reception process is performed. In the winning reception process, if a predetermined condition is satisfied, multiple types of start information are acquired. The multiple types of start information acquired here are stored as one set of start information in an empty area according to the winning order (reservation order) of the start information storage unit provided in RAM308.

[0107] In step S219, which is executed following step S217, a payout request number transmission process is performed. The output schedule information and payout request information output to the payout control unit 600 shown in Fig. 4 are configured in one byte, with strobe information in bit 7 (when on, indicates that data is being set), power-on information in bit 6 (when on, indicates that this is the first command transmission after power-on), current processing type (0 to 3) for encryption in bits 4 to 5, and the payout request number after encryption processing in bits 0 to 3.

[0108] In step S221, a normal map state update process is performed. This normal map state update process is one of a number of processes corresponding to the state of the normal map. For example, in the normal map state update process in the middle of the normal map variation display (the value of the normal map display pattern update timer described above is 1 or more), a light-on / light-off drive control is performed to repeatedly light and turn off the 7-segment LED that constitutes the normal pattern display device 210. By performing this control, the normal pattern display device 210 performs a normal map variation display (normal map variation play).

[0109] In addition, in the normal pattern status update process at the timing when the normal pattern change display time has elapsed (the timing when the value of the normal pattern display pattern update timer has changed from 1 to 0), if the winning flag is on, the 7-segment LED constituting the normal pattern display device 210 is controlled to turn on and off so that the winning pattern is displayed, and if the winning flag is off, the 7-segment LED constituting the normal pattern display device 210 is controlled to turn on and off so that the losing pattern is displayed. In addition, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings not only in the normal pattern status update process but also in various processes. Here, the above-mentioned on and off drive control is performed, and a setting is made in the setting area to indicate that the normal pattern is being stopped. By performing this control, the normal pattern display device 210 performs a confirmed display of either the winning pattern (normal pattern A shown in FIG. 5(d)) or the losing pattern (normal pattern B shown in FIG. 5(d)). Furthermore, to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the memory area of ​​the timer for managing the normal symbol stop time provided in the RAM 308. With this setting, the confirmed displayed symbol is stopped and displayed for a predetermined period, and the result of the normal symbol variable game is notified to the player.

[0110] Also, if the result of the normal map variable game is a win, the normal map win flag is turned on, as described later. When this normal map win flag is on, in the normal map state update process at the timing when the predetermined stop display period ends (the timing when the value of the timer for managing the normal map stop time changes from 1 to 0), the setting area of ​​RAM 308 is set to normal map operation, and a signal is output to the solenoid (332) for opening and closing the blade member 232a of the second special map start port 232 for a predetermined opening period (for example, 2 seconds) to keep the blade member 232a in an open state, and information indicating the opening period is set in the memory area of ​​the blade opening time management timer provided in RAM 308.

[0111] In addition, in the normal state update process which starts when the specified open period ends (when the value of the blade open time management timer changes from 1 to 0), a signal to keep the blade member 232a in a closed state is output to the solenoid (332) for driving the opening and closing of the blade member 232a for a specified closed period (for example, 500 ms), and information indicating the closed period is set in the memory area of ​​the blade closed time management timer provided in the RAM 308.

[0112] In addition, in the normal map status update process that starts when the specified closure period ends (when the value of the timer for managing the wing closure time changes from 1 to 0), the normal map is set to not in operation in the setting area of ​​RAM 308. Furthermore, if the result of the normal map variable game is a loss, as described below, the normal map loss flag is turned on. If this normal map loss flag is on, the normal map status update process at the time when the specified stop display period described above ends (when the value of the timer for managing the normal map stop time changes from 1 to 0) also sets the normal map to not in operation in the setting area of ​​RAM 308. In the normal map status update process when the normal map is not in operation, nothing is done and the process moves to the next step S223.

[0113] In step S223, a lottery process related to the normal map is performed. In this lottery process, when the opening and closing control of the normal map variable play and the second special map start port 232 is not performed (the normal map state is not operating), and the number of reserved normal map variable plays is 1 or more, a random number lottery based on the normal map winning random number stored in the random number storage area is performed to determine whether the result of the normal map variable play is a win or a loss, and if it is a win, the win flag provided in the RAM 308 is set to ON. If it is a loss, the win flag is set to OFF. Note that regardless of the result of the win determination, the value of a predetermined random number counter is obtained as the normal map timer random number, and one time for displaying the normal map on the normal map display device 210 from among multiple variable times is selected based on the obtained normal map timer random number, and this variable display time is stored in the normal map variable time storage area provided in the RAM 308 as the normal map variable display time. The number of reserved normal variable games is stored in a normal reserved number storage area provided in RAM 308, and every time a win is judged, the number of reserved normal variable games is subtracted by 1 and the result is stored again in this normal reserved number storage area. Also, the random number value used for the win judgment is erased.

[0114] Next, a special pattern pre-reading process (step S224) is executed. In the special pattern pre-reading process, the main control unit 300 pre-reads the increased start information in each of the special patterns 1 and 2, pre-determines the stop pattern and the variable time before the hit / miss determination process, and stores the pre-determination result (special pattern pre-reading result) in the pre-reading result storage unit in the RAM 308.

[0115] Next, the special drawing state update process is performed for each of the special drawing 1 and the special drawing 2. First, the special drawing state update process (special drawing 2 state update process) is performed for the special drawing 2 (step S225). In this special drawing 2 state update process, one of the following multiple processes is performed depending on the state of the special drawing 2.

[0116] For example, in the special chart 2 state update process during the special chart 2 variable display (the value of the special chart 2 display pattern update timer is 1 or more), the 7-segment LED constituting the second special chart display device 214 is controlled to be turned on and off repeatedly. By performing this control, the second special chart display device 214 performs the variable display of the special chart 2 (special chart 2 variable play). In addition, the command setting transmission process (step S233) additionally stores predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the above-mentioned transmission information storage area, and then the process is terminated.

[0117] In addition, the RAM 308 of the main control unit 300 is provided with flags such as a 10R jackpot flag, a 2R jackpot flag, a miss flag, a special chart probability change flag, and a normal chart probability change flag. These flags are set to on or off based on the determined stop pattern in the special chart 2 related lottery process described later. In the special chart 2 state update process that starts when the special chart 2 change display time has elapsed (when the value of the special chart 2 display pattern update timer changes from 1 to 0), for example, when the 10R jackpot flag is on, the special chart A shown in FIG. 5(b) is displayed, when the 2R jackpot flag is on, the special chart B is displayed, when the miss flag is on, the special chart C is displayed, and when the normal chart probability change flag is on, the special chart D is displayed, and a setting is made in the setting area of ​​the RAM 308 to indicate that the special chart 2 is being stopped. By performing this control, the second special symbol display device 214 displays one of the following symbols: a 10R sure-win symbol (special symbol A), a 2R sure-win symbol (special symbol B), a miss symbol (special symbol C), or a time-saving symbol (special symbol D).

[0118] Furthermore, in order to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the memory area of ​​the timer for managing the special chart 2 stop time provided in the RAM 308. With this setting, the fixedly displayed special chart 2 is stopped and displayed for a predetermined period, and the result of the special chart 2 variable game is notified to the player. Also, if the number of time-saving times stored in the time-saving times memory section provided in the RAM 308 is 1 or more, 1 is subtracted from the number of time-saving times, and if the subtraction result becomes 0 from 1, the time-saving flag is turned off. Furthermore, the time-saving flag is also turned off during a jackpot game (special game state).

[0119] In addition, predetermined transmission information indicating that the rotation stop setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area, and special pattern 2 identification information indicating that the pattern that stops the varying display is special pattern 2 is additionally stored in RAM 308 as information to be included in the command data described later, and then the processing is terminated.

[0120] Also, if the result of the special chart 2 variable game is a jackpot, the jackpot flag is turned on. When the jackpot flag is on, in the special chart 2 state update process at the timing when the predetermined stop display period ends (the timing when the value of the special chart 2 stop time management timer changes from 1 to 0), the special chart 2 operation is set in the setting area of ​​the RAM 308, and information indicating the winning performance period is set in the storage area of ​​the special chart 2 waiting time management timer provided in the RAM 308 in order to wait for a predetermined winning performance period (for example, 3 seconds), that is, a period during which an image notifying the player that a jackpot will start by the decorative pattern display device 208 is displayed. Also, predetermined transmission information indicating that the winning performance setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0121] In addition, in the special drawing 2 state update process that starts at the timing when the predetermined winning performance period ends (the timing when the value of the special drawing 2 waiting time management timer changes from 1 to 0), a signal is output to the solenoid (a part of the various solenoids 332) for driving the opening and closing of the door member 234a of the variable winning opening 234 for a predetermined opening period (for example, 29 seconds, or until the entry of a predetermined number of game balls (for example, 10 balls) into the variable winning opening 234 is detected), to keep the door member 234a in an open state, and information indicating the opening period is set in the memory area of ​​the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the large winning opening opening setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0122] In addition, in the special chart 2 state update process that starts at the timing when the predetermined open period ends (the timing when the value of the door open time management timer changes from 1 to 0), a signal is output to the solenoid (a part of the various solenoids 332) for driving the opening and closing of the door member 234a of the variable winning opening 234 for a predetermined closed period (for example, 1.5 seconds) to keep the door member 234a in a closed state, and information indicating the closed period is set in the memory area of ​​the door closed time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the large winning opening close setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0123] Furthermore, in the special chart 2 state update process in the final round of the jackpot with probability variation (10 rounds for special chart A, 2 rounds for special chart B), a signal to keep the V shutter VS in an open state is output to the solenoid (part of the various solenoids 332) for driving the opening and closing of the V shutter VS for a predetermined opening period (for example, 10 seconds), and information indicating the opening period is set in the memory area of ​​the timer for managing the V shutter opening time provided in the RAM 308. Then, in the special chart 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the timer for managing the V shutter opening time changes from 1 to 0), a signal to keep the V shutter VS in a closed state is output to the solenoid (part of the various solenoids 332) for driving the opening and closing of the V shutter VS. Also, when the game ball passes through the V passage switch VC, the special chart probability variation flag is turned on. In addition, in order to wait for the period during which an image is displayed to inform the player that the game ball has passed through the V-passing switch VC and has acquired a probability change (the V-winning performance period (for example, 3 seconds)), information indicating the V-winning performance period is set in the memory area of ​​the timer for managing the special chart 2 waiting time provided in the RAM 308. In addition, predetermined transmission information indicating that the V-winning performance setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information memory area. On the other hand, if the game ball does not pass through the V-passing switch VC, the special chart probability change flag is not turned on.

[0124] In addition, in the special pattern 2 state update process, which starts when the opening / closing control of the door member 234a is repeated a predetermined number of times (9 rounds or 1 round excluding the first time) and ends, information indicating the effect waiting period is set in the memory area of ​​the effect waiting time management timer provided in RAM 308 in order to set the process to wait for a predetermined end effect period (e.g., 3 seconds), i.e., the period during which an image is displayed to notify the player that the jackpot by the decorative pattern display device 208 has ended.

[0125] Also, if the 10R jackpot flag is set to ON, the time-saving count (120 times) is set in the time-saving count memory section provided in the RAM 308 at the same time as the end of this jackpot game, and the time-saving flag provided in the RAM 308 is turned ON. Even if the 2R jackpot flag is set to ON, the time-saving count (120 times) is set in the time-saving count memory section provided in the RAM 308 at the same time as the end of this jackpot game, and the time-saving flag provided in the RAM 308 is turned ON. If the normal probability fluctuation flag is set to ON, the time-saving count (950 times) is set in the time-saving count memory section provided in the RAM 308, and the time-saving flag provided in the RAM 308 is turned ON.

[0126] The time reduction mentioned here means that the pachinko machine is in a state advantageous to the player in order to shorten the time between the end of a jackpot in the special jackpot variation game and the start of the next jackpot. When the time reduction flag is set to ON, it is in a normal jackpot high probability state (normal jackpot probability change). In the normal jackpot high probability state, the probability of winning in the normal jackpot variation game is higher than in the normal jackpot low probability state. In addition, in the normal jackpot high probability state, the variation time of the normal jackpot variation game is shorter than in the normal jackpot low probability state (normal jackpot short variation). Furthermore, in the normal jackpot high probability state, the opening time of the pair of wing members 232a of the special 2 starting hole 232 in one opening is likely to be longer than in the normal jackpot low probability state (electric chute open extension). In addition, in the normal jackpot high probability state, the pair of wing members 232a is likely to open more than in the normal jackpot low probability state. The state in which any of these normal jackpot probability change, normal jackpot short variation, and electric chute open extension is set is called an electric support state (starting hole winning support by electric tulip).

[0127] Also, as mentioned above, the time-saving flag is set to off during a jackpot game (special game state). Therefore, during a jackpot game, the normal low probability state is maintained. This is to solve the problem that if the normal high probability state is in place during a jackpot game, many game balls will enter the special 2 starting port 232 before a certain number of game balls enter the variable winning port 234 during the jackpot game, and the number of game balls that can be acquired during the jackpot increases, which may increase the risk of gambling.

[0128] Furthermore, predetermined transmission information indicating that the end performance setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0129] In addition, in the special chart 2 status update process, which starts when the specified end performance period ends (when the value of the performance waiting time management timer changes from 1 to 0), special chart 2 is set to inactive in the setting area of ​​RAM 308.

[0130] Furthermore, if the result of the special chart 2 variable game is a loss, the loss flag is turned on. When this loss flag is on, the special chart 2 state update process at the timing when the above-mentioned predetermined stop display period ends (the timing when the value of the special chart 2 stop time management timer changes from 1 to 0) also sets the special chart 2 non-operation in the setting area of ​​RAM308. In the special chart 2 state update process when the special chart 2 is not operating, nothing is done and the process proceeds to the next step S227.

[0131] Next, a special drawing state update process (special drawing 1 state update process) for the special drawing 1 is performed (step S227). In this special drawing 1 state update process, one of the following multiple processes is performed depending on the state of the special drawing 1.

[0132] For example, in the special chart 1 state update process during the special chart 1 variable display (the value of the special chart 1 display pattern update timer is 1 or more), the 7-segment LED constituting the first special chart display device 212 is controlled to be turned on and off repeatedly. By performing this control, the first special chart display device 212 performs the variable display of the special chart 1 (special chart 1 variable play). In addition, the command setting transmission process (step S233) additionally stores predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the above-mentioned transmission information storage area, and then the process is terminated.

[0133] In addition, the RAM 308 of the main control unit 300 is provided with flags such as a 3R big win flag A, a 3R big win flag B, and a miss flag. These flags are set to on or off based on the determined stop pattern in the special chart 1 related lottery process described later. In the special chart 1 state update process that starts when the special chart 1 variable display time has elapsed (when the value of the special chart 1 display pattern update timer changes from 1 to 0), for example, when the 3R big win flag A is on, the special chart a shown in FIG. 5(a) is displayed, when the 3R big win flag B is on, the special chart b is displayed, and when the miss flag is on, the special chart c is displayed, and the setting area of ​​the RAM 308 is set to indicate that the special chart 1 is being stopped. By performing this control, the first special symbol display device 212 displays one of the following symbols: a 3R sure-win symbol (special symbol a), a 3R normal win symbol (special symbol b), or a miss symbol (special symbol c).

[0134] Furthermore, in order to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the memory area of ​​the timer for managing the special chart 1 stop time provided in the RAM 308. With this setting, the fixedly displayed special chart 1 is stopped and displayed for a predetermined period, and the result of the special chart 1 variable game is notified to the player. Also, if the number of time-saving times stored in the time-saving times memory section provided in the RAM 308 is 1 or more, 1 is subtracted from the number of time-saving times, and if the subtraction result becomes 0 from 1, the time-saving flag is turned off. Furthermore, the time-saving flag is also turned off during a jackpot game (special game state).

[0135] In addition, predetermined transmission information indicating that the rotation stop setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area, and special pattern 1 identification information indicating that the pattern that stops the varying display is special pattern 1 is additionally stored in RAM 308 as information to be included in the command data described later, and then the processing is terminated.

[0136] Also, if the result of the special chart 1 variable game is a jackpot, the jackpot flag is turned on. When the jackpot flag is on, in the special chart 1 state update process at the timing when the predetermined stop display period ends (the timing when the value of the special chart 1 stop time management timer changes from 1 to 0), the special chart 1 is set to be in operation in the setting area of ​​the RAM 308, and information indicating the winning performance period is set in the storage area of ​​the special chart 1 waiting time management timer provided in the RAM 308 in order to wait for a predetermined winning performance period (for example, 3 seconds), that is, a period during which an image notifying the player that a jackpot will start by the decorative pattern display device 208 is displayed. Also, predetermined transmission information indicating that the winning performance setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0137] In addition, in the special drawing 1 state update process that starts at the timing when the predetermined winning performance period ends (the timing when the value of the special drawing 1 waiting time management timer changes from 1 to 0), a signal is output to the solenoid (a part of the various solenoids 332) for driving the opening and closing of the door member 234a of the variable winning opening 234 for a predetermined opening period (for example, 29 seconds, or until the entry of a predetermined number of game balls (for example, 10 balls) into the variable winning opening 234 is detected), to keep the door member 234a in an open state, and information indicating the opening period is set in the memory area of ​​the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the large winning opening opening setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0138] In addition, in the special chart 1 state update process that starts at the timing when the predetermined open period ends (the timing when the value of the door open time management timer changes from 1 to 0), a signal is output to the solenoid (a part of the various solenoids 332) for driving the opening and closing of the door member 234a of the variable winning opening 234 for a predetermined closed period (for example, 1.5 seconds) to keep the door member 234a in a closed state, and information indicating the closed period is set in the memory area of ​​the door closed time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the large winning opening close setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0139] Furthermore, if the 3R jackpot flag A is set to ON, in the special chart 1 state update process in the final round (3rd round), a signal to keep the V shutter VS in an open state is output to the solenoid (part of the various solenoids 332) for driving the opening and closing of the V shutter VS for a predetermined opening period (for example, 10 seconds), and information indicating the opening period is set in the memory area of ​​the V shutter opening time management timer provided in the RAM 308. Then, in the special chart 1 state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the V shutter opening time management timer changes from 1 to 0), a signal to keep the V shutter VS in a closed state is output to the solenoid (part of the various solenoids 332) for driving the opening and closing of the V shutter VS. Also, when the game ball passes through the V passage switch VC, the special chart probability fluctuation flag is turned on. In addition, in order to wait for a period during which an image is displayed to inform the player that the game ball has passed through the V-passing switch VC and has acquired a probability change (V winning performance period (for example, 3 seconds)), information indicating the V winning performance period is set in the memory area of ​​the timer for managing the special chart 1 waiting time provided in the RAM 308. In addition, predetermined transmission information indicating that the V winning performance setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information memory area. On the other hand, if the game ball does not pass through the V-passing switch VC, the special chart probability change flag is not turned on.

[0140] In addition, in the special chart 1 state update process, which starts at the timing when the opening and closing control of the door member is repeated a predetermined number of times (2 rounds except the first time), in order to set the device to wait for a predetermined end performance period (for example, 3 seconds), that is, the period during which an image informing the player that the jackpot by the decorative pattern display device 208 is ending is displayed, information indicating the performance waiting period is set in the storage area of ​​the performance waiting time management timer provided in the RAM 308. In addition, if the 3R jackpot flag A is set on, the time-saving number of times (120 times) is set in the time-saving number of times storage section provided in the RAM 308 at the same time as the end of this jackpot game, and the time-saving flag provided in the RAM 308 is turned on. Even if the 3R jackpot flag B is set on, the time-saving number of times (50 times) is set in the time-saving number of times storage section provided in the RAM 308 at the same time as the end of this jackpot game, and the time-saving flag provided in the RAM 308 is turned on. In addition, in the special chart 1 state update process, the normal chart probability fluctuation flag is not set on.

[0141] Furthermore, predetermined transmission information indicating that the end performance setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-mentioned transmission information storage area.

[0142] In addition, in the special chart 1 status update process, which starts when the specified end performance period ends (when the value of the performance waiting time management timer changes from 1 to 0), special chart 1 is set to inactive in the setting area of ​​RAM 308.

[0143] Furthermore, if the result of the special chart 1 variable game is a loss, the loss flag is turned on. When this loss flag is on, the special chart 1 state update process at the timing when the above-mentioned predetermined stop display period ends (the timing when the value of the special chart 1 stop time management timer changes from 1 to 0) also sets the special chart 1 non-operation in the setting area of ​​RAM308. In the special chart 1 state update process when the special chart 1 is not operating, nothing is done and the process proceeds to the next step S229.

[0144] When the special chart state update process in step S225 and step S227 is completed, this time, the special chart related lottery process is performed for each of the special charts 1 and 2. Here, too, the special chart related lottery process (special chart 2 related lottery process) for the special chart 2 is performed first (step S229), and then the special chart related lottery process (special chart 1 related lottery process) for the special chart 1 is performed (step S231). The special chart 2 related lottery process is executed using the first special chart 2 winning random number value and the special chart 2 random number value in the special chart 2 random number value storage area, with the start condition being that the variable play of the special charts 1 and 2 is not being performed, the states of the special charts 1 and 2 are both inactive, and the number of reserved special chart 2 variable plays is 1 or more. The special chart 1 related lottery process is executed using the most recent special chart 1 winning random number value and special chart 1 random number value in the special chart 1 random number value memory area, with the starting conditions being that no variable play of special chart 1 and special chart 2 is being performed, both the states of special chart 1 and special chart 2 are inactive, and the number of reserved special chart 1 variable plays is 1 or more.

[0145] As for these special chart-related lottery processes, the main control unit 300 performs the special chart 2-related lottery process before the special chart 1-related lottery process, so that even if the start conditions of the special chart 2 variable game and the start conditions of the special chart 1 variable game are met at the same time, the special chart 2 variable game will be changed first, so the special chart 1 variable game will not start changing. Also, if the number of reserved special chart 2 variable games is 1 or more, the lottery process and variable game for the reserved special chart 1 variable game will not be performed. Also, the notification of the result of the winning or losing judgment of the special chart variable game by the decorative pattern display device 208 is performed by the first sub-control unit 400, and the notification of the lottery result of the lottery based on the winning of the special chart 2 start port 232 is given priority over the notification of the lottery result of the lottery based on the winning of the special chart 1 start port 230. In this exemplary embodiment, a highly advantageous special chart variable game (in this example, a special chart 2 variable game) is given priority over a less advantageous special chart variable game (in this example, a special chart 1 variable game). For this reason, it may be easier to differentiate the advantageous degrees of the game states.

[0146] In the case of the special drawing 2-related lottery process in step S229, the main control unit 300 acquires the special drawing 2 start information (a set of the special drawing 2 winning random number and the special drawing 2 random number) from the earliest (oldest stored) reserved position in the special drawing 2 random number storage area, and determines whether to make it a big win or a miss (win / lose judgment) using the win / lose judgment table stored in the ROM 306 based on the special drawing 2 winning random number in the acquired special drawing 2 start information. Also, even if the special drawing 1 is judged to be a big win or a miss, the main control unit 300 determines the pattern (stop pattern) to be displayed after the special drawing 2 is displayed after the change display using the special drawing determination table stored in the ROM 306 based on the special drawing 2 random number in the acquired special drawing 2 start information and the determined win / lose judgment result. Next, the main control unit 300 determines the variable display time (timer number) of special chart 2 using various tables stored in ROM 306, for example, based on the determined win / lose judgment result, the stopped pattern, the number of special chart 2 reserved at the time of the win / lose judgment, the acquired random number value for determining the special chart variable time, etc.

[0147] After retrieving the earliest special drawing 2 start information from the special drawing 2 random number value storage area, the main control unit 300 erases the earliest special drawing 2 start information from the special drawing 2 random number value storage area and subtracts the special drawing 2 reserved number in the special drawing 2 reserved number storage area by 1. At this time, the special drawing 2 start information retrieved from the special drawing 2 random number value storage area may be stored in a temporary area provided in the RAM 308, and the above-mentioned decision may be made based on the special drawing 2 start information stored in this temporary area.

[0148] After the special drawing 2-related lottery process (step S229) as described above, the special drawing 1-related lottery process (step S231) is performed in the same manner. Note that the order of the special drawing 1-related lottery process and the special drawing 2-related lottery process may be reversed.

[0149] In the above explanation, the special chart 2 priority variation in which the highly advantageous special chart 2 variable game is started in preference to the less advantageous special chart 1 variable game, and the reserved special chart 2 is consumed in preference to the reserved special chart 1, is given as an example, but the special chart 1 priority variation in which the less advantageous special chart 1 variable game is started in preference to the more advantageous special chart 2 variable game, and the reserved special chart 1 is consumed in preference to the reserved special chart 2. Also, the special chart 1 priority variation in which the special chart variable game related to the reserved special chart 1 and special chart 2 is started in the order of the winning of the start port without giving priority to either the highly advantageous special chart 2 variable game or the less advantageous special chart 1 variable game may be a start port winning order variation in which the special chart variable game related to the reserved special chart 1 and special chart 2 is started in the order of the winning of the start port. In the start port winning order variation, the upper limit of the reserved number is 8 regardless of the special chart 1 and the special chart 2, so that the upper limit of the reserved number can be increased compared to the priority variation in which the upper limit of the reserved number is 4 in each of the special charts 1 and 2.

[0150] In the above description, the lottery process or the variable play for the reservation of one special chart is not performed according to the state of the other special chart, but this is not limited to this. The above-mentioned special chart state update process and the special chart related lottery process may be performed independently for special chart 1 and special chart 2, so that multiple special charts can be changed simultaneously. In addition, when multiple special charts are changed simultaneously in this manner, multiple areas for displaying the lottery results of each special chart may be provided in the decorative pattern display device 208, or multiple decorative pattern display devices may be provided to display the lottery results of each special chart, and each lottery result may be displayed separately, or one display may be configured to display the lottery results of multiple special charts. In addition, when changes are being made regarding multiple special charts at the same time, the lottery result of the special chart that stopped changing earlier may affect the lottery result of the special chart that stops changing later.

[0151] In step S233, which is the next step after step S231, a command setting transmission process is performed. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. The output schedule information transmitted to the first sub-control unit 400 is composed of, for example, 16 bits, with bit 15 being strobe information (indicating that data is set when on), bits 11 to 14 being command types (in this example, information that can identify the type of command, such as a basic command, a pattern variation start command, a pattern variation stop command, a winning performance start command, an end performance start command, a jackpot round number designation command, a power recovery command, a RAM clear command, a look-ahead result information command, and a setting command), and bits 0 to 10 being command data (predetermined information corresponding to the command type).

[0152] Specifically, the strobe information is set to be turned on or off by the command transmission process described above. In addition, if the command type is a pattern change start (rotation start) command, the command data includes information indicating various jackpot flags, loss flags, and timer numbers selected in the special pattern related lottery process, and if the command type is a pattern change stop (rotation stop) command, the command data includes various jackpot flags and loss flag values, and if the command type is a jackpot round number designation command, the command data includes the number of jackpot rounds. If the command type indicates a basic command, the command data includes device information, whether or not there is a win in the special pattern 1 start port 230, whether or not there is a win in the special pattern 2 start port 232, whether or not there is a win in the variable win port 234, and so on. In the case of a look-ahead result information command, the command data includes information such as the types of special pattern 1 and special pattern 2, the look-ahead number stored in the look-ahead number storage area, and the stop pattern stored in the look-ahead result storage unit. In the case of a setting command, the command data includes setting information and so on.

[0153] In the above-mentioned rotation start setting transmission process, the command data is set with information indicating the values ​​of various jackpot flags, small jackpot flags, and loss flags stored in RAM 308, the timer number selected in the special chart 1 related lottery process and the special chart 2 related lottery process, the number of reserved special chart 1 variable games or special chart 2 variable games, etc. In the above-mentioned rotation stop setting transmission process, the command data is set with information indicating the values ​​of various jackpot flags and loss flags stored in RAM 308.

[0154] In the above-mentioned winning performance setting transmission process, the command data is set with information indicating the performance control information to be output to the decorative pattern display device 208, various lamps 418, and speaker 120 during the winning performance period, the number of reserved special chart 1 variable games or special chart 2 variable games, etc., stored in the RAM 308. In the above-mentioned end performance setting transmission process, the command data is set with information indicating the performance control information to be output to the decorative pattern display device 208, various lamps 418, and speaker 120 during the performance standby period, the number of reserved special chart 1 variable games or special chart 2 variable games, etc., stored in the RAM 308. In the above-mentioned big prize opening setting transmission process, the command data is set with information indicating the number of big win rounds stored in the RAM 308, the number of reserved special chart 1 variable games or special chart 2 variable games, etc. In the process of transmitting the setting for closing the big prize opening described above, information indicating the number of big prize rounds stored in RAM 308, the number of reserved special chart 1 variable games or special chart 2 variable games, etc. is set in the command data.

[0155] In addition, in this step S233, a general command special drawing reservation increase process is also performed. In this general command special drawing reservation increase process, the special drawing identification information (information indicating special drawing 1 or special drawing 2) and advance notice information (pre-advance notice information, false advance notice information, or no advance notice information) stored in the transmission information storage area of ​​the RAM 308 are set in the command data.

[0156] In the first sub-control unit 400, the command type contained in the received output schedule information makes it possible to determine presentation control in response to changes in game control in the main control unit 300, and it becomes possible to determine the content of presentation control based on the command data information contained in the output schedule information.

[0157] In step S235 following step S233, an external output signal setting process is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350, which is separate from the pachinko machine 100, via the information output circuit 336.

[0158] In step S237, the next step after step S235, a device monitoring process is performed. In this device monitoring process, the signal states of various sensors stored in the signal state storage area in step S205 are read out to monitor the presence or absence of a predetermined error, for example, the presence or absence of a front frame door open error or the presence or absence of a lower tray full error. When a front frame door open error or a lower tray full error is detected, device information indicating the presence or absence of a front frame door open error or the presence or absence of a lower tray full error is set in the transmission information to be transmitted to the first sub-control unit 400. In addition, the display data to be output to the normal display device 210, the first special display device 212, the second special display device 214, the various status display units 328, etc., by driving various solenoids 332, is set to the output port of the I / O 310 to control the opening and closing of the special 2 start port 232 and the variable winning port 234, and via the drive circuits 324, 326, and 330. In addition, the output schedule information set in the dispensing request quantity transmission process (step S219) is output to the dispensing control unit 600 via the output port of the I / O 310.

[0159] In step S239, which is the next step after step S237, it is monitored whether the low voltage signal is ON or not. If the low voltage signal is ON (if a power interruption is detected), the process proceeds to step S243, and if the low voltage signal is OFF (if a power interruption is not detected), the process proceeds to step S241. In step S241, a timer interruption end process is performed. In this timer interruption end process, the values ​​of each register temporarily saved in step S201 are set to the original registers, interrupt permission is set, and the like is performed, and then the process returns to the main process of the main control unit shown in FIG. 6. Meanwhile, in step S243, specific variables and stack pointers for returning to the state at the time of power interruption when power is restored are saved as recovery data in a predetermined area of ​​RAM 308, power interruption process such as initialization of input / output ports is performed, and then the HALT state is entered.

[0160] Next, the processing of the first sub-control unit 400 will be described. Fig. 8(a) is a flowchart of the main processing executed by the CPU 404 of the first sub-control unit 400. First, in step S301 of Fig. 8(a), various initial settings are performed. When the power is turned on, the initialization processing is first performed in step S301. In this initialization processing, the initial settings of the input / output ports, the initialization processing of the memory area in the RAM 408, etc. are performed.

[0161] In step S303, which is the next step after step S301, it is determined whether the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S305. In step S305, 0 is substituted for the timer variable.

[0162] In step S307, which follows step S305, command processing is performed. The CPU 404 of the first sub-control unit 400 determines whether or not a command has been received from the main control unit 300.

[0163] In step S309, which follows step S307, a performance control process is performed. For example, if there is a new command in step S307, the performance data corresponding to this command is read from ROM 406, and if the performance data needs to be updated, the performance data is updated.

[0164] In step S311, which is the next step after step S309, a button / lever control process is performed. In the button / lever control process, the operation of the operation means such as the effect button 136, the operation key unit 190, and the operation lever 137 is detected, and the effect data updated in step S309 is changed to effect data corresponding to the operation of the effect button 136, the operation key unit 190, and the operation lever 137 according to the detection result.

[0165] In step S313, which follows step S311, a sound control process is performed. In the sound control process, if there is a command to the sound source IC 416 in the performance data read out in step S309, this command is output to the sound source IC 416.

[0166] In step S315, which is the next step after step S313, a lamp control process is performed. In the lamp control process, if there is a command for the various lamps 442, 452 in the performance data read in step S309, this command is output to the game board lamp drive circuit 440 and the game frame lamp drive circuit 450.

[0167] In step S317, which follows step S315, a movable body control process is performed. For example, if the performance data read out in step S309 includes a command for each of the performance devices 2 to 4, this command is output to the drive circuit 422.

[0168] In step S319, which is the next step after step S317, information transmission processing is performed. In the information transmission processing, if the performance data read in step S309 contains a control command to be transmitted to the second sub-control unit 500, settings are made to output this control command. Then, the process returns to step S303.

[0169] Figure 8(b) is a flowchart of the first sub-control unit command reception interrupt processing (strobe interrupt processing) executed by the CPU 404 of the first sub-control unit 400. This command reception interrupt processing is executed when the first sub-control unit 400 detects a strobe signal from the main control unit 300. In step S331 of the command reception interrupt processing, the command received from the main control unit 300 is stored as an unprocessed command in a command memory area provided in the RAM 408.

[0170] FIG. 8(c) is a flowchart of the first sub-control unit timer interrupt processing executed by the CPU 404 of the first sub-control unit 400. The first sub-control unit 400 is equipped with a hardware timer that generates a timer interrupt at a predetermined period (once every 2 ms in this embodiment), and executes the timer interrupt processing at the predetermined period in response to this timer interrupt. In step S341 of the first sub-control unit timer interrupt processing, 1 is added to the value of the timer variable storage area of ​​RAM 408 described in step S303 of the first sub-control unit main processing, and the value is stored in the original timer variable storage area. Therefore, in step S303, the timer variable value is determined to be 10 or greater every 20 ms (2 ms x 10).

[0171] In step S343, the next step after step S341, the control command set in the information transmission process (step S319) of the first sub-control unit main processing is transmitted to the second sub-control unit 500, and other processes such as updating random number values ​​for performance are performed.

[0172] Next, the processing of the second sub-control unit 500 will be described. Fig. 9(a) is a flowchart of the main processing executed by a CPU (not shown) of the second sub-control unit 500. First, in step S401 of Fig. 9(a), various initial settings are performed. When the power is turned on, the initialization processing is first performed in step S401. In this initialization processing, the initial settings of the input / output ports and the initialization processing of the memory area in the RAM (not shown) are performed.

[0173] In step S403, which is the next step after step S401, it is determined whether the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S405. In step S405, 0 is substituted for the timer variable.

[0174] In step S407, which follows step S405, command processing is performed. The CPU of the second sub-control unit 500 determines whether or not a command has been received from the first sub-control unit 400.

[0175] In step S409, which is the next step after step S407, a performance control process is performed. For example, if there is a new command in step S407, the performance data corresponding to this command (performance data by the decorative pattern display device 208) is read from a ROM (not shown), and if the performance data needs to be updated, the performance data is updated.

[0176] In step S411, which is the next step after step S409, image control processing is performed. In the image control processing, if the performance data read in step S409 includes a command to the VDP 516, this command is output to the VDP 516 (details will be described later). Then, the process returns to step S403.

[0177] Figure 9(b) is a flowchart of the command reception interrupt processing executed by the CPU of the second sub-control unit 500. This command reception interrupt processing is processing executed when the second sub-control unit 500 detects a strobe signal from the first sub-control unit 400. In step S431 of the command reception interrupt processing, the command received from the first sub-control unit 400 is stored as an unprocessed command in a command memory area provided in the RAM.

[0178] FIG. 9(c) is a flowchart of the timer interrupt processing executed by the CPU of the second sub-control unit 500. The second sub-control unit 500 is equipped with a hardware timer that generates a timer interrupt at a predetermined period (once every 2 ms in this embodiment), and executes the timer interrupt processing at the predetermined period in response to this timer interrupt. In step S441 of the timer interrupt processing, 1 is added to the value of the timer variable storage area of ​​the RAM described in step S403 of the second sub-control unit main processing, and the result is stored in the original timer variable storage area. Therefore, in step S403, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms x 10). In the next step S443 after step S441, other processing such as updating the random number value for performance is performed.

[0179] FIG. 9(d) is a flowchart of the image control process in step S411 of the second sub-controller main process. In step S451, an instruction is given to transfer image data (movie data and texture data, which will be described later). Here, the CPU 504 first swaps the designation of the drawing area of ​​the frame buffer 1 and frame buffer 2 of the VRAM 518. As a result, one frame of image stored in the frame buffer not designated as the drawing area is displayed on the decorative pattern display device 208. Next, the CPU 504 sets the ROM coordinates (the transfer source address of the ROM 506), the VRAM coordinates (the transfer destination address of the VRAM 518), and the like in the attribute register of the VDP 516 based on the position information table, and then sets a command to instruct the start of transfer of image data from the ROM 506 to the VRAM 518. The VDP 516 transfers the image data from the ROM 506 to the VRAM 518 based on the command set in the attribute register. Thereafter, the VDP 516 outputs a transfer end interrupt signal to the CPU 504.

[0180] In step S453, the next step after step S451, it is determined whether or not a transfer end interrupt signal has been input from VDP516. If a transfer end interrupt signal has been input (step S453: Yes), the process proceeds to step S455; if not (step S453: No), the process waits for the transfer end interrupt signal to be input.

[0181] In step S455, parameters are set based on the rendering scenario configuration table and attribute data, etc. Here, CPU 504 instructs VDP 516 on information about image data constituting the display image (coordinate axes of VRAM 518, image size, VRAM coordinates (placement coordinates), etc.) in order to form a display image in frame buffer 1 or 2 of VRAM 518 based on the image data transferred to VRAM 518 in step S451. VDP 516 sets parameters in accordance with the attributes based on the command stored in the attribute register.

[0182] In step S457, a drawing instruction is issued. In this drawing instruction, the CPU 504 instructs the VDP 516 to start drawing an image. The VDP 516 starts drawing an image in the frame buffer in accordance with the instruction from the CPU 504.

[0183] In step S459, the next step after step S457, it is determined whether or not a generation end interrupt signal has been input from VDP 516 based on the end of image drawing.If a generation end interrupt signal has been input (step S459: Yes), proceed to step S461; if not (step S459: No), wait for the generation end interrupt signal to be input.

[0184] In step S461, a scene display counter, which is set in a predetermined area of ​​the RAM 508 and counts how many scene images have been generated, is incremented (+1), and the process ends.

[0185] Next, the specific configuration of the role ratio / setting display 196 and the DIP switch board 198 will be described with reference to Fig. 10. Here, Fig. 10(A) is a diagram showing an example of the specific configuration of the role ratio / setting display 196, and Fig. 10(B) is a diagram showing an example of the specific configuration of the DIP switch board 198.

[0186] As described above, the reel ratio / setting display 196 is configured with a reel ratio monitor and a setting monitor, and the reel ratio monitor displays the continuous reel ratio (RY) and the reel ratio (YH), ​​and the setting monitor displays the current setting value.

[0187] Here, the consecutive feature ratio refers to the ratio of the number of game balls acquired (i.e., safe balls) that are acquired due to the operation of the feature when the feature is continuously operated (i.e., the number of game balls acquired due to the variable winning opening 234 being opened and winning during a big win game). It may also be the ratio of the number of game balls acquired due to winning in the variable winning opening 234 to the number of out balls. Also, the feature ratio refers to the ratio of the number of game balls acquired (i.e., safe balls) that are acquired due to the operation of the feature (i.e., the number of game balls acquired due to the second special chart start opening 232 and the variable winning opening 234 being opened and winning).

[0188] In this embodiment, if the consecutive feature ratio is calculated and it is determined that the consecutive feature ratio exceeds 60%, the two-digit seven-segment LED that displays the consecutive feature ratio is made to flash, and then a security signal (RY) is output. Here, the security signal (RY) is an error signal that is output when the consecutive feature ratio exceeds 60%, and is output to the outside of the pachinko machine 100 via the information output circuit 336. It may also be output from a test terminal that can be mounted on the main board 156. This may allow the type application test of the gaming machine to be carried out smoothly.

[0189] Also, if the result of calculating the ratio of the role is that it is judged to be over 70%, the two-digit seven-segment LED that displays the ratio of the role is made to blink, and then a security signal (YH) is output. Here, the security signal (YH) is an error signal that is output when the ratio of the role exceeds 70%, and is output to the outside of the pachinko machine 100 via the information output circuit 336.

[0190] In this embodiment, when the continuous feature ratio or feature ratio exceeds the upper limit of the normal value, a specified 7-segment LED is made to flash, but for example, the light color may be changed.

[0191] As shown in Fig. 10(B), eight dip switches are provided on the dip switch board 198. Each dip switch is connected to the first sub-board 160, and when the power is turned on, the position of each dip switch is read and the probability of the performance occurring can be changed. For example, the frequency of executing setting suggestions, the occurrence rate of advance notices, the rate of entry into the performance mode, etc. can be set.

[0192] Next, the game characteristics of the pachinko machine 100 shown in FIG. 1 will be explained, although there will be some overlap with what has been explained so far.

[0193] FIG. 11(a) is a table summarizing the types of jackpots and the game status after the jackpot game.

[0194] First, in the pachinko machine 100 shown in FIG. 1, when setting 1 is selected in the setting change process (step S117) shown in FIG. 6, the probability of winning at the special chart low probability is 1 / 320, and the probability of winning at the special chart high probability is 1 / 91. When setting 2 is selected, the probability of winning at the special chart low probability is 1 / 315, and the probability of winning at the special chart high probability is 1 / 90. When setting 3 is selected, the probability of winning at the special chart low probability is 1 / 310, and the probability of winning at the special chart high probability is 1 / 88. When setting 4 is selected, the probability of winning at the special chart low probability is 1 / 305, and the probability of winning at the special chart high probability is 1 / 87. When setting 5 is selected, the probability of winning at the special chart low probability is 1 / 300, and the probability of winning at the special chart high probability is 1 / 85. When setting 6 is selected, the probability of winning the jackpot with the low probability of the special chart is 1 in 295, and the probability of winning the jackpot with the high probability of the special chart is 1 in 84. The higher the setting number, the easier it is to win the jackpot.

[0195] In addition, the probability of winning a regular draw when the regular draw probability is low is 1 / 100, while the probability of winning a regular draw when the regular draw probability is high is 99 / 100.

[0196] Furthermore, as shown in Figure 11(a), in Special Drawing 1, the breakdown between Special Drawing A and Special Drawing B is equal (50% each), and in Special Drawing 2, the breakdown between Special Drawing A and Special Drawing B is 7:3.

[0197] Also, in special chart a of special chart 1, the V shutter VS opens only in the third round, which is the final round, and the game ball can pass through the V passage switch VC. If the game ball passes through this V passage switch VC (when the probability variable operation area is ON), the game will be in a probability variable state, and the game state after the end of the jackpot game will be in a special chart high probability normal chart high probability state, and this state will be maintained for 120 times of the special chart pattern change display. On the other hand, if the game ball does not pass through the V passage switch VC (when the probability variable operation area is OFF), the game state after the end of the jackpot game will be in a special chart low probability normal chart high probability state, and this state will be maintained for 120 times of the special chart pattern change display.

[0198] In the special chart b of the special chart 1, the V shutter VS does not open even in the third round, which is the final round, and therefore the game ball does not pass through the V passage switch VC. Therefore, the game state after the big win game is limited to a special chart low probability normal chart high probability state, and this state is maintained while the special chart pattern change display is performed 50 times.

[0199] In Special Chart A of Special Chart 2, the V-shutter VS opens only in the 10th round, which is the final round, and the game ball can pass through the V-pass switch VC. In Special Chart B, the V-shutter VS opens only in the 2nd round, which is the final round, and the game ball can pass through the V-pass switch VC. Whether it is Special Chart A or Special Chart B, if the game ball passes through the V-pass switch VC (when the special chart operation area is ON), the game state after the end of the jackpot game will be a special chart high probability normal chart high probability state, and this state will be maintained for 120 times of the special chart pattern change display. On the other hand, if the game ball does not pass through the V-pass switch VC (when the special chart operation area is OFF), the game state after the end of the jackpot game will be a special chart low probability normal chart high probability state, and this state will be maintained for 120 times of the special chart pattern change display.

[0200] In addition, after the special high probability normal probability state or the special low probability normal high probability state is maintained for a certain number of times, it transitions to the normal state (special low probability normal low probability state). The time reduction that starts after a jackpot game is called a time reduction.

[0201] FIG. 11(b) is a diagram showing a game flow of the pachinko machine 100 shown in FIG.

[0202] In the normal state (low probability of special chart / low probability of normal chart), it is recommended to shoot the game ball toward the left side of the game area in order to aim at the special chart 1 starting hole 230. In other words, in the low probability of special chart / low probability of normal chart state, even if the ball enters the normal chart starting hole 228, it is almost impossible to win the normal chart variable game, so the player should not hit to the right, but should shoot the game ball toward the left side (hit to the left). The normal state refers to a non-time-saving game state.

[0203] On the other hand, in a time-saving game state such as a special low probability normal high probability state or a special high probability normal high probability state, it is easier to win a normal variable game, so it is recommended to shoot the game ball toward the right area of ​​the game area where the normal start port 228 is provided in order to aim for the normal start port 228. That is, as shown in the breakdown of FIG. 11(a), the probability of winning a jackpot with a probability change (special chart a) is 50% in special chart 1, while the probability of winning a jackpot with a probability change is 100% in special chart 2. In addition, the number of times that the time-saving game state is maintained after a jackpot game may be 50 times in special chart 1, but is always 120 times in special chart 2. Therefore, since it is easier for a player to win a jackpot that is advantageous to the player in special chart 2 than in special chart 1, the player should aim for a jackpot in special chart 2 by having the ball enter the second special chart start port 232. Therefore, the player should launch the game ball toward the right side area (hit to the right).

[0204] In addition, in the case of a big win game, the game ball is shot (hit to the right) toward the right area of ​​the game area where the variable winning hole 234 is provided in order to aim at the variable winning hole 234. FIG. 11(b) shows that after the big win game ends, the time-saving game state may be maintained for 120 times or for 50 times.

[0205] Also, in FIG. 11(b), if the special chart is not hit even once during the 950 times of the special chart pattern change display in the special chart low probability state (time-saving game state, non-time-saving game state), that is, if the special chart is missed 950 times in a row, the time-saving game state will be maintained during the 1100 times of the special chart pattern change display. The period during which the time-saving game state is maintained as a result of the special chart being missed a predetermined number of times in a row is called play time, and this time-saving is called b time-saving. The b time-saving game state can only be entered once before the first hit after the power is turned on, and once a jackpot has been hit, it can only be entered once before the next jackpot. Therefore, if there are 950 consecutive misses on the special chart in the b time-saving game state, there is no new transition to the b time-saving game state, and the b time-saving game state continues, and if there are 1100 consecutive misses on the special chart, the game transitions to the non-time-saving game state (normal state). Note that the count of the number of consecutive misses, which is the condition for transitioning to the b time-saving game state, also includes the number of consecutive misses in the a time-saving game state and the c time-saving game state described below.

[0206] In addition, as shown in Fig. 5(a)(b), the time-saving symbol may be displayed only in the symbol variation display of the special symbol 2. The time-saving game state to which the time-saving symbol is displayed and transitions is called c time-saving. This time-saving symbol may win c time-saving in the symbol variation display of the special symbol 2, which is performed as a result of the reservation of the special symbol 2 (hereinafter, sometimes referred to as "remaining reservation of special symbol 2") remaining at the time when the time-saving game state (special symbol high probability normal symbol high probability state, special symbol low probability normal symbol high probability state) ends being consumed in the non-time-saving game state. When the c time-saving is won, the time-saving symbol is displayed in a stopped state on the second special symbol display device 214 (see Fig. 3), and three "decorative 11" (decorative symbol for time-saving) shown in Fig. 5(c) are displayed in a line on the decorative symbol display device 208. Then, the time-saving game state (special symbol low probability normal symbol high probability state) is maintained while the symbol variation display of the special symbol is performed 950 times. In other words, it will move to the c time-saving game state without going through the jackpot game. The probability of winning the sudden time-saving is 1 / 90. In addition to the special chart 2 remaining reserve at the end of the time-saving game state that started after the jackpot game ends, and the special chart 2 remaining reserve at the end of the b time-saving game state that started after 950 consecutive special chart misses, it is possible to win the sudden time-saving again in the special chart 2 remaining reserve at the end of the time-saving game state that started after winning the sudden time-saving.

[0207] In this embodiment, the time-saving pattern may be won even in the special pattern high probability normal pattern high probability state, the special pattern low probability normal pattern high probability state, and the b time-saving game state. In this case, the time-saving pattern is displayed in a static state on the second special pattern display device 214 (see FIG. 3). However, the decorative pattern display device 208 does not display three "decorative 11" (decorative pattern for time-saving) shown in FIG. 5(c) in a row, but displays a random pattern that indicates a miss. In this embodiment, the special pattern high probability normal pattern high probability state, the special pattern low probability normal pattern high probability state, and the b time-saving game state are prioritized over the c time-saving game state, so that even if the time-saving pattern is displayed in a static state on the second special pattern display device 214, the time-saving pattern is invalidated and the game does not transition to the c time-saving game state.

[0208] Furthermore, even if a right shot is made in a non-time-saving game state, and a normal game is won with a probability of 1 / 100, and the ball enters the second special game start port 232 (electric chute), the ball may win the c time-saving game state, and the ball may be transferred to the c time-saving game state without being invalidated. In other words, not only the special game 2 remaining reserve, but also a new special game 2 reserve may be transferred to the c time-saving game state. In addition, it may be extremely difficult (impossible) to win the second special game start port 232 (electric chute) in a non-time-saving game state. For example, it may be possible to prevent a ball from winning the normal game even if the game ball enters the normal game start port 228, or the opening pattern of the wing member 232a may be an opening pattern that makes it extremely difficult (impossible) to win the second special game start port 232 (electric chute) even if the ball enters the normal game.

[0209] In addition, the condition for transitioning to the b time-saving play state may be satisfied by all misses in the c time-saving play state (950 consecutive misses on the special chart), resulting in a transition from the c time-saving play state to the b time-saving play state.

[0210] In this embodiment, the time-saving pattern is displayed on the second special pattern display device 214 in the special pattern high probability normal pattern high probability state, the special pattern low probability normal pattern high probability state, and the b time-saving game state, but it may not be displayed. In other words, it may not be displayed in a stopped state except for the pattern change display of the special pattern 2 in the non-time-saving game state.

[0211] Next, a specific example of the progress of a game in the pachinko machine 100 shown in FIG. 1 will be described.

[0212] In the pachinko machine 100 shown in Fig. 1, multiple types of stages are prepared. Fig. 12 is a diagram showing an example of a step-by-step transition from the normal stage to the rear stage. In this example, the state is a non-time-saving game state (low probability of special chart, low probability of normal chart), and left-handed play is recommended.

[0213] The decorative symbol display device 208 shown in FIG. 12(1) displays a background (a plain white background) that indicates a non-time-reduction gaming state.

[0214] In addition, the decorative pattern display device 208 shown in FIG. 12(1) has a fourth pattern / reserved number display area 284 in the upper right corner. The fourth pattern / reserved number display area 284 is an area for notifying whether the pattern is changing (or the pattern is stopped) or not and for notifying the reserved number, and the reserved number display area for special pattern 1 is provided in the upper left, and the reserved number display area for special pattern 2 is provided in the lower left. In addition, the pattern change notification area (fourth pattern) for special pattern 1 is provided in the upper right, and the pattern change notification area (fourth pattern) for special pattern 2 is provided in the lower right. In addition, a pattern change notification area for normal patterns and a reserved number display area for normal patterns may be further provided. The numerical value shown in the reserved number display area for special pattern 1 is aligned with the reserved number indicated by the reserved lamp 218 for special pattern 1, and the numerical value shown in the reserved number display area for special pattern 2 is aligned with the reserved number indicated by the reserved lamp 220 for special pattern 2. In addition, in the special pattern 1 pattern change notification area, while the special pattern 1 pattern is stopped, depending on the result, for example, if it is a big hit, it will be displayed as "○", and if it is a miss, it will be displayed as "×". Also, while the special pattern 1 pattern change is being displayed, the "-" display may flash, allowing you to recognize that the special pattern 1 pattern change is being displayed. This flashing display of the "-" display of the fourth pattern may be referred to as the fourth pattern change display. The display in the pattern change display area of ​​the special pattern 2 is the same as the display in the pattern change display area of ​​the special pattern 1, and the display mode changes in response to the pattern change display and stop display of the special pattern 2. Note that the display mode, lighting mode, and blinking mode of the fourth pattern may be changed, or the display mode of the numerical value displayed in the reserved number display area may be changed, to perform a pre-reading notice or a notice regarding the pattern change display being executed. The fourth pattern / reserved number display area 284 described above is the same as the example shown in FIG. 39. In addition, the fourth pattern / reserved number display area 284 and the mini pattern may be displayed by a display means (for example, a sub liquid crystal display device or a lamp, etc.) other than the decorative pattern display device 208.

[0215] In addition, the decorative pattern display device 208 shown in FIG. 12(1) displays the decorative pattern. That is, the change in the downward direction, which is the change direction, is performed at high speed. In addition, a mini pattern is displayed in the upper left corner of the decorative pattern display device 208. The mini pattern starts to change in response to the start of the special pattern change display, and stops in response to the stop of the special pattern change display. In other words, the mini pattern change display (mini pattern change display) is performed in response (synchronization) to the special pattern change display, and the execution state of the special pattern change display is notified (suggested) to the player by the change state of the mini pattern. Therefore, the decorative pattern display device 208 displays the decorative pattern change display and also displays the fourth pattern change display. In addition, the decorative pattern display device 208 displays the decorative pattern change display and also displays the mini pattern change display.

[0216] In addition, the decorative symbol display device 208 is provided with a variable icon display area 280 at the bottom center of the performance display area 208d. The variable icon display area 280 displays a variable icon corresponding to the currently occurring symbol change. The variable icon shown in FIG. 12(1) is a round, patternless, green display mode. In the drawing, the icon is green in color, and is indicated by hatching pointing diagonally downward to the right (same below). The variable icon indicates the expected probability of a jackpot in the currently occurring symbol change display, depending on the display mode. In other words, the variable icon functions as a normal notice, depending on the display mode. The green display mode indicates that the expected probability of a jackpot is 25%.

[0217] In addition, the expectation of a jackpot refers to the expectation of a jackpot game being played, and in the following explanation, it may also be referred to as the reliability of a jackpot.

[0218] In addition, in the decorative pattern display device 208 in the non-time-saving play state, a reserved icon display area 281 for special pattern 1 is displayed to the right of the variable icon display area 280.

[0219] The reserved icon display area 281 of the special chart 1 displays a reserved icon representing the reserved status of the special chart 1. The reserved number of the special chart 1 is represented by the number of reserved icons of the special chart 1, in addition to the number of lights of the reserved lamp 218 of the special chart 1 and the numerical value shown in the reserved number display area of ​​the special chart 1. In other words, the reserved icon corresponds to the start information stored in the RAM 308 of the main control unit 300. Hereinafter, the reserved icon corresponding to the oldest start information (oldest winning) may be referred to as the first reserved icon, and the reserved icon corresponding to the second oldest start information may be referred to as the second reserved icon... In the reserved icon display area 281 of the special chart 1, the reserved icons are displayed side by side, and the closer to the variable icon display area 280 (the reserved icon on the left), the older the winning reserved icon is.

[0220] In FIG. 12(1), three reserved icons h11, h12, and h13 of the reserved icon display area 281 ... Alternatively, the default display mode may not indicate the probability of a jackpot in the first place. In the following explanation, if the default display mode is used, the explanation to that effect may be omitted. Also, the red display mode indicates that the probability of a jackpot is 50%. Also, the green display mode indicates that the probability of a jackpot is 25%, as explained in the display mode of the variable icon.

[0221] In FIG. 12(2), a pseudo consecutive performance is started in the display of the decorative pattern. The pseudo consecutive performance is a display mode of the decorative pattern in which the start of the decorative pattern's variation and the provisional stop display are performed multiple times in one display of the special pattern, and the display of the decorative pattern is made to look as if multiple win / loss judgment results were displayed, even though only one win / loss judgment (lottery) result is displayed. In the decorative pattern display device 208 shown in FIG. 12(2), a pseudo consecutive pattern (decorative pattern marked "NEXT") suggesting a pseudo consecutive performance is provisionally displayed in the center pattern display area 208b, and "Decoration 6" is provisionally displayed in the left pattern display area 208a, and "Decoration 7" is provisionally displayed in the right pattern display area 208c. In the high-speed variation in the display of the decorative pattern's variation, it is not possible to confirm what kind of pattern the decorative pattern is, but in the provisional stop display, it is possible to confirm what kind of pattern the decorative pattern is. In the temporary stop display, the decorative pattern is fluctuating and moving at a very slow speed. Meanwhile, the mini pattern in the upper left corner continues to fluctuate, and in the 4th pattern / reserved number display area 284 in the upper right corner, the flashing display of "- ", which indicates that the pattern of special pattern 1 is fluctuating, continues.

[0222] In the decorative pattern display device 208 shown in Fig. 12(3), the display screen is blacked out and the decorative pattern is not visible. However, the mini pattern in the upper left corner and the fourth pattern / reserved number display area 284 in the upper right corner are visible. Even in this Fig. 12(3), the mini pattern continues to change, and the fourth pattern / reserved number display area 284 continues to display a flashing "-" indicating that the pattern of special pattern 1 is changing.

[0223] The blackout ends soon, and the re-variation of the decorative symbols starts. FIG. 12(4) shows the state immediately before the blackout ends and the second variation (re-variation) in the pseudo consecutive performance starts. In the decorative symbol display device 208 shown in FIG. 12(4), the characters "x2" are displayed, indicating that the blackout ends and the second variation starts. Also, when the blackout ends, in FIG. 12(2), "Decoration 6" is temporarily displayed in the middle symbol display area 208b where the pseudo consecutive symbols were temporarily displayed. That is, the combination of the decorative symbols temporarily displayed is different from the combination of the decorative symbols when the re-variation starts. Here, the type of the decorative symbols in the middle symbol display area 208b itself is different. This difference makes it easy for the player to distinguish between the temporary stop display and the start of the re-variation display. In addition, if the combination of the decorative symbols temporarily displayed is the same as the combination of the decorative symbols at the start of re-variation, the player may mistakenly believe that the pseudo consecutive symbols are temporarily displayed again when the blackout ends. However, as shown in Fig. 12 (2) to (4), by making the combination of the decorative symbols temporarily displayed and the combination of the decorative symbols at the start of re-variation different, it is possible to prevent such a mistake by the player. In Fig. 12 (5) following Fig. 12 (4), the second variation (re-variation) of the decorative symbols has started.

[0224] In FIG. 12(6), the ornamental pattern is temporarily displayed in the left pattern display area 208a, and it can be confirmed that the ornamental pattern is "ornament 5". In FIG. 12(7), the ornamental pattern is temporarily displayed in the right pattern display area 208c, and it can be confirmed that the ornamental pattern is "ornament 1". In the following FIG. 12(8), the ornamental pattern is temporarily displayed in the middle pattern display area 208b, and it can be confirmed that the ornamental pattern is "ornament 4". In this FIG. 12(8), a combination of ornamental patterns that is a miss, such as "ornament 5-ornament 4-ornament 1", is temporarily displayed (shaking and changing). Meanwhile, the mini pattern in the upper left corner continues to display the mini pattern change, and the fourth pattern / reserved number display area 284 in the upper right corner continues to display the flashing "-" (fourth pattern change), which indicates that the pattern change of the special pattern 1 is being displayed. Whether it is a mini pattern or a fourth pattern, it is not possible to confirm the pattern. Eventually, as shown in FIG. 12(9), a confirmation display is made, and a combination of the missing decorative symbols, such as "decoration 5-decoration 4-decoration 1," is displayed completely still. In other words, the decorative symbols do not move during the confirmation display. It is of course possible to confirm what the decorative symbols are in this confirmation display as well. Furthermore, a confirmation display is displayed in which the combination of symbols, such as "5-4-1," can be confirmed in the mini symbol in the upper left corner, and a confirmation display is displayed in which the symbol "x" can be confirmed in the fourth symbol in the upper right corner. As is clear from FIG. 12(9), both the mini symbol and the fourth symbol are smaller than the decorative symbols. The confirmation display of the mini symbol is a display that suggests the result of the hit / miss judgment, and the confirmation display of the fourth symbol is also a display that suggests the result of the hit / miss judgment.

[0225] In addition, the variable icon h0 that was displayed during the temporary stop display disappears when the final display begins.

[0226] During the display of the confirmed decorative pattern, a wipe effect is performed to change the stage. In FIG. 12(10), the wipe effect is started. In the wipe effect, the wipe display wp spreads from the lower left corner and the upper right corner of the display screen of the decorative pattern display device 208, and a wipe-in ​​in which the wipe display wp covers the display screen and a wipe-out in which the wipe display wp disappears from the display screen are performed. The decorative pattern and the reserved icon are overlapped by the wipe display wp and become invisible, but the mini pattern in the upper left corner and the fourth pattern / reserved number display area 284 in the upper right corner are visible even during the wipe effect. The wipe-in ​​that started in FIG. 12(10) is completed in FIG. 12(11), and the decorative pattern and reserved icon are no longer visible on the decorative pattern display device 208 shown in FIG. 12(11). In the following FIG. 12(12), a wipe-out is performed, and part of the decorative pattern and the reserved icon are becoming visible. When the wipe-in ​​is completed or the wipe-out is started, a stage change occurs. In this example, the stage is changed from the normal stage to the rear stage. The decorative symbols that become visible when the wipe-out starts are displayed in a display mode that corresponds to the changed stage. This display mode will be described later.

[0227] When the wipeout is completed, the wipe effect ends. Also, when the wipe effect ends, the display of the next special pattern starts. FIG. 12 (13) is a diagram showing the state immediately after the display of the next special pattern starts. In FIG. 12 (13), the display of the pattern changes in the first special pattern display device 212 starts, and the display of the decorative pattern changes also starts in the decorative pattern display device 208. Also, the mini pattern changes and the blinking display of the fourth pattern start. In the display of the decorative pattern changes, a change display start operation is performed at the start of the change. The decorative pattern shown in FIG. 12 (13) is performing this change display start operation, and a movement is performed in the opposite direction (upward) to the change direction. In the change start operation, the decorative pattern is displayed in a state where it can be confirmed. In the display of the decorative pattern changes, following the change start operation, the decorative pattern changes downward.

[0228] In addition, since a stage change has been made from the normal stage to the lord stage, the lord's character YM1 is displayed to the left of the variable icon display area 280 on the decorative pattern display device 208 shown in FIG. 12 (13). This lord's character YM1 is displayed as an animation. Also, in the lower left corner of the decorative pattern that is displayed stationary, a display of a character YM2 that differs for each type of decorative pattern is additionally displayed. The combination of decorative patterns at the time when the variable display of the decorative patterns is started is "Decoration 5-Decoration 4-Decoration 1" with the display of a character YM2 that differs for each type of decorative pattern additionally displayed, and the operation at the start of the variation is performed with this combination of decorative patterns. As a result, the combination of decorative symbols tentatively displayed in the previous decorative symbol variable display ("Decoration 5-Decoration 4-Decoration 1" shown in FIG. 12(8)) and the combination of decorative symbols confirmed displayed ("Decoration 5-Decoration 4-Decoration 1" shown in FIG. 12(9)) are different from the combination of decorative symbols when the next decorative symbol variable display starts (at the start time or immediately after the start time) ("Decoration 5-Decoration 4-Decoration 1" shown in FIG. 12(13) where the display YM2 of a different character for each type of decorative symbol is additionally displayed). Here, the decorative symbols are the same, but the presence or absence of the display YM2 of a different character for each type of decorative symbol is different, and the types of decorative symbols are the same, but the display forms are different. By having the decorative symbols differ in this way, it becomes easier for the player to distinguish between the previous stopped display and the start of the current variable display. It also becomes easier to confirm that a stage change has occurred.

[0229] In Fig. 12(13), the mini and 4th symbols are already changing at high speed, but when the change starts, the change starts from the same display as the confirmed display of the mini and 4th symbols (display in Fig. 12(9)). In other words, the display of the mini and 4th symbols (display in Fig. 12(9)) in response to the confirmed display of the special symbols is the same as the display when the mini and 4th symbols start to change and the blinking display of the 4th symbol starts in response to the start of the special symbol change display (display immediately before Fig. 12(13)).

[0230] Furthermore, in the decorative pattern display device 208 shown in Fig. 12 (13), the shift movement of the reserved icon has also been completed, and the icon that was the first reserved icon h11 has become the variable icon h0. The variable icon h0 shown in Fig. 12 (14) is an icon in the default display mode. In addition, the icon that was the second reserved icon h12 has become the first reserved icon h11, and the icon that was the third reserved icon h12 has become the second reserved icon h12.

[0231] In addition, the part that becomes visible due to the wipeout may be difficult to see due to an effect display such as light emission (see FIG. 14(7)), and when the wipeout is completed, the effect display may also end, making the displayed content visible. Alternatively, the stage change may be performed at the time when the wipeout is completed.

[0232] In FIG. 12 (14), the decorative pattern change display changes downward at high speed, making it difficult to confirm the decorative pattern.

[0233] In the decorative pattern display device 208 shown in Fig. 12 (15), a combination of decorative patterns that is a miss, such as "decoration 9-decoration 2-decoration 4", is temporarily stopped and displayed. Here, too, a character display YM2 that is different for each type of decorative pattern is additionally displayed in the lower left corner of each decorative pattern.

[0234] FIG. 13 shows a step-by-step continuation of the example shown in FIG.

[0235] In the decorative pattern display device 208 shown in FIG. 13(16), which is a continuation of FIG. 12(15), a combination of decorative patterns that is a failure, such as "decoration 9-decoration 2-decoration 4", is displayed as confirmed. Here too, a different character display YM2 is additionally displayed for each type of decorative pattern in the lower left corner of each decorative pattern. Also, the animated lord character YM1 is depressed.

[0236] In FIG. 13(17), the first special symbol display device 212 starts displaying a changing pattern, and the decorative symbol display device 208 also starts displaying a changing decorative pattern. The decorative symbol shown in FIG. 13(17) is performing a change display start operation. Also, the mini symbol change and the fourth symbol blinking display have started. Also, the shift movement of the reserved icon has been completed, and the icon that was the first reserved icon h11 has become the changing icon h0. The changing icon h0 shown in FIG. 13(17) is an icon in a red display mode.

[0237] Also, in Fig. 13(17), the mini and 4th symbols are already changing at high speed, but when the change starts, the change starts from the same display as the confirmed display of the mini and 4th symbols (display in Fig. 13(16)). In other words, the display of the mini and 4th symbols (display in Fig. 13(16)) in response to the confirmed display of the special symbol is the same as the display when the mini and 4th symbols start to change and the blinking display of the 4th symbol starts in response to the start of the special symbol change display (display immediately before Fig. 13(17)).

[0238] In addition, the period from the start of the temporary stop display of "Decoration 5-Decoration 4-Decoration 1" to the end of the confirmed display (Figures 12(8) to 12(12)) is longer than the period from the start of the temporary stop display of "Decoration 9-Decoration 2-Decoration 4" to the end of the confirmed display (Figures 12(15) to 13(16)).

[0239] In FIG. 13 (18), the decorative pattern changing display changes downward at high speed, making it difficult to confirm the decorative pattern.

[0240] In the next Fig. 13 (19), a reach state is established, and "Decoration 2" is temporarily stopped and displayed in both the left symbol display area 208a and the right symbol display area 208c. In addition, a princess character display YM2 is additionally displayed in the lower left corner of the temporarily stopped "Decoration 2".

[0241] In FIG. 13 (20), the game progresses to a Super (SP) Reach, and the decorative symbol display device 208 displays an animation of the battle between the lord and the enemy samurai on the entire display screen. The animation display of the lord's character YM1, the variable icon display area 280, and the reserved icon display area 281 of the special symbol 1 disappear, and the decorative symbol that was displayed large in the center of the display screen until then is displayed in a reduced size in the lower right corner of the display screen. Note that the mini symbol in the upper left corner and the fourth symbol / reserved number display area 284 in the upper right corner are visible even during the Super Reach.

[0242] In the decorative pattern display device 208 shown in Fig. 13 (21), an animation of a lord who has defeated an enemy samurai is displayed, and in the center of the display screen, a combination of decorative patterns of a normal jackpot (3R normal jackpot of "Special Chart B") such as "Decoration 2-Decoration 13-Decoration 2" is temporarily displayed. Note that, although the display YM2 of a character that differs for each type of decorative pattern is not additionally displayed in the decoration 13, it may be additionally displayed.

[0243] In the decorative pattern display device 208 shown in Fig. 13 (22), the combination of decorative patterns for a normal jackpot, such as "decoration 2-decoration 13-decoration 2", is displayed as a confirmed combination, and then three rounds of jackpot play begin (Fig. 13 (23)). When the jackpot play ends, the game moves to a special low probability normal high probability state (time-saving game state).

[0244] In Fig. 13 (24), the big win game has ended and the game has moved to a special low probability / normal high probability state (time-saving game state). The decorative symbol display device 208 shown in Fig. 13 (24) displays the background of a castle town, which indicates the time-saving game state.

[0245] Also, in FIG. 13 (24), three balls are consecutively won in the second special pattern starting hole 232, and the pattern change display is started in the second special pattern display device 214, and the decorative pattern change display is also started in the decorative pattern display device 208. The decorative pattern shown in FIG. 13 (17) is performing the change display start operation. The combination of decorative patterns at the time when the decorative pattern change display is started is "decoration 2-decoration 2-decoration 2", and the change start operation is performed with this combination of decorative patterns. As a result, the combination of the decorative patterns displayed as a temporary stop ("decoration 2-decoration 13-decoration 2" shown in FIG. 13 (21)) and the combination of the decorative patterns displayed as a fixed display ("decoration 2-decoration 13-decoration 2" shown in FIG. 13 (22)) are different from the combination of decorative patterns when the next decorative pattern change display is started (at the start time or immediately after the start time). ("decoration 2-decoration 2-decoration 2" shown in FIG. 13 (24)). Here, the type of the decorative symbol itself in the middle symbol display area 208b is different. In particular, the decoration 13 is not displayed in the combination of decorative symbols when the next decorative symbol variable display starts, so that the player does not misunderstand that he or she has won the jackpot again.

[0246] In addition, to the right of the variable icon display area 280 in which the variable icon h0 is displayed, a reserve icon display area 282 for special chart 2 is displayed, in which two reserve icons h21 and h22 are displayed.

[0247] In addition, in the lower right corner of the decorative symbol display device 208, the characters "49 remaining" are displayed as a remaining number display of the time-saving game state, indicating that the time-saving game state will continue for another 49 times. Furthermore, on the left side of the fourth symbol / reserved number display area 284, a right-hit first display RH1 is displayed to encourage a right hit. This right-hit first display RH1 is a display that continues to be displayed during the time-saving game state even after the display of the special symbol's symbol variation ends, and continues to be displayed even when the display transitions to the demo screen.

[0248] In addition, Fig. 13 (24) shows a scene where the variation has already started, but the decorative pattern ("Decoration 2-Decoration 2-Decoration 2"), mini pattern ("2-2-2") and 4th pattern are displayed for a moment in a state where they can be confirmed after the end of the big win game and before the next variation starts. In other words, the display of the mini pattern and 4th pattern in response to the fixed display of the special pattern (display in Fig. 13 (22)) is the same as the display when the mini pattern variation display and the 4th pattern blinking display start in response to the start of the variation display of the special pattern (display immediately before Fig. 13 (24)).

[0249] In FIG. 13 (25), the decorative pattern changing display changes rapidly downward, making it difficult to confirm the decorative pattern.

[0250] In addition, the action at the start of the variable display may be an action of slightly moving in the opposite direction to the variable direction, or an action of swinging the decorative pattern or an action of expanding and contracting the decorative pattern, etc. In any case, it is an action that allows the decorative pattern to be confirmed.

[0251] Next, an example of the zone presentation will be described. Fig. 14 is a diagram showing an example of the steps from the sea zone to the sky zone until a big win is achieved.

[0252] In this example, the game is in a time-saving game state (high probability of special symbols and high probability of normal symbols), and right-hitting is recommended. In the time-saving game state, the decorative symbol display device 208 displays the background of a castle town, which indicates the time-saving game state, but in this example, a background according to the zone is displayed. Also, to the left of the fourth symbol / reserved number display area 284, a right-hitting first display RH1 is displayed, which encourages right-hitting. Furthermore, the bottom right corner of the decorative symbol display device 208 also displays the remaining number of times in the time-saving game state.

[0253] The decorative pattern display device 208 shown in FIG. 14(1) displays a sea background corresponding to the sea zone. Also, in FIG. 14(1), the second special pattern display device 214 starts displaying a pattern variation, and the decorative pattern display device 208 also starts displaying a variation of the decorative pattern. The decorative pattern shown in FIG. 14(1) is operating at the start of the variation display. Also, the variation of the mini pattern and the blinking display of the fourth pattern have also started. Furthermore, the variable icon h0 is displayed in the variable icon display area 280, and two reserved icons h21 and h22 are displayed in the reserved icon display area 282 of the special pattern 2. The second reserved icon h22 is an icon in a red display mode.

[0254] In FIG. 14(2), the decorative pattern change display is changing rapidly downward.

[0255] In the decorative pattern display device 208 shown in FIG. 14(3), a temporary stop display is performed when three zone entry patterns of the decorative 12 are aligned. In addition, one ball is entered into the special pattern 2 starting hole 232, the number of reserved patterns of the special pattern 2 increases to 3, and a three-eyed reserved icon h23 is additionally displayed.

[0256] In the next Fig. 14 (4), the second special symbol display device 214 starts displaying the finalized special symbol 2, and the decorative symbol display device 208 starts displaying the finalized combination of decorative symbols such as "Decoration 12-Decoration 12-Decoration 12". Also, in the fourth symbol / reserved number display area 284, the fourth symbol of the special symbol 2 is displayed as a stop "x" indicating a miss, and the mini symbol is displayed as a stop "256".

[0257] When the display of the final decorative pattern begins, sliding door images fs appear from the left and right of the display screen (Fig. 14(5)), and the entire display screen becomes the sliding door image fs as the sliding door closes (Fig. 14(6)). The background image, the decorative pattern combinations such as "Decoration 12-Decoration 12-Decoration 12", and the reserved icons h21 to h23 are overlapped by the sliding door image fs and cannot be seen, but the mini patterns and the display in the fourth pattern / reserved number display area 284 are visible.

[0258] As shown in FIG. 14(6), when the entire display screen of the decorative pattern display device 208 becomes the sliding door image fs, a zone transition is performed and transition is made to the sky zone. In the decorative pattern display device 208 shown in FIG. 14(7), the sliding door begins to open, the back of the sliding door begins to become visible, and the sky background corresponding to the sky zone is displayed. The sky zone is a pre-reading notice with a higher expectation of a jackpot than the sea zone. Note that the decorative pattern and background image may be made invisible by an effect display or the like until the sliding door is fully opened. Note that the timing of the zone transition may be the timing when the sliding door is fully opened, or may be the timing corresponding to the start of the pattern variation display in the second special pattern display device 214.

[0259] Furthermore, the sliding doors begin to open, and behind them it begins to become clear that a frozen display of a combination of decorative patterns such as "Decoration 2-Decoration 5-Decoration 6" is being seen, rather than a combination of decorative patterns such as "Decoration 12-Decoration 12-Decoration 12."

[0260] In the decorative pattern display device 208 shown in the next Fig. 14(8), the sliding door is completely open and the sliding door image fs has disappeared. In this Fig. 14(8), the pattern variable display has started in the second special pattern display device 214, and the decorative pattern variable display has also started in the decorative pattern display device 208. The decorative pattern shown in Fig. 14(8) is undergoing a variable display start operation. The decorative pattern combination at the time when the variable display of the decorative pattern starts is also "Decoration 2-Decoration 5-Decoration 6", and the variable start operation is performed with this decorative pattern combination. As a result, the combination of the decorative symbols provisionally stopped ("Decoration 12-Decoration 12-Decoration 12" shown in FIG. 14(3)) and the combination of the decorative symbols at the start of the definitive display ("Decoration 12-Decoration 12-Decoration 12" shown in FIG. 14(4)) are different from the combination of the decorative symbols when the variable display of the next decorative symbol starts (at the start time or immediately after the start time) ("Decoration 2-Decoration 5-Decoration 6" shown in FIG. 14(8)). Here, the types of all the decorative symbols themselves are different. In this way, since decoration 12 is not displayed in the combination of the decorative symbols when the variable display of the next decorative symbol starts, the player is not given the misunderstanding that the zone entry symbol has stopped again. Also, since the combination of the decorative symbols when the variable display of the next decorative symbol starts is a combination of scattered decorative symbols that indicate a miss, the player is not given the misunderstanding that he has won a jackpot. The combination of decorative symbols when the next decorative symbol starts to change is the same as the combination of mini symbols that were stopped and displayed in Fig. 14(4). However, it does not have to be the same, and it is sufficient if the display of the decorative symbols when the next decorative symbol starts to change is a display that is clearly a miss at a glance (for example, a display of scattered eyes).

[0261] In Fig. 14(8), the mini and fourth symbols are already changing at high speed, but when the change starts, the change starts from the same display as the confirmed display of the mini and fourth symbols (display in Fig. 14(4)). In other words, the display of the mini and fourth symbols (display in Fig. 14(4)) in response to the confirmed display of the special symbol is the same as the display when the mini and fourth symbols start changing and the blinking display of the fourth symbol starts in response to the start of the special symbol changing display (display immediately before Fig. 14(8)).

[0262] Furthermore, when the sliding doors begin to open and the other side of the doors becomes visible (the stage in Figure 14 (7)), the combination of decorative patterns remains displayed as "Decoration 12-Decoration 12-Decoration 12", but may become "Decoration 2-Decoration 5-Decoration 6" when the next decorative pattern changing display begins.

[0263] In addition, in the decorative pattern display device 208 shown in FIG. 14(8), the mini pattern has started to change and the fourth pattern has started to flash. Furthermore, the shift movement of the reserved icon has also been completed, and the icon that was previously the first reserved icon h11 has become the variable icon h0. The variable icon h0 is displayed in green. Furthermore, the icon that was previously the second reserved icon h22 has become the first reserved icon h21. The first reserved icon h21 is displayed in red.

[0264] In Fig. 14(9), the decorative pattern change display changes downward at high speed, making it difficult to confirm the decorative pattern. Also, the decorative pattern display device 208 shown in Fig. 14(9) displays the line notice display sf1. The line notice is a normal notice that suggests the expectation of a jackpot in the currently performed pattern change display by lines. In this case, if the line notice contains the line "sun", the expectation of a jackpot increases.

[0265] In the decorative pattern display device 208 shown in FIG. 14(10), a combination of decorative patterns that is not a winning combination, such as "decoration 7-decoration 2-decoration 9", is temporarily displayed. In addition, two balls are entered into the special pattern 2 starting hole 232, the number of reserved patterns for special pattern 2 increases to four, and a third reserved icon h23 and a fourth reserved icon h24 are additionally displayed. In the following FIG. 14(11), a combination of decorative patterns that is not a winning combination, such as "decoration 7-decoration 2-decoration 9", is displayed as a confirmed combination.

[0266] In FIG. 14(12), the second special pattern display device 214 starts displaying the pattern variation, and the decorative pattern display device 208 also starts displaying the decorative pattern variation. The decorative pattern shown in FIG. 14(12) is performing the variable display start operation. In addition, the mini pattern variation and the fourth pattern blinking display are also started. The mini pattern and the fourth pattern start varying from the same display pattern as the mini pattern and the fourth pattern displayed as confirmed (display in FIG. 14(11)) when the variation starts. In other words, the display of the mini pattern and the fourth pattern (display in FIG. 14(11)) in response to the confirmed display of the special pattern and the display when the mini pattern variation display and the fourth pattern blinking display start in response to the start of the special pattern variation display (display immediately before FIG. 14(12)) are the same. In addition, the shift movement of the reserved icon has also been completed, and the icon that was the first reserved icon h11 has become the variable icon h0. The variable icon h0 shown in Fig. 14 (13) is an icon in a red display mode. In addition, the zone performance of the sky zone continues, and the background image of the decorative pattern display device 208 is a sky background.

[0267] It should be noted that the period from the start of the provisional stop display of "Decoration 12-Decoration 12-Decoration 12" to the end of the confirmed display (FIGS. 14(3) to (7)) is longer than the period from the start of the provisional stop display of "Decoration 7-Decoration 2-Decoration 9" to the end of the confirmed display (FIGS. 14(10) to (11)). It should be noted that the same relationship is also established for the display time of the provisional stop display alone, which does not include the display time of the confirmed display.

[0268] In Fig. 14 (13), the decorative pattern change display is a high-speed downward change. Also, here, the normal line announcement is being made. The line announcement display sf2 in Fig. 14 (13) contains the line "sun", and has a higher expectation of a jackpot than the line announcement display sf1 in Fig. 14 (9).

[0269] In the next FIG. 14 (14), a reach state is established, and "Decoration 7" is temporarily displayed in both the left symbol display area 208a and the right symbol display area 208c.

[0270] In FIG. 14(15), the game progresses to a super reach, and the decorative symbol display device 208 displays an animation of a battle between the lord and the enemy samurai on the entire display screen. In addition, the background display, the variable icon display area 280, and the reserved icon display area 281 of the special symbol 1 disappear, and the decorative symbol that was displayed large in the center of the display screen until then is displayed in a reduced size in the lower right corner of the display screen. Note that the mini symbol in the upper left corner and the fourth symbol / reserved number display area 284 in the upper right corner are visible even during the super reach.

[0271] FIG. 15 shows a step-by-step continuation of the example shown in FIG.

[0272] In the decorative symbol display device 208 shown in Fig. 15 (16-1), which is continued from Fig. 14 (15), an animation of the lord who won against the enemy samurai is displayed, and in the center of the display screen, a combination of decorative symbols for a sure-win jackpot, such as "decoration 7-decoration 7-decoration 7", is temporarily stopped and displayed. The temporary stop display started in Fig. 15 (16-1) continues until the timing of Fig. 15 (16-2).

[0273] In the decorative pattern display device 208 shown in FIG. 15(17), the combination of decorative patterns for the big win, such as "decoration 7-decoration 7-decoration 7", is displayed as a confirmed winning combination, and the 2R probability of winning (special pattern B) has been won. In addition, in the fourth pattern / reserved number display area 284, the fourth pattern of special pattern 2 is displayed as a "○", and the mini patterns are also displayed as a "777" combination.

[0274] In FIG. 15 (18), the opening performance of the big win game has started, and the decorative symbol display device 208 displays the text display "Congratulations on the big win." Also, since the variable winning hole 234 is located in the right area, the right-hit first display RH1 is displayed. Furthermore, at the start of the big win game (during the opening performance), a right-hit second display RH2 that encourages a right hit is also displayed in addition to the right-hit first display RH1. This right-hit second display RH2 is a display mode in which the text "Hit" is displayed on the right side between two right-facing arrows spaced apart vertically, and is a larger display than the right-hit first display RH1.

[0275] In FIG. 15 (19), the first round has started, and the right-hit second display RH2 has disappeared and is no longer displayed, but the right-hit first display RH1 is still displayed. In the following FIG. 15 (20), the second round has started. In a 2R sure-win jackpot, the V shutter VS opens in this second round (final round), making it possible to win a V prize. When the second round has started, the decorative pattern display device 208 displays the text "Aim for the V," encouraging the player to pass the game ball through the V passing switch VS.

[0276] In FIG. 15 (21), the game ball passes through the V-passing switch VS, and the decorative symbol display device 208 displays a V-winning notification that notifies the player that a V-winning has been obtained. In other words, the player is notified that the game will transition to a probability-changing state after the big win game ends.

[0277] In Fig. 15 (22), the end effect of the big win game has started, and the text display "Big Win End" is displayed on the decorative pattern display device 208. Also, the right-hit first display RH1 is continuously displayed during the big win game, and is also displayed in this end effect.

[0278] When the big win game ends, the state transitions to the special pattern high probability / normal pattern high probability state. In FIG. 15 (23), the pattern change display is started in the second special pattern display device 214, and the decorative pattern display device 208 also starts changing the decorative pattern. The decorative pattern shown in FIG. 15 (23) is performing the change display start operation. The decorative pattern combination at the time when the decorative pattern change display is started is the same decorative pattern combination as the decorative pattern combination of the previous big win, "decorative pattern 7-decorative pattern 7-decorative pattern 7" (see FIG. 15 (17)), and the change start operation is performed with this decorative pattern combination. In addition, the change of the mini pattern and the blinking display of the fourth pattern are also started. In addition, the change icon h0 is displayed in the change icon display area 280, and two reserved icons h21 and h22 are displayed in the reserved icon display area 282 of the special pattern 2.

[0279] 15(23), the background of a castle town is displayed, which indicates the time-saving game state. Also, the lower right corner of the decorative symbol display device 208 displays the characters "119 remaining" as the remaining number of times in the time-saving game state.

[0280] In addition, FIG. 15 (23) shows a scene where the variation has already started, but the decorative pattern (here, "Decorative 7-Decorative 7-Decorative 7"), mini pattern (here, "7-7-7") and 4th pattern are displayed for a moment in a state where they can be confirmed after the end of the big win game and before the next variation starts. In other words, the display of the mini pattern and 4th pattern in response to the fixed display of the special pattern (display in FIG. 15 (17)) is the same as the display when the mini pattern variation display and the 4th pattern blinking display start in response to the start of the special pattern variation display (display immediately before FIG. 15 (23)). In FIG. 15 (24), the decorative pattern variation display is a high-speed downward variation.

[0281] In addition, as the combination of decorative symbols displayed when the jackpot game ends and the next decorative symbol variation display starts, a combination that indicates a miss, such as "decoration 3-decoration 7-decoration 5" shown in FIG. 15 (23'), may be displayed. In FIG. 15 (23'), the variation start operation is performed with a combination of decorative symbols such as "decoration 3-decoration 7-decoration 5". In this way, the combination of decorative symbols displayed as a temporary stop before the jackpot game starts ("decoration 7-decoration 7-decoration 7" shown in FIG. 15 (16-1) and FIG. 15 (16-2)) and the combination of decorative symbols displayed as a definite stop ("decoration 7-decoration 7-decoration 7" shown in FIG. 15 (17)) are different from the combination of decorative symbols when the next decorative symbol variation display starts (at the start time or immediately after the start time). ("decoration 3-decoration 7-decoration 5" shown in FIG. 15 (23')). In the example shown in FIG. 15 (23'), the decorative symbols in the left symbol display area 208a and the right symbol display area 208c are different, so that the player is not misled into thinking that he or she has won the jackpot again.

[0282] In addition, even if the combination of decorative patterns temporarily displayed before the start of a jackpot game ("Decoration 7-Decoration 7-Decoration 7" shown in Figures 15 (16-1) and (16-2)) or the combination of decorative patterns confirmed ("Decoration 7-Decoration 7-Decoration 7" shown in Figure 15 (17)) is different from the combination of decorative patterns when the variable display of the next decorative pattern begins (at the start point or immediately after the start from the start point) ("Decoration 3-Decoration 7-Decoration 5" shown in Figure 15 (23')), the mini patterns and fourth patterns will be displayed in the same way as the confirmed display before the start of a jackpot game and when the variable display of the next decorative pattern begins (at the start point or immediately after the start from the start point).

[0283] The above-described examples from FIG. 14 to FIG. 15 are examples in which a jackpot is finally won. The display time of the temporary stop display continuing from FIG. 15 (16-1) to FIG. 15 (16-2) is longer than the display time of the temporary stop display in FIG. 12 (15) and the display time of the temporary stop display in FIG. 14 (10). In other words, the display time of the temporary stop display in the winning decorative pattern change display is likely to be longer than the display time of the temporary stop display in the losing decorative pattern change display, and when the combination of the decorative patterns in the temporary stop display and the combination of the decorative patterns at the start of the next decorative pattern change display are the same, the expectation of the jackpot game being executed is higher when the display time of the temporary stop display is relatively long than when it is relatively short. The same relationship is also established for the combined time of the display time of the temporary stop display and the display time of the fixed display.

[0284] In addition, when the combination of the decorative symbols in the temporary stop display is the same as the combination of the decorative symbols at the start of the next decorative symbol variation display, it means that the type of the decorative symbols themselves is also the same, and the display mode of the decorative symbols themselves is also the same. The type of decorative symbols is the type that represents numbers, the type of symbols, or the type of pictures, and the display mode is the presence or absence of the character display YM2 shown in Figure 12 (13) etc.

[0285] Also, the special symbols such as the decoration 11, decoration 12, and decoration 13 shown in Fig. 5(c) may be displayed only in a specific game state. For example, they may be displayed only in the normal game state (low probability of special symbol, low probability of normal symbol), or only in the low probability of special symbol, high probability of normal symbol, or only in the high probability of special symbol, high probability of normal symbol. Alternatively, the special symbols may be displayed only in a certain mode (for example, a certain presentation mode or a look-ahead mode).

[0286] Furthermore, when the combination of the decorative symbols in the provisional stop display is different from the combination of the decorative symbols at the start of the next decorative symbol variation display, it may be configured to occur only in a specific game state. For example, it may occur only in the normal game state (special symbol low probability, ordinary symbol low probability state), it may occur only in the special symbol low probability, ordinary symbol high probability state, it may occur only in the special symbol high probability, ordinary symbol high probability state, or it may occur only in the special symbol high probability, ordinary symbol high probability state. Alternatively, when the combination of the decorative symbols in the provisional stop display is different from the combination of the decorative symbols at the start of the next decorative symbol variation display, it may be configured to occur only in a certain mode (for example, a certain performance mode or a look-ahead mode).

[0287] In addition, in some cases where the combination of decorative symbols in the temporary stop display is different from the combination of decorative symbols at the start of the next decorative symbol change display, the background image is different. For example, in the temporary stop display shown in FIG. 13(21), the background image is a plain white background image representing a non-time-saving game state, but at the start of the change shown in FIG. 13(24), the background image is a castle town background image representing a time-saving game state. The background images in FIG. 15(16-1) and FIG. 16-2 are also the same as the background image in FIG. 15(23'). In addition, in the temporary stop display shown in FIG. 14(3), the background image is a sea corresponding to the sea zone, but at the start of the change shown in FIG. 14(8), the background image is a sky corresponding to the sky zone.

[0288] In the above description, "A game machine equipped with a display means [for example, a decorative pattern display device 208] capable of displaying a decorative pattern variable display that displays multiple decorative patterns in a variable manner, The display means may display a first display [for example, a provisional stop display, or a provisional stop display and a final display] that allows the user to confirm the combination of decorative patterns before the final display of the display of the first decorative pattern variation display is completed, The display means may display a second display [for example, a display at the start of the change] that allows confirmation of the combination of decorative patterns at the start of the change of the second decorative pattern change display, The second decorative pattern change display is the decorative pattern change display which starts next to the first decorative pattern change display [for example, when the decorative pattern change display of Figures 12(1) to (12) is set as the first decorative pattern change display, the decorative pattern change display of Figures 12(13) to (16) is set, when the decorative pattern change display of Figures 13(17) to (22) is set as the first decorative pattern change display, the decorative pattern change display which starts in Figure 13(24), and the decorative pattern change display of Figures 14(1) to (7) is set as the second decorative pattern change display]. 14(8) to (11) when the decorative pattern changing display is the first decorative pattern changing display, the decorative pattern changing display is that of FIG. 14(8) to (11), when the decorative pattern changing display of FIG. 14(8) to (11) is the first decorative pattern changing display, the decorative pattern changing display is that of FIG. 14(12) to (15)(17), when the decorative pattern changing display of FIG. 14(12) to (15)(17) is the first decorative pattern changing display, the decorative pattern changing display starts in FIG. 15(23) or the decorative pattern changing display starts in FIG. 15(23'). There are cases where the decorative pattern of the first mark and the decorative pattern of the second mark are different (hereinafter referred to as the "first case") [for example, Figure 12(9) and Figure 12(13), Figure 13(21) and Figure 13(24), Figure 14(3) and Figure 14(8), Figure 15(16-1) and Figure 16-2 and Figure 15(23')], There are also cases where the decorative pattern of the first mark and the decorative pattern of the second mark are the same (hereinafter referred to as the "second case") [for example, Fig. 12(15) and Fig. 13(17), Fig. 14(10) and Fig. 14(12)], There is also a case (hereinafter referred to as the "third case") in which the decorative pattern of the first display and the decorative pattern of the second display are the same, and the display time of the first display is longer than that of the second case [for example, Figures 15(16-1), (16-2), and (23)]. a display time of the first display is longer in the first case than in the second case, The expectation of a big win game (e.g., FIG. 15 (18) to FIG. 15 (22)) is higher in the third case than in the second case. A gaming machine characterized by the above. He explained:

[0289] According to this gaming machine, by providing the first case and the second case, it is possible to provide variation in the presentation and prevent the player from getting bored with the game. It is also possible to make the game more exciting. In addition, by displaying the first display for a longer period of time than the second case, it is possible to correctly inform the player that the combination of decorative symbols in the first display and the combination of decorative symbols in the second display are different, without misleading the player.

[0290] Furthermore, since the expectation of a jackpot game being played varies depending on the length of time the first display is displayed, it is possible to draw attention to the first display, thereby further enhancing the effects of livening up the game and preventing misunderstandings, as described above.

[0291] The first display may be a display (e.g., a temporary stop display) that allows the combination of decorative patterns to be confirmed before the final display is displayed, or it may be a display that includes both a display that allows the combination of decorative patterns to be confirmed before the final display is displayed and the final display (the same applies below).

[0292] The decorative pattern of the first display and the decorative pattern of the second display are different in that the types of decorative patterns are different (e.g., decoration 2 and decoration 12) or the types of decorative patterns are the same but the display manner is different (e.g., the presence or absence of character display YM2 on the same decoration 2) (the same applies below). The type of decorative pattern referred to here can be a type that represents numbers, a type of symbol, or a type of picture (the same applies below).

[0293] The first case may be a case where the decorative pattern of the first display and the decorative pattern of the second display are different. The second case may be a case where the decorative pattern of the first display and the decorative pattern of the second display are the same. The third case may be a case where the decorative pattern of the first display and the decorative pattern of the second display are the same and the display time of the first display is longer than that of the second case.

[0294] When the decorative pattern of the first display and the decorative pattern of the second display are the same, the expectation of a big win game may increase as the display time of the first display becomes longer.

[0295] In the above description, "A game machine equipped with a display means [for example, a decorative pattern display device 208] capable of displaying a decorative pattern variable display that displays multiple decorative patterns in a variable manner, The display means may display a first display [for example, a provisional stop display, or a provisional stop display and a final display] that allows the user to confirm the combination of decorative patterns before the final display of the display of the first decorative pattern variation display is completed, The display means may display a second display [for example, a display at the start of the change] that allows confirmation of the combination of decorative patterns at the start of the change of the second decorative pattern change display, The second decorative pattern change display is the decorative pattern change display which starts next to the first decorative pattern change display [for example, when the decorative pattern change display of Figures 12(1) to (12) is set as the first decorative pattern change display, the decorative pattern change display of Figures 12(13) to (16) is set, when the decorative pattern change display of Figures 13(17) to (22) is set as the first decorative pattern change display, the decorative pattern change display which starts in Figure 13(24), and the decorative pattern change display of Figures 14(1) to (7) is set as the second decorative pattern change display]. 14(8) to (11) when the decorative pattern changing display is the first decorative pattern changing display, the decorative pattern changing display is that of FIG. 14(8) to (11), when the decorative pattern changing display of FIG. 14(8) to (11) is the first decorative pattern changing display, the decorative pattern changing display is that of FIG. 14(12) to (15)(17), when the decorative pattern changing display of FIG. 14(12) to (15)(17) is the first decorative pattern changing display, the decorative pattern changing display starts in FIG. 15(23) or the decorative pattern changing display starts in FIG. 15(23'). There are cases where the decorative pattern of the first mark and the decorative pattern of the second mark are different (hereinafter referred to as the "first case") [for example, Figures 13(21) and 13(24), Figures 14(3) and 14(8), Figures 15(16-1) and 15(16-2) and 15(23')], There are also cases where the decorative pattern of the first marking and the decorative pattern of the second marking are the same (hereinafter referred to as the "second case") [for example, Figure 12 (15) and Figure 13 (17), Figure 14 (10) and Figure 12, Figure 15 (16-1) and Figure 16-2 and Figure 23], a display time of the first display is longer in the first case than in the second case, In the first case, the background image during the display of the first display [e.g., a plain white background representing a non-time-saving game state, a sea background corresponding to a sea zone] is different from the background image during the display of the second display [e.g., a castle town background representing a time-saving game state, a sky background corresponding to a sky zone]. A gaming machine characterized by the above. He also explained:

[0296] This gaming machine also provides variation in the presentation by providing the first and second cases, and can prevent the player from getting bored with the game. It can also liven up the game. In addition, the display time of the first display is longer in the first case than in the second case, so that the player can be correctly informed that the combination of decorative symbols in the first display and the combination of decorative symbols in the second display are different, without being misled.

[0297] Also, by making the background images different, it is possible to make the player more aware that the combination of decorative symbols in the first display is different from the combination of decorative symbols in the second display.

[0298] In the above description, "A game machine equipped with a display means [for example, a decorative pattern display device 208] capable of displaying a decorative pattern variable display that displays multiple decorative patterns in a variable manner, The display means may display a first display that allows confirmation of the decorative patterns before the display of the final display that is displayed following the first decorative pattern variation display is completed [for example, a temporary stop display of the combination of decorative patterns, or a temporary stop display and final display of the combination of decorative patterns], The display means may display a second display that allows confirmation of the decorative pattern at the start of the change of the second decorative pattern change display [for example, a display at the start of the change of the combination of decorative patterns], The second decorative pattern change display is a decorative pattern change display that starts next to the first decorative pattern change display. For example, when the decorative pattern change display of FIG. 12(1) to FIG. 12(12) is set as the first decorative pattern change display, the decorative pattern change display of FIG. 12(13) to FIG. 16 is set. When the decorative pattern change display of FIG. 13(17) to FIG. 13(22) is set as the first decorative pattern change display, the decorative pattern change display of FIG. 13(24) is set. When the decorative pattern change display of FIG. 14(1) to FIG. 14(7) is set as the first decorative pattern change display, the decorative pattern change display of FIG. 14(1) to FIG. 14(1) is set. 14(8) to (11) when the display is set as the first decorative pattern change display, the decorative pattern change display of FIG. 14(8) to (11) is displayed; when the display is set as the first decorative pattern change display from the decorative pattern change display of FIG. 14(8) to (11), the decorative pattern change display of FIG. 14(12) to (15) (17) is displayed; when the display is set as the first decorative pattern change display from the decorative pattern change display of FIG. 14(12) to (15) (17), the decorative pattern change display starting in FIG. 15(23) or the decorative pattern change display starting in FIG. 15(23'). There are cases where the decorative pattern of the first mark and the decorative pattern of the second mark are different (hereinafter referred to as the "first case") [for example, Figure 12(9) and Figure 12(13), Figure 13(21) and Figure 13(24), Figure 14(3) and Figure 14(8), Figure 15(16-1) and Figure 16-2 and Figure 15(23')], There are also cases where the decorative pattern of the first mark and the decorative pattern of the second mark are the same (hereinafter referred to as the "second case") [for example, Figure 12 (15) and Figure 13 (17), Figure 14 (10) and Figure 12, Figure 15 (16-1) and Figure 16-2 and Figure 23], a display time of the first display is longer in the first case than in the second case, The display means is capable of displaying a different pattern variation display that varies a different pattern from the decorative pattern [e.g., a mini pattern, a fourth pattern], The separate pattern displayed on the display means is a pattern smaller than the decorative pattern displayed on the display means, The display means displays the first decorative pattern change display and also displays a first separate pattern change display, The display means displays the second decorative pattern change display and also displays a second separate pattern change display, The display means is capable of displaying a third display in which a different pattern suggesting the result of the win / loss judgment can be confirmed in the first different pattern change display [for example, the mini pattern shown in the upper left corner of FIG. 12(9), the fourth pattern shown in the upper right corner, the mini pattern shown in the upper left corner of FIG. 13(22), the fourth pattern shown in the upper right corner, the mini pattern shown in the upper left corner of FIG. 14(4), the fourth pattern shown in the upper right corner, the mini pattern shown in the upper left corner of FIG. 15(17), and the fourth pattern shown in the upper right corner]; The display means is capable of displaying a fourth display that allows confirmation of a different pattern at the start of the change in the second different pattern change display [for example, a mini pattern just before FIG. 12(13), a fourth pattern, a mini pattern just before FIG. 13(24), a fourth pattern, a mini pattern just before FIG. 14(8), a fourth pattern, a mini pattern just before FIG. 15(23), a fourth pattern], Even in the first case, the separate pattern of the third display and the separate pattern of the fourth display are the same [for example, the same number decorative pattern for the mini pattern, the same symbol (○ or ×) for the fourth pattern], A gaming machine characterized by the above. He also explained:

[0299] This gaming machine also provides variation in the presentation by providing the first and second cases, and can prevent the player from getting bored with the game. It can also liven up the game. In addition, the display time of the first display is longer in the first case than in the second case, so that the player can be correctly informed that the combination of decorative symbols in the first display and the combination of decorative symbols in the second display are different, without being misled.

[0300] Furthermore, even in the first case, since the separate pattern of the third display and the separate pattern of the fourth display are the same and are smaller than the decorative patterns, the separate pattern does not interfere with the presentation related to the decorative patterns, and it is possible to correctly convey to the player that the combination of decorative patterns of the first display and the combination of decorative patterns of the second display are different, without misleading the player.

[0301] In addition, for different patterns, the display time of the third display is the same regardless of the number of rights (reserved number of special patterns) stored in the reservation memory means.

[0302] Also, "In the first display, a combination of a first type of decorative pattern [for example, decorative pattern 12 (zone entry pattern)] can be displayed so as to be identifiable, In the first display, a combination of a second type of decorative pattern [for example, decorative pattern 1 to decorative pattern 10 (numeral decorative pattern)] can be displayed so as to be confirmed, In the second display, a combination of the second type of decorative patterns can be displayed so as to be confirmed, In the second display, the first type of decorative pattern is not displayed, The first case refers to a case where the decorative pattern in the first display is the first type of decorative pattern, and the decorative pattern in the second display is the second type of decorative pattern [for example, a case where the zone entry pattern and the number decorative pattern are different], The second case refers to a case where the decorative pattern in the first display is the decorative pattern of the second type, and the decorative pattern in the second display is also the decorative pattern of the second type (for example, a case where the decorative patterns of numbers are the same). A gaming machine characterized by the above. The limitations regarding the first type of decorative pattern and the second type of decorative pattern are also described.

[0303] Also, "The first case is a case where the information indicated by the decorative pattern in the first display [for example, information that a zone performance is about to start] is different from the information indicated by the decorative pattern in the second display [for example, information that a jackpot or a miss]. A gaming machine characterized by the above. We also explained limitations on the information that decorative patterns may convey, such as:

[0304] Also, "The first case is a case where the information indicated by the decorative pattern in the first display [e.g., information such as a miss] and the information indicated by the decorative pattern in the second display [e.g., information such as a miss] are the same, but the display mode of the decorative pattern in the first display [e.g., the display mode of numbers without character display YM2 as shown in Figure 12 (9)] is different from the display mode of the decorative pattern in the second display [e.g., the display mode of numbers with character display YM2 as shown in Figure 12 (13)]. A gaming machine characterized by the above. We have also explained limitations regarding the display manner of the decorative pattern, such as:

[0305] Next, a modification of the example of the game progression shown in FIG. 14 and FIG. 15 will be described.

[0306] FIG. 15(3') is in the same state as FIG. 14(3), and the decorative symbol display device 208 displays a provisional stop in a state where three zone entry symbols of the decoration 12 are aligned.

[0307] In the next Fig. 15 (5'), while the symbol variation display in the second special symbol display device 214 continues, that is, while the decorative symbol is temporarily stopped, a sliding door image fs appears from the left and right of the display screen. Then, while the decorative symbol is temporarily stopped, an animation of the sliding door closing is displayed.

[0308] When the sliding door is completely closed as shown in Fig. 15 (6'), the second special pattern display device 214 starts to display the finalized special pattern 2, and in the fourth pattern / reserved number display area 284, the fourth pattern of the special pattern 2 is displayed as a frozen "X" indicating a miss, and the mini pattern is displayed as "256". The display of the decorative pattern is overlapped by the sliding door image fs and cannot be seen.

[0309] Fig. 15(7') is in the same state as Fig. 14(7), and on the decorative pattern display device 208, the sliding doors begin to open, and the frozen display of "Decoration 2-Decoration 5-Decoration 6" begins to appear. Note that "Decoration 12-Decoration 12-Decoration 12" may also begin to appear.

[0310] As described above, the provisional stop display of "Decoration 12-Decoration 12-Decoration 12" may end in a state where the display of the decorative pattern is no longer visible (difficult to see). In other words, the final display in the special pattern display device or the final display of the decorative pattern may start in a state where the decorative pattern is no longer visible (difficult to see). Then, when the display of the decorative pattern becomes visible, it may be displayed differently from the provisional stop display. Note that the provisional stop display is not limited to "Decoration 12", and other decorative patterns (for example, "Decoration 11" and "Decoration 13") may also end in a state where they are no longer visible (difficult to see).

[0311] Note that, although examples of effects that cause decorative patterns to become invisible include blackouts (Figure 12 (3)), wipe effects (Figures 12 (10) to (12)), animation of sliding door images fs (Figures 14 (5) to (7)), and effect displays, effects that cause decorative patterns to become invisible are not limited to these.

[0312] FIG. 16 is a diagram showing an example in which power is interrupted during the confirmed display of a decorative pattern, but is immediately restored.

[0313] FIG. 16 (9-1) is in the same state as FIG. 12 (9), and a combination of missing decorative symbols such as "Decoration 5-Decoration 4-Decoration 1" is displayed as a confirmed combination. A power outage occurs while this confirmation display is being made, but power is restored immediately. FIG. 16 (9-2) shows that a power outage has occurred. In the pachinko machine 100, the power restoration process (step S111) shown in FIG. 6 is executed, and the text display "Preparing for restoration" is displayed on the decorative symbol display device 208 shown in FIG. 16 (9-3). Eventually, the first special symbol display device 212 starts displaying a changing pattern, and as shown in FIG. 16 (13'), the decorative symbol display device 208 also starts displaying a changing decorative symbol. The decorative symbol shown in FIG. 16 (13') is performing a changing display start operation. The combination of decorative patterns when power is restored in Figure 16 (13') is different from the combination of decorative patterns that was confirmed and displayed when power was lost ("Decoration 5-Decoration 4-Decoration 1"), and is also different from the combination of decorative patterns that would have been displayed when the next decorative pattern change would have started if there had been no power outage (the combination of decorative patterns shown in Figure 12 (13)). A decorative pattern combination such as "Decoration 1-Decoration 2-Decoration 3" corresponds to the initial pattern combination, and is always displayed when power is restored. This initial pattern combination is displayed, and the display of the decorative pattern change starts. In addition, the change in the mini pattern and the flashing display of the fourth pattern have also started.

[0314] In addition, the shift movement of the reserved icon has been completed, and the icon that was the first reserved icon h11 has become the variable icon h0, but the display mode of the variable icon h0 and the display modes of the reserved icons h11 and h12 are also in the default display mode. In addition, the stage change has not been performed, and the lord's character YM1 and the display of the character YM2 that differs for each type of decorative pattern are not displayed.

[0315] Note that Figure 16 (13') shows a scene where the fluctuation has already started, but after the end of the text display of "Preparing for recovery," the decorative pattern (here, "Decoration 1-Decoration 2-Decoration 3"), mini pattern (here, "1-2-3"), and fourth pattern are momentarily displayed in a state where they can be confirmed before the next fluctuation starts. In other words, the display of the mini pattern and fourth pattern when power is restored is different from the display of the mini pattern and fourth pattern that were confirmed and displayed at the time of the power outage (display in Figure 16 (9-1)), and is also different from the display of the mini pattern and fourth pattern when the next decorative pattern fluctuation display starts if there is no power outage (display immediately before Figure 12 (13)).

[0316] FIG. 16(4-1) is in the same state as FIG. 14(4), and a combination of decorative symbols such as "Decoration 12-Decoration 12-Decoration 12" is displayed as a confirmed combination. Here, too, a power outage occurs while this confirmation display is being made, but power is restored immediately. FIG. 16(4-2) shows that a power outage has occurred. In the pachinko machine 100, the power restoration process (step S111) shown in FIG. 6 is executed, and the decorative symbol display device 208 shown in FIG. 16(4-3) displays the text display "Preparing for restoration". Eventually, the first special symbol display device 212 starts displaying a variable pattern, and as shown in FIG. 16(8'), the decorative symbol display device 208 also starts displaying a variable pattern. The decorative symbol shown in FIG. 16(8') is performing a variable display start operation. The combination of decorative symbols at the time of power restoration in FIG. 16(8') is the above-mentioned initial symbol combination, "Decoration 1-Decoration 2-Decoration 3". As a result, the combination of decorative patterns ("Decoration 1-Decoration 2-Decoration 3") when power is restored and the display of the next decorative pattern begins is different from the combination of decorative patterns that was confirmed and displayed at the time of the power outage ("Decoration 12-Decoration 12-Decoration 12"), and is also different from the combination of decorative patterns shown in Figure 14 (8) ("Decoration 2-Decoration 5-Decoration 6") when the display of the next decorative pattern begins if there is no power outage. In addition, the mini pattern changes and the flashing display of the fourth pattern have also begun.

[0317] In addition, in FIG. 16(8'), the variable icon h0 in the default display mode and the reserved icons h21 and h22 in the default display mode are displayed. In addition, the zone effect itself is not performed, and the background of the castle town, which indicates the time-saving game state, is displayed.

[0318] Note that Figure 16 (8') shows a scene where the fluctuation has already started, but after the end of the text display of "Preparing for recovery," the decorative pattern (here, "Decoration 1-Decoration 2-Decoration 3"), mini pattern (here, "1-2-3"), and fourth pattern are momentarily displayed in a state where they can be confirmed before the next fluctuation starts. In other words, the display of the mini pattern and fourth pattern when power is restored is different from the display of the mini pattern and fourth pattern that were confirmed and displayed at the time of the power outage (display in Figure 16 (4-1)), and is also different from the display of the mini pattern and fourth pattern when the next decorative pattern fluctuation display starts if there is no power outage (display immediately before Figure 14 (8)).

[0319] In this embodiment, the initial symbol combination is "Decoration 1-Decoration 2-Decoration 3", but the initial symbol combination is not limited to this combination and may be other combinations. However, combinations that remind of a big win are not preferable, and it is preferable to use combinations that cannot be displayed in the variable display.

[0320] According to the above description, "A game machine equipped with a display means [for example, a decorative pattern display device 208] capable of displaying a decorative pattern variable display that displays multiple decorative patterns in a variable manner, The display means may display a first display [for example, a temporary stop display in FIG. 14(3), FIG. 14(10), FIG. 15(16-1) and FIG. 15(16-2)] that allows a combination of decorative symbols to be confirmed before displaying a confirmation display due to the end of the first decorative symbol variation display, The display means may display a second display [for example, the display at the time of discontinuation of the change in Fig. 14(8), Fig. 14(12), Fig. 15(23), Fig. 15(23')] that allows confirmation of the combination of decorative patterns at the start of the change in the second decorative pattern change display, The second decorative pattern change display is a decorative pattern change display which starts next to the first decorative pattern change display [for example, when the decorative pattern change display of Fig. 14(1) to (7) is set as the first decorative pattern change display, the decorative pattern change display of Fig. 14(8) to (11); when the decorative pattern change display of Fig. 14(8) to (11) is set as the first decorative pattern change display, the decorative pattern change display of Fig. 14(12) to (15) (17); when the decorative pattern change display of Fig. 14(12) to (15) (17) is set as the first decorative pattern change display, the decorative pattern change display of Fig. 15(23) to (24) or the decorative pattern change display of Fig. 15(23')], There is a first case in which the combination of decorative patterns of the first display and the combination of decorative patterns of the second display are different [for example, Figures 14(3) and 14(8), Figures 15(16-1) and 15(16-2) and 15(23')], There are also cases in which the combination of decorative patterns of the first display and the combination of decorative patterns of the second display are the same [for example, Fig. 14 (10) and Fig. 12, Fig. 15 (16-1) and Fig. 16-2 and Fig. 23], The display time of the first display is longer in the first case than in the second case (for example, the display time of the provisional stop display of FIG. 14(3) is longer than the display time of the provisional stop display of FIG. 14(10)), A gaming machine characterized by the above. He explained:

[0321] Also, "In the decorative pattern variation display, a combination of a first type of decorative pattern [for example, decorative 12 (zone entry pattern)] can be displayed so as to be visible, In the decorative pattern variable display, a combination of a second type of decorative pattern [for example, decorative pattern 1 to decorative pattern 10 (numeral decorative pattern)] can be displayed so as to be confirmed, The first case refers to a case where the combination of decorative patterns of the first display is a combination of decorative patterns of the first type, and the combination of decorative patterns of the second display is a combination of decorative patterns of the second type [for example, a case where the zone entry pattern and the number decorative patterns are different], The second case refers to a case where the combination of decorative patterns of the first display is a combination of decorative patterns of the second type, and the combination of decorative patterns of the second display is also a combination of decorative patterns of the second type (for example, when the decorative patterns of numbers are the same), The combination of the first type of decorative pattern is not displayed in the second display. A gaming machine characterized by the above. He also explained:

[0322] Also, "The display means is capable of displaying a different pattern change that changes and displays a different pattern from the decorative pattern [for example, a fourth pattern (a pattern change notification area in the fourth pattern / reserved number display area 284), a mini pattern], The first case is a case where the information indicated by the combination of decorative symbols on the first display (e.g., information that a zone performance is about to start) is different from the information indicated by the combination of decorative symbols on the second display (e.g., information that a jackpot or a miss is to be won). A gaming machine characterized by the above. He also explained:

[0323] In addition, according to the above description, "A game machine equipped with a display means capable of displaying a decorative pattern change display that changes the decorative pattern [for example, a decorative pattern display device 208], The display means executes a decorative pattern confirmation display that displays the decorative pattern in a state where the decorative pattern can be confirmed [for example, a display when the display of the decorative pattern disguise display starts, a display during the operation at the start of the variable display, a provisional stop display of the decorative pattern disguise display, a stop display (confirmed display) that is displayed when the decorative pattern disguise display ends, and a display that combines the provisional stop display and the confirmed display], The decorative pattern confirmation display after the decorative pattern change display has started may be different from the decorative pattern confirmation display when the next decorative pattern change display is started [for example, Figure 12 (2) and Figure 12 (4), Figure 12 (9) and Figure 12 (13), Figure 13 (22) and Figure 13 (24), Figure 14 (4) and Figure 14 (8), Figure 15 (17) and Figure 15 (23')]. A gaming machine characterized by the above. He also explained:

[0324] According to this gaming machine, if the decorative pattern confirmation display after the start of the decorative pattern variable display is a picture decorative pattern, when the next decorative pattern variable display starts, the player will not be given the mistaken idea that the picture decorative pattern has won the jackpot. Also, if the decorative pattern confirmation display after the start of the decorative pattern variable display is a decorative pattern that represents a jackpot, when the next decorative pattern variable display starts, the player will not be given the mistaken idea that the player has won the jackpot again.

[0325] The display of the decorative pattern may be a display of a combination of decorative patterns. The decorative pattern may be a number, a symbol, or a picture.

[0326] The decorative pattern confirmation display after the decorative pattern variation display has started may be a display suggesting the result of the lottery.

[0327] The decorative pattern confirmation display after the decorative pattern change display is started may be included in its entirety or in part in the decorative pattern change display, or may not be included in the decorative pattern change display but may be included in the decorative pattern stop display that is started following the decorative pattern change display.

[0328] "The decorative pattern confirmation display after the decorative pattern changing display has started is different from the decorative pattern confirmation display when the next decorative pattern changing display is started, which does not mean that the type of decorative pattern [e.g., Decoration 1 to Decoration 13] is the same but the display mode [e.g., whether or not character YM2 is displayed] is different, but that the type of decorative pattern is different." The type of decorative pattern here may be a type representing numbers, a type of symbol, or a type of picture.

[0329] The display in which the decorative pattern can be confirmed by the temporary stop of the decorative pattern is included in the decorative pattern confirmation display. However, if the display of the temporary stop of the decorative pattern (swaying display) disappears or becomes invisible, it is not included in the decorative pattern confirmation display.

[0330] Also, "The decorative pattern confirmation display after the decorative pattern change display has started may be the same as the decorative pattern confirmation display when the next decorative pattern change display is started [for example, Fig. 13 (16) and Fig. 17, Fig. 14 (11) and Fig. 12, Fig. 15 (17) and Fig. 15 (23)]. A gaming machine characterized by the above. He also explained:

[0331] "When a power outage is restored while displaying the decorative pattern confirmation display after starting the decorative pattern changing display, the display means may display a predetermined display (initial display) as the decorative pattern confirmation display [for example, a combination of decorative patterns such as "Decoration 1-Decoration 2-Decoration 3" as shown in Figure 16 (13') or Figure 16 (8')]. That is, the first display of the decorative pattern, which is the decorative pattern confirmation display after the decorative pattern change display has started [for example, "Decoration 5-Decoration 4-Decoration 1" in FIG. 12(9) or "Decoration 12-Decoration 12-Decoration 12" in FIG. 14(4)] may be different from the second display of the decorative pattern, which is the decorative pattern confirmation display when the next decorative pattern change display is started [for example, "Decoration 5-Decoration 4-Decoration 1" in FIG. 12(13) or "Decoration 2-Decoration 5-Decoration 6" in FIG. 14(8)], and the display means may display a third display different from the first display and the second display [for example, "Decoration 1-Decoration 2-Decoration 3" in FIG. 16(13') or "Decoration 1-Decoration 2-Decoration 3" in FIG. 16(8')] as the decorative pattern confirmation display when the power is restored during the display of the decorative pattern confirmation display after the decorative pattern change display has started. "When the first decorative pattern confirmation display after starting the decorative pattern changing display is different from the second decorative pattern confirmation display when starting the next decorative pattern changing display, the display time of the first decorative pattern confirmation display [for example, the period from FIG. 12(8) to FIG. 12(12) is longer than the period from FIG. 12(15) to FIG. 13(16), the period from FIG. 14(3) to FIG. 14(7) is longer than the period from FIG. 14(10) to FIG. 14(11)] may be longer than when the first decorative pattern confirmation display and the second decorative pattern confirmation display are the same." In addition, the decorative pattern confirmation display after the decorative pattern variation display has started may be a display of a temporary stop of the decorative pattern (swaying display), a display of a permanent stop of the decorative pattern (confirmed display), or a display from the start of the temporary stop display of the decorative pattern to the end of the permanent stop display. The display time of the temporary stop of the decorative pattern may vary. For example, it may be 0 seconds, or the display time may be between 1 second and 10 seconds. On the other hand, the display time of the permanent stop of the decorative pattern may be constant. However, the display of the permanent stop of the decorative pattern may be short in the case of a specific first display (for example, a display notifying a small win) or long in the case of a specific second display (for example, a display notifying a big win or a display in which a performance such as a stage transition or a zone change is performed).

[0332] Also, "The display means is capable of displaying a different pattern change that changes and displays a different pattern from the decorative pattern [for example, a fourth pattern (a pattern change notification area in the fourth pattern / reserved number display area 284), a mini pattern], The display means executes a different symbol confirmation display that displays a different symbol in a state in which the different symbol can be confirmed [for example, the display immediately before FIG. 12(9) to FIG. 12(12) or FIG. 12(13)], The separate pattern confirmation display after the start of the separate pattern change display [for example, the fourth pattern or mini pattern in Figure 12 (9) to (12)] is the same as the separate pattern confirmation display when starting the next separate pattern change display [for example, the fourth pattern or mini pattern just before Figure 12 (13)]. A gaming machine characterized by the above. He also explained:

[0333] "The first display of the decorative pattern in the decorative pattern confirmation display after the decorative pattern change display has started may be a display that is not displayed in the separate pattern confirmation display after the separate pattern change display has started [for example, decoration 11 to decoration 13 or a pseudo consecutive pattern (a decorative pattern marked "NEXT")]." In addition, the display of the different symbols (different symbol variation display, different symbol confirmation display) may be a display of a combination of different symbols, or a display of one different symbol. Also, the different symbol may be a number or a symbol.

[0334] In addition, the display of the different symbols (different symbol variation display, different symbol confirmation display) may be a display displayed on a device other than the display device. For example, it may be a second display device (liquid crystal display device or lamp) dedicated to the different symbols, or it may be a sub-display device when the display device is the main display device.

[0335] FIG. 17 is a diagram showing another example in which power is interrupted but immediately restored.

[0336] FIG. 17 (10-1) shown on the left side is in the same state as FIG. 14 (10), and a combination of missing decorative symbols such as "Decoration 7-Decoration 2-Decoration 9" is temporarily stopped and displayed. A power outage occurs while this temporary stop display is being displayed, but power is restored immediately. FIG. 17 (10-2) shows that a power outage has occurred. In the pachinko machine 100, the power restoration process (step S111) shown in FIG. 6 is executed, and the decorative symbol display device 208 shown in FIG. 17 (10-3) displays the text display "Preparing to return". While the text display "Preparing to return" is being displayed, the confirmation display ends, and the second special symbol display device 214 starts a new pattern variation display, and as shown in FIG. 17 (12'), the decorative symbol display device 208 also starts a variation display of the decorative symbol. The decorative symbol shown in FIG. 17 (12') is undergoing a variation display start operation. The combination of decorative symbols when power is restored in Fig. 17 (12') is the above-mentioned initial symbol combination, "Decoration 1-Decoration 2-Decoration 3." As a result, the combination of decorative symbols when power is restored and the next decorative symbol variable display starts ("Decoration 1-Decoration 2-Decoration 3") is different from the combination of decorative symbols that was temporarily stopped when the power was cut off and the combination of decorative symbols shown in Fig. 14 (12) when the next decorative symbol variable display starts if no power cut occurs (both are "Decoration 7-Decoration 2-Decoration 9").

[0337] The mini pattern change and the blinking display of the fourth pattern have also started, but after the end of the text display of "Preparing for recovery" and before the next change begins, the mini pattern (here, "1-2-3") and the fourth pattern are also displayed for a moment in a state where they can be confirmed, just like the decorative pattern (here, "Decoration 1-Decoration 2-Decoration 3"). The display of the mini pattern when power is restored is different from the display of the mini pattern when the next decorative pattern change display begins if there is no power interruption (the display of "7-2-9" immediately before Figure 12 (13)).

[0338] According to the above description, "A game machine equipped with a display means [for example, a decorative pattern display device 208] capable of displaying a decorative pattern variable display that displays multiple decorative patterns in a variable manner, The display means may display a first display [for example, a provisional stop display, or a provisional stop display and a final display] that allows the user to confirm the combination of decorative patterns before the final display of the display of the first decorative pattern variation display is completed, The display means may display a second display [for example, a display at the start of the change] that allows confirmation of the combination of decorative patterns at the start of the change of the second decorative pattern change display, The second decorative pattern change display is the decorative pattern change display which starts next to the first decorative pattern change display [for example, when the decorative pattern change display of Figures 12(1) to (12) is set as the first decorative pattern change display, the decorative pattern change display of Figures 12(13) to (16) is set, when the decorative pattern change display of Figures 13(17) to (22) is set as the first decorative pattern change display, the decorative pattern change display which starts in Figure 13(24), and the decorative pattern change display of Figures 14(1) to (7) is set as the second decorative pattern change display]. 14(8) to (11) when the decorative pattern changing display is the first decorative pattern changing display, the decorative pattern changing display is that of FIG. 14(8) to (11), when the decorative pattern changing display of FIG. 14(8) to (11) is the first decorative pattern changing display, the decorative pattern changing display is that of FIG. 14(12) to (15)(17), when the decorative pattern changing display of FIG. 14(12) to (15)(17) is the first decorative pattern changing display, the decorative pattern changing display starts in FIG. 15(23) or the decorative pattern changing display starts in FIG. 15(23'). There are cases where the decorative pattern of the first mark and the decorative pattern of the second mark are different (hereinafter referred to as the "first case") [for example, Figure 12(9) and Figure 12(13), Figure 13(21) and Figure 13(24), Figure 14(3) and Figure 14(8), Figure 15(16-1) and Figure 16-2 and Figure 15(23')], There are also cases where the decorative pattern of the first mark and the decorative pattern of the second mark are the same (hereinafter referred to as the "second case") [for example, Figure 12 (15) and Figure 13 (17), Figure 14 (10) and Figure 12, Figure 15 (16-1) and Figure 16-2 and Figure 23], a display time of the first display is longer in the first case than in the second case, In the second case [e.g., FIG. 14 (10) and FIG. 14 (12)], when a power outage occurs during the display of the first display, the decorative pattern of the first display and the decorative pattern of the second display are different [e.g., FIG. 17 (10-1) and FIG. 17 (12')]. A gaming machine characterized by the above. He explained:

[0339] This gaming machine also provides variation in the presentation by providing the first and second cases, and can prevent the player from getting bored with the game. It can also liven up the game. In addition, the display time of the first display is longer in the first case than in the second case, so that the player can be correctly informed that the combination of decorative symbols in the first display and the combination of decorative symbols in the second display are different, without being misled.

[0340] Also, even in the second case, if the power is interrupted, the decorative pattern is changed, making it easier for the player to understand that a power interruption has occurred.

[0341] We have also explained limitations on the first type of decorative pattern and the second type of decorative pattern, limitations on the information indicated by the decorative patterns, and limitations on the display mode of the decorative patterns in this gaming machine.

[0342] FIG. 17 (22-1) shown on the right side is in the same state as FIG. 13 (22), and a combination of decorative symbols for a normal jackpot, such as "decoration 2-decoration 13-decoration 2," is displayed as a confirmed combination. A power outage occurs while this confirmation display is being made, but power is restored immediately. FIG. 17 (22-2) shows that a power outage has occurred. In the pachinko machine 100, the power restoration process (step S111) shown in FIG. 6 is executed as described above, and the decorative symbol display device 208 shown in FIG. 17 (22-3) displays the text display "preparing to return." Eventually, the pachinko machine 100 starts a jackpot game. In this example, even if a jackpot game starts and the decorative symbol display device 208 is able to display a jackpot game screen, the display of "preparing to return" is intentionally continued, and the jackpot game screen is not displayed. However, since the variable winning hole 234 is located in the right area, it is necessary to hit the right during the big win game, and the first right hit display RH1 is displayed in the text display of "preparing to return" as shown in FIG. 17 (22-4). Eventually, the big win game ends, the second special pattern display device 214 starts displaying the pattern variation, and as shown in FIG. 17 (24'), the decorative pattern display device 208 also starts displaying the decorative pattern variation. The decorative pattern shown in FIG. 17 (24') is in the same state as ...

Claims

1. A first performance means capable of executing a first action; A second production means different from the first production means; A display means capable of displaying a first image related to the first performance means; A sound output means capable of outputting a sound; A gaming machine equipped with the sound output means is capable of outputting a volume setting sound, The display means is capable of displaying a changing display of a decorative pattern, The display means is capable of executing a certain performance during execution of the variable display, the first performance means may start execution of the first action after the first image is displayed in the certain performance, the second performance means is capable of executing a second action, The display means may display a second image related to a result of the pass / fail judgment after displaying the first image, The first image is an image different from the image of the decorative pattern, The second image is also an image different from the image of the decorative pattern, A first case in which the first action is executed at a first timing after the display of the first image is started in the certain performance; A second case in which the first action is executed at a second timing that is later than the first timing after the display of the first image is started in the certain performance; A third case in which the first action is not executed even when the display of the first image is started in the certain performance, the display means, in the first case, starts displaying the first image and then displays the second image; The display means displays the second image after starting to display the first image, even in the second case, the display means, in the third case, does not display the second image after starting to display the first image; During the entire period or a part of the period during which the first image is being displayed, the volume of a certain sound that has been output up until then is reduced or the certain sound that has been output up until then is no longer output from the sound output means, the sound output means is capable of outputting the volume setting sound even if the volume of a certain sound that has been outputted until then becomes lower or the certain sound that has been outputted until then is no longer outputted from the sound output means during the entire period or a part of the period during which the first image is being displayed, the first performance means ends the first action before the end of display of the second image in either the first case or the second case, The display means does not display an image related to the second performance means before the execution of the second action is started. A gaming machine characterized by:

2. A first performance means capable of executing a first action; A second production means different from the first production means; A display means capable of displaying a first image related to the first performance means; A sound output means capable of outputting a sound; A gaming machine equipped with the sound output means is capable of outputting a volume setting sound, The display means is capable of displaying a changing display of a decorative pattern, The display means is capable of executing a certain performance during execution of the variable display, the first performance means may start execution of the first action after the first image is displayed in the certain performance, the second performance means is capable of executing a second action, The display means may display a second image related to a result of the pass / fail judgment after displaying the first image, The first image is an image different from the image of the decorative pattern, The second image is also an image different from the image of the decorative pattern, A first case in which the first action is executed at a first timing after the display of the first image is started in the certain performance; A second case in which the first action is executed at a second timing that is later than the first timing after the display of the first image is started in the certain performance; A third case in which the first action is not executed even when the display of the first image is started in the certain performance, the display means, in the first case, starts displaying the first image and then displays the second image; The display means displays the second image after starting to display the first image, even in the second case, the display means, in the third case, does not display the second image after starting to display the first image; During the entire period or a part of the period during which the first image is being displayed, the volume of a certain sound that has been output up until then is reduced or the certain sound that has been output up until then is no longer output from the sound output means, the sound output means is capable of outputting the volume setting sound even if the volume of a certain sound that has been outputted until then becomes lower or the certain sound that has been outputted until then is no longer outputted from the sound output means during the entire period or a part of the period during which the first image is being displayed, the first performance means ends the first operation after the end of display of the second image in either the first case or the second case, The display means does not display an image related to the second performance means before the execution of the second action is started. A gaming machine characterized by:

Citation Information

Patent Citations

  • Game machine

    JP2008200302A

  • Game machine

    JP2017136471A

  • Game machine

    JP2019022588A

  • Game machine

    JP2021166872A

  • JPP7396698B