Gaming Machines
By designing multi-channel structures and detection methods in the game console, multiple movement trajectories and winning methods of the game ball are achieved, solving the shortcomings of existing game consoles in improving the fun of the game and achieving a richer and more interesting gaming experience.
Patent Information
- Application Number
- JP2023139617
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-08-30
- Publication Date
- 2025-04-14
- Estimated Expiration
- 2040-07-10
AI Technical Summary
Existing game consoles have shortcomings in improving the fun of games, making it difficult to further enhance the entertainment experience of players.
A multi-channel structure game machine is designed to realize the various movement trajectories and ways of winning the game ball through different flow paths and detection methods, thereby increasing the diversity and fun of the game.
It effectively improves the fun of the game, increases player participation and entertainment experience, and provides richer game content through diversified game ball movement trajectory and winning methods.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, gaming machines such as pachinko machines have been publicly known. For example, as described in Patent Document 1, It is like this.
[0003] Patent Document 1 describes a game machine equipped with a movable performance device that performs a predetermined moving performance by performing a rotational movement. The technique is disclosed. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2016-59498 A Summary of the Invention [Problem to be solved by the invention]
[0005] In such gaming machines, it is desirable to further increase the entertainment value of the game.
[0006] The present invention has been made in consideration of the above-mentioned problems, and aims to improve the enjoyment of games. The object is to provide a gaming machine that allows [Means for solving the problem]
[0007] The gaming machine according to the present invention comprises: A gaming machine having a structural part including a first part (e.g., a tower role P7400, etc.), a second part (e.g., a distribution part P7360, etc.), and a third part (e.g., a specific area unit P7900, etc.), The first portion includes a flow path (e.g., a passage portion P7612, etc.) for the game ball supplied to the first portion, The second portion is provided with a flow path (for example, a passage portion P7361b, etc.) that guides the game ball to the first portion, The third portion includes a detection means (e.g., a sensor unit P7911a, etc.) capable of detecting the winning of a game ball that has passed through the flow path of the first portion, The first portion is A first flow path (for example, a specific area side guide portion P7424a, etc.), A second flow path (for example, a non-specific region side guide portion P7424b, etc.) different from the first flow path, The game ball can roll 1. A first distribution section (e.g., a third stage section P7700, etc.) having a rolling surface and capable of distributing game balls supplied to the first section to the first flow path or the second flow path; A first rolling obstacle portion (for example, a rolling inhibition portion P7733, a protrusion portion P7721, etc.) capable of changing the rolling direction of the game ball rolling in the first distribution portion; A second rolling surface on which the game ball can roll is provided, a second sorting unit (e.g., a second stage unit P7600, etc.) different from the first sorting unit that can sort the liquid into a third flow path (e.g., a passage unit P7612, etc.) connected to the first sorting unit or a fourth flow path (e.g., a discharge passage side guide unit P7423b, etc.) different from the third flow path; and A second rolling obstruction section (e.g., rolling inhibition section P7633, etc.) capable of changing the rolling direction of the game ball rolling in the second distribution section, The third flow path (e.g., the passage P7612, etc.) guides the game ball from the upstream side to the downstream side in a first direction (e.g., approximately vertical as shown at the starting end (opposite tip end) of the arrow in the passage P7612 in FIG. 252), and then guides the game ball from the upstream side to the downstream side in a second direction (e.g., approximately horizontal as shown in the middle part of the arrow in the passage P7612 in FIG. 252) that has a smaller inclination angle with respect to the horizontal plane than the first direction, The first rolling obstacle portion is the first distribution portion. A ball that can be brought into contact with the rolling ball. A plurality of first protrusions (e.g., protrusion P7733b, etc.), The second rolling obstacle portion is the second distribution portion. A ball that can be brought into contact with the rolling ball. a plurality of second protrusions (e.g., protrusion P7633c, etc.); The plurality of first protrusions are Downstream of the first rolling surface It is arranged so that it can be moved around, The plurality of second protrusions are From the second rolling surface It is located so that it can be moved downstream. and the width of the protrusion is narrowed toward the tip of the protrusion. By displacing the first distribution portion, the game ball can move downstream from the first rolling surface, and depending on the position to which the first distribution portion is displaced, A case where the game ball continues to roll on the first rolling surface without moving downstream from the first rolling surface, When the game ball moves to the first flow path downstream of the first rolling surface, The game ball may move to the second flow path downstream of the first rolling surface. It is characterized by: Effect of the Invention
[0008] According to the present invention, interest in games can be improved. [Brief description of the drawings]
[0009] [Figure 1] 1 is an example of a perspective view showing the external appearance of a first pachinko gaming machine when viewed diagonally from above and in the front right direction. [Diagram 2] 1 is an example of an exploded perspective view of the first pachinko gaming machine when viewed diagonally from above and to the front right. [Diagram 3] 1 is an example of a perspective view showing the external appearance of a first pachinko gaming machine when viewed diagonally from above and to the rear right. [Figure 4] 1 is an example of a front view showing the appearance of a game board unit of a first pachinko game machine. [Diagram 5] FIG. 2 is an example of a front view showing an LED unit of the first pachinko gaming machine. [Figure 6] 1 is an example of a block diagram showing a control circuit of a first pachinko gaming machine. [Figure 7] 1 is an example of a game flow of a first pachinko gaming machine. [Figure 8] 13 is an example of a table showing the jackpot probability (estimate) for each setting value in the first pachinko gaming machine. [Figure 9] 13 is an example of a special symbol winning determination table in the first pachinko gaming machine. [Figure 10]13 is an example of a special symbol determination table in the first pachinko gaming machine. [Figure 11] 13 is an example of a jackpot type determination table in the first pachinko gaming machine. [Figure 12] 13 is an example of a variation pattern table of a special symbol in a first pachinko gaming machine, in which (A) is a variation pattern table of a special symbol for a low start, and (B) is a variation pattern table of a special symbol for a high start. [Figure 13] 1 is a flowchart (part 1) showing an example of a main control process in the first pachinko gaming machine. [Figure 14] 13 is a flowchart (part 2) showing an example of a main control process in the first pachinko gaming machine. [Figure 15] 13 is a flowchart (part 3) showing an example of a main control process in the first pachinko gaming machine. [Figure 16] 11 is a flowchart (part 4) showing an example of a main control process in the first pachinko gaming machine. [Figure 17] 11 is a flowchart showing an example of an initial setting process at start-up in the first pachinko gaming machine. [Figure 18] 11 is a flowchart showing an example of a power cut process in the first pachinko gaming machine. [Figure 19] 11 is a flowchart showing an example of a special symbol control process in the first pachinko gaming machine. [Figure 20] 13 is a flowchart showing an example of a special symbol management process in the first pachinko gaming machine. [Figure 21] 11 is a flowchart showing an example of a special symbol variable display start process in the first pachinko gaming machine. [Figure 22] 13 is a flowchart (part 1) showing an example of a special symbol variable display ending process in the first pachinko gaming machine. [Diagram 23] 13 is a flowchart (part 2) illustrating an example of a special symbol variable display ending process in the first pachinko gaming machine. [Figure 24]13 is a flowchart showing an example of a special symbol game determination process in the first pachinko gaming machine. [Diagram 25] 13 is a flowchart showing an example of a special symbol game determination process in the first pachinko gaming machine. [Figure 26] 13 is a flowchart showing an example of a special symbol game ending process in the first pachinko gaming machine. [Figure 27] 11 is a flowchart showing an example of a special prize opening preparation process in the first pachinko gaming machine. [Figure 28] 11 is a flowchart showing an example of a special prize opening control process in the first pachinko gaming machine. [Figure 29] 11 is a flowchart showing an example of a jackpot end process in the first pachinko gaming machine. [Diagram 30] 11 is a flowchart showing an example of a normal symbol control process in the first pachinko gaming machine. [Diagram 31] 11 is a flowchart showing an example of an external maskable interrupt process in the first pachinko gaming machine. [Diagram 32] 11 is a flowchart showing an example of a system timer interrupt process in the first pachinko gaming machine. [Diagram 33] 11 is a flowchart showing an example of a setting control process in the first pachinko gaming machine. [Diagram 34] 11 is a flowchart showing an example of a setting change process in the first pachinko gaming machine. [Diagram 35] 11 is a flowchart showing an example of a setting confirmation process in the first pachinko gaming machine. [Diagram 36] 13 is a flowchart showing an example of a first normal game pre-processing in the first pachinko gaming machine. [Figure 37] 13 is a flowchart showing an example of a second normal game pre-processing in the first pachinko gaming machine. [Figure 38] 11 is a flowchart showing an example of a switch input detection process in the first pachinko gaming machine. [Figure 39]11 is a flowchart showing an example of an abnormal state monitoring process in the first pachinko gaming machine. [Diagram 40] 11 is a flowchart showing an example of a sub-control circuit process in the first pachinko gaming machine. [Diagram 41] 11 is a table showing an example of output conditions for signals output to the outside of the first pachinko gaming machine. [Diagram 42] 13 is an example of a timing chart of a signal of "prize ball information 1" among the signals outputted to the outside of the first pachinko gaming machine. [Diagram 43] 1 is a table showing an example of an overview of errors in a first pachinko gaming machine. [Diagram 44] 11 is a table showing an example of output conditions for signals output to the outside of the first pachinko gaming machine. [Diagram 45] 13 is an example of a front view showing the appearance of a game board unit of the second pachinko game machine. FIG. [Figure 46] FIG. 13 is an example of a block diagram showing a control circuit of a second pachinko gaming machine. [Figure 47] 13 is an example of a special symbol winning determination table in the second pachinko gaming machine. [Figure 48] 13 is an example of a special symbol determination table in the second pachinko gaming machine. [Figure 49] 13 is an example of a jackpot type determination table in the second pachinko gaming machine. [Figure 50] 13 is an example of a special symbol variation pattern table in the second pachinko gaming machine. [Figure 51] 13 is a flowchart showing an example of a special symbol control process in the second pachinko gaming machine. [Figure 52] 13 is a flowchart showing an example of a special symbol management process in the second pachinko gaming machine. [Figure 53] 13 is a flowchart showing an example of a special symbol variable display start process in the second pachinko gaming machine. [Figure 54] 13 is a flowchart showing an example of a special symbol variable display ending process in the second pachinko gaming machine. [Figure 55] 13 is a flowchart showing an example of a special symbol game determination process in the second pachinko gaming machine. [Figure 56] 13 is a flowchart showing an example of a special symbol game ending process in the second pachinko gaming machine. [Figure 57] 13 is a flowchart showing an example of a special prize opening preparation process in the second pachinko gaming machine. [Figure 58] 13 is a flowchart showing an example of a special prize opening control process in the second pachinko gaming machine. [Figure 59] 13 is a flowchart showing an example of a jackpot end process in the second pachinko gaming machine. [Figure 60] FIG. 13 is an example of a front view showing the appearance of a game board unit of the third pachinko game machine. [Figure 61] FIG. 13 is an example of a block diagram showing a control circuit of a third pachinko gaming machine. [Figure 62] 13 is an example of a special symbol winning determination table in the third pachinko gaming machine. [Figure 63] 13 is an example of a special symbol determination table in the third pachinko gaming machine. [Figure 64] 13 is an example of a jackpot type determination table in the third pachinko gaming machine. [Figure 65] 13 is an example of a special symbol variation pattern table in the third pachinko gaming machine. [Figure 66] 13 is a flowchart showing an example of a special symbol control process in the third pachinko gaming machine. [Figure 67] 13 is a flowchart showing an example of a special symbol management process in the third pachinko gaming machine. [Figure 68] 13 is a flowchart showing an example of a special symbol variable display start process in the third pachinko gaming machine. [Figure 69] 13 is a flowchart showing an example of a special symbol variable display ending process in the third pachinko gaming machine. [Figure 70]13 is a flowchart showing an example of a special symbol game determination process in the third pachinko gaming machine. [Figure 71] 13 is a flowchart showing an example of a special symbol game ending process in the third pachinko gaming machine. [Figure 72] A flowchart showing an example of a V winning device opening preparation process in the third pachinko gaming machine. [Figure 73] A flowchart showing an example of a V winning device opening control process in the third pachinko gaming machine. [Figure 74] 13 is a flowchart showing an example of a special prize opening preparation process in the third pachinko gaming machine. [Figure 75] 13 is a flowchart showing an example of a special prize opening control process in the third pachinko gaming machine. [Figure 76] 13 is a flowchart showing an example of a jackpot end process in the third pachinko gaming machine. [Figure 77] This is an example of a time chart showing the relationship between the opening timing of the jackpot opening and the opening timing of the specific area in a specific round of play during execution of an extended example of a jackpot game control process, showing (A) a case where the opening mode of the specific area is the first opening mode, (B) a case where the opening mode of the specific area is the second opening mode, and (C) a case where the opening mode of the specific area is the third opening mode. [Figure 78] 13 is an example of a special symbol determination table in an extended example. [Figure 79] This is an example of a jackpot type determination table in an extended example. [Figure 80] This is another example of a time chart showing the relationship between the opening timing of the large prize opening and the opening timing of the specific area in a specific round of play during execution of the extended example of the large prize game control processing, showing (A) the case where the opening mode of the specific area is the first opening mode, and (B) the case where the opening mode of the specific area is the second opening mode. [Figure 81] FIG. 11 is a front view showing a game board of a gaming machine according to a second embodiment of the present invention. [Figure 82]13A is a perspective view showing a general winning port unit of a gaming machine according to a second embodiment of the present invention, and FIG. 13B is a front view showing the general winning port unit of a gaming machine according to a second embodiment of the present invention. [Figure 83] 83(a) is a plan view showing a general winning port unit of a gaming machine according to a second embodiment of the present invention, and FIG. 83(b) is a cross-sectional view taken along the line XP1-XP1 in FIG. [Figure 84] A front cross-sectional view showing the upper attacker section of a gaming machine according to a second embodiment of the present invention. [Figure 85] 11 is an oblique view showing a lower attacker portion of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 86] A front cross-sectional view showing the lower attacker portion of a gaming machine according to a second embodiment of the present invention. [Figure 87] 11 is an oblique view showing the base plate of the lower attacker section of the gaming machine according to the second embodiment of the present invention. FIG. [Figure 88] A front view showing the base plate of the lower attacker section of the gaming machine according to the second embodiment of the present invention. [Figure 89] 13 is an oblique view showing a base plate to which the opening and closing unit of the lower attacker section of the gaming machine according to the second embodiment of the present invention is fixed. FIG. [Figure 90] 13 is a rear view showing the base plate on which the opening and closing unit of the lower attacker section of the gaming machine according to the second embodiment of the present invention is fixed. FIG. [Figure 91] 13 is an oblique view showing a cover of a lower attacker section of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 92] A rear view showing the cover of the lower attacker section of the gaming machine according to the second embodiment of the present invention. [Figure 93] 13 is an oblique view showing the rear guide portion of the lower attacker section of the gaming machine according to the second embodiment of the present invention. FIG. [Figure 94] 94(a) is a front view showing the rear guide part of the lower attacker part of the gaming machine according to the second embodiment of the present invention, (b) is a plan view showing the rear guide part of the lower attacker part of the gaming machine according to the second embodiment of the present invention, (c) is a cross-sectional view taken along the XP2-XP2 line in FIG. [Figure 95]A schematic front view showing the installation state of the rear guide portion of the lower attacker part of the gaming machine according to the second embodiment of the present invention. [Figure 96] 11 is an enlarged schematic front view showing the underside of a game board of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 97] 11 is a front view showing the flow of game balls on a game board of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 98] A front cross-sectional view showing the flow of game balls in the upper attacker section of a gaming machine according to a second embodiment of the present invention. [Figure 99] A front cross-sectional view showing the flow of game balls in the lower attacker section of a gaming machine according to a second embodiment of the present invention. [Figure 100] 11 is a rear perspective view showing the flow of game balls in the lower attacker section of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 101] 11 is a front view showing the flow of game balls below the game board of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 102] A front view of the upper movable performance device and upper device lifting mechanism of the gaming machine according to the second embodiment of the present invention. [Figure 103] 11 is an oblique view of an upper movable prop of an amusement machine according to a second embodiment of the present invention. FIG. [Figure 104] 11 is an exploded view of the first presentation section of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 105] 11 is a bottom view of an upper movable prop of an amusement machine according to a second embodiment of the present invention. FIG. [Fig. 106] 11 is an exploded view of the second presentation section of the gaming machine according to the second embodiment of the present invention. FIG. [Figure 107] FIG. 11 is an exploded view of a pupil movable unit of a gaming machine according to a second embodiment of the present invention. [Figure 108] 11 is an exploded view of an upper movable prop of an amusement machine according to a second embodiment of the present invention. FIG. [Fig. 109] 11 is an enlarged front view of the left end of the liftable part of the gaming machine according to the second embodiment of the present invention. FIG. [Figure 110] 11 is an oblique view of the right end portion of an upper movable prop of an amusement machine according to a second embodiment of the present invention. FIG. [Figure 111] 11 is an oblique view of the right end portion of the liftable portion of the gaming machine according to the second embodiment of the present invention. FIG. [Figure 112] 11 is an oblique view of an upper movable prop of an amusement machine according to a second embodiment of the present invention. FIG. [Figure 113] 11 is an exploded view of the left end (part) of the upper movable prop of the gaming machine according to the second embodiment of the present invention. FIG. [Fig. 114] FIG. 11 is a left side view of the eyebrow rotation drive unit of the gaming machine according to the second embodiment of the present invention. [Figure 115] FIG. 11 is a front view of the eyebrow rotation drive unit of the gaming machine according to the second embodiment of the present invention. [Fig. 116] 13 is a plan view of a pupil rotation drive unit of a gaming machine according to a second embodiment of the present invention. FIG. [Fig. 117] 11 is a perspective view of a left guide member and a left drive mechanism of a gaming machine according to a second embodiment of the present invention. FIG. [Fig. 118] 11 is an enlarged oblique view of an upper portion of a left guide member and a left drive mechanism of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 119] 11 is an enlarged perspective view of a lower portion of a left guide member and a left drive mechanism of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 120] 11 is a perspective view of a right-side guide member and a right-side drive mechanism of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 121] 11 is an enlarged perspective view of a lower portion of a right guide member and a right drive mechanism of a gaming machine according to a second embodiment of the present invention. FIG. [Figure 122] FIG. 2 is a front view showing a state in which a performance according to the first embodiment is being performed. [Figure 123] FIG. 11 is a front view showing a state in which a performance according to the second embodiment is being performed. [Figure 124] FIG. 11 is a plan view showing a state in which a performance according to the second embodiment is being performed. [Fig. 125] FIG. 11 is a front view showing a state in which a performance according to the second embodiment is being performed. [Fig. 126] FIG. 11 is a front view showing a state in which a performance according to the third embodiment is being performed. [Figure 127]FIG. 11 is a front view of a rotating device of an amusement machine according to a second embodiment of the present invention. [Figure 128] FIG. 11 is a front perspective view of a rotating device of an amusement machine according to a second embodiment of the present invention. [Figure 129] 11 is a rear perspective view of a rotating device of an amusement machine according to a second embodiment of the present invention. FIG. [Fig. 130] This is a front view showing a rotating part with the rotating body not shown. [Fig. 131] This is a rear view showing a rotating device with the rotating body not shown. [Fig. 132] 132. This is a cross-sectional view taken along the line XP5-XP5 in FIG. 131. [Fig. 133] FIG. 11 is an exploded perspective view showing a rotating body of a gaming machine according to a second embodiment of the present invention. [Fig. 134] FIG. 11 is a front view showing the inside of a rotating body of a gaming machine according to a second embodiment of the present invention. [Fig. 135] FIG. 11 is a side view showing a drive means of a gaming machine according to a second embodiment of the present invention. [Fig. 136] FIG. 11 is an exploded perspective view showing the shielding means of the gaming machine according to the second embodiment of the present invention. [Fig. 137] 137(a) is a front view showing a light-emitting means side shielding member of a game machine according to a second embodiment of the present invention, and FIG. [Figure 138] 138(a) is a front view showing a rotor-side shielding member of a game machine according to a second embodiment of the present invention, and FIG. 138(b) is a cross-sectional view taken along the line XP7-XP7 in FIG. [Figure 139] This is a front oblique view showing a rotating prop with the first performance surface moved and controlled to the performance position. [Fig. 140] This is a front view showing how the rotating part is illuminated when the first performance surface is controlled to move to the performance position. [Fig. 141] A side cross-sectional view showing the rotating prop with the second performance surface moved and controlled to the performance position. [Fig. 142] This is a front oblique view showing the rotating prop with the second performance surface moved and controlled to the performance position. [Fig. 143]This is a front view showing how the rotating part is illuminated when the second performance surface is controlled to move to the performance position. [Fig. 144] 11 is a front view showing a presentation device of a gaming machine according to a second embodiment of the present invention. FIG. [Fig. 145] 13 is a rear view showing the performance device in a standby state. FIG. [Fig. 146] FIG. 2 is a perspective view showing a left-right movement control mechanism and a movable body. [Fig. 147] FIG. 4 is a rear view showing the left / right movement control mechanism and the movable body. [Fig. 148] FIG. 2 is an exploded perspective view showing the left-right movement control mechanism and the movable body. [Figure 149] FIG. 4 is an enlarged rear view showing the left portion of the left-right movement control mechanism. [Fig. 150] FIG. 4 is an enlarged rear view showing the central portion of the left-right movement control mechanism. [Fig. 151] FIG. 4 is an enlarged rear view showing the right portion of the left-right movement control mechanism. [Fig. 152] FIG. [Fig. 153] FIG. [Fig. 154] FIG. 4 is a perspective view showing a belt and an engagement portion. [Fig. 155] 150. (a) is a cross-sectional view taken along the line XP3-XP3 in FIG. 150. (b) is a cross-sectional view taken along the line XP4-XP4 in FIG. [Fig. 156] FIG. [Fig. 157] FIG. [Fig. 158] A front view showing a gaming machine with the movable body positioned in the left-right center of the performance position. [Fig. 159] A front view showing a gaming machine with the movable body positioned to the right of the performance position. [Fig. 160] A front view showing a gaming machine with the movable body positioned to the left of the performance position. [Fig. 161] A front view showing a gaming machine that moves a movable body from a performance position to a standby position. [Fig. 162]1A is a schematic diagram showing a movable body and a regulating means positioned at a standby position, and FIG. 1B is a schematic diagram showing a movable body and a regulating means positioned at the center in the left-right direction at a performance position. [Fig. 163] 1A is a schematic diagram showing a movable body and a restricting means positioned to the right of the performance position, and FIG. 1B is a schematic diagram showing a movable body and a restricting means positioned to the left of the performance position. [Fig. 164] 13 is a schematic diagram showing a movable body and a regulating means that move the movable body from a performance position to a standby position. FIG. [Fig. 165] FIG. 11 is a front view showing a game board of a gaming machine according to a third embodiment of the present invention. [Fig. 166] FIG. 11 is a front view of a lower role device of a gaming machine according to a third embodiment of the present invention. [Fig. 167] FIG. 11 is a front perspective view of a lower role device of a gaming machine according to a third embodiment of the present invention. [Fig. 168] FIG. 11 is a front perspective view of a lower role device of a gaming machine according to a third embodiment of the present invention. [Fig. 169] FIG. 11 is a rear view of a lower role device of a gaming machine according to a third embodiment of the present invention. [Fig. 170] FIG. 11 is a rear view of a lower role device of a gaming machine according to a third embodiment of the present invention. [Fig. 171] FIG. 11 is an exploded rear perspective view of a lower role device of a gaming machine according to a third embodiment of the present invention. [Fig. 172] This is a rear oblique view of the lower part and link arm. [Fig. 173] This is an exploded rear oblique view of the lower part. [Fig. 174] This is a cross-sectional view taken along line AA in Figure 170. [Fig. 175] A rear view showing the lower part in the standby position. [Fig. 176] A rear view showing the lower part of the device being positioned halfway between the standby position and the performance position. [Fig. 177] A rear view showing the lower part in the performance position. [Fig. 178] FIG. 2 is a cross-sectional view taken along line AA according to a first modified example. [Fig. 179]FIG. 2 is a cross-sectional view taken along line AA according to a second modified example. [Fig. 180] FIG. 11 is a cross-sectional view taken along line AA according to a third modified example. [Fig. 181] 13 is a perspective view showing a presentation device in which an opening and closing device of a gaming machine according to a third embodiment of the present invention is in a closed position. FIG. [Fig. 182] 13 is a front view showing the presentation device of the gaming machine according to the third embodiment of the present invention when the opening and closing device is in the closed position. FIG. [Fig. 183] 13 is a rear perspective view showing the presentation device of the gaming machine according to the third embodiment of the present invention when the opening and closing device is in the closed position. FIG. [Fig. 184] 13 is a rear perspective view of the gaming machine according to the third embodiment of the present invention, with part of the presentation device omitted when the opening / closing device is in the closed position. FIG. [Fig. 185] 13 is a rear view showing the effect device in the closed state of the gaming machine according to the third embodiment of the present invention. FIG. [Fig. 186] 13 is a plan view showing a presentation device in which an opening and closing device of a gaming machine according to a third embodiment of the present invention is in the open position. FIG. [Fig. 187] 13 is a side cross-sectional view showing a presentation device of a gaming machine according to a third embodiment of the present invention when an opening and closing device is in an open position. FIG. [Fig. 188] 13 is a perspective view showing a presentation device in which an opening and closing device of an amusement machine according to a third embodiment of the present invention is in the open position. FIG. [Fig. 189] 13 is a front view showing the presentation device of the gaming machine according to the third embodiment of the present invention when the opening and closing device is in the open position. FIG. [Fig. 190] 13 is a rear view showing the effect device for producing an open / locked state of a gaming machine according to a third embodiment of the present invention. FIG. [Fig. 191] 13 is a rear view showing the effect device for producing an open / unlocked state of a gaming machine according to a third embodiment of the present invention. FIG. [Fig. 192] 13 is a plan view showing a presentation device in which the bullet role and the decorative role of the gaming machine according to the third embodiment of the present invention are in the presentation position. FIG. [Fig. 193] 13 is a side cross-sectional view showing a presentation device in which the bullet role and the decorative role of the gaming machine according to the third embodiment of the present invention are in the presentation position. FIG. [Fig. 194] This is an oblique view showing the bullet and decorative parts in the standby position. [Fig. 195] This is an oblique view with some parts omitted, showing the bullet and decorative parts in the standby position. [Fig. 196] This is an oblique view showing the bullet props and decorative props in the performance position. [Figure 197] This is an oblique view with some parts omitted, showing the bullet props and decorative props in the performance position. [Figure 198] This is an exploded perspective view showing the bullet and decorative parts. [Figure 199] 187(a) is a cross-sectional view taken along the line X1-X1 in Fig. 187. (b) is a cross-sectional view taken along the line X2-X2 in Fig. 187. [Figure 200] FIG. 1A is a front view showing a guide gear, FIG. 1B is a front view showing a bullet role, FIG. 1C is a front view showing a first decorative base part, and FIG. 1D is a front view showing a second decorative base part. [Figure 201] FIG. [Figure 202] FIG. 2 is an exploded perspective view showing an outer spiral member and an inner spiral member. [Fig. 203] 1A is a schematic diagram showing a bullet role and a decorative role in a standby position, and FIG. 1B is a schematic diagram showing a bullet role and a decorative role moving from a standby position to a performance position. [Fig. 204] 1A is a schematic diagram showing a bullet role and a decorative role moving from a standby position to a performance position, and FIG. 1B is a schematic diagram showing a bullet role and a decorative role at the performance position. [Fig. 205] This is a schematic diagram showing the forward and backward movement distances of the bullet part, the first decorative part, and the second decorative part. [Fig. 206] 1A is a schematic diagram showing a bullet role and a decorative role moving from a performance position to a standby position, and FIG. 1B is a schematic diagram showing a bullet role and a decorative role at the standby position. [Fig. 207] FIG. 11 is a front view showing a game board of a gaming machine according to a fourth embodiment of the present invention. [Fig. 208] FIG. [Fig. 209]FIG. [Fig. 210] An exploded oblique view showing the tower accessories and specific area unit. [Fig. 211] This is an oblique view showing the tower accessories. [Fig. 212] This is an exploded perspective view showing the tower accessories. [Fig. 213] This is an exploded perspective view showing the tower accessories from the rear. [Fig. 214] FIG. 2 is an exploded perspective view showing a drive unit. [Fig. 215] FIG. 2 is an exploded perspective view showing an upper portion of the drive unit. [Fig. 216] FIG. 4 is an exploded perspective view showing a lower portion of the drive unit. [Fig. 217] 4 is a plan view showing a discharge guide portion, a drive portion, and a sorting portion. FIG. [Fig. 218] FIG. [Fig. 219] 1 is a cross-sectional side perspective view showing a performance device. [Fig. 220] FIG. [Fig. 221] This is an oblique view showing the tower accessories and specific area unit as seen from the rear. [Fig. 222] This is an oblique view showing the tower accessories and specific area unit with some parts omitted, seen from the rear. [Fig. 223] FIG. 2 is a cross-sectional side perspective view showing the drive unit. [Fig. 224] FIG. 2 is a side cross-sectional view showing the drive unit. [Fig. 225] FIG. 2 is a cross-sectional perspective side view showing a first stage portion and a second stage portion. [Fig. 226] FIG. 4 is a side cross-sectional view showing a first stage portion and a second stage portion. [Fig. 227] FIG. 2 is a perspective view showing a first stage portion. [Fig. 228] FIG. 2 is a plan view showing a first stage portion. [Fig. 229] FIG. 4 is a perspective view showing a rear portion of the first stage portion. [Fig. 230]1A is a front view showing the swing transmission part, and FIG. [Fig. 231] FIG. 4 is a perspective view showing a second stage portion. [Fig. 232] FIG. 4 is a plan view showing a second stage portion. [Fig. 233] This is an enlarged oblique view showing the tower accessories with some parts omitted. [Fig. 234] This is an enlarged oblique view showing the rear part of the tower accessory with some parts omitted. [Fig. 235] 1A is a front view showing a rolling inhibition portion located in front of a second stage rotation portion, and FIG. 1B is a side cross-sectional view showing the rolling inhibition portion of the second stage rotation portion. [Fig. 236] FIG. 13 is a cross-sectional side perspective view showing a third stage portion and a specific area unit. [Fig. 237] FIG. 11 is a side cross-sectional view showing a third stage portion and a specific area unit. [Fig. 238] 13 is an exploded cross-sectional side view showing a third stage portion and a specific area unit. FIG. [Fig. 239] FIG. 13 is a perspective view showing a third stage portion and a specific area unit. [Fig. 240] 13 is a plan view showing a third stage portion and a specific area unit. FIG. [Fig. 241] FIG. 13 is a front view showing the operation of the tower device. [Fig. 242] This is a plan view showing the tower mechanism tilted to the left. [Fig. 243] This is a plan view showing the tower structure tilted backwards. [Fig. 244] This is a plan view showing the tower mechanism tilted to the right. [Fig. 245] 1A is a schematic rear view showing a state in which the first stage body and the support part are swung so as to tilt to the right, and FIG.1B is a schematic rear view showing a state in which the first stage body and the support part are swung so as to tilt to the left. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] As an example of a gaming machine according to an embodiment of the present invention, a first pachinko gaming machine and a second pachinko gaming machine are shown. The following explanation will be given using the Pachinko gaming machine and the third type pachinko gaming machine as examples.
[0011] In this specification, unless otherwise specified, the front side of the pachinko machine is referred to as the forward direction. The rear side of the pachinko machine is called the rear direction, and the left side when looking at the pachinko machine from the front is called the left direction. The right side of the pachinko machine when viewed from the front is called the right direction, the top side of the pachinko machine is called the up direction, and The bottom of the Pachinko machine is the down direction, and the clockwise direction when looking at the Pachinko machine from the front is the right direction. The clockwise direction is defined as the left-handed direction, and the counterclockwise direction is defined as the left-handed direction.
[0012] Both the first and second pachinko gaming machines are called Digi-Pachi. This is a so-called Type 1 pachinko gaming machine. Among these, the first pachinko gaming machine is the first special The pachinko machine is capable of displaying a symbol and a second special symbol in parallel. The Chinko game machine does not display the first special symbol and the second special symbol in a variable manner in parallel. This is a pachinko gaming machine in which only one of the displays is variable.
[0013] The third type of pachinko machine is the so-called digital pachinko machine, which is a type 1 machine, and the feather model. A type 1 / 2 mixed pachinko machine that combines a type 1 / 2 mixed pachinko machine with a type 2 mixed pachinko machine The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. However, in this specification, the first special pattern and the second special pattern are displayed in parallel and in a variable manner. In this example, only one of the two is variably displayed without the other being displayed. A type 1 / type 2 mixed pachinko game machine capable of variably displaying a first special symbol and a second special symbol in parallel It is not intended to exclude
[0014] In this specification, when simply referring to a "special design", unless otherwise specified , shall mean both the first special symbol and the second special symbol.
[0015] In addition, the term "variable display" in this specification means, for example, a "variable display" in which a pattern is displayed by changing. The concept includes both "display" where the symbol stops and "display stops", etc. The action from the start of the display to the stop of the display is called one "variable display". When the symbol stops and is displayed (hereinafter also referred to as "derived"), the special symbol is judged as a winning symbol, which will be described later. The results of the special pattern lottery process and the normal pattern winning judgment process (hereinafter, The result of the "regular symbol lottery" is determined. Although it may look like a winning combination, the results of the special pattern winning judgment process and the normal pattern winning judgment process have not been finalized. There may be cases where the pattern is displayed in a non-returnable state (for example, a temporarily stopped state), but such a state is This is included in the above variable display. Note that even if the pattern is temporarily stopped, Since the results of the special pattern hit determination process and the normal pattern hit determination process have not been determined, The pattern can be displayed in a variable manner.
[0016] In addition, in this specification, a first pachinko gaming machine, a second pachinko gaming machine and a third pachinko gaming machine In explaining the pachinko machines, each machine has two special symbols (first special symbol, second special symbol, 2) special symbols) will be used as an example. For pachinko gaming machines, the number of special symbols may be one.
[0017] [1. The first pachinko machine] First, the first pachinko gaming machine will be described.
[0018] [1-1. Appearance] FIG. 1 is a perspective view showing the appearance of a first pachinko gaming machine when viewed from the front right upper side. FIG. 2 is an exploded perspective view of the first pachinko gaming machine as viewed from the front right. FIG. 3 shows the external appearance of the first pachinko gaming machine as viewed from the upper right diagonally from the rear. FIG.
[0019] [1-1-1.Basic configuration] As shown in Figs. 1 to 3, the first pachinko gaming machine includes an outer frame 2, a base door 3, a glass A tray unit 4, a tray unit 5, a launching device 6, a display device 7 (see FIG. 2), a dispensing unit 8 (see FIG. 2) 3), a board unit 9 (see FIGS. 2 and 3), and a game board unit 10 (see FIG. 2 In addition, the game board unit 10 is provided with an LED unit 160 (see FIG. In this example, an outer frame 2, a base door 3, a glass door 4, a plate unit The dispenser 5, the dispenser 6, the display unit 7, the dispensing unit 8 and the base unit 9 will be briefly described. The game board unit 10 and the LED unit 160 will be described in detail later. The above parentheses indicate reference drawings for configurations not shown in FIG.
[0020] (Outer frame) The outer frame 2 is a frame body having a generally rectangular shape when viewed from the front, and has an opening 21 penetrating therethrough in the front-rear direction. The outer frame 2 is fixed to the island equipment of the game center. For example, the front side of the left end of the outer frame 2 is A hinge (not shown) is provided on which the base door 3 is pivoted. In this way, the base door 3 can be rotated forward with respect to the outer frame 2 around the hinge. It is now possible to do so.
[0021] The outer frame 2 is connected to a dispensing unit 8, a base unit 9, and a Supports many components such as the display device 7, the game board unit 10, the glass door 4, and the plate unit 5. In order to maintain the performance, high strength is required. For example, there is a demand for larger display devices 7 (see FIG. 2) and game board units 10. Therefore, by constructing the outer frame 2 from, for example, a thin metal plate, the display device 7 and the game board unit 10 can be easily mounted. It is possible to increase the size while maintaining high strength. In particular, if the outer frame 2 is made of aluminum, It is also possible to reduce weight.
[0022] (Base door) The base door 3 has, for example, a dispensing unit 8 and a base unit 9 attached to its back side. These are supported by the United Nations.
[0023] A game board unit 10 is fitted on the front surface of the base door 3. For example, in front of the left end, there is an upper end, a middle part below the vertical center, and a lower A hinge (not shown) is provided at each end, and the hinges at the top end and the middle end are The glass door 4 is supported by a pivot, and the plate unit 5 is supported by hinges at the middle and lower ends. In this way, the glass door 4 and the base door 3 are moved relative to each other with the hinges as the axis. The plate unit 5 can be rotated forward either together or individually.
[0024] In addition, a launching device 6 is fixedly attached to the front side of the base door 3, for example, on the lower right side. For example, on the upper left and right sides, speakers 32 (see FIG. 2) are fixed. From this speaker 32, for example, the characters displayed on the display device 7 are output. Sound effects such as the above, music, sound effects, audio notifications, error notifications, and other sound effects are output.
[0025] Furthermore, a locking device (not shown) is provided on the opposite side of the hinge of the base door 3 (i.e., the right end). The locking device is provided for locking the base door 3 to the outer frame 2 and for opening the base door 3. It has a function to lock the glass door 4 to door A3.
[0026] (Glass door) The glass door 4 is a frame-shaped member having an opening 41. The glass door 4 has a protective glass 43 (see FIG. 2) attached from the rear side. When the base door 3 is closed, a play area 105 ( 4) and the protective glass 43 face each other. When the door 3 is closed, the play area 105 can be seen from the front. In addition, it is possible to prevent the game ball flowing down the game area 105 from flying out forward.
[0027] The protective glass 43 is made up of multiple pieces of glass (for example, two pieces) attached with a gap between them. Alternatively, multiple pieces of glass may be unitized so that there is a gap between them. Furthermore, in the case of a unitized product, it may be made of glass and glass. The protective glass 43 may be a glass having a light guide plate therebetween. The material is not limited to this, and may be made of, for example, a transparent resin.
[0028] In addition, at the bottom of the glass door 4, a gaming information service (for example, "UniMemo (registered trademark) An operation unit 66 is provided that can be operated by, for example, a player to receive a prize. This operation unit 66 can be operated by the manager of the game center on the hall menu screen. It can also function as a user-operated control unit.
[0029] In addition, a speaker cover is provided on the upper portion of the glass door 4 in front of the above-mentioned speaker 32. A bar 45 is provided. Furthermore, the periphery of the opening 41 of the glass door 4 is provided with a light-emitting effect. A large number of LED groups 46 used for the The reference numeral 46 shown in FIG. 1 and FIG. 2 is not strictly For example, the LED cover is used, but for convenience, the LED group 46 is described. For example, it is a light-emitting means for producing announcements by light or various light-emitting effects. However, if such lighting effects can be achieved, they are not limited to LEDs, but can also be liquid crystals, lamps, etc. may be also possible.
[0030] (Dish unit) The plate unit 5 is a unit consisting of an upper plate 51 and a lower plate 52. The tray unit 5 is disposed at the front lower portion of the base door 3 and below the glass door 4. For example, when a ball jam occurs, a staff member of the game center can solve the jam by using the above-mentioned As shown in the figure, the door can be opened and closed by rotating it relative to the base door 3. The unit 5 does not necessarily have to have an upper plate 51 and a lower plate 52, but may be an integrated plate. It may be configured as follows.
[0031] The upper tray 51 is provided so as to be capable of storing game balls. The game balls stored in the upper tray 51 are released. The balls are shot from the shooting device 6 toward the game area 105 (see FIG. 4 described later). An exit 53 and a performance button 54 are provided. The game balls are paid out from the payout outlet 53 to the upper tray 51. The effect button 54 is called the "HANCE button" or "push button". In addition to the operation function operated by the player, the game device may have a predetermined presentation function. As for functions, for example, it vibrates or protrudes upwards based on the results of the special pattern hit determination process. In addition, the function of the operation unit 66 may be combined.
[0032] The lower tray 52 is mainly for storing game balls that have overflowed from the upper tray 51. The dispenser 55 is connected to the upper tray 51, and balls that have spilled out of the upper tray 51 are dispensed through the dispenser 55. The coins are dispensed from the outlet 55 onto the lower tray 52.
[0033] The bottom surface of the lower tray 52 has an opening (reference symbol When the opening formed on the bottom surface of the lower plate 52 is opened, the lower plate 5 The game balls stored in the tray 2 can be transferred to the ball box placed under the lower tray 52. If a so-called individual counting system is installed on each machine, not only is there no need for a ball box, The game balls counted by the counting system for each machine are stored, and the stored game balls are used again for play. It is also possible.
[0034] (Launch Device) The launching device 6 launches the game balls stored in the upper tray 51 into the game area 105 (see FIG. 4 described later). The launcher 6 is located at the lower right front of the base door 3 and is used to launch the gun. The launch device 6 is disposed to the lower right of the unit 5. The launch device 6 includes a panel body 61, a drive device (not shown), and and a firing handle 62.
[0035] The panel body 61 is configured to support the tray unit 5 when the tray unit 5 is closed relative to the base door 3. The launcher 6 is fixed to the base door 3 so that the launcher 5 and the launcher 6 are integrated in appearance. It will be established.
[0036] The firing handle 62 is configured to be rotatable clockwise or counterclockwise, and is connected to the panel body 61. The driving device is disposed on the rear side of the panel body 61. The launch handle 62 is operated by the player. When the ball is released, the drive mechanism operates to release the ball. In this case, the greater the amount of clockwise rotation (amount of operation), the stronger the launch strength of the game ball.
[0037] The game balls are launched from the launching device 6 located at the lower right of the plate unit 5 and run along the launch rail ( (not shown) and rolls in an arc along a guide rail 110 (see FIG. 4 described later) to the play area. The ball is shot into a ball area 105 (see FIG. 4 described later). The position of the plate unit 5 may be on the lower left side of the plate unit 5. No rail is required, and the area below the glass door 4 can be effectively utilized, making it more versatile. It is possible to increase it.
[0038] (display device) The display device 7 (see FIG. 2) has a display area for displaying various effect images related to the game. The display area is attached to the opening of the game panel 100 so that the display area faces the opening. The display device 7 may be, for example, a liquid crystal display device, a 7-segment display device, a dot matrix display device, an The display device may be a display device configured with electroluminescence, or a projection device such as a projector. The display area of the display device 7 may include, for example, , A special pattern is hit by displaying a special pattern (for example, a decorative pattern) in a variable manner. It also displays special images according to the results of the special symbol hit determination process, and the performance during the big win game state. An image to be displayed, a demo effect image, an effect image showing the pending status of the variable display of a special symbol, etc. are displayed. In this embodiment, the display device 7 is attached to the game board unit 10. If the display area is arranged to face the opening of the game panel 100, the display device 7 is It may be adapted to be attached to the door 3.
[0039] In this embodiment, a single display device 7 is provided to display the various performance images. However, a plurality of display devices (for example, two) are provided, and the performance is performed using these plurality of display devices. The output image may be displayed.
[0040] (Payment unit) The dispensing unit 8 (see Figs. 2 and 3) is disposed on the rear side of the base door 3. The ball passage 81 is provided with a storage tank 80 (see FIG. 2 and FIG. 3). The game balls are supplied from the storage tank 80. When the dispensing condition is met, the dispensing device 82 dispenses the balls from the storage tank 80 through the ball passage 81. A predetermined number of game balls are dispensed, for example, onto the upper tray 51. A power switch 95 is provided on the rear side of the unit 8 as shown in FIG.
[0041] (Board unit) The board unit 9 (see Figs. 2 and 3) is disposed on the rear side of the base door 3. Various control boards and the like are provided in the set 9.
[0042] Specifically, as shown in FIG. 3, a main control circuit 200 (see FIG. 6 described later) is implemented. A main control board 91 and a sub-control board 9 on which a sub-control circuit 300 (see FIG. 6 described later) is mounted. 2. A payout / launch control circuit 400 (see FIG. 6 described later) for controlling the payout / launch of game balls is implemented. A dispensing / launching control board 93 and a power supply circuit 450 (see FIG. 10) for supplying power. A power supply board on which a power supplying device (see 6) is mounted is provided in the board unit 9.
[0043] In FIG. 3, for convenience, a main control board 91, a sub-control board 92, and a payout / launch control board 9 3 and power supply board 94 are shown as reference numbers, but these boards are all It is housed in a case.
[0044] In this embodiment, the sub-control board 92 is a one-board board (one control board). However, the present invention is not limited to this. For example, a display control circuit 304, a voice control circuit 305, an LED control circuit 306, and and the accessory control circuit 307 (see FIG. 6) are all or partly mounted on separate boards. In this way, the sub-control board 92 may be made up of multiple boards.
[0045] [1-1-2. Game board unit] FIG. 4 is an example of a front view showing the appearance of the game board unit 10 included in the first pachinko gaming machine. It is.
[0046] As shown in FIG. 4, the game board unit 10 is mainly configured such that the launched game ball is moved in a rolling flow. A game panel 100 in which a playable play area 105 is formed, a guide rail 110, and a play A center role 115 arranged in the approximate center of the area 105, a first starting hole 120, and a general entrance The prize mouth 122, the passage gate unit 125, the special electric role unit 130, and the second start Mouth 140A, 140B, normal electric role unit 145, small hit unit 150, L The ED unit 160, the outlet 178, and the back unit arranged behind the game board unit 10. As described above, the LED unit 160 will be discussed later.
[0047] (Game panel) The game panel 100 has an opening (without a reference number) at a position facing the display area of the display device 7. In addition, a guide rail 110 is provided on the front surface of the game panel 100. Both machines have game nails (no reference number) and the like planted in them. The launched game ball flies out from the guide rail 110 toward the game area 105 and hits the game nail. The ball collides with the balls and changes direction as it flows downward toward the bottom of the play area 105.
[0048] In addition, at the rear of the game panel 100, a back unit is provided with a decorative body to enhance the presentation effect. The game panel 100 is provided with a back unit. The decoration is made of transparent resin so that it can be seen from the front. The entire unit 0 may be made of a transparent material, or, for example, a decorative body provided on the back unit. Only the portion of the game panel 1 that can be seen from the front may be made of a transparent material. 00 is made of materials that do not have transparent parts (for example, wood), and some parts are made of transparent materials. The effect may be enhanced.
[0049] In this embodiment, the game panel 100 is transparent so that the rear unit can be seen from the front. Although it is made of resin, the entire game panel 100 may be made transparent, or only a part of it may be made transparent. It may also be clear.
[0050] (Guide rail) The guide rail 110 is made up of an arc-shaped outer rail and an inner rail (both of which have no reference number). The play area 105 is defined by a guide rail 110. The outer rail and the inner rail guide the game balls launched from the launching device 6 to the upper part of the game area 105. It has a guidance function.
[0051] (Center role) The center device 115 is configured to be fitted into an opening in the game panel 100. The ball is launched toward the play area 105 and has an arc-shaped center rail 116 at the top. The thrown game balls are distributed to the left and right by the center rail 116.
[0052] In this first pachinko gaming machine, in the gaming area 105, from the center role 115 The area to the left of the center role 115 is called the left area 106, and the area to the right of the center role 115 is called the right area The left and right areas are defined in the second pachinko game machine and The same applies to the third pachinko gaming machine.
[0053] The game balls launched by the launching device 6 toward the game area 105 land in the left area 106 or The game balls flow down the left side area 106 or the right side area 107. When the ball collides with a game nail or the like embedded in the game panel 100, it changes direction and falls downward. When the amount of operation of the launch handle 62 is small, the launched game ball flows down toward the left side area. On the other hand, when the amount of operation of the launch handle 62 is large, the launched game ball flows down the It flows down the right area 107 .
[0054] In this specification, the operation mode (hitting method) of the launch handle 62 is the left area A hitting style in which the game ball is shot so as to flow down the right side area 107 is called a "left hit". The way of hitting the ball so that it flows down the line is called "right hitting". The ball can be hit toward the left area 106 or the right area 107. do.
[0055] In addition, the center gimmick 115 has a left outer periphery, and a game ball flowing down the left area 106 is provided on the left outer periphery. The warp entrance 117 is formed so that the player can enter. The gambling ball is configured so as to be guided to a stage 118 formed in the center role object 115. The stage 118 is located below and in front of the display area of the display device 7, and the game ball can roll in the left and right directions. The stage 118 is formed, for example, as an upper stage and a lower stage. The stage may be formed in a plurality of stages.
[0056] At the rear of the stage 118, approximately at the center in the left-right direction, there is a chance entrance 119 through which a game ball can enter. is formed, and the game ball that entered the chance entrance 119 is directly above the first start opening 120. Therefore, the game ball that enters the chance entrance 119 is A game ball that did not enter the warp entrance 117, or a chance ball that entered the warp entrance 117 The ball that enters the first starting hole 120 (passes through) has a higher probability than the ball that does not enter the first starting hole 119. ) is now being implemented.
[0057] (First starting point) The first starting hole 120 is disposed below the display area of the display device 7, and the first starting hole 120 is disposed below the display area of the display device 7. The balls are arranged so that they can win (it is difficult or impossible for balls hit to the right to win). When the game ball enters the first start hole 120, the first start hole switch 121 (see FIG. 6 described later) is turned on. In addition, if the game ball hit from the right side can enter the first starting hole 120, Alternatively, instead of or in addition to the first starting hole 120, the game ball hit from the right The first starting hole is provided so that it is possible to win (it is difficult or impossible for a ball hit from the left to win). This is also fine.
[0058] The first start hole switch 121 (see FIG. 6 described later) is used to input the game ball into the first start hole 120. When a prize (pass) is detected, various data related to the first special symbol (for example, the first special symbol Random number for jackpot determination, random number for the first special symbol, random number for reach determination for the first special symbol, And various random numbers such as the random number for selecting the first special pattern are extracted, and each of the extracted A predetermined number of types of data (for example, up to four) are stored. When the condition is met, the first special symbol is subjected to a winning determination process. When a winning ball is won, for example, three prize balls are paid out. However, the number of balls entering the first starting hole 120 is limited. The number of prize balls paid out based on the prize is not limited to this.
[0059] In this specification, the entry of a game ball into the first starting hole 120 is regarded as the starting entry of the first special symbol. Various data related to the first special symbol (for example, random number value for determining the jackpot of the first special symbol, The random number value of the first special symbol, the random number value for determining the reach of the first special symbol, and the first special symbol The random number for selecting the special symbol (various random numbers, etc.) is called the start information of the first special symbol. Storing the start information of the first special symbol until the condition is met is called "reservation" and is reserved. The starting information for the first special symbol is also called the "reserved ball for the first special symbol." The same is true for
[0060] (General prize entry) The general winning holes 122 are arranged in a plurality of locations on the lower left side of the game area 105. The balls are arranged so that they can win (it is difficult or impossible for balls hit to the right to win). When a game ball enters the general winning hole 122, a general winning hole switch 123 (see FIG. 6 described later) is turned on. It is detected by (illumination).
[0061] A general winning port switch 123 (see FIG. 6 described later) is used to allow game balls to be inserted into the general winning port 122. When a prize (passing) is detected, for example, four prize balls are paid out. The number of winning balls paid out based on winning balls is not limited to four.
[0062] In this embodiment, the general winning hole 122 is a hole in which a game ball shot to the right is unlikely to win a prize or However, this is not necessarily the case, and the general winning slots 12 are arranged so that it is impossible to win. In place of or in addition to 2, a general winning port may be provided through which game balls hit to the right can win.
[0063] (Passing gate unit) The passage gate unit 125 is disposed in the right area 107, and is configured to receive the balls hit from the right side. A passing gate 126 configured to allow almost all balls to pass through, and a passing gate 126 A unit body in which a passage gate switch 127 (see FIG. 6 described later) for detecting passage is integrated It is.
[0064] When the passage of the game ball through the passage gate 126 is detected by the passage gate switch 127, Various data related to the normal symbols (for example, random numbers for determining whether a normal symbol is a winning symbol, etc.) are extracted and The various data outputted are stored up to a predetermined number (for example, up to four). The winning symbol is used for the normal symbol winning judgment process. Even if the passage of the game ball to the game unit 125 is detected, the prize ball is not paid out. Also, the pass gate unit 125 may be provided in the left region 106 instead of or in addition to the right region 107. may be arranged in
[0065] In addition, the passing gate 126 is designed to be a trigger for operating the accessory continuous operation device. In other words, it is possible to change from a non-jackpot gaming state (such as a normal gaming state) to a jackpot. The condition for transitioning to the game state is that both the condition device and the consecutive operation device of the gambling device are activated. However, when the stop display mode (symbol combination) indicating a jackpot is derived, the condition device In this case, the device will be operated, but the device for continuously operating the reels can be made not to operate. Then, assuming that the condition device is in operation, the game ball is passed through the passage gate 126. That is, the game ball is detected by the passage gate switch 127 (see FIG. 6 described later). By this, the continuous operation device of the accessory may be operated, and the game may be shifted to the big win game state. stomach.
[0066] In this specification, the passage of the game ball through the passage gate 126 is referred to as the start passage, and the pass gate Various data related to the normal symbols extracted by the passage of the game ball through the slot 126 (for example, The random number value for determining whether a normal pattern is a winning pattern is called the starting information for the normal pattern. Storing the start information of the normal pattern until it is reserved is called "reservation", and the start of the reserved normal pattern is called "reservation". The information is also referred to as "reserved balls with normal symbols."
[0067] (Special electric feature unit) The special electric role unit 130 includes a big prize winning hole 131 for a big win and a big prize winning hole 131 for a big win. A big win hole count switch 132 (described later) for detecting the entry (passage) of a game ball into the big win hole 6) and the special electric role 133 are integrated into a unit body. The slot 130 is located in the lower right portion of the game area 105 and is closer to the player than the passing gate unit 125. is placed below.
[0068] The big winning hole 131 for the big win can be won by a game ball hit from the right (a game ball hit from the left can be won). The prize is placed in a way that makes it difficult or impossible to win. Instead of or in addition to the big winning hole 131 for the big win, the game ball hit from the left wins. A large winning hole for a possible big win is arranged, and the game ball wins at the top of the center role 115. It is also possible to provide a large prize hole for a possible big win.
[0069] In addition, the big winning slot 131 for the big win is limited to the big win game state which is the game state advantageous to the player. When the ball is controlled, a certain number of balls (for example, 10 balls) can win (pass) the prize. The winning hole is opened. The winning hole count switch 132 for the big win (see FIG. 6 described later) When the entry of a game ball into the big winning hole 131 for the big win is detected by the However, the payout is based on the entry of the game ball into the big winning hole 131 for the big win. The number of winning balls is not limited to 10.
[0070] The special electric device 133 is a special electric shutter 134 that can move back and forth in the forward and backward directions. and a special solenoid 135 (see FIG. 6 described later) for operating the shutter 134. The electric device 133, i.e., the special shutter 134, is a device for controlling the direction of the game ball to the big winning hole 131 for the big win. An open state in which winning (passing) is possible or easy, and the game ball entering the big winning hole 131 for the big win It is configured to be able to transition to a closed state where (passing) is impossible or difficult. The transition of the large prize opening 131 from a closed state to an open state takes place over a predetermined number of rounds. That is, the big win game state is performed when the big win winning hole 131 for the big win is closed for a predetermined period of time. By performing a round game in which the game transitions to an open state over a period of time over multiple rounds, This is a gaming state that makes it possible to pay out a large number of gaming balls as prize balls.
[0071] (Second starting point) In this embodiment, the second starting port 140A and the second starting port 140B are used as the second starting port. The second starting holes 140A and 140B are disposed in the technique area 105. Balls hit from the right can win (balls hit from the left are difficult or impossible to win). However, this is not limited to the above, and the game ball hit from the left side may enter the second starting hole 140A or / and It may be possible to win at the second starting hole 140B.
[0072] When the game ball enters the second start hole 140A, the second start hole switch 141A (see FIG. 6 described later) is turned on. Also, when the game ball enters the second start hole 140B, the second start hole This is detected by switch 141B (see FIG. 6 described later). Regardless of which of the above the game ball lands on, it triggers the process of determining whether or not the second special symbol has been won.
[0073] The second start port 140A is operated by the second start port switches 141A and 141B (see FIG. 6 described later). When the entry (passage) of the game ball into 140B is detected, the start information of the second special symbol is extracted. The extracted start information is reserved up to a predetermined number (for example, up to four). The information is used for determining whether the second special symbol is a winning symbol. For example, three winning balls are paid out. On the other hand, when the game ball enters the second starting hole 140B, For example, one prize ball is paid out. However, the number of game balls entering the second starting holes 140A and 140B is The number of prize balls paid out based on the prize is not limited to this.
[0074] In the present embodiment, even if a ball is hit from the right side but does not win the big winning hole 131, On the downstream side of the ball flow, there are two paths for the ball to flow, one above the other. 107a, 107b are formed. The ball is hit to the right and does not enter the big winning hole 131 for the big win. The balls that flow further downstream are then guided to the branch pin 108 shown in FIG. , and is distributed to the upper flow-down path 107a or the lower flow-down path 107b.
[0075] The second starting port 140A allows the game balls distributed to the upper flow path 107a to win. Most of the game balls flowing down the upper flow path 107a can win a prize. However, most of the game balls flowing down the upper flow path 107a enter the second starting port 140A. It is not essential to configure the second starting hole 140A as a prize. For example, the second starting hole 140A is almost always a prize. The structure may be such that it is not possible to expect the balls to flow down the upper flow path 107a. The game may be configured so that the player has a certain expected chance of winning (for example, about one-third to one-fifth). The game ball that flowed down the upper flow path 107a but did not enter the second starting hole 140A. is configured to be discharged outside the aircraft through outlet 178.
[0076] The second starting port 140B allows the game balls distributed to the downward flow path 107b to win. The details are described later in the explanation of the normal electric role unit 145. do.
[0077] (Normal electric accessory unit) The normal electric accessory unit 145 is disposed on the lower flow path 107b side, A winning hole through which a predetermined number of game balls are paid out as prize balls when the ball enters (passes through) the winning hole. A unit that integrates a switch that detects the entry of a game ball into the winning hole and a normal electric device 146. In this embodiment, the winning hole is the second starting hole 140B, and the switch The switch is the second start port switch 141B. However, the above winning port is the second start port 140 It is not essential to use B, and for example, the first starting hole may be the winning hole.
[0078] The normal electric device 146 is a normal electric shutter 147 that can move back and forth in the forward and backward directions. and a normal power solenoid 148 (see FIG. 6 described later) that operates the shutter 147. The electric device 146, i.e., the normal electric shutter 147, is a device for preventing the entrance of the game ball into the second starting hole 140B. (Passing through) is possible or easy open state, and the game ball cannot enter the second starting hole 140B. The door is configured to be able to move between a closed state and a closed state where it is difficult to open the door. Instead of the above-mentioned electric shutter 147, a pair of blades, for example, a so-called electric tulip, The movable member is not limited to a pair of movable members, and may be a wing type, Includes door type, protruding plate type, etc.
[0079] (Small hit unit) The small win unit 150 is a large winning hole 151 for small wins and a play to the large winning hole 151 for small wins. A small winning large winning hole count switch 152 (see FIG. 6 described later) for detecting the winning (passage) of the winning ball (Refer to FIG. 1), and a small hit shutter 153 that can move forward and backward, and this small hit shutter 153 It is a unit body that integrates a small hit solenoid 154 that can activate the small hit.
[0080] The small win shutter 153 can be moved forward and backward to access the large win opening 151 for small wins. The game ball can enter (pass) through the opening state, and the game ball can enter the large winning hole 151 for small winning. The ball is configured to be capable of transitioning between a closed state in which it is impossible or difficult for the ball to win a prize, and a closed state in which it is impossible or difficult for the ball to win a prize.
[0081] When the large winning hole 151 for small wins is opened and a game ball enters the hole, the winning game ball The large winning entry count switch 152 (see FIG. 6 described later) detects the large winning entry. When the prize-hole count switch 152 detects a game ball, for example, 10 prize balls are dispensed. However, the number of winning balls paid out based on the winning of the game ball into the large winning hole 151 for small winning is It's not limited to 10.
[0082] In addition, the small hit unit 150 is a lower flow path 107b, which is a normal electric accessory unit. Therefore, the first electric device 146 is operated by the electric motor. When the second starting hole 140B is open, even if the large winning hole 151 for small winning is open, Even if the ball flows down the lower flow path 107b, it will not reach the large winning hole 151 for small winning. Before that, the small winning big winning hole 1 is opened in order to win the second starting hole 140B provided on the upstream side. It becomes difficult (or impossible) to score 51.
[0083] In this embodiment, the large winning hole 131 for the big win and the large winning hole 151 for the small win are A large prize winning hole that is opened when the big win game control process is executed is provided separately, but is not limited to this. The large prize winning hole that is opened when the small prize game control process is executed may be the same large prize winning hole. .
[0084] (Outlet) The outlet 178 is a port for receiving various winning balls (e.g., the first First start hole 120, second start hole 140A, 140B, big win hole 131 for big win, general win hole The purpose of this is to eject balls that do not win any of the prizes (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 3 The out hole 178 is for both balls hit from the left and balls hit from the right. The ball is provided at the most downstream side of the game area 105 so that it can be discharged outside the machine. In addition to the out-port 178, a position that is not the most downstream side, for example, between multiple general winning ports 122 or An outlet is provided between the electric gimmick unit 145 and the small win unit 150, etc., to allow the player to enter the game area. The gaming balls flowing down the area 105 may be discharged outside the machine.
[0085] (Back unit) The back unit (not shown) has a decorative body and is transparent as described above. The rear unit is provided on the rear side of the game panel 100. The stage is provided with a group of stage props 58, such as movable props controlled by a stage control device (see FIG. 6 described above). The group 58 is arranged around the display area of the display device 7. At least one or more of the role items or performance role items that constitute the role items are special patterns. It functions as a prop for performance that can be operated based on the results of the set processing.
[0086] [1-1-3. LED unit] The LED unit 160 is located at the lower right of the game board unit 10 and is outside the game area 105. The LED unit 160 is an integrated unit of various display units. It is a unit body.
[0087] FIG. 5 is an example of a front view showing the LED unit 160 provided in the first pachinko gaming machine. do.
[0088] As shown in FIG. 5, the LED unit 160 includes a normal symbol display unit 161 and a normal symbol display unit 162. Hold display section 162, first special symbol display section 163, second special symbol display section 164, first special symbol It is equipped with a pattern reserve display section 165 and a second special pattern reserve display section 166.
[0089] (Normal pattern display section) The normal symbol display section 161 displays the result of the normal symbol hit determination process. Equipped with LEDs 161a and 161b for displaying regular patterns. When the above condition (hereinafter referred to as the "regular symbol start condition") is met, the regular symbol display LED 161 The variable display of the normal pattern, in which a and 161b alternately light on and off, begins. When a certain time has passed since the variable display of the normal symbol started, the variable display of the normal symbol stops, and the normal symbol starts. The result of the pattern winning determination process is derived.
[0090] When the result of the normal pattern hit determination process is a normal pattern hit, the normal pattern display LED 161 The combination of a and 161b on and off will result in a specific stop display mode. For example, When the result of the winning judgment process is a normal winning pattern, the normal pattern display LED 161a is turned on. At the same time, the normal symbol display LED 161b is turned off. If the result is a miss, for example, the normal symbol display LED 161a goes out and the normal symbol The pattern display LED 161b is turned on. However, the normal pattern indicating the result of the normal pattern hit determination process is turned on. The stop display mode of the pattern display LEDs 161a and 161b is not limited to this. When the stop display is performed in a specific stop display mode, it is determined that the normal electric device 146 is operated. Then, the normal power shutter 147 is driven to open and close in a predetermined pattern, and the game is started at the second start port 140B. It becomes easier for the ball to enter (pass through).
[0091] (Regular pattern reserved display section) When the variable display of the normal pattern is reserved, the reserved display unit 162 is The number of variable displays of regular patterns that are reserved (hereinafter referred to as the "reserved number of regular patterns") The normal symbol reserved display LEDs 162a and 162b are provided. The variable display is on hold when the passage of the game ball through the passage gate 126 is detected and the normal After various data related to the pattern (for example, random number values for determining whether a pattern is a winning combination) is extracted, This refers to the state until the start condition of the normal pattern is met. Please check that the pattern is not being displayed and that the variable display of the normal pattern is on hold. This is true when at least all of the following conditions are satisfied:
[0092] The normal symbol reserved display unit 162 is a normal symbol reserved display LED 162a, 162b. -The number of reserved normal symbols is displayed by the combination of lights off. For example, normal symbols When the number of reserved items is one, the reserved display LED 162a for normal symbols is lit and the normal symbol is The reserved symbol display LED 162b turns off. Also, if the reserved number of normal symbols is two, Both of the normal symbol reserved display LEDs 162a and 162b are lit. When the number is three, the normal symbol reserved display LED 162a flashes and the normal symbol reserved display LED 162b flashes. The reserved display LED 162b is lit. Furthermore, if the reserved number of normal symbols is four, Both reserved symbol display LEDs 162a and 162b flash. However, the number of reserved symbols is The display mode of the ordinary symbol hold display LEDs 162a, 162b is not limited to this.
[0093] (Special design display section) The special symbol display unit displays the result of the special symbol hit determination process, and the first special The first special symbol display unit 163 and the second special symbol display unit 164 are provided. is provided with a first special symbol display LED group 163a consisting of, for example, eight LEDs. The second special symbol display unit 164 is also a second special symbol display LED group 1 consisting of, for example, eight LEDs. Equipped with 64a.
[0094] The conditions for starting the variable display of the first special symbol (hereinafter referred to as the "starting conditions of the first special symbol") When the first special symbol display LED group 163a is turned on and off alternately or mutually, The variable display of the first special symbol that repeats the light starts. The variable display of the first special symbol starts. After a certain amount of time has passed, the variable display of the first special symbol will stop and the winning judgment of the first special symbol will be made. The results of the constant processing are derived.
[0095] When the result of the hit determination process of the first special symbol is a big hit, the first special symbol display unit 163 is A set of turning on and off the first special symbol display LED group 163a (e.g., 8 LEDs) that constitutes the The combination results in a specific stop display mode. Then, the first special symbol display unit 163 displays a specific stop display mode. When the reel is stopped and displayed in the indicated manner, a transition to a big win gaming state is determined.
[0096] The conditions for starting the variable display of the second special symbol (hereinafter referred to as the "starting conditions of the second special symbol") When the above-mentioned combination is established, the second special symbol display LED group 164a is alternately or mutually turned on and off. The variable display of the second special symbol that repeats the light starts. The variable display of the second special symbol starts. After a certain amount of time has passed, the variable display of the second special symbol will stop and the winning judgment of the second special symbol will be made. The results of the constant processing are derived.
[0097] When the result of the winning judgment process of the second special symbol is a big win, the second special symbol display unit 164 is A set of turning on and off the second special symbol display LED group 164a (e.g., 8 LEDs) that constitutes the The combination results in a specific stop display mode. Then, the second special symbol display unit 164 displays a specific stop display mode. When the reel is stopped and displayed in the indicated manner, a transition to a big win gaming state is determined.
[0098] (Special design reserved display section) The reserved display unit for special symbols is a reserved display unit for displaying the reserved special symbols when the variable display of the special symbols is reserved. The number of variable special symbols (hereinafter referred to as the "reserved number of special symbols") is displayed. It is equipped with a first special pattern reserved display unit 165 and a second special pattern reserved display unit 166.
[0099] When the variable display of the first special symbol is reserved, the first special symbol reserved display unit 165 This displays the number of reserved first special symbols, and the reserved display LED 165a for the first special symbol , 165b. "The variable display of the first special pattern is reserved" means that the first starting slot 1 When the ball enters (passes) through 20, various data related to the first special symbol (for example, Random number for determining the jackpot of the first special symbol, random number for the first special symbol, reach of the first special symbol The random number for judgment and the random number for selection of the performance used when determining the variation pattern of the first special pattern The state from when the random numbers (numbers, etc.) are extracted until the start condition of the first special symbol is established. The conditions for starting the first special symbol will be described later.
[0100] The first special symbol reserved display unit 165 includes first special symbol reserved display LEDs 165a, 165b. The number of reserved variable displays of the first special pattern is displayed by the combination of lighting and extinguishing of b. For example, when the number of reserved first special symbols is one, the reserved display LED 165a for the first special symbol is At the same time, the first special symbol reserved display LED 165b is turned off. When the number of reserved patterns is two, both of the reserved display LEDs 165a and 165b for the first special pattern are In addition, if the number of reserved first special symbols is three, the reserved display L for first special symbol will be The ED 165a flashes and the first special symbol reserved display LED 165b lights up. Furthermore, when the number of reserved first special symbols is four, the reserved display LED 165a for the first special symbol , 165b flash. However, the reserved number for the first special symbol, which indicates the reserved number of the first special symbol, The display mode of the display LEDs 165a and 165b is not limited to this.
[0101] The second special symbol reserved display unit 166, when the variable display of the second special symbol is reserved, This displays the number of reserved second special symbols, and the reserved display LED 166a for the second special symbol , 166b. "The variable display of the second special pattern is reserved" means that the second starting hole 1 When the ball enters (passes) 40A and 140B, various data related to the second special pattern is displayed. For example, the random number value for determining the jackpot of the second special pattern, the random number value of the second special pattern, Used as a random number value for determining the reach of the pattern and when determining the variation pattern of the second special pattern After the random numbers for the selection of the performance are extracted, the conditions for the start of the second special symbol are met. The condition for starting the second special symbol will be described later.
[0102] The second special symbol reserved display unit 166 includes second special symbol reserved display LEDs 166a, 166b. The number of reserved second special symbols is displayed by the combination of lighting and extinguishing of b. For example, when the number of reserved second special symbols is one, the reserved display LED 166a for the second special symbol is At the same time, the second special symbol reserved display LED 166b is turned off. When the number of reserved patterns is two, both of the reserved display LEDs 166a and 166b for the second special pattern are In addition, if the number of reserved second special symbols is three, the reserved display L for second special symbols will be displayed. The ED 166a flashes and the second special symbol reserved display LED 166b lights up. Furthermore, when the number of reserved second special symbols is four, the reserved display LED 166a for the second special symbol , 166b flash. However, the reserved number for the second special symbol, which indicates the reserved number of the second special symbol, The display mode of the display LEDs 166a and 166b is not limited to this.
[0103] [1-2. Electrical configuration] Next, the control circuit of the first pachinko gaming machine will be described with reference to FIG. 1 is an example of a block diagram showing a control circuit of a first pachinko gaming machine.
[0104] As shown in FIG. 6, the first pachinko gaming machine mainly includes a main control circuit for controlling the game. 200, a sub-control circuit 300 that controls the presentation according to the progress of the game, and a payout / launch control circuit It is composed of a circuit 400 and a power supply circuit 450.
[0105] [1-2-1. Main control circuit] The main control circuit 200 controls, for example, processes executed when the power is turned on and processes related to game operations. The main CPU 201, the main ROM 202 (read only memory a main RAM 203 (a read / write memory), an initial reset circuit 204 and a buffer It is equipped with a backup capacitor 207 and is housed in a main board case (not shown). .
[0106] The main CPU 201 includes a main ROM 202, a main RAM 203, and an initial reset The main CPU 201 is connected to a watchdog timer (WDT) that monitors the operation of the main CPU. It has built-in functions such as a timer and fraud prevention functions.
[0107] The main ROM 202 includes a main CPU 201 that controls the operation of the first pachinko game machine. The main CPU 201 stores programs for controlling the operation of the computer and various tables. The main ROM 202 has a function of executing various processes according to the programs stored in the main ROM 202. do.
[0108] The main RAM 203 is provided with a storage area for storing various data necessary for the progress of the game. The main RAM 203 serves as a temporary storage area for the main CPU 201 and stores various In this embodiment, the main CPU Although RAM is used as a temporary storage area for 201, it is not limited to this, and any readable / writable storage may be used. It can be any medium.
[0109] The initial reset circuit 204 monitors the main CPU 201 and outputs a reset signal as necessary. It outputs the following.
[0110] The backup capacitor 207 is used to recover the data stored in the main RAM 203 in the event of a power outage. It has the function of temporarily supplying power to prevent data from being lost.
[0111] Furthermore, the main control circuit 200 has an I / O port that is communicably connected to various devices. 205 and the sub-control circuit 300. It also has a command output port 206 and the like.
[0112] In addition, various devices are connected to the main control circuit 200. For example, In 200, the above-mentioned normal symbol display unit 161, the normal symbol reserved display unit 162, the first special symbol Pattern display section 163, second special pattern display section 164, first special pattern reserved display section 165, second special A separate pattern reservation display unit 166, a normal power solenoid 148, a special power solenoid 135, and , a small hit solenoid 154, etc. are connected to the main control circuit 200. In addition, a performance display monitor 170 and an error notification monitor 172 are also connected. The circuit 200 controls these devices by sending signals through the I / O ports 205. The operation of the device can be controlled.
[0113] The performance display monitor 170 displays performance display data and The performance display data is, for example, a predetermined number (for example, 60,000 items). Indicates the percentage of balls paid out in a game state other than a jackpot game state with respect to the number of balls fired This is the data, also called the base value.
[0114] The error notification monitor 172 displays an error code. In addition to the error code, 72 may also contain the following information: , a code indicating that a setting change is in progress, and a code indicating that a setting confirmation is in progress It is also possible to display the setting confirmation code, etc. In addition, the setting change code is a special code. A pattern that is not normally displayed on the pattern display device (for example, a pattern indicating that settings are being changed) Alternatively, a setting change symbol indicating the change may be displayed.
[0115] In addition, the main control circuit 200 includes a first start port switch 121 and a second start port switch 141. A, 141B, a passing gate switch 127, a big winning entry port count switch 132, The general winning port switch 123 and the large winning port count switch 152 for small winnings are also connected. When these switches are detected, a detection signal is sent to the master via I / O port 205. The signal is output to the control circuit 200.
[0116] Furthermore, the main control circuit 200 is provided with a function for calling a hall attendant and a function for displaying the number of jackpots. A call device (not shown) that has the functions of calling, a hall computer that manages the pachinko machines in the entire hall, An external terminal board 184 used when transmitting data to a computer 186, In the case of a Chinko game machine, a setting key 174 is operated to change or confirm a setting value. The backup data stored in the main RAM 203 is updated according to the operation of the manager of the game arcade. A backup clear switch 176 or the like that can be cleared is connected. In the example, the backup clear switch 176 is a switch for changing the setting value described later. However, it is not limited to this, and a setting switch for changing the setting value may be provided. This may be done.
[0117] In addition, the setting key 174 and the backup clear switch 176 can be operated by anyone other than the manager of the game center. The items are stored in a designated case so that third parties (such as players) cannot easily touch them. It is preferable that the case is set to "inside a specified case" unless the case is opened. Not only the one that cannot contact the switch 174 or the backup clear switch 176, Only the setting key 174 and the backup clear switch 176 of the case are turned on and off. A slot is provided, and the pachinko machine can be removed from the island using a key managed by the manager of the amusement facility. When the rear surface is exposed by moving the setting key 174 or / and the back Also included is one configured to be able to contact a backup clear switch 176.
[0118] In this embodiment, the setting key 174 and the backup clear switch 176 are However, the present invention is not limited to this and may be, for example, connected to a payout / launch control circuit 40. 0 or a power supply circuit 450. A third party other than the site manager can easily operate the setting key 174 and the backup clear switch 176. It is preferable to prevent contact.
[0119] [1-2-2. Sub-control circuit] The sub control circuit 300 includes a sub CPU 301, a program ROM 302, a work RAM 303, and a 03, a display control circuit 304, a sound control circuit 305, an LED control circuit 306, and a role control circuit 307 and a command input port 308. The sub-control circuit 300 is a main control circuit. In response to a command from 200, the presentation is executed according to the progress of the game. However, the sub-control circuit 300 includes a performance button 54 (see FIG. 1) that can be operated by the player. is also connected.
[0120] The program ROM 302 stores a program for controlling the game of the first pachinko game machine by the sub CPU 301. The sub-CPU 30 stores programs for controlling the output, various tables, etc. 1 executes various processes according to the programs stored in the program ROM 302. In particular, the sub-CPU 301 controls various frames transmitted from the main control circuit 200. The game presentation is controlled according to the command.
[0121] The work RAM 303 is a temporary storage area for the sub-CPU 301, and stores various flags and variables. It has the function of storing values.
[0122] The display control circuit 304 is a circuit for controlling the display in the display device 7. The control circuit 304 includes an image data processor (hereinafter referred to as VDP) and various image data Image data ROM in which data for generating the image data is stored, and image data is temporarily stored It is equipped with a frame buffer that converts image data into image signals, and a D / A converter. do.
[0123] The display control circuit 304 controls the display device 7 in response to an image display command from the sub CPU 301. The image data to be displayed is temporarily stored in the frame buffer. The image data for displaying the decorative pattern includes decorative pattern image data, background image data, and the like. This includes various image data related to the game, such as game data, image data for effects, etc.
[0124] Then, the display control circuit 304 outputs the image data stored in the frame buffer at a predetermined timing. The image data is supplied to a D / A converter. The D / A converter converts the image data into an image signal and supplies the converted image signal to the display device 7 at a predetermined timing. When an image signal is supplied to the device 7, an image related to the image signal is displayed on the display device 7. In this way, the display control circuit 304 controls the display device 7 to display images related to games. It can be done.
[0125] The audio control circuit 305 is a circuit for controlling the audio generated from the speaker 32. The audio control circuit 305 is a circuit that controls the audio and various audio data. An amplifier (hereinafter referred to as AMP) for amplifying the audio signal. (etc.)
[0126] The sound source IC controls the sound output from the speaker 32. In response to a voice generation command from 301, a plurality of voice data stored in the voice data ROM are The sound source IC selects one voice data from the voice data. The audio data is read from the data ROM, the audio data is converted into a predetermined audio signal, and the converted audio signal The AMP amplifies the signals of the voice and sound effects output from the speaker 32. It is something that widens the scope.
[0127] The LED control circuit 306 is a circuit for controlling the LED group 46 including decorative LEDs. The LED control circuit 306 includes a drive circuit for supplying an LED control signal and a plurality of The device is provided with a decoration data ROM in which various LED decoration patterns are stored.
[0128] The role control circuit 307 controls each role (for example, one or more roles of the performance role group 58). The special object control circuit 307 is a circuit for controlling the operation of each special object. It is equipped with a driver circuit for supplying signals and a role data ROM that stores operation patterns. can.
[0129] In addition, the reel control circuit 307 controls the reel device in response to a reel operation command from the sub-CPU 301. One operation pattern is selected from multiple operation patterns stored in the data ROM. Then, the selected operation pattern is read from the role data ROM, and the read operation pattern By supplying a drive signal corresponding to each point, the mechanical operation of each part is controlled. The lighting circuit is based on a lighting command from the sub-CPU 301 and stores the data in the role data ROM. Select one lighting pattern from the multiple lighting patterns that are available. The lighting control signal corresponding to the lighting pattern is read from the ROM. By supplying this signal, the lighting operation of each part is controlled.
[0130] The command input port 308 is connected to the command output port 206 and is a main control circuit. It receives various commands sent from the path 200.
[0131] The payout / launch control circuit 400 controls the payout of prize balls and loan balls. The launch control circuit 400 includes a payout device 82 capable of paying out game balls, a card unit 180 capable of controlling ball lending; etc. are connected.
[0132] The payout / launch control circuit 400 receives a prize ball control command transmitted from the main control circuit 200. When the signal is received, a predetermined signal is sent to the payout device 82, causing the payout device 82 to pay out game balls. Control is performed to ensure that the
[0133] The card unit 180 is connected to a ball lending operation panel 182. The Nel 182 has a ball loan button for receiving ball loans, and cache data is stored. A rental / return button (not shown) is provided for receiving the return of the ball rental card. For example, when a ball lending operation is performed by a player, a ball lending control signal corresponding to the ball lending operation is generated. The payout / launch control circuit 400 transmits the number to the card unit 180. Based on the ball dispensing control signal transmitted from 180, the dispensing device 82 dispenses game balls. The operation panel 182 is often provided on the pachinko machine side, It may be provided on the card unit 180 side.
[0134] In addition, the dispensing / launching control circuit 400 is configured to control the dispensing / launching of the coin when the launching handle 62 is rotated clockwise. Based on the rotation, the firing solenoid (not shown) is energized according to the rotation angle (amount of rotation). It supplies power and controls the launch of the game ball.
[0135] The power supply circuit 450 supplies the power supply voltage required for playing the game to the main control circuit 200 and the sub control circuit 200. This is a power supply circuit created to supply power to the circuit 300, the payout / launch control circuit 400, etc.
[0136] A power switch 95 and the like are connected to the power supply circuit 450. The power switch 95 , a pachinko game machine (more specifically, a main control circuit 200, a sub-control circuit 300, a payout / launch This is turned on when supplying the necessary power to the control circuit 400, etc.
[0137] [1-3. Game flow] Next, the game flow of the first pachinko game machine will be described with reference to FIG. 7 is an example of a game flow of the first pachinko gaming machine. The game flow shown in FIG. This is not a control flow, but a flow that can be understood by appearance.
[0138] As shown in FIG. 7, in a pachinko game, game balls are thrown by user operations such as a player. When the game ball is launched and enters one of the various winning holes (for example, the first starting hole 120, etc.), the game is started. The payout control process of the game ball is performed. In the pachinko game, there is a special symbol game using a special symbol. The special symbol game includes, for example, a start-up game using a regular symbol. A process for determining whether a special symbol has been won is performed based on the winning of the game ball into the slots 120, 140A, and 140B. This is a game in which the player determines whether or not to move to a jackpot game state. The game is, for example, a game in which a winning symbol is determined based on the passage of a game ball through a passing gate 126. The process is executed, and the normal electric device 146 is operated to open the winning hole (in this embodiment, the second starting hole 140B In this specification, the term "Patent Although "games with different symbols" are sometimes called "games," "games" is a term used in a broad sense. For example, the operation unit such as the normal symbol game or the performance button 54 (see FIG. 1) is used. Games that are designed to be entertaining are also included in the term "games."
[0139] In addition, in this specification, from the start of the variable display of the special pattern to the end of the variable display, Until the result of the special symbol hit determination process is finalized (derived) (for more details, The time until the special symbol determination time has elapsed is considered as one special symbol game. After the result of the determination process is derived, if the game is controlled to a big win game state or a small win game state, The period from the end of the big win game state or the end of the small win game state is considered as one special pattern game.
[0140] In the special symbol game, the stop display mode indicating a jackpot is the first special symbol display unit 163 or When the second special symbol display unit 164 is output, the game is controlled to a jackpot game state. In this state, the special electric device 133 is operated to close the big win opening 131 for a predetermined time (for example, A round of play is performed in which the ball is open for a maximum of 30,000 msec. The possibility of winning at the big prize slot 131 is relatively increased.
[0141] In addition, in the normal symbol game, the stop display mode indicating the normal symbol win is set to the normal symbol display unit 16. When the winning jackpot is led out to the winning slot 1, the winning jackpot (for example, in this embodiment, the winning jackpot) is opened by the operation of the electric device 146. The second starting hole 140B) is opened, and the possibility of winning at the second starting hole 140B is relatively high. can be improved.
[0142] In addition, the games that can be played in pachinko games are special symbol games and normal symbol games. The game is not limited to the game, and a new game different from these may be executable.
[0143] Below, an overview of the game flow of the special symbol game and the normal symbol game will be explained.
[0144] [1-3-1. Special symbol game] As shown in FIG. 7, the special symbol game mainly includes a first starting hole 120 or a second starting hole 122. A special pattern start winning process that is performed when there is a winning (passing) through the starting gates 140A and 140B. A special symbol control process is performed based on the establishment of the special symbol start condition. etc. are included.
[0145] When a game ball enters the first starting hole 120 or the second starting hole 140A, 140B. In the special symbol start winning process, various types of special symbol start winning processes are performed. Counters (for example, jackpot determination counters, pattern determination counters, etc.) that are related to special patterns Various data (for example, random number values for determining a jackpot, random number values for symbols, random number values for determining reach, and Each of the extracted random numbers (various random numbers such as random numbers for selecting effects, etc.) is extracted (obtained). The numerical value is reserved as start information. This special symbol start winning process is the execution of the special symbol control process. This can be done even while the line is running.
[0146] In addition, in the special symbol control process, it is determined whether or not the start condition of the special symbol is established. When the start condition of another pattern is established, the jackpot extracted from the jackpot judgment counter of the special pattern is The random number value is used to determine whether or not a special symbol is a "jackpot" and a hit determination process is performed. After that, a stop symbol determination process is performed to determine the stop symbols. The random number for determining the special symbol is calculated by the counter for determining the special symbol, and the winning probability of the special symbol is calculated by the random number for determining the special symbol. The special symbol to be stopped and displayed is determined by referring to the result of the judgment process.
[0147] In this embodiment, if the probability flag is on, probability control is executed. In the pattern hit determination process, if the probability of a big hit is off, the probability of a big hit is relatively low. If the probability flag is on, it is judged to be a "jackpot" with a relatively high probability. In the following description, the probability of being determined to be a "jackpot" is referred to as the "jackpot probability." It is called.
[0148] The probability change flag is one of the management flags stored in the main RAM 203. This is a flag to manage whether or not to execute the control. If the probability change flag is on, the probability change control The game state in which the control is executed (for example, in this embodiment, a high probability time-saving game state or a high probability non-time-saving game state) On the other hand, if the probability variable flag is off, the game proceeds without the probability variable control. The game progresses in a skill state (for example, a normal game state or a low-probability time-saving game state).
[0149] Next, a process for determining the variation pattern of the special symbol is carried out. A random number is extracted from the fixed counter, and the result of the random number and the above-mentioned special symbol winning judgment process is The result of the calculation and the special symbols to be displayed are referred to, and the special symbols are displayed in a variable pattern (variable display). Then, the special symbol is selected based on the result of the special symbol variation pattern determination process. A variable display control process for a different symbol is performed.
[0150] Once the special symbol variation pattern is determined, the next step is to determine the performance pattern. Then, based on the result of the performance pattern determination process, the display device 7 For example, decorative patterns and character effects displayed in the display area, and speakers The control process for the sound effects such as the voice and sound effects output from the input 32 is performed. The control process is performed by the sub CPU 301 .
[0151] Then, when the variable display control process of the special pattern and the performance control process are completed and a jackpot is reached, The jackpot game control process is executed in the jackpot game state. When the big win game state ends, the special symbol game ends and the In this case, the game state transition control process is performed according to the type of the big win. The state changes. For example, both the probability change flag and the time-saving flag are set to on. If it is a jackpot type, after the jackpot game state ends, the game transitions to a time-limited special game state.
[0152] On the other hand, if the winning combination is not a jackpot, i.e., a miss, the special symbol game ends. Although not shown in 7, in the case of a small hit, a small hit game control process is performed.
[0153] Then, each time the start condition of the special symbol is satisfied, various processes of the special symbol control process described above are performed. Repeated.
[0154] In addition, if a game ball enters the starting hole 120, 140A, or 140B during the special symbol control process, In this case, the special symbol start winning process is executed. The start information of the special pattern extracted when the game ball enters B (for example, the random number value for determining the big win, Random numbers for special symbols, random numbers for reach determination, random numbers for performance selection, etc. Various data such as the above will be held until the conditions for triggering the special pattern are met.
[0155] In addition, in the first pachinko game machine, four pieces of information on the start of the first special pattern and four pieces of information on the start of the second special pattern are You can reserve up to 8 special symbols in total, including the 4 active symbols. The number of start information for special symbols that can be used is not limited to this. For example, It may be possible to reserve more than the start information of the second special pattern, or the start information of the second special pattern may be set. More information may be retained than the starting information for the first special symbol.
[0156] In addition, although not shown in FIG. 7, the start condition of the special symbol is after the start winning of the special symbol. During the time until the winning is established, when the game ball enters (passes) the starting hole 120, 140A, or 140B, Based on the extracted starting information, the winnings (whether or not a "jackpot" was won) and fluctuation patterns are displayed as special patterns. A look-ahead judgment is performed prior to the hit judgment process, and based on the result of this look-ahead judgment, A pre-reading function for performing a predetermined effect may be provided. The start information extracted by the entry of the game ball into the start hole 120, 140A, 140B is stored. This may be done before the patient is placed on hold or after the patient is placed on hold.
[0157] [1-3-2. Normal symbol game] As shown in FIG. 7, in the normal symbol game, the game ball is mainly passed through the gate 126. When the normal pattern start passing process is performed, and when the normal pattern start condition is met, This includes normal symbol control processing, which is carried out based on the establishment of a symbol combination.
[0158] When the game ball passes through the passing gate 126, a normal symbol start passing process is executed. In this normal pattern start passing process, the start of the normal pattern is determined from the winning judgment counter for the normal pattern. Information (for example, random numbers for determining whether a normal pattern is a winning combination) is extracted (acquired) and the extracted start information is Put on hold.
[0159] In addition, in the normal symbol control process, the main CPU 201 detects whether the start condition of the normal symbol is satisfied. When starting the variable display of the normal symbol, the main CPU 201 The random number value for determining whether a normal pattern is a winning combination is extracted from the winning combination counter for the pattern. Execute the hit judgment process of the normal pattern to determine whether or not it is a "pattern hit", and then determine the variation pattern. In this process, the result of the normal symbol hit determination process is referenced, and the normal symbol hit determination process is performed. The variation pattern is determined.
[0160] Next, the main CPU 201 determines the result of the normal symbol winning determination process and the normal symbol winning determination process. A variable display control process that controls the variable display of the normal pattern by referring to the variable pattern of the normal pattern; In addition, the performance control process is executed to perform a predetermined performance. There are also cases where this is the case.
[0161] Then, when the variable display control process and the performance control process of the normal pattern are completed, the main CPU 201 is a symbol indicating a "normal winning pattern" displayed on the normal pattern display unit 161 (see FIG. 6). If it is determined that a stop display mode indicating a normal win has been derived, The main CPU 201 executes a normal symbol winning game control process. In the control process, the normal electric device 146 (see FIG. 4 and FIG. 6) is operated, and the winning port (for example, In this example, for example, the game ball can enter (pass) through the second starting hole 140B (see FIG. 4) or On the other hand, if it is determined that the stop display mode indicating a normal win has not been derived, Then, the main CPU 201 does not execute the normal symbol winning game control process, but executes the normal symbol control process. Exit.
[0162] In addition, in a game state where the time-saving control is not executed (for example, a normal game state), a normal win is indicated. The probability that the stop display mode that causes the stop display mode is derived may be set to 0. Special pattern shortening control that shortens the variable display time of the special pattern compared to when it is not in use, and The electric device 146 is operated to open the winning hole (for example, the second starting hole 140B in this embodiment). At least one of the following two types of control is performed: This time-saving control may be a control that performs both special chart shortening control and electric support control. Alternatively, the control may be such that only one of the special chart shortening control and the electric support control is performed.
[0163] Then, each time the start condition of the normal symbol is satisfied, various processes of the normal symbol control process described above are performed. Repeated.
[0164] In addition, if a game ball passes through the passage gate 126 during the normal symbol control process, The pattern start passing process is executed. Also, the signal extracted when the game ball passes through the passing gate 126 is Start information for normal symbols (for example, random numbers for determining whether a normal symbol is a winning symbol, etc.) is set as the start condition for normal symbols. will be held until it is met.
[0165] In addition, the start of the variable display of the normal pattern will be performed in the order of reservation, and the start condition of the normal pattern will be met. Then, the start information of the reserved normal pattern that was reserved first Perform variable display.
[0166] In addition, various random number values (for example, the random number value for determining the jackpot of the first special pattern, the pattern of the first special pattern Random number value, random number value for determining the reach of the first special symbol, random number value for determining the jackpot of the second special symbol, The random number value for the special pattern, the random number value for the reach judgment of the second special pattern, and the winning judgment of the normal pattern The method of extracting the random number (used random number, etc.) is to execute a program by the main CPU 201. A software random number method may be used to generate random numbers within a predetermined range (width) by using a A hard random number method is used to extract random values from a counter in a random number generator, where random numbers are updated at It may be used.
[0167] [1-4. Basic specifications] Next, the basic specifications of the first pachinko gaming machine will be described with reference to Figs.
[0168] In addition, in the first pachinko game machine, neither the probability change control nor the time reduction control is executed. Regular game state, high probability time-saving game state in which both probability control and time-saving control are executed, probability control is A high probability non-time-saving game state in which the time-saving control is executed but not executed, and the probability control is executed There is a low probability time-saving game state in which the time-saving control is executed, but the main CPU 201 can progress the game in any of these game states. However, the game state proceeding under the control of the main CPU 201 is Not limited to this, normal game state, high probability time-saving game state, high probability non-time-saving game state and low probability time-saving game state It is also possible to prevent the game from progressing with respect to any of the skill states. In any of the following game states: regular game state, high probability time-saving game state, and low probability time-saving game state and to prevent the game from progressing in a high probability non-time shortened game state, etc. You may do so.
[0169] In this embodiment, left hitting is recommended in the normal game state, and left hitting is recommended in the high probability time-saving game state and high probability non-time-saving game state. In the short play state and the low probability time-saving play state, right hitting is recommended. The control unit 10 executes control to display the hitting style to be performed, for example, in the display area of the display device 7.
[0170] [1-4-1. Jackpot probability for each setting] FIG. 8 is a table showing the probability of winning (estimated) for each setting value in the first pachinko gaming machine. As shown in FIG. 8, in the first pachinko gaming machine, the setting key 17 4 or backup clear switch 176 (see FIG. 6) to set, for example, setting 1 It can be set to one of several setting values, such as setting 1 to setting 6. In the case of pachinko machines with a setting function, the probability of winning varies depending on the setting value. The main CPU 201 executes a process for determining whether or not a special symbol has been hit based on the set value. do.
[0171] Specifically, the game state in which the probability variation flag is off and the probability variation control is not executed (for example, in this embodiment, The probability of winning in normal play and low probability time-saving play is determined by the first special symbol. Regardless of whether the setting process or the hit determination process of the second special symbol is executed, for example, , setting 1 is about 1 in 319, setting 2 is about 1 in 314, setting 3 is about 1 in 309, setting 4 is about 1 in 319, The odds are about 1 in 304 for setting 5, about 1 in 299 for setting 6, and about 1 in 294 for setting 7. In addition, in a game state where the probability variable flag is on and the probability variable control is executed (for example, in the present embodiment, a high probability time-saving game), The probability of winning in the high probability non-time-saving game mode is about 1 in 77 at setting 1, and 2 is about 1 in 76, setting 3 is about 1 in 75, setting 4 is about 1 in 74, setting 5 is about 73 1, and setting 6 are about 1 in 72. The probability of a small hit is shown in Figure 8. However, it can be different depending on the setting value, or it can be a common probability for settings 1 to 6. Good too.
[0172] In this embodiment, the probability of winning is different for each setting value. For example, the same jackpot probability may be set for setting 1 and setting 2, and the same jackpot probability may be set for setting 3 and setting 4. There are multiple settings, such as a common jackpot probability for settings 5 and 6, and a common jackpot probability for settings 7 and 8. The probability of winning may be the same.
[0173] In this embodiment, the probability of winning varies depending on the set value. If the degree of advantage differs depending on the setting value, the target that differs depending on the setting value will not necessarily have the same probability of winning. For example, when a game ball enters a specific winning hole, the game is controlled to enter a jackpot game state. In a pachinko machine like this, the probability of winning a particular winning slot can be varied according to the set value. The pachinko gaming machine may be a pachinko gaming machine with a setting function. is not required.
[0174] [1-4-2. Special symbol winning judgment table] FIG. 9 shows the main ROM 202 of the main control circuit 200 of the first pachinko gaming machine. 9 is an example of a winning judgment table for the special symbols shown in FIG. The hit determination table is shown as an example for the case of setting 1 shown in FIG.
[0175] The special symbol hit determination table is a table referenced in the special symbol hit determination process. That is, the game ball enters the first start hole 120 or the second start hole 140A, 140B. The result is a "big hit", "small hit" or "miss" based on the random number value obtained at the time of the big hit determination. This is a table to be referred to when determining the first special drawing by lottery. The only things that can be selected in the pattern hit determination process are "big hit" and "miss." The lottery targets for the second special pattern hit determination process are "Big Hit", "Small Hit" and "Ha However, the selection of the first special pattern winning judgment process includes the "small win". It may also be possible to do so.
[0176] As mentioned above, the random number for jackpot determination is the random number used to determine the winning of the special pattern. In this embodiment, the random number for determining the big win is 0 to 65535 (65536 types). However, the range of the generated random numbers is not limited to the above.
[0177] In this embodiment, in the hit determination process of the first special pattern, the extracted random number value for hit determination is Based on this, it is determined whether it is a "jackpot" or a "miss". For each value of the probability flag (0 or 1), a random number value is used to determine whether the jackpot is a "jackpot". The relationship between the range (width) and the corresponding jackpot determination value data, and the determination of "miss" The relationship between the range (width) of random numbers for determining a big win and the corresponding data for determining a miss is It is prescribed.
[0178] In this specification, when the value of the probability flag is "0", the probability flag is off, If the value of the probability flag is "1", the probability flag is on.
[0179] In addition, in the process of determining whether the second special symbol is a winning symbol, the winning symbol is determined based on the extracted random number value for determining the winning symbol. The winning result is determined as "Big Win", "Small Win" or "Miss". For the Bull, a random number for determining a jackpot is used to determine whether the jackpot is reached or not for each value of the probability flag (0 or 1). The relationship between the range of values (width) and the corresponding big hit determination value data, which is determined as a "small hit" The relationship between the range (width) of random numbers for determining a big hit and the corresponding small hit determination value data, and The range (width) of the random number for determining the big win that is determined as a "miss" and the corresponding miss judgment A relationship with the constant data is defined.
[0180] In this embodiment, the probability of winning flag is OFF at the time of the winning judgment process of the first special symbol, and the symbol is extracted. If the random number for determining the jackpot is between 0 and 204, it is determined to be a "jackpot" and the winner is determined to be a winner. The judgment value data is determined as "jackpot judgment value data". In addition, the winning judgment process of the first special pattern When the probability flag is off, the extracted random number for determining the jackpot is between 0 and 204. If it is not, it is judged as a "miss" and the judgment value data is determined as the "miss judgment value data". can be.
[0181] In addition, when the first special pattern is hit, the probability flag is on and the extracted jackpot is If the random number for judgment is between 0 and 850, it is judged as a "jackpot", and the judgment value data is determined as the "jackpot determination value data". In addition, when the first special pattern is hit, the probability of winning is increased. If the lag is on and the random number for determining the jackpot is not between 0 and 850 , is judged as "miss", and the judgment value data is determined as "miss judgment value data".
[0182] Similarly, when the winning judgment process of the second special pattern is performed, the winning probability flag is off and the extracted winning probability is If the random number for determining the winning combination is between 0 and 204, it is determined to be a "jackpot" and the judgment value data The data is determined as the "jackpot determination value data". In addition, when the second special pattern is hit, the probability of a special pattern is increased. The flag is off and the extracted random number for jackpot determination is between 205 and 22049. If it is, it is judged as a "small hit" and the judgment value data is determined as "small hit judgment value data". Furthermore, when the winning judgment process of the second special pattern is performed, the probability of winning flag is off, and the extracted large If the random number for determining a win is not between 0 and 22049, it is determined to be a "miss" and the The value data is determined to be "miss judgment value data."
[0183] In addition, when the winning judgment process of the second special pattern is performed, the winning flag is on and the extracted winning If the random number for judgment is between 0 and 850, it is judged as a "jackpot", and the judgment value data is determined as the "jackpot determination value data". In addition, when the second special pattern is hit, the probability of winning is increased. The lag is on and the random number for determining the jackpot is between 851 and 22695. If there is a hit, it is judged as a "small hit" and the judgment value data is determined as the "small hit judgment value data". Furthermore, if the probability flag is on during the hit determination process of the second special pattern, the extracted big win If the random number for the judgment is not between 0 and 22695, it is judged as a "miss" and the judgment value The data is determined to be "miss judgment value data."
[0184] [1-4-3. Special symbol determination table] FIG. 10 shows the main ROM 202 of the main control circuit 200 of the first pachinko gaming machine. 1 is an example of a special symbol determination table stored in the memory.
[0185] The special symbol determination table is provided in the first starting hole 120 or the second starting hole 140A, 140B. Based on the random number value of the special pattern obtained when the winning ball wins and the winning / losing judgment value data mentioned above, The "Winning Symbol Selection Command" and "Pattern Designation Command" determine the stopping symbol. This is the table to be referenced when selecting a special symbol. If the result of the winning judgment process is a big win, the winning pattern determined according to the type of big win is specified. The "designation command" is a command to specify the special symbol when the variable display of the special symbol is stopped. This is a command to specify the symbol to be displayed. The random number value of the special symbol is, for example, 0 to It is selected from 99 (100 types).
[0186] According to the special symbol determination table shown in FIG. 10, the result of the hit determination process of the first special symbol When the jackpot determination value data is obtained, for example, the hit selection command and the pattern The designated command is selected as follows: If the random number of the first special symbol is 0 or If is 1, "z0" is selected as the winning symbol selection command, and the symbol designation command "zA1" is selected as the first special symbol. Also, the random number of the first special symbol is between 2 and 9. If there is one, "z1" is selected as the winning symbol selection command, and "z2" is selected as the symbol designation command. "zA1" is selected. Also, if the random number of the first special symbol is between 10 and 59, In this case, "z2" is selected as the winning symbol selection command, and " zA2" is selected. Furthermore, if the random number value of the first special symbol is between 60 and 99, In this case, "z3" is selected as the winning symbol selection command, and " "zA2" is selected.
[0187] In addition, when the miss judgment value data is obtained as a result of the hit judgment process of the first special pattern, Regardless of whether the random number value of the first special symbol is 0 to 99, the symbol selection command is selected when the first special symbol is selected. and the pattern designation command "zA3" is selected.
[0188] In addition, when the jackpot determination value data is obtained as a result of the hit determination process of the second special pattern, For example, the winning symbol selection command and symbol designation command are selected as follows. That is, if the random number value of the second special symbol is between 0 and 29, the selected symbol is "z4" is selected as the command, and "zA4" is selected as the symbol designation command. In addition, if the random number value of the second special symbol is between 30 and 59, the selected symbol will be "z5" is selected as the command, and "zA5" is selected as the symbol designation command. If the random number value of the second special symbol is between 60 and 99, the selected symbol will be "z6" is selected as the command, and "zA5" is selected as the design specification command.
[0189] In addition, when small hit determination value data is obtained as a result of the hit determination process of the second special pattern, Regardless of whether the random number of the special symbol is 0 to 99, the symbol selection command when the special symbol is selected is " "z7" is selected, and "zA6" is selected as the pattern designation command.
[0190] In addition, when small hit determination value data is obtained as a result of the hit determination process of the second special pattern, The in-CPU 201 executes a small win game control process. In the small win game control process, for example, The small win shutter 153 (see FIG. 6) is operated to open the small win big prize opening 151 (see FIG. 4). ) is controlled so that the game ball can enter (pass through) the prize drawer or is in an open state where it is easy to do so, and the prize ball is paid out. It can be recalled.
[0191] In addition, if the result of the hit determination process for the second special pattern is "miss", the pattern of the special pattern Regardless of whether the random number is 0 to 99, the symbol selection command is not selected and the symbol is specified. The command "zA7" is selected.
[0192] In this embodiment, the special symbols are extracted by referring to the winning determination table (see FIG. 9). The winning / losing judgment value data is determined based on the random number value for the big win judgment, and then the special pattern judgment table is Refer to the bull (see Figure 10) and select the symbol command when you win based on the random number value of the special symbol. The system is designed to perform a two-stage lottery in which the user selects the code and the design command. This is not limited to the above. For example, the extracted random number for determining a big win and the random number for a special symbol are Based on the result, the winning or losing of the special symbol, the winning symbol selection command, and the symbol designation command are determined. A so-called one-stage lottery may be performed.
[0193] [1-4-4. Jackpot Type Determination Table] FIG. 11 shows the main ROM 202 of the main control circuit 200 of the first pachinko gaming machine. 1 is an example of a jackpot type determination table stored in the memory. The jackpot game state is determined according to the winning selection command, which is determined according to the random number of the pattern. The number of rounds to be executed, the value of the probability flag, the number of probability flags, the value of the time-saving flag, and This is referred to when determining the type of jackpot, such as the number of time-saving rounds.
[0194] In this specification, as in the case of the probability variation flag, when the value of the time-saving flag is "0" When the value of the time-saving flag is "1", the time-saving flag is on.
[0195] In this embodiment, if the result of the hit determination process of the first special symbol is "jackpot", The type is determined as follows. For example, if the winning symbol selection command is "z0", the The number of turns is "10", the probability of winning is on, the number of times the probability of winning is "10000", and the time-saving flag is off. If the winning symbol command is "z1", the number of rounds will be "10", The probability of winning is 10,000. The time-saving flag is on. The time-saving flag is on. The time-saving count is 100. 00". Also, if the winning symbol command is "z2", the number of rounds is " 4", the probability of winning is 10,000, the time-saving flag is on, and the number of times the probability of winning is 10,000. In addition, if the winning symbol command is "z3", the round The number of turns is set to "4", the probability flag is off, the time-saving flag is on, and the number of time-saving turns is set to "50". .
[0196] In addition, if the result of the hit determination process of the second special pattern is "jackpot", the jackpot type is the following: For example, if the winning symbol command is "z4", the number of rounds is "10", the probability change flag is on, the probability change count is "10000", and the time reduction flag is off. Also, if the winning symbol selection command is "z5", the number of rounds will be "10" and the probability of winning will be "10". The flag is on, the number of times the special bonus is 10000, the time-saving flag is on, and the number of times the time-saving bonus is 10000 In addition, if the winning symbol command is "z6", the number of rounds will be "10". The special mode flag is turned off, the time-saving flag is turned on, and the number of time-saving times is set to "50".
[0197] However, the types of jackpots shown in FIG. 11 are only examples and are not limited to these. If the value of the variable flag is determined to be "0", the number of times the variable will occur is not determined, but the variable control is executed. The number of chance bonuses may be set to "0" to indicate that the chance bonus is not possible.
[0198] In addition, the "10000" probability of winning is executed in the game state after the big win game state ends. In the hit determination process of the special pattern, it is determined to be a big hit (i.e. the next big hit) The purpose is to be able to continue executing the variable probability control until the end.
[0199] [1-4-5. Special symbol variation pattern table] FIG. 12 is an example of a variation pattern table of special symbols of the first pachinko gaming machine. (A) Variable pattern table of special symbols for low start, (B) Special symbols for high start This is a table of the fluctuation patterns. Note that the "Performance Content" column in Figure 12 is written in a format that is easy to understand. The main CPU 201 controls the insertion of a game ball into the first start hole 120. When the winning is determined, the variation pattern of the first special symbol is determined, and the second starting hole 140A, 140B When the winning is based on the game ball entering the slot, the variation pattern of the second special symbol is determined.
[0200] In a normal game state where left-handed play is recommended, for example, the low start type shown in FIG. The variation pattern of the special symbol is determined by referring to a variation pattern table of the special symbol.
[0201] On the other hand, in game states where right-hand play is recommended, i.e. high probability time-saving game state, high probability non-time-saving game state In the low probability time-saving game state, for example, the special pattern for high start shown in FIG. 12(B) The variation pattern of the special symbol is determined by referring to the variation pattern table.
[0202] As shown in Figures 12(A) and (B), the variation pattern of the special symbols is Type, result of special pattern hit determination process (win / lose), random number value for reach determination, and performance selection However, it is not limited to this and may be determined based on any of the above. may additionally be determined based on other values.
[0203] The random number for reach judgment is selected from, for example, 0 to 249 (250 types), The random number for selection is selected from, for example, 0 to 99 (100 types). The range of values is not limited to the above.
[0204] Refer to the table of special symbols for high start to see the special symbol variation pattern. If it is decided, refer to the special symbol variation pattern table for low start to determine the variation of the special symbol. The expected number of times the special symbol will be displayed per unit time is calculated based on the dynamic pattern. Especially, refer to the special symbol fluctuation pattern table for low start. When determining the fluctuation pattern of the second special symbol, for example, approximately 600,000 msec (e.g. For example, the long fluctuation A to C) shows a variable display for an extremely long period of time. When determining the variation pattern of the special symbol by referring to the variation pattern table of the special symbol for The second special symbol can only be displayed for a very short period of time, for example 1000 msec (for example, ultra-fast fluctuation). A change in display is made.
[0205] The main CPU 201 transmits the determined variation pattern information to the sub CPU 301. The sub CPU 301 performs display processing based on the fluctuation pattern information transmitted from the main CPU 201. The display device 7 controls the display effects displayed in the display area and the sound effects output from the speaker 32. do.
[0206] Although not shown in FIG. 12, for each set value, for example, the range of the random number value for performance selection may be changed. In addition, the change pattern (variable display time) of the determined special symbols may be different.
[0207] In this embodiment, for example, in the normal game state, the variation pattern of the special symbol for the low start The table is referred to to determine the variation pattern of the special symbol, for example, a high probability time-saving game state, a high probability non- In time-saving play mode or low-probability time-saving play mode, the special pattern for high start is displayed on the table. In the above embodiment, the variation pattern of the special symbols is determined by referring to the rule, but the present invention is not limited to this.
[0208] [1-5. Main control processing] Next, referring to FIG. 13 to FIG. 39, the main CPU 201 of the main control circuit 200 executes This section explains the various processes (various modules) that are performed. [1-5-1. Main control main processing] Next, referring to FIG. 13 to FIG. 16, the main process ( The main control (main processing) will be described. FIG. 13 to FIG. 16 are diagrams showing the main control process in the first pachinko game machine. 10 is a flowchart showing an example of a main control process.
[0209] First, the main CPU 201 judges whether the power interruption signal is at a high level (S 11). Although not shown, the main CPU 201 also sets the stack pointer and handles interrupts. It goes without saying that the vector table address is set prior to S11.
[0210] If it is determined in S11 that the power interruption signal is not at a high level (S11 is determined as NO), In this case, the main CPU 201 repeats the determination process of S11.
[0211] On the other hand, if it is determined in S11 that the power interruption signal is at a high level (S11 is Y If the determination is ES, the main CPU 201 shifts the process to S12.
[0212] In S12, the main CPU 201 turns on the backup clear switch 176 and the setting In this process, the backup clearing switch 174 is cleared (S12). The on / off state of the switch 176 and the on / off state of the setting key 174 are saved. That is, the backup clear switch 176 and the setting key 174 are turned on / off. The OFF state is stored in the start control flag area in the main RAM 203. The game permission flag is set to OFF. The main CPU 201 executes the process of S12. After that, the process proceeds to S13.
[0213] In S13, the main CPU 201 performs a wait process. The control circuit 300 is waiting for startup. In this case, the startup waiting time (wait period) is, for example, For example, 12000.07 msec. After executing the process of S13, the main CPU 201 Thereafter, the process proceeds to S14.
[0214] During the waiting for the sub-control circuit 300 to start, the main CPU 201 For example, the check process for the interrupt request signal, the output process for the WDT when an interrupt request signal occurs, It is also possible to perform output processing of various sensor initialization signals during timing.
[0215] In S14, the main CPU 201 checks whether the power failure before the start (the previous time) was a normal power failure. In this process, the power interruption detection flag stored in the power interruption detection flag area in the main RAM 203 is determined. Based on the value, it is determined whether the power interruption is normal or abnormal.
[0216] If it is determined in S14 that the power interruption was not normal (if S14 is determined as NO), The in-CPU 201 shifts the process to S18.
[0217] On the other hand, if it is determined in S14 that the power interruption was normal (if S14 is determined as YES), ), the main CPU 201 checks the checksum of the work area stored in the main RAM 203. The value is calculated (S15), and then the checksum value of the working area is verified (S16). After executing the process of S16, the main CPU 201 advances the process to S17.
[0218] In S17, the main CPU 201 determines whether the collation result is abnormal or not.
[0219] If the collation result is judged to be normal in S17 (S17 is If the determination is NO, the main CPU 201 moves the process to S22. The processing will be described later.
[0220] On the other hand, if the collation result is determined to be abnormal, i.e., abnormal, in S17 (S If the determination in step S17 is YES, the main CPU 201 transfers the process to S18.
[0221] In S18, the main CPU 201 turns on the setting key 174 and the backup clear switch 176. It is determined whether at least one of the switches 176 is off. If both the setting key 174 and the backup clear switch 176 are on, N The result is O, and both the setting key 174 and the backup clear switch 176 are OFF. If so, and either the setting key 174 or the backup clear switch 176 If either one is off, the determination is YES.
[0222] In S18, at least the setting key 174 and the backup clear switch 176 are If it is determined that neither of them is off, i.e., both are on (S18 is NO If the determination is affirmative, the main CPU 201 moves the process to S21. More details will be given later.
[0223] On the other hand, in S18, the setting key 174 and the backup clear switch 176 If it is determined that at least one of them is off (if S18 is determined as YES), The main CPU 201 shifts the process to S19.
[0224] In S19, the main CPU 201 sets the security signal of the external terminal to ON. After executing the process of S19, the main CPU 201 shifts the process to S20.
[0225] In S20, the main CPU 201 displays an error on the performance display monitor 170 (see FIG. 6). This process is carried out by the I / O port 2 through which a signal is output to the performance display monitor 170. Set the data for error display to the output port of 05. This will display the performance display monitor A specific LED in the S2170 is turned on to display an error. After executing the process of 0, it enters an infinite loop.
[0226] In this way, if the previous power outage was not normal or if the If the checksum value of the selected work area does not match, set key 174 and The first power supply is turned on until it is determined that both the power supply and the backup clear switch 176 are on. It is not possible to play games on the Chinko gaming machine.
[0227] Next, the process of S21 will be described. In S21, the main CPU 201 A value indicating the change is stored in the start control flag area in the main RAM 203. The process is performed when the device is started abnormally, and the value indicating that the setting has been changed is stored again. After executing the process of S21, the main CPU 201 transfers the process to S21. Move to 22.
[0228] In S22, the main CPU 201 detects the XINT detection flag The main CPU 201 performs a process of clearing the power interruption detection flag area (S22). After executing the process of S22, the process proceeds to S23.
[0229] In S23, the main CPU 201 performs a startup state determination process. Based on the value of the start control flag stored in the start control flag area in the in-RAM 203, Determine the current startup state (power failure recovery / setting change / setting confirmation / RAM clear). Main C After executing the process of S23, the PU 201 shifts the process to S24.
[0230] In S24, the main CPU 201 performs a RAM setting process at startup. is a process for clearing the working area (volatile area) in the main RAM 203 that manages flags, etc. For example, the work area is constructed and addresses are set. This is done both at boot time and at initialization, and the backup area is not cleared. After executing the process of S24, the main CPU 201 shifts the process to S25.
[0231] In S25, the main CPU 201 performs a startup initial setting process. Initial setting process according to the current startup state (power failure recovery / setting change / setting confirmation / RAM clear) The startup initial setting process will be described later in detail with reference to FIG. After executing the process of S25, the main CPU 201 shifts the process to S26.
[0232] In S26, the main CPU 201 performs interrupt disable processing. After executing the process of S26, the process proceeds to S27.
[0233] In S27, the main CPU 201 performs a power cut process. After executing the process of S27, the process proceeds to S28. This will be described later with reference to 18.
[0234] In S28, the main CPU 201 performs an update process of the initial value random number. , the initial value random number of various random number counters (for example, random number counters for determining the jackpot of special symbols, etc.) The update process is performed. After executing the process of S28, the main CPU 201 returns to S2 Move to 9.
[0235] In S29, the main CPU 201 determines whether or not a game is permitted. The determination process is performed based on the value of the game permission flag.
[0236] If it is determined in S29 that the game is not permitted (if S29 is determined to be NO), The in-CPU 201 shifts the process to S30.
[0237] On the other hand, if it is determined in S29 that the game is permitted (if S29 is determined to be YES), If so, the main CPU 201 shifts the process to S31.
[0238] In S30, the main CPU 201 performs an interrupt permission process. After executing the process of S30, the process returns to S26, and the processes from S26 onwards are executed.
[0239] In S31, the main CPU 201 performs a register save process. After executing the process of S31, the process advances to S32.
[0240] In S32, the main CPU 201 performs a performance display monitor tallying and calculating process. In this process, various base values are calculated and updated. This process is also performed in the main RAM2. This is done using an area separate from the work area in .03 (outside the area). After executing the process of S32, the process proceeds to S33.
[0241] In S33, the main CPU 201 restores the registers saved in S31. After executing the process of S33, the main CPU 201 shifts the process to S34.
[0242] In S34, the main CPU 201 performs an interrupt permission process. After executing the process of S34, the process proceeds to S35.
[0243] In S35, the main CPU 201 determines whether or not the system cycle time has elapsed. The system cycle time is, for example, 6 ms, which is three times the interrupt cycle (for example, 2 msec). It is ec.
[0244] If it is determined in S35 that the system cycle time has not elapsed (S35 is determined as NO), If the above is the case, the main CPU 201 returns the process to S26 and performs the processes from S26 onward. cormorant.
[0245] On the other hand, if it is determined in S35 that the system cycle time has elapsed (YES in S35), If so, the main CPU 201 transfers the process to S36.
[0246] In S36, the main CPU 201 writes to the interrupt counter area of the main RAM 203 The stored interrupt counter value is decremented by 1 three times. The value of the interrupt counter that manages the interrupt disabled section in the main process is reset. After executing the process of S36, the PU 201 shifts the process to S37.
[0247] In this embodiment, various processes related to game control, which will be described later, are performed in the main control process. Before executing the process (for example, the process of S37 to S44), an interrupt disabled period (for example, S Therefore, in this embodiment, the game control described later is Various processes related to this are executed, for example, every 6 msec (every system cycle). In this embodiment, an example has been described in which the interrupt inhibit period is set to three times the interrupt period, but this is not limiting. do not have.
[0248] In S37, the main CPU 201 performs an update process for the system timer. The timer is a timer that manages the system period (for example, 6 msec). System timer The value is stored in the system period management timer area in the working area of the main RAM 203. After executing the process of S37, the main CPU 201 shifts the process to S38.
[0249] In S38, the main CPU 201 performs a main control command transmission / reception process. In the main CPU 201, command transmission and reception processing for payout control is mainly performed. After executing the process of S38, the process proceeds to S39.
[0250] In S39, the main CPU 201 performs special symbol control processing. The process for the special symbol game is performed. For details of the special symbol control process, see FIG. After executing the process of S39, the main CPU 201 returns the process to S Move to 40.
[0251] In S40, the main CPU 201 performs normal symbol control processing. The process related to the normal symbol game is carried out. For details of the normal symbol control process, see FIG. After executing the process of S40, the main CPU 201 returns to the process of S40. Move to S41.
[0252] In S41, the main CPU 201 performs a game action display unit control process. In the process, each display unit of the LED unit 160 (for example, the first special symbol display unit 163, the second special symbol display unit 164, the The main CPU 2 performs setting processing of the display data to be output to the special symbol display unit 164, etc. After executing the process of S41, the process advances to S42.
[0253] In S42, the main CPU 201 performs a game information data generation process. External terminal board pulse signal control processing, output data setting processing, test firing signal generation processing The process of generating the test firing signal is different from the working area in the main RAM 203. This is done using another area (outside the area). The main CPU 201 executes the process of S42. Thereafter, the process proceeds to S43.
[0254] In S43, the main CPU 201 performs a port output process. The output data is set (transferred) to the main output port 206 (see FIG. 6). After executing the process of S43, the CPU 201 advances the process to S44.
[0255] In S44, the main CPU 201 performs a state monitoring process. The process includes a placement judgment process, a game abnormality detection judgment process, and a payout abnormality detection judgment process. In the judgment process, if there is a change in the firing position (for example, right or left shot), the firing position frame In the game abnormality detection judgment process, if an abnormality is detected, a game abnormality detection command is sent. In the dispensing abnormality detection judgment process, if an abnormality is found, a dispensing abnormality detection command is sent. After executing the process of S44, the main CPU 201 returns to the process of S26. and executes the process from S26 onwards.
[0256] [1-5-2. Initial setting process at startup] Next, referring to FIG. 17, the main control main process (see FIGS. 13 to 16) is performed in S25. FIG. 17 shows the startup initial setting process in the first pachinko gaming machine. 10 is a flowchart illustrating an example of a startup initial setting process.
[0257] First, the main CPU 201 performs a process of loading a start control flag (S51). After executing the process of S51, the in-CPU 201 shifts the process to S52.
[0258] In S52, the main CPU 201 checks whether the value of the start control flag is a value indicating power recovery. It is determined whether or not
[0259] If it is determined in S52 that the value of the start control flag is not a value indicating power interruption recovery (S5 If the determination in step S52 is NO, the main CPU 201 transfers the process to S54.
[0260] On the other hand, if it is determined in S52 that the value of the start control flag is a value indicating power interruption recovery, (If the determination in S52 is YES), the main CPU 201 transfers the process to S53.
[0261] In S53, the main CPU 201 performs a second normal game pre-processing. Details of the pre-skill process will be described later with reference to FIG. 37. Then, the game permission flag is set to ON, and the game is permitted. After executing the process of S53, the startup initial setting process is terminated, and the process is transferred to the main control main process ( Refer to Figures 13 to 16).
[0262] In S54, the main CPU 201 determines whether the value of the start control flag is changed or confirmed. It is determined whether the value indicates approval.
[0263] In S54, the value of the start status flag is not a value indicating a setting change or setting confirmation, i.e. If it is determined that the value indicates RAM clear (if S54 is a NO result), the main CP U201 transfers the processing to S56.
[0264] On the other hand, if the value of the start status flag in S54 indicates a setting change or setting confirmation, If so (YES in S54), the main CPU 201 returns to S55. Move to.
[0265] In S55, the main CPU 201 executes a transmission reservation process for the setting operation command. The setting operation command reserved for transmission in this process will be sent during the next system timer interrupt process. In the performance control command transmission process (see S242 in FIG. 32 described later), After executing the process of S55, the main CPU 201 executes the startup initial setting process. Then, the process is returned to the main control process (see FIGS. 13 to 16).
[0266] In S56, the main CPU 201 performs a first normal game pre-processing. The details of the pre-skill process will be described later with reference to FIG. 36. Then, the game permission flag is set to ON, and the game is permitted. After executing the process of S56, the startup initial setting process is terminated and the process is transferred to the main control main process ( Refer to Figures 13 to 16).
[0267] [1-5-3. Electrical cut processing] Next, referring to FIG. 18, the process performed in S27 of the main control main process (see FIGS. 13 to 16) FIG. 18 shows a power cut process in the first pachinko game machine. 1 is a flowchart illustrating an example.
[0268] First, the main CPU 201 determines whether the XINT detection flag is on (S 61).
[0269] If it is determined in S61 that the XINT detection flag is not on (S61 is determined as NO), In this case, the main CPU 201 ends the power cut processing and returns the processing to the main control main processing (FIG. 1 3~See Figure 16).
[0270] On the other hand, if it is determined in S61 that the XINT detection flag is on (S61 is Y If the determination is ES, the main CPU 201 shifts the process to S62.
[0271] In S62, the main CPU 201 performs a process of calculating a checksum value. After executing the process of S62, the PU 201 shifts the process to S63.
[0272] In step S63, the main CPU 201 checks the checksum value and the value of the power interruption detection flag. , and are stored in corresponding predetermined storage areas in the main RAM 203. The main CPU 201 executes the process of S63. After executing the above, the process proceeds to S64.
[0273] In S64, the main CPU 201 performs a process of clearing the XINT detection flag. After executing the process of S64, the main CPU 201 executes the RAM access inhibition value setting process. After executing the process of S65, the main CPU 201 executes the process. , moved to S66.
[0274] In S66, the main CPU 201 repeats the CPU reset waiting process until the power is cut off. vinegar.
[0275] [1-5-4. Special symbol control processing] Next, referring to FIG. 19, the special symbol control process executed by the main CPU 201 will be described. 19 and 20 show the main control process in the first pachinko game machine. A flowchart showing an example of the special symbol control process performed in S39 in the process (see FIGS. 13 to 16). It is a chart.
[0276] As shown in FIG. 19, the main CPU 201 first executes the second special drawing in S71. Load the control state number of the pattern. The control state number of the special pattern is the variable display (special This number indicates the status of the control process for the main CPU. After executing the process of S71, the process of 201 proceeds to S72.
[0277] Although not shown, when executing the special symbol control process, the main CPU 201 Prior to the processing of S71, the addresses of the work areas of each special symbol in the main RAM 203 are An address setting process is performed to set the address in a specified register.
[0278] Also, although not shown, the main CPU 201 executes the special symbol control process. Also, the number of reserved first special symbols and the number of reserved second special symbols are checked. Then, the main CPU 201 detects that the reserved number of the first special symbol is "0" for a certain period of time or more. If there is, the demo display command transmission reservation process for the first special symbol is performed, and the second special symbol is If the reserved number of is "0" for a certain period of time or more, a demo display of the second special symbol will be displayed. The command transmission reservation process is performed. The demo display command that is reserved for transmission in this process is The performance control command transmission process during the system timer interrupt process (see S242 in Figure 32 below) Then, the demo display command is sent to the sub-control circuit 300. When the circuit 300 receives such a demo display command, the demo display command is a main special symbol demo display command. In this case, the sub-CPU 301 performs a demo display. This will be explained in the processing section.
[0279] In S72, the main CPU 201 determines the control state of the second special symbol loaded in S71. Based on the number, it is determined whether or not it is time for the second special symbol to start being variably displayed.
[0280] If it is determined in S72 that the second special symbol is not at the timing to start variable display (S If 72 is a NO judgment, that is, any processing related to the second special pattern is being executed. If so, the main CPU 201 transfers the process to S73. During the execution of the big win game control process based on the result of the set process, NO is determined in S72.
[0281] On the other hand, if it is determined in S72 that the second special symbol is at the timing of starting the variable display, If so (YES in S72), the main CPU 201 transfers the process to S74.
[0282] In S73, the main CPU 201 performs special symbol management processing. The details of the process will be described later with reference to FIG. After the process is executed, the process proceeds to S74.
[0283] In S74, the main CPU 201 loads the control state number of the first special symbol. After executing the process of S74, the main CPU 201 shifts the process to S75.
[0284] In S75, the main CPU 201 determines the control state of the first special symbol loaded in S74. Based on the number, it is determined whether or not it is time for the first special symbol to start being variable displayed.
[0285] If it is determined in S75 that the first special symbol is not the timing to start variable display (S 75 is a NO judgment), that is, any processing related to the first special pattern is being executed. If so, the main CPU 201 transfers the process to S76. During execution of the jackpot game control process based on the result of the set process, NO is determined in S75.
[0286] On the other hand, if it is determined in S75 that the first special symbol is at the timing of starting the variable display, If so (YES in S75), the main CPU 201 advances the process to S77.
[0287] In S76, the main CPU 201 performs special symbol management processing. The details of the special symbol management process will be described later with reference to FIG. After executing the process of S76, the process proceeds to S77.
[0288] In S77, the main CPU 201 loads the control state number of the second special symbol. After executing the process of S77, the main CPU 201 shifts the process to S78.
[0289] In S78, the main CPU 201 determines the control state of the second special symbol loaded in S77. Based on the number, it is determined whether or not it is time for the second special symbol to start being variably displayed.
[0290] If it is determined in S78 that the second special symbol is not at the timing to start variable display (S If the determination in step S78 is NO, the main CPU 201 transfers the process to step S80.
[0291] On the other hand, if it is determined in S78 that the second special symbol is at the timing of starting the variable display, If S78 is judged as YES, that is, no processing related to the second special symbol is executed. If the variable display is not yet started and variable display can be started, the main CPU 201 advances the process to S79.
[0292] In S79, the main CPU 201 performs special symbol management processing. The details of the special symbol management process will be described later with reference to FIG. After executing the process of S79, the process proceeds to S80.
[0293] In S80, the main CPU 201 loads the control state number of the first special symbol. After executing the process of S80, the main CPU 201 shifts the process to S81.
[0294] In S81, the main CPU 201 determines the control state of the first special symbol loaded in S80. Based on the number, it is determined whether or not it is time for the first special symbol to start being variable displayed.
[0295] If it is determined in S81 that the first special symbol is not at the timing to start variable display (S If the result of step 81 is NO, the main CPU 201 ends the special symbol control process and The process returns to the main control main process (see FIGS. 13 to 16).
[0296] On the other hand, if it is determined in S81 that the first special symbol is at the timing of starting the variable display, If S81 is judged as YES, that is, no processing related to the first special symbol is executed. If the variable display is not yet started and variable display can be started, the main CPU 201 advances the process to S82.
[0297] In S82, the main CPU 201 performs special symbol management processing. The details of the special symbol management process will be described later with reference to FIG. After executing the process of S82, the special symbol control process is terminated, and the process is returned to the main control main process ( Refer to Figures 13 to 16).
[0298] In addition, the main CPU 201 sets an interruption prohibited section and executes the above-mentioned special symbol control process (S7 It is preferable that steps S1 to S82 are performed within an interrupt prohibited section.
[0299] In this way, in this embodiment, when any process related to the second special symbol is being executed, In this case, if any processing related to the first special symbol is being executed, If no processing is being performed and variable display can be started, the first special symbol is If no processing is being performed and variable display can begin, the following special A pattern management process is executed.
[0300] [1-5-5. Special design management processing] Next, referring to FIG. 20, S73, S76, and S7 9. The special symbol management process executed by the main CPU 201 in S82 will now be described. FIG. 20 is a flowchart showing an example of a special symbol management process in the first pachinko gaming machine. It is.
[0301] For example, the special symbol management process is called in S73 or S79 during the special symbol control process. When the special symbol management process is executed, the second special symbol becomes the processing target, and the special symbol management process is executed. When called and executed in S76 or S82 during the control process, the first special symbol is processed. Be eligible.
[0302] The numbers in parentheses to the right of each process in FIG. 20 ("0" to "5") indicate the process. The main CPU 201 determines the control state number of the special symbol to be processed. By executing each corresponding process, the special symbol game progresses.
[0303] First, the main CPU 201 determines whether the waiting time for the special symbol is 0 (S9 1).
[0304] If it is determined in S91 that the waiting time for the special symbol is not 0 (if S91 is determined to be NO), In this case, the main CPU 201 ends the special symbol management process and returns the process to the special symbol control process. (See Figure 19)
[0305] On the other hand, if it is determined in S91 that the waiting time for the special symbol is 0 (S91 is YE In the case of S determination, the main CPU 201 shifts the process to S92.
[0306] In S92, the main CPU 201 loads the control state number of the special symbol. After executing the process of S92, the main CPU 201 shifts the process to S93. PU201 performs the process from S93 onwards based on the control state number read in the process of S92. Do the following.
[0307] In S93, the main CPU 201 performs a special symbol variable display start process. The process in step 3 is performed when the control state number of the special symbol is "0". The details of the special symbol variable display start process will be described later with reference to FIG. 21. If the state number is not "0", the main CPU 201 shifts the process to S94.
[0308] In S94, the main CPU 201 performs a special symbol variable display end process. The process in step 4 is carried out when the control state number of the special symbol is "1". The details of the different symbol variable display end process will be described later with reference to FIG. 22 and FIG. 23. If the control state number of the different symbol is not "1", the main CPU 201 moves the process to S95. vinegar.
[0309] In S95, the main CPU 201 performs a special symbol game determination process. The process is performed when the control state number of the special symbol is "2". The details of the pattern game determination process will be described later with reference to Figs. 24 and 25. If the control state number is not "2", the main CPU 201 shifts the process to S96.
[0310] In S96, the main CPU 201 performs a large prize opening preparation process. The process is performed when the control state number of the special symbol is "3". The details of the mouth opening preparation process will be described later with reference to Figure 27. Control state number of special symbol If it is not "3", the main CPU 201 shifts the process to S97.
[0311] In S97, the main CPU 201 performs a special prize opening control process. The process is performed when the control state number of the special symbol is "4". The details of the process will be described later with reference to FIG. 28. If not, the main CPU 201 advances the process to S98.
[0312] In S98, the main CPU 201 performs a big win end process. This is the process that is performed when the control state number of the special symbol is "5". The details of the process will be described later with reference to FIG.
[0313] After completing the processes of S93 to S98, the main CPU 201 executes the special symbol control process ( 19). Note that the main CPU 201 returns the special symbol management process to the special symbol control process. If it is called in S73 during processing, the process returns to S74. If it is called in S76, the process returns to S75. If the call is made in S79, the process returns to S80. If it has been called in S82, the special symbol control process also ends.
[0314] [1-5-6. Special pattern variable display start processing] Next, referring to FIG. 21, in S93 during the special symbol management process (see FIG. 20), the main CPU The special symbol variable display start process executed by 201 will be described. FIG. 13 is a flowchart showing an example of a special symbol variable display start process in a pachinko gaming machine.
[0315] In addition, the special pattern variable display start process is during the special pattern management process for processing the first special pattern. When called in S93, the first special symbol is the target for processing. The display start process was called in S93 during the special symbol management process for the second special symbol. In this case, the second special symbol will be processed.
[0316] As shown in FIG. 21, the main CPU 201 first detects that the control state number of the special symbol is " It is determined whether the value is "0" (S101).
[0317] If it is determined in S101 that the control state number of the special symbol is not "0" (S101 If the result is NO, the main CPU 201 ends the special symbol variable display start process and Return to the special symbol management process (see FIG. 20).
[0318] On the other hand, if it is determined in S101 that the control state number of the special symbol is "0" (S If the determination in S101 is YES, the main CPU 201 transfers the process to S102.
[0319] In S102, the main CPU 201 determines whether the special symbol pause flag is off. The special symbol pause flag is a flag that stops the game from proceeding to the next process. Therefore, in this S102, even if the result of S101 is YES, (That is, even if the start condition of the special symbol is met), the special symbol pause flag is off If it is not, that is, if it is on (if S102 is a NO judgment), the special pattern variable display is opened. The startup process ends without proceeding.
[0320] If it is determined in S102 that the special symbol pause flag is not off, i.e., is on, If the result of S102 is NO, the special symbol variable display start process is not performed as described above. First, the main CPU 201 ends the special symbol variable display start process. U201 returns the processing to the special pattern management processing (see Figure 20).
[0321] On the other hand, if it is determined in S102 that the special symbol pause flag is off (S102 If the answer is YES, the main CPU 201 transfers the process to S103.
[0322] In S103, the main CPU 201 performs a shift process of the start information of the special symbol. After executing the process of S103, the main CPU 201 shifts the process to S104.
[0323] In S104, the main CPU 201 performs a process of determining whether or not a special symbol has been hit. Then, refer to the special symbol hit judgment table (see Figure 6) and calculate the random number for special symbol hit judgment. In this embodiment, the winning of the special symbol is judged by using the following formula: In the special symbol winning judgment process, first, If the process determines that there is no big win, then it is a small win. If it is not a small win, it is judged as a miss. After executing the process of S104, the main CPU 201 shifts the process to S105. vinegar.
[0324] In S105, the main CPU 201 performs a special symbol determination process. The result of the hit determination process (S104) of the different pattern (for example, a big hit, a small hit, or a miss) This is a process for determining or deciding the stop pattern of the special pattern corresponding to the reel. Refer to the table (see Figure 10) and use the random number value of the special symbol to select the "Winning Time Selection" mentioned above. In this embodiment, the type of the miss is determined as "symbol command" or "symbol designation command". Since there is only one type, if the special symbol hit determination process is a miss, the stopping symbol must be determined. After executing the process of S105, the main CPU 201 shifts the process to S106. vinegar.
[0325] In S106, the main CPU 201 performs a big win type determination process. When the result of the special symbol hit determination process is, for example, a big hit, the type of the big hit is determined. In this process, the big win type determination table (see FIG. 11) is referenced. Then, according to the "winning time selection pattern command" determined in the special pattern determination process (S105), The type of the winning combination is determined. In this embodiment, the number of types of winning combinations is set to multiple. There may be only one type of jackpot. Furthermore, instead of having multiple types of jackpots, In addition, or in addition, multiple types of other winnings (e.g., small winnings) may be provided. Alternatively, multiple types of misses may be provided. After executing the above, the process proceeds to S107.
[0326] In S107, the main CPU 201 performs a process of determining a variation pattern of the special symbol. This process is a process for determining or deciding the variation pattern of the special symbol. For example, the type of special symbol, the number of times the special symbol is hit, etc. are displayed in the moving pattern table (see FIG. 12). As a result of the judgment process (S104), the random number value for reach judgment and / or the random number value for performance selection, etc. In this embodiment, left hand shots are recommended. In the normal game state, the variation pattern table of the special symbols for the low start (see Figure 12 (A)) The special symbol variation pattern is determined by referring to the reference, and the game state in which right hitting is recommended (for example, For example, in high probability time-saving game state, high probability non-time-saving game state, low probability time-saving game state, The special symbol variation pattern is calculated by referring to the special symbol variation pattern table (see Figure 12(B)). After executing the process of S107, the main CPU 201 returns to S10 Move to step 8.
[0327] In S108, the main CPU 201 performs a variable display time setting process for the special symbols. In this process, the variation pattern table (see Figure 12) is referenced to determine the variation pattern of the special symbol. The variation time corresponding to the variation pattern determined in the determination process (S107) is the variation time of the special symbol. After executing the process of S108, the main CPU 201 returns to the process as follows: Move to S109.
[0328] In S109, the main CPU 201 sets the control state number of the special symbol to "1". In this way, the control state number of the special symbol is set to "1". By switching the control state number, after the special symbol variable display start process is completed, The separate variable display end process (see S94 in FIG. 20) is performed. After executing the process of S109, the process proceeds to S110.
[0329] In S110, the main CPU 201 performs a game state designation parameter setting process. In this process, for example, the game status stored in a predetermined area in the main RAM 203 is The update process of the parameters that change (for example, the number of times of the remaining probability change and the number of times of the time reduction) is performed. After executing the process of S110, the main CPU 201 advances the process to S111.
[0330] In S111, the main CPU 201 performs a game status management process. Mainly, updating various flags related to game status management (e.g., probability change flag, time-saving flag, etc.) After executing the process of S111, the main CPU 201 advances the process to S112. Move.
[0331] In S112, the main CPU 201 performs a transmission reservation process for a special symbol effect start command. The special symbol effect start command scheduled for transmission in this process will be In the performance control command transmission process during the timer interrupt process (see S242 in FIG. 32 described later), , and is transmitted to the sub-control circuit 300.
[0332] In addition, the main CPU 201 sets an interruption prohibited section and executes the above-mentioned special symbol variable display start process. (especially, game status management processing (S111) and special pattern performance start command transmission reservation processing It is preferable to perform the above process (S112) within an interrupt disabled section.
[0333] [1-5-7. Special pattern variable display end processing] Next, referring to FIG. 22 and FIG. 23, in S94 of the special symbol management process (see FIG. 20), The special symbol variable display end process executed by the main CPU 201 will be described. 2 and 23 show an example of a special symbol variable display end process in the first pachinko gaming machine. 6 is a flowchart.
[0334] In addition, the special pattern variable display end process is during the special pattern management process for the first special pattern. When called in S94, the first special symbol is the target for processing. The display termination process was called in S94 during the special symbol management process for the second special symbol. In this case, the second special symbol is the processing target. In addition, the special symbol variable display end processing described below In this case, the special design of the person who is the subject of the processing is simply called the "special design", and the special design of the person who is not the subject of the processing is simply called the "special design". The special symbol is referred to as the "other special symbol."
[0335] First, the main CPU 201 determines whether the control state number of the special symbol is "1". (S121).
[0336] If it is determined in S121 that the control state number of the special symbol is not "1" (S121 If the result is NO, the main CPU 201 ends the special symbol variable display end process and Return to the special symbol management process (see FIG. 20).
[0337] On the other hand, if it is determined in S121 that the control state number of the special symbol is "1" (S If the determination in S121 is YES, the main CPU 201 transfers the process to S122.
[0338] In S122, the main CPU 201 loads the special symbol pause flag value. After executing the process of S122, the main CPU 201 advances the process to S123.
[0339] In S123, the main CPU 201 resets the special symbol pause flag loaded in S122. Based on the value, it is determined whether the special symbol pause flag is off or not.
[0340] If it is determined in S123 that the special symbol pause flag is not off, i.e., is on, If the result of S123 is NO, the main CPU 201 executes the special symbol variable display end process. Then, the process returns to the special symbol management process (see FIG. 20).
[0341] On the other hand, if it is determined in S123 that the special symbol pause flag is off (S123 If the answer is YES, the main CPU 201 transfers the process to S124.
[0342] In S124, the main CPU 201 sets the control state number of the special symbol to "2". In this way, the control state number of the special symbol is set to "2" By switching the number, after the special symbol variable display end process is completed, the special symbol game The determination process (see S95 in FIG. 20) is performed. After executing step S4, the process proceeds to S125.
[0343] In S125, the main CPU 201 performs a transmission reservation process for a special symbol effect stop command. In this process, the variable display of the special symbols is also stopped. The special pattern effect stop command that is scheduled for transmission in the process will be executed during the next system timer interrupt process. In the output control command transmission process (see S242 in FIG. 32 described later), the sub-control circuit 300 After executing the process of S125, the main CPU 201 returns to S126. Move to.
[0344] In S126, the main CPU 201 adds 1 to the value of the symbol determination number counter. The pattern confirmation counter is used to count the number of times a special pattern is confirmed (the number of times the special pattern game is executed). The count value is stored in a predetermined area in the main RAM 203. For example, the number of games of special symbol games played under specific conditions such as the number of remaining times of the probability change or the number of remaining times of the time reduction may be managed. A counter for determining the number of symbols may be provided, but the number of symbols determined may be determined by the special symbol game under a specific condition. After executing the process of S126, the main CPU 201 may manage the number of games in the game. The process proceeds to S127.
[0345] In S127, the main CPU 201 executes a special symbol winning determination process (S10 in FIG. 21). Determine whether the result of (see 4) is a small hit.
[0346] In S127, the result of the special symbol winning judgment process (see S104 in FIG. 21) is a small win. If it is determined that the determination is not true (if S127 is a NO determination), the main CPU 201 ends the process. , move to S129.
[0347] On the other hand, in S127, the result of the special symbol winning judgment process (see S104 in FIG. 21) is If it is determined that it is a small win (if S127 is a YES judgment), the main CPU 201 Then, the process proceeds to S128.
[0348] In S128, the main CPU 201 turns on the special symbol pause flag for the other special symbol. By carrying out this process, the other The main CPU 201 can be configured not to start or stop the variable display of the special symbols. After executing the process of S128, the process proceeds to S129.
[0349] In S129, the main CPU 201 executes a special symbol winning determination process (S10 in FIG. 21). 4) is determined to be a jackpot or not.
[0350] In S129, the result of the special symbol hit determination process (see S104 in FIG. 21) is a jackpot. If it is determined that the special drawing is not the same as the special drawing (if S129 is a NO determination), the main CPU 201 The pattern variable display ending process is ended, and the process returns to the special pattern management process (see FIG. 20).
[0351] On the other hand, in S129, the result of the special symbol winning judgment process (see S104 in FIG. 21) If it is determined that it is a jackpot (if S129 is a YES judgment), the main CPU 201 Then, the process proceeds to S130.
[0352] In S130, the main CPU 201 activates the special symbol pause flag for the other special symbol. By carrying out this process, the other The main CPU 201 can prevent the variable display of the special symbol from starting. After executing the process of S30, the process proceeds to S131.
[0353] In S131, the main CPU 201 determines whether the other special symbol is being variably displayed. Determine (S131).
[0354] If it is determined in S131 that the other special symbol is not being displayed in a variable manner (S131 is N In the case of O determination, the main CPU 201 ends the special symbol variable display end process, Return to the special symbol management process (see FIG. 20).
[0355] On the other hand, if it is determined in S131 that the other special symbol is being variably displayed (S13 If the answer is YES in step S131, the main CPU 201 transfers the process to S132.
[0356] In S132, the main CPU 201 adds 1 to the value of the symbol determination number counter. After executing the process of S132, the in-CPU 201 advances the process to S133.
[0357] In S133, the main CPU 201 sets the variable display stop flag. Once the processing is complete, a test firing signal is sent out. This is a signal indicating that the special symbol on the left side of the display has been forcibly stopped as a miss. After executing the process of S133, the process proceeds to S134.
[0358] In S134, the main CPU 201 forcibly sets the winning flag of the other special symbol to HI. By performing this process, the winning judgment process for the special symbol to be processed is completed. If the result of the process (see S104 in FIG. 21) is a jackpot, the other special symbol is displayed in a variable manner. Even if the result of the hit determination process for the other special symbol is a big hit, The other symbol is forcibly stopped as a miss. The main CPU 201 performs the process of S134. After executing the above, the process proceeds to S135.
[0359] In S135, the main CPU 201 performs an operation related to the variable display of the other special symbol. After executing the process of S135, the main CPU 201 executes the process of S135. The theory is transferred to S136.
[0360] In S136, the main CPU 201 sets the timer for the other special symbol to a predetermined waiting time. In this process, the special symbol is displayed in a stopped state indicating a jackpot. When the reel stops, the other special symbol will stop in a stop display mode that indicates a miss, so wait for confirmation. The time is set. After executing the process of S136, the main CPU 201 returns to S Move to 137.
[0361] In S137, the main CPU 201 sets the control state number of the other special symbol to "2". After executing the process of S137, the main CPU 201 advances the process to S138. Move.
[0362] In S138, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S138, the main CPU 201 shifts the process to S139.
[0363] In S139, the main CPU 201 transmits a special symbol effect stop command to the other side. In addition, the other special symbol effect stop command that was reserved for transmission in this process is The performance control command transmission process during the system timer interrupt process (see S242 in Figure 32 below) The main CPU 201 performs the process of S139. After the process is executed, the special pattern variable display end process is terminated, and the process is transferred to the special pattern management process (FIG. 2). 0).
[0364] In this way, in the special symbol variable display end process of this embodiment, The special symbol pause flag is not set, and the winning judgment process for this special symbol (see FIG. 21) If the result of S104 is a jackpot and the other special symbol is being displayed in a variable manner, In the case of the other special symbol, a process is performed to forcibly change the variable display of the other special symbol to a miss.
[0365] [1-5-8. Special symbol game judgment processing] Next, referring to FIG. 24 and FIG. 25, in S95 of the special symbol management process (see FIG. 20), The special symbol game determination process executed by the main CPU 201 will be described. FIG. 25 is a flow chart showing an example of a special symbol game determination process in the first pachinko gaming machine. This is a chart.
[0366] In addition, this special symbol game judgment process is a special symbol management process for processing the first special symbol. When called in S95, the first special symbol is the target for processing. When the setting process is called in S95 during the special pattern management process for the second special pattern , the second special pattern is processed.
[0367] First, the main CPU 201 determines whether the control state number of the special symbol is "2". (S141).
[0368] If it is determined in S141 that the control state number of the special symbol is not "2" (S141 If the result is NO, the main CPU 201 ends the special symbol game determination process and Return to the special symbol management process (see FIG. 20).
[0369] On the other hand, if it is determined in S141 that the control state number of the special symbol is "2" (S If the determination in S141 is YES, the main CPU 201 transfers the process to S142.
[0370] In S142, the main CPU 201 determines whether or not a jackpot has been reached, i.e., It is determined whether the different symbol is a stopped display mode indicating a big win.
[0371] In S142, the display state is changed to a state where the special symbol is not a jackpot, i.e., the special symbol is not a jackpot. If it is determined that the number of the inputs is not the same (if S142 is a NO judgment), the main CPU 201 On the other hand, in S142, the special symbol that is the big win, i.e., the stopped special symbol, is If it is determined that the display mode indicates a jackpot (if S142 is determined to be YES), The main CPU 201 shifts the process to S145.
[0372] In S143, the main CPU 201 determines whether or not a small win has occurred, i.e., It is determined whether the different symbol is a stopped display mode indicating a small win.
[0373] In S143, the stop display state indicates that the special symbol that has stopped is not a small win, i.e., a miss. If it is determined that the above is the case (if S143 is a NO determination), the main CPU 201 Move to S144.
[0374] In S144, the main CPU 201 executes a special symbol game end process. The pattern game end process will be described later with reference to FIG. When the special symbol game end process is performed, the special symbol game judgment process is ended, and the process is returned to the special symbol management process. Return to the process (see FIG. 20).
[0375] On the other hand, in S143, it is a small win, that is, the stopped special pattern indicates a small win. If it is determined that the display mode is set (if S143 is determined as YES), the main CPU 201 Then, the process proceeds to S145.
[0376] In S145, the main CPU 201 executes a big win game control process or a small win game control process. The process starts by setting the start of the process. In this process, the hall capacitor, for example, is connected to the external terminal board 184. 186 (see FIG. 6) and an island computer (not shown) The signals generated and updated in this process are special symbols. This is a signal related to the special symbol that is the target of the game judgment process. After the process of S145 is performed, the process proceeds to S146. For example, the signals output to the hall computer 186 and the island computer will be described later. .
[0377] In S146, the main CPU 201 executes a process of setting round display LED data. After that, the main CPU 201 performs processing, for example, A process for setting an upper limit of the number of times the large winning hole 131 for winning or the large winning hole 151 for small winning is opened. (S147), jackpot signal setting processing to the external terminal board 184 (S148), special symbol Processing for setting the control state number to "3" (S149), processing for setting game state designation parameters (S150), and the process of sending a reservation for the big win start display command (S151), etc. In addition, the control state number of the special symbol is set to "3" (S149). By switching the state number, after the special symbol game judgment process is completed, the big prize opening is Then, the main CPU 201 performs a release preparation process (see S96 in FIG. 20). ends the special symbol game judgment process, and returns the process to the special symbol management process (see FIG. 20).
[0378] In addition, the main CPU 201 sets an interrupt prohibited section and executes the above-mentioned special symbol game determination process ( It is preferable to perform steps S141 to S151 within an interrupt prohibited section.
[0379] [1-5-9. Special symbol game end processing] Next, referring to FIG. 26, in the special symbol game determination process (see FIG. 24 and FIG. 25), S1 The special symbol game ending process executed by the main CPU 201 in step 44 will be described. 26 is a flowchart showing an example of a special symbol game end process in the first pachinko game machine. It is.
[0380] First, the main CPU 201 sets the control state number of the special symbol to "0" (S16 1) In this way, when the process of setting the control state number of the special symbol to "0" is performed, The main CPU 201 executes the process of S161. Thereafter, the process proceeds to S162.
[0381] In S162, the main CPU 201 executes a game state designation parameter setting process for the special symbol. After that, the main CPU 201 executes the transmission reservation process ( S163). The special symbol game end command scheduled for transmission in this process will be The performance control command transmission process during the system timer interrupt process (see S242 in FIG. 32 below) ) is sent to the sub-control circuit 300. After the process of S163, U201 ends the special symbol game end process and ends the special symbol game judgment process, The process returns to the special symbol management process (see FIG. 20).
[0382] [1-5-10. Preparation for opening the large prize hole] Next, referring to FIG. 27, in S96 during the special symbol management process (see FIG. 20), the main CPU The big prize opening preparation process executed by 201 will be described. 13 is a flowchart showing an example of a large prize opening preparation process in the Nko gaming machine.
[0383] In addition, this large prize opening preparation process is during the special pattern management process that processes the first special pattern. When called in S96, the first special symbol is the target for processing. When the preparation process is called in S96 during the special pattern management process for the second special pattern , the second special pattern is processed.
[0384] First, the main CPU 201 determines whether the control state number of the special symbol is "3". (S171).
[0385] If it is determined in S171 that the control state number of the special symbol is not "3" (S171 If the result is NO, the main CPU 201 ends the large prize opening preparation process and Return to the special symbol management process (see FIG. 20).
[0386] On the other hand, if it is determined in S171 that the control state number of the special symbol is "3" (S If the determination in step S171 is YES, the main CPU 201 transfers the process to step S172.
[0387] In S172, the main CPU 201 loads the value of the large prize opening counter. The big prize opening number counter is, if the big prize game control process is being executed, the big prize game state A counter that counts the number of rounds played in the game corresponds to the small win game system. When the control process is executed, the counter that counts the number of times the small win game control process is executed corresponds to the The count value of the large prize opening counter (large prize opening counter value) is The data is stored in a predetermined area in the RAM 203. The main CPU 201 executes the process of S172. Thereafter, the process proceeds to S173.
[0388] In S173, the main CPU 201 determines whether or not a large prize winning hole (for example, a large prize winning hole 13 for a large prize winning) is selected. 1 or the number of times the large winning hole 151 for small winnings has been opened is judged to be the upper limit. In this embodiment, the number of times the big win opening 131 for the big win is opened in the big win game state is The upper limit of the number of rounds is, for example, as shown in the big win type determination table (see FIG. 11). On the other hand, the small win that is released in the small win game state is 4 rounds or 10 rounds. The upper limit of the number of times the big winning opening 151 can be opened is, for example, once.
[0389] If it is determined in S173 that the number of times the large prize opening is opened is the upper limit (S173 is Y If the determination is ES, the main CPU 201 shifts the process to S174.
[0390] In S174, the main CPU 201 sets the control state number of the special symbol to "5". In this way, the process of setting the control state number of the special symbol to "5" (S174) is performed. By switching the control state number, after the completion of the preparation process for opening the big prize hole, the big prize will be won. Then, the main CPU 201 performs the termination process (see S98 in FIG. 20). After executing the process of 74, the process proceeds to S175.
[0391] In S175, the main CPU 201 performs a game state designation parameter setting process. After that, the main CPU 201 performs a transmission reservation process for the big win end display command (S17 6) The command to display the end of the big win that is scheduled to be sent in this process will be sent to the next system timer. In the performance control command transmission process during the interrupt process (see S242 in FIG. 32 below), After the process of S176, the main CPU 201 The winning slot opening preparation process is terminated, and the process returns to the special symbol management process (see FIG. 20).
[0392] Returning to S173, if it is determined that the number of times the large prize opening has been opened is not the upper limit (S173 If the determination is NO, the main CPU 201 shifts the process to S177.
[0393] In S177, the main CPU 201 adds 1 to the large prize opening count counter value. After executing the process of S177, the main CPU 201 returns to the process of S178. Move to.
[0394] In S178, the main CPU 201 performs a process of selecting the big prize opening to be opened. In the process, the jackpot winning slot is opened when the jackpot game control process is executed. If the prize hole 131 (see FIG. 4) is selected and the small prize game control process is being executed, the small prize game control process is executed. The prize slot 151 (see FIG. 4) is selected. The main CPU 201 executes the process of S178. Thereafter, the process proceeds to S179.
[0395] In S179, the main CPU 201 performs various setting processes related to the big prize slot. In the theory, for example, the opening of the large prize winning hole (large prize winning hole 131 for the large prize winning hole 151 for the small prize winning hole) Number of times, maximum opening time of the big prize gate, maximum number of winning balls in the big prize gate, number of winning balls when the big prize gate wins, etc. is set. The number of times the big prize opening is opened is set to 1 round if the big prize game control process is being executed. The number corresponds to the number of times the small win game control process is executed, and the number of times the small win big win port 151 is opened is In addition, in one round or small win game control process, the big prize opening is opened multiple times. However, in this case, there is a control to manage the number of rounds and a large It is preferable to perform the control for managing the number of times the prize opening is opened and closed as a separate process. After executing the process of S179, the U201 transfers the process to S180.
[0396] In this embodiment, the maximum opening time of the big prize winning port is set at the time of executing the big prize game control process. For example, if it is set to a maximum of 30,000 msec, when the small hit game control process is executed, For example, the maximum number of winning balls per big prize slot is set to 1800 msec. When the skill control process is executed, for example, the maximum number of pieces is set to 10, and the small hit game control process is executed. For example, the maximum number of balls that can be won when a large prize is awarded is set to 5. The large prize winning hole 131 for the big win and the small prize winning hole 151 for the small win are both set to 10. However, the values set in the various settings processes related to the big prize slot are not limited to the above.
[0397] In S180, the main CPU 201 performs a special prize opening / closing control process. is the opening and closing control data of the large winning hole (large winning hole 131 for big wins, large winning hole 151 for small wins) After executing the process of S180, the main CPU 201 transfers the process to S Move to 181.
[0398] In S181, the main CPU 201 sets the control state number of the special symbol to "4". In this way, the process of setting the control state number of the special symbol to "4" (S181) is performed. By switching the control state number, after the completion of the large prize opening preparation process, The prize opening control process (see S97 in FIG. 20) is performed. After executing the process of S181, the process proceeds to S182.
[0399] In S182, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S182, the main CPU 201 shifts the process to S183.
[0400] In S183, the main CPU 201 executes a transmission reservation process for a command to display the opening of the big prize opening. The command to display the large prize opening that is scheduled to be sent in this process will be In the performance control command transmission process during the current interrupt process (see S242 in FIG. 32 described later), The main CPU 201 transmits the command to the sub-control circuit 300. After executing the process of S183, Then, the process of preparing to open the large prize opening is terminated, and the process returns to the special symbol management process (see FIG. 20).
[0401] [1-5-11. Large prize opening control process] Next, referring to FIG. 28, in S97 during the special symbol management process (see FIG. 20), the main CPU The big prize opening control process executed by the 201 will be described. 13 is a flowchart showing an example of a large prize opening control process in the Nko gaming machine.
[0402] In addition, this big prize opening control process is a special pattern management process that processes the first special pattern. When called by S97, the first special symbol is the target for processing. When the control process is called in S97 during special pattern management processing for the second special pattern , the second special pattern is processed.
[0403] First, the main CPU 201 determines whether the control state number of the special symbol is "4". (S191).
[0404] If it is determined in S191 that the control state number of the special symbol is not "4" (S191 If NO is determined, the main CPU 201 ends the large prize opening control process, Return to the special symbol management process (see FIG. 20).
[0405] On the other hand, if it is determined in S191 that the control state number of the special symbol is "4" (S If the determination in S191 is YES, the main CPU 201 transfers the process to S192.
[0406] In S192, the main CPU 201 selects the large prize winning port (large prize winning port 131 for the large prize winning, small prize winning It is determined whether the number of game balls that have entered the large prize opening 151 is the maximum number of prizes. In this process, a large prize winning counter (for example, , a big win entry port count switch 132 for big wins, a big win entry port count switch 152 for small wins (See FIG. 6 for both) It is judged whether the value counted by the above is equal to or greater than the maximum number of winning prizes. The value of the large prize winning slot counter counted by the large prize winning slot winning slot counter is set as the main prize winning slot winning slot counter value. The data is stored in a predetermined area in the in-RAM 203.
[0407] In S192, the large prize entry port (large prize entry port 131 for large prizes, large prize entry port 151 for small prizes) If it is determined that the number of winning balls is not the maximum number of winning balls (if S192 is determined to be NO), If so, the main CPU 201 shifts the process to S193.
[0408] On the other hand, in S192, the large prize entry port (large prize entry port 131 for large prizes, large prize entry port 15 for small prizes) 1) If it is determined that the number of winning balls is equal to or greater than the maximum number of winning balls (S192 is Y If the determination is ES, the main CPU 201 shifts the process to S194.
[0409] In S193, the main CPU 201 selects the large prize winning port (large prize winning port 131 for the large prize winning, small prize winning In this process, it is determined whether the maximum opening time of the large prize opening 151 for the large prize has elapsed. The maximum opening time set in the prize slot related setting process (see S179 in FIG. 27) has elapsed. It is determined whether or not the time limit has passed.
[0410] In S193, the largest number of large prize winning holes (large prize winning hole 131 for large prize winnings, large prize winning hole 151 for small prize winnings) If it is determined that the large opening time has not elapsed (if S193 is a NO judgment), Main C The PU 201 ends the large prize opening control process and transfers the process to the special symbol management process (see FIG. 20). ) again.
[0411] On the other hand, in S193, the large prize entry port (large prize entry port 131 for large prizes, large prize entry port 151 for small prizes) If it is determined that the maximum open time of the The in-CPU 201 shifts the process to S194.
[0412] In S194, the main CPU 201 selects the large prize winning port (large prize winning port 131 for the large prize winning, small prize winning The main CPU 201 executes the process of S194. Thereafter, the process proceeds to S195.
[0413] In S195, the main CPU 201 sets the control state number of the special symbol to "3". In this way, the process of setting the control state number of the special symbol to "3" (S1 95) to switch the control state number, and the end of this big prize opening control process. After that, the big prize opening preparation process (see S96 in FIG. 20) will be performed again. After executing the process of S195, the main CPU 201 advances the process to S196.
[0414] In S196, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S196, the main CPU 201 shifts the process to S197.
[0415] In S197, the main CPU 201 executes a transmission reservation process for the display command between rounds. The display command between rounds that is scheduled for transmission by this process will be sent at the next system timer interrupt. In the performance control command transmission process being processed (see S242 in FIG. 32 below), Then, after the process of S197, the main CPU 201 The opening control process is ended, and the process returns to the special symbol management process (see FIG. 20).
[0416] [1-5-12. Jackpot end processing] Next, referring to FIG. 29, in S98 during the special symbol management process (see FIG. 20), the main CPU The big win end process executed by 201 will be described. FIG. 29 shows the first pachinko game. 13 is a flowchart showing an example of a jackpot end process in a gaming machine.
[0417] In addition, this jackpot end processing is S9 during the special pattern management processing for processing the first special pattern. If it is called with 8, the first special symbol will be processed. Similarly, the jackpot end processing is the second When called in S98 during special symbol management processing that targets special symbols, the second special symbol The pattern is the subject of processing.
[0418] First, the main CPU 201 determines whether the control state number of the special symbol is "5". (S201).
[0419] If it is determined in S201 that the control state number of the special symbol is not "5" (S201 If the result is NO, the main CPU 201 ends the big win end process and displays the special figure. The pattern management process (see FIG. 20) is also terminated, and the process returns to the special pattern control process (see FIG. 19). In this case, the special symbol management process returns to the process from which it was called.
[0420] On the other hand, if it is determined in S201 that the control state number of the special symbol is "5" (S If the determination in S201 is YES, the main CPU 201 transfers the process to S202.
[0421] In S202, the main CPU 201 executes a special symbol game end setting process. In theory, the values of various flags (for example, probability flags, time-saving flags, etc.) are set or reset. And various counters (for example, probability counter, time-saving counter, pattern confirmation number counter, big prize counter, etc.) The process of setting or resetting the values of the counters (number of times the ball is opened, the big prize winning counter, etc.) The special symbol pause flag is set in the special symbol game end setting process (S202). After executing the process of S202, the main CPU 201 returns to S2 Move to 03.
[0422] In S203, the main CPU 201 executes a special symbol game end process. Then, the special symbol game end process described with reference to FIG. 26 is performed. After executing the process of S203, the big win end process is ended and the special symbol management process ( 20) is also ended, and the process returns to the special symbol control process (see FIG. 19). As described above, the special symbol management process returns to the process from which it was called.
[0423] In addition, the main CPU 201 sets an interruption prohibition period and executes the above-mentioned big win end process without interruption. It is preferable to do this within a prohibited area.
[0424] [1-5-13. Normal pattern control processing] Next, referring to FIG. 30, in S40 of the main control main process (see FIGS. 13 to 16), Next, the normal symbol control process executed by the CPU 201 will be described.
[0425] FIG. 30 is a flowchart showing an example of a normal symbol control process in the first pachinko gaming machine. In addition, the numbers in parentheses to the right of each process in the flowchart shown in FIG. The value ("0" to "4") is the control state number of the normal symbol. By executing each process corresponding to the control state number of the pattern, the normal pattern game progresses. do.
[0426] The main CPU 201 first determines whether the waiting time for the normal symbol is 0 (S2 11).
[0427] If it is determined in S211 that the waiting time for the normal pattern is not 0 (S211 is NO), In this case, the main CPU 201 ends the normal symbol control process and returns to S41 (FIG. 1). (see 6).
[0428] On the other hand, if it is determined in S211 that the waiting time for the normal symbol is 0 (S211 If the determination is YES, the main CPU 201 shifts the process to S212.
[0429] In S212, the main CPU 201 loads the control state number of the normal symbol (S After executing the process of S212, the main CPU 201 shifts the process to S213. The main CPU 201 performs the following operation based on the control status number read in the process of S212. Then, the process from S213 onwards is carried out.
[0430] In S213, the main CPU 201 performs variable display start processing for normal symbols. The process of S213 is performed when the control state number of the normal symbol is "0". If the control state number of the normal symbol is not "0", the main CPU 201 returns to step S214. Move to.
[0431] In S214, the main CPU 201 performs variable display end processing for normal symbols. The process of S214 is performed when the control state number of the normal symbol is "1". In this process, the main CPU 201 performs various processes when the variable display of the normal symbols is terminated. If the control state number of the normal symbol is not "1", the main CPU 201 performs the process. Move to 215.
[0432] In S215, the main CPU 201 performs a normal symbol game determination process. The process of 5 is performed when the control state number of the normal pattern is "2". In the regular pattern game judgment process, the result of deriving the regular pattern (for example, regular pattern hit or miss) If the control state number of the normal symbol is not "2", the main CPU 201 The process proceeds to S216.
[0433] In S216, the main CPU 201 performs a normal electric accessory opening process. The process of 6 is carried out when the control state number of the normal symbol is "3". In this process, for example, the opening process of the normal electric device 146 is performed in a predetermined manner. If the control state number of the passing pattern is not "3", the main CPU 201 returns to S217. Move.
[0434] In S217, the main CPU 201 performs normal symbol winning end processing. The process of 7 is performed when the control state number of the normal pattern is "4". When the CPU 201 finishes the normal symbol winning end process, it ends the normal symbol control process. The process returns to the main control process (see FIGS. 13 to 16).
[0435] In this embodiment, the random numbers for determining whether a normal pattern is a winning combination are generated in the range of 0 to 255. For example, 0 to 255 is used as the normal symbol winning judgment value data. , determined by the number of normal pattern winning judgment value data for the total random number for normal pattern winning judgment Therefore, for example, the probability of winning a normal symbol is 255 / 256 in this embodiment. The probability of winning a normal pattern is the same when time-saving control is executed and when time-saving control is not executed. However, the variable display of normal symbols is the same or almost the same as that of a game in which time-saving control is not executed. In the state, the program is executed for a relatively long time, for example 600 seconds, whereas in the time-saving control In the game state where the game is executed, the game is executed for a relatively short period of time, for example, 1 sec. When the time-saving control is executed, the execution frequency of the normal electric device opening process, i.e., the second starting port The frequency with which game balls land on 140A and 140B is increased.
[0436] [1-5-14.External Maskable Interrupt Processing] Next, referring to FIG. 31, the external maskable register executed under the control of the main CPU 201 is The interrupt process is explained below. This process is performed in response to an external interrupt request that occurs, for example, when a power failure occurs. FIG. 31 shows an interrupt process performed by the external mass in the first pachinko game machine. 13 is a flowchart showing an example of a cable interrupt process.
[0437] First, the main CPU 201 performs a process of saving the protection register (S221). After executing the process of S221, the PU 201 shifts the process to S222.
[0438] In S222, the main CPU 201 The above-mentioned predetermined input port is, for example, a power interruption detection line, a backup clock, Rear switch line, sensor abnormality detection line, radio wave sensor line, open detection line, magnetic The status of the sensor line, vibration sensor line, solenoid monitoring sensor line, etc. is set. The main CPU 201 executes the process of S222 and then transfers the process to S2 Move to 23.
[0439] In S223, the main CPU 201 determines whether or not a power interruption has been detected.
[0440] If it is determined in S223 that no power interruption has been detected (if S223 is a NO judgment), On the other hand, if a power interruption is detected in S223, the in-CPU 201 advances the process to S225. If so (YES in S223), the main CPU 201 returns to S22 Move to 4.
[0441] In S224, the main CPU 201 sets (turns on) the XINT detection flag. The XINT detection flag is a flag that indicates power interruption. The value of the XINT detection flag is The XINT detection flag is stored in the XINT detection flag area in the work area of the main RAM 203. After executing the process of S2224, U201 transfers the process to S225.
[0442] In S225, the main CPU 201 restores the protection registers saved in S221. After executing the process of S225, the main CPU 201 returns to S226. Move.
[0443] In S226, the main CPU 201 executes an interrupt permission process. Thereafter, the main CPU 201 ends the external maskable interrupt processing.
[0444] [1-5-15. System timer interrupt processing] Next, referring to FIG. 32, the main CPU 201 sets an interrupt period of, for example, 2 msec. The system timer interrupt process executed in the first step is described below. 10 is a flowchart showing an example of a system timer interrupt process executed in a gaming machine. .
[0445] First, the main CPU 201 performs a process of saving the protection register (S231).
[0446] Next, the main CPU 201 determines whether the XINT detection flag is off ( S232). If it is determined that the XINT detection flag is not OFF (i.e., a power interruption has been detected), If so (NO in S232), the main CPU 201 transfers the process to S246. On the other hand, if it is determined that the XINT detection flag is off (i.e., power interruption is not detected), If so (YES in S232), the main CPU 201 advances the process to S233.
[0447] In S233, the main CPU 201 performs interrupt permission processing. The I / O port 201 reads the state of the input port of the I / O port 205 (S234), and Move to S235.
[0448] In S235, the main CPU 201 determines whether or not a game is permitted. In the process, the main CPU 201 determines whether or not a game is to be started based on the value of a start control flag, for example. The start control flag is used to determine whether the start state is permitted or not. Determine whether the state is return, setting change, setting confirmation, or RAM clear. For example, when the power is restored, it is determined that the game is permitted and the setting is changed. Furthermore, if the setting is checked or the RAM is cleared, it is determined that play is not permitted.
[0449] The start control flag is set by the backup clear switch 176 when the power is turned on. and the on / off information of the setting key 174. If both the backup clear switch 176 and the setting key 174 are off, the power is restored and the backup is If both the backup clear switch 176 and the setting key 174 are on, the setting is changed. If the backup clear switch 176 is off and the setting key 174 is on, the setting is confirmed. If the backup clear switch 176 is on and the setting key 174 is off, the RAM is cleared. It is judged to be A.
[0450] If it is determined in S235 that the game is not permitted (if S235 is determined as NO), Then, the main CPU 201 performs a setting control process (S236). That is, in this embodiment, the setting change process and the setting confirmation process are performed. The setting confirmation process is performed within the system timer interrupt process, which is performed every 2 msec, for example. This is performed when the game is not permitted, i.e., when the game is not permitted. The details of the setting control process (S236) will be described later with reference to FIG. After executing 36), the main CPU 201 shifts the process to S246.
[0451] In addition, if the game is not permitted (if S235 is a NO judgment), the main CPU 201 , prohibition of launching of game balls from the launching device 6 (see FIG. 6 ), a specific switch (e.g., a setting key 174, backup clear switch 176, etc.) and other switches are disabled. It is preferable to set a prohibition on the payout of prize balls from 82.
[0452] On the other hand, if it is determined in S235 that the game is permitted (YES in S235), In this case, the main CPU 201 transfers the process to S237.
[0453] In S237, the main CPU 201 executes a process of incrementing the value of the interrupt counter by one. The interrupt counter is executed during the interrupt prohibited section of the main control main process (see Figs. 13 to 16). The count value of the interrupt counter is stored in the main RAM2 The main CPU 201 stores the interrupt counter value in the work area of S237. After the process is executed, the process proceeds to S238.
[0454] In S238, the main CPU 201 performs an update process of the interrupt cycle timer. After executing the process of S238, the main CPU 201 shifts the process to S239. The interrupt period timer is a timer for managing the interrupt period (for example, 2 msec). The current count value is stored in the interrupt period management timer area in the work area of the main RAM 203. can be.
[0455] In S239, the main CPU 201 performs a random number update process. Various random number counters (for example, random number counters for determining whether a special symbol is a jackpot, etc.) are updated. In this way, the random number update process is performed at a predetermined cycle (2 msec in this embodiment). This makes it possible to guarantee the reliability of various random numbers, which are important factors in determining the number of balls dispensed. After executing the process of S239, the main CPU 201 shifts the process to S240.
[0456] In S240, the main CPU 201 performs a switch input detection process. The details of the switch input detection process will be described later with reference to FIG. After executing the process of S240, the process proceeds to S241.
[0457] In S241, the main CPU 201 performs a winning information command setting process. In this process, the transmission reservation process for the performance control command (winning information command) is performed. After executing the process of S241, U201 transfers the process to S242.
[0458] In S242, the main CPU 201 performs a performance control command transmission process. In this process, a command that is reserved for transmission is sent from the main control circuit 200 to the sub-control circuit 300. After executing the process of S242, the main CPU 201 shifts the process to S243. .
[0459] In S243, the main CPU 201 performs a register save process. After executing the process of S243, the process advances to S244.
[0460] In S244, the main CPU 201 performs a performance display monitor control process. In this case, the game judgment process, the prize ball addition judgment process, the display content update process of the performance display monitor 170, etc. The data stored in this process is necessary for the game to proceed. In a separate area (outside the area), i.e. within the area to be backed up, e.g. in RAM Even if the data is cleared, it is stored in an area where the data is not cleared. Main CPU2 After executing the process of S244, the process advances to S245.
[0461] In S245, the main CPU 201 performs a process of restoring the registers saved in S243. After executing the process of S245, the main CPU 201 shifts the process to S246. .
[0462] In S246, the main CPU 201 restores the protection registers saved in S231. Then, the system timer interrupt process is completed.
[0463] [1-5-16. Setting control processing] Next, referring to FIG. 33, the process performed in S236 during the system timer interrupt process (see FIG. 32) is FIG. 33 shows the setting control process in the first pachinko gaming machine. 11 is a flowchart illustrating an example of a process.
[0464] As shown in FIG. 33, the main CPU 201 first changes the value of the start control flag. It is determined whether the value indicates a change (S251).
[0465] If it is determined in S251 that the value of the start control flag indicates a setting change (S If the determination in step S251 is YES, the main CPU 201 performs a setting change process (S252). The details of this setting change process will be described later with reference to FIG. After executing 2), the main CPU 201 shifts the process to S255.
[0466] On the other hand, if it is determined in S251 that the value of the start control flag is not a value indicating a setting change, If so (NO in S251), the main CPU 201 transfers the process to S253.
[0467] In step S253, the main CPU 201 checks whether the value of the start control flag indicates a setting check. It is determined whether or not there is a
[0468] If it is determined in S253 that the value of the start control flag is a value indicating a setting check (S If the determination in step S253 is YES, the main CPU 201 performs a setting confirmation process (S254). The details of this setting confirmation process will be described later with reference to FIG. After executing 4), the main CPU 201 transfers the process to S255.
[0469] On the other hand, if it is determined in S253 that the value of the start control flag is not a value indicating the setting confirmation, If it is determined that the RAM is cleared (if S253 is a NO result), the main The CPU 201 shifts the process to S257.
[0470] In S255, the main CPU 201 performs a setting operation display process. The currently set setting value is displayed. The main CPU 201 executes S255. After executing the above process, the process proceeds to S256.
[0471] In S256, the main CPU 201 performs a performance control command transmission process. In this process, the setting change process (S252), the setting confirmation process (S254), or the startup initial setting process Commands reserved for transmission within the process (S25) (initialization command, power interruption recovery command, or The main CPU 201 transmits a setting operation command to the sub-control circuit 300. After executing the process of S56, the process proceeds to S257.
[0472] In S257, the main CPU 201 performs output processing of the WDT (watchdog timer). This process (WDT output process) includes the WDT clear register address read process, WD The T clear process and the WDT restart process are performed in this order. Although not described, this WDT output process is performed appropriately. Then, after the process of S257, The main CPU 201 ends the setting control process, and returns the process to the system timer interrupt process (FIG. 32 Return to the previous page (see reference).
[0473] [1-5-17. Setting change processing] Next, referring to FIG. 34, the setting change performed in S252 in the setting control process (see FIG. 33) will be described. The setting change process in the first pachinko gaming machine will be described. 1 is a flowchart showing an example of the
[0474] First, the main CPU 201 checks whether the backup clear switch 176 has been pressed. This process is performed by determining whether the This is done by reading the information stored in the
[0475] In S261, it is determined that the backup clear switch 176 is not pressed. In this case (NO in S261), the main CPU 201 advances the process to S263. On the other hand, if it is determined that the backup clear switch 176 is pressed (S261 is Y), In the case of S determination, the main CPU 201 shifts the process to S262.
[0476] In S262, the main CPU 201 performs a process of updating the set value within the range. After executing the process of S262, the PU 201 shifts the process to S263.
[0477] In this embodiment, the backup clear switch 176 is operated in the setting change process. However, instead or in addition to this, for example, For example, a setting switch may be provided, and the setting value may be changed by operating the setting switch. This may be done.
[0478] In S263, the main CPU 201 judges whether the setting key 174 is turned off. The determination is made (S263).
[0479] If it is determined in S263 that the setting key 174 is not turned off (S263 If the determination is NO, the main CPU 201 ends the setting change process and returns the process to the setting control process. On the other hand, if it is determined in S263 that the setting key 174 is turned off, the process returns to the normal process (see FIG. 33). If so (YES in S263), the main CPU 201 returns to S264. Move to.
[0480] In S264, the main CPU 201 performs a first normal game pre-processing. Details of the pre-game process will be described later with reference to FIG. 36. When the first normal game pre-processing is performed, the game permission flag is set to ON, and the game is permitted. After the first normal game pre-processing (S264) is executed, the main CPU 201 executes the setting change processing. Then, the process returns to the setting control process (see FIG. 33).
[0481] [1-5-18. Setting confirmation process] Next, referring to FIG. 35, the setting confirmation performed at S253 in the setting control process (see FIG. 33) will be described. FIG. 35 shows the setting confirmation process in the first pachinko gaming machine. 1 is a flowchart showing an example of the
[0482] First, the main CPU 201 judges whether the setting key 174 is turned off (S2 71). This determination process is the same as the process of S263 in the setting change process described above (see FIG. 34). This is done in the same way.
[0483] If it is determined in S271 that the setting key 174 is not turned off (S271 If the determination is NO, the main CPU 201 ends the setting confirmation process and returns the process to the setting control process. Return to the process (see Figure 33).
[0484] On the other hand, if it is determined in S271 that the setting key 174 is turned off (S271 If the determination is YES, the main CPU 201 performs a second normal game pre-processing (S272). The second normal game pre-processing will be described in detail later with reference to FIG. As described above, when the second normal game pre-processing is performed, the game permission flag is set to ON, and the game is allowed to start. After the second normal game pre-processing (S272) is executed, the main CPU 201 The setting confirmation process ends, and the process returns to the setting control process (see FIG. 33).
[0485] [1-5-19. First normal game pre-processing] Next, referring to FIG. 36, the first communication performed in S264 during the setting change process (see FIG. 34) will be described. The regular game pre-processing will be described. FIG. 36 shows the first regular game pre-processing in the first pachinko gaming machine. This is a flowchart showing an example of pre-processing. Note that this first normal game pre-processing is In the initial setting process (see Figure 17), neither power recovery, setting change, nor setting confirmation is performed. This is also used as the initial setting process when the RAM is cleared.
[0486] First, the main CPU 201 performs an initialization RAM setting process (S281). The area in the main RAM 203 where backup data is stored in the event of a power outage (hereinafter, “ Clearing the "backup area" (e.g., creating a work area and setting addresses) The data is stored in the performance display monitor control process (see S244 in FIG. 32). The area where the data is stored is not cleared. Also, in this process, the initial data is generated and the generated The initial data is stored in the created work area in the main RAM 203. In other words, when the power is cut off, the backed up data is erased and the game state is restored to the initialized state. Although not shown in the figure, this process initializes the game state. By returning the game to the normal state, it becomes possible to start playing, and the play permission flag is set to ON. After the initialization RAM setting process (S281) is executed, the main C The PU 201 transfers the process to S282.
[0487] In S282, the main CPU 201 performs a transmission reservation process for the initialization command. The initialization command reserved for transmission in the above process is sent to the performance control command in the setting control process (see Figure 33). In the command transmission process (S256), the command is transmitted to the sub-control circuit 300. When this is executed, the main CPU 201 ends the first normal game pre-processing. When the pre-skill processing is completed, the play permission flag is set to ON, and the game is permitted.
[0488] [1-5-20. Second normal game pre-processing] Next, referring to FIG. 37, the second call performed in S272 in the setting confirmation process (see FIG. 35) The regular game pre-processing will be described. FIG. 37 shows the second regular game pre-processing in the first pachinko gaming machine. This is a flowchart showing an example of pre-processing. Note that this second normal game pre-processing is performed when the game is started. This is also executed as an initial setting process when power is restored in the initial setting process (see FIG. 17).
[0489] First, the main CPU 201 performs a RAM setting process when power is restored (S291). In this process, for example, data stored in the backup area of the main RAM 203 is read. The data that is written and read out is stored in the work area in the main RAM 203. The data is stored in the area. The data includes, for example, game status information, winning flags for special symbols and normal symbols, etc. This information is necessary for the game to proceed, such as the on / off status of the game and the number of reserved items. That is, the data backed up at the time of the power outage is restored to the working area in the main RAM 203. By returning the player to the original state, it is possible to return the game to the same state as before the power failure. This process returns the game to the same state as before the power failure, making it possible to start playing again. The game permission flag is set to ON, and the game is permitted. After the RAM setting process at power interruption recovery (S291) is executed, the process proceeds to S292.
[0490] In S292, the main CPU 201 determines whether the probability variable flag is on. This process is performed by reading data stored in the work area in the main RAM 203. do.
[0491] If it is determined in S292 that the probability of winning is not on (if S292 is determined to be NO), If so, the main CPU 201 shifts the process to S294.
[0492] On the other hand, if it is determined in S292 that the probability variable flag is on (S292 is YES If so, the main CPU 201 advances the process to S293.
[0493] In S293, the main CPU 201 sets the probability change notification flag to ON. This is done to notify the state of the probability change flag when the power is restored. When it is on, the main CPU 201 turns on, for example, a probability change notification LED (not shown). This allows you to check whether the probability of the game being turned on or not by looking at the appearance when the power is restored. After executing the process of S293, the main CPU 201 returns the process to S293. Move to 294.
[0494] In S294, the main CPU 201 performs a process for scheduling the transmission of a power interruption recovery command. The power interruption recovery command scheduled for transmission in this process is sent according to the performance control in the setting control process (see Figure 33). In the control command transmission process (S256), the command is transmitted to the sub-control circuit 300. After executing the process, the main CPU 201 ends the second normal game pre-processing.
[0495] [1-5-21. Switch input detection process] Next, referring to FIG. 38, the process performed in S240 during the system timer interrupt process (see FIG. 32) is The switch input detection process will be described. Note that FIG. 38 shows the first pachinko game machine. 10 is a flowchart showing an example of a switch input detection process in the embodiment;
[0496] First, the main CPU 201 performs an abnormal state monitoring process (S301). The details of the visual processing will be described later with reference to FIG. After executing the above process, the process proceeds to S302.
[0497] In S302, the main CPU 201 performs a normal symbol related switch check process. This process is performed by reading the information set in the input port of the I / O port 205. After executing the process of S302, the main CPU 201 shifts the process to S303. .
[0498] In S303, the main CPU 201 performs a special symbol related switch check process. This process is performed by reading the information set in the input port of the I / O port 205. Then, the first start port switch 121 and / or the second start port switch 141A If 141B is on, the first special symbol start information or / and the second special symbol start information A command to add information to the reserved information is reserved for transmission. In this case, for example, when a pre-reading performance is performed, In this case, a specific hold addition command that can be identified as a hold for which a pre-reading performance is to be executed is sent. After executing the process of S303, the main CPU 201 shifts the process to S304. vinegar.
[0499] In S304, the main CPU 201 performs a prize ball related switch check process. The above process is carried out by reading the information set in the input port of the I / O port 205. If the prize ball related switch is on, the prize ball payout command is scheduled to be sent. After executing the process of S304, the main CPU 201 ends the switch input detection process and The process returns to the system timer interrupt process (see FIG. 32).
[0500] [1-5-22. Abnormal state monitoring process] Next, referring to FIG. 39, the process performed in S301 of the switch input detection process (see FIG. 38) The abnormal state monitoring process in the first pachinko gaming machine will be described. 13 is a flowchart illustrating an example of an abnormal state monitoring process.
[0501] First, the main CPU 201 performs abnormal state monitoring pre-processing (S311). , abnormality detection information (for example, various sensors set in the input port of the I / O port 205) After executing the process of S311, the main CPU 201 performs an update process of the information of the The process proceeds to S312.
[0502] In S312, the main CPU 201 performs a general-purpose abnormality detection and determination process. For multiple monitoring items that are the subject of anomaly detection judgment, the system checks whether there is an abnormality for each monitoring item. After executing the process of S312, the main CPU 201 performs the process Move to S313.
[0503] In S313, the main CPU 201 performs an induction magnetic field monitoring process. It is determined whether or not an induced magnetic field is detected. If an induced magnetic field is detected, The detection information flag is set to ON. After the process of S313, the main CPU 201 ends the abnormal state monitoring process, and returns the process to the switch input detection process (see FIG. 38).
[0504] [1-6. Sub-control processing] Next, referring to FIG. 40, each of the operations executed by the sub-CPU 301 of the sub-control circuit 300 The contents of the seed process will be described.
[0505] FIG. 40 is a flowchart showing an example of a sub-control circuit process in the first pachinko gaming machine. It is.
[0506] As shown in FIG. 40, the sub CPU 301 first performs an initialization process (S321). In the initialization process, for example, RAM access permission, work area initialization, hardware initialization Initialization such as device initialization, application initialization, and backup restoration initialization. When this process is completed, the sub CPU 301 advances the process to S322. vinegar.
[0507] In S322, the sub CPU 301 reads the command input port 308 (see FIG. 6). In this process, the main control circuit set in the command input port 308 is This is done by reading the command sent from 200 (see FIG. 6). Then, the sub CPU 301 shifts the process to S323.
[0508] In S323, the sub CPU 301 executes a command analysis process. Then, the command read in step S322 is analyzed. When this process is completed, the The sub CPU 301 shifts the process to S324.
[0509] In S324, the sub-CPU 301 executes a performance mode determination process. The sub CPU 301 generates an animation request including designation information for the content of the performance. Based on the generated animation request, various production devices are operated. Various requests (e.g., drawing requests, sound requests, lamp requests, etc.) When this process is completed, the sub-CPU 301 generates a processing The theory will be transferred to S325.
[0510] In S325, the sub CPU 301 executes a drawing control process. The sub CPU 301 then transmits a drawing request to the display control circuit 304 (see FIG. 6). The display control circuit 304 receives a message (drawing request) from the sub CPU 301. Based on this, drawing control is performed to display an image in the display area of the display device 7. When the above process is completed, the sub CPU 301 transfers the process to S326.
[0511] In S326, the sub CPU 301 executes a voice control process. The sub CPU 301 transmits a sound request to the audio control circuit 305. The circuit 305 receives a message (sound request) from the sub CPU 301. Based on the result, audio control is performed to output audio from the speaker 32. The sub CPU 301 then transfers the process to S327.
[0512] In S327, the sub CPU 301 executes an LED control process. Then, the sub CPU 301 transmits an LED request to the LED control circuit 306. The control circuit 306 responds to the message (LED request) sent from the sub CPU 301. Based on the above, all or some of the LEDs constituting the LED group 46 are turned on or blinked. When this process is completed, the sub CPU 301 returns to step S328. Move.
[0513] In S328, the sub-CPU 301 executes a bonus control process. The sub-CPU 301 transmits the reel request to the reel control circuit 307. 307, based on a message (a role request) sent from the sub-CPU 301, A performance related to all or a part of the props constituting the group of props for performance 58 (see Figs. 1, 2, and 6) Then, the drive control is performed to operate the output drive motor (not shown). The sub-CPU 301 ends the sub-control circuit main processing.
[0514] In addition, the first pachinko gaming machine can variably display the first special symbol and the second special symbol in parallel. However, the sub-CPU 301 cannot select either the first special symbol or the second special symbol. One special design is the main special design and the other is the sub-special design. In this embodiment, in the normal game state where hitting from the left is recommended, the first special A game state in which a different symbol is the main special symbol and right-hand play is recommended (high probability time-saving game state, high probability non-time-saving game state, etc.) In the short play state and low probability time-saving play state, the second special symbol is the main special symbol. And, The CPU 301 performs variable display of decorative symbols for the main special symbols and display of characters, etc. For example, the result of the hit determination process for the secondary special symbols is For example, if the winning combination is a jackpot, the main special symbol will be displayed while the sub special symbol will be displayed. It may also be possible to perform output.
[0515] [1-7. Small Hit Rush] In the first pachinko gaming machine described above, a so-called small win rush can be realized. Below, we will explain about the small hit rush.
[0516] As described above, the first pachinko gaming machine has a normal gaming state, a high probability time-saving gaming state, and a high probability There are a non-time-saving game state and a low-probability time-saving game state. In addition, as described above, the normal game state is In this state, since left-handed play is recommended, the first special prize based on the entry of the game ball into the first starting hole 120 is The symbol game is mainly executed. In addition, other game states (high probability time-saving game state, high probability non- In the time-saving game state and low-probability time-saving game state), right-hand hitting is recommended, so the second starting hole 14 The second special symbol game based on the winning of the game ball to 0A, 140B is mainly executed. When the winning hole included in the normal electric accessory unit 145 is the first starting hole, the normal game state In either the high probability time-saving game state or the low probability time-saving game state, the first special The symbol game is mainly executed, and in the high probability non-time-limited play state, the second special symbol game is mainly executed. It will be executed.
[0517] In this embodiment, in a high probability non-time shortening game state, the entry of a game ball into the large winning hole 151 for small winning is The prize frequency is different from other game states (for example, normal game state, high probability time-saving game state, low probability time-saving game state) By increasing the number of balls fired per unit time compared to This results in a rush of small wins where the expected value (for example, number of winning balls) can exceed 1.
[0518] Here, an example of the mechanism of the small win rush will be described. First, a game ball hit to the right Almost all of the balls pass through the gate 126. In the high probability non-time shortening game state, the normal electric device 146 The frequency with which the winning hole (for example, the second starting hole 140B in this embodiment) is opened is increased. In addition, the electric support control is not executed unless the jackpot game control process is executed. Since the large prize winning port 131 is not opened, the second starting port 14 is not opened in the high probability non-time shortening game state. The frequency with which 0B is in the open state is low compared to the gaming state in which the time-saving control is executed. If the large winning hole 151 for small winning is open, it is hit to the right and flows downward into the flow path 107b. The allocated game balls can enter the large prize winning hole 151 for small prizes. When a game ball lands on number 51, for example, 10 prize balls are paid out as described above. The game ball that is hit to the right and distributed to the upper flow path 107a is a second starting hole 140A. When the game ball enters the second starting hole 140A or 140B, for example, a special As shown in the winning judgment table of the pattern (see Figure 9), the winning probability is relatively low, such as 1 / 3 (estimated). Not only is the stop display pattern that indicates a small win with a high probability derived, but also a special pattern for a high start As shown in the fluctuation pattern table (see FIG. 12(B)), the ultra-fast fluctuation (for example, variable Since the display time is 1000 msec), the entry of the game ball into the large winning hole 151 for small winning is The prize frequency is different from other game states (for example, normal game state, high probability time-saving game state, low probability time-saving game state) In this way, the number of balls fired per unit time is increased compared to the number of balls fired per unit time. It is now possible to realize a small win rush in which the expected value of the game value (for example, the number of winning balls) can exceed 1. is.
[0519] On the other hand, the game state in which the time-saving control is executed (for example, a high-probability time-saving game state, a low-probability time-saving game state) ), the electric support control is executed, and the second starting port 140B is opened, and Most of the game balls that are hit and distributed to the downward flow path 107b pass through the second starting hole 140. Therefore, even if the small winning big winning hole 151 was open, However, the expected value of the game ball entering the large winning hole 151 for small wins is low. Even if a game ball enters the second starting hole 140B, for example, only one prize ball is paid out. The game ball that is hit to the right and distributed to the upper flow path 107a is the second starting hole 140A. For example, three prize balls are paid out when the player wins the first prize. Approximately one-third to one-fifth of the game balls that are distributed to the upper flow-down path 107a In this way, in a gaming state in which the time-saving control is executed, The expected value of the game value (e.g., the number of winning balls) paid out for each shot does not exceed 1. It looks like this.
[0520] Also, in normal game mode, left-handed play is recommended, but if you play right-handed, When the ball passes through the gate 126, a stop display mode indicating a normal winning pattern is generated. When the normal electric device 146 is activated, the game ball enters the second starting hole 140B, and a small prize is awarded. There is a possibility that the winning big prize slot 151 will be opened. However, in the normal game state, The special symbol variation table (see Figure 12(A)) is used to determine the variation of the special symbol. Since the pattern is decided, if the game ball enters the second starting hole 140A, 140B, Even if the second special symbol is displayed in any of the long fluctuations A to C, which have extremely long fluctuation times, Therefore, the frequency with which the large winning hole 151 for small winning is opened is extremely low. There is no practical benefit for the player to hit the right hand side in this case. If the winning slot is the first starting slot, the probability of winning a normal symbol in normal play state is set to 0, for example. By doing so, it is possible to eliminate any practical benefit of hitting from the right side.
[0521] In this embodiment, the small win rush is configured in the high probability non-time shortening game state. However, the present invention is not limited to this. For example, the variable display time of the special symbol can be shortened without executing the electric support control. In the high probability time-saving game state where the special chart shortening control is executed, a small hit rush occurs. It may also be.
[0522] [1-8. Signals output to outside the aircraft] Next, the external terminal board 184 (see FIG. 6) is connected to the outside of the first pachinko game machine (for example, The island computer 186 (see FIG. 6) is provided on each island. In this embodiment, the signal to be inputted from the outside of the first pachinko game machine is The following describes the signals that can be input from outside the first pachinko game machine. It's fine.
[0523] In this embodiment, the external terminal board 184 (see FIG. 6) is provided outside the first pachinko gaming machine. The external terminal board 184 has connectors CH1 to CH12 for outputting signals. The signal output from CH to the outside of the first pachinko gaming machine is, for example, “prize ball information 1”, "Door / Frame Open", "External Information 1" to "External Information 8", "Ball Information 2" and "Security However, the signals output from each CH to the outside of the first pachinko game machine are The types of signals are not limited to these, and other signals may be output to the outside of the device. However, it may be configured so that any one of these signals is not output.
[0524] FIG. 41 is a table showing an example of an output condition of a signal output to the outside of the first pachinko gaming machine. As shown in FIG. 41, the signal "prize ball information 1" is output from CN1, and the signal "prize ball information 1" is output from CH2. The "door / frame open" signal is output from CH3 to CH10, and the "external information 1 " to "External Information 8" signals are output, and the "Prize Ball Information 2" signal is output from CH11. The first pachinko machine outputs a "security" signal. The conditions for outputting signals from the aircraft to the outside are as shown in Figure 41.
[0525] Next, an example of a timing chart of signals outputted to the outside of the first pachinko gaming machine is shown below. The signal of "prize ball information 1" will be used as an example. As shown in FIG. In this case, the signal for "prize ball information 1" is output every 120 msec for every 10 prize balls paid out.
[0526] FIG. 42 shows a signal for "prize ball information 1" among signals outputted to the outside of the first pachinko game machine. 1 is an example of a timing chart of a signal.
[0527] As shown in FIG. 42, the payout detection switch (not shown) detects when one winning ball is paid out. As described above, in this embodiment, the big prize hole (big prize hole) The game ball enters the winning hole 131 or the large winning hole 151 for small wins (see FIG. 4 for both). In this case, for example, 10 prize balls are paid out, and the starting hole (the first starting hole 120 or the second starting hole 1 40A (see FIG. 4 for both)), three prize balls will be paid out. When a game ball enters the general winning hole 122 (see FIG. 4), for example, four prize balls are paid out. can be.
[0528] Then, the main CPU 201 (see FIG. 6) issues the command " The signal "information 1" is output to the outside of the first pachinko game machine for, for example, 120 msec. More specifically, the main CPU 201 starts from the previous output of the "prize ball information 1" signal. Then, when the payout detection switch for the 10th winning ball is turned on, for example, 120 ms During ec, the "prize ball information 1" signal is output. Note that the "prize ball information 1" signal is output for the 10th ball. The output when the prize ball payout detection switch is turned on is just an example. For example, if the 10th prize ball payout detection switch is turned on and off, Also, the signal of "prize ball information 1" may be output every time 10 prize balls are paid out, or The output timing of the "Winning Ball Information 1" signal is also an example. The timing and output time can be set appropriately.
[0529] Next, the "security" signal, which is one of the signals output to the outside of the first pachinko machine, An example of a signal will be described. The "security" signal is mainly output when an error occurs. This is the signal that is sent.
[0530] FIG. 43 is a table showing an example of an outline of errors in the first pachinko gaming machine. In detail, for each error name, the cause of the error in the main control circuit 200, the main control circuit 200 (see FIG. 6) The release trigger for the "security" signal (illustrated as "security signal" in Figure 43) 1 is a table showing output times and notes.
[0531] The error summary shown in FIG. 43 is just an example, and only a part of these errors are listed. For example, it may be possible to determine that something not shown in FIG. 43 is an error. The following are not shown in FIG. 43 but are considered to be errors: For example, if a solenoid monitoring sensor (not shown) is on or off for a predetermined period of time or more, Solenoid monitoring sensor error when the big prize entry port (big prize entry port 131 or There are balls that have not been dispensed or there are balls that have not been dispensed inside the large winning hole 151 for small winning (see FIG. 4 for both). When the prize slot is not open and there is a prize in the main prize slot, an error occurs when the vibration sensor detects an abnormality in the main prize slot. This corresponds to a vibration sensor error when the sensor is on for a certain period of time. A specific area is provided in the big win opening 131 for the big win, and the specific area is used as a play area during the execution of the big win game control. Based on the ball passing through, the probability control is executed after the big win game control ends. In this case, there is an abnormality in passing through a specific area, or there is a game ball that has not been discharged inside the big winning hole 131 for the big win. If the ball passes through a specific area even though the area does not exist, it is considered an error. It is preferable to configure it as follows.
[0532] When the main CPU 201 (see FIG. 6) determines that an error has occurred, the sub CPU 30 The sub-CPU that receives the command related to the fraud detection is The unit 301 executes notification control according to the content of the error.
[0533] Below is an example of when an abnormal winning error occurs at the big win slot. The control by the CPU 201 and the sub-CPU 301 (see FIG. 6) will be briefly explained. .
[0534] As shown in FIG. 43, for example, after the initial power-on, the first big win big win slot 131 (see FIG. 4) is released, if one winning coin is detected, the main CPU 201 (see FIG. 6) ) determines that an abnormal winning error has occurred in the big winning slot and sends a "security" signal It will be output for 12 seconds. Also, a warning will be displayed to indicate that an abnormal winning error has occurred in the winning hole. A positive detection related command is sent to the sub CPU 301 (see FIG. 6).
[0535] In this embodiment, as shown in FIG. 43, any error is treated as a "security error." Since the output time of the "Tee" signal is 12 seconds, external devices (e.g. hall computers) 186 (see FIG. 6) and the island computer (not shown) receive the "security" signal. Although it is possible to know the occurrence of an error by doing this, it is not possible to know the content of the error. However, this is not limited to the above, and for example, the output time of the "security" signal can be Depending on the type of error, the external device that received the "security" signal may be However, it may be possible to make it possible to understand the contents of the error.
[0536] The sub-CPU 301 (see FIG. 6) detects a fraudulent error, for example, an abnormal winning error at a big winning hole. When a detection-related command is received, the device executes all or part of the notification control shown below, for example: If 30 seconds have passed since receiving a fraud detection-related command, the following notification control will be terminated. Complete. Through the display control circuit 304, the display device 7 (see FIG. 6 for both) displays, for example, "Big Winner" Notification control that displays the words "Abnormal Winning Error." Through the voice control circuit 305, a message such as "Grand Prize" is output from the speaker (see FIG. 6 for both). An alarm control that outputs the voice message "Abnormal entry error." Notification control for outputting, for example, a beep from a speaker via a voice control circuit 305. A group of LEDs 46 (see FIG. 6 for example) is controlled to emit red light, for example, via an LED control circuit 306. Alarm control that turns on all lights.
[0537] In addition, if the power is interrupted within 30 seconds of receiving the fraud detection-related command, In this case, the sub-CPU 301 ends the above-mentioned notification control.
[0538] In addition, the sub-CPU 301 may, for example, indicate the occurrence of an abnormal winning error at the big winning port. During the execution of the above-mentioned notification control, a fraud detection-related command indicating an abnormal winning error at the big win port for the big win When the notification control is received, the notification control is executed again.
[0539] Next, regarding the signal outputted to the outside of the first pachinko gaming machine according to the gaming state, FIG. 4. FIG. 44 shows a first pachinko game machine that outputs a payout amount according to a game state. 44 is a table showing an example of a signal to be input. In FIG. 44, a signal to be output is indicated by a circle, and Signals that are not detected are indicated with an x.
[0540] As shown in FIG. 44, in this embodiment, the game controlled by the main CPU 201 The signal output varies depending on the state. For example, during normal play (big win, small win) No signal is output during low probability time-saving play (except during a jackpot, a special bonus, or a time-saving bonus). During the period other than during a hit or during a small hit), the signals of "External Information 3" and "External Information 7" are output, and During the time-saving game state (except during a big win or a small win), "External Information 3", "External Information 5" and and the signal of "External Information 7" is output, and during the high probability non-time-limited game state (other than during a big hit, during a small hit For other than these, the signals "External Information 3" and "External Information 6" are output.
[0541] In this way, the signal output according to the game state controlled by the main CPU 201 is By making the distances different, it is possible to transmit signals to external devices (e.g. hall computers) that can receive the signals. 86 (see FIG. 6) and the island computer (not shown)) to the pachinko game machine to which the external information is to be sent. It is possible to grasp the state of play in the game.
[0542] In this embodiment, as shown in FIG. 44, during the small win game control process (normal game state The signal output during normal play (except during big wins, small wins, special bonuses, and time-saving bonuses) Similarly, during small hit game control processing (low probability time-saving game state) The signal output to is output during low probability time-saving game state (except during big win, small win) The signal output during the small win game control process (high probability time-saving game state) is the same as the signal It is the same as the signal output during the high probability time-saving game state (other than during a big win or small win), The signal output during the winning game control process (high probability non-time-saving game state) is The signal is the same as the signal that is output during a win (except during a big win or a small win). Receivable external devices (e.g., hall computer 186 (see FIG. 6) and island computer (not shown) is a signal that indicates that a small win game control process is being executed in the pachinko game machine to which the external information is transmitted. However, instead of this, the small win game control process The signal output during the small win game control process is different from the signal output when the small win game control process is not being performed. As a result, a small win game control process is executed in the pachinko game machine to which the external information is transmitted. Alternatively, it may be possible to determine whether or not the signal is being transmitted from the aircraft via a device outside the aircraft that can receive the signal.
[0543] In addition, during the low probability time-saving game state shown in FIG. 44 (other than during a big win or a small win), During short play state (other than big win, other than small win), during small win play control processing (low probability time-saving play state During the high probability time-saving game state) and during small hit game control processing (high probability time-saving game state), the output is In this case, when both the electric support control and the special chart shortening control are being executed, In this case, the time-saving control may be executed, or the electric support control and the special chart shortening control may be executed. When only the electric power support control is being executed, the time-saving control may be executed. And when only the special chart shortening control is being executed among the special chart shortening control, the time shortening control is being executed There may be some.
[0544] [2. The second pachinko machine] Next, the second pachinko gaming machine will be described. It is a type 1 pachinko machine called digital pachinko. The Nko gaming machine does not display the first special symbol and the second special symbol in parallel. This differs from the first pachinko gaming machine in that only one of the two is variably displayed. The board unit and electrical configuration also differ from those of the first pachinko gaming machine.
[0545] In the following, in describing the second pachinko gaming machine, for example, the outer frame 2 and the base door 3, etc. The basic configuration of the second pachinko machine from the external terminal board 1184 (see FIG. 46) External (for example, hall computer 1186 (see FIG. 46) or island computer installed on each island) The function, shape, arrangement, etc., of the first device are the same as those of the first device, such as a signal output to a computer (not shown). We will omit as much as possible the points that are common to pachinko gaming machines.
[0546] In addition, when explaining the second pachinko gaming machine, the following terms used in the explanation of the first pachinko gaming machine will be used. The configuration described with reference to the drawings will be the same as that of the first pachinko gaming machine. However, the second pachinko machine will be explained using the new numbers. The configuration described with reference to the attached drawings has functions and the like in common with the first pachinko gaming machine. Even if the configuration is the same, the code and step number are different from those of the first pachinko gaming machine. This shall be explained.
[0547] By the way, the first special symbol and the second special symbol are not displayed in parallel, and As for a pachinko game machine in which only one of the two is displayed in a variable manner, the first special symbol and the second special symbol are displayed in a variable manner. When the variable display of the 2nd special symbol is reserved, for example, the first special symbol is activated before the first special symbol is activated. 2 Pachinko machines in which the conditions for starting special symbols are met with priority (hereinafter referred to as "priority variable machines" A pachinko game in which the starting conditions are met in the order of winning, including the first and second starting holes. There are two types of machines:
[0548] In a priority variable machine, the first special symbol is triggered by either the first or second special symbol. The variable display of the second special symbol is not in progress, the game is not in a jackpot state, etc. Certain conditions, such as the fact that the first special symbol is not reserved and the variable display of the first special symbol is reserved. The conditions for the second special symbol are met when all the requirements are met, and the conditions for the second special symbol are met when the first special symbol and the second special symbol are met. Any of the special symbols are not being displayed in a variable manner, the game is not in a jackpot state, and 2 It is established when certain requirements are met, such as the variable display of special symbols being withheld. .
[0549] In addition, in sequential variable machines, the starting condition for the first special symbol is the first special symbol and the second special symbol. None of the symbols are being displayed in a variable manner, the variable display of the first special symbol is on hold, In addition, the first reserved item is a reserved item of the variable display of the first special symbol. The second special symbol is triggered when both the first and second special symbols are present. is not being displayed, the variable display of the second special symbol is on hold, and The reservation is a reservation of the variable display of the second special symbol. do.
[0550] The following will use a priority variable machine as an example.
[0551] [2-1. Game board unit] With reference to FIG. 45, a game board unit 1010 provided in the second pachinko game machine will be described. This game board unit 1010 also has a protective glass 4, similar to the first pachinko game machine. 2) and in front of the base door 3 (see FIG. 2).
[0552] FIG. 45 is a front view showing the appearance of a game board unit 1010 provided in the second pachinko gaming machine. The front side of the game board unit 1010 has a ball-rolling mechanism that allows the ball to roll down. A play area 1105 is formed.
[0553] In addition, various components (for example, the first starting The moving port 1120, etc., are arranged in the play area 105 of the first pachinko game machine together with various components. Some of them will be covered, but I will explain them in detail again.
[0554] As shown in FIG. 45, the game board unit 1010 mainly has a function of detecting the balls that are launched. A game panel 1100 in which a rolling and flowing play area 1105 is formed, and a guide rail 11 10, a center role 1115 arranged in the approximate center of the game area 1105, and a first starting hole 1120, general winning port 1122, passing gate unit 1125, and special electric role unit 1130, a second starting port 1140, a normal electric role unit 1145, and an LED unit The LED light source 1160 is connected to the rear unit 1178 and the rear unit 1179. The unit 1160 is the same as the LED unit 160 of the first pachinko game machine. Therefore, explanation of this second pachinko gaming machine will be omitted.
[0555] (Game panel) The game panel 1100 has an opening (reference numeral 1001) at a position facing the display area of the display device 1007. In addition, a guide rail 1110 is formed on the front surface of the game panel 1100. The launching device 6 (FIG. 1, FIG. 2) is launched from the guide rail 1110 toward the play area 1105. The ball flies out, collides with the game nails, etc., and changes its direction while flowing downward toward the game area 1105. Lower.
[0556] In addition, at the rear of the game panel 1100, a decorative body is provided to enhance the presentation effect. The game panel 1100 is provided on the back unit. The decorative body is made of transparent resin so that it can be seen from the front. The entire 1100 may be made of a transparent material, or, for example, a Only the portion of the decorative body that can be seen from the front may be made of a transparent material. The panel 1100 is made of a material that does not have a transparent part (for example, wood), and a transparent material is provided in a part of the panel. It may be possible to enhance the dramatic effect by using the same.
[0557] (Guide rail) The guide rail 1110 is an arc-shaped outer rail and an inner rail, similar to the first pachinko game machine. The play area 1105 is made up of a guide rail 1 The outer rail and the inner rail are defined by a launcher 1006 (rear 46) to the upper part of the play area 1105. do.
[0558] (Center role) The center device 1115 is fitted into an opening (not shown) in the game panel 1100. The game area is configured as described above, and has an arc-shaped center rail 1116 at the top. The game balls launched toward the area 1105 are distributed to the left and right by the center rail 1116. can be done.
[0559] The game balls launched by the launching device 1006 toward the game area 1105 land in the left area 1 106 or the right side area 1107. The flowing game ball collides with the game nails or the like planted in the game panel 1100, and the direction of travel is changed. The amount of operation of the launch handle 62 (see Figures 1 and 2) is small. In this case, the launched game ball flows down the left side area 1106. When the amount of operation of the control panel 1104 (see FIG. 1) is large, the launched gaming ball flows down the right side area 1107.
[0560] In addition, the center role 1115 has a left outer periphery, and a play that flows down the left area 1106. A warp entrance 1117 is formed so that the ball can enter. The game ball can be guided to a stage 1118 formed in the center role 1115. The stage 1118 is located in front of the lower edge of the display area of the display device 1007. The ball is formed so as to be able to roll in the left and right direction. The upper stage and the lower stage may be formed in multiple stages.
[0561] At the rear of the stage 1118, approximately in the center in the left-right direction, there is a chance entrance 11 through which a game ball can enter. 19 is formed, and the game ball that enters the chance entrance 1119 is a first start opening 1120 Therefore, when the ball enters the chance entrance 1119, The game balls are those that did not enter the warp entrance 1117 and those that entered the warp entrance 1117. However, compared with the game ball that did not enter the chance entrance 1119, the game ball has a high probability of entering the first starting hole 1 It is expected that the winner (pass) will be 120.
[0562] (First starting point) The first starting hole 1120 is located below the display area of the display device 1007 and is The balls hit from the right are positioned so that they can win (balls hit from the right are difficult or impossible to win). When a game ball enters the first start hole 1120, the first start hole switch 1121 ( 46 described later). In addition, when the game ball hit from the right side enters the first starting hole 1120 Alternatively, instead of or in addition to the first starting hole 1120, The first start in which the ball can win (the ball hit from the left is difficult or impossible to win) A mouth may be provided.
[0563] The first start port switch 1121 (see FIG. 46 described later) is used to start the game at the first start port 1120. When the winning (passing) of the ball is detected, the start information of the first special symbol is extracted, and the extracted start A predetermined number of pieces of information (for example, up to four pieces) are reserved. The reserved start information is used when the start condition is met. When the first special symbol is placed in the first starting hole 1120, the winning determination process of the first special symbol is performed. Then, for example, three prize balls are paid out. However, if the game ball enters the first starting hole 1120, The number of winning balls paid out based on this is not limited to this.
[0564] (General Prize Winners) The general winning slots 1122 are arranged in a plurality of locations on the lower left side of the display area of the display device 1007. So that balls hit from the left can win (balls hit from the right have difficulty or are impossible to win). When a game ball enters one of the multiple general winning holes 1122, This is detected by the general prize winning port switch 1123 (see Figure 46 described below).
[0565] A general prize winning port switch 1123 (see FIG. 46 described later) is used to play the general prize winning port 1122. When a ball is detected as having entered the winning slot (passing through the winning slot), for example, four prize balls are paid out. The number of winning balls paid out based on a ball landing on number 22 is not limited to four.
[0566] In this embodiment, the general winning hole 1122 is a hole where a game ball hit from the right side is difficult to win or However, this is not necessarily the case, and the general winning slots 1 and 2 are arranged so that In place of or in addition to 122, a general winning hole may be provided in which a game ball hit from the right can win a prize. stomach.
[0567] (Passing gate unit) The pass gate unit 1125 is disposed in the right area 1107 and is connected to the right side of the ball. A pass gate 1126 configured so that the ball can pass through it, and a pass gate 1126 It is integrated with a passage gate switch 1127 (see FIG. 46 described later) that detects the passage of the game ball. The unit body is disposed in the right area 1107, and the game ball hit from the right side is approximately When the passage of the game ball through the passage gate 1126 is detected, The start information of the passing pattern is extracted, and the extracted start information is reserved up to a specified number (for example, up to 4 pieces). The reserved data is used to determine whether the regular symbols are winning. When the pass switch 1127 detects the passage of the game ball to the pass gate unit 1125, Even if the player enters the right side area 110, the winning balls are not paid out. Alternatively or in addition to 7, it may be located in the left region 1106.
[0568] (Special electric feature unit) The special electric device unit 1130 is a large prize hole 1131 and a game ball to the large prize hole 1131. A count switch 1132 (see FIG. 46 below) for detecting the winning (passing) of the special electric The special electric gadget unit 1130 is a unit that is integrated with the gadget 1133. In region 1107 , it is disposed below pass gate unit 1125 .
[0569] The big prize slot 1131 allows balls hit from the right to win (balls hit from the left have a hard time winning). However, the present invention is not limited to this. In place of or in addition to the above-mentioned big prize hole 1131, a big prize hole in which a game ball hit from the left can win A large winning hole into which the game ball can enter is arranged above the center gimmick 1115. It may be arranged so as to place the
[0570] The big prize slot 1131 is controlled to a big win game state, which is a game state advantageous to the player. At some point, a certain number of balls (for example, 10) are released to enter (pass through) the lottery. The count switch 1132 (see FIG. 46 below) is used to enter the big prize slot 1131. When a winning ball is detected, for example, 10 winning balls are paid out. The number of winning balls paid out based on a winning ball landing on 1131 is not limited to 10.
[0571] The special electric device 1133 is a special electric shutter 1134 that can move back and forth in the forward and backward directions. and a special solenoid 1135 (see FIG. 46 described later) for operating a special shutter 1134. The special electric device 1133, that is, the special electric shutter 1134, is a device for controlling the large winning hole 1131. An open state where the game ball can enter (pass) and an open state where the game ball can enter (pass) and a large winning hole 1131 can be opened and closed. It is configured to be able to transition to a closed state where winning (passing) is impossible or difficult. In the game state, the transition from the closed state to the open state occurs over a predetermined number of rounds. That is, the big win game state is a state in which the big win port 1131 is closed for a predetermined period of time. By playing multiple rounds of round play, which transitions to an open state, a large amount of This is a gaming state in which it is possible to pay out game balls as prize balls.
[0572] (Second starting point) The second starting opening 1140 is located in the left area 1106 (more specifically, below the left side of the first starting opening 1120). However, the second starting hole 1140 is located on the left side of the hole, so that the winning ball hit from the left side can win the prize. For example, the pins make it difficult or impossible to win, and the ball hit to the right can win. The second starting hole 1140 is configured to be guided to the vicinity of the second starting hole 1140 so that the second starting hole 1140 can be guided to the vicinity of the second starting hole 1140. It is not essential that the starting hole 1140 be configured in this way. For example, The second starting hole 1140 may be provided in the right area 1107 so that the winning hole can be obtained. The game machine may be configured so that a game ball hit from the left can win a prize.
[0573] When the game ball enters the second start hole 1140, the second start hole switch 1141 (see FIG. 4 described later) is turned on. 6). The second start switch 1141 (see FIG. 46) detects the first start. When the entry (passage) of the game ball into the second starting hole 1140 is detected, the start information of the second special symbol is The extracted start information is reserved up to a predetermined number (for example, up to four). When the start condition is satisfied, the start information is used for determining whether or not the second special symbol is to be hit. When a game ball enters the slot 1140, for example, three prize balls are paid out. When a game ball enters the second starting hole 11, for example, one prize ball is paid out. The number of winning balls paid out based on the winning of a gaming ball on 40 is not limited to this.
[0574] (Normal electric accessory unit) The normal electric accessory unit 1145 is located in the left side area 1106 (more specifically, the first starting hole 112 When the game ball enters (passes through) the ball, a certain number of games are awarded. A winning hole from which balls are dispensed as prize balls, and a switch that detects the entry of game balls into this winning hole This is a unit that integrates the normal electric device 1146. The opening is the second start opening 1140, and the above switch is the second start opening switch 1141. .
[0575] The normal electric device 1146 is a movable member 1147 for normal electric current, which is called an electric tube, and this normal A normal power solenoid 1148 (see FIG. 46 described later) for operating the power movable member 1147 is provided. The normal elect...
Claims
[Claim 1] A gaming machine having a structural portion including a first portion, a second portion, and a third portion, The first portion includes a flow path for game balls supplied to the first portion, The second portion includes a flow path for guiding the game ball to the first portion, The third section includes a detection means capable of detecting a winning of a game ball that has passed through the flow path of the first section, The first portion is A first flow path; a second flow path different from the first flow path; A first distribution section having a first rolling surface on which the game balls can roll and capable of distributing the game balls supplied to the first section to the first flow path or the second flow path; A first rolling obstacle portion capable of changing the rolling direction of the game ball rolling in the first distribution portion; A second distribution section different from the first distribution section, which has a second rolling surface on which the game balls can roll and can distribute the game balls to a third flow path connected to the first distribution section or a fourth flow path different from the third flow path; A second rolling obstacle portion capable of changing the rolling direction of the game ball rolling in the second distribution portion, The third flow path guides the game ball from the upstream side to the downstream side in a first direction, and then guides the game ball from the upstream side to the downstream side in a second direction having a smaller inclination angle with respect to a horizontal plane than the first direction, The first rolling obstacle portion includes a plurality of first protrusions that can come into contact with the game ball rolling on the first distribution portion, The second rolling obstacle portion includes a plurality of second protrusions that can come into contact with the game ball rolling in the second distribution portion, The plurality of first protrusions are arranged so that the game ball can move downstream from the first rolling surface, The plurality of second protrusions are arranged so that the game ball can move downstream from the second rolling surface, and are formed so that the width of the protrusions becomes narrower toward the tip end of the protrusions, By displacing the first distribution portion, the game ball can move downstream from the first rolling surface, and depending on the position to which the first distribution portion is displaced, A case where the game ball continues to roll on the first rolling surface without moving downstream from the first rolling surface; When the game ball moves to the first flow path downstream of the first rolling surface, There is a case where the game ball moves to the second flow path downstream of the first rolling surface. A gaming machine characterized by:
Citation Information
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