Gaming Machines

By using LED light sources with different directions and current values ​​in the gaming machine, the problem of inappropriate LED lighting in the prior art is solved, and a better display effect and user experience is achieved.

JP7665571B2Active Publication Date: 2025-04-21FUJI SHOJI CO LTD

Patent Information

Application Number
JP2022147851
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-16
Publication Date
2025-04-21
Estimated Expiration
2042-09-16

AI Technical Summary

Technical Problem

LED lighting in existing gaming consoles is not suitable for different applications and locations, resulting in poor lighting effects.

Method used

A gaming machine is designed that uses two types of LEDs: one luminescent in the thickness direction of the target object and the other luminescent in the length direction of the target object. By adjusting the light source color and current value of each LED, ensure that the lighting effect is suitable for different locations and applications.

Benefits of technology

It realizes the suitability of LED lighting and improves the display effect and user experience of the game console.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure 0007665571000001
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    Figure 0007665571000003
Patent Text Reader

Abstract

To make an LED favorably emit light.SOLUTION: A game machine including a game board having a game area formed therein, includes a first LED which radiates light in a thickness direction of an object arranged in the game board, and a second LED which radiates light in a longitudinal direction of the object arranged in the game board. Electric power consumption of the second LED is larger than electric power consumption of the first LED.SELECTED DRAWING: Figure 43
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] In gaming machines, LEDs are used for display devices that display information regarding the progress of a game, measurement and display devices that display game history information for a predetermined period, and the like. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6940658 Summary of the Invention [Problem to be solved by the invention]

[0004] The optimum brightness of the above-mentioned LEDs varies depending on the purpose and location of use, and so it is desirable for the LED to emit light suited to the purpose and location of use.

[0005] Therefore, an object of the present invention is to make an LED emit light in a suitable manner. [Means for solving the problem]

[0006] The gaming machine according to the present invention is provided with a gaming board on which a gaming area is formed, the gaming machine comprising: a first LED for emitting light in a thickness direction of a first target object arranged on the gaming board; and a second LED for emitting light in a longitudinal direction of a second target object arranged on the gaming board, wherein the length in the thickness direction of the first target object is shorter than the length in the longitudinal direction of the second small object, the thickness direction of the first target object is a direction facing a player, and the longitudinal direction of the second target object is a direction not facing the player, the first LED and the second LED are LEDs including a plurality of types of light-emitting elements having different light-emitting colors, a current value of a current supplied to each light-emitting element included in the first LED is a first current value, and a current value of a current supplied to each light-emitting element included in the second LED is a second current value that is greater than the first current value; The second LED Each light emitting element included in The power consumption of the first LED A light-emitting element having a corresponding emission color in Power consumption is each big. Effect of the Invention

[0007] According to the present invention, it is possible to make the LED emit light in a suitable manner. [Brief description of the drawings]

[0008] [Figure 1] 1 is a perspective view showing the appearance of a gaming machine. [Diagram 2] 1 is an oblique view of the gaming machine when the front frame is open. [Diagram 3] FIG. [Figure 4] FIG. [Diagram 5] 13 is a diagram explaining the main display device and the fourth pattern display device. FIG. [Figure 6] 2 is a block diagram showing the control configuration of the gaming machine. [Figure 7] 2 is a block diagram showing the control configuration of the gaming machine. [Figure 8] FIG. 13 is a diagram illustrating a screen displayed on the LCD unit. [Figure 9] 13 is a flowchart showing the main processing on the main control side. [Figure 10] 13 is a flowchart showing the main control side timer interrupt processing. [Figure 11] 13 is a flowchart showing a main process on a frame control side. [Figure 12] 13 is a flowchart showing a frame control side timer interrupt process. [Figure 13] 13 is a flowchart showing main processing on the performance control side. [Figure 14] 13 is a flowchart showing the timer interrupt processing on the performance control side. [Figure 15] FIG. 2 is a diagram illustrating a configuration of a main display device. [Figure 16] 2 is a diagram illustrating a circuit configuration around a main control unit on a main control board. FIG. [Figure 17] 4 is a diagram illustrating a circuit configuration related to display control of a main display on a main control board. FIG. [Figure 18] FIG. 4 is a diagram illustrating a circuit configuration of a main display board. [Figure 19] FIG. 2 is a view of the gaming machine from the rear side. [Figure 20] 1A and 1B are diagrams illustrating the structure of a frame control board. [Figure 21] 13 is a diagram explaining the configuration of a game ball number display device. FIG. [Figure 22] 10 is a diagram illustrating the circuit configuration around the frame control unit on the frame control board. FIG. [Diagram 23] 13 is a diagram for explaining a circuit configuration related to display control of a performance indicator on a frame control board. FIG. [Figure 24] 13 is a diagram illustrating the circuit configuration around a predetermined connector on the frame control board. FIG. [Diagram 25] A diagram explaining the circuit configuration of the game ball number display board. [Figure 26] A diagram explaining the structure of the fourth pattern display device. [Figure 27] A diagram showing a portion of the circuit configuration of the decorative relay board, which relays between the performance control board and the fourth pattern display board. [Figure 28] A diagram explaining the circuit configuration of the fourth pattern display board. [Figure 29] 13 is a diagram illustrating the arrangement of decorative substrates around an illumination panel. FIG. [Diagram 30] FIG. 4 is a partially enlarged view of the periphery of the illumination panel. [Diagram 31] FIG. 4 is a diagram showing a part of the circuit configuration of the illumination board. [Diagram 32] FIG. 13 is a diagram explaining the configuration of the movable part. [Diagram 33] A diagram showing a part of the circuit configuration of the movable body accessory board. [Diagram 34] 13 is a diagram illustrating the arrangement of the lower right unit of the game board. FIG. [Diagram 35] FIG. 2 is an exploded perspective view illustrating the configuration of the lower right unit of the game board. [Diagram 36] 13 is a side view illustrating the configuration of the lower right unit of the game board. FIG. [Figure 37]A diagram showing a portion of the circuit configuration of the winning port decorative board. [Figure 38] A diagram showing part of the circuit configuration of the large prize opening decorative board and the special drawing 2 decorative board. [Figure 39] FIG. 11 is a diagram showing a circuit configuration of a main control board in the first modified example. [Diagram 40] A diagram explaining the fourth pattern display device in variant example 2. [Diagram 41] This is a diagram showing various values ​​related to the LEDs of the main display, performance display, number of game balls display, and fourth pattern display. [Diagram 42] FIG. 13 is a diagram showing various values ​​related to the LEDs of the main display and performance display A in the first modified example. [Diagram 43] This is a diagram showing various information and values ​​regarding the illumination LED, movable device LED, prize opening LED, large prize opening LED, and special chart 2 LED. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] Hereinafter, embodiments of the present invention will be described in the following order with reference to the accompanying drawings. <1. Structure of the gaming machine> <2. Control configuration of gaming machine> [2.1 Main control board] [2.2 Frame control board] [2.3 Power supply board] [2.4 Performance control board] <3. Overview of operation> [3.1 Game Status] [3.2 Special symbol change display game] [3.3 About the jackpot] [3.4 Normal symbol variation game] [3.5 Screen displayed on LCD unit] <4. Processing the main control board> [4.1 Main control side main processing] [4.2 Main control side timer interrupt processing] <5. Processing of frame control board> [5.1 Main processing on the frame control side] [5.2 Timer interrupt processing on frame control side] <6. Processing of the performance control board> [6.1 Main processing on the performance control side] [6.2 Performance control side timer interrupt processing] <7. LEDs on the main control board> <8. LEDs on the dispensing control board> <9. LED for the 4th symbol display> <10. LED effects placed on the game board> [10.1 LEDs for illumination panel effects] [10.2 LEDs for moving parts] [10.3 LED display on the bottom right unit of the game board] <11. Variations> [11.1 Variation 1] [11.2 Variation 2] <12. Configuration Example>

[0010] <1. Structure of the gaming machine> The overall structure of a gaming machine 1 according to an embodiment of the present invention will be described with reference to Figures 1 and 2. Figure 1 is a perspective view showing the exterior of the gaming machine 1 according to the embodiment of the present invention, and Figure 2 is a perspective view of the gaming machine 1 according to the embodiment when the front frame 7 is opened. The gaming machine 1 is a so-called smart pachinko machine in which game balls enclosed therein are circulated and used for playing games.

[0011] 1 and 2, the gaming machine 1 includes a wooden outer frame 3, an inner frame 5 attached to the outer frame 3 by a hinge mechanism so as to be openable and closable, and a front frame 7 attached to the inner frame 5 by a hinge mechanism so as to be openable and closable. The inner frame 5 is formed in a picture frame shape, and holds a gaming board 9 therein.

[0012] The front frame 7 holds a transparent glass 11 in the center, and a side unit 13 is provided so as to surround all or part of the periphery of the transparent glass 11. The side unit 13 is formed in a decorative shape that matches the theme of the gaming machine 1, and may be provided with presentation means such as LEDs and movable accessories inside, thereby exerting a presentation effect that conveys the atmosphere of the game to the player. The side unit 13 is attached to the front frame 7 in a replaceable manner.

[0013] A key cylinder 15 for unlocking the door is provided on the front side of the front frame 7. By inserting a key into this key cylinder 15 and operating it to one side, the locked state of the front frame 7 relative to the inner frame 5 is released, allowing the front frame 7 to be opened to the front. By operating it to the other side, the locked state of the inner frame 5 relative to the outer frame 3 is released, allowing the inner frame 5 to be opened to the front.

[0014] A front operation panel 17 is disposed below the front frame 7. A launch operation handle 19 for launching game balls from the launching device 31 is provided on the right end side of the front operation panel 17.

[0015] A game ball number display 21 and a counting switch 23 are provided on the left side of the front operation panel 17. The game ball number display 21 is composed of a 6-digit 7-segment LED, and displays the number of game balls managed by the game machine 1 (the number of game balls owned by the player). The counting switch 23 accepts an operational input from the player to transfer the number of game balls managed by the game machine 1 to a valuable medium (card) of the game ball etc. lending device.

[0016] In addition, operation buttons 25 that are configured to be operable by the player are provided on the front operation panel 17. The operation buttons 25 include a performance button 25a, a cross key 25b, a brightness change button 25c, and a volume change button 25d. The effect button 25a is operable (input acceptable) during a predetermined input acceptance period, and can bring about a change in the effect by performing a predetermined operation (pressing, tapping repeatedly, pressing and holding, etc.) The effect button 25a is also an operator for instructing to confirm the item selected by the cross key 25b. The cross key 25b is an operator that allows a user such as a player or hall staff to select various items, give direction instructions, and the like. The brightness change button 25c is an operator for adjusting the brightness of the performance LED 27 related to the performance, and includes a plus button for increasing the brightness of the performance LED 27 and a minus button for decreasing the brightness of the performance LED 27. The volume change button 25d is an operator for adjusting the volume of the sound output from the speaker 29, and includes a plus button for increasing the volume and a minus button for decreasing the volume.

[0017] A plurality of performance LEDs 27 (decorative light emitters) that are controlled to various lighting modes and light colors are provided at appropriate positions on the front frame 7. A large number of performance LEDs 27 are provided around the gaming machine 1, for example, on the periphery of the front frame 7, inside the side unit 13, and inside the gaming board 9, and their lighting is controlled by the performance control board 120.

[0018] Additionally, around the gaming machine 1, for example around the periphery of the front frame 7, a plurality of speakers 29 for outputting sound are provided. The multiple speakers 29 enable so-called stereophonic reproduction or multi-channel sound reproduction for sounds related to the performance.

[0019] A launching device 31 and a lifting device 33 are provided below the game board 9 in the inner frame 5. The launching device 31 launches game balls into a game area 37 (game board 9) with strength according to the operation of the launch operation handle 19 by the player. The lifting device 33 is provided on the rear side of the launching device 31, and transports game balls discharged from the game area 37 (game board 9) to the launching device 31. In addition, the lifting device 33 is equipped with a polishing device that polishes the game balls while lifting them.

[0020] Next, the configuration of the game board 9 will be described with reference to Figures 3 and 4. Figure 3 is a front view of the game board 9. Figure 4 is a cross-sectional perspective view of the AA cross section in Figure 3.

[0021] As shown in Figures 3 and 4, a ball guide rail 35 that guides the launched game ball is attached in a ring shape to the game board 9 as a board surface partition member, and the approximately circular area surrounded by the ball guide rail 35 is the game area 37, and the four corners are non-game areas. The game area 37 is a space formed between the game board 9 and the transparent glass 11, and is an area where game balls can flow down.

[0022] The game area 37 is divided into a left game area 37a and a right game area 37b on the left and right sides by a center ornament 39 provided in the center. Game balls launched by the launching device 31 with a launch strength less than a predetermined value flow down the left game area 37a, and game balls launched with a launch strength equal to or greater than the predetermined value flow down the right game area 37b.

[0023] A special symbol 1 start hole 41 is provided at the center lower part of the game board 9. The special symbol 1 start hole 41 is a winning hole related to the start condition of the variable display operation of the first special symbol (hereinafter, referred to as special symbol 1, and may be abbreviated to special symbol 1) in the main display 63, and is configured as a fixed start hole.

[0024] A special symbol 2 start port 43 is provided on the right side of the game board 9. The special symbol 2 start port 43 is a winning port related to the start condition of the variable display operation of the second special symbol (hereinafter, referred to as special symbol 2, and may be abbreviated to special symbol 2) in the main display 63, and is configured as a variable start port whose opening and closing is controlled by the normal electric role 45.

[0025] By operating the movable piece 45a, the normal electric device 45 can be switched between an open state, which allows the game ball to enter the special pattern 2 starting hole 43, and a closed state, which makes it difficult or impossible for the game ball to enter the special pattern 2 starting hole 43.

[0026] Above the special symbol 2 start hole 43 in the right game area 37b, a normal symbol start hole 47 through which the game ball can pass is provided. This normal symbol start hole 47 is a gate related to the variable display operation of the normal symbol in the main display 63.

[0027] A special winning hole 49 is provided below the special symbol 2 starting hole 43 in the right game area 37b. The special winning hole 49 is controlled to open and close by a special electric device 51. By operating the movable piece 51a, the special electric device 51 can be switched between an open state that allows the game ball to enter the large prize opening 49 and a closed state that makes it difficult or impossible for the game ball to enter the large prize opening 49.

[0028] In addition, a plurality of winning holes 53 are provided on the left and right lower sides of the game area 37. In addition, an outlet 55 is provided in the center lower side of the game area 37, and game balls that do not enter any of the winning holes are discharged from the game area 37 through the outlet 55.

[0029] Although only game balls that have flowed down the left game area 37a can enter the special pattern 1 starting hole 41, game balls that have flowed down the right game area 37b may also be allowed to enter the special pattern 1 starting hole 41. In addition, only game balls that have flowed down the right game area 37b can enter the special pattern 2 starting hole 43, the normal pattern starting hole 47, and the big prize hole 49, but game balls that have flowed down the left game area 37a may also be able to enter or pass through them.

[0030] In the gaming machine 1 of this embodiment, when a gaming ball enters one of the various winning holes provided in the gaming area 37, the number of prize balls set for the winning hole into which the gaming ball entered is paid out (for example, 3 balls for special pattern 1 starting hole 41, 1 ball for special pattern 2 starting hole 43, 15 balls for big winning hole 49, and 5 balls for winning hole 53) is paid out.

[0031] In addition, an LCD unit (liquid crystal display device) 57 and an illumination panel 59 are provided in the area surrounded by the center decoration 39 in the center of the game board 9. The LCD unit 57 displays, for example, three decorative symbols in a variable and stationary manner and displays various images (still images and moving images) for various effects, according to the control of the effect control board 120 described later. There are multiple types of decorative patterns, including different numbers and symbols, and the combination of three decorative patterns that are stopped and displayed notifies the player of the results of the jackpot lottery, which will be described later.

[0032] The illumination panel 59 is made of a plate-like transparent synthetic resin material, and is disposed facing the LCD unit 57 on the player side (front side) of the LCD unit 57. The illumination panel 59 has predetermined patterns such as letters, figures, symbols, designs, etc. formed by uneven processing on the front or back surface. When light is not incident on the illumination panel 59 from the side, the patterns are invisible or difficult to see, but when light is incident on the side, the patterns emit diffuse light, making them visible to the player.

[0033] In addition, in the game board 9, a space is formed between the LCD unit 57 and the illumination panel 59, and a movable part 61 is arranged in this space. The movable device 61 is disposed in front of the LCD unit 57, and is normally retracted to a position that is not visible to the player, as indicated by the dashed line in FIG. Then, as shown by the solid line in Figure 3, while the decorative pattern is being displayed in a varying manner (while special patterns 1 and 2 are being displayed in a varying manner), it is driven by the movable body motor 61a (see Figure 7) and moves to the front of the LCD unit 57, giving the player a sense of anticipation of a jackpot.

[0034] A main display 63 made of a dot display is provided in the non-play area at the lower left of the game board 9. In addition, a fourth symbol display 65 made of a dot display is provided at the lower right of the LCD unit 57 on the game board 9.

[0035] 5 is a diagram for explaining the main display 63 and the fourth symbol display 65. The main display 63 is controlled by the main control board 100, and displays (reports) information regarding the progress of the game by turning on, blinking, and turning off the LED. In the following, turning on, blinking, and turning off the LED will be collectively referred to as "lighting display." As shown in Fig. 5(a), the main display 63 is provided with a special symbol 1 display 63a for performing a variable display operation (lighting display) of the special symbol 1, a special symbol 2 display 63b for performing a variable display operation of the special symbol 2, and a normal symbol display 63c for performing a variable display operation of the normal symbol. The main display 63 is also provided with a special symbol 1 reserved number display 63d for displaying the reserved number of special symbol 1, a special symbol 2 reserved number display 63e for displaying the reserved number of special symbol 2, a normal symbol reserved number display 63f for displaying the reserved number of normal symbols, a round display 63g for displaying the prescribed number of rounds (maximum number of rounds) related to a jackpot, a game state display 63h for displaying the game state (time-saving state, high probability state), and a right-hit display 63i for encouraging the player to hit right. Note that right hitting refers to the player operating the firing operation handle 19 to fire the game ball toward the right game area 37b. The right hitting indicator 63i is an indicator for indicating (informing) that firing the game ball toward the right game area 37b is more advantageous for the player than firing the game ball toward the left game area 37a.

[0036] The fourth symbol display 65 is controlled by the performance control board 120, and notifies information regarding the progress of the game by lighting up the LEDs. As shown in Fig. 5(b), the fourth symbol display 65 is provided with a special symbol 1 display 65a for performing the variable display operation of the special symbol 1, and a special symbol 2 display 65b for performing the variable display operation of the special symbol 2. The fourth symbol display 65 is also provided with a special symbol 1 reserved number display 65c for displaying the reserved number of special symbol 1, a special symbol 2 reserved number display 65d for displaying the reserved number of special symbol 2, and a right hit display 65e for encouraging the player to hit right.

[0037] <2. Control configuration of gaming machine> 6 and 7 are block diagrams showing the control configuration of the gaming machine 1. The control configuration of the gaming machine 1 will be described with reference to the block diagrams of FIGS. The gaming machine 1 of this embodiment is mainly composed of a main control board 100 that is responsible for overall control related to the progress of the game (gaming operation control), a frame control board 110 that is responsible for overall control related to the management of the number of gaming balls (prize balls) and control related to the management of the gaming balls (launching, circulation), a presentation control board 120 that receives presentation control commands from the main control board 100 and is responsible for overall control of the execution of presentations by the presentation means, a power supply board 130 that generates and supplies the power supply voltage required for the gaming machine 1 from an external power source, a gaming ball etc. lending device connection terminal board 140 that is connected to the gaming ball etc. lending device, a decorative relay board 150 on which components related to the presentation means are mounted or connected, a front frame relay board 160, an upper decorative board 170, and a decorative board 180.

[0038] [2.1 Main control board] The main control board 100 includes a main control unit 101 and a system reset circuit 103. The main control unit 101 is a microprocessor including a CPU (Central Processing Unit), a ROM (Read Only Memory), and an RWM (Read / Write Memory). The ROM stores a control program for controlling game operations as well as various data required for game operation control. The RWM functions as a work area and buffer memory. The CPU controls game operations by executing the control program stored in the ROM.

[0039] A system reset circuit 103 detects power-on, power-off, power supply abnormality, etc., and outputs a system reset signal to reset the main control unit 101. Although not shown, the main control unit 101 also includes a CTC (Counter Timer Circuit) for implementing periodic interrupts, a constant-period pulse output creation function (bit rate generator), and a time measurement function, an interrupt controller circuit that performs interrupt enable / disable functions such as a timer interrupt that issues an interrupt signal, a watchdog timer (WDT) circuit that monitors for abnormal operation of the control program, an IAT (Inhibit Running Outside Designated Area) circuit that monitors whether a program is being executed correctly within a preset address range, and a counter circuit (random number generation circuit) for generating random numbers within a certain range in hardware.

[0040] The counter circuit includes a random number generating circuit that generates random numbers, and a sampling circuit that samples random numbers from the random number generating circuit at a predetermined timing, and functions as a 16-bit counter as a whole. The main control unit 101 sends an instruction to the sampling circuit according to the processing state, thereby obtaining the number indicated by the random number generating circuit as a random number for jackpot determination (0 to 65535), and uses the random number for jackpot determination in the jackpot determination lottery. Note that the random number for jackpot determination is obtained by adding a soft random number value generated by appropriate software processing and a hard random number value in order to prevent cheating such as aiming for a jackpot.

[0041] The main control board 100 is connected to a special symbol 1 start port switch 41a that detects the entry of a game ball into the special symbol 1 start port 41, a special symbol 2 start port switch 43a that detects the entry of a game ball into the special symbol 2 start port 43, a normal symbol start port switch 47a that detects the passage of a game ball into the normal symbol start port 47, a prize port switch 53a that detects the entry of a game ball into the prize port 53, and a large prize port switch 49a that detects the entry of a game ball into the large prize port 49. The main control board 100 (main control unit 101) is capable of receiving detection signals output from these. Therefore, the main control board 100 is capable of grasping which prize port the game ball has entered (passed through) based on the detection signals from each switch.

[0042] In addition, the main control board 100 is connected to a special winning opening solenoid 51b that operates the special electric role 51 (movable piece 51a) that opens and closes the special winning opening 49, and a normal electric role solenoid 45b that operates the normal electric role 45 (movable piece 45a) that opens and closes the special symbol 2 starting opening 43. The main control board 100 is capable of transmitting control signals for controlling these.

[0043] The game board 9 is also provided with a magnetic sensor 67 for detecting magnetism, a radio wave sensor 69 for detecting radio waves, and a vibration sensor 71 for detecting vibrations, and these sensors are connected to the main control board 100. The main control board 100 receives signals from these sensors.

[0044] Further, a main display 63 is connected to the main control board 100. The main control board 100 is capable of transmitting a control signal for turning on and displaying the main display 63.

[0045] The main control board 100 is connected to the frame control board 110 so as to be able to communicate with each other. The main control board 100 transmits to the frame control board 110 control commands mainly including information about winning balls and launch control signals indicating whether or not game balls can be launched. The main control board 100 also receives from the frame control board 110 a door opening signal indicating the opening of the front frame 7, an RWM clearing signal for clearing the RWM, a power supply abnormality signal indicating a power supply abnormality, and a frame communication confirmation signal for confirming communication. Furthermore, the main control board 100 receives drive power (DC35VA, DC12VA, DC5VA, backup power supply) from the frame control board 110.

[0046] The main control board 100 is capable of transmitting various performance control commands, including information related to the special symbol variation display game and information related to errors, to the performance control board 120. However, in order to prevent fraudulent acts such as cheating, the main control board 100 is configured for one-way communication, in which it only transmits signals to the performance control board 120 and cannot receive signals from the performance control board 120.

[0047] [2.2 Frame control board] The frame control board 110 is equipped with a frame control unit 111, an RWM clear switch 112, a game ball number clear switch 113, a ball removal switch 114, an error clear switch 115, a performance indicator 116, a system reset circuit 117, a power supply abnormality signal generating circuit 118 and a backup power supply generating circuit 119.

[0048] The frame control unit 111 is a microprocessor equipped with a CPU, a ROM, and a RWM. The ROM stores control programs for managing the number of game balls, controlling the launching device 31 and the lifting device 33, and various data required for these controls. The RWM functions as a work area and a buffer memory. The CPU manages the number of game balls, controls the launching device 31 and the lifting device 33, and the like, by expanding the control programs stored in the ROM into the RWM and executing them.

[0049] The RWM clear switch 112, the game ball count clear switch 113, the ball removal switch 114, and the error reset switch 115 are push button type switches. If the RWM clear switch 112 was pressed when the power was turned on, the frame control unit 111 clears the RWM and transmits an RWM clear signal to the main control board 100. The main control unit 101 that receives the RWM clear signal clears a predetermined area of ​​the RWM.

[0050] If the game ball count clear switch 113 is pressed when the power is turned on, the frame control unit 111 clears the game ball count that it manages. When the game ball count is cleared, the game ball count display 21 displays 0.

[0051] When the ball removal switch 114 is pressed when the power is turned on, the frame control unit 111 performs a process to discharge the game balls enclosed in the gaming machine 1 to the outside. Specifically, the frame control unit 111 drives the lifting motor 33a on the condition that a game ball is detected by the lifting inlet switch 33f described later.

[0052] If an error reset switch 115 is pressed when a specific error occurs, frame control unit 111 resets the specific error that has occurred.

[0053] The performance display 116 is composed of, for example, a 6-digit 8-segment (7-segment + 1-dot) display. The performance display 116 is controlled by the frame control unit 111, and displays game performance information calculated based on game results over a predetermined period (for example, every 6000 games). The game performance information includes continuous role ratio, role ratio, base, etc. The continuous role ratio is the ratio of the number of prize balls that have won the large prize opening 49 to the total number of prize balls. The role ratio is the ratio of the number of prize balls that have won the special pattern 2 start opening 43 and the number of prize balls that have won the large prize opening 49 to the total number of prize balls. The base is the ratio of the total number of prize balls to the number of game balls shot out. It should be noted that the performance display 116 can switch and display the gaming performance information for each predetermined period (each section).

[0054] A system reset circuit 117 detects when the power is turned on, when the power is turned off, or when there is a power abnormality, and outputs a system reset signal to reset the frame control unit 111 .

[0055] The power supply abnormality signal generating circuit 118 monitors voltage drops of the drive power supply (5V DC voltage (DC5VA), 12V DC voltage (DC12VA)) supplied from the power supply board 130, and outputs a power supply abnormality signal to the main control unit 101 when the voltage falls below a predetermined threshold. The power supply abnormality signal generating circuit 118 may also monitor voltage drops of 24V AC voltage (AC24V).

[0056] The backup power generation circuit 119 generates a backup power (VBB) to be supplied to the RWM of the main control unit 101 and the frame control unit 111 when the power is cut off. The RWM of the main control unit 101 and the frame control unit 111 that receives the backup power (VBB) can hold the stored data for a certain period of time even when the power is cut off.

[0057] A door open sensor 73 provided on the inner frame 5 is connected to the frame control board 110. When the door open sensor 73 detects that the front frame 7 is opened relative to the inner frame 5 or that the inner frame 5 is opened relative to the outer frame 3, it outputs a door open signal to the main control board 100 via the frame control board 110.

[0058] The lifting device 33 provided in the inner frame 5 is provided with a lifting motor 33a, an out ball switch 33b, a foul ball switch 33c, an excess position detection switch 33d, an insufficient position detection switch 33e, a lifting inlet switch 33f, a lifting outlet switch 33g, and a lifting position detection switch 33h, which are connected to the frame control board 110.

[0059] The lifting device 33 is formed with a pre-lifting passage through which game balls discharged from the game area 37 are guided, a lifting passage through which game balls that have passed through the pre-lifting passage are lifted, and a post-lifting passage through which the game balls lifted in the lifting passage are guided to the launching device 31. In the lifting device 33, the game balls discharged from the game area 37 are guided to the lowest end of the lifting passage through a pre-lifting passage. The game balls guided to the lowest end of the lifting passage are lifted upward by the rotation of a spiral member arranged in the lifting passage. The game balls that reach the highest end of the lifting passage are then sent to a post-lifting passage, and are then guided to the launching device 31 through the post-lifting passage.

[0060] The lifting motor 33a is controlled by the frame control unit 111 to rotate the spiral member arranged in the lifting passage. The rotated spiral member guides the game balls that have reached the downstream end of the pre-lifting passage to the lifting passage, and lifts the game balls that are retained in the lifting passage upward. It also sends the game balls from the top end of the lifting passage to the post-lifting passage.

[0061] The out ball switch 33b, the foul ball switch 33c, the excessive position detection switch 33d, the insufficient position detection switch 33e, the lifting inlet switch 33f, and the lifting outlet switch 33g are switches that detect game balls, and when a game ball is detected, they output a detection signal to the frame control board 110 (frame control unit 111).

[0062] The out ball switch 33b is disposed upstream of the pre-lift passage and detects a game ball (out ball) that is discharged from the game area 37 and guided to the pre-lift passage. The foul ball switch 33c is arranged in a foul ball passage connected between the positions in the pre-lifting passage where the out ball switch 33b and the excess position detection switch 33d are respectively arranged, and detects game balls launched from the launching device 31 that are not introduced into the playing area 37 but are returned to the pre-lifting passage through the foul ball passage.

[0063] The excessive position detection switch 33d and the insufficient position detection switch 33e are disposed downstream of the out ball switch 33b on the pre-lift passage at a predetermined distance, and detect game balls remaining in the pre-lift passage. The excessive position detection switch 33d is disposed upstream of the insufficient position detection switch 33e on the pre-lift passage. Then, when the power is turned on, if the over-abundance position detection switch 33d does not detect any game balls and the under-abundance position detection switch 33e detects game balls, that is, if there are game balls at the position where the under-abundance position detection switch 33e is located and there are no game balls at the position where the over-abundance position detection switch 33d is located, the frame control unit 111 determines that the normal number of game balls are enclosed in the gaming machine 1. On the other hand, if the under-detection switch 33e does not detect any game balls when the power is turned on, the frame control unit 111 judges that there are few game balls enclosed in the gaming machine 1, and if the over-detection switch 33d detects any game balls when the power is turned on, the frame control unit 111 judges that there are many game balls enclosed in the gaming machine 1. That is, in these cases, the frame control unit 111 judges that the normal number of game balls are not enclosed in the gaming machine 1. In this case, the frame control unit 111 transmits a signal indicating that the normal number of game balls are not enclosed to the main control unit 101, and the main control unit 101 transmits a performance control command indicating that the normal number of game balls are not enclosed to the performance control unit 121. Then, the performance control unit 121 notifies the hall staff, etc., by displaying the fact that the normal number of game balls are not enclosed on the LCD unit 57, etc.

[0064] The lift-up inlet switch 33f is disposed at the downstream end of the pre-lift-up passage and detects game balls remaining at the downstream end of the pre-lift-up passage. The lift-up exit switch 33g is disposed midway along the post-lift passage and detects the gaming balls remaining at that position. The frame control unit 111 rotates the lifting motor 33a when a game ball is detected by the lifting inlet switch 33f (game balls are accumulated in the pre-game passage) and when a game ball is not detected by the lifting outlet switch 33g (when a predetermined number of game balls are not accumulated in the post-lifting passage).

[0065] Then, the frame control unit 111 stops the lifting motor 33a when a gaming ball is detected by the lifting exit switch 33g, that is, when a predetermined number of gaming balls are retained in the post-lift passage.

[0066] The lifting position detection switch 33h detects the rotation angle of the lifting motor 33a. The frame control unit 111 rotates the lifting motor 33a based on the rotation angle detected by the lifting position detection switch 33h.

[0067] The launch device 31 includes a ball feed solenoid 31a, a launch solenoid 31b, and a subtraction port switch 31c. The ball feeding solenoid 31a sends the game ball located at the downstream end of the passage after lifting to a launch position within the launching device 31 based on the control by the frame control unit 111. The launch solenoid 31b launches the game ball sent to the launch position by the ball sending solenoid 31a toward the game area 37 based on the control by the frame control unit 111. The subtraction port switch 31c is disposed at the downstream end of the post-lift passage and detects the game ball being sent to the launch position within the launch device 31 by the ball feed solenoid 31a.

[0068] When a game ball is detected by the subtraction port switch 31c, the frame control unit 111 subtracts 1 from the number of game balls it manages. In addition, when a game ball launched from the launching device 31 does not reach the game area 37 and is guided to the pre-lifting passage through the foul ball passage and is detected by the foul ball switch 33c, the frame control unit 111 adds 1 to the number of game balls it manages to return the subtracted value to the previous value. In addition, when the frame control unit 111 receives a control command indicating the number of winning balls from the main control board 100 (main control unit 101), it adds the number of winning balls indicated in the command to the number of game balls it manages.

[0069] In addition, when the player operates the counting switch 23 provided on the front frame 7, the frame control unit 111 transfers the number of game balls it is managing to the valuable medium of the game ball lending device etc. via the game ball lending device connection terminal board 140. Specifically, when the counting switch 23 is operated for a time shorter than a predetermined time, a signal is output to the game ball lending device to subtract 1 from the number of game balls under management and to increment the number of game balls recorded on the valuable medium by 1. As a result, the game ball lending device increments the number of game balls recorded on the valuable medium by 1. Furthermore, when the counting switch 23 is operated for a period of time longer than a predetermined period of time, a signal is outputted to the game ball etc. lending device from time to time to subtract 250 from the number of game balls under management at regular intervals and to add 250 to the number of game balls recorded on the valuable medium. As a result, the game ball etc. lending device adds 250 to the number of game balls recorded on the valuable medium every time it receives a signal. Furthermore, when the frame control unit 111 receives a loan notification to loan game balls from the game ball loaning device based on the number of game balls or monetary information stored in the valuable medium, the frame control unit 111 adds the number of game balls according to the loan notification to the number of game balls it manages. In this case, the number of game balls or monetary information recorded in the valuable medium is subtracted by a value corresponding to the number of game balls according to the loan notification.

[0070] The firing operation handle 19 provided on the front frame 7 is provided with a touch sensor 19a, a firing stop switch 19b, and a firing intensity VR 19c, and these sensors are connected to a frame control board 110. The frame control board 110 is capable of receiving detection signals from the touch sensor 19a, the firing stop switch 19b, and the firing intensity VR 19c.

[0071] The touch sensor 19a detects when a player is touching the handle. The firing stop switch 19b is a push button type switch. The firing intensity VR 19c detects the operation amount (rotation amount) of the firing operation handle 19.

[0072] The frame control unit 111 controls the power supply to the launch solenoid 31b to launch the game ball from the launch device 31 based on the launch control signal that permits launch being output from the main control board 100. Specifically, when a launch control signal that permits launch is output from the frame control unit 111, the touch sensor 19a detects that the player is touching the handle, and the launch stop switch 19b is not operated, the launch operation of the game ball is permitted. Then, the frame control unit 111 controls the launch solenoid 31b so that the game ball is launched with a launch strength according to the amount of operation detected by the launch strength VR 19c.

[0073] In addition, a game ball count display 21 is connected to the frame control board 110. The frame control board 110 is capable of transmitting a control signal to the game ball count display 21 for lighting up the number of game balls being managed.

[0074] Further, the front frame 7 is provided with a radio wave sensor 75 for detecting radio waves at a position opposite the foul ball switch 33c, and the radio wave sensor 75 is connected to the frame control board 110. The frame control board 110 receives a signal from the radio wave sensor 75.

[0075] [2.3 Power supply board] The power supply board 130 receives an AC input power supply (AC24V) from the outside and generates a DC voltage that serves as a drive power supply for each part based on the input AC input power supply (AC24V). The power supply board 130 generates a 35V DC voltage (DC35VA, DC35VB), a 12V DC voltage (DC12VA, DC12VB), and a 5V DC voltage (DC5VA) from the AC input power supply.

[0076] The generated 35V DC voltage (DC35VA), 12V DC voltage (DC12VA), 5V DC voltage (DC5VA), and the AC input power (AC24V) input from outside are supplied to the frame control board 110. In addition, the 35V DC voltage (DC35VA), 12V DC voltage (DC12VA), and 5V DC voltage (DC5VA) supplied to the frame control board 110 are also supplied to the main control board 100 together with the backup power generated by the frame control board 110. The generated 35V DC voltage (DC35VB) and 12V DC voltage (DC12VB) are supplied to the performance control board 120. The generated 12V DC voltage (DC12VB) is also supplied to the front frame relay board 160.

[0077] [2.4 Performance control boards, etc.] The performance control board 120 is connected to a decorative relay board 150, a front frame relay board 160 and an LCD unit 57, and is also connected to an upper decorative board 170 via the front frame relay board 160. A movable body motor 61a that drives the movable body part 61, a movable body position detection switch 61b that detects the position of the movable body part 61, a fourth pattern display 65, and a decorative board 180 are connected to the decorative relay board 150. In addition, the decorative relay board 150 is provided with a motor driver 61c that drives the movable body motor 61a and an LED driver 27a that controls the lighting of the performance LEDs 27. The front frame relay board 160 is connected to the speaker 29, the operation buttons 25, the vibration device 77 that gives vibrations to the player, and the decorative board 180. The front frame relay board 160 is also provided with a power supply generating circuit 151 that generates a 5V DC voltage (DC5VB) from a 12V DC voltage (DC12VB). The 5V DC voltage (DC5VB) generated by the power supply generating circuit 151 is supplied to the upper decorative board 170 together with the 12V DC voltage (DC12VB). The upper decorative board 170 is connected to the movable body motor 61a, the movable body position detection switch 61b, the wind device 79, and the decorative board 180. The wind device 79 is driven under the control of the performance control unit 121, and blows wind toward the player.

[0078] The decorative boards 180 include those on which the performance LEDs 27 are mainly arranged and those on which the performance LEDs 27 and LED drivers 27a are arranged, and different decorative boards 180 may be connected in series. The number and connection relationship of the decorative substrates 180 are merely an example, and other configurations may be used.

[0079] The performance control board 120 includes a performance control unit 121, a sound ROM 123, an audio IC 125, a VDP circuit 127, and a power generation circuit 129.

[0080] The performance control unit 121 is a microprocessor equipped with a CPU, a ROM, and a RWM. The ROM stores a control program for the performance means and various data required for performance operation control. The RWM functions as a work area and a buffer memory. The CPU controls the performance means by expanding the control program stored in the ROM into the RWM and executing it.

[0081] The performance control unit 121 performs calculations for various performance operations and controls each performance means based on the performance control program and the performance control commands received from the main control board 100. The performance means is a device that performs a performance that notifies the player of the possibility of a profitable state occurring during the progress of a game, and includes the performance LED 27, the speaker 29, the LCD unit 57, the movable role 61, the vibration device 77, and the wind device 79.

[0082] The performance control unit 121 receives a performance control command from the main control board 100, and determines a performance pattern based on the performance control command. Then, the performance control unit 121 controls the performance means to execute the performance of the determined performance pattern.

[0083] For example, the performance control unit 121 instructs the motor driver 61c to move the movable body role object 61 based on the performance pattern, and instructs the LED driver 27a to light the performance LED 27 based on the performance pattern. The LED driver 27a provided on the decoration relay board 150 instructs the fourth pattern display 65 to light up in addition to the performance LED 27. Furthermore, the performance control unit 121 drives the vibration device 77 to generate vibrations based on the performance pattern, and drives the wind device 79 to blow air based on the performance pattern.

[0084] The sound ROM 123 stores sound data such as background music and sound effects. The sound IC 125 reads out sound data corresponding to the determined performance pattern from the sound ROM 123 and outputs it to the speaker 29. As a result, the speaker 29 produces background music and sound effects corresponding to the determined performance pattern.

[0085] The VDP circuit 127 includes a VDP (Video Display Processor), an image ROM, and a VRAM (Video RAM). The VDP controls all video output processes, including image expansion and image drawing. The image ROM stores image data that is used for image development processing by the VDP. The VRAM is an image memory area that temporarily stores image data rendered by the VDP. The VDP circuit 127 generates various image data based on the effect pattern, and outputs it to the LCD unit 57. As a result, various effect images are displayed on the LCD unit 57.

[0086] The power supply generating circuit 129 generates a 5V DC voltage (DC5VB) from a 12V DC voltage (DC12VB).

[0087] <3. Overview of operation> Next, an overview of the gaming operation of the gaming machine 1 realized by the above-mentioned control configuration (FIGS. 6 and 7) will be described.

[0088] [3.1 Game Status] The gaming machine 1 is configured to be able to set a plurality of types of gaming states in addition to the big win game, which is a special gaming state. To facilitate understanding of this embodiment, first, various gaming states will be described.

[0089] In the gaming machine 1, a game progresses in any one of game states that combines either a low probability state or a high probability state with either a non-time-shortening state or a time-shortening state.

[0090] The low probability state is a state in which the probability of winning the jackpot lottery is relatively low, and the high probability state is a state in which the probability of winning the jackpot lottery is relatively high. The non-time-saving state is a state in which it is relatively difficult for a game ball to enter the special pattern 2 starting hole 43, and the time-saving state is a state in which it is relatively easy for a game ball to enter the special pattern 2 starting hole 43. For example, the opening time of the special pattern 2 starting hole 43 when the normal winning lottery is won is set longer in the time-saving state than in the non-time-saving state. However, if it is easier for a game ball to enter the special pattern 2 starting hole 43 in the time-saving state than in the non-time-saving state, for example, the probability of winning the normal winning lottery may be higher or the fluctuation time of the normal pattern may be shorter in the time-saving state than in the non-time-saving state. In this embodiment, the "normal state" refers to a low probability state and a non-time-saving state, and corresponds to the initial state.

[0091] [3.2 Special symbol change display game] In the gaming machine 1, a special symbol 1 variable display game is executed based on the fact that a gaming ball enters the special symbol 1 starting hole 41 (winning). In the special pattern 1 variable display game, random numbers (random number for determining a jackpot, random number for determining a special pattern, random number for a variable pattern) used in the special pattern 1 variable display game are obtained based on the game ball entering the special pattern 1 starting hole 41, and the main control unit 101 performs a jackpot lottery and a variable pattern lottery based on the obtained random numbers. After the special pattern 1 is displayed on the special pattern 1 display 63a, the lottery result of the jackpot lottery is displayed in a stopped state after the lapse of a variable time based on the lottery result of the variable pattern lottery. In the gaming machine 1, when the gaming ball passes through the special pattern 1 start hole 41, that is, when a detection signal is input from the special pattern 1 start hole switch 41a, a random number used in the special pattern 1 variable display game is obtained, and this random number is stored as reserved data in the special pattern 1 reserved memory area of ​​the RWM up to the maximum reserved memory number (for example, a maximum of 4).

[0092] In addition, in the gaming machine 1, a special symbol 2 variable display game is executed based on the game ball entering (winning) the special symbol 2 starting hole 43. In the special symbol 2 variable display game, similar to the special symbol 1 variable display game, the main control unit 101 performs a jackpot lottery and a variable pattern lottery based on the acquired random number, and after the special symbol 2 is variably displayed on the special symbol 2 display 63b, the lottery result of the jackpot lottery is stopped and displayed after the lapse of a variable time based on the lottery result of the variable pattern lottery.

[0093] In the gaming machine 1, when the gaming ball passes through the special pattern 2 start hole 43, that is, when a detection signal is input from the special pattern 2 start hole switch 43a, a random number related to the special pattern 2 variable display game is obtained, and this random number is reserved and stored as reserved data in the special pattern 2 reserved memory area of ​​the RWM up to the maximum reserved memory number (for example, a maximum of 4).

[0094] In addition, when explaining the special pattern 1 change display game and the special pattern 2 change display game without distinguishing between them, they will be simply referred to as the special pattern change display game.

[0095] [3.3 Jackpot Play] When a jackpot is won in the jackpot lottery and the special symbol is stopped and displayed in the "jackpot" mode on the special symbol 1 display 63a or the special symbol 2 display 63b, a jackpot game (special game state: profit state) that is more advantageous to the player than during the special symbol variable display game is played based on the jackpot type. The jackpot type is determined based on the random number for determining the special symbol and the game state when the jackpot is won in the jackpot lottery, and the prescribed number of rounds, etc. are prescribed.

[0096] In the jackpot game, after a predetermined interval time before opening (opening time) has elapsed, the jackpot opening 49 is opened and a predetermined time (maximum opening time) has elapsed, or the number of game balls that have entered the jackpot opening 49 reaches the maximum number of winning balls, and the jackpot opening 49 is closed. This "round game" is repeated for a predetermined number of rounds (number of rounds based on the jackpot type). Then, after the specified number of rounds has ended, the jackpot game ends when a predetermined interval time after opening (ending time) has elapsed.

[0097] When a jackpot game is executed, the game state after the jackpot game ends, the number of chance bonuses, and the number of time-saving bonuses are determined according to the game state at the time of winning the jackpot and the determined jackpot type. The probability of winning is the number of times that the special symbol variation display game can be executed in which the high probability state can continue as the game state after the big win game. If the high probability state is set after the end of the big win game, when the special symbol variation display game of the probability of winning ends without winning the big win, the game state is shifted to the low probability state. The time-saving count is the number of times that the special symbol variation display game can be executed in which the time-saving state can be continued as the game state after the jackpot game. If the time-saving state is set after the jackpot game ends, when the time-saving number of special symbol variation display games ends without winning the jackpot, the game state is transitioned to the non-time-saving state.

[0098] [3.4 Normal symbol variation game] In the gaming machine 1, a normal symbol variation display game is executed based on the passing of the gaming ball through the normal symbol start hole 47. In the normal symbol variable display game, a normal symbol winning lottery is conducted by the main control unit 101 using a random number (random number for determining a normal symbol winning) obtained based on the game ball passing through the normal symbol starting hole 47, and based on the lottery result of the normal symbol winning lottery, the normal symbol is displayed in a variable manner on the normal symbol display 63c, and then the lottery result is displayed in a stationary manner after a predetermined variable time has elapsed. In the gaming machine 1, when a gaming ball passes through the normal pattern starting port 47, that is, when a detection signal is input from the normal pattern gate detection sensor 26a, a random number related to the normal pattern variable display game (random number for determining whether a normal pattern is a hit) is obtained, and this random number is reserved and stored in the normal pattern reserved memory area of ​​the RWM as reserved data up to the maximum reserved memory number (for example, a maximum of 4).

[0099] When a normal symbol is selected in the normal symbol winning lottery and the normal symbol is displayed in a "normal symbol winning" mode on the normal symbol display 63c, a normal power open game is then played. In the normal power open game, the normal electric role solenoid 45b is activated and the normal electric role 45 is opened, and the special symbol 2 start hole 43 is opened to allow game balls to flow in easily. In the normal power open game, the operation of opening the special symbol 2 start hole 43 is repeated a predetermined number of times (for example, once) until a predetermined time (for example, 5.7 seconds) has passed or the number of game balls that have entered the special symbol 2 start hole 43 reaches a predetermined number (for example, 6 balls).

[0100] [3.5 Screen displayed on LCD unit 57] 8 is a diagram illustrating a screen displayed on the LCD unit 57. In the center of the LCD unit 57, for example, three decorative symbols 201 (left decorative symbol 201a, center decorative symbol 201b, right decorative symbol 201c) are displayed variably by scrolling or the like in synchronization with the special symbol variably display game based on the control of the performance control board 120. In addition, at the bottom of the LCD unit 57, there is provided a reserve display area 205 in which reserve displays 203 (203a to 203d) are displayed according to the number of reserves in the reserve data stored for the special pattern change display game currently being executed, and a reserve display area 209 for displaying the reserve display corresponding to the special pattern change display game currently being executed as the reserve display 207.

[0101] A plurality of display patterns are provided for the reserved display 203 and the reserved display 207. The display pattern displayed on the reserved display 203 and the reserved display 207 is determined by the performance control unit 121 based on the results of the lottery for the big win or the lottery for the variable pattern performed in advance by the main control unit 101 when the game ball enters the special symbol 1 start hole 41 or the special symbol 2 start hole 43. In the hold display area 205 and the corresponding display area 209 , the hold display 203 and the corresponding hold display 207 are displayed in a display pattern determined by the performance control unit 121 . As the display patterns, for example, patterns with different display colors such as default (white), blue, green, red, gold, etc. are provided. Note that the multiple display patterns may differ not only in display color but also in shape. Also, the display pattern may change from when it is first displayed in the reserved display area 205 until it is hidden in the display area 209. The display pattern of the reserved display 207 finally displayed in the display area 209 indicates the expectation of a jackpot.

[0102] As shown in FIG. 8(a), the previous special symbol variable display game is ended, and the left decorative symbol 201a is stopped and displayed as a "1", the center decorative symbol 201b is stopped and displayed as a "2", and the right decorative symbol 201c is stopped and displayed as a "3". In addition, four reserved displays 203a to 203d are displayed in the reserved display area 205.

[0103] Thereafter, the presentation pattern and the decorative pattern 201 to be finally stopped for the next special pattern change display game are determined by the presentation control unit 121, and when the special pattern change display game is started, the changing display of the decorative patterns 201a to 201c begins as shown in FIG. 8(b) (in the figure, the decorative pattern 201 during the changing display is indicated by a white arrow), and the reserve display 203 is shifted and displayed in the reserve display area 205, and the reserve display 203a that was displayed on the far left in the reserve display area 205 is displayed as the reserve display 207 in the display area 209.

[0104] As shown in Figure 8(c), after the left and right decorative patterns 201a, 201c temporarily stop at, for example, the same "7" pattern (after the so-called reach state is reached), as shown in Figure 8(d), when a predetermined development image (shown as "BATTLE" in the figure) is displayed on the LCD unit 57, the hold display 203 and the hold display 207 are hidden and the decorative patterns 201a to 201c are displayed small, for example, in the upper right corner.

[0105] Then, as shown in Fig. 8(e), for example, the decorative symbols 201a to 201c are stopped and displayed as the same "7" symbol, thereby informing the player that he has won the jackpot. Note that if the jackpot is not won, the decorative symbols 201a to 201c are not stopped and displayed in unison, and this informs the player that he has lost.

[0106] When the jackpot game starts after the decorative symbols 201a to 201c are stopped and displayed as the same symbol, as shown in Fig. 8(f), an image related to the jackpot game (indicated as "jackpot" in the figure) is displayed on the LCD unit 57, and a right-hit image 210 encouraging a right hit is displayed in the right-hit display area 211 at the upper right of the LCD unit 57. This causes the player to make a right hit.

[0107] <4. Processing the main control board> Next, a description will be given of the processing performed by the main control unit 101 of this embodiment. The processing of the main control unit 101 mainly includes a main processing (main control side main processing: FIG. 9) and a timer interrupt processing (main control side timer interrupt processing: FIG. 10) that is started by a regular interrupt.

[0108] [4.1 Main control side main processing] FIG. 9 is a flowchart showing the main processing on the main control side. When power is supplied from the power supply board 130 and the main control side main processing is started, the main control unit 101 sets an internal register of the CPU in step S101.

[0109] In step S102, the main control unit 101 determines whether a power supply abnormality signal indicating an abnormality in the power supply is in the ON state. If it is determined in step S102 that the power supply abnormality signal is in the ON state, the process returns to step S102.

[0110] If it is determined in step S102 that the power supply abnormality signal is not in the ON state (is in the OFF state), the main control unit 101 permits access to the RWM in step S103.

[0111] In step S104, the main control unit 101 executes startup initialization processing required to start game operations, such as initializing the values ​​of registers of each unit including the main control unit 101. The startup initialization processing includes processing for sending a performance control command to the performance control board 120 to instruct the start of the game, processing for sending a command indicating the reserved number of special symbols 1 and special symbols 2, and processing for turning on the launch permission signal for the frame control board 110.

[0112] The main control unit 101 sets the interruption prohibition state in step S105, and executes a random number update process in the following step S106. In this random number update process, various random numbers used in the special and normal symbol variation display games are updated, and the interruption permission state is set in step S107, and the process returns to step S105.

[0113] In this way, the processes of steps S105 to S107 are repeated in an infinite loop. The main control unit 101 repeatedly executes the processes of steps S105 to S107 except during the time when the main control unit 101 is performing the timer interrupt process that is executed intermittently.

[0114] [4.2 Main control side timer interrupt processing] FIG. 10 is a flowchart showing the main control side timer interrupt processing. The main control side timer interrupt processing is started by an interrupt from the CTC at regular intervals (4 ms) and is executed as an interrupt during execution of the main control side main processing.

[0115] 10, when a timer interrupt occurs, the main control unit 101 executes a power check and backup process in step S201. In this power check and backup process, the power level supplied from the power supply board 130 is mainly monitored, and if an abnormality such as a power interruption occurs, a backup process is performed to store predetermined game information at the time of the power interruption in the RWM so that game play can be resumed without any problems when the power is restored.

[0116] In step S202, the main control unit 101 executes a timer management process for managing timers used for game operation control. Here, the values ​​of various timers used for game operation control of the gaming machine 1 are updated (subtracted).

[0117] In step S203, the main control unit 101 executes an input management process. In the input management process, input data is created based on input information (ON / OFF signals and rising states (ON edge, OFF edge)) output from various sensors and switches, and the value of the winning counter is updated based on the created input data. The input information here is, for example, ON / OFF information of detection signals output from detection switches such as the special symbol 1 start port switch 41a, the special symbol 2 start port switch 43a, the normal symbol start port switch 47a, the big prize port switch 49a, and the prize port switch 53a (winning detection information), ON / OFF information of detection signals output from the magnetic sensor 67, the radio wave sensor 69, and the vibration sensor 71, and status signals (ON / OFF information of the door opening sensor 73, the radio wave sensor 75, etc.) from the frame control board 110. As a result, whether a game ball has been detected at each winning port is monitored for each interrupt. In addition, a "winning counter" is a counter provided for each winning port, which counts the number of winning game balls (number of winning balls).

[0118] In step S204, the main control unit 101 executes a random number management process in a timer interruption that periodically updates the random numbers related to each variable display game. Here, in order to make the count value of the random number counter random, the random numbers for determining special symbols and for determining normal symbols are updated (+1 is added at each interruption) and the start value of the random number counter is changed each time the random number counter goes around once. Note that the random numbers for determining big wins are generated by the random number generation circuit, so they are not updated here.

[0119] In step S205, the main control unit 101 executes an error management process, which monitors whether an error has occurred based on input data from various sensors and status signals from the frame control board 110. When an error occurs, the main control unit 101 handles the error by sending an error command corresponding to the type of error that occurred as a performance control command to the performance control board 120. When the performance control board 120 receives this error command, it issues an error notification according to the type of error. Furthermore, when the currently occurring error is resolved, the main control unit 101 sends an error reset command to the performance control board 120. When the performance control board 120 receives this error reset command, it ends the error notification that is being executed.

[0120] In step S206, the main control unit 101 executes normal symbol management processing. In the normal symbol management processing, the process necessary for executing the normal symbol variable display game is performed, such as acquiring and storing reserved data of normal symbols, drawing a normal symbol in the normal symbol variable display game, and determining the variable time for variably displaying the normal symbol on the normal symbol display device 63c based on the lottery result.

[0121] In step S207, the main control unit 101 executes a normal electric accessory management process. In the normal electric accessory management process, processes necessary for executing a normal electric opening game, such as opening and closing control of the normal electric accessory solenoid 45b, are performed.

[0122] In step S208, the main control unit 101 executes a special symbol management process. In the special symbol management process, the main control unit 101 executes processes necessary for executing the special symbol variable display game, such as obtaining and storing reserved data of special symbol 1 and special symbol 2, drawing a jackpot and drawing a pattern in the special symbol variable display game, and drawing a pattern of the special symbol based on the drawing result.

[0123] In step S209, the main control unit 101 executes a special electric accessory management process. In the special electric accessory management process, processes required for executing a big win game are performed.

[0124] In step S210, the main control unit 101 performs a right-hit notification information management process. In the right-hit notification information management process, a process for performing a right-hit notification in a situation where a right hit is advantageous, such as when the special symbol 2 start port 43 or the big prize port 49 is opened, is performed.

[0125] In step S211, the main control unit 101 executes an LED management process. In the LED management process, output control of a control signal to the main display 63 is performed. The control signal is generated based on decisions made in the normal symbol management process (step S206), the special symbol management process (step S208), the right-hit notification information management process (step S210), etc., and is output to the main display 63 in this LED management process. This realizes a series of variable display operations (variable display and stop display) of special and normal symbols on the main display 63, display of the number of reserved balls, etc.

[0126] In step S212, the main control unit 101 performs solenoid management processing. In the solenoid management processing, the signal related to the control of the normal electric role solenoid 45b generated in the normal electric role management processing (step S207) is confirmed, and the signal related to the control of the large prize opening solenoid 51b generated in the special electric role management processing (step S209) is confirmed. Then, based on these signals, the operation / stop of the normal electric role solenoid 45b and the large prize opening solenoid 51b is controlled, and the special symbol 2 start opening switch 43a is opened or closed, or the large prize opening 49 is opened or closed.

[0127] In step S213, the main control unit 101 determines whether the communication cycle (e.g., 108 ms interval) for communicating with the frame control board 110 has arrived. If it is determined that the communication cycle for communicating with the frame control board 110 has arrived, in step S214, the main control unit 101 performs a received data acquisition process for receiving a signal (door open signal, power supply abnormality signal, etc.) transmitted from the frame control board 110.

[0128] In step S215, the main control unit 101 outputs a control command corresponding to the gaming machine information of the gaming machine 1 to the frame control board 110. The gaming machine information includes, for example, jackpot game occurrence information, pattern variation display game execution start information, winning number and winning ball number information, error information, and the like.

[0129] When the above timer interrupt process ends, the main control unit 101 repeats the above steps S105 to S107 until the next timer interrupt occurs.

[0130] <5. Processing of frame control board> Next, a description will be given of the processing performed by the frame control unit 111 of this embodiment. The processing of the frame control unit 111 mainly includes a main processing (frame control side main processing: FIG. 11) and a timer interrupt processing (frame control side timer interrupt processing: FIG. 12) that is started by a regular interrupt.

[0131] [5.1 Main processing on the frame control side] FIG. 11 is a flowchart showing the main process on the frame control side. When power is supplied from the power supply board 130 and the frame control side main process is started, the frame control unit 111 sets an internal register of the CPU in step S301.

[0132] In step S302, the frame control unit 111 determines whether a power supply abnormality signal indicating an abnormality in the power supply is in the ON state. If it is determined in step S302 that the power supply abnormality signal is in the ON state, the process returns to step S302.

[0133] If it is determined in step S302 that the power abnormality signal is not in the ON state (is in the OFF state), the frame control unit 111 permits access to the RWM in step S303.

[0134] In step S304, the frame control unit 111 judges whether the input signal from the game ball count clear switch 113 is in the ON state (the game ball count clear switch 113 is pressed). If it is judged in step S304 that the input signal from the game ball count clear switch 113 is not in the ON state, in step S305, the frame control unit 111 calculates a checksum for the area related to the game ball count in the RWM, and judges whether the checksum is normal.

[0135] If it is determined in step S304 that the input signal from the game ball count clear switch 113 is in the ON state, or if it is determined in step S305 that the checksum is not normal, the frame control unit 111 executes a game ball count clear process in step S306 to initialize the value of the area related to the game ball count in the RWM.

[0136] In step S307, the frame control unit 111 judges whether the input signal from the RWM clear switch 112 is in the ON state (the RWM clear switch 112 is pressed). If it is judged in step S307 that the input signal from the RWM clear switch 112 is not in the ON state, in step S308, the frame control unit 111 calculates a checksum for the area related to the gaming machine information in the RWM, and judges whether the checksum is normal.

[0137] If it is determined in step S307 that the input signal from the RWM clear switch 112 is in the ON state, or if it is determined in step S308 that the checksum is not normal, in step S309, the frame control unit 111 executes an RWM clear process to initialize the value of the area related to the gaming machine information in the RWM.

[0138] In step S310, the frame control unit 111 executes startup initialization processing such as initializing a work area that does not need to be backed up, setting the WDT and timer interrupts, and performing ball removal processing if the ball removal switch 114 is pressed.

[0139] The frame control unit 111 sets an interruption prohibited state in step S311, performs a power interruption abnormality check in step S312, and allows the interruption in step S313.

[0140] In step S314, the frame control unit 111 performs a launch stop control process to control the ball feed solenoid 31a and the launch solenoid 31b of the launch device 31 based on the launch control signal input from the main control board 100, the touch sensor 19a of the launch operation handle 19, the launch stop switch 19b, and the signal input from the launch intensity VR 19c. That is, the frame control unit 111 performs control related to the launch of game balls from the launch device 31.

[0141] In step S315, the frame control unit 111 performs main control board communication processing to receive a control command sent from the main control board 100 if there is one, and to transmit a signal to the main control board 100 if there is one.

[0142] In step S316, the frame control unit 111 performs a gaming machine information management process for managing the gaming machine information based on the control command (gaming machine information) transmitted from the main control board 100.

[0143] In step S317, the frame control unit 111 performs an SC board communication process to communicate with the SC board of the game ball etc. lending device.

[0144] In step S318, the frame control unit 111 performs a game ball number display control process to update the game ball number managed by itself. Here, the frame control unit 111 adds the game ball number according to a control command (number of prize balls) sent from the main control board 100, adds the game ball number according to a lending notification from the game ball lending device, subtracts the game ball number according to the launch of the game ball, adds the game ball number according to detection by the foul ball switch 33c, and subtracts the game ball number according to the operation of the counting switch 23.

[0145] The frame control unit 111 executes an in-area error removal process in step S319, performs a game ball circulation management process to appropriately control the lifting device 33 in step S320, executes an out-of-area error removal process in step S321, and performs a fraud detection process in step S322.

[0146] In step S323, the frame control unit 111 performs a performance information management process to calculate values ​​for calculating the game performance information to be displayed on the performance display 116 (the number of game balls shot out, the total number of winning balls, the number of winning balls resulting from winning in the large winning port 49, the sum of the number of winning balls resulting from winning in the special pattern 2 starting port 43 and the number of winning balls resulting from winning in the large winning port 49, etc.).

[0147] In step S324, the frame control unit 111 performs a performance indicator control process to calculate game performance information based on the value calculated in step S323, and returns the process to step S311.

[0148] Therefore, the frame control unit 111 repeatedly executes the processes of steps S311 to S324.

[0149] [5.2 Timer interrupt processing on frame control side] FIG. 12 is a flowchart showing the timer interrupt process on the frame control side. The frame control side timer interrupt process is started by an interrupt from the CTC at fixed intervals (1 ms) and is executed while the frame control side main process is being executed.

[0150] 12, when a timer interrupt occurs, the frame control unit 111 saves the register in step S401. In step S402, the frame control unit 111 performs a counter management process of incrementing the values ​​of the counters that count the first period (2 ms) and the second period (4 ms) by 1 and decrementing the timer every 1 ms.

[0151] In step S403, the frame control unit 111 performs a lifting motor management process for controlling the driving of the lifting motor 33a.

[0152] In step S404, the frame control unit 111 determines whether it is the first period (2 ms) based on the value of the counter that counts the first period. If it is determined that it is the first period, in step S405, the frame control unit 111 performs a game ball number display LED control process for generating a control signal for turning on the game ball number display 21 to display the game ball number calculated in step S318 and managed by the frame control unit 111.

[0153] In step S406, the frame control unit 111 performs a switch detection process to detect the state of each switch connected to the frame control unit 111. In step S407, the frame control unit 111 performs a subtraction mechanism control process to control the ball feeding solenoid 31a to guide the gaming ball to the launch position in the launching device 31.

[0154] In step S408, the frame control unit 111 performs a performance indicator LED control process for generating a control signal for causing the performance indicator 116 to light and display the gaming performance information calculated in step S324.

[0155] In step S409, the frame control unit 111 detects the state of each switch provided in the lifting device 33, and performs a game ball circulation switch detection process to update various timers related to the circulation of the game balls.

[0156] In step S410, the frame control unit 111 executes an outside-area error monitoring management process for monitoring an outside-area error.

[0157] The processes in steps S405 to S410 up to this point are executed in a first cycle (every 2 ms).

[0158] In step S411, the frame control unit 111 determines whether it is the second period (4 ms) based on the value of the counter that counts the second period. If it is determined that it is the second period, in step S412, the frame control unit 111 performs a test signal output process to output a test signal.

[0159] In step S413, the frame control unit 111 performs a performance indicator display setting process for switching the section displayed on the performance indicator .

[0160] The processes in steps S412 and S413 up to this point are executed in a second cycle (every 4 ms).

[0161] In step S414, the frame control unit 111 outputs data of the output port. In step S415, the frame control unit 111 performs SPI communication. In SPI communication, for example, the control signal (played ball number display segment data and played ball number display common data described later) generated in step S405 is serially output to the game ball number display 21. In addition, the frame control unit 111 serially outputs the control signal (performance display segment data and performance display common data described later) generated in step S408 to the performance display 116. As a result, the game ball number display 21 and the performance display 116 light up and display the game ball number and game performance information based on the transmitted control signal.

[0162] In step S416, the frame control unit 111 restores the register.

[0163] When the above timer interrupt process ends, frame control unit 111 repeats the above steps S311 to S324 until the next timer interrupt occurs.

[0164] <6. Processing of the performance control board> Next, the processing performed by the performance control board 120 of this embodiment will be described. The processing of the performance control board 120 mainly includes a main processing (main processing on the performance control side: FIG. 13) and a timer interrupt processing (timer interrupt processing on the performance control side: FIG. 14) that is started by a regular interrupt.

[0165] [6.1 Main processing on the performance control side] FIG. 13 is a flowchart showing the main processing on the performance control side. First, in step S501, the performance control unit 121 performs the necessary initial setting process before the start of the game operation. Here, as the initial setting process, for example, command reception interrupt setting, starting point return process of the movable body role 61, initial setting of CTC, permission of timer interrupt, initial setting of register values ​​inside the CPU including each part of the microcomputer, etc. are performed.

[0166] After the above initial setting process is completed, a main loop process of steps S504 to S511 is performed at predetermined time intervals (16 ms), and otherwise the performance software random number update process of step S503 is repeatedly performed.

[0167] In step S502, the performance control unit 121 refers to the main loop update counter and judges whether the main loop update period (counter value>15) that is the execution timing of the main loop process has arrived. The main loop update counter is a counter that is incremented during the performance control side timer interrupt process that is executed every 1 ms, which will be described later. In this embodiment, the main loop process is executed every 16 ms, and in the judgment process of step S502, the main loop update counter value is judged, and if the value is greater than "15" (Yes in step S502), it is determined that the timing to execute the main loop process has arrived, and the processes of steps S504 to S511 are executed. In other cases, in step S1003, various performance lottery random numbers used in the lottery to determine the performance scenario are updated until the main loop update period arrives (No in step S502).

[0168] When the main loop update period has arrived (Yes in step S502), the performance control unit 121 clears the main loop update counter in step S504, and executes demo / power saving mode processing in step S505. In the demo / power saving mode processing, the performance before waiting for customers (demo start waiting display), the customer waiting performance (demo display), and the setting processing required for the power saving mode are executed.

[0169] In step S506, the production control unit 121 executes a production switch input process. In the production switch input process, the operation state of the operation button 25 is monitored, and when an operation is detected, a production control process corresponding to the operation is executed.

[0170] In step S507, the performance control unit 121 performs a command analysis process. In the command analysis process, it monitors whether a performance control command is stored in the command reception buffer, and if a performance control command is stored, it reads the command and executes a performance process corresponding to the read performance control command. When a performance control command is sent from the main control board 100, it is stored in the command reception buffer of the RWM.

[0171] For example, when a variable pattern designation command and a decorative pattern designation command are received and stored in the receiving buffer, a presentation scenario is determined based on the information contained in the command in the command analysis process, and the presentation scenario data (presentation scenario data) is stored in the scenario setting area of ​​the RWM. Note that the presentation scenario specifies a time schedule for the timing and duration of one or more types of presentation.

[0172] In step S508, the performance control unit 121 executes a scenario update process. In this scenario update process, the contents of the timer required for executing the performance scenario are updated, and the performance scenario is advanced based on the timer value. A representative example of the timer is a performance scenario timer that manages a time schedule regarding the timing of performance occurrence. For example, during the variable period during which the decorative pattern 201 is displayed in a variable manner, which is substantially the same period as the variable period during which the special pattern is displayed in a variable manner, this timer manages a time schedule regarding what performance is to be displayed, with what time width, and by what performance means on that time axis. The performance scenario timer is also used in the LED drive data update process (step S510) and the movable body role operation update process (not shown) described later.

[0173] In step S509, the production control unit 121 performs sound output processing. In the sound output processing, data such as phrases and volume are output to the audio IC 125 based on the production scenario data and the production scenario timer, and sound production is produced from the speaker 29 via the audio IC 125. In this way, sound production according to the production scenario is realized.

[0174] In step S510, the production control unit 121 executes an LED drive data update process. In the LED drive data update process, a control signal (LED data) for lighting and displaying the production LED 27 is created based on the production scenario data and the production scenario timer. In addition, the performance control unit 121 creates a control signal (LED data) for lighting up the fourth pattern display 65 based on the performance control commands (commands for the number of reserved special and normal patterns, right-hit notification, etc.) sent from the main control board 100 and a performance scenario timer.

[0175] In step S511, the performance control unit 121 executes an LED output process. In this LED output process, the control signal (LED data) created in the LED drive data update process is output to the LED driver 27a, and the fourth symbol display device 65 and the performance LED 27 are turned on and displayed through the LED driver 27a.

[0176] [6.2 Performance control side timer interrupt processing] Figure 14 is a flow chart showing the timer interrupt processing on the performance control side. The timer interrupt processing on the performance control side is started by an interrupt from the CTC at regular intervals (1 ms) and is executed while the main processing on the performance control side is being executed.

[0177] In step S601, the performance control unit 121 saves the contents of the register in a stack area, and then executes a button input state update process in step S602. In this button input state update process, the input state of the operation detection signal from the operation button 25 is monitored, and when it is confirmed that an operation detection signal has been received, the detection information is stored in a predetermined area of ​​the RWM.

[0178] In step S603, the performance control unit 121 executes a movable body accessory operation update process. In this movable body accessory operation update process, a process of creating motor control data for the movable body motor 61a that operates the movable body accessory 61 is performed based on the performance scenario data and the performance scenario timer.

[0179] In step S604, the performance control unit 121 performs SOL·MOT output processing. In this SOL·MOT output processing, the motor control data of the movable body motor 61a created in the movable body role operation update processing is output to the motor driver 61c. The motor driver 61c outputs a control signal based on the motor control data to the movable body motor 61a of the movable body role 61 to be operated, and controls its operation. This realizes a movable body performance by the movable body role 61 according to the performance scenario.

[0180] In step S605, the production control unit 121 performs an LCD command transmission process. In this LCD command transmission process, if there is an LCD command created in the scenario update process (step S508), the LCD command is transmitted to the VDP circuit 127, and image display control is performed on the LCD unit 57. As a result, an image according to the production scenario is displayed.

[0181] In step S606, the performance control unit 121 executes an RTC information acquisition process. In this RTC information acquisition process, date and time information (RTC information) kept by the RTC is acquired. This RTC information is used when producing a performance based on the RTC information.

[0182] In step S607, the performance control unit 121 increments the main loop update counter. This main loop update counter was reset in step S503 during the performance control side main processing, and is incremented here.

[0183] In step S608, the performance control unit 121 restores the contents of the saved register, ends the timer interrupt processing, and executes the performance control side main processing until the next timer interrupt occurs.

[0184] <7. LEDs on the main control board 100> Next, the LED that is dynamically lit and controlled by the main control board 100, that is, the main display 63, will be described.

[0185] Fig. 15 is a diagram illustrating the configuration of the main display 63. As shown in Fig. 15, the main display 63 includes a main display base 301, a main display substrate 302, a main display cover 303, and a main display seal 304. The main display substrate 302 is disposed in an internal space formed by the main display base 301 and the main display cover 303.

[0186] A total of 32 single-color (red) LEDs 310 constituting a special symbol 1 indicator 63a, a special symbol 2 indicator 63b, a normal symbol indicator 63c, a special symbol 1 reserved number indicator 63d, a special symbol 2 reserved number indicator 63e, a normal symbol reserved number indicator 63f, a round indicator 63g, a game status indicator 63h, and a right-hand hit indicator 63i are arranged on the main display board 302. These LEDs 310 are top-view type LEDs arranged so that the light-emitting surface (illumination surface) is parallel to the main display board 302, and the optical axis of the irradiated light is perpendicular to the main display board 302.

[0187] Since the main display 63 has 32 LEDs 310, the eight LEDs 310a constituting the special pattern 1 display 63a can be treated as the first digit, the eight LEDs 310b constituting the special pattern 2 display 63b as the second digit, the eight (2, 4, 2) LEDs 310c constituting the normal pattern display 63c, the round display 63g and the right-hit display 63i as the third digit, and the eight (2, 2, 2, 2) LEDs 310d constituting the special pattern 1 reserved number display 63d, the special pattern 2 reserved number display 63e, the normal pattern reserved number display 63f and the game status display 63h as the fourth digit. That is, since it is possible to divide the LEDs 310 for each digit into groups, the main display 63 can be dynamically lit as a 4-digit x 8-segment display. The combination of LEDs 310 included in each digit is just an example, and other combinations may be used.

[0188] The main display cover 303 has through holes 303 a formed at positions facing the LEDs 310 arranged on the main display board 302 .

[0189] The main display seal 304 is a sealing material, for example a translucent milky white color, which has a lower light transmittance than colorless transparent resin, and the number of rounds is printed on the lines surrounding the special pattern 1 display 63a and the special pattern 2 display 63b, and at the position corresponding to the round display 63g.

[0190] Therefore, when any of the LEDs 310 in the main display 63 is lit, the light emitted from that LED 310 is irradiated from the front of the game board 9 through the main display sticker 304 located in front, thereby notifying the player of various game conditions.

[0191] Next, a transmission path of the control signal transmitted from the main control board 100 to the main display 63 will be described.

[0192] Fig. 16 is a diagram illustrating the circuit configuration around the main control unit 101 in the main control board 100. Fig. 17 is a diagram illustrating the circuit configuration related to display control of the main display 63 in the main control board 100. 16 and 17, the configuration for controlling the lighting of the LED 310 of the main display 63 will be described, and descriptions of other configurations will be omitted. 16 and 17, the electronic components arranged on the main control board 100 and whose description will be omitted are also shown with their identifiers (alphabetical + numerical) as follows. For example, "C" indicates a capacitor, "R" indicates a resistor, "CN" indicates a connector, "IC" indicates an integrated circuit, "OSC" indicates an oscillator, "RA" indicates a resistor array, and "FLT" indicates a noise removal filter, and the numerical values ​​following these alphabets are unique values ​​for identification. These identifiers are given to identify electronic components on one board, so although the same identifier may be given to different boards, it does not indicate that they are the same electronic components. The same applies to the circuit configuration described below.

[0193] 16, the main control unit 101 is configured by an integrated circuit having terminals numbered 1 to 64, as indicated by the numbers "1" to "64." The main control unit 101 operates on a 5V DC voltage (DC5VA) supplied via terminals 16, 19, 46, and 62 (VDD).

[0194] The 25th terminal can select the chip select function "CS13", the general-purpose input / output function "IOP13", and the SPI communication transmission output function "SPITXA". In this embodiment, the 25th terminal is selected as the SPI communication transmission output function "SPITXA".

[0195] The 27th terminal can select the chip select function "CS12", the general-purpose input / output function "IOP12", and the SPI communication clock output function "SPICKA". In this embodiment, the SPI communication clock output function "SPICKA" is selected for the 27th terminal.

[0196] The 29th terminal can select the chip select function "CS11", the general-purpose input / output function "IOP11", and the SPI communication chip selection function "SPISA1". In this embodiment, the SPI communication chip selection function "SPISA1" is selected for the 29th terminal.

[0197] The main control unit 101 outputs a serial data signal (main display segment data, main display common data: SPITXA) from terminal 25 as a control signal for dynamically lighting the main display 64, outputs a chip select signal (SPISA1) from terminal 29, and outputs a clock signal (SPICKA) from terminal 27.

[0198] Here, the common data (e.g., main display common data) is a signal for selecting one group (digit) to which a drive current is passed, that is, one group (digit) to be lit up, out of multiple LED groups (digits) in the display. Also, the segment data (for example, main display segment data) is a signal for turning on or off the LEDs of a group (digit) selected by the common data.

[0199] As shown in FIG. 17, in addition to a main control unit 101, a main control board 100 is provided with LED drivers 100a and 100b, a connector 100c, and a plurality of resistors 100d.

[0200] The LED driver 100a has 24 terminals numbered from "1" to "24". The LED driver 100a is an LED driver that uses a sink-type transistor array that draws current from a load (such as an LED). Terminal 1 (VDD) is the power supply terminal for driving the device, and a 5V DC voltage (DC5VA) is input to it. The second terminal (RESET) is a reset signal input terminal to which a reset signal (*IORST) is input from an integrated circuit (not shown). The third terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SPISA1) is input from the main control unit 101 as a latch signal. Terminal No. 4 (SCK) is an input terminal for inputting a clock signal, and a clock signal (SPICKA) is input from the main control unit 101. Terminals 5 to 20 (PA0 to PA7, PB7 to PB0) are current sink type pull output terminals, and parallel data signals are pulled out. In this embodiment, terminals 5 to 12 are not used. The 21st terminal (DIN) is an input terminal for inputting a serial data signal, and receives the serial data signal (SPITXA) from the main control unit 101. The 22nd terminal (DOUT) is an output terminal from which a serial data signal is output, and the serial data signal (SPITXA) is output to the LED driver 100b. Terminal 23 (VSS) is a reference power supply terminal and is connected to ground. The 24th terminal (COM) is a terminal connected to an internal clamp diode in order to release counter electromotive force, and a 5V direct current voltage (DC5VA) that is the driving power supply for the LED 310 is input thereto.

[0201] The LED driver 100b has a 16-terminal configuration, from terminal 1 to terminal 16, as indicated by the numbers "1" to "16." The LED driver 100b is an LED driver that uses a source-type transistor array that outputs current to a load (such as an LED). Terminal 1 (VCC) is a power supply terminal that supplies drive power to a load (such as an LED), and a 5V DC voltage (DC5VA) is input. Terminal 2 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The third terminal (DOUT) is an output terminal from which a serial data signal is output, and is connected to ground. The fourth terminal (RESET) is an input terminal to which a reset signal (*IORST) is input from an integrated circuit (not shown). Terminal No. 5 (SCK) is an input terminal for inputting a clock signal, and a clock signal (SPICKA) is input from the main control unit 101. The sixth terminal (DIN) is an input terminal to which a serial data signal is input, and receives the serial data signal (SPITXA) from the LED driver 100a. The seventh terminal (CS) is a latch signal input terminal to which a latch signal is input, and a chip select signal (SPISA1) is input from the main control unit 101 as a latch signal. Terminal 8 (VSS) is a reference power supply terminal and is connected to ground. Terminals 9 to 16 (00 to 07) are current-supply type push output terminals, and parallel data signals are push-output. In this embodiment, terminals 13 to 16 (04-07) are not used.

[0202] The LED drivers 100a and 100b are serial-parallel conversion circuits that convert a serial data signal (SPITXA) from the main control unit 101 into a parallel data signal. A clock signal (SPICKA), a chip select signal (SPISA1), and a reset signal (*IORST) are input in parallel to the input terminals (SCK, CS, RESET) of the LED drivers 100a and 100b.

[0203] The LED drivers 100a and 100b each include a shift register and a parallel data latch circuit (data register). The shift register is composed of multiple D-type flip-flops, and the bit data of one D-type flip-flop moves to the adjacent D-type flip-flop in synchronization with a clock signal (SPICKA). The parallel data latch circuit is composed of, for example, a plurality of D-type flip-flops, and latches (holds) and takes in (sets) data in the shift register at a predetermined latch timing when a chip select signal (SPISA1) is received as a latch signal.

[0204] The LED drivers 100a and 100b are cascade-connected (multi-stage connected), with the LED driver 100a constituting the first stage and the LED driver 100b constituting the second stage. The serial data signal (SPITXA) sent from the main control unit 101 is input to the 21st terminal (DIN) of the LED driver 100a, passes through the shift register of the LED driver 100a, and is output from the 22nd terminal (DOUT). The serial data signal (SPITXA) output from the 22nd terminal (DOUT) of the LED driver 100a is input to the 6th terminal (DIN) of the LED driver 100b, and passes through the shift register of the LED driver 100b.

[0205] The data captured in the parallel data latch circuit of the LED driver 100a is simultaneously pulled out as parallel data signals (main display segment data 1-8) from terminals 13 to 20 (PB0-PB7). Specifically, the terminals where the main display segment data is high are connected to ground, and the terminals where the main display segment data is low are not connected to ground. The data captured in the parallel data latch circuit of the LED driver 100b is simultaneously pushed out as parallel data signals (main display common data 1-4) from terminals 9-12 (00-03). Specifically, a driving power supply (DC5VA) is supplied to the terminals where the main display common data is high, and a driving power supply (DC5VA) is not supplied to the terminals where the main display common data is low. Moreover, the LED drivers 100a and 100b are simultaneously reset (initialized) by a reset signal (*IORST), and the internal data is cleared.

[0206] The 20th to 13th terminals (PB0-PB7) of the LED driver 100a are connected to the 5th to 12th terminals of the connector 100c via a wiring pattern 100e and a resistor 100d, respectively. The 9th to 12th terminals (00-03) of the LED driver 100b are connected to the 1st to 4th terminals of the connector 100c via a wiring pattern 100f, respectively.

[0207] Fig. 18 is a diagram for explaining the circuit configuration of the main display board 302. As shown in Fig. 18, a connector 302a and 32 LEDs 310 are arranged on the main display board 302. A connector 100c of the main control board 100 is connected to the connector 302a via a transmission cable.

[0208] Parallel data signals (main display common data 1-4) are input from the main control board 100 to terminals 1-4 of the connector 302a, respectively. Parallel data signals (main display segment data 1 to 8) are input from main control board 100 to terminals 5 to 12 of connector 302a, respectively. Furthermore, the first terminal of the connector 302a is connected in parallel to the anodes of the eight LEDs 310a constituting the special symbol 1 display 63a of the main display 63 via the wiring pattern 302b. The second terminal is connected in parallel to the anodes of the eight LEDs 310b constituting the special symbol 2 display 63b of the main display 63 via the wiring pattern 302b. The third terminal is connected via the wiring pattern 302b to the anodes of the eight LEDs 310c that constitute the normal symbol display 63c, the round display 63g, and the right-hit display 63i of the main display 63. Terminal No. 4 is connected in parallel via wiring pattern 302b to the anodes of the eight LEDs 310d that constitute the special pattern 1 reserved number display 63d, the special pattern 2 reserved number display 63e, the normal pattern reserved number display 63f, and the game status display 63h of the main display 63. The cathodes of any one of LEDs 310a, any one of LEDs 310b, any one of LEDs 310c, and any one of LEDs 310d are connected in parallel to terminals 5 to 12 via wiring pattern 302c so as to be different from each other.

[0209] The main display 63 passes a drive current through the anode of one of the LEDs 310a to 310d corresponding to the main display common data, and draws out the drive current from the cathode of the LED 310 corresponding to the main display segment data 1 to 8 via resistor 100d, so that current flows through the LEDs 310a to 310d selected in sequence by the dynamic lighting method, causing them to light up.

[0210] Here, the main display 63 is controlled to light up in the following order, for example: special pattern 1 display 63a → special pattern 2 display 63b → normal pattern display 63c, round display 63g and right hit display 63i → special pattern 1 reserved number display 63d, special pattern 2 reserved number display 63e, normal pattern reserved number display 63f and game status display 63h → special pattern 1 display 63a →...

[0211] The wiring patterns 100e and 302c individually connect the LEDs 310 constituting each of the LEDs 310a to 310d of the main display 63 to the LED driver 100a. On the other hand, the wiring patterns 100f and 302b commonly connect the LEDs 310 constituting each of the LEDs 310a to 310d of the main display 63 to the LED driver 100b. Therefore, the driving current flowing through the wiring patterns 100f and 302b is concentrated therein, and thus the driving current flowing through the wiring patterns 100f and 302b is larger than that through the wiring patterns 100e and 302c. Therefore, the wiring patterns 100f and 302b are formed to be wider than the wiring patterns 100e and 302c. For example, the width of the wiring patterns 100f and 302b is 0.5 mm, and the width of the wiring patterns 100e and 302c is 0.2 mm. This reduces the electrical resistance in the wiring patterns 100f and 302b through which a large driving current flows, thereby suppressing heat generation.

[0212] The resistor 100d mounted between the LED driver 100a and the LED 310 of the main display 63 can be mounted on either the main control board 100 or the main display board 302. However, since the main display board 302 is disposed in a narrow space, for example, below the game board 9, if the resistor 100d is mounted, the heat generated by the resistor 100d will be trapped in the space in which the main display board 302 is disposed, increasing the risk of damage to electronic components, etc. Therefore, by mounting the resistor 100d on the main control board 100, the risk of damage to the main display board 302 can be reduced. Furthermore, if the main display board 302 is to be equipped with the resistor 100d, the board size must be increased, which may, for example, impair the positioning of the main display 63 on the game board 9. Therefore, by mounting the resistor 100d on the main control board 100, the board size of the main display board 302 can be reduced, and the positioning of the main display 63 can be improved.

[0213] <8. LEDs related to the frame control board 110> Next, the LEDs that are dynamically lit and controlled by the frame control board 110, that is, the game ball count indicator 21 and the performance indicator 116, will be described.

[0214] Fig. 19 is a rear view of the gaming machine 1. Fig. 20 is a diagram for explaining the structure of the frame control board 110. As shown in FIG. 19, most of the rear side of the gaming machine 1 is covered with a colorless and transparent rear cover 81, and each part arranged inside the rear cover 81 is protected. In addition, on the rear side of the gaming machine 1, the frame control board 110 and the power supply board 130 are arranged so as to overlap each other from the front to the rear under the rear cover 81. The frame control board 110 is arranged in front of the power supply board 130 when viewed from the rear side of the gaming machine 1 (rearward from the player).

[0215] As shown in Fig. 20(a), the frame control board 110 is disposed in a space formed by a board case 321 and a board base 322. In the frame control board 110, the RWM clear switch 112, the game ball count clear switch 113, the ball removal switch 114, the error reset switch 115, and a number of connectors are exposed from the board case 321, and the other electronic components are covered by the board case 321. This allows the RWM clear switch 112, the game ball count clear switch 113, the ball removal switch 114, and the error reset switch 115 to be operated by hall staff, etc., while protecting the other electronic components.

[0216] Since the substrate case 321 and the substrate base 322 are formed from a colorless and transparent resin material, as shown in FIG. 20(b), the electronic components (especially the performance indicator 116) arranged on the frame control substrate 110 can be seen from the outside through the substrate case 321. Therefore, when the frame control board 110 is attached to the gaming machine 1, if the inner frame 5 is closed, it is impossible or difficult to visually observe the performance indicator 116; however, by opening the inner frame 5, it is possible to visually observe the performance indicator 116 through the board case 321.

[0217] The performance indicator 116 is arranged with a total of 48 single-color (red) LEDs 320 arranged in a 6-digit by 8-segment (7 segments (a to g) + 1 dot (dp)) configuration. These LEDs 320 are top-view LEDs arranged so that their light-emitting surfaces are parallel to the substrate of the performance indicator 116, and the optical axis of the emitted light is perpendicular to the substrate of the performance indicator 116. The performance indicator 116 is capable of dynamic lighting control as a 6-digit by 8-segment display.

[0218] Fig. 21 is a diagram for explaining the configuration of the game ball number display 21. As shown in Fig. 21, the game ball number display 21 is configured to include a game ball number display base 331, a game ball number display substrate 332, a game ball number display panel 333, a game ball number display seal 334, and a game ball number display cover 335. In the game ball number display 21, the game ball number display substrate 332, the game ball number display panel 333, and the game ball number display seal 334 are housed in a space formed by the game ball number display base 331 and the game ball number display cover 335.

[0219] A total of 42 single-color (white) LEDs 336 of 6 digits x 7 segments (a to g) are arranged on the game ball number display board 332. These LEDs 336 are top-view LEDs arranged so that their light-emitting surfaces are parallel to the game ball number display board 332, and the optical axis of the emitted light is perpendicular to the game ball number display board 332. The game ball number display 21 is capable of dynamic lighting control as a 6 digit x 7 segment display.

[0220] The game ball number display panel 333 has through holes 333a extending from the front surface 333b to the game ball number display substrate 332 at positions facing the LEDs 336 arranged on the game ball number display substrate 332. This allows the light emitted from the LEDs 336 to pass through the opposing through holes 333a, reducing the risk of the light leaking from other through holes 333a and becoming difficult to see.

[0221] The game ball count display sticker 334 has a seven-segment shape, for example a translucent milky white color, which has a lower light transmittance than colorless transparency, at the position facing the LED 336 arranged on the game ball count display board 332, and transmits the light irradiated from the LED 336, while the other parts are an opaque black color that does not transmit light.

[0222] The game ball count display cover 335 is a panel (resin material) that has a lower light transmittance than colorless transparency, for example a translucent black panel, and allows light irradiated from the LED 336 to pass through, making the seven-segment shape of the game ball count display sticker 334 difficult to see when the LED 336 is not emitting light.

[0223] Fig. 22 is a diagram for explaining the circuit configuration around the frame control unit 111 in the frame control board 110. Fig. 23 is a diagram for explaining the circuit configuration related to the display control of the performance indicator 116 in the frame control board 110. Fig. 24 is a diagram for explaining the circuit configuration around a predetermined connector 110f in the frame control board 110. Fig. 25 is a diagram for explaining the circuit configuration of the game ball number indicator board 332.

[0224] 22, the frame control board 110 is configured with an integrated circuit having terminals numbered from 1 to 71, as indicated by the numbers "1" to "71." The frame control board 110 operates on a 5V DC voltage (DC5VA) supplied via terminals 8 (VDD3), 19 (VDD1), and 52 (VDD2).

[0225] The chip select function "XCS15", the general-purpose input / output function "PO7", and the SPI communication chip selection function "SS" can be selected for terminal 2. In this embodiment, the SPI communication chip selection function "SS" is selected for terminal 2.

[0226] The chip select function "XCS14", the general-purpose input / output function "PO6", and the SPI communication clock output function "SCK" can be selected for the 4th terminal. In this embodiment, the SPI communication clock output function "SCK" is selected for the 4th terminal.

[0227] The sixth terminal can select the chip select function "XCS13", the general-purpose input / output function "PO5", and the SPI communication transmission output function "SDO". In this embodiment, the second terminal is selected as the SPI communication transmission output function "SDO".

[0228] The frame control unit 111 outputs a serial data signal (game ball number display segment data, game ball number display common data, performance display segment data, performance display common data: SDO) from terminal 6 as a control signal for controlling the lighting of the game ball number display 21 and the performance display 116, outputs a chip select signal (SS) from terminal 2, and outputs a clock signal (SCK) from terminal 4.

[0229] As shown in FIGS. 23 and 24, on the frame control board 110, in addition to a frame control unit 111, LED drivers 110a, 110b, and 110c, resistors 110d and 110e, and a connector 110f are arranged.

[0230] The LED driver 110a has 16 terminals numbered from "1" to "16." The LED driver 110a is an LED driver using a source-type transistor array that outputs current to a load (such as an LED). Terminal 1 (VCC) is a power supply terminal that supplies drive power to a load (such as an LED), and receives a 12V DC voltage (DC12VA). Terminal 2 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The third terminal (DOUT) is an output terminal from which a serial data signal is output, and outputs a serial data signal (SDO) to the LED driver 110b. The fourth terminal (RESET) is an input terminal to which a reset signal is input, and a reset signal ( / IORST) is input from an integrated circuit (not shown). The fifth terminal (SCK) is an input terminal to which a clock signal is input, and the clock signal (SCK) is input from the frame control unit 111. The sixth terminal (DIN) is an input terminal to which a serial data signal is input, and a serial data signal (SDO) is input from the frame control unit 111. The seventh terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SS) is input from the frame control unit 111 as a latch signal. Terminal 8 (VSS) is a reference power supply terminal and is connected to ground. Terminals 9 to 16 (00-07) are current-supply type push output terminals, and parallel data signals are push-output. In this embodiment, terminals 15 to 16 are not used.

[0231] The LED driver 110b has 24 terminals numbered from "1" to "24". The LED driver 110b is an LED driver that uses a sink-type transistor array that draws current from a load (such as an LED). Terminal 1 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The second terminal (RESET) is an input terminal to which a reset signal is input, and a reset signal ( / IORST) is input from an integrated circuit (not shown). The third terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SS) is input from the frame control unit 111 as the latch signal. The fourth terminal (SCK) is an input terminal to which a clock signal is input, and the clock signal (SCK) is input from the frame control unit 111. Terminals 5 to 20 (PA0-PA7, PB7-PB0) are current sink type pull output terminals, and parallel data signals are pulled out. In this embodiment, terminals 11 to 13 are not used. The 21st terminal (DIN) is an input terminal to which a serial data signal is input, and receives the serial data signal (SDO) from the LED driver 110a. The 22nd terminal (DOUT) is an output terminal from which a serial data signal is output, and the serial data signal (SDO) is output to the LED driver 110c. Terminal 23 (VSS) is a reference power supply terminal and is connected to ground. Terminal 24 (COM) is a terminal to which an internal clamp diode is connected to release counter electromotive force, and to which 12V DC voltage (DC12VA), the driving power supply for the LED, is input.

[0232] The LED driver 110c has 16 terminals numbered from terminal 1 to terminal 16, as indicated by the numbers "1" to "16." The LED driver 110c is an LED driver that uses a source-type transistor array that outputs current to a load (such as an LED). Terminal 1 (VCC) is a power supply terminal that supplies drive power to a load (such as an LED), and receives a 12V DC voltage (DC12VA). Terminal 2 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The third terminal (DOUT) is an output terminal from which a serial data signal is output, and is connected to ground. The fourth terminal (RESET) is an input terminal to which a reset signal is input, and a reset signal ( / IORST) is input from an integrated circuit (not shown). The fifth terminal (SCK) is an input terminal to which a clock signal is input, and the clock signal (SCK) is input from the frame control unit 111. The sixth terminal (DIN) is an input terminal to which a serial data signal is input, and receives the serial data signal (SDO) from the LED driver 110b. The seventh terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SS) is input from the frame control unit 111 as a latch signal. Terminal 8 (VSS) is a reference power supply terminal and is connected to ground. Terminals 9 to 16 (00-07) are current-supply type push output terminals, from which parallel data signals are output.

[0233] The LED drivers 110a, 110b, and 110c are serial-parallel conversion circuits that convert a serial data signal (SDO) from the frame control unit 111 into a parallel data signal. A clock signal (SCK), a chip select signal (SS), and a reset signal ( / IORST) are input in parallel to the respective input terminals (SCK, CS, RESET) of the LED drivers 110a, 110b, and 110c.

[0234] The LED drivers 110a, 110b, and 110c each have a shift register and a parallel data latch circuit (data register). The shift register is composed of multiple D-type flip-flops, and bit data from one D-type flip-flop is moved to the adjacent D-type flip-flop in synchronization with a clock signal (SCK). The parallel data latch circuit is composed of, for example, multiple D-type flip-flops, and latches (holds) and takes in (sets) the data in the shift register at a predetermined latch timing when a chip select signal (SS) is received as a latch signal.

[0235] The LED drivers 110a, 110b, and 110c are cascaded (multiple-stage connected), with the LED driver 110a constituting the first stage, the LED driver 110b constituting the second stage, and the LED driver 110c constituting the third stage. The serial data signal (SDO) transmitted from the frame control board 110 is input to the sixth terminal (DIN) of the LED driver 110a, passes through the shift register of the LED driver 110a, and is output from the third terminal (DOUT). The serial data signal (SDO) output from the third terminal (DOUT) of the LED driver 110a is input to the twenty-first terminal (DIN) of the LED driver 110b, passes through the shift register of the LED driver 110b, and is output from the twenty-second terminal (DOUT). The serial data signal (SDO) output from the twenty-second terminal (DOUT) of the LED driver 110b is input to the sixth terminal (DIN) of the LED driver 110c, and passes through the shift register of the LED driver 110c.

[0236] The data captured in the parallel data latch circuit of the LED driver 110a is simultaneously pushed out as parallel data signals (game ball number display common data 1-6) from terminals 9 to 14 (00-05). Specifically, a drive power supply (DC12VA) is supplied to the terminal where the game ball number display common data is high, and a drive power supply (DC12VA) is not supplied to the terminal where the game ball number display common data is low. In addition, a part of the data taken into the parallel data latch circuit of the LED driver 110b is simultaneously pulled out as a parallel data signal (game ball number display segment data 1-7) from terminals 20 to 14 (PB0-PB6). Specifically, the terminals where the game ball number display segment data is high are connected to ground, and the terminals where the game ball number display segment data is low are not connected to ground. Also, part of the data taken into the parallel data latch circuit of the LED driver 110b is simultaneously pulled out as parallel data signals (performance indication common data 1 to 6) from terminals 5 to 10 (PA0-PA5). Specifically, the terminals where the performance indication common data is high are connected to ground, and the terminals where the performance indication common data is low are not connected to ground. The data captured in the parallel data latch circuit of the LED driver 110c is simultaneously pushed out as parallel data signals (performance display segment data 1-8) from terminals 9 to 16 (00-07). Specifically, a drive power supply (DC12VA) is supplied to the terminals whose performance display segment data is high, and a drive power supply (DC12VA) is not supplied to the terminals whose performance display segment data is low. Moreover, the LED drivers 110a, 110b, and 110c are simultaneously reset (initialized) by a reset signal ( / IORST) from an integrated circuit (not shown), and the internal data is cleared.

[0237] The fifth to tenth terminals (PA0-PA5) of the LED driver 110b and the ninth to sixteenth terminals (00-07) of the LED driver 110c are connected to a performance indicator 116.

[0238] Here, as described above, the performance indicator 116 is configured with 6 digits×8 segments (7 segments (a to g)+1 dot (dp): 8 LEDs 320).

[0239] The fifth terminal (PA0) of the LED driver 110b is connected in parallel via the wiring pattern 110g to the cathodes of the LEDs 320 constituting the eight segments of the first digit of the performance indicator 116. Similarly, the sixth to tenth terminals (PA1 to PA5) of the LED driver 110b are connected in parallel via the wiring pattern 110g to the cathodes of the LEDs 320 constituting the eight segments of the second to sixth digits of the performance indicator 116, respectively.

[0240] Furthermore, the 9th terminal (00) of the LED driver 110c is connected in parallel via the wiring pattern 110h and resistor 110d to the anodes of the LEDs 320(a) of each digit of the performance indicator 116. Similarly, the 10th to 16th terminals (01-07) of the LED driver 110c are connected in parallel to the anodes of the LEDs 320(b-g, dp) of each digit of the performance indicator 116, respectively, via the wiring pattern 110h and resistor 110d.

[0241] Then, the performance indicator 116 passes a drive current through the anode of the LED 320 corresponding to the performance display segment data via resistor 110d, and draws out the drive current from the cathode of the LED 320 of the digit corresponding to the performance display common data, so that the drive current flows through the LED 320 of the digit selected sequentially by the dynamic lighting method, causing it to light up.

[0242] Here, the performance indicator 116 is controlled to light up in the following order, for example: 1st digit → 2nd digit → 3rd digit → 4th digit → 5th digit → 6th digit → 1st digit → . . .

[0243] The wiring pattern 110h individually connects the LEDs 320 for each digit of the performance indicator 116 to the LED driver 110c. The wiring pattern 110g commonly connects the LEDs 320 for each digit of the performance indicator 116 to the LED driver 110b. Therefore, the driving current flowing through wiring pattern 110h is concentrated in wiring pattern 110g, so that the driving current flowing through wiring pattern 110g is larger than that through wiring pattern 110h. Therefore, the wiring pattern 110g is formed to be wider than the wiring pattern 110h. For example, the width of the wiring pattern 110h is 0.15 mm, and the width of the wiring pattern 110g is 0.3 mm. This reduces the electrical resistance in the wiring pattern 110g through which a large driving current flows, thereby suppressing heat generation.

[0244] 23 and 24, the 20th to 14th terminals (PB0-PB6) of the LED driver 110b are connected to the 9th to 15th terminals of the connector 110f, respectively, via a wiring pattern 110i and a resistor 110e. The 9th to 14th terminals (00-05) of the LED driver 110a are connected to the 21st to 26th terminals of the connector 110f, respectively, via a wiring pattern 110j.

[0245] The connector 110f of the frame control board 110 is connected to a relay board (not shown) provided on the front frame 7 via a transmission cable. Among the signals transmitted to the relay board via the connector 110f of the frame control board 110, parallel data signals (game ball number display segment data 1-7, game ball number display common data 1-6) are input to the game ball number display board 332.

[0246] As shown in FIG. 25, game ball number display segment data 1 to 7 are input to terminals 1 to 7 of connector 332a arranged on the game ball number display board 332 via connector 110f of the frame control board 110 and a relay board (not shown) arranged on the left side (hinge mechanism side) of the lower part of the front frame 7, and game ball number display common data 1 to 6 are input to terminals 8 to 13 of connector 332a, respectively.

[0247] The 8th terminal of the connector 332a is connected in parallel via the wiring pattern 332b to the anode of the LED 336 constituting the 1st digit 7-segment of the game ball number display 21. Similarly, the 9th to 13th terminals of the connector 332a are connected in parallel via the wiring pattern 332b to the anodes of the LED 336 constituting the 2nd to 6th digit 7-segment of the game ball number display 21, respectively.

[0248] Furthermore, the first terminal of the connector 332a is connected in parallel via the wiring pattern 332c to the cathodes of the LEDs 336(a) of each digit of the game ball count display 21. Similarly, the second to seventh terminals of the connector 332a are connected in parallel to the cathodes of the LEDs (b to g) of each digit of the game ball count display 21, respectively, via the wiring pattern 332c.

[0249] The game ball count display 21 then passes a drive current through the anode of the LED 336 of the digit corresponding to the game ball count display common data 1 to 6, and draws out a drive current from the cathode of the LED 336 based on the game ball count display segment data 1 to 7, thereby causing the drive current to flow through the LED 336 of the digit selected sequentially in a dynamic lighting method, causing it to light up.

[0250] Here, the game ball count display 21 is controlled to light up in the following order, for example: 1st digit → 2nd digit → 3rd digit → 4th digit → 5th digit → 6th digit → 1st digit →...

[0251] The wiring patterns 110i and 332c individually connect the LEDs 336 for each digit of the ball count display 21 to the LED driver 110b. On the other hand, the wiring patterns 110j and 332b commonly connect the LEDs 336 for each digit of the ball count display 21 to the LED driver 110a. Therefore, the driving current flowing through the wiring patterns 110i and 332c is concentrated in the wiring patterns 110j and 332b, so that the driving current flowing through the wiring patterns 110j and 332b is larger than that flowing through the wiring patterns 110i and 332c. Therefore, the wiring patterns 110j and 332b are formed to be wider than the wiring patterns 110i and 332c. For example, the width of the wiring patterns 110i and 332c is 0.15 mm, and the width of the wiring patterns 110j and 332b is 0.3 mm. This reduces the electrical resistance in the wiring patterns 110j and 332b through which a large driving current flows, thereby suppressing heat generation.

[0252] <9. LED for the 4th symbol display 65> Next, the LED of the fourth pattern display device 65, which is statically lit and controlled by the performance control board 120, will be described.

[0253] Fig. 26 is a diagram for explaining the structure of the fourth symbol display 65. As shown in Fig. 26, the fourth symbol display 65 includes a fourth symbol display board 341, a fourth symbol display case 342, and a fourth symbol display sticker 343. The fourth symbol display board 341 is housed in the fourth symbol display case 342.

[0254] A total of nine LEDs 350 constituting a special symbol 1 display 65a, a special symbol 2 display 65b, a special symbol 1 reserved number display 65c, a special symbol 2 reserved number display 65d, and a right-hit display 65e are arranged on the fourth symbol display board 341. These LEDs 350 are single-color (red) LEDs, and are top-view LEDs arranged so that the light-emitting surface is parallel to the fourth symbol display board 341 and the optical axis of the emitted light is perpendicular to the fourth symbol display board 341.

[0255] In the fourth symbol display case 342, through holes 342a are formed at positions facing the respective LEDs 350 arranged on the fourth symbol display board 341.

[0256] The fourth symbol display sticker 343 is a round shape with a lower light transmittance than that of the LEDs 350 arranged on the fourth symbol display board 341, for example, a semi-transparent milky white color, and transmits the light emitted from the LEDs 350, while the other parts are opaque black and do not transmit light. In addition, the fourth symbol display sticker 343 has lines printed around the special symbol 1 display 65a, the special symbol 2 display 65b, the special symbol 1 reserved number display 65c, the special symbol 2 reserved number display 65d, and the right hit display 65e.

[0257] Therefore, when any of the LEDs 350 of the fourth pattern display 65 is lit, the light emitted from that LED 350 is irradiated from the front of the game board 9 through the fourth pattern display sticker 343, thereby notifying the player of various game conditions.

[0258] FIG. 27 is a diagram showing a portion of the circuit configuration of the decorative relay board 150 to which the performance control board 120 and the fourth pattern display board 341 are connected. 27, an LED driver 150a is disposed on the decorative relay board 150. The LED driver 150a is an example of the above-mentioned LED driver 27a, and has 48 terminals, from terminal 1 to terminal 48, as indicated by the numbers "1" to "48".

[0259] Terminal 1 (VREF) is the output terminal for the reference voltage. Terminal 2 (SCLK) is an input terminal for the clock signal (CLK). Terminal 3 (SDATA) is an input terminal for a serial data signal (DATA). Terminal 4 (SDEN) is an input terminal for the enable signal. Terminal 5 (CTLSCT) is a serial bus communication setting terminal, and the reference voltage from terminal 1, that is, the H level, is input and set to a specified mode. Terminal 6 (OUTSCT) is an output mode control terminal for the LED drive current, and is set to L level by being connected to ground, and is set to a predetermined mode, for example, constant current output. Terminal 7 (RESET) is the input terminal for the reset signal. The eighth terminal (RT1) is a resistor connection terminal (reference current setting terminal) for setting a reference current, and a resistor 150b is connected to it. The LED driver 150a can change the current value of the drive current flowing through the output terminals (LEDR1 to LEDB8) from which parallel data signals are output by changing the resistance value of the resistor 150b connected to the eighth terminal. In the LED driver 150a, the larger the resistance value of the resistor 150b, the smaller the current value of the drive current can be. For example, the resistance values ​​are 70 kΩ, 80 kΩ, 100 kΩ, 140 kΩ, and 180 kΩ, and the current values ​​are set to 14 mA, 12 mA, 10 mA, 7 mA, and 5.5 mA, respectively. In this embodiment, the resistance value of the resistor 150b is 140 kΩ, so the current value of the drive current is 7 mA. Terminal No. 9 and Terminal No. 31 (NC) are dummy terminals. Terminal 10 (SGND) is the ground terminal. Terminals 11 to 15 (A0-A4) are address terminals for setting a slave address, and a 5-bit slave address can be set. When each terminal is connected to ground, that bit is set to "0", and when connected to terminal 1, that bit is set to "1". Terminals 16 to 18, 20 to 25, 27 to 29, 32 to 34, 36 to 41, and 43 to 45 (LEDR1-LEDB8) are output terminals from which parallel data signals are output. Note that some of these output terminals are unused. Terminals No. 19, No. 26, No. 35, and No. 42 are used as ground terminals (PGND1 to PGND4). Terminal 30 (VLED) is a protection terminal for the LED drive output. Terminals No. 46 and No. 47 (TEST1, TEST2) are test terminals and are connected to ground. Terminal 48 (SVCC) is a power supply terminal to which the drive power supply is input, and a 12V DC voltage (SC12VB) is input.

[0260] The clock signal (CLK) output from the performance control board 120 and the serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 150a. The LED driver 150a outputs a drive current according to the clock signal (CLK) and the serial data signal (DATA).

[0261] The LED driver 150a has 24 output terminals (LEDR1 to LEDB8) from terminal 16 to terminal 45. The LED driver 150a generates parallel data signals (03-R1 to 03-B8) based on a serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (03-R1 to 03-B8) from the output terminals (LEDR1 to LEDB8).

[0262] Here, the parallel data signals are represented as "03-R1", "03-G1", "03-B1", ... "R" indicates that it is assigned to the drive current for the red LED of the full-color LED chip. "G" indicates that it is assigned to the drive current for the green LED of the full-color LED chip. "B" indicates that it is assigned to the drive current for the blue LED of the full-color LED chip. However, "R", "G", and "B" are not necessarily assigned to the drive currents for red LEDs, green LEDs, and blue LEDs, respectively; they may be assigned to the drive currents for single-color LEDs, for example.

[0263] Terminals 16 to 18 and terminals 20 to 25 are connected to a connector 150c. Terminals 27 to 29, terminals 32 to 34 and terminals 36 to 38 are connected to a connector 150d. Terminals 44 and 45 are connected to a connector 150e.

[0264] The connectors 150c and 150e are connected to the decorative board 180 via a transmission cable. The connector 150d is connected to the fourth symbol display board 341 via a transmission cable.

[0265] Fig. 28 is a diagram for explaining the circuit configuration of the fourth symbol display board 341. As shown in Fig. 28, a connector 341a is arranged on the fourth symbol display board 341. Then, parallel data signals (03-R4 to 03-B6) are input to terminals 2 to 10 of the connector 341a via the connector 150d of the decorative relay board 150. The terminals 2 to 10 of the connector 341a are connected to the cathodes of different LEDs 350, respectively.

[0266] A 12V DC voltage (DC12VB) is input to the first terminal of the connector 341a. The first terminal of the connector 341a is connected to the anode of the LED 350 via a resistor 341b. Therefore, in response to the parallel data signals (03-R4 to 03-B6), a drive current flows from the 12V direct current voltage (DC12VB) side through resistor 341b and LED 350, causing LED 350 to light up.

[0267] The current value of the drive current supplied to the LED 350b is determined by the resistance value of the resistor 150b connected to the terminal 8 of the LED driver 150a, and the resistor 341b does not affect the current value of the drive current. The resistor 341b is provided to drop (for example, to about 0.5 V) the voltage on the cathode side of the LED 350, that is, the voltage of the terminals 27 to 38 (excluding the terminals 30, 31, and 35) of the LED driver 150a.

[0268] In addition, the brightness of each LED 350 of the fourth pattern display 65 cannot be adjusted by the user, and the LEDs 350 are lit at a constant brightness by PWM control.

[0269] In this way, the performance control unit 121 can control the lighting of each LED 350 of the fourth pattern display device 65 simultaneously through static control.

[0270] <10. LED 27 for effects located on game board 9> Next, a description will be given of the performance LEDs 27 that are statically illuminated and controlled by the performance control unit 121. Here, of the performance LEDs 27 provided in the gaming machine 1, the performance LEDs 27 arranged on the gaming board 9 will be described.

[0271] As described above, the performance control unit 121 instructs the LED driver 27a to light up the performance LEDs 27 based on the determined performance pattern. Specifically, the ROM of the performance control unit 121 stores a performance table that specifies the reference gradation value of each performance LED 27 along the time axis for each performance pattern. The reference gradation value specifies a gradation value that is a reference when the LED driver 27a PWM controls the performance LED 27. For example, when the LED driver 27a PWM controls the performance LED 27 with 256 gradations (8 bits), the reference gradation value is specified in the performance table as one of 256 gradations (0 to 255).

[0272] When the performance pattern is determined, the performance control unit 121 reads out a performance table corresponding to the performance pattern from the ROM.

[0273] Furthermore, the production control unit 121 reads out the luminance setting value determined in response to the operation of the luminance change button 25c. Here, the luminance setting value that can be set in response to the operation of the luminance change button 25c is provided with five levels, for example, from 1 to 5. Each time the plus button of the brightness change button 25c is operated, the brightness setting value is increased by 1 until it reaches the maximum value of 5, and each time the minus button of the brightness change button 25c is operated, the brightness setting value is decreased by 1 until it reaches the minimum value of 1. When the brightness change button 25c is operated, the current brightness setting value is displayed on the LCD unit 57.

[0274] The brightness setting value is a coefficient for adjusting the reference gradation value of each performance LED 27 shown in the performance table. For example, the brightness setting value "5" is set to 100%, the brightness setting value "4" is set to 80%, the brightness setting value "3" is set to 60%, the brightness setting value "2" is set to 40%, and the brightness setting value "1" is set to 20%.

[0275] Then, the performance control unit 121 multiplies the reference gradation value of each performance LED 27 shown in the performance table read from ROM by the brightness setting value, thereby calculating and setting the gradation value when each performance LED 27 is actually PWM controlled by the LED driver 27a. The performance control unit 121 generates a control signal (LED data) indicating the calculated gradation value of each performance LED 27, and outputs the control signal (LED data) to the LED driver 27a in step S511 (see FIG. 13). As a result, the performance LED 27 is PWM-controlled by the LED driver 27a at a duty ratio (gradation value / 256) according to the gradation value, and a lighting display performance according to the performance table is realized.

[0276] [10.1 LEDs for illumination panels] Fig. 29 is a diagram for explaining the arrangement of the decorative substrate 180 around the illumination panel 59. Fig. 30 is a partially enlarged view of the periphery of the illumination panel 59.

[0277] 29, the illumination panel 59 is formed in a plate shape that is sufficiently wide in the vertical and horizontal directions and sufficiently short in the front-rear direction (the direction facing the player: thickness direction). The illumination panel 59 is disposed so that the front surface 59a and the rear surface 59b that extend in the vertical and horizontal directions face the player.

[0278] On the game board 9, four decorative boards 180 are arranged around the illumination panel 59. Hereinafter, the four decorative boards 180 are referred to as illumination boards 401-404.

[0279] As shown in Figures 29 and 30, the illumination board 401 is disposed on the left side of the illumination panel 59. The illumination board 401 is disposed on the game board 9 so that a component surface 401a on which electrical components (performance LEDs 27) are disposed faces the left side surface 59c of the illumination panel 59. Therefore, the illumination board 401 is disposed on the game board 9 so that the component surface 401a is perpendicular to the front surface 59a and rear surface 59b of the illumination panel 59. Note that "perpendicular" does not only mean perfectly perpendicular, but also includes some degree of error (angle error), and this also applies to other descriptions.

[0280] On the component surface 401a of the illumination board 401, six performance LEDs 27 are arranged in a vertical line so as to face the left side surface 59c of the illumination panel 59. Hereinafter, the performance LED 27 arranged to face the left side surface 59c of the illumination panel 59 will be referred to as an illumination LED 411.

[0281] The illumination LED 411 is a full-color LED that is a top-view type LED that is arranged so that its light-emitting surface is parallel to the illumination substrate 401 and the optical axis of the emitted light (indicated by an arrow in FIG. 30) is perpendicular to the illumination substrate 401. Note that "parallel" does not only mean completely parallel, but also includes some degree of error (angular error), and this also applies to other descriptions.

[0282] In this way, because the component surface 401a of the illumination board 401 does not face the player (it is perpendicular to the direction the player faces), and the light-emitting surface of the illumination LED 411 is arranged parallel to the illumination board 401, the light-emitting surface of the illumination LED 411 is arranged on the game board 9 so as not to face the player (so as to be perpendicular to the direction the player faces). And, because the optical axis of the illumination LED 411 does not face the player, the light emitted from the illumination LED 411 almost never reaches the player directly.

[0283] Since there is almost no gap between the light-emitting surface of the illumination LED 411 and the left side surface 59c of the illumination panel 59, the illumination LED 411 irradiates light into the inside of the illumination panel 59 via the left side surface 59c. In other words, the illumination LED 411 irradiates light in the longitudinal direction (left-right direction) of the illumination panel 59.

[0284] In the illumination panel 59, light incident from the left side surface 59c is diffused by the picture portion, causing the picture portion to emit light.

[0285] Similar to illumination board 401, illumination boards 402 to 404 are arranged perpendicular to front surface 59a and rear surface 59b of illumination panel 59, and performance LEDs 27 that irradiate the side surfaces of illumination panel 59 are arranged thereon.

[0286] The illumination boards 402, 403 are disposed above the illumination panel 59. The illumination boards 402, 403 are disposed on the game board 9 such that component surfaces 402a, 403a on which electrical components (performance LEDs 27) are disposed face the upper side surface 59d of the illumination panel 59. Therefore, the illumination boards 402, 403 are disposed on the game board 9 such that the component surfaces 402a, 403a are perpendicular to the front surface 59a and rear surface 59b of the illumination panel 59.

[0287] The illumination board 404 is disposed on the right side of the illumination panel 59 with a diffusion plate 405 sandwiched therebetween. The illumination board 404 is disposed on the game board 9 such that a component surface 404a on which electrical components (performance LEDs 27) are disposed faces a right side surface 59e of the illumination panel 59. Therefore, the illumination board 404 is disposed on the game board 9 such that the component surface 404a is perpendicular to the front surface 59a and rear surface 59b of the illumination panel 59.

[0288] A plurality of performance LEDs 27 are arranged on component surfaces 402a-404a of the illumination boards 402-404 so as to face an upper side surface 59d and a right side surface 59e of the illumination panel 59. These performance LEDs 27 are full-color LEDs, and are arranged so that their light-emitting surfaces are parallel to the illumination boards 402-404, respectively, and are top-view LEDs in which the optical axis of the emitted light is perpendicular to the illumination boards 402-404, respectively. These performance LEDs 27 irradiate light from an upper side surface 59d or a right side surface 59e of the illumination panel 59 toward the inside of the illumination panel 59.

[0289] 31 is a diagram showing a part of the circuit configuration of illumination board 401. Note that illumination boards 402 to 404 have the same circuit configuration as illumination board 401, and therefore the description thereof will be omitted. 31, an LED driver 401b is disposed on the illumination substrate 401. The LED driver 401b is an example of the above-mentioned LED driver 27a, and drives and controls the illumination LEDs 411.

[0290] The LED driver 401b has 48 terminals, from terminal 1 to terminal 48, as indicated by the numbers "1" to "48". Terminal 1 (SVCC) is a power supply terminal to which the drive power supply is input, and a 12V DC voltage (SC12VB) is input. Terminal 2 (VREF) is the output terminal for the reference voltage. Terminal 3 (CTLSCT) is a serial bus communication setting terminal, and the reference voltage from terminal 2, that is, the H level, is input and set to a specified mode. Terminal No. 4 (OUTSCT) is an output mode control terminal for the LED drive current, and is set to L level by being connected to ground, and is set to a predetermined mode, for example, constant current output. Terminal 5 (RESET) is the input terminal for the reset signal. Terminal 6 (Iref-B) is a resistor connection terminal (reference current setting terminal) for setting the reference current of the output terminals (LEDB1 to LEDB8), and by inputting the reference voltage from terminal 2, the current value set by terminal 8 (Iref-R) can be commonly used as the current value of the drive current flowing to the output terminals (LEDB1 to LEDB8). Terminal 7 (Iref-G) is a resistor connection terminal (reference current setting terminal) for setting the reference current for the output terminals (LEDG1 to LEDG8). By inputting the reference voltage from terminal 2, the current value set by terminal 8 (Iref-R) can be commonly used as the current value of the drive current flowing to the output terminals (LEDR1 to LEDR8).

[0291] The eighth terminal (Iref-R) is a resistor connection terminal (reference current setting terminal) for setting a reference current for the output terminals (LEDR1 to LEDR8), and is connected to a resistor 401c. The LED driver 401b can change the current value of the drive current flowing through the output terminals (LEDR1 to LEDR8) from which the parallel data signals are output by changing the resistance value of the resistor 401c connected to the eighth terminal. Furthermore, by inputting a reference voltage to terminal 6 (Iref-B) and terminal 7 (Iref-G) as described above, the current value of the drive current flowing through the output terminals (LEDB1 to LEDB8) and output terminals (LEDG1 to LEDG8) can be set to the same (common) current value as the drive current flowing through the output terminals (LEDR1 to LEDR8). In the LED driver 401b, the larger the resistance value of the resistor 401c, the smaller the current value of the drive current can be. For example, when the resistance values ​​are 50 kΩ, 60 kΩ, 70 kΩ, 100 kΩ, and 130 kΩ, the current values ​​are set to 14 mA, 12 mA, 10 mA, 7 mA, and 5.5 mA, respectively. In this embodiment, since the resistance value of the resistor 401c is 50 kΩ, the current value of the drive current is 14 mA. The resistor 401c is disposed on the same mounting surface (for example, the component surface 401a) as the LED driver 401b on the illumination board 401. This makes it easy to confirm that the electronic component connected to the 8th terminal of the LED driver 401b is the resistor 401c, and the resistance value (code) of the resistor 401c.

[0292] Terminal 9 (SGND) is the ground terminal. Terminal 10 (TEST1) is a test terminal and is connected to ground. Terminals 11 to 16 (A0-A5) are address terminals for setting slave addresses, and a 6-bit slave address can be set. When each terminal is connected to ground, that bit is set to "0," and when connected to terminal 2 (reference voltage), that bit is set to "1." Terminals 17 to 19, 21 to 29, 31 to 33, 35 to 40, and 42 to 44 (LEDR1-LEDB8) are output terminals from which parallel data signals are output. Some of these output terminals are unused and connected to ground. Terminals 20, 30, and 41 are used as ground terminals (PGND1 to PGND3). The 34th terminal (LVCC) is a protection circuit power supply for the output terminals (LEDR1 to LEDB8) and is connected to ground. Terminal 45 (SDO) is a dummy terminal. Terminal 46 (SDEN) is an input terminal for an enable signal. Terminal 47 (SDATA) is an input terminal for a serial data signal (DATA). Terminal 48 (SCLK) is an input terminal for the clock signal (CLK).

[0293] The clock signal (CLK) output from the performance control unit 121 and the serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 401b via the connector 401e. The LED driver 401b outputs a drive current in response to the clock signal (CLK) and the serial data signal (DATA).

[0294] The LED driver 401b has 24 output terminals (LEDR1 to LEDB8) from terminal 17 to terminal 44. The LED driver 401b generates parallel data signals (04-R1 to 04-B5 in this example) with duty ratios corresponding to the gradation values ​​indicated in the serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (04-R1 to 04-B5) from the output terminals (LEDR1 to LEDB6).

[0295] As in the case of the LED driver 150a, the parallel data signals are represented as "04-R1", "04-G1", "04-B1", .... "R" indicates that it is assigned to the drive current for the red LED of the full-color LED chip. "G" indicates that it is assigned to the drive current for the green LED of the full-color LED chip. "B" indicates that it is assigned to the drive current for the blue LED of the full-color LED chip. However, "R", "G", and "B" are not necessarily assigned to the drive currents for red LEDs, green LEDs, and blue LEDs, respectively; they may be assigned to the drive currents for single-color LEDs, for example.

[0296] Three illumination LEDs 411 and a resistor 401d are connected in series to terminals 17 to 19. Here, the illumination LED 411 is a full-color LED, and is therefore configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). To terminal 17, three red LEDs (R) of the illumination LED 411 are connected in series, to terminal 18, three green LEDs (G) of the illumination LED 411 are connected in series, and to terminal 19, three blue LEDs (B) of the illumination LED 411 are connected in series.

[0297] Furthermore, three illumination LEDs 411 and resistor 401d are connected in series to terminals 21 to 23. Three red LEDs (R) of the illumination LEDs 411 are connected in series to terminal 21, three green LEDs (G) of the illumination LEDs 411 are connected in series to terminal 22, and three blue LEDs (B) of the illumination LEDs 411 are connected in series to terminal 23. Therefore, in the illumination board 401, a drive current flows from the 12V DC voltage (DC12VB) side to the resistor 401d and the three illumination LEDs 411 in response to the parallel data signals (04-R1 to 04-B2), and the illumination LEDs 411 are lit with a brightness in accordance with the duty ratio (grayscale value).

[0298] The current value of the drive current supplied to the illumination LED 411 is determined by the resistance value of resistor 401c connected to terminal 8 of LED driver 401b, and resistor 401d does not affect the current value of the drive current. Resistor 401d is provided to reduce the voltage supplied to terminals 17 to 23 (excluding terminal 20) of LED driver 401b (to about 0.5 V, for example) and suppress heat generation by LED driver 401b. In addition, since the forward voltage of the red LED is smaller than the forward voltages of the blue LED and green LED (see FIG. 43), in order to keep all voltages supplied to terminals 17 to 23 of LED driver 401b to the minimum necessary, the resistance value of resistor 401d connected to the red LED is set to a value larger than the resistance value of resistor 401d connected to the blue LED and green LED. Furthermore, the resistor 401d is disposed on the same mounting surface (for example, the component surface 401a) as the illumination LED 411 on the illumination board 401. This makes it easy to confirm that the electronic component connected to the illumination LED 411 is the resistor 401d, and the resistance value (code) of the resistor 401d. The same applies to resistors 421d, 434d, 435b, and 436b, which will be described later.

[0299] In this way, the performance control unit 121 can control the lighting of the illumination LEDs 411 arranged on the illumination board 401 by static control (PWM control).

[0300] [10.2 LEDs for moving props] Fig. 32 is a diagram for explaining the configuration of the movable body accessory 61. Fig. 32(a) is an exploded perspective view for explaining the configuration of the movable body accessory 61, and Fig. 32(b) is a front view for explaining the movable body accessory base plate 421.

[0301] As shown in Fig. 32(a), the movable body accessory 61 includes a movable body accessory base plate 421, a movable body accessory inner lens 422, a movable body accessory case 423, and a movable body accessory seal 424. The movable body accessory 61 includes the movable body accessory base plate 421 and the movable body accessory inner lens 422 housed in a space formed by the movable body accessory case 423.

[0302] The movable body accessory board 421 is an example of the above-mentioned decorative board 180, and as shown in FIG. 32(b), a plurality of (9) performance LEDs 27 are arranged on the component surface 421a. The movable body accessory board 421 is arranged so that the component surface 421a on which the electric components (performance LEDs 27) are arranged faces the player. Hereinafter, the performance LEDs 27 arranged on the movable body accessory board 421 are referred to as movable body accessory LEDs 425.

[0303] The movable body part LED 425 is a full-color LED that is arranged so that its light-emitting surface is perpendicular to the movable body part board 421, and is a side-view type LED in which the optical axis of the emitted light (indicated by the arrow in Figure 32 (b)) is parallel to the movable body part board 421.

[0304] The movable body accessory LEDs 425 are spaced at approximately equal intervals on the periphery of the movable body accessory substrate 421 and are arranged with their light emitting surfaces facing the center.

[0305] In this way, the component surface 421a of the movable body accessory board 421 faces the player, and the light-emitting surface of the movable body accessory LED 425 is arranged perpendicular to the movable body accessory board 421, so that the movable body accessory LED 425 is arranged on the game board 9 so that the light-emitting surface does not face the player (so that it is perpendicular to the direction the player faces). And, since the optical axis of the movable body accessory LED 425 does not face the player, the light irradiated from the movable body accessory LED 425 hardly reaches the player directly.

[0306] The movable body accessory inner lens 422 is disposed in front (on the player side) of the movable body accessory substrate 421 so as to cover the entire surface of the movable body accessory substrate 421. The movable body accessory inner lens 422 is made of, for example, a colorless transparent or resin material with a predetermined transmittance, and a predetermined uneven pattern is formed on its surface. The movable body accessory inner lens 422 diffuses the light irradiated from the movable body accessory LED 425, and guides the diffused light forward and also from the side toward the outer periphery.

[0307] The movable body accessory case 423 is disposed in front of the movable body accessory inner lens 422 so as to cover the movable body accessory base plate 421 and the movable body accessory inner lens 422. A movable body accessory sticker 424 is attached to the front of the movable body accessory case 423. The movable body accessory sticker 424 has a picture of, for example, a character's face or the like drawn on it.

[0308] Therefore, the movable body part 61 causes the face of a character, for example, depicted on the movable body part case 423 to shine due to the light emitted from the movable body part LED 425 and diffused by the movable body part inner lens 422, and also causes light to radiate from the outer periphery of the character's face. This allows the movable device 61 to stand out in the gaming machine 1.

[0309] Fig. 33 is a diagram showing a part of the circuit configuration of the movable body accessory board 421. As shown in Fig. 33, an LED driver 421b is arranged on the movable body accessory board 421. The LED driver 421b is an example of the above-mentioned LED driver 27a, and drives and controls the movable body accessory LED 425.

[0310] Since the LED driver 421b is configured, for example, in the same integrated circuit as the LED driver 401b, the terminal configuration and the like are the same as those of the LED driver 401b, and detailed description thereof will be omitted. A resistor 421c is connected to the 8th terminal (Iref-R), and the current value of the drive current flowing through the output terminals (LEDR1 to LEDB8) can be set by changing the resistance value of the resistor 421c. In this embodiment, the resistance value of the resistor 401c is 50 kΩ, so the current value of the drive current is 14 mA. Moreover, the resistor 421c is disposed on the same mounting surface (for example, the component surface 421a) as the LED driver 421b on the movable body accessory board 421. This makes it easy to confirm that the electronic component connected to the 8th terminal of the LED driver 421b is the resistor 421c, and the resistance value (code) of the resistor 421c.

[0311] The clock signal (CLK) output from the performance control unit 121 and the serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 421b via the connector 421e. The LED driver 421b outputs a drive current according to the clock signal (CLK) and the serial data signal (DATA).

[0312] The LED driver 421b has 24 output terminals (LEDR1 to LEDB8) from terminal 17 to terminal 44. The LED driver 421b generates parallel data signals (05-R1 to 05-B5 in this example) with duty ratios corresponding to the gradation values ​​indicated in the serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (05-R1 to 05-B5) from the output terminals (LEDR1 to LEDB6).

[0313] Three movable body accessory LEDs 425 and resistors 421d are connected in series to terminals 17 to 19, terminals 21 to 23, and terminals 24 to 26. Here, the movable body accessory LEDs 425 are full-color LEDs, and are configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). Three red LEDs (R) of the movable body part LED 425 are connected in series to the 17th, 21st, and 24th terminals. Three green LEDs (G) of the movable body part LED 425 are connected in series to the 18th, 22nd, and 25th terminals. Three blue LEDs (B) of the movable body part LED 425 are connected in series to the 19th, 23rd, and 26th terminals. Therefore, in response to the parallel data signals (05-R1 to 05-B3), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 421d and the three movable body accessory LEDs 425, and the movable body accessory LEDs 425 are lit with a brightness according to the duty ratio (gradation value).

[0314] In this way, the performance control unit 121 can control the lighting of the movable body role LED 425 arranged on the movable body role board 421 by static control (PWM control).

[0315] [10.3 LED display on the bottom right unit of the game board] Fig. 34 is a diagram for explaining the arrangement of the game board lower right unit 430. Fig. 35 is an exploded perspective view for explaining the configuration of the game board lower right unit 430. Fig. 36 is a side view for explaining the configuration of the game board lower right unit 430. In Fig. 36, the winning hole decorative board 434, the large winning hole decorative board 435, and the special figure 2 decorative board 436 are shown separated from the lower right base plate 431 and the lower right cover 432 to the rear side.

[0316] 34, a game board lower right unit 430 is disposed at the lower right of the game board 9. The game board lower right unit 430 forms a part of the right game area 37b, and is provided with a special symbol 2 start hole 43, a normal electric device 45, a big prize hole 49, a special electric device 51, a prize hole 53, and the like.

[0317] As shown in Figure 35, the game board lower right unit 430 is composed of a lower right base plate 431, a lower right cover 432, a lower right seal 433, a prize opening decorative board 434, a large prize opening decorative board 435, and a special chart 2 decorative board 436. The lower right base plate 431 is made of a resin material, for example, with an uneven surface that diffuses (scatters) light, and has through holes in which the special pattern 2 starting hole 43, normal electric device 45, big prize hole 49, special electric device 51, prize hole 53, etc. are arranged.

[0318] The lower right cover 432 is made of a resin material having an uneven surface that diffuses (diffuses) light, and has a protruding portion protruding toward the rear side to guide the game ball. The game ball can roll in the space sandwiched between the lower right base plate 431 and the lower right cover 432. That is, the lower right base plate 431 and the lower right cover 432 form a part of the right game area 37b.

[0319] A lower right sticker 433 is attached to the front of the lower right cover 432. The lower right sticker 433 has a translucent milky white color, for example, that has a lower light transmittance than a colorless transparent resin, and has a predetermined pattern drawn on it.

[0320] Behind the lower right base plate 431, there are arranged a prize opening decorative board 434, a large prize opening decorative board 435, and a special chart 2 decorative board 436, which are examples of the decorative board 180 described above.

[0321] The winning port decoration board 434 has multiple (2) performance LEDs 27 arranged on the component surface 434a. The winning port decoration board 434 is arranged so that the component surface 434a on which the electric components (performance LEDs 27) are arranged faces the player. Hereinafter, the performance LEDs 27 arranged on the winning port decoration board 434 will be referred to as winning port LEDs 441.

[0322] The winning port LED 441 is a full-color LED that is arranged so that its light-emitting surface is parallel to the winning port decorative substrate 434, and is a top-view LED in which the optical axis of the light it emits (indicated by an arrow in Figure 36) is perpendicular to the winning port decorative substrate 434.

[0323] In this way, since the component surface 434a of the winning opening decorative board 434 faces the player and the light-emitting surface of the winning opening LED 441 is positioned parallel to the winning opening decorative board 434, the winning opening LED 441 is positioned on the game board 9 so that its light-emitting surface faces (directly faces) the player.

[0324] Therefore, the optical axis of the winning hole LED 441 faces the player. The light emitted from the winning hole LED 441 is guided to the lower right seal 433 through the lower right base plate 431 and the lower right cover 432, causing the lower right base plate 431 and the lower right cover 432 to shine from behind, and causing the picture drawn on the lower right seal 433 to shine from behind.

[0325] The large prize opening decoration board 435 has multiple (3) performance LEDs 27 arranged on the component surface 435a. The large prize opening decoration board 435 is arranged so that the component surface 435a on which the electric components (performance LEDs 27) are arranged faces the player. Hereinafter, the performance LEDs 27 arranged on the large prize opening decoration board 435 will be referred to as the large prize opening LEDs 442.

[0326] The large prize opening LED 442 is a full-color LED that is arranged so that its light-emitting surface is parallel to the large prize opening decorative substrate 435, and is a top-view LED in which the optical axis of the light it emits (indicated by the arrow in Figure 36) is perpendicular to the large prize opening decorative substrate 435.

[0327] In this way, since the component surface 435a of the large prize opening decorative board 435 faces the player and the light emitting surface of the large prize opening LED 442 is arranged parallel to the large prize opening decorative board 435, the large prize opening LED 442 is positioned on the game board 9 with its light emitting surface facing the player.

[0328] Therefore, the light axis of the big prize opening LED 442 faces the player. The light emitted from the big prize opening LED 442 is guided to the bottom right seal 433 through the big prize opening 49 and the bottom right cover 432, causing the bottom right base plate 431 and the bottom right cover 432 to light up from behind, and causing the picture drawn on the bottom right seal 433 to light up from behind.

[0329] The special 2 decorative board 436 has multiple (2) LEDs 27 for performance arranged on the component surface 436a. The special 2 decorative board 436 is arranged so that the component surface 436a on which the electrical components (LEDs 27 for performance) are arranged does not face the player (so that it is perpendicular to the direction in which the player faces). Hereinafter, the LEDs 27 for performance arranged on the special 2 decorative board 436 will be referred to as the special 2 LED 443.

[0330] Special FIG 2 LED 443 is a full-color LED that is arranged so that its light-emitting surface is perpendicular to Special FIG 2 decorative substrate 436, and is a side-view LED in which the optical axis of the emitted light (indicated by the arrow in FIG 36) is parallel to Special FIG 2 decorative substrate 436.

[0331] In this way, since the component surface 436a of the special chart 2 decorative board 436 does not face the player and the light-emitting surface of the special chart 2 LED 443 is positioned perpendicular to the special chart 2 decorative board 436, the special chart 2 LED 443 is positioned on the game board 9 so that its light-emitting surface faces the player.

[0332] Therefore, the optical axis of the special image 2 LED 443 faces the player. The light emitted from the special image 2 LED 443 is guided to the lower right seal 433 through the lower right base plate 431 and the lower right cover 432, causing the lower right base plate 431 and the lower right cover 432 to shine from behind, or the picture drawn on the lower right seal 433 to shine from behind.

[0333] Fig. 37 is a diagram showing a part of the circuit configuration of the winning port decoration board 434. Fig. 38 is a diagram showing a part of the circuit configuration of the large winning port decoration board 435 and the special 2 decoration board 436. 37, an LED driver 434b is arranged on the winning port decoration board 434. The LED driver 434b is an example of the above-mentioned LED driver 27a, and drives and controls the winning port LED 441, the big winning port LED 442, and the special 2 LED 443.

[0334] Since the LED driver 434b is configured, for example, in the same integrated circuit as the LED drivers 401b and 421b, the terminal configuration and the like are the same as those of the LED drivers 401b and 421b, and detailed description thereof will be omitted. A resistor 434c is connected to the 8th terminal (Iref-R), and the current value of the drive current flowing through the output terminals (LEDR1 to LEDB8) can be set by changing the resistance value of the resistor 434c. In this embodiment, the resistance value of the resistor 401c is 100 kΩ, so the current value of the drive current is 7 mA. The resistor 434c is arranged on the same mounting surface (for example, the component surface 434a) as the LED driver 434b on the winning port decoration board 434. This makes it easy to confirm that the electronic component connected to the 8th terminal of the LED driver 434b is the resistor 434c, and the resistance value (code) of the resistor 434c.

[0335] The clock signal (CLK) output from the performance control unit 121 and the serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 434b via the connector 434g. The LED driver 434b outputs a drive current according to the clock signal (CLK) and the serial data signal (DATA).

[0336] The LED driver 434b has 24 output terminals (LEDR1 to LEDB8) from terminal 17 to terminal 44. The LED driver 434b generates parallel data signals (01-R1 ​​to 01-B5 in this example) with duty ratios corresponding to the gradation values ​​indicated in the serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (01-R1 ​​to 01-B5) from the output terminals (LEDR1 to LEDB6).

[0337] The 17th to 19th terminals are connected in series with two winning hole LEDs 441 and a resistor 434d. Here, the winning hole LED 441 is a full-color LED, and is configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). Terminal 17 has two red LEDs (R) of the winning slot LED 441 connected in series, terminal 18 has two green LEDs (G) of the winning slot LED 441 connected in series, and terminal 19 has two blue LEDs (B) of the winning slot LED 441 connected in series. Therefore, in response to the parallel data signals (01-R1 ​​to 01-B1), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 434d and the two winning hole LEDs 441, and the winning hole LEDs 441 are lit with a brightness according to the duty ratio (gradation value).

[0338] Furthermore, terminals 21 to 23 are connected to terminals 2 to 4 of connector 434e, respectively. Connector 434e is connected to large prize opening decoration board 435 via a transmission cable. As shown in FIG. 38(a), connector 435c is arranged on large prize opening decoration board 435. Parallel data signals (01-R2 to 01-B2) are input to connector 435c via connector 434e of large prize opening decoration board 434.

[0339] A 12V DC voltage (DC12VB) is input to terminal 1 of the connector 435c. Three large winning hole LEDs 442 and a resistor 435b are connected in series to terminals 2 to 4 of the connector 435c. Here, the big prize opening LED 442 is a full-color LED, and is configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). The second terminal of connector 435c has three red LEDs (R) of the large prize opening LED 442 connected in series, the third terminal of connector 435c has three green LEDs (G) of the large prize opening LED 442 connected in series, and the fourth terminal of connector 435c has three blue LEDs (B) of the large prize opening LED 442 connected in series. Therefore, in response to the parallel data signals (01-R2 to 01-B2), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 435b and the three large prize opening LEDs 442, and the large prize opening LEDs 442 are lit at a brightness according to the duty ratio (gradation value).

[0340] Also, the 24th to 26th terminals of the LED driver 434b are connected to the 2nd to 4th terminals of the connector 434f, respectively. The connector 434f is connected to the special 2 decoration board 436 via a transmission cable. As shown in FIG. 38(b), the special 2 decoration board 436 is provided with a connector 436c. Then, the parallel data signals (01-R3 to 01-B3) are input to the connector 436c via the connector 434f of the winning hole decoration board 434.

[0341] A 12V DC voltage (DC12VB) is input to terminal 1 of connector 436c. Two special LEDs 443 and a resistor 436b are connected in series to terminals 2 to 4 of connector 436c. Here, since the special diagram 2 LED 443 is a full-color LED, it is configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). The second terminal of connector 436c has two red LEDs (R) of Special Drawing 2 LED 443 connected in series, the third terminal of connector 436c has two green LEDs (G) of Special Drawing 2 LED 443 connected in series, and the fourth terminal of connector 436c has two blue LEDs (B) of Special Drawing 2 LED 443 connected in series. Therefore, in response to the parallel data signals (01-R3 to 01-B3), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 436b and the two special LEDs 443, and the special LEDs 443 are lit with a brightness according to the duty ratio (tone value).

[0342] In this way, the performance control unit 121 is able to control the lighting of the winning port LED 441 arranged on the winning port decorative board 434, the large winning port LED 442 arranged on the large winning port decorative board 435, and the special card 2 LED 443 arranged on the special card 2 decorative board 436 through static control (PWM control).

[0343] <11. Variations> [11.1 Variation 1] 39 is a diagram showing the circuit configuration of a main control board 100A in Modification 1. Note that the same components as those in the above-described embodiment are given the same reference numerals, and the description thereof will be omitted.

[0344] In the embodiment described above, the performance indicator 116 is provided on the frame control board 110. However, as shown in Fig. 39, the performance indicator 116A may be provided on the main control board 100A.

[0345] The performance indicator 116A is normally not visible because it is mounted on the main control board 100A that is mounted on the back side of the game board 9. The main control board 100A is housed in a colorless and transparent resin case, and the performance indicator 116A is visible through the resin case. The performance display 116A is a 4-digit x 8-segment display equipped with 32 LEDs 320A, and is dynamically lit and controlled by the main control unit 101 to display game performance information calculated based on game results over a predetermined period of time.

[0346] The main control unit 101 calculates game performance information by acquiring information on the number of out balls from the frame control unit 111, for example. Then, the main control unit 101 outputs the main display segment data 1-8 and the performance display segment data 1-8 to the LED driver 100a as a serial data signal, and outputs the main display common data 1-4 and the performance display common data 1-4 to the LED driver 100b. That is, the serial data signal includes a control signal for dynamically lighting the main display 63 and the performance display 116A.

[0347] The 13th terminal (04) of the LED driver 100b is connected in parallel to the anodes of the LEDs 320A that constitute the 8 segments of the first digit of the performance indicator 116A. Similarly, the 14th to 16th terminals (05 to 07) of the LED driver 100b are connected in parallel to the anodes of the LEDs 320A that constitute the 8 segments of the second to fourth digits of the performance indicator 116A, respectively.

[0348] Furthermore, the fifth terminal (PA0) of the LED driver 100a is connected in parallel to the cathodes of the LEDs 320A(a) of each digit of the performance indicator 116A via a resistor 100g (corresponding to resistor 110d). Similarly, the sixth to twelfth terminals (PA1-PA7) of the LED driver 100a are connected in parallel to the cathodes of the LEDs 320A(b-g, dp) of each digit of the performance indicator 116A via a resistor 100g.

[0349] Then, the performance display 116A passes a drive current through the anode of the LED 320A of the digit corresponding to the performance display common data, and draws out the drive current from the cathode of the LED 320A corresponding to the performance display segment data, so that the drive current flows through the LED 320A of the digit selected sequentially by the dynamic lighting method, causing it to light up.

[0350] Note that an LED driver for driving the LED 310 of the main display 63 and an LED driver for driving the LED 320A of the performance display 116A may be provided separately.

[0351] [11.2 Variation 2] 40 is a diagram for explaining the fourth symbol display 65A in the modified example 2. As described above, the fourth symbol display 65 includes a special symbol 1 display 65a consisting of two LEDs 350, a special symbol 2 display 65b consisting of two LEDs 350, a special symbol 1 reserved number display 65c consisting of two LEDs 350, a special symbol 2 reserved number display 65d consisting of two LEDs 350, and a right-hit display 65e consisting of one LED 350. All of these displays were formed in a round shape.

[0352] However, the shape of the fourth symbol display 65 and the number of LEDs of each display are not limited to this. For example, as shown in FIG. 40, the fourth symbol display 65A includes a special symbol 1 display 65a consisting of one LED 350, a special symbol 2 display 65b consisting of one LED 350, a special symbol 1 reserved number display 65c consisting of four LEDs 350, a special symbol 2 reserved number display 65d consisting of four LEDs 350, and a right-hit display 65e consisting of one LED 350. In addition, the special symbol 1 display 65a is formed in a square shape, and the special symbol 2 display 65b is formed in a triangle shape.

[0353] In this way, the fourth symbol display device 65 (65A) may display the same information as the main display device 63, but in a different manner (number, shape, etc.).

[0354] <12. Configuration Example> An example of the configuration of the gaming machine 1 will be described below.

[0355] The gaming machine 1 of the embodiment has the following (Configuration 1-1A). (Configuration 1-1A) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information relating to the results of a lottery regarding the awarding of benefits to a player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0356] In the case of this (configuration 1-1A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0357] FIG. 41 is a diagram showing various values ​​related to the LEDs of the main display 63, the performance display 116, the number of game balls display 21, and the fourth symbol display 65.

[0358] As shown in Fig. 41, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 320 of the performance indicator 116, and the forward voltage of the LED 320 is 2V. In addition, the resistor 110d (see Fig. 23) connected to the LED 320 is set to 3300Ω. Therefore, a current of 3mA flows through the LED 320. In addition, the performance indicator 116 has 6 digits and 8 segments that are controlled to light up in sequence (the number of commons is 6 and dynamic lighting control is performed), so that each 8 segment is only energized for 1 / 6 of the time. Therefore, the power consumption of the LED 320 is 3mA x 2V x (1 / 6) = 1mW.

[0359] On the other hand, a 5V DC voltage (DC5VA) is applied as a drive power supply to the LED 310 of the main display 63, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, in the main display 63, the 8 segments of the 4 digits are controlled to light up in sequence (the number of commons is 4 and dynamic lighting control is performed), so that each of the 8 segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0360] Therefore, the current value (10 mA) of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LEDs 320 of the performance indicator 116.

[0361] Here, the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 need to be clearly visible to the player because they display the result of the lottery (jackpot lottery) regarding the provision of benefits to the player. On the other hand, the performance display 116 displays the game performance information calculated based on the game results, so it is sufficient for the hall staff to confirm it, and does not need to be clearly visible.

[0362] Therefore, by increasing the current value of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63, the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b are made to light up brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the results of the lottery regarding the award of benefits to the player (jackpot lottery). In addition, by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be visually recognized under normal conditions, and not lighting it brightly, power consumption can be reduced.

[0363] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-2) in addition to (Configuration 1-1A). (Configuration 1-1A-2) The gaming machine 1 has a driving unit that drives the first LED and the second LED, and the driving unit is composed of a source type LED driver and a sink type LED driver, and the driving unit is driven based on a serial data signal output from the control unit.

[0364] In the case of this (Configuration 1-1A-2) concept, the driving unit corresponds to the LED drivers 100a, 100b, 110b, and 110c. The source type LED driver corresponds to the LED drivers 100b and 110c, and the sink type LED driver corresponds to the LED drivers 100a and 110b. The control unit corresponds to the main control unit 101 and the frame control unit 111.

[0365] In the gaming machine 1, the drive current output from the source type LED driver 100b is supplied to the LED 310 of the main display 63, and the drive current is extracted by the sink type LED driver 100a, causing the LED 310 of the main display 63 to be lit up using a dynamic lighting method.

[0366] Similarly, the drive current output from the source type LED driver 110c is supplied to the LED 320 of the performance indicator 116, and the drive current is extracted by the sink type LED driver 110b, thereby lighting up the LED 320 of the performance indicator 116 in a dynamic lighting manner.

[0367] In this way, the circuit configuration can be simplified when controlling the lighting of the LEDs 310 and 320 using a dynamic lighting method.

[0368] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-3) in addition to (Configuration 1-1A-2). (Configuration 1-1A-3) The gaming machine 1 includes a drive unit that drives the first LED and the second LED, a common side wiring pattern that commonly connects the first LEDs or the second LEDs to the drive unit, and a data side wiring pattern that individually connects the first LEDs or the second LEDs to the drive unit, and the common side wiring pattern is wider than the data side wiring pattern.

[0369] In the case of this (configuration 1-1A-3) approach, the common side wiring patterns correspond to the wiring patterns 100f, 302b, and 110g, and the data side wiring patterns correspond to the wiring patterns 100e, 302c, and 110h.

[0370] The width of the wiring patterns 100f and 302b, which are common side wiring patterns, is 0.5 mm, and the width of the wiring pattern 110g is 0.3 mm. On the other hand, the width of the wiring patterns 100e and 302c, which are data side wiring patterns, is 0.2 mm, and the width of the wiring pattern 110h is 0.15 mm.

[0371] In this way, the common side wiring pattern is wider than the data side wiring pattern, which makes it possible to reduce the electrical resistance of the common side wiring pattern and suppress heat generation in the common side wiring pattern through which a large drive current flows.

[0372] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-4) in addition to (Configuration 1-1A), (Configuration 1-1A-2), and (Configuration 1-1A-3). (Configuration 1-1A-4) The gaming machine 1 has a common side wiring pattern that includes a first common side wiring pattern that commonly connects a plurality of first LEDs to a drive unit, and a second common side wiring pattern that commonly connects a plurality of second LEDs to the drive unit, and the second common side wiring pattern is wider than the first common side wiring pattern.

[0373] In the case of this (configuration 1-1A-4) approach, the first common side wiring pattern corresponds to the wiring pattern 110g, and the second common side wiring pattern corresponds to the wiring patterns 100f and 302b.

[0374] The wiring pattern 110g, which is the first common side wiring pattern, has a width of 0.3 mm and a drive current of 3 mA flows through it, while the wiring patterns 100f and 302b, which are the second common side wiring patterns, have a width of 0.5 mm and a drive current of 10 mA flows through them.

[0375] In this way, by making the second common side wiring pattern, through which a larger drive current flows, wider than the first common side wiring pattern, the electrical resistance can be reduced and heat generation can be suppressed.

[0376] The gaming machine 1 of the embodiment has the following (configuration 1-1A-5) in addition to (configuration 1-1A), (configuration 1-1A-2), (configuration 1-1A-3), and (configuration 1-1A-4). (Configuration 1-1A-5) In the gaming machine 1, the voltage value of the drive power supply for driving the second LED is lower than the voltage value of the drive power supply for driving the first LED.

[0377] In the case of this (Configuration 1-1A-5) approach, the voltage value of the drive power supply for driving the first LED is 12V (DC12VA), and the voltage value of the drive power supply for driving the second LED is 5V (DC5VA).

[0378] Therefore, the voltage value of the drive power supply for driving the second LED (LED 310) is smaller than the voltage value of the drive power supply for driving the first LED (LED 320). This allows the resistance value of the resistor (resistor 100d) connected to the second LED (LED 310) to be reduced, and the heat generation in the resistor can be suppressed. The resistor 100d is particularly effective because the current value of the drive current supplied to it is large. Furthermore, since most of the electronic components in main control board 100 are supplied with a direct current voltage of 5V (DC5VA), by supplying a direct current voltage of 5V to LED 310, a wiring pattern can be laid out efficiently.

[0379] The gaming machine 1 of the embodiment has the following (configuration 1-1A-6) in addition to (configuration 1-1A), (configuration 1-1A-2), (configuration 1-1A-3), (configuration 1-1A-4), and (configuration 1-1A-5). (Configuration 1-1A-6) The gaming machine 1 is equipped with a drive unit that drives the first LED and the second LED, the first LED and the second LED are arranged on different substrates, and the drive unit drives the first LED and the second LED using the same drive power supply.

[0380] In the case of this (configuration 1-1A-6) concept, the first LED corresponds to the LED 320A of the performance indicator 116A of the modified example 1 (see FIG. 39), and the second LED corresponds to the LED 310 of the special symbol 1 indicator 63a and the special symbol 2 indicator 63b of the main indicator 63 of the modified example 1. The driving unit corresponds to the LED drivers 100a and 100b of the modified example 1. The driving power source corresponds to a 12V direct current voltage (DC12VA).

[0381] FIG. 42 is a diagram showing various values ​​related to the LEDs of the main display 63 and the performance display 116A in the first modification. As shown in Fig. 42, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 320A of the performance indicator 116A of the first modified example, and the forward voltage of the LED 320A is 2V. Also, a resistor 100g (see Fig. 39) connected to the LED 320A is set to 2000Ω. Therefore, a current of 5mA flows through the LED 320A. The power consumption of the LED 320A is 3mW.

[0382] On the other hand, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 310 of the main display 63 of the first modified example, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 1000Ω. Therefore, a current of 10mA flows through the LED 310. Also, the power consumption of the LED 310 is 5mW.

[0383] Furthermore, the LED 320A of the performance display 116A is arranged on the main control board 100A (see Figure 39), while the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b are arranged on the main display board 302 (see Figure 15), and therefore they can be said to be arranged on different boards. Furthermore, LED drivers 100a and 100b that control the LED 320A of the performance indicator 116A and the LED 310 of the special symbol 1 indicator 63a and the special symbol 2 indicator 63b are disposed on the main control board 100A. The LED drivers 100a and 100b light up the LEDs 320A and 310 using the same driving power supply, 12V direct current voltage (DC12VA).

[0384] This allows the LED 320A and the LED 310, which are turned on at different brightness levels, to be controlled by the same driving power supply (DC 12VA), simplifying the circuit configuration.

[0385] The gaming machine 1 of the embodiment has the following (Configuration 1-1B). (Configuration 1-1B) The gaming machine 1 is provided with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information relating to the results of a lottery regarding the awarding of benefits to players, and the power consumption of the second LED is greater than that of the first LED.

[0386] In the case of this (Configuration 1-1B) concept, as in the case of (Configuration 1-1A) concept, the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0387] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance display 116 is 1 mW. In other words, the power consumption of the LEDs 310 of the special symbol 1 display 63 a and the special symbol 2 display 63 b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116 .

[0388] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are caused to light up brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the result of the lottery (jackpot lottery) regarding the award of benefits to the player. Also, the power consumption of the LED 320 of the performance indicator 116, which does not need to be viewed under normal conditions, can be reduced.

[0389] The gaming machine 1 of the embodiment has the following (Configuration 1-2A). (Configuration 1-2A) The gaming machine 1 is equipped with a first LED, which is placed in a position that is invisible or difficult to see by the player, for displaying game performance information calculated based on game results over a predetermined period of time, and a second LED, which is placed in a position that is visible to the player, for displaying information regarding the results of a lottery regarding the awarding of benefits to the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0390] In the case of this (Configuration 1-2A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0391] The performance display 116 is provided so that hall staff and others can check game performance information, and therefore the information is unnecessary for the players. If it is placed in a position where it can be seen by the players while playing, it may reduce the presentation effect provided by other presentation means and may reduce the players' motivation to play. Therefore, as shown in Figures 19 and 20, the frame control board 110 on which the performance display 116 is arranged is located on the rear side of the gaming machine 1, and is not visible or difficult to see by the player under normal usage conditions.

[0392] On the other hand, the main display 63, especially the special symbol 1 display 63a and the special symbol 2 display 63b, are display devices for notifying the player of the game result, and therefore must be always visible to the player while the game is being played. Therefore, as shown in Fig. 3, the main display 63 is disposed on the front side of the gaming machine 1 and is always visible to the player.

[0393] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 10 mA flows through the LED 310 of the main indicator 63 (special symbol 1 indicator 63a, special symbol 2 indicator 63b). Therefore, the current value (10 mA) of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LEDs 320 of the performance indicator 116.

[0394] Therefore, by increasing the current value of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b, the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b are caused to light up brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the results of the lottery regarding the award of benefits to the player (jackpot lottery). In addition, by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be visually recognized under normal conditions, and not lighting it brightly, power consumption can be reduced.

[0395] The gaming machine 1 of the embodiment has the following (Configuration 1-2B). (Configuration 1-2B) The gaming machine 1 is equipped with a first LED, which is placed in a position that is invisible or difficult to see by the player, for displaying game performance information calculated based on game results over a predetermined period of time, and a second LED, which is placed in a position that is visible to the player, for displaying information regarding the results of a lottery regarding the awarding of benefits to the player, and the power consumption of the second LED is greater than that of the first LED.

[0396] In the case of this (configuration 1-2B) concept, as in the case of (configuration 1-2A) concept, the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0397] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance display 116 is 1 mW. In other words, the power consumption of the LEDs 310 of the special symbol 1 display 63 a and the special symbol 2 display 63 b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116 .

[0398] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are caused to light up brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the result of the lottery (jackpot lottery) regarding the award of benefits to the player. Also, the power consumption of the LED 320 of the performance indicator 116, which does not need to be viewed under normal conditions, can be reduced.

[0399] The gaming machine 1 of the embodiment has the following (Configuration 1-3A). (Configuration 1-3A) The gaming machine 1 is equipped with a first LED placed in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED having a member with a lower transmittance than the transparent case provided in front of it for displaying information relating to the results of a lottery regarding the awarding of benefits to the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0400] In the case of this (Configuration 1-3A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0401] 20, the frame control board 110 on which the performance indicator 116 is arranged is housed in a board case 321 formed from a colorless and transparent resin material. This allows the performance indicator 116 to be viewed through the board case 321. At this time, since the board case 321 is colorless and transparent, it has a transmittance of approximately 100%, and the light emitted from the LED 320 of the performance indicator 116 is hardly attenuated by the board case 321. In other words, the performance indicator 116 can be viewed without being affected by the board case 321.

[0402] 15, a main display seal 304 made of, for example, a semi-transparent milky white material having a lower light transmittance than a colorless transparent resin is provided on the front (light irradiated side) of the main display 63. As a result, the light emitted from the LED 310 of the main display 63 is attenuated by the main display seal 304 before reaching the player.

[0403] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 10 mA flows through the LED 310 of the main indicator 63 (special symbol 1 indicator 63a, special symbol 2 indicator 63b). Therefore, the current value (10 mA) of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LEDs 320 of the performance indicator 116. For example, if the light transmittance of the main display sticker 304 is 50% of the light transmittance of the board case 321, the current value of the current supplied to the LED 310 can be set to twice the current value of the current supplied to the LED 320. This allows the player to view the LEDs with the same brightness.

[0404] Therefore, by increasing the current value of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b, the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b are caused to light up brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the special symbol 1 display 63a and the special symbol 2 display 63b, that is, the result of the lottery (jackpot lottery) regarding the award of benefits to the player, which are visible through the main display seal 304 that has a lower light transmittance than the colorless and transparent resin. Also, by lowering the current value of the LED 320 of the performance indicator 116 that is visible through the colorless and transparent board case 321 so that it does not light up brightly, power consumption can be reduced.

[0405] The gaming machine 1 of the embodiment has the following (Configuration 1-3B). (Configuration 1-3B) The gaming machine 1 is equipped with a first LED arranged in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED having a member with a lower transmittance than the transparent case provided in front of it for displaying information relating to the results of a lottery regarding the awarding of benefits to the player, the power consumption of the second LED being greater than that of the first LED.

[0406] In the case of this (Configuration 1-3B) concept, as in the case of (Configuration 1-3A) concept, the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0407] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance display 116 is 1 mW. In other words, the power consumption of the LEDs 310 of the special symbol 1 display 63 a and the special symbol 2 display 63 b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116 .

[0408] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are caused to emit light brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the special pattern 1 display 63a and the special pattern 2 display 63b, which are visible through the main display seal 304 that has a lower light transmittance than colorless transparent resin, i.e., the results of the lottery regarding the awarding of benefits to the player (jackpot lottery).

[0409] The gaming machine 1 of the embodiment has the following (Configuration 1-4A). (Configuration 1-4A) The gaming machine 1 is equipped with a first LED, which is not surrounded by decorative luminous objects, for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED, which is surrounded by decorative luminous objects, for displaying information relating to the results of a lottery regarding the awarding of benefits to players, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0410] In the case of this (Configuration 1-3A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63. The decorative light emitter corresponds to the LED 27 for performance.

[0411] As shown in Fig. 20, the frame control board 110 on which the performance indicator 116 is arranged is arranged on the back of the gaming machine 1, and no performance LEDs 27 are arranged around it. Therefore, the performance indicator 116 can be seen without being affected by the surrounding light.

[0412] On the other hand, the main display 63 is disposed on the front side of the gaming machine 1, and various performance LEDs 27 are disposed around it (for example, the side unit 13 and the game board 9). Therefore, the main display 63 is visually recognized under the influence of the light emitted from the performance LEDs 27 disposed around it.

[0413] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 10 mA flows through the LED 310 of the main indicator 63 (special symbol 1 indicator 63a, special symbol 2 indicator 63b). Therefore, the current value (10 mA) of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LEDs 320 of the performance indicator 116.

[0414] Therefore, by increasing the current value of the current supplied to the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b, the LEDs 310 of the special pattern 1 display 63a and the special pattern 2 display 63b are caused to light up brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the special symbol 1 display 63a and the special symbol 2 display 63b, which are visually recognized under the influence of the light emitted from the performance LEDs 27 arranged around them, that is, the result of the lottery (jackpot lottery) regarding the awarding of benefits to the player. Also, by lowering the current value of the LED 320 of the performance display 116, which is not affected by the surrounding light, and not lighting it brightly, power consumption can be reduced.

[0415] The gaming machine 1 of the embodiment has the following (Configuration 1-4B). (Configuration 1-4B) The gaming machine 1 is equipped with a first LED, which is not surrounded by decorative luminous objects, for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED, which is surrounded by decorative luminous objects, for displaying information relating to the results of a lottery regarding the awarding of benefits to players, and the power consumption of the second LED is greater than that of the first LED.

[0416] In the case of this (Configuration 1-4B) concept, as in the case of (Configuration 1-4A) concept, the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63. The decorative light emitter corresponds to the LED 27 for performance.

[0417] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance display 116 is 1 mW. In other words, the power consumption of the LEDs 310 of the special symbol 1 display 63 a and the special symbol 2 display 63 b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116 .

[0418] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are caused to emit light brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the special symbol 1 display 63a and the special symbol 2 display 63b, which are visually recognized under the influence of the light emitted from the performance LEDs 27 arranged around them, that is, the result of the lottery (jackpot lottery) regarding the awarding of benefits to the player. Also, by lowering the current value of the LED 320 of the performance display 116, which is not affected by the surrounding light, so that it does not emit light brightly, power consumption can be reduced.

[0419] The gaming machine 1 of the embodiment has the following (Configuration 2-1A). (Configuration 2-1A) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information regarding valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0420] In the case of this (Configuration 2-1A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21.

[0421] As shown in Fig. 41, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 320 of the performance indicator 116, and the forward voltage of the LED 320 is 2V. In addition, the resistor 110d (see Fig. 23) connected to the LED 320 is set to 3300Ω. Therefore, a current of 3mA flows through the LED 320. In addition, the performance indicator 116 has 6 digits and 8 segments that are controlled to light up in sequence (the number of commons is 6 and dynamic lighting control is performed), so that each 8 segment is only energized for 1 / 6 of the time. Therefore, the power consumption of the LED 320 is 3mA x 2V x (1 / 6) = 1mW.

[0422] On the other hand, a 12V DC voltage (DC12VA) is applied to the LED 336 of the game ball count display 21 as a drive power source, and the forward voltage of the LED 336 is 3V. Also, the resistor 110e (see FIG. 23) connected to the LED 336 is set to 1300Ω. Therefore, a current of 7mA flows through the LED 310. In addition, the game ball count display 21 is controlled by a dynamic method in which the 6-digit 7-segment display is turned on in sequence (common is 6), so that each 7-segment display is only energized for 1 / 6 of the time. Therefore, the power consumption of LED 336 is 7mA x 3V x (1 / 6) = 3mW.

[0423] Therefore, the current value (7 mA) of the current supplied to the LED 336 of the game ball number indicator 21 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0424] Here, the game ball count display 21 displays the number of game balls (valuable value) managed by the gaming machine 1. In other words, the game ball count display 21 displays the number of game balls owned by the player. For this reason, the game ball count display 21 must be clearly visible to the player. On the other hand, since the performance display 116 displays the gaming performance information calculated based on the gaming results, it is sufficient for hall staff and the like to be able to confirm it, and it does not need to be clearly visible.

[0425] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is caused to light up brighter than the LED 320 of the performance display 116. This allows the value to be clearly visible to the player.

[0426] The gaming machine 1 of the embodiment has the following (Configuration 2-1B). (Configuration 2-1B) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information regarding valuables held by the player, and the power consumption of the second LED is greater than that of the first LED.

[0427] In the case of this (Configuration 2-1B) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, similar to the concept of (Configuration 2-1A).

[0428] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0429] Therefore, the LED 336 of the game ball count indicator 21 is caused to light up brighter than the LED 320 of the performance indicator 116 . This allows the value to be clearly visible to the player.

[0430] The gaming machine 1 of the embodiment has the following (Configuration 2-2A). (Configuration 2-2A) The gaming machine 1 is equipped with a first LED, which is placed in a position that is invisible or difficult to see by the player, for displaying game performance information calculated based on game results over a predetermined period of time, and a second LED, which is placed in a position that is visible to the player, for displaying information on valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0431] In the case of this (Configuration 2-2A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21.

[0432] The performance display 116 is provided so that hall staff and others can check game performance information, and therefore the information is unnecessary for the players. If it is placed in a position where it can be seen by the players while playing, it may reduce the presentation effect provided by other presentation means and may reduce the players' motivation to play. Therefore, as shown in Figures 19 and 20, the frame control board 110 on which the performance display 116 is arranged is located on the rear side of the gaming machine 1, and is not visible or difficult to see by the player under normal usage conditions.

[0433] On the other hand, the game ball count display 21 is a display for notifying the player of the number of game balls managed by the gaming machine 1, i.e., the number of game balls (valuable value) owned by the player, and therefore must be always visible to the player. For this reason, as shown in Fig. 1, the game ball count display 21 is disposed on the front side of the gaming machine 1 and is always visible to the player.

[0434] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 7 mA flows through the LED 336 of the game ball count indicator 21. Therefore, the current value (7 mA) of the current supplied to the LED 336 of the game ball number indicator 21 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0435] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is caused to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the value. Also, by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be visually recognized under normal conditions, and not emitting light brightly, power consumption can be reduced.

[0436] The gaming machine 1 of the embodiment has the following (Configuration 2-2B). (Configuration 2-2B) The gaming machine 1 is equipped with a first LED, which is placed in a position that is invisible or difficult to see by the player, for displaying game performance information calculated based on game results over a predetermined period of time, and a second LED, which is placed in a position that is visible to the player and displays information on valuables held by the player, the power consumption of the second LED being greater than the power consumption of the first LED.

[0437] In the case of this (Configuration 2-2B) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, similar to the concept of (Configuration 2-2A).

[0438] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0439] Therefore, the LED 336 of the game ball count indicator 21 is caused to light up brighter than the LED 320 of the performance indicator 116 . This allows the player to clearly see the value, and also reduces the power consumption of the LED 320 of the performance indicator 116, which does not need to be viewed under normal conditions.

[0440] The gaming machine 1 of the embodiment has the following (Configuration 2-3A). (Configuration 2-3A) The gaming machine 1 is equipped with a first LED placed within a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED having a member with a lower transmittance than the transparent case provided in front of it for displaying information on valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0441] In the case of this (Configuration 2-3A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21.

[0442] 20, the frame control board 110 on which the performance indicator 116 is arranged is housed in a board case 321 formed from a colorless and transparent resin material. This allows the performance indicator 116 to be viewed through the board case 321. At this time, since the board case 321 is colorless and transparent, it has a transmittance of approximately 100%, and the light emitted from the LED 320 of the performance indicator 116 is hardly attenuated by the board case 321. In other words, the performance indicator 116 can be viewed without being affected by the board case 321.

[0443] 21, the game ball number display 21 is provided with a game ball number display sticker 334, for example, semi-transparent milky white, which has a lower light transmittance than colorless transparent resin, and a game ball number display cover 335, for example, semi-transparent black, which has a lower light transmittance than colorless transparent resin, on the front (side where light is irradiated). As a result, the light emitted from the LED 336 of the game ball number display 21 is attenuated and diffused by the game ball number display sticker 334 and the game ball number display cover 335 before reaching the player.

[0444] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is caused to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the game ball number indicator 21, i.e., the number of game balls (value), which is visually observed through the game ball number indicator sticker 334 and the game ball number indicator cover 335, which have a lower light transmittance than colorless transparent resin. Also, power consumption can be reduced by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be visually recognized under normal conditions, so that it does not light up brightly.

[0445] The gaming machine 1 of the embodiment has the following (Configuration 2-3B). (Configuration 2-3B) The gaming machine 1 is equipped with a first LED placed in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED having a member with a lower transmittance than the transparent case provided in front of it for displaying information on valuables held by the player, the power consumption of the second LED being greater than that of the first LED.

[0446] In the case of this (Configuration 2-3B), the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, similar to the (Configuration 2-3A) concept.

[0447] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0448] Therefore, the LED 336 of the game ball count indicator 21 is caused to emit light brighter than the LED 320 of the performance indicator 116 . This allows the value to be clearly visible to the player.

[0449] The gaming machine 1 of the embodiment has the following (Configuration 2-4A). (Configuration 2-4A) The gaming machine 1 is equipped with a first LED, which is not surrounded by decorative luminous objects, for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED, which is surrounded by the decorative luminous objects, for displaying information on valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0450] In the case of this (Configuration 2-4A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21. The decorative light emitter corresponds to the LED 27 for performance.

[0451] As shown in Fig. 20, the frame control board 110 on which the performance indicator 116 is arranged is arranged on the back of the gaming machine 1, and no performance LEDs 27 are arranged around it. Therefore, the performance indicator 116 can be seen without being affected by the surrounding light.

[0452] On the other hand, the game ball number display 21 is disposed on the front side of the gaming machine 1, and various performance LEDs 27 are disposed around it (for example, the side unit 13 and the game board 9). Therefore, the game ball number display 21 is visually recognized under the influence of the light emitted from the performance LEDs 27 disposed around it.

[0453] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 7 mA flows through the LED 336 of the game ball count indicator 21. Therefore, the current value (7 mA) of the current supplied to the LED 336 of the game ball number indicator 21 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0454] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is caused to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the game ball count indicator 21, which is visually recognized under the influence of the light emitted from the performance LEDs 27 arranged around it, i.e., the number of game balls (value) managed by the gaming machine 1. Also, by lowering the current value of the LED 320 of the performance indicator 116, which is not affected by the surrounding light, so that it does not light up brightly, power consumption can be reduced.

[0455] The gaming machine 1 of the embodiment has the following (Configuration 2-4B). (Configuration 2-4B) The gaming machine 1 is equipped with a first LED, which is not surrounded by decorative luminous objects, for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED, which is surrounded by the decorative luminous objects, for displaying information on valuables held by the player, and the power consumption of the second LED is greater than that of the first LED.

[0456] In the case of this (Configuration 2-4B), the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, similar to the (Configuration 2-4A) concept. The decorative light emitter corresponds to the LED 27 for performance.

[0457] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0458] Therefore, the LED 336 of the game ball count indicator 21 is caused to light up brighter than the LED 320 of the performance indicator 116 . This allows the player to clearly see the game ball count display 21, which is visible due to the influence of light emitted from the performance LEDs 27 arranged around it, i.e., the number of game balls (valuable value) managed by the gaming machine 1.

[0459] The gaming machine 1 of the embodiment has the following (Configuration 3-1). (Configuration 3-1) The gaming machine 1 is equipped with an acquisition means for acquiring judgment information based on a gaming ball entering a starting hole, a lottery means for conducting a lottery based on the judgment information, a hold memory means capable of storing the judgment information as a hold memory, an image display means capable of displaying a hold display corresponding to the hold memory at a predetermined position together with an image based on the lottery result by the lottery means, a first LED arranged at a position relatively far from the predetermined position for displaying information related to the hold memory, and a second LED arranged at a position relatively close to the predetermined position for displaying information related to the hold memory, and the image display means may hide the hold display when displaying a specific image based on the lottery result, and the power consumption of the second LED is greater than that of the first LED.

[0460] In the case of this (Configuration 3-1) concept, the acquisition means, lottery means, and reservation storage means correspond to the main control unit 101. Also, the image display means corresponds to the LCD unit 57. Also, the first LED corresponds to the LED 310 of the special symbol 1 reservation number display 63d and the special symbol 2 reservation number display 63e of the main display 63. Also, the second LED corresponds to the LED 350 of the special symbol 1 reservation number display 65c and the special symbol 2 reservation number display 65d of the fourth symbol display 65. In addition, the specified position corresponds to the pending display area 205. In addition, the judgment information corresponds to the random numbers used in the special symbol variable display game (random numbers for jackpot judgment, random numbers for special symbol judgment). Moreover, reserved memory corresponds to reserved data. Moreover, the specific image corresponds to an developed image.

[0461] As shown in FIG. 41, a 5V DC voltage (DC5VA) is applied to the LED310 of the main display 63 (special symbol 1 reserved number display 63d and special symbol 2 reserved number display 63e) as a driving power source, and the forward voltage of the LED310 is 2V. In addition, the resistor 100d (see FIG. 17) connected to the LED310 is set to 300Ω. Therefore, a current of 10mA flows through the LED310. Furthermore, in the main display 63, the 8 segments of the 4 digits are controlled to light up in sequence (the number of commons is 4 and dynamic lighting control is performed), so that each of the 8 segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0462] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a driving power source, and the forward voltage of the LED 350 is 2V. In addition, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the driving current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, since the fourth pattern display 65 is statically lit and controlled by the performance control unit 121, it can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0463] Therefore, the power consumption (14 mW) of the LEDs 350 of the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the fourth pattern display 65 is greater than the power consumption (5 mW) of the LEDs 310 of the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the main display 63.

[0464] As described above, during the execution of the special symbol variable display game, the decorative symbols 201a, 201b, and 201c are variably displayed on the LCD unit 57. At this time, the reserved display area 205 displays reserved symbols 203a to 203d based on reserved data (reserved information) stored in the special symbol 1 reserved memory area, for example. When a predetermined development image is displayed on the LCD unit 57, the reserved displays 203a to 203d displayed in the reserved display area 205 are hidden. Therefore, when the development image is displayed on the LCD unit 57, the player can confirm the number of reserved symbols by visually checking the special pattern 1 reserved number display 63d and the special pattern 2 reserved number display 63e on the main display 63, or the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d on the fourth pattern display 65.

[0465] At this time, a player looking at the LCD unit 57 is likely to check the reserved numbers on the special pattern 1 reserved number display 65c and special pattern 2 reserved number display 65d of the fourth pattern display 65, which is closer to the reserved display area 205.

[0466] Therefore, by increasing the power consumption of the LED 350 of the fourth pattern display 65, the LED 350 of the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the fourth pattern display 65 are made to light up brighter than the LED 310 of the special pattern 1 reserved number display 63d and the special pattern 2 reserved number display 63e of the main display 63. As a result, even if the pending displays 203a to 203d displayed on the LCD unit 57 are no longer displayed, the number of pending information can be easily and clearly confirmed by the special pattern 1 pending number display 65c and the special pattern 2 pending number display 65d of the fourth pattern display 65.

[0467] The gaming machine 1 of the embodiment has the following (Configuration 3-2). (Configuration 3-2) The gaming machine 1 comprises an image display means for displaying a presentation image based on a lottery result, an operation information display means for displaying operation information relating to a gaming operation advantageous to a player at a predetermined position on the image display means, a first LED arranged at a position relatively far from the predetermined position for displaying the operation information, and a second LED arranged at a position relatively close to the predetermined position for displaying the operation information, the power consumption of the second LED being greater than that of the first LED.

[0468] In the case of this (Configuration 3-2) concept, the image display means corresponds to the LCD unit 57. Also, the operation information corresponds to the right hit notification. The operation information display means corresponds to the performance control unit 121. Also, the predetermined position corresponds to the right hit display area 211. Also, the first LED corresponds to the LED 310 of the right hit display 63i of the main display 63. Also, the second LED corresponds to the LED 350 of the right hit display 65e of the fourth pattern display 65.

[0469] 41, a 5V DC voltage (DC5VA) is applied to the LED 310 of the main display 63 as a drive power source, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, in the main display 63, the 8 segments of the 4 digits are controlled to light up in sequence (the number of commons is 4 and dynamic lighting control is performed), so that each of the 8 segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0470] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a driving power source, and the forward voltage of the LED 350 is 2V. In addition, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the driving current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, since the fourth pattern display 65 is statically lit and controlled by the performance control unit 121, it can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0471] Therefore, the power consumption (14 mW) of the LED 350 of the right-hit display 65e of the fourth pattern display 65 is greater than the power consumption (5 mW) of the LED 310 of the right-hit display 63i of the main display 63.

[0472] Here, as shown in Fig. 8, when it is more advantageous to shoot the game ball into the right game area 37b, a right hit image 210 is displayed in the right hit display area 211 of the LCD unit 57. The display position and size of this right hit image 210 vary depending on other effect images displayed on the LCD unit 57. When it is mainly desired to show the effect image to the player, for example, it is displayed small in the upper right corner of the LCD unit 57, as shown in Fig. 8(f). In such a case, even if the player loses sight of the right-hit image 210 displayed on the LCD unit 57, the right-hit notification can be made by lighting up the right-hit display 65e of the fourth pattern display 65 located near the LCD unit 57.

[0473] Therefore, by increasing the power consumption of the LED 350 of the fourth pattern display 65, the LED 350 of the right-hit display 65e of the fourth pattern display 65 is made to light up brighter than the LED 310 of the right-hit display 63i of the main display 63. As a result, even if the right hit image 210 displayed on the LCD unit 57 is lost or difficult to see, the right hit notification can be easily and clearly confirmed by the right hit display 65e of the fourth pattern display 65.

[0474] The gaming machine 1 of the embodiment has the following (Configuration 3-3). (Configuration 3-3) The gaming machine 1 is equipped with a first LED that is dynamically lit and displays information regarding the progress of a game, and a second LED that is statically controlled and displays information regarding the progress of a game, the current value of the current supplied to the second LED being smaller than the current value of the current supplied to the first LED, and the power consumption of the second LED being greater than the power consumption of the first LED.

[0475] In the case of this (Configuration 3-3) concept, the first LED corresponds to the LED 310 of the main display 63. Also, the second LED corresponds to the LED 350 of the fourth symbol display 65.

[0476] 41, a 5V DC voltage (DC5VA) is applied to the LED 310 of the main display 63 as a drive power source, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, in the main display 63, the 8 segments of the 4 digits are controlled to light up in sequence (the number of commons is 4 and dynamic lighting control is performed), so that each of the 8 segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0477] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a driving power source, and the forward voltage of the LED 350 is 2V. In addition, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the driving current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, since the fourth pattern display 65 is statically lit and controlled by the performance control unit 121, it can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0478] Therefore, the current value (7 mA) of the current supplied to the LED 350 of the fourth pattern display 65 is smaller than the current value (10 mA) of the current supplied to the LED 310 of the main display 63. On the other hand, the power consumption (14 mW) of the LED 350 of the fourth pattern display 65 is greater than the power consumption (5 mW) of the LED 310 of the main display 63. This allows the fourth symbol display 65 to be brightly lit, allowing the player to clearly see the progress of the game.

[0479] The gaming machine 1 of the embodiment has the following (Configuration 3-3-2) in addition to (Configuration 3-3). (Configuration 3-3-2) In the gaming machine 1, the first LED and the second LED display the same information related to the progress of the game in different ways.

[0480] As described above, all of the displays 65a to 65i provided on the main display 63 are formed in a circular shape. On the other hand, the fourth symbol display 65 may be formed in a triangular or rectangular shape in addition to a circular shape, as described in the fourth modified example (see FIG. 40). In addition, the special pattern 1 reserved number display 63d and the special pattern 2 reserved number display 63e of the main display 63 are composed of two LEDs 310, but the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the fourth pattern display 65 may be composed of two or four LEDs 350 (see Figure 40).

[0481] In this way, by displaying the same information in different ways, the player can judge the various pieces of information by looking at the one that is easiest to see, making it easier for the player to confirm the information.

[0482] The gaming machine 1 of the embodiment has the following (Configuration 3-3-3) in addition to (Configuration 3-3-2). (Configuration 3-3-3) In the gaming machine 1, the first LED is controlled by a main control unit that controls the progress of the game, and the second LED is controlled by a sub-control unit that controls the presentation.

[0483] The main display 63, which is controlled by the main control unit 101, needs to accurately and steadily display the progress of the game. On the other hand, the fourth symbol display 65, which is controlled by the performance control unit 121, plays a large role as an auxiliary (performance-wise) of the main display 63.

[0484] Therefore, by brightly lighting the fourth symbol display 65 that supports the main display 63, the player can understand various information more clearly.

[0485] The gaming machine 1 of the embodiment has the following (Configuration 3-3-4) in addition to (Configuration 3-3), (Configuration 3-3-2), and (Configuration 3-3-3). (Configuration 3-3-4) In the gaming machine 1, the second LED is disposed closer to the center of the gaming area than the first LED.

[0486] This allows the fourth symbol display 65, which is located at the center of the game area 37, to be brightly lit, allowing the player to more clearly understand various information.

[0487] The gaming machine 1 of the embodiment has the following (Configuration 3-4). (Configuration 3-4) The gaming machine 1 is provided with a plurality of first LEDs that display information relating to the progress of the game, and a plurality of second LEDs that are arranged at intervals greater than the intervals between the first LEDs and display information relating to the progress of the game, the power consumption of the second LEDs being greater than the power consumption of the first LEDs.

[0488] In the case of this (Configuration 3-4) concept, the first LED corresponds to the LED 310 of the main display 63. The second LED corresponds to the LED 350 of the fourth symbol display 65.

[0489] 41, a 5V DC voltage (DC5VA) is applied to the LED 310 of the main display 63 as a drive power source, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, in the main display 63, the 8 segments of the 4 digits are controlled to light up in sequence (the number of commons is 4 and dynamic lighting control is performed), so that each of the 8 segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0490] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a driving power source, and the forward voltage of the LED 350 is 2V. In addition, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the driving current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, since the fourth pattern display 65 is statically lit and controlled by the performance control unit 121, it can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0491] The LEDs 310 of the main display 63 are arranged, for example, at intervals of 3 mm, whereas the LEDs 305 of the fourth pattern display 65 are arranged, for example, at intervals of 8 mm. Therefore, the LEDs 305 of the fourth pattern display 65 are spaced farther apart than the LEDs 310 of the main display 63 .

[0492] The LEDs 310 of the main display 63 are arranged closer together than the LEDs 305 of the fourth symbol display 65, so there is a risk of a large amount of heat being generated in a crowded area. Therefore, the LEDs 310 of the main display 63 are designed to consume less power than the LEDs 305 of the fourth symbol display 65, so that they are less likely to generate heat even when crowded together.

[0493] This makes it possible to prevent damage to components due to heat generation.

[0494] The gaming machine 1 of the embodiment has the following (Configuration 4-1A). (Configuration 4-1A) The gaming machine 1 is a gaming machine equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged on the gaming board with its light-emitting surface facing a player, and a second LED arranged on the gaming board with its light-emitting surface not facing the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0495] In the case of this (Configuration 4-1A) concept, the first LED corresponds to the winning hole LED 441 (see Figs. 35 and 36), and the second LED corresponds to the illumination LED 411 (see Figs. 29 and 30).

[0496] Fig. 43 is a diagram showing various information and values ​​related to the illumination LED 411, the movable body accessory LED 425, the winning hole LED 441, the big winning hole LED 442, and the special picture 2 LED 443. Note that Fig. 43 illustrates the power consumption when the duty ratio is 1 (when the gradation value is 255).

[0497] As shown in FIG. 43, the winning hole LED 441 is disposed on the game board 9 so that the light emitting surface faces the player. In addition, the LED driver 434b that drives and controls the winning port LED 441 has a 100 kΩ resistor 434c connected to the 8th terminal (Iref_R), and the drive current is 7 mA. The red LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 2V, and a driving current of 7mA flows. Therefore, the power consumption of the red LED of the winning port LED 441 is 7mA×2V=14mW when the duty ratio is 1. The green LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 3V, and a driving current of 7mA flows. Therefore, the power consumption of the green LED of the winning port LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. The blue LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 3V, and a driving current of 7mA flows. Therefore, the power consumption of the blue LED of the winning port LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. In other words, the maximum power consumption of the winning port LED 441 is 56 mW (14 mW + 21 mW + 21 mW).

[0498] The illumination LED 411 is disposed on the game board 9 so that the light emitting surface does not face the player. Moreover, the LED driver 401b that drives and controls the illumination LED 411 has a 50 kΩ resistor 401c connected to the eighth terminal (Iref_R) and has a drive current of 14 mA. A 12 V DC voltage (DC12VB) is applied to the red LED of the illumination LED 411 as a drive power supply, the forward voltage is 2 V, and a drive current of 14 mA flows. Therefore, the power consumption of the red LED of the illumination LED 411 is 14 mA×2 V=28 mW when the duty ratio is 1. A 12 V DC voltage (DC12VB) is applied to the green LED of the illumination LED 411 as a drive power supply, the forward voltage is 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the green LED of the illumination LED 411 is 14 mA×3 V=42 mW when the duty ratio is 1. A 12 V DC voltage (DC12VB) is applied to the blue LED of the illumination LED 411 as a drive power supply, the forward voltage is 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the blue LED of the illumination LED 411 is 14 mA×3 V=42 mW when the duty ratio is 1. In other words, the maximum power consumption of the illumination LED 411 is 112 mW (28 mW + 42 mW + 42 mW).

[0499] In this way, the current value (14 mA) of the current supplied to the illumination LED 411 arranged on the game board 9 so that its light-emitting surface does not face the player is greater than the current value (7 mA) of the current supplied to the winning hole LED 441 arranged on the game board 9 so that its light-emitting surface faces the player.

[0500] Here, since the light emitting surface of the winning hole LED 441 is disposed facing the player, there is a risk that the light emitted from the winning hole LED 441 may be directly seen by the player. Therefore, the player may find the light emitted from the winning hole LED 441 dazzling.

[0501] On the other hand, the light emitted from the illumination LED 411 enters the inside of the illumination panel 59 from the left side surface 59c, and illuminates the patterns formed on the front surface 59a or the back surface 59b of the illumination panel 59. In order for the player to properly view the patterns on the illumination panel 59, a certain amount of light (brightness) is required. In addition, since the light-emitting surface of the illumination LED 411 is positioned so as not to face the player, the player will seldom directly look at the light-emitting surface, and will almost never find the illumination LED 411 dazzling.

[0502] Therefore, the current value of the current supplied to the illumination LED 411 is increased to make the illumination LED 411 light up brighter than the winning hole LED 441. This allows the player to fully see the light effects with the bright light emitted from the illumination LED 411, whose light-emitting surface is not arranged to face the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of dazzle from the light emitted from the winning hole LED 441, whose light-emitting surface is arranged to face the player.

[0503] Note that LEDs that are arranged so that their light-emitting surfaces do not face the player may include LEDs whose light-emitting surfaces are arranged diagonally backward or backward. With such LEDs, since the object to be irradiated with light is behind the LED, it is desirable to light up the object brightly in order to light it up. The same applies below.

[0504] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-2) in addition to (Configuration 4-1A). (Configuration 4-1A-2) In the gaming machine 1, the first LED and the second LED are driven and controlled by different drivers, and the current values ​​of the currents supplied to the first LED and the second LED can be set for each driver.

[0505] In the case of this (configuration 4-1A-2) concept, the driver that drives the first LED (winning hole LED 441) corresponds to the LED driver 434b. The driver that drives the second LED (illumination LED 411) corresponds to the LED driver 401b.

[0506] The LED driver 434b (see Figure 37) and the LED driver 401b (see Figure 31) can set the current value of the current supplied to the winning slot LED 441 and the illumination LED 411 depending on the resistance value of the resistors 434c, 401c connected to the 8th terminal (Iref_R).

[0507] This makes it possible to easily supply current of the same value to the performance LEDs 27 by connecting the performance LEDs 27 that supply current of the same value to the same driver, thereby reducing the number of parts. In addition, by connecting the performance LEDs 27 that supply current of different values ​​to different drivers, it becomes possible to supply current of the optimal current value to each performance LED 27, and the performance LEDs 27 can be lit at the optimal brightness.

[0508] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-3) in addition to (Configuration 4-1A-2). (Configuration 4-1A-3) The gaming machine 1 includes a first driver that drives and controls a first LED, a second driver that drives and controls a second LED, a first resistor connected to a reference current setting terminal for setting a current value of a current supplied to the first LED in the first driver, and a second resistor connected to a reference current setting terminal for setting a current value of a current supplied to the second LED in the second driver, and the resistance value of the first resistor is greater than the resistance value of the second resistor.

[0509] In the case of this (configuration 4-1A-3) concept, the first driver corresponds to the LED driver 434b, and the second driver corresponds to the LED driver 401b. The reference current setting terminal corresponds to the 8th terminal (Iref_R). The first resistor corresponds to the resistor 434c, and the second resistor corresponds to the resistor 401c.

[0510] The resistance value of the resistor 434c is 100 kΩ, and the resistance value of the resistor 401c is 50 kΩ, so that the resistance value of the resistor 434c is greater than that of the resistor 401c. This allows the current value (14 mA) of the current supplied to the illumination LED 411 to be greater than the current value (7 mA) of the current supplied to the winning hole LED 441.

[0511] In other words, the illumination LED 411 can be made to light up brighter than the winning hole LED 441 simply by making the resistance value of the resistor 434c greater than the resistance value of the resistor 401c. Moreover, the current value of the current supplied to the winning hole LED 441 and the illumination LED 411 can be easily changed simply by changing the resistance values ​​of the resistors 434c and 401c.

[0512] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-4) in addition to (Configuration 4-1A), (Configuration 4-1A-2), and (Configuration 4-1A-3). (Configuration 4-1A-4) The gaming machine 1 is provided with a light emission control means capable of setting the gradation values ​​of the first LED and the second LED to one of a plurality of levels when controlling the light emission of the first LED and the second LED, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED regardless of the controlled gradation value.

[0513] In the case of this (Configuration 4-1A-4) concept, the light emission control means corresponds to the performance control unit 121.

[0514] The performance control unit 121 determines the gradation value of the winning hole LED 441 and the illumination LED 411 based on the reference gradation value shown in the performance table corresponding to each performance pattern and the brightness setting value determined in response to the operation of the brightness change button 25c. In addition, the LED driver 434b and the LED driver 401b perform PWM control of the duty ratio based on the gradation value instructed by the performance control unit 121.

[0515] Therefore, even if the gradation value (duty ratio) determined by the performance control unit 121 is the same, the current value of the current supplied to the winning port LED 441 and the illumination LED 411 can be made different from each other because it is set by the resistance values ​​of the resistors 434c and 401c connected to the 8th terminals of the LED driver 434b and LED driver 401b.

[0516] Therefore, even with the same gradation value, the brightness of the winning opening LED 441 and the illumination LED 411 can be changed by the current value, so there is no need to change the gradation value to change the brightness of the winning opening LED 441 and the illumination LED 411, reducing the effort required for adjusting the brightness.

[0517] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-5) in addition to (Configuration 4-1A), (Configuration 4-1A-2), (Configuration 4-1A-3), and (Configuration 4-1A-4). (Configuration 4-1A-5) In the gaming machine 1, the number of the second LEDs is smaller than the number of the first LEDs.

[0518] Here, there are a total of 211 performance LEDs 27 arranged on the game board 9, of which 150 are first LEDs (performance LEDs 27) arranged on the game board 9 with their light-emitting surfaces facing the player, and 61 are second LEDs (performance LEDs 27) arranged on the game board 9 with their light-emitting surfaces not facing the player.

[0519] Therefore, the number of second LEDs arranged on the game board 9 so that their light emitting surfaces do not face the player is smaller than the number of first LEDs arranged on the game board 9 so that their light emitting surfaces face the player.

[0520] In this way, by increasing the number of performance LEDs 27 to which a small current value is supplied and decreasing the number of performance LEDs 27 to which a large current value is supplied, it is possible to reduce the amount of current used by the entire gaming machine 1. In other words, it is possible to reduce the power consumption of the entire gaming machine 1.

[0521] In addition, there are a total of 356 performance LEDs 27 in the gaming machine 1 as a whole, of which 241 performance LEDs 27 are arranged on the gaming machine 1 with their light-emitting surfaces facing the player, and 115 performance LEDs 27 are arranged on the gaming board 9 with their light-emitting surfaces not facing the player.

[0522] Therefore, the number of performance LEDs 27 arranged in the gaming machine 1 so that the light emitting surface does not face the player is smaller than the number of performance LEDs 27 arranged in the gaming machine 1 so that the light emitting surface faces the player.

[0523] In this way, even when considering the gaming machine 1 as a whole, by increasing the number of performance LEDs 27 to which a small current value is supplied and decreasing the number of performance LEDs 27 to which a large current value is supplied, it is possible to reduce the amount of current used by the gaming machine 1 as a whole. In other words, it is possible to reduce the power consumption of the gaming machine 1 as a whole.

[0524] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-6). (Configuration 4-1A-6) A gaming machine 1 that generates a profit state based on a lottery result includes a first LED arranged with its light-emitting surface facing a player, and a second LED arranged with its light-emitting surface not facing the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0525] In the case of this (configuration 4-1A-6) concept, the first LED corresponds to the winning hole LED 441, and the second LED corresponds to the illumination LED 411.

[0526] As described above, the current value of the current supplied to the illumination LED 411 is 14 mA, and the current value of the current supplied to the winning hole LED 441 is (7 mA). In other words, the current value (14 mA) of the current supplied to the illumination LED 411 is greater than the current value (7 mA) of the current supplied to the winning hole LED 441.

[0527] In this way, by increasing the current value of the current supplied to the illumination LED 411, the illumination LED 411 is caused to light up brighter than the winning hole LED 441. This allows the player to fully see the light effects with the bright light emitted from the illumination LED 411, whose light-emitting surface is not arranged to face the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of dazzle from the light emitted from the winning hole LED 441, whose light-emitting surface is arranged to face the player.

[0528] The gaming machine 1 of the embodiment has the following (Configuration 4-1B). (Configuration 4-1B) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged on the gaming board with its light-emitting surface facing a player, and a second LED arranged on the gaming board with its light-emitting surface not facing the player, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0529] In the case of this (configuration 4-1B) concept, the first LED corresponds to the winning hole LED 441, and the second LED corresponds to the illumination LED 411.

[0530] As described above, the maximum power consumption of the winning slot LED 441 is 56 mW, and the maximum power consumption of the illumination LED 411 is 112 mW. In other words, the power consumption of the illumination LED 411 (112 mW) is greater than the power consumption of the prize opening LED 441 (56 mW).

[0531] Therefore, the illumination LED 411 is made to light up brighter than the winning port LED 441 . This allows the player to fully see the light effects with the bright light emitted from the illumination LED 411, whose light-emitting surface is not arranged to face the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of dazzle from the light emitted from the winning hole LED 441, whose light-emitting surface is arranged to face the player.

[0532] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-2) in addition to (Configuration 4-1B). (Configuration 4-1B-2) In the gaming machine 1, the first LED and the second LED are driven and controlled by different drivers, and the current values ​​of the currents supplied to the first LED and the second LED can be set for each driver.

[0533] In the case of this (configuration 4-1B-2) concept, the driver that drives the first LED (winning hole LED 441) corresponds to the LED driver 434b. The driver that drives the second LED (illumination LED 411) corresponds to the LED driver 401b.

[0534] The LED driver 434b and the LED driver 401b can set the current value of the current supplied to the winning hole LED 441 and the illumination LED 411 depending on the resistance value of the resistors 434c and 401c connected to the eighth terminal (Iref_R).

[0535] This allows the number of parts to be reduced by connecting the performance LEDs 27 that supply current of the same current value to the same driver, making it possible to easily supply current of the same current value to these performance LEDs 27. Also, by connecting the performance LEDs 27 that supply current of different current values ​​to different drivers, it becomes possible to supply current of an optimal current value to each performance LED 27, making it possible to light up the performance LEDs 27 with optimal brightness.

[0536] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-3) in addition to (Configuration 4-1B) and (Configuration 4-1B-2). (Configuration 4-1B-3) The gaming machine 1 includes a first driver that drives and controls a first LED, a second driver that drives and controls a second LED, a first resistor connected to a reference current setting terminal for setting a current value of a current supplied to the first LED in the first driver, and a second resistor connected to a reference current setting terminal for setting a current value of a current supplied to the second LED in the second driver, and the resistance value of the first resistor is greater than the resistance value of the second resistor.

[0537] In the case of this (configuration 4-1B-3) concept, the first driver corresponds to the LED driver 434b, and the second driver corresponds to the LED driver 401b. The reference current setting terminal corresponds to the 8th terminal (Iref_R). The first resistor corresponds to the resistor 434c, and the second resistor corresponds to the resistor 401c.

[0538] The resistance value of the resistor 434c is 100 kΩ, and the resistance value of the resistor 401c is 50 kΩ, so that the resistance value of the resistor 434c is greater than that of the resistor 401c. This allows the current value (14 mA) of the current supplied to the illumination LED 411 to be greater than the current value (7 mA) of the current supplied to the winning hole LED 441.

[0539] In other words, the illumination LED 411 can be made to light up brighter than the winning hole LED 441 simply by making the resistance value of the resistor 434c greater than the resistance value of the resistor 401c.

[0540] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-4) in addition to (Configuration 4-1B), (Configuration 4-1B-2), and (Configuration 4-1B-3). (Configuration 4-1B-4) The gaming machine 1 is provided with a light emission control means capable of setting the gradation values ​​of the first LED and the second LED to one of a plurality of levels when controlling the light emission of the first LED and the second LED, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED regardless of the controlled gradation value.

[0541] In the case of this (Configuration 4-1B-4) concept, the light emission control means corresponds to the performance control unit 121.

[0542] The performance control unit 121 determines the gradation value of the winning hole LED 441 and the illumination LED 411 based on the reference gradation value shown in the performance table corresponding to each performance pattern and the brightness setting value determined in response to the operation of the brightness change button 25c. In addition, the LED driver 434b and the LED driver 401b perform PWM control of the duty ratio based on the gradation value instructed by the performance control unit 121.

[0543] Therefore, even if the gradation value (duty ratio) determined by the performance control unit 121 is the same, the current value of the current supplied to the winning port LED 441 and the illumination LED 411 is different from each other because it is set by the resistance values ​​of the resistors 434c and 401c connected to the 8th terminals of the LED driver 434b and LED driver 401b.

[0544] Therefore, even with the same gradation value, the brightness of the winning opening LED 441 and the illumination LED 411 can be changed by the current value, so there is no need to change the gradation value to change the brightness of the winning opening LED 441 and the illumination LED 411, reducing the effort required for adjusting the brightness.

[0545] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-5). (Configuration 4-1B-5) The gaming machine 1, which generates a profit state based on a lottery result, is equipped with a first LED arranged so that its light-emitting surface faces a player, and a second LED arranged so that its light-emitting surface does not face the player, and the power consumption of the second LED is greater than that of the first LED.

[0546] In the case of this (configuration 4-1B-5) concept, the first LED corresponds to the winning hole LED 441, and the second LED corresponds to the illumination LED 411.

[0547] As described above, the power consumption of the winning port LED 441 is 7mA×2V=14mW when the duty ratio is 1, and the power consumption of the illumination LED 411 is 14mA×2V=28mW when the duty ratio is 1. In other words, the power consumption of the illumination LED 411 (28 mW) is greater than the power consumption of the prize opening LED 441 (14 mW).

[0548] Therefore, the illumination LED 411 is made to light up brighter than the winning hole LED 441 of the winning hole decoration board 434. This allows the player to fully see the light effects with the bright light emitted from the illumination LED 411, whose light-emitting surface is not arranged to face the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of dazzle from the light emitted from the winning hole LED 441, whose light-emitting surface is arranged to face the player.

[0549] The gaming machine 1 of the embodiment has the following (Configuration 4-2A). (Configuration 4-2A) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is parallel to a board arranged on the gaming board with its component side facing a player, and a second LED arranged so that its light-emitting surface is perpendicular to the board arranged on the gaming board with its component side facing the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0550] In the case of this (Configuration 4-2A) concept, the first LED corresponds to the winning hole LED 441 (see Figs. 35 and 36), and the second LED corresponds to the movable body accessory LED 425 (see Fig. 32).

[0551] 43, the winning hole decoration board 434 is placed on the game board 9 so that the component surface 434a faces the player, and the winning hole LED 441 is placed on the winning hole decoration board 434 so that the light emitting surface is parallel to the winning hole decoration board 434. In other words, the winning hole LED 441 is placed so that the light emitting surface faces the player.

[0552] In addition, the LED driver 434b that drives and controls the winning port LED 441 has a 100 kΩ resistor 434c connected to the 8th terminal (Iref_R), and the drive current is 7 mA. The red LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 2V, and a current of 7mA flows. Therefore, the power consumption of the red LED of the winning port LED 441 is 7mA×2V=14mW when the duty ratio is 1. The green LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 3V, and a driving current of 7mA flows. Therefore, the power consumption of the green LED of the winning port LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. The blue LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 3V, and a driving current of 7mA flows. Therefore, the power consumption of the blue LED of the winning port LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. In other words, the maximum power consumption of the winning port LED 441 is 56 mW (14 mW + 21 mW + 21 mW).

[0553] The movable body accessory board 421 is arranged on the game board 9 so that the component surface 421a faces the player, and the movable body accessory LED 425 is arranged on the movable body accessory board 421 so that the light emitting surface is perpendicular to the movable body accessory board 421. In other words, the movable body accessory LED 425 is arranged so that the light emitting surface does not face the player.

[0554] In addition, the LED driver 421b that drives and controls the movable body accessory LED 425 has a 50 kΩ resistor 401c connected to the 8th terminal (Iref_R) and the drive current is 14 mA. Therefore, a current of 14 mA flows through the movable body accessory LED 425. The red LED of the movable body accessory LED 425 is supplied with a 12V DC voltage (DC12VB) as a drive power source, the forward voltage is 2V, and a drive current of 14mA flows. Therefore, the power consumption of the red LED of the movable body accessory LED 425 is 14mA×2V=28mW when the duty ratio is 1. The green LED of the movable body accessory LED 425 is supplied with a 12V DC voltage (DC12VB) as a drive power source, the forward voltage is 3V, and a drive current of 14mA flows. Therefore, the power consumption of the green LED of the movable body accessory LED 425 is 14mA×3V=42mW when the duty ratio is 1. The blue LED of the movable body accessory LED 425 is supplied with a 12V DC voltage (DC12VB) as a drive power source, the forward voltage is 3V, and a drive current of 14mA flows. Therefore, the power consumption of the blue LED of the movable body accessory LED 425 is 14mA×3V=42mW when the duty ratio is 1. In other words, the maximum power consumption of the movable body part LED 425 is 112 mW (28 mW + 42 mW + 42 mW).

[0555] In this way, the current value (14 mA) of the current supplied to the movable part LED 425 is greater than the current value (7 mA) of the current supplied to the winning hole LED 441.

[0556] Here, since the light emitting surface of the winning hole LED 441 is disposed facing the player, there is a risk that the light emitted from the winning hole LED 441 may be directly seen by the player. Therefore, the player may find the light emitted from the winning hole LED 441 dazzling.

[0557] On the other hand, the light emitted from the movable body accessory LED 425 travels toward the center of the movable body accessory inner lens 422, is diffused by the movable body accessory inner lens 422, and illuminates the entire movable body accessory 61. In order to allow the player to properly view the movable body accessory 61, a certain amount of light (brightness) is required. In addition, since the light-emitting surface of the movable body accessory LED 425 is arranged so as not to face the player, the player does not directly see the light-emitting surface. Therefore, the player hardly feels dazzled by the movable body accessory LED 425.

[0558] Therefore, by increasing the current value of the current supplied to the movable body accessory LED 425, the movable body accessory LED 425 is made to light up brighter than the winning hole LED 441. This allows the player to fully see the light effects by the bright light emitted from the movable part LED 425, whose light-emitting surface is not arranged facing the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of dazzle from the light emitted from the winning hole LED 441, whose light-emitting surface is arranged facing the player.

[0559] The gaming machine 1 of the embodiment has the following (Configuration 4-2A-2). (Configuration 4-2A-2) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is perpendicular to a base placed on the gaming board so that its component side does not face a player, and a second LED arranged so that its light-emitting surface is parallel to the base placed on the gaming board so that its component side does not face a player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0560] In the case of this (configuration 4-2A-2) concept, the first LED corresponds to the special LED 443 (see Figures 35 and 36), and the second LED corresponds to the illumination LED 411 (see Figures 29 and 30).

[0561] As shown in Fig. 43, the special figure 2 decorative board 436 is arranged on the game board 9 so that the component surface 436a does not face the player, and the special figure 2 LED 443 is arranged on the special figure 2 decorative board 436 so that the light emitting surface is perpendicular to the special figure 2 decorative board 436. In other words, the special figure 2 LED 443 is arranged so that the light emitting surface faces the player.

[0562] In addition, the LED driver 434b that drives and controls the special LED 443 has a 100 kΩ resistor 436b connected to the 8th terminal (Iref_R), and the drive current is 7 mA. The red LED of the special drawing 2 LED 443 is supplied with a 12V DC voltage (DC12VB) as a driving power supply, the forward voltage is 2V, and a driving current of 7mA flows. Therefore, the power consumption of the red LED of the special drawing 2 LED 443 is 7mA x 2V = 14mW when the duty ratio is 1. The green LED of FIG. 2 LED 443 is supplied with a 12 V DC voltage (DC12VB) as a driving power supply, the forward voltage is 3 V, and a driving current of 7 mA flows. Therefore, the power consumption of the green LED of FIG. 2 LED 443 is 7 mA × 3 V = 21 mW when the duty ratio is 1. The blue LED of FIG. 2 LED 443 is supplied with a 12 V DC voltage (DC12VB) as a driving power supply, the forward voltage is 3 V, and a driving current of 7 mA flows. Therefore, the power consumption of the blue LED of FIG. 2 LED 443 is 7 mA × 3 V = 21 mW when the duty ratio is 1. In other words, the maximum power consumption of Special Figure 2 LED 443 is 56 mW (14 mW + 21 mW + 21 mW).

[0563] The illumination board 401 is disposed on the game board 9 so that the component surface 401a does not face the player, and the illumination LEDs 411 are disposed on the illumination board 401 so that the light-emitting surface is parallel to the illumination board 401. In other words, the illumination LEDs 411 are disposed so that the light-emitting surface does not face the player.

[0564] Moreover, the LED driver 401b that drives and controls the illumination LED 411 has a 50 kΩ resistor 401c connected to the eighth terminal (Iref_R) and has a drive current of 14 mA. A 12 V DC voltage (DC12VB) is applied to the red LED of the illumination LED 411 as a drive power supply, the forward voltage is 2 V, and a drive current of 14 mA flows. Therefore, the power consumption of the illumination LED 411 is 14 mA×2 V=28 mW when the duty ratio is 1. A 12 V DC voltage (DC12VB) is applied to the green LED of the illumination LED 411 as a drive power supply, the forward voltage is 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the green LED of the illumination LED 411 is 14 mA×3 V=42 mW when the duty ratio is 1. A 12 V DC voltage (DC12VB) is applied to the blue LED of the illumination LED 411 as a drive power supply, the forward voltage is 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the blue LED of the illumination LED 411 is 14 mA×3 V=42 mW when the duty ratio is 1. In other words, the maximum power consumption of the illumination LED 411 is 112 mW (28 mW + 42 mW + 42 mW).

[0565] Thus, the current value (14 mA) of the current supplied to the illumination LED 411 is greater than the current value (7 mA) of the current supplied to the special LED 443.

[0566] Here, since the light emitting surface of the special LED 443 is arranged facing the player, the light emitted from the special LED 443 may be directly seen by the player. Therefore, the player may feel that the light emitted from the special LED 443 is dazzling.

[0567] On the other hand, the light emitted from the illumination LED 411 enters the inside of the illumination panel 59 from the left side surface 59c, and illuminates the patterns formed on the front surface 59a or the back surface 59b of the illumination panel 59. In order for the player to properly view the patterns on the illumination panel 59, a certain amount of light (brightness) is required. In addition, since the light emitting surface of the illumination LED 411 is arranged so as not to face the player, the player does not directly see the light emitting surface. Therefore, the player rarely feels dazzled by the illumination LED 411.

[0568] Therefore, by increasing the current value of the current supplied to the illumination LED 411, the illumination LED 411 is made to light up brighter than the special diagram 2 LED 443. This allows the player to fully see the light effects by the bright light emitted from the illumination LED 411, whose light-emitting surface is not arranged to face the player, improving the effect of the effects. Also, it is possible to reduce the glare felt by the player by the light emitted from the special picture 2 LED 443, whose light-emitting surface is arranged to face the player.

[0569] The gaming machine 1 of the embodiment has the following (Configuration 4-2B). (Configuration 4-2B) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is parallel to a board arranged on the gaming board with its component surface facing a player, and a second LED arranged so that its light-emitting surface is perpendicular to the board arranged on the gaming board with its component surface facing the player, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0570] In the case of this (configuration 4-2B) concept, the first LED corresponds to the winning hole LED 441, and the second LED corresponds to the movable body accessory LED 425.

[0571] As described above, the maximum power consumption of the winning port LED 441 is 56 mW, and the maximum power consumption of the movable part LED 425 is 112 mW. In other words, the power consumption of the movable part LED 425 is greater than the power consumption of the winning port LED 441 .

[0572] Therefore, the movable body accessory LED 425 is caused to light up brighter than the winning port LED 441 . This allows the player to fully see the light effects by the bright light emitted from the movable part LED 425, whose light-emitting surface is not arranged facing the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of dazzle from the light emitted from the winning hole LED 441, whose light-emitting surface is arranged facing the player.

[0573] The gaming machine 1 of the embodiment has the following (configuration 4-2B-2). (Configuration 4-2B-2) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is perpendicular to a board arranged on the gaming board so that its component surface does not face the player, and a second LED arranged so that its light-emitting surface is parallel to the board arranged on the gaming board so that its component surface does not face the player, and the power consumption of the second LED is greater than that of the first LED.

[0574] In the case of this (configuration 4-2B-2) concept, the first LED corresponds to the special drawing 2 LED 443, and the second LED corresponds to the illumination LED 411.

[0575] As described above, the maximum power consumption of the special LED 443 is 56 mW, and the maximum power consumption of the illumination LED 411 is 112 mW.

[0576] In other words, the power consumption of the illumination LED 411 is greater than the power consumption of the special diagram 2 LED 443.

[0577] Therefore, the illumination LED 411 will be lit brighter than the special diagram 2 LED 443. This allows the player to fully see the light effects by the bright light emitted from the illumination LED 411, whose light-emitting surface is not arranged to face the player, improving the effect of the effects. Also, it is possible to reduce the glare felt by the player by the light emitted from the special picture 2 LED 443, whose light-emitting surface is arranged to face the player.

[0578] The gaming machine 1 of the embodiment has the following (Configuration 4-3A). (Configuration 4-3A) The gaming machine 1 is a gaming machine equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED that emits light in the thickness direction of a target object placed on the gaming board, and a second LED that emits light in the longitudinal direction of a target object placed on the gaming board, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0579] In the case of this (Configuration 4-3A) concept, the first LED corresponds to the winning hole LED 441 (see Figs. 35 and 36), and the second LED corresponds to the illumination LED 411 (see Figs. 29 and 30).

[0580] The winning port LED 441 targets the lower right base plate 431, lower right cover 432 and lower right sticker 433 arranged on the game board 9 as target objects, and emits light in the thickness direction of the lower right base plate 431, lower right cover 432 and lower right sticker 433. In addition, the LED driver 434b that drives and controls the winning port LED 441 has a 100 kΩ resistor 436b connected to the 8th terminal (Iref_R), and the drive current is 7 mA. The red LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 2V, and a driving current of 7mA flows. Therefore, the power consumption of the red LED of the special diagram 2 LED 443 is 7mA x 2V = 14mW when the duty ratio is 1. The green LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 3V, and a driving current of 7mA flows. Therefore, the power consumption of the green LED of the winning port LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. The blue LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a driving power source, the forward voltage is 3V, and a driving current of 7mA flows. Therefore, the power consumption of the blue LED of the winning port LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. In other words, the maximum power consumption of the winning port LED 441 is 56 mW (14 mW + 21 mW + 21 mW).

[0581] The illumination LED 411 targets an illumination panel 59 arranged on the game board 9 as a target object, and irradiates light in the longitudinal direction (left-right direction) of the illumination panel 59. Moreover, the LED driver 401b that drives and controls the illumination LED 411 has a 50 kΩ resistor 401c connected to the eighth terminal (Iref_R) and has a drive current of 14 mA. A 12 V DC voltage (DC12VB) is applied to the red LED of the illumination LED 411 as a drive power supply, the forward voltage is 2 V, and a drive current of 14 mA flows. Therefore, the power consumption of the red LED of the illumination LED 411 is 14 mA×2 V=28 mW when the duty ratio is 1. A 12 V DC voltage (DC12VB) is applied to the green LED of the illumination LED 411 as a drive power supply, the forward voltage is 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the green LED of the illumination LED 411 is 14 mA×3 V=42 mW when the duty ratio is 1. A 12 V DC voltage (DC12VB) is applied to the blue LED of the illumination LED 411 as a drive power supply, the forward voltage is 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the blue LED of the illumination LED 411 is 14 mA×3 V=42 mW when the duty ratio is 1. In other words, the maximum power consumption of the illumination LED 411 is 112 mW (28 mW + 42 mW + 42 mW).

[0582] In this way, the current value (14 mA) of the current supplied to the illumination LED 411 is greater than the current value (7 mW) of the current supplied to the winning hole LED 441.

[0583] Here, the target object is short in the thickness direction and long in the length direction, so that the illumination LED 411 that irradiates light in the length direction of the illumination panel 59, which is the target object, is illuminated brightly by increasing the current value supplied to the illumination LED 411 so that the light reaches the inside of the illumination panel 59 along the length direction.

[0584] On the other hand, for the winning hole LED 441, which emits light in the thickness direction of the target objects, that is, the lower right base plate 431, the lower right cover 432, and the lower right sticker 433, the light does not need to reach a long distance, so the current value supplied to it is reduced and the LED is lit dimly. In addition, since the thickness of the lower right base plate 431, the lower right cover 432, and the lower right sticker 433 is short, if the winning port LED 441 is lit brightly, the player may feel dazzled by the light that passes through the lower right base plate 431, the lower right cover 432, and the lower right sticker 433.

[0585] Therefore, the current value of the current supplied to the illumination LED 411 is increased to make the illumination LED 411 light up brighter than the winning hole LED 441. This allows the illumination LED 411, which irradiates light in the longitudinal direction of the illumination panel 59, to illuminate the entire area of ​​the illumination panel 59, improving the presentation effect. Also, the winning hole LED 441, which irradiates light in the thickness direction of the lower right base plate 431, the lower right cover 432, and the lower right sticker 433, can reduce the dazzling feeling felt by the player.

[0586] The gaming machine 1 of the embodiment has the following (Configuration 4-3B). (Configuration 4-3B) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED that irradiates light in the thickness direction of a target object placed on the gaming board, and a second LED that irradiates light in the longitudinal direction of a target object placed on the gaming board, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0587] In the case of this (configuration 4-3B) concept, the first LED corresponds to the winning hole LED 441, and the second LED corresponds to the illumination LED 411.

[0588] As described above, the maximum power consumption of the winning hole LED 441 is 56 mW. Also, the maximum power consumption of the illumination LED 411 is 112 mW. In other words, the power consumption of the illumination ...

Claims

[Claim 1] In a gaming machine having a gaming board on which a gaming area is formed, A first LED that irradiates light in a thickness direction of a first target object arranged on the game board; A second LED that irradiates light in a longitudinal direction of a second target object disposed on the game board; Equipped with a length in a thickness direction of the first target object is shorter than a length in a longitudinal direction of the second target object; a thickness direction of the first target object is a direction facing a player; The longitudinal direction of the second target object is a direction not facing a player, the first LED and the second LED are LEDs including a plurality of types of light-emitting elements having different light emission colors, a current value of a current supplied to each light-emitting element included in the first LED is a first current value; a current value of a current supplied to each light-emitting element included in the second LED is a second current value that is greater than the first current value; The power consumption of each light-emitting element included in the second LED is greater than the power consumption of a light-emitting element of a corresponding light-emitting color included in the first LED. Amusement machine.

Citation Information

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