Gaming Machines

JP7667460B2Active Publication Date: 2025-04-23SAMMY CORPORATION
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Patent Information

Application Number
JP2022059493
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-31
Publication Date
2025-04-23
Estimated Expiration
2042-03-31

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。

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Patent Text Reader

Abstract

To improve a condition under which a suppression function acts and a performance of the suppression function so as to prevent both of a player and a game parlor from suffering from any problems.SOLUTION: A game machine is configured so as to be capable of storing difference ball number data regarding the difference number of balls between an imparted game value number and the number of shot game balls, and to cause a suppression state for disabling progress of a game when the difference ball number data reaches a predetermined number, includes a normal game and a special game that becomes an advantageous state to a player, and is configured so as to be capable of executing first notification when the difference ball number data reaches a first specific number, to complete the execution of the first notification if the difference ball number data does not satisfy a second specific number any longer when the first notification is executed, to execute a first performance mode and a second performance mode when starting the execution of the first notification, and to execute the first performance mode but not to execute the second performance mode when completing the execution of the first notification.SELECTED DRAWING: Figure 487
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Claims

[Claim 1] A performance display unit capable of displaying a performance; An initialization means for performing the initialization; A movable object for performance Equipped with It has a normal game and a special game that is more advantageous than the normal game, It is possible to store information regarding the difference between the number of game values ​​to be awarded and the number of game values ​​to be used, When the information regarding the difference number reaches a predetermined number, a suppression state in which the game is not progressed is entered, The device is configured to display a suppression display on the display unit to notify the user that the device is in a suppressed state. The movable body for performance is configured to perform a predetermined initial operation when the power supply is cut off and then the power is newly supplied, The information relating to the difference number is cleared when the supply of power is interrupted and then the power is supplied again. In a situation where the suppression display is displayed on the performance display unit, if the power supply is cut off and then the power is supplied again with the initialization means operated, the suppression display is configured not to be displayed on the performance display unit, When the power supply is cut off while the suppression display is being displayed on the performance display unit, and then when the power supply is newly supplied without the initialization means being operated, the suppression display is displayed on the performance display unit, and the performance movable body is configured to be able to execute the predetermined initial operation. Even if the information on the difference number reaches the predetermined number in a situation where a predetermined notification means is executing a predetermined error notification in a predetermined error state, the state is suppressed, and the predetermined notification means executes a notification on the suppression state in priority to the predetermined error notification, When the information on the difference number reaches the predetermined number at a predetermined timing during the execution of the special game, a predetermined effect is executed; The predetermined effect is an effect that suggests that the suppression state will be entered at a specific timing after the special game ends, During the execution of the special game, a grant effect regarding the number of granted game values ​​can be executed, When the number of awarded game values ​​reaches a specific number greater than the predetermined number during the execution of the special game, a specific award effect is executed as the award effect, When the power supply is cut off while the specific grant performance and the predetermined performance are being executed, and then when the power supply is newly supplied without the initialization means being operated, the specific grant performance is not executed, but the predetermined performance is executed. A gaming machine characterized by:

Citation Information

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