Gaming Machine Island
By forming grooves on the roof of the gaming machine equipment island to accommodate building columns, the problem of increasing width of the equipment island in the short direction is solved, and space efficiency and cost reduction are improved.
Patent Information
- Application Number
- JP2023203887
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-12-01
- Publication Date
- 2025-04-23
- Estimated Expiration
- 2039-05-31
AI Technical Summary
The prior art when placing building columns between the islands of gaming machine equipment, the width of the island in the short direction increases, which in turn requires the building to expand or reduce the number of gaming machines and increase costs.
A structure of a gaming machine equipment island is designed, in which the space of the building columns is achieved by forming grooves on the top plate of the equipment island, which are located in the long direction between the gaming machines, thereby reducing the width of the equipment island in the short direction.
With this design, the width of the gaming machine equipment island in the short direction can be reduced without increasing the building area, the cost can be reduced, and the space utilization efficiency of the equipment island can be improved.
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Abstract
Description
[Technical field]
[0001] The present invention relates to an amusement machine facility island and a building equipped with the same. [Background technology]
[0002] A plurality of gaming machines are arranged along the longitudinal direction of the island, with the first row of gaming machines and the second row of gaming machines arranged back-to-back, and gaming medium transport paths for supplying and collecting gaming media such as medals and pachinko balls to each gaming machine are provided, forming a gaming machine equipment island. The gaming machine equipment island has a mounting section for mounting the gaming machines, and the mounting section for mounting the first row of gaming machines and the mounting section for mounting the second row of gaming machines are arranged back-to-back.
[0003] In the building space of the game center, architectural columns that make up the building are placed, but if the architectural columns are placed in the space of the player's movement line formed between the game machine equipment islands, blind spots will occur, which is a problem. Therefore, it is necessary to take measures to eliminate blind spots, and there is a demand to place the architectural columns inside the game machine island equipment.
[0004] Patent Document 1 discloses that architectural columns are placed inside an island of game machine equipment. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] JP 2017-176768 A Summary of the Invention [Problem to be solved by the invention]
[0006] However, as described in Patent Document 1, architectural columns will be placed between the first and second rows of gaming machines, which means that the short side width of the island will be larger than an equipment island without architectural columns, and in order to install the desired number of gaming machines, the building will have to be made larger.If the building cannot be made larger, then the number of gaming machines installed will have to be reduced or the space for players' movement will have to be narrowed.
[0007] In addition, a transport path for supplying gaming media such as pachinko balls and medals to the gaming machines or for collecting them from the gaming machines may be provided in the gaming machine equipment island. The transport path extends linearly in the longitudinal direction of the island in a plan view, and the first row of gaming machines and the second row of gaming machines arranged back to back generally share one transport path. However, in the structure of Patent Document 1 in which architectural columns are arranged inside the equipment island, when viewed in the short direction of the island from the first row to the second row in a plan view, the first row of gaming machines, the transport path for the first row of gaming machines, the architectural columns, the transport path for the second row of gaming machines, and the second row of gaming machines are arranged in this order. Normally, one transport path would be sufficient, but due to the presence of the architectural columns, two transport paths are required, which increases costs for the store.
[0008] Although the transport path for game media has been given as an example here, the same can be said for a paper sheet transport path for transporting, for example, banknotes.
[0009] An object of the present invention is to provide an amusement machine equipment island and a building equipped with the same which eliminates problems such as lack of space and increased costs associated with placing architectural columns inside. [Means for solving the problem]
[0010] The gaming machine equipment island of the present invention is installed in a building, and a first row of gaming machines and a second row of gaming machines are arranged back to back along the longitudinal direction of the island, A placement section on which the gaming machine is placed, The placement section includes a long board-shaped top panel section that has a front-rear width capable of placing the gaming machine thereon and extends in a longitudinal direction of the island, A concave cutout is formed in the top plate portion on the rear side of the gaming machine relative to the end of the top plate portion on the front side of the gaming machine, The cutout portion forms an architectural column arrangement space in which an architectural column constituting the building is arranged, The cutout portion is disposed between the gaming machines in the longitudinal direction.
[0011] In this way, the cutouts that form the architectural column arrangement space in which the architectural columns are arranged are arranged between the gaming machines in the longitudinal direction of the island, and the cutouts are formed in the top plate portion for placing the gaming machines on it. Therefore, when projected onto a plane passing through the short side and top-to-bottom directions of the island, the gaming machines and the architectural columns that are arranged in the cutouts formed in the top plate portion on which the gaming machines are placed can be made to overlap, thereby reducing the short side dimension of the island. [Brief description of the drawings]
[0012] [Figure 1] A perspective view showing the internal structure of the gaming machine island. [Diagram 2] (a) Front view of the gaming machine island, (b) Cross-sectional view of the A1-A1 portion in FIG. 2 [Diagram 3] FIG. [Figure 4] FIG. 13 is a perspective view showing an internal structure of a mounting portion in which a notch is formed. [Figure 5A] FIG. 2 is a plan view showing the long plate portion and the top plate portion of the embodiment; [Figure 5B] FIG. 11 is a plan view showing a long plate portion and a top plate portion of a modified example. [Figure 5C] FIG. 11 is a plan view showing a long plate portion and a top plate portion of a modified example. [Figure 6A] A diagram showing the connection state between the game medium transport path and the game machine by using a two-dot chain line. [Figure 6B] A diagram showing the connection state between the paper sheet transport path and the paper sheet processing device by a two-dot chain line. [Figure 7] Cross-sectional view of the A2-A2 area in Figure 2(a) [Figure 7A] Cross-sectional view showing the top plate and long plate [Figure 7B] FIG. 11 is a cross-sectional view showing a top plate portion and a long plate portion of a modified example. [Figure 8] Cross-sectional view of the A3-A3 area in Figure 2(a) [Figure 9] FIG. 1 is a plan view, a front view, and a side view showing the structure around the notch. [Figure 9A] 1A and 1B are a plan view, a front view, and a side view showing a peripheral structure of a cutout portion of a modified example; [Figure 10] Plan and side views showing a schematic diagram of a space truss structure constituting a building [Figure 11] Side view of part of a building [Figure 12] A plan showing the relationship between the truss structure, architectural columns, and the gaming machine island. [Figure 13A] Side view showing the connection between the island column and the support [Figure 13B] A perspective view showing the island pillar part [Figure 13C] Enlarged perspective view showing the connection between the island column part and the mounting part [Figure 14] FIG. 13 is a perspective view showing a fixing structure of a mounting portion and a building column according to a modified example. [Figure 15] FIG. 13 is a plan view showing a mounting portion, a building column, and a game medium transport path according to a modified example; DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
[0014] <Amusement Machine Island 2> Fig. 1 is a perspective view showing the internal structure of the gaming machine equipment island, Fig. 2(a) is a front view of the gaming machine equipment island, and Fig. 2(b) is a cross-sectional view of the A1-A1 portion in Fig. 2.
[0015] As shown in Figures 1, 2(a) and 2(b), the gaming machine island 2 is arranged in a building and has a placement section 20 on which gaming machines 1a (1b) are placed. As shown in the figures, the first row of gaming machines 1a and the second row of gaming machines 1b are arranged back-to-back along the longitudinal direction LD of the island. The placement section 20 on which the first row of gaming machines 1a are placed and the placement section 20 on which the second row of gaming machines 1b are placed are arranged back-to-back.
[0016] As shown in Figs. 1 and 3, the placement section 20 has a front-to-rear width W2 on which a gaming machine can be placed, and includes a long-plate-shaped top section 22 that extends in the longitudinal direction LD of the island to form a table. In this embodiment, the long plate section 21 is placed on the top section 22, and the gaming machine is placed on the long plate section 21, but the long plate section 21 can be omitted. The long plate section 21 has a front-to-rear width W1 on which a gaming machine can be placed, and is formed in a long plate shape extending in the longitudinal direction LD of the island. The front-to-rear width W2 of the top section 22 is larger than the front-to-rear width W1 of the long plate section 21. The width (W1, W2) on which the gaming machine can be placed may be at least 100 mm. The mounting portion 20 has side plates 23 arranged at both ends of the longitudinal direction LD of the mounting portion 20, a front decorative plate 24 arranged on the gaming machine front side SD1 below the top plate portion 22, and a back plate 25 arranged on the gaming machine back side SD2 below the top plate portion 22. The top plate portion 22, the side plates 23, the front decorative plate 24, and the back plate 25 form a part of the mounting portion 20 into a box shape.
[0017] FIG. 7A shows a cross-sectional view of the top plate portion 22 and the long plate portion 21. The gaming machine placed on the gaming machine equipment island shown in FIG. 7A is a pachinko machine that dispenses gaming balls. As shown in FIG. 7A, a drop prevention portion 22x for preventing the drop of gaming balls is provided along the end 22a of the gaming machine front side SD1 (player side) of the top plate portion 22. The drop prevention portion 22x is a member that forms a protrusion on the end 22a (edge) of the top plate portion 22. The drop prevention portion 22x is formed integrally with the top plate portion 22, and is often made of metal such as stainless steel. However, when removing the gaming machine, the protrusion of the drop prevention portion 22x becomes an obstacle to removing the gaming machine. Therefore, as shown in FIG. 7A, a long plate portion 21 for placing the gaming machine is provided on the top plate portion 22. The height of the long plate portion 21 is set to be approximately the same as or higher than the protrusion height of the fall prevention portion 22x, so that even if the gaming machine placed on the long plate portion 21 is slid to the gaming machine front side SD1, it is unlikely to interfere with the fall prevention portion 22x or does not interfere at all, making it possible to easily remove the pachinko machine. Note that, in some cases, a seat plate or spacer having the same shape as the long plate portion 21 is provided on the long plate portion 21, but the seat plate or spacer may be considered to be included in the long plate portion 21.
[0018] FIG. 7B shows a cross-sectional view of the top plate portion 22 of a modified example. The gaming machines mounted on the gaming machine equipment island shown in FIG. 7B are slot machines (reel type gaming machines) that use medals or enclosed type gaming machines that circulate a predetermined number of gaming balls, and gaming media such as gaming balls or medals do not come out of the gaming machine front side SD1 of the gaming machine. Therefore, in a gaming machine equipment island on which a slot machine (reel type gaming machine) or an enclosed type gaming machine is installed, as shown in FIG. 7B, it is not necessary to provide a drop prevention part 22x on the top plate portion 22, so that the long plate portion 21 that makes it easy to remove the gaming machine can be omitted. Note that, when the long plate portion 21 is provided on the top plate portion 22 as shown in FIG. 7 and FIG. 7A, the gaming machine is placed so that the lower front of the gaming machine is aligned with the end 21a of the gaming machine front side SD1 of the long plate portion 21, and the end 21a of the gaming machine front side SD1 of the long plate portion 21 serves as a mark for the installation of the gaming machine. On the other hand, when the long board portion 21 is not provided on the top board portion 22 as shown in Fig. 7B, it is preferable to provide a mark (a line, a colored mark, or the like) for installing the gaming machine on the top board portion 22. Even without the long board portion 21, the gaming machine can be easily positioned, and the operating efficiency can be improved.
[0019] As shown in Fig. 1 and Fig. 13A-C, an island column part 3 provided on a floor surface FL is arranged on both ends of the island of the mounting part 20 in the longitudinal direction LD. The mounting part 20 is fixed to the island column part 3 in a state of being bridged across two adjacent island column parts 3. Since the mounting part 20 is structured to bridge the two island column parts 3, it is possible to provide a space below the mounting part 20. Specifically, as shown in Fig. 13A-C, the island column part 3 has a base 30 fixed to the floor surface FL with an anchor bolt v1, and a column main body part 31 attached to the base 30 with a bolt v2. The base 30 has an L-shaped part having a base bottom surface along the floor surface FL and a base upright part standing up from the base bottom surface. A bolt hole for fixing the column main body part 31 is formed in the base upright part. The column main body part 31 is formed in an L-shape in a plan view, and strength is ensured. A long hole is formed at the bottom of the column main body 31, and the mounting height position in the vertical direction with respect to the base 30 can be changed by this long hole. Between the pair of column main body 31, an island column bridging part 33 is bridged, and the island column bridging part 33 is welded and fixed to the column main body 31. The island column bridging part 33 is provided with a push bolt v3 whose protrusion can be changed, and the push bolt v3 is configured to contact the base bottom surface of the base 30 so that the load of the column main body 31 is borne not only by the bolt v2 but also by the push bolt v3. A placement part support part 32 is formed at the bottom of the column main body 31, extending laterally, for placing the placement part 20 (side plate 23). The placement part support part 32 has a positioning protrusion 32a that protrudes upward. The positioning protrusion 32a is inserted into a groove 23a (see Figs. 3 and 4) formed in the bottom of the mounting portion 20 (the bottom of the side plate 23), and is positioned relative to the mounting portion 20. A plate-shaped support portion 34 (not shown in Fig. 13B) extending in the up-down direction protrudes laterally from the column main body portion 31, and a corresponding slit (not shown) is formed in the side plate 23 of the mounting portion 20. The mounting portion 20 is fixed to the column main body portion 31 by inserting the plate-shaped support portion 34 into the slit.
[0020] An upper unit 4 arranged above the gaming machine is fixed to the upper part of the island column part 3. A display device 40 (see FIG. 2(a)) and the like are attached to the upper unit 4. As shown in FIG. 1, FIG. 7 and FIG. 8, the upper unit 4 has horizontal beam bodies 41a and 41b fixed in a bridging state to the two island column parts 3, and an island cover 42 placed on the horizontal beam body 41a. A concave cutout 43h is formed in the island cover 42, and the cutout 43h forms an architectural column arrangement space SP2 in the upper unit 4. The upper unit 4 is provided with a game medium supply path 5a, but a paper sheet transport path 6 may be provided without providing the game medium supply path 5a. The upper unit 4 has an opening / closing panel 44 that can be opened during inspection or maintenance of the game medium supply path 5a or the paper sheet transport path 6 provided inside. The architectural column 90 is arranged inside the opening / closing panel 44. Even when the horizontal beam bodies 41a and 41b are provided with the notches 43h, the concave notches 43h are provided only in a part of the horizontal beam bodies 41a and 41b in correspondence with the building column 90, so that the effect on the structural strength can be reduced. Also, if the notches 43h are formed so that the notches 43h and the building column 90 are in contact with each other without any gap between them, the effect on the structural strength can be reduced even if the horizontal beam bodies 41a and 41b are provided with the notches 43h. It is also possible to form a shelf part with an opening on the front side SD1 of the gaming machine without providing the opening and closing panel 44, so that a container for storing the player's luggage and medals for the slot machine can be placed thereon. The shelf part may be divided for each gaming machine, or may be divided for each of a plurality of gaming machines. It is preferable that the shelf part is formed to avoid the building column 90.
[0021] In this embodiment, the mounting part 20 is fixed to two island post parts 3 in a bridging state, but the present invention is not limited to this structure. For example, the mounting part 20 may be provided with a foot part extending downward, and the foot part may be fixed to the floor surface FL, so that the mounting part 20 is supported without being fixed to the island post part 3. In this case, the island post part 3 may not be fixed to the floor surface FL, and the mounting part 20 may be fixed as a foothold.
[0022] As shown in FIG. 3, the placement portion 20 of this embodiment has second reinforcing portions 26a, 26b, and third reinforcing portions 26c, 26d, which are four bars that are bridged between a pair of side plates 23. The second reinforcing portion 26a is disposed at the intersection of the top plate portion 22 and the front decorative plate 24, and reinforces the top plate portion 22 and the upper portion of the front decorative plate 24. The second reinforcing portion 26b reinforces the lower portion of the front decorative plate 24. The third reinforcing portion 26c is disposed at the intersection of the top plate portion 22 and the back plate 25, and reinforces the top plate portion 22 and the upper portion of the back plate 25. The third reinforcing portion 26d reinforces the lower portion of the back plate 25. The left and right side plates 23 are connected to the second reinforcing portions 26a, 26b, and the third reinforcing portions 26c, 26d. The top plate portion 22 is connected to the second reinforcing portion 26c. The edges of the top panel 22 and the side panels 23 are notched so that the second reinforcing parts 26a, 26b and the third reinforcing parts 26c, 26d can be fitted into them, and the rigidity is strengthened compared to a structure in which the top panel 22 and the side panels 23 are connected without forming notches. Since the front decorative panel 24 and the second reinforcing parts 26a, 26b are connected, the vertical load applied to the long panel 21 or the top panel 22 can be effectively distributed in the longitudinal direction LD of the island and released to the left and right side panels 23. Similarly, since the back panel 25 and the third reinforcing parts 26c, 26d are connected, the vertical load applied to the long panel 21 or the top panel 22 can be effectively distributed in the longitudinal direction LD of the island and released to the left and right side panels 23. In this embodiment, the placement portion 20 is made of a non-metal material such as wood, but may be made of metal. In this embodiment, the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d are provided, but at least some of the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d may be omitted. It is also possible to omit all of the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d.
[0023] As shown in FIG. 2(a), the gaming machine equipment island 2 is configured so that an architectural column 90 constituting a building can be placed inside. In order to prevent the dimension (island width D1) of the gaming machine equipment island 2 in the short direction SD from increasing due to the architectural column 90 being placed inside the gaming machine equipment island 2, the following measures are taken. Note that, as shown in FIG. 13A, the island width D1 means the distance between the front decorative plate 24 of the mounting portion 20 on which the first row of gaming machines 1a are placed and the front decorative plate 24 of the mounting portion 20 on which the second row of gaming machines 1b are placed. Note that, the architectural column 90 being placed inside the gaming machine equipment island 2 means that it is placed inside the front side decorative plate (front decorative plate 24, decorative plate 224) constituting the mounting portion 20.
[0024] <Notch> As shown in Fig. 1 and Fig. 4, a concave cutout 21h is formed in the long plate portion 21 and the top plate portion 22. The cutout 21h is disposed on the gaming machine back side SD2 from the end 22a of the gaming machine front side SD1 of the top plate portion 22, and further, the cutout 21h is disposed on the gaming machine back side SD2 from the end 21a of the gaming machine front side SD1 of the long plate portion 21. As shown in Fig. 1, Fig. 2(a), Fig. 2(b), and Fig. 4, the cutout 21h forms an architectural column arrangement space SP1 in which an architectural column 90 constituting the building 9 is arranged. The cutout 21h is disposed between the gaming machines 1a (1b) in the longitudinal direction LD.
[0025] By forming the cutout 21h in this manner, the gaming machine 1a (1b) and the architectural column 90 overlap when projected onto a plane passing through the short-side direction SD and the up-down direction of the island, making it possible to reduce the width of the island in the short-side direction SD. Note that the cutout 21h and the thin architectural column 90 make it possible to achieve an island width D1 (450 mm to 600 mm) equivalent to that of a gaming machine island facility in which no architectural column 90 is arranged within the island.
[0026] In this embodiment, as shown in FIG. 5A, the notch 21h is open at the end 21b of the gaming machine back side SD2 of the long board portion 21, but is not limited thereto. For example, as shown in FIG. 5B, the notch 21h may be open at the end 21c of the island in the longitudinal direction LD of the long board portion 21, as long as it is located on the gaming machine back side SD2 rather than the end 21a of the gaming machine front side SD1 of the long board portion 21. In this case, as shown in FIG. 5B, the notch 21h may be provided on both of the butting portions of the two long board portions 21, or the notch 21h may be provided on only one of them. The position of the notch 21h can be improved in the position shown in FIG. 5A rather than the position shown in FIG. 5B by setting it to the position shown in FIG. 5A. It is possible to form one notch 21h so as to open at both the end 21b of the gaming machine back side SD2 of the long board portion 2 and the end 21c of the island in the longitudinal direction LD of the long board portion 21, as in the modified example shown in FIG. 5C.
[0027] The cutout 21h may be formed in the long board portion 21 on which the gaming machines of either the first or second row are placed, but as shown in FIG. 2(b), the cutout 21h is not formed in the long board portion 21 on which the gaming machines 1a of the first row are placed, but is formed only in the long board portion 21 on which the gaming machines 1b of the second row are placed. In this way, the components of the placement portion 20 including the long board portion 21 can be standardized, and costs can be reduced. Of course, the cutout 21h may not be formed in the long board portion 21 on which the gaming machines 1b of the second row are placed, but may be formed only in the long board portion 21 on which the gaming machines 1a of the first row are placed.
[0028] As shown in Figures 4 and 5A, the length L1 of the cutout 21h along the longitudinal direction LD is preferably 120 mm or more and 300 mm or less. This dimension is advantageous in that it is possible to avoid a reduction in the number of gaming machines arranged compared to conventional thick architectural columns, and it is possible to suppress a decrease in the rigidity of the long board portion 21. Furthermore, the length L1 of the cutout 21h along the longitudinal direction LD is preferably 120 mm or more and 240 mm or less. Furthermore, the length L1 is preferably 125 mm or more and 150 mm or less.
[0029] <Game medium transport path> FIG. 6A is a diagram showing the connection state between the game medium transport path 5 and the game machines 1a and 1b by a two-dot chain line. FIG. 7 is a cross-sectional view of the A2-A2 portion in FIG. 2(a). FIG. 8 is a cross-sectional view of the A3-A3 portion in FIG. 2(a). As shown in FIG. 6A, FIG. 7 and FIG. 8, the game machine equipment island 2 has a game medium transport path 5 for transporting game media such as pachinko balls or medals. The game medium transport path 5 extends in the longitudinal direction LD of the island in a plan view, as shown by a two-dot chain line in FIG. 6A. In this embodiment, the game medium transport path 5 extends linearly along the longitudinal direction LD of the island in a plan view, but is not limited to a linear shape as long as the game medium transport path 5 extends in the longitudinal direction LD of the island in a plan view. As shown in FIG. 6A, the game machines 1a in the first row and the game machines 1b in the second row share the game medium transport path 5. That is, the game medium transport path connected to the game machines 1a in the first row and the game medium transport path connected to the game machines 1b in the second row are not provided separately. In this manner, the game medium transport path 5 is shared by the game machines 1a in the first row and the game machines 1b in the second row, so that the game medium transport path 5 is not redundant, and it is possible to reduce the dimension of the island in the short side direction SD and to reduce costs.
[0030] In this embodiment, as shown in Figs. 7 and 8, the game medium transport path 5 has a game medium supply path 5a that supplies game media to the game machines 1a and 1b, and a game medium recovery path 5b that recovers game media from the game machines 1a and 1b. The game medium supply path 5a is disposed above the game machines 1a and 1b. The game medium recovery path 5b is disposed below the game machines 1a and 1b. Although not shown, the game medium supply path 5a is connected to the game machines 1a in the first row and is connected to the game machines 1b in the second row. The game medium recovery path 5b is connected to the game machines 1a in the first row and is connected to the game machines 1b in the second row. The game machines 1a and 1b shown in the figures are pachinko machines that use game balls, and the game medium transport path 5 is tilted relative to the horizontal direction to roll the game balls under their own weight, thereby achieving transport. In the case of a slot machine that uses medals, the game medium transport path 5 is a conveyor device.
[0031] As shown in FIG. 7, the architectural pillar 90 is disposed outside the game media transport path 5 in the short-side direction SD of the island. This also includes a configuration in which the game media transport path 5 is partially cut out, so that the architectural pillar 90 is disposed outside the game media transport path 5 in the short-side direction SD of the island. This arrangement allows the game media transport path 5 to be linear, and allows for standardization of parts compared to the case where multiple types of shapes are prepared as transport paths, thereby reducing parts costs. As shown in FIG. 8, the game media transport path 5 (game media supply path 5a) is disposed in the center of the short-side direction SD of the island. In contrast, as shown in FIG. 7, the position of the game media transport path 5 (game media supply path 5a) may be offset from the center of the short-side direction SD of the island to avoid interference with the architectural pillar 90.
[0032] <Paper sheet transport path> FIG. 6B is a diagram showing the connection state between the paper sheet transport path 6 and the paper sheet processing devices 60 and 61 by two-dot chain lines. The paper sheet processing devices 60 and 61 are devices for processing (receiving and dispensing) paper sheets such as banknotes, and are arranged on the sides of the gaming machines 1a and 1b. As shown by two-dot chain lines in FIG. 6B, the gaming machine equipment island 2 has a paper sheet transport path 6 that extends in the longitudinal direction LD of the island in a plan view and transports paper sheets such as banknotes. In this embodiment, the paper sheet transport path 6 extends linearly along the longitudinal direction LD of the island in a plan view, but is not limited to a linear shape as long as the paper sheet transport path 6 extends in the longitudinal direction LD of the island in a plan view. As shown in FIG. 6B, the paper sheet processing device 60 in the first row arranged between the gaming machines 1a in the first row and the paper sheet processing device 61 in the second row arranged between the gaming machines 1b in the second row share the paper sheet transport path 6. That is, there is no separate paper sheet transport path connected to the first row of paper sheet processing devices 60 and the second row of paper sheet processing devices 61. In this manner, the paper sheet transport path 6 is shared by the first row of paper sheet processing devices 60 and the second row of paper sheet processing devices 61, so that the paper sheet transport path 6 is not redundant, and it is possible to reduce the dimension of the island in the short side direction SD and to reduce costs.
[0033] 7 and 8, the architectural pillar 90 is disposed outside the paper sheet transport path 6 in the short-side direction SD of the island. This arrangement allows the paper sheet transport path 6 to be straight, and allows for standardization of parts compared to the case where multiple types of shapes are prepared for the transport path, making it possible to reduce parts costs.
[0034] As shown in FIG. 7, the rear side of the gaming machine 1b is provided with a board and a case covering the board, and the rearmost end 1e of the gaming machine 1b means the rearmost end of the rear of the case. As shown in the figure, the architectural column 90 is arranged on the front side SD1 of the gaming machine rather than the rearmost end 1e of the gaming machine 1b. By arranging the architectural column 90 in this way, the architectural column 90 does not interfere with the space between the gaming machine 1a and the gaming machine 1b in the short direction SD of the island, so that the space can be used effectively. For example, in FIG. 7, the paper sheet transport path 6 is arranged and used effectively. In addition to the paper sheet transport path 6, the gaming medium transport path 5 can also be arranged.
[0035] <Reinforcement structure of the mounting portion 20> 4, the long plate portion 21 and the top plate portion 22 are formed with the notches 21h, so that (1) the third reinforcing portions 26c, 26d are cut off, but the third reinforcing portions 26c, 26d maintain their connection to one of the left and right side plates 23, and the third reinforcing portion 26d is connected to the third reinforcing portion 26c connected to the top plate portion 22 via the back plate 25, and (2) the second reinforcing portions 26a, 26b are not cut out and maintain their connection to the left and right side plates 23. Due to the above (1) and (2), it is possible to suppress a significant decrease in the rigidity of the mounting portion 20. However, if the top plate portion 22 continues to receive a vertical load for a long period of time, the top plate portion 22 may bend toward the notch portion 21h, and the rigidity of the placement portion 20 may decrease. Therefore, as shown in FIG. 9, it is preferable to provide the first reinforcing portion 27, which is a vertical plate, on the placement portion 20. From the viewpoint of rigidity reinforcement, it is preferable to provide the first reinforcing portion 27 as shown in FIG. 9, but if a material is used in which the reduction in rigidity is not a problem, it is possible not to provide the first reinforcing portion 27 as shown in FIG. 4. In the plan view of FIG. 9, the parts of the gaming machine 1a (1b) and the paper sheet processing device 60 (61) that are placed on the long plate portion 21 are indicated by crossed diagonal lines. As shown in the figure, the first reinforcing portion 27, which is a vertical plate, extends along the edge of the notch portion 21h in the short-side direction SD of the island, reinforcing the long plate portion 21 and the top plate portion 22. As a result, the first reinforcing portion 27 reinforces the placement portion 20 in the short-side direction SD of the island. According to this configuration, the vertical load acting on the top plate 22 can be released in the order of the side plate 23, the island column 3, and the floor surface FL. In addition, since the first reinforcement portion 27 cannot be seen between the left and right side plates 23, it is not necessary to decorate the first reinforcement portion 27. Furthermore, since the second reinforcement portion 26b and the third reinforcement portion 26d are raised above the floor surface FL, it is possible to form a space under the player's feet. The first reinforcement portion 27 may extend only in the short-side direction SD of the island, but in this embodiment, the first reinforcement portion 27 extends not only in the short-side direction SD of the island but also in the vertical direction and contacts the four bars, that is, the second reinforcement portions 26a, 26b, and the third reinforcement portions 26c, 26d. This enables the first reinforcement portion 27 to bear the vertical load applied to the long plate portion 21 and the top plate portion 22, and to dissipate the load to the left and right side plates 23 via the four bars, that is, the second reinforcement portions 26a, 26b and the third reinforcement portions 26c, 26d.
[0036] As shown in the plan view of FIG. 9, the placement portion 20 has second reinforcing portions 26a, 26b that extend along the longitudinal direction LD of the island and reinforce the long plate portion 21. The cutout portion 21h is formed on the gaming machine back side SD2 from the second reinforcing portions 26a, 26b in a plan view. The second reinforcing portions 26a, 26b themselves are not cut out. In this way, by setting the positional relationship between the cutout portion 21h and the second reinforcing portions 26a, 26b, even if the cutout portion 21h is formed, the second reinforcing portions 26a, 26b can suppress a significant decrease in rigidity of the long plate portion 21. The same can be said about this structure and effect in the structure without the first reinforcing portion 27 shown in FIG. 4. Although two reinforcing portions 26a, 26b are provided as the second reinforcing portion, either one of them may be used.
[0037] 9, the mounting portion 20 has third reinforcing portions 26c, 26d that extend along the longitudinal direction LD of the island and reinforce the long plate portion 21. The third reinforcing portions 26c, 26d are partially notched or cut in correspondence with the notch portion 21h. However, since the first reinforcing portion 27 provides reinforcement, it is possible to suppress a decrease in the rigidity of the long plate portion 21.
[0038] A modified example of Fig. 9 is shown in Fig. 9A. As shown in Fig. 9A, when the front decorative plate 24 is located on the gaming machine back side SD2 beyond the end 21a of the gaming machine front side SD1 of the long board portion 21, the front decorative plate 24 is cut out, and instead, the first reinforcing portion 27 extends toward the gaming machine front side SD1 beyond the front decorative plate 24. The ends of the first reinforcing portion 27 on the gaming machine front side SD1 are closed by the decorative plate 224. Even with this configuration, the architectural column 90 is disposed inside the decorative plates (front decorative plate 24, decorative plate 224) on the front side of the mounting portion 20, so that the architectural column 90 is disposed inside the gaming machine equipment island 2.
[0039] The combination of the reinforcing parts includes the first reinforcing part 27, the second reinforcing parts 26a, 26b, and the third reinforcing part 26d. Other examples include the first reinforcing part 27, the second reinforcing part 26b, and the third reinforcing part 26c, 26d. Other examples include the first reinforcing part 27 and the third reinforcing part 26c, 26d. In the above embodiment, the second reinforcing parts 26a and 26b are provided on the top and bottom, but this is not limited to this, and it is preferable to provide a reinforcing part that is in a square shape when viewed from the front. This is because the square-shaped reinforcing part can also release the vertical load acting on the top plate part 22 in the order of the side plate 23, the island column part 3, and the floor surface FL. The square-shaped reinforcing part can have approximately the same strength as the structure in which the second reinforcing parts 26a, 26b and the front decorative plate 24 are connected. The front decorative plate 24 may be detachably attached to the square-shaped reinforcing part. As an example of a specific structure, slit grooves are provided on the underside of the upper horizontal bar and the upper side of the lower horizontal bar that make up the L-shaped reinforcing section, and the front decorative panel 24 can be freely attached and detached to both slit grooves using a lift-up and drop structure like a sliding door.
[0040] As a modified example, as shown in FIG. 14, in order to prevent game media such as game balls from falling and remaining in the placement section 20 through the gap between the cutout 21h and the architectural column 90, it is preferable to provide an upper gap filling and fixing part 50 and a side gap filling and fixing part 51. The upper gap filling and fixing part 50 and the side gap filling and fixing part 51 are fixed to the architectural column 90 by fixing means such as bolts, screws, nails, and belt restraints. Specifically, the upper gap filling and fixing part 50 can prevent game media from falling from all of the gaps between the cutout 21h and the architectural column 90, as shown in FIG. 14 and FIG. 15. In FIG. 15, of the four sides of the architectural column 90, the gaps of two sides along the short direction SD of the island and one side along the long direction LD of the island are filled. The upper gap filling fixing part 50 may be prepared in advance according to the thickness of the architectural column 90, or as shown in Figs. 14 and 15, a member filling the side of the architectural column 90 along the island longitudinal direction LD and a member filling the side of the architectural column 90 along the island lateral direction SD may be separate and can be attached according to the thickness of the architectural column 90. In this embodiment, the upper gap filling fixing part 50 and the side gap filling fixing part 51 are fixed to the wooden mounting part 20 with screws, bolts, nails, etc., and are fixed to the architectural column 90 with screws or the like to the fireproof covering material covering the architectural column 90, but are not limited to this. For example, when the fireproof covering material is formed by spraying, sheeting, wrapping, painting, etc., it is preferable to fix the periphery of the architectural column 90 with a ring-shaped restraining device such as a belt without using screws, and when the fireproof covering material is a strong one such as a calcium silicate board or gypsum board, not only ring-shaped restraining devices but also screws, bolts, nails, etc. can be used. It is also possible to fill the gaps with a caulking agent (filler) such as putty without providing the top surface gap filling and fixing portion 50 and the side surface gap filling and fixing portion 51.
[0041] When the gap filling fixing parts 50, 51 are fixed with screws, bolts, nails, or staples (tackers), they may be fixed to a member provided on the outside (outer periphery) of the fireproof covering material. Examples of such members include decorative members for hiding the fireproof covering material and dedicated members for attaching the gap filling fixing parts 50, 51. If the member is fixed to the floor or ceiling, the cutout part 21h can be reinforced by connecting the member and the mounting part 20 via the gap filling fixing parts 50, 51. Of course, this structure can also be applied in the same way when a part of the horizontal beam body 41a, 41b is cut or cut by the building column 90.
[0042] In the example shown in FIG. 14 and FIG. 15, the upper surface gap filling fixing part 50 and the side surface gap filling fixing part 51 are fixed to both the mounting part 20 and the architectural column 90, but this is not limited thereto, and they may be fixed to at least one of the mounting part 20 and the architectural column 90. In addition, even if there is no function to fill the gap, the mounting part 20 and the architectural column 90 may be fixed. Similarly, the upper unit 4 (for example, the horizontal beam body 41a, 41b) and the architectural column 90 may be fixed. There are three patterns of fixing the mounting part 20, the upper unit 4 and the architectural column 90, including (1) a first pattern in which both the mounting part 20 and the upper unit 4 are fixed to the architectural column 90, (2) a second pattern in which the mounting part 20 is fixed to the architectural column 90 but the upper unit 4 is not fixed, and (3) a third pattern in which the mounting part 20 is not fixed to the architectural column 90 but the upper unit 4 is fixed.
[0043] 15, in the case where the game media transport path 5 (game media recovery path 5b) is disposed inside the mounting section 20, and part of the mounting section 20 and the building column 90 constitute the game media transport path 5, the side gap filling fixed portion 51 will guide the game media (game balls) flowing through the game media transport path 5. If the building column 90 is covered with an elastic member such as rubber, the building column 90 can be protected from game balls.
[0044] <Buildings> Next, the building 9 in which the gaming machine equipment island 2 is provided will be described.
[0045] Fig. 10 is a plan view and a side view showing a schematic diagram of a space truss structure 92 constituting the building 9. Fig. 11 is a side view showing a part of the building 9. Fig. 12 is a plan view showing the relationship between the truss structure 92, the building columns 90 and 91, and the game machine equipment island 2.
[0046] 10, 11, and 12, a building 9 has at least one amusement machine equipment island 2, a space truss structure 92, and a plurality of architectural columns 90, 91 supporting the space truss structure 92. As shown in Fig. 11, the space truss structure 92 supports a superstructure 94. The superstructure 94 is a roof structure, but is not limited thereto, and may be a floor structure constituting a floor of the second floor or the like.
[0047] As shown in Fig. 10, the space truss structure 92 has a plurality of lower chord members 921 connected via lower chord connectors 924 and arranged along the horizontal direction, a plurality of upper chord members 922 connected via upper chord connectors 925 and arranged along the horizontal direction, and diagonal chord members 923 connected to the lower chord connectors 924 and the upper chord connectors 925 and inclined with respect to the horizontal direction. For ease of viewing, Fig. 10 shows the lower chord connectors 924 connecting the lower chord members 921 with circles, and the upper chord connectors 925 connecting the upper chord members 922 with diamonds. As shown in the figure, the lower chord members 921 and the upper chord members 922 are linear and arranged along the X-axis and Y-axis. The diagonal chord members 923 are linear and arranged at an angle with respect to all of the X-axis, Y-axis, and Z-axis. FIG. 10 illustrates a space truss structure 92 in which the lower chord members 921 form a 5×4 grid (rectangle), but this is an example for explaining the invention and is not limited thereto. FIG. 12 is a plan view showing the arrangement of the lower chord members 921 of the building 9 of this embodiment. As shown in the figure, the space truss structure 92 has the lower chord members 921 forming a 15×15 grid (square). One grid is a 3000 mm×3000 mm square. This is an example and is not limited thereto. There are multiple grids×multiple grids. Architectural columns 90, 91 are arranged at the intersections of the lower chord members 921. As shown in FIG. 12, at least some of the architectural columns 90 of the multiple architectural columns 90, 91 are arranged in the cutout portion 21h of the gaming machine equipment island 2.
[0048] 12, the multiple architectural columns 90, 91 include a first architectural column 91 and a second architectural column 90. The first architectural column 91 supports a lower chord connector 924 located on the outermost edge of the grid of the space truss structure 92 in a plan view. The second architectural column 90 supports a lower chord connector 924 located inside the outermost edge of the grid of the space truss structure 92 in a plan view. At least one of the second architectural columns 90 is disposed in the cutout portion 21h of the amusement machine equipment island 2.
[0049] As shown in Fig. 11, the building 9 has an architectural column 91, a space truss structure 92 (lower chord member 921, upper chord member 922, diagonal chord member 923, lower chord connector 924, and upper chord connector 925) supported by the architectural column 91, and a superstructure 94 supported by the space truss structure 92. The lower chord connector 924a is placed on, supported by, and fixed to the architectural column 91 composed of a single column material, and the lower chord connectors 924b and 924c are placed on, supported by, and fixed to a column portion composed of a beam, the architectural column 91, and a brace 93. The brace 93 connects the first architectural columns 91 to each other at the outermost edge of the grid of the space truss structure 92 in a plan view.
[0050] Since the first architectural columns 91 and the braces 93 on the outermost edge of the grid bear the vertical and horizontal loads acting on the space truss structure 92, the second architectural columns 90 only need to bear the vertical load, and the second architectural columns 90 can be made thinner, making it possible to reduce the size and cost of the gaming machine equipment island.
[0051] As shown in FIG. 12, a group of gaming machine equipment islands 2 is arranged in the building, which includes gaming machine equipment islands 2 (2a) including architectural columns 90 and gaming machine equipment islands 2 (2b) not including architectural columns 90. In the group of gaming machine equipment islands 2, the number of gaming machine equipment islands 2 (2a) including architectural columns 90 is smaller than the number of gaming machine equipment islands 2 (2b) not including architectural columns 90. At least some of the architectural columns 90 are arranged at equal intervals, and at least some of the gaming machine equipment islands 2 (2a) including architectural columns 90 are also arranged at equal intervals, and it is preferable that the island width of the gaming machine equipment island 2 (2b) not including the architectural columns 90 is the same as the island width of the gaming machine equipment island 2 (2a) including the architectural columns 90. A plurality of gaming machine equipment island groups are arranged in the building. With this type of layout pattern, the aisle width can be secured without reducing the number of gaming machines 1a, 1b that can be installed, and it is possible to realize a layout for the entire store similar to that of a building that does not have architectural columns 90 within the store space.
[0052] As described above, the gaming machine equipment island 2 of this embodiment is, A gaming machine island 2 is installed in a building 9, and a first row of gaming machines 1a and a second row of gaming machines 1b are arranged back-to-back along a longitudinal direction LD of the island. The gaming machine includes a placement section 20 on which the gaming machines 1a and 1b are placed, The placement section 20 includes a long plate-shaped top panel section 22 having a front-rear width W2 capable of placing the gaming machines 1a and 1b thereon and extending in the longitudinal direction LD of the island, A concave cutout 21h is formed on the top panel 22 on the gaming machine back side SD2 from the end 22a on the gaming machine front side SD1 of the top panel 22, The cutout portion 21h forms an architectural column arrangement space SP1 in which an architectural column 90 constituting the building 9 is arranged, The cutout portion 21h is disposed between the gaming machines 1a (1b) in the longitudinal direction LD.
[0053] In this way, the cutout 21h that forms the architectural column arrangement space SP1 in which the architectural column 90 is arranged is arranged between the gaming machines 1a(1b) in the longitudinal direction LD of the island, and the cutout 21h is formed in the top plate portion 22 for placing the gaming machine 1a(1b). Therefore, when projected onto a plane passing through the short side direction SD and the up-down direction of the island, the gaming machine 1a(1b) and the architectural column 90 that is arranged in the cutout 21h formed in the top plate portion 22 for placing the gaming machine 1a(1b) can be made to overlap, thereby reducing the dimension of the short side direction SD of the island.
[0054] As in the embodiment shown in FIG. 5A, the notch 21h is preferably open at an end 22b of the top panel 22 on the gaming machine back side SD2.
[0055] According to this configuration, it is possible to improve the degree of freedom in the position of the architectural column 90, compared to a structure (FIG. 5B) in which the cutout portion 21h opens at the end of the top panel portion 22 in the longitudinal direction LD.
[0056] As in the embodiment shown in Figure 2(b), it is preferable that the cutout portion 21h is formed in the top plate portion 22 on which the gaming machines 1b in either the first row or the second row are placed, and is not formed in the top plate portion 22 on which the gaming machines 1a in the other row of either the first row or the second row are placed.
[0057] According to this configuration, the components of the mounting portion 20 including the long plate portion 21 can be standardized, which makes it possible to reduce costs.
[0058] As in the embodiment shown in Figs. 4 and 5A, the length of the cutout along the longitudinal direction is preferably not less than 125 mm and not more than 300 mm.
[0059] With these dimensions, compared to conventional thick architectural pillars, it is possible to avoid a reduction in the number of gaming machines that can be arranged, and this is advantageous in that it is possible to suppress a decrease in the rigidity of the long board portion 21.
[0060] As in the embodiment shown in FIG. 9, the mounting portion 20 preferably has a first reinforcing portion 27 that extends in the short-side direction SD of the island along the edge of the cutout portion 21h and reinforces the top plate portion 22.
[0061] According to this configuration, the mounting portion 20 weakened by the cutout portion 21h can be reinforced by the first reinforcing portion 27 in the short-side direction SD of the island.
[0062] As in the embodiment shown in Figure 9, the mounting portion 20 has second reinforcing portions 26a, 26b extending along the longitudinal direction LD of the island and reinforcing the top plate portion 22, and it is preferable that the cutout portion 21h is formed on the back side SD2 of the gaming machine rather than the second reinforcing portions 26a, 26b when viewed in a plane.
[0063] According to this configuration, even if the cutout portion 21h is formed, a significant decrease in rigidity of the top plate portion 22 can be suppressed by the second reinforcing portions 26a and 26b.
[0064] As in the embodiment shown in Figure 9, the mounting portion 20 has third reinforcing portions 26c, 26d extending along the longitudinal direction LD of the island and reinforcing the long plate portion 21, and it is preferable that the third reinforcing portions 26c, 26d are partially notched or cut in correspondence with the cutout portion 21h.
[0065] According to this configuration, although the third reinforcing portions 26c, 26d are in a notched or cut state, the first reinforcing portion 27 provides reinforcement, so that a decrease in the rigidity of the top plate portion 22 can be suppressed.
[0066] As in the embodiment shown in Figures 6A, 7 and 8, a game medium transport path 5 extends in the longitudinal direction LD of the island and supplies game media to or collects game media from the game machines 1a, 1b, and it is preferable that the game machines 1a in the first row and the game machines 1b in the second row share the game medium transport path 5.
[0067] According to this configuration, since the game medium transport path 5 is shared, the game medium transport path 5 is not made redundant, and it is possible to reduce costs and suppress an increase in the island size.
[0068] As in the embodiment shown in FIG. 6A, FIG. 7, and FIG. 8, the architectural column 90 is disposed outside the game media transport path 5 in the short side direction SD of the island.
[0069] With this configuration, the game medium transport path 5 can be made linear, and compared to a case where a plurality of different shapes of transport paths are prepared, components can be standardized, which makes it possible to reduce component costs.
[0070] As in the embodiment shown in Figures 6B, 7 and 8, the system includes a paper sheet transport path 6 extending in the longitudinal direction LD of the island for transporting paper sheets, a first row of paper sheet processing devices 60 arranged between the first row of gaming machines 1a, and a second row of paper sheet processing devices 61 arranged between the second row of gaming machines 1b, and it is preferable that the first row of paper sheet processing devices 60 and the second row of paper sheet processing devices 61 share the paper sheet transport path 6.
[0071] In this way, since the paper sheet transport path 6 is shared, the paper sheet transport path 6 is not made redundant, and parts can be standardized compared to when multiple different shapes of paper sheet transport path 6 are prepared, which makes it possible to reduce part costs and suppress an increase in the required space.
[0072] As in the embodiment shown in FIG. 2(b) and FIG. 7, the architectural pillar 90 is preferably disposed outside the paper sheet transport path 6 in the short side direction SD of the island.
[0073] With this configuration, the paper sheet transport path 6 can be made straight, and compared to a case in which a plurality of different shapes of transport paths are prepared, it is possible to standardize parts and reduce part costs.
[0074] As in the embodiment shown in FIG. 7, the architectural column 90 is preferably disposed closer to the front side SD1 of the gaming machine 1b than the rearmost end 1e of the gaming machine 1b.
[0075] With this configuration, the building pillar 90 does not interfere with the space between the gaming machines 1a and 1b in the short side direction SD of the island, so the space can be used effectively. For example, the gaming media transport path 5, the paper sheet transport path 6, etc. can be arranged.
[0076] The building 9 of this embodiment shown in Figures 10, 11 and 12 is The above gaming machine equipment island 2, A space truss structure 92 having a plurality of lower chord members 921 connected via lower chord connectors 924 and arranged along the horizontal direction, a plurality of upper chord members 922 connected via upper chord connectors 925 and arranged along the horizontal direction, and diagonal chord members 923 connected to the lower chord connectors 924 and the upper chord connectors 925 and inclined relative to the horizontal direction, in which the lower chord members 921 form a plurality of square grids in a plan view; A plurality of architectural columns 90, 91 for supporting a space truss structure 92; It is preferable that at least some of the architectural columns 90, 91 are arranged in the cutout portion 21h of the game machine equipment island 2.
[0077] In this way, since the structure supported by the architectural columns 90, 91 is the three-dimensional truss structure 92, which is lighter than a general structure, the architectural columns 90, 91 can be made thinner, making it possible to reduce the size and cost of the gaming machine equipment island 2.
[0078] In this embodiment, the multiple architectural columns include multiple first architectural columns supporting the lower chord connection portion located at the outermost edge of the grid of the three-dimensional truss structure in a planar view, and multiple second architectural columns supporting the lower chord connection portion located more inward than the outermost edge in a planar view, and it is preferable that braces are provided at the outermost edge of the grid to connect the first architectural columns to each other, and that at least one of the second architectural columns is positioned in the cutout portion of the gaming machine equipment island.
[0079] With this configuration, the first architectural column and the diagonal brace at the outermost edge of the grid bear the vertical and horizontal loads acting on the three-dimensional truss structure, so the second architectural column only needs to bear the vertical load, allowing the second architectural column to be made thinner, making it possible to reduce the size and cost of the amusement machine equipment island.
[0080] Although the embodiments of the present invention have been described above based on the drawings, the specific configuration should not be considered to be limited to these embodiments. The scope of the present invention is indicated not only by the description of the above embodiments but also by the claims, and further includes all modifications within the meaning and scope of the claims.
[0081] For example, in this embodiment, the gaming machine equipment island 2 has a gaming medium transport path 5, but it is possible to omit the gaming medium transport path 5. Also, the gaming machine equipment island 2 has a paper sheet transport path 6, but it is possible to omit the paper sheet transport path 6.
[0082] In the example of FIG. 9, the first reinforcing portion 27, the second reinforcing portions 26a, 26b, and the third reinforcing portions 26c, 26d are provided, but they may be omitted. For example, as shown in FIG. 4, at least one of the second reinforcing portions 26a, 26b and the third reinforcing portions 26c, 26d may be provided without providing the first reinforcing portion 27. Furthermore, only the first reinforcing portion 27 may be provided, or the first reinforcing portion 27 and the second reinforcing portions 26a, 26b may be provided, or the first reinforcing portion 27 and the third reinforcing portions 26c, 26d may be provided. When only the first reinforcing portion 27 is provided, the height (vertical direction) of the first reinforcing portion 27 is the same as the height of the side plate 23. The load in the vertical direction can be directly released toward the floor surface via the first reinforcing portion 27.
[0083] The structures employed in the above-described embodiments can be employed in any other embodiment. The specific configurations of the various parts are not limited to the above-described embodiments, and various modifications are possible without departing from the spirit of the present invention. [Explanation of symbols]
[0084] 1a, 1b Gaming machine 2. Gaming Machine Island 20 Placement section 21h Notch 22 Top plate 26a, 26b Second reinforcing portion 26c, 26d 3rd reinforcement part 27 First reinforcement section 5 Game media transport path 6 Paper sheet transport path 60, 61 Paper processing device 9 Buildings 90 Architectural Pillar (Second Architectural Pillar) 91 1st architectural pillar 92 Space Truss Structure 921 Lower Chord 922 Top chord material 924 Lower Chord Joint 925 Upper chord connection section 93 Bracing
Claims
1. A gaming machine island is installed in a building, and includes gaming machines arranged along a longitudinal direction of the island, and a paper sheet transport path extending along the longitudinal direction of the island for transporting paper sheets, A placement section on which the gaming machine is placed; and an island column portion fixed to the floor surface or the placement portion of the building, An upper unit disposed above the gaming machine is fixed to an upper portion of the island column portion, A concave cutout is formed in the upper unit, The cutout portion forms an architectural column arrangement space in the upper unit, in which an architectural column constituting the building is arranged so as to come into contact with the architectural column arrangement space, The cutout portion is disposed outside the paper sheet transport path in a short side direction of the island.
2. The upper unit has a horizontal rail body fixed to the two island column portions in a bridging manner, and an island cover placed on the horizontal rail body, 2. The gaming machine equipment island according to claim 1, wherein the cutout portion is formed in a part of the island cover or in a part of the island cover and the horizontal rail body.
Citation Information
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