Gaming tokens, inspection device, gaming token manufacturing method, and table game management system

By adopting multi-layered game tokens and high-precision recognition technology, the problem of difficulty in detecting and preventing fraud in game venues in the existing technology is solved, and the precise identification and monitoring of the types and quantities of game tokens are achieved, and the management efficiency of the game process is improved.

JP7667832B2Active Publication Date: 2025-04-23ANGEL GRP CO LTD
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Patent Information

Application Number
JP2023163079
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2016-02-01
Filing Date
2023-09-26
Publication Date
2025-04-23
Estimated Expiration
2036-08-02

AI Technical Summary

Technical Problem

The prior art is difficult to effectively detect and prevent fraud in gaming venues, especially during the collection and redemption of game tokens.

Method used

Game tokens that adopt multi-layer structures, including color layers, white or thin layers, form a layered structure by hot pressing, and print the ID and face code on the surface, combining RFID tags and special reading devices to achieve accurate identification and monitoring of token types and quantities.

Benefits of technology

Through multi-layer structure and high-precision recognition technology, it can effectively detect the type and quantity of game tokens, prevent fraud, and improve the monitoring and management efficiency of game processes.

✦ Generated by Eureka AI based on patent content.

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Abstract

To solve the problem that error prevention is not sufficient because an image analysis technology cannot determine whether a dealer accurately refunds substitute coins for a game corresponding to wagered substitute coins for a game during refunding in that a substitute coin pattern for a game in a game table is complicated.SOLUTION: According to the present invention, a detection system is provided with a control device for detecting a fraud performed in a game table by using an image analysis result by an image analysis device. Further, in a substitute coin (120) for a game to be used for the detection system, and a plurality of different color plastic layers are laminated, at least a colored layer (121) is provided in the middle. It has a multilayer structure in which a white layer (122) or a pale-colored layer (that may be a layer having color thinner than the unillustrated colored layer (121) is laminated on both sides of the colored layer (121) in the middle.SELECTED DRAWING: Figure 8
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Description

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application claims the benefit of patent application number 2015-163213 filed in Japan on August 3, 2015, patent application number 2015-240631 filed in Japan on November 19, 2015, and patent application number 2016-30443 filed in Japan on February 1, 2016, the contents of which are incorporated herein by reference. [Technical field]

[0002] The present invention relates to a management system for gaming chips, inspection devices, and table games in gaming arcades, and more particularly to a technology for detecting fraudulent activity. [Background technology]

[0003] Casinos and other gaming establishments are attempting to prevent various types of fraudulent activities. Gaming establishments are equipped with surveillance cameras to monitor for fraudulent activities, and prevent fraud by detecting cheating in games and collecting or redeeming tokens that are different from the winning or losing results from images captured by the surveillance cameras.

[0004] On the other hand, it has been proposed to attach a radio frequency identification (RFID) tag to each gaming token in order to grasp the number of gaming tokens bet and the total amount.

[0005] The card game monitoring system described in WO 2015 / 107902 determines whether or not gaming tokens placed on a gaming table have been collected or redeemed in accordance with the outcome of a game by performing image analysis of the movement of the gaming tokens, thereby monitoring for fraudulent activity. Summary of the Invention [Problem to be solved by the invention]

[0006] The present invention aims to provide new gaming tokens, an inspection device, and a management system for table games that detect fraudulent activities in games at an amusement arcade, or errors or fraudulent activities when betting or settling gaming tokens. [Means for solving the problem]

[0007] One embodiment of the gaming token of the present invention has at least a colored layer and a white or light-colored layer stacked together to form a laminated structure of multiple plastic layers, forming a striped pattern in the stacking direction on the side, and has a configuration in which the type of gaming token can be identified by the colored layers, and further has printed layers indicating the type of gaming token applied to the top and bottom surfaces of the laminated structure, and the layers are heat-pressed together to form a layered structure.

[0008] In the above gaming token, an individually identifiable side ID may be attached to the outer surface of the white layer or the light-colored layer.

[0009] In the above gaming token, the side IDs may be affixed to at least three or more locations spaced apart in the rotational direction on the side surface of the gaming token.

[0010] In the above gaming token, the side ID may be printed with ink that is invisible to visible light.

[0011] In the above gaming token, the side ID may be printed with ink that absorbs infrared rays.

[0012] In the above gaming token, the side ID may be provided in multiple rows on each of the outer surfaces of the two layers, the white layer or the light-colored layer.

[0013] In the above gaming token, the outer corners of the upper and lower surfaces of the printed layer may be rounded.

[0014] In the above-mentioned gaming token, at least one of the plurality of plastic layers may be a heavy layer containing metal powder for increasing weight.

[0015] In the above gaming token, the metal powder for increasing the weight is a metal oxide, and in particular may be one or more metal oxides selected from zinc oxide and titanium oxide.

[0016] In the above-mentioned gaming token, a white layer or a light-colored layer may be provided on both sides of the colored layer, and the thicknesses of the upper and lower layers of the white layer or light-colored layer provided on either side of the colored layer may be different from each other.

[0017] In the above-mentioned gaming token, an RFID may be tightly fixed between the plastic layers forming the colored layer, the white layer or the light-colored layer.

[0018] In the above gaming token, the printing layer may be provided with a face code made of UV luminescent ink or infrared absorbing ink.

[0019] The above-mentioned gaming token may have a structure in which a side ID is attached to the side and an RFID is built in, and the printing layer has a face code made of UV-emitting ink or infrared-absorbing ink, and the information of the side ID attached to the side and the information of the RFID are associated, or the information of the side ID and the face code are associated, or the information of the side ID, the RFID information and the face code are associated.

[0020] An inspection device of one embodiment of the present invention is an inspection device for inspecting the above-mentioned gaming tokens, and is equipped with an RFID reading device that reads the RFID information of the gaming tokens, an ID reading device that reads the side ID on the side, and a control device, and is configured to inspect the relationship between the side ID information obtained by the ID reading device and the information obtained from the RFID reading device.

[0021] Another aspect of the inspection device of the present invention is an inspection device for inspecting the above-mentioned gaming tokens, and is equipped with a face code reading device that reads a face code made of UV-emitting ink or infrared-absorbing ink applied to the surface of the gaming tokens, an ID reading device that reads a side ID on the side, and a control device, and the control device is configured to inspect the relationship between the side ID information obtained by the ID reading device and the information obtained from the face code reading device.

[0022] Yet another aspect of the inspection device of the present invention is an inspection device for inspecting the above-mentioned gaming tokens, and is equipped with a face code reading device that reads a face code made of UV-emitting ink or infrared-absorbing ink applied to the surface of the gaming token, an ID reading device that reads the side ID on the side, an RFID reading device that reads the RFID information of the gaming token, and a control device, and the control device is configured to inspect the correlation between the side ID information obtained by the ID reading device, the information obtained from the face code reading device, and the information obtained from the RFID reading device.

[0023] In the above inspection device, the side ID is printed in either ink that is visible to at least visible light or ink that absorbs infrared light, or a combination of these, and the ID reading device may be equipped with a single or multiple visible light cameras or infrared cameras corresponding to the ink in which the side ID is printed, or may be equipped with a camera that can switch between multiple functions of a visible light camera and an infrared camera corresponding to the ink.

[0024] The above-mentioned inspection device may further include a gaming token type determination device that photographs the side of the gaming token and determines the color of the striped pattern in the stacking direction on the side, or a print inspection device that reads the printing of the printing layer provided on the gaming token, thereby inspecting the relationship between the type of the gaming token and the printing content of the printing layer.

[0025] A manufacturing method for gaming tokens in one embodiment of the present invention includes laminating at least a colored layer and a white or light-colored layer to form a laminated structure consisting of multiple plastic layers, providing a printed layer with a pattern on at least the upper or lower surface of the laminated structure of multiple plastics, heat-pressing each layer of the laminated structure and the printed layer to thermally weld each layer to create a token original plate, punching out the token original plate with a mold to obtain a plurality of gaming tokens of a predetermined shape, and rounding the outer top and bottom corners of the gaming tokens using the mold during the punching process.

[0026] In another aspect of the method for manufacturing gaming tokens of the present invention, a laminated structure made of multiple plastic layers is formed by providing at least a colored layer in the middle, laminating white or light-colored layers above and below the intermediate colored layer, at least one of the multiple plastic layers is a layer containing metal powder or metal oxide for increasing weight, a printed layer having a pattern printed on at least the upper or lower surface of the laminated structure is provided, each layer of the laminated structure and the printed layer are heat-pressed to heat-weld each layer to create a token original plate, and the token original plate is punched out using a mold to obtain a plurality of gaming tokens of a predetermined shape.

[0027] In the above-mentioned method for manufacturing gaming tokens, the side ID may be affixed by inkjet printing.

[0028] In the manufacturing method of the gaming tokens described above, an RFID may be sandwiched between the layers of the laminated structure, and when each layer is heat-pressed to bond the layers, the layers sandwiching the RFID may be heat-welded to seal the RFID with a layer of plastic.

[0029] In the above-mentioned method for manufacturing gaming tokens, the printed layer may be printed with one or more of a face code, a security mark, and an optical variable device (OVD).

[0030] A table game management system according to one embodiment of the present invention comprises a card distributing device which determines and displays the results of each game at a gaming table, a camera device which photographs and records gaming tokens placed on the gaming table using a camera, and a management control device which identifies and stores the position, type and number of gaming tokens placed on the gaming table by game participants using the image capture results of the camera device in each game, the gaming tokens having a structure having a colored layer and a white or light colored layer at least in appearance so as to form an axial striped pattern on the side, and the colored layer makes it possible to identify the type of gaming token, and the management control device has a calculation function which uses the win / loss results obtained from the card distributing device and the image capture results of the position, type and number of gaming tokens placed by game participants to calculate the casino's income and expenditure at the gaming table for each game.

[0031] In the above-mentioned table game management system, the management control device may have a function of counting the number of colored layers, white layers, or light-colored layers of the gaming tokens placed by each game participant, and determining the type and value of the gaming tokens based on the color of the colored layers.

[0032] In the above-mentioned table game management system, the management control device takes images of the position, type and number of gaming tokens placed by game players in each game, and this is done when the card distribution device detects that the first card is drawn, or before or after the first card is drawn, or after the management control device recognizes the dealer's signal that betting has ended.

[0033] Another aspect of the table game management system of the present invention comprises a gaming token tray that is provided on the gaming table and holds gaming tokens by type, a camera device that uses a camera to capture images of the gaming tokens placed on the gaming token tray, and a management control device that identifies and stores the type and number of gaming tokens on the gaming token tray using the image capture results of the camera device, wherein the gaming tokens are structural bodies having a colored layer and a white or light-colored layer at least in appearance so as to form an axial striped pattern on the side, and the type of gaming token can be identified by the colored layer, and the management control device is configured to be able to measure the total amount of the gaming tokens on the gaming token tray using the image capture results of the type and number of the gaming tokens on the gaming token tray.

[0034] In the above-mentioned table game management system, the management control device may have a function of counting the number of colored layers, white layers, or light-colored layers of the gaming tokens placed by each game participant, and determining the type and value of the gaming tokens based on the color of the colored layers.

[0035] In the above-mentioned table game management system, the management control device may be configured to be able to determine the difference between the actual total amount of gaming tokens at the end of the game, which is recorded in the gaming token tray of the dealer at the gaming table, and the amount of increase or decrease in gaming tokens calculated from the amount of gaming tokens bet by all players and the outcome of the game.

[0036] In the above-mentioned table game management system, the total amount of gaming tokens in the gaming token tray after settlement at the end of the game is obtained through the management control device, 1) When redemption of winning gaming tokens is completed, 2) When the cards used in the game are collected and discarded in the discard area of ​​the table, 3) When a predetermined button associated with the winning / losing result determination device is pressed, 4) When the marker showing the victory or defeat is returned to its original position, It may be either of the following.

[0037] In the above-mentioned table game management system, the camera device may also be capable of capturing images of the banknotes used in exchange for the gaming tokens, and the management control device may be configured to use the results of capturing images of the banknotes to identify the type and number of gaming tokens on the gaming token tray that should be reduced by exchanging the gaming tokens on the gaming token tray for banknotes, and to be able to measure and compare this with the actual total amount of the gaming tokens on the gaming token tray.

[0038] In the above-mentioned table game management system, the management control device may be capable of comparing and determining whether the total amount of gaming tokens grasped in the gaming token tray of the dealer at the gaming table corresponds to an increase or decrease in the amount of gaming tokens paid corresponding to the exchanged bills after the bills are exchanged for gaming tokens, and whether it corresponds to an increase or decrease in the gaming tokens calculated from the amount of gaming tokens bet by all players and the outcome of the game.

[0039] In the above-mentioned table game management system, the management control device may be an artificial intelligence-utilizing or deep learning structure that is capable of obtaining information on the type and number of gaming tokens even when a part or all of one token is obscured by the camera's blind spot when measuring and determining the type and number of gaming tokens.

[0040] In the above-mentioned table game management system, the gaming token may have side IDs attached to the white or light-colored layer on the side in at least three places spaced apart in the rotational direction, and the type and manufacturing information of the gaming token may be identified by reading the side ID with an ID reading device, and the measured and identified information may be configured to be collated and managed against a specified database.

[0041] In the above-mentioned table game management system, the side ID may be printed in either ink that is visible to visible light or ink that absorbs infrared light, or both, and the ID reading device may be equipped with a plurality of visible light cameras and infrared cameras corresponding to the ink in which the side ID is printed, or may be equipped with a camera that can switch between multiple functions of a visible light camera and an infrared camera corresponding to the ink.

[0042] In the above-mentioned table game management system, the camera device that photographs and records the gaming tokens on the gaming table may be configured to photograph the gaming tokens using a single camera or multiple cameras at different heights arranged at predetermined positions. Effect of the Invention

[0043] According to the system of the present invention, it is possible to detect fraudulent acts in the collection and redemption of gaming tokens according to the results of games.

[0044] Furthermore, with the system of the present invention, even if a card is bent due to squeezing by a player, which is often done in games such as baccarat, the rank and suit of the card can be determined by image analysis, and the total amount of tokens can be grasped together with the location of blind spots and overlapping tokens.Fraudulent acts when exchanging banknotes and tokens can also be detected. [Brief description of the drawings]

[0045] [Figure 1] FIG. 1 is a diagram showing an overview of an entire fraud detection system in a gaming arcade having a plurality of gaming tables according to a first embodiment of the present invention. [Figure 2A] FIG. 2A is a perspective view of a gaming token showing an example of different stacking states of the gaming token grasped in the first embodiment of the present invention. [Figure 2B] FIG. 2B is a perspective view of a gaming token showing an example of a different stacking state of the gaming token grasped in the first embodiment of the present invention. [Diagram 3]FIG. 3 is an enlarged view of a mark for explaining stains on a card grasped in the first embodiment of the present invention. [Figure 4A] FIG. 4A is a plan view showing the front of the marker. [Figure 4B] FIG. 4B is a plan view showing the back of the marker. [Diagram 5] FIG. 5 is a simplified explanatory diagram showing an image of the exchange state between banknotes and game tokens grasped in the first embodiment of the present invention. [Figure 6] FIG. 6 is a plan view showing an overview of the entire management system for table games in a gaming center according to the second embodiment of the present invention. [Figure 7] FIG. 7 is a perspective view of a conventional game token. [Figure 8] FIG. 8 is a side cross-sectional view of a game token in the second embodiment of the present invention. [Figure 9A] FIG. 9A is a side view of a game token in the second embodiment of the present invention. [Figure 9B] FIG. 9B is a plan view of the game token in the second embodiment of the present invention. [Figure 10A] FIG. 10A is a diagram showing another example of game tokens in the second embodiment. [Figure 10B] FIG. 10B is a diagram showing another example of game tokens in the second embodiment. [Figure 11] FIG. 11 is a perspective view showing a state in which game tokens are piled up in the second embodiment of the present invention. [Figure 12] FIG. 12 is a perspective explanatory photograph illustrating a state in which different types of game tokens are piled up. [Figure 13A] FIG. 13A is a diagram showing details of the game token tray according to the first embodiment of the present invention. [Figure 13B] FIG. 13B is a diagram showing another example of the game token tray according to the first embodiment of the present invention. [Figure 14A]FIG. 14A is a diagram showing the relationship between a two-tiered game token tray and the camera device 2, showing the two tiers stacked together. [Figure 14B] FIG. 14B is a diagram showing the relationship between the two-tiered game token tray and the camera device 2, showing a state in which the two tiers are shifted. [Figure 15] FIG. 15 is a diagram showing an inspection device for inspecting game tokens according to the second embodiment. [Figure 16] FIG. 16 is a diagram showing an overview of the entire management system for game tokens according to the third embodiment of the present invention. [Figure 17] FIG. 17 is a side view of a game token according to the third embodiment of the present invention. [Figure 18] FIG. 18 shows game tokens in which the upper and lower marks C are paired to form codes (four types). [Figure 19] FIG. 19 is a diagram showing a gaming token on which a side ID is printed with ink that is invisible to visible light (ink that absorbs infrared rays). [Figure 20A] FIG. 20A is a plan view of a main part of a gaming token tray of a casino table, showing a state in which gaming tokens of the third embodiment are held in the gaming token tray. [Figure 20B] FIG. 20B is a perspective view of game tokens stacked one on top of the other. [Figure 21] FIG. 21 is a diagram showing another example of the game token according to the third embodiment. [Figure 22] FIG. 22 is a diagram showing another example of an inspection device for inspecting game tokens. [Figure 23] FIG. 23 is a diagram showing another example of an inspection device for inspecting game tokens. [Figure 24] FIG. 24 is a diagram showing another example of an inspection device for inspecting game tokens. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0046] (First embodiment) In gaming facilities such as casinos, gaming tokens are piled up high and placed on gaming tables, but there is a problem that the IC tag reader installed under the gaming table cannot accurately read the total amount, and if the sensitivity of the reader is increased, gaming tokens placed in different positions (where winning or losing depends on the position) will be added up, making it impossible to grasp the total amount of gaming tokens at each position. Also, when capturing images from a camera, there is a problem that blind spots are created due to the camera's viewing angle, and tokens overlap and are in the shadow, making it impossible to grasp the total amount of gaming tokens.

[0047] In addition, there is a problem that the cards can become bent when players squeeze them (the act of bending a face-down card and looking at it little by little while enjoying the rank of the card, etc.), which is often done in baccarat games, making it impossible to determine the rank and suit of the card by analyzing the images from the camera.

[0048] In addition, fraud at gaming tables has become more sophisticated, and a new problem has been identified: fraud involving sophisticated betting methods that cannot be detected by simply detecting the amount of winnings at a gaming table is not detectable by cameras or tracking winning amounts. Furthermore, conventional technology is not sufficient to prevent fraudulent acts by collusion between dealers and players.

[0049] In order to solve the various problems described above, a first embodiment of a cheating detection system in an amusement facility having a plurality of gaming tables is a cheating detection system in an amusement facility having a plurality of gaming tables, and includes a game recording device that records the progress of games played at the gaming tables as video images including the dealer and players via a camera, an image analysis device that performs image analysis of the recorded video images of the progress of the games, a card dealing device that determines and displays the results of each game at the gaming tables, and a control device that detects cheating at the gaming tables using the image analysis results by the image analysis device and the results of the games determined by the card dealing device.

[0050] Furthermore, the fraud detection system is configured such that the card dealing device is capable of reading the rank of the cards being dealt, and the control device is configured to be able to compare rank information obtained by the image analysis device from images of each card dealt at the gaming table with the rank information of the cards read by the card dealing device to determine whether they match or not.

[0051] Further, the fraud detection system, in which the image analysis device or control device is an artificial intelligence-based or deep learning structure capable of obtaining card rank information from cards that are dealt at a gaming table and bent or soiled by players.

[0052] Furthermore, in the fraud detection system, the control device grasps the position, type and number of gaming tokens bet by each player via the image analysis device, and determines whether the collection of losing gaming tokens bet by each player and the payment of winning gaming tokens were carried out appropriately in accordance with the outcome of the game by analyzing the video of the game progress via the image analysis device.

[0053] Furthermore, in the fraud detection system, the image analysis device or control device is an artificial intelligence or deep learning structure that can obtain information on the type, number and location of multiple gaming tokens placed on the gaming table even if some or all of the tokens are hidden by the blind spot of the camera.

[0054] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing or deep learning structure that can compare and calculate whether the amount of gaming tokens grasped in the gaming token tray of the dealer at the gaming table has increased or decreased in accordance with the recovery of losing gaming tokens bet by each player and the amount paid for winning gaming tokens after the game ends and settlement, based on the outcome of the game.

[0055] Furthermore, the fraud detection system has an artificial intelligence or deep learning structure in which the control device grasps the position and amount of gaming tokens bet at each playing position on the gaming table, and compares each player's win / loss history obtained from the win / loss results of each game and the amount of gaming tokens obtained with statistical data of past games to extract peculiar situations.

[0056] Furthermore, the fraud detection system has an artificial intelligence-utilizing or deep learning structure that can extract, as an anomalous situation when, at a playing position on a certain gaming table, the amount of tokens for betting when losing is smaller than the amount of tokens for betting when winning, by comparing it with statistical data of past games.

[0057] Furthermore, in the fraud detection system, the control device is configured to be able to extract the specific situation via the image analysis device or to identify individual players at playing positions who have won a predetermined amount or more.

[0058] Furthermore, in the fraud detection system, the control device has a warning function for notifying another gaming table of the presence of the specified player when the specified player leaves his / her seat and takes a seat at the other gaming table.

[0059] In order to solve the above-mentioned various problems, the fraud detection system of the present invention for an arcade having a plurality of gaming tables comprises: a game recording device for recording the progress of a game played at the gaming table as an image including a dealer and a player via a camera; a card distribution device that determines and displays the results of each game at the gaming table; an image analysis device that performs image analysis on the recorded image of the game progress; a control device capable of detecting banknotes and tokens on the gaming table using the image analysis results by the image analysis device; The image analysis device or control device is an artificial intelligence or deep learning structure that can detect, based on information obtained from the card distribution device or the dealer, that banknotes are being exchanged for gaming tokens at the gaming table in situations other than when cards are being dealt, and can recognize the total amount of genuine banknotes verified by a black light, and can recognize the total amount of gaming tokens even if some or all of a number of gaming tokens are hidden by the blind spot of the camera and can compare the total amount of banknotes placed on the gaming table by the player with the total amount of gaming tokens placed on the gaming table by the dealer and determine whether the two amounts match.

[0060] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing or deep learning structure that can comparatively calculate whether the amount of gaming tokens grasped in the gaming token tray of the dealer at the gaming table has increased or decreased in accordance with the payment amount of the gaming tokens corresponding to the exchanged banknotes after the banknotes have been exchanged for the gaming tokens and settlement has been made.

[0061] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing type or a deep learning structure capable of calculating whether or not the amount of bills deposited by the dealer based on input after bills have been exchanged for gaming tokens and settlement matches the total amount of bills based on the image analysis result by the image analysis device.Furthermore, the control device is an artificial intelligence-utilizing type or a deep learning structure capable of calculating whether or not the total amount of bills deposited by the dealer based on input at the gaming table in charge of the dealer matches the total amount of bills based on the image analysis result by the image analysis device.

[0062] According to the fraud detection system of this embodiment, even if a card is bent due to squeezing by a player, which is often done in games such as baccarat, the rank and suit of the card can be determined by image analysis, and the total amount of the tokens can be grasped together with the position of blind spots and overlapping tokens.Fraud when exchanging banknotes and tokens can also be detected.

[0063] The overall outline of the cheating detection system in a gaming parlor having a plurality of gaming tables according to the first embodiment of the present invention will be described in more detail below. FIG. 1 is a diagram showing the overall outline of the system, and the cheating detection system in a gaming parlor having a plurality of gaming tables 4 includes a game recording device 11 that records the progress of the game played at the gaming table 4 as an image via a plurality of camera devices 2 including the player 6 and the dealer 5, an image analyzing device 12 that performs image analysis of the recorded image of the progress of the game, and a card distributing device 3 that judges and displays the winning or losing result of each game at the gaming table 4. The card distributing device 3 is a so-called electronic shoe that is already used by those skilled in the art, and is programmed with the rules of the game in advance, and is structured to be able to read the information of the cards C that are distributed and judge the winning or losing of the game. For example, in a baccarat game, the banker's win, the player's win, and a tie (draw) are basically determined by the ranks of two or three cards, and the judgment result (winning or losing result) is displayed by a result display lamp 13.

[0064] The cheating detection system further includes a control device 14 that compares the actual ranks of the cards based on the image analysis results by the image analysis device 12 with the winning / losing result determined by the card distribution device 3 to detect cheating (such as a mismatch between the total ranks of the cards distributed and the winning / losing result) performed at the game table 4. The card distribution device 3 is structured to be capable of reading the ranks (A, 2-10, J, Q, K) and suits (hearts, spades, etc.) of the cards C manually distributed by the dealer 5, and the control device 14 is structured to be capable of collating the rank and suit information obtained by the image analysis device 12 (using artificial intelligence) from the image (taken using the camera device 2) of each card distributed at the game table 4 with the card and suit information read by the card distribution device 3 to determine whether they match. The image analysis device 12 and the control device 14 in the cheating detection system are structured to be a composite of a computer, a program, and a memory, which may be one or more components.

[0065] The image analysis device 12 and the control device 14 have an artificial intelligence or deep learning structure that can obtain information on the rank of a card C even if the card C is dealt at the gaming table 4 and is bent or soiled by the player 6. As shown in FIG. 3, a soiled card C can cause a situation in which it is difficult to distinguish between a club and a spade. Even in such a case, the suit can be determined by analyzing and judging the image using an artificial intelligence computer or control system and deep learning (structure) technology. Even if the card is bent due to squeezing the card by the player, which is often performed in a baccarat game, the suit and rank of the card before deformation can be recognized by using the artificial intelligence computer or control system and deep learning (structure) technology by self-learning of a large number of image deformations. Since the artificial intelligence computer or control system and deep learning (structure) technology are already known and available to those skilled in the art, detailed explanations will be omitted.

[0066] The control device 14, which has an artificial intelligence or deep learning structure, can grasp, via the camera device 2 and the image analysis device 12, on which position (player, banker, or pair) each player 6 bets the gaming tokens 120 in the betting area 8, the type of gaming tokens 120 bet (different values ​​are assigned to the gaming tokens 120 for each color), and the number of tokens. The gaming tokens 120 may not only be stacked vertically in an aligned manner, but may also be stacked in a shifted manner as shown in FIG. 2A. In this case, when the camera device 2 is located in the direction of the arrow X shown in FIG. 2A (or when the orientation of the gaming tokens 120 is relatively in a blind spot), it is assumed that the gaming tokens 120 cannot be seen (are in a blind spot) as shown in FIG. 2B. In computers or control systems that utilize artificial intelligence and deep learning (structure) technology, self-learning functions, etc. are used to recognize when gaming tokens 120 are hidden by blind spots (when part of a gaming token is hidden, or when the entire gaming token is hidden), and the number of tokens, etc. is accurately determined. In this way, since it is possible to grasp which position (player, banker, or pair) of the gaming tokens 120 in the betting area 8 has been bet on, and the type and number of the gaming tokens 120 bet (different values ​​are assigned to each color of the gaming tokens 120), the control device 14 determines whether or not the collection of the losing gaming tokens bet by each player 6 (as shown by arrow L) and the payment of the winning gaming tokens (120W) to the winning player 6W have been properly performed according to the outcome of the game determined by the card distribution device 3 in each game, by analyzing the image of the progress of the game via the image analysis device 12. If the determination result analyzed by the intelligent control device 14 via the image analysis device 12 differs from the reading result by other means (for example, the reading result by RFID), the analysis image can be saved and verified later. If the verification shows that the intelligent control device 14 made an error, the analyzed image can be used as sample data for supervised learning in deep learning technology to improve the accuracy of the intelligent control device 14.

[0067] The control device 14 can analyze and grasp the total amount of gaming tokens 120 in the gaming token tray 17 of the dealer 5 of the gaming table 4 using the image analysis device 12, and after the game is over and settled, can compare and calculate whether the total amount of gaming tokens 120 in the gaming token tray 17 has increased or decreased according to the result of the game, depending on the collection of the losing gaming tokens 120 bet by each player 6 and the amount of the payment 120W for the winning gaming tokens to the winning player 6W. Even if the total amount of gaming tokens 120 in the gaming token tray 17 is always grasped by means such as RFID, the control device 14 determines whether the increase or decrease is correct by analyzing the image of the game progress state via the image analysis device 12. These also utilize artificial intelligence or deep learning structures.

[0068] In this example, fraud or errors are detected based on the outcome of the game, information on how many of what type of gaming tokens 120 were bet and on which position of the betting area 8 (player, banker, or pair), and the increase or decrease in the amount of gaming tokens 120 in the gaming token tray 17 after the losing gaming tokens have been collected and the winning gaming tokens 120 have been redeemed. Therefore, fraud or errors can be detected without knowing the movement of the gaming tokens 120 after the game ends, i.e., whether the bet gaming tokens 120 have moved to the player's side or the dealer's side.

[0069] Here, in the case of baccarat, for example, the outcome of the game can be determined in accordance with the rules of baccarat by reading the rank of the card C played in the game in the card dealing device 3. The outcome of the game can also be determined by photographing the game table 4 with the camera device 2, analyzing the image with the image analysis device 12, and comparing the analysis result with the game rules in the control device 14. In this case, the camera device 2, the image analysis device 12, and the control device 14 constitute a winning / losing result determination device. Information on the player at each play position 7, what type of gaming token 120, and how many coins have been bet on which position (player, banker, or pair) in the betting area 8 can be obtained by photographing the gaming token 120 placed in the betting area 8 with the camera device 2 and analyzing the image for each play position 7 with the image analysis device 12.

[0070] In addition, the increase or decrease in the amount of gaming substitute currency 120 in the gaming substitute tray 17 before and after the collection of losing gaming substitute currency 120 and the redemption of winning gaming substitute currency 120 can be calculated by comparing the total amount of gaming substitute currency 120 in the gaming substitute currency tray 17 before the collection of losing gaming substitute currency 120 and the redemption of winning gaming substitute currency 120 with the total amount of gaming substitute currency 120 in the gaming substitute currency tray 17 after the collection of losing gaming substitute currency 120 and the redemption of winning gaming substitute currency 120. The total amount of the gaming tokens 120 in the gaming token tray 17 before the losing gaming tokens 120 are collected and the winning gaming tokens 120 are redeemed, and the total amount of the gaming tokens 120 in the gaming token tray 17 after the losing gaming tokens 120 are collected and the winning gaming tokens 120 are redeemed, can be detected by photographing the gaming token tray 17 containing the gaming tokens 120 with the camera device 2 and analyzing the image with the image analysis device 12. Also, the total amount of the gaming tokens 120 contained in the gaming token tray 17 may be detected by embedding an RFID indicating the amount in the gaming tokens 120 and providing an RFID reader in the gaming token tray 17.

[0071] For example, let us assume that the total amount of the gaming tokens 120 in the gaming token tray 17 before the start of the game is Bb, and that the total amount of the gaming tokens 120 in the gaming token tray 17 after the game is over and the collection of the losing gaming tokens and the redemption of the winning gaming tokens are completed is Ba. Also, let us assume that in this game, the total amount of the gaming tokens 120 bet on the player area at all play positions 7 is bp, the total amount of the gaming tokens 120 bet on the banker area at all play positions 7 is bb, and the total amount of the gaming tokens 120 bet on the tie area at all play positions 7 is bt. For example, if the outcome of this game is a win for the banker, Ba-Bb=bp-bb+bt should be established. Alternatively, the total amount Ba of the gaming tokens 120 in the gaming token tray 17 after the game ends should be (Bb+bp-bb+bt). If this is not the case, it can be determined that there has been fraud or an error in the collection or redemption of the gaming tokens.

[0072] Fig. 13A is a diagram showing details of the gaming token tray of this embodiment, and Fig. 13B is a diagram showing another example of the gaming token tray. The gaming token tray 17 is provided with a recovered gaming token tray 171 for recovering and temporarily storing the gaming token 120L bet by the losing player 6L, and a redeemed gaming token tray 172 for storing the gaming token 120W to be redeemed. The image analysis device 12 and the control device 14 grasp the position, type, and number of the gaming token 120L bet by the losing player 6L, and calculate the increase in the gaming token 0L in the game (the amount of gaming token 120 that should be in the recovered gaming token tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the gaming tokens 120 in the gaming token tray 171 after collection, and compare the expected total amount with the actual total amount to determine whether there is a difference.

[0073] In addition, by using the gaming tokens 120 in the redeemed gaming token tray 172 to redeem the gaming tokens 120W to the winning player 6W, it is possible to ensure that there is sufficient time for the image analysis device 12 and the control device 14 to grasp the actual total amount of the gaming tokens 120 in the recovered gaming token tray 171 after collection.

[0074] 1, the gaming table 4 is provided with a discard area 41 and / or a discard slot 42 for discarding cards C used in a game. Every time a game ends, the cards C used in the game are collected and placed in the discard area 41 or the discard slot 42 on the gaming table 4 to be discarded.

[0075] The gaming table 4 further includes a marker 43 that indicates the outcome of the game. FIG. 4A is a plan view showing the front side of the marker, and FIG. 4B is a plan view showing the back side of the marker. In a baccarat game, two types of markers are used: a marker 43a that indicates a player's win and a marker 43b that indicates a banker's win. When the result of the game is announced, the dealer 5 flips over the marker of either the player or the banker, whichever has won. This makes it easy to see whether the game has won or lost on the table. The upturned marker is returned to its original position by the dealer 5 after the game tokens 120 have been collected and redeemed. Returning the marker to its original position also means that the next game can be started.

[0076] As described above, in this embodiment, the control device 14 calculates the income and expenditure of gaming tokens for each game from the amount of gaming tokens bet on the gaming table 4 and the winning or losing result of the game, and verifies the increase in the balance of gaming tokens in the gaming token tray 17 after the game. If a discrepancy is detected in this verification, the control device 14 issues an alarm or adds a record to that effect to the video record captured by the camera device 2. The casino operator can investigate the cause of the discrepancy by checking the video.

[0077] The fraud detection system of this embodiment adds or subtracts the increase or decrease in the gaming tokens 120 in a game, which is calculated from the positions, types and numbers of the gaming tokens 120 bet by all players 6 in that game and the win / loss result of that game obtained by the win / loss result determination device, from the total amount of gaming tokens 120 in the gaming token tray 17 before the settlement of each game, and compares the total amount that should be of the gaming tokens 120 in the gaming token tray 17 after settlement at the end of the game with the actual total amount of the gaming tokens 120 in the gaming token tray 17 at the end of the game obtained via the image analysis device 12, and determines whether there is a difference between the actual total amount and the total amount that should be.

[0078] The control device 14 grasps the position, type and number of gaming tokens bet by each player via the image analysis device 12, and when all of the losing gaming tokens bet by each player have been collected, grasps the actual total amount of gaming tokens in the gaming token tray, and compares the total amount of gaming tokens 120 that should be in the gaming token tray 17, which is calculated by adding the increase in the gaming token tray 17 for that game based on the positions, types and numbers of gaming tokens bet by the losing players from the total amount of gaming tokens in the gaming token tray 17 before the settlement of each game, with the actual total amount of gaming tokens 120 in the gaming token tray 17, and determines whether there is a difference between the actual total amount and the total amount that should be.

[0079] The control device 14 compares the total amount of gaming tokens 120 in the gaming token tray 17 before the settlement of each game with the actual total amount of gaming tokens 120 in the gaming token tray 17, which is calculated by adding the increase in the gaming token tray 17 for that game based on the positions, types, and numbers of the gaming tokens 120 bet by the losing player, and calculates the total amount of gaming tokens 120 that should be in the gaming token tray 17. If it is determined that there is no difference between the total amount and the actual total amount, and the total amount that should be in the gaming token tray 17 after settlement at the end of the game is compared with the actual total amount of gaming tokens 120 in the gaming token tray 17 at the end of the game obtained through the image analysis device 12, if it is determined that there is a difference between the total amount that should be and the actual total amount, it is determined that a payment error has occurred, and a payment error signal is generated to notify of the payment error.

[0080] The gaming token tray 17 is provided with a recovered gaming token tray 171 for collecting and temporarily storing the gaming tokens 120 bet by losing players, and the image analysis device 12 compares the total amount that should be of the gaming tokens 120 in the recovered gaming token tray 171, which is calculated by adding an increase in the gaming tokens 120 for the game in question, calculated from the position, type and number of the gaming tokens 120L bet by the losing player, with the actual total amount of the gaming tokens 120 in the recovered gaming token tray 171, and determines whether there is a difference between the total amount that should be and the actual total amount.

[0081] When the control device 14 determines that the actual total amount of gaming tokens 120 grasped in the gaming token tray 17 of the dealer 5 at the gaming table 4 does not correspond to the increase or decrease in the gaming tokens calculated from the gaming token amounts bet by all players and the outcome of the game, the game recording device 11 can add an index or time to the captured video, or identify and play back the scene of collection or payment of the gaming tokens 120, so that the game recording device 11 can analyze the record of the game in which the above-mentioned difference occurred.

[0082] In this way, the control device 14 obtains the total amount of gaming tokens (chips) in the gaming token tray 17 after settlement at the end of the game via the image analysis device 12. In this case, the judgment after settlement is made when any of the following 1) to 4) occurs. 1) When redemption of winning gaming tokens (winning chips) 120 is completed, 2) When card C used in the game is collected and discarded in the discard area or discard slot of the table, 3) When a predetermined button associated with the winning / losing result determination device is pressed, 4) When marker 43, indicating victory or defeat, is returned to its original position.

[0083] In the above-mentioned table game management system, the management control device takes images of the position, type, and number of gaming tokens placed by game players in each game when it detects any of the following 1) to 3). 1) when the card dealing device detects that a first card is being drawn; 2) Before and after being pulled, 3) After the supervisory control device recognizes the dealer's signal to end betting.

[0084] The control device 14 is an artificial intelligence-based or deep learning-based control device that can grasp the position (position where the player, banker, or pair bet is made) and amount (type and number) of the gaming tokens bet at each play position 7 of the gaming table 4, and can extract the win / loss history of each player 6 obtained by the win / loss result of each game and the amount of gaming tokens obtained (amount won) as a unique situation (set by the casino) by comparing it with statistical data of many past games (big data). Typically, the control device 14 is equipped with an artificial intelligence-based or deep learning-based control device that can extract the occurrence of a win amount of a certain amount (1 million dollars) or a situation in which the amount of bet gaming tokens when losing is small and the amount of bet gaming tokens when winning is large for several games in a row, as a unique situation by comparing it with statistical data of past games (big data, etc.).

[0085] Furthermore, the control device 14 of this fraud detection system (integrated with the image analysis device 12) is configured to be able to identify individual players 6 at playing positions 7 who have been extracted as peculiar situations or have won a predetermined amount or more. To identify such players 6, the image analysis device 12 obtains an image of the face by extracting feature points or the like, and identifies the players by assigning them an identity number (ID, etc.). When the identified player 6 leaves his / her seat and sits at another gaming table, the control device 14 has a warning function that notifies the other gaming table of the presence of the specific player. Specifically, the control device 14 notifies the pit manager who manages each gaming table 4 or the person in charge of each table (which may be a dealer) to prevent further peculiar phenomena.

[0086] The control device 14 further includes a database that records the history of the exchange of banknotes K and gaming tokens 120, and refers to the database at regular intervals or daily intervals to determine whether the amount of gaming tokens 120 held in the gaming token tray 17 of the dealer 5 at the gaming table 4 has increased or decreased in accordance with the payment amount of the gaming tokens 120 corresponding to the exchanged banknotes K, or the total amount of payment of the banknotes K corresponding to the exchanged gaming tokens 120.

[0087] In the above example, the winning / losing history and the amount of tokens (winning amount) obtained for each playing position 7 may be monitored without identifying each individual player 6. In this case, if each player 6 leaves the seat, the player 6 cannot be tracked, but it is possible to detect a peculiar situation such as a situation in which the amount of tokens for betting is small when losing and the amount of tokens for betting is large when winning for several consecutive games at a specific playing position 7 of one gaming table 4. If such a playing position 7 is detected, there is a suspicion of fraud or a mistake at that playing position 7. Then, by verifying the video taken at that playing position 7, the fraud or mistake can be discovered.

[0088] Specifically, the camera device 2 is installed so as to photograph at least the gaming tokens 120 placed in the betting area 8 of the gaming table 4. The image analysis device 12 analyzes the image photographed by the camera device 2 and detects whether the gaming tokens are placed at the player, banker, or tie position in the betting area 8 for each user position 7, and the amount of the placed gaming tokens. The card distribution device 3 also functions as a win / loss result determination device and determines the win / loss result of the game. The control device 14 records (monitors) the win / loss history and the amount of the obtained gaming tokens (gaming token acquisition amount) for each play position 7 based on the position (player, banker, or tie) in the betting area 8 where the gaming tokens 120 are placed and the win / loss result of the game. Note that only one of the win / loss history and the amount of the obtained gaming tokens may be recorded. If the winning / losing history and / or the history of the amount of tokens won for gaming are in a unique situation (set by the casino) compared with the statistical data of a large number of past games (big data), the control device 14 identifies the player position 7 as a playing position suspected of fraudulent activity.

[0089] If cheating is suspected at a certain player position 7, the cheating detection system may generate an alarm (light, sound, or vibration) at that point in time so that at least a dealer can approach. This can at least stop the game from continuing thereafter, thereby preventing the cheating from continuing. Also, information indicating that cheating is suspected may be added to the video captured and recorded by the camera device 2. This allows the cause of the suspected cheating to be identified by checking the video.

[0090] The fraud detection system in the gaming facility having the gaming table in this embodiment further includes a function of inspecting when bills and gaming tokens are exchanged at the gaming table 4, which is often performed. In a gaming facility such as a casino, before a game, the player 6 exchanges bills (cash, etc.) for gaming tokens at a predetermined gaming token exchange. However, when the player 6 runs out of gaming tokens, the player 6 can continue the game by exchanging the cash (bills) for gaming tokens 120 at the gaming table (baccarat table, etc.) without leaving the gaming table 4. However, this creates an opportunity for fraud between the dealer 5 and the player. The exchange of cash (bills) for gaming tokens 120 at the gaming table (baccarat table, etc.) needs to be performed when the game is not in progress. The card distribution device 3 is capable of detecting the start of card dealing and the end of dealing (the time when the winning or losing is determined) in order to determine the winning or losing of the game. For this reason, the card dealing device 3 detects situations other than card dealing (dealing), and the control device 14 detects that banknotes are being exchanged for gaming tokens 120 at the gaming table 4 when cards are not being dealt (as shown in FIG. 5). When cards are being dealt (or other situations), they can be detected based on information obtained from the operation of the card dealing device 3 or the dealer 5.

[0091] The control device 14 can recognize the number and amount of bills by performing image analysis of the surface of the bills K. Furthermore, at the gaming table 4, whether or not the bills K to be exchanged for the gaming tokens 120 are genuine is detected by irradiating a black light to detect the authenticity mark G of the bill. As shown in FIG. 5, the control device 14 also performs image analysis to verify the authenticity mark G, recognizes the total amount of genuine bills, and further recognizes the total amount of gaming tokens even if multiple gaming tokens placed on the gaming table as exchange objects are hidden by the blind spot of the camera device 2, and is an artificial intelligence-utilizing or deep learning structure that can compare the total amount of the bills K placed on the gaming table 4 by the player with the total amount of the gaming tokens 120 placed on the gaming table 4 by the dealer 5 and determine whether the amounts of the two match.

[0092] The control device 14 is an artificial intelligence-utilizing or deep learning structure capable of performing a comparative calculation as to whether the total amount of the gaming tokens 120 in the gaming token tray 17 of the dealer 5 of the gaming table 4 has increased or decreased according to the payment amount of the gaming token corresponding to the exchanged bills after the bills are exchanged for the gaming tokens and settlement is performed. The total amount of the gaming tokens 120 in the gaming token tray 17 of the dealer 5 may be always known in advance by the RFID of the gaming tokens 120 or the like. The total amount of the gaming tokens 120 stored in the gaming token tray 17 can also be detected by photographing the gaming token tray 17 storing the gaming tokens 120 with the camera device 2 and analyzing the image with the image analysis device 12.

[0093] The control device 14 also verifies whether the increase or decrease in the amount of the gaming tokens 120 in the gaming token tray 17 before and after the exchange of the banknotes for the gaming tokens matches the exchanged amount of the gaming tokens as a result of image analysis on the gaming table 4. The amount of the paid banknotes may be input to the control device 14 by the dealer 5 using a keystroke or the like, or may be identified by photographing the gaming table 4 where the banknotes are paid using the camera device 2 and analyzing the image using the image analyzer 12.

[0094] As described above, the control device 14 judges whether the amount of the gaming tokens 120 deducted from the gaming token tray 17 due to the exchange of the banknotes with the gaming tokens matches the amount of the banknotes paid by the player 6 to the dealer 5. Furthermore, the control device 14 is an intelligent control device capable of comparing whether the amount of the banknotes deposited by the dealer 5 (usually by key input, etc.) matches the calculated amount of the banknotes as a result of image analysis by the image analyzer 12 after the banknotes are exchanged with the gaming tokens and settlement is made, and may further be an artificial intelligence-utilizing or deep learning structure.

[0095] Furthermore, the control device 14 is an artificial intelligence-utilizing or deep learning structure capable of calculating and comparing whether or not the total amount of bills entered by the dealer at the gaming table 4 that the dealer is in charge of matches the total amount of bills entered by the dealer at the gaming table 4 that the dealer is in charge of and the total amount of bills as a result of image analysis by the image analysis device 12.

[0096] The control device 14 compares and determines whether the amount of gaming tokens 120 held in the gaming token tray 17 of the dealer 5 at the gaming table 4 has increased or decreased after the exchange of banknotes and gaming tokens 120 has been performed, in accordance with the payment amount of the gaming tokens 120 corresponding to the exchanged banknotes, or the payment amount of the banknotes corresponding to the exchanged gaming tokens 120.

[0097] The control device 14 is an artificial intelligence-utilizing or deep learning-structured control device that is capable of obtaining information on the type and number of gaming tokens 120 even when part of the gaming token or an entire token is hidden when measuring and determining the type and number of the gaming tokens 120.

[0098] (Second embodiment) The management system according to the second embodiment relates to a management system for table games in a gaming facility.

[0099] In gaming places such as casinos, various attempts are being made to prevent dealers from mishandling gaming tokens (gaming tokens). Gaming places are equipped with surveillance cameras to monitor dealers' mishandling of gaming tokens, and prevent such mishandling by judging mistakes and fraud caused by collecting or redeeming gaming tokens that are different from the winning or losing results from the images obtained from the surveillance cameras.

[0100] On the other hand, it has been proposed to attach an IC tag to each gaming token in order to grasp the number of gaming tokens bet and the total amount.

[0101] The card game monitoring system described in international application PCT / JP2015 / 000171 determines whether or not gaming tokens placed on a gaming table have been collected or redeemed in accordance with the winning or losing result by performing image analysis of the movement of the gaming tokens, and monitors any errors made by the dealer in handling the gaming tokens.

[0102] In gaming places such as casinos, gaming tokens are piled up high and placed on gaming tables, but there is a problem that the IC tag reader installed under the gaming table cannot accurately read the total amount, and if the sensitivity of the reader is increased, gaming tokens placed in different positions (where winning or losing depends on the position) are added up, and the total amount of gaming tokens for each position cannot be grasped. Also, conventionally, as shown in Figure 7, the patterns of gaming tokens (gaming tokens) 9 are complicated, and when a large number of gaming tokens are piled up, there is a problem that the number of tokens stacked cannot be accurately grasped by the camera.

[0103] In addition, a new problem has been identified: fraud at gaming tables is becoming more sophisticated, and cameras cannot detect fraud involving sophisticated betting methods that cannot be detected by simply detecting the amount of money won at a particular gaming table.

[0104] In addition, the dealer must collect or redeem the gaming tokens placed on the gaming table in accordance with the winnings and losses. Even if an attempt is made to determine this by image analysis of the gaming tokens, because the patterns of the gaming tokens (gaming tokens) are complex, it is not possible with currently available practical image analysis technology to determine whether the dealer has correctly redeemed the gaming tokens corresponding to the gaming tokens bet, and there is a problem in that it is not possible to sufficiently prevent mistakes.

[0105] In order to solve the various problems described above, the table game management system of this embodiment has a card distributing device that judges and displays the results of each game at the gaming table, a measuring device that uses a camera to measure the type and number of gaming tokens placed on the gaming table, and a management control device that uses the measurement results of the measuring device in each game to identify and store the position, type and number of gaming tokens placed on the gaming table by game participants, wherein the gaming tokens have a configuration in which a plurality of different colored plastic layers are laminated together, with at least a colored layer in the middle, and a multi-layer structure in which white or light-colored layers are laminated on both sides of the intermediate colored layer to form stripes on the sides in the layering direction, and the colored layer makes it possible to identify the type of gaming token, and the management control device has a calculation function that uses the win / loss results obtained from the card distributing device and the measurement results of the positions, type and number of gaming tokens placed by game participants to judge the winners and losers of participants in each game, and performs a calculation of the casino's income and expenditure at the gaming table for each game.

[0106] Furthermore, the management system is structured such that the management control device has a function of measuring the number of colored layers, white layers, or light-colored layers of the gaming tokens placed by each game participant to determine the number of gaming tokens.

[0107] In order to solve the various problems mentioned above, the gaming token of this embodiment is configured so that multiple layers of plastic of different colors are laminated, with at least a colored layer in the middle, and white or light-colored layers are laminated on both sides of the colored layer, forming a striped pattern in the stacking direction on the side, and the type of gaming token can be identified by the colored layers.

[0108] Furthermore, the gaming token has a white or light-colored layer on the surface that is printed with a message indicating the type of gaming token, a transparent layer is provided as the outermost layer, and each layer is heat-pressed to form at least a five-layer structure.

[0109] Furthermore, the gaming tokens may have a mark made of UV ink or an ink that absorbs infrared rays (carbon black ink) on the surface of the white or light-colored layer, or the outermost transparent layer may be embossed, or the edge of the outermost transparent layer may be rounded, or the colored layer may be formed of multiple layers, and even the colored layer may have an RFID built in.

[0110] In order to solve the various problems described above, the inspection device for inspecting gaming tokens in this embodiment comprises a passage having an entrance and exit through which gaming tokens can pass radially, a gaming token type determination device that photographs the side of the gaming token passing through the passage and determines the color of the striped pattern in the stacking direction on the side, a mark reading device that reads marks made of UV ink or ink that absorbs infrared rays (carbon black ink) on the surface of the gaming token passing through, a print inspection device that reads the printing indicating the type provided on the surface of the gaming token from a direction perpendicular to the passage, and a control device for the entire device, and the control device is configured to inspect whether the gaming token type determined by the gaming token type determination device matches the content of the printing indicating the type obtained from the print inspection device.

[0111] According to the system of this embodiment, even if a large number of gaming tokens (gaming tokens) are piled up, the number of gaming tokens can be determined by image analysis, and the total amount of gaming tokens that are relatively overlapping can be grasped by their position and color.

[0112] Hereinafter, a management system for table games in a game parlor having game tables according to an embodiment of the present invention will be described with reference to the drawings. FIG. 6 is a diagram showing an overview of the system. The management system for table games in a game parlor having multiple game tables 4 includes a measuring device 19 having an image analyzer 18 that records the progress of games played at the game tables 4 as images via multiple camera devices 2 including game participants 6 and dealers 5, and performs image analysis of the recorded images of the progress of the games, and further includes a card distribution device 3 that determines and displays the results of winning or losing each game at the game tables 4. The card distribution device 3 is a so-called electronic shoe that is already used and known by those skilled in the art, and is programmed with the rules of the game in advance, and is structured to read the information (rank and suit) of the cards C that are distributed and determine the results of the game. For example, in a baccarat game, the banker's win, the player's win, and a tie (draw) are basically determined by the ranks of 2-3 cards each, and the determination results (win or lose results) are displayed by an indicator lamp 13.

[0113] The management control device 14 reads the information (rank and suit) of the cards C obtained from the card distribution device 3 to determine the outcome of each game, and also determines the winners 6W and losers 6L among the participants 6 in each game using the measurement results of the positions, types, and numbers of the gaming tokens 120 placed by the game participants 6. It also has a calculation function that performs a calculation of the casino's income and expenditure at the gaming table 1 for each game (the total amount of gaming tokens 120 bet by the losers 6L minus the total amount of gaming tokens 120 redeemed to the winners 6W among the participants 6).

[0114] The image analysis device 18, the measurement device 19 and the management control device 14 in this detection system are each structured to include a computer, program and memory, which may be integrated or comprised of multiple components.

[0115] Next, the details of the gaming token used in this detection system will be described. Figure 8 is a front cross-sectional view of the gaming token 120 used in this detection system, which has a multi-layer structure in which a plurality of plastic layers of different colors are laminated, and at least a colored layer 121 is provided in the middle, and a white layer 122 or a light-colored layer (not shown, but it is sufficient that the color is lighter than the colored layer 121) is laminated on both sides of the intermediate colored layer 121. By providing the colored layer 121 in this way and laminating the white layer 122 or a light-colored layer (not shown, but it is sufficient that the color is lighter than the colored layer 121) on both sides of the intermediate colored layer 121, a striped pattern is formed on the side in the lamination direction as shown in Figure 9A, and the color of the colored layer 121 is changed (red, green, yellow, blue, etc.) for each type of gaming token 120 (10 points, 20 points, 100 points, 1000 points, etc.), making it possible to identify the type of gaming token 120.

[0116] The gaming token 120 is a structure having a colored layer 121 and a white layer 122 or a light-colored layer at least in appearance so as to form an axial striped pattern on the side, and has a configuration that allows the type of gaming token 120 to be identified by the colored layer 121. Figures 10A and 10B are different embodiments, but are examples in which the colored layer 121 and the white layer 122 or the light-colored layer are formed by injection molding, and are produced by so-called two-color molding in which the colored layer 121 is first molded in a molding die (not shown), and then the white layer 122 or the light-colored layer is molded.

[0117] Furthermore, as shown in FIG. 9B, the gaming token 120 has a print 123 (such as 100 points) indicating the type of gaming token 120 on the surface (upper and lower surfaces) of the white layer 122. As shown in FIG. 8, a transparent layer 124 is provided on the outermost layer, and each layer is thermocompressed to form at least a five-layer structure. These gaming tokens 120 are made of a long, thin plastic material, and each layer (colored layer 121, white layer 122, transparent layer 124) is thermocompressed to form a tightly adhered state (such as a five-layer structure) in a long state, and then punched into a circle, rectangle, or the like by a press or the like. When punching out by a press, the dimensions of the die and punch of the metal mold for punching are designed, and R processing (rounded corners) is applied to the edge of the outermost transparent layer 124.

[0118] That is, when manufacturing the gaming tokens 120, first, a plate-shaped plastic colored layer 121 and a plate-shaped plastic white layer 122 or light-colored layer are laminated to form a laminated structure consisting of multiple plastic layers. Then, a pattern is printed on the upper and lower surfaces of this laminated structure, and a transparent layer 124 is further provided thereon. Then, each layer of the laminated structure and the transparent layer 124 are heat-pressed to heat-weld each layer to create a token original plate. The token original plate thus obtained is punched with a die to obtain multiple gaming tokens 120 of a predetermined shape. During this punching process, the upper and lower outer corners of the gaming tokens 120 are rounded with a die.

[0119] Furthermore, the gaming token 120 has a face code made of UV ink or ink that absorbs infrared rays (carbon black ink) on the surface of the white layer 122 (see FIG. 9B). This face code indicates whether the gaming token 120 is genuine or counterfeit; when exposed to ultraviolet (or infrared) light, the mark becomes visible, and the combination of the shape and number indicates the authenticity. FIG. 11 is a perspective view of the gaming tokens 120 stacked up, and the combination of the long code L and the short code S constitutes the face code M. A transparent layer (printed layer) 124 is thermocompressed or coated (applied) on the outermost layer so as to cover the print 123 and the face code, and this transparent layer 124 is embossed to prevent the gaming tokens 120 from sticking to each other. In this embodiment, an example has been described in which a face code is printed on the surface of the white layer 122, but instead of or together with the face code, either a security mark, an optical variable device (OVD), or both may be printed.

[0120] The edges of the outermost transparent layer (printed layer) 124 on which the printing 123 (100 points, etc.) is applied are rounded (R) to prevent the surface of the white layer 122 from deforming and appearing on the sides during the punching process of the gaming tokens 120. In addition, the gaming tokens 120 are prevented from having sharp edges that could cause injury to hands or other gaming tokens 120.

[0121] The colored layer 121 may be formed of a plurality of colored layers (three layers in FIG. 8) as shown in Fig. 8. The plurality of colored layers (three layers in FIG. 8) are thermocompression bonded to each other, so the three-layer structure is not visible as in Fig. 8, and Fig. 8 shows three layers for the sake of explanation. Furthermore, a cutout B is provided in the middle layer of the three layers of the colored layer 121, and an RFID 125 is embedded therein.

[0122] The RFID 125 may be placed between the colored layer 121 having a flat surface and the white layer 122 having a flat surface without providing the cutout B in the colored layer 121, and may be embedded in the gaming token 120 by thermocompression bonding the colored layer 121 and the white layer 122 together. By making at least one of the colored layer 121 and the white layer 122 out of a thermally deformable material such as plastic, the plastic layer of the colored layer 121 and the white layer 122 that sandwich the RFID 125 is thermally deformed by thermocompression bonding, so that the RFID 125 is tightly fixed between these layers even without providing the cutout B.

[0123] FIG. 12 is a perspective explanatory photographic diagram illustrating a state where different kinds of gaming tokens are piled up. The management control device 14 uses the camera device 2 to capture images of the gaming tokens 120 placed by the game participants 6 on the gaming table 1, measures the area 8 where the tokens are placed (whether they are bets on the banker, the player, the pair, or the tie) using a measuring device 19 equipped with an image analyzer 18, and analyzes and measures the number and color of the colored layers 121 (or light-colored layers) or white layers 122 of the gaming tokens 120 stacked in each area (using information obtained by the image analyzer 18) to determine the type and number of the gaming tokens 120. The management control device 14 controls the camera device 2 to capture images when the first card is drawn from the card distribution device, or before or after the first card is drawn, or after the dealer signs the end of betting.

[0124] The management control device 14 may be a control device that utilizes artificial intelligence or has a deep learning structure. The management control device 14 is capable of grasping the position 8 (position where the player, banker, or pair bet is made), type (different amounts are assigned to the gaming tokens 120 according to color) and number of tokens 120 bet by each participant 6 via the camera device 2 and the image analysis device 18. In a computer or control system utilizing artificial intelligence, or in deep learning (structure) technology, it is possible to grasp the position 8 (position where the player, banker, or pair bet was made), type (different values ​​are assigned to each color of gaming token) and number of gaming tokens 120 by using a self-learning function, etc., so that in accordance with the outcome of each game determined by the card distribution device 3, the management control device 14 determines whether the collection of gaming tokens 120 bet by the losing participant 6L of each game (as shown by arrow L) and the redemption (payment (120W)) of the winning gaming tokens 120 to the winning game participant 6W of each game were properly carried out in accordance with the outcome of the game by analyzing the video of the game progress via the image analysis device 18.

[0125] In such a case, as shown in FIG. 11 (compared to the conventional gaming token shown in FIG. 7), a laminated multi-layer structure is formed, and a striped pattern in the lamination direction is clearly formed on the side, so that the measuring device 19 including the image analysis device 18 can easily and accurately measure the type and number of gaming tokens. Furthermore, if an artificial intelligence-based computer or control system and deep learning (structure) technology are used, image analysis and judgment can be made more accurately. Since artificial intelligence-based computers or control systems and deep learning (structure) technology are already known and available to those skilled in the art, detailed explanations will be omitted.

[0126] The management control device 14 can analyze and grasp the total amount of gaming tokens 120 in the gaming token tray 17 of the dealer 5 of the gaming table 4 using the image analysis device 18, and after the game is over and settled, can compare and calculate whether the total amount of gaming tokens 120 in the gaming token tray 17 has increased or decreased according to the results of the game, depending on the collection of the losing gaming tokens 120 bet by each game participant 6 and the amount of the payment 120W for the winning gaming tokens to the winning game participants 6W. Even if the total amount of gaming tokens 120 in the gaming token tray 17 is always grasped by means such as RFID, the management control device 14 determines whether the increase or decrease is correct by analyzing the video of the game progress state via the image analysis device 18. These may also utilize artificial intelligence or deep learning structures.

[0127] The management control device 14 may be an artificial intelligence-based or deep learning-based management control device that grasps the position (position where the player, banker, or pair bet is made) and amount (type and number) of gaming tokens bet at each playing position 7 of the gaming table 4, and compares the win / loss history of each game participant 6 obtained by the winning / losing result of each game and the amount of gaming tokens obtained (amount won) with statistical data of many past games (big data) to extract it as a unique situation (set by the casino). Typically, the management control device 14 is equipped with an artificial intelligence-based or deep learning-based management control device that can extract the occurrence of a winning amount of a certain amount (1 million dollars) or a situation in which the amount of bet gaming tokens when losing is small and the amount of bet gaming tokens when winning is large at a playing position 7 of a certain gaming table 4 for several games as a unique situation compared with the statistical data of past games (big data, etc.).

[0128] The management control device 14 is structured to be capable of calculating and comparing whether the increase or decrease in the gaming tokens corresponding to the settlement is correct after the total amount of gaming tokens 120 in the gaming token tray 17 of the dealer 5 at the gaming table 4 is settled with the gaming tokens 120 bet by each participant 6 after each game.

[0129] In the gaming token tray 17 for holding gaming tokens 120 of the dealer 5 shown in Fig. 6, the number and color of the colored layers 121 or white layers 122 of the gaming tokens 120 stacked horizontally are analyzed and measured by a measuring device 19 (using information obtained by an image analysis device 18), so that it is possible to determine the type and number of the gaming tokens 120. The total amount of the gaming tokens 120 in the holding gaming token tray 17 is thus constantly (or at a predetermined time interval) grasped. The management control device 14 has a calculation function (see above) for calculating the settlement amount of each game (calculating the casino's income and expenditure at the gaming table 4 (the total amount of gaming tokens 120 bet by losers 6L minus the total amount of gaming tokens 120 redeemed to winners 6W among the participants 6)) for each game, so the total amount of gaming tokens 120 in the gaming token tray 17 is constantly (or at specified time intervals) verified. In other words, it is verified whether the increase or decrease in the gaming tokens matches the image analysis results by the image analysis device 18 and the settlement amount for each game by the dealer 5.

[0130] FIG. 13A is a diagram showing details of the gaming token tray of this embodiment, and FIG. 13B is a diagram showing another example of the gaming token tray. The gaming token tray 17 is provided with a collection gaming token tray 171 for collecting and temporarily storing the gaming token 120L bet by the losing player 6L, and a redemption gaming token tray 172 for storing the gaming token 120W to be redeemed. The image analysis device 12 and the control device 14 grasp the position, type, and number of the gaming token 120L bet by the losing player 6L, and calculate the increase in the gaming token 120L in the game (the amount of gaming token 120 that should be in the collection gaming token tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the gaming tokens 120 in the gaming token tray 171 after collection, and compare the expected total amount with the actual total amount to determine whether there is a difference.

[0131] Here, the gaming token tray 17 shown above has a two-tier structure consisting of an upper gaming token tray 17a and a lower gaming token tray 17b. Figures 14A and 14B are diagrams showing the relationship between the two-tier gaming token tray 17 and the camera device 2, with Figure 14A showing the two tiers stacked together and Figure 14B showing the two tiers shifted apart. Below the upper gaming token tray 17a is the lower gaming token tray 17b, which are connected to each other by a hinge 17c. When the gaming substitute coins 120 in the upper gaming substitute coin tray 17a are insufficient, the gaming substitute coins 120 are replenished from the lower gaming substitute coin tray 17b to the upper gaming substitute coin tray 17a, and when the gaming substitute coins 120 in the upper gaming substitute coin tray 17a are excessive, the gaming substitute coins 120 are moved to the lower gaming substitute coin tray 17b.

[0132] In order to insert or remove the gaming token 120 from the lower gaming token tray 17b, the upper gaming token tray 17a is moved by the hinge 17c to the state shown in FIG. 14B. In the state shown in FIG. 14A, the upper gaming token tray 17a can be imaged by the camera device 2, and in the state shown in FIG. 14B, the lower gaming token tray 17b can be imaged by the camera device 2. In the state shown in FIG. 14B, the upper gaming token tray 17a and the lower gaming token tray 17b can be imaged simultaneously and in a state where they can be distinguished from each other by the camera device 2c. Also, in the state shown in FIG. 14B, the upper gaming token tray 17a and the lower gaming token tray 17b may be imaged separately. The camera device 2, 2c is equipped solely with a visible light camera or an infrared camera corresponding to the ink printed on the side ID 126, or is a camera that can switch between multiple functions of a visible light camera and an infrared camera corresponding to the ink printed on the side ID 126.

[0133] Next, an inspection device 200 for inspecting the gaming token 120 according to an embodiment of the present invention will be described with reference to Fig. 15. The inspection device 200 is provided with a passage 203 having an entrance 201 and an exit 202 through which the gaming token 120 can pass in the radial direction (the direction of the arrow Y). The passage 203 is inclined, and the gaming token 120 passes in the direction of the arrow Y. The passage 203 is equipped with a gaming token type determination device 204 that photographs the side of the gaming token 120 and determines the color of the striped pattern in the stacking direction on the side, a mark reading device 205 that reads a face code made of UV ink or ink that absorbs infrared rays (carbon black ink) provided on the surface of the gaming token 120 as it passes, a print inspection device 206 that reads the printing 123 indicating the type provided on the surface of the gaming token from a direction perpendicular to the passage 203, and a control device 207 for the entire device, and the control device 207 is configured to inspect whether the gaming token type determined by the gaming token type determination device 204 matches the content of the printing indicating the type obtained from the print inspection device 206.

[0134] This inspection device 200 makes it possible to inspect whether the print 123 on the manufactured gaming token 120 is correctly printed in accordance with the gaming token type indicated by the color of the stripe pattern on the gaming token 120.

[0135] As described above, the gaming token 120 of this embodiment has a laminated structure made of multiple plastic layers, in which the colored layer 121 and the white layer 122 or light-colored layer sandwiching the colored layer 121 are laminated, and a striped pattern is formed in the lamination direction on the side surface. The gaming token 120 has a configuration in which the type of gaming token 120 can be identified by the colored layer 121 appearing on the side surface. In addition, the upper and lower surfaces of the gaming token 120 are printed. Specifically, the surface of the white layer 122 or light-colored layer is printed, and a transparent layer 124 is provided on the upper surface. The colored layer 121, the white layer 122 or light-colored layer, and the printed layer 124 are thermally compressed between each other to form a layered structure.

[0136] The white layer 122 or the light-colored layer sandwiching the colored layer 121 may be configured so that the thicknesses of the upper and lower layers are different.

[0137] In this embodiment, the outer edges of the upper and lower surfaces of the gaming token 120 are rounded. This makes it possible to prevent the player's hands from being injured when handling the gaming token 120 and to prevent other gaming tokens 120 from being damaged.

[0138] In this embodiment, the RFID 125 is fixed in close contact between the plastic layers forming the colored layer 121, the white layer 122, or the light-colored layer.

[0139] In this embodiment, a face code made of UV luminescent ink or infrared absorbing ink such as ink that absorbs infrared rays (carbon black ink) is provided on the upper and / or lower surface of the gaming token 120. As a modification of this embodiment, either or both of a security mark and an optical variable device (OVD) may be printed on the surface of the gaming token 120 in place of or together with the face code.

[0140] The gaming token 120 of this embodiment has a side ID 126 attached to its side and a structure incorporating an RFID 125, and has a face code made of UV light-emitting ink or infrared absorbing ink on its upper or lower surface (printed layer 124). The information on the side ID 126 and the information on the RFID 125 are associated with each other, or the information on the side ID 126 and the information on the RFID 125 and the information on the face code are associated with each other, or the information on the side ID 126, the information on the RFID 125 and the information on the face code are associated with each other.

[0141] The inspection device 200 of this embodiment is also equipped with a measuring device 19 for measuring the type of the gaming token 120, which photographs the side of the gaming token 120 and determines the color of the striped pattern in the stacking direction on the side, and a mark reading device 205 for reading the printing on the gaming token. This makes it possible to inspect the relationship between the type of gaming token and the printed content.

[0142] The management control device 14 of this embodiment captures images to determine the position, type, and number of gaming tokens placed by game players in each game when the first card is drawn from the card distribution device 3, or before or after the first card is drawn, or after the dealer signs the end of betting.

[0143] The gaming token 120 of this embodiment is manufactured as follows. First, the colored layer 121 and the white layer 122 or light-colored layer are heated and pressed together to form a laminated structure including multiple plastic layers. Then, a pattern is printed on at least the upper surface or the lower surface of the laminated structure to create a token original plate. Then, the token original plate is punched out using a metal mold to obtain multiple gaming tokens of a predetermined shape. During the punching process, the outer edges of the upper and lower surfaces of the gaming token 120 are rounded using a metal mold.

[0144] When manufacturing a gaming token 120 having a side ID, the side ID is inkjet printed on the side surface of the white layer 122 or the light-colored layer. When manufacturing a gaming token 120 having an RFID, the RFID is sandwiched between layers of a laminated structure, and when the layers are heated and pressed together, the layers sandwiching the RFID are heat-welded to tightly seal the periphery of the RFID with a plastic layer.

[0145] The table game management system of this embodiment includes a card distribution device 13 that determines and displays the results of each game at the gaming table 4, a camera device 2 that captures images of gaming tokens 120 placed on the gaming table 4, and a management control device 14 that identifies and stores the positions, types, and numbers of gaming tokens placed on the gaming table 4 by game players 6 using the captured images by the camera device 2. The gaming tokens 120 are laminated structures in which a colored layer 121 and a white layer 122 or a light-colored layer are laminated, and have stripes on the sides in the stacking direction. The management control device 14 has a calculation function that calculates the casino's income and expenditure at the gaming table 4 for each game, based on the results of the games and losses obtained from the card distribution device 13 and the positions, types, and numbers of gaming tokens 120 identified using the captured images by the camera device 2.

[0146] The management control device 14 has the function of counting the number of colored layers 121, white layers 122, or light-colored layers of the gaming tokens 120 placed by each game participant 6, determining the type and value of the gaming tokens based on the color of the colored layers 121, and determining the number of gaming tokens 120.

[0147] (Third embodiment) The system of this embodiment relates to a gaming token management system that prevents counterfeit gaming tokens from being used in casinos and other gaming facilities that use gaming tokens.

[0148] Among the many live table games played in casinos and gaming establishments are baccarat and blackjack. These games are played using a standard deck of 52 playing cards, which are dealt onto the game table by a shooter with multiple pre-shuffled decks (6 to 9 or 10 decks). Casinos and gaming establishments use tokens for these games.

[0149] The use of counterfeit gaming tokens must not occur in casinos. In order to prevent the use of counterfeit gaming tokens in casinos, there is technology in casinos that attaches RFID to gaming tokens to prevent the use of counterfeits. RFID-equipped gaming tokens are publicly known and are disclosed in International Application Publication No. WO2008 / 120749.

[0150] This embodiment provides a management system or gaming token that prevents the use of counterfeit gaming tokens used in casinos and gaming facilities, and can prevent the use of counterfeit gaming tokens and illegal exchange in casinos and gaming facilities. In recent years, the technology for manufacturing counterfeit gaming tokens has evolved, and the technology has advanced to the point where authenticity determination marks and RFIDs can be almost perfectly copied. As a result, there is a problem that counterfeit gaming tokens are given the same authenticity determination marks and RFIDs as genuine gaming tokens, making it impossible to distinguish between counterfeit and genuine gaming tokens, making it almost impossible to determine authenticity.

[0151] In order to solve the above-mentioned conventional problems, the gaming token management system of this embodiment comprises gaming tokens with individually identifiable side IDs attached thereto, an ID reading device that reads the side ID attached to the gaming tokens, a storage unit that holds the gaming tokens in a cashier of an amusement facility, a gaming table gaming token tray that holds the gaming tokens in a gaming table, a gaming token determination device that uses the ID reading device to identify the type and number of the gaming tokens held in the gaming table gaming token tray and the storage unit, and a management control device that manages the IDs attached to the gaming tokens in a database in the amusement facility, The processing control device registers the IDs of the gaming tokens expected to be used in the database in advance, and uses the database to manage at least the IDs of the gaming tokens present on the gaming table gaming token tray and the storage vault along with their location information in the database, identifies the gaming tokens on the gaming table gaming token tray and the storage vault at a predetermined timing and searches the database to determine the following events by searching the database, and has the function of generating an error signal if 1) a new ID that did not exist in the database exists, or 2) two or more of the same ID exist, or if the above 1) or 2) situation occurs.

[0152] Furthermore, the management control device further has a function of, when there is a change in the presence of the gaming tokens at least in the gaming table gaming token tray and the storage vault, recording the time or location of the change in the database in association with the ID, searching the database, and if there are two or more identical IDs, extracting and saving from the database the ID and the time or location information recorded in the database in association with the ID, and being able to identify the time when the gaming token with the previously detected ID entered or left the gaming table gaming token tray or the storage vault, or the location of the gaming table gaming token tray or the storage vault in which the gaming token was held.

[0153] Furthermore, the gaming token management system may be equipped with a betting area gaming token determination device that uses the ID reading device to identify the type and number of the gaming tokens bet on the betting area of ​​the gaming table, and may also be equipped with a function to determine the following events for the IDs of the gaming tokens present on the betting area of ​​the gaming table by searching a database, and generate an error signal if 1) a new ID that did not exist in the database exists, or 2) two or more of the same ID exist, or if the above 1) or 2) situation occurs.

[0154] Furthermore, the side ID is affixed to at least three places on the side of the gaming token. The side ID is affixed by inkjet printing with ink that is visible under visible light. In particular, a configuration in which the side ID is affixed by the presence or absence of marks in multiple rows and columns is advantageous. Furthermore, a transparent coating layer or varnish is provided on the top and bottom surfaces of the gaming token.

[0155] In order to solve the above-mentioned conventional problems, the gaming token of this embodiment has a multi-layer structure in which a plurality of plastic layers of different colors are laminated, at least one of which is a colored layer, and a white layer or a light-colored layer is laminated on the outer side of the colored layer, forming a striped pattern in the lamination direction on the side, and the colored layer allows the type of gaming token to be identified. Also, side IDs are attached to at least three places on the side of the side white layer or light-colored layer, and the type and manufacturing information of the gaming token can be identified by reading the IDs with an ID reading device, and the IDs can be managed in a database. The side IDs may be attached by inkjet printing with ink that is visible with visible light (visible ink). The side IDs may be attached by inkjet printing with ink that is invisible with visible light (ink that absorbs infrared rays, UV ink, etc.). The side IDs may be printed with at least two or more of ink that is visible with visible light, ink that absorbs infrared rays, and UV ink.

[0156] In order to solve the above-mentioned conventional problems, the gaming tokens of this embodiment are provided with individually identifiable side IDs, the side IDs provided on the gaming tokens are read by an ID reading device, and the ID reading device is capable of reading the gaming tokens held in a storage unit held by a cashier at an amusement facility and in a gaming table gaming token tray at a gaming table, and further, the type and number of the gaming tokens held in the gaming table gaming token tray and the storage unit are identified by a gaming token determination device via the ID reading device, the IDs of the gaming tokens present on the gaming table gaming token tray and the storage unit are managed in a database together with their location information, and at least 1) the existence of a new ID that did not exist in the database and 2) the existence of two or more of the same IDs are checked, and the IDs are capable of determining the occurrence of the above 1) or 2).

[0157] Hereinafter, with reference to the drawings, a management system for gaming tokens in an arcade having gaming tables according to an embodiment of the present invention will be described. FIG. 16 is a diagram showing an overview of the system, and the management system for gaming tokens in an arcade having multiple gaming tables 4 (only one is shown in FIG. 16) captures, stores, and manages the progress of a game played at the gaming table 4, including game participants 6 and dealers 5, via multiple camera devices 2. In particular, the management system for gaming tokens identifies the type and number of gaming tokens 120 used in a game at the gaming table 4 by analyzing image information obtained by the camera devices 2. A side ID 126 is attached to the side of the gaming token 120, and the type and number of the gaming tokens 120 are obtained by determining and reading the side ID 126. In this specification, the terms "side ID" and "ID" are used both to mean an ID as a physical entity attached to the side of the gaming token 120 and to mean the identification information indicated by the ID. The ID reader 53 inside the management control device 50 connected to the camera device 2 analyzes the image information obtained from the camera device 2 to identify the side ID 126. In particular, the management control device 50 has an internal gaming token determination device 52 that analyzes image data captured via the camera device 2 and identifies the type and number of gaming tokens 120 lined up side by side or stacked based on the results of reading the side ID 126.

[0158] Furthermore, the management system of this embodiment is configured such that, in addition to the camera device 2 that photographs and records the gaming tokens 120, multiple camera devices 2b-1 and 2b-2 that are placed at predetermined positions and have different heights photograph the gaming tokens 120 on the gaming table 4. The camera device 2b-1 can photograph the gaming tokens 120 that are relatively far away on the gaming table 4, and the camera device 2b-2 photographs the gaming tokens 120 that are relatively close on the gaming table 4. By photographing with the two camera devices 2b-1 and 2b-2, it is also possible to photograph the gaming tokens 120 in a blind spot that would be covered by one camera.

[0159] The gaming tokens 120 are exchanged for cash 61 paid by game players 6 at a plurality of cashiers 60 in the gaming facility, and at each cashier 60, the gaming tokens 120 are stored in a storage 62 that holds them. At each cashier 60 in the gaming facility, the gaming tokens 120 brought by game players 6 are also refunded in the form of cash 61. At the gaming table 4, the gaming tokens 120 are held by the gaming table gaming token tray 17, and the dealer 5 collects the gaming tokens 120 bet by game players 6 who lost in each game from the table 4, returns them to the gaming table gaming token tray 17, and then redeems the gaming tokens 120 to the game players 6 who won each game. Such interactions between the game player 6 and the cashier 60 or dealer 5 of the gaming facility are all photographed and recorded by the camera device 2. In the storage 62 or the gaming token tray 17 of the gaming table, the amount of gaming tokens 120 stored in the storage 62 or the gaming token tray 17 of the gaming table increases or decreases every time gaming tokens 120 are exchanged with the game player 6. The types and numbers of gaming tokens 120 held in the gaming token tray 17 of the gaming table and the storage 62 are monitored at predetermined times or constantly by the ID reader 53 and the gaming token determination device 52 via the camera device 2. The management control device 50 preliminarily stores in a database 51 the side IDs 126 of all gaming tokens 120 expected to be used in the arcade (the gaming arcade registers the side IDs 126 of all gaming tokens 120 expected to be used).

[0160] In this embodiment, the game token tray 17 may be configured with an upper game token tray 17a and a lower game token tray 17b as described in Fig. 14A and Fig. 14B. In this manner, the camera device 2 can capture an image of the upper game token tray 17a in the state of Fig. 14A, and the camera device 2 can capture an image of the lower game token tray 17b in the state of Fig. 14B. In the state of Fig. 14B, the camera device 2c can also capture images of the upper game token tray 17a and the lower game token tray 17b simultaneously and in a state where they can be distinguished from each other. In the state of Fig. 14B, the upper game token tray 17a and the lower game token tray 17b may be captured separately. The camera device 2, 2c is equipped solely with a visible light camera or an infrared camera corresponding to the ink printed on the side ID 126, or is a camera that can switch between multiple functions of a visible light camera and an infrared camera corresponding to the ink printed on the side ID 126.

[0161] In this way, the management control device 50, which manages the side IDs 126 attached to the gaming tokens 120 on a database, uses the database 51 to manage all side IDs 126 of the gaming tokens 120 present at least on the gaming table gaming token trays 17 and the storage 62 in the gaming facility together with their location information (the storage 62, the gaming table gaming token tray 17, or in transit from the back yard (not shown), or held by the game participant 6, etc.) on the database 51. The management control device 50 identifies all the gaming tokens 120 on the gaming table gaming token trays 17 and the storage 62 by the side IDs 126 at a predetermined timing or all the time, and searches the database 51 to determine the following events by searching the database 51. 1) It is determined that a side ID 126 that did not exist (or does not exist) in the database 51 is newly present; 2) It is determined that two or more identical IDs exist.

[0162] The management control device 50 has a function of generating an error signal indicating an abnormality if the above 1) or 2) situation occurs, and notifying the gaming facility's management department and security department 54. The management control device 50 identifies all gaming tokens 120 in the gaming table gaming token trays 17 and the storage 62 by side ID 126 at a predetermined timing or all the time, and stores them in the database 51, so that it can 1) determine that a new side ID 126 that did not exist (or does not exist) in the database 51 exists, and 2) determine that two or more of the same IDs exist.

[0163] The management control device 50 further records in the database 51, when there is a change in the presence of the gaming tokens 120 at least in the gaming table gaming token tray 17 and the storage 62, the time or location of the change (storage 62, gaming table gaming token tray 17, etc.) in association with the side ID 126, and if a search of the database 51 reveals that two or more identical side IDs 126 exist, it extracts from the database 51 the side ID 126 and information on the time or location recorded in the database 51 in association with the side ID 126, and stores it, making it possible to identify the time when the gaming token 120 with the previously detected side ID 126 (which has already been used or exchanged) entered or left the gaming table gaming token tray 17 or storage 13, or the location of the gaming table gaming token tray 17 or storage 13 in which the gaming token 120 was held, using the database 51. Once the time and place can be identified, it becomes possible to identify the person suspected of using fraudulent gaming tokens 120 from the video recorded by the camera device 2.

[0164] In this gaming token management system, the management control device 50 can identify the type and number of gaming tokens 120 bet on the betting area 8 of the gaming table 4 using the ID reading device 53. The gaming tokens 120 in the betting area 8 are photographed by a camera device 2b that particularly photographs the betting area 8, and the following events are also determined for the side ID 126 of the gaming tokens 120 present on the betting area 8 of the gaming table 4 by searching the database 51. 1) Side ID 126, which did not exist in database 51, is now present in betting area 16. 2) There are two or more identical IDs. The management control device 50 has a function of generating an error signal if the above situation 1) or 2) occurs.

[0165] The management control device 50 in this system, the internal ID reading device 53, and the gaming token determination device 52 which identifies the type and number of gaming tokens 120 are structured as a composite of a computer, program, and memory which are either integrated or comprised of multiple components.

[0166] Next, the details of the gaming token 120 (so-called gaming token) used in this system will be described. Fig. 17 is a side view of the gaming token 120 used in this system, and the gaming token 120 is formed by laminating a plurality of different colored plate-shaped plastic layers, integrating them by means of thermocompression or the like, and then punching them into a circle or a rectangle. The gaming token 120 manufactured in this way has a multi-layer structure in which a colored layer 121 is provided at least in the middle, and a white layer 122 or a light-colored layer (not shown, but it is sufficient that the layer is a lighter color than the colored layer 121) is laminated on both sides of the colored layer 121 in the middle (top and bottom in Fig. 17). In this way, by providing a colored layer 121 and laminating a white layer 122 or a light-colored layer (not shown, but a layer of a lighter color than the colored layer 121) on both sides of this intermediate colored layer 121 to form a multi-layer structure, a striped pattern (in the lamination direction) is formed when viewed from the side as shown in Figure 17, and by changing the color of the colored layer 121 (red, green, yellow, blue, etc.) for each type of gaming token 120 (10 points, 20 points, 100 points, 1000 points, etc.), the type of gaming token 120 can be identified.

[0167] Furthermore, as shown in FIG. 17, the gaming token 120 has a side ID 126 indicating the type of the gaming token 120 on the side of the white layer 122. A transparent layer 124 is provided on the outermost layer, and each layer is heat-pressed to form at least a five-layer structure. These gaming tokens 120 are made of a long, thin plastic material, and each layer (at least the colored layer 121 and the white layer 122) is heat-pressed to form a tightly adhered state (five-layer structure, etc.) in a long state, and then punched into a circle, a rectangle, etc. by a press or the like. When punching out by a press, the dimensions of the die and punch of the metal mold for punching are designed, and R processing (rounded corners) is applied to the edge of the transparent layer 124 of the outermost layer. The transparent layer 124 may be a varnish coating layer. The side ID 126 is provided at least three places on the side of the gaming token 120. Side ID 126 is applied by inkjet printing using ink that is visible under visible light.

[0168] In particular, in this embodiment, the side ID 126 is attached with or without marks C in multiple rows and columns. As shown in FIG. 17, the marks C in multiple rows and columns are paired with upper and lower marks C to form a code, and in FIG. 17, a 10-digit code is formed. FIG. 18 shows a configuration in which the upper and lower marks C are paired to form a code (4 types). The Y character next to the mark C is an identification mark for identifying the upper and lower sides of the mark. The code formed by the marks C is configured so that a predetermined combination of the marks C can be specified. As a result, in the embodiment shown in FIG. 18, there are four types of combinations of marks C in two columns, one above the other, and if these are printed in 10 columns, four types of 10th power codes can be formed. Since there are four types of 10-digit codes, four 10th power types of codes can be obtained, so the side ID 126 of the gaming token 120 can be sufficiently given.

[0169] The gaming token 120 has a multi-layer structure in which a plurality of plastic layers of different colors are laminated, at least one of which is provided with a colored layer 121, and a white layer 122 or a light-colored layer is laminated outside the colored layer 121 to form a striped pattern in the lamination direction on the side, and the colored layer 121 allows the type of the gaming token 120 to be identified. The side IDs 126 are provided at least in three places (preferably six places) on the side of the white layer 122 or the light-colored layer, and in this embodiment, six side IDs are provided at predetermined intervals of 60 degrees in the rotation direction (circumferential direction). The gaming tokens 120 are provided with individually identifiable (different for each one) side IDs 126, and are provided at predetermined intervals of 60 degrees in the rotation direction (circumferential direction) so that the side IDs 126 are always visible from the side. The side IDs 126 provided on the gaming tokens 120 are read by the ID reader 53 described above. By reading the side ID 126 with the ID reading device 53, the type and manufacturing information of the gaming token 120 can be specified, and the side ID 126 can be managed in the database 51. In this embodiment, the side ID 126 is attached by inkjet printing with ink that is visible with visible light. The side ID 126 may be printed with either or a combination of ink that is invisible with visible light (ink that absorbs infrared rays) or ink that is at least visible with visible light (including ink that is very small and difficult to see). The side ID 126 may also be printed with a combination of a plurality of these types of ink. The ID reading device 53 is provided with at least a plurality of cameras corresponding to the ink printed with the side ID 126 (i.e., a visible light camera if the ink is a visible ink, an infrared camera if the ink is an infrared-reactive ink, and an ultraviolet camera (UV irradiator and visible light camera) if the ink is a UV ink), or a camera that can switch between a plurality of functions corresponding to the ink (visible light camera, infrared camera, ultraviolet camera (UV irradiator and visible light camera, etc.)).

[0170] In FIG. 19, the gaming token 120-1 has the side ID 126 printed with ink that is invisible to visible light (ink that absorbs infrared rays). The gaming token 120-2 has multiple rows and columns of marks C printed with ink that appears black in visible light. The gaming token 120-3 further has marks C printed between the side IDs 126 with ink that appears black in visible light, making the side IDs 126 blend into the design and less noticeable. The gaming token 120-4 has marks Cf indicating the ends to indicate the start and end points of the side IDs 126. When the gaming tokens 120-1 to 120-4 are viewed with an infrared camera, the ink that absorbs infrared rays appears black due to the absorption of infrared rays, and the gaming tokens 120-1 to 120-4 can be imaged in a state in which the side IDs 126 are readable (shown as gaming token 120-5). In addition, the marks CL indicating the top and bottom indicate the top and bottom of the side IDs 126. The top-bottom relationship of the marks is as shown in Fig. 17. The side ID 126 may be printed using a combination of ink that is visible under visible light and infrared absorbing ink.

[0171] The side ID 126 attached to the gaming token 120 is read by the above-mentioned ID reading device 53, which can read the gaming tokens 120 held in the storage 62 held by the cashier of the gaming facility and in the gaming table gaming token tray 17 of the gaming table, and can read the side ID 126 even if the tokens are stacked horizontally (horizontally) as shown in Fig. 20A. It is also possible to read the gaming tokens 120 piled up in the betting area 8 or the like as shown in Fig. 20B.

[0172] Furthermore, the gaming token 120 has a face code made of UV ink or ink that absorbs infrared rays (carbon black ink) on the surface (X) of the white layer 122 (see FIG. 9B). This face code indicates whether the gaming token 120 is genuine or not, and when exposed to ultraviolet (or infrared) light, the face code becomes visible, and the combination of its shape and numbers indicates the authenticity. A transparent layer (printed layer) 124 is heat-pressed or coated (applied) on the outermost layer to cover the game center-specific printing 123 (100 points, etc.) on the surface and the face code, and this transparent layer 124 is embossed or varnished to prevent the gaming tokens 120 from sticking to each other and to improve slippage. The gaming token 120 has a circular depression 127 in the center of the top and bottom surfaces. The depressions 127 can prevent the game tokens 120 from sticking to each other, and by making the diameter of the depressions 127 larger, the game tokens 120 can slide more smoothly.

[0173] The edge of the outermost transparent layer (printed layer) 124 on which the print 123 (100 points, etc.) is applied is rounded (R), which prevents the surface of the white layer 122 from deforming and appearing on the side during the punching process of the gaming token 100. It also prevents the sharp edge of the gaming token 100 from damaging the remaining hand or other gaming tokens 120. The colored layer 121 may be formed of one or more colored layers. Furthermore, a metal or ceramic may be embedded in a layer within the colored layer 121 to increase the weight. Specifically, the material of the layer within the colored layer 121 may contain, for example, metal powder (e.g., one or more metal oxides of zinc oxide and titanium oxide) to increase the weight. Also, a part of the colored layer 121 may be hollowed out, or a space may be provided between the colored layer 121 and the white layer 122, and an RFID may be embedded in the space. In this case, the side ID 126 of the gaming token 120 is used in combination with the side ID 126 based on the code using mark C and the side ID based on RFID.

[0174] In the gaming tokens 120 thus configured, the type and number of gaming tokens 120 held in the gaming table gaming token tray 17 and storage 62 are identified by the gaming token determination device 52 via the camera device 2 and ID reading device 53, and the side IDs 126 of the gaming tokens 120 present on the gaming table gaming token tray 17 and storage 62 are managed in the database 51 together with their location information. As a result, at least 1) Side ID 126, which did not exist in database 51, is now present. 2) It is checked whether two or more identical side IDs 126 exist. The occurrence of the above 1) or 2) situation can be realized by searching all side IDs 126 and determining the occurrence.

[0175] As described above, the game participants 6 can exchange the cash 61 for gaming tokens at the cashier 60, but the exchange from the cash 61 to gaming tokens 120 can also be performed at the gaming table 4. The camera device 2 captures images of bills placed on the gaming table 4 to be exchanged for the gaming tokens 120. That is, the multiple camera devices 2 that capture images of the gaming tokens 120 on the gaming table 4 are each disposed at a different position and at different heights.

[0176] The management control device 50 uses the image capturing result of the banknotes by the camera device 2 to identify the type and number of gaming tokens 120 to be dispensed from the gaming token tray 17 in exchange for the banknotes. The management control device 50 compares the actual total amount of the gaming tokens 120 stored in the gaming token tray 17 before and after dispensing, and judges whether or not this difference corresponds to the identified type and number of the gaming tokens 120 to be dispensed. In other words, the management control device 50 compares and judges whether or not the total amount of the gaming tokens 120 grasped in the gaming token tray 17 corresponds to an increase or decrease according to the payment amount of the gaming tokens 120 corresponding to the exchanged banknotes after the exchange of the banknotes and the gaming tokens 120 is performed. In addition, when collection and redemption are also performed simultaneously according to the outcome of the game, the management control device 50 compares and determines whether it also corresponds to the increase or decrease in the gaming tokens 120 calculated from the amount of gaming tokens 120 bet by all players 6 and the outcome of the game.

[0177] Here, the management control device 50 is an artificial intelligence-utilizing or deep learning-structured control device that is capable of obtaining information on the type and number of gaming tokens 120 even when part of the gaming token 120 or an entire token 120 is hidden when measuring and determining the type and number of the gaming tokens 120.

[0178] As described above, the gaming token 120 has the side IDs 126 attached to the white layer 122 or light-colored layer on the side at at least three locations spaced apart in the rotational direction (circumferential direction). By reading the side IDs 126 with the ID reader 53, it is possible to identify the type and manufacturing information of the gaming token 120. The information thus measured and identified is configured to be collated and managed with the database 51.

[0179] The management control device 50 may be a control device that utilizes artificial intelligence or has a deep learning structure. The management control device 50 is capable of grasping the position 8 (position where the player, banker, or pair bet is made), type (different amounts are assigned to different colors of gaming tokens) and number of gaming tokens 120 by using an artificial intelligence-utilizing computer or control system, deep learning (structure) technology, self-learning function, etc.

[0180] A modified example of the gaming token 120 will be described below. In this modified example, seven digits of numbers are printed as a side ID 126 on the side of the gaming token 120. In the embodiment shown in FIG. 21, a white layer 122 is provided in the center, and colored layers 121 are provided above and below it. Numbers are printed as marks on the white layer 122 in the center to form the side ID 126. There are ten types of combinations of numbers, and when these are printed with digits, 10 types of codes to the power of seven can be formed, so that the side ID 126 of the gaming token 120 can be sufficiently given. It may be difficult to determine and read the numbers using the camera device 2 and its image analysis, and the combination of mark C in the embodiment shown above is considered to be advantageous in terms of image analysis.

[0181] Another inspection device 300 for inspecting the gaming token 120 will be described with reference to FIG. 22. The inspection device 300 includes a face code reader 306 for reading the face code M made of UV luminescent ink or infrared absorbing ink provided on the surface of the gaming token 120, an ID reader 307 for reading the side ID 126 on the side, an RFID reader 308 for reading information on the RFID (not shown) of the gaming token 120, and a control device 207. The control device 207 is configured to inspect the association between the information on the side ID 126 obtained by the ID reader 307, the information obtained from the face code reader 306, and the information obtained from the RFID reader 308. The association between the above information is inspected by comparing the read results with a database (not shown) that should be correct. This inspection is used to detect printing errors in the face code M or the side ID 126 to prevent defects or to distinguish them from counterfeits.

[0182] This embodiment (FIG. 22) is provided with a push-out device 302 which supplies the gaming tokens 120 one by one to a reading stage 309 by a push-out section 301 which moves in the direction of the arrow Z, and the stacked gaming tokens 120 are supplied to the reading stage 309 by the push-out device 302. As a result, the previous gaming token 120 which has been inspected is pushed out and falls in the direction of the arrow X, and the gaming token 120 which has fallen in the direction of the arrow X is held by the holding stage 310.

[0183] Another inspection device 400 for inspecting gaming tokens 120 will be described with reference to Fig. 23. The inspection device 400 includes an RFID reader 408 for reading information on the RFID (not shown) of the gaming token 120, an ID reader 307 for reading the side ID 126 on the side, and a control device 207, and is configured to inspect the association between the information on the side ID 126 obtained by the ID reader 307 and the information obtained from the RFID reader 408. The association between the above information is inspected by comparing the read results with a database (not shown) that should be correct. This inspection is used to detect printing errors in the face code M or the side ID 126 to prevent defects or to distinguish them from counterfeits.

[0184] The ID reader 307 is equipped with a single visible light camera or infrared camera corresponding to the ink printed on the side ID 126, and a camera 409 capable of switching between a plurality of functions of a visible light camera corresponding to the printed ink and an infrared camera. The visible light camera can read the number and color of the gaming tokens 120, and the infrared camera can read the side ID 126 of the gaming tokens 120.

[0185] Another inspection device 450 for inspecting gaming tokens 120 will be described with reference to Fig. 24. The same parts as those in the inspection device 400 are given the same numbers (description omitted). The ID reading device 307 is configured to include multiple visible light cameras 304 or infrared cameras 305 that correspond to the ink printed on the side ID 126. The visible light cameras 304 can read the number and color of the gaming tokens 120, and the infrared cameras 305 can read the side ID 126 of the gaming tokens 120.

[0186] The management control device 50 obtains the total amount of gaming tokens (chips) in the gaming token tray 17 after settlement at the end of the game via the gaming token determination device 52. In this case, the judgment after settlement is made when any of the following 1) to 4) occurs. 1) When redemption of winning gaming tokens (winning chips) 120 is completed, 2) When card C used in the game is collected and discarded in the discard area or discard slot of the table, 3) When a predetermined button associated with the card distribution device 3 functioning as a winning / losing result determination device is pressed, 4) When marker 43, indicating victory or defeat, is returned to its original position.

[0187] In addition, by combining this embodiment with an image analyzer 18 of the second embodiment, which records the progress of a game played at a gaming table 4 as video via multiple camera devices 2 including the game participants 6 and the dealer 5 and performs image analysis of the recorded video of the progress of the game, thereby analyzing and grasping the total amount of gaming tokens 120 in the gaming token tray 17 of the dealer 5 at the gaming table 4, a measuring device 19 which uses information obtained by the image analyzer 18 to analyze and measure to determine the type and number of the gaming tokens 120, and / or a mark reader 205 which reads a face code made of UV-emitting ink or infrared-absorbing ink provided on the surface of the gaming tokens 120, and further combining it with an RFID reader 308 which reads information on the RFID 125 of the gaming tokens 120 as necessary, an inspection device including a management control device 50 as follows can be configured.

[0188] That is, by combining the above configuration with an RFID reader 308 that reads information on the RFID 125 of the gaming token 120, an inspection device can be configured that includes an ID reader 53 that reads the side ID 126 on the side, and a management control device 50. In this inspection device, the management control device 50 inspects the relationship between the information on the side ID 126 read by the ID reader 53 and the information on the RFID 125 read by the RFID reader 308.

[0189] Furthermore, by combining the above configuration with the mark reader 205 of the second embodiment that reads a face code made of UV luminescent ink or infrared absorbing ink provided on the upper or lower surface of the gaming token 120, an inspection device can be configured that includes an ID reader 53 that reads the side ID 126 on the side surface, and a management control device 50. In this inspection device, the management control device 50 inspects the relationship between the information of the side ID 126 read by the ID reader 53 and the information of the face code read by the mark reader 205.

[0190] Furthermore, by combining the above configuration with the mark reader 205 of the second embodiment that reads the face code made of UV luminescent ink or infrared absorbing ink provided on the surface of the gaming token 120, and an RFID reader 308 that reads the information of the RFID 125 of the gaming token 120, an inspection device can be configured that includes an ID reader 53 that reads the side ID 126 on the side, and a management control device 50. In this inspection device, the management control device 50 inspects the association between the information of the side ID 126 read by the ID reader 53, the information of the face code read by the mark reader 205, and the information of the RFID 125 read by the RFID reader 308.

[0191] As described above, in this embodiment, the gaming token 120 has the side ID 126 for identifying each individual piece affixed to the outer surface of the white layer 122 or the light-colored layer.

[0192] The side IDs 126 are provided at least in three or more places on the side surface of the game token 120 at intervals in the rotation direction (circumferential direction).

[0193] Moreover, the side ID 126 is printed with invisible ink that is invisible under visible light (for example, infrared absorbing ink or UV emitting ink).

[0194] Furthermore, the side IDs 126 are provided in multiple rows on each of the two side surfaces of the white layer 122 or the light-colored layer.

[0195] At least one of the multiple plastic layers constituting the colored layer 121 and the white layer 122 contains metal powder (e.g., one or more metal oxides selected from zinc oxide and titanium oxide) to increase the weight of the layer.

[0196] The side ID 126 may be printed with at least two of the following inks: ink visible under visible light, infrared absorbing ink, and UV ink. In this case, the ID reader 53 is provided with multiple cameras corresponding to the inks used in printing the side ID 126, or is provided with multiple cameras that can switch between imaging functions corresponding to the inks.

[0197] The gaming token 120 is manufactured as follows. First, the colored layer 121 and the white layer 122 or light-colored layer sandwiching the colored layer 121 are heated and pressed to form a laminated structure including multiple plastic layers. Then, a pattern is printed on at least the upper surface or the lower surface of the laminated structure to create a token original plate. Then, the token original plate is punched using a mold to obtain multiple gaming tokens of a predetermined shape. Here, at least one layer of the multiple plastic layers is a layer containing metal powder or metal oxide for increasing weight. A side ID 126 for identifying each individual token is printed on the side of the gaming token 120 manufactured in this manner. At this time, the side ID 126 may be printed by inkjet printing.

[0198] Furthermore, the RFID 125 is sandwiched between the layers of the laminated structure, and when the layers are heated and pressed together, the layers sandwiching the RFID 125 are heat-welded together, and the RFID 125 is fixed in place by being tightly attached around it with a plastic layer.

[0199] In addition, the table game management system of this embodiment is provided with a gaming token tray 17 that is provided on the gaming table 4 and holds gaming tokens 120 by type, a camera device 2 that images the gaming tokens 120 held in the gaming token tray 17, and a management control device 50 that uses the image capture by the camera device 2 to identify the type and number of the gaming tokens 120 held in the gaming token tray 17 and measure the total amount of the gaming tokens 120 on the gaming token tray 17.

[0200] The gaming token 120 is a laminated structure in which a colored layer 121 and a white layer 122 or a light-colored layer are laminated, and has a striped pattern on the side in the lamination direction. The management control device 50 has a function of counting the number of colored layers 121 or white layers 122 or light-colored layers of the gaming token placed by each game player, and determining the type and value of the gaming token based on the color of the colored layer 121.

[0201] The management control device 50 determines whether the actual total amount of gaming tokens 120 after the end of the game as tracked in the gaming token tray 17 corresponds to the increase or decrease in the gaming tokens 120 calculated from the amounts of gaming tokens 120 bet by all players 6 and the winning or losing result of the game.

[0202] The management control device 50 obtains the total amount of the gaming tokens 120 in the gaming token tray 17 after the settlement at the end of the game in the following manner: 1) When the redemption of the winning gaming token 120W is completed, 2) When the cards used in the game are collected and discarded in the discard area of ​​the table, 3) When a predetermined button associated with the card distribution device 3 functioning as a winning / losing result determination device is pressed, 4) When the marker showing the victory or defeat is returned to its original position, Either:

[0203] The camera device 2 is also capable of capturing images of banknotes placed on the gaming table 4 to be exchanged for the gaming tokens 120, and the management control device 50 uses the image capture results of the banknotes to identify the type and number of gaming tokens 120 on the gaming token tray 17 that should be reduced by exchanging the gaming tokens 120 on the gaming token tray 17 for banknotes, and compares this with the actual total amount of the gaming tokens 120 on the gaming token tray 17.

[0204] The management control device 50 compares and determines whether the total amount of gaming tokens 120 grasped in the gaming token tray 17 corresponds to the increase or decrease in the payment amount of the gaming tokens 120 corresponding to the exchanged banknotes after the banknotes are exchanged for the gaming tokens 120, and the increase or decrease in the gaming tokens 120 calculated from the amounts of the gaming tokens 120 bet by all the players 6 and the winning or losing result of the game.

[0205] The management control device 50 is an artificial intelligence-utilizing or deep learning-structured control device that is capable of obtaining information on the type and number of gaming tokens 120 even when part of the gaming token 120 or an entire token 120 is hidden when measuring and determining the type and number of the gaming tokens 120.

[0206] The gaming token 120 has side IDs 126 attached to the white layer 122 or light-colored layer on the side in at least three places spaced apart in the rotational direction (circumferential direction), and by reading the side ID 126 with an ID reading device 53, the type and manufacturing information of the gaming token 120 can be identified, and the information identified by measurement can be collated and managed against a database 51.

[0207] The side ID 126 may be printed with two or more of ink visible under visible light (visible ink), infrared absorbing ink, or UV luminescent ink. In this case, the ID reader 53 is provided with multiple types of cameras (multiple types among a visible light camera, an infrared camera, and an ultraviolet camera (such as a UV irradiator and a visible light camera)) corresponding to the ink printed on the side ID 126. Alternatively, the ID reader 53 may be provided with a camera capable of switching between multiple imaging functions, such as a visible light camera, an infrared camera, and an ultraviolet camera (such as a UV irradiator and a visible light camera), corresponding to each ink.

[0208] Alternatively, the gaming tokens 120 on the gaming table 4 may be captured by a plurality of camera devices 2b-1, 2b-2 each of which is disposed at a predetermined position and has a different height.

[0209] In the above embodiment, the image analysis device 12 and the control device 14 are devices that utilize artificial intelligence or have a deep learning structure. Specifically, the image analysis device 12 and the control device 14 may use a scale-invariant feature transform (SIFT) algorithm, a convolutional neural network (CNN), deep learning, machine learning, or the like to perform image analysis and the above various controls. These technologies are technologies that recognize objects contained in a captured image by performing image recognition, and in particular, in recent years, objects have been recognized with high accuracy using deep learning technology in which neural networks are multi-layered. This deep learning technology generally recognizes objects with high accuracy by stacking layers over multiple stages in an intermediate layer between the input layer and output layer of a neural network. In this deep learning technology, in particular, a convolutional neural network has attracted attention because it has higher performance than conventional methods of recognizing objects based on image features.

[0210] In a convolutional neural network, labeled target images are trained and the main objects contained in the target images are recognized. If there are multiple main objects in the training image, they are designated by rectangular regions, and the image corresponding to the designated region is labeled for training. Furthermore, the convolutional neural network can determine the main object in the image and the position of the object.

[0211] To further explain the convolutional neural network, the target recognition process extracts candidate regions based on local features by performing edge extraction processing on the recognition target image, inputs the candidate regions into the convolutional neural network to extract feature vectors, classifies them, and obtains the most certain classified candidate region as the recognition result. The certainty is an amount that indicates how high the similarity of the subject of an image learned together with a certain image region and label is relative to the similarity of other classes.

[0212] In addition, devices utilizing artificial intelligence or having a deep learning structure are described in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Patent Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc., the descriptions of which are incorporated herein by reference.

[0213] Various embodiments of the present invention have been described above. However, it goes without saying that the above-mentioned embodiments can be modified by those skilled in the art within the scope of the present invention, and the device of the present embodiments may be appropriately modified according to the needs of the game to which it is applied. [Explanation of symbols]

[0214] 1. Playing Cards 1s Multiple shuffled playing cards 2 Camera equipment 3 Card distribution device 4 Gaming Table 5 Dealer 6 Customers (game participants / players) 7 Chairs 8 Betting Area 10 areas 10P Player Area 10B Bunker Area 11 Game Recording Device 12 Image analysis equipment 13 Result display lamp 14 Control device 14C Card distribution detection device 15 Output (abnormality judgment results, etc.) 16 Error indicator lamp 30 Distribution Restriction Device 33 Slots 34 Locking member 35 Drive unit 36 Locking member 37 Drive unit 40 Distribution Restriction Device 102 Card storage section 103 Index 105 Card guide part 106 Opening 107 Card Guide 109 Control Unit 112 Side Monitor 120 Substitute coins for games 121 Colored layer 122 White layer 123 Printing 124 Transparent layer (printing layer) 125 RFID 126 Side ID 200 Inspection Equipment 201 Entrance 202 Exit Aisle 203 204 Judgment device 205 Mark reading device 206 Printing inspection equipment 207 Control Device

Claims

1. A gaming token management system, comprising: a gaming token having an identifiable RFID attached thereto; a chip determination device that identifies the type and number of the gaming tokens using the RFID; A management control device that determines an abnormality in the gaming token based on the RFID; a measuring device that measures the number of the gaming tokens using a camera that photographs the gaming tokens and generates image data; Equipped with the management control device has a function of checking whether or not the number of the gaming tokens identified using the measurement result by the measurement device is different from the number of the gaming tokens identified by the chip determination device; the management control device, at least when the number of the gaming tokens identified using the measurement result by the measurement device is different from the number of the gaming tokens identified by the tip determination device, records the measurement result by the measurement device, the identification result by the tip determination device, and the image data generated by the camera; A card distribution device is further provided at the game table for determining and displaying the results of each game, The management control device is a management system that calculates the casino's income and expenditure at the game table using the winning / losing results obtained from the card distribution device and the measurement results of the position, type, and number of the gaming tokens.

2. 2. The gaming token management system of claim 1, wherein the management control device uses the calculation results of the casino's income and expenditure for each game at the game table to verify whether the increase or decrease in the total amount based on the type and number of the gaming tokens specified by the management control device or the chip determination device matches the calculation results of the income and expenditure for each game.

3. The game machine further includes a database in which identification information of the game tokens is recorded, The management control device searches the database at a predetermined timing or constantly, and when there is a change in the presence of the gaming tokens, records the time of the change in the database and verifies the suspicion of fraudulent use of the gaming tokens; A management system for gaming tokens as described in claim 1 or claim 2, wherein a change in the existence of the gaming tokens is the existence of new identification information that did not exist in the database, or the existence of two or more of the same identification information.

Citation Information

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