Gaming Machines

JP7670075B2Active Publication Date: 2025-04-30SANYO BUSSAN KK
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Patent Information

Application Number
JP2023005078
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-01-17
Publication Date
2025-04-30
Estimated Expiration
2039-03-14

AI Technical Summary

Technical Problem

Existing gaming machines lack enhancements in game enjoyment, processing load reduction, control optimization, structural simplification, and soundness against fraudulent actions.

Method used

The gaming machine incorporates information acquisition, storage, and determination means to set and transition between different effect modes based on special information conditions, including a first and second effect mode, to enhance game interest and security.

Benefits of technology

Improves game interest and security by optimizing processing and structure while deterring fraudulent actions.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

Aim to increase the enjoyment of games. [Solution] The gaming machine comprises an information acquisition means, an information storage means, a determination means, a presentation mode setting means capable of setting either a first presentation mode or a second presentation mode as the presentation mode, and a means for executing at least one game round in the set presentation mode, where one game round is defined as the period from the start of a game operation that notifies the result of the determination to the end of the game operation. The presentation mode setting means comprises a means for transitioning the set presentation mode to the second presentation mode after a specific condition is met, including the determination means determining that special information does not satisfy a predetermined condition, when the first presentation mode is set, and a means for continuing the first presentation mode without transitioning to the second presentation mode, if, after the end of the game round in which the specific condition is met, special information that satisfies the first special condition is found among the special information stored but not determined by the determination means.
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Description

Technical field

[0001] The present invention relates to gaming machines. [Background technology]

[0002] Pachinko machines, slot machines, and other gaming machines are designed to improve the enjoyment of the game, reduce the processing load on the gaming machine, optimize processing, simplify control, and simplify the structure. Technical improvements have been made from various viewpoints such as presentation (for example, Patent Document 1).

[0003] In addition, various technical improvements have been made for the purpose of improving the soundness of games, such as detecting and deterring fraudulent actions by players and fraudulent modifications to gaming machines. [Prior art documents] [Patent document]

[0004] [Patent document 1] Japanese Patent Application Laid-Open No. 2011-172988 [Outline of the invention] [Problems to be solved by the invention]

[0005] In the above-mentioned gaming machines, further improvements have been made for the purpose of improving the enjoyment of games, reducing the processing load of the gaming machine, optimizing processing, simplifying control, simplifying the structure, and providing more sound games. Improvements in technology are desired. [Means for solving the problem]

[0006] The present invention has been made to solve at least part of the above problems, and can be implemented as the following modes.

[0007] [Form] (This form is mainly based on the following 16th embodiment) information acquisition means for acquiring special information when an acquisition condition is satisfied; information storage means for storing a plurality of the acquired special information; determination means for sequentially determining whether or not the stored special information satisfies a predetermined condition; an effect mode setting means capable of setting one of a plurality of types of effect modes including at least a first effect mode and a second effect mode, each having a different effect mode, as the effect mode; When the game operation for informing the result of the determination by the determination means is started and the game operation is ended as one game round, the effect mode set by the effect mode setting means game round execution means for executing at least one game round; A gaming machine comprising The production mode setting means is After a specific condition including at least determination by the determination means that the special information does not satisfy the predetermined condition is satisfied in a state where the first effect mode is set, the set effect mode is set. Production mode transition means for shifting to the second production mode, After the end of the game cycle in which the specific condition is satisfied, the first special condition is added to the special information that has not been judged by the judging means among the special information stored in the information storage means. When there is the special information that satisfies, production mode continuation means for continuing the first production mode without performing the transition to the second production mode by the production mode transition means, A game machine characterized by comprising:

Effect of the invention

[0008] According to the gaming machine of the above configuration, it is possible to improve the interest of the game. [Brief description of the drawing]

[0009]

Figure 1

Figure 2

[0010] An embodiment of a gaming machine according to the present invention will be described in the following order with reference to the drawings. <> First embodiment (mainly corresponding to characteristic aA group to characteristic aK group in <<Z>> below): Second embodiment (mainly corresponding to feature bA group to feature bN group in <Z> below): <<C>> Third embodiment (mainly corresponding to feature cA group to feature cG group in <Z> below): <<D>> Fourth embodiment (mainly corresponding to characteristic dA group to characteristic dG group in <<Z>> below): <<E>> Fifth embodiment (mainly corresponding to feature eA group to feature eG group in <Z> below): <<F>> Sixth embodiment (mainly corresponding to feature fA group to feature fF group in <Z> below): <<G>> Seventh embodiment (mainly corresponding to characteristic gA group to characteristic gP group in <<Z>> below): <<H>> Eighth embodiment (mainly corresponding to feature hA group to feature hF group in <Z> below): Ninth embodiment (mainly corresponding to feature iA group to feature iH group in <Z> below): <<J>> Tenth embodiment (mainly corresponding to feature jA group to feature jO group in <Z> below): <<K>> Eleventh embodiment (mainly corresponding to feature kA group to feature kW group in <Z> below): <<L>> 12th embodiment (mainly corresponding to feature lA to feature lH in <Z> below): <<M>> thirteenth embodiment (mainly corresponding to characteristic mA group to characteristic mR group in <<Z>> below): <<N>> Fourteenth embodiment (mainly corresponding to feature nA group to feature nN group in <Z> below): <<O>> 15th embodiment (mainly corresponding to feature oA group to feature oJ group in <Z> below): <> Sixteenth embodiment (mainly corresponding to feature pA group to feature pL group in <Z> below): <<Y>> Application to other configurations: <<Z>> Regarding the feature group extracted from each of the above embodiments, etc.:

[0011] <> First Embodiment α: <<A1>> Machine structure: FIG. 1 is a perspective view of a pachinko machine 10 according to the first embodiment α. A pachinko machine 10 has a wooden outer frame 11 combined in a substantially rectangular shape. When the pachinko machine 10 is installed in the game hall, the outer frame 11 is fixed to the island equipment of the game hall. The pachinko machine 10 also includes a pachinko machine main body 12 rotatably supported by the outer frame 11 . The pachinko machine main body 12 has an inner frame 13 and a front door frame 14 arranged in front of the inner frame 13. - 特許庁 The inner frame 13 is rotatably supported with respect to the outer frame 11 by metal hinges 15 . The front door frame 14 is rotatably supported with respect to the inner frame 13 by metal hinges 16 . On the back of the inner frame 13, control devices for controlling the pachinko machine main body 12, such as a main control device, a sound emission control device, and a display control device, are arranged. Details of these control devices will be described later. Further, the pachinko machine 10 is provided with a cylinder lock 17. - 特許庁 The cylinder lock 17 has a function of locking the inner frame 13 to the outer frame 11 so that it cannot be opened, and a function of locking the front door frame 14 to the inner frame 13 so that it cannot be opened. Each lock is unlocked by performing a predetermined operation on the cylinder lock 17 using a dedicated key.

[0012] A substantially central portion of the front door frame 14 is formed with an open window portion 18 . Around the window portion 18 of the front door frame 14, resin parts and electrical decoration parts for decorating the pachinko machine 10 are provided. The decorative parts are composed of light-emitting means composed of various lamps such as LEDs. The light emitting means plays a role of enhancing the performance effect by lighting or blinking when a winning lottery is performed by the pachinko machine 10, when a jackpot is won, when a ready-to-win game occurs, or the like. A glass unit 19 made of two sheets of plate glass is arranged on the back side of the front door frame 14, and the opened window portion 18 is sealed by the glass unit 19. As shown in FIG. A game board, which will be described later, is detachably attached to the inner frame 13, and the player of the pachinko machine 10 can view the game board from the front of the pachinko machine 10 through the glass unit 19. Details of the game board will be described later.

[0013] The front door frame 14 is provided with an upper tray 20 and a lower tray 21 for storing game balls. The upper tray 20 is formed in a box shape with an open top, and stores game balls such as rental balls lent from a rental machine (not shown) and prize balls discharged from the pachinko machine main body 12.例文帳に追加 The game balls stored in the upper tray 20 are supplied to a game ball shooting mechanism provided in the pachinko machine main body 12. - 特許庁 The game ball shooting mechanism is driven by the player's operation of the operation handle 25, and shoots the game balls supplied from the upper tray 20 to the front surface of the game board. The lower plate 21 is arranged below the upper plate 20 and is shaped like a box with an open top. The lower tray 21 stores the game balls that could not be stored in the upper tray 20. - 特許庁 The bottom surface of the lower tray 21 is formed with a discharge port 22 for discharging the game balls stored in the lower tray 21 . A lever 23 is provided below the ejection port 22, and the player can switch between a closed state and an open state of the ejection port 22 by operating the lever 23. FIG. When the player operates the lever 23 to open the discharge port 22, the game ball falls from the discharge port 22 and is discharged from the lower tray 21 to the outside.

[0014] A presentation operation button 24 as an operation receiving means is provided in front of the peripheral portion of the upper plate 20 . The effect operation button 24 is an operation unit for the player to perform an input operation for the game effect performed by the pachinko machine 10. FIG. When the player operates the performance operation button 24 at a predetermined timing prepared by the pachinko machine 10, the game performance reflecting the operation is performed by the pachinko machine 10.例文帳に追加

[0015] Further, on the right side of the front door frame 14 when viewed from the front, an operation handle 25 is provided for the player to operate. When the player operates (turns) the operating handle 25, a game ball is shot from the game ball shooting mechanism to the front surface of the game board in conjunction with the operation. Inside the operation handle 25, there are a touch sensor 25a for permitting the drive of the game ball shooting mechanism, a wait button 25b for stopping shooting of game balls by the game ball shooting mechanism when pressed by the player, and the operation handle 25. A variable resistor 25c is provided for detecting the amount of rotational operation of the switch by a change in electrical resistance. When the player grips the operating handle 25, the touch sensor 25a is turned on, and when the player rotates the operating handle 25 clockwise, the resistance value of the variable resistor 25c changes according to the amount of rotation operation. Then, a game ball is shot from the game ball shooting mechanism to the front surface of the game board with strength corresponding to the resistance value of the variable resistor 25c.

[0016] In addition, a game ball shooting button 26 for the player to operate is provided on the left side of the periphery of the upper tray 20 when viewed from the front. When the game ball shooting button 26 is operated by the player, the game ball is shot to the front surface of the game board with a predetermined shooting intensity regardless of the amount of rotation of the operation handle 25 by the player. Specifically, when the player operates the game ball shooting button 26, the game ball is shot to the front of the game board with the same shooting intensity as when the operation handle 25 is rotated at its maximum. In the case of this embodiment, when the game ball is shot by operating the game ball shooting button 26, the game ball flows to the right side of the game board in front view and also to the right side of the game board. That is, by operating the game ball shooting button 26, the player can hit the ball to the right. In the pachinko machine 10 of the present embodiment, when the game ball shooting button 26 is operated, the game ball is shot to the game board on condition that the touch sensor 25a is turned on. . That is, the player turns on at least the touch sensor 25a by gripping the operation handle 25, and then operates the game ball shooting button 26 to shoot the game ball triggered by the operation of the game ball shooting button 26. can be realized.

[0017] In this embodiment, the game ball launch button 26 is arranged on the left side of the periphery of the upper plate 20 when viewed from the front. may be adopted. For example, the game ball launch button 26, like the weight button 25b, may be configured to be arranged inside the operation handle 25 (periphery). By doing so, it is possible for the player to operate the operation handle 25, the weight button 25b, and the game ball launch button 26 with only the right hand.

[0018] 2 is a front view of the game board 30. FIG. The game board 30 is made of plywood, and a game area PA is formed on the front surface thereof. An inner rail portion 31a and an outer rail portion 31b are attached to the game board 30 so as to partition a part of the outer edge of the game area PA. A guide rail 31 for guiding the game ball is formed between the inner rail portion 31a and the outer rail portion 31b. The game ball fired from the game ball shooting mechanism is guided by the guide rail 31 and released to the upper part of the game area PA, and then flows down the game area PA. In the game area PA, a plurality of nails 42 are planted substantially perpendicularly to the game board 30, and accessories such as windmills are arranged. These nails 42 and windmills distribute and organize the falling directions of the game balls flowing down the game area PA.

[0019] The game board 30 is provided with a general prize winning port 32, a first starting port 33, a second starting port 34, a through gate 35, a type determination gate 202, and a variable winning device . Also, the game board 30 is provided with a V winning mechanism 210 . Furthermore, the game board 30 is provided with a variable display unit 40 and a main display section 45 . The main display section 45 has a special figure unit 37 , a normal figure unit 38 , and a round display section 39 .

[0020] The general winning opening 32 is a ball entrance into which a game ball can enter, and is provided in plurality on the game board 30 . In this embodiment, when game balls enter the general winning hole 32, 10 game balls are paid out from the payout device 71 as prize balls.

[0021] The first starting port 33 is a ball entrance into which a game ball can enter. The first starting port 33 is provided in the lower center of the game board 30. As shown in FIG. In this embodiment, when the game ball enters the first start hole 33, three game balls are paid out as prize balls, and a winning lottery to be described later is executed.

[0022] The second starting port 34 is a ball entrance into which a game ball can enter, and is provided on the right side of the game board 30 . In this embodiment, when the game ball enters the second starting port 34, three game balls are paid out as prize balls, and a winning lottery, which will be described later, is executed. Further, the second starting port 34 is provided with an electric accessory 34a.

[0023] The through gate 35 has a through hole extending vertically. The through gate 35 is a through gate that serves as a trigger for executing a lottery for opening the electric accessory 34a. Specifically, when the game ball passes through the through gate 35, the main controller 60 performs an internal lottery (electric accessory open lottery) triggered by the passage. As a result of the internal lottery, when the electric role open is won, the electric accessory 34a shifts to the electric role open state in which it is opened in a predetermined manner. The through gate 35 is arranged upstream of the second starting port 34 with respect to the flowing direction of the game ball. It is possible to enter the ball into the starting port 34. In addition, in this embodiment, even if the game ball passes through the through gate 35, the prize ball is not paid out.

[0024] The variable winning device 36 includes a first big winning opening 36a leading to the back side of the game board 30, and a first opening / closing door 36b for opening and closing the first big winning opening 36a. The first opening / closing door 36b is normally in a closed state in which game balls cannot enter the first big winning hole 36a. When the game ball enters the first starting port 33 or the second starting port 34, the main controller 60 executes a winning lottery (internal lottery). As a result of winning lottery, when a big win or a small win is won, the pachinko machine 10 shifts to an opening / closing execution mode. The opening / closing execution mode is a mode for executing opening / closing processing of the first opening / closing door 36b of the variable winning device 36 and the second opening / closing door 213 provided in the V winning mechanism 210 described later. Specifically, when the first opening / closing door 36b of the variable winning device 36 shifts to the opening / closing execution mode, it transitions from a closed state in which the game ball cannot enter to an open state in which the game ball can enter, and a predetermined condition is satisfied, it transitions again to the closed state. In the present embodiment, when game balls enter the first big winning hole 36a of the variable winning device 36, the payout device 71 pays out 15 game balls as prize balls.

[0025] The type determination gate 202 is an entrance used to determine the type of the jackpot when the jackpot is won as a result of the winning lottery. Specifically, a big win is won in a winning lottery in a predetermined game round, and the opening / closing execution mode is started after the game round ends. In the pachinko machine 10 of the present embodiment, when the open / close execution mode is started, an effect (right-handed suggestion effect) is executed to guide the player to shoot the game ball toward the right side of the game board 30. The player operates the operation handle 25 according to the right-handed suggestive effect to shoot a game ball to the right side of the game board 30, and when the game ball enters the type determination gate 202, the game ball enters the game ball. The main controller 60 executes a type determination process for determining the type of the. Then, the type of jackpot is determined by the type determining process. Incidentally, the type determination process executed by the main controller 60, and the jackpot type set in the pachinko machine 10 will be described later.

[0026] An out port 43 is provided at the bottom of the game board 30, and game balls that have not entered various ball entrances are discharged from the game area PA through the out port 43.

[0027] The special figure unit 37 includes a first symbol display portion 37a and a second symbol display portion 37b. Each of the first pattern display portion 37a and the second pattern display portion 37b is composed of a segment display in which a plurality of segment light emitting portions are arranged in a predetermined manner.

[0028] The first pattern display portion 37a is a display portion for displaying the first pattern. The first pattern refers to a pattern that is displayed in a variable or stationary manner based on a winning lottery triggered by entry of a game ball into the first starting port 33 . The first symbol display unit 37a, when the winning lottery is performed triggered by the entry of the game ball into the first starting port 33, the segment display, as a display mode until the display corresponding to the lottery result is performed. , to perform a variable display or a predetermined display of the first symbol. When the lottery ends, the first symbol display unit 37a causes the segment display device to stop displaying the first symbol corresponding to the lottery result. Hereinafter, the game round in which the winning lottery is executed triggered by the entry of the game ball into the first starting hole 33 is also called the first starting hole game round.

[0029] The second pattern display portion 37b is a display portion for displaying the second pattern. The second pattern refers to a pattern that is variable display or stop display based on the winning lottery triggered by the entry of the game ball to the second starting port 34 . The second symbol display portion 37b, when a winning lottery is performed triggered by the entry of the game ball into the second starting port 34, the segment display as a display mode until the display corresponding to the lottery result is performed. , to perform a variable display or a predetermined display of the second symbol. When the lottery is finished, the second symbol display unit 37b causes the segment display device to stop displaying the second symbol corresponding to the lottery result. Hereinafter, the game round in which the winning lottery is executed triggered by the entry of the game ball into the second start hole 34 is also referred to as the second start hole game round.

[0030] Here, the time from the start of the variable display of the first symbol displayed in the first symbol display portion 37a or the second symbol displayed in the second symbol display portion 37b to the stop display Also called variable time. Specifically, the time from the start of the variable display of the first symbol displayed in the first symbol display portion 37a to the stop display is also called the first variation time, and the second symbol display portion 37b The time from the start of the variable display of the displayed second symbol to the stop display is also referred to as the second variable time.

[0031] The special figure unit 37 is further provided with a first pending display portion 37c and a second pending display portion 37d made of LED lamps at positions adjacent to the first symbol display portion 37a and the second symbol display portion 37b.

[0032] The first reservation display unit 37c displays the number of reservations for the first starting port 33 according to the color and combination of LED lamps to be lit. In this embodiment, up to four game balls entered into the first starting port 33 are reserved.

[0033] The second reservation display unit 37d displays the number of reservations for the second starting port 34 according to the color and combination of LED lamps to be lit. In this embodiment, up to four game balls entered into the second starting port 34 are reserved.

[0034] The normal figure unit 38 is composed of a light-emitting display section in which a plurality of LED lamps are arranged in a predetermined manner. The normal figure unit 38, when the electric accessary item opening lottery triggered by the passage of the through gate 35 is performed, causes the light-emitting display to display in a lighting display, a blinking display, or a predetermined mode as a display mode. When the electric accessory open lottery ends, the normal figure unit 38 displays a predetermined mode corresponding to the lottery result.

[0035] The round display unit 39 is composed of a light-emitting display unit in which a plurality of LED lamps (hereinafter also referred to as round lamps) are arranged in a predetermined manner, and displays the number of round games that occur in the opening and closing execution mode, or display accordingly. A round game means that either a predetermined upper limit duration time elapses or a predetermined upper limit number of game balls enter the variable winning device 36 until either condition is satisfied. It is a game in which the first opening / closing door 36b or the second opening / closing door 213 is kept open. The number of round games varies depending on the type of jackpot winning that triggered the shift. The round display unit 39 starts the opening and closing execution mode, and when the jackpot type is determined in the type determination process executed when the game ball enters the type determination gate 202, it corresponds to the determined jackpot type. The display of the number of round games played is started, and is terminated when the opening / closing execution mode is completed. In other words, even if the opening and closing execution mode is started, during the period in which the game ball is not entering the type determination gate 202 after the start of the opening and closing execution mode, the type determination process is not started, and the jackpot type ( (including the number of round games) is not determined, the number of round games is not displayed on the round display section 39. After that, when the game ball enters the type determination gate 202, the type determination process is started, and the jackpot type (including the number of round games) is determined, so the number of round games is displayed on the round display unit 39. Is displayed.

[0036] In addition, the special figure unit 37, the general figure unit 38, and the round display unit 39 are not limited to being configured by a segment display device or a light emitting display device using an LED lamp, for example, a liquid crystal display device, an organic EL display device, It may consist of various display devices capable of showing the draw in progress and the draw results, such as a CRT or dot matrix display.

[0037] The variable display unit 40 is arranged substantially in the center of the game area PA. The variable display unit 40 has a pattern display device 41 . The pattern display device 41 has a liquid crystal display. The display content of the pattern display device 41 is controlled by the display control device 100 . The configuration of the display device provided in the variable display unit 40 is not limited to the pattern display device 41, and may be configured by various display devices such as a plasma display device, an organic EL display device, or a CRT, for example.

[0038] The symbol display device 41, when the first symbol display unit 37a performs a variable display or a predetermined display based on the entry of the game ball to the first starting port 33, the symbol variable display or the lottery result is displayed accordingly. Predetermined display based on advance notice etc. is performed. In addition, the symbol display device 41, when the second symbol display unit 37b performs a variable display or a predetermined display based on the entry of the game ball into the second starting port 34, the symbol is displayed in a variable display or a predetermined display accordingly. is displayed. The symbol display device 41 is not limited to the fluctuation display or the predetermined display of the symbol triggered by the entry of the game ball to the first start port 33 or the second start port 34, but when the jackpot is won It also performs effect display during the transition to the opening / closing execution mode. Details of the pattern display device 41 will be described below.

[0039] FIG. 3 is an explanatory diagram showing the symbols that are variably displayed on the symbol display device 41 and the display surface 41a. FIG. 3(a) is an explanatory diagram showing a liquid crystal pattern that is variably displayed on the pattern display device 41. FIG. The liquid crystal pattern is an image displayed on the pattern display device 41, and corresponds to the first pattern displayed on the first pattern display portion 37a and the second pattern displayed on the second pattern display portion 37b. It is a design. When the game round triggered by the entry of the game ball to the first starting port 33 is executed, the liquid crystal pattern corresponding to the first pattern displayed in the first pattern display portion 37a is displayed on the display surface. Displayed in 41a, when the game round triggered by the entry ball of the game ball to the second starting port 34 is executed, the liquid crystal corresponding to the second symbol displayed in the second symbol display portion 37b A pattern for use is displayed on the display surface 41a.

[0040] As shown in FIG. 3(a), the pattern display device 41 variably displays patterns showing numbers 1 to 8 as patterns for liquid crystal. It should be noted that, as the symbols to be variably displayed, symbols such as characters may be used for each of the symbols representing the numbers 1 to 8.

[0041] FIG. 3(b) is an explanatory view showing the display surface 41a of the pattern display device 41. As shown in FIG. As illustrated, a main display area MA is displayed on the display surface 41a. Three symbol rows Z1, Z2 and Z3 of left, middle and right are displayed in the main display area MA. In each pattern row Z1-Z3, the patterns of numbers 1-8 shown in FIG. 3(a) are arranged in ascending or descending order of numbers, and each pattern row A variable display that scrolls upward is performed. As shown in FIG. 3(b), after the variable display by scrolling, one symbol for each symbol row is displayed in a stationary state on the activated line L. As shown in FIG. Specifically, when a game ball enters the first starting port 33 or the second starting port 34, a variable display in which the symbols of each symbol row Z1 to Z3 are periodically scrolled in a predetermined direction is started. Then, the symbols to be scrolled are switched from the variable display to the standby display in the order of the symbol row Z1, the symbol row Z3, and the symbol row Z2, and finally the predetermined symbols are stopped and displayed in the symbol rows Z1 to Z3. . When the variable display of symbols is finished and the display is stopped, and when the result of the winning lottery by the main control device 60 is a big win, a predetermined predetermined combination of symbols is displayed on the activated line L. It is formed. For example, a combination of the same symbols is formed on the activated line L. It should be noted that the pattern display device 41 is not limited to the above-described modes, but the number of pattern rows, the number of active lines, the direction of pattern variation display in the pattern rows, and the patterns in each pattern row. Various modes can be adopted for the mode of variable display of symbols such as numbers.

[0042] Here, the game cycle refers to the period from the start of the variable display of the first symbol display portion 37a or the second symbol display portion 37b to the end of the variable display and the stop display until the end of the stop display. It is one unit of processing for notifying the player of the lottery result of the winning lottery for the special information acquired based on the ball entering either the first starting hole 33 or the second starting hole . In other words, the pachinko machine 10 notifies the player of the lottery result of the winning lottery for each game. Pachinko machine 10 of the present embodiment, when the special information is acquired based on the entry of the game ball into the first start port 33 or the second start port 34, the first symbol display portion 37a or the second In either one of the two-symbol display portions 37b, after the segment display is displayed in a variable manner, the segment display is stopped and displayed so that the display corresponds to the lottery result of the acquired special information. Further, when the pachinko machine 10 of the present embodiment acquires the special information based on the entry of the game ball into the first start port 33 or the second start port 34, the pattern display device 41, After the symbol row is variably displayed as the first liquid crystal symbol or the second liquid crystal symbol, the symbol row is stopped and displayed so as to correspond to the lottery result of the obtained special information. In addition, the time required for one game round is also called unit game time. The unit playing time is composed of a variable time, which is the time from when the variable display is started until the predetermined lottery result is stopped and displayed, and a stop time, which is the time when the predetermined lottery result is stopped and displayed. there is

[0043] As shown in FIG. 3(b), on the display surface 41a of the pattern display device 41, a first reserved display area Ds1 and a second reserved display area Ds2 are displayed. In the first pending display area Ds1, a display corresponding to the number of pending games based on the ball entering the first starting port 33 is displayed. In the second pending display area Ds2, a display corresponding to the number of pending games based on the ball entering the second starting port 34 is displayed. A pending game round is a game round that has not been executed, and for special information acquired based on the ball entering the first start port 33 or the second start port 34, for notifying the lottery result of the winning lottery It means a game round in which the variable display has not started. The number of reserved game times that can be reserved based on the ball entering the first start port 33 is four. Therefore, as shown in the figure, the first pending display area Ds1 can display pending displays corresponding to four pending game rounds (hereinafter also referred to as first pending game round display). In addition, the number of pending games that can be held based on the ball entering the second starting port 34 is four. Therefore, as shown in the figure, the second pending display area Ds2 can display pending displays corresponding to four pending game rounds (hereinafter also referred to as second pending game round display).

[0044] Also, as shown in FIG. 3(b), on the display surface 41a, the first symbol displayed on the first symbol display portion 37a of the special figure unit 37 blinks and lights up in synchronization with the variable display and stop display. The first synchronous display unit Sync1 that performs the display, and the second synchronous display that performs blinking display and lighting display synchronized with the second design variable display and stop display displayed in the second design display unit 37b of the special unit 37 and Sync2. Specifically, when the first symbol display portion 37a is performing a variable display, the first synchronization display portion Sync1 performs a blinking display, and when the first symbol display portion 37a is performing a stop display, the 1 Synchronization display section Sync1 displays lighting. In addition, when the second symbol display portion 37b is performing the variable display, the second synchronization display portion Sync2 performs blinking display, and when the second symbol display portion 37b is performing the stop display, the second synchronization display. Part Sync2 displays lighting.

[0045] In this embodiment, the display surface 41a displays the main display area MA, the first reserved display area Ds1, the second reserved display area Ds2, the first synchronized display area Sync1, and the second synchronized display area Sync2. However, a configuration in which the display surface 41a does not display some or all of these displays may be adopted.

[0046] FIG. 4 is an explanatory diagram for explaining the V winning mechanism 210. As shown in FIG. As shown in FIG. 4(a), the V winning mechanism 210 includes a rune 220, a flow path 211 for circulating game balls flowing down the right side of the game board 30 to the rune 220, and a game flowing down the right side of the game board 30. A second open / close door 213 that opens and closes the second large winning port 212 for the ball to flow into the flow path 211, a detection sensor 214 that detects that the game ball has flowed from the second large winning port 212, and a game area A discharge port 215 that communicates with the back side of the, a storage valve 216 that temporarily stores the game ball that has flowed in from the second big winning port 212 in the storage portion 218 of the flow path 211, and a storage valve that drives the storage valve 216 A driving mechanism 217 is provided. In addition, the crew 220 has one V winning opening 222 and five non-V winning openings 224 . The V winning hole 222 is a winning hole that becomes a big hit when a game ball enters. The non-V winning opening 224 does not become a big hit even if a game ball enters, and discharges the game ball from the game area.

[0047] Next, the operation of the V winning mechanism 210 will be described. If a specific type of jackpot or small win is won in the winning lottery in the game round, and the opening and closing execution mode is started after the game round ends, the condition for opening the second opening and closing door 213 is satisfied. The second opening / closing door 213 is opened as shown in 4(a).

[0048] When the player operates the operation handle 25 to shoot a game ball to the right side of the game board 30, and the game ball circulates in the vicinity of the second opening / closing door 213 while the second opening / closing door 213 is open, FIG. As shown in b), the game ball flows into the flow path 211 from the second big winning port 212 guided by the opened second open / close door 213 . After the opening of the second open / close door 213, the game balls that first flowed into the flow path 211 are stored in the storage portion 218 by the closed storage valve 216. FIG. Also, in this embodiment, the number of game balls that can be stored in the storage unit 218 is one. In addition, as a modification, a configuration in which a plurality of game balls can be stored in the storage unit 218 may be employed.

[0049] As shown in FIG. 4(c), in a state in which one game ball is stored in the storage unit 218, when the game ball flows in from the second large winning opening 212, the game ball is stored in the storage unit first. The game balls stored in 218 are prevented from flowing to the storage part 218, flow in the direction of the discharge port 215 in the channel 211, and are discharged from the discharge port 215 to the back side of the game area.

[0050] As shown in FIG. 4(d), when the closing condition of the second opening / closing door 213 is established, the second opening / closing door 213 is closed. Details of the closing conditions will be described later. After that, as shown in FIG. 4 (e), the storage valve driving mechanism 217 drives the storage valve 216 in the opening direction, and the game ball stored in the storage unit 218 flows in the direction of the crew 220 in the flow path 211. do. Then, the game ball discharged from the flow path 211 circulates on the upper surface of the croon 220, and then enters the V winning opening 222 or the non-V winning opening 224. As described above, when a game ball enters the V winning hole 222, it becomes a big hit, and when a game ball enters the non-V winning hole 224, it does not become a big win and is discharged from the game area.

[0051] In addition, in this embodiment, every time one game ball enters (flows into) the second big winning hole 212 of the V winning mechanism 210, the payout device 71 pays out 15 game balls as prize balls. A detection sensor 214 detects the entry of a game ball into the second big winning hole 212 .

[0052] In addition, as described above, as a modification, when a configuration is adopted in which a plurality of game balls can be stored in the storage unit 218, the storage valve 216 is opened, so that a plurality of game balls are on the upper surface of the croon 220 , it is possible to improve the probability that the game ball enters the V winning hole 222, and to improve the expectation of the player. In this case, even if two game balls enter the V winning hole 222, only the game ball that enters the V winning hole 222 first is treated as a big hit, and the ball enters the V winning hole 222. The entry of the second game ball is not treated as a big hit, and is discharged to the back of the game area in the same manner as the entry of the game ball to the non-V winning opening 224.

[0053] 《A2》Electrical configuration of the game machine: Next, the electrical configuration of the pachinko machine 10 will be described. In this description, the electrical configuration of the pachinko machine 10 will be described using a block diagram.

[0054] FIG. 5 is a block diagram showing the electrical configuration of the pachinko machine 10. As shown in FIG. The pachinko machine 10 mainly includes a main control device 60, and also includes a sound emission control device 90 and a display control device 100. As shown in FIG. The main control device 60 has a main control board 61 that governs the main control of the game. The main control board 61 has an MPU 62 composed of elements having multiple functions. The MPU 62 includes a ROM 63 that records various control programs and fixed value data, and a RAM 64 that is a memory for temporarily storing various data when executing the programs recorded in the ROM 63. The MPU 62 also includes an interrupt circuit, a timer circuit, a data input / output circuit, and a counter circuit as a random number generator. A part of the functions of the MPU 62 may be provided by another element. Details of various areas provided in the ROM 63 and RAM 64 will be described later.

[0055] The main control board 61 is provided with an input port and an output port. The input side of the main control board 61, payout control device 70, and a power failure monitoring circuit 86 provided in the power supply device 85 are connected. The main control board 61 is supplied with a stable 24 V DC power supply from the power supply device 85 via the power failure monitoring circuit 86 . The power supply device 85 is connected to a commercial power supply as an external power supply, and converts the external power supplied from the commercial power supply into the operating power required by the main control device 60, the payout control device 70, etc., and supplies it to each device. supply power. In addition, on the input side of the main control board 61, various ball entrances and through gates such as the general winning opening 32, the first starting opening 33, the second starting opening 34, the through gate 35, and the variable winning device 36 are provided. Various detection sensors are connected. Based on the signals from these detection sensors, the MPU 62 of the main control board 61 determines whether the game ball flowing down the game area PA has entered each ball entrance, and the game ball passes through the through gate. It is determined whether or not Furthermore, the MPU 62 executes the winning lottery based on the entry of the game ball into the first starting port 33 and the second starting port .

[0056] On the output side of the main control board 61, there are a first opening / closing door drive section 36c that opens and closes the first opening / closing door 36b of the variable winning device 36, and an electric accessory that opens and closes the electric accessory 34a of the second starting port 34. The driving unit 34b, the second opening / closing door driving unit 213b that opens and closes the second opening / closing door 213, the storage valve driving mechanism 217 that drives the storage valve 216, and the main display unit 45 are connected. Various driver circuits are provided on the main control board 61, and the MPU 62 executes drive control of various drive units through the driver circuits.

[0057] Specifically, in the opening / closing execution mode, the MPU 62 drives and controls the first opening / closing door driving section 36c so that the first opening / closing door 36b is opened / closed, and the second opening / closing door drive section 36c is driven so that the second opening / closing door 213 is opened / closed. It drives and controls the opening / closing door drive unit 213b. In the opening and closing execution mode triggered by a specific big hit and a small hit, the MPU 62 drives and controls the storage valve driving mechanism 217 so that the storage valve 216 is opened and closed. Also, as a result of the electric accessory opening lottery, when the electric role opening is won, the MPU 62 executes the drive control of the electric accessory drive unit 44b so that the electric accessory 34a is opened. Furthermore, in each game cycle, the MPU 62 executes display control of the first symbol display portion 37a or the second symbol display portion 37b in the main display portion 45. FIG. Further, when the jackpot type is determined in the opening / closing execution mode and the number of round games to be executed in the opening / closing execution mode is determined, display control of the round display section 39 in the main display section 45 is executed.

[0058] In addition, on the transmission side of the main control board 61, a payout control device 70 and a sound emission control device 90 are connected. A winning ball command is transmitted to the payout control device 70, for example, from the main control device 60 based on the ball entry determination result. When the main control device 60 transmits the prize ball command, the MPU62 of the main control board 61 refers to the command information storage area 63f of the ROM63. Specifically, when the entry of the game ball to the general winning hole 32 is specified, a prize ball command corresponding to the payout of 10 game balls is transmitted from the main controller 60, and to the first start hole 33 If the entry of the game ball is specified, the prize ball command corresponding to the payout of 3 game balls is transmitted from the main controller 60, and the entry of the game ball to the second start port 34 is specified. , a prize ball command corresponding to the payout of three game balls is transmitted from the main controller 60. Based on the prize ball command received from the main controller 60, the payout control device 70 controls the payout device 71 to pay out prize balls.

[0059] A discharge control device 80 is connected to the payout control device 70 . The shooting control device 80 performs shooting control of the game ball shooting mechanism 81 . The game ball shooting mechanism 81 is driven when predetermined shooting conditions are met. An operation handle 25 is also connected to the launch control device 80 . As described above, the operating handle 25 includes a touch sensor 25a, a weight button 25b, and a variable resistor 25c. When the player grips the operation handle 25, the touch sensor 25a is turned on, and when the player rotates the operation handle 25, the resistance value of the variable resistor 25c changes corresponding to the amount of rotation operation. A game ball is shot from the game ball shooting mechanism to the front of the game board with strength corresponding to the resistance value of the variable resistor 25c. Furthermore, the game ball shooting button 26 is connected to the shooting control device 80 . When the game ball shooting button 26 is operated by the player, the game ball is shot to the game board on condition that the touch sensor 25a is turned on.

[0060] The sound emission control device 90 receives various commands transmitted from the main control device 60, and executes processing corresponding to the received various commands. When the main controller 60 transmits various commands, it refers to the command information storage area 63f of the ROM63. Details of these various commands are described later.

[0061] In addition, the audio light emission control device 90 controls the driving of various lamps 47 composed of light emitting means such as LEDs arranged on the front door frame 14 and the driving control of the speaker 46 based on various commands received from the main control device 60. and controls the display control device 100. FIG. In addition, the effect operation button 24 is connected to the sound emission control device 90, and when the effect operation button 24 is operated by the player at a predetermined timing, a game effect reflecting the operation is performed. Various lamps 47, speakers 46, display control device 100, etc. are controlled.

[0062] The display control device 100 executes display control of the pattern display device 41 based on various commands received from the sound emission control device 90 . Specifically, the display control device 100, based on various commands received from the sound emission control device 90, grasps the variation time of the pattern in the pattern display device 41 and the type of combination of patterns to be finally stopped and displayed. , Presence or absence of occurrence of reach, the content of reach production, and the content of production executed while the pattern for the first liquid crystal and the pattern for the second liquid crystal are fluctuating display, etc. are grasped. In this embodiment, the stop time, which is the time during which the first liquid crystal pattern or the second liquid crystal pattern is stopped and displayed, is constant. Therefore, by determining the variable time, the unit game time, which is the time required for one game, is uniquely determined. The electrical configuration of the pachinko machine 10 has been described above.

[0063] FIG. 6 is an explanatory diagram showing the contents of various counters used for a winning lottery or the like. The various counter information is used when the MPU 62 performs the winning lottery, the sorting of the jackpot types, the setting of the display of the main display section 45, the setting of the pattern display of the pattern display device 41, and the like. Specifically, a winning random number counter C1 is used for the winning lottery. A jackpot type counter C2 is used when sorting the jackpot types. A reach random number counter C3 is used for reach determination as to whether or not to generate a reach when the symbol row to be displayed on the symbol display device 41 is changed.

[0064] A random number initial value counter CINI is used to set the initial value of the winning random number counter C1. Further, when determining the variation time in the first pattern display portion 37a and the second pattern display portion 37b of the main display portion 45 and the pattern display device 41, a variation type counter CS is used. Furthermore, the electric accessary product opening counter C4 is used for the electric accessary product opening lottery as to whether or not the electric accessary product 34a of the second start port 34 is to be opened.

[0065] Each of the counters C1 to C3, CINI, CS, and C4 is a loop counter that adds 1 to the counter value each time it is updated and returns to 0 after reaching the maximum value. Each counter is updated at short intervals, and the updated value is appropriately stored in a lottery counter buffer 64a set in a predetermined area of ​​the RAM64.

[0066] The RAM 64 is also provided with a pending information storage area 64b, a determination process execution area 64c, and a type determination process execution area 64i. The reservation information storage area 64b is provided with a first reservation area Ra and a second reservation area Rb. In this embodiment, when the gaming ball enters the first starting port 33, each value of the hit random number counter C1, reach random number counter C3 and variation type counter CS at the timing of entering the ball is the first hold of the hold information storage area 64b It is stored chronologically in area Ra. Also, when the game ball enters the second start port 34, each value of the hit random number counter C1, the reach random number counter C3 and the variation type counter CS at the timing of entering the second holding area Rb of the holding information storage area 64b stored chronologically.

[0067] The details of the hit random number counter C1 will be described. The winning random number counter C1 is used for the winning lottery as described above. The winning random number counter C1 is configured, for example, to be incremented by 1 in order within the range of 0 to 1199, and return to 0 after reaching the maximum value. Also, when the winning random number counter C1 completes one cycle, the value of the random number initial value counter CINI at that time is read as the initial value of the winning random number counter C1. The random number initial value counter CINI is a loop counter similar to the winning random number counter C1 (value=0 to 1199).

[0068] The hit random number counter C1 is updated periodically, and the updated value is, when the game ball enters the first start port 33, the first reservation area Ra of the reservation information storage area 64b at the timing of the entry ball. When the game ball enters the second starting port 34, it is stored in the second reservation area Rb of the reservation information storage area 64b at the timing of the entry.

[0069] The value of the winning random number counter C1 stored in the first reservation area Ra moves to the execution area AE of the judgment processing execution area 64c, is compared with the success / failure table stored in the success / failure table storage area 63a of the ROM 63, and is determined as a jackpot. It is determined whether or not In addition, the value of the hit random number counter C1 stored in the second reservation area Rb moves to the execution area AE of the determination process execution area 64c, and is compared with the success / failure table stored in the success / failure table storage area 63a of the ROM63, It is determined whether or not it will be a big hit.

[0070] In the pachinko machine 10 of the present embodiment, the value of the winning random number counter C1 stored in the first reservation area Ra or the second reservation area Rb is the value of the game ball entering the first start port 33 or the second start port 34. By doing so, it moves to the execution area AE of the determination process execution area 64c in the order acquired. Then, the hit random number counter C1 moved to the execution area AE is collated with the hit / fail table stored in the hit / fail table storage area 63a of the ROM 63, and it is determined whether or not it will be a big win.

[0071] Next, details of the jackpot type counter C2 will be described. The jackpot type counter C2 is used when determining the jackpot type. The jackpot type counter C2 is configured to be incremented by 1 in order within the range of 0 to 99 and return to 0 after reaching the maximum value.

[0072] The jackpot type counter C2 is periodically updated, and the updated value is the timing when the game ball enters the type determination gate 202 during the open / close execution mode, or the timing when the game ball enters the V winning opening 222. It is stored in the pending information storage area 64d.

[0073] As described above, the MPU 62 performs a winning lottery using the value of the winning random number counter C1 stored in the determination process execution area 64c. Furthermore, the MPU 62 uses the value of the winning random number counter C1 to determine the display mode of the segment display which is stopped and displayed on the first symbol display portion 37a and the second symbol display portion 37b. The stop result table stored in the stop result table storage area 63e of the ROM 63 is referred to for the determination. In addition, when the result of the winning lottery is a jackpot, the jackpot type stored in the type determination processing execution area 64i is acquired when the game ball enters the type determination gate 202 after the start of the opening and closing execution mode. The jackpot type is determined using the value of the counter C2. The jackpot type (the number of times the round game is executed) determined by the type determination process is displayed on the round display section 39 .

[0074] Next, details of the reach random number counter C3 will be described. The reach random number counter C3 is used when determining whether or not a reach occurs when the result of the winning lottery is not a big win. The reach random number counter C3 is configured to be incremented by 1 in order within the range of 0 to 238, for example, and return to 0 after reaching the maximum value.

[0075] The reach random number counter C3 is periodically updated, and the updated value is stored in the first reservation area Ra of the reservation information storage area 64b at the timing when the game ball enters the first start port 33, and the second start port 34 It is stored in the second reservation area Rb of the reservation information storage area 64b at the timing when the game ball enters. After the value of the reach random number counter C3 stored in the first reservation area Ra is moved to the determination processing execution area 64c, it is compared with the reach determination table stored in the reach determination table storage area 63c of the ROM 63, and the reach occurs. The value of the reach random number counter C3 stored in the second reservation area Rb is compared with the reach determination table stored in the reach determination table storage area 63c of the ROM 63 after moving to the determination processing execution area 64c, and the reach occurs. However, if the result of the winning lottery is a big win and the game shifts to the opening / closing execution mode, the MPU 62 determines reach occurrence regardless of the value of the reach random number counter C3.

[0076] Reach means that for some of the plurality of symbol rows displayed on the display screen of the symbol display device 41, there is a possibility that a combination of symbols corresponding to a big win will be realized, and some combinations of symbols are stopped. It refers to a display state in which symbols are displayed and the remaining symbol rows are displayed in a variable manner. In addition, in the pachinko machine 10 of the present embodiment, the combination of symbols corresponding to the big win refers to the combination of the same symbols on a predetermined pay line. As a specific example, in the main display area MA of the display surface 41a of FIG. A reach line is formed, and in a situation where the reach line is formed, the symbols are changed and displayed in the symbol row Z2 to achieve a reach. Then, when a big hit occurs, the same symbols as the symbols forming the reach line are stop-displayed in the symbol row Z2.

[0077] In addition, in the ready-to-win state, while the ready-to-win line is formed, the patterns are displayed in the remaining pattern rows in a variable manner, and a predetermined character or the like is displayed as a moving image on the background screen to create a ready-to-win effect. It includes a reach effect by displaying a predetermined character or the like as a moving image on substantially the entire display surface 41a after displaying a combination of patterns in which a reach line is formed in a reduced size or not. In addition, when the ready-to-win effect is being performed or before the ready-to-win display, the determination of whether or not to perform a notice display using a predetermined image such as a predetermined character is performed using the reach random number counter C3 and other counters. may

[0078] Next, details of the fluctuation type counter CS will be described. The variation type counter CS is used when the MPU 62 determines the variation time in the first symbol display portion 37a and the second symbol display portion 37b and the symbol variation time in the symbol display device 41. The fluctuation type counter CS is configured to be incremented by 1 in order within the range of 0 to 198, for example, and return to 0 after reaching the maximum value.

[0079] The fluctuation type counter CS is updated once each time the normal process described later is executed, and is repeatedly updated within the remaining time of the normal process. Then, the buffer value of the variation type counter CS is acquired when determining the variation pattern at the start of the variation display in the first symbol display portion 37a or the second symbol display portion 37b and at the start of variation of the symbol by the symbol display device 41. The variable time table stored in the variable time table storage area 63d of the ROM 63 is used when determining the variable time in the first symbol display portion 37a and the second symbol display portion 37b.

[0080] Next, the details of the electric accessory release counter C4 will be described. The electric accessary product release counter C4 is, for example, configured to be incremented one by one within the range of 0 to 465 and return to 0 after reaching the maximum value. The electric accessory release counter C4 is periodically updated, and stored in the electric role holding area 64d of the RAM 64 at the timing when the game ball enters the through gate 35. Then, at a predetermined timing, after the value of the electric role product open counter C4 stored in the electric role holding area 64d moves to the electric role execution area 64e, the value of the electric role product open counter C4 in the electric role execution area 64e is used to determine whether or not to control the electric accessary 34a to the open state. For example, if C4=0,1, the electric accessory 34a is controlled to open state, and if C4=2 to 465, the electric accessory 34a is maintained in the closed state.

[0081] In addition, at least one of the value of the acquired random number counter C1, the value of the jackpot type counter C2, the value of the reach random number counter C3, the value of the electric accessory open counter C4 and the value of the variation type counter CS is special information in the present invention corresponds to In addition, at least one of the value of the hit random number counter C1 stored in the first reservation area Ra and the second reservation area Rb, the value of the jackpot type counter C2, the value of the reach random number counter C3 and the value of the variation type counter CS is reserved. Also called information.

[0082] Next, the success / failure table will be described. The success / failure table is table data for matching with the winning random number counter C1 when performing a winning lottery based on the winning random number counter C1. A low-probability mode and a high-probability mode are set as the lottery modes of the winning lottery in the pachinko machine 10, and the success / failure table for the low-probability mode is referred to in the winning lottery in the low-probability mode. In the winning lottery in the probability mode, the success / failure table for the high probability mode is referred to. In addition, in the present embodiment, the pachinko machine 10, at the timing when the game ball enters the first starting port 33, to collate with the winning random number counter C1 stored in the first reservation area Ra of the reservation information storage area 64b The success / failure table and the success / failure table for matching with the hit random number counter C1 stored in the determination processing execution area 64c at the timing when the game ball enters the second start port 34 are stored as separate table data. ing. Specifically, the pachinko machine 10 includes a success / failure table for the first start port (for low probability mode), a success / failure table for the first start port (for high probability mode), a success / failure table for the second start port (low probability mode). probability mode) and the second start port (for high probability mode).

[0083] FIG. 7 is an explanatory diagram showing the contents of the right / wrong table for the first start port. As shown in the figure, five values ​​of 0 to 4 are set in the success / failure table for the first start port as the value of the winning random number counter C1 for the big win. Of the values ​​0 to 1199, five values ​​5 to 9 are set as small wins (losses). A small hit (off) will be described later. Values ​​(10 to 1199) other than 10 values ​​from 0 to 9 are normal deviations.

[0084] FIG. 8 is an explanatory diagram showing the contents of the right / wrong table for the second start port. As shown in the figure, five values ​​of 0 to 4 are set in the success / failure table for the second starting port as the value of the winning random number counter C1 for the big win. Then, among the values ​​0 to 1199, the values ​​(5 to 1199) other than the five values ​​0 to 4 are small hits (outliers).

[0085] Here, the small hit (loss) is the opportunity to shift to the opening and closing execution mode in which the opening and closing of the first opening and closing door 36b or the second opening and closing door 213 is executed, but for the support mode, the success or failure result that does not trigger the transition is. On the other hand, normal deviation is a pass / fail result that does not trigger the transition to the opening / closing execution mode, nor does it trigger the transition to the support mode. It should be noted that, in the following description, a small win (loss) is also simply called a "small win", and a normal loss is simply called a "loss".

[0086] Next, the jackpot type will be described. A plurality of types of jackpots can be set in the pachinko machine 10. - 特許庁 Specifically, for example, by providing a difference in the following three aspects or modes, it is possible to set a plurality of types of jackpots. (1) Number of times of opening / closing (number of rounds) of first opening / closing door 36b and second opening / closing door 213 in opening / closing execution mode (2) Mode of opening / closing control of first opening / closing door 36b and second opening / closing door 213 in opening / closing execution mode (3) Aspect of the support mode of the electric accessory 34a of the second starting port 34 after the opening / closing execution mode ends

[0087] As a mode of opening / closing control of the first opening / closing door 36b and the second opening / closing door 213 in the above-described (2) opening / closing execution mode, the first opening / closing door 36b and the second opening / closing are performed from the start to the end of the opening / closing execution mode. A high-frequency winning mode and a low-frequency winning mode can be set so that the frequency of occurrence of game ball entry (winning) to the door 213 is relatively high or low. For example, in the high-frequency winning mode, one opening of the first opening / closing door 36b in the opening / closing execution mode continues until 30 seconds pass or until the number of game balls entering the first opening / closing door 36b reaches 10. can be set to On the other hand, in the low-frequency winning mode, the opening of the first opening / closing door 36b in the opening / closing execution mode is set to continue until 1.6 seconds have elapsed or until the number of balls entering the first opening / closing door 36b reaches 10. can do.

[0088] The opening limit time for one opening of the first opening / closing door 36b and the second opening / closing door 213 and the opening limit number for one opening are set to Alternatively, if the frequency of occurrence of balls entering the V winning mechanism 210 is higher in the high frequency winning mode than in the low frequency winning mode, the opening mode of the first opening and closing door 36b and the second opening and closing door 213 is arbitrary. be. Specifically, the high-frequency winning mode may be set with a longer opening limit time per opening or a larger opening limit number per opening than in the low-frequency winning mode. In order to clarify the difference between the high-frequency winning mode and the low-frequency winning mode, in the opening and closing execution mode of the low-frequency winning mode, it is configured so that the ball does not substantially enter the variable winning device 36 and the V winning mechanism 210. good too.

[0089] In this embodiment, when the game ball enters the type determination gate 202 during the opening and closing execution mode which is executed as a result of the winning lottery and is triggered by the big win, or the game ball enters the V winning opening 222 In the case, using the jackpot type counter C2, sort the jackpot type. The distribution of the jackpot types corresponding to the value of the jackpot type counter C2 is stored in the distribution table storage area 63b of the ROM63 as a distribution table.

[0090] FIG. 9 is an explanatory diagram showing the contents of the allocation table. FIG. 9(a) shows the distribution table for the first starting port (at the time of winning the jackpot). The sorting table is referred to when a big win is won in a winning lottery in a game round triggered by the entry of a ball into the first start hole.

[0091] FIG. 9(b) shows a sorting table for a V prize triggered by a ball entering the first starting hole. The sorting table becomes a small win in the game round executed with the ball entering the first start hole as a trigger, and enters the V winning hole 222 during the opening and closing execution mode executed with the small win as a big win. It is referred when it becomes.

[0092] FIG. 9(c) shows a distribution table for the second starting port (at the time of winning the jackpot and at the time of V winning triggered by the ball entering the second starting port). The distribution table is used when a jackpot is won in a winning lottery in a game round triggered by a ball entering the second starting port, and in a game round triggered by a ball entering the second starting port. It becomes a small hit, and it is referred to when the ball enters the V winning opening 222 during the opening and closing execution mode executed with the small win as a trigger and becomes a big hit.

[0093] As shown in the distribution table for the first starting port in FIG. 9(a), in the pachinko machine 10 of the present embodiment, a jackpot is won in a winning lottery in a game cycle executed with the entry of a ball to the first starting port as a trigger. 5R 1st type jackpot, 5R 2nd type jackpot, and 10R normal jackpot are set as jackpot types when winning.

[0094] The 5R type 1 jackpot is a jackpot in which the number of executions of the round game executed during the opening and closing execution mode is 5 times, and the support mode after the opening and closing execution mode is a high frequency support mode. However, the first type jackpot in this embodiment is limited to 90 times in the high-frequency support mode after the end of the opening / closing execution mode. That is, after 90 games are played in the high-frequency support mode, the mode is shifted to the low-frequency support mode.

[0095] The 5R type 2 jackpot is a jackpot in which the number of executions of the round game executed during the opening and closing execution mode is 5 times, and the support mode after the opening and closing execution mode is a high frequency support mode. However, for the second type jackpot in this embodiment, the number of games that can be executed in the high-frequency support mode after the end of the opening / closing execution mode is limited to 5 times. That is, after five games are played in the high-frequency support mode, the mode is shifted to the low-frequency support mode.

[0096] The 10R normal jackpot is a jackpot in which the number of executions of the round game executed during the opening / closing execution mode is 10 times, and the support mode after the opening / closing execution mode ends is the low-frequency support mode.

[0097] In the distribution table for the first start port, among the values ​​of the jackpot type counter C2 of "0 to 99", "0 to 44" corresponds to the 5R first type jackpot, and "45 to 60" is 5R It corresponds to the second type jackpot, and "61 to 99" corresponds to the 10R normal jackpot.

[0098] As shown in the distribution table at the time of V winning triggered by the ball entering the first starting hole in FIG. In the executed game round, there is a small win, and during the opening and closing execution mode executed with the small win as a trigger, the ball enters the V winning port 222 and becomes a big win. A jackpot is set.

[0099] Since the 5R first class jackpot and the 10R normal jackpot have been described in the distribution table for the first starting port in FIG. 9(a) above, the description will be omitted.

[0100] In the distribution table at the time of V winning triggered by the ball entering the first starting port, "0 to 64" of the value of the jackpot type counter C2 of "0 to 99" corresponds to the 5R first type jackpot. , and "65 to 99" corresponds to the 10R normal jackpot.

[0101] As shown in the distribution table for the second starting port in FIG. 9(c), in the pachinko machine 10 of the present embodiment, the winning lottery in the game round executed with the entry of the ball to the second starting port as a trigger is a big win. In the case of winning, and in the game round executed triggered by the ball entering the second start hole, it becomes a small win, and during the opening and closing execution mode executed with the small win, the ball enters the V winning hole 222 and hits the jackpot. As a jackpot type when it becomes, 15R first type jackpot, 4R first type jackpot, and 4R second type jackpot are set.

[0102] The 15R type 1 jackpot is a jackpot in which the number of executions of the round game executed during the opening / closing execution mode is 15 times, and the support mode after the opening / closing execution mode ends is the high-frequency support mode. However, the first type jackpot in this embodiment is limited to 90 times in the high-frequency support mode after the end of the opening / closing execution mode. That is, after 90 games are played in the high-frequency support mode, the mode is shifted to the low-frequency support mode.

[0103] The 4R type 1 jackpot is a jackpot in which the number of executions of the round game executed during the opening and closing execution mode is 4 times, and the support mode after the opening and closing execution mode is a high frequency support mode. However, the first type jackpot in this embodiment is limited to 90 times in the high-frequency support mode after the end of the opening / closing execution mode. That is, after 90 games are played in the high-frequency support mode, the mode is shifted to the low-frequency support mode.

[0104] The 4R second type jackpot is a jackpot in which the number of executions of the round game executed during the opening and closing execution mode is 4 times, and the support mode after the opening and closing execution mode is a high frequency support mode. However, for the second type jackpot in this embodiment, the number of games that can be executed in the high-frequency support mode after the end of the opening / closing execution mode is limited to 5 times. That is, after five games are played in the high-frequency support mode, the mode is shifted to the low-frequency support mode.

[0105] In the distribution table for the second start port, among the values ​​of the jackpot type counter C2 of "0 to 99", "0 to 49" corresponds to the 15R first type jackpot, and "50 to 57" corresponds to the 4R It corresponds to the 1st kind jackpot, and "58 to 99" corresponds to the 4R 2nd kind jackpot.

[0106] Thus, in the pachinko machine 10 of the present embodiment, the jackpot type distribution mode in the case of a jackpot wins a jackpot in the winning lottery in the game round executed with the ball entering the first start hole as a trigger. In the case where the ball enters the first starting hole, the ball enters the V winning hole 222 during the open / close execution mode triggered by the small win, resulting in a big win. If you win a jackpot in the winning lottery in the game round that is triggered by the ball entering the second start port, and if you win the game round that is triggered by the ball entering the second start port It is different from the case where the ball enters the V winning port 222 during the opening and closing execution mode executed with the small win as a trigger and the big win, and there is a clear difference in the advantage for the player. ing.

[0107] As described above, the MPU62 performs a lottery using the value of the random number counter C1 stored in the execution area AE, and uses the value of the jackpot type counter C2 stored in the type determination process execution area 64i. to determine the jackpot type, furthermore, the MPU62 uses the value of these winning random number counters C1 to determine the display mode of the segment display that is stopped and displayed on the first symbol display unit 37a and the second symbol display unit 37b At the same time, the display mode of the round display section 39 is determined using the value of the jackpot type counter C2. The stop result table stored in the stop result table storage area 63e of the ROM 63 is referred to when determining the display mode of the segment display device to be stopped and displayed on the first symbol display portion 37a and the second symbol display portion 37b.

[0108] In the pachinko machine 10, as a mode of the support mode of the electric accessory 34a of the second start port 34 after the end of the above-mentioned (3) opening and closing execution mode, the shooting of the game ball continues in the same mode to the game area PA. A high-frequency support mode and a low-frequency support mode are selected so that the frequency of the electric accessory 34a of the second starting port 34 being in the open state per unit time is relatively high or low when compared in the situation where can be set.

[0109] Specifically, in the pachinko machine 10 of the present embodiment, the probability of winning an electric role open lottery using the electric role item opening lottery using the electric role item opening counter C4 differs between the high frequency support mode and the low frequency support mode. . In the high-frequency support mode, the probability of winning the electric role open lottery in the electric accessory open lottery is made higher than in the low-frequency support mode. In addition, in the high frequency support mode, the opening time of one time of the electric accessory 34a is set longer than in the low frequency support mode when the electric role opening is won.

[0110] Although it is not adopted in the present embodiment, in the case where the open state of the electric role object 34a occurs multiple times in the high frequency support mode and the open state of the electric role is won, after one open state is completed, the next The closing time until the open state is started may be set shorter than the opening time of one time. Furthermore, in the high-frequency support mode, the time to be secured from one electric accessary item open lottery to the next electric accessary item open lottery is set to be relatively shorter than in the low-frequency support mode. may

[0111] As described above, in the high-frequency support mode, the probability that the game ball enters the second starting port 34 is higher than in the low-frequency support mode. That is, the high-frequency support mode functions as an auxiliary game state that assists establishment of special information acquisition conditions.

[0112] FIG. 10 is an explanatory diagram showing the contents of a success / failure table (success / failure table for electric accessary product open lottery) used when executing the electric accessary product open lottery.

[0113] FIG. 10(a) shows a success / failure table (for low-frequency support mode) for electric accessory open lottery used in low-frequency support mode. As shown in FIG. 10(a), the electric accessory open lottery success / failure table (for low frequency support mode) has two values ​​of 0 and 1 as the value of the electric accessory open counter C4 that will win the electric role open winning. A value is set. 464 values ​​from 2 to 465 are set as the value of the electric accessary product release counter C4 to be out. That is, when the game ball passes through the through gate 35 in the low frequency support mode and the electric accessary item open lottery is executed, the electric role open winning is performed with a probability of 1 / 233. In the pachinko machine 10 of the present embodiment, when the electric role open election is won during the low frequency support mode, the electric role product 34a is opened once, and the opening time is 1.4 seconds.

[0114] FIG. 10(b) shows a success / failure table (for high-frequency support mode) for electric accessory open lottery used in high-frequency support mode. As shown in FIG. 10(b), the success / failure table for the electric accessory open lottery (for high-frequency support mode) contains 462 values ​​from 0 to 461 as the value of the electric accessory open counter C4 that will win the electric role open winning. A value is set. Four values ​​of 462 to 465 are set as the value of the electric accessary product release counter C4 to be out. That is, when the game ball passes through the through gate 35 in the high-frequency support mode and the electric role opening lottery is executed, the electric role opening lottery is won with a probability of 231 / 233. In the pachinko machine 10 of the present embodiment, when the electric role open winning is won in the high frequency support mode, the electric role product 34a is opened once, and the opening time is 1.6 seconds.

[0115] In this way, according to the success / failure table for the electric accessory open lottery, the high frequency support mode is set so that the probability that the game ball enters the second start port 34 is higher than the low frequency support mode. .

[0116] 《A3》Game flow: Next, the general flow of the game of the gaming machine in this embodiment will be described with reference to FIG.

[0117] When the player starts the game, he / she operates the operation handle 25 to shoot the game ball toward the left side of the game board 30.例文帳に追加 Hereinafter, shooting a game ball toward the left side of the game board 30 is also called "left hitting", and shooting a game ball toward the right side of the game board 30 is also called "right hitting".

[0118] When the player starts hitting to the left and enters the game ball into the first start hole 33, a game round for notifying the lottery result of the winning lottery triggered by the entry of the ball into the first start hole 33 starts. be done. When a big win is won in the winning lottery, the opening / closing execution mode is started after the game cycle ends. Here, in the gaming machine according to the present embodiment, the type of jackpot (see FIG. 9) is not determined at the time when the jackpot is won in the winning lottery. The type of jackpot is determined in an open / close execution mode executed after the end of the game round in which the winning lottery was won.

[0119] When the game round in which the jackpot is won is completed, the opening / closing execution mode is started. When the opening / closing execution mode is started, an effect (right-handed suggestion effect) is executed to suggest that the game ball be shot toward the right side of the game board 30 (right-handed). When the player recognizes the right-hand hitting effect, shoots the game ball toward the right side of the game board 30, and enters (passes) the type determination gate 202, the type is determined after the start of the open / close execution mode. Type determination processing is executed with the first entry ball (passage) of the game ball to the gate 202 as a trigger. The type determination process is a process for determining the jackpot type. Details of the type determination process will be described later.

[0120] When the jackpot type is determined by executing the type determination process, a round game is started in which the first opening / closing door 36b and the second opening / closing door 213 perform the opening / closing operation based on the opening / closing scenario set for each jackpot type. be. The opening / closing scenario is a program that predetermines patterns of opening / closing operations of the first opening / closing door 36b and the second opening / closing door 213. FIG. The details of the opening / closing scenario will be described later.

[0121] During the period during which the round game is being executed (hereinafter also referred to as the opening and closing process period), when the game ball hit by the player to the right enters the first big winning hole 36a or the second big winning hole 212, each big winning hole A set number of game balls are given to the player as a privilege (prize ball).

[0122] In this embodiment, an opening / closing scenario in which the second opening / closing door 213 is opened is set only in a specific case, and a game ball can enter the second big winning hole 212 . Then, as described in FIG. 4, when the game ball enters the second big winning hole 212, one of the game balls entering the second big winning hole 212 is stored in the storage unit 218. After that, after the storage valve 216 is opened, it flows from the channel 211 to the clone 220 (see FIG. 4(e)). Then, when the game ball circulating the croon 220 enters the V winning opening 222, a new jackpot is determined. When a new jackpot is confirmed with the entry of a game ball into the V winning opening 222, the open / close execution mode being executed is interrupted, and a new opening / closing execution is performed based on the entry of the game ball into the V winning opening 222. mode is started. In addition, as described above, when a jackpot is won in the winning lottery triggered by the game ball entering the first start port 33, during the opening and closing execution mode after the game round in which the jackpot was won Although the jackpot type was determined by entering the game ball into the type determination gate 202, in the present embodiment, when the game ball entered the V winning opening 222 and became a jackpot , the type of the jackpot is determined together with the confirmation of the jackpot.

[0123] As explained in FIG. 9, the jackpot type distribution (FIG. 4 (a)) in the jackpot triggered by the entry of the game ball to the first start port 33, and the entry to the first start port triggered It is different from the distribution of the jackpot type in the jackpot at the time of V winning (Fig. 4(b)). In the present embodiment, there is a high possibility that more benefits will be given to the player by sorting the jackpot type in the jackpot at the time of V winning triggered by the ball entering the first starting hole. Therefore, even if the big hit triggered by the entry of the game ball into the first starting port 33 has been confirmed, the player, when the second open / close door 213 is opened during the round game, puts the game ball in the second. The player wants the game ball to enter the 2nd prize-winning opening 212 and, furthermore, to enter the V-winning prize-winning opening 222.例文帳に追加 Therefore, it is possible to improve the player's expectation even during the round game.

[0124] Temporarily, even though the second open / close door 213 was opened and the game ball was able to enter the second big winning hole 212, the game ball could not enter the V winning hole 222 As it is, the round game based on the big hit triggered by the entry of the game ball to the first start port 33 is continued.

[0125] When the round game ends and the opening / closing execution mode ends after that, if the high-frequency support mode is set for the jackpot type that triggered the execution of the opening / closing execution mode, it is executed after the opening / closing execution mode ends. The support mode in the game round is the high frequency support mode. In this case, the player hits to the right to enter the game ball into the through gate 35, and executes the electric accessory opening lottery. When the electric accessory opening lottery is won, the electric accessory 34a can be opened to allow the game ball to enter the second start port 34, and as a result, the game ball enters the second start port 34. A winning lottery will be executed.

[0126] The winning lottery result triggered by the entry of the game ball to the second starting port 34 becomes a big win or a small win. In the case of winning the jackpot, in the same way as when winning the jackpot in the winning lottery triggered by the entry of the game ball into the first start hole 33, it is executed after the game round in which the jackpot is won is completed. The type of jackpot is determined by entering a game ball into the type determination gate 202 during the opening / closing execution mode. Then, a round game set for the determined jackpot type is executed.

[0127] On the other hand, if a small win is won in the winning lottery triggered by the entry of the game ball into the second start port 34, the second opening and closing door 213 is opened once after the game round in which the small win is won. The open / close execution mode is executed. Then, when the game ball enters the second big prize opening 212 while the second open / close door 213 is open, and then the game ball enters the V prize opening 222, the big hit is confirmed, and the big hit is made. The open / close execution mode triggered by this is started. In the opening / closing execution mode, a privilege is given to the player by executing the round game set for the type of the jackpot.

[0128] Next, the player starts the game and makes the game ball enter the first starting hole 33 by hitting left, and wins a small win in a winning lottery triggered by the ball entering the first starting hole 33. A case will be explained.

[0129] When a small win is won in a winning lottery triggered by the entry of a game ball into the first start port 33, the second opening and closing door 213 opens and closes once after the game round in which the small win is won. Run mode is executed. After the start of the opening / closing execution mode, a right-hand hitting suggestion effect is executed to suggest the player to hit right. The player executes a right-handed hit according to the right-handed suggestion effect, enters the game ball into the second big prize-winning port 212 while the second open / close door 213 is open, and then enters the game ball into the V prize-winning port 222. When the ball is hit, the big win is decided, and the opening / closing execution mode is started with the big win as a trigger. In the opening / closing execution mode, a privilege is given to the player by executing the round game set for the type of the jackpot. The general flow of the game of the gaming machine according to the present embodiment has been described above.

[0130] 《A4》Overview of processing by game machine: Next, an overview of the processing executed by the pachinko machine 10 of this embodiment will be described.

[0131] FIG. 11 is a time chart for explaining the case 1, when a big win is won in a winning lottery triggered by the entry of a game ball into the first start hole 33. FIG. In addition, the outline of the processing described below is not executed in all cases where the jackpot is won in the winning lottery triggered by the entry of the game ball into the first start port 33, but only in a specific case. executed.

[0132] When the player hits left and the game ball enters the first start hole 33 to start the game turn U1, the symbols on the first symbol display portion 37a start to change. At this time, a predetermined effect is executed in the game round U1. After that, the variation of the symbols in the first symbol display portion 37a stops. At this time, the first symbol display unit 37a displays a pattern of symbols indicating a big win, but there is no production that clearly suggests that the big win has been won by displaying an image on the symbol display device 41 or outputting a sound. It is not executed, and an effect is executed in which it is difficult for the player to recognize whether he has won a big win or won a small win. Therefore, the player who recognizes the lottery result of the winning lottery by the display of the image on the pattern display device 41 or the output of the voice can recognize that the big win has been won in the winning lottery corresponding to the game round U1. can't

[0133] After the game round U1 in which the winning lottery is won is completed, the opening / closing execution mode is started. As described above, when the jackpot is won in the winning lottery triggered by the ball entering the first starting port 33, the type of jackpot is not determined at the time the jackpot is won in the winning lottery. The type of jackpot is determined by the game ball entering the type determination gate 202 after the start of the open / close execution mode. Therefore, even when the winning lottery game round ends, the round display section 39 does not display the number of executions of the round game executed in the open / close execution mode. In addition, in the present embodiment, the period from when the opening / closing execution mode is started until the type of the jackpot is determined is also called a "waiting period".

[0134] After the game round U1 that won the winning lottery ends, the opening and closing execution mode is started, and at the same time, an effect that suggests hitting to the right (right hitting suggestion effect) is executed, and benefits can be given to the player. A production that indicates that there is a possibility, more specifically, a production that suggests that there are two opportunities (chances) for winning the jackpot (hereinafter also referred to as "double chance production") is executed. .

[0135] When the player recognizes that the right-handed suggestion effect and the W-chance effect have been executed executes the right-handed hit, and when the game ball enters the type determination gate 202, the type determination process is executed and the jackpot type is determined. . When the jackpot type is determined, the waiting period ends and the opening period starts. The right-handed suggestion effect is executed also during the opening period. After the opening period ends, the opening / closing processing period starts. During the opening / closing processing period, the number of round games corresponding to the determined jackpot type is executed. At this time, the round game in which the second open / close door 213 opens is executed in the first round game (1Rth) of the round game of the number of times corresponding to the jackpot type. In addition, when the opening and closing processing period starts, a production that suggests that the first of the two prepared opportunities (chances) to win the jackpot has started (hereinafter referred to as the first chance production) call) is executed.

[0136] More specifically, in the first chance production, the player is encouraged to hit to the right, and the game ball is entered into the second big winning hole 212, and furthermore, the game ball is entered into the V winning hole 222. A prompting effect is executed.

[0137] The player recognizes the first chance effect to be executed and hits to the right, and at the timing when the second open / close door 213 is open, the game ball can be entered into the second big winning hole 212 and stored. If the game ball can be stored in the part 218 (see FIG. 4) (proceed to [store in the storage part] shown in the time chart), the storage valve 216 opens and closes after the second opening and closing door 213 is closed. Execute once. At this time, one game ball that has been stored in the storage unit 218 flows through the flow path 211 into the crew 220.

[0138] A game ball that circulates through the croon 220 enters the V winning opening 222 or the non-V winning opening 224 . If the game ball circulating through the crew 220 enters the V winning slot 222 (proceed to [Enter the V winning slot] shown in the time chart), in terms of processing, a jackpot will be won in the winning lottery in the game round U1. The round game that is being executed as a result of this is continued, and the big hit triggered by the game ball entering the V winning port 222 is not determined, and is based on the entry of the game ball into the V winning port 222. A new open and close run mode is also not initiated. Furthermore, the entrance of the game ball into the V winning hole 222 does not give any privilege to the player or change the game state.

[0139] However, in the present embodiment, when a game ball enters the V winning hole 222, the V winning jackpot effect is executed. The V-winning big-hit effect is an effect that suggests that a game ball has entered the V-winning hole 222 and also suggests a big win. In this embodiment, the character "V" is displayed on the display surface 41a, and the character "big win" is displayed.

[0140] By executing the V winning jackpot performance with the entry of the game ball into the V winning hole 222 as a trigger, a new jackpot is confirmed for the player when the game ball enters the V winning hole 222.例文帳に追加It is possible to make the user recognize as if, and to give a sense of expectation. In addition, the player can be made to recognize as if the opening / closing execution mode based on the entry of the game ball into the V winning hole 222 was started.

[0141] Then, after the V winning jackpot effect is executed, the 1st round of the round game that is being executed triggered by winning the jackpot in the winning lottery in the game round U1 ends, and the 2nd round (2nd round) starts. be done. From the second round onwards, an effect is executed that suggests that a new opening and closing execution mode has started. By doing so, the player can be made to recognize as if a new opening / closing execution mode based on the entry of the game ball into the V winning hole 222 has started, and the player is given a sense of expectation. be able to. That is, substantially, it is possible to impart a new sense of expectation to the player during the round game which is executed when the big win is won in the winning lottery in the game round U1.

[0142] On the other hand, if the game ball circulating through the croon 220 enters the non-V winning slot 224 (proceed to [No ball entering the V winning slot] shown in the time chart), you will win the two prepared jackpots. An effect (hereinafter also referred to as a second chance effect) is executed to suggest that the second chance has started. The second chance effect is a effect that prompts the player to operate the effect operation button 24, and if the player operates the effect operation button 24 within a predetermined period, the effect operation button 24 is operated by the player. At the given timing, an effect indicating that the jackpot is confirmed is executed. Further, when the player does not operate the performance operation button 24 within a predetermined period after execution of the performance prompting the player to operate the performance operation button 24, the jackpot is confirmed after the predetermined period. Execute a production that indicates In this case as well, in terms of processing, the round game that is being executed is continued when the jackpot is won in the winning lottery in the game round U1, and the operation of the production operation button 24 in the second chance production is triggered. As a result, the jackpot is not confirmed, and a new opening and closing execution mode is not started. Further, when the effect operation button 24 is operated in the second chance effect, no privilege is given to the player and the game state is not changed.

[0143] However, in the present embodiment, when the effect operation button 24 is operated in the second chance effect, a big win effect suggesting a big win is executed. Alternatively, if the player does not operate the effect operation button 24 within a predetermined period after execution of the effect prompting the player to operate the effect operation button 24, the jackpot is confirmed after the predetermined period. Execute a production that indicates By executing the big win effect after the execution of the second chance effect in this way, the player can be made to recognize that a new big win has been confirmed by the second chance effect and give a sense of expectation. can do.

[0144] Then, after the jackpot effect is executed, the 1R round of the round game executed with the opportunity of winning the jackpot in the winning lottery in the game round U1 is ended, and the second round (2R) is started. . From the second round onwards, an effect is executed that suggests that a new opening and closing execution mode has started. By doing so, the player can be made to recognize as if a new opening / closing execution mode based on the big win by the second chance presentation has started, and the player can be given a sense of expectation. That is, substantially, it is possible to impart a new sense of expectation to the player during the round game which is executed when the big win is won in the winning lottery in the game round U1.

[0145] In addition, the effect to be executed during the round game after the 2nd round when the game ball circulating the croon 220 enters the V winning opening 222, and the game ball circulating the croon 220 enters the non-V winning opening 224 It may be configured to set a different effect from the effect to be executed during the round game after the 2nd R in the case. For example, when a game ball circulating through the croon 220 enters the V winning hole 222, the opening and closing execution mode based on the entry of the game ball into the V winning hole 222 is performed as an effect during the round game after the 2nd round. Execute the production that suggests that it is being executed, and when the game ball circulating in the croon 220 enters the non-V winning port 224 and the jackpot production is executed by the second chance production, the round game after the 2nd round As an intermediate effect, an effect is executed that suggests that the opening / closing execution mode based on the new big hit by the second chance effect is being executed. In this way, in any case, although it is substantially the same round game that is executed with the fact that the jackpot has been won in the winning lottery in the game round U1, the 2nd and subsequent rounds By changing the performance during the round game, different expectations can be imparted to the players, the range of game characteristics can be widened, and the amusement of the game can be improved.

[0146] Next, despite the fact that the player recognizes the first chance effect and hits to the right, the game ball is made to enter the second big winning hole 212 at the timing when the second opening / closing door 213 is open. A case where the game balls could not be stored in the storage unit 218 (proceed to [not stored in the storage unit] shown in the time chart) will be described. In this case, the second chance effect is executed after the second opening / closing door 213 is closed. The second chance effect in this case is also an effect that urges the player to operate the effect operation button 24, and if the player operates the effect operation button 24 within a predetermined period, the player will At the timing when 24 is operated, an effect indicating that the jackpot is confirmed is executed. Further, when the player does not operate the performance operation button 24 within a predetermined period after execution of the performance prompting the player to operate the performance operation button 24, the jackpot is confirmed after the predetermined period. Execute a production that indicates In this case, as in the case of proceeding to [No ball entered the V winning opening] shown in the time chart, the process is executed when the jackpot is won in the winning lottery in the game round U1. The round game is continued, and when the performance operation button 24 is operated in the second chance performance, the big win is not decided and the new opening / closing execution mode is not started. Further, when the effect operation button 24 is operated in the second chance effect, no privilege is given to the player and the game state is not changed.

[0147] However, in the present embodiment, when the effect operation button 24 is operated in the second chance effect, a big win effect suggesting a big win is executed. Alternatively, if the player does not operate the effect operation button 24 within a predetermined period after execution of the effect prompting the player to operate the effect operation button 24, the jackpot is confirmed after the predetermined period. Execute a production that indicates By executing the big win effect after the execution of the second chance effect in this way, the player can be made to recognize that a new big win has been confirmed by the second chance effect and give a sense of expectation. can do.

[0148] Then, after the jackpot effect is executed, the 1R round of the round game executed with the opportunity of winning the jackpot in the winning lottery in the game round U1 is ended, and the second round (2R) is started. . From the second round onwards, an effect is executed that suggests that a new opening and closing execution mode has started. By doing so, the player can be made to recognize as if a new opening / closing execution mode based on the big win by the second chance presentation has started, and the player can be given a sense of expectation. That is, substantially, it is possible to impart a new sense of expectation to the player during the round game which is executed when the big win is won in the winning lottery in the game round U1. Case 1 has been described above.

[0149] FIG. 12 is a time chart for explaining the case 2, when a small hit is won in the winning lottery triggered by the entry of the game ball into the first starting port 33. As shown in FIG. In the present embodiment, in all the cases where a small winning is won in the winning lottery triggered by the entry of the game ball into the first start hole 33, the process described below is executed.

[0150] When the player hits to the left and the game ball enters the first start hole 33, the game round U2 is started, and the pattern of the first pattern display portion 37a starts to change. At this time, a predetermined effect is executed in the game round U2. After that, the variation of the symbols in the first symbol display portion 37a stops. At this time, the pattern of the pattern indicating the small win is displayed in the first pattern display unit 37a, but the display of the image on the pattern display device 41 and the output of the sound clearly suggest that the small win has been won. No performance is executed, and a performance is executed in which it is difficult for the player to recognize whether the player has won the big prize or won the small prize. Therefore, the player who recognizes the lottery result of the winning lottery by the display of the image on the pattern display device 41 or the output of the voice recognizes that the small winning lottery has been won in the winning lottery corresponding to the game round U1. I can't.

[0151] After the game round U2 in which the small win is won is completed, the opening / closing execution mode is started. When a small hit is won in the winning lottery triggered by the ball entering the first starting port 33, the opening / closing execution mode is started. In the opening period of the opening / closing execution mode, the right-handed suggesting effect is executed, and the effect indicating that the player may be awarded a privilege, more specifically, an opportunity to win the jackpot. An effect suggesting that two (chances) are prepared (hereinafter also referred to as “W chance effect”) is executed.

[0152] Then, after the opening period ends, the opening / closing processing period is started. During the opening / closing process period, a round game is executed in which the second opening / closing door 213 is opened only once. In addition, when the opening and closing processing period starts, a production that suggests that the first of the two prepared opportunities (chances) to win the jackpot has started (hereinafter referred to as the first chance production) call) is executed.

[0153] More specifically, in the first chance production, the player is urged to hit to the right, and the game ball is entered into the second big winning hole 212, and furthermore, the game ball is entered into the V winning hole 222 to hit the jackpot. is executed.

[0154] The player recognizes the first chance effect to be executed and hits to the right, and at the timing when the second open / close door 213 is open, the game ball can enter the second big winning hole 212, When the game ball can be stored in the storage unit 218 (see FIG. 4) (proceed to [store in the storage unit] shown in the time chart), the storage valve 216 opens and closes after the second opening / closing door 213 is closed. is executed once. At this time, one game ball that has been stored in the storage unit 218 flows through the flow path 211 into the crew 220.

[0155] A game ball that circulates through the croon 220 enters the V winning opening 222 or the non-V winning opening 224 . When the gaming ball that circulates the crew 220 enters the V winning hole 222 (proceeds to [entering the V winning hole] shown in the time chart), the jackpot is confirmed. Then, when the big win is confirmed, the V prize big win effect is executed. The V-winning big-hit effect is an effect that suggests that a game ball has entered the V-winning hole 222 and also suggests a big win. In this embodiment, the character "V" is displayed on the display surface 41a, and the character "big win" is displayed. Note that the V winning jackpot effect executed in case 1 and the V winning jackpot effect executed in case 2 may be the same or similar effects, or may be completely different effects. In the present embodiment, the V winning jackpot effect executed in case 1 and the V winning jackpot effect executed in case 2 are effects with the same or similar contents. By doing so, it is possible to make it difficult for the player to determine whether the progress state of the game being executed is case 1 or case 2, and the player is made to make various guesses. It can give you a sense of expectation.

[0156] After that, the opening and closing execution mode triggered by winning a small hit in the winning lottery triggered by the ball entering the first start port 33 ends. Then, a new opening / closing execution mode triggered by a big hit based on the entry of the game ball into the V winning prize opening 222 is started. It should be noted that, when the jackpot is triggered by the gaming ball entering the V winning prize opening 222, the type of jackpot is determined together with the confirmation of the jackpot.

[0157] Also, the jackpot effect executed when the game ball enters the V winning port 222 in case 1 and the jackpot effect executed when the game ball enters the V winning port 222 in case 2 are the same or similar. A configuration may be adopted in which the production is performed. By adopting such a configuration, it becomes difficult for the player to determine whether or not the big win has been confirmed by the entry of the game ball into the V winning hole 222, and the player can make various guesses. In addition, it is possible to give the player a sense of expectation.

[0158] On the other hand, if the game ball circulating through the croon 220 enters the non-V winning slot 224 (proceed to [No ball entering the V winning slot] shown in the time chart), you will win the two prepared jackpots. An effect (hereinafter also referred to as a second chance effect) is executed to suggest that the second chance has started. The second chance effect is a effect that prompts the player to operate the effect operation button 24, and if the player operates the effect operation button 24 within a predetermined period, the effect operation button 24 is operated by the player. At the given timing, an effect is executed to indicate that the deviation is confirmed. Further, when the player does not operate the effect operation button 24 within a predetermined period after execution of the effect prompting the player to operate the effect operation button 24, the failure is confirmed after the predetermined period has elapsed. Execute a production that indicates It should be noted that the confirmation of the loss suggested in the second chance effect is content suggesting that the winning lottery in the game round U2 was lost (or was lost).

[0159] After executing the second chance effect, the round game being executed with the winning of a small prize in the winning lottery in the game round U2 as a trigger ends, and then the opening / closing execution mode ends. Then, an effect to urge the player to hit left (left-hand hitting suggestion effect) is executed. The player hits to the left and attempts to enter the game ball into the first start hole 33 again.

[0160] Next, despite the fact that the player recognizes the first chance effect and hits to the right, the game ball is made to enter the second big winning hole 212 at the timing when the second opening / closing door 213 is open. A case where the game balls could not be stored in the storage unit 218 (proceed to [not stored in the storage unit] shown in the time chart) will be described. In this case, the second chance effect is executed after the second opening / closing door 213 is closed. The second chance effect in this case is also an effect that urges the player to operate the effect operation button 24, and if the player operates the effect operation button 24 within a predetermined period, the player will At the timing when 24 is operated, an effect is executed to indicate that the deviation is confirmed. Further, when the player does not operate the effect operation button 24 within a predetermined period after execution of the effect prompting the player to operate the effect operation button 24, the failure is confirmed after the predetermined period has elapsed. Execute a production that indicates

[0161] After executing the second chance effect, the round game being executed with the winning of a small prize in the winning lottery in the game round U2 as a trigger ends, and then the opening / closing execution mode ends. Then, an effect to urge the player to hit left (left-hand hitting suggestion effect) is executed. The player hits to the left and attempts to enter the game ball into the first start hole 33 again.

[0162] As described above, in the winning lottery that is executed when the game ball enters the first start hole 33, the jackpot is won (case 1), and the small win is won (case 2). In the case of ), the pattern of the pattern indicating the result of the winning lottery is displayed in the first pattern display unit 37a, but the image display on the pattern display device 41 and the output of the sound suggest the lottery result of the winning lottery. The effect to do so will not be executed. Therefore, the player who recognizes the lottery result of the winning lottery by the display of the image on the pattern display device 41 or the output of the voice cannot recognize the lottery result of the game round when the game round is finished. As a result, it is possible to give the player a sense of anticipation that he or she might have won a big prize even if he had won a small prize.

[0163] Furthermore, after the game round is over, in both case 1 and case 2, the right-handed hitting suggesting effect and the double chance suggesting effect are executed, so during the period when the effect is being executed after the game time is over Also, it is possible to give a sense of expectation that a big win is won instead of a small win in the winning lottery.

[0164] In addition, in the pachinko machine 10 of the present embodiment, when a jackpot is won in a winning lottery triggered by a ball entering the first start port 33, the type of jackpot is determined at the time when the jackpot is won in the winning lottery. It is determined by the game ball entering the type determination gate 202 during execution of the open / close execution mode. Then, when the jackpot type is determined, the round lamp of the round display unit 39 lights up with a display corresponding to the number of executions of the round game corresponding to the jackpot type. On the other hand, when winning a small prize, the round lamp does not light up. That is, the round lamp does not turn on immediately after the end of the game cycle, regardless of whether the jackpot is won or the small win is won. Based on this, it is possible to prevent the player from discriminating whether he or she has won a big win or a small win in the game round.

[0165] As a result, the player is not allowed to recognize the lottery result of the winning lottery until the player hits to the right and enters the game ball into the type determination gate 202 after the end of the game round. On the other hand, it is possible to give a sense of expectation that the player will win a big prize instead of a small prize for a relatively long period of time. That is, it is possible to give the player a sense of anticipation for a relatively long period of time even after the game cycle is over and the opening / closing execution mode based on the big win or the small win is started. can draw attention. In addition, when determining the type of jackpot, the player is made to hit to the right and the game ball is entered into the type determination gate 202, so that the player is actively involved in determining the type of jackpot. Therefore, it is possible to attract more attention to the game during the period of the open / close execution mode.

[0166] Also, in case 1, the jackpot was won in the winning lottery in the game round U1, and after that, although the game ball entered the V winning slot 222, the jackpot was won in the winning lottery in the game round U1. Triggered by this, the round game being executed continues, and the jackpot triggered by the game ball entering the V winning port 222 is not confirmed, and a new game based on the game ball entering the V winning port 222 The opening and closing execution mode is not started. Furthermore, the entrance of the game ball into the V winning hole 222 does not give any privilege to the player or change the game state. On the other hand, in case 2, a small win is won in the winning lottery in the game round U2, and after that, when the game ball enters the V winning slot 222, the big win is confirmed, and a small win is won in the winning lottery in the game round U2. After the opening / closing execution mode triggered by winning ends, a new opening / closing execution mode triggered by a big hit based on the entry of the game ball into the V winning opening 222 is started. In other words, when the game ball enters the V winning port 222, the player may or may not receive the privilege, so if the game ball enters the V winning port 222 In addition, it is possible to make the player guess whether the privilege will be granted or not, and to give the player a feeling of anticipation that the privilege will be granted.

[0167] Furthermore, when the game ball enters the V winning hole 222, the game determines whether the result of the winning lottery in the game round that triggered the game ball entering the V winning hole 222 is a big win or a small win. It is possible to make the player guess and give the player a greater sense of expectation.

[0168] Also, in case 1, when the game ball enters the V winning port 222, the game ball enters the V Triggered by the ball entering the winning hole 222, the V prize jackpot effect is executed. In case 2, when the game ball enters the V winning hole 222, a privilege triggered by the game ball entering the V winning hole 222 is given, and the game ball enters the V winning hole 222. Triggered by entering the ball, the V winning jackpot production is executed. Therefore, even if a privilege triggered by the entry of a game ball into the V winning port 222 is not granted, the privilege is granted to the player who recognizes that the V winning jackpot has been executed. It is possible to give a feeling of expectation that it is not.

[0169] In the case of case 1, even if the game ball enters the V winning port 222, the privilege triggered by the ball entering is not granted, but the game ball enters the V winning port 222 in the first chance production. Since the effect of prompting the ball to be played is executed, it is possible to give the player who recognizes that the effect has been executed a sense of expectation that a privilege may be given. It is possible to prompt the shooting of the game ball in the manner in which the game ball enters the winning hole 222. - 特許庁

[0170] Furthermore, in case 1, when the game ball enters the V winning hole 222, the 1R round game executed with the opportunity of winning a jackpot in the winning lottery in the game round U1 ends, and 2 Despite the start of the second round (2Rth), from the second round onwards, an effect suggesting that a new opening / closing execution mode has started is executed. By doing so, the player can be made to recognize as if a new opening / closing execution mode based on the entry of the game ball into the V winning hole 222 has started, and the player is given a sense of expectation. be able to. That is, substantially, it is possible to impart a new sense of expectation to the player during the round game which is executed when the big win is won in the winning lottery in the game round U1.

[0171] <<A5>> Various processing executed in the main controller: Next, an example of specific processing executed in the pachinko machine 10 of this embodiment will be described. The processing performed by the main controller 60 will be described first, and then the processing performed by the sound emission control device 90 and the display control device 100 will be described.

[0172] <Timer interrupt processing> FIG. 13 is a flowchart showing timer interrupt processing. As described above, timer interrupt processing is started periodically (for example, every 2 msec) by MPU 62 of main control device 60 .

[0173] In step Sa0101, reading processing of various detection sensors is executed. That is, it reads the states of various detection sensors connected to the main controller 60, determines the states of the sensors, and saves the detection information (entering ball detection information). After that, the process proceeds to step Sa0102.

[0174] At step Sa0102, the random number initial value counter CINI is updated. Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value. Then, the updated value of the random number initial value counter CINI is stored in the corresponding buffer area of ​​the RAM64. After that, the process proceeds to step Sa0103.

[0175] In step Sa0103, the values ​​of the hit random number counter C1, the jackpot type counter C2, the reach random number counter C3 and the electric accessory open counter C4 are updated. Specifically, 1 is added to each of the hit random number counter C1, the jackpot type counter C2, the reach random number counter C3 and the electric accessory release counter C4, and when each of these counter values ​​reaches the maximum value, each Clear to 0. Then, the updated values ​​of the respective counters C1 to C4 are stored in the corresponding buffer areas of the RAM64. After that, the process proceeds to step Sa0104. Note that the fluctuation type counter CS updates its value in the normal process (FIG. 22) described later.

[0176] In step Sa0104, the ball entering process for the starting hole accompanying the entry of the game ball to the first starting hole 33 and the second starting hole 34 is executed. The details of the ball entry process for the start opening in step Sa0104 will be described later. After executing step Sa0104, the process proceeds to step Sa0105.

[0177] In step Sa0105, the game ball entering (passing) to the through gate 35 is executed for through ball entering processing. The details of the through ball entry process in step Sa0105 will be described later. After executing step Sa0105, proceed to step Sa0106.

[0178] In step Sa0106, a ball entry process for the type determination gate accompanying the entry of the game ball to the type determination gate is executed. The details of the ball entry process for the type determination gate in step Sa0106 will be described later. After executing step Sa0106, proceed to step Sa0107.

[0179] In step Sa0107, the ball entry process for the large winning opening accompanying the entry of the game ball to the large winning opening is executed. The details of the ball entering process for the big winning hole in step Sa0107 will be described later. After executing step Sa0107, proceed to step Sa0108.

[0180] In step Sa0108, the ball entry process for the crew accompanying the entry of the game ball to the crew is executed. The details of the entering ball processing for the crew in step Sa0108 will be described later. After executing step Sa0108, the MPU 62 ends the timer interrupt processing.

[0181] <Entering ball processing for the starting port> Next, the ball entry process for the start opening will be described. The ball entry process for the starting port is executed by the MPU 62 of the main controller 60 as a timer interrupt process subroutine (FIG. 13: Sa0104).

[0182] FIG. 14 is a flow chart showing the ball entry process for the starting opening. In step Sa0201, it is determined by the detection state of the detection sensor corresponding to the first start opening 33 whether or not the game ball has entered the first start opening 33 (start winning). In step Sa0201, when it is determined that the game ball has entered the first start port 33 (Sa0201: YES), the process proceeds to step Sa0202, and the prize ball for causing the payout control device 70 to pay out three game balls set command. After that, the process proceeds to step Sa0203.

[0183] In step Sa0203, external signal setting processing is performed in order to output a signal to the management control device on the gaming hall side that the game ball has entered the first starting hole 33. After that, the process proceeds to step Sa0204.

[0184] In step Sa0204, the value stored in the reservation number storage area of ​​the first reservation area Ra is read out (hereinafter also referred to as the first start reservation number RaN), and the first start reservation number RaN will be described later. Set as a target for processing. The first start suspension number RaN indicates the number of suspensions based on the ball entering the first start opening 33 . After that, the process proceeds to step Sa0209.

[0185] In step Sa0201, if it is determined that the game ball has not entered the first start port 33 (Sa0201: NO), proceed to step Sa0205, whether or not the game ball entered the second start port 34 is determined by the detection state of the detection sensor corresponding to the second start port .

[0186] In step Sa0205, when it is determined that the game ball entered the second start port 34 (Sa0205: YES), the process proceeds to step Sa0206, and the prize ball for causing the payout control device 70 to pay out three game balls set command. After that, the process proceeds to step Sa0207. On the other hand, in step Sa0205, when it is determined that the game ball has not entered the second starting hole 34 (Sa0205: NO), the entering process for this starting hole ends.

[0187] In step Sa0207, external signal setting processing is performed in order to output a signal to the management control device on the gaming hall side that the game ball has entered the second starting port . After that, the process proceeds to step Sa0208.

[0188] In step Sa0208, the start pending quantity RbN (hereinafter also referred to as second start pending quantity RbN), which is the value stored in the pending quantity storage area of ​​the second reserve area Rb, is read, and the second start pending quantity RbN will be described later. Set as a target for processing. The second start suspension number RbN indicates the number of suspensions based on the ball entering the second start port . After that, the process proceeds to step Sa0209.

[0189] In step Sa0209, it is determined whether or not the number of start suspensions N (RaN or RbN) set in step Sa0204 or step Sa0208 is less than the upper limit (4 in this embodiment). In step Sa0209, if the number N of starting suspensions is not less than the upper limit (Sa0209: NO), the ball-entering process for this starting port ends.

[0190] On the other hand, in step Sa0209, if the number N of pending starts is less than the upper limit (Sa0209: YES), proceed to step Sa0210, add 1 to the number N of pending starts in the corresponding reserved area, and then proceed to step Sa0211. , adds 1 to the value stored in the total pending number storage area (hereinafter referred to as the total pending number CRN). The total pending number CRN indicates the total value of the first pending start number RaN and the second pending start number RbN. After that, the process proceeds to step Sa0212.

[0191] In step Sa0212, step Sa0103 (Fig. 13) hit random number counter C1, reach random number counter C3, and normal processing (Fig. 22) each value of the variation type counter CS updated in the corresponding reservation area It is stored in the first memory area of ​​the empty memory areas, that is, the memory area corresponding to the pending number obtained by adding 1 in step Sa0210. Specifically, when the first start pending number RaN is set as a processing target, the hit random number counter C1, reach random number counter C3, and fluctuation type counter CS updated in step Sa0103 (Fig. 13) Each value is stored in the first storage area among the free storage areas of the first reservation area Ra, that is, the storage area corresponding to the first start suspension number RaN to which 1 is added in step Sa0210. In addition, when the second start pending number RbN is set as a processing target, each value of the hit random number counter C1, the reach random number counter C3, and the fluctuation type counter CS updated in step Sa0103 (Fig. 13) , is stored in the first storage area of ​​the free storage areas of the second reservation area Rb, that is, the storage area corresponding to the second start suspension number RbN to which 1 is added in step Sa0210. After executing step Sa0212, proceed to step Sa0213.

[0192] In step Sa0213, the first determination process is executed. The first judgment process is based on the information (pending information) of each value of the hit random number counter C1, the jackpot type counter C2, the reach random number counter C3, and the fluctuation type counter CS (pending information), the winning lottery decision result (lottery result), the jackpot type, presence or absence of occurrence of reach, determination of variation time of the game round, etc., before the reservation information is subject to the winning lottery by the main control device 60. The details of the first determination process will be described later. After executing step Sa0213, proceed to step Sa0214.

[0193] In step Sa0214, a process of setting pending commands is executed. Specifically, per random number counter C1, reach random number counter C3, and the determination result of the previous determination process executed based on each value information (hold information) of the variation type counter CS (prior judgment information) as a pending command set.

[0194] The hold command indicates that the ball has entered the first start hole 33 or the second start hole 34, and the judgment result (first judgment information) of the first judgment process based on the hold information acquired based on the entry, This is a command for causing the sub-side control device to recognize the pending information before the main control device 60 becomes a target of the winning lottery. The hold command is transmitted to the sound emission control device 90 in command output processing ( FIG. 22 : step Sa1003) of normal processing, which will be described later.

[0195] In addition, the sound emission control device 90, when receiving the hold command transmitted based on the entry into the first starting port 33, the display in the first hold display area Ds1 of the pattern display device 41 of the number of hold A command is sent to the display control device 100 to make the change corresponding to the increase. The display control device 100 that has received the command changes the display in the first reserved display area Ds1 of the pattern display device 41 so as to correspond to the increase in the number of reserved characters. On the other hand, when receiving the hold command transmitted based on the ball entering the second starting port 34, the sound emission control device 90 displays the second hold display area Ds2 of the pattern display device 41. A command is sent to the display control device 100 to make the change corresponding to the increase. The display control device 100 that has received the command changes the display in the second reserved display area Ds2 of the pattern display device 41 so as to correspond to the increase in the number of reserved characters.

[0196] After executing step Sa0214, the main MPU 62 terminates the ball entry process for this starting opening.

[0197] <First judgment process> Next, the preceding determination processing will be described. The first determination process is executed by the MPU 62 of the main controller 60 as a subroutine (Sa0213 in FIG. 14) of the ball entry process for the starting point.

[0198] FIG. 15 is a flow chart showing the first determination process. As described above, the first determination process, based on the pending information, determines the success or failure of the winning lottery, determines the type of jackpot, determines whether or not reach occurs, determines the variation time of the game round, etc. The pending information is the main This is a process executed before the winning lottery by the control device 60 becomes a target.

[0199] In step Sa0301, a jackpot / reach information acquisition process is executed. This process is a process of determining whether or not a winning lottery is successful, determining the type of a big win, and determining whether or not a ready-to-win event occurs. The details of the jackpot / reach information acquisition process will be described later. After executing step Sa0301, proceed to step Sa0302.

[0200] In step Sa0302, a fluctuation time information acquisition process is executed. This process is a process of determining the variation time of game rounds. Details of the fluctuation time information acquisition process will be described later.

[0201] After executing step Sa0302, the current destination determination process ends.

[0202] <Jackpot / reach information acquisition process> Next, the jackpot / reach information acquisition process will be described. The jackpot reach information acquisition process is executed by the MPU 62 of the main controller 60 as a subroutine of the preceding determination process (FIG. 15: Sa0301).

[0203] FIG. 16 is a flowchart showing a jackpot / reach information acquisition process. In step Sa0401, the value of the winning random number counter C1 stored in the storage area (holding area) by the ball entering the starting hole in the ball entering process for the starting hole (FIG. 14) is read. After that, the process proceeds to step Sa0402.

[0204] In step Sa0402, it is determined whether or not the value of the read winning random number counter C1 is based on the first reservation area Ra. That is, the pending information to be the target of executing the first determination process is the information acquired with the entry of the game ball to the first start port 33, or the entry of the game ball to the second start port 34 as a trigger It is determined whether the information was acquired as In step Sa0402, if it is determined that the read reservation area is based on the first reservation area Ra (Sa0402: YES), proceed to step Sa0403 and refer to the success / failure table for the first start port. After that, the process proceeds to step Sa0405.

[0205] On the other hand, in step Sa0402, if it is determined that the read reservation area is not based on the first reservation area Ra, that is, if the read reservation area is based on the second reservation area Rb (Sa0402: NO) , the process proceeds to step Sa0404 and refers to the success / failure table for the first start port. After that, the process proceeds to step Sa0405.

[0206] In step Sa0405, it is determined whether or not the value of the read winning random number counter C1 has won a big win in the winning lottery. In step Sa0405, when it is determined that the value of the read winning random number counter C1 has won the jackpot in the winning lottery (Sa0405: YES), the process proceeds to step Sa0406.

[0207] In step Sa0406, the jackpot information is stored in the previous determination processing result storage area 64h. After that, the jackpot / reach information acquisition process is terminated.

[0208] On the other hand, in step Sa0405, when it is determined that the value of the read winning random number counter C1 does not win the jackpot in the winning lottery (Sa0405: NO), the process proceeds to step Sa0407.

[0209] In step Sa0407, it is determined whether or not the value of the read winning random number counter C1 has won a small winning in the winning lottery. In step Sa0407, when it is determined that the value of the read winning random number counter C1 is winning a small winning in the winning lottery (Sa0407: YES), the process proceeds to step Sa0408.

[0210] In step Sa0408, small hit information is stored in the previous determination processing result storage area 64h. After that, the jackpot / reach information acquisition process is terminated.

[0211] In step Sa0407, when it is determined that the value of the read winning random number counter C1 is not winning a small winning in the winning lottery (Sa0407: NO), the process proceeds to step Sa0409.

[0212] At step Sa0409, the value of the reach random number counter C3 stored in the storage area due to the ball entering the starting hole this time is read. After that, the process proceeds to step Sa0410, and the reach determination table stored in the reach determination table storage area 63c is referred to. After that, the process proceeds to step Sa0411, and as a result of referring to the reach determination table, it is determined whether or not the value of the reach random number counter C3 read this time corresponds to the occurrence of reach.

[0213] In step Sa0411, when it is determined that reach occurrence is supported (Sa0411: YES), the process proceeds to step Sa0412, and reach occurrence information is stored in the previous determination processing result storage area 64h. After that, the jackpot / reach information acquisition process is terminated. On the other hand, in step Sa0411, when it is determined that it does not correspond to reach occurrence (Sa0411: NO), the jackpot reach information acquisition process is terminated as it is.

[0214] <Variation time information acquisition processing> Next, fluctuation time information acquisition processing will be described. The fluctuating time information acquisition process is executed by the MPU 62 of the main controller 60 as a subroutine of the preceding determination process (Fig. 15: Sa0302).

[0215] FIG. 17 is a flow chart showing a process for acquiring fluctuating time information. In step Sa0501, the value of the variation type counter CS stored in the storage area due to the ball entering the starting hole in the ball entering process for the starting hole (FIG. 14) is acquired. After that, the process proceeds to step Sa0502.

[0216] In step Sa0502, it is determined whether or not the winning lottery relating to the current game cycle is won. Specifically, the presence or absence of a big hit is determined based on the lottery result of the winning lottery determined by the jackpot / reach information acquisition process, and when the jackpot is (Sa0502: YES), the process proceeds to step Sa0503.

[0217] In step Sa0503, with reference to the big hit variation time table stored in the variation time table storage area 63d of the ROM63, to acquire the variation time information corresponding to the value of the current variation type counter CS. After executing step Sa0503, proceed to step Sa0509.

[0218] In step Sa0509, the acquired fluctuation time information is stored in the previous determination processing result storage area 64h of the RAM64. After that, the fluctuation time information acquisition process is terminated.

[0219] In step Sa0502, when it is determined that the lottery result of the winning lottery is not a big hit (step Sa0502: NO), the process proceeds to step Sa0504, and it is determined whether or not the small winning is won in the winning lottery related to this game round. judge. In step Sa0504, when it is determined that the small hit is won (Sa0504: YES), the process proceeds to step Sa0505.

[0220] In step Sa0505, with reference to the small winning variation time table stored in the variation time table storage area 63d of the ROM63, to obtain the variation time information corresponding to the value of the current variation type counter CS. After executing step Sa0505, proceed to step Sa0509.

[0221] In step Sa0509, the acquired fluctuation time information is stored in the previous determination processing result storage area 64h of the RAM64. After that, the fluctuation time information acquisition process is terminated.

[0222] In step Sa0504, when it is determined that the small winning has not been won in the winning lottery related to this game round (Sa0504: NO), the process proceeds to step Sa0506 to determine whether or not reach occurs. In step Sa0506, when it is determined that reach occurs (Sa0506: YES), the process proceeds to step Sa0507.

[0223] In step Sa0507, with reference to the variable time table for reach generation stored in the variable time table storage area 63d of the ROM63, to obtain the variable time information corresponding to the value of the current variable type counter CS. After that, the process proceeds to step Sa0509, and after storing the acquired variable time information in the previous determination processing result storage area 64h of the RAM 64, this variable time information acquisition processing is terminated.

[0224] In step Sa0506, if it is determined that reach does not occur in this game round (step Sa0506: NO), proceed to step Sa0508, the variable time table for reach non-occurrence stored in the variable time table storage area 63d By referring to it, the variable time corresponding to the current value of the variable type counter CS is acquired. After that, the process proceeds to step Sa0509, and after storing the acquired variable time information in the previous determination processing result storage area 64h of the RAM 64, this variable time information acquisition processing is terminated.

[0225] <Entering ball processing for through> Next, the ball entry processing for through will be described. The through ball entry process is executed by the MPU 62 of the main controller 60 as a timer interrupt process subroutine (FIG. 13: step Sa0105).

[0226] FIG. 18 is a flow chart showing the ball entry processing for through. In step Sa0601, it is determined whether or not the game ball has entered the through gate 35. In step Sa0601, if it is determined that the game ball has entered the through gate 35 (Sa0601: YES), proceed to step Sa0602, whether the accessory holding number SN is less than the upper limit (4 in this embodiment) determine whether or not Incidentally, the accessory reserved number SN is a value indicating the number of balls entered into the through gate 35 reserved for performing the electric accessory open lottery. In this embodiment, the maximum value of the number SN of reserved accessories is four. On the other hand, in step Sa0601, when it is determined that the game ball did not enter the through gate 35 (Sa0601: NO), the entering ball processing for this through ends.

[0227] In step Sa0602, when it is determined that it is less than the upper limit value (less than 4) of the reserved role number SN (Sa0602: YES), the process proceeds to step Sa0603, and 1 is added to the reserved role number SN. After that, the process proceeds to step Sa0604.

[0228] In step Sa0604, the value of the electric accessary product open counter C4 updated in step Sa0103 (FIG. 13) is stored in the first storage area among the free storage areas of the electric role holding area 64c of RAM64. After that, the through ball entry processing is terminated.

[0229] On the other hand, in step Sa0602, if it is determined that the value of the reserved accessory number SN is not less than the upper limit (Sa0602: NO), that is, if it is determined that the value of the reserved accessory number SN is the upper limit, The through ball entry processing is ended without storing the value of the accessory release counter C4.

[0230] <Entering ball processing for type determination gate> Next, the ball entry processing for the type determination gate will be described. The ball entry process for the type determination gate is executed by the MPU 62 of the main controller 60 as a timer interrupt process subroutine (FIG. 13: step Sa0106).

[0231] FIG. 19 is a flow chart showing ball entry processing for the type determination gate. In step Sa0701, it is determined whether or not the game ball has entered the type determination gate 202 or not. In step Sa0701, when it is determined that the game ball has entered the type determination gate 202 (Sa0701: YES), the process proceeds to step Sa0702. On the other hand, in step Sa0701, when it is determined that the game ball has not entered the type determination gate 202 (Sa0701: NO), the entering process for the type determination gate is terminated as it is.

[0232] At step Sa0702, it is determined whether or not the type determination permission flag is ON. The type determination permission flag is turned ON when the opening / closing execution mode is started and the type determination process (see FIG. 29) is executed when the jackpot is won in the winning lottery, and the ball entry process for this type determination gate. In, it is turned OFF after storing the value of the jackpot type counter C2 for determining the jackpot type in the storage area (Sa0705).

[0233] At step Sa0702, when it is determined that the type determination permission flag is ON (Sa0702: YES), the process proceeds to step Sa0703. At step Sa0702, if it is determined that the type determination permission flag is not ON (Sa0702: NO), the ball entry processing for the type determination gate is terminated.

[0234] In step Sa0703, the value of the jackpot type counter C2 is stored in the corresponding storage area (type determination processing execution area 64i). After that, the process proceeds to step Sa0704.

[0235] In step Sa0704, the jackpot type counter storage completion flag is turned ON. The jackpot type counter storage completion flag is turned ON when the value of the jackpot type counter C2 is stored in the type determination processing execution area 64i, and is turned OFF when the jackpot type is determined in the type determination processing (see FIG. 29) described later. be made. After executing step Sa0704, proceed to step Sa0705.

[0236] At step Sa0705, the type determination permission flag is turned OFF. After that, the ball entry processing for the type determination gate ends.

[0237] <Entering ball processing for large winning opening> Next, the ball entry process for the big winning hole will be described. The ball entry process for the big winning hole is executed by the MPU 62 of the main controller 60 as a timer interrupt process subroutine (FIG. 13: step Sa0107).

[0238] FIG. 20 is a flow chart showing ball entry processing for the big winning hole. In step Sa0801, it is determined whether or not the game ball entered the first big winning hole 36a. In step Sa0801, when it is determined that the game ball has entered the first big winning hole 36a (Sa0801: YES), the process proceeds to step Sa0802. On the other hand, in step Sa0801, when it is not determined that the game ball has entered the first big winning hole 36a (Sa0801: NO), the process proceeds to step Sa0804.

[0239] In step Sa0802, the number of prize balls to be paid out is set based on the balls entering the first big prize opening 36a. In this embodiment, when one game ball enters the first big winning hole 36a, 15 game balls are paid out as prize balls. After executing step Sa0802, proceed to step Sa0803.

[0240] In step Sa0803, the first big winning hole entering ball command is set. The first big winning hole entry command is a command for making the sub-side control device recognize that the game ball has entered the first big winning hole 36a. The first big winning hole entry command is transmitted to the sound emission control device 90 in the command output process ( FIG. 22 : step Sa1003) of the normal process, which will be described later. After executing step Sa0803, proceed to step Sa0804.

[0241] In step Sa0804, it is determined whether or not the game ball has entered the second big winning hole 212. In step Sa0804, when it is determined that the game ball has entered the second big winning hole 212 (Sa0804: YES), the process proceeds to step Sa0805. On the other hand, in step Sa0804, when it is determined that the game ball has not entered the second large winning opening 212 (Sa0804: NO), the ball entering processing for the large winning opening ends as it is.

[0242] At step Sa0805, the number of prize balls to be paid out based on the balls entering the second big prize opening 212 is set. In this embodiment, when one game ball enters the second big winning hole 212, 15 game balls are paid out as prize balls. After executing step Sa0805, proceed to step Sa0806.

[0243] In step Sa0806, the second big winning hole entering ball command is set. The second big winning hole entry ball command is a command for making the control device on the sub side recognize that the game ball has entered the second big winning hole 212 . The second big winning hole entry command is transmitted to the sound emission control device 90 in the command output process ( FIG. 22 : step Sa1003) of the normal process, which will be described later. After executing step Sa0806, the ball entering process for the big winning opening is terminated.

[0244] <Incoming ball processing for croon> Next, the ball entry process for the crew will be described. The ball entry process for the crew is executed by the MPU 62 of the main controller 60 as a timer interrupt process subroutine (FIG. 13: step Sa0108).

[0245] FIG. 21 is a flow chart showing ball entry processing for the crew. In step Sa0901, it is determined whether or not the crew entry permission flag is ON. The crew entry permission flag is turned ON when the storage valve 216 is opened in the large winning opening opening / closing process (FIG. 32), and the game ball enters the V winning opening 222 or the non-V winning opening 224 provided in the crew 220. is turned OFF (Fig. 21: Sa0910). By doing so, although the storage valve 216 does not perform the opening operation, due to the damage or abnormality of the storage valve drive mechanism 217 or the storage valve 216, the game ball unintentionally flows into the run, and the V It is possible to avoid hitting a big hit by entering the winning hole 222.例文帳に追加 In step Sa0901, when it is determined that the crew entry permission flag is ON (Sa0901: YES), the process proceeds to step Sa0902. On the other hand, in step Sa0901, when it is determined that the crew entry permission flag is not ON (Sa0901: NO), the crew entry processing for crew is terminated.

[0246] In step Sa0902, it is determined whether or not the game ball has entered the V winning opening 222. In step Sa0902, when it is determined that the game ball has entered the V winning opening 222 (Sa0902: YES), the process proceeds to step Sa0903.

[0247] In step Sa0903, it is determined whether or not the small hit flag is ON. That is, in this process, it is determined whether the timing of the game ball entering the V winning slot 222 is that a small win is won in the winning lottery or that a big win is won in the winning lottery. ing. As explained in case 1 of FIG. 11, when a game ball enters the V winning opening 222 triggered by winning a small win in a winning lottery, a big win is confirmed, but a big win in a winning lottery is won. Triggered by this, when a game ball enters the V winning hole 222, the round game being executed triggered by winning a jackpot in the winning lottery in the game round is continued, and the game is entered into the V winning hole 222. The big hit triggered by the entry of the ball is not determined, and the new opening / closing execution mode based on the entry of the game ball into the V winning opening 222 is not started. Furthermore, the entrance of the game ball into the V winning hole 222 does not give any privilege to the player or change the game state. Therefore, in step Sa0903, it is determined whether the timing of the game ball entering the V winning hole 222 is winning a small win in a winning lottery or winning a big win in a winning lottery. determines whether or not the big win is confirmed. In step Sa0903, when it is determined that the small hit flag is ON (Sa0903: YES), the process proceeds to step Sa0904.

[0248] In step Sa0904, the value of the jackpot type counter C2 is stored in the corresponding storage area (type determination processing execution area 64i). As described above, in the present embodiment, when the big hit is won in the winning lottery executed with the entry of the game ball to the first start port 33 or the second start port 34, the opening and closing execution mode Triggered by the game ball entering the type determination gate 202 during execution, the value of the jackpot type counter C2 is stored in the corresponding storage area (type determination processing execution area 64i) in the type determination gate entry process. However, in the case of a jackpot triggered by the entry of a gaming ball into the V winning opening 222, the entry of the gaming ball into the V winning opening 222 changes the value of the jackpot type counter C2 to the corresponding storage area (type determination It is stored in the processing execution area 64i). After executing step Sa0904, proceed to step Sa0905.

[0249] At step Sa0905, the V winning jackpot flag is turned ON. The V winning jackpot flag is turned ON when the game ball enters the V winning port 222, and is turned OFF after the opening time setting of the opening / closing execution mode due to the V winning jackpot is completed (Fig. 32: Sa1910). . After executing step Sa0905, proceed to step Sa0906.

[0250] At step Sa0906, a V winning command is set. The V winning command is a command for making the control device on the sub side recognize that the game ball has entered the V winning opening 222 triggered by a small hit in the winning lottery. The V winning command is transmitted to the sound emission control device 90 in the command output process ( FIG. 22 : step Sa1003) of the normal process, which will be described later. After executing step Sa0906, proceed to step Sa0910.

[0251] On the other hand, in step Sa0903, if it is determined that the small hit flag is not ON (Sa0903: NO), the process proceeds to step Sa0907.

[0252] In step Sa0907, a dummy V winning command is set. The dummy V winning command is a command for making the control device on the sub side recognize that the game ball has entered the V winning opening 222 triggered by the big hit in the winning lottery. The dummy V winning command is transmitted to the sound emission control device 90 in the command output process ( FIG. 22 : step Sa1003) of the normal process which will be described later. After executing step Sa0907, proceed to step Sa0910.

[0253] In step Sa0902, when it is determined that the game ball has not entered the V winning hole 222 (Sa0902: NO), the process proceeds to step Sa0908.

[0254] In step Sa0908, it is determined whether or not the game ball has entered the non-V winning hole 224. In step Sa0908, when it is determined that the game ball has entered the non-V winning hole 224 (Sa0908: YES), the process proceeds to step Sa0909. On the other hand, in step Sa0908, when it is determined that the game ball is not entered into the non-V winning hole 224 (Sa0908: NO), the entering process for the crew ends as it is.

[0255] In step Sa0909, a non-V winning command is set. The non-V winning command is a command for making the sub-side control device recognize that the game ball has entered the non-V winning hole 224 . The non-V winning command is transmitted to the sound emission control device 90 in the command output process ( FIG. 22 : step Sa1003) of the normal process, which will be described later. After executing step Sa0909, proceed to step Sa0910.

[0256] At step Sa0910, the crew entry permission flag is turned OFF. After that, the processing for entering a ball for Kroon ends.

[0257] <Normal processing> Next, normal processing will be described. The normal process is a process started by the MPU 62 of the main controller 60 when the power is turned on. In normal processing, the main processing of the game is executed.

[0258] FIG. 22 is a flowchart showing normal processing. At step Sa1001, start-up processing is executed. Specifically, initialization of each control device upon power-on, determination of validity of data stored and held in the RAM 64, and the like are executed. After that, the process proceeds to step Sa1002.

[0259] At step Sa1002, a startup command is set. The start-up command is a command for causing each sub-side control device to start a demonstration video when the power is turned on. After that, the process proceeds to step Sa1003.

[0260] At step Sa1003, output data such as the start-up command set at step Sa1002 and the command set by the timer interrupt processing or the previously executed normal processing are transmitted to each sub-side control device. Specifically, the presence or absence of a prize ball command is determined, and if the prize ball command is set, it is transmitted to the payout control device 70. In addition, when commands related to effects such as a start-up command, a variation command, a variation type command, and a hold command are set, they are transmitted to the sound emission control device 90. After executing step Sa1003, the process proceeds to step Sa1004.

[0261] In step Sa1004, update of the variation type counter CS is executed. Specifically, 1 is added to the fluctuation type counter CS, and the counter value is cleared to 0 when the counter value reaches the maximum value. Then, the updated value of the fluctuation type counter CS is stored in the corresponding buffer area of ​​the RAM64. After that, the process proceeds to step Sa1005.

[0262] In step Sa1005, the prize ball counting signal and the payout abnormality signal received from the payout control device 70 are read, and the process proceeds to step Sa1006. In step Sa1006, game round control processing for controlling the game in each game round is executed. In the game round control process, a winning lottery, setting of variable display of symbols by the symbol display device 41, display control of the first symbol display portion 37a and the second symbol display portion 37b, and the like are performed. Details of the game round control process will be described later. After executing step Sa1006, the process proceeds to step Sa1007.

[0263] In step Sa1007, a game state transition process is executed to shift the game state. By executing the game state transition process, the game state shifts to an opening / closing execution mode, a high probability mode, a high frequency support mode, and the like. Details of the game state transition processing will be described later. After that, the process proceeds to step Sa1008.

[0264] In step Sa1008, an electric role support process for driving and controlling the electric accessory 34a provided in the second starting port 34 is executed. In the electric role support process, it is determined whether or not to open the electric accessory 34a. The details of the electronic support process will be described later. After that, the process proceeds to step Sa1009.

[0265] In step Sa1009, it is determined whether or not a predetermined time (4 msec in this embodiment) has elapsed since the start of the current normal processing (strictly speaking, the start of the command output processing in step Sa1003). That is, it is determined whether or not it is time to execute the next normal process. In step Sa1009, if it is determined that the predetermined time (4 msec) has not elapsed since the start of the normal processing this time (Sa1009: NO), in steps Sa1010 and Sa1011, until the execution timing of the next normal processing Within the remaining time, the random number initial value counter CINI and the variation type counter CS are repeatedly updated. Specifically, in step Sa1010, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value. Then, the updated value of the random number initial value counter CINI is stored in the corresponding buffer area of ​​the RAM64. Also, in step Sa1011, 1 is added to the variation type counter CS, and the counter value is cleared to 0 when it reaches the maximum value. Then, the updated value of the fluctuation type counter CS is stored in the corresponding buffer area of ​​the RAM64. On the other hand, in step Sa1009, when it is determined that the predetermined time (4 msec) has passed since the start of the normal processing this time (Sa1009: YES), the process returns to step Sa1003, and each process from step Sa1003 to step Sa1008 is performed. Execute.

[0266] In addition, since the execution time of each process from step Sa1003 to step Sa1008 changes according to the state of the game, the remaining time until the execution timing of the next normal process is not constant and fluctuates. Therefore, by repeatedly updating the random number initial value counter CINI and the variation type counter CS using the remaining time, the values ​​of these counters can be randomly updated.

[0267] <Game time control processing> Next, game round control processing will be described. The game round control process is executed by the MPU 62 of the main control device 60 as a subroutine of the normal process (FIG. 22: Sa1006).

[0268] FIG. 23 is a flow chart showing game round control processing. In step Sa1101, it is determined whether or not it is in the special game state. Specifically, it is determined whether or not the opening / closing execution mode flag in the various flag storage area 64g of the RAM 64 is ON. The open / close execution mode flag is turned ON when the pattern variation in the game round in which a big win or a small win is won in the winning lottery is completed (Sa1112), and the opening / closing execution mode is switched in the game state transition processing (Fig. 28). It is turned OFF when ending (Fig. 28: Sa1629).

[0269] When it is determined that the open / close execution mode flag is ON in step Sa1101 (Sa1101: YES), it is determined that the special game state is being executed, and this game round control is performed without executing any of the processes after step Sa1102. End the process. That is, when it is in the special game state, regardless of whether or not a ball is entered into the first starting port 33 or the second starting port 34, the game cycle is not started. On the other hand, in step Sa1101, if it is determined that the open / close execution mode flag is not ON, that is, if it is determined that it is not in the special game state (Sa1101: NO), the process proceeds to step Sa1102.

[0270] In step Sa1102, it is determined whether or not the main display section 45 is performing variable display. Specifically, it is determined whether or not one of the first symbol display portion 37a and the second symbol display portion 37b is in the process of variable display. This determination is made by determining whether or not the variable display flag in the variable display flag storage area in the various flag storage area 64g of the RAM 64 is ON. The fluctuating display flag is turned ON when the fluctuating display is started for either the first pattern display portion 37a or the second pattern display portion 37b, and is turned OFF when the fluctuating display ends.

[0271] In step Sa1102, when it is determined that the main display unit 45 is not performing variable display (Sa1102: NO), the process proceeds to step Sa1103 to step Sa1107 for game round start processing. At step Sa1103, it is determined whether or not the total pending number CRN is "0". When the total pending number CRN is "0", it means that the starting pending number for both the first start port 33 and the second start port 34 is "0". Therefore, in step Sa1103, when it is determined that the total pending number CRN is "0" (Sa1103: YES), this game round control process is terminated. On the other hand, when it is determined in step Sa1103 that the total pending number CRN is not "0" (Sa1103: NO), the process proceeds to step Sa1104.

[0272] In step Sa1104, data setting processing for setting the data stored in the first reservation area Ra or the second reservation area Rb to the state after the start of fluctuation is executed, and the process proceeds to step Sa1105. Details of the data setting process will be described later.

[0273] In step Sa1105, a variation start process for starting the variation display on the main display unit 45 and the variation display on the pattern display device 41 is executed. The details of the fluctuation start process will be described later. After that, the process proceeds to step Sa1106.

[0274] At step Sa1106, it is determined whether or not the PNC count flag is ON. The PNC count flag is turned ON when the opening and closing execution mode executed with the high-frequency support mode set as a trigger ends (see Fig. 35), and turned OFF when the high-frequency support mode ends (See Figure 34). The PNC count flag is set in order to confirm the timing to start counting the number of games played during the high-frequency support mode. When it is determined that the PNC count flag is ON in step Sa1106 (Sa1106: YES), the process proceeds to step Sa1107.

[0275] At step Sa1107, 1 is subtracted from the value of the number-of-games counter PNC. The number-of-games counter PNC is a counter for counting the number of games played in the high-frequency support mode. After executing step Sa1107, this game round control process is terminated. On the other hand, in step Sa1106, when it is determined that the PNC count flag is not ON (Sa1106: NO), the game round control process is terminated as it is.

[0276] At step Sa1102, when it is determined that the main display unit 45 is performing the variable display (Sa1102: YES), the process of step Sa1108 to step Sa1113 for progressing the game cycle is executed.

[0277] In step Sa1108, it is determined whether or not the variation time of the current game round has elapsed. As described above, the variation time is the time from when the symbol row starts to vary until all the symbol rows stop, and is part of the unit game time. Specifically, in step Sa1108, it is determined whether or not the value of the variable time information stored in the variable time counter area (various counter area 64f) of the RAM 64 has become "0". The value of the variable time information is set in the variable time setting process (FIG. 27), which will be described later. The set variable time information value is decremented by 1 each time timer interrupt processing is started.

[0278] If it is determined in step Sa1108 that the variable time has not elapsed (Sa1108: NO), the process proceeds to step Sa1109 to execute variable display processing. The variable display process is a process of changing the display mode in the symbol display section for the current game round. After executing step Sa1109, the game round control process is terminated.

[0279] At step Sa1108, if it is determined that the variation time has elapsed (Sa1108: YES), the process proceeds to step Sa1110 to execute variation end processing. The variation end processing is to change the pattern display section so that the mode of the symbol to be displayed on the symbol display section determined in the variation start processing (FIG. 25) to be described later is displayed on the symbol display section related to the current game round. display control. After executing step Sa1110, the process proceeds to step Sa1111.

[0280] In step Sa1111, it is determined whether or not either the big hit flag or the small hit flag is ON. The big hit flag is turned ON when the lottery result of the winning lottery is a big hit in the variation start process (FIG. 25) described later. The small hit flag is turned ON when the lottery result of the winning lottery is a small hit in the variation start process (FIG. 25) described later. In addition, the big hit flag and the small hit flag are turned OFF in the flag erasing process in the transition process (FIG. 35) at the end of the ending period to be described later.

[0281] In step Sa1111, when it is determined that either the big hit flag or the small hit flag is ON (Sa1111: YES), the process proceeds to step Sa1112 and the open / close execution mode flag is turned ON. After that, the process advances to step Sa1113 to set the opening / closing execution mode start command. The opening / closing execution mode start command is a command for making the sub-side control device recognize that the opening / closing execution mode is to be started. The open / close execution mode start command is transmitted to the sound emission control device 90 in the command output process ( FIG. 22 : step Sa1003) of the normal process, which will be described later. After executing step Sa1113, the game round control process is terminated.

[0282] On the other hand, in step Sa1111, when it is determined that either the big hit flag or the small hit flag is not ON (Sa1111: NO), the game round control process is terminated as it is.

[0283] <Data setting process> Next, data setting processing will be described. The data setting process is executed by the MPU 62 of the main control device 60 as a subroutine of the game round control process (FIG. 23: Sa1104).

[0284] FIG. 24 is a flowchart showing data setting processing. In step Sa1201, it is determined whether or not the reserved area to be processed for executing the data setting process is the first reserved area Ra. Specifically, the first stored hold information (hold information stored in the first area of ​​the first reservation area Ra) among the hold information stored chronologically in the first hold area Ra (Fig. 6) information) is the first stored hold information (stored in the first area of ​​the second hold area Rb) among the hold information stored chronologically in the second hold area Rb (Fig. 6) If it is stored in the reserved area before the reserved information), the reserved area to be processed is determined to be the first reserved area Ra. On the other hand, the earliest hold information stored in the second reservation area Rb in chronological order than the hold information stored first in the hold information chronologically stored in the first reservation area Ra When the stored reservation information is stored in the reservation area first, it is determined that the reservation area to be processed is the second reservation area Rb. That is, by executing the process of step Sa1201, the reservation information can be processed in the order of being stored in the first reservation area Ra or the second reservation area Rb.

[0285] In step Sa1201, when it is determined that the reservation area to be processed is the first reservation area Ra (step Sa1201: YES), data setting processing for the first reservation area in steps Sa1202 to Sa1207 is executed. On the other hand, in step Sa1201, if it is determined that the processing target reservation area is not the first reservation area Ra, that is, if it is determined that the processing target reservation area is the second reservation area Rb (step Sa1201: NO ), the data setting process for the second reservation area in steps Sa1208 to Sa1213 is executed.

[0286] In step Sa1202, after subtracting 1 from the first starting reservation number RaN of the first reservation area Ra, the process proceeds to step Sa1203, and 1 is subtracted from the total reservation number CRN. After that, the process proceeds to step Sa1204. At step Sa1204, the data stored in the first area of ​​the first reservation area Ra is moved to the execution area AE. After that, the process proceeds to step Sa1205.

[0287] In step Sa1205, a process of shifting the data stored in the storage area of ​​the first reservation area Ra is executed. This data shift process is a process of sequentially shifting the data stored in the first to fourth areas to the lower area side. Specifically, the data in the first area is cleared, and the data in each area is shifted in the order of second area→first area, third area→second area, fourth area→third area, and so on. After executing step Sa1205, proceed to step Sa1206.

[0288] In step Sa1206, when the second pattern display portion flag of the various flag storage area 64g is ON, the flag is turned OFF, and when it is not ON, the state is maintained. The second pattern display portion flag is information for specifying which of the first pattern display portion 37a and the second pattern display portion 37b is the target for starting the variable display this time. After that, the process proceeds to step Sa1207.

[0289] At step Sa1207, a shift command is set. The shift command is a command including information for making the sound emission control device 90, which is a control device on the sub side, recognize that the data in the reserved area has been shifted. In this case, from the command information storage area 63f of the ROM 63, the information that the reservation area that is the target of the data shift this time corresponds to the first reservation area Ra, that is, the first start port 33 A shift-time command including information indicating that the shift-time command is selected is selected, and the selected shift-time command is set as a command to be transmitted to the sound emission control device 90 . After that, the data setting process ends.

[0290] The shift time command set in step Sa1207 is transmitted to the sound emission control device 90 in step Sa1003 of the normal processing (FIG. 22). The sound emission control device 90 transmits to the display control device 100 a command for changing the display in the first reserved display area Ds1 of the pattern display device 41 in accordance with the decrease in the number of reserved items based on the received shift command. do. The display control device 100 that has received the command changes the display in the first reserved display area Ds1 of the pattern display device 41 so as to correspond to the decrease in the reserved number.

[0291] In step Sa1201, if it is determined that the reservation area to be processed is not the first reservation area Ra, that is, if it is determined that the reservation area to be processed is the second reservation area Rb (step Sa1201: NO), Proceed to step Sa1208.

[0292] In step Sa1208, 1 is subtracted from the second start reservation number RbN of the second reservation area Rb. After that, the process proceeds to step Sa1209. In step Sa1209, 1 is subtracted from the total pending number CRN, and the process proceeds to step Sa1210 to move the data stored in the first area of ​​the second pending area Rb to the execution area AE. After that, the process proceeds to step Sa1211.

[0293] In step Sa1211, a process of shifting the data stored in the storage area of ​​the second reserved area Rb is executed. This data shift process is a process of sequentially shifting the data stored in the first to fourth areas to the lower area side. Specifically, the data in the first area is cleared, and the data in each area is shifted in the order of second area→first area, third area→second area, fourth area→third area, and so on. After executing step Sa1211, the process proceeds to step Sa1212.

[0294] In step Sa1212, when the second pattern display portion flag of the various flag storage area 64g is not ON, the flag is turned ON, and when it is ON, the state is maintained. After that, the process proceeds to step Sa1213.

[0295] At step Sa1213, a shift command is set. The shift command is a command including information for making the sound emission control device 90, which is a control device on the sub side, recognize that the data in the reserved area has been shifted. In this case, from the command information storage area 63f of the ROM 63, the information that the reservation area that is the target of the data shift this time corresponds to the second reservation area Rb, that is, the information corresponding to the second start port 34 A shift-time command including information indicating that the shift-time command is selected is selected, and the selected shift-time command is set as a command to be transmitted to the sound emission control device 90 . After that, the data setting process is terminated.

[0296] The shift time command set in step Sa1213 is transmitted to the sound emission control device 90 in step Sa1003 of the normal processing (FIG. 22). Sound emission control device 90, based on the received shift command, the display control device 100 to change the display in the second reservation display area Ds2 of the pattern display device 41, corresponding to the decrease in the number of reservations Send. The display control device 100 that has received the command changes the display in the second reserved display area Ds2 of the pattern display device 41 so as to correspond to the decrease in the reserved number.

[0297] <Variation start processing> Next, fluctuation start processing will be described. Fluctuation start processing is executed by the MPU 62 of the main controller 60 as a subroutine of the game round control processing (FIG. 23: Sa1105).

[0298] FIG. 25 is a flowchart showing fluctuation start processing. In step Sa1301, the value of the winning random number counter C1 stored in the storage area (holding area) by the ball entering the starting hole in the ball entering process for the starting hole (FIG. 14) is read. After that, the process proceeds to step Sa1302.

[0299] In step Sa1302, it is determined whether or not the second symbol display flag is ON. That is, the value of the hit random number counter C1 to be processed is the information acquired with the entry of the game ball to the first start port 33, or the entry of the game ball to the second start port 34 Determine whether the information was acquired as a trigger.

[0300] In step Sa1302, when it is determined that the second symbol display flag is not ON (Sa1302: NO), the process proceeds to step Sa1303. In step Sa1303, the success / failure table for the first start port is referred to, and then the process proceeds to step Sa1305.

[0301] In step Sa1302, when it determines with the 2nd design display part flag being ON (Sa1302:YES), it progresses to step Sa1304. In step Sa1304, the success / failure table for the second starting port is referred to, and then the process proceeds to step Sa1305.

[0302] In step Sa1305, it is determined whether or not the value of the read winning random number counter C1 has won a big win in the winning lottery. In step Sa1305, when it is determined that the value of the read winning random number counter C1 has won the jackpot in the winning lottery (Sa1305: YES), the process proceeds to step Sa1306.

[0303] In step Sa1306, the stop result setting process for the jackpot is executed. The stop result setting process for the jackpot means that in the current game round in which the jackpot is won, the fluctuation display is performed in the first symbol display unit 37a or the second symbol display unit 37b in which the stop result is displayed. This is a process for setting whether to terminate. Specifically, by referring to the stop result table for the big win stored in the stop result table storage area 63e, the address information of the stop result data corresponding to the big win is acquired, and the address information is transferred to the stop result address of the RAM 64. Store in the storage area. After executing step Sa1306, the process proceeds to step Sa1307.

[0304] At step Sa1307, the jackpot flag is turned ON. After that, the process advances to step Sa1308 to execute a specific process execution determination process. The specific process execution determination process determines whether or not to execute the process described in FIG. 11, that is, the process including the execution of the W-chance suggestive effect in the opening / closing execution mode executed after the end of the game round in which the jackpot was won. This is a process for Details of the specific process execution determination process will be described later. After executing step Sa1308, the process proceeds to step Sa1315.

[0305] On the other hand, in step Sa1305, when it is determined that the value of the read winning random number counter C1 does not win the jackpot in the winning lottery (Sa1305: NO), the process proceeds to step Sa1309.

[0306] In step Sa1309, it is determined whether or not the value of the read winning random number counter C1 has won a small winning in the winning lottery. In step Sa1309, when it is determined that the value of the read-out random number counter C1 has won a small hit in the winning lottery (Sa1309: YES), the process proceeds to step Sa1310.

[0307] In step Sa1310, a stop result setting process for a small hit is executed. The stop result setting process for the small hit means that in the game round of this time that the small hit will be won, the first symbol display unit 37a or the second symbol display unit 37b fluctuates in the state where any stop result is displayed. This is a process for setting whether to end the display. After executing step Sa1310, the process proceeds to step Sa1311.

[0308] In step Sa1311, the small hit flag is turned ON. After executing step Sa1311, the process proceeds to step Sa1315.

[0309] In step Sa1309, when it is determined that the value of the read winning random number counter C1 has not won the small winning in the winning lottery (Sa1309: NO), the process proceeds to step Sa1312.

[0310] In step Sa1312, it is determined whether reach occurs in the current game round to be executed. Specifically, the value of the reach random number counter C3 stored in the storage area due to the ball entering the starting hole this time is read. Then, the reach determination table stored in the reach determination table storage area 63c is referred to. After that, as a result of referring to the reach determination table, it is determined whether or not the value of the reach random number counter C3 read this time corresponds to the occurrence of reach.

[0311] In step Sa1312, when it is determined that reach occurs in the current game round to be executed (Sa1312: YES), the process proceeds to step Sa1313.

[0312] In step Sa1313, stop result setting processing for reach is executed. Specifically, in the current game turn that is the stop result for reach, the first symbol display portion 37a or the second symbol display portion 37b is set to end the variable display in a state in which the stop result is displayed. Execute the process for More specifically, by referring to the stop result table for reach in the stop result table storage area 63e, the address information of the stop result data corresponding to the value of the reach random number counter C3 stored in the execution area AE is obtained. Then, the address information is stored in the stop result address storage area of ​​the RAM64. After executing step Sa1313, the process proceeds to step Sa1315.

[0313] In step Sa1312, when it is determined that reach does not occur in the current game round to be executed (Sa1312: NO), the process proceeds to step Sa1314.

[0314] In step Sa1314, a stop result setting process for failure is executed. The stop result setting process for the loss is a state in which the change display is to be ended in which stop result is displayed in the first symbol display unit 37a or the second symbol display unit 37b in the current game turn that is the result of the failure. This is a process for setting Specifically, by referring to the stop result table for failure in the stop result table storage area 63e, the address information of the stop result data corresponding to the value of the winning random number counter C1 stored in the execution area AE is acquired. , the address information is stored in the stop result address storage area of ​​the RAM 64 . After executing step Sa1314, the process proceeds to step Sa1315.

[0315] At step Sa1315, a variable time setting process is executed. The variable time setting process is based on the presence or absence of a big hit and the presence or absence of reach occurrence, in order to set the variable time that is the time required for the current game round in the first symbol display portion 37a or the second symbol display portion 37b. is the processing of The details of the variable time setting process will be described later. After executing step Sa1315, the process proceeds to step Sa1316.

[0316] In step Sa1316, it is determined whether or not the second symbol display flag of RAM64 is ON. In step Sa1316, when it is determined that the second symbol display flag of RAM64 is not ON (Sa1316: NO), the process proceeds to step Sa1317 to set the first variation command. The first variation command includes information indicating that the current game round is related to the hold information acquired based on the ball entering the first start port 33, and the occurrence of reach. Information on presence / absence and information on the variable time set in step Sa1315 are included.

[0317] On the other hand, in step Sa1316, when it is determined that the second symbol display unit flag is ON (Sa1316: YES), the process proceeds to step Sa1318 to set the second variation command. The second variation command includes information indicating that the current game round is related to the hold information acquired based on the ball entering the second start port 34, and the occurrence of reach. Information on presence / absence and information on the variable time set in step Sa1315 are included. After executing step Sa1317 or step Sa1318, the process proceeds to step Sa1319.

[0318] In step Sa1319, a variation type command is set. The variation type command includes information on the presence or absence of a big hit, the presence or absence of reach occurrence, and the presence or absence of execution of specific processing.

[0319] The variation command and variation type command set in steps Sa1317 to Sa1319 are transmitted to the sound emission control device 90 in step Sa1003 in the normal process (FIG. 22). The sound emission control device 90 determines the content of the effect in the game round based on the received variation command and the variation type command, and controls various devices so that the determined content of the effect is executed. After executing step Sa1319, the process proceeds to step Sa1320.

[0320] In step Sa1320, the symbol display portion corresponding to the current game cycle out of the first symbol display portion 37a and the second symbol display portion 37b is caused to start the variable display of symbols. Specifically, when the second symbol display portion flag of the RAM 64 is not ON, the symbol display portion corresponding to the current game round is identified as the first symbol display portion 37a, and the variable display is started, When the second symbol display portion flag is ON, the symbol display portion corresponding to the current game cycle is identified as the second symbol display portion 37b, and the variable display is started. After executing step Sa1320, the fluctuation start process is terminated.

[0321] <Specific process execution determination process> Next, the specific process execution determination process will be described. The specific process execution determination process is executed by the MPU 62 of the main controller 60 as a subroutine of the fluctuation start process (Sa1308 in FIG. 25). Here, the specific process means a series of processes described with reference to FIG. The specific process execution determination process is a process for determining (judging) whether or not to execute the specific process.

[0322] FIG. 26 is a flowchart showing specific process execution determination processing. In step Sa1401, it is determined whether or not the second symbol display flag is ON. As described above, the processing described with reference to FIG. 11 is executed when the big hit is won in the winning lottery which is executed when the game ball enters the first start hole 33 in the game round. Therefore, it is determined whether the game turn to be processed is executed with the entry of the game ball into the first start port 33 as a trigger, or with the entry of the game ball into the second start port 34 as a trigger. In order to do so, it is determined whether or not the second symbol display flag is ON.

[0323] In step Sa1401, when it is determined that the second symbol display flag is not ON (Sa1401: NO), the process proceeds to step Sa1402. On the other hand, in step Sa1401, when it is determined that the second symbol display flag is ON (Sa1401: YES), the specific process execution determination process is terminated as it is.

[0324] In step Sa1402, it is determined whether or not the value of the winning random number counter C1 in the relevant game round in which a big win is won in the winning lottery is a predetermined specific value. As explained in FIG. 11, the processing shown in FIG. 11 is executed in all cases where the jackpot is won in the winning lottery executed with the entry of the game ball to the first start port 33 as a trigger. Run only in specific cases instead of Therefore, it is determined whether or not the value of the winning random number counter C1 in the game round is a predetermined specific value, and if it is a specific value, execution of specific processing is determined. In the present embodiment, the specific value is two values ​​"0, 1" out of the values ​​"0 to 4" of the winning random number counter C1 that are the big wins in the success / failure table for the first starting port shown in FIG. is set to Therefore, in step Sa1402, it is determined whether the value of the winning random number counter C1 is "0" or "1" in the game round in which a big win is won in the winning lottery. In step Sa1402, when it is determined that the value of the winning random number counter C1 is a specific value (Sa1402: YES), the process proceeds to step Sa1403. On the other hand, in step Sa1402, when it is determined that the value of the winning random number counter C1 is not a specific value (Sa1402: NO), the specific process execution determination process is terminated as it is.

[0325] At step Sa1403, the specific processing flag is turned ON. In the processing described with reference to FIG. 11, it is necessary to set an opening / closing scenario (opening pattern) in which the second opening / closing door 213 is opened during the opening / closing processing period in the opening / closing execution mode. The specific process flag is provided to identify whether or not the specific process is executed in the process of determining the opening / closing scenario (FIG. 30: opening / closing scenario setting process). After executing step Sa1403, proceed to step SSa1404.

[0326] At step Sa1404, a specific processing command is set. The specific processing command is a command for making the sub-side control device recognize that the specific processing is to be executed. The specific processing command is transmitted to the sound emission control device 90 in the command output processing of the normal processing (step Sa1003 in FIG. 22), which will be described later. After executing step Sa1404, the specific process execution determination process ends.

[0327] <Processing for setting variable time> Next, the processing for setting the variable time will be described. The variable time setting process is executed by the MPU 62 of the main controller 60 as a subroutine of the variable start process (FIG. 25: Sa1015).

[0328] FIG. 27 is a flow chart showing a variable time setting process. In step Sa1501, the value of the variation type counter CS stored in the execution area AE is acquired. After that, the process proceeds to step Sa1502.

[0329] In step Sa1502, it is determined whether or not a big win is won in the winning lottery related to the current game round. Concretely, it decides whether or not the big hit flag of RAM64 is ON, when the big hit flag is ON (Sa1502:YES), it advances to step Sa1503.

[0330] In step Sa1503, with reference to the big hit variation time table stored in the variation time table storage area 63d of the ROM63, to obtain the variation time information corresponding to the value of the current variation type counter CS. After that, the process proceeds to step Sa1509, and the acquired variable time information is set in the variable time counter area provided in the various counter areas 64f of the RAM64. After that, the variable time setting process ends.

[0331] In step Sa1502, when it is determined that the jackpot has not been won in the winning lottery related to this game round (Sa1502: NO), the process proceeds to step Sa1504, and the small winning is won in the winning lottery related to this game round Determine whether or not Specifically, RAM64, it determines whether or not the small hit flag is ON, when the small hit flag is ON (Sa1504: YES), it proceeds to step Sa1505.

[0332] In step Sa1505, with reference to the small winning variation time table stored in the variation time table storage area 63d of the ROM63, to obtain the variation time information corresponding to the value of the current variation type counter CS. After that, the process proceeds to step Sa1509, and the acquired variable time information is set in the variable time counter area provided in the various counter areas 64f of the RAM64. After that, the variable time setting process ends.

[0333] In step Sa1504, when it is determined that the small winning has not been won in the winning lottery related to this game round (Sa1504: NO), the process proceeds to step Sa1506.

[0334] In step Sa1506, it is determined whether reach occurs in the current game cycle. Since this process (Sa1506) is executed when the jackpot is not won in the winning lottery related to this game round in the above step Sa1502 and when the small winning is not won, in step Sa1506, the jackpot in the winning lottery And it is determined whether or not it is a game round in which a reach occurs among the game rounds in which a small hit is not won. Specifically, when the value of the reach random number counter C3 stored in the execution area AE is a value corresponding to the occurrence of reach, it is determined that reach occurs (Sa1506: YES), and the process proceeds to step Sa1507. It should be noted that, when specifying the presence or absence of occurrence of reach using the value of the reach random number counter C3, refer to the reach determination table stored in the reach determination table storage area of ​​the ROM63.

[0335] In step Sa1507, with reference to the variable time table for reach occurrence stored in the variable time table storage area 63d of the ROM63, to obtain the variable time information corresponding to the value of the current variable type counter CS. In the pachinko machine 10 of this embodiment, the fluctuation time for reach generation is constant. After that, the process proceeds to step Sa1509, and the acquired variable time information is set in the variable time counter area provided in the various counter areas 64f of the RAM64. After that, the variable time setting process ends.

[0336] In step Sa1506, if it is determined that reach does not occur in this game round (Sa1506: NO), proceed to step Sa1508, refer to the variable time table for reach non-occurrence stored in the variable time table storage area 63d Then, the fluctuation time corresponding to the value of the fluctuation type counter CS of this time is obtained. After that, the process proceeds to step Sa1509, and the acquired variable time information is set in the variable time counter area provided in the various counter areas 64d of the RAM64. After that, the variable time setting process ends.

[0337] As described above, in the pachinko machine 10 of the present embodiment, the variable time information stored in the variable time table indicates that the larger the values ​​of the first pending start number RaN and the second pending start number RbN, the greater the variable time. set to be short. That is, even if the value of the variation type counter CS is the same, the data of the variable time table to be referenced by the values ​​of the first start suspension number RaN and the second start suspension number RbN when determining the variation time of the game round is different.

[0338] Further, in the pachinko machine 10 of the present embodiment, the variable time information stored in the variable time table is set such that the greater the value of the first pending start number RaN and the second pending start number RbN, the shorter the variable time. In addition, for example, the larger the value of the total pending number CRN, the shorter the variation time may be set. Also, without being limited to this, for example, it may be configured not to depend on the number of total pending numbers CRN, and may be set so that the smaller the number of total pending numbers CRN, the shorter the fluctuation time. In addition, when the second start suspension number RbN is "0", the fluctuation time becomes shorter as the number of the first start suspension number RaN increases, and when the second start suspension number RbN is "1" or more may be set such that the larger the second start suspension number RbN, the shorter the variation time. In addition, when the second start suspension number RbN is "0", the larger the number of the first start suspension number RaN, the longer the fluctuation time, and when the second start suspension number RbN is "1" or more may be set such that the larger the number of the second start-up pending number RbN, the longer the variation time, or the variable time is constant regardless of the respective pending numbers RaN and RbN.

[0339] In addition, in the situation where the support mode is high-frequency support mode, compared to the case where the number of pending information is the same, compared to the situation where the support mode is low-frequency support mode, less fluctuation time is selected so that reach does not occur A variable time table for use may be set. However, it is not limited to this, and the selected variable times may be the same, or the above relationship may be reversed.

[0340] Furthermore, the above configuration may be applied to the variable time at the time of occurrence of reach, and the variable time that is easily selected and the variable time that is difficult to be selected may be different between when the big win is won and when the reach is lost. good. Also, the variable time table for probability variable jackpot, the variable time table for normal jackpot, the variable time table for loss reach, and the variable time table for complete loss may be set individually.

[0341] <Game state transition processing> Next, the game state transition processing will be explained. The game state transition process is executed by the MPU 62 of the main controller 60 as a subroutine of normal process (FIG. 22: Sa1007).

[0342] FIG. 28 is a flowchart showing game state transition processing. In step Sa1601, it is determined whether or not the ending period flag is ON. The ending per...

Claims

1. an information acquisition means for acquiring special information when an acquisition condition is met; an information storage means for storing a plurality of pieces of acquired special information; a determining means for sequentially determining whether the stored special information satisfies a predetermined condition; a presentation mode setting means for setting one of a plurality of presentation modes including at least a first presentation mode and a second presentation mode, each of which has a different presentation style; a game execution means for executing at least one game in the presentation mode set by the presentation mode setting means, when one game is defined as a period from the start of a game operation for notifying the result of the determination by the determination means to the end of the game operation; A gaming machine comprising: The presentation mode setting means a presentation mode transition means for transitioning the set presentation mode to the second presentation mode after a specific condition is established, the specific condition including at least a determination by the determination means that the special information does not satisfy the predetermined condition, in a state in which the first presentation mode is set; a presentation mode continuing means for continuing the first presentation mode without transitioning to the second presentation mode by the presentation mode transition means when, after the end of the game in which the specific condition is established, there is special information that satisfies a first special condition among the special information stored in the information storage means and that has not been determined by the determination means; A gaming machine characterized by comprising:

2. 2. The gaming machine according to claim 1, A means for executing a predetermined effect in the game when the specific condition is met. A gaming machine characterized by comprising:

3. 3. The gaming machine according to claim 2, a means for executing the predetermined effect in the game corresponding to the special information that satisfies the first special condition; A gaming machine characterized by comprising:

4. 4. The gaming machine according to claim 3, The first presentation mode has a plurality of individual presentation modes with different presentation modes, The predetermined effects having different performance modes are set for each of the plurality of individual performance modes. A gaming machine characterized by:

5. 5. The gaming machine according to claim 4, The predetermined effect is composed of a video in which a character corresponding to the set effect mode appears, When the determination means determines that the special information does not satisfy the predetermined condition, the character will suffer a disadvantageous result in the predetermined performance. A gaming machine characterized by:

6. 6. The gaming machine according to claim 5, The presentation mode setting means a means for shifting the set presentation mode to the individual presentation mode in the first presentation mode corresponding to the character other than the character that appeared in the predetermined presentation, when, after the end of the game round in which the specific condition is established, there is special information that satisfies a second special condition among the special information stored in the information storage means and that has not been determined by the determination means; A gaming machine characterized by comprising:

7. 7. The gaming machine according to claim 6, the first special condition is that the degree of possibility of satisfying the predetermined condition is equal to or greater than a first degree; The second special condition is that the degree of possibility of satisfying the predetermined condition is less than the first degree and is equal to or greater than a second degree that is lower than the first degree. A gaming machine characterized by: