Interactive maze attraction system and method
The interactive maze attraction system addresses the need for more engaging amusement park experiences by using movable walls and lifts to adjust the route based on passenger performance, providing a dynamic and personalized experience.
Patent Information
- Application Number
- JP2021530243
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2019-06-28
- Filing Date
- 2019-11-18
- Publication Date
- 2025-04-30
- Estimated Expiration
- 2039-11-18
AI Technical Summary
Existing amusement park attractions lack variability and interactivity, failing to meet the enhanced expectations of modern visitors for more original and engaging experiences.
An interactive maze attraction system that includes vertically positioned vehicles, movable walls, and lifts, allowing passengers to influence their route through the maze based on their gaming performance, thereby providing a dynamic and personalized experience.
The system offers a unique and variable experience for passengers by adjusting the route and elevation based on gaming performance, ensuring that each ride provides a new and challenging experience.
Smart Images

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Abstract
Description
[Technical field]
[0001] (Related Applications) This application claims the benefit of U.S. Provisional Patent Application No. 62 / 772,499, filed November 28, 2018, entitled "INTERACTIVE MAZE ATTRACTION SYSTEMS AND METHODS," the disclosure of which is incorporated herein by reference for all purposes.
[0002] (Technical field) FIELD OF THE DISCLOSURE The present disclosure relates generally to the field of amusement parks. In particular, embodiments of the present disclosure relate to interactive maze attraction systems and methods. [Background technology]
[0003] Amusement and / or theme parks may include a variety of entertainment attractions. One entertainment attraction may include a ride attraction that includes a ride vehicle that moves along a set path. However, the increasing sophistication of modern entertainment attractions and corresponding rising expectations among visitors has created a need for improved and more original entertainment attractions. For example, it is currently recognized that it would be desirable to provide ride attractions that provide variable and / or interactive experiences.
[0004] This section is intended to introduce the reader to various aspects that may be related to various aspects of the present technology that are described and / or claimed below. This discussion is believed to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. As such, it should be understood that this description is to be read in this light, and not as admissions of prior art. Summary of the Invention
[0005] Certain embodiments commensurate in scope with the originally claimed subject matter are summarized below. These embodiments are not intended to limit the scope of the disclosure, but rather, these embodiments are intended only to provide a brief summary of certain disclosed implementations. Indeed, the disclosure may encompass a variety of forms that may be similar to or different from the embodiments set forth below.
[0006] In one embodiment, the attraction system includes a first level and a second level located vertically above or below the first level. (positioned vertically above or below) Second Floor (second level) and one or more controllers configured to present a game environment to one or more passengers in the ride vehicle as the ride vehicle moves along a path on the first level. The attraction system also includes a lift configured to vertically move the ride vehicle from the first level to the second level based at least in part on performance of the one or more passengers in the game environment.
[0007] In one embodiment, a maze attraction system includes a maze defined by a plurality of walls and one or more controllers configured to present a game environment to one or more passengers in the ride vehicle as the ride vehicle travels through the maze. The plurality of walls includes a first movable wall located along a first path and a second movable wall located along a second path, each of the first movable wall and the second movable wall configured to move between a respective first position to block passage of the ride vehicle and a respective second position to allow passage of the ride vehicle. The one or more controllers are configured to select and move one of the first movable wall or the second movable wall from its respective first position to its respective second position to allow passage of the ride vehicle along the first path or the second path, respectively, based at least in part on the performance of the one or more passengers in the game environment.
[0008] In one embodiment, a method includes driving, with one or more controllers, a ride vehicle through a maze. The method also includes presenting, with the one or more controllers, a game environment to one or more passengers in the ride vehicle as the ride vehicle moves along a path through the maze. The method also includes monitoring, with the one or more controllers, performance of the one or more passengers in the game environment. The method further includes operating, with the one or more controllers, a lift to move the ride vehicle vertically from a first level to a second level vertically above or below the first level based, at least in part, on the performance of the one or more passengers in the game environment.
[0009] The above and other features, aspects, and advantages of the present disclosure can be better understood by reading the following detailed description in conjunction with the drawings, in which like numerals refer to the same elements throughout. [Brief description of the drawings]
[0010] [Figure 1] FIG. 1 is a schematic top view of a maze attraction system having one or more lifts in a maze according to an embodiment of the present disclosure. [Diagram 2] FIG. 1 is a schematic top view of a maze attraction system having a maze defined by one or more moveable walls, according to an embodiment of the present disclosure. [Diagram 3] FIG. 1 is a schematic top view of a maze attraction system having one or more lifts within a maze defined by one or more moveable walls, according to an embodiment of the present disclosure. [Figure 4] FIG. 4 is a side view of a portion of the maze attraction system of FIG. 3 in accordance with an embodiment of the present disclosure. [Diagram 5] 4 is a flowchart of a method of operating the maze attraction system of FIG. 3 according to an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] The present disclosure relates to an attraction system for an amusement or theme park. The attraction system can include various features that provide a variable experience for passengers. Such features include multiple different paths through the attraction system's maze, movable walls, multiple levels (e.g., vertically-spaced levels), and / or lifts that move (e.g., raise and / or lower) ride vehicles between multiple levels. In one embodiment, the attraction system can include features that provide a game environment and / or encourage interaction between passengers and the attraction system. For example, user input (e.g., direct input or indirect input through game performance of the game environment) can select a path through the attraction system, cause the movement of movable walls, cause lifts to move ride vehicles between multiple levels, and / or adjust ride effects (e.g., animatronic characters, visual effects, sound effects). In this way, patrons can have a different experience during each ride.
[0012] Although the present technology is disclosed in conjunction with a maze attraction system in which passengers are located in ride vehicles and move through the maze attraction system, other embodiments can include other types of attractions. For example, maze attractions in which guests walk through a maze with movable walls, multiple levels, and / or lifts as presented herein are also contemplated. Furthermore, the maze attraction system described herein (or at least some levels of the maze attraction system) may lack a maze structure and instead include a path and / or generally a space in which the ride vehicles can move or travel.
[0013] 1 is a schematic diagram of one embodiment of a portion of a maze attraction system 10. In the illustrated embodiment, the maze attraction system 10 includes a maze 12 having an entrance 14 and a number of exits 16. In operation, one or more passenger-carrying ride vehicles 18 may enter the maze 12 through the entrance 14 and follow a path, such as path 20, to one of the exits 16. It should be understood that the maze 12 may have any suitable number of entrances 14 (e.g., 1, 2, 3, 4, or more) and / or exits 16 (e.g., 1, 2, 3, 4, or more), and any suitable number of paths (e.g., 1, 2, 3, 4, or more).
[0014] In one embodiment, ride vehicle 18 is an automated vehicle (e.g., an autonomous, self-supporting, automated guided vehicle (AGV)) that is powered by a motor (e.g., a linear synchronous motor (LSM)) and moves through maze 12 without direct control by a passenger (e.g., without a passenger operated steering wheel or pedals). For example, as described in more detail below, ride vehicle 18 can include a ride vehicle controller (e.g., an electronic controller) that is programmed to follow a path based on one or more paths stored in a memory device, based on inputs from wires in the floor of maze 12, and / or based on instructions received from an attraction controller (e.g., an electronic controller).
[0015] In one embodiment, the maze attraction system 10 can provide a gaming experience in which one or more passengers in the ride vehicle 18 collect points, complete game battles, solve puzzles, or engage in various other gaming activities. Thus, as the ride vehicle 18 moves through the maze 12, one or more passengers can interact with a gaming environment of the maze attraction system 10. For example, the gaming environment can include targets 22 (e.g., physical targets or virtual targets, virtual targets projected on walls defining the maze 12, etc.) throughout the maze 12, and one or more passengers can manipulate input devices on the ride vehicle 18 to virtually or realistically shoot (e.g., fire a cannonball, shine a light beam) the targets 22 and collect points. Additionally or alternatively, one or more passengers can complete a challenge (e.g., a game battle and / or a puzzle), for example, by shooting the targets 22 as part of a game battle or by shooting the targets 22 that correspond to a particular answer. An attraction controller, or other suitable processor, may monitor the gaming performance of one or more passengers as ride vehicle 18 moves through maze 12 .
[0016] In one embodiment, the maze attraction system 10 may include multiple levels (e.g., two, three, four, or more vertically spaced levels). As shown, one or more lifts 30 may be provided to move (e.g., raise and / or lower) the ride vehicle 18 between the multiple levels, and the one or more lifts 30 may move the ride vehicle 18 based on game performance. Some or all of the lifts 30 may be used to raise the ride vehicle 18 and / or some or all of the lifts 30 may lower the ride vehicle 18. A first lift 30, 32 may be used only to lower the ride vehicle 18. In this case, if the score of one or more passengers is below a lift threshold when the ride vehicle 18 reaches the first lift 30, 32 (e.g., as measured at a first checkpoint 34, which may be some location near the first lift 30, 32), the ride vehicle 18 may be placed on the first lift 30, 32 and the ride vehicle 18 may be lowered by the first lift 30, 32 to a lower level (e.g., a level vertically below the maze 12). However, if the score of one or more passengers is above the lift threshold when the ride vehicle 18 reaches the first lift 30, 32, the ride vehicle 18 may continue along the path 20. Some or all of the other lifts 30 may operate in a similar manner, so that if the score is below the respective lift threshold at each of the lifts 30 (e.g., due to poor game performance), the ride vehicle 18 may be lowered to a lower level and may exit the maze 12 at various locations within the maze 12.
[0017] In one embodiment, the first lift 30, 32 may only be used to lift the ride vehicle 18. In this case, if one or more passengers' scores are above the lift threshold when the ride vehicle 18 reaches the first lift 30, 32 (e.g., as measured at the first checkpoint 34), the ride vehicle 18 may be placed on the first lift 30, 32 and the ride vehicle 18 may be elevated by the first lift 30, 32 to a higher level (e.g., a level vertically above the maze 12). However, if one or more passengers' scores are below the lift threshold when the ride vehicle 18 reaches the first lift 30, 32, the ride vehicle 18 may continue along the path 20. Some or all of the other lifts 30 may operate in a similar manner, so that if the score exceeds the respective lift threshold in each of the lifts 30 (e.g., due to superior game performance), the ride vehicle 18 may ascend to an upper level and exit the maze 12 at various locations within the maze 12.
[0018] In one embodiment, the first lift 30, 32 may be used to either raise or lower the ride vehicle 18 based on game performance. In this case, if the score of one or more passengers is above a first lift threshold when the ride vehicle 18 reaches the first lift 30, 32 (e.g., as measured at the first checkpoint 34), the ride vehicle 18 may be raised to an upper level by the first lift 30, 32. However, if the score of one or more passengers is below a second lift threshold when the ride vehicle 18 reaches the first lift 30, 32, the ride vehicle 18 may be lowered to a lower level by the first lift 30, 32. If the score of one or more passengers is in a range between the first and second lift thresholds, the ride vehicle 18 may continue along the path 20. Some or all of the other lifts 30 may operate in a similar manner such that the ride vehicle 18 may ascend to an upper level or descend to a lower level (e.g., due to good or poor game performance, respectively) at various locations within the maze 12. It should be understood that in one embodiment, game performance above the lift threshold may result in the ride vehicle 18 descending to a lower level, while game performance below the lift threshold may result in the ride vehicle 18 ascending to an upper level.
[0019] It should be understood that the gaming performance of one or more passengers may refer to any gaming performance including a score (e.g., a total cumulative number of points, which may be based on the number of hits on the target 22) and / or the outcome of one or more challenges (e.g., game battles and / or puzzles). Thus, the outcome of a challenge near the first lift 30, 32 (e.g., at the first checkpoint 34) may affect whether the ride vehicle 18 is raised or lowered by the first lift 30, 32. For example, if one or more passengers fail a challenge, the ride vehicle 18 may be lowered by the first lift 30, 32 to a lower level. However, if one or more passengers succeed in the challenge, the ride vehicle 18 may continue along the path 20.
[0020] In one embodiment, the ride vehicle 18 may be guided along a fixed path (e.g., a pre-established path) through the maze 12. For example, the ride vehicle 18 may be programmed (e.g., by instructions stored in a memory device of the ride vehicle controller) or otherwise guided (e.g., by an attraction controller and / or by one or more passenger selections prior to the ride) to follow a path 20 through the maze 12, and the path 20 that the ride vehicle 18 follows through the maze 12 would not change based on game performance. Instead, the ride vehicle 18 may travel along the path 20 and may exit (e.g., ascend and / or descend) the path 20 by one or more lifts 30 based on game performance. The ride vehicle 18 may be guided along different fixed paths through the maze 12 on subsequent trips, and / or other ride vehicles 18 may be guided along different fixed paths through the maze 12. In this manner, one or more passengers may experience variations in their ride experience by traveling along different routes upon re-boarding, and also by exiting the maze 12 via one or more lifts 30 at various points in the maze 12 upon re-boarding based on their game performance.
[0021] Alternatively, the path that the ride vehicle 18 takes through the maze 12 may be altered based on game performance. For example, the attraction controller may direct the ride vehicle 18 to move along one of several paths based on game performance (e.g., by commands from the ride vehicle controller and / or by signals on wires in the floor of the maze). For example, if the score is above the path threshold (e.g., as measured at the second checkpoint 36), the ride vehicle 18 may be directed in a first direction 38 along the path 20. However, if the score at the second checkpoint 36 is below the path threshold, the ride vehicle 18 may be directed in a second direction 40 along a different path. In this manner, one or more passengers may influence which path the ride vehicle 18 takes through the maze 12 (e.g., indirectly through game performance), and one or more passengers may experience a different path on a re-ride. Additional paths (eg, 1, 2, 3, 4, or more) may branch off from a point (eg, the second checkpoint 36), thus utilizing multiple different path thresholds.
[0022] As discussed above, game performance may refer to any game performance, including a score and / or the outcome of one or more challenges. For example, one or more passengers may be presented with a challenge in the maze 12 (e.g., at the second checkpoint 36), and the outcome of the challenge may affect which path the ride vehicle takes through the maze 12. For example, if one or more passengers succeed in the challenge, the ride vehicle 18 may be navigated in a first direction 38 along the path 20. However, if one or more passengers fail the challenge, the ride vehicle 18 may be navigated in a second direction 40 along an alternative path.
[0023] Optionally, one of the one or more lifts 30 (e.g., the second lift 30, 42) may be located at a point where multiple paths diverge (e.g., where path 20 diverges from another path). For example, in an exemplary embodiment, after arriving at second checkpoint 36, ride vehicle 18 may be directed in a first direction 38 along path 20, directed in a second direction 40 along another path, descended to a lower level, and / or ascended to an upper level (e.g., based on game performance (by comparing the score to a respective threshold) and / or based on the outcome of a challenge). For example, a first score (e.g., the highest score) may result in the ride vehicle 18 being elevated to an upper floor, a second score (e.g., the next highest score) may result in the ride vehicle 18 being guided in a first direction 38 along the path 20, a third score (e.g., the next highest score) may result in the ride vehicle 18 being guided in a second direction 40 along another path, and / or a fourth score (e.g., the lowest score) may result in the ride vehicle 18 being descended to a lower floor.
[0024] It should further be appreciated that the maze attraction system 10 may utilize any of a variety of more complex game rules to control the path of the ride vehicle 8 through the maze attraction system 10. For example, if one or more passengers' scores are below a lift threshold when the ride vehicle 18 reaches the first lift 30, 32, the ride vehicle 18 may be lowered by the first lift 30, 32 to a lower level. However, if one or more passengers' scores are above a lift threshold such that the ride vehicle 18 is not lowered by the first lift 30, 32 to a lower level, the one or more passengers may be presented with a challenge. The outcome of the challenge may be used to determine whether the ride vehicle 18 will be guided in a first direction 38 along the path 20 or in a second direction 40 along an alternative path. For example, if one or more passengers succeed in the challenge, the ride vehicle 18 may be guided in the first direction 38 along the path 20. However, if one or more passengers fail the challenge, the ride vehicle 18 may be guided in a second direction 40 along an alternative route.
[0025] It should be understood that each floor (e.g., the bottom floor, the top floor, and / or any intermediate floors) of the maze attraction system 10 may include a different maze, and the ride vehicle 18 may ascend and / or descend multiple times to travel through multiple different mazes as the ride vehicle 18 travels through the maze attraction system 10. Additionally, the ride vehicle 18 may travel one or more floors at a time. Each floor may have a different game difficulty. For example, one or more lower floors may provide a generally easier game (e.g., large targets, simple puzzles) and upper floors may provide a generally more difficult game (e.g., small targets, more difficult puzzles). In one embodiment, at least one floor (e.g., the bottom floor) may not include a maze and / or ride effect. For example, the game may end when the ride vehicle 18 descends to the bottom floor, and the ride vehicle 18 may be guided toward an exit (where passengers exit the ride vehicle 18) on the bottom floor. With respect to the disclosed embodiments, passengers may wish to be rewarded for good game performance by physically ascending to the top floor, where passengers can experience new and / or more challenging game elements. Additionally or alternatively, passengers may be forced to excel in the game to prevent descending to a lower floor where the game may end. As shown, one or more lifts 30 may be provided near the exit 16, allowing the ride vehicles 18 to travel to another floor (e.g., the bottom floor) and exit. In one embodiment, the maze attraction system 10 may include a track (e.g., a roller coaster track) extending from each floor to an exit floor (e.g., the ground floor), and / or a lift 30, which may carry the ride vehicles 18 to the exit floor, and ascending to the upper floor during the game may provide a thrilling descent by the track or lift 30 at the end of the game.
[0026] 2 is an embodiment of a maze attraction system 10 having a maze 12 defined at least in part by one or more movable walls 50. In operation, ride vehicles 18 carrying one or more passengers may enter the maze 12 through an entrance 14 and may follow any of a variety of paths, such as path 52, to an exit 16. As mentioned above, the ride vehicles 18 may be automated vehicles that travel through the maze 12 without direct passenger control. However, passengers may influence (e.g., by game performance) which path the ride vehicles 18 follow through the maze 12.
[0027] One or more passengers may interact with the environment of the maze attraction system 10 (e.g., as part of a game). For example, as the ride vehicle 18 approaches a particular portion 54 of the maze 12 (e.g., an enclosed portion or a dead end), one or more passengers may select (e.g., using an input device of the ride vehicle 18) a first movable wall 50, 56 or a second movable wall 50, 58 to select a path forward. The one or more passengers may select one of the movable walls 50 in any of a variety of ways, such as directly by using an input device of the ride vehicle 18 (which may, for example, cause a shooting or wall-breaking action) to shoot one or more targets 22 on one of the movable walls 50, or indirectly based on game performance prior to reaching the portion 54 of the maze 12 (e.g., at the second checkpoint 36). For example, if the passenger's score exceeds the wall threshold before reaching portion 54, the first movable wall 50, 56 can move to allow the ride vehicle 18 to move in the second direction 40 along the path 52. However, if the passenger's score falls below the wall threshold before reaching portion 54, the second movable wall 50, 58 can move to allow the ride vehicle 18 to move in the first direction 38 along another path (e.g., path 20 of FIG. 1). Additional movable walls 50 (e.g., 1, 2, 3, 4, or more) can block and allow passage to additional paths (e.g., 1, 2, 3, 4, or more) branching off from portion 54 of the maze 12, thus utilizing multiple different wall thresholds.
[0028] As discussed above, game performance may refer to any game performance, including a score and / or the outcome of one or more challenges. For example, one or more passengers may be presented with a challenge near the portion 54 of the maze 12 (e.g., upstream of the portion 54 or at a stop within the portion 54). In one embodiment, if the one or more passengers are successful in the challenge, the first movable wall 50, 56 may be moved to allow the ride vehicle 18 to move in the second direction 40 along the path 52. However, if the passengers fail the challenge, the second movable wall 50, 58 may be moved to allow the ride vehicle 18 to move in the first direction 38. In this manner, the movable wall 50 may enable direct path selection by the one or more passengers (e.g., by shooting the target 22 on one of the movable walls 50) and / or may enable indirect path selection by the one or more passengers as the open path through the maze 12 changes based on game performance.
[0029] Also, some or all of the movable walls 50 may be used as possible end points of the game. For example, if one or more passengers' scores exceed the wall threshold before reaching another portion 64 (an enclosed portion or a dead end) of the maze 12 (e.g., at the third checkpoint 66), the third movable wall 50, 68 may move to allow the ride vehicle 18 to continue traveling along the path 52. However, if the passengers' scores fall below the wall threshold before reaching the portion 64, the fourth movable wall 50, 70 may move to expose another exit and the ride vehicle 18 may be directed out of the maze 12. It should be appreciated that one or more passengers may be presented with a challenge near the portion 64 of the maze 12 (e.g., upstream of the portion 64 or at a stop within the portion 64), and the movement of the third movable wall 50, 68 and / or the fourth movable wall 50, 70 may depend on the outcome of the challenge, as described above. For example, if one or more passengers are successful in the challenge, the third movable wall 50, 68 may move to allow the ride vehicle 18 to continue traveling along the path 52. However, if the passengers are unsuccessful in the challenge, the fourth movable wall 50, 70 may move to expose another exit and direct the ride vehicle 18 out of the maze 12. Additional movable walls 50 may be provided at various other locations where the paths branch off and / or at various other possible endpoints within the maze 12 (e.g., the fifth movable wall 50, 72 and the sixth movable wall 50, 74). Thus, the ride vehicle 18 may exit the maze 12 at various locations (e.g., based on game performance) and the maze attraction system 10 may provide multiple different experiences for one or more passengers upon re-entering the maze.
[0030] FIG. 3 is an embodiment of a maze attraction system 10 having one or more lifts 30 as shown in FIG. 1 and one or more movable walls 50 as shown in FIG. 2. The one or more lifts 30, in combination with the one or more movable walls 50, can be used to provide a variety of experiences within the maze attraction system 10. In operation, a ride vehicle 18 carrying one or more passengers can enter the maze 12 through the entrance 14 and follow any of a variety of paths, such as path 52, to one of the exits 16. As mentioned above, the ride vehicle 18 can be an automated vehicle that travels through the maze 12 without the direct control of one or more passengers. However, one or more passengers can influence which path the ride vehicle 18 follows through the maze 12 (e.g., by game performance).
[0031] The operation of one or more lifts 30 and / or the movement of the movable wall 50 may be based on game performance. The first lift 30, 32 may operate in the manner described with respect to FIG. 1. For example, the first lift 30, 32 may move the ride vehicle 18 out of the maze 12 based on game performance (e.g., as measured at the first checkpoint 34). In an exemplary embodiment, the second lift 30, 42 is positioned near the movable wall 50 at a point where the diverging paths are blocked by the first movable wall 50, 56 and the second movable wall 50, 58. Thus, after reaching the second checkpoint 36, the ride vehicle 18 may be guided in the first direction 38, guided in the second direction 40, lowered to a lower level, and / or raised to an upper level (e.g., based on game performance (by comparing the score to a threshold, respectively) and / or based on the results of a challenge). For example, a first score (e.g., the highest score) may result in the ride vehicle 18 being elevated to an upper floor, a second score (e.g., the next highest score) may result in the second movable wall 50, 58 being moved to enable the ride vehicle 18 to move in the first direction 38, a third score (e.g., the next highest score) may result in the first movable wall 50, 56 being moved to enable the ride vehicle 18 to move in the second direction 40, and / or a fourth score (e.g., the lowest score) may result in the ride vehicle 18 being descended to a lower floor.
[0032] As mentioned above, the maze attraction system 10 may utilize any of a variety of more complex game rules to control the path of the ride vehicle 8 through the maze attraction system 10. For example, if the score of one or more passengers is below the lift threshold when the ride vehicle 18 reaches the first lift 30, 42, the ride vehicle 18 may be lowered to a lower level by the first lift 30, 42. However, if the score of one or more passengers is above the lift threshold such that the ride vehicle 18 is not lowered to a lower level by the first lift 30, 42, one or more passengers may have the opportunity to select a forward path (e.g., by shooting a target 22 on either the first movable wall 50, 56 or the second movable wall 50, 58) or one or more passengers may be presented with a challenge. In this case, the outcome of the challenge may be used to cause movement of either the first movable wall 50, 56 or the second movable wall 50, 58. For example, if one or more passengers successfully complete the challenge, the first movable wall 50, 56 may move to allow the ride vehicle 18 to move in the second direction 40. However, if one or more passengers fail the challenge, the second movable wall 50, 58 may move to allow the ride vehicle 18 to move in the first direction 38.
[0033] As shown, the one or more lifts 30 and the one or more movable walls 50 may be positioned at various other locations within the maze 12, including at levels of the game or at potential endpoints within the game. In one embodiment, one of the one or more lifts 30 (e.g., the third lift 30, 80) may be utilized in place of the fourth movable wall 50, 70 to provide an exit from the maze 12. In some such instances, if one or more passengers' scores fall below a lift threshold prior to portion 64 (e.g., at the third checkpoint 66), the ride vehicle 18 may be lowered to a lower level by the third lift 30, 80. However, if one or more passengers' scores exceed the lift threshold, the third movable wall 50, 68 may be moved to allow the ride vehicle 18 to continue traveling along the path 52.
[0034] However, as shown, the third lift 30, 80 may be provided in addition to the fourth movable wall 50, 70 to provide additional possible paths once the ride vehicle 18 reaches the portion 64 of the maze 12. For example, in an exemplary embodiment, after reaching the portion 64 of the maze, the third movable wall 50, 68 may be moved to allow the ride vehicle 18 to continue traveling along the path 52, the fourth movable wall 50, 70 may be moved to allow the ride vehicle 18 to exit the maze 12, the ride vehicle 18 may be moved to a lower level by the third lift 30, 80, and / or the ride vehicle 18 may be elevated to an upper level by the third lift 30, 80 (e.g., based on game performance (by comparing the score to a threshold, respectively) and / or based on the results of a challenge). Any variety of more complex game rules (e.g., a combination of points and challenges) may be utilized to control the path of the ride vehicle 18 through the portion 64 of the maze 12. Similarly, one of the one or more lifts 30 (eg, the fourth lift 30,82) may be utilized in place of or in addition to the sixth movable wall 50,74.
[0035] It should be understood that the maze 12 shown herein is merely exemplary and that one or more mazes utilized in the maze attraction system 10 can have any number of different configurations, including additional movable walls 50 and / or lifts 30. It should also be understood that one or more passengers can provide driving user input via driving input devices (e.g., steering wheel, buttons, touch screen) on the ride vehicle 18 to direct the movement of at least a portion of the ride vehicle 18 through the maze 12.
[0036] 4 is a side view of a maze attraction system 10 according to one embodiment of the present disclosure. As shown, the maze attraction system 10 can include one or more lifts 30 and one or more movable walls 50. The illustrated lift 30 is a lift system including a platform 100, an adjustable arm 102, and a drive system 104. In operation, the platform 100 can support the ride vehicle 18 as the drive system 104 adjusts the adjustable arm 102 between the illustrated extended position (e.g., raised position) and the stowed position (e.g., lowered position). In the extended position, the platform 100 can be aligned and flush with (e.g., along a vertical axis) the first floor 106 of the upper level 108. In the stowed position, the platform 100 can be aligned and flush with (e.g., along a vertical axis) the second floor 110 of the lower level 112. The lifts 30 may be electrically, hydraulically, or pneumatically powered (e.g., open a vent valve to move to a retracted position, then close the vent valve and repressurize to move to an extended position). In one embodiment, some or all of the lifts 30 in the maze attraction system 10 only lower the ride vehicles 18, and it may be desirable to utilize larger, more expensive lift devices to raise the ride vehicles 18 (e.g., as compared to lift devices that only allow for a controlled descent of the ride vehicles 18).
[0037] As shown, the movable wall 50 is a movable wall system including a wall panel 120, a shaft 122, and a drive system 124. While the wall panel 120 is shown as a flat wall panel, it is understood that the wall panel 120 can have any of a variety of configurations (e.g., corrugated, angled). In operation, the drive system 124 can drive the shaft 122 and the wall panel 120 (e.g., non-rotatably coupled to the shaft 122) to rotate (e.g., as shown by arrow 126) between a first position as shown in which the wall panel 120 blocks the vehicle 18 from moving to the portion 130 of the upper floor 108, and a second position in which the wall panel 120 allows the vehicle 18 to move to the portion 130 of the upper floor 108. The movable wall 50 can be electrically, hydraulically, or pneumatically driven (e.g., a drive shaft of an electric motor can rotatably drive the shaft 122). Although the shaft 122 is shown extending along a horizontal axis near a top edge of the wall panel 120, it should be understood that the shaft 122 could extend along a horizontal axis near a bottom edge of the wall panel 120 (e.g., to rotate the wall panel 120 to lie against or flush with the first floor of the level 108 above), or the shaft 122 could extend along a vertical axis near either side of the wall panel 120 to rotate the wall panel 120. Additionally, various other mechanisms for moving the wall panel 120 are envisioned, such as a rotating system for rotating the wall panel 120 or a sliding system for sliding the wall panel 120.
[0038] During the ride, one or more passengers may be positioned within the ride vehicle 18. The one or more passengers may use the input device 132 to interact with the game environment as the ride vehicle 18 moves through the maze attraction system 10. For example, the one or more passengers may fire a cannonball from the input device 132 or aim a laser beam at one or more targets 22, which may be physical targets attached to one or more walls of the maze 12 or virtual targets displayed or projected on one or more walls of the maze 12. In one embodiment, at least a portion of the one or more targets 22 may be on the wall panels 120 of the movable wall 50.
[0039] The attraction controller 134 (e.g., an electronic controller) may receive (e.g., via a wired or wireless connection) signals indicative of interactions with the game environment (e.g., from one or more targets 22, from an input device 132, and / or from a ride vehicle controller 136 (e.g., an electronic controller)), and the attraction controller 134 may calculate a score for one or more passengers based on the signals. The attraction controller 134 may also compare the scores to respective thresholds as described herein. Alternatively, the calculations and comparisons may be performed by the ride vehicle controller 136 or other suitable processing device.
[0040] In one embodiment, the attraction controller 134 can generate control signals directing the presentation of one or more targets 22 throughout the maze 12. The attraction controller 134 can also direct the presentation of one or more challenges to one or more passengers, such as a game battle displayed or projected on the wall panels 120 of the moveable wall 50 (e.g., an integrated display of the wall panels 120), and the attraction controller 134 can determine the outcome of the one or more challenges as described herein. Additionally, the attraction controller 134 can direct the movement of the lift 30 and the moveable wall 50 based on game performance (e.g., the score and / or the outcome of the one or more challenges).
[0041] More specifically, the attraction controller 134 may include a memory device 138 and a processor 140 that enable the attraction controller 134 to control (e.g., via control signals) the drive system 104 of the lift 30, the drive system 124 of the moveable wall 50, the game elements (e.g., the targets 22 and any other displayed or projected content), and / or the ride effects (e.g., animatronic characters, visual effects, audio effects). In one embodiment, the attraction controller 134 may also provide control signals to the ride vehicle controller 136 for controlling the movement of the ride vehicles 18 through the maze attraction system 10. The ride vehicle controller 136 may include a memory device 142 and a processor 144.
[0042] The attraction controller 134 and the ride vehicle controller 136 are part of a control system that coordinates the movement of the various elements within the maze attraction system 10. Furthermore, the various functions described herein may be distributed in any suitable manner among the attraction controller 134, the ride vehicle controller 136, and / or one or more other processing devices. In addition, the memory devices 138, 142 may include one or more tangible, non-transitory, computer-readable media that store instructions executable by the processors 140, 144 and / or data (e.g., thresholds) processed by the processors 140, 144. For example, the memory devices 138, 142 may include non-volatile memory such as random access memory (RAM), read-only memory (ROM), flash memory, hard drives, optical disks, and / or the like. In addition, the processors 140, 144 may include one or more general purpose microprocessors, one or more application specific processors (ASICs), one or more field programmable logic arrays (FPGAs), or any combination thereof. Additionally, the memory devices 138 , 142 may store instructions executable by the processors 140 , 144 to perform the methods and control operations described herein with respect to the maze attraction system 10 .
[0043] It should be understood that the maze attraction system 10 can include an augmented reality (AR) game environment that can be visualized and interacted with by one or more passengers. Some or all of the one or more passengers can wear visualization devices (e.g., AR goggles or glasses) that allow the one or more passengers to visualize the AR game environment during operation of the maze attraction system 10. For example, the AR game environment can include an AR image (e.g., a target 22) and one or more passengers can fire AR cannonballs at the AR image using the input device 132. In one embodiment, each element of the game environment can include a projection element or a virtual reality (VR) element, alone or in combination with the AR element.
[0044] Additionally, the maze attraction system 10 may receive other data regarding one or more passengers (e.g., at the attraction controller 134), such as other attractions visited by one or more passengers, points collected by one or more passengers in other areas of the amusement park or theme park, and / or previous experiences (e.g., paths, scores) of one or more passengers within the maze attraction system 10. This data may be provided using a network between various attractions within the amusement park or theme park, and / or this data may be accessed from a database that collects and stores data from various attractions within the amusement park or theme park. In one embodiment, to facilitate the collection and use of data to enhance the maze attraction system 10, one or more passengers may register at the beginning and / or end of each ride on the maze attraction system 10 and / or at each attraction of the amusement park or theme park (e.g., with a radio frequency identification tag that may be worn and / or otherwise carried by one or more passengers). For example, the attraction controller 134 may use the data to adjust the path of the ride vehicle 18 through the maze attraction system 10, the game level, and / or the ride effectiveness (e.g., to provide an enhanced experience for passengers who have accumulated points in other areas of the amusement park and / or to prevent repeating a previous path through the maze attraction system 10).
[0045] FIG. 5 is a flow chart of an embodiment of a method 150 for operating the maze attraction system 10. The method 150 disclosed herein includes various steps, which are illustrated by blocks. It should be noted that at least some steps of the method 150 can be performed as an automated procedure by a system, such as the maze attraction system 10. Although the flow chart shows the steps in a particular order, it should be understood that the steps can be performed in any suitable order and certain steps can be performed simultaneously, if desired. Additionally, steps can be added or deleted from the method 150. Furthermore, certain steps or portions of the method 150 can be performed on separate devices. For example, a first portion of the method 150 can be performed on the processor 140 of the attraction controller 134, while a second portion of the method 150 can be performed on the processor 144 of the ride vehicle controller 136.
[0046] At step 152, the method 150 may begin with driving the ride vehicle 18 through the maze 12. As mentioned above, the ride vehicle 18 may be an automated vehicle that moves through the maze 12 without direct control by one or more passengers. At step 154, a game environment may be presented to one or more passengers in the ride vehicle 18 as the ride vehicle 18 moves along a path (e.g., path 20 or path 52) through the maze 12. The game environment may include one or more targets 22 in the maze 12 and / or one or more challenges (e.g., game battles and / or puzzles). At step 156, the performance of the one or more passengers (e.g., score and / or outcome of the one or more challenges) may be monitored. At step 158, one or more lifts 30 may be actuated to move the ride vehicle 18 between vertically spaced levels based, at least in part, on the performance of the one or more passengers in the game environment. In step 160, one or more of the movable walls 50 may be adjusted based at least in part on the performance of one or more passengers in the game environment. By operating one or more of the lifts 30 and / or the movable walls 50 based on game performance, the maze attraction system 10 may provide an interactive ride and variability experience upon re-ride.
[0047] Although only certain features of the disclosure have been illustrated and described herein, many modifications and changes will occur to those skilled in the art. It is therefore to be understood that the appended claims are intended to cover all such modifications and changes that fall within the true spirit of the disclosure. It is further to be understood that certain elements of the disclosed embodiments can be combined or substituted for one another.
[0048] The techniques presented in the specification and recited in the claims refer to and are applied to substantial objects and specific embodiments of a practical nature that clearly improve the technical field of the present invention, and are therefore not abstract, intangible, or theoretical in nature. Moreover, when any claim appended to the end of this specification contains one or more elements designated as a "means for "performing" a "function" or a "step for "performing" a "function," such elements are to be construed pursuant to 35 U.S.C. 112(f). However, for any claim containing an element designated in any other manner, such elements are not to be construed pursuant to 35 U.S.C. 112(f).
Claims
1. 1. An attraction system for an amusement park or theme park, comprising: The first floor and a second floor located vertically above or below the first floor; a lift configured to move a ride vehicle vertically from the first level to the second level; and Including, the first level includes a maze defined by one or more movable walls, the ride vehicle traveling along a path on the first level; The attraction system includes one or more controllers; The one or more control devices include: presenting a gaming environment to one or more passengers within the ride vehicle as the ride vehicle moves along the first floor path; monitoring the performance of the one or more passengers within the gaming environment; activating the lift to move the ride vehicle vertically from the first level to the second level or moving at least one of the one or more moveable walls to allow passage of the ride vehicle along a path on the first level in response to a number of points of the one or more passengers based at least in part on a performance of the one or more passengers within the game environment; It is configured as follows: the one or more controllers are configured to receive points collected by the one or more passengers in other areas of the amusement or theme park, and the number of points for the one or more passengers is also based on the points received. Attraction system.
2. 2. The attraction system of claim 1, wherein the one or more control devices are configured to control movement of the ride vehicle to place the ride vehicle on a platform of the lift and, when the ride vehicle is placed on the platform, to adjust an adjustable arm of the lift to move the ride vehicle vertically from the first floor to the second floor.
3. 2. The attraction system of claim 1, wherein the one or more control devices are configured to adjust a position of at least one of the one or more movable walls in response to the number of points exceeding a threshold.
4. 2. The attraction system of claim 1, wherein the one or more control devices are configured to operate the lift to move the ride vehicle vertically from the first floor to the second floor in response to the point number falling below a threshold.
5. 10. The attraction system of claim 1, wherein the second floor does not have the game environment and includes an exit for the attraction system.
6. 2. The attraction system of claim 1, comprising the ride vehicle and one or more input devices coupled to the ride vehicle, the one or more input devices enabling the one or more passengers to interact with one or more features within the game environment to accumulate points as the ride vehicle travels along the route.
7. 1. A maze attraction system for an amusement or theme park, the maze attraction system comprising: A maze defined by multiple walls, one or more controllers configured to present a game environment to one or more passengers within the ride vehicle as the ride vehicle travels through the maze; The first floor and a second floor located vertically above or below the first floor; a lift configured to vertically move the ride vehicle from the first level to the second level; Including, the plurality of walls includes a first movable wall located along a first path and a second movable wall located along a second path, each of the first movable wall and the second movable wall configured to move between a respective first position to block passage of the vehicle and a respective second position to allow passage of the vehicle; the one or more controllers are configured to monitor a performance of the one or more passengers within the game environment; the one or more controllers are configured to: operate the lift to move the ride vehicle from the first floor to the second floor located vertically above or below the first floor, move the first movable wall from a first position to a second position to allow passage of the ride vehicle along the first path, or move the second movable wall from a first position to a second position to allow passage of the ride vehicle along the second path, in response to a number of points of the one or more passengers based at least in part on a performance of the one or more passengers within the game environment; the one or more controllers are configured to receive points collected by the one or more passengers in other areas of the amusement or theme park, and the number of points for the one or more passengers is also based on the points received. Maze attraction system.
8. 8. The maze attraction system of claim 7, wherein the second level does not have the game environment and includes an exit for the maze attraction system.
9. A method comprising: driving, with one or more controllers, the ride vehicle through a maze of an amusement or theme park attraction system defined by a plurality of walls, the maze including at least one movable wall; presenting, with the one or more controllers, a game environment to one or more passengers within the ride vehicle as the ride vehicle travels along a path through the maze; monitoring, by the one or more controllers, a performance of the one or more passengers within the gaming environment; activating, by the one or more controllers, a lift to move the ride vehicle vertically from a first level to a second level vertically above or below the first level or moving the at least one movable wall to allow passage of the ride vehicle along a path on the first level in response to a number of points for the one or more passengers based at least in part on the performance of the one or more passengers within the game environment; Including, the method including receiving points collected by the one or more passengers at other areas of the amusement or theme park, the number of points for the one or more passengers also being based on the received points. method.
10. The method of claim 9 , wherein the second floor does not have the game environment.
11. 10. The method of claim 9, wherein monitoring the performance includes receiving, by the one or more controllers, signals indicative of interactions between one or more input devices on the ride vehicle and one or more targets within the game environment; and calculating, by the one or more controllers, a point total based at least in part on the signals.
Citation Information
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