Slot machines
The slot machine employs variable display units and a notification system to penalize irregular stop switch operations, ensuring fair game outcomes and enhancing player engagement by guiding standard procedures.
Patent Information
- Application Number
- JP2021065774
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-04-08
- Publication Date
- 2025-08-05
- Estimated Expiration
- 2041-04-08
AI Technical Summary
Existing slot machines lack mechanisms to penalize players for operating stop switches using procedures other than the standard operation, leading to disadvantageous game outcomes.
A slot machine with variable display units that display multiple types of identification information, a game control system to derive winning combinations, and a notification system to inform players of correct operation procedures, updating a counter based on standard operations, and penalizing irregular operations by obscuring display content and preventing award grants.
Enhances player engagement by penalizing irregular stop switch operations, ensuring fair game outcomes and providing clear operation guidance, thereby improving the gaming experience.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention includes a variable display unit that can variably display multiple types of identification information that can be identified, After the variable display part is displayed, the display result is derived by stopping the variable display part. The present invention relates to a slot machine in which a prize can be awarded depending on the display result. [Background technology]
[0002] Slot machines generally have a lead with multiple types of symbols on the outer periphery that serve as identification information. The start switch is turned on when the specified number of bets is set. When the reel is operated, it starts to rotate, and when the stop switch is operated, the reel stops rotating. When the symbol combination stops, a predetermined symbol combination (for example, 7-7-7, etc.) appears on the winning line. The winning combination is determined by the combination of symbols displayed below. occurs.
[0003] As such a slot machine, the operation procedure of the stop switch is not notified. When a player operates the stop switch using an operation procedure other than the common operation procedure, There are slot machines that perform controls that are disadvantageous to players (see, for example, Patent Document 1). . [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2014-166405 Summary of the Invention [Problem to be solved by the invention]
[0005] In the slot machine of Patent Document 1, the control that is disadvantageous to the player (so-called penalty By carrying out this procedure, players are instructed to operate the stop switch using a common operating procedure. However, there is no provision for imposing penalties due to such operational procedures. However, there was still room for improvement.
[0006] The present invention has been conceived in view of the above circumstances, and its object is to The present invention aims to provide a slot machine with improved penalties. [Means for solving the problem]
[0007] a plurality of variable display units capable of variably displaying a plurality of types of identifiable identification information, In a slot machine, a display result is derived by stopping the variable display of the variable display unit after the variable display of the variable display unit, and a winning prize can be generated according to a display result combination which is a combination of the display results of a plurality of variable display units, a display means capable of displaying a predetermined image; a game control means for controlling the progress of a game; a performance control means for controlling the performance; a plurality of derivation operation means that are operated to derive a display result combination; The game control means a pre-determination means for determining a display result combination that is allowed to be derived; a derivation control means for controlling the derivation of a display result combination in accordance with a determination result of the advance determination means and operations of the plurality of derivation operation means; In normal mode, the value of a specific counter is updated according to the progress of the game. possible An update means; The value of the specific counter reaches a specific value in the normal state. Based on that a notification state control means for controlling the operation procedures of the plurality of derivation operation means to a notification state in which the operation procedures can be notified; Including, the presentation control means includes a notification presentation means for notifying the operation procedure in the notification state, The notification means, when the determination result of the pre-determination means is one of a plurality of specific determination results, notifies the user of the operation procedure corresponding to the specific determination result. It is possible , the derivation control means is capable of deriving a combination of award display results that will result in an award win that awards a gaming value when the determination result of the pre-determination means is one of the plurality of types of specific determination results and the plurality of derivation operation means are operated in the operation sequence corresponding to the specific determination result; the updating means updates the value of the specific counter when the plurality of deriving operation means are operated in a normal procedure, but does not update the value of the specific counter when the plurality of deriving operation means are operated in an irregular procedure different from the normal procedure, The performance control means further includes counter display means for displaying a counter that can identify the value of the specific counter on the display means, the irregular procedure is an operation procedure in which the deriving operation means to be operated first among the plurality of deriving operation means is different from the normal procedure, The performance control means is configured to, when any one of the plurality of deriving operation means is operated for the first time, cause the operated deriving operation means to perform the irregular procedure. Corresponding to In the case of the derivation operation means, the display content of the display means including the counter display is made difficult to view, and even if other derivation operation means among the plurality of derivation operation means are operated, the display content of the display means remains difficult to view. death, The game in the notification state includes a notification game in which the operation procedure is notified and a non-notification game in which the operation procedure is not notified, The notification state further includes a normal notification state and a special notification state, the notification state control means is capable of controlling the notification state to the special notification state until a specific condition is met in the notification state, The game control means A benefit determination process for determining a benefit to be granted to a player can be executed; In the normal notification state, after the display results of the plurality of variable display units are derived, it is determined whether the game is the notification game or the non-notification game; When the game is the notification game, a bonus award determination process is executed without determining whether the plurality of derivation operation means are operated in a normal procedure or an irregular procedure different from the normal procedure in the game. When the game is a non-notification game, it is determined whether the plurality of derivation operation means are operated in the normal procedure or the irregular procedure in the game, and when they are operated in the normal procedure, the award grant determination process is executed, and when they are operated in the irregular procedure, the award grant determination process is not executed, Before a first determination is made as to whether the game is the notification game or the non-notification game, and whether the multiple derivation operation means in the game have been operated in a normal procedure or an irregular procedure different from the normal procedure, a second determination is made as to whether the game is in the special notification state, and if the game is in the special notification state, the first determination and the bonus granting determination process are not executed. [Brief explanation of the drawings]
[0008] [Figure 1] 1A and 1B are a front view and a diagram showing an example of the main internal configuration of a slot machine. [Figure 2] FIG. 10 is a diagram showing the arrangement of symbols on each reel. [Figure 3] FIG. 10 is a diagram for explaining the transition of game states. [Figure 4] 10A and 10B are diagrams for explaining the types of winning combinations, winning symbol combinations, and awarding of prizes when winning. [Figure 5] 10A and 10B are diagrams for explaining the types of winning combinations, winning symbol combinations, and awarding of prizes when winning. [Figure 6] 10A and 10B are diagrams for explaining the types of winning combinations, winning symbol combinations, and awarding of prizes when winning. [Figure 7] 10A and 10B are diagrams for explaining the types of winning combinations, winning symbol combinations, and awarding of prizes when winning. [Figure 8] 10 is a diagram for explaining combinations of winning roles that are read out as lottery target roles for each gaming state. FIG. [Figure 9] FIG. 10 is a diagram showing lottery target roles arranged by flag category. [Figure 10] This is a diagram to explain reel control when a push order role is won. [Figure 11] 10 is a diagram showing a game start command that the main control unit 41 transmits to the sub-control unit 91 when the start switch 7 is operated. FIG. [Figure 12] 10 shows the game end command sent by the main control unit to the sub-control unit at the third stop. [Figure 13] 4 is a flowchart showing the control content of main processing performed by a main control unit. [Figure 14] FIG. 10 is a diagram for explaining an example of a point map. [Figure 15] FIG. 10 is a diagram illustrating an example of a point update presentation. [Figure 16] FIG. 10 is a diagram illustrating an example of a point acquisition lottery process. [Figure 17] FIG. 10 is a diagram showing a table for the bonus lottery process. [Figure 18] FIG. 10 is a diagram showing an example in which a point update effect is executed based on a normal operation. [Figure 19] A figure showing an example in which a point update effect is not executed based on an irregular operation. [Figure 20] This is a diagram illustrating an example of a point suggestion effect when a strong cherry is won. [Figure 21] FIG. 10 is a diagram illustrating an example of a point suggestion effect when a watermelon is won. [Figure 22] This figure shows a table for the life gain lottery and one-hit victory lottery in the first and second states of the advantageous zone. [Figure 23] A figure showing an example of a bonus lottery process during AT. [Figure 24] FIG. 10 is a diagram illustrating an example of a life grant suggestion effect when a watermelon is won. [Figure 25] This is a diagram illustrating an example of a life grant suggestion effect when a strong cherry is won. [Figure 26] FIG. 10 is a diagram showing a process in which a sub-control unit executes navigation performance. [Figure 27] A diagram showing the command transmission process at the start of a game in the main control unit. [Figure 28] A diagram showing the processing in the sub-control unit when a game start command or a game end command is received. [Figure 29] FIG. 10 is a diagram showing a liquid crystal display in a state where error notification control is performed. [Figure 30] A diagram showing the timing for canceling an error notification based on the reception of a game end command. [Figure 31] FIG. 10 is a diagram showing an example in which an error notification is cancelled in the next game. [Figure 32] FIG. 10 is a diagram illustrating the processing executed in the gaming state. DETAILED DESCRIPTION OF THE INVENTION
[0009] [Embodiment Mode] As a gaming machine according to this embodiment, a slot machine will be described based on the following examples. The slot machine according to the embodiment will be described with reference to FIGS. .
[0010] [Slot machine configuration] FIG. 1(a) is a front view of the slot machine 1 according to this embodiment, and FIG. 1(b) is a front view of the slot machine 1 according to this embodiment. FIG. 2 is a diagram showing an example of the main internal configuration of the gaming machine 1. FIG. 2 shows the arrangement of symbols on each reel. As shown in FIG. 1(a), the slot machine 1 has a side of a cabinet 1a whose front is open. The slot machine 1 has a front door 1b pivotally supported at one end. Reels 2L and 2C have multiple different types of symbols arranged in a predetermined order, with the same number of symbols on each reel. , 2R (hereafter referred to as left reel, center reel, and right reel) are arranged side by side horizontally, as shown in Figure 2. As shown, if three consecutive symbols appear on reels 2L, 2C, and 2R, , and are displayed in three rows, top, middle and bottom, in a see-through window 3 provided in the approximate center of the front of the slot machine 1. They are arranged so that they can be seen by the players.
[0011] In this embodiment, a configuration using three reels is exemplified, but a configuration using one reel may also be used. It may be a configuration using only one reel, a configuration using two reels, or a configuration using four or more reels. In this embodiment, the reels 2L, 2C, and 2R are rotated to display the winning combination in the window 3. The variable display unit is a structure that variably displays the symbols that are set, but it is not limited to reels, for example, By moving the belt with multiple patterns on its outer surface, the patterns can be displayed in a variable manner. In this embodiment, the variable display section is configured by a physical reel. However, the variable display unit may be configured by an image display device such as a liquid crystal display.
[0012] As shown in FIG. 1, the front of the slot machine 1 is provided with a medal insertion slot 4 into which medals can be inserted. , a medal payout outlet 9 from which medals are paid out, credits (recorded as the gaming value owned by the player) The number of medals stored in the game is used to determine the rules set according to the game status within that range. MAXB is operated when setting the maximum bet number among the number of bets (3 in this embodiment). ET switch 6, start switch 7 operated to start the game, reel 2L, 2 Stop switches 8L, 8C, 8R are operated to stop the rotation of the rotors 8C, 8R, respectively. The effect switch 56 that is operated by the player during the effect is operable by the player. Each has been established.
[0013] In the following, the operation of the start switch 7 (for example, The operation of pressing the button by hand is called the "start operation," and the operation of stopping the rotation of the first reel is called the "stop operation." An operation on a stop switch (for example, pressing a stop switch by hand) is called a "first stop." "Stop operation", operation on the stop switch to stop the rotation of the second reel (for example, For example, the operation of manually pressing the stop switch is called the "second stop operation," and the third Operation on the stop switch to stop the rotation of the wheel (for example, The operation of manually pressing the button) is also called the "third stop operation" or "final stop operation." The first, second, and third stopping operations are collectively referred to as "stopping operations." Furthermore, the first stop switch (first stop operation) is released (for example, For example, releasing the stop switch is the "first stop release" and the second stop release is the "second stop release." The stop switch is released (i.e., the second stop operation) Release your hand) is the "second stop release," and press the third stop switch (first 3 Stop operation) is released (i.e., releasing the stop switch) This is also called "3 stop release" or "final stop release". The order in which R is operated is also called the "operation procedure."
[0014] On the front of slot machine 1, next to reels 2L, 2C, and 2R, there are several LEDs. A side lamp 27 is provided in the vicinity of the reels 2L, 2C, and 2R. are provided corresponding to the reels 2L, 2C, and 2R, respectively, and , 2R, respectively, the reel backlight 2 that illuminates the back or side of the reel 8L, 28C, and 28R (hereinafter also referred to simply as "reel backlight 28") are provided. Furthermore, above the liquid crystal display 51, a speaker 53 for outputting sound is provided. .
[0015] As shown in FIG. 1, the front of the slot machine 1 is equipped with a memory card that stores credits. A credit indicator 11 displays the number of medals paid out when a prize is won. a gaming aid indicator 12 that displays an error code indicating the content of an error when an error occurs, The 1BETLED14 lights up to indicate that the number is set to 1, and the 1BETLED15 lights up to indicate that the number is set to 2. 2BETLED15 lights up to indicate that the bet is set to 3, and 3BETLED16 lights up to indicate that medals can be inserted, and The LED 17 indicates that the game start operation by operating the start switch 7 is valid. The start valid LED 18 is lit to indicate the start validity, and is controlled by the state of the advantageous zone AT, etc., which will be described later. A status LED 19 lights up to indicate that a game is being replayed, and a status LED 20 lights up to indicate that a game is being replayed. The game display unit 13 is provided with a replay LED 20 that notifies the player that a replay has been performed.
[0016] As shown in FIG. 1(b), the slot machine 1 includes a A main control unit 41 is provided to output various commands according to the progress of the game. The game control unit 41 includes a main CPU 41a that performs various controls related to the progress of the game, and a The main control unit 41 includes a RAM 41c for storing various data. switch 6, start switch 7, and stop switches 8L, 8C, 8R, etc. and the insertion of a medal into the medal insertion portion 4, and Rotation / stop of reels 2L, 2C, and 2R and lighting / extinguishing of each LED in the game display unit 13 It controls the progress of the game, such as:
[0017] Inside the slot machine 1, there is a controller that controls the effects in response to commands from the main control unit 41. The sub-control unit 91 is a sub-control unit that performs various controls related to the performance. The sub-control unit 91a includes a CPU 91a and a RAM 91c that stores various data related to the effects. 91 controls the display of an image on the liquid crystal display 51 based on a command from the main control unit 41. The display, sound output from the speaker 53, and lighting of the side lamps 27 and reel backlights 28 It is used to control the lighting on / off of the LCD display 51 and the sound output of the speaker 53. The performance data is stored in the RAM 91c. The operation of the switch 56 is detected, and the image on the liquid crystal display 51 is displayed in accordance with the detected operation. It controls the display and sound output from the speaker 53.
[0018] When playing a game on the slot machine 1, the player inserts a medal into the medal insertion slot 4. Enter the number of bets you want to make, or operate the MAXBET switch 6. As a result, the winning line LN is activated, and the operation of the start switch 7 is activated. The pay line LN is the line between the reels 2L and 3L displayed in the window 3. To determine whether the combination of symbols in 2C and 2R matches the winning combination of symbols. In this embodiment, the bottom line of the reel 2L, the middle line of the reel 2C, and the bottom line of the reel 2R The winning line is determined to be a small hill, such as a tier. The prize line is not limited to the small hill, but also the middle of reel 2L, the middle of reel 2C, and the middle of reel 2R. As mentioned above, the number of prize winners may be set horizontally in the middle row, and it is not limited to one, but multiple prize winners may be set. In addition, when the winning combination of symbols is aligned on the winning line LN, A void line may be provided to make it easier to recognize this.
[0019] When the start switch 7 is operated while the game is ready to start, reels 2L, 2C, 2 R rotates. At this time, the main control unit 41 performs an internal lottery. The internal lottery is as follows: This is a process for determining a symbol combination (display result combination) that is allowed to be derived.
[0020] Specifically, the main control unit 41 selects each lottery target role in a predetermined order in the internal lottery process. For example, in the internal lottery process, the main control unit 41 determines whether or not the A random number is obtained from an integer within a predetermined range (0 to 65535). A judgment value number corresponding to the game state is assigned in advance from integers (0 to 65535). The main control unit 41 calculates the judgment value number of each lottery target role in a predetermined order for the acquired random number. When the result of the addition overflows (exceeds 65535), The winning combination will be determined by an internal lottery. When the winning combination is selected, the derivation of the symbol combination corresponding to the selected role is permitted.
[0021] The administrator can change the winning probability of the internal lottery by changing the settings. Specifically, the winning probability used in the internal lottery is set according to the setting value set by the administrator. By making this setting, the medal payout rate (payout rate) will change. The setting value is 1 There are six levels from 1 to 6, with 6 being the highest payout rate, followed by 5, 4, 3, 2, and 1 in decreasing order. In other words, if the setting value is set to 6, the payout rate will be lower. The smaller the value, 5, 4, 3, 2, 1, the more advantageous it becomes. becomes lower.
[0022] When the stop switches 8L, 8C, and 8R are operated, The rotation of the corresponding reel stops, and the symbol combination is then derived and displayed in the see-through window 3. When a symbol combination that matches the winning symbol combination stops on the winning line LN, A prize corresponding to the winning combination occurs.
[0023] The winning combinations that can result in a win include special combinations (bonuses), small combinations, and replay combinations. By winning a bonus, the probability of winning a small prize is higher than in the non-bonus state. The bonus is a special combination of RB and RB. (Regular Bonus) and BB (Big Bonus), as well as CB In this embodiment, the second type special feature such as (Challenge Bonus) is included. BB is provided as a special role. By winning a small role, medals are awarded. Replay is a role that allows a player to win medals owned by the player. This is a role that allows you to start the next game without consuming any money.
[0024] In order for each winning combination to occur, which is determined according to the game status, you must win the internal lottery. The winning flag for the corresponding role must be set. The display results of all reels 2L, 2C, and 2R are used to determine whether or not a winning combination is allowed. The time is determined using a random number before the start switch 7 is turned on (specifically, when the start switch 7 is detected). do.
[0025] In addition, among the winning flags of each role, the winning flags of the small role and the replay role are set. It is valid only in the specified game and will be invalid in the next game, but it is The lag is valid until the combination of the allowed roles is completed. In other words, the special combination will be invalid once the winning flag is won. If you are unable to achieve the combination of hands permitted by the flag, The winning flag is not invalidated but carried over to the next game.
[0026] In addition, in the internal lottery, a predetermined operation mode (for example, an operation procedure (push When the stop operation is performed in the order, operation timing, the stop operation is performed in another operation mode. In this case, you may be able to win small prizes or replay prizes (hereinafter also referred to as "push order prizes") that are more advantageous than in the previous case. For example, the push order role involves a predetermined operation mode in which the stop operation is performed. When the stop operation is performed in another operation mode, the stop mode is more advantageous than the stop mode in which the stop operation is performed in another operation mode. When a stop operation is performed in a predetermined operation mode, or when a combination that results in a stop mode is performed in a predetermined operation mode, other operations are performed. This includes roles that have a higher probability of stopping in a more advantageous manner than when the stopping operation is performed in a conventional manner. In addition, advantageous stop patterns include not only stop patterns that result in the awarding of medals, but also advantageous game states. This also includes stop modes that involve a transition to an unfavorable gaming state, and stop modes that avoid a transition to an unfavorable gaming state.
[0027] In the slot machine 1 of this embodiment, the stop switch 8L is turned on once in one game. The first operation procedure is "normal procedure", stop switch 8C or stop switch 8 The procedure of operating R first is also called the "irregular procedure." Stop switch 8L, stop switch 8C, stop switch 8R in that order (left, center, right). How to operate the stop switches 8L, 8C, and 8R, and Switch 8R, stop switch 8C in that order (left, right, center), then stop switches 8L, 8C The "irregular procedure" includes the procedure for operating stop switch 8C, stop switch 8R. Switch 8L, stop switch 8R in that order (center left, right, and right). The procedure for operating R and the stop switch 8C, stop switch 8R, and stop switch The procedure for operating the stop switches 8L, 8C, and 8R in the order of 8L (center, right, left) and Switch 8R, switch 8L, switch 8C in this order (right, left, center). How to operate the top switches 8L, 8C, and 8R, and the stop switches 8R and Switch 8C, stop switch 8L in that order (right-center-left order), stop switches 8L, 8C, Furthermore, in the slot machine 1 of this embodiment, the "normal hand" includes the procedure of operating the 8R. Operating the stop switches 8L, 8C, and 8R in the "order" is also called "normal operation." Operating the stop switches 8L, 8C, and 8R in the "regular procedure" is also called "irregular operation." .
[0028] The main control unit 41 is configured to provide a useful function to the player when the push order role is selected by the internal lottery. The navigation system notifies the user of navigation information corresponding to the operation of the stop switches 8L, 8C, and 8R that are useful for the user. Specifically, the main control unit 41 can execute the following to the player according to the result of the internal lottery. The operation mode of the stop switches 8L, 8C, 8R that is advantageous for the player is displayed on the game assist display 12. Assist time (advantageous zone) is the notification period during which the navigation notification can be executed by lighting mode. ) can be controlled.
[0029] When a predetermined lottery condition is met in the normal section, the main control unit 41 A lottery for transferring to a favorable zone is held to determine whether or not to transfer to a favorable zone. By winning the lottery, control in the advantageous zone will begin. In the advantageous zone, the main control unit 41 When the player wins the winning combination, the navigation notification is executed and the stop switch that is advantageous to the player is activated. The operation mode (for example, operation procedure, operation timing, etc.) of the 8L, 8C, and 8R The auxiliary display 12 is used to notify the player, and the player can specify the operation mode that is advantageous to the player. By sending a command (a command "instruction number" to be described later) to the sub-control unit 91 The navigation system notifies the user of the operation mode using a liquid crystal display 51 and a speaker 53. On the other hand, the operation mode is reported using the liquid crystal display 51 and the speaker 53. Games in which the navigation effect is not performed will be referred to as "games in which the navigation effect is not performed" hereinafter. In games where the navigation effect is not executed, regardless of whether the advantageous zone is normal or in AT state, This is a game in which the operation mode is not notified using the LCD display 51 and the speaker 53. do.
[0030] In a game where a push order role is won, the player's operation mode corresponds to the winning push order role. When the operation mode (hereinafter also referred to as "correct procedure") matches the (In this embodiment, the plum role) is awarded.
[0031] The player must operate the stop switches 8L, 8C, and 8R in the correct order according to the navigation. Then, among the roles included in the push order role, the role that pays out the most medals can be made to win. Alternatively, the player can follow the navigation and operate the stop switches 8L, 8C, and 8R in the correct order. By operating the button, you can enter a role that is not likely to miss out on winning among the roles included in the push order role. In addition, among the roles included in the push order role, if the stop switch is pressed in the correct order, When 8L, 8C, and 8R are operated, the winning combination is called the "main combination." When the stop switches 8L, 8C, and 8R are operated in the correct order, the winning combination is called the "sub-competitive combination." " is also called.
[0032] The stop switches 8L and 8C are operated in a manner notified by the navigation notification and navigation performance. By operating 8R, you can be sure to win the main role included in the winning push order role in the internal lottery. It is now possible to do this.
[0033] [state transition] 3 is a diagram for explaining the transition of the game state. As shown in FIG. 3, the main control unit The state managed by 41 includes the game state related to the winning probability in the internal lottery. .
[0034] The game status includes non-internal, internal, and BB. When internal, the game can proceed. A state in which the medal payout rate is guaranteed based on a predetermined design value. In the slot machine 1 of this embodiment, most of the games are played internally to the player. They are supposed to play games.
[0035] On the other hand, during non-internal periods, players may not play or may play. Even if the time is extremely short, if you are not in the internal zone, you will be selected as the BB and the B When B misses the winning, the game state shifts to the internal state from the next game. , while inside, the BB winnings are still carried over.
[0036] In both non-internal and internal games, the game in which BB can be won (hereinafter referred to as "BB winning" In some cases, a "prize-winning game" is played. In the game where BB is won, the BB symbol combination is determined by the operation of the stop switches 8L, 8C, and 8R. If you can derive a winning combination, you will win BB. In this case, the game state will change from the next game. In other words, during non-internal play, the game that won the BB can win the BB. It becomes a Noh game.
[0037] Inside, the BB win is carried over. Here, the BB and the small win are won at the same time. In this case, the reels are controlled so that the symbol combination of the small winning combination is preferentially derived. If the small role is not missed, in the game where BB and small role are won at the same time, stop Regardless of the operation of switches 8L, 8C, and 8R, small wins will always be won, and BB will always be won. Similarly, if BB and replay combinations are won at the same time, the replay combination will take priority. The reel control is performed so that the replay role is automatically derived. Generally, the replay role is a role that does not miss out. Therefore, in the game where BB and replay role are won at the same time, stop switches 8L, 8C, Regardless of the operation of 8R, the replay role will always win, and BB cannot win. So, in the internal lottery, the game that was lost (the game that did not win any role) Only for the BB series, the BB symbol combination is guided according to the operation of the stop switches 8L, 8C, and 8R. If you can get it out, you will win the BB. In this case, the game state will be BB from the next game. In other words, during the internal lottery, the game that was lost in the internal lottery can win the BB. It becomes a Noh game.
[0038] During the BB, a BB game is played for a predetermined number of games (for example, 60G). However, since the payout rate during BB is about 101%, the net increase in number of coins will hardly increase. Therefore, for the player, BB is simply a predetermined number of games (for example, 60G) played. When the BB ends, the game state transitions back to non-internal.
[0039] The state inside the car includes normal zones and advantageous zones. This is a non-notification state where navigation information cannot be notified. This is a state in which the navigation information can be executed and a notification state in which the navigation information can be notified. In the advantageous zone, navigation is not normally performed, but in the first state, second state, and In both the ending and ending states, navigation can be performed. Navigation may be performed, but the first state, second state, and ending state In the advantageous zone, the execution of navigation to win the main role when the push order role is won is more advantageous than usual. The probability is high. In this way, there are three states: the first state, the second state, and the ending state. In the AT state in the favorable zone, the probability is higher than when in the favorable zone or normal favorable zone. Navigation is performed using this.
[0040] In the normal zone, if you win the lottery to move to the advantageous zone (winning the advantageous zone), In this embodiment, most of the winning combinations that can be won during normal play are Since winning is a condition for winning the advantageous zone, the normal playing time is about 1G. In addition, the conditions for winning the advantageous zone are that any of the roles that can be won during normal play is won. Sometimes it may be successful.
[0041] In the normal section, the navigation is not executed in the game that won the push order role, so the player The net increase in the number of coins that can be acquired per game is, taking into account the number of medals used to set the bet amount, , 0 or negative. The net increase per game is the number of coins per game. The number of medals used to set the bet per game is determined from the number of medals paid out. In this embodiment, the normal payout rate is set to 40%. In this way, normally, the payout rate is 1 or less (100% or less) or less than 1 (100 %).
[0042] The advantageous zone includes the normal advantageous zone, the first state, the second state, and the ending state. The first state, the second state, and the ending state are collectively referred to as the "AT state." In the normal section, the navigation is not executed in the game that won the push order role, so the player The net increase in the number of coins that can be obtained per game is calculated by taking into account the number of medals used to set the bet amount. In this embodiment, the payout rate in the advantageous zone is 40%. In this way, in the normal advantageous zone, the payout rate is 1 or less (100% or less) ) or less than 1 (less than 100%).
[0043] In the normal advantageous zone, an AT continuous performance is performed, suggesting a transition to the first state. The AT continuous effect is a continuous effect that lasts for 3 to 5 games from the start, and in the final game This is an effect that notifies the player whether or not to transition to the first state.
[0044] In the first state of the advantageous zone, the number of games (hereinafter referred to as the number of AT games) is fixed. For example, in this embodiment, the number of AT games in the first state is 30G or The first state of the advantageous zone is set to 50G. A life-specializing continuous performance will be performed, suggesting that the player will perform the action. Then, it is a production that continues for 3 to 5 games, and in the final game, it transitions to a life-specialized zone. The life special zone is a display that notifies the player whether or not the player will play the life special zone. This indicates a state where there is a high probability of gaining life as explained in . Life Specialization Continuous in the 1st state The 3rd to 5th games of the performance are included in the number of AT games that are predetermined when transitioning to the first state. In other words, within the AT game number of 30 games or 50 games, life-specialized continuous performance is performed. In the following, AT continuous effects and life-specialized continuous effects will be collectively referred to as "continuous effects." It is sometimes referred to as.
[0045] In the first state, when the predetermined number of AT games is consumed, The state transitions to the second state (hereinafter also referred to as the AT second state). Specifically, in the second state, the number of times the ally character is in conflict with the enemy character is indefinite. A battle will be fought, and if the ally character wins the battle, the state will transition to the first state. On the other hand, if the ally character is defeated in the battle, the AT state ends and the character returns to non-AT state. The state transitions to the non-state state.
[0046] In the second state, in order for an ally character to battle an enemy character, In this embodiment, in the first state, You can gain life in the first state, but you can't gain life in the second state. That is, the player gains lives while staying in the first state, and loses the lives he / she gained in the first state. By consuming If in the second state, the ally character will battle the enemy character. In the second state, you can battle as many times as you have life. Even if an ally character is defeated by an enemy character in battle, as long as they have life remaining, If an ally character is defeated, the ally character can battle the enemy character again. If you have no life left when you are defeated by an enemy character, the AT state ends and you enter a non-AT state. The state transitions to the non-state state.
[0047] In the second state, the ally character defeats the enemy character and the state transitions to the first state. If you lose a life, you can gain another life in the first state. As long as the state is in a constant state, it can continue to transition between the first and second states repeatedly. During this time, when the push order bell (such as the 213-choice role A described later) is won, navigation is performed and the player By operating the stop switches 8L, 8C, and 8R according to the navigation, the net increase in medals You can increase the number.
[0048] In addition, in the first state, there are two sections with different net increases in medals: the first section and the second section. The first section is the first half of the first state where the number of AT games is fixed (for example, If the first state is 30G, it is 1G to 15G. The first section is the frequency at which navigation is performed. is less than the second section, and the net increase in medals is lower than the second section. The net increase in number of coins per 1G in the first section is 1 coin.
[0049] On the other hand, the second section is the latter section in the first state where the number of AT games is fixed (for example, If the first state is 30G, it is 16G to 30G. The second section is where the frequency of navigation is This section is larger than the first section and has a higher net increase in medals than the first section. For example, The net increase per 1G in the second section is 5 coins. When it is the second section, navigation is performed with a higher probability than when it is the first section.
[0050] In this way, the net increase in the number of medals in the first section in the first state is lower than that in the second section. This means that players can earn more medals by staying in the second zone. It is more advantageous to do so.
[0051] In the second state, as in the second section, the frequency of navigation is higher than in the first section. For example, the net increase per 1G in the second state is The number of coins is five, the same as in the second section in the first state. In this way, you can earn more medals during battles in AT mode. Among the states, when it is in the second state, the probability is higher than when it is in the first interval in the first state. Navigation is performed at a rate.
[0052] In this embodiment, when a specific symbol (watermelon, strong cherry) is won, the game Specifically, in the first section of the first state, the advantage of the strong cherry If you win, the life will be granted, and in the second state, if you win a strong cherry, The victory of the ally character in the battle is confirmed.
[0053] In the normal advantageous zone, a lottery and other processes related to control to the first state are carried out. In other words, in the normal advantageous section, the main control unit 41 selects the point The points updated by the point acquisition lottery are sent to the main control unit 41. The main control unit 41 has a point counter for counting points. When the value of the point counter reaches a specified value, The in-control unit 41 executes the AT lottery, which will be described later with reference to FIG. 17(b).
[0054] In the advantageous zone, the winnings are generated by winning during the advantageous zone, which is updated based on the progress of the game. When the total number of medals reaches a predetermined number of ED transitions, the ending state is controlled. The number of ED transitions is updated during the advantageous zone, but not during the normal zone or BB. The ending state is, for example, when the total number of net increases reaches the upper limit (for example, 2400 until the number of games played during the advantageous period reaches the upper limit (for example, 15 It is a state in which it is confirmed that control will continue in the advantageous zone until it reaches 00G. In the ending state, the frequency of navigation is the same as in the second state and second section. The net increase in medals is higher than in the first section. ,When in the ending state, the probability is higher than when in the first section of the first state. The navigation is performed by the ED transition number is set when you move from the normal zone to the advantageous zone. The number of ED transition cards may be determined by lottery or may be predetermined. The number of sheets that transition to the ED is managed by the main control unit 41. The RAM 41c stores the number of sheets that have been transferred to the ED. The main control unit 41 cumulatively calculates the number of sheets that have been transferred to the ED. The advantageous period is ended according to the counting process.
[0055] When the limiter condition is met in the advantageous zone, the advantageous zone will be switched to the normal zone. Specifically, when the number of sheets in the advantageous zone (the net increase in the number of sheets in the advantageous zone) reaches 2,400, The period ends and the game is controlled to the normal period. The number of coins in the advantageous period is stored in the RAM 41c. In other words, when the number of coins in the advantageous zone reaches the upper limit, When the limit is reached, it is said that the "limiter condition" is met. The total number of games played (number of advantageous zones) updated based on the progress of the technique is equal to the specified upper limit of G (or For example, when it reaches 1500G, the advantageous zone ends and it is controlled to the normal zone. The number of advantageous zones G is counted by the net increase number counter stored in RAM 41c. .
[0056] When the game is controlled from the advantageous zone to the normal zone, the number of games played that were counted in the advantageous zone will be counted. The total value of the net increase in coins, as well as the points that can be earned during play, will also be initialized. The number of Gs and the net increase in the advantageous zone are updated not only during the advantageous zone but also during BB, It is not updated between periods.
[0057] If the setting is changed during the advantageous period, it will be controlled to the normal period. The total number of games played and the net increase in coins counted in the The slot machine 1 of this embodiment resets the medals according to the set value. The payout rate of the ball changes depending on the setting value (for example, 1 to 6). By varying the probability of winning in a designated lottery, such as a point acquisition lottery, The payout rate of the game can be changed by changing the settings. The setting value can be changed. When the setting is changed, the ceiling number of games is reached. No lottery is held to determine the initial number of games to be played until the goal is reached.
[0058] In this way, the conditions for transitioning from the advantageous zone to the normal zone depend on the progress of the game. These include limiter conditions that are satisfied, any termination conditions, and conditions that a setting change is made.
[0059] [Winning Role] Figures 4 to 7 explain the types of winning combinations, winning symbol combinations, and the awarding of winning combinations. 4 to 7 show the names of winning combinations, and the symbol combination columns show the names of winning combinations. The winning combination is shown in the column. The value assigned to the game (number of medals paid out, replay bonus, etc.) is shown.
[0060] As shown in FIG. 4, RIP1 to RIP6 are provided as replay roles. As shown in Figures 5 to 7, BB is provided as a special role. Plums 1 to 6, watermelon, and 1-piece roles 1 to 33 are provided. Plums 1 to 6 are It is the main role that can be won when the push order role is won, and when it is won, the number of medals used for the bet ( 9 medals will be paid out, which is more than the 3 medals. Plums 1 to 6 are collectively called "Plum Roles". The 1-piece role 1 to 33 are sub-roles that can be won when the push order role is won, and when they are won, the bet One medal will be paid out, which is less than the number of medals used (3 medals). 1 to 33 are collectively called "1-piece role."
[0061] As shown in Figure 6, among the symbol combinations that result in the winning of 1-piece winning combination 22, - When "Black 7" appears on reels 2L, 2C, and 2R, three character symbols appear in a row on the reels. Specifically, the bottom row of the left reel 2L, the middle row of the middle reel 2C, and the right reel By deriving the character pattern in each of the upper rows of Rule 2R, the character pattern will be The character designs are arranged side by side. do.
[0062] As shown in Figure 7, among the symbol combinations that result in the winning of 1-piece winning combination 23, "Character-Character -Plum" or "Character-Plum-Plum" is drawn on reels 2L, 2C, and 2R. When you do this, three 7 symbols will be displayed in a row on the reels. Specifically, the top row of the left reel 2L, the middle row The 7 symbol appears on the top row of reel 2C and the top row of right reel 2R. The seven symbols are arranged in a row on the top row. " is also called.
[0063] [Role to be selected] FIG. 8 explains the combination of winning combinations read out as the winning combinations to be selected for each game state. FIG. 9 is a diagram showing the lottery target roles arranged for each flag category. In the role number column of Figures 8 and 9, the role number determined for each lottery role is shown, and the flag The category column shows the flag category assigned to each type of lottery target role. The target role column shows the name of the lottery, and the game status column shows the lottery target with a circle for each game status. The hand is indicated as being eligible for the lottery, and the column for winning the advantageous zone indicates whether or not the hand is a winning zone. In addition, the winning combination column in FIG. 8 shows the winning combinations included in each lottery target combination. The following is shown.
[0064] As shown in FIG. 8, BB is provided as a special role to be selected. The roles eligible for the lottery are normal replies, 7-match replies, 7-unmatched replies, character replies, and There are irregular characters and replies. The small roles to be drawn are common plums and 213 options. A~D, 231-choice A~D, 312-choice A~D, 321-choice A~D, watermelon, 7-match 1 piece 1, 2, one character, weak cherry, strong cherry, and chance A, B are set. As small roles in BB, there are BB small roles and BB 1. In addition, 213-choice roles A to D, 231-choice roles A to D, 312-choice roles A to D, and 321-choice roles A to D D is a type of push order role because it is a role that can execute navigation when it is won. 213 Selections A-D, 231 selections A-D, 312 selections A-D, and 321 selections A-D together Also called "push order bell". Also, 7 matching 1, 2 are collectively called "7 matching 1". do.
[0065] During non-internal play, all roles except for BB small and medium roles and BB 1 can be won, but Among them, the BB win has already been carried over, so BB, BB small and medium roles, and BB One of the tickets is ineligible to win.
[0066] The flag category is a flag that is common to non-internal, internal, and BB. A category is assigned to each role. Also, a role number is determined for each role that is eligible for the lottery. On the other hand, flag categories are assigned to each type of winning combination. Therefore, the number of flag categories is less than the number of winning numbers. Lottery for winning points, lottery for special prizes in advantageous zones (hereinafter, these are collectively referred to as "AT control related The lottery is based on the flag category. To reduce the processing burden rather than performing lottery related to the control of these AT states based on can be done.
[0067] In this embodiment, a flag category is also assigned to a miss or a BB. For BB, FC1 is usually assigned, the same as other roles such as Rip. Common plums are assigned the same FC4 as watermelons.
[0068] [Reel control of push order role] FIG. 10 is a diagram for explaining reel control when a push order combination is won. In this embodiment, in a game where the push order role is won in the advantageous zone, the navigation is executed. The player follows the navigation and switches the stop switch in the correct order. By operating the switches 8L, 8C, and 8R, the player can win a winning combination (main combination) that is advantageous to the player. It can be done.
[0069] For example, as shown in Figure 10, 213 options A to D, 231 options A to D, 312 options A In games where you win any of the 321 options A to D, the correct procedure is to stop When switches 8L, 8C, and 8R are operated, the main character, Plum, wins, but the answer is incorrect. When the stop switches 8L, 8C, and 8R are operated in the procedure, the sub-role of 1 coin is won. In addition, when the stop switches 8L, 8C, and 8R are operated in an incorrect sequence, If a winning combination of one coin is missed, no winning may occur.
[0070] As shown in Figure 10, the "normal procedure" is not set as the "correct procedure," but the "variable procedure" is set as the "correct procedure." The "rule sequence" can be set as the "correct sequence." That is, the player can select 213 combinations A to D. , 231-choice role A~D, 312-choice role A~D, or 321-choice role A~D In the game, as long as you operate the stop switches 8L, 8C, and 8R in the normal order, It is not possible to win a certain plum role. This may also be a factor that induces players to operate switches 8L, 8C, and 8R in irregular procedures. However, as will be described later, in this embodiment, irregular moves are possible in games where navigation is not performed. If the player operates in this order, a disadvantageous penalty will be imposed on the player. In a game where navigation is not performed, the player can stop the game by pressing the stop switches 8L, 8C, and 8R. You will be prompted to follow the normal procedure.
[0071] FIG. 11 shows the state in which the main control unit 41 starts the sub-control unit 91 when the start switch 7 is operated. 10 is a diagram showing a game start command sent to the main control unit 41. When the switch 7 is operated (start operation), an internal lottery process is executed. Depending on the result of the processing, the sub-control unit 91 transmits a group of commands including predetermined information. In the following, the commands No. 1 to No. 13 shown in Figure 11 will be simply referred to as "game start commands." The main control unit 41 executes each command as a game start command, starting from No. 1. Each command is sent in the order of No. 1 to 13. The same number as No. is used as the "setting serial number." Each command stores various information managed by the main control unit 41. do.
[0072] For example, command No. 2, "Instruction Number," stores information about the navigation system. That is, the command No. 2 is to change the pressing order in the game in which the start switch 7 is operated. Stores information that can identify the command. Specifically, the command "instruction number" contains the stop switch Stores information indicating the order in which to press stop switches 8L, 8C, and 8R. When the sub-controller 91 receives the command No. 2 "instruction number", Based on the operation procedure that can be identified from the instruction number, the navigation effect is performed on the liquid crystal display 51. The sub-control unit 91 executes the command based on the operation procedure that can be specified from the command "instruction number." Then, a sound is output from the speaker 53 to notify the player of the operation procedure.
[0073] For example, in the command No. 3 "Small Role Type", the role won by the internal lottery is Information that can identify whether it is a winning combination, a replay winning combination, or a special winning combination is stored. In addition, the command No.6 "section state" indicates the game in which the start switch 7 is operated. Information that can identify which of the internal states shown in Figure 3 is in is stored. In No.6 command "section status", it is displayed whether the currently controlled state is a normal section or not. Is it a profitable zone? Furthermore, is it a normal profitable zone? Is it the first section, the second section of the first state, the second state, the ending? The sub-control unit 91 stores information indicating whether the command No. 6, "section Based on the reception of the "state", the game in which the start switch 7 was operated is In addition, in command No. 4 "Ball Out Status", Even if the start switch 7 is operated, information that can identify the game status of the game is stored. The number of games in the AT sequence is stored in the command No. 9, "ART Premonition G Number." The command No. 10 "Point" in the game start command is the same as the command in the previous game. The number of points earned in the event is stored. Also, the command No. 11 "Winning Number" , information that can identify the winning combination number of the winning combination obtained by the internal lottery is stored.
[0074] In addition, when transmitting a game start command, the main control unit 41 transmits the command No. 12. The information indicating that medals have been bet on the "Medal Insert" field is stored. If the command "Medal Insertion" stores information indicating that medals have been bet, The control unit 91 can determine whether a game start command has been received.
[0075] FIG. 12 shows the game end frame transmitted from the main control unit 41 to the sub-control unit 91 at the time of the third stop. The main control unit 41 starts the operation not only when the start switch is operated but also when the Even when the stop switch is pressed for the third stop, commands No. 1 to No. 13 are executed. , No. 1 to No. 13 are transmitted to the sub-control unit 91 in this order. The command group from No. 1 to No. 13 is simply called the "game end command." For each command sent when stopping, No. 11 is sent when start switch 7 is operated. This is different from command No. 11, which is sent when the prize is won. That is, at the third stop, the main control unit 41 stores the information. Send information about winning prizes, not information about the winning numbers.
[0076] The command "Point" of No. 10 in the game end command contains the third stop The number of points acquired in the point acquisition lottery process at the time of stopping is stored. When transmitting a game end command, the control unit 41 sends the No. 13 command “Stop the reel.” The command No. 13 "Reel Stop" stores information indicating that the reels have stopped. If the information indicating that the reels are stopped is stored in the "Stop" field, the sub-control unit 91 It can be determined that a game end command has been received. Based on the command "Insert medal" in No.12 and the command "Stop the reel" in No.13 Whether the received command group is a game start command or a game end command When transmitting a game start command, the main control unit 41 determines whether If you do not want to send the command "Stop the reel" and want to send the command when the game ends, use No. 12. There is no need to send the command "insert medal."
[0077] [About the main process] The control content of the main processing performed by the main control unit 41 will be described with reference to FIG. FIG. 13 is a flowchart showing the control content of the main processing performed by the main control unit 41. The main processing is repeatedly executed for each unit of game. corresponds to one unit of the game.
[0078] As shown in FIG. 13, the main control unit 41 first performs a game start waiting process (S1). The process is carried out from the end of the control of the previous game to the start of the next game. In the start waiting process, the number of bets is set according to the number of medals inserted, etc., and the specified number of bets is set. When the operation of the start switch 7 is detected in the set state, the next game will be started. The process is performed.
[0079] Then, when the game starts, a random number is drawn to determine whether or not a winning entry is allowed to occur. In the internal lottery process, the slot machine 1 performs an internal lottery process (S2) for determining whether or not a prize is to be won. The set value (1 to 6) is acquired at the same time as the game starts by detecting the start switch 7. Based on the random number for the internal lottery, whether or not a winning result is allowed to occur (i.e., the display result) Then, the winning result of the internal lottery is The winning number (general role) corresponding to the winning role can be identified by the RAM41c winning In addition, if a special role is won, the number corresponding to the special role that was won is stored in the number setting area. The winning number (special combination) is stored in a winning number setting area of the RAM 41c.
[0080] Next, the winning number (general role) is converted into a flag for transitioning to a favorable zone. Generation process (S3), lottery flag generation process for converting winning numbers (general roles) into lottery flags In the advantageous zone transition flag generation process, the advantageous zone transition flag conversion table is The value of the flag for the transition to the advantageous zone corresponding to the winning number (general role) is obtained using RAM4 In the lottery flag generation process, the lottery flag conversion table is stored in a predetermined area of the lottery flag conversion table. Use the bull to obtain the values of lottery flags 1 to 3 corresponding to the winning number (general role), and RAM4 1c.
[0081] Next, at the timing when the game is started, processing related to the advantageous zone, The ball payout control process (S5) at the start of the game is performed, which performs processing related to the AT state and processing related to the AT state. In the processing related to the advantageous zone, if the advantageous zone transition role is won in the normal zone, The process for transitioning between the two is performed, and the process for setting the navigation number and the validity are performed. It performs processing related to the management of the advantageous zone state, and in the processing related to the AT state, it performs processing related to the advantageous zone normal In this case, the process of transitioning to the AT state is performed according to the winning combination. In the process of setting the navigation number, When the role that is the target of the navigation notification is won and the navigation notification is performed, Set the navigation number "1" to "13" in the navigation number setting area of RAM41c, and set the navigation number for the navigation notification. If the winning combination is an elephant combination and no navigation notification is given, a combination that is not subject to navigation notification will be won. In this case, "0" is set in the navigation number setting area of the RAM 41c.
[0082] Next, interrupts are disabled (S6), and an operation signal setting process is performed (S7). In the process, an operation signal capable of identifying the recommended stop operation mode is transmitted to the test device. Processing is performed.
[0083] Next, after the operation signal setting process, the interrupt is permitted (S8), and the game start time shown in FIG. By performing the command transmission process (S9), it is possible to identify that one game has started, and one game A control state command that includes multiple commands that can specify various control states at the start of the program. The group of commands is set in a command queue and sent to the sub-control unit 91 in sequence.
[0084] Next, after the game start command transmission process, the progress of the game is delayed for a predetermined period of time. A freeze process (S10) is performed to control the freeze state. When the start switch 7 is operated to start the game, it is determined that the game will be controlled to a freeze state. If it is determined that the control to the freeze state has been decided, In this case, the progress of the game is delayed for a predetermined period. When performing a reel effect that changes the reel, the reel will change in a manner that corresponds to the type of reel effect. A process of varying the value is performed.
[0085] Next, after the freeze process is completed, interrupts are disabled (S11), and a predetermined reset is performed. A game start setting process (S12) is performed to set the time when the ball starts to rotate. In this logic, the reel rotation start process is performed when the game starts, and the reel rotation is adjusted to a constant speed. Start the process.
[0086] Next, after the game start setting process, the interrupt is set to be permitted (S13), and the predetermined output port External output at the start of rotation to external devices such as call lamps, hall computers, and test equipment. At the start of rotation, a power signal (such as a medal IN signal indicating the number of medals used in the game) is output. Then, external signal processing (S14) is performed.
[0087] Next, after external signal processing at the start of rotation, a reel stop process (S1 In the reel stop process, when a navigation notification is to be performed, the game assist display 12 displays the navigation notification. The navigation number set in the navigation number setting area is displayed to notify the user of the operation mode. If all reels are rotating at a constant speed, you can stop the reels. The reception of the reel stop command is validated and the system waits for the player to perform the reel stop command. A valid stop operation is detected for a reel that has a stop operation enabled. The reel stop control is performed to stop the reel on which the stop operation is performed. Reel stop control is performed repeatedly for the reels that are spinning, and the rotation of all reels is stopped. By doing so, the reel stop processing is completed.
[0088] Next, after the reel stop processing, a winning search processing (S16) is performed. Search for winning symbol combinations based on the symbol combinations that are stopped on rules 2L, 2C, and 2R, and enter A winning flag indicating whether or not a prize has been won and the number of medals to be paid out in accordance with the winning are stored in RAM41. Set it in a specified area of c.
[0089] Next, interruption is prohibited (S17), and the gaming machine information displayed on the gaming machine information display 50 is A gaming machine information calculation process (S18) is performed to calculate the gaming history used when calculating the value of the gaming machine information.
[0090] Next, after the gaming machine information calculation process, the interrupt is set to be permitted (S19), and the special gaming state end time is set. In the special game state end check process, the control is If the condition is met, it is determined whether the termination condition is met. In the game status setting process, the winning data and special data set in the winning search process are The gaming state of the next game is set based on the result of the processing for checking the end of another gaming state.
[0091] Next, at the timing when the game is finished, processing related to the advantageous zone, processing related to the navigation notification Based on the predetermined conditions, a lottery for winning points, a lottery for winning lives, and The ball output control process (S22) at the end of the game is performed to perform the winning lottery process. In this theory, it is determined whether the conditions for ending the advantageous zone are met in the advantageous zone, and When the end condition is met, the advantageous zone end flag is set, and the navigation notification is In this process, processing related to the management of advantageous zone status is performed. The lottery process for obtaining a prize and the lottery process for one-hit win will be described in detail later.
[0092] Next, the game end command transmission process (S23) shown in FIG. 12 is performed to end one game. A control state command group including a plurality of commands that can specify various control states at the time of completion is The commands are set in a command queue and sent sequentially to the sub-control unit 91.
[0093] Next, after the game end command transmission process, the RAM 41 is Based on the payout amount set in the specified area of c, the amount of the winnings that occurred as a result of the game is calculated. In the payout process, the number of medals awarded is calculated based on the winning amount (S24). In response, a predetermined number of medals are awarded to the player for each winning. The number of medals is added to the credits, and when the credits reach the upper limit (50 in this embodiment), In this case, the medals that have not been added to the credit are paid out from the medal payout opening 9.
[0094] Next, after the payment process, the designated output port outputs the call lamp, hall computer, and test An external output signal (a medal indicating the number of medals awarded) is sent to an external device such as a machine when the game ends. At the end of the game, external signal processing (S25) is performed to output an OUT signal, etc.
[0095] Next, a game end setting process is performed (S26). Determine whether the symbol combination has stopped on reels 2L, 2C, and 2R, and select the symbol combination for the replay role. If the combination has stopped, a process of setting the number of bets to be made for replaying the next game. and a process of setting a replay flag in a predetermined area of the RAM 41c, and turning on the replay LED 20. It performs processing to control the ON state (lighting state).
[0096] Next, the advantageous zone end process is performed (S27). Whether or not a favorable period end flag indicating that the favorable period has ended is set in a predetermined area of the RAM 41c is determined. If it is determined that the advantageous period end flag is set, the memory of the RAM 41c Initialize the advantageous zone related area in which data related to the control of the advantageous zone is stored. The advantageous zone data initialization process is performed to end the advantageous zone. In this case, the advantageous zone flag indicating that the vehicle is in an advantageous zone and the navigation number set in the navigation number setting area are set to the initial value. In addition, the system is synchronized to output to external devices such as test equipment that the vehicle is in a favorable zone. The signal buffer is turned off during the favorable zone.
[0097] Next, after the advantageous section end processing, the advantageous section signal control processing (S28) is performed. In the middle signal control process, when the advantageous section middle flag is set in RAM 41c, RAM Control is performed to turn on the signal buffer during the favorable zone of 41c.
[0098] Next, after the signal control process in the advantageous section, the advantageous section notification end process (S29) is performed. In the section notification end process, it is determined whether the signal buffer in the advantageous section of RAM 41c is OFF or not. If it is determined that the signal buffer is OFF during the favorable zone, the zone display LED 19 is turned off. Controlled by state.
[0099] Next, after the advantageous zone notification end process, the initialization setting process at the end of the game (S30) is performed. In the initialization setting process at the end of the technique, in the initialization process of Sa32, the initial Sets the area of RAM 41c to be changed. At the end of each game except at the end of the special game state. Set the size of the area to be initialized at the end of the special game state. Set the size of the area to be initialized.
[0100] Next, interrupts are disabled (S31) and initialization processing (S32) is performed. , from the initialization end address of the game RAM area allocated to RAM 41c, By initializing the area of the size set in the initialization setting process, the special game state is ended. If it is not the end of the game, the area that is initialized at the end of each game is initialized, and the special game state ends. If it is the end of the special game state, the area that is initialized when the special game state ends is initialized. After the initialization process, interrupts are enabled (S33), and the process returns to Sa1.
[0101] After that, the processes of S1 to S33 are repeated. The process related to game control ends, and the main process is repeated for each game. The function will be executed again.
[0102] [Point Map] Referring to Figure 14, an example of a point map used in the normal advantageous zone is as follows: FIG. 14 is a diagram for explaining an example of a point map. As shown in the figure, the display area of the liquid crystal display 51 displays background images and other game-related effects. The performance area 510 where the image is displayed and the map area 520 where the point map is displayed are The performance area 510 is located near the center of the screen of the liquid crystal display 51, The map area 520 is a display area that occupies most of the display area of the LCD 51. It is located at the top of the screen (in this embodiment, the bottom and right edge of the screen) and is located in the performance area 5 The display area is smaller than 10.
[0103] The point map in the map area 520 shows the update of points accumulated based on the game. The update image 520a displays the new value, and the target point for the accumulated points is displayed. The final point is decorated with the arrival icon images 520c, 520d, and 520e. The icon image 520f and the icon image 520f moving toward the arrival point corresponding to the accumulated points are displayed. and a moving image 520b consisting of a character (hereinafter also referred to as a "moving character") In this embodiment, the arrival points are 100p, 300p, There are multiple points set, such as 600p and 1000p, with the final point being 1000p. p is set. Note that the arrival point is not displayed in the updated image 520a. Therefore, the player can see the updated value in the update image 520a, as well as the reached icon image. You will also start to pay attention to the decorated achievement points.
[0104] In the normal advantageous zone, when points are awarded by the point acquisition lottery, the points awarded are The updated value is updated by the number of points added, and the number corresponding to the updated point is displayed in Update Image 5. The points acquisition lottery will be explained later using the table in FIG. The main control unit 41 executes the process based on the updated value. As the character moves, it approaches the target point. During the game, the number of points reached and the icon of the point reached are always displayed, so the player can The distance between the moving character and the target position of the moving character determines the arrival point. It is easy to recognize the number of points to be reached. When the moving character reaches the destination point, A A T lottery is held, and based on the lottery, a transition to the first state (AT win) may occur.
[0105] As shown in FIG. 14(b), when the current update value is 50p, the moving character As shown in Figure 14(c), the rocket stopped at the 50p position on the 520m tip. When 0p is added, the updated value is updated to 60p and the character moves to the 60p position. Kuta moves 520m on the map. Then, as shown in Figure 14(d), it moves another 50p When added, the updated value is updated to 110p and the character moves to the 110p position. The character moves 520m on the map. In this case, the moving character reaches the position of 100p. Since this limit has been reached, an AT lottery will be held.
[0106] [Point update production] FIG. 15 is a diagram for explaining an example of a point update effect. This is a presentation to show players the number of points awarded through the point acquisition lottery. As shown in FIG. 5, a character image indicating the number of points awarded is displayed near the center of the LCD display 51. The image PI is displayed. This kind of point update effect is when the point acquisition lottery is held. In the next game of the game, it is executed when the start switch 7 is pressed. That is, the sub-control unit 91 receives an update signal indicating that the value of the point counter has been updated. The performance is executed when a game following the game in which the point acquisition lottery was held is started.
[0107] FIG. 16 is a diagram showing an example of the point acquisition lottery process. In FIG. 16, the main control unit 4 The point acquisition lottery process executed by the point acquisition lottery program 1 will be explained using a flowchart. The lottery process is executed during the normal advantageous zone shown in Figure 3. In the control process (S22), the main control unit 41 may execute a point acquisition lottery process. The in-control unit 41 performs a stop operation as the first stop operation in the reel stop process (S15). It is determined whether or not the switch 8L (left stop switch) has been operated (step Sa1). That is, it is determined whether the stop switch 8L is pressed down as a normal operation. If the operation is performed in an irregular procedure (NO in step Sa1), the operation control unit 41 sets a penalty setting (Step Sa2) The penalty setting in the normal advantageous zone is as follows: , a process of changing the lottery probability of the special prize lottery process, etc. The probability of winning points in the point winning lottery process shown in Figure 17, which is executed in the next game, is The probability of winning points is set lower than if no penalty was set. This reduces the probability of points being awarded in the next game, which is disadvantageous to the player. In this way, the penalty setting is a setting that controls the game in a way that is disadvantageous to the player. However, it is not necessary to perform any setting. Failure to execute the point acquisition lottery process itself will result in a penalty for the game. This is because.
[0108] If stop switch 8L (left stop switch) is operated as the first stop operation, If so (YES in step Sa1), the main control unit 41 performs the A point acquisition lottery process is executed (step Sa3). FIG. 17 shows a table of the bonus lottery process. As shown in FIG. 17(a), the main control unit 41 Based on the list, a lottery process for winning points is executed. In each case, the number of points is 0, 1, 10, 50, or 100. The percentage of points awarded is shown in Figure 17(a). In this way, if you win the flag category FC4, the points you will receive through the point acquisition lottery will be The expected value of the point is 10 points x (179 / 256) + 50 points x (64 / 256 ) + 100 points × (13 / 256), which is about 25 points. In addition, if you win the flag category FC6, the points you will earn through the point acquisition lottery will be The expected value is 50 points × (51 / 256) + 100 points × (205 / 256) This is derived as approximately 90 points.
[0109] Also, as shown in FIG. 17(b), the main control unit 41 determines whether the target position is reached or not based on the arrival point. AT lottery processing is executed. In FIG. 17(b), the AT lottery is executed for each point reached. In other words, if the operation is performed in an irregular procedure (stage If the result of step Sa1 is NO, the main control unit 41 will not execute the point acquisition lottery process. The ball output control process at the end of the game shown in FIG. 13 is completed. That is, the main control unit 41 When operated according to the procedure, the value of the point counter is not updated.
[0110] For example, the winning combination in the internal lottery process in step S2 of the main process shown in FIG. If the flag category is FC0, there is a 125 / 256 chance that points will not be awarded, There is a 76 / 256 chance of receiving 1 point, and a 51 / 256 chance of receiving 10 points. 50 points are awarded with a probability of 3 / 256. If the flag category of the winning hand in the lottery process is FC7, there is a 51 / 256 chance of winning 5 0 points will be awarded, and there is a 204 / 256 chance of 100 points being awarded. The points to be calculated are never determined to be 0 points. Returning to FIG. 16, the main control unit 41 In the point acquisition lottery process of step Sa4, it is determined whether or not points have been acquired. (Step Sa4). When the main control unit 41 determines that points have been acquired ( If the answer is YES in step Sa4, the points awarding process is executed (step Sa5). In the granting process, the main control unit 41 updates the points stored in the RAM 41c, The frame in the game end command sent to the sub-control unit 91 at the third stop described in 12 This is the process of storing the number of points earned in the "Points" field.
[0111] After executing the point granting process (step Sa5), the main control unit 41 ends this process. If no points are acquired (step Sa), the main control unit 41 If NO in 4), this process ends without executing the point granting process.
[0112] In this way, in this embodiment, the main control unit 41 controls the pointer only when a normal operation is performed. In other words, when an irregular operation is performed, the main control unit 41 executes a lottery process for winning a prize. , the point acquisition lottery process is not executed. In other words, when an irregular operation is performed, the point acquisition The player will be penalized if the lottery process is not executed. When the switch is operated normally, the value of the point for controlling the first state is updated. However, if you operate it in an irregular way, the point value will not be updated. Therefore, it is possible to encourage the player to operate the machine in the normal way. Also, regardless of the result of the internal lottery process, if an irregular procedure is used, a penalty will be awarded. This allows the player to be prompted to operate normally.
[0113] FIG. 18 is a diagram showing an example in which a point update effect is executed based on a normal operation. In the example shown in FIG. 8, at timings t1 to t7, (a) the player's operation and (b) the main control unit 4 18 shows the relationship between the processing of (1) and the processing of the sub-control unit 91. At timing t1, the player operates the start switch 7. Based on the operation, the main control unit 41 executes an internal lottery process. After the stop switch 7 is operated, at timing t2, the stop switch 7 is operated as the first stop operation. The main control unit 41 controls the timing At t2, the stop switch operated as the first stop operation is stop switch 8L. The main control unit 41 detects that the stop switch 8L is turned on as the first stop operation. At timing t3, the second stop operation is transmitted to the sub-control unit 91. The main control unit 41 operates the stop switch 8L at timing t3. It is determined that the stop switch operated as the second stop operation is stop switch 8C. The main control unit 41 outputs the signal when the stop switch 8C is operated as the second stop operation. At timing t4, the third stop operation is performed. The switch 8L is operated. The main control unit 41 performs the third stop operation at timing t4. It detects that the operated stop switch is stop switch 8R. The control unit 41 detects that the stop switch 8R is operated as the third stop operation and outputs the result as a sub-control The main unit 91 transmits the information based on the fact that the third stop operation has been performed after the normal operation has been performed. The control unit 41 executes a point acquisition lottery process. In the selection process, the number of points acquired is one or more. After the point acquisition lottery process is executed, the point granting process is executed at timing t5. do.
[0114] At timing t5, the point granting process is performed, and the main control unit 41 The game end command shown in FIG. 12 is sent to the sub-control unit 91. In the point acquisition lottery process of the game t4, the number of points acquired (hereinafter simply referred to as the acquired points) The sub-control unit 91 transmits a command "point" that can identify the target object. Here, at timing t5, the sub-control unit 91 displays the acquired points on the liquid crystal display. 15. The point update effect shown in FIG. 15 is not executed, but is displayed on the display 51. After the winning determination process, at timing t6, the main control unit 41 determines that a winning has occurred. The number of medals awarded based on this will be counted as the number of medals that will transition to ED and the number of medals that will be in the advantageous zone.
[0115] Furthermore, at timing t6, the main control unit 41 The number of balls is counted as data to be displayed on a role ratio monitor (not shown). Usually, a numerical value indicating the performance of the slot machine (hereinafter also referred to as "role ratio information") is displayed. The numerical values that indicate the performance of a slot machine are, for example, the payout of the indicated game items relative to the total cumulative payout number. Ratio, consecutive payout ratio for the past 6000 games, payout ratio for the past 6000 games , the ratio of consecutive payouts to the total cumulative payout number, the ratio of consecutive payouts to the total cumulative payout number, The main control unit 41 monitors the status of the combination ratio information. The number of medals awarded for winning is stored in the RAM 41c so that it can be displayed on the screen. Therefore, the main control unit 41 performs the following with respect to the data stored as the winning ratio information in the RAM 41c. Then, the number of medals awarded in the prize determination process at timing t5 is added. The main control unit 41 updates the winning ratio information. The game ends.
[0116] At timing t7, the start switch 7 is pressed again. The next game starts. Here, the sub-control unit 91 receives the That is, the sub-control unit 91 executes a point update effect for the acquired points. The value of the point counter was updated in the game before the game in which the new effect was executed. This is indicated by the point update effect.
[0117] FIG. 19 is a diagram showing an example in which the point update effect is not executed based on an irregular operation. In the example of FIG. 19, as compared with FIG. 18, at timing t2, the first stopping operation is The difference is that the flip switch 8L is not operated. At timing t2, an example of an irregular operation is shown. The stop switch operated as the first stop operation in The main control unit 41 detects that the top switch 8C is the first stop operation. The operation of the top switch 8R or the stop switch 8C is transmitted to the sub-control unit 91. The sub-control unit 91 sends the signal by operating the stop switch 8R or the stop switch 8R as the first stop operation. When the switch 8C is operated, the stop effect is executed. This means that an irregular operation that is not a normal operation has been performed, and the point acquisition lottery process has been executed. A performance that indicates that no winning combination was achieved, and that stops the performance of displaying an image suggesting a winning combination. In the slot machine 1 of this embodiment, the sub-control unit 91 executes The effect of darkening the display on the LCD display 51 corresponds to the stop effect. Not only does it have a special effect, but it also displays text images such as "Please press the left stop switch first." Alternatively, the execution of the point suggestion effect currently being executed may be terminated, and the point may be The effect may be to return to the normal image before the suggestive effect was executed.
[0118] In addition, since an irregular operation is being performed, the main control unit 41 The point acquisition lottery process is not executed, and the point awarding process is not executed at timing t5. Therefore, the sub-control unit 91 does not receive the acquired points and waits for the start of the next game. At timing t7, the point update effect is not executed. On the other hand, irregular operations are being performed. Even in this case, at timing t5, the main control unit 41 determines the number of ED transitions, the advantageous zone, Update the number of coins and role ratio information.
[0119] As described with reference to FIGS. 18 and 19, the slot machine 1 in this embodiment So, only when normal operations are performed in a given game and points are earned, When the start switch 7 of the next game is operated, the point update effect is executed. This allows you to know that the point counter was updated in the previous game, and At the start of the game, the player can be given a hint by updating the points. If an irregular operation is performed in the next game, the point counter will not be updated and Even if you press the button, the point update effect will not be executed. Consistency can be achieved by whether or not the update effect is executed.
[0120] Furthermore, as shown in FIG. 19, even if an irregular operation is performed, the main control unit 41 After the winning determination process, at timing t6, the role ratio information and limiter are updated. That is, the main control unit 41 executes either the normal operation or the irregular operation. Even if a medal is awarded based on a winning event, the medal will be counted. .
[0121] This allows you to keep track of the medal count even when you perform irregular operations, not just when you perform normal operations. Since the product is counted, it is judged whether it is advantageous or not depending on the procedure of the stop switches 8L, 8C, and 8R. To prevent discrimination and to prevent undue advantage from being gained through manipulation. In addition, not only in the case of normal operation but also in the case of irregular operation, the number of medals The accumulation is counted and the accumulated result is displayed, so the number of medals in slot machine 1 The payout history can be appropriately displayed to the outside as winning ratio information.
[0122] [Point suggestion] FIG. 20 is a diagram illustrating an example of a point suggestion effect when a strong cherry is won. A suggestion effect is an effect that is performed when a specific role is won, and it indicates the winning role to the player. This is a performance that allows you to guess the points that will be awarded by suggesting them. It is usually executed in the favorable zone.
[0123] As shown in FIG. 20(a), when the start operation is performed, the LCD display 51 displays A point suggestion effect is executed in which an image showing Jerry and an image showing "?" are displayed. The player is prompted to make an operation to win a cherry because an image of a cherry is displayed. Furthermore, the player can see that the flag category of the strong cherry is FC6, as shown in FIG. In order to ensure that the cherry wins, 50 or more points will be awarded. In other words, the point suggestion effect suggests that many points have been awarded. This is a performance that is executed based on the operation of the start switch 7. .
[0124] In Figure 20, after the point suggestion performance, the normal operation and the irregular operation are performed. Figure 20 (b1), (c1), and (d1) show the cases where normal operation is performed. 20(b2), (c2), (d2), (b3), (c3), (d3) ) is a diagram for explaining the case where an irregular operation is performed. In FIG. 20(b1), the stop switch Switch 8L is operated as the first stop operation. That is, in FIG. 20(b1), the normal operation is At this time, the cherry and "?" are displayed as a point suggestion. The image remains displayed. After that, in FIG. 20(c1), the stop switch 8C is This is the second stop operation. Cherries and The image showing "?" remains displayed. Finally, in Figure 20(d1), the stop switch Chi8R is operated as the third stop operation. This causes a strong cherry to appear on the reel. The LCD display 51 displays an image indicating that a strong cherry has been awarded. When the start switch 7 of the game is operated, the strong cherry is awarded. The awarded points are displayed as a point update effect.
[0125] In Figure 20(b2) and (b3), the stop switch 8L is operated as the first stop operation. As a result, the main control unit 41 performs the operation as the first stop operation. The stop switch installed is stop switch 8R or stop switch 8C. The main control unit 41 detects the first stopping operation by pressing the stop switch 8R or the stop switch 8R. The sub-control unit 91 then transmits a message that the top switch 8C has been operated. 1. It is confirmed that stop switch 8R or stop switch 8C has been operated as a stop operation. Based on the received signal, the LCD display 2000 displays the signal as shown in (b2) and (b3) of FIG. 51 will be blacked out to stop the effect. Also, the chip that was displayed as a point suggestion effect will be The image showing the berry and the image showing the question mark disappear. When the second stop operation is performed, the point suggestion effect ends. Figure 20(c2) and (c3), and Figure 20(d2) and (d3) when the third stop operation is performed In either case, the image displayed on the liquid crystal display 51 indicates that the stop effect has been executed. The state at the time is maintained.
[0126] This means that at the start of the game when a strong cherry is won, you will have 50 or more points. A point suggestion effect is executed, which suggests that the point counter will be updated using the point. However, after that, the value of the point counter was updated due to an irregular operation. Even if the player does not win, the execution of the point suggestion effect will end. This prevents players from misunderstanding that the point counter has been updated with a larger value. The point suggestion effect is displayed with an image of a cherry and a question mark. Not only images that directly suggest earning points, but also text images such as "Earn points?" In other words, the point suggestion effect may be an image that indicates the possibility of points being awarded to the player. It is fine as long as it suggests sexuality.
[0127] FIG. 21 is a diagram illustrating an example of a point suggestion effect when a watermelon is won. The effect is also executed when a combination other than the Strong Cherry combination is won in the internal lottery. An example is shown in which the watermelon role is won in the internal lottery.
[0128] As shown in FIG. 21(a), when a start operation is performed, the LCD display 51 displays the start A point suggestion effect is executed in which an image of a squid and an image of a question mark are displayed. Since an image of a watermelon is displayed, the player is prompted to perform an operation to win a watermelon. Furthermore, the flag category of the watermelon is FC4, so if the watermelon wins, ,As shown in Figure 17, we expect that 10 or more points will be ,awarded. Figure 21 (b1) to (d1) show the point suggestion effects when a normal operation is performed. (b2) to (d2) and (b3) to (d3) are the cases where the stop effect is performed when an irregular operation is performed. The manner of presentation is the same as in Fig. 20, so it will not be repeated.
[0129] In this way, in the slot machine 1 of this embodiment, regardless of the winning combination in the internal lottery, If irregular control is performed, the point acquisition lottery process will not be performed and the stop effect will be executed. Therefore, the player can be prompted to perform normal operations.
[0130] [Bonus lottery during AT] Figure 22 shows the life gain lottery and one-hit win lottery in the first and second states of the advantageous zone. The present embodiment includes the following benefits: The points gained, the lives that can be granted during the first state, and the battles that can be granted during the second state This includes one-hit wins in the second state. Even if you gain a life, it is consumed in the second state. While it may be impossible to transition from the second state to the first state, a one-hit victory is This is the process that determines the transition from the first state to the second state. Therefore, it is a one-hit win. This is a more advantageous control for the player than gaining a life. The first state is called "AT first state" and the second state is called "AT second state." In addition, the life acquisition lottery and the one-hit victory lottery are collectively referred to as the "bonus lottery during AT." do.
[0131] (Life Gain Lottery) The life is based on a life acquisition lottery executed by the main control unit 41 during the AT first state. Figure 22(a) shows the life acquisition lottery in the first section of the first AT state. As shown in Figure 22(a), in the first section, In the life acquisition lottery, the winning hand is a hand with a flag category of FC4 or FC5. When the flag category is FC6, when the flag category is FC7, The expected value of life awarded per game differs depending on whether you win or not.
[0132] Specifically, when a role with a flag category of FC4 or FC5 is won, 55 % chance of granting 1 life, and 10% chance of granting 2 lives. When the flag category is FC6, there is a 100% chance of getting 2 lives. In addition, when a role with a flag category of FC7 is won, there is a 35% chance of winning. There is a 20% chance of granting 1 life, and a 20% chance of granting 2 lives.
[0133] In this way, in the first section of the AT first state, among the lottery conditions, FC4 or F Multiple lives are awarded in the order of winning the C5 role, winning the FC7 role, and winning the FC6 role. Expectations are high.
[0134] In addition, in the first section of the first AT state, the flag category is FC6. When a life is awarded as a bonus, in a game where the flag category is FC6, Therefore, when the player presses the stop switch 8 in accordance with the reverse push navigation, By operating L, 8C, 8R, BAR lip will be won. That is, during the AT 1st state In the first section, the player is suggested to be granted a life by winning a BAR lip.
[0135] In Figure 22(b), the lottery for life acquisition in the second section of the first AT state is As shown in FIG. 22(b), if the flag category is F, When you land a C4 or FC5 combination, there is a 20% chance that you will be awarded one life. In addition, when the flag category is FC6, there is a 60% chance that one life will be lost. It is granted with a 31% chance of granting 2 lives. In addition, if the flag category is FC7 When you win, there is a 28% chance of receiving 1 life and a 5% chance of receiving 2 lives. Life is granted.
[0136] In this way, even in the second section of the first AT state, among the lottery conditions, FC4 or F Multiple lives are awarded in the order of winning the C5 role, winning the FC7 role, and winning the FC6 role. Expectations are high for this.
[0137] Furthermore, the first section is a section where navigation is performed less frequently than the second section. , the probability of announcing navigation in the second section is higher than the probability of announcing navigation in the first section. The price is higher.
[0138] (Life Specialized Zone) The life specialization zone is a state that can be transitioned from the AT 1 state based on the specialization zone lottery. FIG. 22(c) shows the special zones referred to in the special zone lottery during the first AT state. As shown in Figure 22(c), the lottery table shows the special zone lottery during the first AT state. In the selection, if the flag category is FC4 or FC5, or if the flag category is FC6 or FC7, When Gori wins the FC6 role and when the flag category wins the FC7 role, The probability of entering specialized zones is different.
[0139] Specifically, when the flag category is FC4 or FC5, 10% There is a chance that you will enter a special zone. Also, when the flag category is FC6, There is a 50% chance of entering the special zone. In addition, if the flag category is FC7, Sometimes, there is a 30% chance of entering a specialized zone.
[0140] In Figure 22(d), the life gain lottery test referenced in the life gain lottery in the specialization zone is As shown in Figure 22(d), if the flag category is FC4 or FC When you hit a 5, there is a 50% chance of receiving 1 life and a 35% chance of receiving 2 lives. In addition, when the flag category is FC6, 10 lives are awarded. There is a 0% chance that 2 lives will be awarded. In addition, if the flag category is FC7, When you are defeated, there is a 35% chance of gaining 1 life and a 50% chance of gaining 2 lives. It is given.
[0141] (One-hit win lottery) A one-hit victory in a battle is a one-hit victory executed by the main control unit 41 during the second AT state. The winning prize can be awarded based on the winning lottery. As shown in Figure 22(e), the AT second state In the one-hit win lottery, the flag category is FC4 or FC5. When the flag category is FC6, when the flag category is FC7, The probability of winning in one shot is different if you win or if you win.
[0142] Specifically, when the flag category is FC4 or FC5, 50% A one-hit win is awarded with a certain probability. Also, when the flag category is FC6, A one-hit win is awarded with a 100% probability. In addition, if the flag category is FC7, When this happens, there is a 50% chance of winning in one hit.
[0143] In this way, during the AT 2nd state, among the lottery conditions, the flag category is FC4 or Rather than winning rare roles such as FC5 or FC7, The probability of winning in one hit is higher for a hand with a category of FC6. In some cases, a one-hit win is awarded when the flag category is FC6. In this case, the reverse push navigation is executed in the game where the flag category is FC6. In addition, the first state is a section where navigation is performed less frequently than the second state. The probability of announcing the navigation in the second state is higher than the probability of announcing the navigation in the first state. It's getting more expensive.
[0144] FIG. 23 is a diagram showing an example of a bonus lottery process during AT. In FIG. 23, the main control unit 4 The prize lottery during AT executed by 1 will be explained using a flowchart. The winning lottery process is carried out at the end of the game in the first state, the second state, and the ending state shown in FIG. This can be executed in the game end ball output control process (S22). After the third stop operation is performed in the slot 22, the main control unit 41 determines whether the game state is ending. It is determined whether the game is in the ending state (step Sb1). (YES in step Sb1), the main control unit 41 ends the process. When the player is in the game mode, the main control unit 41 executes the life acquisition lottery process and the one-hit win process, which will be described later. The lottery process is not executed.
[0145] If the ending state is not being reached (NO in step Sb1), the main control unit 41 The main control unit 41 determines whether the game is a game to be displayed (step Sb2). In the internal lottery process (S2) shown in FIG. 13, the navigation is displayed based on the winning combination number. A game in which navigation display is performed is a game in which the sub-control unit 91 determines whether or not the game is a game in which navigation display is performed. In the case of a game in which a navigation display is performed (step Sb2), If the answer is YES, the main control unit 41 executes the process shown in step Sb5. If it is not a game that requires the first stop operation (NO in step Sb2), the main control unit 41 to determine whether the stop switch 8L (left stop switch) has been operated ( That is, the main control unit 41 performs normal operation in step Sb4. The stop switch 8L is operated as the first stop operation. If not (NO in step Sb3), a penalty is set (Sb4) and the process ends. The penalty setting in the AT state is that in the next game, the life acquisition lottery process and For example, the main control unit 4 1 is the life acquisition lottery process and one-hit win lottery process shown in Figure 22 that will be executed in the next game. The probability of winning a life or one-hit win in the event that no penalty is set is This will give you a life or a one-hit win for the next game only. This is a disadvantageous control for the player, as the probability of receiving a prize decreases. The setting may be set to control the game in a way that is unfavorable to the player, but no setting may be set. This is not necessary. Failure to execute the one-hit win lottery process shown in the above will result in a penalty for the game. In addition, since an irregular operation has been performed, the sub-control unit 91 is instructed to execute a stop effect. The stop effect is the same as the stop effect described in the point acquisition lottery process above, The screen goes dark. The stop effect here is due to an irregular operation. Instead of indicating that the life lottery or point lottery was not performed, This indicates that the one-hit win lottery process was not executed. The cancellation effect is only the blackout effect. Even if the effect displays text images such as "Please press the left stop switch first," That is, when an irregular operation is performed during AT, the main control unit 41 As a penalty, the life gain lottery or one-hit win lottery is not performed.
[0146] When it is determined that the stop switch 8L has been operated as the first stop operation (step Sb 3), the main control unit 41 determines whether the gaming state is in the first state (ST If the first state is in progress (YES in step Sb5), the main control unit 41 Then, the main control unit 41 executes a life acquisition lottery process (step Sb6). , according to the table shown in FIG. 22(a) or FIG. 22(b) and the result of the internal lottery process, After the life acquisition lottery process, the main control unit 41 determines whether or not to grant a life. In step Sb10, it is determined whether or not a life has been gained (step Sb7). If the user does not acquire the password (NO in step Sb7), the main control unit 41 ends the process. do.
[0147] If a life is acquired (YES in step Sb7), the main control unit 41 executes the life granting The life granting process is executed (step Sb8). The number of lives stored in 1c is updated, and the sub-control This is a process of storing the number of lives acquired in the game end command sent to the main unit 91. After executing the life granting process, the application control unit 41 ends the process.
[0148] Next, returning to step Sb5, the case where the first state is not being held will be described. If it is not in the middle of the game (NO in step Sb5), the main control unit 41 executes the one-hit win lottery process. At this time, if the game state is in the ending state in step Sb1, Since it is determined that the device is not in the first state in step Sb5, The game control unit 41 determines that the gaming state is the second state. Therefore, the main control unit 41 executes a one-hit win lottery.
[0149] That is, the main control unit 41 uses the table shown in FIG. 22(e) and the result of the internal lottery process. After the one-hit win lottery process, the main control unit 41 performs a one-hit win lottery. The main control unit 41 determines whether or not a one-hit win has been won (step Sb10). If it is determined that the prize has not been won (NO in step Sb10), the process ends. When the game control unit 41 determines that the one-hit win has been won (YES in step Sb10), The one-hit win awarding process is executed (step Sb11). 41 executes the process according to the winning of the one-hit win, and the third stop as explained in Figure 12 is executed. A process of storing the fact that a one-hit win has been won in the game end command sent to the control unit 91. is.
[0150] In this way, the main control unit 41 controls the first or second state when the navigation display is not performed. In a game where normal operation is performed, the life acquisition lottery process or one-hit victory grant process is executed. While controlling the execution, when an irregular operation is performed, the life gain lottery process or one-hit victory Control not to execute the granting process. Execute the life acquisition lottery process or the one-hit win granting process. In other words, irregular control in the slot machine 1 is unfavorable to the player. When a slot machine is created, a penalty can be imposed on the player. In Thomas Machine 1, the player can be prompted to operate the machine in the normal manner.
[0151] On the other hand, the main control unit 41 is normally operated in the game in the ending state. This allows common control even when an abnormal operation is performed. In the ditching state, even if irregular operations are performed, no penalty is given, so that The interest in the game decreases in the ending state, which is the last state executed in the game. It can be prevented.
[0152] [Life Gain Suggestion] FIG. 24 is a diagram illustrating an example of a life grant suggestion effect when a watermelon is won. A suggestion effect is an effect that is performed when a specific role is won, and it indicates the winning role to the player. This is a performance that suggests that life may be granted by suggesting it. The output is executed in the first state. Since the first state is during AT, the liquid crystal display 51 displays A remaining game image 51a indicating the number of remaining games and a life image 51b indicating the number of lives are displayed. do.
[0153] As shown in FIG. 24(a), when the start switch 7 is operated, the liquid crystal display 51 In the game, an image of a treasure chest is displayed. The image of the treasure chest often has a watermelon drawn on it. This indicates that the watermelon role has been won. The image showing the treasure chest does not depict a watermelon. The watermelon symbol may be green to indicate that the watermelon symbol is a winning combination. When an image showing a treasure chest is displayed, the player hopes that he or she has won the watermelon role. In addition, the hand of watermelon, whose flag category is FC4, is shown in Figure 22(a) and Figure 22(b). As shown, this is a hand that triggers the life acquisition lottery process. The effect suggests the possibility of a life being granted, and when the start switch 7 is operated, This is carried out based on what has been decided.
[0154] In Figure 24, after the life grant suggestion performance, the difference between normal operation and irregular operation is 24(b1), (c1), and (d1) show the cases where normal operation is performed. 24(b2), (c2), (d2), (b3), (c 3), (d3) are diagrams for explaining the case where an irregular operation is performed. The top switch 8L is operated as the first stop operation. That is, in FIG. 20(b1), Normal operation is being performed. At this time, the treasure chest that is displayed as a life grant suggestion is displayed. The image remains displayed. After that, in FIG. 24(c1), the stop switch 8C is pressed. This is operated as a 2-stop operation. An image showing a treasure chest displayed as a life grant suggestion Finally, in Figure 24(d1), the stop switch 8R is set to the third stop position. As a result, a watermelon appears on the reel, and the liquid crystal display 51 Now, an image will be displayed showing that a life has been granted as a result of winning the watermelon role. In addition, as the life is given, the sub-control unit 91 updates the life image 51b. Renew.
[0155] In Figure 24(b2) and Figure 24(b3), the stop switch 8L is the first stop operation. This shows an example in which the first stop is not operated but an irregular operation is performed. The stop switch operated as the operation is stop switch 8R or stop switch The main control unit 41 detects that the stop switch 8C is the first stop operation. The operation of the stop switch 8R or the stop switch 8C is transmitted to the sub-control unit 91. The control unit 91 operates the stop switch 8R or the stop switch 8C as the first stop operation. Based on the receipt of the information that the PIN code has been created, the PIN code shown in Fig. 24(b2) and Fig. 24(b3) In order to stop the game, the LCD display 51 is turned dark. The image of the treasure box that was displayed as "" disappears. When the second stop operation is performed, the execution of the life grant suggestion effect ends. 24(c2) and 24(c3), and FIG. 24(d2) and FIG. 24(d3) when the third stop operation is performed. In any case, the image displayed on the LCD display 51 is a stop effect. The state when it was executed is maintained.
[0156] In this way, when a watermelon is won, if an irregular operation is performed, the life is lost. The lottery is not executed, and the control to extend the AT state by gaining life is not performed. The player can be prompted to perform normal operations.
[0157] FIG. 25 is a diagram illustrating an example of a life grant suggestion effect when a strong cherry is won. As shown in (a), when the start switch 7 is operated, the LCD display 51 displays The image of the treasure chest is displayed. The image of the treasure chest has a cherry drawn on it. This indicates that the cherry role has been won. The image showing the treasure chest does not have a cherry drawn on it. The color red may indicate that the cherry combination is a winning combination. The player hopes that the cherry combination will be a winning combination when an image showing a treasure chest appears. Also, the strong cherry hand with flag category FC6 is shown in Figure 22(a) and Figure 22( As shown in b), this is a role that triggers the life acquisition lottery process. is the same as in FIG. 24 and will not be repeated.
[0158] In this way, in the slot machine 1 of this embodiment, the winning combination in the internal lottery is a watermelon. If an irregular control is performed, regardless of whether it is a hand or a strong cherry hand, life gain Since the lottery process is not performed and the stop effect is executed, the player can be prompted to operate normally. Cut.
[0159] FIG. 26 is a diagram showing the process in which the sub-control unit 91 executes the navigation performance. The process performed when the control unit 91 receives a game start command will be described. 1 receives a game start command shown in FIG. 11 from the main control unit 41 (step Sc 1) As mentioned above, the command "command number" of No. 2 included in the game start command is In other words, the command No. 2 is to turn on the start switch. The sub-control unit 91 stores information that can identify the order in which the buttons 7 are pressed in the game. Determine whether the command "instruction number" in No. 2 contains information that can identify the pressing order. (Step Sc2).
[0160] If the command "instruction number" in No. 2 contains information that can identify the pressing order ( If the answer is YES in step Sc2, the sub-control unit 91 executes the navigation performance (step Sc3), and On the other hand, the command No. 2 "instruction number" contains information that can identify the pressing order. If it is not stored (NO in step Sc2), the sub-control unit 91 does not execute the navigation performance. That is, the sub-control unit 91 ends the process by using the command No. 2 "instruction number". Here, the sub-control unit 91 determines whether or not to execute the navigation effect. When determining whether to execute the command, the command No. 2 "Instruction number" included in the command at the start of the game is used. Do not refer to any commands other than ".
[0161] In other words, the sub-control unit 91 receives a game start command from the main control unit 41. Among them, the command "small role type", "winning number" and other information about the winning role are stored. Information that can identify the game status, such as commands, "section status," and "ball output status," is stored. Regardless of the information contained in the command, the command No. 2 "Instruction Number" contains information about the navigation system. If the information is stored, the navigation effect will be executed. This will determine which role has been won. Regardless of the game state, the command No. 2 "Instruction When the information about the navigation is stored in the "number", the sub-control unit 91 executes the navigation performance. Since the operation procedure is performed, the player can be properly notified of the operation procedure.
[0162] For example, even if the game state is in a favorable zone, an error may occur. The sub-controller 41 stores information indicating that the section is a normal section in the command "section information" and sends it to the sub-controller 91. Even if the command is sent to It is possible to determine whether or not to execute the navigation effect. Similarly, if a combination with a navigation display is won, However, due to an error or the like, the main control unit 41 may have won a role that does not involve a navigation display. Even if the information is stored in the command "winning number" and sent to the sub-control unit 91, The control unit 91 determines whether or not to execute the navigation performance based on the command No. 2 "instruction number." It is possible to determine:
[0163] FIG. 27 is a diagram showing the command transmission process at the start of a game in the main control unit. Next, a process of transmitting a game start command by the main control unit 41 will be described. After the start switch 7 is operated, as shown in step S9 of the main processing in FIG. As described above, the main control unit 41 executes the command transmission process at the start of the game. In the lottery machine 1, the main control unit 41 issues a game start command and After the command transmission process is started at the start of the game, The main control unit 41 determines whether the winning combination number is one of combination numbers 8 to 23 ( Step Sd1). The combinations of combination numbers 8 to 23 are performed in the predetermined order as shown in Figure 10. If the stop operation is performed in this order, it will be more advantageous than if the stop operation is performed in another order. This is the winning combination. In the following, combinations with combination numbers 8 to 23 will be referred to simply as "push order combinations."
[0164] If the winning combination is a push order combination (YES in step Sd1), the main control unit 41 , the command "small role type" and "winning number" are not included in the command when starting the game (state That is, the main control unit 41 executes the game start command shown in FIG. , send the command No.3 "Small Role Type" and the command No.11 "Winning Number" itself Without this, commands No. 1, 2, 4 to 10, 12, and 13 are sent to the sub-control unit 91. Below, the order of the commands at the start of the game, No. 1, 2, 4-10, 12, 13, is shown. In other words, if it is a push order role (YES in step Sd1), The control unit 41 transmits the game start command in a special order (step Sd2) and ends the process. do.
[0165] If the winning role is not a push order role (NO in step Sd1), the main control unit 4 1 stores information about the winning role in the commands "minor role type" and "winning number" (step The main control unit 41 includes the command "small winning combination type", The main control unit 41 transmits the winning number together with the winning number (step Sd4). Of the game start commands shown in 1, commands No. 1 to 13 are sent to the sub-control unit 91. In the following, the order of No. 1 to No. 13 among the game start commands will be referred to as the "specific order." That is, if it is not a push order role (NO in step Sd1), the main control unit 41 The game start commands are sent in a specific order (step Sd2), and the process ends.
[0166] In this way, when the push order role shown in FIG. 10 is won, the main control unit 41 executes the command " The game start command is executed in a special order that does not include "small role type" and "winning number" in the game start command. At this time, the main control unit 41 sends the command "instruction number" with information about the navigation. Regardless of whether the information is stored or not, the game start command is sent in a special order. In other words, even if you win a push order role in which the navigation performance is not executed in the AT state, The control unit 41 transmits game start commands in a special order.
[0167] As a result, the main control unit 41 receives a command containing information about the winning combination. "Small role type" and command "winning number" are games where navigation performance is not performed in AT state. Therefore, the sub-control unit 91 does not transmit the data received from the main control unit 41. Prevents players from recognizing that a push order role has been won based on the command at the start of the game. It is possible.
[0168] In addition, the game start command sent in a specific order is the command "small role type" and The command "winning number" is included, while the command "start of game" sent in a special order is It does not include the "small role type" and the command "winning number". As a result, the sub-control unit 91 The push order role will be decided depending on whether the command "Small role type" and the command "Winning number" are included. You can tell whether you selected it or not.
[0169] In the slot machine 1 of this embodiment, in the game end command shown in FIG. However, the order in which the commands shown in Nos. 1 to 13 are transmitted is referred to as a "specific order." So, what is the specific order for the game start command and the specific order for the game end command? In order to distinguish between the two, the specific sequence in the game start command is called the "first specific sequence" and the The specific order in the technique end command may be referred to as the "second specific order."
[0170] As described above, in FIG. 27, the main control unit 41 executes the special order for the game start command. On the other hand, in the slot machine 1 of this embodiment, Regarding the end command, the main control unit 41 transmits the command "small winnings type" including it. As a result, when the game has already ended, the sub-control unit 91 Whether or not the game has ended is determined based on the command "small winnings type" included in the game end command. It is possible.
[0171] In addition, the main control unit 41 also executes a game end command. You can also send commands in a special order, such as No. 1, 2, 4-10, 12, and 13. In this case, the special order for the command at the start of the game and the special order for the command at the end of the game are In order to distinguish it from other orders, the special order in the game start command is called "First Special Order." The special sequence in the game end command is referred to as the "second special sequence."
[0172] FIG. 28 shows the sub-control unit when a game start command or a game end command is received. 1 is a diagram showing the processing in the sub-control unit 91 of the present embodiment. The process to be executed is determined according to the order of the game start command and the game end command received from the The sub-control unit 91 receives a game start command or a game start command from the main control unit 41. It is determined whether or not an end command has been received (step Se1).
[0173] The game start command or game end command has not been received from the main control unit 41. If so (NO in step Se1), the sub-control unit 91 repeats the processing of step Se1. When a game start command or a game end command is received from the main control unit 41 (step If step Se1 is YES, the sub-control unit 91 determines whether the received command is in a specific order. If it is not a specific order (NO in step Se2), the sub-control unit 9 Step Se3 determines whether the received command is in a special order. If the error is not detected (NO in step Se3), the sub-control unit 91 performs error notification control (step Se4). As mentioned above, the specific order is the command at the start of the game and the command at the end of the game. In this command, commands No. 1 to No. 13 are all included without any omissions. In addition, the special order is the command at the start of the game, among the commands No. 1 to 13, The command of No. 4 and No. 11 was omitted and the push order role was won. That is, the specific order and the special order are the order in the slot machine 1. The sub-control unit 91 does not receive commands in a specific order. If the order is not different, it can be determined that an error has occurred. In this case, the sub-control unit 91 starts notifying the error. An order that is not a separate order is called a "special order." The sub-control unit 91 If the information is outside the specified range, an error will occur, even if it is determined to be a special order. good.
[0174] The sub-controller 91 performs error notification control (step Se4) and ends the process. 9 shows the liquid crystal display 51 in a state where the error notification control is performed. If the received command is in a specific order (YES in step Se2), The control unit 91 performs control in accordance with the received game start command or game end command. (Step Se5), and proceed to Step Se7. If the command is in a special order (YES in step Se3), the sub-control unit 91 Control is performed when the push order role is won (step Se6), and then the process proceeds to step Se7. If the command received by the sub-control unit 91 is a game end command, step S In e3, the sub-control unit 91 executes both the game start command and the game end command. Based on this, control when the push order role is won (step Se6) or error notification control (step Se7) In other words, the sub-control unit 91 may determine which control of step Se1 or step Se2) to perform. , the game start command in the unit game is the first special sequence, and further, Based on the fact that the time command is also the second special order, it may be recognized that the push order role has been won. .
[0175] In step Se7, the sub-control unit 91 determines whether error notification control is being performed. In other words, it is determined whether the error notification control is performed in step Se4 or not (step Se7). It is determined whether the state in which the error was reported is still maintained. If so (YES in step Se7), the sub-control unit 91 cancels the error notification control (step If the error notification control is not being performed (step Se7), the process is terminated. If NO, the sub-control unit 91 ends the process.
[0176] In this way, the main control unit 41 sends game start commands in a special or specific order. The sub-control unit 91 can transmit the game end command in a specific order. When a game start command or game end command is received from 1 in a specific order, The sub-control unit 91 performs control in accordance with the command received from the main control unit 41 at the start of the game. When commands are received in a special order, control is performed when the push order role is won. The unit 91 receives a game start command or a game end command from the main control unit 41. When received in a special order that is neither a specific order nor a special order, an error is reported. As a result, as shown in FIG. 28, the sub-control unit 91 receives the play data from the main control unit 41. Depending on the order in which multiple commands including the command at the start of a move or the command at the end of a game are received Different controls can be performed depending on the
[0177] FIG. 30 shows a timer for canceling an error notification based on the reception of a game end command. In FIG. 30, at timings t1 and t2, (a) the player's operation 10 shows the relationship between (a) the operation of the main control unit 41, (b) the processing of the main control unit 41, and (c) the processing of the sub-control unit 91. As shown in FIG. 30, at timing t1, the player operates the start switch 7. When the start switch 7 is operated, the main control unit 41 starts the game. At this time, the sub-control unit 91 transmits a time command to the sub-control unit 91. The game start command is received in a special order that is not one of the other orders. That is, the sub-controller 91 starts notifying the error. The occurrence screen is displayed on the liquid crystal display 51. The player follows the display shown in FIG. Stop the reels.
[0178] At timing t2, the player performs a third stop operation. In this case, the main control unit 41 transmits a game end command to the sub-control unit 91. The sub-control unit 91 receives the game end command in a specific order. This will cancel the error notification. Communication errors can be easily resolved.
[0179] In this way, when the start switch 7 is operated, the sub-controller 91 When a game start command is received from the unit 41 in a special order, an error notification is initiated. After the error notification is started, the sub-controller 91 controls the main controller 4 at the third stop time. If the game end command is received in the second specific order from 1, the error notification is terminated. Therefore, in one game, the game start signal transmitted when the start switch 7 is operated is Even if an error such as a missing command occurs in the start command and an error notification is initiated, If no errors such as missing commands occur during the third stop, the error notification ends. Therefore, in the slot machine 1, errors such as minor command omissions can be prevented. This can be easily resolved within one game.
[0180] FIG. 31 is a diagram showing an example in which the error notification is cancelled in the next game. At timings t1, t2, and t3, (a) the player's operation and (b) the main control unit 41 31 shows the relationship between the processing of the sub-control unit 91 and the processing of the sub-control unit 92. At time t1, the player operates the start switch 7. Based on this, the main control unit 41 sends a game start command to the sub-control unit 91. Here, the sub-control unit 91 sends a special order that is neither a specific order nor a special order. When the sub-control unit 91 receives the game start command, the sub-control unit 91 starts notifying the error. That is, the sub-controller 91 displays the error occurrence screen shown in FIG. The player stops the reels according to the error screen shown in FIG. To make.
[0181] At timing t2, the player performs a third stop operation. In this case, the main control unit 41 transmits a game end command to the sub-control unit 91. The sub-control unit 91 receives the game end command in a special order different from the specific order. Therefore, the sub-control unit 91 does not cancel the error notification. In this case, the error screen shown in Figure 29 will say "Please operate the start switch." At timing t3, the player starts the game. Based on the operation of the start switch 7, the main control unit 41 A game start command is sent to the sub-control unit 91. At this time, the sub-control unit 91 sends a specific command in a specific order. At the same time, the sub-control unit 91 receives a game start command. The sub-control unit 91 cancels the error notification. This allows for easy correction of minor communication errors that occur at timing t1 and timing t2. It can be easily released.
[0182] In this way, when the start switch 7 is operated, the sub-controller 91 The game start command is received from the unit 41 in a special order that is neither a specific order nor a special order. When the error notification is started, the sub-controller 91 starts an error notification. After that, when the start switch 7 for the next game is operated, the main control unit 41 When the game start command is received in the first specific order, the error notification is terminated. , which occurs in the game start command transmitted based on the operation of the start switch 7. Even if an error notification is initiated due to an error such as a missing command, The start command is transmitted based on the operation of the start switch 7. If there is no missing code, the error notification ends. Minor command omissions can be easily fixed in the next game.
[0183] Originally, the prize lottery process was executed when the start switch 7 was operated. However, the slot machine 1 in this embodiment has a first stop Whether or not to execute the prize lottery process is determined depending on whether the operation is a normal operation or an irregular operation. If the bonus lottery process is performed as usual at the timing when the start switch 7 is operated, If it is executed, after the irregular operation, when the start switch 7 is operated, The results of the bonus lottery process must be discarded, which makes the process complicated. In the game, the timing of the first stopping operation to decide whether to impose a penalty is This is because the timing of the start switch 7 is after the timing at which the start switch 7 is operated. Therefore, in the slot machine 1 of this embodiment, the bonus lottery process itself is executed by the first stop operation. This will be executed when the third stop operation is performed, which is later than the first operation. Even if an irregular operation is performed, the benefit is still valid at the time the first stop operation is performed. Since the lottery process has not been executed, there is no need to discard the results of the executed bonus lottery process.
[0184] FIG. 32 is a diagram illustrating the processing executed in the gaming state. The period during which the "normal stage" and "continuous performance" are executed in normal mode, and the period during which the "normal stage" and "continuous performance" are executed in the first mode In the second state, the period during which the "first stage" and "continuous performance" are executed is The period when the "2 section stage" and "continuous performance" are performed, the specialized zone stage, and the second stage The second state stage in the ending state and the ending stage in the ending state are implemented. The processes performed will be compared and explained below.
[0185] As mentioned above, "continuous effects" are effects that suggest a transition in the game state, and The effects are executed continuously for up to 5 games. The continuous effects in the advantageous zone are executed in the first state. The continuous effects in the first state are special effects of the first state. This is a production that suggests whether or not to move to the zone. This is a presentation that notifies the player whether the story progresses and the game state will transition to the final game.
[0186] In the normal stage and continuous performance of the advantageous section, the first stop operation is Stops. When switch 8L is operated, the point acquisition lottery process is executed. In normal normal stages and continuous performances, the first stop operation is stop switch 8C. If the stop switch 8R is operated, the lottery process for winning points will be cancelled as a penalty. In addition, the point acquisition lottery process will not be executed in any other state than the normal advantageous zone. It will not be done.
[0187] In the first state, the first section stage, the second section stage, the continuous performance, and the specialized zone stage When the stop switch 8L is operated as the first stop operation, the life acquisition lottery process On the other hand, the first stage, second stage, continuous performance, special In the zone stage, the first stop operation is performed by stop switch 8C or stop switch 8D. If Switch 8R is operated, the life acquisition lottery process will not be executed as a penalty. Furthermore, in states other than the first state, the life acquisition lottery process is not executed.
[0188] In the second state stage of the second state, the stop switch 8L is operated as the first stop operation. If the game is created, the one-hit win lottery process is executed. On the other hand, in the second state stage of the second state, In this case, the stop switch 8C or the stop switch 8R is operated as the first stop operation. If this happens, the one-hit win lottery process will not be executed as a penalty. In this state, the one-hit win lottery process is not executed.
[0189] In a state other than the ending state, the stop switch 8L is operated as the first stop operation. If the ending is not completed, the stop effect will not be executed. Even if the stop switch 8C or the stop switch 8R is operated as the first stop operation, The stop effect will not be executed. In all states, the number of advantageous zones and the role will be Update the ratio information.
[0190] Next, the process for the next game after the start switch 7 is pressed will be described. In the normal stage and continuous performances, the stop switch is used as the first stop operation. When the 8L button is operated, the point update effect is executed in the next game. In the normal stage and continuous performance of the advantageous section, the first stop operation is Stops If the switch 8C or the stop switch 8R is operated, the points will be In addition, in the state other than the normal advantageous zone, the point update effect will not be executed. No output is performed.
[0191] Next, we will explain how to update the continuous effects. As mentioned above, the continuous effects are updated every 3 to 5 games. In the following example, we will use the case where the continuous effect is 5 games. Each of the five games included in the continuous performance will have a different performance. For example, the first excitement performance is performed in the first game, and the second excitement performance is performed in the second game. The third game will have the third hype effect, and the fourth game will have the fourth hype effect. In the fifth game, the result notification effect is executed. This means that after the effect of the previous game is executed, the effect corresponding to the next game will be executed. In the game after the first promotional performance is executed in the first game, the second promotional performance is executed. When it is executed, the continuous performance is updated. Meanwhile, the first promotion performance in the first game In the game after the first hype performance is executed, if the first hype performance is executed again, the continuous performance will be It's not updated.
[0192] In the continuous performance of each state, when the stop switch 8L is operated as the first stop operation, In this case, the continuous effects are updated in the next game. That is, the continuous effects progress.
[0193] In the normal continuous performance of the advantageous section, the first stop operation is the stop switch 8C or If the top switch 8R is operated, the continuous performance will not be updated. In the second game, if the stop switch 8C is operated as the first stop operation, the following In the game, the second exciting performance is executed again. That is, in the advantageous zone normal As a penalty, the continuous performance will not be updated.
[0194] On the other hand, in the continuous performance in the first state, the stop switch is used as the first stop operation. Even if the switch 8C or the stop switch 8R is operated, the continuous performance will not be updated. In other words, in the first state, which is advantageous for the player, the continuous effects are not updated and the continuous effects are If the continuation effect is executed again, the advantageous state for the player will continue. Even if an irregular operation is performed, it will not be a disadvantageous control to the player and will not result in a penalty. Therefore, in the slot machine 1, in the continuous performance in the first state, the irregular control Even if this is done, the continuous performance will not be updated.
[0195] The effect lottery process is a process for determining the type of effect to be executed. The advantage zone is the normal stage, the first zone stage in the first state, the second zone stage In the second state stage of the second state, the stop switch 8L is operated as the first stop operation. When the operation is performed, the effect lottery process for the next game is executed. Stage, first section stage of the first state, second section stage, second state stage of the second state In this page, the stop switch 8C or the stop switch 8R is operated as the first stop operation. If the lottery is made, the effect lottery process for the next game will not be executed as a penalty. The game progresses without any effects. The period without effects is not limited to one game. It may be for three games.
[0196] [Main components] The S unit 2 according to this embodiment has been described above. The main components of 2 will be explained.
[0197] (1-1) A variable display unit (for example, For example, it has multiple reels (2L, 2C, 2R), After the variable display of the variable display section is performed, the variable display of the variable display section is stopped. The winning result is calculated based on the combination of the display results of the multiple variable display sections. In a slot machine that can generate the bonus (for example, slot machine 1), A game control means (for example, a main control unit 41) for controlling the progress of a game; A performance control means (for example, a sub-control unit 91) for controlling the performance; A plurality of derivation operation means (for example, a stopwatch) that are operated to derive a display result combination. and switches 8L, 8C, and 8R, The game control means A pre-determining means for determining a display result combination that is allowed to be derived (for example, the main control unit 4 1) and A display result is displayed according to the determination result of the pre-determination means and the operation of the plurality of derivation operation means. A derivation control means (for example, a reel control by the main control unit 41) that controls the derivation of a combination control) and In the normal state (for example, in the normal advantageous zone), a specific counter ( For example, a point counter) is updated by updating means (for example, the main control unit 41) point allocation process) and In the normal state, the value of the specific counter is a specific value (for example, 100, 300, 600, 1000), a notification capable of notifying the operation procedures of the plurality of derivation operation means notification state control means (for example, the main control unit 4) for controlling the 1) to control the AT state, A command (for example, a command at the start of a game, a command at the end of a game) is sent to the performance control means. A transmission means for transmitting a command (for example, a command transmission means for transmitting a command at the start of a game by the main control unit 41) communication processing, command transmission processing at the end of the game), The presentation control means is configured to control a notification presentation means ( For example, processing to execute navigation performance by the sub-control unit 91) The notification and production means may be configured to notify the predetermined decision result of a plurality of types of specific decision results (for example, For example, when the push order bell is reached, the operation procedure corresponding to the specific decision result is (e.g., correct procedure) is announced, The derivation control means determines whether the determination result of the advance determination means is one of the plurality of types of specific determination results. When either of the above occurs, the plurality of inductions are performed in the operation procedure corresponding to the specific decision result. When the winning operation means is operated, a winning ( For example, a Plum combination) occurs. ) can be derived, The update means is configured to update the plurality of derivation operation means in accordance with a normal procedure (for example, a normal operation). When the derivation operation means is executed, the value of the specific counter is updated. When an irregular procedure (for example, an irregular operation) is performed (for example, the If Sa1 is NO, the value of the specific counter is not updated (for example, Sa2 shown in FIG. 16). (3) The point acquisition lottery process will not be executed. The transmitting means transmits a determination result command (e.g., The command "small role type", "winning number") can be transmitted to the performance control means, The notification means does not notify the operation procedure (for example, a normal section, a favorable section, a normal In a game where navigation is not performed in the AT state, the result of the determination by the pre-determination means When the result becomes one of the multiple types of specific decision results (for example, Sd 27. If the result of the determination is YES in step 1, the determination result command is not sent to the 2. Send the command at the start of the game in a special order that does not include the command "Small Role Type" or "Winning Number". believe).
[0198] Specifically, as shown in Figure 16, the stop switches 8L, 8C, and 8R are normally operated. When the AT state is reached, the value of the point counter is updated, while the irregular operation When this happens, you can give a penalty by not updating the point counter value. Therefore, the player is prompted to operate the stop switches 8L, 8C, and 8R normally. Furthermore, the commands "small winning combination type" and "winning number" are sent from the main control unit 41 to the sub Since it is not transmitted to the control unit 91, the sub-control unit 91 receives it from the main control unit 41. Based on the command at the start of the game, it is possible to recognize that one of the push order roles has been won. This can prevent the problem from occurring.
[0199] (1-2) The performance control means indicates that the value of the specific counter has been updated. The update effect (for example, the point update effect shown in FIG. 15) is displayed when the game is started (for example, For example, when a start operation is performed, the sub-control unit 91 5) a process for executing a point update effect shown in The update effect means is a means for determining whether the specific cow has been used in a game prior to the game in which the update effect is executed. The update effect indicates that the counter value has been updated (for example, the The sub-control unit 91 updates the points acquired at timing t4 at timing t7. the process of performing the extraction).
[0200] Specifically, as shown in FIGS. 18 and 19, the point counter in the previous game The player is notified by a point update effect at the start of the next game that the points have been updated. In addition, if an irregular operation was performed in the previous game, the point counter The points will not be updated and the point update effect will not be executed in the next game. It is possible to ensure consistency between whether or not the point counter is updated and whether or not the point update effect is executed. In addition, in slot machines, the point update effect is generally initiated by operating the start switch 7. Therefore, for the player, the start It is natural that the point update effect is executed when Switch 7 is operated. Therefore, the point update operation is performed at the timing when the start switch 7 is operated. It is desirable that an extraction be carried out.
[0201] (1-3) The update means is configured to update the game in which the advantageous update condition is established (for example, a strong cherry or In the game where the watermelon is won), the value is greater than the value in the game where the advantageous renewal condition is not met. updating the specific counter using (e.g., the points lottery shown in FIG. 17); The effect control means generates an advantageous update suggestion effect that suggests that the advantageous update condition has been established. Advantageous update suggestion means to be executed (for example, the sub-control unit 91 shown in FIG. 20 and FIG. 21) The method further includes a process of executing a point suggestion effect, The advantageous update suggestion presentation means presents the advantageous update suggestion at the start of a game when the advantageous update condition is established. After the new suggestion performance is executed, the plurality of derivation operation means are operated in the irregular procedure in the game. When the effect is generated, the execution of the advantageous update suggestion effect is terminated (for example, FIG. 20 and FIG. 21). 1, the sub-control unit 91 executes the stop effect).
[0202] Specifically, as shown in Figures 20 and 21, at the start of a game in which a rare combination is won, In this case, the point counter is updated with a value greater than in a game where a rare combination is not won. Although a point suggestion was made that the game would be played, the game was then operated in an irregular manner. Even if the value of the point counter is not updated due to the This ends the execution. The player who performed the irregular operation will receive a large value. This can prevent the counter from being mistakenly updated.
[0203] (1-4) The update means When the determination result of the pre-determination means is a first determination result (for example, winning a watermelon). The expected value of the value used for updating is the first value (for example, about 25 points). The first update control for updating a specific counter (for example, the main control unit 41 in FIG. 17) is performed. Processing when flag category FC4 is won in the point acquisition lottery shown), The determination result of the pre-determination means is the second determination result (for example, a strong cherry win). Sometimes the expected value used for updating is the second value (for example, about 90 points). The second update control for updating the specific counter (for example, the main control unit 41 in FIG. 1) is performed. 7) when flag category FC6 is won in the point acquisition lottery, When the determination result of the advance determination means is the first determination result, and when the determination result of the advance determination means is the second determination result, In any case where the result is a result of the above, the plurality of derivation operation means are operated in the irregular procedure. When this happens (for example, if Sa1 in FIG. 16 is NO), the value of the specific counter is not updated. (For example, the point acquisition lottery process for Sa3 shown in FIG. 16 is not executed).
[0204] Specifically, as shown in Figures 20 and 21, the winning combination in the internal lottery process It is possible to prompt the player to perform normal operations without using the game.
[0205] (1-5) The advantageous update suggestion production means is When the determination result of the advance determination means becomes the first determination result, the advantageous update suggestion calculation As an output, the first update suggestion effect is executed (for example, the sub-control unit 91 executes the strong check shown in FIG. 20). (The point suggestion effect will be performed when the lottery is won.) When the determination result of the advance determination means becomes the second determination result, the advantageous renewal suggestion calculation 21 , the sub-control unit 91 executes the second update suggestion effect as the result of the (The point suggestion effect will be performed when you win.) Regardless of whether the first update suggestion effect or the second update suggestion effect is being executed, When the plurality of derivation operation means are operated in the irregular procedure, the advantageous update suggestion performance is ended. (For example, as shown in FIG. 20 and FIG. 21, the sub-control unit 91 executes the stop processing. (This is the case.)
[0206] Specifically, as shown in Figures 20 and 21, the winning combination in the internal lottery process It is possible to prompt the player to perform normal operations without using the game.
[0207] (2-1) A variable display unit (for example, For example, it has multiple reels (2L, 2C, 2R), After the variable display of the variable display section is performed, the variable display of the variable display section is stopped. The winning result is calculated based on the combination of the display results of the multiple variable display sections. In a slot machine that can generate the bonus (for example, slot machine 1), A game control means (for example, a main control unit 41) for controlling the progress of a game; A performance control means (for example, a sub-control unit 91) for controlling the performance; A plurality of derivation operation means (for example, a stopwatch) that are operated to derive a display result combination. and switches 8L, 8C, and 8R, The game control means A pre-determining means for determining a display result combination that is allowed to be derived (for example, the main control unit 4 1) and A display result is displayed according to the determination result of the pre-determination means and the operation of the plurality of derivation operation means. A derivation control means (for example, a reel control by the main control unit 41) that controls the derivation of a combination control) and The operation procedures of the plurality of derivation operation means are set to a notification state (for example, an AT state) in which they can be notified. The notification state control means (for example, the process of controlling to the AT state by the main control unit 41) )and, A command (for example, a command at the start of a game, a command at the end of a game) is sent to the performance control means. A transmission means for transmitting a command (for example, a command transmission means for transmitting a command at the start of a game by the main control unit 41) (communication processing and game end command sending processing), The presentation control means is configured to control a notification presentation means ( For example, processing to execute navigation performance by the sub-control unit 91) The game in the notification state (for example, the game in the first section in the first state) A notification game in which the operation procedure is notified (for example, a game in which a navigation effect is executed), and This includes non-announcement games where the operation procedure is not announced (for example, games where no navigation effects are executed). , The derivation control means determines whether the determination result of the advance determination means is one of the plurality of types of specific determination results (e.g., For example, when the push order bell is reached, the When the plurality of derivation operation means are operated in the above operation procedure (for example, the correct answer procedure), A prize that awards a useful value (for example, a medal) A prize that generates a prize (for example, a plum prize) A display result combination (for example, a plum symbol combination) can be derived, The game control means is configured to control the plurality of deriving operation means to perform a normal procedure ( For example, when operated by normal control (for example, life gain shown in Figure 23), The process of Sb6 to Sb8 that executes the lottery process or the process of Sb9 to S that executes the one-hit win lottery process b11) while the plurality of derivation operation means perform an irregular procedure different from the normal procedure. When the control is performed in a certain order (for example, irregular operation), irregular control that is less favorable than the normal control is performed. (For example, Sb which does not execute the life acquisition lottery process and the one-hit victory lottery process shown in Figure 23 4) Processing The transmitting means transmits a determination result command (e.g., The command "small role type", "winning number") can be transmitted to the performance control means, A game in which the notification means does not notify the operation procedure (for example, a game in which a navigation effect is performed in an AT state) In a game in which the predetermined determination means determines the plurality of specific decisions, If the result is one of the above, the determination result command is not sent (for example, In Sd2, the command "small role type" and "winning number" are not included in the special order at the start of the game. (send a command).
[0208] Specifically, as shown in Figure 23, in a game where the navigation effect is not executed in the AT state, When operated normally, the life gain lottery process and one-hit victory lottery process are executed, When an irregular operation different from normal operation is performed, the life acquisition lottery process and one-hit victory lottery process are performed. This allows players to be penalized for not performing the normal operation. Furthermore, in games that do not execute navigation effects, the command " Since the "type" and "winning number" are not transmitted from the main control unit 41 to the sub-control unit 91, Based on the game start command received from the main control unit 41 on the sub control unit 91 side, This can prevent people from realizing that they have won the push order role.
[0209] (2-2) The notification state may be a normal notification state (for example, the first state) or a specific notification state ( For example, the second state) and When the specific notification state is reached, the notification performance means performs the following in the normal notification state: notifying the operation procedure with a probability higher than the probability of notifying the operation procedure; The game control means, in the non-announcement game in the normal notification state, When the derivation operation means is operated in the irregular procedure (for example, when Sb3 in FIG. 23 is NO) ) is the variation that is more disadvantageous than when the plurality of derivation operation means are operated in the normal procedure. For example, in the first state, the life acquisition lottery process of Sb5 shown in FIG. (Do not run
[0210] Specifically, as shown in FIG. 23, in the first state, the player is instructed to perform normal operations. In addition, the normal notification state is set as the first section of the first state, and the specific notification state is set as the The second section of the first state may be the normal notification state. may be the ending state.
[0211] (2-3) The game control means Value counting means for counting the cumulative value (for example, the main control unit 41 counts the number of advantageous zones) further comprising the steps of: The notification state further includes a special notification state (for example, an ending state), The notification state control means is configured to determine whether a specific condition is met (for example, a limit The special notification state can be controlled until the condition is met. The game control means, in the non-announcement game in the special notification state, The derivation operation means is operated in both the normal procedure and the irregular procedure. For example, in the ending state shown in Figure 23, normal operation or irregular operation is performed. Regardless of the operation, common control is performed to skip the processes of Sb2 to Sb11 in FIG. 23).
[0212] Specifically, as shown in FIG. 23, in a special notification state (for example, an ending state), Even if irregular operations are performed in non-announcement games, the same control as when normal operations are performed is performed. This can increase the enjoyment of the game.
[0213] (2-4) The notification state control means In the notification state, the determination result of the advance determination means is a first determination result (for example, When the squid is won, a first extension control is performed to extend the notification state (for example, as shown in FIG. 2). Life gain based on winning FC4 in the life gain lottery in 2), In the notification state, the determination result of the pre-determination means is a second determination result (for example, A control for extending the notification state when a cherry win occurs, and The second extension control is more advantageous than the extension control (for example, in the life acquisition lottery in Figure 22, Life gain based on FC6 win), Whether the determination result of the advance determination means is the first determination result or the second determination result Even if the plurality of derivation operation means are operated in the irregular procedure (for example, FIG. 23 In the case where the answer to Sb3 is NO, neither the first extension control nor the second extension control is performed. (For example, in the first state, the life acquisition lottery process of Sb6 shown in FIG. 23 is not executed. ).
[0214] Specifically, as shown in FIGS. 24 and 25, the player is prompted to perform normal operations. The second extension control is a life acquisition lottery that is performed during the special zone. It is also possible.
[0215] (2-5) The performance control means In the notification state, the determination result of the advance determination means becomes the first determination result. When the player wins a watermelon, the first performance is performed (for example, when the player wins a watermelon, the life grant suggestion performance shown in FIG. 24 is performed). (execute the exit), In the notification state, the determination result of the advance determination means becomes the second determination result. When the second effect is executed (for example, when a strong cherry is won, the life granting effect shown in FIG. 25 is displayed) (performing a suggestive performance), The plurality of derivation operation means are operated regardless of whether the first performance or the second performance is being executed. When the stage is operated in the irregular procedure (for example, if the answer is NO in Sb3 in Figure 23), the A performance is executed (for example, the stop performance shown in FIG. 24 and FIG. 25 is executed).
[0216] Specifically, as shown in FIGS. 24 and 25, the player is prompted to perform normal operations. In addition, the stop effect performed in the first effect and the stop effect performed in the second effect can be The stop effect to be performed may be a stop effect of a different type. For example, in the first effect, The cancellation effect is performed when the life grant suggestion effect is stopped without the blackout effect. On the other hand, the stop effect executed in the second effect is a dark effect, and the life granting effect is The suggestion may be discontinued.
[0217] (2-6) The game control means Value counting means for counting the cumulative value (for example, the main control unit 41 counts the number of advantageous zones) further comprising the steps of: The notification state control means controls the value counting means to count the previous value in accordance with the accumulation of the gaming value counted by the value counting means. The notification state (for example, ending state) is ended, The value counting means is configured to determine whether the plurality of derivation operation means are in the normal procedure or the irregular procedure. Even if the operation is out of sync, if a gaming value is awarded based on the occurrence of a winning, the Count the gaming value (for example, limiter update shown in Figures 18 and 19). Specifically, as shown in Figures 18 and 19, not only normal operations but also irregular operations are Even in this case, the cumulative number of medals is counted, so it is possible to distinguish whether it is advantageous or not depending on the operation mode. This will prevent players from gaining an undue advantage through irregular manipulation. Cut.
[0218] (2-7) A table capable of displaying the accumulated gaming value counted by the gaming control means Further provided with a display means (for example, a role ratio monitor), The value counting means is configured to determine whether the plurality of derivation operation means are in the normal procedure or the irregular procedure. Even if the operation is out of sync, if a gaming value is awarded based on the occurrence of a winning, the The gaming value is counted (for example, the role ratio information update shown in FIG. 18 and FIG. 19).
[0219] Specifically, as shown in Figures 18 and 19, not only normal operations but also irregular operations are Even if the number of medals paid out is not equal to the number of medals paid out, the cumulative number of medals paid out will be counted and the cumulative result will be displayed. The payout history of the number of medals paid out in the Thomas machine 1 can be properly displayed to the outside.
[0220] (2-8) The transmitting means transmits a procedure command that can identify the operation procedure to the performance control (For example, the main control unit 41 can transmit the game start command in a specific order. and end of game command), The performance control means controls the event based on the determination result command received from the transmission means. Regardless of whether the determination result of the determination means is specified as the specified determination result (for example, For example, regardless of whether the push order bell was selected in the internal lottery process, When the command is received, the operation procedure that can be specified based on the command is notified (for example, (If this is the case, the navigation effect will be executed.)
[0221] Specifically, as shown in FIG. 26, regardless of the winning combination in the internal lottery process, the game starts. When a command is received, the sub-control unit 91 executes the navigation effect, The user can be properly notified of the order in which to press the buttons.
[0222] (2-9) The transmitting means transmits a game state command that can identify the state being controlled to the It can be transmitted to the control means (for example, the main control unit 41 can transmit the control signal at the start of the game in a specific order). (send commands and end-of-game commands), The presentation control means is controlling based on the game status command received from the transmission means. Regardless of whether the state is the notification state or not (for example, regardless of the game state), When a procedure command is received, the operation procedure that can be identified based on the procedure command is reported. (for example, by performing navigation effects).
[0223] Specifically, as shown in FIG. 26, regardless of the game state, a game start command is received. In this case, the sub-control unit 91 executes the navigation effect, so that the player can be informed of the appropriate pressing order. It can be reported.
[0224] (2-10) The transmission means transmits the determination result console based on the determination result of the advance determination means. The notification means is capable of transmitting a command to the performance control means, and the notification performance means is capable of transmitting the operation procedure In games that do not notify (for example, games in which navigation effects are not executed in AT mode), When the determination result of the pre-determination means is one of the plurality of types of specific determination results. (For example, when you win the push order bell) the above decision result command will not be sent (even if For example, the commands "minor role type" and "winning number" are not included in the command at the start of the game.
[0225] Specifically, as shown in Figure 27, in a game where the navigation effect is not executed in the AT state, Even if you win the push order bell in the internal lottery process, the command based on the winning role Since the "small winning combination type" and "winning number" are not transmitted from the main control unit 41 to the sub-control unit 91, Therefore, the sub-control unit 91 receives a game start command from the main control unit 41. This prevents the player from realizing that the push order bell has been selected.
[0226] (2-11) The transmission means transmits a plurality of commands to the performance control means in a predetermined order. It is reliable and The performance control means When the plurality of commands are received from the transmitting means in a specific order (for example, When Se2 is YES, the first control is performed (for example, the sub-control unit 91 shown in FIG. 28 Processing of step Se5 by When the plurality of commands are received from the transmitting means in a special order (for example, as shown in FIG. 28 When Se3 is YES, the second control is performed (for example, the sub-control unit 91 shown in FIG. 28 Processing of step Se6 according to The plurality of commands are transmitted from the transmitting means in either the specific order or the special order. When the data is received in the wrong order (for example, when Se3 in Figure 28 is NO), the third control is performed. (For example, the processing of step Se4 by the sub-control unit 91 shown in FIG. 28).
[0227] Specifically, as shown in FIG. 28, the sub-control unit 91 receives a game start command from the main control unit 41. Depending on the order of commands when a time command or a game end command is received, different controls are applied. It can be controlled.
[0228] (2-12) The transmitting means The first trigger in one unit game (for example, when the start switch 7 is operated) The plurality of commands can be transmitted to the performance control means in a first specific order. For example, the main control unit 41 transmits a game start command in a first specific order. In the one unit game, the second trigger (for example, the third stop) occurs after the first trigger. ) the plurality of commands can be transmitted to the performance control means in a second specific order ( For example, the main control unit 41 transmits a game end command in the second specific order. The performance control means At the first opportunity, the plurality of commands are transmitted from the transmitting means in the first specific order. When received in a different order, a special notification (for example, the sub-control shown at timing t1 in FIG. 30) is made. An error notification by the control unit 91 can be started, After the special notification is started, the transmission means transmits the plurality of When the command is received in the second specific order, the special notification is terminated (for example, 0, the end of the error notification by the sub-control unit 91 shown at timing t2).
[0229] Specifically, as shown in FIG. 30, when the start switch 7 is operated within the unit game, Even if an error notification is initiated due to a missing command that occurs when If there is no command missing at the third stop, the error notification will end, so it is a minor command. Missing dots can be easily resolved within a single game.
[0230] (2-13) The performance control means At the first opportunity in one game, the plurality of commands are transmitted from the transmitting means. Received in an order other than the specified order and the special order (e.g., special order) At this time, the special notification (for example, the signal shown at timing t1 in FIG. 31) is performed as the third control. The error notification by the block control unit 91 is started, After the special notification is started, at the first opportunity in the next game of the one game and when the plurality of commands are received from the transmitting means in the first specific order, End the notification (for example, the error by the sub-control unit 91 shown at timing t3 in FIG. 31) end of notification).
[0231] Specifically, as shown in FIG. 31, in one game, the start switch 7 is operated. Even if an error notification is initiated due to a missing command that occurred when the game was started, If there is no command missing when start switch 7 is operated, an error Since the notification ends, any minor command omissions that occurred in one game will be reflected in the next game. This can be easily resolved.
[0232] (2-14) The plurality of commands to be transmitted in the specific order (for example, The command at the start of a game and the command at the end of a game in a specific order) are determined by the above-mentioned determination result command ( For example, the commands "small role type", "winning number"), The plurality of commands to be transmitted in the special order (for example, a special order of game start frames) command) is the determination result command (for example, the command "small role type", "winning number") Does not include.
[0233] Specifically, as shown in FIG. 27, the sub-control unit 91 receives the commands “small winning type”, “winning You can tell whether the push order role is a winning role by whether or not the "number" is included.
[0234] [Variations] The present invention is not limited to the above-described embodiment, and various modifications and applications are possible. A modification of the above embodiment that is clearly applicable will now be described.
[0235] [Error notification by the sub-control unit 91] As described above, the sub-control unit 91 has special commands for starting a game and ending a game. If it is in order, error notification control is performed.
[0236] In the slot machine 1 of the modified example, in order to perform error notification control, a command is issued at the start of a game. That is, the sub-control unit 91 only pays attention to the order of the game end commands. Even if the error occurs, the sub-control unit 91 does not perform the error notification control. The processing is complicated because it is only necessary to determine the order of the This can prevent this from happening.
[0237] [About the Specialized Zone] In the slot machine 1 of this embodiment, as shown in FIG. 3, a specialized zone is set in the first state. There is a parking lot.
[0238] In the slot machine 1 of the modified example, a specialized zone is provided in the second state. In the specialized zone in the 2nd state, for example, you can stock up on one-hit wins with a high probability. In other words, the number of one-hit victories saved as stock is the number of victories you can win in the second state. That is, in the special zone in the second state, two one-hit wins are stocked. If the player is able to win the special zone, the main control unit 41 determines that the player has won the special zone in the second state. Furthermore, in the next second state, a one-hit victory is also determined. The enjoyment of playing in the second state is increased.
[0239] [Regarding the frequency of navigation in AT mode] In the slot machine 1 of this embodiment, as shown in FIG. 3, in the AT state, The second section of the first state, the second state, and the ending state are more interesting than the first section of the first state. The performances are often performed.
[0240] In the slot machine 1 of the modified example, the second section of the first state, the second state, the ending In at least one of the states, the navigation effect will be performed in all games that win the push order role. That is, the main control unit 41 controls the vehicle to a so-called full navigation state. In the T state, the interest of the second section of the first state, the second state, and the ending state is increased. do.
[0241] [About the point winning lottery] In the slot machine 1 of this embodiment, as shown in FIG. In the above, an example of executing a point acquisition lottery process depending on the number of users has been described.
[0242] In the slot machine 1 of the modified example, as the game progresses, regardless of the flag category, Or, even if the winning combination is a miss, the points may be updated uniformly. On the other hand, if you win a rare role, depending on the flag category, The point may be updated with a value greater than the updated value.
[0243] In addition, in the slot machine 1 according to the present embodiment, as shown in FIG. 18, etc., An example has been described in which the point acquisition lottery process is executed when a stop operation is performed. In the slot machine 1 in When the selection is made, a point acquisition lottery process may be executed.
[0244] [About the Life Gain Lottery] In the slot machine 1 of this embodiment, as shown in FIGS. 13 and 23, 3. An example has been described in which the life acquisition lottery process is executed when a stop operation is performed. In the slot machine 1 in When this is done, a life acquisition lottery process may be executed.
[0245] Although the embodiment of the present invention has been described above with reference to the drawings, the present invention is not limited to this embodiment. The present invention does not include any modifications or additions that do not deviate from the spirit of the present invention. Needless to say, it is difficult to do so.
[0246] The embodiments disclosed herein are illustrative in all respects and are not to be considered as limiting. The scope of the invention is indicated by the appended claims rather than by the foregoing description. It is intended to include all modifications within the meaning and scope of the claims. do. [Explanation of symbols]
[0247] 1 slot machine, 2L, 2C, 2R reels, 7 start switches, 8L, 8C ,8R stop switch, 51 liquid crystal display, 41 main control unit, 91 sub control unit .
Claims
[Claim 1] a plurality of variable display units capable of variably displaying a plurality of types of identifiable identification information, In a slot machine, a display result is derived by stopping the variable display of the variable display unit after the variable display of the variable display unit, and a winning result can be generated according to a display result combination which is a combination of the display results of a plurality of variable display units, a display means capable of displaying a predetermined image; a game control means for controlling the progress of a game; a performance control means for controlling the performance; a plurality of derivation operation means that are operated to derive a display result combination; The game control means a pre-determination means for determining a display result combination that is allowed to be derived; a derivation control means for controlling the derivation of a display result combination in accordance with a determination result of the advance determination means and operations of the plurality of derivation operation means; updating means for updating the value of a specific counter in accordance with the progress of a game in a normal state; a notification state control means for controlling the operation procedures of the plurality of derivation operation means to a notification state in which the operation procedures can be notified based on the value of the specific counter becoming a specific value in the normal state; Including, the presentation control means includes a notification presentation means for notifying the operation procedure in the notification state, the notification and production means is capable of notifying the user of the operation procedure corresponding to a specific determination result when the determination result of the pre-determination means is one of a plurality of specific determination results; the derivation control means is capable of deriving a combination of award display results that will result in an award win that awards a gaming value when the determination result of the pre-determination means is one of the plurality of types of specific determination results and the plurality of derivation operation means are operated in the operation sequence corresponding to the specific determination result; the updating means updates the value of the specific counter when the plurality of deriving operation means are operated in a normal procedure, but does not update the value of the specific counter when the plurality of deriving operation means are operated in an irregular procedure different from the normal procedure, The performance control means further includes counter display means for displaying a counter that can identify the value of the specific counter on the display means, the irregular procedure is an operation procedure in which the deriving operation means to be operated first among the plurality of deriving operation means is different from the normal procedure, When any of the plurality of derivation operation means is operated for the first time, if the operated derivation operation means is the derivation operation means corresponding to the irregular procedure, the performance control means makes the display content of the display means, including the counter display, difficult to see, and even if other derivation operation means among the plurality of derivation operation means is operated, keeps the display content of the display means difficult to see, The game in the notification state includes a notification game in which the operation procedure is notified and a non-notification game in which the operation procedure is not notified, The notification state further includes a normal notification state and a special notification state, the notification state control means is capable of controlling the notification state to the special notification state until a specific condition is met in the notification state, The game control means A benefit determination process for determining a benefit to be granted to a player can be executed; In the normal notification state, after the display results of the plurality of variable display units are derived, it is determined whether the game is the notification game or the non-notification game; When the game is the notification game, a bonus award determination process is executed without determining whether the plurality of derivation operation means are operated in a normal procedure or an irregular procedure different from the normal procedure in the game. When the game is a non-notification game, it is determined whether the plurality of derivation operation means are operated in the normal procedure or the irregular procedure in the game, and when they are operated in the normal procedure, the award grant determination process is executed, and when they are operated in the irregular procedure, the award grant determination process is not executed, A slot machine that makes a second determination as to whether the special notification state is present or not before making a first determination as to whether the game is the notification game or the non-notification game, and whether the multiple derivation operation means have been operated in the game by a normal procedure or an irregular procedure different from the normal procedure, and when the special notification state is present, does not execute the first determination or the bonus awarding determination process.
Citation Information
Patent Citations
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