Information processing device, information processing method, and information processing program
The information processing device personalizes behavioral goal difficulty based on user feedback and achievement status, enhancing health improvement outcomes by aligning goals with individual capabilities.
Patent Information
- Application Number
- JP2021165361
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-10-07
- Publication Date
- 2025-10-20
- Estimated Expiration
- 2041-10-07
AI Technical Summary
Existing information processing systems fail to set behavioral goal difficulty levels appropriately for individual users, leading to potential failure in achieving expected health improvement outcomes.
An information processing device that acquires user feedback through surveys, including body composition, vital signs, and physical fitness measurements, to set personalized difficulty levels for behavioral goals, adjusts goals based on achievement status, and presents tailored goals with related information.
Enables users to achieve behavioral goals more effectively by setting difficulty levels suited to their individual capabilities, promoting consistent health improvement.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device, an information processing method, and an information processing program, and more particularly to an information processing device, an information processing method, and an information processing program that can present a user with action goals for improving their health. [Background technology]
[0002] By improving the lifestyle habits of patients, the symptoms of their illness can be alleviated and even the illness itself can be cured. In addition, improving the lifestyle habits of healthy people is expected to lead to further improvement of their health.
[0003] In the treatment of lifestyle-related diseases such as diabetes, hypertension, and obesity, it has become increasingly recognized that lifestyle modification of patients is important in addition to drug therapy.
[0004] The technology disclosed in Patent Document 1 is said to be able to provide users with information that allows them to easily improve their lifestyle habits. The technology disclosed in Patent Document 1 presents users with behavioral goals that may lead to lifestyle improvement, and tasks the users with achieving those behavioral goals.
[0005] The technology disclosed in Patent Document 1 stores the behavioral goal and the difficulty level associated with the behavioral goal, and presents the user with the behavioral goal corresponding to the difficulty level selected based on the degree of achievement of the behavioral goal as the next behavioral goal.
[0006] In the technology disclosed in Patent Document 1, the difficulty level associated with a behavioral goal is fixed and is the same for everyone. However, the difficulty level when executing a behavioral goal varies from person to person, and the difficulty level corresponding to a behavioral goal differs from person to person, but the technology disclosed in Patent Document 1 does not set the difficulty level to suit each user.
[0007] Therefore, the technology disclosed in Patent Document 1 does not set the difficulty level appropriately for each user, and there is a risk that the behavioral goal cannot be achieved as planned, or that the expected effect is not obtained even if the behavioral goal is achieved. [Prior art documents] [Patent documents]
[0008] [Patent Document 1] Patent No. 6810496 Summary of the Invention [Problem to be solved by the invention]
[0009] Therefore, an object of the present disclosure is to provide an information processing device, an information processing method, and an information processing program that can present each user with a behavioral goal for which a difficulty level is set appropriately for that user. [Means for solving the problem]
[0010] That is, the information processing device according to the first aspect is an information processing device that presents behavioral goals to a user, and includes a feedback acquisition unit that acquires feedback from the user in response to a survey given to the user, a difficulty setting unit that sets the difficulty level for the user related to the feedback for each of a plurality of behavioral goals based on the feedback acquired by the feedback acquisition unit, and a behavioral goal presentation unit that selects behavioral goals in the order of difficulty set by the difficulty setting unit and presents them to the user. In a second aspect, in the information processing device of the first aspect, the survey of the user includes measurement of at least one of the user's body composition information, vital signs, and physical fitness and athletic ability, the feedback acquisition unit acquires feedback from the user including measurement results of at least one of the user's body composition information, vital signs, and physical fitness and athletic ability, and the difficulty setting unit sets a difficulty level for the user related to the feedback for each of the multiple behavioral goals based on the feedback including measurement results of at least one of the user's body composition information, vital signs, and physical fitness and athletic ability.
[0011] A third aspect is an information processing device according to the first or second aspect, which includes an implementation status acquisition unit that acquires the implementation status of the user's behavioral goal, and a goal achievement determination unit that determines whether the user's behavioral goal has achieved a predetermined goal based on the implementation status acquired by the implementation status acquisition unit. When the goal achievement determination unit determines that the predetermined goal has been achieved for a behavioral goal, the behavioral goal presentation unit may present to the user a behavioral goal that is more difficult than the behavioral goal as the next behavioral goal to be performed by the user. When the goal achievement determination unit determines that the predetermined goal has not been achieved for a behavioral goal or when the user determines that it is not possible to complete the behavioral goal midway, the behavioral goal presentation unit may present to the user a behavioral goal that is of the same or lower difficulty than the behavioral goal as the next behavioral goal to be performed by the user.
[0012] In a fourth aspect, in the information processing device according to the third aspect, the goal achievement determination unit may determine whether the specified goal has been achieved based on whether the proportion of days during a specified period on which the behavioral goal was achieved exceeds a threshold value.
[0013] In a fifth aspect, in the information processing device according to the third or fourth aspect, a difficulty change unit may be provided that changes the setting value set in the difficulty setting unit for the difficulty of an action goal that has been determined by the goal achievement determination unit to have not achieved the specified goal to a higher difficulty level.
[0014] In a sixth aspect, in an information processing device according to any one of the first to fifth aspects, a characteristic assignment unit is provided that assigns a plurality of characteristics that indicate the user's strengths and weaknesses in stages to each of the behavioral goals based on feedback, and the behavioral goal presentation unit may present to the user behavioral goals that the user is weak at, or present to the user behavioral goals that the user is good at, based on the characteristics assigned by the characteristic assignment unit.
[0015] A seventh aspect is an information processing device according to the sixth aspect, which includes a self-evaluation acquisition unit that acquires a user's self-evaluation of a behavioral goal, and a characteristic change unit that changes the characteristics of the behavioral goal related to the self-evaluation based on the self-evaluation acquired by the self-evaluation acquisition unit, and the behavioral goal presentation unit may present to the user behavioral goals that the user is not good at by giving priority to them, or may present to the user behavioral goals that the user is good at by giving priority to them, based on the characteristics changed by the characteristic change unit.
[0016] In an eighth aspect, in an information processing device according to any one of the first to seventh aspects, a related information acquisition unit is provided that acquires related information for implementing a behavioral goal associated with the behavioral goal, and the behavioral goal presentation unit may present the related information related to the behavioral goal to the user together with the behavioral goal.
[0017] A ninth aspect is an information processing device according to any one of the first to eighth aspects, which includes a behavioral goal acquisition unit that acquires behavioral goals, and the behavioral goal acquisition unit may select the behavioral goals from the user's daily life activities.
[0018] In a tenth aspect, in an information processing device according to any one of the first to ninth aspects, the difficulty setting unit can set the difficulty level of each of the user's behavioral goals based on the user's feedback using a learning model that has learned the correspondence between the feedback and the difficulty level of each of the behavioral goals.
[0019] An eleventh aspect is an information processing method for presenting behavioral goals to a user, in which a computer used in an information processing device executes a feedback acquisition step for acquiring feedback from the user in response to a survey of the user, a difficulty setting step for setting a difficulty level for the user related to the feedback for each of a plurality of behavioral goals based on the feedback acquired in the feedback acquisition step, and a behavioral goal presenting step for selecting behavioral goals in the order of difficulty set in the difficulty setting step and presenting them to the user.
[0020] A twelfth aspect is an information processing program used in an information processing device that presents behavioral goals to a user, which causes a computer used in the information processing device to perform a feedback acquisition function that acquires feedback from the user in response to a survey of the user, a difficulty setting function that sets the difficulty level for the user related to the feedback for each of a plurality of behavioral goals based on the feedback acquired in the feedback acquisition function, and a behavioral goal presentation function that selects behavioral goals in the order of difficulty set in the difficulty setting function and presents them to the user. [Effects of the Invention]
[0021] According to the present disclosure, it is possible to provide an information processing device, an information processing method, and an information processing program that present each user with a behavioral goal for which difficulty level is set appropriately for that user. [Brief explanation of the drawings]
[0022] [Figure 1] FIG. 1 is a diagram illustrating an overview of a usage environment of an information processing device according to an embodiment of the present invention. [Figure 2] FIG. 2 is a block diagram showing an example of a mechanical configuration of the information processing apparatus according to the present embodiment. [Figure 3] FIG. 2 is a block diagram showing an example of a functional configuration of the information processing device according to the present embodiment. [Figure 4] FIG. 10 is a diagram showing an example of a feedback input screen that the information processing apparatus according to the embodiment displays on a mobile information terminal. [Figure 5] 10 is a table showing a list of behavioral goals according to the present embodiment. [Figure 6] FIG. 10 is a diagram showing an example of an implementation status input screen that the information processing apparatus according to the embodiment displays on a mobile information terminal. [Figure 7] FIG. 10 is a diagram showing an example of a next week's action goal display screen displayed on a mobile information terminal by the information processing device according to the present embodiment. [Figure 8] FIG. 10 is a diagram showing an example of a display screen displayed on a mobile information terminal by the information processing device according to the embodiment when a goal is achieved. [Figure 9] FIG. 10 is a diagram showing an example of a next week's action goal display screen displayed on a mobile information terminal by the information processing device according to the present embodiment. [Figure 10] 3 is a flowchart of an information processing program according to the present embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0023] An information processing device 10 according to this embodiment will be described with reference to FIGS.
[0024] (Overview of information processing device 10) An overview of the usage environment of the information processing device 10 will be described with reference to FIG. 1. The information processing device 10 presents a behavioral goal to a user, thereby encouraging the user to carry out the behavioral goal. The user may be a patient with a lifestyle-related disease such as diabetes, high blood pressure, nonalcoholic fatty liver (NAFL), nonalcoholic steatohepatitis (NASH), or obesity, or a healthy individual working to further improve their health, and receives information from the information processing device 10 by using a mobile information terminal 11. Note that the patient is not limited to a patient with a lifestyle-related disease, but also includes patients with diseases and disorders in which improving lifestyle habits can be expected to prevent the symptoms of the disease or disorder from becoming more severe or to alleviate the symptoms.
[0025] FIG. 1 is a diagram illustrating an overview of the usage environment of an information processing device 10 according to this embodiment. The information processing device 10 is connected to a network 12, and is connected to mobile information terminals 11 (11a, 11b, 11c) used by users in a manner that enables two-way information communication. In FIG. 1, three mobile information terminals 11 (11a, 11b, 11c) are connected to the information processing device 10, but the number is not limited to three, and two or less, or four or more, mobile information terminals 11 may be connected to the information processing device 10. There is no particular limit to the number of mobile information terminals 11 that can be connected to the information processing device 10, and any number may be connected as long as the information processing device 10 can practically handle and process the mobile information terminals 11.
[0026] The information processing program for realizing the information processing method of this embodiment operates only on the information processing device 10, but is not limited to this, and some of the functions performed by the information processing program may also be operated on the mobile information terminal 11 used by the user.
[0027] The information processing device 10 and the mobile information terminal 11 are so-called information processing terminals such as a desktop computer, a notebook computer, a tablet PC, or a smartphone.
[0028] (Mechanical configuration of information processing device 10) An example of the mechanical configuration of the information processing device 10 will be described with reference to Fig. 2. Fig. 2 is a block diagram showing an example of the mechanical configuration of the information processing device 10 according to this embodiment.
[0029] The information processing device 10 includes a communication interface 10a, a read only memory (ROM) 10b, a random access memory (RAM) 10c, a storage unit 10d, a central processing unit (CPU) 10e, and an input / output interface 10f. The information processing device 10 also includes an input device 10g and an output device 10h as its external devices.
[0030] The storage unit 10d can be used as a storage device, and stores information processing programs, various applications, and various data used by the applications, which are required for the operation of the information processing device 10 and will be described later.
[0031] The input / output interface 10f transmits and receives data to and from the input device 10g and the output device 10h. The input device 10g includes a keyboard 13, a mouse 14, a web camera 15, a scanner 16, etc., and the output device 10h includes a monitor 17, a printer 18, a speaker 19, etc., which are so-called peripheral devices of the information processing device.
[0032] The communication interface 10a is capable of sending and receiving data to and from the network 12, and sends and receives data such as questions related to behavioral goals, self-assessment, body composition measurement results, vital sign measurement results, and physical fitness and athletic ability measurement results to and from the mobile information terminal 11.
[0033] The information processing device 10 stores an information processing program required for operation in the ROM 10b or the storage unit 10d, and loads the information processing program into a main memory configured by the RAM 10c, etc. The CPU 10e accesses the main memory into which the information processing program has been loaded, executes the information processing program, and has various functional units described below.
[0034] (Functional configuration of information processing device 10) The functional configuration of the information processing device 10 will be described with reference to Fig. 3. Fig. 3 is a block diagram showing an example of the functional configuration of the information processing device 10 according to this embodiment.
[0035] The information processing device 10 stores an information processing program required for operation in the ROM 10b or the storage unit 10d, and loads the information processing program into a main memory configured by the RAM 10c, etc. The CPU 10e accesses the main memory into which the information processing program has been loaded, and executes the information processing program.
[0036] By executing an information processing program, the information processing device 10 has functional units such as a feedback acquisition unit 20, a learning model acquisition unit 21, a difficulty setting unit 22, a behavioral goal presentation unit 23, an implementation status acquisition unit 24, a goal achievement determination unit 25, a difficulty change unit 26, a characteristic assignment unit 27, a self-evaluation acquisition unit 28, a characteristic change unit 29, a related information acquisition unit 30, and a behavioral goal acquisition unit 31 in the CPU 10e.
[0037] The feedback acquisition unit 20 acquires feedback from the user in response to the user survey. That is, the feedback acquisition unit 20 acquires feedback from the user in response to a survey conducted before the user starts using the information processing device 10, during use, and after use.
[0038] A user survey refers to a hearing survey such as an interview, interview, or interview with a user about the user's subjective symptoms, lifestyle, preferences, and type, as well as a questionnaire survey using a questionnaire, questionnaire, or questionnaire survey form. Specifically, a user survey refers to obtaining information such as when the user began experiencing symptoms, how those symptoms have changed, what illnesses the user has had in the past, their current lifestyle, family composition, dietary habits, exercise frequency, and whether any family members have similar illnesses or symptoms. Note that questionnaire surveys are not limited to those conducted using paper media and may be conducted online via the network 12, or a questionnaire may be displayed on the mobile information terminal 11, with the user answering the questions on the displayed questionnaire. Furthermore, the survey of the user may include measuring the user's weight, body fat percentage, subcutaneous fat percentage, visceral fat level, skeletal muscle percentage, BMI (Body Mass Index), basal metabolic rate, etc. (hereinafter referred to as body composition information). In this case, the feedback acquisition unit 20 acquires feedback from the user in response to the survey, including the measurement results of the user's body composition information. Body composition refers to the tissues that make up the human body, such as muscle, fat, and bone. Furthermore, the user survey may include a measurement of the user's physical fitness and athletic ability. Specifically, the measurement of physical fitness and athletic ability refers to measuring items of physical fitness tests conducted by government agencies, such as repeated side jumps, vertical jumps, back strength, grip strength, prone back arches, standing forward bends, and step-ups and steps. In this case, the feedback acquisition unit 20 acquires feedback from the user in response to the user survey, including the measurement results of the user's physical fitness and athletic ability. Further, the user survey may include measuring the user's vital signs. Vital signs refer to any of the user's pulse rate, respiratory rate, body temperature, blood pressure, and blood sugar level. Pulse rate refers to the number of beats that occur when blood is pumped from the heart to the aorta in a predetermined time period (e.g., one minute), and respiratory rate refers to the number of breaths taken in a predetermined time period (e.g., one minute). In this case, the feedback acquisition unit 20 acquires feedback from the user in response to the user survey, including the measurement results of the user's vital signs. The user may undergo a medical checkup to measure the user's physical fitness and athletic ability and vital signs. In this case, the feedback acquisition unit 20 acquires the measurement results of the user's physical fitness and athletic ability and vital signs from the results of the medical checkup as feedback from the user.
[0039] The information processing device 10 displays survey questions for the user on the mobile information terminal 11, and acquires the user's answers to the questions as feedback via the network 12. When the user's body composition information is measured as part of a user survey, the information processing device 10 acquires the measurement results of the body composition information input by the user to the mobile information terminal 11 as feedback via the network 12. The user's body composition information may be measured using a weight scale, a body fat scale, and a body composition scale (hereinafter referred to as a body weight / body composition scale). In this case, the information processing device 10 may acquire the measurement results of the user's body composition information from the body weight / body composition scale connected to the mobile information terminal 11 via short-range wireless communication such as Bluetooth (registered trademark). When the physical fitness and athletic ability of the user is measured as part of a user survey, the information processing device 10 acquires the measurement results of the physical fitness and athletic ability input by the user to the mobile information terminal 11 via the network 12 as feedback. When the user's vital signs are measured as part of a user survey, the information processing device 10 acquires the measurement results of the vital signs input by the user to the mobile information terminal 11 as feedback via the network 12. The measurement of the user's vital signs may be performed using a blood pressure monitor, a vital meter, a pulse oximeter, a blood glucose meter, or the like (hereinafter referred to as a vital sign measuring device). In this case, the information processing device 10 may acquire the measurement results of the user's vital signs from a vital sign measuring device connected to the mobile information terminal 11 via short-range wireless communication such as Bluetooth (registered trademark). Note that the vital signs of a user may be measured using a wearable electronic device such as a smart watch, an activity monitor, or smart glasses as a vital sign measuring device. The user can measure their pulse rate, respiratory rate, body temperature, blood pressure, etc. by wearing the wearable electronic device on their wrist, ankle, head, or clothing. In this case, the information processing device 10 may acquire the measurement results of the user's vital signs from the wearable electronic device connected to the mobile information terminal 11 via short-range wireless communication such as Bluetooth (registered trademark). Next, a question that the information processing device 10 displays on the mobile information terminal 11 will be described with reference to Fig. 4. Fig. 4 is a diagram showing an example of an answer input screen 36 that the information processing device 10 according to this embodiment displays on the mobile information terminal 11.
[0040] The questions are displayed on an answer input screen 36 on the monitor screen 35 of the mobile information terminal 11 used by the user, and the user answers by entering the answers in an answer input field 36a. If a hearing survey is conducted with the users, the person who conducted the hearing survey with the users may enter the answers in the answer input field 36a. Question (1) asks about the user's lifestyle, which is an important question because the user's lifestyle has a significant impact on the user's eating habits. Question (2) is about the user's meal times, asking whether they eat breakfast, lunch, and dinner, and whether they eat them at the same times every day.
[0041] Question (3) is about the main cook in the user's home, because the cook's cooperation is needed to improve the user's diet. Question (4) is about the user's work, because the user's lifestyle is greatly influenced by the type of work they do. Question (5) is about the user's working style. If the user works night shifts, they need to select a behavioral goal that matches their night shift lifestyle.
[0042] Question (6) is about the user's snacks. Snacks tend to be sweets, such as candy, and can lead to excessive sugar intake, so caution is required. Question (7) is about soft drinks. Like snacks, soft drinks tend to be sweet and can easily lead to sugar overdose, so caution is needed. Question (8) is about exercise habits. The risk of developing coronary artery diseases such as myocardial infarction and cerebral infarction, and lifestyle-related diseases such as hypertension and diabetes, tends to decrease with increasing physical activity.
[0043] Question (9) is about alcohol, including alcoholic beverages. The amount of alcohol that increases the risk of developing lifestyle-related diseases is said to be 40g or more of pure alcohol per day for men and 20g or more for women. The standard for 20g of pure alcohol is 400ml of beer. Question (10) is about smoking. Smoking exposes the body to nicotine and carbon monoxide, which can lead to lifestyle-related diseases. Question (11) is a question about food and drug allergies. Since it is important to know the user's allergies, the question is asked before starting to use the information processing device 10. Furthermore, since the user's food and drug allergies may change during and after use of the information processing device 10, question (11) may be asked during and after use of the information processing device 10.
[0044] The learning model acquisition unit 21 acquires in advance a learning model that has learned the correspondence between the feedback and the difficulty level of each of the behavioral goals. The learning model is stored in advance in the storage unit 10d of the information processing device 10. Note that the learning model may be stored in an external server or the like, and may be acquired by the information processing device 10 via the network 12.
[0045] The difficulty level setting unit 22 sets a level of difficulty for the user related to the feedback for each of the plurality of behavioral goals based on the feedback acquired by the feedback acquisition unit 20. The difficulty level setting unit 22 may use a learning model that has learned the correspondence between the feedback and the difficulty level of each of the behavioral goals to set the difficulty level of each of the user's behavioral goals based on the user's feedback. The feedback may include at least one of the measurement results of the user's body composition information, vital sign measurement results, and physical fitness and athletic ability measurement results. In this case, the learning model learns the correspondence between the feedback including at least one of the measurement results of the user's body composition information, vital sign measurement results, and physical fitness and athletic ability measurement results and the difficulty level of each behavioral goal, and the difficulty level setting unit 22 uses the learning model to set the difficulty level of each behavioral goal of the user based on the feedback including at least one of the measurement results of the user's body composition information, vital sign measurement results, and physical fitness and athletic ability measurement results.
[0046] The behavioral goals will be described with reference to Fig. 5. Fig. 5 is a table showing a behavioral goal list 40 according to this embodiment.
[0047] Below, the list of behavioral goals 40 will be explained using an example of behavioral goals presented to patients with lifestyle-related diseases.
[0048] The first column 40a lists the category names of the behavioral goals. The behavioral goals are classified under the category names. The category names shown in FIG. 5 include, but are not limited to, "total energy," "LDL cholesterol," "physical activity," and "alcohol consumption." The behavioral goal classified as total energy aims to restrict daily dietary intake and reduce calories consumed. The behavioral goal classified as LDL cholesterol aims to eat a diet that lowers LDL cholesterol levels. The behavioral goal classified as physical activity aims to incorporate exercise into daily life. The behavioral goal classified as alcohol consumption aims to reduce alcohol consumption.
[0049] The second column 40b lists the behavioral goal. The third column 40c lists the priorities. The priorities are set based on characteristics that indicate the user's strengths and weaknesses in stages, and are assigned to each behavioral goal based on feedback from the user. In this embodiment, the priorities are assigned so that behavioral goals that the user is weak at are presented to the user first, based on user feedback. The smaller the priority value (number), the higher the priority. In this embodiment, priorities are assigned so that behavioral goals that the user is weak at are presented to the user first, but this is not limited to this, and priorities may be assigned so that behavioral goals that the user is strong at are presented to the user first.
[0050] The fourth column 40e lists the difficulty level. The difficulty level refers to the difficulty level for the user to execute the behavioral goal, and is set for each behavioral goal based on user feedback. The larger the value (number) of the difficulty level, the higher the difficulty level.
[0051] The fifth column 40f describes the achievement conditions. The achievement conditions are conditions for determining whether or not the user's behavioral goal has been achieved. In this embodiment, the criteria for determining whether or not the behavioral goal has been achieved are that the user must perform the behavioral goal every day for one week (7 days), and if the behavioral goal is performed for five or more days, it is determined that the goal has been achieved. The period used as the criterion for determining whether or not a behavioral goal has been achieved is not limited to the one week (7 days) mentioned above, but may be five days, two weeks, or one month or more, and is not limited to a specific length of time. Furthermore, the conditions for achieving a behavioral goal are not limited to carrying out the behavioral goal for at least five days in a week (7 days), as described above and also shown in the achievement conditions (days) in Figure 5, but may also be that the condition for achieving the behavioral goal is carrying out the behavioral goal for at least three days in a five-day period, at least four days in a week, or at least 20 days in a month. Furthermore, the conditions for achieving a behavioral goal can be determined by the ratio of the number of days the behavioral goal was implemented to the period related to the criteria for determining whether the behavioral goal was achieved.In this case, the ratio is not limited to specific ratios such as 5 / 7, 3 / 5, 4 / 7, or 20 / 31, and each user can select a ratio that is appropriate for them.
[0052] The behavioral goal presenting unit 23 selects and presents behavioral goals to the user in the order of difficulty set by the difficulty setting unit 22. The behavioral goal presenting unit 23 presents the behavioral goal to the user by displaying the behavioral goal on the monitor screen 35 of the mobile information terminal 11 used by the user.
[0053] In this embodiment, the behavioral goal presentation unit 23 presents to the user behavioral goals with a lower degree of difficulty in preference to behavioral goals with a higher degree of difficulty, but this is not limited to this, and the behavioral goal presentation unit 23 may present to the user behavioral goals with a higher degree of difficulty in preference to behavioral goals with a lower degree of difficulty.
[0054] The implementation status acquisition unit 24 acquires the implementation status of the user's behavioral goal. An implementation status input screen 37 shown in Fig. 6 is displayed on the monitor screen 35 of the user's mobile information terminal 11. The user inputs a check mark in the "Complete" or "Cannot" field in the implementation status input field 37a to indicate whether or not the behavioral goal was completed before going to bed. The implementation status acquisition unit 24 acquires the implementation status of the user's behavioral goal by acquiring how many check marks have been input in the "Complete" and "Cannot" fields in the implementation status input field 37a. The time when the user can input whether or not they were able to implement the behavioral goal in the implementation status input field 37a is not limited to before the user goes to sleep as described above, but may be immediately after the user implements the behavioral goal, after a predetermined time has passed, or the next day, and is not limited to a specific time. The mark to be input in the implementation status input field 37a is not limited to "check mark", and the mark to be input in the implementation status input field 37a may be selected according to the user's preference.
[0055] The implementation status input screen 37 will be described with reference to Fig. 6. Fig. 6 is a diagram showing an example of the implementation status input screen 37 displayed on the mobile information terminal 11 by the information processing device 10 according to this embodiment.
[0056] In the implementation status input field 37a, the user inputs a check mark in the "Successful" or "Failed" field to indicate the status of the implementation of the behavioral goal each day for one week as post-event objective information about the user. The information input in the implementation status input field 37a is acquired by the implementation status acquisition unit 24 of the information processing device 10. The implementation status input screen 37 shown in FIG. 6 is not limited to this, and the implementation status input screen 37 can be modified in various ways. For example, the entry "Successful / Failed" may be changed to "Good / Failed." Alternatively, instead of entering "Check," "Good" may be entered for "Successful" and "Failed" may be entered for "Failed." The implementation status may also be displayed using a bar graph. Specifically, the bar graph may be displayed by extending a predetermined length for each additional day that the implementation was successful.
[0057] In the self-evaluation input field 37b, the user enters a check mark in either "very easy," "easy," "difficult," or "very difficult" to describe the user's response to the implementation of the behavioral goal as their post-event subjective information. The information entered in the self-evaluation input field 37b is acquired by the self-evaluation acquisition unit 28 of the information processing device 10. The graded evaluation of the user's post-event subjective information is not limited to the expressions "very easy," "easy," "difficult," or "very difficult," but may be expressed in a foreign language with the same meaning or in numbers. Also, it is not limited to the four-level evaluation as described above, but may be a three-level evaluation or a multi-level evaluation of five or more levels.
[0058] The message display field 37c includes a behavioral goal display field 37d and a related information display field 37e. The behavioral goal display field 37d displays a behavioral goal that the user should work on. The related information display field 37e displays information related to the behavioral goal displayed in the behavioral goal display field 37d, such as knowledge that motivates the user to implement the behavioral goal and knowledge that will motivate the user to continue. The information displayed in the related information display field 37e is acquired by the related information acquisition unit 30. If the user wants to change the behavioral goal displayed in the behavioral goal display field 37d, the user clicks the change button 37f. When the change button 37f is clicked, the behavioral goal displayed in the behavioral goal display field 37d is changed to another behavioral goal, and the information displayed in the related information display field 37e is also changed accordingly. Note that even if the user is in the middle of implementing a behavioral goal, the user can change the behavioral goal that the user should work on by clicking the change button 37f. The display of "change" on the change button 37f is not limited to this, and may be, for example, "set another goal" or may be displayed in another language such as English or Chinese.
[0059] The goal achievement determination unit 25 determines whether the user's behavioral goal has achieved a predetermined goal based on the implementation status acquired by the implementation status acquisition unit 24. The goal achievement determination unit 25 may determine whether or not the predetermined goal has been achieved based on whether or not the ratio of the number of days during which the behavioral goal was achieved in a predetermined period exceeds a threshold value. In this embodiment, the goal achievement determination unit 25 determines whether the goal has been achieved based on whether the number of days in a week in which the behavioral goal was achieved was five or more.
[0060] When the goal achievement determination unit 25 determines that a predetermined goal has been achieved in a behavioral goal, the behavioral goal presentation unit 23 presents to the user a behavioral goal that is more difficult than the behavioral goal as the behavioral goal to be performed next by the user, and when the goal achievement determination unit 25 determines that a predetermined goal has not been achieved in a behavioral goal, the behavioral goal presentation unit 23 presents to the user a behavioral goal that is less difficult than the behavioral goal as the behavioral goal to be performed next by the user.
[0061] The difficulty level change unit 26 changes the difficulty level of the behavioral goal for which the goal achievement determination unit 25 has determined that the predetermined goal has not been achieved to a higher difficulty level.
[0062] The characteristic allocation unit 27 allocates a plurality of characteristics that indicate the degree of strength and weakness of the user in stages to each of the behavioral goals based on feedback from the user.
[0063] The behavioral goal presenting unit 23 presents to the user behavioral goals that the user is not good at, with priority given to those based on the characteristics assigned by the characteristic assigning unit 27. Furthermore, the present invention is not limited to this, and the behavioral goal presenting unit 23 may present to the user a behavioral goal that the user is good at, with priority given to the behavioral goal, based on the characteristics assigned by the characteristic assigning unit 27 .
[0064] The self-evaluation acquisition unit 28 acquires the user's self-evaluation of the behavioral goal.
[0065] The characteristic change unit 29 changes the characteristics of the behavioral goal related to the self-evaluation based on the self-evaluation acquired by the self-evaluation acquisition unit 28. The behavioral goal presenting unit 23 presents to the user behavioral goals that the user is not good at, with priority given to those behavioral goals based on the characteristics changed by the characteristics changing unit 29. Furthermore, the present invention is not limited to this, and the behavioral goal presenting unit 23 may present to the user a behavioral goal that the user is good at, with priority given to the behavioral goal, based on the characteristics changed by the characteristics changing unit 29 .
[0066] The related information acquisition unit 30 acquires related information associated with the action goal for carrying out the action goal. The behavioral goal presenting unit 23 presents the user with the behavioral goal together with related information relating to the behavioral goal.
[0067] The processing performed by the information processing device 10 when it is determined that the predetermined goal has been achieved by the goal achievement determination unit 25 will be described with reference to Fig. 7. Fig. 7 is a diagram showing an example of a next week's action goal display screen 38 displayed on the mobile information terminal 11 by the information processing device 10 according to this embodiment.
[0068] The next week's behavioral goal display screen 38 is displayed on the monitor screen 35 of the mobile information terminal 11 used by the user. The next week's behavioral goal display screen 38 comprises an implementation status display field 38a, a self-assessment display field 38b, and a message display field 38c. The implementation status display field 38a displays the implementation status entered in the implementation status input field 37a. The self-assessment display field 38b displays the self-assessment entered in the self-assessment input field 37b. The message display field 38c comprises a behavioral goal display field 38d and a related information display field 38e. The behavioral goal display field 38d displays the behavioral goal for next week. The related information display field 38e displays information related to the behavioral goal displayed in the behavioral goal display field 38d.
[0069] According to the implementation status display field 38a, the behavioral goal was implemented five days out of one week, so the goal achievement determination unit 25 determines that the goal has been achieved. When the goal achievement determination unit 25 determines that the goal has been achieved, a goal achievement screen 39 shown in Fig. 8 is displayed on the monitor screen 35 of the mobile information terminal 11 used by the user.
[0070] Next, when the goal achievement determination unit 25 determines that the predetermined goal has been achieved for a behavioral goal, the behavioral goal presentation unit 23 presents the user with a behavioral goal that is more difficult than the behavioral goal as the behavioral goal to be performed next. Specifically, since the user has achieved the behavioral goal of "making at least one day a week abstain from drinking," the behavioral goal presentation unit 23 presents the user with a more difficult behavioral goal for next week, "don't drink more than two types of alcohol at a time. If it's beer, stick to beer." (See the behavioral goal display field 38d in FIG. 7). The display is switched from the goal achievement screen 39 in FIG. 8 to the next week's behavioral goal display screen 38 in FIG. 7 after a predetermined period has elapsed since the display of the goal achievement screen 39 or after some input operation, such as key input, touch input, or input of a signal from an external device, is performed on the mobile information terminal 11.
[0071] In addition, if the achieved behavioral goal is the most difficult among those with the same priority, for example, if the achieved behavioral goal is "Don't drink more than two types of alcohol at a time. If it's beer, then only drink beer," then since there is no behavioral goal with a higher difficulty among those with priority "3," the behavioral goal presentation unit 23 will present to the user the behavioral goal with the lowest difficulty among those with the next lowest priority, "4," which is "Set a daily activity target of 10,000 steps."
[0072] The self-assessment acquisition unit 28 acquires the user's self-assessment displayed in the self-assessment display field 38b, i.e., the user's self-assessment entered in the self-assessment input field 37b. The characteristic change unit 29 changes the characteristics of the behavioral goal related to the self-assessment based on the self-assessment acquired by the self-assessment acquisition unit 28.
[0073] In this embodiment, if the user's self-evaluation is "very easy," the behavioral goal associated with this self-evaluation is considered to be something the user is good at, and the priority is lowered by one. Furthermore, if the user's self-evaluation is "very difficult," the behavioral goal associated with this self-evaluation is considered to be something the user is not good at, and the priority is raised by one.
[0074] 7, the self-evaluation displayed in the self-evaluation display field 38b is "very easy." In other words, since the user is good at the behavioral goal "Make at least one day a week that I don't drink," the characteristic change unit 29 changes the priority of the behavioral goal "Make at least one day a week that I don't drink" from "3" to "4" (see FIG. 5).
[0075] Next, the details of the processing of the information processing device 10 when the goal achievement determination unit 25 has not determined that the predetermined goal has been achieved will be described with reference to Fig. 9. Fig. 9 is a diagram showing an example of a next week's action goal display screen 38 displayed on the mobile information terminal 11 by the information processing device 10 according to this embodiment.
[0076] According to the implementation status display field 38a in FIG. 9, the behavioral goal was implemented three days out of one week, so the goal achievement determination unit 25 determines that the goal was not achieved. Next, when the goal achievement determination unit 25 determines that a predetermined goal has not been achieved in a behavioral goal, the behavioral goal presentation unit 23 presents to the user a behavioral goal of the same difficulty level or a lower difficulty level than the behavioral goal as the behavioral goal to be performed next by the user. Specifically, since the user failed to achieve the behavioral goal "Make at least one day a week without drinking alcohol," the behavioral goal presentation unit 23 presents to the user a behavioral goal of a lower difficulty level, "Limit alcohol consumption to one cup (one medium-sized bottle of beer) per day," as the behavioral goal for the next week (see the behavioral goal display field 38d in FIG. 9). Note that the behavioral goal presentation unit 23 presents a behavioral goal to be performed next by the user from among behavioral goals with the same priority (from among behavioral goals assigned a priority of "3" in this embodiment: see FIG. 5). However, the present invention is not limited to this, and the behavioral goal presentation unit 23 may present a behavioral goal to be performed next by the user from among behavioral goals with different priorities. For example, from among behavioral goals assigned a priority of "2," the behavioral goal to be performed next by the user may be presented with "Avoid eating bacon and sausage," which is assigned a difficulty level of 1. Furthermore, the number of behavioral goals presented by the behavioral goal presentation unit 23 is not limited to one, and the behavioral goal presentation unit 23 may present a plurality of behavioral goals to the user, and the user may select one behavioral goal from the plurality of behavioral goals presented by the behavioral goal presentation unit 23 and implement the selected behavioral goal. Alternatively, the user may select a plurality of behavioral goals from the plurality of behavioral goals presented by the behavioral goal presentation unit 23 and implement the plurality of behavioral goals at once.
[0077] In addition, if the behavioral goal that was not achieved is the least difficult one among those with the same priority, for example, if the behavioral goal that was not achieved is "Limit your alcohol consumption to one cup (one medium bottle of beer) per day," since there is no behavioral goal with a lower difficulty among those with priority "3," the behavioral goal presentation unit 23 will present to the user the behavioral goal with the lowest difficulty among those with the next lowest priority, "4," which is "Set a daily activity target of 10,000 steps."
[0078] The self-assessment acquisition unit 28 acquires the user's self-assessment displayed in the self-assessment display field 38b, i.e., the user's self-assessment entered in the self-assessment input field 37b. The characteristic change unit 29 changes the characteristics of the behavioral goal related to the self-assessment based on the self-assessment acquired by the self-assessment acquisition unit 28.
[0079] In this embodiment, as described above, if the user's self-evaluation is "very easy," the behavioral goal associated with this self-evaluation is considered to be a strength of the user and its priority is lowered by one. Furthermore, if the user's self-evaluation is "very difficult," the behavioral goal associated with this self-evaluation is considered to be a weakness of the user and its priority is raised by one.
[0080] 9, the self-evaluation displayed in the self-evaluation display field 38b is "very difficult." In other words, the behavioral goal "Make at least one day a week where I don't drink alcohol" is something the user is not good at, so the characteristic change unit 29 changes the priority of the behavioral goal "Make at least one day a week where I don't drink alcohol" from "3" to "2" (see FIG. 5).
[0081] The behavioral goal acquisition unit 31 may acquire a behavioral goal. The information processing device 10 according to this embodiment presents the user with prepared behavioral goals, but the present invention is not limited to this. The behavioral goal acquisition unit 31 can acquire behavioral goals from the user's daily activities. Patients with illnesses such as dementia and depression may not be able to carry out the presented behavioral goals. In such cases, the behavioral goals can be set to the activities that the patient carries out in their daily lives.
[0082] (Information processing method and information processing program) Next, an information processing method according to this embodiment will be described together with an information processing program with reference to Fig. 10. Fig. 10 is a flowchart of the information processing program according to this embodiment.
[0083] As shown in Figure 10, the information processing program includes a feedback acquisition step S20, a learning model acquisition step S21, a difficulty setting step S22, a behavioral goal presentation step S23, an implementation status acquisition step S24, a goal achievement determination step S25, a difficulty change step S26, a characteristic assignment step S27, a self-evaluation acquisition step S28, a characteristic change step S29, a related information acquisition step S30, and a behavioral goal acquisition step S31.
[0084] The information processing device 10 loads the division processing program stored in the ROM 10b or the storage unit 10d into the main memory, and executes the information processing program by the CPU 10e.
[0085] The information processing program enables the CPU 10e of the information processing device 10 to realize various functions such as a feedback acquisition function, a learning model acquisition function, a difficulty setting function, a behavioral goal presentation function, an implementation status acquisition function, a goal achievement determination function, a difficulty change function, a characteristic assignment function, a self-evaluation acquisition function, a characteristic change function, a related information acquisition function, and a behavioral goal acquisition function.
[0086] Although the example has been given in which these functions are processed in the order shown in the flowchart of FIG. 10, the present invention is not limited to this, and the information processing program may be executed by appropriately changing the order of these functions.
[0087] Note that the above-mentioned functions overlap with the explanations of the feedback acquisition unit 20, learning model acquisition unit 21, difficulty setting unit 22, behavioral goal presentation unit 23, implementation status acquisition unit 24, goal achievement determination unit 25, difficulty change unit 26, characteristic assignment unit 27, self-evaluation acquisition unit 28, characteristic change unit 29, related information acquisition unit 30, and behavioral goal acquisition unit 31, and therefore detailed explanations thereof will be omitted.
[0088] The feedback acquisition function acquires feedback from the user in response to the user survey (S20: feedback acquisition step).
[0089] The learning model acquisition function acquires in advance a learning model that has learned the correspondence between the feedback and the difficulty level of each of the behavioral goals (S21: learning model acquisition step).
[0090] The difficulty level setting function sets a difficulty level for the user related to the feedback for each of the plurality of behavioral goals based on the feedback acquired by the feedback acquisition unit 20 (S22: difficulty level setting step).
[0091] The behavior goal presenting function selects behavior goals in the order of difficulty set by the difficulty level setting unit 22 and presents them to the user (S23: behavior goal presenting step). The implementation status acquisition function acquires the implementation status of the user's behavioral goal (S24: implementation status acquisition step).
[0092] The goal achievement determination function determines whether or not the user's behavioral goal has achieved a predetermined goal based on the implementation status acquired by the implementation status acquisition unit 24 (S25: goal achievement determination step).
[0093] The difficulty level change function changes the difficulty level of an action goal that has been determined by the goal achievement determination unit 25 as not having achieved the predetermined goal to a higher difficulty level (S26: difficulty level change step).
[0094] The characteristic assignment function assigns a plurality of characteristics that indicate the degree of strength and weakness of the user in stages to each of the behavioral goals based on the feedback (S27: characteristic assignment step).
[0095] The self-evaluation acquisition function acquires the user's self-evaluation of the behavioral goal (S28: self-evaluation acquisition step).
[0096] The characteristic change function changes the characteristics of the behavioral goal related to the self-evaluation based on the self-evaluation acquired by the self-evaluation acquisition unit 28 (S29: characteristic change step).
[0097] The related information acquisition function acquires related information associated with an action goal for carrying out the action goal (S30: related information acquisition step). The behavioral goal acquisition function acquires a behavioral goal (S31: behavioral goal acquisition step).
[0098] According to the present embodiment described above, the difficulty level setting unit 22 sets the difficulty level for each behavioral goal based on user feedback, so that the difficulty level can be set according to the user's subjective symptoms and living situation, etc., and a difficulty level suitable for the user can be assigned to the behavioral goal.
[0099] Furthermore, according to the present embodiment, the difficulty level setting unit 22 can assign a difficulty level appropriate for the user to the behavioral goal by using a learning model that has learned the correspondence between the feedback and the difficulty level of each behavioral goal. Therefore, by using a learning model that has learned a larger amount of appropriate learning data, the difficulty level setting unit 22 can assign a difficulty level appropriate for the user to the behavioral goal.
[0100] Furthermore, according to the above-described embodiment, behavioral goals that the user is weak at are presented to the user first, so that behaviors that the user incorrectly perceives and lifestyle habits that need to be improved are prioritized as behavioral goals, thereby making it possible to further increase the effects obtained by implementing the behavioral goals. Furthermore, according to the present embodiment described above, the feedback to the user in response to a survey such as a hearing survey or a questionnaire survey includes at least one of the measurement results of the user's body composition information, the measurement results of their vital signs, and the measurement results of their physical fitness and athletic ability, and the difficulty level for each behavioral goal is set based on this feedback, so that the difficulty level for each behavioral goal can be set taking into more detailed consideration the user's physical condition, vital signs, health status, etc. For example, when setting the difficulty level of behavioral goals by referring to BMI as a measurement result of a user's body composition information, the difficulty level of behavioral goals classified as physical activity may be set higher for users with severe obesity (BMI of 135 or more) compared to users with obesity (BMI of less than 135). In addition, when setting the difficulty level of an action goal by referring to the measurement results of the user's physical fitness and athletic ability, the difficulty level of an action goal classified as physical activity for a user with excellent measurement results of physical fitness and athletic ability may be set low.
[0101] The present disclosure is not limited to the information processing device 10, the information processing method, and the information processing program according to the above-described embodiments, and can be implemented by various other modified examples or application examples as long as they do not deviate from the gist of the present disclosure as set forth in the claims. [Explanation of symbols]
[0102] 10. Information processing equipment 10a Communication Interface 10b Read Only Memory (ROM) 10c Random Access Memory (RAM) 10d storage section 10e Central Processing Unit (CPU) 10f Communication Interface 10g input device 10h output device 11. Mobile Information Terminals 11a Mobile Information Terminal A 11b Mobile Information Terminal B 11c Mobile Information Terminal C 12 Network 13 Keyboard 14 Mouse 15 Webcams 16 Scanner 17 Monitor 18 Printers 19 Speaker 20 Feedback Acquisition Section 21 Difficulty Settings 22 Learning model acquisition unit 23 Action goal presentation section 24 Implementation Status Acquisition Department 25 Goal Achievement Judgment Department 26 Difficulty change section 27 Characteristic assignment section 28 Self-Evaluation Department 29 Characteristics change section 30 Related Information Acquisition Department 31 Behavioral Goal Acquisition Department 35 Monitor screen of mobile communication device 36 Answer input screen 36a Answer input field 37 Implementation status input screen 37a Implementation status input field 37b Self-evaluation input field 37c Message display field 37d Action goal display field 37e Related information display column 37f Change button 38 Next week's action goal display screen 38a Implementation status display column 38b Self-evaluation display column 38c Message display field 38d Action goal display field 38e Related information display column 39 Screen when goal achieved 40 Action Goals List 40a 1st row 40b 2nd row 40c 3rd row 40d 4th row 40e 5th row
Claims
1. An information processing device that presents a behavioral goal to a user, a feedback acquisition unit that acquires feedback from the user in response to the survey given to the user; a difficulty level setting unit that sets a difficulty level for the user related to the feedback for each of the plurality of behavioral goals based on the feedback acquired by the feedback acquisition unit; a characteristic assignment unit that assigns a plurality of characteristics that indicate the degree of strength or weakness of the user in stages to each of the behavioral goals based on the results of the feedback; a behavioral goal presentation unit that selects and presents the behavioral goals to the user in the order of the difficulty levels set by the difficulty level setting unit, and that, based on the characteristics assigned by the characteristic assignment unit, prioritizes and presents to the user the behavioral goals that the user is not good at, or prioritizes and presents to the user the behavioral goals that the user is good at; An information processing device comprising:
2. The survey of the user includes measurement of at least one of the user's body composition information, vital signs, and physical fitness and athletic ability; the feedback acquisition unit acquires feedback from the user including measurement results of at least one of the body composition information, the vital signs, and the physical fitness and athletic ability of the user; The information processing device described in claim 1, characterized in that the difficulty setting unit sets a difficulty level for the user related to the feedback for each of the multiple behavioral goals based on the feedback including measurement results of at least one of the user's body composition information, the vital signs, and the physical fitness and athletic ability.
3. an implementation status acquisition unit that acquires an implementation status of the behavioral goal of the user; a goal achievement determination unit that determines whether the behavioral goal of the user has achieved a predetermined goal based on the implementation status acquired by the implementation status acquisition unit, The behavioral goal presentation unit When the goal achievement determination unit determines that the predetermined goal has been achieved in the behavioral goal, a behavioral goal having a higher level of difficulty than the behavioral goal is presented to the user as the behavioral goal to be performed next by the user; The information processing device described in claim 1 or 2, characterized in that if the goal achievement determination unit determines that the specified goal has not been achieved in the behavioral goal or if the user determines that they cannot achieve it halfway through, a behavioral goal of the same or lower difficulty level than the behavioral goal is presented to the user as the behavioral goal to be performed next by the user.
4. 4. The information processing apparatus according to claim 3, wherein the goal achievement determination unit determines whether the predetermined goal has been achieved based on whether a ratio of the number of days during a predetermined period in which the behavioral goal was achieved exceeds a threshold value.
5. 5. The information processing device according to claim 3, further comprising a difficulty level change unit that changes the setting value set in the difficulty level setting unit for the difficulty of the behavioral goal for which the goal achievement determination unit has determined that the predetermined goal has not been achieved to a higher difficulty level.
6. a self-evaluation acquisition unit that acquires a self-evaluation of the user with respect to the behavioral goal; a characteristic change unit that changes the characteristic of the behavioral goal related to the self-evaluation based on the self-evaluation acquired by the self-evaluation acquisition unit, The information processing device according to claim 1, characterized in that the behavioral goal presentation unit presents to the user the behavioral goals that the user is not good at, or presents to the user the behavioral goals that the user is good at, based on the characteristics changed by the characteristic change unit.
7. a related information acquisition unit that acquires related information for implementing the action goal that is associated with the action goal, 7. The information processing apparatus according to claim 1, wherein the behavioral goal presenting unit presents the behavioral goal and the related information related to the behavioral goal to the user.
8. a behavioral goal acquisition unit that acquires the behavioral goal, 8. The information processing apparatus according to claim 1, wherein the behavioral goal acquisition unit selects the behavioral goal from among daily life activities of the user.
9. The information processing device described in any one of claims 1 to 8, characterized in that the difficulty setting unit sets the difficulty level of each of the user's behavioral goals based on the user's feedback using a learning model that has learned the correspondence between the feedback and the difficulty level of each of the behavioral goals.
10. An information processing method for presenting a behavioral goal to a user, comprising: A computer used in an information processing device, a feedback acquisition step of acquiring feedback from the user in response to the survey given to the user; a difficulty level setting step of setting a difficulty level for the user related to the feedback for each of the plurality of behavioral goals based on the feedback acquired in the feedback acquisition step; a characteristic assignment step of assigning a plurality of characteristics indicating the degree of strength or weakness of the user to each of the behavioral goals based on the results of the feedback; a behavioral goal presenting step of selecting and presenting the behavioral goals to the user in the order of the difficulty levels set in the difficulty level setting step, and presenting the behavioral goals to the user with priority to the behavioral goals that the user is not good at, or the behavioral goals that the user is good at, based on the characteristics assigned in the characteristic assignment step; An information processing method comprising:
11. An information processing program used in an information processing device that presents a behavioral goal to a user, A computer used in the information processing device, a feedback acquisition function for acquiring feedback from the user in response to the survey given to the user; a difficulty setting function that sets a difficulty level for the user related to the feedback for each of the plurality of behavioral goals based on the feedback acquired by the feedback acquisition function; a characteristic assignment function that assigns a plurality of characteristics that indicate the degree of strength or weakness of the user to each of the behavioral goals based on the results of the feedback; a behavioral goal presentation function that selects and presents the behavioral goals to the user in the order of the difficulty levels set in the difficulty level setting function, and that presents the behavioral goals that the user is not good at to the user with priority based on the characteristics assigned in the characteristic assignment function, or presents the behavioral goals that the user is good at to the user with priority based on the characteristics assigned in the characteristic assignment function; An information processing program characterized by performing the above.
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