gaming machines
The gaming machine enhances entertainment value by using a ball entry mechanism, information acquisition, and dynamic display to create engaging bonus game presentations with moving symbols, addressing the need for improved gaming enjoyment in pachinko machines.
Patent Information
- Application Number
- JP2021142023
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-08-31
- Publication Date
- 2025-11-18
- Estimated Expiration
- 2041-08-31
AI Technical Summary
There is a demand for enhancing the entertainment value of gaming machines, particularly pachinko machines, by improving gaming enjoyment through dynamic and engaging bonus game presentations.
The gaming machine incorporates a ball entry mechanism, information acquisition, storage, and determination system, along with dynamic display capabilities to present identification information corresponding to game outcomes, including variable effects with moving symbols and bonus game execution based on determination results.
This configuration enhances gaming enjoyment by providing dynamic and engaging bonus game presentations with moving symbols and variable effects, increasing player interaction and excitement.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, in gaming machines such as pachinko machines, when a game ball enters a starting hole provided on the game board, a lottery is held to determine whether the game will be a success or failure, and if the lottery result is a success, a bonus game that is advantageous to the player is executed. . [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2010-207618 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is a demand for further improvements in the entertainment value of the game.
[0005] The present invention has been made to solve the above-mentioned problems, Increased gaming enjoyment The purpose is to provide a gaming machine that can [Means for solving the problem]
[0006] To achieve this object, the gaming machine according to claim 1 comprises a ball entry means into which a gaming ball can enter, an acquisition means capable of acquiring information based on the entry of a gaming ball into the ball entry means, a storage means capable of storing the information acquired by the acquisition means up to a specific number, a determination means capable of making a determination based on the information stored by the storage means, and identification information for indicating the determination result by the determination means. of A dynamic display means capable of dynamically displaying the identification information and a dynamic display means capable of setting a dynamic display period for the identification information. Period setting means and a bonus game execution means for executing a bonus game when the identification information is displayed in a static manner to indicate a specific determination result; Equipped with before The identification information It is possible to display the image in a manner corresponding to the determination result during a period before the image is stopped and displayed. A variable effect including a first dynamic display mode in which a first pattern is dynamically displayed in a first direction. that is carried out It is possible to configure The display is configured so that a second symbol different from the first symbol can be displayed during the execution period of the variable performance, the second symbol displayed during the execution period of the variable performance can be moved and displayed in a second direction different from the first direction during a period including a predetermined period after the variable performance has ended, the display is configured so that the moving and display of the second symbol can be continued even if new information is acquired during the period in which the second symbol is moved and displayed in the second direction, the second symbol is moved to a predetermined position, and the second symbol is displayed at the predetermined position until a predetermined period has elapsed, and then the second symbol can be made invisible. . [Effects of the Invention]
[0009] According to the gaming machine of claim 1, there are provided a ball entry means into which a gaming ball can enter, an acquisition means capable of acquiring information based on the entry of a gaming ball into the ball entry means, a storage means capable of storing the information acquired by the acquisition means up to a specific number, a determination means capable of making a determination based on the information stored by the storage means, and identification information for indicating the determination result by the determination means. of A dynamic display means capable of dynamically displaying the identification information and a dynamic display means capable of setting a dynamic display period for the identification information. Period setting means and a bonus game execution means for executing a bonus game when the identification information is displayed in a static manner to indicate a specific determination result; Equipped with before The identification information It is possible to display the image in a manner corresponding to the determination result during a period before the image is stopped and displayed. A variable effect including a first dynamic display mode in which a first pattern is dynamically displayed in a first direction. that is carried out It is possible to configure The display is configured so that a second symbol different from the first symbol can be displayed during the execution period of the variable performance, the second symbol displayed during the execution period of the variable performance can be moved and displayed in a second direction different from the first direction during a period including a predetermined period after the variable performance has ended, the display is configured so that the moving and display of the second symbol can be continued even if new information is acquired during the period in which the second symbol is moved and displayed in the second direction, the second symbol is moved to a predetermined position, and the second symbol is displayed at the predetermined position until a predetermined period has elapsed, and then the second symbol can be made invisible. .
[0010] This means: Increased gaming enjoyment This has the effect of making it possible to [Brief explanation of the drawings]
[0015] [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 5] (a) is a schematic diagram showing the structure of the variable winning device installed in the area below the front view of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6]10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11] (a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 14] (a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 17](a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 19] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 20] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 23] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 25] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 10A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing the schematic contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33] A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 34] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 35] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 36]FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Figure 38] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 40] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 41] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 42] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 43] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 44] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 45] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 46] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 49] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Figure 58] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 60] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63]10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 66] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 67] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72] 10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 74] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75](a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81] 10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 10 is a front view of the game board of the pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in the special pattern lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen displayed during chance time in the second control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the second control example. [Figure 89] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is made during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of a display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of a display screen when the number of times that special pattern variations are executed during the long time reduction in the second control example reaches 9,900. [Figure 91] FIG. 10 is a diagram showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the background types displayed in the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes in the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] FIG. 10 is a diagram showing a game flow in a second control example. [Figure 94] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 95] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 96] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the second control example. [Figure 97] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the table for special chart 1 jackpot in the second control example, and (c) is a diagram showing the schematic contents of the table for special chart 2 jackpot in the second control example. [Figure 99] (a) is a diagram showing a schematic diagram of the prescribed contents of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal / second probability variation table in the second control example. [Figure 100] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate and time reduction in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of a pachinko machine in the second control example. [Figure 102]A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 103] A block diagram showing the configuration of a suggestion mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 104] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the second control example. [Figure 105] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the second control example. [Figure 106] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a second control example. [Figure 107] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 108] 10 is a flowchart showing an update process executed by an MPU in the main control device in the second control example. [Figure 109] 10 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a second control example. [Figure 110] A flowchart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 112] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the second control example. [Figure 115]10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the second control example. [Figure 116] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 117] 10 is a flowchart showing a pullback mode setting process executed by an MPU in the voice lamp control device in the second control example. [Figure 118] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 119] 10 is a flowchart showing the second variable probability state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 120] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 121] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 122] 10 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 123] (a) is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot or a time-saving win in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first variant of the second control example. [Figure 124] (a) is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the time-saving state in the first variant of the second control example has ended. [Figure 125]This figure shows an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first variant of the second control example. [Figure 126] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the first variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the first variant of the second control example. [Figure 127] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the second control example. [Figure 128] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the second control example. [Figure 129] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the second control example. [Figure 130] (a) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a jackpot that grants the first time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example, and (b) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a time-saving state that grants the second time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example. [Figure 131] A figure showing an example of the fluctuation pattern when a jackpot is won and the fluctuation pattern when a time-saving win is won in the second variant of the second control example. [Figure 132] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the second variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot table in the second variant of the second control example. [Figure 133] FIG. 10 is a diagram schematically showing the contents of the time-saving type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134]10 is a flowchart showing a time-saving state presentation setting process executed by an MPU in a voice lamp control device in a second modified example of the second control example. [Figure 135] (a) is a diagram showing an example of a display screen when time reduction A is set in the third control example, and (b) is a diagram showing an example of a display screen when time reduction B is set in the third control example. [Figure 136] (a) is a diagram showing an example of the display screen when a time-saving win is made during the time-saving state in the third control example and the remaining number of time-saving wins increases, and (b) is a diagram showing an example of the display screen when a time-saving win is made during the time-saving state in the third control example and the remaining number of time-saving wins decreases. [Figure 137] FIG. 10 is a diagram showing a game flow in a third control example. [Figure 138] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 139] A diagram showing a schematic diagram of the contents of the jackpot table set in the ROM of the main control device in the third control example. [Figure 140] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the third control example. [Figure 141] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the third control example. [Figure 142] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 143] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 144] 10 is a flowchart showing the mode-specific performance setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 145]A flowchart showing the time-saving B performance setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 146] FIG. 11 is a front view of the game board of a pachinko machine in a fourth control example. [Figure 147] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a fourth control example. [Figure 148] A front oblique view of the V winning device in the fourth control example. [Figure 149] A disassembled front oblique view of the V winning device in the fourth control example. [Figure 150] This is an operation diagram of the V winning device in the fourth control example, viewed from the back side. [Figure 151] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the fourth control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the fourth control example when it is open. [Figure 152] (a) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the fourth control example, and (b) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the fourth control example. [Figure 153] (a) is a diagram showing an example of a display screen when indicating that no time-saving win has been made during the fluctuation of special chart 1 in the fourth control example, and (b) is a diagram showing an example of a jackpot winning notification screen when a duplicate win has been made in the fourth control example. [Fig. 154] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the fourth control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the fourth control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the fourth control example. [Figure 155] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a fourth control example. [Figure 156](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fourth control example. [Figure 157] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the fourth control example, (b) is a diagram showing the specified contents of the first special pattern random number table in the fourth control example, and (c) is a diagram showing the specified contents of the second special pattern random number table in the fourth control example. [Figure 158] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the fourth control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the fourth control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the fourth control example, and (d) is a diagram showing the typical contents of the time-saving granting table set in the ROM of the main control device in the fourth control example. [Figure 159] This is a diagram showing a schematic diagram of the specified contents of the small win type selection table set in the ROM of the main control device in the fourth control example. [Figure 160] (a) is a diagram showing a schematic representation of the specified contents of the fluctuation pattern table set in the ROM of the main control device in the fourth control example, and (b) is a diagram showing a schematic representation of the specified contents of the normal fluctuation pattern table in the fourth control example. [Figure 161] A diagram showing the specified contents of the time-saving fluctuation pattern table in the fourth control example. [Figure 162] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the fourth control example. [Figure 163](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fourth control example. [Fig. 164] A diagram showing a schematic diagram of the specified contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the fourth control example. [Figure 165] FIG. 10 is a diagram showing a game flow in a fourth control example. [Figure 166] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the fourth control example. [Figure 167] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fourth control example. [Figure 168] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fourth control example. [Figure 169] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the fourth control example. [Figure 170] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 171] 10 is a flowchart showing an update process executed by an MPU in the main control device in a fourth control example. [Fig. 172] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the fourth control example. [Fig. 173] 10 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the fourth control example. [Fig. 174] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in a fourth control example. [Figure 175] 10 is a flowchart showing a V-passing process executed by an MPU in the main control device in a fourth control example. [Figure 176] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the fourth control example. [Figure 177] 10 is a flowchart showing main processing executed by an MPU in the main control device in a fourth control example. [Figure 178] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the fourth control example. [Figure 179] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the fourth control example. [Figure 180] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the fourth control example. [Figure 181] 10 is a diagram showing a modified configuration of the game board 13 of the pachinko machine 10. FIG. [Figure 182] FIG. 11 is a front view schematically showing the game board of a pachinko machine in a fifth control example. [Figure 183] FIG. 13 is a schematic diagram showing part of the contents of the ROM of the main control device in the fifth control example. [Figure 184] FIG. 13 is a schematic diagram showing part of the contents of the RAM of the main control device in the fifth control example. [Figure 185] (a) is a schematic diagram showing the first winning random number table in the fifth control example, (b) is a schematic diagram showing the second winning random number table in the fifth control example, (c) is a schematic diagram showing the time-saving winning random number table in the fifth control example, and (d) is a schematic diagram showing the small winning random number table in the fifth control example. [Figure 186] (a) is a schematic diagram showing the contents of the jackpot type selection table in the fifth control example, and (b) is a schematic diagram showing the contents of the special chart 1 jackpot table, which is part of the jackpot type selection table in the fifth control example. [Figure 187]This is a schematic diagram showing the contents of the special chart 2 jackpot table, which is part of the jackpot type selection table in the fifth control example. [Figure 188] This is a schematic diagram showing the contents of the small win type selection table in the fifth control example. [Figure 189] FIG. 10 is a schematic diagram showing the contents of the fluctuation pattern table in the fifth control example. [Figure 190] A schematic diagram showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fifth control example. [Figure 191] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the fifth control example. [Figure 192] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation states, which is part of the fluctuation pattern table in the fifth control example. [Figure 193] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fifth control example. [Figure 194] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the fifth control example. [Figure 195] 10 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the fifth control example. [Figure 196] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fifth control example. [Figure 197] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the fifth control example. [Figure 198] 10 is a flowchart showing the game status update process executed by the MPU in the main control device in the fifth control example. [Figure 199] A flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device in the fifth control example. [Figure 200] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the fifth control example. [Figure 201] A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the fifth control example. [Figure 202] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fifth control example. [Figure 203] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the fifth control example. [Figure 204] 10 is a flowchart showing a second special symbol determination process executed by the MPU in the main control device in the fifth control example. [Figure 205] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the fifth control example. [Figure 206] 13 is a flowchart showing a small prize lottery process executed by an MPU in the main control device in the fifth control example. [Figure 207] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the fifth control example. [Figure 208] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the fifth control example. [Figure 209] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the fifth control example. [Figure 210] A flowchart showing the forced stop processing of Special Figure 2 executed by the MPU in the main control device in the fifth control example. [Figure 211] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the fifth control example. [Figure 212] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the fifth control example. [Figure 213] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the fifth control example. [Figure 214] 13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in the fifth control example. [Figure 215] 10(a) and 10(b) are diagrams showing an example of a ceiling reaching suggestion effect screen displayed on the third symbol display device in the sixth control example. [Figure 216] (a) is a figure showing an example of a ceiling reaching variation display screen displayed on the third pattern display device in the sixth control example, and (b) is a figure showing an example of a ceiling mid-display display screen displayed on the third pattern display device in the sixth control example. [Figure 217] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the sixth control example. [Figure 218] A transition diagram showing the flow of transitions between each game state in the sixth control example. [Figure 219] (a) is a block diagram showing the configuration of the ROM within the main control device of a pachinko machine in the sixth control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of a pachinko machine in the sixth control example. [Figure 220] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the sixth control example. [Figure 221] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the sixth control example. [Figure 222](a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing the typical contents of the time-saving winning table in the sixth control example, and (c) is a diagram showing the typical contents of the ceiling table in the sixth control example. [Figure 223] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the sixth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the sixth control example. [Figure 224] A diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the sixth control example. [Figure 225] A diagram showing a schematic diagram of the contents of the ceiling-reaching effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the sixth control example. [Figure 226] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the sixth control example. [Figure 227] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the sixth control example. [Figure 228] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the sixth control example. [Figure 229] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the sixth control example. [Figure 230] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 231] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a sixth control example. [Figure 232] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the sixth control example. [Figure 233]13 is a flowchart showing the start-up process executed by the MPU in the main control device in the sixth control example. [Figure 234] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the sixth control example. [Figure 235] 13 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the sixth control example. [Figure 236] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 237] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 238] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 239] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 240] (a) is a diagram showing an example of a game status suggestion display screen displayed on the third pattern display device in the first variant of the sixth control example, and (b) is a diagram showing an example of a display screen after the game status suggestion display notifies that the first time-shortening state has been set in the first variant of the sixth control example. [Figure 241] (a) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the first variant of the sixth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning table in the first variant of the sixth control example. [Figure 242] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the sixth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the sixth control example. [Figure 243]A diagram showing a schematic diagram of the specified contents of the game status suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the first variant of the sixth control example. [Figure 244] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the sixth control example. [Figure 245] 13 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the sixth control example. [Figure 246] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the sixth control example. [Figure 247] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the seventh control example. [Figure 248] (a) is a diagram showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the seventh control example, and (b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the seventh control example. [Figure 249] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the seventh control example. [Figure 250] A diagram showing the method of transition between each game state in the seventh control example. [Figure 251] A block diagram showing the configuration of the ROM in the main control device of the pachinko machine in the seventh control example. [Figure 252] A block diagram showing the configuration of the RAM in the main control device of the pachinko machine in the seventh control example. [Figure 253] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the seventh control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the seventh control example. [Figure 254](a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the seventh control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the seventh control example, and (c) is a diagram showing a schematic representation of the contents of the first time-saving table in the seventh control example. [Figure 255] (a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the seventh control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number table set in the ROM of the main control device in the seventh control example. [Figure 256] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the seventh control example. [Figure 257] A block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the seventh control example. [Figure 258] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the seventh control example. [Figure 259] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the seventh control example. [Figure 260] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the seventh control example. [Figure 261] 13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the seventh control example. [Figure 262] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the seventh control example. [Figure 263]13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the seventh control example. [Figure 264] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the seventh control example. [Figure 265] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the seventh control example. [Figure 266] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the seventh control example. [Figure 267] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the seventh control example. [Figure 268] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the seventh control example. [Figure 269] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the seventh control example. [Figure 270] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the seventh control example. [Fig. 271] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in the seventh control example. [Fig. 272] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the seventh control example. [Fig. 273] 13 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 274] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 275] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the eighth control example. [Figure 276]FIG. 13 is a partially enlarged view of the game board of a pachinko machine in the eighth control example. [Figure 277] A front oblique view of the V winning device in the eighth control example. [Fig. 278] A disassembled front oblique view of the V winning device in the eighth control example. [Figure 279] This is an operation diagram of the V winning device in the eighth control example, viewed from the back side. [Figure 280] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the eighth control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the eighth control example when it is open. [Figure 281] (a) is a diagram showing an example of a V icon acquisition presentation screen executed during the ending period of a jackpot game displayed on the third pattern display device in the eighth control example, and (b) is a diagram showing an example of a battle presentation screen when a V reserve is consumed on the fourth change of the special chart after the end of a jackpot game displayed on the third pattern display device in the eighth control example. [Figure 282] (a) is a figure showing an example of a presentation screen when a V icon is activated during a battle presentation displayed on the third pattern display device in the eighth control example, and (b) is a figure showing an example of a presentation screen for a battle presentation when a V hold exists among the holds displayed on the third pattern display device in the eighth control example. [Figure 283] FIG. 13 is a diagram illustrating a schematic configuration of various counters in the eighth control example. [Fig. 284] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the eighth control example. [Figure 285] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the eighth control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table in the eighth control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table in the eighth control example. [Figure 286] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the eighth control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the eighth control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the eighth control example, and (d) is a diagram showing the typical contents of the time-saving granting table set in the ROM of the main control device in the eighth control example. [Figure 287] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the eighth control example. [Figure 288] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the eighth control example, and (b) is a diagram showing the specified contents of the normal variation pattern table in the eighth control example. [Figure 289] A diagram showing the specified contents of the time-saving fluctuation pattern table in the eighth control example. [Figure 290] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the eighth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the eighth control example. [Figure 291] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the eighth control example. [Figure 292] (a) is a block diagram showing the configuration of the presentation mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the eighth control example, (b) is a diagram showing the typical contents of the time-saving presentation mode setting A table in the eighth control example, and (c) is a diagram showing the typical contents of the time-saving presentation mode setting B table in the eighth control example. [Figure 293]A diagram showing a schematic diagram of the specified contents of the V icon acquisition performance setting table set in the ROM of the audio lamp control device of the pachinko machine in the eighth control example. [Fig. 294] FIG. 13 is a diagram showing a game flow in the eighth control example. [Figure 295] 13 is a flowchart showing an update process executed by an MPU in the main control device in the eighth control example. [Figure 296] 13 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the eighth control example. [Figure 297] A flowchart showing the start-up winning process executed by the MPU in the main control device in the eighth control example. [Figure 298] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the eighth control example. [Figure 299] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the eighth control example. [Figure 300] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 301] 13 is a flowchart showing the V icon acquisition effect setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 302] 13 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 303] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 304] A flowchart showing the performance mode selection process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 305] A flowchart showing the time-saving performance mode setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 306](a) is a diagram showing an example of a V icon acquisition display screen displayed on the third pattern display device in the first variant of the eighth control example, and (b) is a diagram showing an example of a display screen when a V icon is activated during the special pattern change of a small prize A win displayed on the third pattern display device in the first variant of the eighth control example. [Figure 307] (a) is a diagram showing an example of a presentation screen when a V icon is activated during the change of the special pattern of a small jackpot B win displayed on the third pattern display device in the first variant of the eighth control example, and (b) is a diagram showing an example of a presentation screen when a new V hold is acquired during the change of the special pattern of a small jackpot B win displayed on the third pattern display device in the first variant of the eighth control example. [Figure 308] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the eighth control example. [Figure 309] A diagram showing a schematic diagram of the specified contents of the V icon display mode setting table set in the ROM of the audio lamp control device of a pachinko machine in the first modified example of the eighth control example. [Figure 310] A flowchart showing the V icon acquisition effect setting process executed by the MPU in the voice lamp control device in the first variant of the eighth control example. [Figure 311] 13 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first modified example of the eighth control example. [Figure 312] A flowchart showing the time-saving performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the eighth control example. [Figure 313] FIG. 13 is a front view of a pachinko machine in a ninth control example. [Figure 314] FIG. 13 is a front view of the game board of a pachinko machine in the ninth control example. [Figure 315] FIG. 13 is a rear view of the pachinko machine in the ninth control example. [Figure 316]13(a) is a front view of the effect button of the pachinko machine in the ninth control example, and FIG. 13(b) is a front view of the selection button of the pachinko machine 10 in the ninth control example. [Figure 317] (a) is a schematic diagram showing the decorative movable device of a pachinko machine in the 9th control example when it is in a stored state, and (b) is a schematic diagram showing the decorative movable device of a pachinko machine in the 9th control example when it is in a movable state. [Figure 318] A disassembled front oblique view of the V winning device in the 9th control example. [Figure 319] This is an operation diagram of the V winning device in the 9th control example, viewed from the back side. [Figure 320] (a) is a diagram showing an example of a display screen during special pattern change when the reel displayed on the third pattern display device in the 9th control example is stored, and (b) is a diagram showing an example of display screen 1 when the reel displayed on the third pattern display device in the 9th control example is movable and the reserved color is changed. [Figure 321] (a) is a diagram showing an example of display screen 2 when the reel displayed on the third pattern display device in the 9th control example moves and the reserved color is changed, and (b) is a diagram showing an example of display screen 3 when the reel displayed on the third pattern display device in the 9th control example moves and the reserved color is changed. [Figure 322] (a) is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 9th control example is changed, and (b) is a diagram showing an example of the display screen 1 when the reel displayed on the third pattern display device in the 9th control example is moved and part of the reserved color is moved to the adjacent reserved. [Figure 323] (a) is a diagram showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 9th control example moves and part of the reserved color moves to the adjacent reserved area, and (b) is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 9th control example is changed. [Figure 324](a) is a diagram showing an example of a display screen when the reel displayed on the third pattern display device in the 9th control example moves and the reserved pattern changes independently, and (b) is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 9th control example changes independently. [Figure 325] (a) is a diagram showing a schematic diagram of the relationship between the color of the reserved pattern and the expected probability of winning the jackpot in the 9th control example, and (b) is a diagram showing a schematic diagram of the variable color pattern of the reserved pattern in the 9th control example. [Figure 326] (a) is a diagram showing an example of a demo screen displayed on the third pattern display device in the 9th control example, and (b) is a diagram showing an example of a light intensity adjustment screen (with special features) displayed on the third pattern display device in the 9th control example. [Figure 327] (a) is a figure showing an example of an adjustment completion screen when the decision button displayed on the third pattern display device in the 9th control example is operated, and (b) is a figure showing an example of a display screen when a special pattern change starts during the light intensity adjustment displayed on the third pattern display device in the 9th control example. [Figure 328] A figure showing an example of a light intensity adjustment screen displayed on the third pattern display device during a prohibited role in the 9th control example. [Figure 329] (a) is a figure showing an example of a display screen displayed on the third pattern display device in the 9th control example when the shutter closing reach begins, and (b) is a figure showing an example of a display screen displayed on the third pattern display device in the 9th control example when the shutter closing reach continues. [Figure 330] (a) is a figure showing an example of a display screen of the fifth stage of the shutter closing approach displayed on the third pattern display device in the ninth control example, and (b) is a figure showing an example of a display screen of the sixth stage of the shutter closing approach displayed on the third pattern display device in the ninth control example. [Figure 331](a) is a diagram showing an example of a display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third pattern display device in the ninth control example, and (b) is a diagram showing an example of a display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third pattern display device in the ninth control example is released. [Figure 332] (a) is a diagram showing an example of a display screen when a branching effect is executed during a reach effect displayed on the third pattern display device in the ninth control example, and (b) is a diagram showing an example of a display screen at the end of a special movie when a button operation is executed during a branching effect displayed on the third pattern display device in the ninth control example. [Figure 333] A figure showing an example of the display screen at the end of a special movie if no button is operated during the branching effect displayed on the third pattern display device in the 9th control example. [Figure 334] 10 is a timing chart showing the relationship between the special movie presentation time and the special chart change time in the 9th control example, where (a) is a timing chart when no button operation is performed during the branch presentation in the 9th control example, and (b) is a timing chart when a button operation is performed during the branch presentation in the 9th control example. [Figure 335] FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in a ninth control example. [Figure 336] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a ninth control example. [Figure 337] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the ninth control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the ninth control example. [Figure 338] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the ninth control example. [Figure 339](a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the ninth control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table in the ninth control example. [Figure 340] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the ninth control example, (b) is a diagram showing the typical contents of the variation pattern table for jackpots in the ninth control example, (c) is a diagram showing the typical contents of the variation pattern table for misses (normal) in the ninth control example, and (d) is a diagram showing the typical contents of the variation pattern table for misses (probable hit, time-saving) in the ninth control example. [Figure 341] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 9th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 9th control example. [Figure 342] (a) is a diagram showing a schematic representation of the prescribed contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 9th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 9th control example. [Figure 343] A diagram showing a schematic diagram of the prescribed contents of the hold change scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the ninth control example. [Figure 344] A diagram showing a schematic diagram of the prescribed contents of the shutter closing reach selection table set in the ROM of the audio lamp control device of the pachinko machine in the ninth control example. [Figure 345] A diagram showing a schematic diagram of the prescribed contents of the operation scenario table set in the ROM of the sound lamp control device of the pachinko machine in the ninth control example. [Figure 346] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the ninth control example. [Figure 347]13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the ninth control example. [Figure 348] 13 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the ninth control example. [Figure 349] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the ninth control example. [Figure 350] 13 is a flowchart showing an update process executed by an MPU in the main control device in the ninth control example. [Figure 351] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 9th control example. [Figure 352] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the ninth control example. [Figure 353] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 9th control example. [Figure 354] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the ninth control example. [Figure 355] 13 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the ninth control example. [Figure 356] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the ninth control example. [Figure 357] 13 is a flowchart showing main processing executed by an MPU in the main control device in the ninth control example. [Figure 358] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the ninth control example. [Figure 359] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the ninth control example. [Figure 360]13 is a flowchart showing the jackpot termination process executed by the MPU in the main control device in the ninth control example. [Figure 361] 13 is a flowchart showing a notification process executed by an MPU in the main control device in the ninth control example. [Figure 362] A flowchart showing the winning processing executed by the MPU in the main control device in the 9th control example. [Figure 363] 13 is a flowchart showing the above processing executed by the MPU in the main control device in the ninth control example. [Figure 364] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the ninth control example. [Figure 365] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the ninth control example. [Figure 366] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the ninth control example. [Figure 367] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a ninth control example. [Figure 368] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 369] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 370] 13 is a flowchart showing the hold effect setting process executed by the MPU in the voice lamp control device in the ninth control example. [Figure 371] A flowchart showing the composite hold change presentation setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 372] 13 is a flowchart showing the stop command processing executed by the MPU in the voice lamp control device in the ninth control example. [Figure 373]13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the ninth control example. [Figure 374] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 375] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 376] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 377] 13 is a flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the ninth control example. [Figure 378] A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the voice lamp control device in the 9th control example. [Figure 379] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 380] 13 is a flowchart showing the decision button operation process executed by the MPU in the voice lamp control device in the ninth control example. [Figure 381] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 382] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 383] (a) is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the second half of the variable performance period when normal mode displayed on the third pattern display device is set in the 10th control example, and (b) is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the first half of the variable performance period when normal mode displayed on the third pattern display device is set in the 9th control example. [Figure 384] (a) is a diagram showing an example of a display screen when a mode is selected during a miss fluctuation displayed on the third pattern display device in the 10th control example, and (b) is a diagram showing an example of a display screen when a mode is selected during a jackpot fluctuation displayed on the third pattern display device in the 9th control example. [Figure 385] (a) is a diagram showing a schematic diagram of the configuration of the presentation mode selection area during a miss fluctuation in the 10th control example, and (b) is a diagram showing a schematic diagram of the configuration of the presentation mode selection area during a jackpot fluctuation in the 9th control example. [Figure 386] This figure shows an example of a presentation when the decision button is operated to switch to chance up mode during the latter half of the variation presentation period in the jackpot variation displayed on the third pattern display device in the 10th control example. [Figure 387] (a) is a diagram showing an example of a display screen when the reel moves while the special pattern displayed on the third pattern display device in the 10th control example is changing, and (b) is a diagram showing an example of a display screen 1 when the reel displayed on the third pattern display device in the 10th control example is completely closed. [Figure 388] A figure showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 10th control example is completely closed. [Figure 389] This is a timing chart showing the flow of setting the changing effect during the special chart change when the effect custom selection operation is not performed during the special chart change in the 10th control example. [Figure 390] This is a timing chart showing the relationship between the flow of setting the changing effect during special chart change and the effect custom selection operation when a custom effect selection operation is performed during special chart change in the 10th control example and the effect mode is changed during special chart change. [Figure 391] This is a timing chart showing the relationship between the effect custom selection operation and the flow for setting the change effect during the special chart change when the effect custom selection operation is performed during the special chart change in the 10th control example and switching from the next change. [Figure 392]A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 10th control example. [Figure 393] A diagram showing a schematic diagram of the specified contents of the performance custom information table set in the ROM of the audio lamp control device of the pachinko machine in the 10th control example. [Figure 394] A diagram showing a schematic diagram of the contents of the second half preview performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 10th control example. [Figure 395] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 10th control example. [Figure 396] A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the voice lamp control device in the 10th control example. [Figure 397] A flowchart showing the ongoing hold change presentation setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 398] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 10th control example. [Figure 399] A flowchart showing the performance customization selection process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 400] 13 is a flowchart showing the decision button operation process executed by the MPU in the voice lamp control device in the tenth control example. [Figure 401] A flowchart showing the performance customization execution process performed by the MPU in the voice lamp control device in the 10th control example. [Figure 402] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 10th control example. [Figure 403] A flowchart showing the variable presentation update processing executed by the MPU in the voice lamp control device in the 10th control example. [Figure 404]FIG. 16 is a rear view of the pachinko machine in the eleventh control example. [Figure 405] (a) to (d) are schematic diagrams showing the procedure for changing settings in the 11th control example, and (e) to (g) are schematic diagrams showing the procedure for confirming settings in the 11th control example. [Figure 406] (a) is a diagram showing an example of a presentation in which a character corresponding to the previous stopped pattern speaks when the special pattern executed in the 11th control example starts to change, and (b) is a diagram showing an example of a setting suggestion presentation in which the next change starts after the pattern stops in a special combination (7 reach miss) executed in the 11th control example. [Figure 407] (a) is a diagram showing an example of a display screen when a character corresponding to a stopped pattern is talking during a demo performance executed in the 11th control example, and (b) is a diagram showing an example of a display screen when a character is talking while the voice is fixed during a demo performance executed in the 11th control example. [Figure 408] (a) is a diagram showing an example of a hold color change precursor display screen displayed on the third pattern display device in the 11th control example, (b) is a diagram showing an example of a hold color change precursor display screen (when the special pattern stops) displayed on the third pattern display device in the 11th control example, (c) is a diagram showing an example of a hold shift chance performance display screen 1 (jump) displayed on the third pattern display device in the 11th control example, and (d) is a diagram showing an example of a hold shift chance performance display screen 2 (high speed) displayed on the third pattern display device in the 11th control example. [Figure 409] FIG. 16 is a block diagram showing the electrical configuration of a pachinko machine in an eleventh control example. [Figure 410] FIG. 19 is a block diagram showing the configuration of a sound output device of a pachinko machine in an eleventh control example. [Figure 411] This is a diagram showing a schematic diagram of the contents of the special pattern jackpot random number table set in the ROM of the main control device of the pachinko machine in the 11th control example. [Figure 412]A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 11th control example. [Figure 413] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 11th control example. [Figure 414] A diagram showing a schematic diagram of the prescribed contents of the voice command selection table set in the ROM of the voice lamp control device of the pachinko machine in the 11th control example. [Figure 415] A diagram showing a schematic diagram of the prescribed contents of the pending action selection table set in the ROM of the voice lamp control device of the pachinko machine in the 11th control example. [Figure 416] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 11th control example. [Figure 417] (a) is a block diagram showing the configuration of the ROM within the audio output device of a pachinko machine in the 11th control example, and (b) is a block diagram showing the configuration of the RAM within the audio output device of a pachinko machine in the 11th control example. [Figure 418] 16 is a flowchart showing the startup process executed by the MPU in the main control device in the eleventh control example. [Fig. 419] 16 is a flowchart showing a set value control process executed by an MPU in the main control device in an eleventh control example. [Figure 420] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 421] 13 is a flowchart showing the standby processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 422] 16 is a flowchart showing a command determination process executed by an MPU in the main control device in the eleventh control example. [Figure 423] 16 is a flowchart showing a state command receiving process executed by an MPU in the main control device in the eleventh control example. [Figure 424]16 is a flowchart showing a stop symbol type setting process executed by an MPU in the main control device in the eleventh control example. [Figure 425] 16 is a flowchart showing a stop command process executed by the MPU in the main control device in the eleventh control example. [Figure 426] A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the main control device in the 11th control example. [Figure 427] 16 is a flowchart showing the pending action determination process executed by the MPU in the main control device in the eleventh control example. [Figure 428] 16 is a flowchart showing a main process executed by an MPU in the audio output device in an eleventh control example. [Figure 429] 19 is a flowchart showing a command determination process executed by an MPU in the audio output device in the eleventh control example. [Fig. 430] 19 is a flowchart showing an audio setting process executed by an MPU in the audio output device in an eleventh control example. [Figure 431] (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock is completed. [Figure 432] (a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 12th control example disappears from the screen, and (b) is a diagram showing an example of a display screen when the reach pattern is switched to the stocked pattern displayed on the third pattern display device in the 12th control example. [Figure 433](a) is a diagram showing a schematic configuration of the liquid crystal display of the third pattern display device in the 12th control example, (b) is a diagram showing an example of a display screen displayed on the auxiliary image layer of the third pattern display device in the 12th control example, (c) is a diagram showing an example of a display screen displayed on the main image layer of the third pattern display device in the 12th control example, and (d) is a diagram showing an example of a display screen displayed on the sub-image layer of the third pattern display device in the 12th control example. [Fig. 434] (a) is a diagram showing an example of a display screen when the main image layer of the third pattern display device in the 12th control example is in normal display and the transmittance of the auxiliary image layer is 100%, and (b) is a diagram showing an example of a display screen when the main image layer of the third pattern display device in the 12th control example is displayed at scale A and the transmittance of the auxiliary image layer is 0%. [Figure 435] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 12th control example. [Figure 436] A diagram showing a schematic diagram of the prescribed contents of the pattern stock reach selection table set in the ROM of the sound lamp control device of the pachinko machine in the 12th control example. [Figure 437] A block diagram showing the electrical configuration within the display control device of a pachinko machine in the 12th control example. [Fig. 438] FIG. 23 is a diagram schematically illustrating an example of a drawing list in a twelfth control example. [Figure 439] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 440] 23 is a flowchart showing a command determination process executed by an MPU in the display control device in the twelfth control example. [Figure 441] 23 is a flowchart showing a modification command process executed by an MPU in the display control device in the twelfth control example. [Figure 442] 23 is a flowchart showing a drawing process executed by an MPU in the display control device in the twelfth control example. [Figure 443](a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock is completed. [Figure 444] (a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 12th control example moves, and (b) is a diagram showing an example of a display screen when a new reach line is formed from the stocked pattern displayed on the third pattern display device in the 12th control example. [Figure 445] (a) is a diagram showing a gaming machine in a modified example of the ninth control example in which the large sword feature is in a movable state, and (b) is a diagram showing an example of a display screen when a special pattern change starts while the light intensity displayed on the third pattern display device in the ninth control example is being adjusted. [Figure 446] (a) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third display device in a modified example of the 9th control example, and (b) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third pattern display device in a modified example of the 9th control example. [Figure 447] (a) is a diagram showing an example of a display screen displayed on the third display device in a modified example of the 9th control example when a branching effect of a shutter closing reach occurs, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in a modified example of the 9th control example when the shutter is fully opened. [Figure 448] (a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the 13th control example, and (b) is a figure showing an example of a preemptive attack screen for the battle performance displayed on the third pattern display device in the 13th control example. [Figure 449] (a) is a figure showing an example of a battle effect button press instruction screen displayed on the third pattern display device in the 13th control example, and (b) is a figure showing an example of a battle effect button press screen displayed on the third pattern display device in the 13th control example. [Figure 450]A figure showing an example of a screen displayed on the third pattern display device while the battle effect button is pressed and held in the 13th control example. [Figure 451] (a) and (b) are diagrams showing an example of the flow of gauge reduction when the button displayed on the third pattern display device is repeatedly pressed in the 13th control example. [Figure 452] 13(a) to 13(d) are diagrams showing an example of the flow of gauge reduction when a button displayed on the third pattern display device is pressed and held in the thirteenth control example. [Figure 453] (a) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the subjugation performance in the 13th control example, and (b) is a diagram showing an example of the first start screen displayed on the third pattern display device in the 13th control example. [Figure 454] (a) is a diagram showing an example of the first attack screen displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of the second start screen displayed on the third pattern display device in the 13th control example. [Figure 455] (a) is a figure showing an example of the second attack screen displayed on the third pattern display device in the 13th control example, and (b) is a figure showing an example of the third start screen displayed on the third pattern display device in the 13th control example. [Figure 456] A figure showing an example of the third attack screen displayed on the third pattern display device in the 13th control example. [Figure 457] A figure showing an example of a chance-up effect screen displayed on the third pattern display device during normal fluctuations in the 13th control example. [Figure 458] A diagram showing the number of times the special pattern changes and the content of the chance-up effect executed in the 13th control example. [Fig. 459] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 13th control example. [Figure 460] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 13th control example. [Figure 461]A diagram showing a schematic diagram of the specified contents of the long press performance scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 462] (a) is a diagram showing a schematic representation of the contents of the final HP selection table when a miss occurs, which is set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a diagram showing a schematic representation of the contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 463] A diagram showing a schematic diagram of the contents of the cancellation lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Fig. 464] A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 465] (a) is a diagram showing a schematic representation of the contents of the chance announcement lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a diagram showing a schematic representation of the contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 466] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 467] A flowchart showing the time-saving state presentation mode determination process executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 468] A flowchart showing the process of determining the special-variant state presentation mode executed by the MPU in the voice lamp control device in the 13th control example. [Figure 469] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 470] A flowchart showing the defeat reach presentation determination process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 471] 13 is a flowchart showing the chance-up effect determination process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 472] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 473] A flowchart showing the long press effect setting process executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 474] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 475] 13 is a flowchart showing the long press processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 476] A front view schematically showing the game board of a pachinko machine in the 14th control example. [Figure 477] 13(a) and 13(b) are diagrams showing an example of the opening effect of a jackpot displayed on the third symbol display device in the fourteenth control example. [Figure 478] (a) is a diagram showing an example of the opening effect of a jackpot displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device during the time-saving state in the 14th control example. [Figure 479] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a remaining time addition effect is executed during the time-saving state in the 14th control example. [Figure 480] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a continuation rate increase effect is executed during the time-shortening state in the 14th control example. [Figure 481] 13(a) and 13(b) are diagrams showing an example of the display mode of the third pattern display device when the final judgment presentation is being executed after the time-saving state ends in the 14th control example. [Figure 482]A figure showing the change over time in the presentation pattern after winning the jackpot in the 14th control example. [Figure 483] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 14th control example. [Figure 484] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control unit in the 14th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control unit in the 14th control example; (c) is a diagram showing a schematic representation of the prescribed contents of the small winning random number table set in the ROM of the main control unit in the 14th control example; and (d) is a diagram showing a schematic representation of the prescribed contents of the direct winning table in the 14th control example. [Figure 485] FIG. 22 is a diagram showing a schematic representation of the prescribed contents of the V hit table in the fourteenth control example. [Figure 486] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing the specified contents of the S rank table in the 14th control example. [Figure 487] (a) is a diagram showing a schematic representation of the contents of the table for A rank in the 14th control example, and (b) is a diagram showing a schematic representation of the contents of the table for one change after the time reduction ends in the 14th control example. [Figure 488] (a) is a diagram showing the typical contents of the normal state fluctuation pattern scenario table set in the ROM of the main control unit in the 14th control example, and (b) is a diagram showing the rush performance for each rank. [Figure 489] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 14th control example. [Figure 490](a) is a diagram showing a schematic representation of the contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 14th control example, and (b) is a diagram showing a schematic representation of the contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 14th control example. [Figure 491] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 14th control example. [Figure 492] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 493] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 494] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 14th control example. [Figure 495] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 14th control example. [Figure 496] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 14th control example. [Figure 497] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 498] 23 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the fourteenth control example. [Figure 499] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 500] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 14th control example. [Figure 501]A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 14th control example. [Figure 502] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 14th control example. [Figure 503] 13 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 14th control example. [Figure 504] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 505] A flowchart showing the processing during the final judgment performance executed by the MPU in the voice lamp control device in the 14th control example. [Figure 506] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 507] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 508] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 509] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 510] A front view schematically showing the game board of a pachinko machine in the 15th control example. [Figure 511] (a) is a diagram showing an example of the display mode displayed on the third pattern display device during the special variable state in the 15th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a special pattern 1 jackpot fluctuation starts during the special variable state in the 15th control example. [Figure 512](a) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 15th control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 1 jackpot fluctuation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 15th control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 2 small jackpot fluctuation has elapsed before the fluctuation time of the special chart 1 jackpot fluctuation has elapsed. [Figure 513] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 15th control example. [Figure 514] (a) is a diagram showing a schematic representation of the contents of the first win random number table set in the ROM of the main control device in the 15th control example, (b) is a diagram showing a schematic representation of the contents of the big win type selection table set in the ROM of the main control device in the 15th control example, and (c) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the 15th control example. [Figure 515] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 15th control example, and (b) is a diagram showing the schematic contents of the table for the special rate and time reduction in the 15th control example. [Figure 516] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 15th control example. [Figure 517] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 15th control example. [Figure 518] 16 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the 15th control example. [Figure 519] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 15th control example. [Figure 520]16 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the 15th control example. [Figure 521] 16(a) and 16(b) are diagrams showing the subtraction timing of the number of time-shortening times in the fifteenth control example. [Figure 522] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 15th control example. [Figure 523] 16 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the 15th control example. [Figure 524] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 15th control example. [Figure 525] 16 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the 15th control example. [Figure 526] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 15th control example. [Figure 527] 15 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 15th control example. [Figure 528] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 529] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 530] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 531](a) is a diagram showing an example of the display mode displayed on the third pattern display device when the special rate is in a special rate state and the special rate rate super UP zone is set in the 16th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a pinch effect is executed when a special rate 2 small win variation or a special rate 2 miss variation is executed during the special rate rate super UP zone in the 16th control example. [Fig. 532] This figure shows an example of the display mode of the third pattern display device at the end of a pinch effect executed based on the execution of a special chart 2 small win variation during the super UP zone of the probability of a special change in the 16th control example. [Figure 533] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 16th control example. [Fig. 534] This is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 16th control example. [Fig. 535] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 16th control example, (b) is a diagram showing the typical contents of the zone table in the 16th control example, and (c) is a diagram showing the typical contents of the special rate / time reduction table in the 16th control example. [Fig. 536] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 16th control example. [Figure 537] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 16th control example. [Figure 538] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 16th control example. [Fig. 539] 16 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 16th control example. [Fig. 540]A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 541] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 542] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 543] (a) is a diagram showing an example of a display mode displayed on the third pattern display device during the special state in the 17th control example, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device during the time-saving state in the 17th control example. [Fig. 544] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 17th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 17th control example. [Figure 545] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 17th control example. [Figure 546] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 17th control example, (b) is a diagram showing the typical contents of the time-saving table in the 17th control example, and (c) is a diagram showing the typical contents of the guaranteed variable table in the 17th control example. [Figure 547] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 17th control example. [Figure 548] 16 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the seventeenth control example. [Fig. 549] 16 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the 17th control example. [Fig. 550]16 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 17th control example. [Figure 551] 17 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in the 17th control example. [Figure 552] (a) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state set based on the occurrence of a time-saving pattern winning during the normal state in the first variant of the 14th control example, and (b) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state reset based on the occurrence of a time-saving pattern winning during the time-saving state in the first variant of the 14th control example. [Figure 553] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a time-saving pattern is won during the time-saving state in the second variant of the 14th control example. [Figure 554] (a) and (b) are figures showing an example of the display mode of the third pattern display device when, in the second variant of the 14th control example, a rank notification effect is executed during a time-saving state that is reset based on the occurrence of a time-saving pattern win during the time-saving state. [Figure 555] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second variant of the 14th control example. [Figure 556] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second variant of the 14th control example. [Figure 557] A flowchart showing the concealment performance setting process executed by the MPU in the voice lamp control device in the second variant of the 14th control example. [Figure 558] A flowchart showing the non-secret performance setting process executed by the MPU in the voice lamp control device in the second variant of the 14th control example. [Figure 559](a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the first performance variant of the 13th control example, and (b) is a figure showing an example of a preemptive attack screen of the battle performance displayed on the third pattern display device in the first performance variant of the 13th control example. [Fig. 560] 13(a) to 13(d) are diagrams showing examples of display of the long button in the first modified effect of the thirteenth control example. [Fig. 561] A flowchart showing the time-saving state presentation mode determination process executed by the MPU in the voice lamp control device in the first presentation variant of the 13th control example. [Fig. 562] (a) is a figure showing an example of an additional performance start screen displayed on the third pattern display device in the second performance variant of the 13th control example, and (b) is a figure showing an example of a screen showing the performance result of the additional performance displayed on the third pattern display device in the second performance variant of the 13th control example. [Fig. 563] (a) is a diagram showing an example of a pseudo MAX jackpot presentation start screen displayed on the third pattern display device in the second presentation variant of the 13th control example, and (b) is a diagram showing an example of a pseudo MAX jackpot presentation in progress screen displayed on the third pattern display device in the second presentation variant of the 13th control example. [Fig. 564] (a) is a figure showing an example of a pseudo-hold consecutive performance start screen displayed on the third pattern display device in the second performance variant of the 13th control example, and (b) is a figure showing an example of a pseudo-hold consecutive performance in-progress screen displayed on the third pattern display device in the second performance variant of the 13th control example. [Figure 565] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second presentation variant of the 13th control example. [Fig. 566] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second performance variant of the 13th control example. [Fig. 567] A flowchart showing the jackpot-related processing executed by the MPU in the audio lamp control device in the second presentation variant of the 13th control example. [Fig. 568] (a) is a diagram showing an example of a presentation screen during a special state displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a jackpot presentation screen during a special state displayed on the third pattern display device in the 18th control example. [Fig. 569] A block diagram showing the configuration of the probability variable variation pattern table held by the ROM in the main control device of the pachinko machine in the 18th control example. [Fig. 570] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 18th control example. [Figure 571] A flowchart showing the process of determining the special state presentation mode executed by the MPU in the voice lamp control device in the 18th control example. [Figure 572] FIG. 20 is a front view of a pachinko machine of a 19th control example. [Figure 573] A front view of the game board of a pachinko machine of the 19th control example. [Figure 574] FIG. 20 is a partially enlarged view of the game board of a pachinko machine in the 19th control example. [Figure 575] A front oblique view of the V winning device of the 19th control example. [Fig. 576] A disassembled front oblique view of the V winning device of the 19th control example. [Figure 577] This is an operation diagram of the V winning device of the 19th control example, viewed from the back side. [Figure 578] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 19th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 19th control example when the V winning opening is open. [Figure 579] 19(a) is a front view of the effect button of the pachinko machine in the 19th control example, and FIG. 19(b) is a front view of the selection button of the pachinko machine in the 19th control example. [Fig. 580] This is a rear view of the game board of a pachinko machine in the 19th control example. [Figure 581]19(a) is a diagram showing a schematic diagram of the area division setting and the effective line setting of the display screen in the 19th control example, and FIG. 19(b) is a diagram showing an example of the actual display screen in the 19th control example. [Fig. 582] (a) is a diagram showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of an enemy defeat presentation screen, which is displayed on the third pattern display device in the 19th control example. [Fig. 583] (a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a successful defeat screen during the 6th round (final round) displayed on the third pattern display device in the 19th control example. [Fig. 584] (a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of the display screen when a button is pressed on figure 584(a) displayed on the third pattern display device in the 19th control example. [Figure 585] (a) is a figure showing an example of the display screen when the button is not pressed in Figure 584(a) displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of the successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the 19th control example. [Fig. 586] (a) is a figure showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the 19th control example. [Figure 587] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the 19th control example. [Figure 588]This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 587(b) displayed on the third pattern display device in the 19th control example. [Figure 589] (a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the 19th control example. [Fig. 590] (a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the 19th control example. [Fig. 591] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous hold, no round promotion) displayed on the third pattern display device in the 19th control example. [Fig. 592] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a NEXT effect result screen (with a series of pending wins) displayed on the third pattern display device in the 19th control example. [Fig. 593] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the 19th control example. [Fig. 594] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the 19th control example exceeds the MAX (9 rounds). [Fig. 595](a) is a figure showing an example of a display screen during standby mode displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of a performance mode selection screen displayed on the third pattern display device in the 19th control example. [Fig. 596] (a) is a diagram showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the 19th control example. [Figure 597] A diagram showing the game flow of a pachinko machine in the 19th control example. [Fig. 598] A block diagram showing the electrical configuration of a pachinko machine in the 19th control example. [Figure 599] FIG. 22 is a diagram showing a schematic configuration of various counters in the 19th control example. [Figure 600] FIG. 20(a) is a block diagram showing the configuration of the ROM of the main control device in the 19th control example, and FIG. 20(b) is a block diagram showing the configuration of the RAM of the main control device in the 19th control example. [Figure 601] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the 19th control example, (b) is a diagram showing the specified contents of the special pattern 1 random number table set in the ROM of the main control device in the 19th control example, and (c) is a diagram showing the specified contents of the special pattern 2 random number table set in the ROM of the main control device in the 19th control example. [Figure 602] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the 19th control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the 19th control example. [Figure 603] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the 19th control example. [Figure 604](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the 19th control example. [Figure 605] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the 19th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the 19th control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the 19th control example. [Figure 606] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 19th control example. [Figure 607] 19(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 19th control example, and FIG. 19(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 19th control example. [Figure 608] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the 19th control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the 19th control example. [Figure 609] A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the 19th control example. [Figure 610] (a) is a diagram showing a schematic representation of the specified contents of the performance stage data table set in the ROM of the voice lamp control device in the 19th control example, and (b) is a diagram showing a schematic representation of the specified contents of the game environment data table set in the ROM of the voice lamp control device in the 19th control example. [Figure 611] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 19th control example. [Figure 612] 19 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 19th control example. [Figure 613] 19 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 19th control example. [Figure 614] A flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the 19th control example. [Figure 615] This is a flowchart showing the small win start setting process executed by the MPU in the main control device in the 19th control example. [Figure 616] 23 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the 19th control example. [Figure 617] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 19th control example. [Figure 618] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 19th control example. [Figure 619] 20 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 19th control example. [Figure 620] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 19th control example. [Figure 621] 20 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 19th control example. [Figure 622] 20 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the 19th control example. [Figure 623] 20 is a flowchart showing V passing processing executed by the MPU in the main control device in the 19th control example. [Figure 624] 23 is a flowchart showing NMI processing executed by the MPU in the main control device in the 19th control example. [Figure 625] 20 is a flowchart showing the startup process executed by the MPU in the main control device in the 19th control example. [Figure 626] 20 is a flowchart showing the main processing executed by the MPU in the main control device in the 19th control example. [Figure 627] 19 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 19th control example. [Figure 628] This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 19th control example. [Figure 629] 19 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 630] 19 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 631] 20 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 19th control example. [Figure 632] 20 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 633] 19 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 634] 19 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 635] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 636] A flowchart showing the in-round performance processing executed by the MPU in the voice and lamp control device in the 19th control example. [Figure 637] A flowchart showing the first jackpot-related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 638] A flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 639] A flowchart showing the presentation processing during the first jackpot round executed by the MPU in the voice lamp control device in the 19th control example. [Figure 640] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 641] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 642] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 643] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 644] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 645] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 646] 19 is a flowchart showing the update processing during small win game executed by the MPU in the voice lamp control device in the 19th control example. [Figure 647] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 648] 20 is a flowchart showing a fixed mode setting process executed by an MPU in a voice lamp control device in the 19th control example. [Figure 649] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 650] (a) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 20th control example (when special 2 reserve is obtained), and (b) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 20th control example (when special 2 reserve is obtained). [Figure 651] 13 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the twentieth control example. [Figure 652] This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 20th control example. [Figure 653] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 20th control example. [Figure 654] 13 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 655] This is a flowchart showing the hold acquisition process during small wins executed by the MPU in the voice lamp control device in the 20th control example. [Figure 656] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 657] This is a flowchart showing the guidance mode setting process during small wins executed by the MPU in the voice lamp control device in the 20th control example. [Figure 658] (a) is a diagram showing an example of a display screen when the third special pattern reserved is acquired during the variation of special pattern 1 displayed on the third pattern display device in the 21st control example, and (b) is a diagram showing an example of a display screen in which the action of only the third special pattern reserved pattern displayed on the third pattern display device is shifted in the 21st control example. [Figure 659] (a) is a figure showing an example of a special pattern 1 stop display screen displayed on the third pattern display device in the 21st control example, and (b) is a figure showing an example of a special pattern 1 first change start screen displayed on the third pattern display device in the 21st control example. [Figure 660] (a) is a figure showing an example of a hold change action display screen displayed on the third pattern display device in the 21st control example, (b) is a figure showing an example of a hold change display screen displayed on the third pattern display device in the 21st control example, and (c) is a figure showing an example of a hold shift display screen displayed on the third pattern display device in the 21st control example. [Figure 661] (a) is a figure showing an example of a display screen before the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 21st control example, and (b) is a figure showing an example of a display screen after the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 21st control example. [Figure 662] (a) is a diagram showing an example of a display screen before the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 21st control example; (b) is a diagram showing an example of a display screen during the stage change when the pending pattern action is asynchronous, displayed on the third pattern display device in the 21st control example; and (c) is a diagram showing an example of a display screen after the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 21st control example. [Figure 663] A block diagram showing the ROM configuration of the voice lamp control device in the 21st control example. [Figure 664] A diagram showing the specified contents of the pending action data table set in the ROM of the main control device in the 21st control example. [Figure 665] A block diagram showing the configuration of the RAM of the voice lamp control device in the 21st control example. [Figure 666] 23 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 667] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 668] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 669] 21 is a flowchart showing the hold mode determination process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 670] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 671] A flowchart showing the hold effect update processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 672] A flowchart showing the changing stage transition processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 673] 21 is a flowchart showing a special mode determination process executed by an MPU in a voice lamp control device in the 21st control example. [Figure 674] A front view of the game board of a pachinko machine in the 22nd control example. [Figure 675] FIG. 22 is a partially enlarged view of the game board of a pachinko machine in the 22nd control example. [Figure 676] A front oblique view of the V winning device in the 22nd control example. [Figure 677] A disassembled front oblique view of the V winning device in the 22nd control example. [Figure 678] This is an operation diagram of the V winning device in the 22nd control example, viewed from the back side. [Figure 679] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 22nd control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 22nd control example when the V winning opening is open. [Figure 680] (a) is a schematic diagram showing the decorative movable accessory in the stored position in the 22nd control example, and (b) is a schematic diagram showing the decorative movable accessory in the 22nd control example at its lowest position. [Figure 681](a) is a schematic diagram showing the right middle part of the decorative movable accessory falling in the 22nd control example, and (b) is a schematic diagram showing the right middle part of the decorative movable accessory falling and the left side falling in the 22nd control example. [Figure 682] This is an exploded front oblique view of a decorative movable accessory in the 22nd control example. [Figure 683] This is an exploded rear oblique view of the decorative movable accessory in the 22nd control example. [Figure 684] This is an exploded front oblique view of the bar accessory in the 22nd control example. [Figure 685] This is an exploded rear perspective view of the bar accessory in the 22nd control example. [Figure 686] This is an exploded front oblique view of the rotating body accessory in the 22nd control example. [Figure 687] This is an exploded rear perspective view of the rotating device in the 22nd control example. [Figure 688] (a) is a diagram showing the configuration of the third pattern row in the 22nd control example, and (b) to (e) are diagrams showing the stopping pattern of the rotating body device in the 22nd control example. [Figure 689] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when the special pattern is temporarily stopped in the 22nd control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device when the rescue chance performance starts in the 22nd control example. [Fig. 690] (a) is a diagram showing an example of a successful rescue chance presentation displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of a failed rescue chance presentation displayed on the third pattern display device in the 22nd control example. [Figure 691] A block diagram showing the electrical configuration of a pachinko machine in the 22nd control example. [Figure 692] 22(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 22nd control example, and FIG. 22(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 22nd control example. [Figure 693](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example. [Figure 694] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example. [Figure 695] A diagram showing a schematic diagram of the specified contents of the operation scenario selection table set in the ROM of the voice lamp control device in the 22nd control example. [Figure 696] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario A (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Figure 697] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario B (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Figure 698] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario C (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Figure 699](a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario D (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Figure 700] (a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario E (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Figure 701] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario F (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Figure 702] (a) is a diagram showing the specified contents of the operation scenario G (up and down drive of the bar reel) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of the operation scenario G (left and right drive of the rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Fig. 703] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario H (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 22nd control example. [Fig. 704] 22 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 705] 22 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 22nd control example. [Figure 706]22 is a flowchart showing the pattern confirmation command processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 707] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 708] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 709] A flowchart showing the LCD performance execution management processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 710] 22 is a flowchart showing the rescue chance presentation start processing executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 711] A flowchart showing the processing during execution of a special scenario performed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 712] A flowchart showing the processing during rescue chance presentation executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 713] (a) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation starts in the first variant of the 22nd control example, and (b) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation is successful in the first variant of the 22nd control example. [Fig. 714] A front view of the game board of a pachinko machine in the 23rd control example. [Fig. 715] A front view of the decorative movable accessory operation unit in the 23rd control example. [Fig. 716] (a) is a schematic diagram of the operating unit of the logo role object in the 23rd control example, and (b) is a schematic diagram of the operating unit of the A role object in the 23rd control example. [Fig. 717] A schematic diagram of the operating unit of the shutter role in the 23rd control example. [Fig. 718]This figure shows the state in which the logo character is at its lowest point in the 23rd control example. [Fig. 719] A figure showing the right middle part of the logo device falling off in the 23rd control example. [Fig. 720] This figure shows the state in which the logo device is falling to the right middle and to the left in the 23rd control example. [Fig. 721] This is a diagram showing the state in which the A role object is at its upper limit in the 23rd control example. [Fig. 722] A diagram showing the closed state of the shutter mechanism in the 23rd control example. [Fig. 723] This figure shows the case where all decorative movable parts are in a movable state in the 23rd control example. [Fig. 724] This is an exploded front oblique view of the logo device in the 23rd control example. [Fig. 725] This is an exploded rear perspective view of the logo device in the 23rd control example. [Fig. 726] This is an exploded front oblique view of the bar accessory in the 23rd control example. [Fig. 727] This is an exploded rear oblique view of the bar accessory in the 23rd control example. [Fig. 728] This is an exploded front oblique view of the rotating body accessory in the 23rd control example. [Fig. 729] This is an exploded rear perspective view of the rotating device in the 23rd control example. [Fig. 730] This is an exploded front oblique view of the operating unit of the A role-playing device in the 23rd control example. [Fig. 731] This is an exploded rear oblique view of the operating unit of the A role-playing device in the 23rd control example. [Fig. 732] This is an exploded front oblique view of the rising device in the 23rd control example. [Fig. 733] This is an exploded rear oblique view of the rising device in the 23rd control example. [Fig. 734] This is an exploded front oblique view of the shutter mechanism operating unit in the 23rd control example. [Fig. 735] This is an exploded front oblique view of the shutter mechanism in the 23rd control example. [Fig. 736] This is an exploded rear perspective view of the shutter mechanism in the 23rd control example. [Fig. 737] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 23rd control example. [Fig. 738] (a) is a diagram showing an example of a display screen 7 seconds after the start of a composite effect of a normal pattern displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen 3 seconds after the start of an effect when a composite effect starts during a reach effect displayed on the third pattern display device in the 23rd control example. [Fig. 739] (a) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen 7 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 23rd control example. [Fig. 740] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 23rd control example. [Fig. 741] A figure showing an example of a display screen 7 seconds after the start of the composite performance of alternative pattern 2 displayed on the third pattern display device in the 23rd control example. [Fig. 742] This is a timing chart when a composite effect is executed during the pre-reach effect period in the 23rd control example. [Fig. 743] This is a timing chart when a composite effect of alternative pattern 1 is executed during the reach effect period in the 23rd control example. [Fig. 744]This is a timing chart when a composite effect of alternative pattern 2 is executed during the reach effect period in the 23rd control example. [Fig. 745] A block diagram showing the electrical configuration of a pachinko machine in the 23rd control example. [Fig. 746] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 23rd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 23rd control example. [Fig. 747] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example. [Fig. 748] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example. [Fig. 749] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar reels) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the sound lamp control device in the 23rd control example. [Fig. 750] (a) is a diagram showing the specified contents of the composite performance operation scenario table (A: up and down drive of the role object) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (A: left and right drive of the role object) set in the ROM of the sound lamp control device in the 23rd control example. [Fig. 751](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 23rd control example. [Fig. 752] (a) is a diagram showing the specified contents of the first alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 23rd control example. [Fig. 753] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 23rd control example. [Fig. 754] (a) is a diagram showing the specified contents of the second alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 23rd control example. [Fig. 755] 23 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 756] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 757] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 758]A flowchart showing the LCD performance execution management processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 759] A flowchart showing the composite performance start processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 760] 23 is a flowchart showing the first operation processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 761] A flowchart showing the second operation processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 762] This is a flowchart showing the processing performed by the MPU in the audio lamp control device while the reels are moving in the 23rd control example. [Fig. 763] (a) is a diagram showing an example of a combined effect of a Gekiatsu effect and a character role performed by the third pattern display device in the first variant of the 23rd control example, and (b) is a diagram showing an example of a display screen displayed by the third pattern display device during execution of the Gekiatsu effect in the first variant of the 23rd control example. [Fig. 764] (a) is a diagram showing the case where the character role object is moving in the first variant of the 23rd control example, and (b) is a diagram showing the case where the character role object is moving in the first variant of the 23rd control example. [Fig. 765] (a) is a diagram showing an example of a composite presentation when a character role is placed in front of the Ki role displayed on the third pattern display device in the first variant of the 23rd control example, and (b) is a diagram showing an example of a composite presentation when a character role is placed behind the Ki role displayed on the third pattern display device in the first variant of the 23rd control example. [Fig. 766] FIG. 24 is a block diagram showing the configuration of the ROM of the main control device in the 24th control example. [Fig. 767] FIG. 24 is a block diagram showing the configuration of the RAM of the main control device in the 24th control example. [Fig. 768](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 24th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern 1 table set in the ROM of the main control device in the 24th control example. [Fig. 769] (a) is a diagram showing a schematic representation of the contents of the normal variation pattern 2 table set in the ROM of the main control device in the 24th control example, and (b) is a diagram showing a schematic representation of the contents of the normal variation pattern 3 table set in the ROM of the main control device in the 24th control example. [Fig. 770] (a) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 1 table set in the ROM of the main control device in the 24th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 2 table set in the ROM of the main control device in the 24th control example. [Fig. 771] A diagram showing a schematic diagram of the specified contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the 24th control example. [Fig. 772] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 24th control example, (b) is a diagram showing the schematic contents of the state transition 1 table set in the ROM of the main control device in the 24th control example, (c) is a diagram showing the schematic contents of the state transition 2 table set in the ROM of the main control device in the 24th control example, and (d) is a diagram showing the schematic contents of the state transition 3 table set in the ROM of the main control device in the 24th control example. [Fig. 773] (a) is a diagram showing a schematic representation of the prescribed contents of the state transition 4 table set in the ROM of the main control device in the 24th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the state transition 5 table set in the ROM of the main control device in the 24th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the state transition 6 table set in the ROM of the main control device in the 24th control example. [Fig. 774]This is a diagram showing a schematic diagram of the contents of the jackpot transition setting table set in the ROM of the main control device in the 24th control example. [Fig. 775] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 24th control example. [Fig. 776] 23 is a flowchart showing the special gain fluctuation pattern selection process executed by the MPU in the main control device in the 24th control example. [Fig. 777] 23 is a flowchart showing the fluctuation count subtraction process executed by the MPU in the main control device in the 24th control example. [Fig. 778] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 25th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal main variation pattern table set in the ROM of the main control device in the 25th control example. [Fig. 779] (a) is a diagram showing a schematic representation of the contents of the time-saving main fluctuation pattern table set in the ROM of the main control device in the 25th control example, and (b) is a diagram showing a schematic representation of the contents of the normal additive fluctuation pattern table set in the ROM of the main control device in the 25th control example. [Fig. 780] FIG. 25 is a block diagram showing the configuration of the RAM of the main control device in the 25th control example. [Fig. 781] FIG. 25 is a block diagram showing the configuration of a variable time counter set in the RAM of the main control device in the 25th control example. [Fig. 782] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 25th control example. [Fig. 783] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 25th control example. [Fig. 784] 23 is a flowchart showing the variable time update process executed by the MPU in the main control device in the 25th control example. [Fig. 785](a) is a diagram showing an example of a display screen displayed on the third pattern display device during the third pattern change in the 26th control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the delay effect in the 26th control example. [Fig. 786] (a) is a figure showing an example of a display screen of an unfolding effect displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of a display screen of a horizontal rotation effect displayed on the third pattern display device in the 26th control example. [Fig. 787] A block diagram showing the ROM configuration of the voice lamp control device in the 26th control example. [Fig. 788] A diagram showing a schematic diagram of the specified contents of the chance mode selection table set in the ROM of the voice lamp control device in the 26th control example. [Fig. 789] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 790] A flowchart showing the normal performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 791] A flowchart showing the variation pattern command processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 792] An explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 26th control example. [Fig. 793] 10(a) is a diagram showing the correspondence between box designs and number designs in the 26th control example, and FIG. 10(b) is a diagram showing the number design string display pattern in the 26th control example. [Fig. 794] 13(a) to 13(b) are diagrams showing an example of symbol data set in the number symbol string in the 26th control example. [Fig. 795] (a) is a figure showing an example of a display screen displayed on the third pattern display device when a losing pattern stops in the 26th control example, and (b) is a figure showing an example of a display screen for a horizontal rotation effect displayed on the third pattern display device in the 26th control example. [Fig. 796] A figure showing an example of the ending screen of a jackpot game displayed on the third pattern display device in the 26th control example. [Fig. 797] A front view of the game board of a pachinko machine of the 27th control example. [Fig. 798] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the 27th control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from when the 27th control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 799] (a) is a diagram showing an example of the presentation mode when 10 time reductions are announced during the chance time waiting presentation of the 27th control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball of the first special pattern during the execution period of the chance time waiting presentation of the 27th control example. [Figure 800] (a) is a diagram showing an example of the presentation mode of the variable display presentation when a normal winning symbol B is won during the chance time in the 27th control example, and (b) is a diagram showing an example of the presentation mode of the first suggestion presentation executed during a normal winning symbol game when a normal winning symbol B is won during the chance time in the 27th control example. [Figure 801] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the variable display presentation corresponding to the second special pattern in the 27th control example. [Figure 802] (a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the 27th control example, and (b) is a diagram showing an example of the presentation mode set during a rush state in the 27th control example. [Figure 803] 13(a) and 13(b) are diagrams showing an example of the presentation mode when passing through the through gate during a rush state in the 27th control example. [Figure 804] A figure showing the transition of the presentation style before and after chance time in the 27th control example. [Figure 805]13(a) and 13(b) are diagrams showing the correspondence between the state of the special symbol and the state of the normal symbol during chance time in the 27th control example. [Figure 806] A diagram showing the transition method between each game state in the 27th control example. [Figure 807] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 27th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 808] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 27th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 27th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 27th control example. [Figure 809] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 27th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 27th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 27th control example. [Figure 810] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 27th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving granting table in the 27th control example. [Figure 811] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 27th control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 27th control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the 27th control example. [Figure 812](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Figure 813] A diagram showing a schematic diagram of the prescribed contents of the standby effect selection table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Fig. 814] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 27th control example. [Fig. 815] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 27th control example. [Figure 816] 27 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 27th control example. [Fig. 817] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 27th control example. [Fig. 818] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 27th control example. [Fig. 819] 16 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 27th control example. [Fig. 820] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 27th control example. [Fig. 821] (a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the 27th control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the 27th control example. [Figure 822] 27 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 823]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 824] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 825] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 27th control example. [Figure 826] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 27th control example. [Figure 827] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 828] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 829] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 830] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 27th control example. [Figure 831] A front view of the game board of a pachinko machine with the 28th control example. [Figure 832] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 28th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 833] (a) is a diagram showing an example of the presentation mode in the 28th control example when the time-saving state A is entered after the first hit and the reserved balls of the second special pattern are accumulated to a specified number, and the time-saving end condition is met, and (b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the 28th control example. [Fig. 834](a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 28th control example, and (b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 28th control example. [Fig. 835] A diagram showing the correspondence between the transition of the presentation pattern after the first win and the state of the second special pattern in the 28th control example. [Fig. 836] This figure shows the transition of the presentation style from the transition to MAX bonus mode in the 28th control example until the time-saving limit number of times is reached and the transition to normal mode B. [Fig. 837] A diagram showing the transition method between each game state in the 28th control example. [Fig. 838] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 28th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 28th control example. [Fig. 839] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 28th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 28th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 28th control example. [Fig. 840] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 28th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 28th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 28th control example. [Fig. 841] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the 28th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the 28th control example. [Fig. 842](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 28th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 28th control example. [Fig. 843] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 28th control example, and (b) is a diagram showing the specified contents of the attack icon selection table set in the ROM of the sound lamp control device of a pachinko machine in the 28th control example. [Fig. 844] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 28th control example. [Fig. 845] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 28th control example. [Fig. 846] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 28th control example. [Fig. 847] 13 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 28th control example. [Fig. 848] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 28th control example. [Fig. 849] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 28th control example. [Fig. 850] A flowchart showing the reserved ball number determination process executed by the MPU in the main control unit in the 28th control example. [Fig. 851] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 28th control example. [Fig. 852] 20 is a flowchart showing the V passing process executed by the MPU in the main control device in the 28th control example. [Fig. 853]This is a flowchart showing the jackpot control processing executed by the MPU in the main control device in the 28th control example. [Fig. 854] A flowchart showing the processing at the end of a jackpot executed by the MPU in the main control device in the 28th control example. [Figure 855] 28 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 856] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 857] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 858] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 859] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 860] A diagram showing a method of transitioning between each game state in the first variant of the 28th control example. [Figure 861] FIG. 28 is a block diagram showing the configuration of the RAM of the main control device in the first modified example of the 28th control example. [Figure 862] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the first variant of the 28th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 28th control example. [Figure 863] 13(a) is a diagram showing a schematic diagram of the prescribed contents of the time-shortening granting table set in the ROM of the main control device in the first modified example of the 28th control example. FIG. [Fig. 864] (a) and (b) are figures showing an example of the presentation mode when transitioning to time-shortening state A after the first win in the second variant of the 28th control example. [Figure 865] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving mode or pull-back mode in the second variant of the 28th control example, and (b) is a diagram showing an example of the presentation mode of the winning variation presentation in time-saving state C just before reaching the time-saving limit number of times after transitioning to MAX bonus mode in the second variant of the 28th control example. [Figure 866] A figure showing the correspondence between the variable display of normal symbols during the time-saving state, winning games of normal symbols, and variable display of special symbols in the second variant of the 28th control example. [Figure 867] A figure showing a method of transitioning between each game state in the second variant of the 28th control example. [Fig. 868] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the second variant of the 28th control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the second variant of the 28th control example. [Fig. 869] FIG. 28 is a diagram schematically showing the prescribed contents of the normal table in the second modified example of the 28th control example. [Fig. 870] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the second variant of the 28th control example, and (b) is a diagram showing a schematic representation of the contents of the MAX bonus table in the second variant of the 28th control example. [Figure 871] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the second modified example of the 28th control example. [Figure 872] A flowchart showing the special pattern variation processing executed by the MPU in the main control device in the second modified example of the 28th control example. [Figure 873] 23 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the second modified example of the 28th control example. [Fig. 874] 23 is a flowchart showing the disconnection process executed by the MPU in the main control device in the second modified example of the 28th control example. [Figure 875] A flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the second variant of the 28th control example. [Figure 876] 23 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the second modified example of the 28th control example. [Figure 877] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the 28th control example. [Figure 878] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second variant of the 28th control example. [Figure 879] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second variant of the 28th control example. [Fig. 880] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the remaining life stock presentation executed in a jackpot game other than the first jackpot in the 29th control example. [Figure 881] (a) is a diagram showing an example of the presentation mode at the time when the rush starts in the 29th control example, and (b) is a diagram showing an example of the presentation mode when a reach occurs during the rush in the 29th control example. [Figure 882] (a) is a diagram showing an example of the presentation mode when a non-V small win is won during a rush in the 29th control example, and (b) is a diagram showing an example of the presentation mode when the remaining lives corresponding to all non-V small wins become 0 during a rush in the 29th control example. [Figure 883] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the remaining life recovery presentation executed when the remaining life increase condition is satisfied during a rush in the 29th control example. [Figure 884] (a) is a diagram showing an example of the presentation mode while the remaining reserves of special chart 2 are consumed after the end of the rush in the 29th control example, and (b) is a diagram showing an example of the presentation mode when a winning reserve is acquired after the start of the final time-saving fluctuation in the 29th control example. [Figure 885] A figure showing an example of the presentation style during the invincible mode in the 29th control example. [Figure 886] A diagram showing the transition method between each game state in the 29th control example. [Figure 887] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Figure 888] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 889] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing the specified contents of the normal table in the 29th control example. [Fig. 890] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving final variation table in the 29th control example. [Figure 891] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the 29th control example. [Fig. 892] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 29th control example. [Figure 893] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 29th control example. [Fig. 894] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 29th control example. [Fig. 895] 16 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 29th control example. [Figure 896]29 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 29th control example. [Figure 897] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 29th control example. [Fig. 898] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 899] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 900] This is a flowchart showing the processing performed by the MPU in the voice lamp control device during non-V small wins in the 29th control example. [Figure 901] A front view of the game board of a pachinko machine of the 30th control example. [Figure 902] (a) is a diagram showing an example of a presentation screen during advantageous mode displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a presentation screen during disadvantageous mode displayed on the third pattern display device in the 30th control example. [Figure 903] (a) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during normal mode displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during advantageous mode (30 remaining time-savings) displayed on the third pattern display device in the 30th control example. [Figure 904] (a) is a diagram showing an example of a presentation screen when time-saving B (time-saving) is won during normal mode displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a presentation screen when time-saving B (time-saving) is won during advantageous mode displayed on the third pattern display device in the 30th control example. [Figure 905] (a) and (b) are figures showing an example of the presentation during the remaining reserved consumption period after the time-saving pattern stops displayed on the third pattern display device in the 30th control example. [Figure 906](a) is a diagram showing an example of a presentation screen displayed on the third pattern display device during time-saving in the 30th control example, and (b) is a diagram showing an example of a presentation screen when a small jackpot is won during time-saving displayed on the third pattern display device in the 30th control example. [Figure 907] (a) is a diagram showing an example of a presentation screen during ceiling reaching fluctuations during normal mode displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a presentation screen during ceiling reaching fluctuations during advantageous mode displayed on the third pattern display device in the 30th control example. [Figure 908] A diagram showing the transition method between each game state in the 30th control example. [Figure 909] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 30th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 30th control example. [Figure 910] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 30th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 30th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 30th control example. [Figure 911] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 30th control example, and (b) is a diagram showing the specified contents of the normal table in the 30th control example. [Figure 912] FIG. 13 is a diagram showing a schematic diagram of the contents of the time-saving table in the 30th control example. [Figure 913] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the 30th control example. [Fig. 914](a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 30th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 30th control example. [Fig. 915] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 30th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 30th control example. [Figure 916] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 30th control example. [Fig. 917] A diagram showing a schematic diagram of the specified contents of the performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 30th control example. [Fig. 918] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 30th control example. [Figure 919] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 30th control example. [Fig. 920] 10 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 30th control example. [Figure 921] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 30th control example. [Figure 922] 10 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 30th control example. [Fig. 923] 13 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 30th control example. [Fig. 924] 13 is a flowchart showing the ceiling update processing executed by the MPU in the main control device in the 30th control example. [Fig. 925]13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 30th control example. [Figure 926] A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 30th control example. [Figure 927] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 30th control example. [Figure 928] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 30th control example. [Figure 929] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 930] A flowchart showing the process of determining a time-saving symbol for performance, executed by the MPU in the voice lamp control device in the 30th control example. [Figure 931] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 30th control example. [Figure 932] A front view of the game board of a pachinko machine of the 31st control example. [Fig. 933] (a) is a diagram showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 31st control example when the time-saving limit has not been reached, and (b) is a diagram showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 31st control example when the time-saving limit has been reached. [Fig. 934] (a) is a diagram showing an example of a presentation screen during pseudo-left-hit displayed on the third pattern display device in the 31st control example (special pattern 2 is changing), and (b) is a diagram showing an example of a presentation screen indicating that the time-saving state has ended during pseudo-left-hit displayed on the third pattern display device in the 31st control example. [Fig. 935] FIG. 13 is a block diagram showing the configuration of the ROM of the main control device in the 31st control example. [Fig. 936]FIG. 13 is a block diagram showing the configuration of the RAM of the main control device in the 31st control example. [Fig. 937] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 31st control example. [Fig. 938] A diagram showing the specified contents of the normal state fluctuation pattern table in the 31st control example. [Fig. 939] A diagram showing the specified contents of the time-saving state fluctuation pattern table in the 31st control example. [Fig. 940] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 31st control example. [Fig. 941] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 31st control example. [Fig. 942] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 31st control example. [Fig. 943] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 31st control example. [Fig. 944] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 31st control example. [Fig. 945] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the 31st control example. [Fig. 946] A flowchart showing the game status update processing executed by the MPU in the main control device in the 31st control example. [Fig. 947] A flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the 31st control example. [Fig. 948] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 31st control example. [Fig. 949]A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the 31st control example. [Fig. 950] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 31st control example. [Figure 951] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 31st control example. [Fig. 952] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 31st control example. [Fig. 953] 13 is a flowchart showing the small prize lottery processing executed by the MPU in the main control device in the 31st control example. [Fig. 954] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the 31st control example. [Figure 955] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the 31st control example. [Figure 956] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 31st control example. [Fig. 957] This is a flowchart showing the forced stop processing of Special Figure 2 executed by the MPU in the main control device in the 31st control example. [Fig. 958] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the 31st control example. [Figure 959] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 31st control example. [Fig. 960] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 31st control example. [Figure 961] 13 is a flowchart showing the time-saving limit update process executed by the MPU in the main control device in the 31st control example. [Figure 962] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 31st control example. [Figure 963] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 31st control example. [Fig. 964] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 31st control example. [Figure 965] (a) is a diagram showing an example of a presentation screen when time-saving A1 (one small time-saving) is won during normal mode displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a presentation screen during high-probability mode (when time-saving A2 is won) displayed on the third pattern display device in the 32nd control example. [Figure 966] (a) is a diagram showing an example of a presentation screen when winning the time-saving group A during high-probability mode, displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a presentation screen when the high-probability mode ends (20 times remaining in the internal second time-saving mode), displayed on the third pattern display device in the 32nd control example. [Figure 967] A figure showing an example of a high-probability mode transition screen displayed on the third pattern display device when a miss occurs during normal mode in the 32nd control example. [Figure 968] 10(a) to 10(h) are diagrams showing the flow of the game and the flow of the presentation in the 32nd control example. [Figure 969] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 32nd control example. [Fig. 970] A diagram showing a schematic diagram of the specified contents of the second performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 971] A diagram showing a schematic diagram of the specified contents of the ceiling information selection table set in the ROM of the audio lamp control device of the pachinko machine in the 32nd control example. [Figure 972] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 32nd control example. [Figure 973] 13 is a flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 974] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 975] A flowchart showing the second performance pattern setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 976] 13 is a flowchart showing a ceiling information notification setting process executed by an MPU in the voice lamp control device in the 32nd control example. [Figure 977] A front view of the game board of a pachinko machine of the 33rd control example. [Figure 978] (a) is a diagram showing an example of a presentation screen during the chance zone displayed on the third pattern display device in the 33rd control example, and (b) is a diagram showing an example of a presentation screen when a left-handed hit is made through during the chance zone displayed on the third pattern display device in the 33rd control example. [Figure 979] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 33rd control example, and (b) is a diagram showing the schematic contents of the remaining time reduction number notification selection table set in the ROM of the sound lamp control device of the pachinko machine in the 33rd control example. [Figure 980] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 33rd control example. [Figure 981] 33 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 982] 13 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 983] 33 is a flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 984] 33 is a flowchart showing the through-passing process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 985] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 986] A flowchart showing the non-time-saving limit performance setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 987] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 988] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first variant of the 30th control example. [Figure 989] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the first variant of the 30th control example. [Figure 990] A flowchart showing the effect setting process when a time-saving symbol is won, which is executed by the MPU in the voice lamp control device in the second variant of the 30th control example. [Figure 991] 13 is a flowchart showing a ceiling mode determination process executed by an MPU in a voice lamp control device in a second modified example of the 30th control example. [Figure 992] (a) is a figure showing an example of the start screen of the final countdown effect displayed on the third pattern display device in the 34th control example, and (b) is a figure showing an example of the display screen (normal state, time-saving pattern B is won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 34th control example. [Figure 993](a) is a diagram showing an example of a small jackpot winning screen during the final countdown performance displayed on the third pattern display device in the 34th control example, and (b) is a diagram showing an example of a final countdown performance end screen (remaining time reduction times: 18) displayed on the third pattern display device in the 34th control example. [Figure 994] (a) is a diagram showing an example of the start screen of the additional effect displayed on the third pattern display device in the 34th control example, and (b) is a diagram showing an example of the display screen (first time-saving state, time-saving pattern A won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 34th control example. [Figure 995] 13(a) to 13(d) are diagrams showing the flow of the game state and the flow of the effects to be executed in the 34th control example. [Figure 996] A diagram showing the transition contents of each game state in the 34th control example. [Figure 997] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 34th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 34th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 34th control example. [Figure 998] FIG. 13 is a diagram showing a schematic representation of the contents of the normal table in the thirty-fourth control example. [Figure 999] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 34th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 34th control example. [Figure 1000] A diagram showing a schematic diagram of the specified contents of the time-saving type selection table set in the ROM of the main control device in the 34th control example. [Figure 1001] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 34th control example. [Figure 1002]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1003] A flowchart showing the second time-saving state transition processing executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1004] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1005] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1006] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1007] A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1008] (a) is a figure showing an example of a display screen for a long battle effect displayed on the third pattern display device in the first variant of the 34th control example, and (b) is a figure showing an example of a display screen for a combination battle effect displayed on the third pattern display device in the first variant of the 34th control example. [Figure 1009] A figure showing an example of a display screen for a background change effect displayed on the third pattern display device in the first variant of the 34th control example. [Figure 1010] FIG. 13 is a diagram schematically showing the prescribed contents of the normal table in the first modified example of the thirty-fourth control example. [Figure 1011] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 34th control example. [Figure 1012] A flowchart showing the special background setting process executed by the MPU in the voice lamp control device in the first variant of the 34th control example. [Figure 1013]A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 34th control example. [Figure 1014] (a) is a diagram showing an example of a display screen for a super reach effect in an additional example, and (b) is a diagram showing an example of a display screen for a time-saving suggestion effect in an additional example. [Figure 1015] A figure showing an example of a display screen when switching the presentation mode displayed on the third pattern display device in an additional example. [Figure 1016] 10(a) to 10(d) are diagrams showing effect patterns in additional examples. [Figure 1017] A front view of the game board of a pachinko machine of the 35th control example. [Figure 1018] (a) is a diagram showing an example of the presentation mode when the 35th control example is set to the special state A, and (b) is a diagram showing an example of the pinch presentation executed when a reach occurs in the special state A in the 35th control example. [Figure 1019] (a) is a diagram showing an example of the presentation mode when a jackpot is won in the special state A in the 35th control example, and (b) is a diagram showing an example of the presentation mode during the opening period of the challenge bonus in the 35th control example. [Figure 1020] (a) is a diagram showing an example of the presentation mode when an opening presentation announcing a normal jackpot is executed as the opening presentation of the challenge bonus in the 35th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 35th control example. [Figure 1021] (a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 35th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation that notifies of failure is executed in the special state A in the 35th control example. [Figure 1022](a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed to notify successful promotion in the special state A in the 35th control example, and (b) is a diagram showing an example of the presentation mode when the invincible mode is set in the 35th control example. [Figure 1023] (a) is a diagram showing an example of a presentation mode in the invincible mode in the 35th control example, where the display of the first special pattern change and the display of the second special pattern change are executed in overlapping fashion, and the display of the first special pattern change is a normal jackpot change; (b) is a diagram showing an example of a presentation mode in the invincible mode in the 35th control example, where a normal jackpot change of the first special pattern is executed while the change of the second special pattern has stopped. [Figure 1024] (a) is a diagram showing an example of the presentation mode when the start of winning of the second special pattern is detected after the normal jackpot variation of the first special pattern is executed while the variation of the second special pattern has stopped in the invincible mode in the 35th control example, and (b) is a diagram showing an example of the presentation mode of the blackout presentation executed when the execution of the jackpot game of the second special pattern is confirmed in the invincible mode in the 35th control example. [Figure 1025] A figure showing an example of a presentation mode when premium rush mode is set in the 35th control example. [Figure 1026] FIG. 10 is a diagram showing a method of transitioning between states in the 35th control example. [Figure 1027] A block diagram showing the configuration of the ROM of the main control device in the 35th control example. [Figure 1028] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 35th control example. [Figure 1029] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 35th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 35th control example. [Figure 1030](a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 35th control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 35th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 35th control example. [Figure 1031] This is a diagram showing the schematic contents of the table for time-saving / probable change A in the 35th control example. [Figure 1032] This is a diagram showing the specified contents of the table for the special rate B in the 35th control example. [Figure 1033] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate C in the 35th control example, and (b) is a diagram showing a schematic diagram of the contents of the table for the promotion performance in the 35th control example. [Figure 1034] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 35th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 35th control example. [Figure 1035] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 35th control example. [Figure 1036] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 35th control example. [Figure 1037] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 35th control example. [Figure 1038] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 35th control example. [Figure 1039] A flowchart showing the special diagram 1 game status update processing executed by the MPU in the main control device in the 35th control example. [Figure 1040]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 35th control example. [Figure 1041] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 35th control example. [Figure 1042] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 35th control example. [Figure 1043] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 35th control example. [Figure 1044] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 35th control example. [Figure 1045] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 35th control example. [Figure 1046] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 35th control example. [Figure 1047] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 35th control example. [Figure 1048] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 35th control example. [Figure 1049] A flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 35th control example. [Figure 1050] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 35th control example. [Figure 1051] A flowchart showing the winning processing executed by the MPU in the main control device in the 35th control example. [Figure 1052] 13 is a flowchart showing abnormality processing executed by the MPU in the main control device in the 35th control example. [Figure 1053] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1054] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1055] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the voice lamp control device in the 35th control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1056] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1057] (a) is a diagram showing a schematic representation of the prescribed contents of the variable pattern table set in the ROM of the main control device in the first variant of the 35th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the table for the special variable B1 in the first variant of the 35th control example. [Figure 1058] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first variant of the 35th control example. [Figure 1059] (a) is a diagram showing an example of the ending presentation of the MAX bonus mode executed during the ending period of the fourth jackpot won in the MAX bonus mode in the 36th control example, and (b) is a diagram showing an example of the presentation pattern when the MAX round breakthrough presentation is executed in the ending presentation of the MAX bonus mode in the 36th control example. [Figure 1060] (a) and (b) are figures showing an example of the presentation form of the continuation judgment presentation executed during the ending period of a jackpot won in the MAX bonus mode after the MAX round breakthrough presentation is executed in the 36th control example. [Figure 1061](a) is a diagram showing an example of the presentation mode when the transition to time-saving state A occurs after the first win in the 36th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A in the 36th control example. [Figure 1062] (a) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state A in the 36th control example is a miss A, and (b) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state B in the 36th control example is a miss A. [Figure 1063] (a) is a block diagram showing the configuration of the ROM of the main control device in the 36th control example, and (b) is a diagram showing the schematic contents of the jackpot type selection table set in the ROM of the main control device in the 36th control example. [Figure 1064] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 36th control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 36th control example, and (c) is a diagram showing a schematic representation of the contents of the loss type selection table set in the ROM of the main control device in the 36th control example. [Figure 1065] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 36th control example. [Figure 1066] A flowchart showing the special pattern determination process executed by the MPU in the main control device in the 36th control example. [Figure 1067] 10 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 36th control example. [Figure 1068] 13 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 36th control example. [Figure 1069] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 36th control example. [Figure 1070]A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1071] A flowchart showing the attack icon selection process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1072] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1073] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1074] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1075] A flowchart showing the MAX bonus end processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1076] 10(a) and 10(b) are diagrams showing an example of the presentation mode when a race presentation is executed in the probability variable state A in the second modified example of the 35th control example. [Figure 1077] (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the first special symbol is executed in the special state A in the second variant of the 35th control example, and (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the second special symbol is executed in the special state A in the second variant of the 35th control example. [Figure 1078] FIG. 22 is a front view of a pachinko machine according to a tenth embodiment. [Figure 1079] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1080] FIG. 2 is a rear view of the pachinko machine. [Figure 1081] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1082] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 1083]FIG. 2 is an exploded rear perspective view of the game board and operating unit. [Figure 1084] FIG. [Figure 1085] FIG. [Figure 1086] FIG. [Figure 1087] FIG. [Figure 1088] FIG. [Figure 1089] FIG. [Figure 1090] FIG. 2 is a front perspective view of a first operating unit. [Figure 1091] FIG. 2 is a rear perspective view of the first operating unit. [Figure 1092] FIG. 2 is an exploded front perspective view of a first operating unit. [Figure 1093] FIG. 2 is an exploded rear perspective view of the first operating unit. [Figure 1094] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 1095] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 1096] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1097] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1098] FIG. 2 is a front view of a first operating unit. [Figure 1099] FIG. 2 is a front view of a first operating unit. [Figure 1100] FIG. 2 is a front view of a first operating unit. [Figure 1101] FIG. 10 is a rear view of the first operating unit. [Figure 1102] FIG. 10 is a rear view of the first operating unit. [Figure 1103] FIG. 10 is a rear view of the first operating unit. [Figure 1104] FIG. 10 is a front perspective view of a second operating unit. [Figure 1105] FIG. 10 is a rear perspective view of the second operating unit. [Figure 1106] FIG. 10 is an exploded front perspective view of a second operating unit. [Figure 1107] FIG. 10 is an exploded rear perspective view of the second operating unit. [Figure 1108] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 1109] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 1110] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1111] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1112] FIG. 10 is a front perspective view of a third operating unit. [Figure 1113] FIG. 10 is a rear perspective view of the third operating unit. [Figure 1114] FIG. 10 is an exploded front perspective view of a third operating unit. [Figure 1115] FIG. 10 is an exploded rear perspective view of the third operating unit. [Figure 1116] FIG. [Figure 1117] FIG. [Figure 1118] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1119] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1120] FIG. 2 is an exploded front perspective view of the light guide plate unit. [Figure 1121] FIG. 2 is an exploded rear perspective view of the light guide plate unit. [Figure 1122] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1123] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1124] FIG. 10 is a rear view of the auxiliary light guide plate unit. [Figure 1125] 1124. (a) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIa-MCDXVIa in FIG. 1124, and (b) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIb-MCDXVIb in FIG. [Figure 1126] 10(a) to 10(f) are schematic front views of the auxiliary light guide plate unit. [Figure 1127] FIG. [Figure 1128] FIG. [Figure 1129] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1130] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1131] FIG. 2 is a front view of the auxiliary light guide plate unit. [Figure 1132] 11 is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXXIII-MCDXXIII in FIG. [Figure 1133] FIG. 2 is an exploded front perspective view of a downstream guide member. [Figure 1134] FIG. 2 is an exploded rear perspective view of the downstream guide member. [Figure 1135] FIG. 2 is a schematic diagram showing the configuration of a visual appearance changing sheet. [Figure 1136] 10(a) and 10(b) are schematic diagrams showing how the downstream guide member looks different depending on the viewing direction. [Figure 1137] FIG. 23 is a rear view of the first operating unit in the eleventh embodiment. [Figure 1138] FIG. 23 is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 1139] FIG. 10 is a schematic rear view of the first operating unit. [Figure 1140] FIG. 10 is a schematic rear view of the first operating unit. [Figure 1141] 13(a) and 13(b) are cross-sectional views of a ball guide unit according to a thirteenth embodiment. [Figure 1142] 23(a) and 23(b) are rear views of the rotational motion unit in the fourteenth embodiment. [Figure 1143] FIG. 23 is a cross-sectional view of a flow path front component in the fifteenth embodiment. [Figure 1144] FIG. 20 is a rear view of a pachinko machine according to the sixteenth embodiment. [Figure 1145] FIG. [Figure 1146] FIG. [Figure 1147] FIG. [Figure 1148] (a) is a rear view of the board box, and (b) is a side view of the board box as viewed in the direction of arrow MCDXXXIXb in Figure 1148(a). [Figure 1149] FIG. 2(a) is a partial front perspective view of the board box, and FIG. 2(b) is a partial rear perspective view of the board box. [Figure 1150] 1A and 1B are partial front views of the board box, and 1C and 1D are partial rear views of the board box. [Figure 1151] 1150(b) is a partial cross-sectional view of the board box taken along line MCDXLIIa-MCDXLIIa in FIG. 1150(b), and FIG. 1150(b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 1150(b). [Figure 1152] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Figure 1153] This is a partial cross-sectional view of the board box taken along line MCDXLIV-MCDXLIV in Figure 1152(b). [Figure 1154] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Figure 1155] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDXLVIb-MCDXLVIb in Figure 1155(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Figure 1156](a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIIb-MCDXLVIIb in Figure 1156(a), (c) is a partial cross-sectional view of the substrate box along the line MCDXLVIIc-MCDXLVIIc in Figure 1156(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDXLVIId-MCDXLVIId in Figure 1156(a). [Figure 1157] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along line MCDXLVIIIa-MCDXLVIIIa in Figure 1150(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 1158] 1158(a) is a partial rear view of the board box in the 22nd embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDXLIXb-MCDXLIXb in FIG. 1158(a). [Figure 1159] (a) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the line MCDLc-MCDLc in Figure 1159(b). [Figure 1160] (a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLIb-MCDLIb in Figure 1160(a), and (c) is a partial cross-sectional view of the substrate box. [Figure 1161] (a) is a front view of the protective cover of the substrate box in the 26th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLIIb in Figure 1161(a), and (c) is a back view of the protective cover as viewed in the direction of arrow MCDLIIc in Figure 1161(b). [Figure 1162] (a) is a rear view of the substrate box, (b) is a side view of the substrate box as viewed in the direction of arrow MCDLIIIb in Figure 1162(a), and (c) is a partial cross-sectional view of the substrate box along line MCDLIIIc-MCDLIIIc in Figure 1162(b). [Figure 1163] 1150(a) is a side view of a protective cover of a board box in the 27th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 1150(b). [Figure 1164] (a) is a front view of the protective cover of the substrate box in the 28th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLVb in Figure 1164(a), and (c) is a partial cross-sectional view of the substrate box along line MCDXLIIb-MCDXLIIb in Figure 1150(b). [Figure 1165] (a) is a partial rear view of the protective cover of the substrate box in the 29th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1150(b), (c) is a partial rear view of the protective cover in the 30th embodiment, and (d) is a partial cross-sectional view of the protective cover along the line MCDLVId-MCDLVId in Figure 1165(c). [Figure 1166] (a) is a partial rear view of the protective cover in the 31st embodiment, (b) is a partial cross-sectional view of the protective cover along line MCDLVIIb-MCDLVIIb in Figure 1166(a), and (c) is a partial rear view of the board box in the 32nd embodiment. [Figure 1167] (a) is a side view of the protective cover of the substrate box in the 33rd embodiment, (b) is a side view of the substrate box, and (c) is a cross-sectional view of the substrate box along the line MCDLVIIIc-MCDLVIIIc in Figure 1167(b). [Figure 1168] (a) is a partial rear view of the board box in the 34th embodiment, (b) is a partial side view of the board box as viewed in the direction of arrow MCDLIXb in Figure 1168(a), and (c) is a rear view of the protective cover. [Figure 1169](a) and (c) are rear views of the substrate box at the MCDLXa portion of Figure 1168(a), (b) is a partial cross-sectional view of the substrate box at the MCDLXb-MCDLXb line of Figure 1169(a), and (d) is a partial cross-sectional view of the substrate box at the MCDLXd-MCDLXd line of Figure 1169(c). [Figure 1170] 1168(a) is a rear view of the board box in the MCDLXa portion of FIG. 1168(a), and FIG. 1170(b) is a partial cross-sectional view of the board box along the line MCDLXIb-MCDLXIb of FIG. 1170(a). [Figure 1171] (a) is a partial front view of the substrate box in the 35th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 1171(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 1171(a). [Figure 1172] (a) and (c) are partial cross-sectional views of the substrate box taken along the line MCDLXIIb-MCDLXIIb in Figure 1171(a), and (b) and (d) are partial cross-sectional views of the substrate box taken along the line MCDLXIIc-MCDLXIIc in Figure 1171(a). [Figure 1173] (a) is a partial rear view of the substrate box in the 36th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDLXIVb-MCDLXIVb in Figure 1173(a), (c) is a partial cross-sectional view of the substrate box along line MCDLXIVc-MCDLXIVc in Figure 1173(a), (d) is a rear view of the protective cover, and (e) is a cross-sectional view of the protective cover along line XCVIe-XCVIe in Figure 1173(d). [Figure 1174] (a) is a rear view of the board box at the MCDLXVa part of Figure 1173(a), (b) is a partial cross-sectional view of the board box at the MCDLXIVb-MCDLXIVb line of Figure 1173(a), and (c) is a partial cross-sectional view of the board box at the MCDLXIVc-MCDLXIVc line of Figure 1173(a). [Figure 1175]1175(a) is a partial front view of the board box in the 37th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXVIb-MCDLXVIb in FIG. 1175(a). [Figure 1176] (a) is a partial front view of the substrate box in the 38th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLXVIIb in Figure 1176(a), and (c) is a partial cross-sectional view of the substrate box along line MCDLXVIIc-MCDLXVIIc in Figure 1176(a). [Figure 1177] 1177(a) is a partial rear view of the board box in the 39th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXVIIIb-MCDLXVIIIb in FIG. 1177(a). [Figure 1178] FIG. 13 is a rear view of the protective cover in the fortieth embodiment. [Figure 1179] 1179(a) is a partial rear view of the board box in the 41st embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXb-MCDLXXb in FIG. 1179(a). [Figure 1180] 10(a) is a partial cross-sectional view of a board box according to the 42nd embodiment, and FIG. 10(b) is a partial cross-sectional view of a board box according to the 43rd embodiment. [Figure 1181] 1181(a) is a partial rear view of the board box in the 44th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXIIb-MCDLXXIIb in FIG. 1181(a). [Figure 1182] FIG. 13 is a partial rear view of the board box according to the 45th embodiment. [Figure 1183] 1183(a) is a partial rear view of the board box in the 46th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXIVb-MCDLXXIVb in FIG. 1183(a). [Figure 1184](a) is a partial cross-sectional view of a substrate box in the 47th embodiment, (b) is a partial cross-sectional view of a substrate box in the 48th embodiment, and (c) is a partial rear view of a protective cover of a substrate box in the 49th embodiment. [Figure 1185] FIG. 50 is a front view of a pachinko machine according to the 50th embodiment. [Figure 1186] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1187] FIG. 2 is a rear view of the pachinko machine. [Figure 1188] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1189] FIG. 2 is an exploded front perspective view of the path configuration device. [Figure 1190] FIG. 2 is a partially enlarged front view of the path configuration device. [Figure 1191] 119(a) and 119(b) are partial cross-sectional views of the path configuration device taken along the line MCDLXXXIIa-MCDLXXXIIa in FIG. [Figure 1192] 11(a) and 11(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1193] 11(a) and 11(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1194] 11(a) and 11(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1195] 11(a) and 11(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1196] This is a partial front view of the game board in the range MCDLXXXVII of Figure 1186. [Figure 1197] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the correspondence between the first winning type counter and the type of jackpot for special patterns, and (c) is a schematic diagram showing the correspondence between the second winning random number counter and the winning type for normal patterns. [Figure 1198]10(a) to 10(d) are diagrams showing an example of the detection of the passage of a ball through a normal winning opening (through gate) and the time-based change in the state of the electric device. [Figure 1199] FIG. 51 is an exploded front oblique view of the game board in the 51st embodiment. [Figure 1200] 1A is a front view of the front unit, and FIG. 1B is a rear view of the front unit. [Figure 1201] FIG. [Figure 1202] FIG. [Figure 1203] FIG. 2A is a front view of the distribution unit, and FIG. 2B is a rear view of the distribution unit. [Figure 1204] 1204(a) is a cross-sectional view of the distribution unit taken along the line MCDXCVa-MCDXCVa in FIG. 1203(a), and FIG. 1204(b) is a cross-sectional view of the distribution unit taken along the line MCDXCVb-MCDXCVb in FIG. 1204(a). [Figure 1205] 1204(a) and 1204(b) are cross-sectional views of the distribution unit taken along the line MCDXCVb-MCDXCVb in FIG. 1204(a). [Figure 1206] 10(a) to 10(d) are diagrams showing an example of detection of the passage of a ball by the detection device and a change in the state of the wing member over time. [Figure 1207] A cross-sectional view of the game board taken along line MCDXCVIII-MCDXCVIII in Figure 1200(a). [Figure 1208] (a) and (b) are partial cross-sectional views of the winning slot unit and the ball throwing unit taken along the line MCDXCIXa-MCDXCIXa in Figure 1207. [Figure 1209] A partial front view of the game board in the 52nd embodiment. [Figure 1210] A partial front view of the game board in the 53rd embodiment. [Figure 1211] FIG. 54 is a front view of a pachinko machine according to the 54th embodiment. [Figure 1212] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1213] FIG. 2 is a rear view of the pachinko machine. [Figure 1214] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1215] FIG. 2 is a front perspective view of the winning unit. [Figure 1216] FIG. 10 is a rear perspective view of the winning unit. [Figure 1217] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1218] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1219] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1220] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1221] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1222] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1223] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1224] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1225] (a) is a front view of the winning unit, (b) is a side view of the winning unit as viewed in the direction of arrow MDXVIb in Figure 1225(a), and (c) is a top view of the winning unit as viewed in the direction of arrow MDXVIc in Figure 1225(a). [Figure 1226] (a) and (b) are cross-sectional views of the winning unit taken along line MDXVIIa-MDXVIIa in Figure 1225(c). [Figure 1227] A cross-sectional view of the winning unit along line MDXVIII-MDXVIII in Figure 1225(c). [Figure 1228] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 1225(c). [Figure 1229] A cross-sectional view of the winning unit along line MDXX-MDXX in Figure 1225(c). [Figure 1230] A cross-sectional view of the winning unit along line MDXVIII-MDXVIII in Figure 1225(c). [Figure 1231]A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 1225(c). [Figure 1232] A cross-sectional view of the winning unit along line MDXX-MDXX in Figure 1225(c). [Figure 1233] (a) and (b) are cross-sectional views of the winning unit taken along line MDXXIVa-MDXXIVa in Figure 1225(c). [Figure 1234] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1235] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1236] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1237] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1238] 10(a) and 10(b) are front perspective views of the winning unit. [Figure 1239] (a) and (b) are partial cross-sectional views of the winning unit taken along line MDXXXa-MDXXXa in Figure 1225(b). [Figure 1240] (a) and (b) are partial cross-sectional views of the winning unit taken along line MDXXXa-MDXXXa in Figure 1225(b). [Figure 1241] 10(a) to 10(c) are diagrams showing an example of the change in the state of an electric device over time. [Figure 1242] A diagram explaining the relationship between hold type, game status, special pattern type and variable time. [Figure 1243] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 1233(a). [Figure 1244] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 1233(a). [Figure 1245] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 1233(a). [Figure 1246]1225(c) is a cross-sectional view of the plate member, base plate, slide member, tilt member, and transmission member taken along line MDXIX-MDXIX in FIG. [Figure 1247] (a) and (b) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 1212. [Figure 1248] (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 1212. [Figure 1249] (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 1212. [Figure 1250] 12(a) to 12(c) are cross-sectional views of the movable upper cover member and the movable floor member taken along line MDXLIa-MDXLIa in FIG. 1247(a). [Figure 1251] 12(a) to 12(c) are cross-sectional views of the movable upper cover member and the movable floor member taken along line MDXLIa-MDXLIa in FIG. 1247(a). [Figure 1252] (a) is a diagram showing the time-counting changes of the second specific winning port in the first special operation pattern, (b) is a diagram showing the time-counting changes of the second specific winning port in the second special operation pattern, and (c) is a diagram showing the time-counting changes of the second specific winning port in the third special operation pattern. [Figure 1253] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the contents of the first winning random number table, (c) is a schematic diagram showing the correspondence between the first winning random number counter and the judgment value in the special pattern 1 random number table, and (d) is a schematic diagram showing the correspondence between the first winning random number counter and the judgment value in the special pattern 2 random number table. [Figure 1254] (a) is a schematic diagram showing the correspondence between the first winning type counter in the first winning type selection table and the jackpot type for special patterns, and (b) is a schematic diagram showing the correspondence between the second winning random number counter in the second winning random number table and the winning type for normal patterns. [Figure 1255]FIG. 1 is a top view of the front frame and outer frame. [Figure 1256] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 1257] (a) is a schematic diagram for explaining an example of the flow of a jackpot presentation, (b) is a schematic diagram for explaining an example of the flow of an ending presentation, and (c), (d) and (e) are diagrams illustrating the display screen of an ending display presentation that is displayed in an ending presentation that is part of a jackpot presentation. [Figure 1258] 10A is a diagram illustrating an example of a display screen for a company name display effect that is displayed during the ending performance, and FIG. 10B is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending performance. [Figure 1259] 10A is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect, and FIG. 10B is a diagram illustrating an example of a display screen immediately after the ending effect has ended. [Figure 1260] This is a schematic diagram showing the correspondence between the ending performance and the type of jackpot in the special pattern. [Figure 1261] A cross-sectional view of the winning unit in the 55th embodiment taken along line MDXIX-MDXIX in Figure 1225(c). [Figure 1262] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 1225(c). [Figure 1263] FIG. 10(a) is a schematic diagram showing a winning unit in the 56th embodiment, and FIG. 10(b) is a schematic diagram showing another example of the winning unit. [Figure 1264] 13(a) and 13(b) are schematic diagrams showing the winning unit in the 57th embodiment. [Figure 1265] (a) and (b) are front views of the upper variable winning device in the 58th embodiment in the range MDXXXVIIIa of Figure 1212. [Figure 1266]13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 59th embodiment. [Figure 1267] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 1268] 10A and 10B are diagrams illustrating an example of a display screen for a card forget prevention display effect that is displayed in the ending effect. [Figure 1269] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 60th embodiment. [Figure 1270] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 1271] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 61st embodiment. [Figure 1272] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 1273] A figure showing an example of the change in frame button display over time in a card forget prevention display performance, the change in the validity of frame button operation over time, and frame button operation. [Figure 1274] A front view of the game board in the 62nd embodiment. [Figure 1275] FIG. [Figure 1276] FIG. [Figure 1277] FIG. [Figure 1278] FIG. [Figure 1279] FIG. [Figure 1280] FIG. [Figure 1281] FIG. [Figure 1282]1280, (a) is a side view of the lower frame as seen in the direction of arrow MDLXXIIIa in FIG. 1280, and (b) is a side view of the lower frame as seen in the direction of arrow MDLXXIIIb in FIG. [Figure 1283] A cross-sectional view of the lower frame taken along line MDLXXIV-MDLXXIV in Figure 1279. [Figure 1284] A cross-sectional view of the lower frame taken along line MDLXXIV-MDLXXIV in Figure 1279. [Figure 1285] 1280 is a cross-sectional view of the lower frame taken along line MDLXXVI-MDLXXVI of FIG. [Figure 1286] 1283, (a) is a partially enlarged cross-sectional view of the lower frame at part MDLXXVIIa, and (b) is a partially enlarged cross-sectional view of the lower frame at line MDLXXVIIb-MDLXXVIIb in FIG. [Figure 1287] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 1279. [Figure 1288] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 1279. [Figure 1289] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 1279. [Figure 1290] FIG. 10 is a front perspective view of the lower frame in the 63rd embodiment. [Figure 1291] FIG. [Figure 1292] FIG. [Figure 1293] FIG. [Figure 1294] FIG. [Figure 1295] FIG. [Figure 1296]FIG. [Figure 1297] 1295. (a) is a side view of the lower frame as seen in the direction of arrow MDLXXXVIIIa in FIG. 1295, and (b) is a side view of the lower frame as seen in the direction of arrow MDLXXXVIIIb in FIG. [Figure 1298] This is a cross-sectional view of the lower frame taken along line MDLXXXIX-MDLXXXIX in Figure 1294. [Figure 1299] This is a cross-sectional view of the lower frame taken along line MDLXXXIX-MDLXXXIX in Figure 1294. [Figure 1300] FIG. 1297 is a partially enlarged cross-sectional view of the lower frame taken along line MDXCI-MDXCI in FIG. [Figure 1301] FIG. 1297 is a partially enlarged cross-sectional view of the lower frame taken along line MDXCII-MDXCII in FIG. [Figure 1302] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 1294. [Figure 1303] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 1294. [Figure 1304] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 1294. [Figure 1305] FIG. 1304(b) is a partially enlarged cross-sectional view of the lower frame taken along line MDXCVI-MDXCVI. [Figure 1306] FIG. 10 is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1307] FIG. [Figure 1308] FIG. 10 is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1309] FIG. [Figure 1310](a) is a top view of the dish member in the 65th embodiment, (b) is a cross-sectional view of the dish member along the MDCIb-MDCIb line in Figure 1310(a), and (c) is a cross-sectional view of the dish member along the MDCIc-MDCIc line in Figure 1310(a). [Figure 1311] (a) is a cross-sectional view of the lower frame in the 66th embodiment, corresponding to the cross section along line MDXCII-MDXCII in Figure 1296, and (b) is a cross-sectional view of the lower frame in the 67th embodiment, corresponding to the cross section along line MDXCII-MDXCII in Figure 1296. [Figure 1312] A front view of the game board in the 68th embodiment. [Figure 1313] FIG. [Figure 1314] FIG. [Figure 1315] FIG. [Figure 1316] FIG. [Figure 1317] FIG. [Figure 1318] FIG. [Figure 1319] FIG. [Figure 1320] 1318. (a) is a side view of the lower frame as viewed in the direction of arrow MDCXIa in FIG. 1318, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCXIb in FIG. [Figure 1321] 13A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1317, and FIG. 13B is a partially enlarged rear view of the lower frame. [Figure 1322] 13A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1317, and FIG. 13B is a partially enlarged rear view of the lower frame. [Figure 1323]13A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1317, and FIG. 13B is a partially enlarged rear view of the lower frame. [Figure 1324] (a) is a partially enlarged cross-sectional view of the lower frame taken along the line MDCXVa-MDCXVa in Figure 1317, (b) is a partially enlarged cross-sectional view of the lower frame taken along the line MDCXVb-MDCXVb in Figure 1317, and (c) is a partially enlarged cross-sectional view of the lower frame taken along the line MDCXVc-MDCXVc in Figure 1321. [Figure 1325] 10(a) and 10(b) are cross-sectional views of the lower frame in the 69th embodiment. [Figure 1326] 13(a) and 13(b) are partially enlarged cross-sectional views of the lower frame in the seventieth embodiment. [Figure 1327] 7(a) and 7(b) are partially enlarged rear views of the lower frame in the 71st embodiment. [Figure 1328] FIG. 10 is a partially enlarged rear view of the lower frame in the 72nd embodiment. [Figure 1329] FIG. 10 is an exploded front perspective view of the lower frame in the 73rd embodiment. [Figure 1330] FIG. [Figure 1331] FIG. [Figure 1332] (a) and (b) are enlarged partial cross-sectional views of the lower frame, where (a) corresponds to the cross section taken along line MDCXIIa-MDCXIIa in Figure 1317, and (b) corresponds to the cross section taken along line MDCXVc-MDCXVc in Figure 1321. [Figure 1333] 7(a) to 7(c) are partially enlarged rear views of the lower frame in the 74th embodiment. [Figure 1334] 75(a) and 75(b) are partially enlarged cross-sectional views of the lower frame in the 75th embodiment. [Figure 1335](a) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXXVIa-MDCXXVIa in Figure 1334(a), and (b) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXXVIb-MDCXXVIb in Figure 1334(b). [Figure 1336] This is an enlarged partial cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXVc-MDCXVc in Figure 1321. [Figure 1337] A front view of the game board in the 76th embodiment. [Figure 1338] FIG. [Figure 1339] FIG. [Figure 1340] FIG. [Figure 1341] FIG. [Figure 1342] FIG. [Figure 1343] FIG. [Figure 1344] FIG. [Figure 1345] (a) is a side view of the lower frame as viewed in the direction of arrow MDCXXXVIa in Figure 1343, (b) is a side view of the lower frame as viewed in the direction of arrow MDCXXXVIb in Figure 1343, and (c) is a cross-sectional view of the lower frame along the line MDCXXXVIc-MDCXXXVIc in Figure 1343. [Figure 1346] (a) is a front view of the lower frame with the front member omitted, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted, and (c) is a top view of the lower frame. [Figure 1347] (a) is a cross-sectional view of the lower frame taken along line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1346(c), (b) is a cross-sectional view of the lower frame taken along line MDCXXXVIIIb-MDCXXXVIIIb in Figure 1347(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1348](a) is a front view of the lower frame with the front member omitted, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted, and (c) is a top view of the lower frame. [Figure 1349] (a) is a cross-sectional view of the lower frame taken along the line MDCXLa-MDCXLa in Figure 1348(c), (b) is a cross-sectional view of the lower frame taken along the line MDCXLb-MDCXLb in Figure 1349(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1350] 13 is a partially enlarged cross-sectional view of the lower frame in the 77th embodiment, corresponding to the cross section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. 1346. [Figure 1351] (a) is a front oblique view of the sorting passage, (b) is a front view of the sorting passage as viewed in the direction of arrow MDCXLIIb in Figure 1351(a), (c) is a bottom view of the sorting passage as viewed in the direction of arrow MDCXLIIc in Figure 1351(b), and (d) is a side view of the sorting passage as viewed in the direction of arrow MDCXLIId in Figure 1351(b). [Figure 1352] FIG. 134 is a partially enlarged cross-sectional view of the lower frame in the 78th embodiment, corresponding to the cross section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. 1346(c). [Figure 1353] FIG. 10(a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1354] FIG. 10(a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1355] FIG. 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1356] FIG. [Figure 1357] FIG. 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1358] FIG. [Figure 1359] (a) is a partially enlarged cross-sectional view of the lower frame in the 81st embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1348(c), (b) is a partially enlarged cross-sectional view of the lower frame in the 82nd embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1348(c), and (c) is a partially enlarged cross-sectional view of the lower frame in the 83rd embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1348(c). [Figure 1360] FIG. 10(a) is a partial top view of the lower frame in the 84th embodiment, and FIG. 10(b) is a partial top view of the lower frame in the 85th embodiment. [Figure 1361] (a) is a front oblique view of the sorting passage in the 77th embodiment, (b) is a view of the sorting passage in the 87th embodiment viewed in a direction perpendicular to the sorting passage, (c) is a view of the sorting passage in the 88th embodiment viewed in a direction perpendicular to the sorting passage, (d) is a partially enlarged cross-sectional view of the sorting passage in the 89th embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1348(c), and (e) is a partially enlarged cross-sectional view of the sorting passage in the 90th embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1348(c). [Figure 1362] FIG. 10(a) is a partially enlarged top view of the lower frame in the 91st embodiment, and FIG. 10(b) is a partially enlarged top view of the lower frame in the 92nd embodiment. [Figure 1363] A front view of the game board in the 93rd embodiment. [Figure 1364] FIG. [Figure 1365] FIG. [Figure 1366] FIG. [Figure 1367] FIG. [Figure 1368] 1(a) is an exploded front perspective view of the fixed passage, and FIG. 1(b) is an exploded front perspective view of the drive means. [Figure 1369]1(a) is an exploded rear perspective view of the fixed passage, and FIG. 1(b) is an exploded rear perspective view of the drive means. [Figure 1370] FIG. [Figure 1371] FIG. [Figure 1372] FIG. [Figure 1373] (a) is a side view of the lower frame as viewed in the direction of arrow MDCLXIVa in Figure 1371, (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXIVb in Figure 1371, and (c) is a cross-sectional view of the lower frame along the line MDCLXIVc-MDCLXIVc in Figure 1371. [Figure 1374] 1(a) is a partially enlarged front view of the lower frame, and FIG. 1(b) is a partially enlarged rear view of the lower frame. [Figure 1375] 1(a) is a partially enlarged front view of the lower frame, and FIG. 1(b) is a partially enlarged rear view of the lower frame. [Figure 1376] FIG. [Figure 1377] FIG. [Figure 1378] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXIXb in Figure 1378(a). [Figure 1379] FIG. [Figure 1380] 1380(a) is a rear view of the lower frame, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXXIb in FIG. 1380(a). [Figure 1381] 9(a) and 9(c) are partially enlarged front views of the lower frame in the 94th embodiment, and 9(b) and 9(d) are partially enlarged top views of the lower frame. [Figure 1382] 95(a) and 95(b) are enlarged partial rear views of the lower frame in the 95th embodiment. [Figure 1383] FIG. 10(a) is a top view of the lower frame in the 96th embodiment, and FIG. 10(b) is a partially enlarged front view of the lower frame. [Figure 1384] 1(a) is a top view of the lower frame, and FIG. 1(b) is a partially enlarged front view of the lower frame. [Figure 1385] A front view of the game board in the 97th embodiment. [Figure 1386] FIG. [Figure 1387] FIG. [Figure 1388] FIG. [Figure 1389] FIG. [Figure 1390] FIG. [Figure 1391] FIG. [Figure 1392] FIG. [Figure 1393] FIG. [Figure 1394] FIG. [Figure 1395] (a) is a side view of the lower frame as viewed in the direction of arrow MDCLXXXVIa in Figure 1393, (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXXXVIb in Figure 1393, and (c) is a cross-sectional view of the lower frame along the line MDCLXXXVIc-MDCLXXXVIc in Figure 1393. [Figure 1396] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1397] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1398] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1399] FIG. 10 is a partial top view of the left displacement member. [Figure 1400] A front view of the game board in the 98th embodiment. [Figure 1401] FIG. [Figure 1402] FIG. [Figure 1403] FIG. [Figure 1404] FIG. [Figure 1405] FIG. [Figure 1406] FIG. [Figure 1407] FIG. [Figure 1408] FIG. [Figure 1409] FIG. [Figure 1410] (a) is a side view of the lower frame as viewed in the direction of arrow MDCCIa in Figure 1408, (b) is a side view of the lower frame as viewed in the direction of arrow MDCCIb in Figure 1408, and (c) is a cross-sectional view of the lower frame along the line MDCCIc-MDCCIc in Figure 1408. [Figure 1411] 14(a) is a partially enlarged cross-sectional view of the lower frame taken along line MDCCIIa-MDCCIIa in FIG. 1410(c), and FIG. 14(b) is a partially enlarged rear view of the lower frame. [Figure 1412] 14(a) is a partially enlarged cross-sectional view of the lower frame taken along line MDCCIIa-MDCCIIa in FIG. 1410(c), and FIG. 14(b) is a partially enlarged rear view of the lower frame. [Figure 1413] FIG. [Figure 1414] FIG. [Figure 1415] 10(a) is a cross-sectional view of the lower frame in the 99th embodiment, and FIG. 10(b) is a rear view of the lower frame. [Figure 1416] 1(a) is a cross-sectional view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1417]10(a), (c), and (e) are schematic top views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the sorting means, and the second displacement passage portion of the second displacement passage, and FIG. 10(b), (d), and (f) are schematic front views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the sorting means, and the second displacement passage portion of the second displacement passage. [Figure 1418] FIG. 20 is a partially enlarged top view of the lower frame in the 100th embodiment. [Figure 1419] FIG. 10(a) is a partially enlarged top view of the lower frame in the 101st embodiment, and FIG. [Figure 1420] 1A is a partially enlarged top view of the lower frame, and FIG. 1B is a partially enlarged front view of the lower frame. [Figure 1421] 102(a) is a partially enlarged top view of the lower frame in the 102nd embodiment, and FIG. 102(b) is a partially enlarged front view of the lower frame. [Figure 1422] FIG. 103 is a rear perspective view of the lower frame in the 103rd embodiment. [Figure 1423] FIG. [Figure 1424] FIG. 104 is a front view of a pachinko machine according to the 104th embodiment. [Figure 1425] FIG. 2 is a rear view of the pachinko machine. [Figure 1426] This is a front oblique view of a pachinko machine showing the inner frame opened (deployed) relative to the outer frame. [Figure 1427] This is a front oblique view of a pachinko machine showing the state (deployed) in which the inner frame is open relative to the outer frame and the back pack is open relative to the inner frame. [Figure 1428] This is a front oblique view of a pachinko machine showing the inner frame closed relative to the outer frame and the front frame open (deployed). [Figure 1429] This is a front view of the pachinko machine with the front frame removed. [Figure 1430] FIG. 2 is an exploded front perspective view of the game board and inner frame. [Figure 1431] FIG. [Figure 1432] FIG. [Figure 1433] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1434] FIG. 16 is a front view of a pachinko machine according to the 105th embodiment. [Figure 1435] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1436] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 1437] FIG. [Figure 1438] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1439] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1440] This is a partially enlarged front view of the game board at part MDCCXXXI of Figure 1435. [Figure 1441] A cross-sectional view of the game board along line MDCCXXXII-MDCCXXXII in Figure 1440. [Figure 1442] FIG. [Figure 1443] FIG. [Figure 1444] FIG. [Figure 1445] FIG. [Figure 1446] FIG. [Figure 1447] FIG. [Figure 1448] FIG. [Figure 1449] FIG. [Figure 1450] FIG. [Figure 1451] FIG. [Figure 1452] FIG. [Figure 1453] FIG. [Figure 1454]FIG. [Figure 1455] FIG. [Figure 1456] FIG. [Figure 1457] FIG. [Figure 1458] FIG. 2 is an exploded front perspective view of the first movable device. [Figure 1459] FIG. 2 is an exploded rear perspective view of the first movable device. [Figure 1460] FIG. [Figure 1461] FIG. [Figure 1462] FIG. [Figure 1463] FIG. [Figure 1464] FIG. [Figure 1465] FIG. [Figure 1466] 10(a) and 10(b) are partially enlarged front views of the front layer side movable device. [Figure 1467] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1468] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1469] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1470] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1471] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1472] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1473] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1474] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1475] FIG. 4 is a partially enlarged rear view of the first movable device. [Figure 1476] FIG. 4 is a partially enlarged rear view of the first movable device. [Figure 1477] 10(a), (b), (c) and (d) are partial front views of the first movable device. [Figure 1478] FIG. 10 is an exploded front perspective view of the second movable device. [Figure 1479] FIG. 2 is an exploded rear perspective view of the second movable device. [Figure 1480] 10(a) and 10(b) are front views of the second movable device. [Figure 1481] 10(a) and 10(b) are front views of the second movable device. [Figure 1482] 10(a) and 10(b) are front views of the second movable device. [Figure 1483] 10(a), (b) and (c) are schematic front views of the vertical sliding member, the followable member and the interlocking member. [Figure 1484] FIG. [Figure 1485] FIG. [Figure 1486] FIG. 10 is an exploded front perspective view of a third movable device. [Figure 1487] FIG. 10 is an exploded rear perspective view of the third movable device. [Figure 1488] 10(a), (b), and (c) are front views of the upper rear cover member, the extended rotation member, the base end side slide member, and the pinion. [Figure 1489] FIG. [Figure 1490] FIG. [Figure 1491] FIG. [Figure 1492] FIG. [Figure 1493] (a) to (f) are schematic front views of a pachinko machine. [Figure 1494] 1(a) to 1(e) are schematic front views of a pachinko machine. [Figure 1495] FIG. 23 is a rear view of the base plate and the light irradiation device in the 106th embodiment. [Figure 1496] FIG. 2 is a rear perspective view of the base plate and the light irradiation device. [Figure 1497] FIG. 2 is an exploded rear perspective view of the base plate and the light irradiation device. [Figure 1498] FIG. 2 is an exploded front perspective view of the base plate and the light irradiation device. [Figure 1499] FIG. 1495 is a partial cross-sectional view of the base plate and the light irradiation device taken along line MDCCXC-MDCCXC in FIG. [Figure 1500] FIG. 1 is a schematic front view of a pachinko machine. [Figure 1501] FIG. 23 is an exploded rear perspective view of the base plate and the light irradiation device according to the 107th embodiment. [Figure 1502] FIG. 2 is an exploded front perspective view of the base plate and the light irradiation device. [Figure 1503] 14 is a partial cross-sectional view of the base plate and the light irradiation device taken along a line corresponding to line MDCCXC-MDCCXC in FIG. 1495. [Figure 1504] FIG. 108 is a front view of the operating unit in the 108th embodiment. [Figure 1505] 1(a) to 1(d) are front views of the moving device. [Figure 1506] FIG. 10 is a partial rear view of a first movable device of the front layer side movable device. [Figure 1507] FIG. 10 is a partial rear view of a first movable device of the front layer side movable device. [Figure 1508] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1509] FIG. 1 is a schematic front view of a pachinko machine. [Figure 1510] 1(a) and 1(b) are partial front views of a pachinko machine. [Figure 1511] This is a partial...
Claims
[Claim 1] A ball entry means through which a game ball can be entered; An acquisition means capable of acquiring information based on the game ball entering the ball entry means; a storage means capable of storing the information acquired by the acquisition means up to a specific number; a determining means capable of making a determination based on the information stored in the storage means; a dynamic display means capable of dynamically displaying identification information for indicating the determination result by the determination means; a dynamic display period setting means for setting a dynamic display period of the identification information; a bonus game execution means for executing a bonus game when the identification information is displayed in a specific display mode to indicate a specific determination result, The display is configured to be able to execute a variable effect including a first dynamic display mode in which a first pattern that can be displayed in a manner corresponding to the determination result during a period before the identification information is stopped and displayed is dynamically displayed in a first direction, A second symbol different from the first symbol may be displayed during the execution period of the variable performance. The second pattern displayed during the execution period of the variable performance is configured to be moved and displayed in a second direction different from the first direction during a period including a predetermined period after the variable performance has ended, The display of the second symbol is configured to be able to continue moving even when new information is acquired during the period in which the second symbol is moved in the second direction and displayed, The gaming machine is configured so that the second symbol is moved in the second direction to a predetermined position, and the second symbol is displayed at the predetermined position until a predetermined period of time has elapsed, and then the second symbol is made invisible.
Citation Information
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