gaming machines

The gaming machine enhances audio output by varying sound patterns based on state duration, improving player recognition and engagement through differentiated sound effects in normal and advantageous states.

JP7778666B2Active Publication Date: 2025-12-02SANKYO CO LTD
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Patent Information

Application Number
JP2022151057
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-22
Publication Date
2025-12-02
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

Existing gaming machines lack improvements in audio output, particularly in distinguishing between normal and advantageous states, which can make it difficult for players to recognize sound notifications.

Method used

The gaming machine implements a system where audio output patterns are varied based on the duration until a special notification effect is executed, with different sound outputs during the first and second periods after effect identification, including character sounds and title displays, to enhance player recognition in normal and special states.

Benefits of technology

This approach allows for improved audio output that is more recognizable in normal states, facilitating player engagement by clearly distinguishing between states and enhancing the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine in which voice output of a character is improved.SOLUTION: A game machine capable of controlling to an advantageous state includes means for suitably outputting voice regarding the advantageous state with a character's voice.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player. [Background technology]

[0002] Some conventional gaming machines are capable of performing variable displays and can be controlled to a jackpot gaming state (advantageous state) that is advantageous to the player, and attempt to increase interest by outputting the voice of a character (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6209501 Summary of the Invention [Problem to be solved by the invention]

[0004] However, Patent Document 1 has a problem in that there is room for improvement in terms of audio output.

[0005] The present invention has been made in view of these problems, and has as its object to provide a gaming machine with improved sound output. [Means for solving the problem]

[0006] A gaming machine that can be controlled to an advantageous state, Normal state and The aforementioned Equipped with special conditions that are more advantageous than normal conditions, A specific notification effect can be executed to notify whether or not the game will be controlled to the advantageous state in the normal state, A special notification effect can be executed to notify whether or not the special state will be controlled to the advantageous state, The specific notification effect and the special notification effect are effects that are executed by developing after the effect identification information becomes a reach mode, In the specific notification performance, a title display which is the title of the specific notification performance can be displayed, In the normal state, The aforementioned During the first period from when the effect identification information becomes a reach state until the specific notification effect is executed, in the special state, The aforementioned The period is longer than the second period from when the effect identification information becomes a reach state to when the special notification effect is executed, It is capable of outputting audio, The sounds include a specific sound uttered by a character, a title sound conveying the content of the title display, and sound effects related to the title display, The aforementioned identification The audio output pattern is as follows: The aforementioned When the character is not displayed The above-mentioned specific The first pattern in which sound is output and the character is displayed The aforementioned Character's mouth The specific The second pattern in which sound is output and the character is displayed The aforementioned character The mouth operates and the specific a third pattern in which sound is output, The specific period in which the specific notification performance is being executed is more likely to be in the third pattern than the first period. The above-mentioned specific The audio is output frequently, of the character during the first period The above-mentioned specific The audio output ratio is The aforementioned Character's The above-mentioned specific Higher than the audio output rate, The specific notification effect includes at least a first part from when the display of the title display starts until the entire title display is displayed in the specific display area, and a second part in which the entire title display is displayed in the specific display area, In the first part, a sound effect related to the title display is output, and the title audio is not output; In the second part, the title sound is output. It is characterized by the following. According to these characteristics, in a special state, the period from when the reach state is reached until the special notification effect is executed is short, which may make it difficult to recognize the sound, so the output rate is lowered, and in a normal state, the period from when the reach state is reached until the specific notification effect is executed is long, which makes it easier to recognize the sound, so the output rate is increased, allowing for a design that is appropriate for the situation, and as a result, a gaming machine with improvements in terms of character sound output can be provided. Corresponding drawings: Figures 240-243

[0007] Furthermore, the present invention may have only the invention-specific matters set forth in the claims of the present invention, or may have the invention-specific matters set forth in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a front view showing a gaming machine according to an embodiment. [Figure 2] FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 3] FIG. 2 is a block diagram showing the circuit configuration of the main board. [Figure 4] FIG. 2 is an explanatory diagram showing the contents of a VRAM. [Figure 5] FIG. [Figure 6] 10A and 10B are diagrams illustrating examples of performance control commands. [Figure 7] FIG. 2 is an explanatory diagram showing each random number. [Figure 8] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 9] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot type. [Figure 10] FIG. 10 is an explanatory diagram showing a miss effect determination table. [Figure 11] An explanatory diagram showing a fluctuation pattern type determination table. [Figure 12-1] FIG. 10 is an explanatory diagram showing a low-base main fluctuation pattern. [Figure 12-2] FIG. 10 is an explanatory diagram showing a high-base main fluctuation pattern. [Figure 12-3] FIG. 10 is an explanatory diagram showing a low-base sub-fluctuation pattern. [Figure 12-4] An explanatory diagram showing a high-base sub-fluctuation pattern. [Figure 13] (A) to (F) are explanatory diagrams showing the fluctuation pattern determination table for misses. [Figure 14](A) to (E) are explanatory diagrams showing the fluctuation pattern determination table for misses. [Figure 15] An explanatory diagram showing a fluctuation pattern determination table for jackpots in a low base state. [Figure 16] An explanatory diagram showing a fluctuation pattern determination table for jackpots in a high base state. [Figure 17] 10 is an explanatory diagram of each game state. FIG. [Figure 18] (A) is an explanatory diagram of the special pattern unit, (B) is an explanatory diagram of the variable display of the special pattern, (C) is an explanatory diagram of the display unit for performance, and (D) is an explanatory diagram of the variable display of the sub-pattern. [Figure 19] FIG. 2 is an explanatory diagram showing a game control data storage area. [Figure 20] FIG. 2 is an explanatory diagram illustrating an input port. [Figure 21] FIG. 2 is an explanatory diagram showing an output port. [Figure 22] (A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Figure 23] 10 is a flowchart showing an example of a game control main process. [Figure 24] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 25] FIG. 10 is an explanatory diagram showing two-byte buffers formed in a RAM used in the switch process. [Figure 26] 10 is a flowchart illustrating an example of a switch process. [Figure 27] 10 is a flowchart illustrating an example of a random number update process. [Figure 28] 10 is a flowchart illustrating an example of a special symbol process. [Figure 29] 10 is a flowchart showing an example of a start port switch passing process. [Figure 30] 10 is a flowchart showing an example of a winning effect processing. [Figure 31] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 32] 10 is a flowchart showing an example of a special symbol determination process. [Figure 33] 10 is a flowchart showing an example of a special symbol buffer shift process. [Figure 34] 10 is a flowchart showing an example of a variation pattern setting process. [Figure 35] 10 is a flowchart showing an example of special symbol variation processing. [Figure 36] 10 is a flowchart showing an example of a special symbol stopping process. [Figure 37] A flowchart showing an example of a jackpot end process. [Figure 38] 10 is a flowchart illustrating an example of a display process. [Figure 39] An explanatory diagram of the lighting control mode of each hold indicator. [Figure 40] 10 is a flowchart showing an example of a special symbol display control process. [Figure 41] 10 is a flowchart illustrating an example of a display control process. [Figure 42] (A) is an explanatory diagram of the timing of command transmission when a starting winning occurs and the timing of starting light control of the reserve display, (B) is an explanatory diagram of the timing of command transmission when the variable display starts and the timing of starting light control when the reserve memory number of the reserve display has been subtracted, and (C) is an explanatory diagram of the timing of starting light control of the special pattern and the timing of starting subtraction of the variable display time when the variable display starts. [Figure 43] 10 is a flowchart showing an example of a performance control main process. [Figure 44] 10 is a flowchart showing an example of a performance control process. [Figure 45] FIG. 10 is an explanatory diagram of triggers for changing the presentation mode in the presentation mode determination process. [Figure 46] An explanatory diagram of whether or not a hold change effect will be executed and the determination ratio of the effect pattern. [Figure 47] 10 is a flowchart showing an example of a flash effect process when a prize is won. [Figure 48]FIG. 10 is an explanatory diagram of the ratio for determining whether or not to execute a flash effect when a prize is won. [Figure 49] 10 is a flowchart illustrating an example of a button vibration effect process. [Figure 50] An explanatory diagram of the lighting control mode of each sub-hold indicator. [Figure 51] 10 is a flowchart illustrating an example of a variable display start setting process. [Figure 52] (A) is an explanatory diagram of the processing cycle of the CPU and the CPU for performance control, and (B) is an explanatory diagram of the animation execution period for each performance mode. [Figure 53] (A1) and (A2) are explanatory diagrams of the display mode of the image display device in presentation mode A, (B1) and (B2) are explanatory diagrams of the display mode of the image display device in presentation mode B, (C1) and (C2) are explanatory diagrams of the display mode of the image display device in presentation mode C, and (D1) and (D2) are explanatory diagrams of the display mode of the image display device in presentation mode D. [Figure 54] An explanatory diagram showing the appearance animation in presentation mode A. [Figure 55] An explanatory diagram showing the appearance animation in presentation mode A. [Figure 56] An explanatory diagram showing the movement of the hold display in the appearance animation in presentation mode A. [Figure 57] FIG. 10 is an explanatory diagram showing a shift animation. [Figure 58] An explanatory diagram showing the appearance animation in presentation mode B. [Figure 59] An explanatory diagram showing the appearance animation in presentation mode B. [Figure 60] An explanatory diagram showing the appearance animation in presentation mode C. [Figure 61] An explanatory diagram showing the appearance animation in presentation mode D. [Figure 62] 10A is an explanatory diagram showing the stay animation in presentation mode A, and FIG. 10B is an explanatory diagram showing the stay animation in presentation mode B. FIG. [Figure 63] (A) is an explanatory diagram showing the ending animation in presentation mode A, (B) is an explanatory diagram showing the ending animation in presentation mode B, (C) is an explanatory diagram showing the ending animation in presentation mode C, and (D) is an explanatory diagram showing the ending animation in presentation mode D. [Figure 64] FIG. 10 is an explanatory diagram showing the shift animation in presentation mode A. [Figure 65] FIG. 10 is an explanatory diagram showing the shift animation in presentation mode A. [Figure 66] An explanatory diagram showing the shift animation in presentation mode B. [Figure 67] (A) is an explanatory diagram showing the display mode of the active display area and the pending display area in each presentation mode, and (B) is an explanatory diagram of the animation in each presentation mode. [Figure 68] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is one or more. [Figure 69] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is one or more. [Figure 70] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is 0. [Figure 71] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is 0. [Figure 72] This is an explanatory diagram of when a new pending memory occurs during a variable display with 1 to 3 pending memories, and the appearance animation starts more than 660 ms before the start of the next variable display. [Figure 73] This is an explanatory diagram of when a new pending memory occurs during a variable display with 1 to 3 pending memories, and the appearance animation starts less than 660 ms before the start of the next variable display. [Figure 74]This is an explanatory diagram showing the case where a new reserved memory occurs during the shift animation after the variable display of reserved memories from 1 to 3 has ended and the next variable display has begun. [Figure 75] This is an explanatory diagram showing the case where a reserved memory occurs within 33 ms after the variable display of reserved memory numbers 1 to 3 has ended and the next variable display has started. [Figure 76] This is an explanatory diagram showing when a new reserved memory occurs less than 33 ms before the start of the next variable display after the variable display of reserved memories 1 to 3 has ended. [Figure 77] This is an explanatory diagram showing when a new start win occurs while the number of reserved memories is variable and displayed as 4. [Figure 78] This is an explanatory diagram showing the case where a new pending memory occurs in the shift animation of the next variable display after the variable display of four pending memories has ended. [Figure 79] This is an explanatory diagram showing when a new start winning occurs during the pattern determination period after the variable display of the number of reserved memories is completed to 4. [Figure 80] This is an explanatory diagram showing the case where a new reserved memory occurs within 33 ms of the start of the next variable display after the variable display with four reserved memories has ended. [Figure 81] This is an explanatory diagram of when a new pending memory occurs during a variable display with 0 pending memories, and the appearance animation starts more than 660 ms before the start of the next variable display. [Figure 82] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 0 pending memories, and the appearance animation starts less than 660 ms before the start of the next variable display. [Figure 83] This is an explanatory diagram showing the case where a new reserved memory occurs less than 33 ms after the end of the pattern determination period for a variable display with 0 reserved memories. [Figure 84] This is an explanatory diagram showing when a new reserved memory occurs less than 33 ms before the end of the pattern determination period for a variable display with 0 reserved memories. [Figure 85]This is an explanatory diagram showing when a new reserved memory occurs more than 33 ms after the end of the pattern determination period for a variable display with 0 reserved memories. [Figure 86] This is an explanatory diagram regarding the timing of starting variable display when there are 0 pending memories and a new pending memory occurs when variable display is not being executed. [Figure 87] This is an explanatory diagram regarding the timing of starting variable display when there are 0 pending memories and a new pending memory occurs when variable display is not being executed. [Figure 88] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when there are 0 hold memories and a new hold memory occurs when variable display is being executed. [Figure 89] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when there is one hold memory and a new hold memory occurs when variable display is being executed. [Figure 90] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when there are 0 hold memories and a new hold memory occurs when variable display is being executed. [Figure 91] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when there are 0 hold memories and a new hold memory occurs when variable display is being executed. [Figure 92] A comparison diagram of each performance. [Figure 93] This is an explanatory diagram for storing random numbers extracted during the start port switch passing process. [Figure 94] FIG. 10 is an explanatory diagram of a special buffer shifting process. [Figure 95] FIG. 10 is an explanatory diagram of a special buffer shifting process. [Figure 96] This is an explanatory diagram showing when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Figure 97] This is an explanatory diagram showing when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Figure 98]This is an explanatory diagram showing when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Figure 99] This is an explanatory diagram of what happens when reserved storage occurs continuously. [Figure 100] This is an explanatory diagram showing when there are 0 reserved memories and a new reserved memory has occurred when variable display is not being executed. [Figure 101] FIG. 10 is an explanatory diagram showing a first example of variation at a low base. [Figure 102] FIG. 10 is an explanatory diagram showing a first example of variation at a low base. [Figure 103] FIG. 10 is an explanatory diagram showing a first example of variation at a low base. [Figure 104] FIG. 10 is an explanatory diagram showing a first example of variation at a low base. [Figure 105] FIG. 10 is an explanatory diagram showing a first example of variation at a low base. [Figure 106] FIG. 10 is an explanatory diagram showing a second example of variation at a low base. [Figure 107] FIG. 10 is an explanatory diagram showing a second example of variation at a low base. [Figure 108] FIG. 10 is an explanatory diagram showing a second example of variation at a low base. [Figure 109] FIG. 10 is an explanatory diagram showing a second example of variation at a low base. [Figure 110] FIG. 10 is an explanatory diagram showing a second example of variation at a low base. [Figure 111] FIG. 10 is an explanatory diagram showing a chance of successive hits. [Figure 112] FIG. 10 is an explanatory diagram showing a chance of successive hits. [Figure 113] FIG. 10 is an explanatory diagram showing jam training. [Figure 114] FIG. 10 is an explanatory diagram showing jam training. [Figure 115] FIG. 10 is an explanatory diagram showing jam training. [Figure 116] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 117] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 118] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 119] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 120] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 121] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 122] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 123] FIG. 10 is an explanatory diagram showing SP reach A. [Figure 124] An explanatory diagram showing SP reach B. [Figure 125] An explanatory diagram showing SP reach B. [Figure 126] An explanatory diagram showing SP reach B. [Figure 127] An explanatory diagram showing SP reach B. [Figure 128] An explanatory diagram showing SP reach B. [Figure 129] An explanatory diagram showing SP reach B. [Figure 130] An explanatory diagram showing SP reach B. [Figure 131] An explanatory diagram showing SP reach B. [Figure 132] An explanatory diagram showing SP reach B. [Figure 133] An explanatory diagram showing SP reach B. [Figure 134] FIG. 10 is an explanatory diagram showing a story reach. [Figure 135] FIG. 10 is an explanatory diagram showing a story reach. [Figure 136] FIG. 10 is an explanatory diagram showing a story reach. [Figure 137] FIG. 10 is an explanatory diagram showing a story reach. [Figure 138] FIG. 10 is an explanatory diagram showing a story reach. [Figure 139] FIG. 10 is an explanatory diagram showing a story reach. [Figure 140] FIG. 10 is an explanatory diagram showing a story reach. [Figure 141] FIG. 10 is an explanatory diagram showing a story reach. [Figure 142] FIG. 10 is an explanatory diagram showing a story reach. [Figure 143] FIG. 10 is an explanatory diagram showing a story reach. [Figure 144] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 145] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 146] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 147] An explanatory diagram showing the jackpot round. [Figure 148] FIG. 10 is an explanatory diagram showing a first example of variation at a high base. [Figure 149] FIG. 10 is an explanatory diagram showing a first example of variation at a high base. [Figure 150] FIG. 10 is an explanatory diagram showing a second example of fluctuation at a high base. [Figure 151] FIG. 10 is an explanatory diagram showing a second example of fluctuation at a high base. [Figure 152] FIG. 10 is an explanatory diagram showing a chance of successive hits. [Figure 153] FIG. 10 is an explanatory diagram showing a chance of successive hits. [Fig. 154] FIG. 10 is an explanatory diagram showing SP reach C. [Figure 155] FIG. 10 is an explanatory diagram showing SP reach C. [Figure 156] FIG. 10 is an explanatory diagram showing SP reach C. [Figure 157] FIG. 10 is an explanatory diagram showing SP reach C. [Figure 158] FIG. 10 is an explanatory diagram showing SP reach C. [Figure 159] FIG. 10 is an explanatory diagram showing SP reach C. [Figure 160] FIG. 10 is an explanatory diagram showing SP reach D. [Figure 161] FIG. 10 is an explanatory diagram showing SP reach D. [Figure 162] FIG. 10 is an explanatory diagram showing SP reach D. [Figure 163] FIG. 10 is an explanatory diagram showing SP reach D. [Fig. 164] FIG. 10 is an explanatory diagram showing SP reach D. [Figure 165] FIG. 10 is an explanatory diagram showing SP reach D. [Figure 166] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 167] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 168] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 169] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 170] FIG. 10 is an explanatory diagram showing a fanfare period. [Figure 171] An explanatory diagram showing the jackpot round. [Fig. 172] FIG. 10 is an explanatory diagram showing characters that appear. [Figure 173] FIG. 10 is an explanatory diagram showing the dialogue sound of variation example 1 at a low base. [Fig. 174] FIG. 10 is an explanatory diagram showing the dialogue sound of variation example 1 at a low base. [Figure 175] FIG. 10 is an explanatory diagram showing the dialogue sound of variation example 2 at a low base. [Figure 176] FIG. 10 is an explanatory diagram showing the dialogue sound of variation example 2 at a low base. [Figure 177] FIG. 10 is an explanatory diagram showing the dialogue sound for a rapid-fire chance. [Figure 178] An explanatory diagram showing the dialogue sounds for SP Reach A. [Figure 179] An explanatory diagram showing the dialogue sounds for SP Reach A. [Figure 180] An explanatory diagram showing the dialogue sounds for SP Reach A. [Figure 181] An explanatory diagram showing the dialogue sounds for SP Reach A. [Figure 182] An explanatory diagram showing the dialogue sounds for SP Reach B. [Figure 183] An explanatory diagram showing the dialogue sounds for SP Reach B. [Figure 184] An explanatory diagram showing the dialogue sounds for SP Reach B. [Figure 185] An explanatory diagram showing the dialogue sounds for SP Reach B. [Figure 186]An explanatory diagram showing the dialogue sounds for SP Reach B. [Figure 187] FIG. 10 is an explanatory diagram showing dialogue sounds of variation example 1 with a high base. [Figure 188] FIG. 10 is an explanatory diagram showing the dialogue sound of variation example 2 with a high base. [Figure 189] FIG. 10 is an explanatory diagram showing the dialogue sound for a rapid-fire chance. [Figure 190] An explanatory diagram showing the dialogue sounds for SP Reach C. [Figure 191] An explanatory diagram showing the dialogue sounds for SP Reach C. [Figure 192] An explanatory diagram showing the dialogue sounds for SP Reach C. [Figure 193] An explanatory diagram showing the dialogue sounds for SP Reach D. [Figure 194] An explanatory diagram showing the dialogue sounds for SP Reach D. [Figure 195] An explanatory diagram showing the dialogue sounds for SP Reach D. [Figure 196] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 197] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 198] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 199] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 200] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 201] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 202] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 203] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 204] FIG. 10 is an explanatory diagram showing a summary of audio output for each situation. [Figure 205] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 206] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 207] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 208] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 209] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 210] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 211] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 212] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 213] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 214] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 215] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 216] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 217] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 218] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 219] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 220] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 221] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 222] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 223] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 224] An explanatory diagram showing a summary of audio output for each sub-variation pattern. [Figure 225]An explanatory diagram showing a table of output counts and scene counts for each sub-variation pattern. [Figure 226] FIG. 10 is an explanatory diagram showing a time chart of SP reach A. [Figure 227] FIG. 10 is an explanatory diagram showing a time chart of SP reach A. [Figure 228] FIG. 10 is an explanatory diagram showing dialogue sounds during a fanfare period. [Figure 229] FIG. 10 is an explanatory diagram showing dialogue sounds during a fanfare period. [Figure 230] FIG. 10 is an explanatory diagram showing a time chart of a fanfare period. [Figure 231] FIG. 10 is an explanatory diagram showing a time chart of a fanfare period. [Figure 232] FIG. 10 is an explanatory diagram showing the state of the lamp during the fanfare period. [Figure 233] FIG. 10 is an explanatory diagram showing the state of the lamp during the fanfare period. [Figure 234] An explanatory diagram showing the dialogue sounds during a jackpot round. [Figure 235] An explanatory diagram showing the state of the lamp during a jackpot round. [Figure 236] FIG. 10 is an explanatory diagram showing a presentation using a premium character. [Figure 237] FIG. 10 is an explanatory diagram showing a presentation using a premium character. [Figure 238] 10A and 10B are explanatory diagrams showing the reach state in each base state. [Figure 239] 10A to 10C are explanatory diagrams showing various aspects of the reach in a low base state. [Figure 240] This is an explanatory diagram showing various aspects of the period from after a reach in a low base state to an SP reach. [Figure 241] This is an explanatory diagram showing various aspects of the period from after a reach in a high base state to an SP reach. [Figure 242] FIG. 10 is an explanatory diagram showing the execution periods of patterns 1 to 6. [Figure 243] FIG. 10 is an explanatory diagram showing execution allocation of patterns 1 to 6. [Figure 244]FIG. 1 is an explanatory diagram showing a POWERFULZONE. [Figure 245] FIG. 1 is an explanatory diagram showing a HYPERPOWERFULZONE. [Figure 246] FIG. 1 is an explanatory diagram showing a HYPERPOWERFULZONE. [Figure 247] FIG. 1 is an explanatory diagram showing a HYPERPOWERFULZONE. [Figure 248] FIG. 10 is an explanatory diagram showing the dialogue sounds of the zone effect. [Figure 249] FIG. 10 is an explanatory diagram showing the dialogue sounds of the zone effect. [Figure 250] FIG. 10 is an explanatory diagram showing an increased chance of title notification. [Figure 251] FIG. 10 is an explanatory diagram showing an increased chance of winning when reaching a winning point. [Figure 252] FIG. 10 is an explanatory diagram showing the movement of a character's mouth. [Figure 253] FIG. 10 is an explanatory diagram showing the movement of a character's mouth. DETAILED DESCRIPTION OF THE INVENTION

[0009] The following describes an embodiment of the gaming machine according to the present invention. In the following embodiments, the "variable display" of special symbols and decorative symbols may be referred to as "variable display" or simply "variable."

[0010] [Form 1] The gaming machine of type 1 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the N-hour variable display of the number of reserved memories is completed and a new reserved memory is stored between the start timing of the reserved shift and the specified period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the specified period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that subsequent movement of the reserved display position is not hindered and misidentification of the number of reserved memories is prevented. Also, by distinguishing whether or not the state changes to a completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more suitably shown to the player. Corresponding drawings: Figures 72 to 74 In this embodiment, The "advantageous state" corresponds to the "jackpot gaming state" in this embodiment. The "game control means" corresponds to the "CPU 103" in this embodiment. The "performance execution means" corresponds to the "performance control CPU 120" in this embodiment, The "reserved storage means" corresponds to the "first special symbol buffer 001SG151" and the "second special symbol buffer 001SG151B" in this embodiment. The "predetermined number" corresponds to "the number of first special chart reserved memories and the number of second special chart reserved memories being four" in this embodiment. The "start mode" corresponds to the "hold display displayed as the image of the first frame of the appearance animation" in this embodiment, The "completion mode" corresponds to the "hold display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation" in this embodiment, The "ongoing state" corresponds to the "holding display displayed as the image of the second to nineteenth frames of the appearance animation" in this embodiment. "Pending shift" corresponds to "shift animation" in this embodiment, The "specific period" corresponds to the "330 ms, which is the display execution period of the shift animation" in this embodiment. The "predetermined period" corresponds to the "660 ms, which is the display execution period of the appearance animation" in this embodiment. The "hold display position" corresponds to the "hold memory display area 5U" in this embodiment.

[0011] [Form 2] The gaming machine of type 2 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the next variable display to start in a situation where the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on that timing and displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that subsequent movement of the reserved display position is not hindered and misidentification of the number of reserved memories is prevented. Also, by distinguishing whether or not the state changes to a completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more suitably shown to the player. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76

[0012] [Form 3] Form 3 gaming machines are: A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period; When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period, if a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the next variable display, and is changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing for the next variable display to start comes when the intermediate mode different from the pre-completion mode is reached, the pending display is changed to the completion mode based on that timing and displayed. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82

[0013] [Form 4] Form 4 gaming machines are: A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the next variable display to start in a situation where the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on that timing and displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, and when a new pending memory is stored not immediately before the end of the variable display when the number of pending memories is 0, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the next variable display in a situation where the intermediate state is different from the pre-completion state, the pending display is changed to the completion state based on that timing and displayed, When the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when a new reserved memory is stored just before the end of the variable display when the number of reserved memories is 0, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when the timing comes for the start of the next variable display in the situation where the display is in the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When a new reserved memory is stored immediately after the end of the reserved memory number 0 time variable display, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84 In this embodiment, "Just before the variable display ends when the number of reserved memories is 0" corresponds to "the timing less than 33 ms before the variable display ends when the number of reserved memories is 0." "Immediately after the variable display when the number of pending memories is 0 ends" corresponds to "less than 33 ms after the variable display when the number of pending memories is 0 ends."

[0014] [Form 5] The gaming machine of type 5 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the N-hour variable display of the number of reserved memories is completed and a new reserved memory is stored between the start timing of the reserved shift and the specified period, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and this change is executed over the specified period to display the reserved display; A display area used for changing the hold display from the start mode to the plurality of intermediate modes in a stepwise manner and then to the completion mode is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion mode to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more clearly shown to the player. Furthermore, since newly stored reserved memories during the specific period from the start of the variable display until the reserve display position moves are initially displayed at the destination display position, there is no need to change the gradual changes to a completed state, allowing the player to see the gradual changes. Furthermore, even if a new reserved memory is displayed overlapping an already displayed reserved memory, the display area used for the gradual change of the new reserved memory is larger, allowing the player to recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72 to Figure 74

[0015] [Form 6] The gaming machine of type 6 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the next variable display to start in a situation where the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on that timing and displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, A display area used for changing the hold display from the start mode to the plurality of intermediate modes in a stepwise manner and then to the completion mode is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion mode to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if a pending memory stored between the start of a variable display and the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the pending display position and preventing misidentification of the number of pending memories. Furthermore, by distinguishing whether or not a change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of pending memories and the gradual changes when a new pending memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new pending memory is stored can be more clearly shown to the player. Furthermore, since newly stored pending memories during the specific period from the start of the variable display to the movement of the pending display position are initially displayed at the new display position, there is no need to change the gradual changes to a completed state, allowing the player to see the gradual changes. Furthermore, even if a new pending display overlaps an already displayed pending display, the display area used for displaying the new pending display is larger, allowing the player to recognize the pending memory. Corresponding drawings: Figure 56, Figure 72, Figure 73, Figure 75, Figure 76

[0016] [Form 7] The gaming machine of type 7 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the N-hour variable display of the number of reserved memories is completed and a new reserved memory is stored between the start timing of the reserved shift and the specified period, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and this change is executed over the specified period to display the reserved display; During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period; When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period, if a new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the pending display is changed to the completion state based on that timing and displayed, A display area used for changing the hold display from the start mode to the plurality of intermediate modes in a stepwise manner and then to the completion mode is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion mode to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. Furthermore, since the reserved memory newly stored during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the destination display position from the beginning, there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display that was already displayed at the reserved display position corresponding to the Nth number moves and the newly displayed reserved display is superimposed on the reserved display position corresponding to the Nth number, the display area used by the newly displayed reserved display is larger, making it easy to see the newly displayed reserved display and preventing misrecognition. Furthermore, even if the timing of the new display of the reserved display superimposes on the reserved display already displayed, the display area used by the new reserved display is larger, so the player can recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72, Figure 73, Figure 81, Figure 82

[0017] [Form 8] The gaming machine of type 8 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the next variable display to start in a situation where the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on that timing and displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, and when a new pending memory is stored not immediately before the end of the variable display when the number of pending memories is 0, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the next variable display in a situation where the intermediate state is different from the pre-completion state, the pending display is changed to the completion state based on that timing and displayed, When the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when a new reserved memory is stored just before the end of the variable display when the number of reserved memories is 0, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when the timing comes for the start of the next variable display in the situation where the display is in the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When a new reserved memory is stored immediately after the reserved memory number 0 time variable display is completed, the reserved display is displayed in the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display from the completion mode, A display area used for changing the hold display from the start mode to the plurality of intermediate modes in a stepwise manner and then to the completion mode is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion mode to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. Furthermore, when the number of reserved memories reaches the upper limit, even if a predetermined variable display ends, the reserved memories are not stored until the next variable display begins, so gradual changes for new reserved memories are not performed, allowing the player to focus on the variable display results of the completed variable display. Newly stored reserved memories during the specific period from the start of the variable display until the reserved display position moves are displayed at the new display position from the beginning, so there is no need to change the gradual changes to a completed state, allowing the player to see the gradual changes. Furthermore, even if a reserved display that was already displayed at a predetermined number moves and a new reserved display that is displayed at the predetermined number overlaps it, the newly displayed reserved display uses a larger display area, making it easier to see and preventing misidentification. Furthermore, even if a new reserved display overlaps an already displayed reserved display, the display area used for the gradual change of the new reserved display is larger, so the player can recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84

[0018] [Form 9] The gaming machine of type 9 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the reserved memory is stored, it is possible to execute a winning performance, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the N-hour variable display of the number of reserved memories is completed and a new reserved memory is stored between the start timing of the reserved shift and the specified period, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and this change is executed over the specified period to display the reserved display; The winning performance can be executed in any of the following cases: when a new reserved memory is stored when the period until the next variable display is started is longer than the predetermined period during execution of the variable display of the number of reserved memories N; when a new reserved memory is stored when the period until the next variable display is started is shorter than the predetermined period during execution of the variable display of the number of reserved memories N; and when a new reserved memory is stored after the variable display of the number of reserved memories N has ended and the specific period has elapsed since the start of the reserved shift. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state. This prevents subsequent movement of the reserved display position and prevents misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not the number of reserved memories changes to a completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual changes that occur when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes that occur when a new reserved memory is stored can be more clearly shown to the player. Furthermore, for newly stored reserved memories during the specific period from the start of the variable display until the reserved display position moves, the reserved display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, allowing the player to see the gradual changes. Furthermore, because the winning effect can be executed regardless of whether or not the gradual change to a completed state occurs, the player can more easily recognize the reserved memories. Corresponding drawings: Figures 72 to 74, Figure 92 In this embodiment, The "prize winning effect" corresponds to the "prize winning flash effect."

[0019] [Form 10] The gaming machine of type 10 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the reserved memory is stored, it is possible to execute a winning performance, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the next variable display to start in a situation where the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on that timing and displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, The winning performance can be executed in any of the following cases: when a new reserved memory is stored when the period until the next variable display starts is longer than the predetermined period during execution of the variable display when the reserved memory number is N; when a new reserved memory is stored when the period until the next variable display starts is shorter than the predetermined period during execution of the variable display when the next variable display starts, and is not the period immediately before the start of the next variable display; when a new reserved memory is stored when the period until the next variable display starts is shorter than the predetermined period during execution of the variable display when the next variable display starts, and is the period immediately before the start of the next variable display; and when a new reserved memory is stored immediately after the variable display when the variable display when the reserved memory number is N has ended and the next variable display has started. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state. This prevents subsequent movement of the reserved display position and prevents misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not the number of reserved memories changes to a completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual changes that occur when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes that occur when a new reserved memory is stored can be more clearly shown to the player. Furthermore, for newly stored reserved memories during the specific period from the start of the variable display until the reserved display position moves, the reserved display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, allowing the player to see the gradual changes. Furthermore, because the winning effect can be executed regardless of whether or not the gradual change to a completed state occurs, the player can more easily recognize the reserved memories. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 92

[0020] [Form 11] A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the reserved memory is stored, it is possible to execute a winning performance, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period; When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period, if a new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state is reached, the pending display is changed to the completion state based on that timing and displayed, The winning performance can be executed in any of the following cases: when a new reserved memory is stored when the period until the next variable display is started is longer than the predetermined period during execution of the variable display of the number of reserved memories N; when a new reserved memory is stored when the period until the next variable display is started is shorter than the predetermined period during execution of the variable display of the number of reserved memories N; when a new reserved memory is stored when the period until the variable display of the number of reserved memories 0 is finished is longer than the predetermined period during execution of the variable display of the number of reserved memories 0; and when a new reserved memory is stored when the period until the variable display of the number of reserved memories 0 is finished is shorter than the predetermined period during execution of the variable display of the number of reserved memories 0. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. Furthermore, for reserved memories newly stored during the specific period from the start of the variable display to the movement of the reserved display position, the reserved display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display newly displayed at the Nth position is superimposed when the reserved display already displayed at the Nth position moves, the newly displayed reserved display uses a larger display area, making it easier to see the newly displayed reserved display and preventing misidentification. Furthermore, since the winning effect can be executed regardless of whether the gradual change changes to a completed state, it is easier for the player to recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82, Figure 92

[0021] [Form 12] The gaming machine of type 12 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the reserved memory is stored, it is possible to execute a winning performance, It is possible to move the reserved display corresponding to the reserved memory already stored during the variable display from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the next variable display to start in a situation where the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on that timing and displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, and when a new pending memory is stored not immediately before the end of the variable display when the number of pending memories is 0, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the next variable display in a situation where the intermediate state is different from the pre-completion state, the pending display is changed to the completion state based on that timing and displayed, When the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when a new reserved memory is stored just before the end of the variable display when the number of reserved memories is 0, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when the timing comes for the start of the next variable display in the situation where the display is in the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When a new reserved memory is stored immediately after the reserved memory number 0 time variable display is completed, the reserved display is displayed in the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display from the completion mode, When the variable display of the number of reserved memories N is being executed, a new reserved memory is stored when the period until the next variable display starts is longer than the predetermined period; when the variable display of the number of reserved memories N is being executed, a new reserved memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts; when the variable display of the number of reserved memories N is being executed, a new reserved memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts; when the variable display of the number of reserved memories N has ended and a new reserved memory has started; when the variable display of the number of reserved memories 0 is being executed. In this case, the winning performance can be executed in any of the following cases: when a new reserved memory is stored when the period until the reserved memory number 0 o'clock variable display ends is longer than the predetermined period; when a new reserved memory is stored when the period until the reserved memory number 0 o'clock variable display ends is shorter than the predetermined period during execution of the reserved memory number 0 o'clock variable display and not immediately before the reserved memory number 0 o'clock variable display ends; when a new reserved memory is stored when the period until the reserved memory number 0 o'clock variable display ends is shorter than the predetermined period during execution of the reserved memory number 0 o'clock variable display and immediately before the reserved memory number 0 o'clock variable display ends; and when a new reserved memory is stored immediately after the reserved memory number 0 o'clock variable display ends. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. Furthermore, when the number of reserved memories reaches its upper limit, even if a predetermined variable display ends, the reserved memory is not stored until the next variable display begins, so the gradual change for the new reserved memory is not executed, allowing the player to focus on the variable display result of the completed variable display. Newly stored reserved memories during the specific period from the start of the variable display to the time the reserved display position moves are displayed at the new display position from the beginning, so there is no need to change the gradual change to a completed state, allowing the player to see the gradual change. Furthermore, even if a reserved display that was already displayed at the predetermined number moves and a new reserved display that is displayed at the predetermined number overlaps it, the newly displayed reserved display occupies a larger display area, making the newly displayed reserved display easier to see and preventing misidentification. Furthermore, because the winning effect can be executed regardless of whether the gradual change has changed to a completed state, the player can more easily recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84, Figure 92

[0022] [Form 13] The gaming machine of type 13 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode, When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and then the normal start mode is changed stepwise to the plurality of normal intermediate modes, and then the change to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is gradually changed to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode, and this change is carried out over the predetermined period to display the special hold display; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation where the normal midway mode different from the normal pre-completion mode is reached, the display is changed to the normal completion mode based on that timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display is started in a situation where the special midway mode different from the special pre-completion mode is reached, the display is changed to the special completion mode based on that timing and the special hold display is displayed, When the N-time variable display of the number of reserved memories is finished and a new reserved memory is stored between the start timing of the reserved shift and the specified period has elapsed, the normal reserved display is displayed by starting the normal reserved display in the normal start mode at the reserved display position corresponding to the Nth number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode over the specified period, and displaying the normal reserved display; When the N-time variable display of the number of reserved memories is completed and a new reserved memory is stored between the start timing of the reserved shift and the specified period has elapsed, the special reserved display is displayed by starting the special reserved display in the special start mode at the reserved display position corresponding to the Nth number, gradually changing from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode over the specified period, and displaying the special reserved display. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more clearly shown to the player. Furthermore, for newly stored reserved memories during the specific period from the start of the variable display until the reserve display position moves, the reserve display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, allowing the player to see the gradual changes. Furthermore, even when a special reserve display is displayed, the same rules for the gradual change of the gradual display to the normal completion state or the special completion state and whether or not the change is executed apply as when a normal reserve display is displayed, making it easier for the player to recognize the reserved memories. Corresponding drawings: Figure 69, Figure 72 to Figure 74 In this embodiment, "Normal hold display" corresponds to "white hold display due to the decision not to execute the hold change performance" in this embodiment, "Special hold display" corresponds to "blue and red hold display due to the decision to execute hold change performance" in this embodiment, "Normal start mode" corresponds to "the white hold display displayed as the first frame image of the appearance animation when the non-execution of the hold change performance is decided" in this embodiment, "Normal completion mode" corresponds to "a hold display that is displayed as the image of the 20th frame of the appearance animation and the image of the 1st frame of the shift animation when it is determined that the hold change performance will not be performed" in this embodiment. The "normal mid-way state" corresponds to the "hold display displayed as the image of the 2nd frame to the 19th frame of the appearance animation due to the decision not to execute the hold change performance" in this embodiment. The "special start mode" corresponds to the "blue or red hold display displayed as the first frame image of the appearance animation when the execution of the hold change performance is decided" in this embodiment. The "special completion mode" in this embodiment corresponds to the "blue or red hold display that is displayed as the image of the 20th frame of the appearance animation and the image of the 1st frame of the shift animation when the execution of the hold change performance is decided." The "special intermediate state" in this embodiment corresponds to the "blue or red hold display that is displayed as an image from the second frame to the nineteenth frame of the appearance animation when it is decided not to execute the hold change performance."

[0023] [Form 14] The gaming machine of type 14 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode, When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and then the normal start mode is changed stepwise to the plurality of normal intermediate modes, and then the change to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is gradually changed to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode, and this change is carried out over the predetermined period to display the special hold display; When the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation where the normal midway mode different from the normal pre-completion mode, the display is changed to the normal completion mode based on that timing and the normal hold display is displayed, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display starts in a situation where the special midway mode different from the special pre-completion mode, the display is changed to the special completion mode based on that timing and the special hold display is displayed, When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the normal start mode, the normal hold display is changed to the normal completion mode based on that timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the special start mode, the special hold display is changed to the special completion mode based on that timing and the special hold display is displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the normal reserved display is displayed. The normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, and is gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode over the predetermined period, and the normal reserved display is displayed. When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and is gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and the special reserved display is displayed by executing this change over the predetermined period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing subsequent movement of the reserved display position and preventing misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more clearly shown to the player. Furthermore, for reserved memories stored at the same time as the start of the variable display, the reserved display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, allowing the player to see the gradual changes. Furthermore, even when a special reserved display is displayed, the rules for changing the gradual display to the normal completed state or the special completed state and whether or not the change is executed apply in the same way as when a normal reserved display is displayed, making it easier for the player to recognize reserved memories. Corresponding drawings: Figure 69, Figure 72, Figure 73, Figure 75, Figure 76

[0024] [Form 15] The gaming machine of type 15 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode, When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and then the normal start mode is changed stepwise to the plurality of normal intermediate modes, and then the change to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is gradually changed to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode, and this change is carried out over the predetermined period to display the special hold display; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation where the normal midway mode different from the normal pre-completion mode is reached, the display is changed to the normal completion mode based on that timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display is started in a situation where the special midway mode different from the special pre-completion mode is reached, the display is changed to the special completion mode based on that timing and the special hold display is displayed, During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and is gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, and this change is executed over the predetermined period to display the normal reserved display; When the period until the variable display when the number of reserved memories is 0 ends is longer than the predetermined period, if a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and is gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display; When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period, if a new pending memory is stored and the normal pending display is displayed, the normal pending display is started in the normal start mode at the pending display position corresponding to the next variable display, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the timing for the next variable display to start comes when the normal midway mode different from the normal pre-completion mode is reached, the display is changed to the normal completion mode based on that timing and the normal pending display is displayed; When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period, if a new pending memory is stored and the special pending display is displayed, the special pending display is started in the special start mode at the pending display position corresponding to the next variable display, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start comes when the special intermediate mode different from the special pre-completion mode is reached, the display is changed to the special completion mode based on that timing and the special pending display is displayed. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. In addition, for reserved memories newly stored during the specific period from the start of the variable display to the movement of the reserved display position, the reserved display is displayed at the display position to which it is moved from the beginning, so there is no need to change the gradual change to a completion mode, and the player can see the gradual change. Also, when a reserved display that has already been displayed at the Nth position moves, even if a reserved display newly displayed at the Nth position is superimposed, the display area used by the newly displayed reserved display is larger, so the newly displayed reserved display is easy to see and misrecognition can be prevented. Furthermore, even when a special reserved display is displayed, the rules for the change of the gradual display to the normal completion mode or special completion mode and whether or not the change is executed are applied in the same way as when a normal reserved display is displayed, so the reserved memory is easier for the player to recognize. Corresponding drawings: Figure 69, Figure 72, Figure 73, Figure 81, Figure 82

[0025] [Form 16] The gaming machine of type 16 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode, When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and then the normal start mode is changed stepwise to the plurality of normal intermediate modes, and then the change to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is gradually changed to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode, and this change is carried out over the predetermined period to display the special hold display; When the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation where the normal midway mode different from the normal pre-completion mode, the display is changed to the normal completion mode based on that timing and the normal hold display is displayed, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display starts in a situation where the special midway mode different from the special pre-completion mode, the display is changed to the special completion mode based on that timing and the special hold display is displayed, When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the normal start mode, the normal hold display is changed to the normal completion mode based on that timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the special start mode, the special hold display is changed to the special completion mode based on that timing and the special hold display is displayed; When the variable display of the number of reserved memories N is finished and a new reserved memory is stored immediately after the next variable display is started, the normal reserved display is displayed. The normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, and is gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode over the predetermined period, and the normal reserved display is displayed. When the variable display of the number of reserved memories N ends and a new reserved memory is stored immediately after the next variable display starts, the special reserved display is displayed. The special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and is gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode over the predetermined period, and the special reserved display is displayed. During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and is gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, and this change is executed over the predetermined period to display the normal reserved display; When the period until the variable display when the number of reserved memories is 0 ends is longer than the predetermined period, if a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and is gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display; When the period until the end of the variable display of the number of pending memories at 0 is shorter than the predetermined period and the variable display of the number of pending memories at 0 is not immediately before the end of the variable display of the number of pending memories, if a new pending memory is stored and the normal pending display is displayed, the normal pending display is started in the normal start mode at the pending display position corresponding to the next variable display, and is changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the timing comes for the start of the next variable display in a situation where the normal intermediate mode different from the normal pre-completion mode is reached, the display is changed to the normal completion mode based on that timing and the normal pending display is displayed, When the period until the end of the variable display of the number of pending memories at 0 is shorter than the predetermined period and the variable display of the number of pending memories at 0 is not immediately before the end, if a new pending memory is stored and the special pending display is displayed, the special pending display is started in the special start mode at the pending display position corresponding to the next variable display, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to start comes when the special intermediate mode different from the special pre-completion mode, the display is changed to the special completion mode based on that timing and the special pending display is displayed, When the period until the end of the variable display of the number of reserved memories at 0 is shorter than the predetermined period and the variable display of the number of reserved memories at 0 is about to end, if a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when the timing comes for the start of the next variable display in the normal start mode, the display is changed to the normal completion mode based on that timing and the normal reserved display is displayed; When the period until the end of the variable display of the number of reserved memories at 0 is shorter than the predetermined period, and just before the end of the variable display of the number of reserved memories at 0, a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when the timing comes for the start of the next variable display in the situation where the special start mode is in effect, the special reserved display is changed to the special completion mode based on that timing and the special reserved display is displayed, When a new reserved memory is stored and the normal reserved display is displayed immediately after the reserved memory number 0 time variable display is completed, the normal reserved display is displayed at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display from the normal completion mode, When a new reserved memory is stored and the special reserved display is displayed immediately after the reserved memory number 0 time variable display is completed, the special reserved display is displayed from the special completion mode at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. Furthermore, when the number of reserved memories reaches the upper limit, even if a predetermined variable display ends, the reserved memories are not stored until the next variable display begins, so the gradual change for new reserved memories is not executed, allowing the player to focus on the variable display results of the completed variable display. Newly stored reserved memories during the specific period from the start of the variable display to the time the reserved display position moves are displayed at the new display position from the beginning, so there is no need to change the gradual change to a completion mode, allowing the player to see the gradual change. Furthermore, even when a reserved display that was already displayed at a predetermined number moves, even if a new reserved display displayed at the predetermined number overlaps it, the newly displayed reserved display occupies a larger display area, making it easier to see the newly displayed reserved display and preventing misidentification. Furthermore, even when a special reserved display is displayed, the rules for changing the gradual display to the normal completion mode or special completion mode and whether or not the change is executed apply in the same way as when a normal reserved display is displayed, making it easier for the player to recognize the reserved memory. Corresponding drawings: Figure 69, Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84

[0026] [Form 17] The gaming machine of type 17 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, When the hold memory is stored, a plurality of types of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-states including a first mode pre-completion state which is the state immediately before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode mid-states including a second mode pre-completion state which is the state immediately before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state over the predetermined period, and the first mode hold display is displayed; When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode hold display; When the first mode is in progress and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode mid-way state different from the first mode pre-completion state, and when the timing for the next variable display to be started comes in a situation where the first mode mid-way state different from the first mode pre-completion state, the state is changed to the first mode completion state based on that timing and the first mode hold display is displayed; When the second mode is in progress and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the next variable display is started in a situation where the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on that timing and the second mode hold display is displayed; During the first mode, when the N-time variable display of the number of reserved memories is finished and a new reserved memory is stored between the reserved shift start timing and the specified period has elapsed, the first mode reserved display is displayed at the reserved display position corresponding to the Nth number by starting the first mode reserved display in the first mode start state, gradually changing from the first mode start state to the plurality of first mode intermediate states, and then changing to the first mode completion state over the specified period, and the first mode reserved display is displayed; During the second mode, when the N-hour variable display of the number of reserved memories is finished and a new reserved memory is stored between the reserved shift start timing and the specified period has elapsed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the Nth number, and the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the specified period to display the second mode reserved display. It is characterized by the following. According to this feature, if a pending memory stored between the start of a variable display and the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the pending display position and preventing misidentification of the number of pending memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of pending memories and the gradual changes that occur when a new pending memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes that occur when a new pending memory is stored can be more clearly shown to the player. Furthermore, for newly stored pending memories during the specific period from the start of the variable display to the movement of the pending display position, the pending display is displayed at the destination display position from the beginning, eliminating the need to change the gradual change to a completed state, allowing the player to see the gradual changes. Furthermore, the same rules regarding the gradual change of the gradual display to a completed state apply regardless of the presentation mode, making it easier for the player to recognize pending memories. Corresponding drawings: Figures 72 to 74, Figure 92 In this embodiment, "First mode" corresponds to "presentation mode A" in this embodiment, "Second mode" corresponds to "presentation mode B" in this embodiment, The "first mode pending display" corresponds to the "cube pending display in performance mode A" in this embodiment. "Second mode hold display" corresponds to "Regular octahedron hold display in production mode B" in this embodiment, The "first mode start mode" corresponds to the "hold display displayed as the first frame image of the appearance animation in the performance mode A" in this embodiment, The "first mode completion mode" corresponds to the "hold display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation in the performance mode A" in this embodiment. The "second mode midway state" corresponds to the "hold display displayed as the image of the second to nineteenth frames of the appearance animation in the performance mode B" in this embodiment, The "second mode start mode" corresponds to the "hold display displayed as the image of the first frame of the appearance animation in the performance mode B" in this embodiment, The "second mode completion mode" corresponds to the "hold display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation in the performance mode B" in this embodiment. The "second mode midway state" corresponds to the "hold display displayed as images from the second frame to the nineteenth frame of the appearance animation in presentation mode B" in this embodiment.

[0027] [Form 18] The gaming machine of type 18 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, When the hold memory is stored, a plurality of types of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-states including a first mode pre-completion state which is the state immediately before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode mid-states including a second mode pre-completion state which is the state immediately before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state over the predetermined period, and the first mode hold display is displayed; When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode hold display; When the first mode is in progress and the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode mid-way state different from the first mode pre-completion state, and when the timing comes for the next variable display to be started in a situation where the first mode mid-way state different from the first mode pre-completion state, the state is changed to the first mode completion state based on that timing and the first mode hold display is displayed, When the second mode is in progress and the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the timing comes for the next variable display to be started in a situation where the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on that timing and the second mode hold display is displayed, When the first mode is in progress and the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is displayed in the first mode start state at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the first mode start state, the first mode hold display is changed to the first mode completion state based on the timing and the first mode hold display is displayed; In the second mode, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the second mode start mode, the display is changed to the second mode completion mode based on the timing and the second mode hold display is displayed; In the first mode, when the variable display for the number N of reserved memories is finished and a new reserved memory is stored immediately after the next variable display is started, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the Nth number, and then the first mode reserved display is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state, and this change is executed over the predetermined period to display the first mode reserved display; In the second mode, when the variable display at the time of the Nth pending memory is finished and a new pending memory is stored immediately after the next variable display is started, the second mode pending display is displayed at the pending display position corresponding to the Nth number by starting the second mode pending display in the second mode start state, gradually changing from the second mode start state to the plurality of second mode intermediate states, and then changing to the second mode completion state over the predetermined period, and the second mode pending display is displayed. It is characterized by the following. According to this feature, if a pending memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state. This prevents subsequent changes to the pending display position and prevents misidentification of the number of pending memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of pending memories and the gradual changes when a new pending memory is stored. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual changes when a new pending memory is stored can be more clearly shown to the player. Furthermore, for a newly stored pending memory that is simultaneously stored with the start of the variable display, the pending display is displayed at the destination display position from the beginning, eliminating the need to change the gradual changes to a completed state, allowing the player to see the gradual changes. Furthermore, the same rules regarding the gradual change to a completed state apply regardless of the presentation mode, making it easier for the player to recognize pending memories. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 92

[0028] [Form 19] The gaming machine of type 19 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, When the hold memory is stored, a plurality of types of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-states including a first mode pre-completion state which is the state immediately before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode mid-states including a second mode pre-completion state which is the state immediately before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state over the predetermined period, and the first mode hold display is displayed; When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode hold display; When the first mode is in progress and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode mid-way state different from the first mode pre-completion state, and when the timing for the next variable display to be started comes in a situation where the first mode mid-way state different from the first mode pre-completion state, the state is changed to the first mode completion state based on that timing and the first mode hold display is displayed; When the second mode is in progress and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the next variable display is started in a situation where the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on that timing and the second mode hold display is displayed; During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the first mode is in progress and the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed at the reserved display position corresponding to the next variable display in the first mode start state, and is gradually changed from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state, and this change is carried out over the predetermined period to display the first mode reserved display; When the second mode is in progress and the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserve display position corresponding to the next variable display, and the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is carried out over the predetermined period to display the second mode reserved display; When the first mode is in progress and the period until the variable display when the number of pending memories is 0 is completed is shorter than the predetermined period, if a new pending memory is stored and the first mode pending display is displayed, the first mode pending display is started in the first mode start state at the pending display position corresponding to the next variable display, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the timing for starting the next variable display comes when the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on that timing and the first mode pending display is displayed, When the second mode is in progress and the period until the variable display when the number of reserved memories is 0 is completed is shorter than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the timing for starting the next variable display comes when the second mode midway state different from the second mode pre-completion state is reached, the state is changed to the second mode completion state based on the timing and the second mode reserved display is displayed. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. In addition, for reserved memories newly stored during the specific period from the start of the variable display when the reserved display position moves, the reserved display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display that was already displayed at the Nth position moves and the newly displayed reserved display is superimposed, the display area used by the newly displayed reserved display is larger, making it easier to see the newly displayed reserved display and preventing misrecognition.In addition, even if the presentation mode is different, the same rules regarding the change from the gradual display to the completed state are applied, making it easier for the player to recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82, Figure 92

[0029] [Form 20] The gaming machine of type 20 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, When the hold memory is stored, a plurality of types of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-states including a first mode pre-completion state which is the state immediately before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode mid-states including a second mode pre-completion state which is the state immediately before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display is started to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state over the predetermined period, and the first mode hold display is displayed; When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode hold display; When the first mode is in progress and the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at the hold display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode mid-way state different from the first mode pre-completion state, and when the timing comes for the next variable display to be started in a situation where the first mode mid-way state different from the first mode pre-completion state, the state is changed to the first mode completion state based on that timing and the first mode hold display is displayed, When the second mode is in progress and the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the timing comes for the next variable display to be started in a situation where the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on that timing and the second mode hold display is displayed, When the first mode is in progress and the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is displayed in the first mode start state at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the first mode start state, the first mode hold display is changed to the first mode completion state based on the timing and the first mode hold display is displayed; In the second mode, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the next variable display to start in the second mode start mode, the display is changed to the second mode completion mode based on the timing and the second mode hold display is displayed; In the first mode, when the variable display for the number N of reserved memories is finished and a new reserved memory is stored immediately after the next variable display is started, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the Nth number, and then the first mode reserved display is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state, and this change is executed over the predetermined period to display the first mode reserved display; In the second mode, when the variable display for the number N of reserved memories is finished and a new reserved memory is stored immediately after the next variable display is started, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the Nth number, and then the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; During the execution of the variable display of the number of reserved memories at 0, which is a variable display when reserved memories are not stored, When the first mode is in progress and the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed at the reserved display position corresponding to the next variable display in the first mode start state, and is gradually changed from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state, and this change is carried out over the predetermined period to display the first mode reserved display; When the second mode is in progress and the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserve display position corresponding to the next variable display, and the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is carried out over the predetermined period to display the second mode reserved display; During the first mode, when the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when the end of the variable display when the number of reserved memories is not immediately preceded by a period in which a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the next variable display, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the timing for the start of the next variable display comes when the first mode midway state different from the first mode pre-completion state is reached, the state is changed to the first mode completion state based on that timing and the first mode reserved display is displayed, During the second mode, when the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when the end of the variable display when the number of reserved memories is not immediately preceded by a period in which a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the timing for the start of the next variable display comes when the second mode midway state different from the second mode pre-completion state is reached, the display is changed to the second mode completion state based on that timing and the second mode reserved display is displayed, When the first mode is in progress and the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and just before the end of the variable display when the number of reserved memories is 0, a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed in the first mode start mode at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start comes when the first mode is in the first mode start mode, the display is changed to the first mode completion mode based on the timing and the first mode reserved display is displayed, When the second mode is in progress and the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and just before the end of the variable display when the number of reserved memories is 0, a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed in the second mode start mode at the reserved display position corresponding to the next variable display, and when the timing comes for the start of the next variable display in the second mode start mode, the display is changed to the second mode completion mode based on the timing and the second mode reserved display is displayed, When the first mode is in progress and a new reserved memory is stored immediately after the end of the reserved memory count 0 hour variable display and the first mode reserved display is displayed, the first mode reserved display is displayed from the first mode completion state at the reserved display position corresponding to the next variable display of the reserved memory count 0 hour variable display, In the second mode, when a new reserved memory is stored immediately after the variable display of the reserved memory number at 0 has ended and the second mode reserved display is displayed, the second mode reserved display is displayed from the second mode completion state at the reserved display position corresponding to the next variable display of the variable display of the reserved memory number at 0. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. Furthermore, when the number of reserved memories reaches its upper limit, even if a predetermined variable display ends, the reserved memory is not stored until the next variable display begins, so the gradual change for the new reserved memory is not executed, allowing the player to focus on the variable display result of the completed variable display. Newly stored reserved memories during the specific period from the start of the variable display to the time the reserved display position moves are displayed at the new display position from the beginning, so there is no need to change the gradual change to a completed state, allowing the player to see the gradual change. Furthermore, even if a reserved display that was already displayed at a predetermined number moves and a new reserved display that is displayed at the predetermined number overlaps it, the newly displayed reserved display occupies a larger display area, making the newly displayed reserved display easier to see and preventing misidentification. Furthermore, even if the presentation mode is different, the same rules regarding the change to the completed state of the gradual display apply, making it easier for the player to recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84, Figure 92

[0030] [Form 21] The gaming machine of type 21 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; a storage means; a plurality of light emitting means; The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding variable display of specific identification information being stored in the reserved memory area, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information relating to the variable display of the specific identification information, when the game medium passes through the start area, the information relating to the variable display of the specific identification information is stored in the first reserved storage area, and then the information relating to the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the game medium passes through the starting area, information relating to the variable display of specific identification information is stored in the first reserved memory area, and thereafter, when the variable display of specific identification information corresponding to the information relating to the variable display of specific identification information stored in the variable display memory area is completed, the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and thereafter, when the memory of the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information relating to the variable display of specific identification information, even if the game medium passes through the starting area and information relating to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved storage area, The performance control means When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the variable display of the reserved memory number N is finished and information regarding the variable display of new specific identification information is stored between the reserved shift start timing and the specified period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the specified period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that subsequent movement of the reserved display position is not hindered and misidentification of the number of reserved memories is prevented. Also, by distinguishing whether or not the state changes to a completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more suitably shown to the player. In particular, in a situation where variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which 1 is displayed, which prevents the display state from becoming cumbersome and causing discomfort to the player, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72 to Figure 74 In this embodiment, The "performance control means" corresponds to the "performance control CPU 120" in this embodiment. The "storage means" corresponds to the "RAM 102, particularly the game control data storage area 001SG150" in this embodiment. The "specific identification information" corresponds to the "eight LEDs constituting the first special pattern display device 4A and the second special pattern display device 4B" in this embodiment, The "game control means side light emitting means" corresponds to the "LED constituting the special chart unit 201, in particular the LED constituting the first hold indicator 25A and the second hold indicator 25B" in this embodiment, The "performance control means side light emitting means" corresponds to the "LEDs constituting the first sub-hold display 151A and the second sub-hold display 151B" in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of the reserved number "0" in the first special symbol buffer 001SG151A or the second special symbol buffer 001SG151B" in this embodiment. The "first reserved memory area" corresponds to the "entry (storage area) of reserved numbers "1 to 4" in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in this embodiment. The "starting area" corresponds to the "first starting winning opening (winning ball device 6A) and the "second starting winning opening (variable winning ball device 6B)" in this embodiment.

[0031] [Form 22] The gaming machine of type 22 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; a storage means; a plurality of light emitting means; The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding variable display of specific identification information being stored in the reserved memory area, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information relating to the variable display of the specific identification information, when the game medium passes through the start area, the information relating to the variable display of the specific identification information is stored in the first reserved storage area, and then the information relating to the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the game medium passes through the starting area, information relating to the variable display of specific identification information is stored in the first reserved memory area, and thereafter, when the variable display of specific identification information corresponding to the information relating to the variable display of specific identification information stored in the variable display memory area is completed, the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and thereafter, when the memory of the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information relating to the variable display of specific identification information, even if the game medium passes through the starting area and information relating to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved storage area, The performance control means When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; If the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on that timing and displayed; When the variable display at the time of the Nth reserved memory number is finished and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that subsequent movement of the reserved display position is not hindered and misidentification of the number of reserved memories is prevented. Also, by distinguishing whether or not the state changes to a completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual changes when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes when a new reserved memory is stored can be more suitably shown to the player. In particular, in a situation where variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which 1 is displayed, which prevents the display state from becoming cumbersome and causing discomfort to the player, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72, Figure 73, Figure 75, Figure 76

[0032] [Form 23] The gaming machine of type 23 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; a storage means; a plurality of light emitting means; The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding variable display of specific identification information being stored in the reserved memory area, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information relating to the variable display of the specific identification information, when the game medium passes through the start area, the information relating to the variable display of the specific identification information is stored in the first reserved storage area, and then the information relating to the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the game medium passes through the starting area, information relating to the variable display of specific identification information is stored in the first reserved memory area, and thereafter, when the variable display of specific identification information corresponding to the information relating to the variable display of specific identification information stored in the variable display memory area is completed, the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and thereafter, when the memory of the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information relating to the variable display of specific identification information, even if the game medium passes through the starting area and information relating to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved storage area, The performance control means When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the reserved memory number 0 variable display, which is a variable display of specific identification information when information regarding specific identification information is not stored in the reserved memory area, is executed, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and is changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed by executing this change over the predetermined period; When the period until the variable display when the number of reserved memories is 0 is ended is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and is changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing comes for the variable display of the next specific identification information to be started in a situation where the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. In particular, in a situation where variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which 1 is displayed, which prevents the display state from becoming cumbersome and causing discomfort to the player, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72, Figure 73, Figure 81, Figure 82

[0033] [Form 24] The gaming machine of type 24 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; a storage means; a plurality of light emitting means; The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding variable display of specific identification information being stored in the reserved memory area, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information relating to the variable display of the specific identification information, when the game medium passes through the start area, the information relating to the variable display of the specific identification information is stored in the first reserved storage area, and then the information relating to the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the game medium passes through the starting area, information relating to the variable display of specific identification information is stored in the first reserved memory area, and thereafter, when the variable display of specific identification information corresponding to the information relating to the variable display of specific identification information stored in the variable display memory area is completed, the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and thereafter, when the memory of the information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information relating to the variable display of specific identification information, even if the game medium passes through the starting area and information relating to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to the information relating to the variable display of specific identification information not being stored in the reserved storage area, The performance control means When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; If the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on that timing and displayed; When the variable display at the time of the Nth reserved memory number is finished and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, When the reserved memory number is 0 and the variable display of the specific identification information is executed in a situation where the information on the variable display of the specific identification information is not stored in the reserved memory area, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and is changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed by executing this change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the end of the variable display when the number of pending memories is not immediately imminent, information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and is changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate mode different from the pre-completion mode is reached, the hold display is changed to the completion mode based on that timing and displayed, When the period until the variable display of the pending memory count at 0 is ended is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored immediately before the variable display of the pending memory count at 0 is ended, the pending display is started in the start mode at the pending display position corresponding to the variable display of the next specific identification information, and when the variable display of the next specific identification information is started in the start mode, the pending display is changed to the completion mode based on the timing and displayed; When information relating to the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number at 0 is completed, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the specific identification information next to the variable display of the reserved memory number at 0. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. In particular, in a situation where variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which 1 is displayed, which prevents the display state from becoming cumbersome and causing discomfort to the player, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84

[0034] [Form 25] The gaming machine of type 25 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; a storage means; a plurality of light emitting means; the plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The effect control means can cause the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of specific identification information stored in the storage means, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information about the variable display of the specific identification information and the first reserved memory area does not store information about the variable display of the specific identification information, when the game medium passes through the start area, the information about the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information about the variable display of specific identification information and the first reserved memory area does not store information about the variable display of specific identification information, and when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information about the variable display of specific identification information being stored in the first reserved memory area, The performance control means When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the gaming medium passes through the starting area, the state of the light emitting means on the gaming control means side changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the variable display of the reserved memory number N is finished and information regarding the variable display of new specific identification information is stored between the reserved shift start timing and the specified period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the specified period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing subsequent movement of the reserved display position and preventing misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not the change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the gradual changes in the number of reserved memories and the storage of new reserved memories. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes in the storage of new reserved memories can be more clearly seen by the player. Furthermore, by making the light-emitting means on the game control means visible first and then making the display means' reserved ball count display visible, the number of reserved memories can be recognized using multiple means. In particular, by first executing control of the game control means, which controls the game, such as the awarding of game value, a stable gaming environment can be provided. Corresponding drawings: Figures 72 to 74, Figure 88, Figure 89 In this embodiment, The "display means" corresponds to the "image display device 5" in this embodiment. The "reserved ball count display" corresponds to the "reserved display displayed in the reserved memory display area 5U" in this embodiment.

[0035] [Form 26] The gaming machine of type 26 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; a storage means; a plurality of light emitting means; the plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The effect control means can cause the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of specific identification information stored in the storage means, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information about the variable display of the specific identification information and the first reserved memory area does not store information about the variable display of the specific identification information, when the game medium passes through the start area, the information about the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information about the variable display of specific identification information and the first reserved memory area does not store information about the variable display of specific identification information, and when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information about the variable display of specific identification information being stored in the first reserved memory area, The performance control means When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the gaming medium passes through the starting area, the state of the light emitting means on the gaming control means side changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; If the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on that timing and displayed; When the variable display at the time of the Nth reserved memory number is finished and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing subsequent movement of the reserved display position and preventing misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not the change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the gradual changes in the number of reserved memories and the storage of new reserved memories. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual changes in the storage of new reserved memories can be more clearly seen by the player. Furthermore, by making the light-emitting means on the game control means visible first and then making the display means' reserved ball count display visible, the number of reserved memories can be recognized using multiple means. In particular, by first executing control of the game control means, which controls the game, such as the awarding of game value, a stable gaming environment can be provided. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 88, Figure 89

[0036] [Form 27] The gaming machine of type 27 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; a storage means; a plurality of light emitting means; the plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The effect control means can cause the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of specific identification information stored in the storage means, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information about the variable display of the specific identification information and the first reserved memory area does not store information about the variable display of the specific identification information, when the game medium passes through the start area, the information about the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information about the variable display of specific identification information and the first reserved memory area does not store information about the variable display of specific identification information, and when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information about the variable display of specific identification information being stored in the first reserved memory area, The performance control means When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the gaming medium passes through the starting area, the state of the light emitting means on the gaming control means side changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the reserved memory number 0 variable display, which is a variable display of specific identification information when information regarding specific identification information is not stored in the reserved memory area, is executed, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and is changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed by executing this change over the predetermined period; When the period until the variable display when the number of reserved memories is 0 is ended is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and is changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing comes for the variable display of the next specific identification information to be started in a situation where the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on that timing and displayed. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented. Furthermore, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be suitably shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, when the number of reserved memories is 0, if there is not a predetermined period until the start of the next variable display when a new reserved memory is stored, the gradual change when the new reserved memory is stored is changed to a completed state, so that the movement of the reserved display position is not hindered and misconception of the number of reserved memories is prevented, even when the number of reserved memories is 0. Furthermore, by making the light-emitting means on the game control means visible first, and then making the number of reserved balls displayed on the display means visible, the number of reserved memories can be recognized using multiple means, and in particular, by first executing the control of the game control means that controls the game, such as the allocation of game value, a stable gaming environment can be provided. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82, Figure 88, Figure 89

[0037] [Form 28] The gaming machine of type 28 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; a storage means; a plurality of light emitting means; the plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information about variable display of specific identification information being stored in the reserved memory area, The effect control means can cause the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of specific identification information stored in the storage means, The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information relating to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information about the variable display of the specific identification information and the first reserved memory area does not store information about the variable display of the specific identification information, when the game medium passes through the start area, the information about the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information about the variable display of specific identification information and the first reserved memory area does not store information about the variable display of specific identification information, and when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information about the variable display of specific identification information being stored in the first reserved memory area, The performance control means When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the gaming medium passes through the starting area, the state of the light emitting means on the gaming control means side changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display changes to a state corresponding to the information relating to the variable display of specific identification information being stored in the first reserved memory area, When information relating to the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; If information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; If the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on that timing and displayed; When the variable display at the time of the Nth reserved memory number is finished and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, When the reserved memory number is 0 and the variable display of the specific identification information is executed in a situation where the information on the variable display of the specific identification information is not stored in the reserved memory area, When the period until the variable display when the number of reserved memories is 0 is completed is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and is changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed by executing this change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the end of the variable display when the number of pending memories is not immediately imminent, information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and is changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate mode different from the pre-completion mode is reached, the hold display is changed to the completion mode based on that timing and displayed, When the period until the variable display of the pending memory count at 0 is ended is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored immediately before the variable display of the pending memory count at 0 is ended, the pending display is started in the start mode at the pending display position corresponding to the variable display of the next specific identification information, and when the variable display of the next specific identification information is started in the start mode, the pending display is changed to the completion mode based on the timing and displayed; When information relating to the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number at 0 is completed, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the specific identification information next to the variable display of the reserved memory number at 0. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state, thereby preventing any subsequent movement of the reserved display position and preventing misconception of the number of reserved memories. Furthermore, by distinguishing whether or not a change to a completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown the number of reserved memories and the gradual change when a new reserved memory is stored. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more clearly shown to the player. Furthermore, when the number of reserved memories is 0, if a new reserved memory is stored within the predetermined period before the start of the next variable display, the gradual change when the new reserved memory is stored is changed to a completed state, thereby preventing any movement of the reserved display position and preventing misconception of the number of reserved memories, even when the number of reserved memories is 0. Furthermore, by making the light-emitting means on the game control means visible first, and then making the number of reserved balls displayed on the display means visible, the number of reserved memories can be recognized using multiple means, and in particular, by first executing the control of the game control means that controls the game, such as the allocation of game value, a stable gaming environment can be provided. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84, Figure 88, Figure 89

[0038] [Form 29] The gaming machine of type 29 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; a storage means; a plurality of light emitting means; The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; the game control means is capable of switching the state of the light emitting means on the game control means side from an initial state to a final state when executing variable display of specific identification information, and is capable of executing the switching multiple times; The game control means When information regarding the variable display of the specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; The performance control means When variable display of specific identification information is executed, a specific display corresponding to the variable display can be displayed on the display means, In a situation where information regarding the variable display of specific identification information is not stored in the storage means, when a gaming medium passes through a start area, the display of the specific indication is started during the period from when the state of the light emitting means on the gaming control means side becomes the initial state to when it becomes the final state, When the variable display of the specific identification information is not being executed, when information regarding the variable display of the specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing among a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold memory area can be moved from the hold display position that has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information is started to a hold display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information about the variable display of N specific identification information less than the predetermined number, the reserved memory number N variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed stepwise from the start state to the plurality of intermediate states, and then changed to the completion state, and the hold display is displayed by executing this change over the predetermined period; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the start of the variable display of the next specific identification information in a situation where the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on that timing and displayed; When the variable display of the reserved memory number N is finished and information regarding the variable display of new specific identification information is stored between the reserved shift start timing and the specified period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is gradually changed from the start state to the plurality of intermediate states, and then changed to the completion state, and the reserved display is displayed by executing this change over the specified period. It is characterized by the following. According to this feature, if a reserved memory stored during a variable display until the start of the next variable display is still in an incomplete state at the start of the variable display, it is changed to a completed state. This prevents subsequent movement of the reserved display position and prevents misidentification of the number of reserved memories. Furthermore, by distinguishing whether or not the change to a completed state occurs when the period until the start of the next variable display is longer or shorter than a predetermined period, the player can be shown a gradual change in the number of reserved memories and the storage of new reserved memories. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the player can be shown a gradual change when a new reserved memory is stored more effectively. Furthermore, by executing the variable display of specific identifiers and then starting the specific display on the presentation control means, multiple means can be used to recognize that the variable display has started in response to the gaming medium passing through the start area. Among these, by starting the display of the specific display corresponding to the variable display between the time when the variable display of specific identifiers becomes the initial state and the time when it becomes the final state, it is possible to prevent the player from feeling as if only the variable display of specific identifiers is being performed, thereby providing a more comfortable gaming environment. Corresponding drawings: Figures 72 to 74, Figure 85 In this embodiment, The "light emitting means on the game control means side" in this embodiment refers to the "LEDs constituting the special symbol unit 201, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B." The "initial state" corresponds to the "state in which the first LED among the LEDs constituting the first special pattern display device 4A and the second special pattern display device 4B is lit" in this embodiment. The "final state" corresponds to the "state in which the eighth LED among the LEDs constituting the first special pattern display device 4A and the second special pattern display device 4B is lit" in this embodiment. The "specific display" corresponds to the "active display" in this embodiment.

[0039] [Form 30] The gaming machine of type 30 is A gaming machine that can variably display specific identification information and be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; a storage means; a plurality of light emitting means; The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, The storage means It is possible to store information regarding the variable display of specific identification information, a plurality of storage areas including a variable display storage area as an area for storing information relating to the variable display of specific identification information, and a first reserved storage area which is an area for storing information relating to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; the game control means is capable of switching the state of the light emitting means on the game control means side from ...

Claims

[Claim 1] A gaming machine that can be controlled to an advantageous state, A normal state and a special state that is more advantageous than the normal state are provided, A specific notification effect can be executed to notify whether or not the game will be controlled to the advantageous state in the normal state, A special notification effect can be executed to notify whether or not the special state will be controlled to the advantageous state, The specific notification effect and the special notification effect are effects that are executed by developing after the effect identification information becomes a reach mode, In the specific notification performance, a title display which is the title of the specific notification performance can be displayed, In the normal state, a first period from when the effect identification information becomes a reach state to when the specific notification effect is executed is longer than a second period from when the effect identification information becomes a reach state to when the special notification effect is executed in the special state, It is capable of outputting audio, The sounds include a specific sound uttered by a character, a title sound conveying the content of the title display, and sound effects related to the title display, The patterns in which the specific sound is output include a first pattern in which the specific sound is output when the character is not displayed, a second pattern in which the specific sound is output when the character is displayed but the character's mouth does not move, and a third pattern in which the specific sound is output while the character is displayed and the character's mouth moves, The specific sound of the third pattern is output more frequently during the specific period in which the specific notification performance is being executed than during the first period, an output rate of the specific voice of the character in the first period is higher than an output rate of the specific voice of the character in the second period; The specific notification effect includes at least a first part from when the display of the title display starts until the entire title display is displayed in the specific display area, and a second part in which the entire title display is displayed in the specific display area, In the first part, a sound effect related to the title display is output, and the title audio is not output; A gaming machine in which the title sound is output in the second part.

Citation Information

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