gaming machines

The gaming machine addresses commerciality issues by dynamically controlling player states through variable displays and animations, enhancing engagement and game outcomes based on prize awards.

JP7824179B2Active Publication Date: 2026-03-04SANKYO CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-08-22
Publication Date
2026-03-04

AI Technical Summary

Technical Problem

Existing gaming machines lack improved commerciality in their game control mechanisms, particularly in transitioning players to advantageous states based on variable displays and prize awards.

Method used

A gaming machine that performs variable display of specific identification information, controlling player state through game control means, determining variation patterns, and executing commands to notify advantageous or non-advantageous states, with reserved storage for future displays and animations, and multiple modes of effects.

Benefits of technology

Enhances commerciality by dynamically controlling player experience through variable displays and animations, improving player engagement and game outcomes based on prize awards.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine for increasing a performance effect in connection with a title display of a ready-to-win performance.SOLUTION: A performance control CPU 120 can execute a super-ready-to-win performance after a decorative pattern displayed on an image display device 5 becomes a ready-to-win mode. The super-ready-to-win performance is configured while including a title display part for displaying corresponding title characters, and an introduction part until a performance result is reported. Then, a decorative pattern is displayed in a ready-to-win mode before the title display part in a super-ready-to-win performance, and title characters corresponding to the super-ready-to-win performance are displayed so as to use a display position of a decorative pattern resulting in a ready-to-win mode in the title display part.SELECTED DRAWING: Figure 11-32
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Description

Technical Field

[0006] , , Game control means, , A gaming machine that performs variable display of specific identification information, and as a result of the variable display of said specific identification information, is capable of controlling the player to an advantageous state, , , , A means of controlling the performance,

[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state favorable to a player.

Background Art

[0002] As a conventional gaming machine, a gaming machine that displays a title indicating the type of reach effect at the start of the reach effect has been proposed (see, for example, Patent Document 1). In addition, it is possible to execute variable display and control to a jackpot gaming state (advantageous state) favorable to the player, and when a hold memory including information related to the variable display occurs due to the occurrence of a new start winning, a hold display based on the hold memory is gradually displayed and an appearance animation display can be executed (see, for example, Patent Document 2).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Patent Document 2

Summary of the Invention

Problems to be Solved by the Invention

[0004] In a gaming machine having the functions and configurations of Patent Document 1 and Patent Document 2, there was room for improving the commerciality.

[0005] This invention has been made in view of the above actual situation, and an object thereof is to provide a gaming machine with improved commerciality.

Means for Solving the Problems

[0006] The gaming machine according to claim 1 is A gaming machine that performs variable display of specific identification information, and as a result of the variable display of said specific identification information, is capable of controlling the player to an advantageous state, Game control means, A means of controlling the performance, A means of display, and comprising, The aforementioned game control means is Based on whether a starting prize is awarded, it is possible to determine whether or not the game will be controlled to the advantageous state. The aforementioned specific identification information can be displayed in a variable manner. Based on the result of the above determination, it is possible to determine one of a plurality of variation patterns, including a first variation pattern which is controlled to the advantageous state, a second variation pattern which is not controlled to the advantageous state, a third variation pattern which is controlled to the advantageous state, and a fourth variation pattern which is not controlled to the advantageous state. When the first variation pattern is determined, a first command can be sent to the performance control means. When the second variation pattern is determined, a second command can be sent to the performance control means. When the third variation pattern is determined, a third command can be sent to the performance control means. When the fourth variation pattern is determined, a fourth command can be sent to the performance control means. The aforementioned performance control means is When the first command is received, it is possible to notify that the system will be controlled to the advantageous state in the first reach. When the second command is received, it is possible to notify that the first reach will not control the advantageous state, When the third command is received, it is possible to notify that the system will be controlled to the advantageous state in the second reach. When the fourth command is received, it is possible to notify that the second reach will not control the advantageous state, The execution time of the title display corresponding to the first reach and the execution time of the title display corresponding to the second reach are different, The title display corresponding to the first reach and the title display corresponding to the second reach are: The first part is from the start of the title display corresponding to the first reach or the title display corresponding to the second reach until it is displayed in a specific area, A second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area, It consists of a third part which terminates the display of the title corresponding to the first reach or the title corresponding to the second reach, The aforementioned display means is In the title display corresponding to the first reach, the title display corresponding to the first reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part. In the title display corresponding to the second reach, the title display corresponding to the second reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part. The display means is capable of displaying the name of the advantageous state corresponding to the advantageous state to be controlled after notification that the system is controlled to the advantageous state. The aforementioned advantageous state name display is shown with a predetermined animation. The title display corresponding to the first reach and the title display corresponding to the second reach are displayed with animations different from the predetermined animation. The aforementioned gaming machine is equipped with a reserve storage means, The aforementioned reserved storage means is capable of storing information related to the variable display as reserved storage, up to a predetermined number, based on the occurrence of a starting prize. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance control means is Multiple effects can be performed in multiple modes, including a first mode and a second mode that is different from the first mode. When a hold memory is stored in the first mode, it is possible to display one of a plurality of hold displays, including a first hold display of the first mode and a second hold display of the first mode that is different in form from the first hold display of the first mode. In a situation where fewer than the predetermined number of reserved memories are stored, If the machine is in the first mode and a start-up win occurs at the first timing, the first reserve display of the first mode can be displayed in the first mode first start configuration, then changed to the first mode first intermediate configuration, and then changed to the first mode first completion configuration. If the first mode is active and a start-up win occurs at the first timing, the first mode second hold display can be displayed in the first mode second start configuration, then changed to the first mode second intermediate configuration, and finally changed to the first mode second completed configuration. If the second mode is active and a start-up win occurs at the first timing, the second mode hold display can be displayed in the second mode start configuration, then changed to the second mode intermediate configuration, and finally changed to the second mode completion configuration. If, while in the first mode, a start-up win occurs at a second timing after the first timing, the first mode first hold display can be displayed starting in the first mode first start mode, changing to the first mode first intermediate mode, and then changing to the first mode first completion mode based on the start of the next variable display. If the first mode is active and a start-up win occurs at the second timing, the first mode second hold display can be displayed in the first mode second start mode, then changed to the first mode second intermediate mode, and then changed to the first mode second completed mode based on the start of the next variable display. If the second mode is active and a start-up win occurs at the second timing, the second mode hold display can be displayed in the second mode start mode, then changed to the second mode intermediate mode, and then changed to the second mode completion mode based on the start of the next variable display. If, during the first mode, a start-up win occurs at a third timing after the second timing, the first mode first hold display can be displayed in the first mode first completion mode without being displayed in the first mode first start mode and the first mode first intermediate mode. If the first mode is active and a start-up win occurs at the third timing, the first mode second hold display can be displayed in the second mode first completion state without being displayed in the first mode second start state and the first mode second intermediate state. If the second mode is active and a start-up win occurs at the third timing, the second mode hold display can be displayed in the second mode completion state without being displayed in the second mode start state or second mode intermediate state. The aforementioned performance control means is If a starting prize is awarded, the prize award animation can be executed. In either case, whether the initial win occurs at the first timing or the initial win occurs at the second timing, the win animation can be performed over a specified period of time. It is characterized by the following.

[0007] Furthermore, the present invention may have only the inventive features described in the claims of the present invention, or it may have the inventive features described in the claims of the present invention along with other features not described therein. [Brief explanation of the drawing]

[0008] [Figure 1] This is a front view of the pachinko game machine in this embodiment. [Figure 2] This is a rear perspective view of the pachinko game machine in this embodiment. [Figure 3] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 4] This flowchart shows an example of the main game control process. [Figure 5] This flowchart shows an example of timer interrupt processing for game control. [Figure 6] This is a flowchart showing an example of the special pattern processing. [Figure 7] This is an explanatory diagram showing the display result determination table. [Figure 8] This diagram shows the numerical range for a jackpot and the numerical range for a miss with time reduction in the variable display of the first special symbol in normal or time-reduced state. [Figure 9] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 10] This flowchart shows an example of the performance control process. [Figure 11-1] This is a front view showing a pachinko game machine in the feature section 131SG. [Figure 11-2]This is a configuration diagram showing various control boards and other components installed in the pachinko game machine in the feature section 131SG. [Figure 11-3] (A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of each jackpot. [Figure 11-4] This is an explanatory diagram showing a table that determines the number of time reductions for each transition trigger. [Figure 11-5] This is an explanatory diagram of the fluctuation pattern. [Figure 11-6] This is an explanatory diagram of the fluctuation pattern. [Figure 11-7] This is an explanatory diagram showing a specific example of a variation pattern type determination table. [Figure 11-8] This is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-9] This is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-10] This is an explanatory diagram showing a specific example of a variation pattern determination table. [Figure 11-11] This is an explanatory diagram showing the expected probability of a Super Reach's reach animation. [Figure 11-12] This is an explanatory diagram showing the difference in expected value between the reach animations of a Super Reach. [Figure 11-13] This diagram illustrates the effects control commands. [Figure 11-14] This is an explanatory diagram showing a specific example of a data storage area for game control. [Figure 11-15] This is an explanatory diagram showing a specific example of a data storage area for performance control. [Figure 11-16] This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition. [Figure 11-17] This is a flowchart showing an example of the random value determination process when winning a prize. [Figure 11-18] This flowchart shows an example of the main game control process. [Figure 11-19] This flowchart shows an example of the normal processing of special symbols. [Figure 11-20]It is a flowchart showing an example of special symbol normal processing. [Figure 11-21] It is a flowchart showing an example of special symbol stop processing. [Figure 11-22] It is a state transition diagram for explaining state transitions. [Figure 11-23] It is a flowchart showing an example of production control process processing. [Figure 11-24] It is an explanatory diagram showing the execution ratio of the preview announcement production. [Figure 11-25] It is a flowchart showing an example of variable display start setting processing. [Figure 11-26] It is an explanatory diagram showing the determination ratio of the stop symbol. [Figure 11-27] It is an explanatory diagram showing the production control pattern according to the variation pattern. [Figure 11-28] It is an explanatory diagram showing the production control pattern according to the variation pattern. [Figure 11-29] It is a diagram showing the flow of the production during variable display in the normal state. [Figure 11-30] It is a diagram showing the flow of the production during variable display in the time-saving state A and the sure-change state. [Figure 11-31] It is a diagram showing the flow of the production during variable display in the time-saving state B. [Figure 11-32] It is a diagram showing the transition of the image when executing the low-base weak reach A production. [Figure 11-33] It is a timing chart showing the execution status of the low-base weak reach A production. [Figure 11-34] It is a diagram showing the transition of the image when executing the low-base weak reach B production. [Figure 11-35] It is a timing chart showing the execution status of the low-base weak reach B production. [Figure 11-36] It is a diagram showing the transition of the image when executing the low-base strong reach A production. [Figure 11-37] It is a timing chart showing the execution status of the low-base strong reach A production. [Figure 11-38] It is a diagram showing the transition of the image showing a bad example of the low-base strong reach A production. [Figure 11-39] This diagram shows the progression of images during the execution of the low-base strong reach B effect. [Figure 11-40] This is a timing chart showing the execution status of the low-base strong reach A effect. [Figure 11-41] This diagram shows the progression of images during the execution of the low-base strongest reach animation. [Figure 11-42] This is a timing chart showing the execution status of the strongest low-base reach animation. [Figure 11-43] This figure shows the image progression in a modified version of the title display section. [Figure 11-44] This diagram shows the progression of images during the execution of high-base super reach A-D effects. [Figure 11-45] This is a timing chart showing the execution status of high-base super reach A-D effects. [Figure 11-46] This figure shows the position where title characters are displayed within the display area of ​​an image display device. [Figure 11-47] This is an explanatory diagram showing the duration of the Super Reach animation. [Figure 11-48] This is an explanatory diagram showing the relationship between the durations of the Super Reach animation sequences. [Figure 11-49] This is an explanatory diagram showing the relationship between the title text and decorative symbols in the Super Reach animation. [Figure 11-50] This is an explanatory diagram showing the status of the expected value indication display. [Figure 11-51] This diagram shows the progression of images during the execution of a selection animation. [Figure 11-52] This diagram illustrates the number of operations required to switch to the next title during the selection sequence, and the percentage of times a super reach sequence is executed when the selection sequence is performed. [Figure 11-53] This is an explanatory diagram of the effects that can be executed while the display is variable. [Figure 11-54] This is an explanatory diagram showing the execution rate of effects that can be performed while the display is variable. [Figure 11-55]This is a diagram showing the display status of explanatory text displayed in the explanatory text display effect. [Figure 11-56] This is a timing chart showing the display status of explanatory text displayed in the explanatory text display effect. [Figure 11-57] This is a diagram showing the execution status of the title color change effect. [Figure 11-58] This is a diagram showing the timing at which the color of the title characters changes in the title color change effect. [Figure 11-59] This is a diagram showing the execution status of the operation promotion effect A. [Figure 11-60] This is a diagram showing the execution status of the operation promotion effect B. [Figure 11-61] This is a diagram showing the execution status of the operation promotion effect C. [Figure 11-62] This is a diagram showing the execution status of the operation promotion effect D. [Figure 11-63] This is a diagram showing the display mode of the operation promotion image. [Figure 11-64] This is a diagram showing the execution status of the big win start effect. [Figure 11-65] This is a diagram showing the display status of the remaining number of times until the play time. [Figure 11-66] This is a diagram showing the execution status of the play time start effect. [Figure 11-67] There is an explanatory diagram showing the relationship between the title characters of the super reach effect, the explanatory text characters, the title characters of the big win start effect, and the operation promotion characters. [Figure 11-68] There is an explanatory diagram showing the relationship between the title characters etc. of the super reach effect and the title characters etc. of the play time start effect. [Figure 11-69] This is a diagram showing the arrangement state of the game effect lamps. [Figure 11-70] This is a diagram for explaining the mechanism of the output to the LED driver. [Figure 11-71] This is a diagram for explaining an example of lamp control using the luminance data table. [Figure 11-72] This is a diagram for explaining an example of lamp control using a grandchild table by timer management of a child table. [Figure 11-73]This figure shows the brightness data table used in the Super Reach animation. [Figure 11-74] This diagram shows the settings for the parent table of common titles in the weak reach series. [Figure 11-75] This diagram shows the settings for the subtable of the common titles in the weak reach series. [Figure 11-76] This diagram shows the settings for the grandchild table of the common titles in the weak reach series. [Figure 11-77] This diagram shows the settings for the grandchild table of the common titles in the weak reach series. [Figure 11-78] This diagram shows the settings for the grandchild table of the common titles in the weak reach series. [Figure 11-79] This diagram shows the settings for the parent table of the title's common chance-up red. [Figure 11-80] This diagram shows the settings for the red child table, which is a common chance-up feature for all titles. [Figure 11-81] This diagram shows the settings for the red grandchild table, which is a common chance-up feature for all titles. [Figure 11-82] This diagram shows the settings for the red grandchild table, which is a common chance-up feature for all titles. [Figure 11-83] This diagram shows the settings for the red grandchild table, which is a common chance-up feature for all titles. [Figure 11-84] This diagram shows the settings for the parent table of the title-common chance-up gold. [Figure 11-85] This diagram shows the settings for the title-specific chance-up gold child table. [Figure 11-86] This diagram shows the settings for the title-common chance-up gold grandchild table. [Figure 11-87] This diagram shows the settings for the title-common chance-up gold grandchild table. [Figure 11-88] This diagram shows the settings for the title-common chance-up gold grandchild table. [Figure 11-89] This diagram shows the settings for the parent table when introducing the weak reach type, weak reach A. [Figure 11-90]This diagram shows the settings of the sub-table for the weak reach type weak reach A introduction. [Figure 11-91] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-92] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-93] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-94] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-95] This diagram shows the settings for the sub-table of the weak reach type weak reach A introduction. [Figure 11-96] This diagram shows the settings of the parent table for the introduction of the weak reach type weak reach B. [Figure 11-97] This diagram shows the settings of the sub-table for introducing Weak Reach B. [Figure 11-98] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-99] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-100] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-101] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-102] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-103] This diagram shows the settings for the sub-table of the weak reach type weak reach B introduction. [Figure 11-104] This diagram shows the settings for the parent table of the common titles in the strong reach series. [Figure 11-105] This diagram shows the settings for the subtable of the common titles in the strong reach series. [Figure 11-106] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-107] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-108] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-109] This diagram shows the settings for the grandchild table of the common titles in the strong reach series. [Figure 11-110] This diagram shows the settings for the parent table when introducing the Strong Reach A type. [Figure 11-111] This diagram shows the settings for the sub-table of the Strong Reach A introduction. [Figure 11-112] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-113] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-114] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-115] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-116] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-117] This diagram shows the settings for the grandchild table of the Strong Reach A introduction. [Figure 11-118] This diagram shows the settings for the parent table when introducing the Strong Reach B type. [Figure 11-119] This diagram shows the settings for the sub-table of the Strong Reach B introduction. [Figure 11-120] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-121] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-122] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-123] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-124] This diagram shows the settings for the grandchild table when introducing the strong reach type, strong reach B. [Figure 11-125]This diagram shows the settings for the parent table when introducing the strongest reach series strongest reach title. [Figure 11-126] This diagram shows the settings for the sub-table of the strongest reach series, introducing the strongest reach title. [Figure 11-127] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-128] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-129] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-130] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-131] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-132] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-133] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-134] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-135] This diagram shows the settings for the grandchild table of the strongest reach series, introducing the strongest reach title. [Figure 11-136] This diagram shows the settings of the parent table for common titles with a high base reach system. [Figure 11-137] This diagram shows the settings for the subtable of a common title with a high base reach. [Figure 11-138] This diagram shows the settings for the grandchild table of a common title with a high base reach. [Figure 11-139] This diagram shows the settings for the grandchild table of a common title with a high base reach. [Figure 11-140] This diagram shows the settings for the grandchild table of a common title with a high base reach. [Figure 11-141]This diagram shows the settings of the parent table for introducing the high-base reach type reach A. [Figure 11-142] This diagram shows the settings of the subtable for introducing the high-base reach type reach A. [Figure 11-143] This diagram shows the settings for the sub-table of the high-base reach type reach A introduction. [Figure 11-144] This diagram shows the settings for the sub-table of the high-base reach type reach A introduction. [Figure 11-145] This diagram shows the settings for the sub-table of the high-base reach type reach A introduction. [Figure 11-146] This diagram shows the settings of the parent table for introducing the high-base reach type reach B. [Figure 11-147] This diagram shows the settings of the subtable for introducing the high-base reach type reach B. [Figure 11-148] This diagram shows the settings of the parent table for introducing the high-base reach type reach C. [Figure 11-149] This diagram shows the settings for the subtable of the high-base reach-type reach C. [Figure 11-150] This diagram shows the settings of the parent table for introducing the high-base reach type reach D. [Figure 11-151] This diagram shows the settings for the subtable of the high-base reach-type reach D introduction. [Figure 11-152] This diagram shows the relationship between the components that make up the title display part of the low-base weak reach A and B effects and the brightness data. [Figure 12] This is a front view of the pachinko game machine in this embodiment. [Figure 13] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 14] This diagram illustrates the effects control commands. [Figure 15] (A) is a diagram illustrating a command for specifying variable display results, and (B) is a diagram illustrating a command for specifying the game state background. [Figure 16] This is an explanatory diagram showing each random number. [Figure 17]This is an explanatory diagram of the fluctuation pattern. [Figure 18] (A) is an explanatory diagram showing the display result determination table 1, (B) is an explanatory diagram showing the display result determination table 2, (C) is an explanatory diagram showing the jackpot type determination table (for the first special symbol), (D) is an explanatory diagram showing the jackpot type determination table (for the second special symbol), and (E) is an explanatory diagram showing the minor win type determination table. [Figure 19] This is an explanatory diagram of the different types of jackpots. [Figure 20] This is an explanatory diagram showing the data storage area for game control. [Figure 21] (A) is an explanatory diagram showing the data storage area for performance control, and (B) is an explanatory diagram showing the command buffer received when a prize is won at the start of the game. [Figure 22] This flowchart shows an example of the main game control process. [Figure 23] This flowchart shows an example of timer interrupt processing for game control. [Figure 24] This is a flowchart showing an example of the special pattern processing. [Figure 25] This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition. [Figure 26] This is a flowchart showing an example of the random value determination process when winning a prize. [Figure 27] This flowchart shows an example of the normal processing of special symbols. [Figure 28] This flowchart shows an example of the process for setting the variation pattern. [Figure 29] This is an explanatory diagram of the variation pattern determination table. [Figure 30] This is an explanatory diagram of the variation pattern determination table. [Figure 31] This is an explanatory diagram of the variation pattern determination table. [Figure 32] This is an explanatory diagram of the variation pattern determination table. [Figure 33] This is an explanatory diagram of the variation pattern determination table. [Figure 34] This is an explanatory diagram of the variation pattern determination table. [Figure 35] This is a flowchart showing an example of the special symbol stopping process. [Figure 36] This flowchart shows an example of the processing during a minor win. [Figure 37] This is a flowchart showing an example of the process for ending a minor win. [Figure 38] This is a flowchart showing an example of the process that ends after a big win. [Figure 39] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 40] This is a flowchart showing an example of initial operation control processing. [Figure 41] This flowchart shows an example of origin placement control processing. [Figure 42] This flowchart shows an example of an operation verification control process. [Figure 43] This flowchart shows an example of an operation verification control process. [Figure 44] This is an explanatory diagram of the switching control table. [Figure 45] This diagram illustrates the control during the execution period of confirmation control and the control during the execution period of post-confirmation operation control. [Figure 46] This flowchart shows an example of the performance control process. [Figure 47] This flowchart shows an example of the variable display start setting process. [Figure 48] This figure shows the display modes of images shown on an image display device. [Figure 49] This figure shows the display modes of images shown on an image display device. [Figure 50] This figure shows the display modes of images shown on an image display device. [Figure 51] This figure shows the display modes of images shown on an image display device. [Figure 52] This figure shows the display modes of images shown on an image display device. [Figure 53](A) shows the state where the movable body on the board is at the origin position, and (B) shows the state where it is at the effect position. [Figure 54] (A) shows the state where the movable body under the board is at the origin position, and (B) shows the state where it is at the effect position. [Figure 55] (A) shows the state where the movable body on the frame and the chance button are at the origin position, and (B) shows the state where they are at the effect position. [Figure 56] It is a diagram showing a list of effects executable by the effect control CPU. [Figure 57] (A) is a diagram showing an effect executable during the variable display period of the SP reach, and (B) is a diagram showing a list of effects executable in the big win gaming state. [Figure 58] It is a diagram showing an operation example of the preview of the movable body. [Figure 59] It is a diagram showing an operation example of the start preview. [Figure 60] It is a diagram showing an operation example of the movable body preview and the pseudo continuous preview. [Figure 61] It is a diagram showing an operation example of the reach preview and the button preview. [Figure 62] It is a diagram showing an operation example of the SP reach preview. [Figure 63] It is a diagram showing an operation example of the big win effect. [Figure 64] It is a diagram showing an operation example of the big win effect (promotion effect). [Figure 65] It is a diagram showing an operation example of the state transition operation control. [Figure 66] It is a diagram showing an operation example of the customer waiting demo effect. [Figure 67] (A) is a diagram explaining the operation of the movable body, and (B) is a diagram showing the modes of the lamp and sound according to the operation of the movable body. [Figure 68] (A) to (J) are diagrams showing operation examples of the operation confirmation control during the cold start process. [Figure 69] It is an explanatory diagram showing the flow when a power failure occurs. [Figure 70]It is an explanatory diagram showing the flow when a power cut occurs. [Figure 71] It is an explanatory diagram showing the flow when a power cut occurs. [Figure 72] It is a timing chart when a movable body prediction is executed after an initial operation by a cold start. [Figure 73] It is a timing chart when restricting the movable body prediction during the initial operation by a cold start. [Figure 74] It is an explanatory diagram showing the state when a start winning occurs during the initial operation by a cold start. [Figure 75] It is an explanatory diagram showing the state when a start winning occurs during the initial operation by a cold start. [Figure 76] It is a timing chart when a movable body prediction is executed after an initial operation by a hot start. [Figure 77] It is a timing chart when restricting the movable body prediction during the initial operation by a cold start. [Figure 78] It is a timing chart when restricting the movable body prediction after the initial operation by a cold start. [Figure 79] It is a timing chart when restricting the pre-read movable body prediction during the initial operation by a cold start. [Figure 80] It is a timing chart when a start winning occurs during the initial operation, and a variable 2 display that executes a movable body prediction from the middle of the initial operation period in response to the start winning is started. [Figure 81] It is a timing chart when a start winning occurs during the initial operation, and a variable display that executes a movable body prediction from the middle of the initial operation period in response to the start winning is started. [Figure 82] It is a timing chart when a start winning occurs after the initial operation, and a variable display that executes a movable body prediction from the middle of the initial operation period in response to the start winning is started. [Figure 83]It is a timing chart when a start winning occurs during the initial operation and a variable display that executes a movable body preview is started from during the initial operation period in response to the start winning. [Figure 84] It is a timing chart when the movable body moves to the effect position as the initial operation and when the movable body does not move to the effect position as the initial operation. [Figure 85] When the movable body moves to the effect position as the effect operation of the movable body preview and when the movable body moves to the effect position as the effect operation of the movable body preview [Figure 86] It is a timing chart of the movable body preview when the movable body stops on the way from the origin position to the effect position as the initial operation. [Figure 87] It is a timing chart during the initial operation by cold start. [Figure 88] It is a timing chart during the initial operation by hot start. [Figure 89] It is a timing chart during the initial operation by hot start. [Figure 90] It is a timing chart of the demo effect when the movable body stops on the way from the origin position to the effect position during the initial operation. [Figure 91] It is a diagram showing an operation example of operation confirmation control when power failure occurs immediately before the end of the big win variation. [Figure 92] It is a diagram showing an operation example of operation confirmation control when power failure occurs immediately after the start of the fanfare effect. [Figure 93] It is a diagram showing an operation example of operation confirmation control when power failure occurs immediately before the end of the fanfare effect. [Figure 94] It is a diagram showing an operation example when operation confirmation control is executed for the fanfare effect. [Figure 95] (A) is a diagram showing the relationship between the movable body on the board and various displays, and (B) is a diagram showing the relationship between the movable body under the board and various displays. [Figure 96]This figure shows an example of operation confirmation control when a power outage occurs immediately after the start of a round of gameplay. [Figure 97] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a round of gameplay. [Figure 98] This figure shows an example of operation of the operation confirmation control when a power outage occurs immediately after the start of a special interval. [Figure 99] This figure shows an example of operation confirmation control as a modified case where a power outage occurs immediately after the start of a special interval. [Figure 100] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the start of a round of game in which a promotion animation is performed. [Figure 101] This figure shows an example of operation confirmation control when a power outage occurs just before the end of the final round of gameplay. [Figure 102] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately after the start of the ending sequence. [Figure 103] This figure shows an example of the movement of a movable body when a power outage occurs during shortened operating hours, and then operation confirmation control is initiated based on the subsequent restoration of power. [Figure 104] (A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 105] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a fluctuation that precedes the execution of a button notification. [Figure 106] This figure shows an example of operation confirmation control when a power outage occurs immediately before the end of a fluctuation that precedes the start notification being executed. [Figure 107] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the end of a fluctuation that precedes the fluctuation in which a pseudo-consecutive prediction is executed. [Figure 108] This figure shows an example of the movement of a movable body when a power outage occurs during normal fluctuations, and then operation confirmation control is initiated based on the subsequent power restoration. [Figure 109](A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 110] This figure shows an example of the movement of a movable body when a power outage occurs during a jackpot, and then operation confirmation control is initiated based on the subsequent power restoration. [Figure 111] (A) is a diagram showing the relationship between the movable parts on the board and the various displays, and (B) is a diagram showing the relationship between the movable parts below the board and the various displays. [Figure 112] This figure shows an example of the movement of a movable body when a power outage occurs during shortened operating hours, and then operation confirmation control is initiated based on the subsequent restoration of power. [Figure 113] This is an explanatory diagram illustrating the initial operation during a cold start. [Figure 114] These are timing charts for initial operation using a cold start and for initial operation using a hot start. [Figure 115] This is a timing chart for initial operation during a hot start. [Figure 116] This is a timing chart for initial operation during a hot start. [Figure 117] This is a timing chart for initial operation during a hot start. [Figure 118] This is a timing chart for initial operation during a hot start. [Figure 119] This is a timing chart for initial operation during a hot start. [Figure 120] This figure shows an example of the relationship between the initialization notification image and the operation confirmation control. [Figure 121] This figure shows an example of the relationship between the initialization notification image and the operation confirmation control. [Figure 122] Figures (A) to (D) show examples of operation of operation confirmation control during cold start processing as modified examples. [Figure 123] Figures (A) to (D) show examples of the animation and operation of the correct / incorrect button animation as variations. [Figure 124] Figures (A) and (B) show examples of behavior when an error occurs during operation verification control. [Figure 125] This is a front view showing the gaming machine in the embodiment. [Figure 126] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 127] This is a block diagram showing the circuit configuration of the main board. [Figure 128] This is an explanatory diagram showing the contents of VRAM. [Figure 129] This is a diagram explaining each drawing area. [Figure 130] (A) and (B) are diagrams illustrating the effects control commands. [Figure 131] This is an explanatory diagram showing each random number. [Figure 132] This is an explanatory diagram showing the display result determination table. [Figure 133] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot types. [Figure 134] This is an explanatory diagram showing the table for determining whether a performance is a miss. [Figure 135] This is an explanatory diagram showing the variation pattern type determination table. [Figure 136] (A) is an explanatory diagram of the fluctuation pattern in the normal state, (B) is an explanatory diagram of the fluctuation pattern in the time-saving state, and (C) is an explanatory diagram of the fluctuation pattern in the probability-increasing state. [Figure 137] (A) to (F) are explanatory diagrams of the variable pattern determination table for losing outcomes. [Figure 138] (A) to (D) are explanatory diagrams of the variable pattern determination table for losing outcomes. [Figure 139] (A) to (C) are explanatory diagrams of the variable pattern determination table for when the result is incorrect. [Figure 140] (A) to (C) are explanatory diagrams of the variable pattern determination table for jackpots. [Figure 141] This is a diagram illustrating each game state. [Figure 142](A) is an explanatory diagram of the special symbol unit, (B) is an explanatory diagram of the variable display of the special symbols, (C) is an explanatory diagram of the display unit for performance, and (D) is an explanatory diagram of the variable display of the sub-symbols. [Figure 143] This is an explanatory diagram showing the data storage area for game control. [Figure 144] This is an explanatory diagram showing the input ports. [Figure 145] This is an explanatory diagram showing the output ports. [Figure 146] (A) is an explanatory diagram showing the data storage area for performance control, and (B) is an explanatory diagram showing the command buffer received when a prize is won at the start of the game. [Figure 147] This flowchart shows an example of the main game control process. [Figure 148] This flowchart shows an example of timer interrupt processing for game control. [Figure 149] This is an explanatory diagram showing the 2-byte buffers formed in the RAM used for switch processing. [Figure 150] This is a flowchart showing an example of a switch process. [Figure 151] This flowchart shows an example of a random number update process. [Figure 152] This is a flowchart showing an example of the special pattern processing. [Figure 153] This flowchart shows an example of the process of passing through the start switch. [Figure 154] This is a flowchart showing an example of the animation process when a prize is awarded. [Figure 155] This flowchart shows an example of the normal processing of special symbols. [Figure 156] This is a flowchart showing an example of the special symbol detection process. [Figure 157] This flowchart shows an example of special pattern buffer shift processing. [Figure 158] This is a flowchart showing an example of the process for setting the variation pattern. [Figure 159] This is a flowchart showing an example of special symbol variation processing. [Figure 160] This is a flowchart showing an example of the special symbol stopping process. [Figure 161] This is a flowchart showing an example of the process that ends after a big win. [Figure 162] This is a flowchart showing an example of the display process. [Figure 163] This is an explanatory diagram of the lighting control method for each hold indicator. [Figure 164] This flowchart shows an example of a special pattern display control process. [Figure 165] This flowchart shows an example of display control processing. [Figure 166] (A) is an explanatory diagram of the timing of command transmission due to the occurrence of a starting prize and the timing of the start of light control of the hold indicator; (B) is an explanatory diagram of the timing of command transmission when the variable display starts and the timing of the start of light control of the hold indicator after the number of hold memories has been reduced; and (C) is an explanatory diagram of the timing of the start of light control of the special symbols and the timing of the start of the reduction of the variable display time when the variable display starts. [Figure 167] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 168] This flowchart shows an example of the performance control process. [Figure 169] This is an explanatory diagram of the triggers for changing the performance mode during the performance mode determination process. [Figure 170] This diagram explains whether or not the pending change effect is executed and the proportion of the effect pattern that is determined. [Figure 171] This is a flowchart showing an example of the flash animation process when a prize is won. [Figure 172] This is an explanatory diagram illustrating the factors that determine whether or not a flash animation is performed upon winning a prize. [Figure 173] This is a flowchart showing an example of button vibration effect processing. [Figure 174] This is an explanatory diagram of the lighting control method for each sub-hold indicator. [Figure 175] This flowchart shows an example of the variable display start setting process. [Figure 176](A) is a diagram illustrating the processing cycle of the CPU and the CPU for controlling the effects, and (B) is a diagram illustrating the execution period of animation for each effect mode. [Figure 177] (A1) and (A2) are explanatory diagrams of the display mode of the image display device in performance mode A, (B1) and (B2) are explanatory diagrams of the display mode of the image display device in performance mode B, (C1) and (C2) are explanatory diagrams of the display mode of the image display device in performance mode C, and (D1) and (D2) are explanatory diagrams of the display mode of the image display device in performance mode D. [Figure 178] This is an explanatory diagram showing the appearance animation in performance mode A. [Figure 179] This is an explanatory diagram showing the appearance animation in performance mode A. [Figure 180] This is an explanatory diagram showing the movement of the hold display in the appearance animation in performance mode A. [Figure 181] This is an explanatory diagram showing a shift animation. [Figure 182] This is an explanatory diagram showing the appearance animation in performance mode B. [Figure 183] This is an explanatory diagram showing the appearance animation in performance mode B. [Figure 184] This is an explanatory diagram showing the appearance animation in performance mode C. [Figure 185] This is an explanatory diagram showing the appearance animation in performance mode D. [Figure 186] (A) is an explanatory diagram showing the dwell animation in production mode A, and (B) is an explanatory diagram showing the dwell animation in production mode B. [Figure 187] (A) is an explanatory diagram showing the ending animation in production mode A, (B) is an explanatory diagram showing the ending animation in production mode B, (C) is an explanatory diagram showing the ending animation in production mode C, and (D) is an explanatory diagram showing the ending animation in production mode D. [Figure 188] This is an explanatory diagram showing the shift animation in performance mode A. [Figure 189] This is an explanatory diagram showing the shift animation in performance mode A. [Figure 190] This is an explanatory diagram showing the shift animation in performance mode B. [Figure 191] (A) is an explanatory diagram showing the display of the active display area and the hold display area in each performance mode, and (B) is an explanatory diagram of the animation in each performance mode. [Figure 192] This is an explanatory diagram of the animation that appears when a pending memory is created while there is one or more pending memories. [Figure 193] This is an explanatory diagram of the animation that appears when a pending memory is created while there is one or more pending memories. [Figure 194] This is an explanatory diagram of the animation that appears when a pending memory is generated while the number of pending memories is 0. [Figure 195] This is an explanatory diagram of the animation that appears when a pending memory is generated while the number of pending memories is 0. [Figure 196] This diagram illustrates the case where a new pending memory is generated during a variable display with 1 to 3 pending memories, and the appearance animation starts at least 660ms before the next variable display begins. [Figure 197] This diagram illustrates the case where a new pending memory is generated during a variable display with 1 to 3 pending memories, and the appearance animation starts less than 660ms before the next variable display begins. [Figure 198] This diagram illustrates what happens when a new hold memory occurs during a shift animation, after a variable display with 1 to 3 hold memories has finished and the next variable display has started. [Figure 199] This diagram illustrates what happens when a hold memory is created within 33ms of the start of the next variable display after the variable display with 1 to 3 hold memories has finished. [Figure 200] This diagram illustrates the process when a new hold memory is created less than 33ms after the end of a variable display showing 1 to 3 hold memories, before the start of the next variable display. [Figure 201] This is an explanatory diagram showing what happens when a new starting win occurs while the number of reserved memories is displayed as 4 (variable display). [Figure 202] This diagram illustrates what happens when a new hold memory is created in the shift animation of the next variable display after the variable display with 4 hold memories has finished. [Figure 203] This is an explanatory diagram illustrating what happens when a new starting win occurs during the symbol confirmation period after the variable display of 4 reserved memories has ended. [Figure 204] This diagram illustrates what happens when a new hold memory is created within 33ms of the start of the next variable display after the variable display with 4 hold memories has finished. [Figure 205] This diagram illustrates the case where a new pending memory is generated during a variable display with zero pending memory counts, and the appearance animation starts at a timing of 660ms or more before the start of the next variable display. [Figure 206] This diagram illustrates the case where a new pending memory is generated during a variable display with zero pending memory counts, and the appearance animation starts less than 660ms before the start of the next variable display. [Figure 207] This diagram explains what happens when a new hold memory is created less than 33ms after the end of the variable display symbol confirmation period for a hold memory with 0 units. [Figure 208] This diagram illustrates what happens when a new hold memory is created at a timing less than 33ms before the end of the symbol confirmation period for a variable display with 0 hold memories. [Figure 209] This diagram explains what happens when a new hold memory is created at a timing of 33ms or more after the end of the symbol confirmation period for a variable display with 0 hold memories. [Figure 210] This diagram explains the timing of the start of variable display when a new reserved memory is created while the number of reserved memories is 0 and variable display is not being executed. [Figure 211] This diagram explains the timing of the start of variable display when a new reserved memory is created while the number of reserved memories is 0 and variable display is not being executed. [Figure 212]This diagram illustrates the hold indicator and the timing of the hold indicator display when the number of hold memories is 0 and a new hold memory is created during variable display execution. [Figure 213] This is an explanatory diagram regarding the hold indicator and the display timing of the hold indicator when a new hold memory is created during the execution of a variable display with one hold memory. [Figure 214] This diagram illustrates the hold indicator and the timing of the hold indicator display when the number of hold memories is 0 and a new hold memory is created during variable display execution. [Figure 215] This diagram illustrates the hold indicator and the timing of the hold indicator display when the number of hold memories is 0 and a new hold memory is created during variable display execution. [Figure 216] This is a comparison chart of each production style. [Figure 217] This is an explanatory diagram for storing random values ​​extracted during the process of passing through the start switch. [Figure 218] This is a diagram illustrating the special buffer shift process. [Figure 219] This is a diagram illustrating the special buffer shift process. [Figure 220] This diagram explains what happens when a new hold memory is created during the shift animation in performance mode C or performance mode D. [Figure 221] This diagram explains what happens when a new hold memory is created during the shift animation in performance mode C or performance mode D. [Figure 222] This diagram explains what happens when a new hold memory is created during the shift animation in performance mode C or performance mode D. [Figure 223] This is an explanatory diagram for when pending memory occurs consecutively. [Figure 224] This diagram illustrates what happens when a new reserved memory is created while the number of reserved memories is 0 and the variable display is not being executed. [Modes for carrying out the invention]

[0009] [Form 1] The gaming machine of type 1-1 is, A gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to a player by executing variable display of specific identification information (first special figure, second special figure), and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern specifying command specifying the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern specifying command specifying the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach effect), When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the specific reach (super reach effect), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the aforementioned specific reach (super reach effect), decorative identification information (decorative symbols) are displayed in a reach pattern before the title display part, and in the title display part of the specific reach, the title display (title text) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative symbols) in the reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will focus on which decorative identification information caused the reach state. Therefore, by using the display position of the decorative identification information that caused the reach state in the title display part of a specific reach to display the title corresponding to that specific reach, the player's attention can be naturally drawn to the title display as well, resulting in a suitable title display.

[0010] The gaming machine of form 1-2 is the gaming machine described in form 1-1, In the aforementioned specific reach (super reach performance), decorative identification information is displayed in a reach pattern of a first size (decorative symbol (large)) before the title display part, and then the decorative identification information (decorative symbol (large)) displayed in the reach pattern is displayed in a second size (decorative symbol (small)) which is smaller than the first size, and the title display (title text) corresponding to the aforementioned specific reach (super reach performance) is displayed using the display position of the decorative identification information (decorative symbol (small)) displayed in the second size. It is characterized by the following. This feature allows decorative identification information, which was previously displayed in the first size, to attract the player's attention by becoming the second size. By using the display position of the second-size decorative identification information to display the title corresponding to a specific reach, it becomes easier to draw attention to the title display.

[0011] A gaming machine of form 1-3 is a gaming machine described in form 1-1 or 1-2, In the title display part of the aforementioned specific reach, at the timing when the decorative identification information (decorative pattern) that has become a reach is displayed, the title display (title text) corresponding to the specific reach is displayed so as to overlap with the decorative identification information (decorative pattern) that has become a reach. It is characterized by the following. According to this feature, in the title display part of a specific reach, when decorative identification information that has become a reach is displayed, the title display corresponding to that specific reach is displayed so as to overlap with the decorative identification information that has become a reach, making it easier to draw attention to the title display.

[0012] A gaming machine of form 1-4 is a gaming machine described in any of forms 1-1 to 1-3, The aforementioned specific reach (super reach performance) includes a first reach (low-base weak reach A and B performances) and a second reach (low-base strong reach A to C performances) which has a higher expectation of being controlled to the advantageous state than the first reach, The title display corresponding to the first reach and the title display corresponding to the second reach appear overlapping with one of the decorative identification information (the decorative pattern on the left) of the decorative identification information that has reached. It is characterized by the following. According to this feature, the title display corresponding to the first reach and the title display corresponding to the second reach appear overlapping with one of the decorative identification information in the reach state, making it easier to draw attention to the title display.

[0013] The gaming machine of form 1-5 is the gaming machine described in form 1-4, The aforementioned specific reach (super reach effect) includes a third reach (low-base strongest reach effect) which has a higher probability of being controlled to the advantageous state than the second reach (low-base strong reach effect A to C effect), The title display corresponding to the third reach appears overlapping with the decorative identification information (decorative patterns on both sides) of both sides that have entered the reach state. It is characterized by the following. According to this feature, the title display corresponding to the third reach, which has a higher probability of being controlled to a more advantageous state than the first and second reaches, appears overlapping with the decorative identification information of both reach patterns, thus allowing the title display corresponding to the third reach to be displayed in a more impactful manner.

[0014] The gaming machine of form 1-6 is the gaming machine described in form 1-5, The title display corresponding to the first reach (low-base weak reach A and B effects), the title display corresponding to the second reach (low-base strong reach A to C effects), and the title display corresponding to the third reach (low-base strongest reach effect) appear overlapping with one of the decorative identification information (the decorative symbol on the left) or both decorative identification information (the decorative symbols on both sides) of the decorative identification information that has become a reach, and are displayed in a fixed position, and even during the period they are displayed in the fixed position, they are displayed overlapping with a portion of the decorative identification information (the decorative symbols on both sides) that has become a reach. It is characterized by the following. This feature makes it easier to draw attention to the title even after it has been displayed in its designated position.

[0015] [Form 2] The gaming machine of type 2-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), A means of display, and comprising, The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that control is performed in the second reach (low base strong reach A to C effects) in the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether control is performed in the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether control is performed in the advantageous state. The display means (image display device 5) It is possible to display a variable display of decoration identification information (decorative design) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the first reach (low base weak reach A, B effects), the first decoration identification information (odd decorative design) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decoration identification information (odd decorative design) in the reach mode. Before the title display part in the first reach (low base weak reach A, B effects), the second decoration identification information (even decorative design) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decoration identification information (even decorative design) in the reach mode. Before the title display part in the second reach (low base strong reach A to C effects), the first decoration identification information (odd decorative design) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decoration identification information (odd decorative design) in the reach mode. In the second reach (low-base strong reach A-C performance), the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even-numbered decorative symbols) in the reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will focus on which decorative identification information caused the reach state. Therefore, by using the display position of the decorative identification information that caused the reach state in the title display part of the first reach and the second reach to display the title display corresponding to the first reach and the second reach, the player's attention can be naturally drawn to the title display as well, resulting in a suitable title display.

[0016] The gaming machine of form 2-2 is the gaming machine described in form 2-1, The probability of being controlled to the advantageous state (jackpot game state) differs depending on whether the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern or the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern. It is characterized by the following. This feature means that when decorative identification information is displayed in a reach state, the expected degree to which the reach state is triggered differs depending on which decorative identification information triggers the reach state, making it easier to draw attention to the title display.

[0017] [Form 3] The gaming machine of type 3-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), A means of display, and comprising, The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following variation patterns is determined from among a plurality of variation patterns, including: a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state; a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state; a third variation pattern (PB1-2~10) which is a variation pattern controlled to the advantageous state; a fourth variation pattern (PA2-4~12) which is a variation pattern not controlled to the advantageous state; a fifth variation pattern (PB1-11~13) which is a variation pattern controlled to the advantageous state; and a sixth variation pattern (PA2-13~15) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specification command specifying PB1-11~13) is sent to the performance control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specification command specifying PA2-13 to PA2-15) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fifth command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the third reach (low base strongest reach performance), When the sixth command is received, it is possible to notify that the third reach (low-base strongest reach performance) will not be controlled to the advantageous state (jackpot game state), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned third reach (low base strongest reach performance) is composed of a title display part that displays a title (title text) corresponding to the third reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the first reach (low-base weak reach A and B performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the first reach (low base weak reach A, B performance), the second decorative identification information (even numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even numbered decorative symbols) in the reach pattern. In the second reach (low-base strong reach A-C performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the second reach (low-base strong reach A-C performance), the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even-numbered decorative symbols) in the reach pattern. In the third reach (low base strongest reach performance), the first decorative identification information (odd-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the first decorative identification information (odd-numbered decorative symbols) in the reach pattern. In the third reach (low-base strongest reach performance), the second decorative identification information (even-numbered decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part, the title display (title text) is displayed using the display position of the second decorative identification information (even-numbered decorative symbols) in the reach pattern. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will focus on which decorative identification information caused the reach state. Therefore, by using the display position of the decorative identification information that caused the reach state in the title display part of the first reach, second reach, and third reach, the title display corresponding to the first reach, second reach, and third reach can be displayed, the player's attention can be naturally drawn to the title display as well, and as a result, the title can be displayed effectively.

[0018] [Form 4] The gaming machine of type 4-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the aforementioned specific reach (super reach performance), decorative identification information (decorative symbols) is displayed in a reach pattern before the title display part, and in the title display part of the specific reach, the title display (title text) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative symbols) in the reach pattern. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach pattern, the player will focus on which decorative identification information caused the reach pattern. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that caused the reach pattern in the title display part of a specific reach, the player's attention can be naturally drawn to the title display as well. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be illuminated in a suitable light-emitting pattern according to the title display. As a result, the title can be displayed effectively.

[0019] [Form 5] The gaming machine of type 5-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-5~7) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-7~9) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JB) is sent to the performance control means. When the second variation pattern (a variation pattern specification command specifying PA2-3) is determined, the second command is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-5~7) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-7 to PA2-9) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach B performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach B performance), The first reach (low base weak reach B performance) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low-base strong reach B performance) comprises a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low base strong reach B effect) has a higher probability of being controlled to the advantageous state than the first reach (low base weak reach B effect), The aforementioned first reach (low base weak reach B effect) and the aforementioned second reach (low base strong reach B effect) are reaches that use multiple characters. The aforementioned first reach (low base weak reach B production) is a reach in which the first character (ally character "Yumeyume") and the second character (enemy character "Boingo") in the first reach are used, and it is announced that the advantageous state is controlled by the first character (ally character "Yumeyume"), The aforementioned second reach (low base strong reach B production) is a reach in which the first character in the second reach (ally characters "Jam" and "Nana") and the second character in the second reach (enemy character "Robo") are used, and it is announced that the advantageous state is controlled by the first character (ally characters "Jam" and "Nana"), The aforementioned display means (image display device 5) The introductory part of the second reach (low base strong reach B production) begins with a display in which the first character in the second reach (ally characters "Jam" and "Nana") is positioned in the foreground and the second character in the second reach (enemy character "Robo") is positioned in the background. The introductory part of the first reach (low-base weak reach B production) begins with a display where the first character in the first reach (ally character "Yumeyume") is positioned in the foreground and the second character in the second reach (enemy character "Boingo") is positioned in the background. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation level, the first character that notifies the player that the game will be controlled to a favorable state is placed in the foreground, and the second character is placed in the background. This arrangement allows the player to empathize with the game and intuitively recognize that the game has a high expectation level, resulting in a more favorable title display.

[0020] The gaming machine of form 5-2 is the gaming machine described in form 5-1, The aforementioned first character is a character (ally character "Jam" and "Nana") who receives a benefit when they win a battle. The aforementioned second character is a character (enemy character "Robot") that does not receive any benefits from winning a battle. At the start of the introductory part of the second reach (low base strong reach B production), the first character (ally characters "Jam" and "Nana") is displayed with their backs turned to the foreground, and the second character (enemy character "Robo") is displayed facing the viewer at the background, with the first and second characters facing each other. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation level, the player's direction and the first character's direction are the same, making it easier for the player to empathize with the character and to recognize the high expectation level.

[0021] The gaming machine of form 5-3 is the gaming machine described in form 5-1 or 5-2, In the introductory part of the second reach (low base strong reach B production), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed in a position that includes the display area where the title display (title text) was displayed in the title display part. It is characterized by the following. According to this feature, players who were initially focused on the title display will naturally shift their gaze to the first and second characters once the title display disappears.

[0022] [Form 6] The gaming machine of type 6-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern (a variation pattern specification command specifying PA2-2 and PA2-3) is determined, the second command is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The degree of expectation that the second reach (low base strong reach A to C presentations) is controlled to the advantageous state (big win gaming state) is higher than that of the first reach (low base weak reach A and B presentations). The second reach (low base strong reach A to C presentations) has a longer execution time than the first reach (low base weak reach A and B presentations). The first reach and the second reach are reaches where caption subtitles are used. The display means (image display device 5) In the title display part in the first reach (low base weak reach A and B presentations), a title display (title characters) and caption subtitles are displayed. In the introduction part in the first reach (low base weak reach A and B presentations), the caption subtitles displayed in the title display part in the first reach are continuously displayed. In the title display part in the second reach (low base strong reach A to C presentations), caption subtitles are not displayed, and a title display (title characters) is displayed. It is characterized by this. According to this feature, for the second reach with a relatively high degree of expectation and a long execution time, while trying not to overlap the title display and caption subtitles as much as possible, when it comes to the first reach with a relatively low degree of expectation and a short execution time, even if the caption subtitles and the title display overlap, by finishing the title display first, the caption subtitles can also be made noticeable, and it becomes possible to suitably provide the title display and caption subtitles to the player, and as a result, it is possible to suitably perform the title display.

[0023] The gaming machine of Form 6-2 is the gaming machine described in Form 6-1, When the title display (title characters) corresponding to the first reach and caption subtitles are displayed in the title display part in the first reach (low base weak reach A and B presentations), in the subsequent introduction part, the scene of the presentation is not switched until the display of the caption subtitles displayed simultaneously with the title display (title characters) ends. It is characterized by this. According to this feature, if the title display part of the first reach shows the title display and dialogue subtitles corresponding to the first reach, the scene in the subsequent introductory part will not switch until the dialogue subtitles that were displayed simultaneously with the title display have finished displaying. This allows the viewer to focus on the title display first, and then on the dialogue subtitles.

[0024] The gaming machine of form 6-3 is the gaming machine described in form 6-1 or 6-2, In the title display part of the first reach (low-base weak reach A and B effects), if the title display (title text) and dialogue subtitles corresponding to the first reach are displayed, the audio corresponding to the dialogue subtitles will be output, but the audio corresponding to the title display (title text) will not be output. It is characterized by the following. According to this feature, when the title and dialogue subtitles are displayed simultaneously, the audio corresponding to the dialogue subtitles is output, while the audio corresponding to the title is not, making it easier to hear the audio corresponding to the dialogue subtitles.

[0025] [Form 7] The gaming machine of type 7-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, Determine whether the gaming medium (game ball) entering the start area (first start winning port, second start winning port) is controlled to the advantageous state (big win gaming state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determine any one of a plurality of variable patterns including a first variable pattern (big win variable pattern) that is a variable pattern controlled to the advantageous state and a second variable pattern (losing variable pattern) that is a variable pattern not controlled to the advantageous state, When the first variable pattern is determined, send a first command (variable pattern specifying command specifying the big win variable pattern) to the effect control means, When the second variable pattern is determined, send a second command (variable pattern specifying command specifying the losing variable pattern) to the effect control means, The effect control means (effect control CPU 120), When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (low base strongest reach effect, high base reach A to D effects), When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the specific reach (low base strongest reach effect, high base reach A to D effects), The specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether it is controlled to the advantageous state, The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch the big chew with 6 people!", "Battle Reach A (Battle Reach B to D"), The display means (image display device 5) starts displaying the title display (title characters) of the specific reach in the title display part of the specific reach at a first size (enlarged size) in which only a portion of the multiple characters is visible, and then gradually reduces the display size from the first size to a second size (reduced size) in which all of the multiple characters are visible, and displays the title display (title characters) of the specific reach in this manner. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (strongest reach series strongest reach title, high base reach series common title), In the aforementioned introductory part, the light emission means is controlled using a brightness data table for the introductory part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by the following. This feature allows the title display in a specific reach sequence to be displayed in a first size where only parts of several characters are visible, and then the size gradually decreases until all characters are visible, thus drawing the player's attention to the title display. Furthermore, in the title display sequence, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction sequence, allowing the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title can be displayed effectively.

[0026] The gaming machine of form 7-2 is the gaming machine described in form 7-1, Before the title display part of the aforementioned specific reach (low base strongest reach performance) begins, the movable object (movable body 32) is moved to overlap the front side of the display means (image display device 5), During the period from when the movable object moves until it returns to its initial position (falling effect), a background corresponding to the movement of the movable object (a background specifically for the falling effect) is displayed. When the movable object returns to its initial position, the title display (title text) is started at a first size (enlarged size) in which multiple characters are not all visible and the display area of ​​the display means is filled, making the background invisible. After that, the title display at a second size (reduced size) and a background corresponding to the title display (a background specifically for the title display) are displayed. It is characterized by the following. This feature allows for an impactful display of the reach title while simultaneously and seamlessly switching the background, effectively showcasing the title to the player.

[0027] [Form 8] The gaming machine of type 8-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strongest reach effect, high base reach A to D effects), When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strongest reach effect, high base reach A to D effects), The specific reach (low base strongest reach effect, high base reach A to D effects) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state, The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch a big explosion with 6 people!", "Battle Reach A (Battle Reach B to D)"), The display means (image display device 5) terminates the title display part by expanding and displaying a plurality of characters from a state where a plurality of characters are displayed (displayed at a reduced size and in a fixed position) in the title display part in the specific reach until the display area is completely filled by a part of the title characters, and displays so that the display corresponding to the introduction part in the specific reach (background at the start of the introduction part) can be visually recognized, The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (strongest reach series strongest reach title, high base reach series common title), In the aforementioned introductory part, the light emission means is controlled using a brightness data table for the introductory part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by the following. This feature allows the player to focus on the title display during the title display phase, and enables a seamless transition to the display corresponding to the next introductory phase by suitably utilizing that title display. Furthermore, in the title display phase, the light-emitting means is controlled using a different brightness data table for the title display than the brightness data table for the introductory phase, allowing the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title can be displayed effectively.

[0028] [Form 9] The gaming machine of type 9-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. Unlike the execution time of the title display part in the first reach (low base weak reach A, B production) (T1-1~2) and the execution time of the title display part in the second reach (low base strong reach A~C production) (T2-1~3), The aforementioned title display part consists of a first part (title start period) from when the title display starts until it is displayed in the fixed position, a second part (title display period) when it is displayed in the fixed position, and a third part (title end period) from when it is displayed in the fixed position until the display ends. The aforementioned display means (image display device 5) In the title display part of the first reach (low base weak reach A, B production), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part of the second reach (low-base strong reach A-C performance), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. This feature allows for different execution times for the title display part between the first and second reaches, but by making the second part, which is displayed in a fixed position, the longest, attention can be drawn to the type of title display. Also, even if the execution times for the title display part differ between the first and second reaches, by making the first part, which is displayed in a fixed position, longer than the third part, which is displayed from the fixed position until the display ends, it can create suspense about which title display will be shown. Furthermore, even if the execution times for the title display part differ between the first and second reaches, by making the relationship between the execution times of the first, second, and third parts the same, the title display part can be made easier to understand.

[0029] [Form 10] The gaming machine of type 10-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (a big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state; a second variation pattern (a losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state; a third variation pattern (a big win variation pattern in the probability variation state) which is a variation pattern controlled to the advantageous state; and a fourth variation pattern (a losing variation pattern in the probability variation state) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies the jackpot variation pattern in the normal state) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command that specifies a losing variation pattern in the normal state) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command that specifies the big win variation pattern in the probability variation state) is sent to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specification command that specifies a losing variation pattern in the probability variation state) is sent to the performance control means, The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (super reach performance in the normal state), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (super reach performance in the normal state), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state in the second reach (super reach performance in the probability variation state), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (super reach performance in the probability variation state), The first reach (super reach performance in the normal state) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (super reach performance in the probability variation state) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. Unlike the execution time of the title display part in the first reach (super reach performance in normal state) (T1-1~2, T2-1~3, T3) and the execution time of the title display part in the second reach (super reach performance in probability variation state) (T4), The first reach (super reach animation in normal state) is a reach that is performed in the normal state, and the second reach (super reach animation in probability variation state) is a reach that is performed in a special state (probability variation state) which is more advantageous than the normal state. The aforementioned title display part consists of a first part (title start period) from when the title display starts until it is displayed in the fixed position, a second part (title display period) when it is displayed in the fixed position, and a third part (title end period) from when it is displayed in the fixed position until the display ends. The aforementioned display means (image display device 5) In the title display part of the first reach (super reach performance in normal state), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part of the second reach (super reach performance in the probability variation state), the title display (title text) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. This feature allows for different execution times for the title display part in the first reach (executed under normal conditions) and the second reach (executed under special conditions). By making the second part, which is displayed in a fixed position, the longest, attention can be drawn to the type of title display. Furthermore, even if the execution times for the title display part differ between the first reach (executed under normal conditions) and the second reach (executed under special conditions), the first part, which is displayed in a fixed position, can be made longer than the third part, which is displayed from the fixed position until the display ends, thus creating suspense about which title display will be shown. Additionally, even if the execution times for the title display part differ between the first reach (executed under normal conditions) and the second reach (executed under special conditions), the relationship between the execution times of the first, second, and third parts can be made consistent, making the title display part easier to understand.

[0030] The gaming machine of form 10-2 is the gaming machine described in form 10-1, The execution time (T4) of the title display part in the second reach (super reach performance in probability variation state) is shorter than the execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach performance in normal state). It is characterized by the following. This characteristic allows for a relatively short execution time for the title display part in the second reach, which is performed in the special state, enabling a smooth progression through the special state. On the other hand, the execution time for the title display part in the first reach, which is performed in the normal state, is relatively long, allowing for a more thorough build-up of excitement.

[0031] [Form 11] The gaming machine of type 11-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned title display part consists of a first part (title start period) from when the title display starts until it is displayed in the fixed position, a second part (title display period) when it is displayed in the fixed position, and a third part (title end period) from when it is displayed in the fixed position until the display ends. The display means (image display device 5) displays the title display (title characters) in the title display part of the specific reach (super reach performance) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. This feature allows the viewer to focus on the type of title display by making the second part, which is displayed in a fixed position, the longest. Furthermore, by making the first part, which appears before reaching the fixed position, longer than the third part, which ends after the fixed position is reached, the viewer can anticipate which title display will be shown. Additionally, in the title display part, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table used for the introductory part, allowing the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title display can be performed effectively.

[0032] [Form 12] The gaming machine of type 12-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the determination, a first variation pattern (big win variation pattern), which is a variation pattern controlled to the advantageous state, and a second variation pattern (losing variation pattern), which is a variation pattern not controlled to the advantageous state, are included, and any one of the plurality of variation patterns is determined from among them. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect). The specific reach (low base strong reach A to C effects, low base strongest reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether control is performed to the advantageous state. The display means The title display (title characters) corresponding to the specific reach (low base strong reach A to C effects, low base strongest reach effect) can be displayed in a first mode (white mode) and a second mode (red mode) in which the degree of expectation of being controlled to the advantageous state is higher than the first mode. In the title display part (the title display part shown in FIG. 11-43) in the specific reach (low base strong reach A to C effects, low base strongest reach effect), an expectation suggestion display corresponding to the specific reach is displayed in a first size, and then the title display (title characters) corresponding to the specific reach is displayed in a second size larger than the first size. In both cases, when the title display (title text) corresponding to the specific reach is displayed in the first mode (white mode) and when the title display (title text) corresponding to the specific reach is displayed in the second mode (red mode), the expectation indication display is displayed in a common mode. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (strongest reach title, strong reach common title), In the aforementioned introduction part, the light emission means is controlled using a brightness data table for the introduction part (Strong Reach Series Strong Reach C Introduction, Strongest Reach Series Strongest Reach Introduction, Strong Reach Series Strong Reach B Introduction). It is characterized by the following. According to this feature, the title display corresponding to a specific reach is larger in size than the expectation level indication display, and the expectation level is indicated by its appearance, thus attracting the player's attention. However, by displaying the expectation level indication display before the title display, attention can be drawn to the expectation level indication first. Furthermore, since the expectation level indication display is performed in a common manner regardless of whether the title display is shown in the first or second manner, attention can be drawn to the subsequent manner of the title display.

[0033] [Form 13] The gaming machine of type 13-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-5~7) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-7~9) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-8~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-10~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-5~7) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-7 to PA2-9) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-8 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-10 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach B performance), When the third command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in the second reach (low base strong reach C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach C performance), The first reach (low-base strong reach B performance) comprises a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned second reach (low base strong reach C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low base strong reach C effect) has a higher probability of being controlled to the advantageous state than the first reach (low base strong reach B effect), The aforementioned display means is In the title display part of the aforementioned first reach (low base strong reach B production), the expectation level indication is displayed in the first form (3.5 stars), In the title display part of the second reach (low base strong reach C production), the expectation level indication is displayed in the second form (4 stars), The expected value indication display in the title display part of the first reach (low-base strong reach B production) and the expected value indication display in the title display part of the second reach (low-base strong reach C production) are displayed in a common manner, with the same emphasis display. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part of the first reach (low base strong reach B performance), the light-emitting means is controlled using the brightness data table for the title display part of the first reach (strong reach type strong reach B title), In the title display part of the second reach (low base strong reach C performance), the light-emitting means is controlled using the brightness data table for the title display part of the second reach (strong reach type strong reach C title), In the introductory part of the first reach (low base strong reach B effect), the light-emitting means is controlled using the brightness data table for the introductory part of the first reach (strong reach system strong reach B introduction), In the introductory part of the second reach (low base strong reach C effect), the light-emitting means is controlled using the brightness data table for the introductory part of the second reach (strong reach system strong reach C introduction). It is characterized by the following. This feature allows for a reduction in development costs by using the same highlighting method whether the expectation level indication is displayed in the first mode in the title display part of the first reach, or in the second mode in the title display part of the second reach. Furthermore, in the title display parts of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title display of the first and second reaches, which are different from the luminance data tables for the introduction parts of the first and second reaches, respectively. This allows the light-emitting means to emit light in a suitable light-emitting mode according to the title display. As a result, the title can be displayed effectively.

[0034] The gaming machine of form 13-2 is the gaming machine described in form 13-1, The aforementioned expectation indication display is composed of multiple objects (star-shaped objects), The aforementioned first reach (low base strong reach B effect) is indicated by N (where N is an integer) + 0.5 (3.5) objects, The aforementioned second reach (low base strong reach C effect) is indicated by N+1 (4) objects, In the aforementioned expectation indication display, each object (star-shaped object) is highlighted, and the highlighting is performed in the same manner whether one object is highlighted or 0.5 objects are highlighted. It is characterized by the following. This feature allows for consistent highlighting regardless of whether one object or 0.5 objects are being highlighted, thereby reducing development costs.

[0035] The gaming machine of form 13-3 is the gaming machine described in form 13-2, In the aforementioned expectation indication display, the time it takes for one object (star-shaped object) to be highlighted and the time it takes for 0.5 objects (star-shaped objects) to be highlighted are the same. It is characterized by the following. This feature allows for a reduction in development costs by making the time it takes to highlight one object the same as the time it takes to highlight 0.5 objects.

[0036] The gaming machine of form 13-4 is the gaming machine described in form 13-2 or 13-3, In the aforementioned expectation indication display, a common emphasis sound (expectation indication sound) is output whether one object (star-shaped object) is highlighted or 0.5 objects (star-shaped objects) are highlighted. It is characterized by the following. This feature allows for the output of the same audio whether one object is being highlighted or 0.5 objects are being highlighted, thereby reducing development costs.

[0037] [Form 14] The gaming machine of type 14-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A-C performance, low base strongest reach performance, high base reach A-D performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base strong reach A-C performance, low base strongest reach performance, high base reach A-D performance), The specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), an emphasis display is performed on the first object (star-shaped object), and then, while continuing the emphasis display on the first object (star-shaped object), an emphasis display is performed on the second object (star-shaped object), and then, the emphasis display on the first object (star-shaped object) is terminated, and an emphasis display is performed on the third object (star-shaped object). It is characterized by this. According to this feature, in the title display part in the specific reach, it is possible to display an expectancy suggestion display composed of a plurality of objects. In the expectancy suggestion display, the emphasis display on the second object is started before the emphasis display on the first object ends, but the emphasis display on the third object is not started until the emphasis display on the first object ends. Therefore, it becomes easier to recognize the number of objects suggesting the expectancy.

[0038] The gaming machine of form 14-2 is the gaming machine described in form 14-1, In the aforementioned expectation indication display, an emphasis sound (expectation indication sound) is output each time an object (star-shaped object) is highlighted, and after the output of the emphasis sound (expectation indication sound) for the highlighting of one object (star-shaped object) has finished, the emphasis sound (expectation indication sound) for the highlighting of the next object is output. It is characterized by the following. This feature ensures that the emphasis sound for one object does not overlap with the emphasis sound for the next object, making it easier to recognize the number of objects that indicate the level of expectation.

[0039] The gaming machine of form 14-3 is the gaming machine described in form 14-1 or 14-2, The aforementioned expectation level indication display consists of multiple objects (star-shaped objects) and text (text "Expectation Level"), The highlighting of the object (star-shaped object) is done at a size that overlaps with the text (text "Expectation Level"). It is characterized by the following. This feature allows for drawing attention to both the multiple objects and the text that make up the expectation indication display through object highlighting.

[0040] [Form 15] The gaming machine of type 15-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A-C performance, low base strongest reach performance, high base reach A-D performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base strong reach A-C performance, low base strongest reach performance, high base reach A-D performance), The aforementioned specific reach (low-base strong reach A-C performance, low-base strongest reach performance, high-base reach A-D performance) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is announced. The aforementioned display means (image display device 5) It is possible to display multiple pending displays that correspond to variable displays that have not yet been started. In the title display part in the specific reach (low-base strong reach A to C presentations, low-base strongest reach presentation, high-base reach A to D presentations), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects), In the title display part in the specific reach (low-base strong reach A to C presentations, low-base strongest reach presentation, high-base reach A to D presentations), the hold display is not displayed simultaneously with the expectancy suggestion display, The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data, In the title display part, the light emission means is controlled using a luminance data table for title display (strong reach common title, strongest reach strongest reach title, high-base reach common title), In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (strong reach A introduction of the strong reach system, strong reach B introduction of the strong reach system, strong reach C introduction of the strong reach system, strongest reach introduction of the strongest reach system, reach A introduction of the high-base reach system, reach B introduction of the high-base reach system, reach C introduction of the high-base reach system, reach D introduction of the high-base reach system) is characterized by this. According to this feature, while an expectancy suggestion display composed of a plurality of objects is displayed in the title display part in the specific reach, by not displaying the hold display simultaneously with the expectancy suggestion display, it is possible to prevent the hold display from being misrecognized as the expectancy suggestion display. Also, in the title display part, since the light emission means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emission means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.

[0041] The gaming machine of Embodiment 15-2 is the gaming machine described in Embodiment 15-1, The maximum number of active displays corresponding to the pending display and the activated variable display is the same as the maximum number of objects (star-shaped objects) that constitute the expectation indication display (5 objects). It is characterized by the following. This feature prevents the system from mistakenly recognizing that the maximum number of objects constituting the expectation indicator display are being displayed, even when a specific reach occurs while the maximum number of pending and active indicators are being displayed.

[0042] The gaming machine of form 15-3 is the gaming machine described in form 15-1 or 15-2, The hold display ends when the display means (image display device 5) displays in monochrome before the start of the title display part. It is characterized by the following. This feature allows for the display of pending items to be ended without any sense of unease.

[0043] [Form 16] The gaming machine of type 16-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not the game is controlled to the aforementioned advantageous state. The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (PB1-2~4 / PB1-14) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-4~6 / PA2-16) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5~7 / PB1-15) which is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-7~9 / PA2-17) which is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-8~10 / PB1-16) which is a variation pattern controlled to the advantageous state, and a sixth variation pattern (PA2-10~12 / PA2-18) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-2~4 / PB1-14) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-4~6 / PA2-16) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-5~7 / PB1-15) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-7~9 / PA2-17) is sent to the performance control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specification command specifying PB1-8~10 / PB1-16) is sent to the performance control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specification command specifying PA2-10~12 / PA2-18) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the first reach (low base strong reach A performance / high base reach A performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base strong reach A performance / high base reach A performance), When the third command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in the second reach (low base strong reach B performance / high base reach B performance), When the fourth command is received, it is possible to notify that the second reach (low-base strong reach B performance / high-base reach B performance) will not be controlled to the advantageous state (jackpot game state), When the fifth command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the third reach (low base strong reach C performance / high base reach C performance), When the sixth command is received, it is possible to notify that the third reach (low-base strong reach C performance / high-base reach C performance) will not be controlled to the advantageous state (jackpot game state), The first reach (low-base strong reach A performance / high-base reach A performance) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low-base strong reach B performance / high-base reach B performance) comprises a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The third reach (low-base strong reach C performance / high-base reach C performance) is composed of a title display part that displays a title (title text) corresponding to the third reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned display means (image display device 5) In the title display part of the aforementioned first reach (low base strong reach A performance / high base reach A performance), it is possible to display an expectation level indication consisting of the first number (3) object (star-shaped object), In the title display part of the second reach (low-base strong reach B effect / high-base reach B effect), it is possible to display an expectation indication consisting of a second number (3.5) object (star-shaped object) which is greater than the first number. In the title display part of the aforementioned third reach (low-base strong reach C effect / high-base reach C effect), it is possible to display an expectation level indication consisting of a third number (4) of objects (star-shaped objects) which is greater than the second number. The difference between the first number and the second number is the same as the difference between the second number and the third number (0.5). The difference between the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C effect / high-base reach C effect) is executed and the expected probability of being controlled to the advantageous state when the second reach (low-base strong reach B effect / high-base reach B effect) is executed is greater than the difference between the expected probability of being controlled to the advantageous state when the second reach (low-base strong reach B effect / high-base reach B effect) is executed and the expected probability of being controlled to the advantageous state when the first reach (low-base strong reach A effect / high-base reach A effect) is executed. It is characterized by the following. According to this feature, when the number of objects displayed as an indication of expectation in the title display part increases from the first number to the second number, and when it increases from the second number to the third number, the amount of increase in the number of objects is the same. However, when it increases from the second number to the third number, the amount of increase in the expectation of being controlled to a favorable state is greater than when it increases from the first number to the second number. Therefore, the more objects the number increases, the more expectation is made that the game will be controlled to a favorable state beyond the number of increased objects, while a small number of objects does not lead to excessive expectations of being controlled to a favorable state.

[0044] The gaming machine of form 16-2 is the gaming machine described in form 16-1, The aforementioned plurality of variation patterns include a seventh variation pattern (PB1-11~13 / PB1-17) which is a variation pattern controlled to the favorable state, and an eighth variation pattern (PA2-13~15 / PA2-19) which is a variation pattern not controlled to the favorable state. Game control means (microcomputer 100 for game control), When the seventh variation pattern is determined, a seventh command (a variation pattern specification command specifying PB1-11~13 / PB1-17) is sent to the performance control means. When the eighth variation pattern is determined, an eighth command (a variation pattern specification command specifying PA2-13~15 / PA2-19) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned seventh command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the fourth reach (low base strongest reach performance / high base reach D performance), When the eighth command is received, it is possible to notify that the fourth reach (low-base strongest reach performance / high-base reach D performance) will not be controlled to the advantageous state (jackpot game state), The aforementioned fourth reach (low-base strongest reach performance / high-base reach D performance) is composed of a title display part that displays a title (title text) corresponding to the fourth reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The display means is capable of displaying an expectation indication display consisting of a fourth number (4.5) object (star-shaped object) which is greater than the third number, in the title display part of the fourth reach (low base strongest reach performance / high base reach D performance), The difference between the third number and the fourth number (0.5) is less than the difference between the first number and the third number (1). The difference between the expected probability of being controlled to the advantageous state when the fourth reach (low-base strongest reach animation / high-base reach D animation) is performed and the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C animation / high-base reach C animation) is performed is greater than the difference between the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C animation / high-base reach C animation) is performed and the expected probability of being controlled to the advantageous state when the first reach (low-base strong reach A animation / high-base reach A animation) is performed. It is characterized by the following. According to this feature, in the title display section, the increase in the number of objects displayed as an indication of expectation is smaller when increasing from the third to the fourth number than when increasing from the first to the third number. However, the increase in the expectation of being controlled to a favorable state is larger when increasing from the third to the fourth number than when increasing from the first to the third number. Therefore, the more the number of objects increases, the more expectation of being controlled to a favorable state can be made, even if the increase in the number of objects is small.

[0045] The gaming machine of form 16-3 is the gaming machine described in form 16-2, The difference between the third number and the fourth number is 0.5, and the difference between the first number and the third number is 1. It is characterized by the following. According to this feature, when the number of objects displayed as an indication of expectation in the title display part increases from the 3rd number to the 4th number by 0.5, it can create the expectation that the game will be controlled to a more favorable state than when it increases from the 3rd number to the 3rd number by 1. The gaming machine of form 16-4 is a gaming machine described in any of forms 16-1 to 16-3, The difference between the expected probability of being controlled to the advantageous state when the third reach (high-base reach C) is executed in a special state (probability variation state) which is more advantageous than the normal state, and the expected probability of being controlled to the advantageous state when the second reach (high-base reach B) is executed, is greater than the difference between the expected probability of being controlled to the advantageous state when the third reach (low-base strong reach C) is executed in the normal state, and the expected probability of being controlled to the advantageous state when the second reach (low-base strong reach B) is executed. It is characterized by the following. This feature suggests that a special state, which is more advantageous than the normal state, can be expected to be controlled to an advantageous state if the number of objects displayed as an indication of expectation in the title display part increases.

[0046] [Form 17] The gaming machine of type 17-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), The first reach (low base weak reach A and B performances) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C performances) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. Both the first reach (low base weak reach A and B performances) and the second reach (low base strong reach A to C performances) are reaches executed in the normal state, and the second reach (low base strong reach A to C performances) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A and B performances). The title display part in the second reach (low base strong reach A to C performances) is longer than the title display part in the first reach (low base weak reach A and B performances). The display means (image display device 5) Displays an expectation suggestion display in the title display part in the second reach (low base strong reach A to C performances). Does not display the expectation suggestion display in the title display part in the first reach (low base weak reach A and B performances). The light emission control means (performance control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part in the first reach (low base weak reach A and B performances), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part in the second reach (low base strong reach A to C performances), the light emission means is controlled using a luminance data table for the title display part of the second reach (strong reach system common title). In the introductory part of the first reach (low base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the introductory part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction), In the introductory part of the second reach (low-base strong reach A-C effect), the light-emitting means is controlled using a brightness data table for the introductory part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by the following. This feature allows the title display portion in the second reach, which has a relatively higher expectation level, to be longer than the title display portion in the first reach, which has a relatively lower expectation level. Furthermore, an expectation level indication is displayed in the title display portion of the second reach, while no such indication is displayed in the title display portion of the first reach. This allows the user to intuitively perceive that the second reach has a higher expectation level than the first reach. In addition, in the title display portions of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title display of the first and second reaches, respectively, which are different from the luminance data tables used for the introductory portions of the first and second reaches. This allows the light-emitting means to emit light in a suitable mode of emission according to the title display. As a result, the title can be displayed effectively.

[0047] The gaming machine of form 17-2 is the gaming machine described in form 17-1, The title display part in the aforementioned second reach (low base strong reach A-C production) consists of a prologue part (prologue display period) and a text display part (title start period, title display period, title end period), The title display part in the aforementioned first reach (low base weak reach A and B production) does not have a prologue part (prologue display period), and consists only of a text display part (title start period, title display period, title end period). The text display portion of the title display part in the second reach (low-base strong reach A-C production) is longer than the text display portion of the title display part in the first reach (low-base weak reach A, B production). It is characterized by the following. Based on this characteristic, the fact that the text display portion of the title display in the second reach is longer than the text display portion of the title display in the first reach allows players to intuitively perceive that the second reach has a higher probability of success than the first reach.

[0048] The gaming machine of form 17-3 is the gaming machine described in form 17-1 or 17-2, This is a reach performed in the aforementioned normal state, and includes a third reach (low-base strongest reach performance) which has a higher probability of being controlled to the advantageous state than the second reach (low-base strong reach A-C performance), The title display part in the aforementioned second reach (low base strong reach A-C production) consists of a prologue part (prologue display period) and a text display part (title start period, title display period, title end period), In the aforementioned third reach (low-base strongest reach production), the title display part lacks a prologue part (prologue display period) and consists only of a text display part (title start period, title display period, title end period). The text display portion of the title display part in the aforementioned third reach (low base strongest reach production) is longer than the text display portion of the title display part in the aforementioned second reach (low base strong reach production A~C). It is characterized by the following. Based on this characteristic, the fact that the text display portion of the title display in the third reach is longer than the text display portion of the title display in the second reach allows players to intuitively perceive that the third reach has a higher probability of success than the second reach.

[0049] [Form 18] The gaming machine of type 18-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined from among a plurality of fluctuation patterns, including a first fluctuation pattern (PB1-2, 5, 8) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2~3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-2, 5, and 8) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 to PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, the first reach (low base weak reach A, B effect) can be executed. When the second command is received, the first reach (low base weak reach A, B effect) can be executed. When the aforementioned third command is received, the second reach (low base strong reach A-C effect) can be executed. When the aforementioned fourth command is received, the aforementioned second reach (low base strong reach A-C effect) can be executed. The aforementioned first reach (low-base weak reach A and B effects) and the aforementioned second reach (low-base strong reach A to C effects) are both reaches that are performed in the normal state. The first reach (low-base weak reach A and B effects) is a reach in which, as an effect result, it is not announced that the game will be controlled to the advantageous state (jackpot game state), and as an effect result, it is announced that the game will not be controlled to the advantageous state (jackpot game state), and another reach (super reach effect) is executed. The second reach (low-base strong reach A-C performance) is a reach in which, as a result of the performance, it is announced that the game will be controlled to the advantageous state (jackpot game state), or that it will not be controlled to the advantageous state (jackpot game state). The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the other reach will be performed. The second reach (low-base strong reach A-C performance) is composed of a title display part that displays a title (title text) corresponding to the second reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The aforementioned display means (image display device 5) In the title display part of the aforementioned second reach (low base strong reach A~C performance), an indication of the expected level is displayed. In the title display part of the first reach (low base weak reach A, B performance), the expected value indication display is not displayed. The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part of the first reach (low-base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the title display part of the first reach (common title for weak reach series). In the title display part of the second reach (low base strong reach A-C performance), the light-emitting means is controlled using the brightness data table for the title display part of the second reach (common title for strong reach series), In the introductory part of the first reach (low base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the introductory part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction), In the introductory part of the second reach (low-base strong reach A-C effect), the light-emitting means is controlled using a brightness data table for the introductory part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by the following. This feature allows for the display of an expected level indicator in the title display part of the second reach, where the player is directly informed that they will be controlled to a favorable state, while the display of an expected level indicator is not displayed in the title display part of the first reach, where the player is not directly informed that they will be controlled to a favorable state. This prevents the first reach from creating an excessive sense of expectation. Furthermore, in the title display parts of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title display of the first and second reaches, which are different from the luminance data tables for the introduction parts of the first and second reaches, respectively. This allows the light-emitting means to emit light in a suitable light-emitting mode according to the title display. As a result, the title can be displayed effectively.

[0050] The gaming machine of form 18-2 is the gaming machine described in form 18-1, In the title display part of the first reach (low-base weak reach A and B effects), it is possible to display the title (title text) in a confirmed form (gold) that confirms the execution of another reach (super reach effect). It is characterized by the following. This feature allows the game to capture the player's attention even during the title display part of the first reach, where no indication of expected outcome is displayed.

[0051] [Form 19] The gaming machine of type 19-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base strong reach A to C performance, low base strongest reach), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base strong reach A to C performance, low base strongest reach), The aforementioned specific reach (low-base strong reach A-C performance, low-base strongest reach) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is announced. The aforementioned specific reach (low-base strong reach A-C effects, low-base strongest reach) may be executed via a selection effect using title displays (title text) corresponding to multiple reaches (super reach effects) including the said specific reach. The aforementioned display means is In the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach) and in the selection effect, it is possible to display an expectancy suggestion display together with the title display (title characters). When displaying the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach), the expectancy suggestion display composed of a plurality of objects (star-shaped objects) is displayed step by step. When displaying the expectancy suggestion display in the selection effect, the expectancy suggestion display composed of a plurality of objects (star-shaped objects) is not displayed step by step. It is characterized by this. According to this feature, when displaying the expectancy suggestion display in the title display part of the specific reach, the expectancy suggestion display composed of a plurality of objects is displayed step by step, whereas when displaying the expectancy suggestion display in the selection effect, the expectancy suggestion display composed of a plurality of objects is not displayed step by step. Therefore, it is possible to eliminate the annoyance caused by the step-by-step display of the expectancy suggestion display not only in the title display part but also in the previous selection effect.

[0052] The gaming machine of Form 19-2 is the gaming machine described in Form 19-1, The selection effect is an effect that changes step by step from a reach with a low expectancy (super reach effect) to a reach with a high expectancy (super reach effect) by operating an effect operation means (push button 31B). The time required for one-step change in the selection effect (the minimum time required to switch to the title image of the next super reach effect) may be shorter than the time required for one-step display in the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach) (the time for the star-shaped object to change from black to highlighted and then to gold). It is characterized by this. According to this feature, a sense of speed can be given to the step-by-step change in the selection effect.

[0053] The gaming machine of form 19-3 is the gaming machine described in form 19-2, The aforementioned selection animation is an animation in which the animation changes one step at a time to a reach (super reach animation) with a higher expectation level than the current reach (super reach animation), and the number of operations required to change to the next stage increases with each step change. It is characterized by the following. According to this feature, the higher the expectation of a winning combination, the more you can keep the player on edge.

[0054] A gaming machine of form 19-4 is a gaming machine described in any of forms 19-1 to 19-3, If the aforementioned selection sequence selects the specific reach (low-base strong reach A-C sequence, low-base strongest reach sequence), the program will start from the title display segment. It is characterized by the following. This feature makes it easier for players to determine which reach was ultimately executed, even when a specific reach is performed via a selection animation, as it starts from the title display part.

[0055] [Form 20] The gaming machine of type 20-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text for the jackpot start animation) is displayed in a manner with greater movement than the title display corresponding to the specific reach (title text for the super reach animation), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state, and by moving the name of the favorable state more dramatically, it is possible to celebrate being controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different brightness data table for title display than the brightness data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result the title can be displayed effectively.

[0056] The gaming machine of form 20-2 is the gaming machine described in form 20-1, In the title display part of the aforementioned specific reach (low-base strong reach B, C effects, low-base strongest reach effect, high-base reach A-D), a background specifically for that title display is displayed when the title display (title text) is shown. The background for the aforementioned advantageous state name display (the title text for the jackpot start animation) is displayed in a manner with greater movement than the background specifically for the title display. It is characterized by the following. This feature allows for greater movement of the background when displaying the name of the advantageous state, thus celebrating the fact that the player is controlled to an advantageous state.

[0057] [Form 21] The gaming machine of type 21-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the introductory part (operation prompting sequence B, D) of the aforementioned specific reach (super reach sequence), prompting text (small operation prompting text) can be displayed to encourage the player to take action. The aforementioned prompt text display (operation prompt text (small)) is displayed in a manner that exhibits greater movement than the title display (title text) corresponding to the specific reach (super reach effect), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the prompt text displayed in the introduction section encourages the player to take action, and by moving it more dramatically than the title display in the title display section, it is possible to intuitively encourage the player to take action. Furthermore, in the title display section, the light-emitting means is controlled using a different brightness data table for the title display than the brightness data table for the introduction section, so the light-emitting means can be made to emit light in a suitable mode corresponding to the title display, and as a result, the title can be displayed effectively.

[0058] The gaming machine of form 21-2 is the gaming machine described in form 21-1, In the introductory part of the aforementioned specific reach (super reach performance), it is possible to display special prompting characters (large operation prompting characters) that encourage the player to take action and suggest a more favorable situation than the aforementioned prompting characters (small operation prompting characters), Both the aforementioned promotional text display (small operation promotional text) and the aforementioned special promotional text display (large operation promotional text) are displayed in a manner with greater movement than the title display (title text) corresponding to the specific reach (super reach effect). It is characterized by the following. This feature allows for intuitive guidance from the player by making both promotional text displays and special promotional text displays move more dramatically than the title display in the title display section.

[0059] The gaming machine of form 21-3 is the gaming machine described in form 21-1 or 21-2, The number of characters (3) in the aforementioned prompt text display (small operation prompt text) is less than the number of characters (7-13) in the aforementioned title display (title text). It is characterized by the following. This feature means that the number of characters displayed as prompt text is less than the number of characters displayed as title, allowing the content of the text to be recognized even when the viewer moves significantly.

[0060] [Form 22] The gaming machine of type 22-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) It is possible to display a display that is different from the title display (title text) corresponding to the aforementioned specific reach (super reach effect) and that explains the content of the specific reach (explanatory text), The explanatory text display (explanatory text) is displayed in a manner that exhibits greater movement than the title display (title text) corresponding to the specific reach (super reach effect), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. This feature allows the additional explanatory text to be displayed with greater movement than the title display, thereby drawing attention to the addition of explanatory text in addition to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display. As a result, the title can be displayed effectively.

[0061] The gaming machine of form 22-2 is the gaming machine described in form 22-1, The aforementioned explanatory text (explanatory text) is intended to suggest that the particular reach (super reach animation) is advantageous. It is characterized by the following. This feature allows us to draw further attention to the fact that explanatory text has been added.

[0062] [Form 23] The gaming machine of type 23-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple fluctuation patterns is determined: a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2~10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4~12) which is a fluctuation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the first reach (low base weak reach A and B effects). When the third command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (low base strong reach A to C effects). The first reach (low base weak reach A and B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A and B effects). The display means (image display device 5) Displays the title display (title characters) corresponding to the second reach (low base strong reach A to C effects) so that the character size is larger than the title display (title characters) corresponding to the first reach (low base weak reach A and B effects). The light emission control means (performance control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part of the first reach (low base weak reach A and B effects), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part of the second reach (low base strong reach A-C performance), the light-emitting means is controlled using the brightness data table for the title display part of the second reach (common title for strong reach series), In the introductory part of the first reach (low base weak reach A and B effects), the light-emitting means is controlled using a brightness data table for the introductory part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction), In the introductory part of the second reach (low-base strong reach A-C effect), the light-emitting means is controlled using a brightness data table for the introductory part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by the following. This feature allows the title display corresponding to the second reach, which has a relatively higher expectation level, to be displayed with larger font sizes than the title display corresponding to the first reach, which has a relatively lower expectation level. Therefore, even just from the title display, the user can intuitively perceive that the second reach has a higher expectation level than the first reach. Furthermore, in the title display parts of the first and second reaches, the light-emitting means are controlled using different luminance data tables for the title displays of the first and second reaches, respectively, which are different from the luminance data tables used for the introductory parts of the first and second reaches. This allows the light-emitting means to emit light in a suitable mode corresponding to the title display. As a result, the title can be displayed effectively.

[0063] The gaming machine of form 23-2 is the gaming machine described in form 23-1, The number of characters (10) that make up the title display (title text) corresponding to the first reach (low-base weak reach A and B effects) is greater than the number of characters (7 and 8) that make up the title display (title text) corresponding to the second reach (low-base strong reach B and C effects), but the display area (display area size) of the title display (title text) corresponding to the second reach (low-base strong reach B and C effects) is larger than the display area (display area size) of the title display (title text) corresponding to the first reach (low-base weak reach A and B effects). It is characterized by the following. This feature means that the title display corresponding to the second reach occupies a larger display area per character, allowing users to intuitively perceive that the second reach has a higher probability of success than the first reach.

[0064] [Form 24] The gaming machine of type 24-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The title display (title text) corresponding to the aforementioned specific reach (super reach effect) consists of multiple characters, The aforementioned display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the aforementioned specific identification information (first special drawing, second special drawing), In the aforementioned specific reach (super reach performance), the first size of the decorative identification information (decorative symbol (large)) is displayed in a reach pattern before the title display part, and thereafter, the second size of the decorative identification information (decorative symbol (small)), which is smaller than the first size, is displayed in a reach pattern. At least one character of the title display (title text) corresponding to the aforementioned specific reach (super reach effect) is displayed in a size larger than the second size (decorative pattern (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. This feature ensures that at least one character of the title display corresponding to a specific reach is displayed in a larger size than the decorative identification information reduced to the second size, thereby drawing attention to the title display in the title display section. Furthermore, in the title display section, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction section, allowing the light-emitting means to emit light in a suitable emission mode corresponding to the title display. As a result, the title can be displayed effectively.

[0065] The gaming machine of form 24-2 is the gaming machine described in form 24-1, All characters in the title display (title text) corresponding to the aforementioned specific reach (super reach effect) are displayed in a size smaller than the first size (decorative symbols (large)) and larger than the second size (decorative symbols (small)). It is characterized by the following. This feature ensures that decorative identification information is reliably recognized when the viewer is in reach mode. After that, the decorative identification information is reduced in size, and each character constituting the title display is displayed in a larger size than the decorative identification information, thus drawing attention to the title display in the title display section.

[0066] [Form 25] The gaming machine of type 25-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the introductory part (operation prompting sequence B, D) of the aforementioned specific reach (super reach sequence), prompting text (small operation prompting text) can be displayed to encourage the player to take action. After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed larger than the aforementioned promotion text display (operation promotion text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which promotional text is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state larger than the promotional text, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result, the title can be displayed effectively.

[0067] The gaming machine of form 25-2 is the gaming machine described in form 25-1, The aforementioned advantageous state name display (the title text of the jackpot start animation) consists of a first string ("BIG" or "REGULAR") and a second string ("BONUS"), After the first string ("BIG" or "REGULAR") is displayed in the first position (top of the fixed position), the second string ("BONUS") is displayed in the second position (bottom of the fixed position). After the second string ("BONUS") is displayed in the second position (bottom of the fixed position), the first string ("BIG" or "REGULAR") displayed in the first position (top of the fixed position) and the second string ("BONUS") displayed in the second position (bottom of the fixed position) are gradually enlarged. The first string ("BIG" or "REGULAR") and the second string ("BONUS") are displayed in the smallest possible font size when displayed at the first position (top of the fixed position) and the second position (bottom of the fixed position), When the first string ("BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (top of the fixed position) and the second position (bottom of the fixed position), the size of the characters is larger than the size of the characters that make up the prompt character display (small prompt character). It is characterized by the following. According to this feature, the characters that make up the advantageous state name display are always displayed larger than the characters that make up the promotion character display, thus more effectively celebrating being controlled into an advantageous state.

[0068] The gaming machine of form 25-3 is the gaming machine described in form 25-1 or 25-2, The smallest character in the string that makes up the advantageous state name display (title text for the jackpot start animation) is larger than the largest character in the string that makes up the prompt text display (small operation prompt text). It is characterized by the following. According to this feature, the smallest character in the string that makes up the advantageous state name display is displayed larger than the largest character in the string that makes up the promotion character display. Therefore, no matter which character you focus on, the advantageous state name display will be displayed larger than the promotion character display, allowing you to celebrate being controlled in an advantageous state more effectively.

[0069] A gaming machine of form 25-4 is a gaming machine described in any of forms 25-1 to 25-3, It is possible to display special prompting characters (large prompting characters) that suggest a more favorable situation than the aforementioned prompting characters (small prompting characters), The aforementioned special promotional text display (large operation promotional text) is displayed larger than the aforementioned advantageous state name display (title text for the jackpot start animation). It is characterized by the following. According to this feature, special promotional text displays that suggest a more favorable situation than regular promotional text displays can be displayed larger than the advantageous state name displays, allowing players to perceive that advantageous situation.

[0070] The gaming machine of form 25-5 is the gaming machine described in form 25-4, The smallest character in the string that makes up the special promotional character display (large operation promotional character) is larger than the largest character in the string that makes up the advantageous state name display (title character for the jackpot start animation). It is characterized by the following. According to this feature, the smallest character in the string that makes up the special promotional text display is displayed larger than the largest character in the string that makes up the advantageous state name display. Therefore, no matter which character is focused on, the special promotional text display will be displayed larger than the advantageous state name display, allowing the player to perceive that advantageous situation.

[0071] [Form 26] The gaming machine of type 26-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed larger than the title display (title text) corresponding to the aforementioned specific reach (super reach animation), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state larger than the title, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result, the title can be displayed effectively.

[0072] The gaming machine of form 26-2 is the gaming machine described in form 26-1, The aforementioned specific reach (super reach effect) includes multiple types of specific reaches with different title displays (title text), The aforementioned advantageous state name display (title text for the jackpot start animation) is displayed larger than the title display (title text) corresponding to any type of specific reach (super reach animation). It is characterized by the following. According to this feature, the display of the advantageous state name is shown larger than the title display corresponding to any type of specific reach, which can be seen as a way of celebrating being controlled into an advantageous state.

[0073] The gaming machine of form 26-3 is the gaming machine described in form 26-2, The smallest character in the string that makes up the advantageous state name display (title text for the jackpot start animation) is larger than the largest character in the string that makes up the title display (title text) corresponding to any type of specific reach (super reach animation). It is characterized by the following. According to this feature, the smallest character in the string that makes up the advantageous state name display is displayed larger than the largest character in the string that makes up the title display corresponding to any type of specific reach. Therefore, no matter which character you focus on, the advantageous state name display will be displayed larger than the title display corresponding to the specific reach, allowing you to celebrate being controlled in an advantageous state more effectively.

[0074] [Form 27] The gaming machine of type 27-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), The title display (title text) corresponding to the aforementioned specific reach (low-base weak reach A, B effect) is displayed larger than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. This feature allows for the display of promotional text before the title display section, and then displays the title display larger than the promotional text to draw attention to the title display. Furthermore, in the title display section, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction section. This allows the light-emitting means to emit light in a suitable mode corresponding to the title display, resulting in a more effective title display.

[0075] The gaming machine of form 27-2 is the gaming machine described in form 27-1, After the aforementioned prompt text display (small operation prompt text) is displayed, the game progresses to the aforementioned specific reach (low base weak reach A, B performance), and the title display part of the aforementioned specific reach begins. It is characterized by the following. This feature allows for the display of promotional text before the title display part in a sequence of events, and then the title display that follows is made larger than the promotional text to draw attention to the title display.

[0076] The gaming machine of form 27-3 is the gaming machine described in form 27-1 or 27-2, The smallest character in the string that makes up the title display (title text) corresponding to the aforementioned specific reach (low base weak reach A and B effects) is larger than the largest character in the string that makes up the aforementioned prompt text display (operation prompt text (small)). It is characterized by the following. This feature ensures that the smallest character in the string that makes up the title display corresponding to a specific reach is displayed larger than the largest character in the string that makes up the promotional text display, thus drawing attention to the title display regardless of which character the user focuses on.

[0077] [Form 28] The gaming machine of type 28-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), After it is announced that the game will be controlled to the advantageous state by the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (the title text of the jackpot start effect), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed larger than the title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B animation), The title display (title text) corresponding to the aforementioned specific reach (low-base weak reach A, B effect) is displayed larger than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state larger than the title, it is possible to celebrate being controlled to a favorable state. In addition, by displaying promotional text before the title display part and then displaying the title display, which is displayed afterward, larger than the promotional text, attention can be drawn to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title can be displayed effectively.

[0078] The gaming machine of form 28-2 is the gaming machine described in form 28-1, After the aforementioned prompt text display (small operation prompt text) is displayed, the game progresses to the specific reach (low-base weak reach A and B effects), the title display part for the specific reach begins, and after it is announced that the game is controlled to the advantageous state by the specific reach (low-base weak reach A and B effects), the advantageous state name display (title text for the jackpot start effect) is displayed. It is characterized by the following. According to this feature, in the sequence of events, a promotional text is displayed before the title display part, and the title display that follows is made larger than the promotional text to draw attention to the title display. After the announcement that the player will be controlled to an advantageous state by a specific reach, the name of the advantageous state is displayed larger than the title display to celebrate being controlled to an advantageous state.

[0079] [Form 29] The gaming machine of type 29-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed for a longer period of time than the title display (title text) corresponding to the aforementioned specific reach (super reach animation). The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state for a longer period of time than the title, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting manner according to the title display, and as a result, the title can be displayed effectively.

[0080] The gaming machine of form 29-2 is the gaming machine described in form 29-1, The time from when all the characters constituting the advantageous state name display (title text of the jackpot start animation) are displayed until at least a portion of those characters disappear is longer than the time from when a portion of the characters constituting the title display (title text) corresponding to the specific reach (super reach animation) is displayed until all of those characters disappear. It is characterized by the following. This feature allows for a longer duration for players to see the advantageous state name, which signifies a blessing, than for the title display, which aims to encourage the possibility of being controlled into an advantageous state.

[0081] The gaming machine of form 29-3 is the gaming machine described in form 29-1 or 28-2, After the advantageous state name display (title text of the jackpot start animation) is displayed, the advantageous state name display is switched to an operation suggestion display (small right-shooting promotion image and large right-shooting promotion image) that suggests the operation method during the advantageous state, and after a predetermined period of time has elapsed since the switch to the operation suggestion display, control is performed that makes the player's game advantageous by operating according to the operation method suggested by the operation suggestion display (an operation method of shooting the game ball toward the right game area 2R). The time it takes to switch from the advantageous state name display (title text for the jackpot start animation) to the operation suggestion display (small right-hand play promotion image and large right-hand play promotion image) is shorter than the time it takes to end the title display (title text) corresponding to the specific reach (super reach animation). It is characterized by the following. This feature allows for a quick switch from displaying the name of the advantageous state to displaying an operation suggestion. Subsequently, after a predetermined period has elapsed, the system will be controlled in a way that is advantageous if the player operates according to the operation suggestion displayed. This prevents the player from being disadvantaged by changing their operation method before the advantageous state name display ends.

[0082] [Form 30] The gaming machine of type 30-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the advantageous state, and a second variation pattern (loss variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command that specifies a winning variation pattern) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying a losing variation pattern) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the aforementioned first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during a specific reach (super reach animation). When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the specific reach (super reach performance), The aforementioned specific reach (super reach effect) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the introductory part (operation prompting sequence B, D) of the aforementioned specific reach (super reach sequence), prompting text (small operation prompting text) can be displayed to encourage the player to take action. After notification that the game will be controlled to the advantageous state by the aforementioned specific reach (super reach animation), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (title text of the jackpot start animation), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed for a longer period of time than the aforementioned promotion text display (operation promotion text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type, common title for strong reach type, common title for high base reach type). In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by the following. According to this feature, the situation in which promotional text is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state for a longer period of time than the promotional text, it is possible to celebrate the fact that the game will be controlled to a favorable state. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title can be displayed effectively.

[0083] The gaming machine of form 30-2 is the gaming machine described in form 30-1, The aforementioned prompt text display (small prompt text) will be displayed until the prompted action is performed or until the time limit for the prompted action has elapsed. The time during which the advantageous state name display (title text for the jackpot start animation) is displayed is longer than the time from when the prompt text display (small operation prompt text) is displayed until the prompt action is not performed and the time for the prompt action to be effective has elapsed. It is characterized by the following. According to this feature, after the prompt text is displayed, the advantageous state name can be displayed for a longer period of time than the time the prompt action is not performed, thereby celebrating being controlled into an advantageous state.

[0084] The gaming machine of form 30-3 is the gaming machine described in form 30-1 or 30-2, The time from when all the characters constituting the advantageous state name display (title characters for the jackpot start animation) are displayed until at least a portion of those characters disappear is longer than the time the prompt character display (small operation prompt character) is displayed. It is characterized by the following. This feature allows for a longer viewing time of the advantageous state name display, which conveys a sense of celebration, than the viewing time of the promotional text display, which is intended to prompt the player to take action, thereby providing the player with a sense of satisfaction.

[0085] A gaming machine of form 30-4 is a gaming machine described in any of forms 30-1 to 30-3, It is possible to display special prompting characters (large prompting characters) that suggest a more favorable situation than the aforementioned prompting characters (small prompting characters), The aforementioned prompt text display (operation prompt text (small)) displays prompt text (text prompting operation) without accompanying prompt introduction display (prompt introduction effect). The aforementioned special operation prompt display (operation prompt text (large)) is displayed after the prompt introduction display (prompt introduction effect) is displayed, prompt text (text prompting operation) is displayed. The time during which the advantageous state name display (title text for the jackpot start animation) is displayed is longer than the time during which the special promotion text display (large operation promotion text) is displayed. It is characterized by the following. This feature allows for a longer duration for displaying the advantageous state name, which signifies a blessing, compared to the duration for displaying special promotional text accompanied by promotional introduction indicators, thereby providing players with a sense of satisfaction.

[0086] [Form 31] The gaming machine of type 31-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), The title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B effect) is displayed for a longer period of time than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. This feature allows for the display of promotional text before the title display section, and then displays the title display for a longer period than the promotional text, thereby drawing attention to the title display. Furthermore, in the title display section, the light-emitting means is controlled using a different luminance data table for the title display than the luminance data table for the introduction section. This allows the light-emitting means to emit light in a suitable mode corresponding to the title display, resulting in a more effective title display.

[0087] The gaming machine of form 31-2 is the gaming machine described in form 31-1, The time from when all the characters constituting the title display (title text) are displayed until at least a portion of those characters disappears is longer than the time the prompt character display (small prompt character) is displayed. It is characterized by the following. This feature allows the title display to be clearly visible for a longer period than the time that prompts the player to take action, thereby drawing attention to the title display.

[0088] The gaming machine of form 31-3 is the gaming machine described in form 31-1 or 31-2, It is possible to display special prompting characters (large prompting characters) that suggest a more favorable situation than the aforementioned prompting characters (small prompting characters), The aforementioned prompt text display (operation prompt text (small)) displays prompt text (text prompting operation) without accompanying prompt introduction display (prompt introduction effect). The aforementioned special operation prompt display (operation prompt text (large)) is displayed after the prompt introduction display (prompt introduction effect) is displayed, prompt text (text prompting operation) is displayed. The time during which the title display (title text) is displayed is longer than the time during which the special prompt text display (large prompt text) is displayed. It is characterized by the following. This feature allows the title display to be shown for a longer period than the special promotional text display accompanied by the promotional introduction, thereby drawing attention to the title display.

[0089] [Form 32] The gaming machine of type 32-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of a plurality of variation patterns is determined from among a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying (PA2-2, PA2-3)) is sent to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. The aforementioned performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) with a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) in the specific reach (low base weak reach A, B performance), The aforementioned specific reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the specific reach, and an introduction part until it is announced whether or not the advantageous state is controlled. The aforementioned display means (image display device 5) In the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display prompt text (small prompt text) that encourages the player to take action before the title display part (operation prompt effect A), After it is announced that the game will be controlled to the advantageous state by the aforementioned specific reach (low-base weak reach A and B effects), it is possible to display the name of the advantageous state corresponding to the controlled advantageous state (the title text of the jackpot start effect), The aforementioned advantageous state name display (title text of the jackpot start animation) is displayed for a longer period of time than the title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B animation), The title display (title text) corresponding to the aforementioned specific reach (low base weak reach A, B effect) is displayed for a longer period of time than the aforementioned prompt text display (operation prompt text (small)), The aforementioned light emission control means (performance control CPU 120) The light-emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a brightness data table for title display (common title for weak reach type), In the introduction part, the light-emitting means is controlled using a brightness data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by the following. According to this feature, the situation in which the title is displayed during a specific reach is one in which it is still unknown whether or not the game will be controlled to a favorable state, whereas the situation in which the name of the favorable state is displayed is one in which it has already been announced that the game will be controlled to a favorable state. By displaying the name of the favorable state for a longer period of time than the title, it is possible to celebrate being controlled to a favorable state. In addition, by displaying promotional text before the title display part and displaying the title that follows for a longer period of time than the promotional text, attention can be drawn to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a different luminance data table for title display than the luminance data table for the introduction part, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title can be displayed effectively.

[0090] [Form 33] The gaming machine of type 33-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), The system includes a display means (image display device 5), The aforementioned game control means (game control microcomputer 100) is, When a game medium (game ball) enters the starting area (first starting prize entry point, second starting prize entry point), it is determined whether or not it is controlled to the advantageous state (jackpot game state). The variable display of the aforementioned specific identification information (First Special Drawing, Second Special Drawing) is performed. Based on the result of the above determination, one of the following multiple variation patterns is determined: a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state; a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state; a third variation pattern (PB1-2~10) which is a variation pattern controlled to the advantageous state; a fourth variation pattern (PA2-4~12) which is a variation pattern not controlled to the advantageous state; a fifth variation pattern (PB1-14) which is a variation pattern controlled to the advantageous state; a sixth variation pattern (PA2-16) which is a variation pattern not controlled to the advantageous state; a seventh variation pattern (PB1-15~17) which is a variation pattern controlled to the advantageous state; and an eighth variation pattern (PA2-17~19) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specification command specifying PB1-JA and PB1-JB) is sent to the performance control means. When the second variation pattern is determined, a second command (a variation pattern specification command specifying PA2-2 and PA2-3) is sent to the performance control means. When the third variation pattern is determined, a third command (a variation pattern specification command specifying PB1-2 to 10) is sent to the performance control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specification command specifying PA2-4 to PA2-12) is sent to the performance control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specification command specifying PB1-14) is sent to the performance control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specification command specifying PA2-16) is sent to the performance control means. When the seventh variation pattern is determined, a seventh command (a variation pattern specification command specifying PB1-15~17) is sent to the performance control means. When the eighth variation pattern is determined, the eighth command (a variation pattern specification command specifying PA2-17~19) is sent to the performance control means. The aforementioned performance control means is When the first command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the first reach (low base weak reach A, B performance), When the third command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fourth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the second reach (low base strong reach A-C performance), When the fifth command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) in the third reach (high base reach A performance), When the sixth command is received, it is possible to notify that the third reach (high base reach A performance) will not be controlled to the advantageous state (jackpot game state), When the seventh command is received, it is possible to notify that the system will be controlled to the advantageous state (jackpot game state) during the fourth reach (high base reach B~D performance), When the eighth command is received, it is possible to notify that the system will not be controlled to the advantageous state (jackpot game state) during the fourth reach (high base reach B~D performance), The first reach (low-base weak reach A and B effects) is composed of a title display part that displays a title (title text) corresponding to the first reach, and an introduction part until it is announced whether or not the game is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (high base reach A effect) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The fourth reach (high base reach B to D effects) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state. The third reach (high base reach A effect) and the fourth reach (high base reach B to D effects) are reaches executed in a special state (probability variation state) more advantageous than the normal state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The fourth reach (high base reach B to D effects) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A effect). The third reach (high base reach A effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means In the title display part in the second reach (low base strong reach A to C effects), it is possible to display an expectation suggestion display composed of a plurality of objects (star-shaped objects). In the title display part in the third reach (high base reach A effect), it is possible to display the expectation suggestion display. In the title display part of the fourth reach (high base reach A performance), the expected value indication display can be displayed. In the title display part of the first reach (low base weak reach A and B performance), the expected value indication display is not shown. It is characterized by the following. According to this feature, the first reach in the normal state has a lower probability of success than the second reach in the normal state. Therefore, a probability indicator is displayed for the second reach, but not for the first reach. This prevents players from having excessive expectations that the first reach will control them into a favorable state. On the other hand, the third reach in the special state, which is more favorable than the normal state, has a lower probability of success than the fourth reach in the special state, but a higher probability of success than the first reach in the normal state. Therefore, a probability indicator is displayed for both the third and fourth reaches. This allows players to expect that they will be controlled into a favorable state in both cases.

[0091] [Form 34] The gaming machine of type 34-1 is, A gaming machine (pachinko gaming machine 1) that performs variable display of specific identification information (first special figure, second special figure), and as a result of the variable display of said specific identification information, a specific display result (special figure display result of "jackpot") is derived, thereby controlling the machine to an advantageous state (jackpot game state) that is advantageous to the player, Game control means (microcomputer 100 for game control), The performance control means (performance control CPU 120), Display means (image display device 5), Multiple light-emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decorative LED LS1~LS5, attacker lamp LA1~LA4), It includes a light emission control means (CPU 120 for performance control), The aforementioned game control means (game control microcomputer 100) is, When a game med...

Claims

[Claim 1] A gaming machine that can be controlled to an advantageous state for a player by performing variable display of specific identification information and deriving a specific display result as a result of the variable display of the specific identification information, A game control means; A performance control means; a display means; The game control means It is possible to determine whether or not the game is controlled to the advantageous state based on the occurrence of a start winning. The specific identification information can be variably displayed, Based on the result of the determination, it is possible to determine one of a plurality of fluctuation patterns including a first fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command can be transmitted to the performance control means; When the second variation pattern is determined, a second command can be transmitted to the performance control means, When the third variation pattern is determined, a third command can be transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command can be transmitted to the performance control means, The performance control means When the first command is received, it is possible to notify that the advantageous state will be achieved in a first reach, When the second command is received, it is possible to notify that the first reach is not controlled to the advantageous state, When the third command is received, it is possible to notify that the advantageous state will be achieved in a second reach, When the fourth command is received, it is possible to notify that the second reach is not controlled to the advantageous state, The execution time of the title display corresponding to the first reach is different from the execution time of the title display corresponding to the second reach, The title display corresponding to the first reach and the title display corresponding to the second reach are: a first part from the start of a title display corresponding to the first reach or a title display corresponding to the second reach to the display in a specific area; a second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area; a third part that ends the display of the title display corresponding to the first reach or the title display corresponding to the second reach, The display means displaying a title display corresponding to the first reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; displaying a title display corresponding to the second reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; the display means is capable of displaying an advantageous state name display corresponding to the advantageous state to be controlled after being notified that the advantageous state will be controlled; The advantageous state name display is displayed using a predetermined animation, a title display corresponding to the first reach and a title display corresponding to the second reach are displayed with an animation different from the predetermined animation; The gaming machine includes a reserved memory means, The reserve memory means is capable of storing information about variable displays as reserve memory up to a predetermined number based on the occurrence of a start winning; When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance control means A plurality of effects can be executed in a plurality of modes including a first mode and a second mode different from the first mode; When the hold memory is stored in the first mode, one of a plurality of types of hold displays including a first mode first hold display and a first mode second hold display having a different aspect from the first mode first hold display can be displayed; In a situation where less than the predetermined number of reserved memories are stored, During the first mode, when a start winning occurs at a first timing, the first mode first pending display is started to be displayed in a first mode first start mode, and after being changed to a first mode first intermediate mode, it can be changed to a first mode first completion mode and displayed; During the first mode, when a start winning occurs at the first timing, the first mode second pending display is started to be displayed in a first mode second starting mode, and after being changed to a first mode second intermediate mode, it can be changed to a first mode second completion mode and displayed; During the second mode, when a start winning occurs at the first timing, the second mode pending display is started to be displayed in a second mode start mode, and after being changed to a second mode midway mode, it can be changed to a second mode completion mode and displayed; During the first mode, when a start winning occurs at a second timing after the first timing, the first mode first pending display is started to be displayed in the first mode first start mode, changed to the first mode first intermediate mode, and can be changed to the first mode first completion mode based on the start of the next variable display, During the first mode, when a start winning occurs at the second timing, the first mode second pending display is started to be displayed in the first mode second starting mode, changed to the first mode second intermediate mode, and can be changed to the first mode second completion mode based on the start of the next variable display, During the second mode, when a start winning occurs at the second timing, the second mode pending display is started to be displayed in the second mode start mode, changed to the second mode midway mode, and can be changed to the second mode completion mode based on the start of the next variable display, and displayed; During the first mode, when a start winning occurs at a third timing after the second timing, the first mode first pending display can be displayed in the first mode first completion mode without being displayed in the first mode first start mode and the first mode first intermediate mode, During the first mode, when a start winning occurs at the third timing, the first mode second pending display can be displayed in the second mode first completion mode without being displayed in the first mode second start mode and the first mode second intermediate mode, When the second mode is in progress and a start winning occurs at the third timing, the second mode pending display can be displayed in the second mode completion mode without being displayed in the second mode start mode and the second mode midway mode, The performance control means When a start winning occurs, it is possible to execute the winning effect, In either case of a start winning occurring at the first timing or a start winning occurring at the second timing, the winning effect can be executed for a specific period of time. Gaming machine.

Citation Information

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