gaming machines

The gaming machine controls image and sound output based on conditions to prevent rights infringement, allowing restricted content display and emission, facilitating video publishing.

JP7824660B2Active Publication Date: 2026-03-05NEWGIN KK
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Patent Information

Application Number
JP2023152002
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-09-20
Publication Date
2026-03-05
Estimated Expiration
2043-09-20

AI Technical Summary

Technical Problem

The uploading of gaming machine videos for entertainment purposes raises concerns about copyright and other rights infringement due to the sound of music and display of images such as lyrics.

Method used

A gaming machine with image and sound output control mechanisms that restrict display and emission based on specific conditions, allowing partial output without infringing rights, and restricting output when certain operations are performed.

Benefits of technology

Prevents rights infringement while enabling easy recognition of restricted content, making it easier to publish gaming videos.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine for partially restricting output of audio, such as a music piece, and display of an image, such as the words of a song.SOLUTION: Display control means can display a first image on the basis of sufficiency of a first condition, light emitting control means can allow light emitting means to emit light with a first light emitting pattern corresponding to the first image, the first audio is displayed without receiving restrictions pertaining to first predetermined operation when the first condition is satisfied without first predetermined operation for restricting display of the first image, the light emitting means emits light with the first light emitting pattern, restrictions pertaining to the first predetermined operation are imposed on the first image when the first condition is satisfied after execution of the first predetermined operation, and the light emitting means emits light with the first light emitting pattern.SELECTED DRAWING: Figure 24
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Description

[Technical Field]

[0001] The present invention relates to a pachinko machine. [Background technology]

[0002] Gaming machines, such as pachinko machines, are configured to be able to play music during jackpot games, and are also configured to be able to play a variety of music by allowing the music to be selected through game operations. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-142691 Summary of the Invention [Problem to be solved by the invention]

[0004] In recent years, there has been a demand not only for people to play gaming machines but also for people to upload videos of gaming machines in operation on video distribution sites to showcase the gameplay or simply for entertainment purposes. However, the uploading of such gaming videos has raised concerns that copyright and other rights may be infringed by the sound of music and the display of images such as lyrics.

[0005] Therefore, the present invention has been made in consideration of the above-mentioned problems, and provides a gaming machine that partially restricts the output of sounds such as music and the display of images such as lyrics. [Means for solving the problem]

[0006] According to the present invention, there is provided an image display device, a display control device that controls the image display device, a light emitting device, and a light emission control device that controls the light emitting device, wherein the display control device is capable of displaying a first image when a first condition is satisfied, a second image may be displayed based on the second condition being satisfied;the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first image, the light-emitting means can emit light in a second light-emitting pattern corresponding to the second image; When the first condition is satisfied without performing a first predetermined operation to limit the display of the first image, The relevant The first image is displayed without being restricted by a first predetermined operation, the light emitting means emits light in the first light emitting pattern, and when the first condition is satisfied after the first predetermined operation is performed, The relevant The restriction related to the first predetermined operation is performed, and the light emitting means emits light in the first light emitting pattern. When the second condition is satisfied without the first predetermined operation being performed, the second image is displayed without being subject to a restriction related to the first predetermined operation, the light-emitting means emits light in the second light-emitting pattern, when the second condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the second image, the light-emitting means emits light in the second light-emitting pattern, a restriction mode related to the display of the first image when the first condition is satisfied after the first predetermined operation is performed, and a restriction mode related to the display of the second image when the second condition is satisfied after the first predetermined operation is performed. and further comprising sound output means and sound output control means for controlling the sound output means, wherein the sound output control means is capable of outputting a first sound based on the first condition being satisfied, and when the first condition is satisfied without a first specific operation being performed that restricts the output of the first sound, the first sound is output without being restricted by the first specific operation, and the light-emitting means emits light in the first light-emitting pattern, and when the first condition is satisfied after the first specific operation being performed, the first sound is restricted by the first specific operation, and the light-emitting means emits light in the first light-emitting pattern. A gaming machine characterized by the above is provided. [Effects of the Invention]

[0007] According to the present invention, a gaming machine is provided that partially restricts the output of sounds such as music and the display of images such as lyrics. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a front view of the gaming machine. [Figure 2] FIG. 2 is a diagram showing a pattern display device disposed in the area II shown in FIG. [Figure 3] FIG. 3 is a bird's-eye view showing the operation buttons and their surroundings arranged in the area III shown in FIG. [Figure 4] FIG. 4 is a diagram showing a gaming board installed in the gaming machine. [Figure 5] FIG. 5 is a rear view of the gaming machine. [Figure 6] FIG. 6 is a block diagram showing a control configuration of the gaming machine. [Figure 7] FIG. 7 is a block diagram showing the functional configuration of the gaming machine. [Figure 8]Figure 8(a) is a diagram schematically showing a lottery table for determining whether a special symbol is a hit or not, Figure 8(b) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a big hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 1, Figure 8(c) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a small hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 2, and Figure 8(d) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a big hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 2. [Figure 9] Figure 9(a) is a diagram schematically showing a special chart variation pattern lottery table used in the pattern variation related to special chart 1 when in the special chart variation pattern derivation state PA, and Figure 9(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 when in the special chart variation pattern derivation state PA. [Figure 10] FIG. 10(a) is a state transition diagram showing the transition of the special chart variation pattern derivation state, and FIG. 10(b) is a diagram showing the relationship between the average variation time for each special chart variation pattern derivation state. [Figure 11] FIG. 11 shows the flow of the playback management process during a jackpot game. [Figure 12] Figure 12(a) is a table summarizing the types of music played during jackpot games involving symbols A, B, b, and c, along with their details, and Figure 12(b) is a table summarizing the types of music played during jackpot games involving symbols a and d, along with their details. [Figure 13] FIG. 13(a) is a schematic diagram showing a music lottery table used in a jackpot game involving the symbol a, and FIG. 13(b) is a schematic diagram showing a music lottery table used in a jackpot game involving the symbol d. [Figure 14] FIG. 14 is a diagram showing the flow of song selection in the song selection state. [Figure 15] Figure 15(a) is a table organizing the types of background images displayed during jackpot games related to patterns A, B, b, and c, and Figure 15(b) is a table organizing the types of background images displayed during jackpot games related to patterns a and d. [Figure 16]FIG. 16 is a table summarizing the presence or absence of vocals and the lighting pattern of the frame lamp for each piece of music. [Figure 17] FIG. 17 is a diagram showing a specific example in which the music restriction mode is set by a music restriction operation while the right music is being output. [Figure 18] 18(a) and 18(b) are timing charts showing characteristic events realized by the right music piece and music restriction mode. [Figure 19] FIG. 19 is a timing chart showing characteristic events realized by the right music piece and music restriction mode. [Figure 20] FIG. 20 is a diagram showing a specific example in which the music restriction mode is set by a music restriction operation during playback of an original music piece. [Figure 21] FIG. 21 is a timing chart showing characteristic events realized by the original music and music restriction modes. [Figure 22] FIG. 22 is a diagram showing a specific example in which the setting of the music restriction mode is terminated by a music cancellation operation during a period in which sound output of the right music is restricted. [Figure 23] FIG. 23 is a diagram showing a specific example of when a music cancellation operation is performed while an original music piece is being output. [Figure 24] FIG. 24 is a diagram showing a specific example in which the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image relating to a licensed musical piece is being displayed. [Figure 25] 25(a) and 25(b) are timing charts showing characteristic events realized by the licensed music piece and lyric restriction mode. [Figure 26] FIG. 26 is a timing chart showing characteristic events realized by the licensed music piece and lyric restriction mode. [Figure 27] FIG. 27 is a diagram showing a specific example in which the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image of an original song is being displayed. [Figure 28]FIG. 28 is a timing chart showing lyric images relating to original music and characteristic events realized by the lyric restriction mode. [Figure 29] FIG. 29 is a diagram showing a specific example in which the setting of the lyrics restriction mode is terminated by a lyrics release operation during a period in which display of lyrics images related to a licensed music piece is restricted. [Figure 30] FIG. 30 is a diagram showing a specific example of when a lyrics cancel operation is performed while a lyrics image of an original song is being displayed. DETAILED DESCRIPTION OF THE INVENTION

[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In all drawings, similar components are designated by the same reference numerals, and their description will be omitted where appropriate. In the following description, unless otherwise specified, the terms "front," "rear," "left," "right," "upper," and "lower" refer to the gaming machine 10 as viewed from the front side (player side) as shown in FIG. 1. In the following explanation, "advantage (degree of advantage)" refers to an advantage for the player, and further, unless otherwise specified, refers to an advantage in terms of the amount of prize balls (gaming media) obtained (including not only the payout of gaming balls but also the payout of medals), excluding aspects of presentation such as so-called premium images.

[0010] <Features of the present invention> Before describing the details of the gaming machine 10 in this embodiment, the features of the invention (present invention) described in this embodiment will be described. In addition, when explaining the features, the configuration in parentheses is an example of the configuration of this embodiment corresponding to the immediately preceding configuration, and the configuration may be described in parentheses for the same purpose in the explanation of the gaming machine 10 that follows this explanation.

[0011] The present invention provides Image display means (main display unit 81); Display control means (first sub-control board 200, second sub-control board 300) for controlling the image display means; Light-emitting means (frame lamp 35); A light emission control means (first sub-control board 200) for controlling the light emission means; Equipped with the display control means is capable of displaying a first image based on a first condition being satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first image, When the first condition is satisfied without performing a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) that restricts the display of the first image, the first image is displayed without being restricted by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern. This is a gaming machine characterized by the above.

[0012] According to the present invention, it is possible to prevent infringement of rights due to the display of the first image when publishing a gaming video, while making it easier for people to recognize that the first image is now subject to display after the display of the first image has been restricted.

[0013] The first condition is simply a condition for starting the display of the first image, and the content thereof is not important. The first image is not limited to a lyric image, which will be described later, but also includes images other than lyric images, such as character images.

[0014] Furthermore, the method of restricting the display of an image in the present invention is not limited to the method of hiding the image as in the present embodiment described below, but any method that makes the target image difficult to perceive, such as overlaying another image in front of the image, may be used.

[0015] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.

[0016] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a gaming board 50 installed within the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely those necessary for explaining the gaming machine 10 of this embodiment, and configurations and functions not shown here may be added to the gaming machine 10. Furthermore, the gaming machine 10 does not necessarily have to include all of the configurations shown here, and some configurations or functions may be omitted as long as the effects of the present invention are not impaired.

[0017] The gaming machine 10 of this embodiment is a so-called pachinko machine, in which gaming balls are shot into a front area (hereinafter referred to as "gaming area 50a") of a gaming board 50 on which a large number of gaming nails (not shown) are erected, and a prize ball is obtained when the gaming ball enters a prize opening (for example, a big prize opening 55, etc.). In the following description, the entry of a gaming ball into a prize opening may be simply expressed as "entering (a prize opening)."

[0018] The gaming machine 10 comprises a rectangular outer frame 15 that opens at the front and rear, a middle frame 17 that detachably holds a gaming board 50 on the front side of the opening of the outer frame 15, and a front frame 20 that is configured to cover the front side of the gaming board 50.

[0019] The middle frame 17 is supported so as to be rotatable about its left end by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed in front of the outer frame 15. The middle frame 17 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the direction opposite to the unlocking direction of the front frame 20 (to the right in this embodiment)).

[0020] The front frame 20 is supported by a hinge mechanism 21 so as to be rotatable around its left end, and can be opened and closed relative to the middle frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the direction opposite to the unlocking direction of the middle frame 17 (left in this embodiment)). The front frame 20 also includes a transparent member 25 arranged to cover the play area 50a, and the transparent member 25 protects the play area 50a and the play board 50 from view. The front frame 20 also includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are spaced apart vertically and are integral with the front frame 20. In this embodiment, a full-tank detection sensor (not shown) for detecting when the lower ball tray 29 is full with discharged game balls is provided upstream of the lower discharge port 30 that discharges game balls into the lower ball tray 29. In addition, the front frame 20 is provided with an operating handle 31 on the right side of the lower ball tray 29, and by rotating the operating handle 31, the game balls stored in the upper ball tray 27 are launched toward the game area 50a.

[0021] 1 to 5, the middle frame 17 has a middle frame open door sensor 76 that detects whether the middle frame 17 is in an open state or a closed state relative to the outer frame 15, and a front frame open door sensor 77 that detects whether the front frame 20 is in an open state or a closed state relative to the middle frame 17. In this embodiment, both of these door open sensors are ON in the open state and OFF in the closed state. However, these door open sensors may also be configured to be OFF in the open state and ON in the closed state. This allows the gaming machine 10 to detect both the open / closed state of the middle frame 17 relative to the outer frame 15 and the open / closed state of the front frame 20 relative to the middle frame 17.

[0022] 3, a group of operation buttons operated by the player is disposed on the upper surface of the upper ball tray 27. This group of operation buttons includes a main operation unit 39 electrically connected to the main control board 100 (described later), which includes a ball loan button 39a and a return button 39b for accepting a prepaid card return operation. The operation unit electrically connected to the first sub-control board 200 (described later) includes an effect button 37 for accepting a player's operation to switch effects occurring during play or to obtain various information related to the gaming machine 10, and cursor buttons 38 (up cursor button 38a, down cursor button 38b, left cursor button 38c, right cursor button 38d, and center cursor button 38e) for instructing operations up, down, left, and right. Each operation unit is provided with a sensor for detecting the operation, and the connected control board detects the operation of each operation unit by a change in the detection state of the sensor. Furthermore, a movable decorative body 22 that is operated by an actuator such as a motor (not shown) is provided on the side of the upper ball tray 27.

[0023] A ball ejection mechanism 36 is provided below the lower ball tray 29 to eject the game balls stored in the lower ball tray 29 downward. By operating this ball ejection mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball tray 29 opens, and the game balls fall naturally through the bottom opening and are ejected. Although not shown in the figure, the upper ball tray 27 is provided with a mechanism that, similar to the ball removal mechanism 36, can be operated to move the stored balls to the lower ball tray 29, and by operating both this mechanism and the ball removal mechanism 36, it is possible to discharge the stored balls.

[0024] As shown in Fig. 1, a pair of speakers 33 (33a, 33b) are disposed on the left and right sides of the upper frame portion 32 of the front frame 20. The upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed with light-transmitting covers, inside which are disposed frame lamps 35 (35a, 35b, 35c). The speaker 33 and the frame lamp 35 can emit sounds or turn on or off in conjunction with effects that occur during play, error notifications, and the like.

[0025] The effect display device 80 is composed of a main display unit 81 disposed approximately in the center of the game board 50, and a sub-display unit 82 disposed around the main display unit 81. The sub-display unit 82 further includes an upper sub-display unit 82a disposed above the main display unit 81, a left sub-display unit 82b disposed on the left side of the main display unit 81, and a right sub-display unit 82c disposed on the right side of the main display unit 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices operated by actuators such as motors (not shown).

[0026] The main display unit 81 can display a changing display of a pattern row that is performed in conjunction with the changing display in the first special pattern display device 91 or the second special pattern display device 92 described below, and can also display various other effects. In the variable display of the symbol rows (decorative symbols) displayed on the main display unit 81, the displayed decorative symbols form three symbol rows. In this embodiment, the variable display direction of each symbol row is downward, but the direction is not particularly limited. For example, it may be upward, left / right, depthwise, or a combination of these (diagonal direction). Here, the depth direction refers to the virtual direction perceived by the player in a display mode that uses a method (for example, perspective) that makes the player perceive the pattern row as if it is changing from the back of the main display unit 81 to the front or vice versa, even though it is actually a flat changing display on the display screen of the main display unit 81. In addition, the decorative symbols in this embodiment include a "1 symbol" imitating the number "1," a "2 symbol" imitating the number "2," a "3 symbol" imitating the number "3," a "4 symbol" imitating the number "4," a "5 symbol" imitating the number "5," a "6 symbol" imitating the number "6," a "7 symbol" imitating the number "7," an "8 symbol" imitating the number "8," and a "9 symbol" imitating the number "9," and these symbols are provided in each symbol row. In the following description, the "1 symbol," "3 symbol," "5 symbol," "7 symbol," and "9 symbol" may be collectively referred to as "odd number symbols," and the "2 symbol," "4 symbol," "6 symbol," and "8 symbol" may be collectively referred to as "even number symbols."

[0027] Each of the sub-display units 82 is not only provided to mainly display effect images related to the effects, but is also configured to be movable. The initial positions of the upper sub-display unit 82a are on the upper side relative to the main display unit 81, the left sub-display unit 82b are on the left side relative to the main display unit 81, and the right sub-display unit 82c are on the right side relative to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of ​​the sub-display unit 82 overlaps the display area of ​​the main display unit 81. However, even when the sub-display units 82 (particularly the left sub-display unit 82b and right sub-display unit 82c) are in the initial position shown in FIG. 4, approximately the upper half of the display area (a left display area 821 and a right display area 822, which will be described later) is visible to the player.

[0028] A plurality of light emitting diodes (hereinafter referred to as "LEDs") are arranged on the lower right side of the main display unit 81, and these LEDs form the display area of ​​the pattern display device 90, which displays special patterns and normal patterns. In addition, the symbol display device 90 is disposed in a position that is more difficult for the player to see than the main display unit 81, and the display area of ​​the symbol display device 90 is smaller than the display area of ​​the main display unit 81. In addition, the arrangement and number of LEDs for the pattern display device 90 in this embodiment are as shown in Figure 2, but this is just one example, and the arrangement and number of LEDs for the pattern display device 90 are not limited to this example.

[0029] The special symbols are symbols that are stopped and displayed as a result of a symbol change that determines whether or not to activate a special electric device (for example, special electric device 65). The special symbols in this embodiment include a first special symbol displayed on first special symbol display device 91 and a second special symbol displayed on second special symbol display device 92. The special design may be abbreviated as "Special Design", the first special design as "Special Design 1", and the second special design as "Special Design 2".

[0030] The normal symbol is a symbol that is stopped and displayed as a result of a symbol change that determines whether or not to activate a normal electric device (for example, normal electric device 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. In addition, normal patterns are sometimes abbreviated as "Fuzu", and normal electric devices are sometimes called "Denchu".

[0031] In addition to the above-mentioned display devices, the symbol display device 90 is provided with a first special symbol reservation lamp 94, a second special symbol reservation lamp 95, and a normal symbol reservation lamp 96. The first special pattern reserve lamp 94 makes it possible to identify the number of pattern variations relating to reserved special pattern 1, the second special pattern reserve lamp 95 makes it possible to identify the number of pattern variations relating to reserved special pattern 2, and the normal pattern reserve lamp 96 makes it possible to identify the number of pattern variations of reserved normal patterns, and in all cases the number of corresponding pattern variations can be identified by the lighting state of the two LEDs (in this embodiment, right always lit only = 1, left and right always lit = 2, right flashing + left always lit = 3, left and right flashing = 4).

[0032] In the following explanation, the pattern change in which the special pattern is displayed in a variable manner on the first special pattern display device 91 or the second special pattern display device 92 and then the special pattern is displayed in a stationary manner will be referred to as the "pattern change of the special pattern," and in the following explanation, the pattern change in which the normal pattern is displayed in a stationary manner on the normal pattern display device 93 and then the normal pattern is displayed in a variable manner will be referred to as the "pattern change of the normal pattern." In addition, in the following explanation, the display of the change in the pattern sequence (decorative pattern) displayed on the main display unit 81 described above may be referred to as "pattern change of decorative pattern" to distinguish it from "pattern change of special pattern" and "pattern change of normal pattern." In the following explanation, when simply referring to "pattern change," it means the pattern change of the special design unless otherwise specified.

[0033] As shown in Figure 4, obstacles such as numerous game pegs (not shown), windmills 52, and decorative elements are placed on the front of the game board 50, thereby defining a game area 50a in which the game balls that are shot out roll. Additionally, curved outer rail 51 and inner rail 53 are arranged on the left and upper sides of play area 50a to guide game balls launched by rotating operating handle 31 to the top of play area 50a. Outer rail 51 is located outside inner rail 53 with respect to the center of play area 50a. Here, windmill 52 is a nail-shaped mechanism for changing the direction in which game balls fall.

[0034] The gaming machine 10 is capable of varying the strength of the game ball's launch depending on the amount of rotation (e.g., rotation angle) of the operating handle 31, and various obstacles are arranged in the gaming area 50a to make the game ball roll along either the first flow path X (so-called left-hand hit), in which a game ball that is launched more weakly rolls, or the second flow path Y (so-called right-hand hit), in which a game ball that is launched more strongly rolls.

[0035] Figure 4 shows the main prize winning openings as the large prize winning opening 55, the first starting opening 57, the second starting opening 59, the gate 63, and the general prize winning opening 67, but the prize winning openings shown are examples, and their number and arrangement may be changed as appropriate.

[0036] The large prize opening 55 is located in the lower right corner of the game area 50a. A large prize opening sensor 72 is attached to the large prize opening 55, and a prize ball is determined to have been won in the large prize opening 55 based on the detection result of the large prize opening sensor 72, and the number of prize balls associated with the large prize opening 55 (15 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big prize opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.

[0037] A special electric device 65 is disposed above the large prize opening 55. The special electric device 65 is a member that can be switched between an open state, which makes it easy to win a prize in the large prize opening 55, and a closed state, which makes it difficult to win a prize, and is switched to either the open state or the closed state by a special electric device solenoid 66. More specifically, the special electric device 65 is in an open state during a portion of a jackpot game that starts when a jackpot is determined by the special symbol hit determination described below, or during a portion of a small jackpot game that starts when a small jackpot is determined by the special symbol hit determination, and thus entry into the large prize winning slot 55 is permitted. In this way, when the special electric device 65 is in an open state, entry into the large prize winning slot 55 becomes easier, so it can be said that jackpot games and small jackpot games, in which the chances of winning prize balls are significantly increased, are in an advantageous gaming state. Also, as will be described in detail later, the small jackpot game in this embodiment can give rise to a jackpot game. In a jackpot game, the special electric device 65 is alternately set to an open state and a closed state, and one open state (sometimes referred to as a "round game," and the total number of round games that occur in one jackpot may be referred to as the "number of rounds") ends when a predetermined number (10 in this embodiment) of game balls have entered the large prize opening 55, and the special electric device 65 enters a closed state. Furthermore, one open state in a jackpot game also ends when a sufficient time (30 seconds in this embodiment) has elapsed for the predetermined number of game balls to enter the large prize opening 55. On the other hand, in the small win game, the game ends when the special electric device 65 is in an open state for 1.8 seconds or when 10 game balls enter the large prize opening 55. Therefore, in the small win game, it is more difficult for game balls to enter the large prize opening 55 than in the large win game. In this embodiment, when a big win game or a small win game starts, a start demo that ends with the passage of time is set, and when the start demo ends, a round game (a small win game in the case of a small win) starts, and when all round games have ended, an end demo that ends with the passage of time is set. That is, in this embodiment, a big win game (including those occurring in small win games) is composed of a start demo, a round game, and an end demo, and the big win game progresses in this order.

[0038] The first starting hole 57 is located at the bottom center of the game area 50a. A first starting hole sensor 70 is attached to the first starting hole 57, and the detection result of the first starting hole sensor 70 determines whether a ball has entered the first starting hole 57, and the number of prize balls associated with the first starting hole 57 (4 in this embodiment) is awarded. In at least some cases where a ball has entered the first starting hole 57, a pattern change related to special image 1 is performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the first starting hole 57 when rolling from the first flow path X than when rolling from the second flow path Y.

[0039] The second starting hole 59 is located in the lower right of the play area 50a. A second starting hole sensor 71 is attached to the second starting hole 59, and the detection result of the second starting hole sensor 71 determines whether a ball has entered the second starting hole 59, and the number of prize balls associated with the second starting hole 59 (1 in this embodiment) is awarded. In at least some cases where a winning entry into the second starting port 59 is determined, a pattern change related to special chart 2 will be performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the second starting hole 59 when rolling from the second flow path Y than when rolling from the first flow path X.

[0040] A normal electric device 61 is disposed in the flow path connected to the second starting port 59. The normal electric device 61 is a member that can be switched between an open state, which makes it easy for a game ball to enter the second starting port 59, and a closed state, which makes it difficult for the ball to enter, and is switched to either the open state or the closed state by a normal electric device solenoid 62. More specifically, the normal electric device 61 opens when the result of the normal winning / losing judgment described later is a normal winning (hereinafter, sometimes simply referred to as a "normal winning"), and thus entry into the second starting hole 59 is permitted. In this way, when the normal electric device 61 is in the open state, entry into the second starting hole 59 is possible, so that the chances of the pattern variation relating to the special drawing 2 being executed can be greatly increased while suppressing the decrease in game balls due to the prize balls.

[0041] Gate 63 is located in the center right of game area 50a. Gate 63 is equipped with a gate sensor 74, and the detection result of gate sensor 74 determines whether or not a win has been made at gate 63. In at least some cases where a win has been made at gate 63, the normal symbol pattern will change.

[0042] The general winning opening 67 is located at the lower left of the game area 50a. A general winning opening sensor 73 is attached to the general winning opening 67, and a win at the general winning opening 67 is determined based on the detection result of the general winning opening sensor 73, and the number of prize balls associated with the general winning opening 67 (4 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the general winning opening 67 when rolling from the first flow path X compared to when rolling from the second flow path Y, but the obstacles may be arranged so that more game balls roll toward the general winning opening 67 when rolling from the second flow path Y. Also, a plurality of general winning openings 67 may be provided.

[0043] The outlet 69 is located at the bottom of the game area 50a. A game ball that is shot into the game area 50a and does not enter any of the winning holes falls into the outlet 69 and is treated as an out ball. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that enter the winning hole and the out hole 69, is provided.

[0044] In addition to the sensors mentioned above, the game board 50 is also provided with a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) to prevent fraudulent acts such as receiving prize balls illegally.

[0045] As shown in Figure 5, the back of the game board 50 is equipped with a main control board case 109 housing the main control board 100, a first sub-control board case 209 housing the first sub-control board 200, a second sub-control board case 309 housing the second sub-control board 300, a power supply control board case 509 housing the power supply control board 500, and a payout control board case 409 housing the payout control board 400, and in addition to the back of the first sub-control board case 209 and the second sub-control board case 309, an open / close cover 45 covering part of the back of the main control board case 109 is attached in a removable manner. The main control board 100 is provided with a RAM clear switch 43. Furthermore, the substrate cases and covers that cover the respective substrates are made of transparent materials, and the corresponding substrates can be seen through the respective cases and covers.

[0046] Additionally, on the back of the gaming board 50, above the opening / closing cover 45, there is disposed a gaming ball tank 46 for storing gaming balls supplied from the ball supply equipment of the gaming island. The gaming ball tank 46 is further connected to a payout passage 49 leading to the upper ball tray 27 via a tank rail 47 and a payout unit 48, and the balls paid out by the payout unit 48 are paid out through the payout passage 49 to the upper ball tray 27.

[0047] Up to this point, the structure of the gaming machine 10 in this embodiment has been described, but this is only one specific example, and the present invention can also be implemented with other configurations.

[0048] <Regarding the control configuration of the gaming machine 10> Next, a control configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing the control configuration of the gaming machine 10. Note that the control configuration shown in Fig. 6 is necessary for explaining the gaming machine 10 according to this embodiment, and the gaming machine 10 may also have a control configuration not shown in Fig. 6.

[0049] The main control board 100 is equipped with a CPU 101 that performs various calculations related to the game, a ROM 102 that stores data such as control programs and various lottery tables, a RAM 103 that functions as a work area and buffer memory that serves as a temporary storage area, an I / O port 104 that inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 that operates in a system separate from the program processing by the CPU 101 and generates random numbers (hard random numbers), and these are connected to each other via an internal bus.

[0050] The CPU 101 reads out various control programs stored in the ROM 102 and performs arithmetic processing to execute various processes related to the main control of the game. The RAM 103 is backed up by a backup power source generated by a backup power circuit (described later). Specifically, the RAM 103 is configured to back up various information that allows the gaming machine 10 to return to the state it was in immediately before the power outage when power is restored (when power is turned on) after a power outage. For example, in addition to data such as a stack pointer and various registers held at the time of the power outage, information related to gameplay, such as the state of the gaming machine 10 at the time (game stopped or playable) and the current normal symbol lottery status, is backed up. This information is cleared (initialized) by a RAM clearing process (described later). Therefore, after the RAM is cleared, a new special symbol variation pattern derivation state PA (low normal symbol probability, described later) is set. Furthermore, when the RAM clearing process is executed, the symbol string related to the decorative symbol is in a state in which the initial symbol combination is frozen. This state is also maintained if the RAM clearing process was not executed when power was turned on and the symbol variation was not in progress at the time of the previous power outage. Furthermore, this initial symbol combination is displayed in a static state only when the power is turned on, and is not displayed in a static state when the symbol variation is performed.

[0051] In this embodiment, at least an area in which such information related to the game is stored (sometimes referred to as the game-related area of ​​RAM 103) is backed up, as well as an area in which the complement of a checksum and a backup flag related to the game-related area of ​​RAM 103 are stored (sometimes referred to as the game-related backup information area of ​​RAM 103). Then, when power is restored, the gaming machine 10 recovers using the various pieces of information stored in the backed-up game-related area of ​​RAM 103 and the game-related backup information area of ​​RAM 103. Note that the specific method of backup in this embodiment is not limited in any way. For example, the area of ​​RAM 103 to be backed up may be configured to be able to retain data in a non-volatile manner even in a power outage. As another example, within RAM 103, different hardware may be provided for a first memory configured to retain data in a non-volatile manner even in a power outage and a second memory referenced during operation of the gaming machine 10. In this case, the gaming machine 10 may save the information to be backed up from the second memory to the first memory when power is lost, and then recover the saved information from the first memory to the second memory when power is restored.

[0052] Furthermore, the main control board 100 is electrically connected to the first start gate sensor 70, the second start gate sensor 71, the special prize gate sensor 72, the general prize gate sensor 73, the gate sensor 74, the out ball sensor 75, the middle frame open door sensor 76, the front frame open door sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full tank detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.

[0053] In addition, the main control board 100 is electrically connected to the first special pattern display device 91, the second special pattern display device 92, the normal pattern display device 93, the first special pattern hold lamp 94, the second special pattern hold lamp 95, the normal pattern hold lamp 96, the normal electric role solenoid 62 and the special electric role solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, the main control board 100 is electrically connected to the main operation unit 39 and the RAM clear switch 43, and is configured to be able to detect the operation of the main operation unit 39.

[0054] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are connected so that communication is possible in only one direction, from the main control board 100 to the first sub-control board 200, and various performance control commands are sent from the main control board 100 to the first sub-control board 200. Furthermore, the first sub-control board 200 is configured so that data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured so that it cannot request the main control board 100 to transmit data. Furthermore, in this embodiment, a parallel transmission method is used for transmitting data from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be used.

[0055] The first sub-control board 200 comprises a CPU 201 that performs various arithmetic processing related to game presentation based on presentation control commands from the main control board 100, a ROM 202 that stores data such as presentation control programs and various lottery tables, a RAM 203 that functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 204 that inputs and outputs signals between peripheral boards and each device, and these are connected to each other via an internal bus, and the CPU 201 is configured to execute main control related to game presentation in accordance with the control program stored in ROM 202. The first sub-control board 200 is electrically connected to the effect button 37 and the cursor button 38, and is configured to be able to detect the operation of these operation units.

[0056] In addition, the first sub-control board 200 generates, through performance control processing based on performance control commands from the main control board 100, image control commands that instruct the image to be displayed on the second sub-control board 300, audio control commands that instruct the audio to be output to the audio control board 310, lamp control data for controlling the lighting of various lamps such as the frame lamp 35, and movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82, etc. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the audio control board 310 to enable two-way communication, and each control command (image control command, audio control command) is sent from the first sub-control board 200 to the second sub-control board 300 or the audio control board 310, while in response, a response command (ACK command) indicating that the control command was successfully received is sent from each control board (second sub-control board 300, audio control board 310) to the first sub-control board 200.

[0057] The first sub-control board 200 is also electrically connected to the frame lamp 35, and transmits lamp control data via the I / O port 204. The frame lamp 35 is configured so that its illumination is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable decorative body 22 and the sub-display unit 82, and transmits movement control data via the I / O port 204. The movable decorative body 22 and the sub-display unit 82 are configured so that their movement is controlled by the movement control data transmitted from the first sub-control board 200.

[0058] The second sub-control board 300, although not shown in the figure, is equipped with a CPU that performs various arithmetic processing related to image presentation based on image control commands from the first sub-control board 200, a ROM that stores image control programs and various data, a RAM that functions as a work area and buffer memory that serves as a temporary storage area, and an I / O port that inputs and outputs signals between peripheral boards and each device, and is configured so that the CPU executes main control related to image presentation in accordance with the control program stored in the ROM. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data according to the content of the effect determined by the effect content determination means 225 (described later) based on a control signal received from the CPU, and a sound source IC that generates sound data according to the content of the effect based on a control signal received from the CPU. The VDP is a so-called image processor that reads image data stored in an image ROM in response to instructions from the CPU, processes the image data, and sends the generated image data to the main display unit 81 and the sub-display unit 82. Also connected to this VDP is a high-speed VRAM that is used to expand and process the image data read from the image ROM.

[0059] The audio control board 310 is equipped with a CPU 311 that performs various arithmetic processing related to audio performance based on audio control commands from the first sub-control board 200, a ROM 312 that stores audio control programs, audio data, etc., a RAM 313 that functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 314 that inputs and outputs signals to and from peripheral boards and each device, and is configured so that the CPU 311 executes main control related to audio performance in accordance with the control program stored in ROM 312. Therefore, the audio control board 310 reads audio data stored in ROM 312 in accordance with audio control commands received from the first sub-control board 200, synthesizes the read audio data, and transmits the final synthesized audio data to the speaker 33 via an amplifier, causing the speaker 33 to output audio.

[0060] The dispensing control board 400 is mainly composed of a CPU, a ROM, and a RAM (all not shown). In addition, the payout control board 400 is connected to the main control board 100 so as to be able to communicate in both directions, and performs control to drive the payout unit 48 to pay out game balls based on a payout control command from the main control board 100, and also controls the launch of game balls by synchronously driving the ball feeding mechanism and the launching mechanism based on the amount of operation of the operating handle 31.

[0061] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the power supply equipment of the game island, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the amusement island's power supply equipment, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption detection circuit 503 detects a power interruption, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power supply circuit 502 is configured to be charged when power is supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.

[0062] <Functional Configuration of Gaming Machine 10> Next, the functional configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 7. Fig. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in Fig. 7 is necessary for explaining the gaming machine 10 according to this embodiment, and the gaming machine 10 may also have functional configurations that are not shown in Fig. 7. Furthermore, when explaining the functional configuration, Figs. 8 and 9 will be referenced as necessary.

[0063] As shown in Figure 7, the main control board 100 is equipped with a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a pre-determination means 125, a special symbol lottery means 130, a normal symbol lottery means 135, a jackpot game control means 140, a pattern display control means 145, an electric device control means 150, a game status control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration processing execution means 175, and a power outage processing execution means 180. These means are functional representations of what is realized by each control configuration on the main control board 100 described using Figure 6.

[0064] First, the main information storage means 160 is a means for temporarily storing data read by the means provided in the main control board 100, data derived by calculations in the means, etc. in the corresponding storage areas. In particular, the data (performance control commands) stored in the transmission command storage area of ​​the main information storage means 160 is transmitted by the command transmission means to the sub-command management means 270 of the first sub-control board 200, which will be described later, after being stored.

[0065] The ball entry determination means 110 determines whether a ball has entered each winning hole based on the detection results of the sensors provided at each winning hole. In addition, when the ball entry determination means 110 determines that a game ball has entered a prize hole using a sensor installed in the prize hole, such as the large prize hole sensor 72, it generates a presentation control command (prize entry command) that includes information that can identify the type of sensor related to the prize, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0066] The main random number generating means 115 can generate multiple types of random numbers with different update ranges depending on the random number circuit 105, and when a win is determined to have been made at a winning slot, it acquires (latches) one or more random numbers corresponding to that winning slot from the random number circuit 105. More specifically, when it is determined that a prize has been won at the first start gate 57 or the second start gate 59, the main random number generating means 115 acquires a random number for determining whether a special symbol has been won, a random number for drawing a special symbol stop symbol pattern, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that a prize has been won at gate 63, the main random number generating means 115 stores the random number for determining whether a normal symbol has been won, a random number for drawing a normal symbol stop symbol pattern, and a random number for drawing a normal symbol change pattern, which will be described later, in the corresponding storage areas of the main information storage means 160. The random number circuit 105 monitors whether the multiple types of random numbers it updates are being updated normally, and if an update abnormality occurs in which the random numbers are not updated normally, information indicating the occurrence of the abnormality is written to a specific storage area of ​​the random number circuit 105. Therefore, the CPU 101 can recognize that an update abnormality has occurred in the random number circuit 105.

[0067] The main reserve control means 120 controls the reservation of the pattern variation of the special chart and the reservation of the pattern variation of the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart variation pattern, which are acquired upon winning the first starting port 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") that is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the lottery by the special chart lottery means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter that is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main hold control means 120 performs the same control as described above for special drawing 2 and regular drawing separately from special drawing 1, and the hold counter for special drawing 2 is called the special drawing 2 hold counter, and the upper limit value of the special drawing 2 hold counter in this embodiment is 4. In addition, in the following explanation, "holding of operation hold information" may be expressed as "holding of pattern change" or simply as "holding." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) of special chart 1 or special chart 2, it generates a performance control command (hold command) including the special chart 1 hold counter and the special chart 2 hold counter, and stores the command in the transmission command storage area of ​​the main information storage means 160. In this embodiment, when both the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are reserved, a priority variation is performed in which the activation pending information corresponding to special chart 2 is used preferentially. However, instead of this priority variation, a winning order variation in which the activation pending information is used in the order in which it is reserved, regardless of whether it corresponds to special chart 1 or special chart 2, or a simultaneous variation in which the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are simultaneously used when both the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are reserved may be adopted.

[0068] The advance judgment means 125 executes advance judgment for a pre-reading performance targeting the pending activation information in at least some cases where the pending activation information of the special chart is pending at a predetermined advance judgment timing. More specifically, the preliminary judgment means 125 reads out each random number of the operation pending information that has been reserved this time, and performs preliminary judgment for each of the special symbol hit / miss judgment, special symbol stop symbol lottery, and special symbol change pattern lottery, which will be described later. In each preliminary judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used in the lottery corresponding to each preliminary judgment is used. Therefore, the results of these preliminary judgments will be the same as the results of the lottery that will be executed later. Furthermore, the pre-determination means 125 generates a performance control command (pre-determination command) including the result of the derived pre-determination, and stores the command in a transmission command storage area of ​​the main information storage means 160. The pre-determination command is transmitted (generated and stored in the transmission command storage area of ​​the main information storage means 160) at least part of the timing of the predetermined pre-determination, and therefore is transmitted following the above-mentioned hold command. Here, the predetermined timing of the pre-determination is, for example, the timing when the activation hold information of the special pattern is held. In this embodiment, if the activation hold information of special pattern 1 is held during the high probability of the normal pattern described below, the pre-determination is restricted, and therefore the transmission of the pre-determination command corresponding to that pre-determination is also restricted. On the other hand, if the activation hold information of special pattern 2 is held during the low probability of the normal pattern described below, the pre-determination may or may not be restricted.

[0069] The special chart lottery means 130 includes a special chart win / loss determination means 131, a special chart stop pattern lottery means 132, and a special chart change pattern derivation means 133, and executes processing by each means in the order of the special chart win / loss determination means 131, the special chart stop pattern lottery means 132, and the special chart change pattern derivation means 133. When the special chart change start condition is satisfied, the special chart lottery means 130 reads out the earliest activation pending information among the activation pending information reserved in the main information storage means 160. In addition, "the conditions for starting the change of the special chart are satisfied" means, for example, that all of the following conditions are satisfied: the player is not in the middle of a jackpot game, neither Special Chart 1 nor Special Chart 2 is currently changing the pattern (including when the pattern change related to Special Chart 1 or Special Chart 2 is stopped and displayed), and there is pending activation information on at least one of Special Chart 1 and Special Chart 2.

[0070] Here, FIGS. 8 and 9 are diagrams that schematically show the lottery table used in the main control board 100, and will be referred to as necessary in the following description. In a lottery using a lottery table, including other lottery tables, the lottery values ​​stored in the lottery table are sequentially added to the read random number in a predetermined order (if there is only one target lottery value, the addition is performed once), and the result corresponding to the lottery value that has generated a carry (overflow) is derived as the result of the lottery. Similarly, in the explanation of the lottery tables, names are given to the lottery tables for convenience of explanation. However, as long as the data, such as the lottery values, contained in the lottery table corresponding to the names are identifiable and stored in each ROM, these names do not specify the area in which the data is stored. In the illustrated lottery tables, items listed for convenience of explanation or lottery values ​​such as "-" or "0" are listed, but these do not necessarily indicate the data stored in each ROM. Furthermore, results with lottery values ​​of "-" or "0" will not result in a win. Furthermore, if the lottery table contains a lottery value identical to the random number range used in the lottery (the number of random numbers that can be obtained within that range), the result will be derived 100%, so a lottery is not necessarily required. Furthermore, if the total value of the lottery values ​​used in one lottery matches the random number range used in the lottery, a carry will always occur when adding the last lottery value, so the addition does not need to be performed, and in that case the lottery values ​​used in the addition themselves become unnecessary.

[0071] The special symbol hit / miss judgment means 131 reads out a random number for the special symbol hit / miss judgment for each symbol change, and executes a special symbol hit / miss judgment to judge by lottery whether the winning is a big hit, a small hit, or a miss, using the read-out random number and a lottery table for the special symbol hit / miss judgment. Figure 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special drawing is a hit or a miss. The lottery table differs between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in determining whether a special drawing is a hit or a miss in special drawing 1, a big hit is derived with a probability of 205 / 65536 (approximately 1 / 320), and any other result is a miss, and no small hit is derived. On the other hand, in determining whether a special drawing is a hit or a miss in special drawing 2, a big hit is derived with a probability of 205 / 65536 (approximately 1 / 320), and a small hit is derived with a probability of 1820 / 65536 (approximately 1 / 36.0), and any other result is a miss. In this embodiment, as will be described later, a jackpot game can occur via a small jackpot, so the probability of a jackpot being derived in the special chart hit / miss determination is set to the single probability described above.

[0072] When the result of the special chart hit / miss judgment is a big hit or a small hit, the special chart stopping pattern lottery means 132 determines the special chart stopping pattern by lottery using a random number for special chart stopping pattern lottery (in this embodiment, in the range of 0 to 999) and a lottery table for special chart stopping pattern lottery. Specifically, as shown in Figure 8(b), which is a diagram that schematically illustrates the lottery table for lottery of stopping symbols used when a jackpot is derived in the judgment of whether the special symbol is a hit or miss related to special symbol 1, when a jackpot is derived in the judgment of whether the special symbol is a hit or miss related to special symbol 1, symbol A is determined as the stopping symbol with a probability of 100 / 1000 (1 / 10), and symbol B is determined with a probability of 900 / 1000 (approximately 1 / 1.11). Here, whether symbol A or symbol B is selected, the game will enter a normal high probability state after the jackpot game corresponding to these stopped symbols ends, as described below. However, the number of symbol changes during which the normal high probability state continues (hereinafter referred to as the "prescribed number of times related to normal high probability") will be 80 times after the jackpot game ends when symbol A is selected, and 40 times after the jackpot game ends when symbol B is selected. Also, the number of rounds of the jackpot game corresponding to symbol A is 10, while the number of rounds of the jackpot game corresponding to symbol B is 4. Therefore, it can be said that symbol A is more advantageous than symbol B in terms of both the number of rounds and the prescribed number of times related to normal high probability.

[0073] As shown in Figure 8(c), which is a diagram that schematically shows a lottery table for drawing the stopping pattern used when a small win is derived in the judgment of whether the special pattern is a hit or miss for special pattern 2, when a small win is derived in the judgment of whether the special pattern is a hit or miss for special pattern 2, pattern a is determined as the stopping pattern with a probability of 500 / 1000 (1 / 2), pattern b with a probability of 300 / 1000 (approximately 1 / 3.33), and pattern c with a probability of 200 / 1000 (1 / 5). Here, symbol a is a stopping symbol that results in 10 rounds of jackpot play during a small jackpot game associated with that symbol, and results in a normal high probability after the jackpot game ends; the specified number of times for that normal high probability is 80. Symbol b is a stopping symbol that results in 4 rounds of jackpot play during a small jackpot game associated with that symbol, and results in a normal high probability after the jackpot game ends; the specified number of times for that normal high probability is 80. Furthermore, symbol c is a stopping symbol that results in 4 rounds of jackpot play during a small jackpot game associated with that symbol, and results in a normal low probability after the jackpot game ends (no normal high probability is set). Therefore, symbol a can be said to be more advantageous than symbol b in terms of the number of rounds. Furthermore, symbol a can be said to be more advantageous than symbol c in terms of both the specified number of times for a normal high probability and the specified number of times for a normal high probability. In addition, it can be said that pattern c is less favorable than pattern b in terms of the number of times required for a normal high probability. In addition, when a jackpot game occurs in a small hit game, the number of rounds in that jackpot game is the number calculated by counting that small hit game as one round. Furthermore, in the following explanation, a jackpot game that occurs in a small hit game related to symbol a may be expressed as a "jackpot game related to symbol a," a jackpot game that occurs in a small hit game related to symbol b may be expressed as a "jackpot game related to symbol b," and a jackpot game that occurs in a small hit game related to symbol c may be expressed as a "jackpot game related to symbol c."

[0074] As shown in Figure 8(d), which is a diagram schematically illustrating a lottery table for drawing the stopping symbols used when a jackpot is determined in the special symbol hit / miss judgment related to special symbol 2, when a jackpot is determined in the special symbol hit / miss judgment related to special symbol 2, symbol d is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, symbol d is a stopping symbol for which the number of rounds of the jackpot game corresponding to the stopping symbol is 10, and which becomes a normal symbol with high probability after the jackpot game ends, and the specified number of times for the normal symbol with high probability is 80, which is the same as the jackpot game related to symbol a.

[0075] In addition, the special chart stop pattern lottery means 132 determines pattern C as the stop pattern when the result of the special chart hit / miss judgment for special chart 1 is a miss, and determines pattern e as the stop pattern when the result of the special chart hit / miss judgment for special chart 2 is a miss.

[0076] In this way, in the above-described embodiment, the jackpot game that occurs in the pattern variation related to special chart 2 tends to be more advantageous than the jackpot game that occurs in the pattern variation related to special chart 1. Therefore, the interest in the game can be further increased by transitioning from the special chart variation pattern derivation state PA described later to another special chart variation pattern derivation state (special chart variation pattern derivation state PB or special chart variation pattern derivation state PC described later).

[0077] The special pattern variation pattern derivation means 133 has a plurality of types of special pattern variation pattern lottery tables to be referenced when determining the special pattern variation pattern, and selects one special pattern variation pattern lottery table for determining the current special pattern variation pattern based on the current special pattern variation pattern derivation state and the result of the current special pattern success / failure judgment, determines one special pattern variation pattern using the selected special pattern variation pattern lottery table and a random number for special pattern variation pattern lottery, and determines the variation time based on the determined special pattern variation pattern. Here, the variation time refers to the time from when the pattern variation related to the special pattern (special pattern 1 or special pattern 2) starts to when the pattern variation ends. Details of the transition conditions will be described later, but in this embodiment, there are three special pattern variation pattern derivation states: special pattern variation pattern derivation state PA, special pattern variation pattern derivation state PB, and special pattern variation pattern derivation state PC. The above-mentioned method of determining the special pattern variation pattern is adopted in the pattern variation related to special pattern 1 in the special pattern variation pattern derivation state PA, and in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC, it is adopted in the pattern variation related to special pattern 2. On the other hand, in the pattern change related to the other special chart in each special chart change pattern derivation state (the special chart for which the above-mentioned method for determining the special chart change pattern is adopted), a predetermined special chart change pattern is determined according to the result of the special chart hit / miss judgment. In particular, in this embodiment, in the pattern change related to the special chart 2 in the special chart change pattern derivation state PA, if the result of the special chart hit / miss judgment related to the pattern change is a miss, and if the result of the special chart hit / miss judgment related to the pattern change is a jackpot, a change pattern with a change time of 1000 ms is determined, and in the pattern change related to the special chart 1 in the special chart change pattern derivation state PB or the special chart change pattern derivation state PC, if the result of the special chart hit / miss judgment related to the pattern change is a miss, and if the result of the special chart hit / miss judgment related to the pattern change is a jackpot, a change pattern with a change time of 2000 ms is determined, and if the result of the special chart hit / miss judgment of the pattern change is a miss, a change pattern with a change time of 2000 ms is determined (the same applies to small hits).

[0078] Figure 9(a) is a diagram showing a schematic diagram of a special chart variation pattern lottery table used for the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the pattern variation related to the special chart 1 in the special chart variation pattern derivation state PA, special chart variation patterns HNP to ASP-C can be determined. Specifically, if the result of the special chart hit / miss judgment in the pattern change related to special chart 1 during the special chart change pattern derivation state PA is a miss, the special chart change pattern HNP occurs with a probability of 900 / 1000 (approximately 1 / 1.11), the special chart change pattern HRP occurs with a probability of 52 / 1000 (approximately 1 / 19.2), the special chart change pattern HSP1-A occurs with a probability of 13 / 1000 (approximately 1 / 76.9), and the special chart change pattern HS occurs with a probability of 11 / 1000 (approximately 1 / 90.9). P1-B, special chart fluctuation pattern HSP2-A with a probability of 9 / 1000 (approximately 1 / 111), special chart fluctuation pattern HSP2-B with a probability of 7 / 1000 (approximately 1 / 143), special chart fluctuation pattern HSP3-A with a probability of 5 / 1000 (1 / 200), special chart fluctuation pattern HSP3-B with a probability of 3 / 1000 (approximately 1 / 333) are determined, and in this case, special chart fluctuation pattern ASP1-A to special chart fluctuation pattern ASP-C are not determined. Details will be described later using Figure 9 (b), but when special chart fluctuation pattern HNP is determined, the special chart fluctuation pattern is further specified using the value of the special chart 1 pending counter at the start of this pattern fluctuation. On the other hand, if the result of the special chart hit / miss judgment in the pattern fluctuation related to special chart 1 during the special chart fluctuation pattern derivation state PA is a jackpot, the probability of special chart fluctuation pattern ASP1-A is 90 / 1000 (approximately 1 / 11.1), the probability of special chart fluctuation pattern ASP1-B is 110 / 1000 (approximately 1 / 9.09), the probability of special chart fluctuation pattern ASP2-A is 135 / 1000 (approximately 1 / 7.41), the probability of special chart fluctuation pattern ASP2-B is 165 / 1000 (approximately 1 / 6 Special chart fluctuation pattern ASP2-B is determined with a probability of 1 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-A with a probability of 180 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-B with a probability of 220 / 1000 (approximately 1 / 4.56), and special chart fluctuation pattern ASP-C with a probability of 100 / 1000 (1 / 10), and in such cases, special chart fluctuation pattern HNP to special chart fluctuation pattern HSP3-B will not be determined. In this way, in this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a miss, any one of the special chart fluctuation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special chart fluctuation pattern HNP is determined at a rate of 900 / 1000 (approximately 1 / 1.11). Furthermore, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a jackpot, any one of the special chart fluctuation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the explanation of the special chart fluctuation pattern of this embodiment, when two special chart fluctuation patterns are described with "~" in between, the description of the special chart fluctuation pattern that exists between the special chart fluctuation pattern described earlier and the special chart fluctuation pattern described later is omitted in accordance with the order described in the drawing related to the special chart fluctuation pattern lottery table for each special chart fluctuation pattern derivation state. Also, in the explanation of the special chart fluctuation pattern of this embodiment, regardless of whether the corresponding fluctuation time is described, if the names of the special chart fluctuation patterns are different, it means that the different special chart fluctuation patterns are different.

[0079] Figure 9(b) is a diagram schematically showing a special chart variation pattern lottery table used when a special chart variation pattern HNP is determined in the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of the random numbers used in this lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 9(a)) is 0 to 999. As shown in Figure 9(b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 1 during the special chart fluctuation pattern derivation state PA include special chart fluctuation pattern HNP-A with a fluctuation time of 3200 ms (milliseconds), special chart fluctuation pattern HNP-B with a fluctuation time of 5600 ms, special chart fluctuation pattern HNP-C with a fluctuation time of 8000 ms, and special chart fluctuation pattern HNP-D with a fluctuation time of 11200 ms, in that order of increasing fluctuation time. Specifically, if the special chart 1 reserved counter is 3 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 1000 / 1000 (1 / 1). Similarly, if the special chart 1 reserved counter is 2 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special chart change pattern HNP-B will be determined with a probability of 850 / 1000 (approximately 1 / 1.18). If the special chart 1 reserved counter is 1 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 50 / 1000 (1 / 20), and the special chart change pattern HNP-B will be determined with a probability of 150 / 1000 (approximately 1 / 6.67). The special pattern variation pattern HNP-B is determined with a probability of 800 / 1000 (1 / 1.25), and the special pattern variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). If the special pattern 1 reserved counter = 0 at the start of this pattern variation, the special pattern variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special pattern variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special pattern variation pattern HNP-D is determined with a probability of 850 / 1000 (approximately 1 / 1.18). In the following explanation, if the value of the referenced special pattern reserved counter is 3, it will be referred to as "protected 3", if the value of the special pattern reserved counter is 2, it will be referred to as "protected 2", if the value of the special pattern reserved counter is 1, it will be referred to as "protected 1", and if the value of the special pattern reserved counter is 0, it will be referred to as "protected 0". In this way, when the special pattern variation pattern HNP is determined in the special pattern variation pattern derivation state PA, the special pattern variation pattern (variation time) that is likely to be determined depends on the value of the special pattern 1 reserved counter at the start of the current pattern variation. More specifically, the smaller the value of the special pattern 1 reserved counter at the start of the current pattern variation, the more likely it is that a special pattern variation pattern with a longer variation time will be determined (the larger the value of the special pattern 1 reserved counter at the start of the current pattern variation, the more likely it is that a shorter variation time will be determined). In addition, such special chart variation pattern HNP (hereinafter sometimes referred to as "basic special chart variation pattern") also exists in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, and in these special chart variation pattern derivation states, the reserved counter referenced is different from that in the special chart variation pattern derivation state PA, and in both cases the value of the special chart 2 reserved counter is referenced.

[0080] In addition, at the start of the pattern change, the special chart change pattern derivation means 133 generates a performance control command (change start command) including the result of the special chart hit / miss judgment, the determined special chart stop pattern, and the determined special chart change pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0081] The regular map lottery means 135, like the special map lottery means 130, reads out the earliest pending activation information from the pending activation information stored in the main information storage means 160 when the regular map pattern is not changing, and uses the read random number to perform a regular map validity judgment to determine whether the regular map is valid or invalid, and determines various parameters related to the regular map (regular map change time, regular map stop display time, etc.) based on the result of the regular map validity judgment and information such as the current special map change pattern derivation state. In determining whether a regular drawing is a hit or miss, there are two states where the regular drawing lottery state is a high probability state (sometimes abbreviated as "regular drawing high probability") and a low probability state (sometimes abbreviated as "regular drawing low probability"). An illustration of the lottery table is omitted, but in this embodiment, in a regular drawing high probability state, the probability of a regular drawing being a hit is 65535 / 65536, and the remaining probability of a miss is 1 / 65536, while in a regular drawing low probability state, the probability of a regular drawing being a hit is 1 / 65536, and the remaining probability of a miss is 65535 / 65536. Note that in a regular drawing low probability state, it may be configured so that the regular drawing does not win (65536 / 65536 is a miss).

[0082] At the start of a jackpot game, the jackpot game control means 140 generates a presentation control command (start demo command) including information related to the jackpot game (the required time for the start demo, the number of rounds, and the subsequent special chart variation pattern derivation state) and stores it in the transmission command storage area of ​​the main information storage means 160, and at the end of the start demo, generates a presentation control command (round start command) and stores it in the transmission command storage area of ​​the main information storage means 160. Furthermore, at the end of the round game, a presentation control command (end demo command) including the required time for the end demo of the jackpot game is generated and stored in the transmission command storage area of ​​the main information storage means 160. Furthermore, these commands are the same in a big win game caused by a small win game. Specifically, at the start of a small win game, the big win game control means 140 generates a start demo command and stores it in the transmission command storage area of ​​the main information storage means 160, and at the end of the start demo, generates a round start command and stores it in the transmission command storage area of ​​the main information storage means 160, and generates an end demo command and stores it in the transmission command storage area of ​​the main information storage means 160.

[0083] In addition, the jackpot game control means 140 starts a small jackpot game if the result of the special symbol hit / miss determination is a small jackpot, and if the game ball passes through the V winning area (not shown) provided in the large winning port 55 during the small jackpot game, the jackpot game corresponding to the small jackpot can be started after the small jackpot game ends. Therefore, in this embodiment, the small jackpot game functions as a trigger for the jackpot game. Note that if the game ball does not pass through the V winning area during the small jackpot game, the jackpot game does not start after the small jackpot game ends.

[0084] The pattern display control means 145 causes the first special pattern display device 91 to variably display the special pattern 1 in accordance with the variation time corresponding to the determined special pattern variation pattern of the special pattern 1, and causes the special pattern 1 to be stopped and displayed with the stop pattern determined by the special pattern stop pattern lottery after the variation time has elapsed. Similarly, the second special pattern display device 92 causes the special pattern 2 to variably display in accordance with the variation time corresponding to the determined special pattern variation pattern of the special pattern 2, and causes the special pattern 2 to be stopped and displayed with the stop pattern determined by the special pattern stop pattern lottery after the variation time has elapsed. Here, the stop display time (interval) of the pattern change related to the special chart refers to the time from when the special chart is stopped and displayed until the pattern change of the next special chart can start (if the result of the special chart hit / miss judgment is a miss), or the time from when the pattern change of the special chart ends until the big hit game or small hit game starts (if the result of the normal chart hit / miss judgment is a normal hit), and in this embodiment the stop display time of the pattern change related to the special chart is a uniform 300 ms regardless of the type of special chart or the result of the special chart hit / miss judgment. In addition, the pattern display control means 145 has a special pattern game timer for managing the time (variation time, stop display time) related to the display of special pattern 1 and special pattern 2, and when the special pattern is stopped for display (at the timing when the value of the special pattern game timer becomes "0"), it generates a presentation control command (variation stop command) for requesting the fixed stop display of the decorative pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160. Here, the term "confirmed stop display of decorative symbols" refers to the final stop display of decorative symbols in the pattern change, and is different from the provisional stop display of decorative symbols that may occur during the pattern change. In the provisional stop display of decorative symbols, for example, the stopped decorative symbols are accompanied by a small up and down swaying motion (so-called swaying fluctuation), while in the confirmed stop display of decorative symbols, the stopped decorative symbols are not accompanied by a swaying fluctuation. Even when the same decorative symbols are stopped and displayed, the stop display mode of the confirmed and provisionally displayed decorative symbols is different. Therefore, the player can recognize whether the stopped display of the decorative symbols is a confirmed stop display or a provisional stop display.

[0085] Furthermore, the pattern display control means 145 causes the normal map to be displayed on the normal pattern display device 93 in a variable manner according to a variable time corresponding to the determined normal map variable pattern, and after the variable time has elapsed, causes the normal map to be displayed in a stopped state with the determined stopping pattern. In addition, the symbol display control means 145 has a regular symbol game timer for managing the time related to the regular symbol (regular symbol fluctuation time, regular symbol stop display time, etc.).

[0086] In the above-mentioned big win game or small win game, the electric device control means 150 outputs a control signal to the special electric device solenoid 66, and opens the special electric device 65 according to an opening pattern corresponding to the stopping pattern of the special chart.

[0087] The game state control means 155 controls the normal symbol lottery state. Specifically, the game state control means 155 sets the normal symbol to low probability at the start of a jackpot game regardless of the stopped symbol of the special symbol related to the jackpot game, and when a specified condition such as the end of the jackpot game is met, sets the normal symbol to high probability until the specified number of symbol changes related to the high normal symbol probability are performed, and sets the normal symbol to low probability when the specified number of symbol changes related to the high normal symbol probability are completed. Here, as will be described later, in this embodiment, the number of symbol changes used to determine whether the specified number of symbol changes related to the high normal symbol probability has been reached is the number of symbol changes related to special symbol 2, but the number of symbol changes used to determine this may be the number of symbol changes related to special symbol 2 plus the number of symbol changes related to special symbol 1. In addition, in this embodiment, during a small win game, the normal symbol lottery state is maintained in the symbol variation that caused the small win game.

[0088] Such a regular drawing state changes in conjunction with the above-mentioned special drawing variation pattern derivation state, and the transition of the special drawing variation pattern derivation state is managed by the game state control means 155. The transition of the special drawing variation pattern derivation state will be explained below with reference to Figures 10(a) and 10(b). Figure 10(a) is a state transition diagram showing the transition of the special drawing variation pattern derivation state, and Figure 10(b) is a diagram showing the relationship between the average variation time for each special drawing variation pattern derivation state. As shown in Figure 10(a), in the special chart variation pattern derivation state, there is a special chart variation pattern derivation state PA as a special chart variation pattern derivation state corresponding to a normal chart low probability, and there are a special chart variation pattern derivation state PB and a special chart variation pattern derivation state PC as special chart variation pattern derivation states corresponding to a normal chart high probability, and one of these special chart variation pattern derivation states is set except during a jackpot game. The transition conditions between the special chart variation pattern derivation state PA and the special chart variation pattern derivation state PC include transition conditions (i) to (vi).

[0089] Specifically, transition condition (i) is the end of a jackpot game related to pattern B, transition condition (ii) is the end of a jackpot game related to pattern A, transition condition (iii) is the end of a jackpot game related to pattern a, pattern b, or pattern d, transition condition (iv) is the end of a pattern change related to special pattern 2 executed without a jackpot game in a normal high probability state by having the number of pattern changes reached 40 (the specified number of times related to a normal high probability state in special pattern change pattern derivation state PB), transition condition (v) is the end of a pattern change related to special pattern 2 executed without a jackpot game in a normal high probability state by having the number of pattern changes reached 80 (the specified number of times related to a normal high probability state in special pattern change pattern derivation state PC), and transition condition (vi) is the end of a jackpot game related to pattern c. In addition, if a jackpot game involving pattern a, pattern b, or pattern d occurs in the special pattern variation pattern derivation state PC, the state will transition back to the special pattern variation pattern derivation state PC after the jackpot game ends, and the number of pattern variations involving special pattern 2 that can be performed up to the specified number of times for the high probability of normal patterns in the special pattern variation pattern derivation state PC will be reset. Also, although not shown in the figure, in a small win game that occurs in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, if the game ball does not pass through the V winning area and a big win game does not occur, the end of the small win game triggers the end of the current special chart variation pattern derivation state and transition to the special chart variation pattern derivation state PA.

[0090] As shown in Figure 10(b), the average fluctuation time for the special symbol fluctuation pattern derivation state PA, the special symbol fluctuation pattern derivation state PB, and the special symbol fluctuation pattern derivation state PC decreases in the following order: special symbol fluctuation pattern derivation state PA, special symbol fluctuation pattern derivation state PB, special symbol fluctuation pattern derivation state PC. This is due to the length of the fluctuation time for the basic special symbol fluctuation pattern that is most likely to be determined in each special symbol fluctuation pattern derivation state. Here, the average fluctuation time refers to the sum of the fluctuation times derived by multiplying the occurrence rate (the probability that an arbitrary symbol fluctuation can occur, derived by multiplying the probability of the result of the special symbol judgment by the probability of winning the special symbol fluctuation pattern) for each fluctuation time for the special symbol fluctuation pattern that can be selected in a certain special symbol fluctuation pattern derivation state. However, in this embodiment, if there is only one special symbol fluctuation pattern that can be selected in the certain special symbol fluctuation pattern derivation state, the fluctuation time for that special symbol fluctuation pattern is treated as the average fluctuation time.

[0091] In addition, when a transition occurs between the normal drawing state and the special drawing pattern derivation state, the game state control means 155 generates a presentation control command (game state designation command) including the state after the transition, and stores the command in the transmission command storage area of ​​the main information storage means 160. Furthermore, the game state control means 155 counts the number of times that a pattern change related to a transition to another special pattern change pattern derivation state is executed in each special pattern change pattern derivation state, and generates a performance control command including the number of times that the pattern change is counted each time a pattern change is started, and stores the command in a transmission command area of ​​the main information storage means 160. Note that the information included in the performance control command may be included in the above-mentioned change start command.

[0092] As described above, the main information storage means 160 is a means for temporarily storing data read by each means and data derived by calculations or the like by each means in the corresponding storage areas.

[0093] The main error control means 165 monitors the input information of the I / O port 104 and determines whether or not the gaming machine 10 is in an error state. If it is determined that the gaming machine 10 is in an error state, it stores a performance control command (error command) including information that can identify the error state in a transmission command storage area of ​​the main information storage means 160. In this embodiment, the error states determined by the main error control means 165 include, for example, a main board error based on the occurrence of the above-mentioned update abnormality, a magnetic error based on magnetic detection by the magnetic detection sensor, a radio wave error based on radio wave detection by the radio wave detection sensor, a complete error based on the difference in the number of balls since the most recent power outage (power restoration) (total number of winning balls minus total number of out balls) reaching a specified value, a right-hit error based on detection of a game ball by the gate sensor 74 or the second start gate sensor 71, a door open error based on detection of the opening of the middle frame 17 by the middle frame open door sensor 76 or the opening of the front frame 20 by the front frame open door sensor 77, a full tank error based on detection of game balls by the full tank detection sensor, and a remaining prize ball error that occurs when there are remaining prize balls. The occurrence of any error states according to this embodiment is monitored during the playable state described below. To summarize the occurrence conditions of some of these errors, as mentioned above, the main board error is an error state indicating an update abnormality in the random number circuit 105, and occurs when the update abnormality occurs. Next, the magnetic error is an error state that occurs when magnetic detection by the magnetic detection sensor occurs continuously for 500 ms. The radio wave error is an error state that occurs when the radio wave detection sensor detects radio waves a total of five times (cumulative number since the last power-on). The right-hit error is an error state that occurs when the gate sensor 74 detects a gaming ball three times (the number of detections is reset 1000 ms after the last detection) during normal operation (the special symbol variation pattern derivation state PA, special symbol low probability and normal symbol low probability), or when the second start gate sensor 71 detects a gaming ball once during normal operation. The full tank error is an error state that occurs when the full tank detection sensor is ON, i.e., when a gaming ball is detected by the full tank detection sensor.

[0094] Furthermore, in this embodiment, among these error states, the main board error, magnetic error, radio wave error, and complete error are treated as error states of relatively high importance (hereinafter simply referred to as "high importance error states"). Therefore, when one of these error states of high importance occurs, the main error control means 165 not only turns on the security signal, but also executes a game progress restriction process to stop the game from progressing, such as restricting the payout control board 400 from releasing game balls, thereby bringing the game to a halt state. Here, the security signal is a type of signal output from an external terminal board (not shown) provided on the gaming machine 10 to devices outside the gaming machine (such as a data display or hall computer). Including the following explanation, turning a security signal ON refers to starting the output of the security signal, and turning a security signal OFF refers to ending the output of the security signal. Furthermore, in this embodiment, the process of turning the security signal OFF does not take into account the time elapsed since the security signal was turned ON, but this elapsed time may be taken into account, i.e., the security signal may not be turned OFF before a certain time has elapsed since the security signal was turned ON. Furthermore, when an error state of high importance occurs, the first sub-control board 200 and the second sub-control board 300 issue a notification that enables identification of which error state has occurred. The error states with high importance described above are merely examples, and other error states may be provided as the error states.

[0095] Furthermore, these error states of high importance can only be released (making it possible to end the game suspension state) by power being cut and restored (regardless of whether the RAM clear process described below is performed) or by power being cut and restored together with the execution of the RAM clear process, and the security signal related to the game suspension state will be turned OFF by the power being cut and restored (it will remain ON until the power is cut). Furthermore, if these highly important error states can be resolved only by power restoration accompanied by RAM clearing, it is preferable to configure the system so that a notification urging the user to perform RAM clearing is issued when power restoration without RAM clearing is executed after the error state has occurred. The notification urging the user to perform RAM clearing is not limited to a notification that directly urges the user to perform RAM clearing, such as a voice or image display saying, "Please clear RAM." It may also be a notification that indirectly urges the user to perform RAM clearing, such as the lighting of a special lamp (triggered by the execution of power restoration without RAM clearing after the highly important error state has occurred). In particular, it is preferable that the notification urging the user to perform RAM clearing be issued in a manner different from a notification that notifies the user of the occurrence of a highly important error state at the time the error state has occurred.

[0096] On the other hand, for error states of relatively low importance (hereinafter simply referred to as "error states of low importance"), such as a right-hit error, a door open error, a full tank error, and a remaining prize ball error, the release of game balls is not restricted and the game continues to be able to proceed. When these error states occur, the first sub-control board 200 and the second sub-control board 300 issue a notification that can identify which error state has occurred. In addition, a right-hit error ends when the execution of the notification related to the error state is completed, a door open error ends when the middle frame open door sensor 76 detects that the middle frame 17 is closed, or when the front frame open door sensor 77 detects that the front frame 20 is closed, a remaining prize ball error ends when there are no more prize balls, and a full tank error ends when the full tank detection sensor no longer detects any game balls. When the termination conditions for these error states are met, a presentation control command (return command) indicating that the termination conditions have been met is stored in the transmission command storage area of ​​the main information storage means 160. Furthermore, the above-mentioned error state of low importance is one example, and other error states may be provided as the error state, such as an abnormal winning error that occurs when a game ball is detected by the large winning opening sensor 72 after a predetermined time has passed since the large winning opening 55 was closed during a jackpot game, and if such an error state is provided, a notification related to the error state is executed. Note that the abnormal winning error may be terminated when the notification related to the error state is completed, similar to the right-hit error described above. In this embodiment, notifications that can identify that an error state of high importance has occurred are executed in priority over notifications that can identify that an error state of low importance has occurred, and notifications that can identify that an error state of low importance has occurred are executed in priority over other effects that are executed during pattern fluctuations, including the effects described below.

[0097] When a performance control command is stored in the transmission command storage area of ​​the main information storage means 160, the main command management means 170 transmits the performance control command to the first sub-control board 200. In principle, each performance control command is transmitted in the order in which it is stored in the transmission command storage area of ​​the main information storage means 160.

[0098] The power restoration process execution means 175 includes a restoration state setting means 176 and a playable state transition means 179 .

[0099] The recovery state setting means 176 executes a recovery state setting process to set a recovery state based on whether or not there is an abnormality in the RAM 103 when power is restored, the state at the time of power outage immediately before the power restoration, the state of the RAM clear switch 43 when power is restored, and the state of the inner frame door open sensor 76 when power is restored. The recovery states set by this process include a game-stopped state and a playable state (which may or may not involve the execution of a RAM clear process). Specifically, if there is an abnormality in RAM 103 when power is restored, a game-stopped state is set regardless of the state of RAM clear switch 43 and the state of middle frame door open sensor 76 when power is restored. Also, if there is no abnormality in RAM 103 when power is restored and RAM clear switch 43 is ON (pressed state) when power is restored, RAM clear processing is executed and a playable state is set on the condition that middle frame door open sensor 76 is ON when power is restored (if middle frame door open sensor 76 is OFF when power is restored, the RAM clear processing is not executed and the playable state is set), and if there is no abnormality in RAM 103 when power is restored and RAM clear switch 43 is OFF (not pressed state) when power is restored, the RAM clear processing is not executed and the playable state is set. Here, the game stop state is a return state in which the game cannot proceed by not executing processing according to the detection results of the sensors provided in each winning port (the detection results of the sensors themselves do not need to be seen). In this embodiment, in order to return from these game stop states (game stop states set as return states) to a playable state, it is necessary to execute a RAM clear process, and as described above, when the RAM clear process is executed, the special symbol variation pattern derivation state PA is set. Therefore, in this embodiment, the game stop state that requires the execution of a RAM clear process to return can be said to be essentially the special symbol variation pattern derivation state PA. On the other hand, the playable state is a restored state in which the game can be continued by executing a process according to the detection results of the sensors installed in each winning slot. In particular, if the RAM clear process is not executed when power is restored, the game will return to the playable state at the time of the previous power outage. For example, if a big win game or a small win game was being played at the time of the previous power outage, the game will return to the big win game or small win game that was being played, and if a pattern change was being played at the time of the previous power outage, the game will return to the pattern change that was being played.

[0100] In addition, whether or not there is an abnormality in RAM103 is determined by executing a RAM abnormality check (specifically, a process that determines whether or not a backup flag is stored (whether or not the backup flag is ON) in the backup information area related to the target area, and if the backup flag is stored (if the backup flag is ON), derives a checksum of the target area and the complement stored in the backup information area related to the area, and if the calculation result is 0, determines that the target area is normal, and otherwise determines that the target area is abnormal) performed on the area related to the game in RAM103.

[0101] The playable state transition means 179 executes a playable state transition process for transitioning to a playable state when the playable state is set. More specifically, in the process of transitioning to a playable state, if the security signal output is ON, a process of turning the security signal output OFF and initial setting of the device are executed. In addition, during the initial setting of the device, processes such as sending a launch permission command to the payout control board 400 to allow the launch of game balls, setting the state in which balls will be valid when they enter each winning slot, and setting data to activate the random number circuit 105 are performed.

[0102] The power cutoff process execution means 180 executes the power cutoff process based on the reception of the power cutoff signal from the power supply control board 500. Specifically, for the area of ​​RAM 103 related to gaming, the checksum of that area is derived, the complement of that checksum is stored in the backup information area of ​​RAM 103 related to gaming, and a backup flag indicating that power-off processing has been performed on that area is turned ON (the backup flag is stored in the backup information area of ​​RAM 103 related to gaming).

[0103] As shown in Figure 7, the first sub-control board 200 is equipped with a sub-random number generating means 210, a normal performance control means 220, a sub-error control means 230, a lamp control means 240, a movable prop control means 245, a sub-information storage means 260, and a sub-command management means 270, and these means are functional representations of what is realized by each control configuration on the first sub-control board 200 described using Figure 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means provided in the first sub-control board 200, data derived by calculations in the means, etc., in the corresponding storage areas. Also, the performance control command transmitted from the main command management means 170 is stored by the sub-command management means 270 in a received command storage area of ​​the sub-information storage means 260. In the following explanation, the storage of the performance control command transmitted from the main command management means 170 in the received command storage area of ​​the sub-information storage means 260 by the sub-command management means 270 may be simply referred to as "receiving a performance control command."

[0104] The sub-random number generating means 210 can generate random numbers (software random numbers) that are updated by the CPU 201 through program processing, and obtains random numbers at the timing when each lottery (details will be described later) is executed by the normal performance control means 220.

[0105] The normal presentation control means 220 includes a presentation mode control means 221, a presentation route determination means 222, a sub-hold control means 223, a pre-reading presentation control means 224, a presentation content determination means 225, a decorative pattern control means 226, and a jackpot presentation control means 227.

[0106] When the presentation mode control means 221 receives a game state designation command, it controls the transition of the presentation mode in a manner that is consistent with the special chart variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are broadly divided into normal mode, challenge mode, and RUSH mode, with normal mode corresponding to the special chart variation pattern derivation state PA, challenge mode corresponding to the special chart variation pattern derivation state PB, and RUSH mode corresponding to the special chart variation pattern derivation state PC.

[0107] When receiving a preliminary determination command, the performance route determination means 222 determines (sets) a performance route corresponding to the currently reserved pattern change based on the result of the preliminary determination included in the command (in this embodiment, the special symbol change pattern). Note that if the special symbol change pattern corresponding to the pattern change is the above-mentioned special symbol change pattern HNP, the performance route determination means 222 does not determine a performance route when the preliminary determination command is transmitted, and determines a performance route based on the special symbol change pattern included in the change start command at the start of the pattern change (for example, if the special symbol change pattern derivation state PA, special symbol change pattern HNP-A to special symbol change pattern HNP-D). Here, the presentation route is the presentation from the start to the end of the pattern change, and specifies the process of the presentation that notifies the result of the special pattern judgment in the pattern change, and the content of the presentation executed in the pattern change will be determined by the presentation content determination means 225 described later in accordance with the presentation route corresponding to the pattern change.

[0108] The presentation route in this embodiment is roughly divided into a miss presentation route that notifies that the result of the special symbol hit / miss judgment in the current symbol change is a miss (the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit), and a big hit presentation route that notifies that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Furthermore, the miss presentation route includes a non-development miss presentation route in which the development presentation is not executed, and a development miss presentation route in which the development presentation is executed. Note that, as will be described later, when the big hit presentation route is determined, the development presentation is executed unless otherwise explained. Here, the development effect is an effect that is executed after the decorative symbols reach a reach state (a state in which all decorative symbols except for one symbol row are displayed stationary and the remaining symbol rows are displayed in a variable manner), and at the end of the effect, it is announced whether the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Therefore, in the development effect corresponding to the development miss effect route, a series of effects corresponding to the development effect is executed, and at the end of the effect, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit. On the other hand, in the development effect corresponding to the big hit effect route, a series of effects corresponding to the development effect is executed, and at the end of the effect, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Also, as will be described later, in this embodiment, in one presentation mode, each determined special chart variation pattern corresponds to a different presentation route. Therefore, in the following description, the presentation route for the special chart variation pattern may be simply expressed as a special chart variation pattern. However, multiple presentation routes may be associated with one special chart variation pattern, and in this case, one presentation route may be determined from multiple presentation routes corresponding to the determined special chart variation pattern.

[0109] When the sub-hold control means 223 receives a hold command (hereinafter, sometimes simply referred to as the occurrence of a hold winning), it sets performance data for displaying the number of hold images corresponding to the special chart 1 hold counter and the number of hold images corresponding to the special chart 2 hold counter in the hold display area (not shown) of the main display unit 81 based on the information of the special chart 1 hold counter and the special chart 2 hold counter included in the command. The hold images are images that are the target of a hold pre-reading performance (an example of a pre-reading performance described later) that changes into various forms suggesting the degree of advantage, such as the expectation of a jackpot game occurring.

[0110] When the pre-reading effect control means 224 receives a pre-determination command, it determines the content of the so-called pre-reading effect based on the result of the pre-determination included in the command.

[0111] When the variation start command is received, the performance content determination means 225 determines the content of the performance to be executed in the current pattern variation according to the performance route already determined by the performance route determination means 222. More specifically, the effect content determination means 225 determines an effect pattern lottery table to be referenced for the content of the effect (effect pattern) for each effect execution timing in the pattern variation, based on the effect route determined by the effect route determination means 222, and determines the content of the effect by lottery using the determined effect pattern lottery table. In particular, by doing this, it is possible to change the content of the effect related to (executed according to) the determined effect route, and also to provide a connection between the effects in one pattern variation.

[0112] When the decorative pattern control means 226 receives a variation start command, it determines the final (determined stopped display) combination of decorative patterns (left pattern, center pattern, right pattern) based on the stopped pattern of the determined special pattern. Specifically, in the pattern variation related to special chart 1, a pattern alignment related to decorative charts including a pattern alignment related to 7 charts is determined for pattern A, and any pattern alignment related to decorative charts excluding 7 charts is determined for pattern B. Therefore, in this embodiment, the number of rounds of the jackpot game to be generated and the subsequent (after the jackpot game ends) presentation mode (special chart variation pattern derivation state) can be estimated depending on the type of pattern alignment related to decorative charts corresponding to the jackpot game. In the pattern variation associated with special chart 2, one of the pattern combinations associated with decorative symbols including the 7 symbol is determined for pattern a, pattern c, and pattern d, and one of the pattern combinations associated with decorative symbols excluding the 7 symbol is determined for pattern b. Therefore, in this embodiment, when a pattern combination associated with the 7 symbol is displayed, it is determined that a jackpot game is occurring for a stopped symbol (pattern a, pattern c, or pattern d) excluding pattern b. This makes it easier to predict the number of rounds associated with a jackpot game, which occurs depending on the type of pattern combination associated with the decorative symbol corresponding to the jackpot game, as with the pattern variation associated with special chart 1. On the other hand, unlike the pattern variation associated with special chart 1, the pattern variation associated with special chart 2 makes it difficult to predict the subsequent performance mode depending on the type of pattern combination associated with the decorative symbol corresponding to the jackpot game.

[0113] When the jackpot presentation control means 227 receives a presentation control command related to a jackpot game (start demo command, round start command, end demo command), it determines the content of the presentation during the jackpot game based on the type of the presentation control command and the information contained in the presentation control command. The effects during a jackpot game include a start demo effect that is executed based on the reception of a start demo command to notify the start of the jackpot game, a round effect that is executed based on the reception of a round start command to notify that a round game is in progress, and an end demo effect that is executed based on the reception of an end demo command to notify the end of the jackpot game. In particular, the round effect includes the playback of music, and the music to be played can be selected by game operations, and details of this will be described later.

[0114] The normal performance control means 220 reads out performance data for each device corresponding to each performance at the execution timing of that performance, in accordance with the content of the performance determined by the above-mentioned means provided in the first sub-control board 200. If the read performance data includes performance data related to images, it generates image control commands based on that performance data and stores those commands in a transmission command storage area of ​​the sub-information storage means 260. Furthermore, if the read performance data includes performance data related to sound, it generates audio control commands related to sound based on that performance data and stores those commands in a transmission command storage area of ​​the sub-information storage means 260. Furthermore, if the restored state upon power restoration is a playable state following the execution of a RAM clear process, the normal presentation control means 220 reads presentation data for announcing that the playable state has been achieved following the execution of a RAM clear process, and if the restored state upon power restoration is a playable state without the execution of a RAM clear process, the normal presentation control means 220 reads presentation data for announcing that the playable state has been achieved without the execution of a RAM clear process. Furthermore, if a game-stop state is achieved, the normal presentation control means 220 reads presentation data for announcing that the game has been stopped and that a RAM clear process needs to be executed. Note that while details of these notifications are omitted, it is preferable that they continue to be executed for a certain period of time (e.g., 30 seconds) after execution has begun, and the presentation device for executing the notification does not matter.

[0115] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern and reads out performance data for executing an error notification in accordance with the error notification pattern. The error notification is executed with priority over the variable effect related to the pattern variation. Here, the execution of the error notification with priority is not limited to the case where the device related to the execution of the error notification and the device related to the execution of the variable effect are the same device, and only the error notification is executed in the device (the execution of the variable effect is restricted by the execution of the error notification), but also includes the case where the error notification is executed in the device in a manner that is easier to recognize than the variable effect. In addition, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether the gaming machine 10 is in an error state, and if it determines that the gaming machine 10 is in an error state, read out performance data that executes an error notification.

[0116] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, if the performance data read by the normal performance control means 220 contains performance data corresponding to a lamp, the lamp control means 240 reads out the lamp control data based on the performance data and transmits the read lamp control data to the lamp to be executed.

[0117] When the performance data read by the normal performance control means 220 contains performance data corresponding to a movable role, the movable role control means 245 reads movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82 from ROM 202 based on the performance data, and transmits the read movement control data to the movable decorative body 22 and the sub-display unit 82 to control the movement of the movable decorative body 22 and the sub-display unit 82.

[0118] As described above, the sub-information storage means 260 is a means for temporarily storing data read out by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in corresponding storage areas.

[0119] The sub-command management means 270 receives performance control commands transmitted from the main control board 100 and stores the received performance commands in a received command storage area of ​​the sub-information storage means 260. Furthermore, if an image control command is stored in the transmission command storage area of ​​the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. Furthermore, if an audio control command is stored in the storage area, the sub-command management means 270 transmits these commands to the audio control board 310. Note that these commands are transmitted in the order in which they are stored in the transmission command storage area of ​​the sub-information storage means 260, as a general rule.

[0120] As explained above, the gaming machine 10 of this embodiment is configured to be able to play music during jackpot play (especially round play), and is configured to be able to play a variety of music by allowing the music to be selected by game operations, etc. This configuration contributes to increasing the interest of those who are actually playing the game. Furthermore, in recent years, there has been a demand not only for people to play gaming machines but also for people to show gaming machines in play on video distribution sites and the like to introduce the gameplay or simply as entertainment. However, when publishing such gaming videos, there is a problem that copyrights and other rights (hereinafter simply referred to as "rights") may be infringed by the sound of music and the display of images such as lyrics. In response to this, the gaming machine according to this embodiment is provided with a function for restricting the output of sounds such as music and the display of images such as lyrics. The following describes in detail this function and functions related to this function.

[0121] <Regarding playback management during jackpot play> First, the details of the reproduction management process during a jackpot game that manages music reproduced during a jackpot game will be described with reference to FIGS. FIG. 11 shows a flow of the playback management process during a jackpot game, and this process is executed by the jackpot presentation control means 227 when a round start command is received. Figure 12(a) is a table summarizing the types and details of music played during jackpot games involving symbols A, B, b, and c, and Figure 12(b) is a table summarizing the types and details of music played during jackpot games involving symbols a and d. In particular, the music shown in these figures has different melodies, and all has lyrics. Figure 13(a) is a schematic diagram showing a music lottery table used in a jackpot game involving pattern a, and Figure 13(b) is a schematic diagram showing a music lottery table used in a jackpot game involving pattern d. The range of random numbers used in the lotteries involving these lottery tables is 0 to 999.

[0122] As shown in Figure 11, in step S202, which is the first step of the playback management process during a jackpot game, it is determined whether the jackpot game related to the round start command that triggered the execution of the playback management process during this jackpot game (hereinafter simply referred to as "this jackpot game") is related to special chart 2, and if the condition is met, proceed to step S204, and if the condition is not met, proceed to step S206. In step S204, it is determined whether the current jackpot game is other than a jackpot game related to pattern b or pattern c, and if the condition is met (the current jackpot game is a jackpot game related to either pattern a or pattern d, i.e., a jackpot game with 10 rounds), the process proceeds to step S208, and if the condition is not met (the current jackpot game is a jackpot game related to pattern b or pattern c, i.e., a jackpot game with 4 rounds), the process proceeds to step S206.

[0123] In step S206, a music piece corresponding to the current big win game is played, and then the playback management process during the big win game is terminated. Specifically, as shown in Figure 12(a), if the symbol associated with the current jackpot game is symbol A, music M1 is played; if the symbol associated with the current jackpot game is symbol B, music M2 is played; and if the symbol associated with the current jackpot game is symbol B or symbol C, music M3 is played. Here, music M1, music M2, and music M3 are all original music (hereinafter referred to as "original music") whose rights are held by the manufacturer of the gaming machine. Therefore, even if these music are made available on a video streaming site, there will be no problem with copyright infringement.

[0124] In step S208, it is determined whether the consecutive win counter is at 5, and if this condition is met, the process proceeds to step S210, and if this condition is not met, the process proceeds to step S212. Here, the consecutive win counter is a counter that is incremented by 1 each time a jackpot game is played, and is reset (initial value 0 is set) when the game transitions to a normal low probability state (special chart variation pattern derivation state PA) except during a jackpot game, so that it can take on an integer value of 0 or more, and this counter corresponds to the so-called number of consecutive wins. In particular, in this embodiment, "consecutive wins" refers to the execution of a jackpot game without an intervening special chart variation pattern derivation state PA (if two or more times, an intervening special chart variation pattern derivation state related to a normal high probability state is intervened). In this embodiment, the value of the consecutive win counter is backed up when the power is cut off. Therefore, when the power is restored after a power cut without the execution of the RAM clear process, the value of the consecutive win counter at the time of the power cut is maintained and restored. On the other hand, when the power is restored after a power cut with the execution of the RAM clear process, the value of the consecutive win counter at the time of the power cut is not maintained and is reset to the initial value (0).

[0125] In step S210, the music M12 is played, and then the playback management process during the big win game is terminated, as shown in the bottom row of FIG. In step S212, it is determined whether the consecutive win counter is 3 or less, and if the condition is met, the process proceeds to step S214, and if the condition is not met (the consecutive win counter is greater than 3, i.e., the consecutive win counter is 4 or more), the process proceeds to step S218.

[0126] In step S214, the song to be played is determined by lottery using a song selection table. Specifically, as shown in Figure 13(a), if the current jackpot game is a jackpot game related to pattern a, song M4 will be determined as the song to be played with a probability of 500 / 1000 (1 / 2), and song M5 will be determined as the song to be played with a probability of 500 / 1000 (1 / 2), and in this case song M6 will not be determined as the song to be played. Also, as shown in Figure 13(b), if the current jackpot game is a jackpot game related to pattern d (a jackpot game that is more advantageous than a jackpot game related to pattern c), song M4 will be determined as the song to be played with a probability of 300 / 1000 (approximately 1 / 3.33), song M5 with a probability of 600 / 1000 (approximately 1 / 1.67), or song M6 with a probability of 100 / 1000 (1 / 10). In step S216, the music to be played back determined in step S214 is played back, and then the playback management process during the big win game is terminated.

[0127] In step S218, candidate songs are set according to the value of the consecutive win counter. Here, candidate songs refer to songs that can be selected in the song selection state, which will be described later. Specifically, as shown in FIG. 12(b), when the consecutive win counter is 4 or more (and less than 6), the songs M4, M5, and M6 are set as candidate songs. Similarly, when the consecutive wins counter is 6 or more (and less than 8), songs M4, M5, M6, and M7 are set as candidate songs; when the consecutive wins counter is 8 or more (and less than 10), songs M4, M5, M6, M7, and M8 are set as candidate songs; when the consecutive wins counter is 10 or more (and less than 12), songs M4, M5, M6, M7, M8, and M9 are set as candidate songs; when the consecutive wins counter is 12 or more (and less than 14), songs M4, M5, M6, M7, M8, M9, and M10 are set as candidate songs; and when the consecutive wins counter is 14 or more, songs M4, M5, M6, M7, M8, M9, M10, and M11 are set as candidate songs. As described above, when the consecutive win counter is at 5, no music selection is made and the music M12 is played. Furthermore, in this embodiment, all of the songs M4 to M11 are songs whose rights are held by parties other than the manufacturer of the gaming machine (hereinafter referred to as "righted songs"). Therefore, if these songs were made available on a video distribution site, problems related to copyright infringement could arise.

[0128] In step S220, a specific song is played. Here, the specific song is a song that is played before the playback of the selected song starts (in the song selection state), and is a song that is different (has a different melody) from any of the above-mentioned songs M1 to M12, and does not include vocals. Note that the specific song is the above-mentioned original song.

[0129] In step S222, a music selection state is set in which music can be selected by game operations. The types of music that can be selected in the music selection state are as described above, and the flow of music selection in this state will be described later. In step S224, it is determined whether a specified time (10000 ms in this embodiment) has elapsed, and if the condition is met, the process proceeds to step S226, and if the condition is not met, the process returns to step S224. In step S226, the music selection state is ended, and the music that was selected at the time of the end is played, and then the playback management process during the big win game is ended.

[0130] Thus, in this embodiment, when the consecutive win counter is 3 or less, the music to be played is determined by lottery using the music lottery table. In particular, the probability of music M4 being determined when the current jackpot game is a jackpot game related to symbol a (approximately 1 / 2) is higher than the probability when the current jackpot game is a jackpot game related to symbol d (approximately 1 / 3.33). Furthermore, the probability of music M5 being determined when the current jackpot game is a jackpot game related to symbol d (approximately 1 / 1.67) is higher than the probability when the current jackpot game is a jackpot game related to symbol a (approximately 1 / 2). Therefore, when the consecutive win counter is 3 or less, playing music M5 is more advantageous than playing music M4. On the other hand, when the consecutive win counter is greater than 3, a music selection state is set in which music can be selected by game operation, and the candidate music in the music selection state includes music M4 and music M5. According to this, when the consecutive wins counter is 3 or less, a game play is provided in which the degree of advantage is suggested by the type of music played, while when the consecutive wins counter is greater than 3 (after the consecutive wins counter reaches 4), a fresh feeling can be provided to players who have been used to a bias in the music played due to the game play, so that a gaming machine in which the thrill of winning consecutive wins is achieved can provide players with the opportunity to enjoy consecutive wins for a long time, thereby increasing the enjoyment of the game.

[0131] The threshold value of the consecutive win counter (3 in this embodiment) may be set arbitrarily in accordance with the consecutive win performance (expected value of consecutive jackpot games) of each gaming machine. In addition, in this embodiment, when the consecutive win counter is 3 or less, the music to be played is determined by lottery, but this is not limited to this. In other words, if the configuration is such that the degree of advantage varies depending on the music to be played, the music to be played may be determined without drawing lots for at least one of the patterns a and d.

[0132] In addition, in some cases where the consecutive game counter is 3 or less, the music selection state may be set in the same way as when the consecutive game counter is greater than 3 (particularly when the consecutive game counter is 4 or more and less than 6). Furthermore, in some cases where the consecutive win counter is greater than 3, the song to be played may be determined without the song selection state being set. In particular, in such cases, when the song to be played is determined without the song selection state being set, the song to be played may or may not suggest an advantage.

[0133] In particular, in this embodiment, when the consecutive win counter is 3 or less, music M6 is not determined as a music to be played if the current jackpot game is a jackpot game related to the symbol c. On the other hand, music M6 can be determined as a music to be played if the current jackpot game is a jackpot game related to the symbol a or the symbol d (both of which have a higher advantage than the symbol c). Furthermore, music M6 is included in the candidate music when the consecutive win counter is greater than 3. This can improve the effect of allowing players to enjoy long consecutive wins in gaming machines whose main attraction is the aforementioned consecutive wins, thereby increasing the enjoyment of the game.

[0134] In addition, in this embodiment, when the consecutive wins counter is 5 (a value greater than the consecutive wins counter threshold value of 3 described above), the song selection state is not set and song M12 is played, thereby restricting the playback of song M4, which is relatively disadvantageous when the consecutive wins counter is 3 or less. This reduces the correlation between a situation where there are many consecutive wins (a situation advantageous to the player) and song M4, which gives a relatively unfavorable impression, and improves the presentation of the different songs played when the consecutive win counter is 3 or less. In order to achieve this effect, it is sufficient that the playback of at least song M4 is restricted when the consecutive win counter is 5; it is not necessary to restrict the setting of the song selection state, such as by excluding song M4 from the candidate songs and then setting the song selection state.

[0135] Furthermore, as described above, in this embodiment, when the consecutive win counter is greater than 3, a specific song that does not include vocals is played before the song selected (playback determined) in the song selection state is played. On the other hand, songs M1 to M12, including songs M4 and M5, include vocals. This increases the attention paid to the songs that can be selected in the song selection state, and increases the motivation to select a song in that state. In order to achieve this effect, it is not necessary that a specific song be played before the song selected in the song selection state in all cases in which the song is played, but rather that a specific song may be played before the song selected in the song selection state in some of those cases. Furthermore, the timing at which the reproduction of the specific music piece starts does not matter as long as it is after the start of a winning game and before the music piece selected in the music selection state is reproduced.

[0136] In particular, in this embodiment, the specific music piece is different from any of the candidate music pieces in the music selection state, i.e., the specific music piece is a music piece that cannot be selected in the music selection state. This increases the attention paid to the songs that can be selected in the song selection state described above, thereby improving the effect of increasing motivation to select a song in that state.

[0137] <About song selection status> Next, the flow of song selection in the song selection state will be described in detail with reference to FIG. FIG. 14 is a diagram showing the flow of song selection in the song selection state.

[0138] As shown in the upper part of Figure 14, in the song selection state, a selected song identification image sg that can identify the currently selected song, a meter image mg that can identify the elapsed time related to the song selection state, and a button image bg that prompts the selection operation are displayed in the display area related to the main display unit 81. More specifically, the selected song identification image sg displays the title of the currently selected song, and when the song selection state begins, this image corresponds to the initially selected song. If the song is changed by game operation, the changed song becomes the initially selected song. On the other hand, if the song has never been changed by game operation and no candidate songs have been added due to an increase in the consecutive win counter, song M4 becomes the initially selected song. If the song has never been changed by game operation and no candidate songs have been added due to an increase in the consecutive win counter, the added song becomes the initially selected song.

[0139] The meter image mg is an image in which the entire image is black when the setting of the song selection state begins, and the black area shrinks at a constant speed so that the entire image turns white when a specified time related to the song selection state has elapsed (when the song selection state ends). The button image bg is composed of an image that resembles the operation unit (cursor button 38) that must be operated to select (change) a song in the song selection state, an arrow image that identifies which button (left cursor button 38c, right cursor button 38d) of the operation unit is valid for song selection, and the words "Select with directional keys."

[0140] Next, as shown in the flow from the top to the bottom of Figure 14, if the right cursor button 38d is operated when the currently selected song is song M5, the currently selected song will change to M6, and the title of song M6 will be displayed by the selected song identification image sg. Also, although not shown, when the left cursor button 38c is operated in the state shown in the upper part of Figure 14, the currently selected song switches to M4, and the title of song M4 is displayed by the selected song identification image sg. In this way, in this embodiment, when the right cursor button 38d is operated in the song selection state, the currently selected song changes in the order of song M4, song M5, ..., song M12 (in the direction of increasing numbers), whereas when the left cursor button 38c is operated, the currently selected song changes in the order of song M12, song M11, ..., song M4 (in the direction of decreasing numbers). If the right cursor button 38d is operated while the song with the highest number among the song candidates is selected (for example, if the consecutive win counter = 7, song M7), the currently selected song will switch to the song with the lowest number among the song candidates (song M4), and if the left cursor button 38c is operated while the song with the lowest number among the song candidates is selected, the currently selected song will switch to the song with the highest number among the song candidates.

[0141] Also, as shown in Figure 14, in this embodiment, in the music selection state, a cumulative display image rg is displayed in the display area of ​​the main display unit 81, which can identify the cumulative number of balls won, which is the total number of game balls paid out in a series of winning games from the time the consecutive game counter reaches 1 or more until the consecutive game counter is initialized (during the consecutive game). In this embodiment, the value specified by the cumulative display image rg (the cumulative number of balls won) is not backed up when power is cut off. Therefore, when a power outage and power restoration occurs, the value is not maintained but becomes the initial value (0), regardless of whether or not a RAM clear process is performed. On the other hand, as described above, when a power outage and power restoration occurs without the execution of a RAM clear process, the value of the consecutive win counter is maintained. In other words, when a power outage and power restoration occurs without the execution of a RAM clear process and the consecutive win counter is greater than 3, the cumulative number of balls won becomes the initial value, while the music selection state is set when the first jackpot game starts after the restoration. This makes it possible to increase the attention (motivation) to select a song when a power outage and restoration occurs without executing a RAM clear process. In order to achieve this effect, the method is not limited to the method according to this embodiment, as long as it is configured so that the above-mentioned event occurs in terms of phenomena, for example, by setting a specific flag ON when the consecutive win counter reaches a value greater than 3, and maintaining the state of the specific flag when a power outage occurs and power is restored without the execution of a RAM clear process (on the other hand, when a power outage occurs and power is restored with the execution of a RAM clear process, the specific flag is turned OFF). Furthermore, in this embodiment, the target (the value that becomes the initial value when a power outage and restoration without execution of RAM clear processing occurs) is not limited to the cumulative number of balls won, but any value that has a positive correlation with the number of consecutive wins, such as the value obtained by accumulating the number of rounds played in a series of winning games from when the consecutive win counter reaches 1 or more until the consecutive win counter is initialized, may be used. Furthermore, the display of this value is not limited to the song selection state, and may be displayed during any period during which the value is accumulated.

[0142] Furthermore, when the consecutive win counter is 3 (when the music selection state was not set when it reached that value), even when a power outage occurs and power is restored without the execution of the RAM clear process, the cumulative number of balls won will be reset to the initial value, while the music selection state will be set when the first jackpot game starts after the restoration. This can improve the effect of increasing attention to the song selection described above.

[0143] Also, as shown in Figure 14, in this embodiment, during a jackpot game that includes a song selection state, a background image hg is displayed in the display area of ​​the main display unit 81 behind any of the above-mentioned images (selected song specific image sg, meter image mg, button image bg, cumulative display image rg) (drawn on the layer with the lowest priority), and details of the type (display mode) of the background image hg will be described later.

[0144] <About the types of background images during jackpot games> Next, with reference to FIG. 15, the types of background images displayed during a big win game, including the music selection state, will be described in detail. Figure 15(a) is a table organizing the types of background images displayed during jackpot games involving patterns A, B, b, and c, and Figure 15(b) is a table organizing the types of background images displayed during jackpot games involving patterns a and d, and the display modes of the background images shown in these tables are all different.

[0145] As shown in Figure 15(a), during a jackpot game in which music M1 is played, background image hg1 is displayed. Similarly, during a jackpot game in which music M2 is played, background image hg2 is displayed, and during a jackpot game in which music M3 is played, background image hg3 is displayed. This makes it possible to estimate whether a jackpot game involving symbol A, symbol B, symbol b, or symbol c is being played.

[0146] Next, as shown in Figure 15(b), during a jackpot game involving pattern a or pattern d, the type of background image displayed during the jackpot game in which song M4, song M5, or song M6 is played changes depending on the value of the consecutive win counter. Specifically, when the consecutive win counter is 3 or less, the background image hg0 is displayed during the big win game regardless of the type of music. According to this, by concentrating on the type of music that is played when the consecutive win counter is 3 or less, the effect of increasing the interest in the game by having the gameplay suggest the degree of advantage depending on the type of music that is played can be enhanced. In order to achieve this effect, the background image hg0 does not need to remain displayed throughout the entire jackpot game, but only needs to remain displayed for a predetermined period of time after the jackpot game begins (for example, until the eighth round of the jackpot game begins).

[0147] In particular, in this embodiment, the background image hg0 is also displayed when the music M6 is played, which confirms that the current jackpot game is a jackpot game related to pattern a or pattern d, so that it is possible to focus more on the type of music that is played when the consecutive win counter is 3 or less.

[0148] On the other hand, if the consecutive win counter is greater than 3 (if song selection based on game operation is possible depending on the song selection state setting), background image hg4 is displayed during the jackpot game when song M4 is played, background image hg5 is displayed during the jackpot game when song M5 is played, and background image hg6 is displayed during the jackpot game when song M6 is played. In other words, if the consecutive win counter is greater than 3, a background image of the type corresponding to the song being played (selected song) is displayed. According to this, by creating a sense of unity between the music and the background image when the consecutive win counter is greater than 3, it is possible to enhance the effect of increasing interest in the game related to the music selection.

[0149] Furthermore, in this embodiment, during jackpot play when songs M7, M8, M9, M10, M11, and M12 are played, background images of the types corresponding to these songs are also displayed. However, for songs M7, M8, M9, M10, M11, and 12, as long as the types of background images corresponding to adjacent songs in the switching order in the song selection state are different, a common background image may be displayed for songs that are not adjacent in the switching order. This achieves the effect of creating a sense of unity between the songs and background images as described above, while also reducing the amount of work required to create background images (moving images).

[0150] <About song restriction mode> Next, the music restriction mode according to this embodiment will be described in detail with reference to Figures 16 to 21. Here, the music restriction mode is a mode for making it difficult to infringe rights relating to audio such as music when publishing a game video, and this mode is set by a music restriction operation. FIG. 16 is a table summarizing the presence or absence of vocals and the lighting pattern of the frame lamp for each piece of music. FIG. 17 is a diagram showing a specific example in which the music restriction mode is set by a music restriction operation while the right music is being output. 18(a), 18(b), and 19 are timing charts showing characteristic events realized by the right music piece and music restriction mode. FIG. 20 is a diagram showing a specific example in which the music restriction mode is set by a music restriction operation during playback of an original music piece. FIG. 21 is a timing chart showing characteristic events realized by the original music and music restriction modes.

[0151] First, as shown in Figure 16, songs M1 and M4 to M12 contain vocals, and when these songs are played, lyrics may be displayed in the display area of ​​the main display unit 81 in sync with the sound. Therefore, with songs M4 to M12, which are copyrighted songs, the display of lyrics for these songs, in addition to the sound of these songs, may result in copyright infringement. On the other hand, these problems do not occur with song M1, which is an original song. Songs M2, M3, and M13 do not contain vocals, and when these songs are played, lyrics are not displayed along with the sound. Here, song M13 is an original song that can be played in place of the licensed song in song restriction mode.

[0152] When songs M1 to M12 are played, the frame lamp 35 emits light in a light pattern (light pattern HP1 to light pattern HP12) that matches the melody of the song. Here, the light pattern is made up of the timing and color of the lamp lighting, and the combination of these varies for each song. On the other hand, there is no illumination pattern corresponding to the song M13. Therefore, when the song M13 is played, the frame lamp 35 illuminates in the illumination pattern (one of illumination patterns HP4 to HP12) corresponding to the existing song that would have been played (if the song restriction mode had not been set).

[0153] 17, in this embodiment, when the music restriction operation (in this embodiment, pressing the left cursor button 38c and the center cursor button 38e simultaneously) is performed while the right music (in this example, music M5) is being output in a state where the music restriction mode is not set (music restriction mode OFF), this operation triggers a music restriction caption tg1 containing the text "Note 1) Music restriction mode has been set" to be displayed in the display area of ​​the main display unit 81, and the original music M13 starts to be output in place of the right music (music restriction mode ON state). Note that in this embodiment, the music restriction caption tg1 is an image that disappears after a time has elapsed (in this embodiment, 5000 ms has elapsed) since its display began, and its display mode is the same regardless of the type of right music whose output is restricted. Furthermore, when the rightful music piece is being played, a music piece specifying image ng that can identify the type of the rightful music piece is displayed in the display area, and the music piece specifying image ng continues to be displayed even after the music restriction operation is performed. Furthermore, the music restriction operation is an operation for restricting the sound output of the rightful music piece. Therefore, the display of the lyric image kg that can identify the lyrics of the music piece being played remains.

[0154] Furthermore, the music restriction operation in this embodiment is not limited to the jackpot game, during which the right music can be played, but is also effective during periods other than winning games (small win games, big win games), such as during symbol fluctuation. Therefore, unlike the button image bg that prompts the selection operation in the above-mentioned music selection state, no image prompting the music restriction operation is displayed. This also contributes to preventing the music restriction mode from being inadvertently set. However, an image prompting the music restriction operation may be displayed at least partially during non-play periods other than during winning games and symbol fluctuation.

[0155] In this embodiment, when the right music is output (played) without a music restriction operation (in a state where the music restriction mode is not set), the right music is output and the frame lamp 35 lights up in a light-emitting pattern corresponding to the right music. On the other hand, when the right music is output after a music restriction operation is performed (in a state where the music restriction mode is set), the original music M13 is output instead of the right music, thereby restricting the output of the right music, and the frame lamp 35 continues to light up in a light-emitting pattern corresponding to the right music. This prevents infringement of rights due to the sound of the copyrighted music when the gaming video is released, while making it easier for people to recognize that the copyrighted music is now subject to playback after the sound of the copyrighted music is restricted. Note that the method of restricting the sound output of a song is not limited to replacing it with an original song as in this embodiment, but any method that makes the right song difficult to perceive may be employed, such as overlaying the sound output of the original song over the sound output of the right song (while maintaining the sound output of the right song), or setting the playback volume of the right song to zero. Furthermore, copyrights and other rights may arise not only for songs as in this embodiment, but also for sounds other than songs, such as sound effects. Therefore, in this invention, sound in general may be subject to restriction, not just for songs. This also applies to the other inventions described below.

[0156] Therefore, in the gaming machine 10, the sound output control means (first sub-control board 200, sound control board 310) is capable of outputting a first sound based on the first condition being satisfied, and the light emission control means (first sub-control board 200) is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound; when the first condition is satisfied without a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) that restricts the output of the first sound being performed, the first sound is output without being restricted by the first specific operation, and the light emitting means emits light in the first light emission pattern; and when the first condition is satisfied after the first specific operation is performed, the first sound is restricted by the first specific operation, and the light emitting means emits light in the first light emission pattern.

[0157] In addition, in the gaming machine 10, the sound output control means (first sub-control board 200, sound control board 310) is capable of outputting a first sound when a first condition is satisfied, and is capable of outputting a second sound when a second condition is satisfied, and the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first sound, and is capable of causing the light emitting means to emit light in a second light emission pattern corresponding to the second sound, and when the first condition is satisfied without performing a first specific operation that restricts the output of the first sound, the light emitting means emits the second sound without being subject to restrictions related to the first specific operation. In other words, when a first sound is emitted, the light-emitting means emits light in a first light-emitting pattern, a first specific operation (simultaneous pressing of left cursor button 38c and middle cursor button 38e) is performed and then a first condition is met, the emission of the first sound is restricted, the light-emitting means emits light in the first light-emitting pattern, when a second condition is met without the first specific operation being performed, a second sound is emitted without being subject to the restriction related to the first specific operation, the light-emitting means emits light in the second light-emitting pattern, and when a second condition is met after the first specific operation is performed, the emission of the second sound is restricted and the light-emitting means emits light in the second light-emitting pattern.

[0158] In particular, as described above, in this embodiment, regardless of the type of right music, the music that is replaced when the sound output of the right music is restricted is the same (music M13), and the restriction mode can be said to be the same. This makes it easier for users to recognize that the sound output of the licensed music is restricted.

[0159] Therefore, in other words, in the gaming machine 10, the restriction mode regarding the sound output of the first sound when the first condition is satisfied after the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is performed is the same as the restriction mode regarding the sound output of the second sound when the second condition is satisfied after the first specific operation is performed.

[0160] Furthermore, as described above, the music identification image ng that can identify the type of the right music continues to be displayed even after the music restriction operation is performed and the sound output of the right music is restricted. This can enhance the effect of making it easier to recognize which right music piece the sound output period is related to, even after the sound output of the right music piece is restricted. In order to achieve this effect, it is not necessary for the song-specific image ng to continue to be displayed for the entire period after the song restriction operation is performed and the sound output of the rights song is restricted; it is sufficient for the song-specific image ng to continue to be displayed for a part of the period.

[0161] Next, as shown in Figure 18(a), in this embodiment, a music restriction operation is performed to set the music restriction mode, and when the specified time related to the music selection state has elapsed after the display of the music restriction caption tg1, which began to be displayed as a result of the music restriction operation, has ended, the sound output of the rights music is restricted while the music restriction caption tg1 remains hidden (the sound output of the replacement music M13 begins). That is, in this embodiment, even if the sound output start condition for the right song (the passage of a specified time related to the song selection state) is satisfied while the song restriction mode is set, the song restriction telop tg1 is not displayed. However, if the sound output start condition for the right song is satisfied while the song restriction mode is set and the song restriction telop tg1 is being displayed, the satisfaction of the sound output start condition triggers the display of the song restriction telop tg1 to continue without ending. In this example, after the music piece M13 starts to be output, the frame lamp 35 lights up in a light emission pattern corresponding to the right music piece.

[0162] As shown in Figure 18(b), when a music restriction operation is performed and music restriction mode is set while the sound of the rights music is being output without any restrictions, the sound output of the rights music is restricted (the sound output of the replacement music M13 is started) and the display of the music restriction caption tg1 is started. In this example, the frame lamp 35 remains lit (continues to light up) in the light emission pattern corresponding to the right music piece before and after the music piece restriction mode is set.

[0163] Furthermore, if the left cursor button 38c and the center cursor button 38e are pressed simultaneously again while the song restriction mode is set and the song restriction telop tg1 is not being displayed, the song restriction telop tg1 will begin to be displayed. The song restriction telop tg1 will then continue to be displayed for the same amount of time (50,000 ms) as when the song restriction operation for setting the song restriction mode is performed, after which the song restriction telop tg1 will no longer be displayed. Although not shown in the figure, if the left cursor button 38c and the center cursor button 38e are pressed simultaneously again while the music restriction mode is set and the music restriction telop tg1 is displayed, the music restriction telop tg1 will continue to be displayed for 5000 ms after the operation, after which the music restriction telop tg1 will no longer be displayed. In other words, pressing the left cursor button 38c and the center cursor button 38e simultaneously while the music restriction telop tg1 is displayed functions as an operation to extend the display period of the music restriction telop tg1.

[0164] In this way, in this embodiment, even if the conditions for starting sound output of the right music are met when the music restriction mode is set, the music restriction caption tg1 is not displayed, whereas if a music restriction operation is performed and the music restriction mode is set, the display of the music restriction caption tg1 begins in response to the music restriction operation. According to this, when the sound output start condition of the right music is satisfied while the music restriction mode is set, it is possible to prevent other effects on the device (main display unit 81) that displays the music restriction telop tg1 from being disturbed. This contributes to improving the quality of game videos released on video distribution sites, etc. In order to achieve this effect, the display of the music restriction caption tg1 may not be started in some cases when the music restriction operation is performed and the music restriction mode is set. In addition, in the present invention, a device other than the main display unit 81, such as another device provided on the game board 50, may be used as the device that executes the notification (music restriction caption tg1) that enables identification of the state in which the music restriction mode is set.

[0165] Therefore, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) will be imposed is configured to be executable, and the first specific operation can become effective during the period when the first sound is being sounded without being subject to the restriction related to the first specific operation, and if the first condition is satisfied after the first specific operation is performed, the first specific notification will not be executed in response to the first condition being satisfied, and in other words, if the first specific operation is performed during the period when the first sound is being sounded without being subject to the restriction related to the first specific operation, the first specific notification can be executed in response to the first specific operation being performed.

[0166] 19, if a song restriction operation is performed immediately before the end of the period during which the right song is being played when the song restriction mode is not set, and the sound output period of the right song ends before the display time of the song restriction telop tg1, which began to be displayed upon the song restriction operation, has elapsed, the song restriction telop tg1 will continue to be displayed after the sound output period of the right song has elapsed (after the sound output of the replacement song M13 has ended). This also applies when the left cursor button 38c and the center cursor button 38e are pressed simultaneously immediately before the end of the sound output period of the right song (the period during which the song M13 is being played) when the song restriction mode is set, and the sound output period ends before the display time of the song restriction telop tg1, which began to be displayed upon the operation, has elapsed. Furthermore, regardless of whether the music restriction mode is set or not, the same applies when the left cursor button 38c and the center cursor button 38e are pressed simultaneously just before the end of the sound output period of the original music, and the sound output period of the original music ends before the display time for the music restriction caption tg1 that began to be displayed as a result of this operation has elapsed. This makes it easier to recognize whether or not the music restriction mode is set just before the end of the sound output period of the right music, i.e., in a situation where it is difficult to recognize whether or not the music restriction operation has been performed normally and the sound output of the right music has been restricted. In order to achieve this effect, the condition for the end of the music restriction caption tg1, which continues to be displayed even after the end of the sound output period of the right music, may be any of a variety of conditions, not limited to the condition based on the passage of time as in this embodiment, as long as an event occurs in which the display of the music restriction caption tg1 continues even after the end of the sound output period of the right music.

[0167] Therefore, in the gaming machine 10, the first specific notification (music-restricted caption tg1) ends when a specified time has elapsed, and in other words, if the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is performed during the period in which the first sound is being output without being restricted by the first specific operation, and the sound output period for the first sound ends before the specified time has elapsed, the first specific notification will continue after the sound output period ends.

[0168] Next, as shown in FIG. 20 , in this embodiment, when a song restriction operation is performed while an original song (in this example, song M1) is being played when song restriction mode is not enabled (song restriction mode OFF), the operation triggers a song restriction caption tg1 containing the text "Note 1: Song restriction mode has been enabled" to be displayed in the display area of ​​the main display unit 81, and the sound output of the original song is maintained (song restriction mode ON). The same applies when the left cursor button 38c and the center cursor button 38e are pressed simultaneously while an original song is being played when song restriction mode is enabled (song restriction mode ON). The display mode of the song restriction caption tg1 is the same as the display mode of the song restriction caption tg1 shown in FIG. 17 . Furthermore, when an original song is played, a song specifying image ng that identifies the type of the original song is displayed in the display area, just as when a licensed song is played, and the song specifying image ng continues to be displayed even after a song restriction operation is performed. Furthermore, the display of a lyric image kg that identifies the lyrics of the original song is maintained.

[0169] In this manner, in this embodiment, when an original song is output (played) without a song restriction operation being performed (when the song restriction mode is not set), the original song is output and the frame lamp 35 lights up in a lighting pattern corresponding to the original song. Also, when an original song is output after a song restriction operation being performed (when the song restriction mode is set), the sound of the original song is maintained and the frame lamp 35 continues to light up in a lighting pattern corresponding to the original song. This allows the game to be more exciting without restricting the sound output of the original music when publishing the game video. Furthermore, the sound output of the original music in the music restriction mode and the illumination of the frame lamp 35 in a light-emitting pattern corresponding to the original music make it easier to recognize that the music and the light-emitting pattern correspond to each other, which contributes to enhancing the effect of making it easier to recognize which right music is being played even after the sound output of the right music is restricted. Furthermore, just like the proprietary music for which rights such as copyright may arise, the original music is not limited to the music of this embodiment, but may also be audio other than music, such as sound effects.

[0170] Therefore, in the gaming machine 10, the sound output control means (first sub-control board 200, sound control board 310) is capable of emitting a predetermined sound based on the satisfaction of a predetermined condition, and the light emission control means (first sub-control board 200) is capable of causing the light emitting means to emit light in a predetermined light emission pattern corresponding to the predetermined sound.In other words, in both cases where the predetermined condition is satisfied without the first specific operation being performed, and where the predetermined condition is satisfied after the first specific operation being performed, the predetermined sound is emitted and the light emitting means emits light in the predetermined light emission pattern without being subject to restrictions related to the first specific operation.

[0171] Next, as shown in Figure 21, in this embodiment, if a music restriction operation is performed during the sound output period of an original music piece when the music restriction mode is not set, the music restriction mode is set and the display of the music restriction caption tg1 begins. In this example, an original song that is not subject to restrictions in the song restriction mode is being played, so the sound of the original song and the lighting of the frame lamp 35 in the lighting pattern corresponding to the original song are maintained before and after setting the song restriction mode. This makes it easier to recognize that a song restriction operation has been performed during the sound output period of an original song that is not subject to restriction in the song restriction mode. In order to achieve this effect, the display of the music restriction caption tg1 may not be started in some cases when a music restriction operation is performed during the sound output period of an original music piece when the music restriction mode is not set.

[0172] Therefore, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) will be imposed is executable, and in other words, the first specific operation can become effective during the period when a predetermined sound is being output, and when the first specific operation is performed during the period when the predetermined sound is being output, the first specific notification can be executed in response to the first specific operation being performed.

[0173] 21, in this embodiment, when the song limit mode is set by performing a song limit operation during the sound output period of the original song, and the left cursor button 38c and the center cursor button 38e are pressed simultaneously again during the sound output period, the song limit telop tg1 begins to be displayed. The song limit telop tg1 continues to be displayed for the same time (50,000 ms) as when the song limit operation for setting the song limit mode is performed, after which the song limit telop tg1 disappears. The same applies when the original song starts to be output after the song limit mode is set (when the song limit mode is set), and the left cursor button 38c and the center cursor button 38e are pressed simultaneously again during the sound output period of the original song. According to these, even during the period when the original music is being played and the music restriction mode is not set, it is possible to check whether the music restriction mode is set by simultaneously pressing the left cursor button 38c and the center cursor button 38e. In order to achieve this effect, the display of the music restriction telop tg1 may not necessarily be started in some cases where the left cursor button 38c and the center cursor button 38e are pressed simultaneously.

[0174] Therefore, in other words, in the gaming machine 10, if a first specific operation is performed again after a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) has been performed, the state in which the restriction related to the first specific operation is imposed is maintained, and if a first specific operation is performed during a period in which a predetermined condition is satisfied after the first specific operation has been performed and a predetermined sound related to the predetermined condition is being sounded, the first specific notification (music restriction caption tg1) can be executed in response to the first specific operation being performed.

[0175] Furthermore, in this embodiment, the display mode of the music restriction caption tg1 that is executed when the left cursor button 38c and the middle cursor button 38e related to setting the music restriction mode are pressed simultaneously during the original music sound output period is the same as the display mode of the music restriction caption tg1 that is executed when the left cursor button 38c and the middle cursor button 38e are pressed simultaneously during the original music sound output period when the music restriction mode is set (including when the music restriction mode is set after the original music sound output period has started). This makes it difficult to recognize that simultaneous pressing of the left cursor button 38c and the center cursor button 38e during the sound output period of the original music (when the music restriction mode is already set) was a meaningless operation.

[0176] Therefore, in other words, in the gaming machine 10, the notification mode of the first specific notification (music-restricted caption tg1) that is executed when the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is performed during the period when a predetermined sound is being sounded before the first specific operation is performed is the same as the notification mode of the first specific notification that is executed when the first specific operation is performed during the period when a predetermined condition is satisfied after the first specific operation is performed and a predetermined sound related to the predetermined condition is being sounded.

[0177] <How to disable song restriction mode> Next, details of canceling the music restriction mode will be described with reference to FIGS. FIG. 22 is a diagram showing a specific example in which the setting of the music restriction mode is terminated by a music cancellation operation during a period in which sound output of the right music is restricted. FIG. 23 is a diagram showing a specific example of when a music cancellation operation is performed while an original music piece is being output.

[0178] As shown in Figure 22, in this embodiment, if a music release operation (in this embodiment, pressing the up cursor button 38a and the middle cursor button 38e simultaneously) is performed during a period in which the sound output of the copyright music (in this example, music M5) is restricted (a period in which music restriction mode is ON and the original music M13 is being output), this operation triggers the display of a music release caption tg2 in the display area related to the main display unit 81, which includes the text "Note 2) Music restriction mode has been released," and the sound output of the copyright music M5 begins in place of the original music. In this embodiment, the music release caption tg2, like the music restriction caption tg1, is an image that disappears after a certain time has elapsed (5000 ms in this embodiment) since its display began, and its display format remains the same regardless of the type of rights music that is subsequently played without restriction. This also applies to the special music release caption described below. Furthermore, the song identification image ng remains displayed even if a song release operation is performed. Furthermore, the song release operation is an operation for releasing the restriction on the sound output of the rights song. Therefore, the display of the lyric image kg, which allows identification of the lyrics of the song that was to be played, also remains displayed.

[0179] Furthermore, in this embodiment, the music cancellation operation, like the music restriction operation, is not limited to the jackpot game during which the right music can be played, but is also valid during periods other than the winning game (small win game, jackpot game), such as during the execution of the symbol change. Therefore, an image prompting the music cancellation operation is not displayed. However, an image prompting the music cancellation operation may be displayed at least partly during the non-play period other than the winning game and the execution of the symbol change.

[0180] In this manner, in this embodiment, when a music cancellation operation is performed while the music restriction mode is set (music restriction mode OFF), the mode ends. Furthermore, the system is configured to be able to display a music cancellation caption tg2 that indicates that the music restriction mode is not set. This makes it easier to recognize that a music release operation for releasing the music restriction mode has been performed. In addition, in the present invention, the device that executes the notification that enables identification that the music restriction mode is not set may be a device other than the main display unit 81, such as another device provided on the game board 50.

[0181] Therefore, in other words, in the gaming machine 10, when a second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) is performed in a state in which a restriction related to a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is imposed, the state ends and a second specific notification (music cancellation caption tg2) that can identify that the restriction related to the first specific operation is not imposed can be executed.

[0182] Furthermore, although not shown, if the up cursor button 38a and the center cursor button 38e are pressed simultaneously while the right music is being played and the music restriction mode is not set, a special music release caption will be displayed in response to this operation, as in the example shown in Fig. 22. However, the text included in the special music release caption will read "Note 2) An operation has been performed to release the music restriction mode," which is displayed in a different manner from the music release caption tg2 shown in Fig. 22. This makes it easier to recognize whether or not the music restriction mode has already been set when the operation is performed.

[0183] Next, as shown in FIG. 23, in this embodiment, if a music cancellation operation is performed while the music restriction mode is set (music restriction mode ON) and the original music M1 is being played, the operation triggers the display of a music cancellation caption tg2 in the display area related to the main display unit 81, which caption includes the text "Note 2) Music restriction mode has been cancelled." This makes it easy to recognize that the song restriction mode has been released, even in a situation where it is difficult to tell whether the song restriction mode is set or not. In order to achieve this effect, in this embodiment, the music cancellation caption tg2 may not be displayed in some cases when a music cancellation operation is performed while the music restriction mode is set and the original music M1 is being played.

[0184] Therefore, in the gaming machine 10, during the period when a predetermined sound is being output, a second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) can be enabled, and in other words, when a second specific operation is performed during the period when a predetermined sound is being output, a second specific notification (music cancellation caption tg2) can be executed in response to the second specific operation being performed.

[0185] Also, although not shown in the figure, if the up cursor button 38a and the middle cursor button 38e are pressed simultaneously while an original song is being played and the song restriction mode is not set, a special song release caption will be displayed in response to this operation. This allows the user to confirm that the song restriction mode is not set when the song restriction mode is not set and an original song that is not affected by the song restriction mode is being output. In order to achieve this effect, the special music release caption may be prevented from being displayed in some cases when the up cursor button 38a and the middle cursor button 38e are pressed simultaneously while an original music piece is being played when the music restriction mode is not set.

[0186] Therefore, in the gaming machine 10, when a second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) is performed without any restriction on the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e), that state is maintained, and when a second specific operation is performed during a period when a predetermined condition is satisfied without any restriction on the first specific operation and a predetermined sound related to the predetermined condition is being sounded, the second specific operation can be triggered to execute a second specific notification (special music release caption).

[0187] In particular, as described above, the text content included in the special music release caption in this embodiment is "Note 2) An operation has been performed to release the music restriction mode," which is displayed in a different manner from the music release caption tg2. This makes it easier to recognize whether or not the song restriction mode has already been set when the operation is performed while the song restriction mode is not set and an original song that is not affected by the song restriction mode is being played.

[0188] Therefore, in the gaming machine 10, the notification mode of the second specific notification (music cancellation caption tg2) that is executed when the second specific operation (simultaneous pressing of the up cursor button 38a and the middle cursor button 38e) is performed during a period when a predetermined sound is being output and a restriction related to the first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is in place is different from the notification mode of the second specific notification (special music cancellation caption) that is executed when the second specific operation is performed during a period when a predetermined sound is being output and no restriction related to the first specific operation is in place.

[0189] <About Lyric Restriction Mode> Next, the lyrics restriction mode according to this embodiment will be described in detail with reference to Figures 24 to 28. Here, the lyrics restriction mode is a mode for making it difficult to infringe rights relating to images such as lyrics when publishing a game video, and this mode is set by a lyrics restriction operation. FIG. 24 is a diagram showing a specific example in which the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image relating to a licensed musical piece is being displayed. 25(a), 25(b), and 26 are timing charts showing characteristic events realized by the licensed music piece and lyric restriction mode. FIG. 27 is a diagram showing a specific example in which the lyrics restriction mode is set by a lyrics restriction operation while a lyrics image of an original song is being displayed. FIG. 28 is a timing chart showing lyric images relating to original music and characteristic events realized by the lyric restriction mode.

[0190] 24, in this embodiment, when the lyrics restriction operation (in this embodiment, pressing the right cursor button 38d and the center cursor button 38e simultaneously) is performed while the lyrics image kg for the right music piece (in this example, music piece M5) is being displayed in a state where the lyrics restriction mode is not set (lyrics restriction mode OFF), this operation triggers the display of a lyrics restriction caption tg3 containing the text "Note 3) Lyrics restriction mode has been set" in the display area of ​​the main display unit 81, and the lyrics image kg that identifies the lyrics of the right music piece is hidden (lyrics restriction mode ON state). Note that in this embodiment, the lyrics restriction caption tg3 is an image that is hidden after a time lapse (in this embodiment, 5000 ms has elapsed) from the start of its display, similar to the above-mentioned music restriction caption, and its display mode is the same regardless of the type of right music piece for which the display of lyrics is restricted.

[0191] Furthermore, the lyric restriction operation in this embodiment is effective not only during a jackpot game, during which the right music piece can be played, but also during periods other than a winning game (a small winning game, a big winning game), such as during symbol variation. Therefore, similar to the music restriction operation, an image prompting the lyric restriction operation is not displayed. This also contributes to preventing the lyric restriction mode from being inadvertently set. However, an image prompting the lyric restriction operation may be displayed at least partially during a non-playing period other than during a winning game or symbol variation.

[0192] As described above, in this embodiment, when the lyrics image kg of the right music piece is displayed without performing the lyrics restriction operation (in the lyrics restriction mode not set), the lyrics image kg of the right music piece is displayed and the frame lamp 35 lights up in the illumination pattern corresponding to the right music piece. On the other hand, when the lyrics image kg of the right music piece is displayed after performing the lyrics restriction operation (in the lyrics restriction mode set), the lyrics image kg of the right music piece is hidden, thereby restricting the display of the lyrics image kg, and the frame lamp 35 continues to illuminate in the illumination pattern corresponding to the right music piece. This prevents infringement of rights due to the display of lyrics relating to the copyrighted music when releasing a gaming video, while also making it easier for people to recognize that the rights image is now subject to display after the display of the lyrics image kg relating to the copyrighted music is restricted. Note that the method for restricting the display of the lyrics image kg of the copyrighted music piece is not limited to the method of hiding the lyrics image kg as in the present embodiment, but any method that makes the lyrics image kg of the copyrighted music piece difficult to perceive, such as overlaying another image in front of the lyrics image kg (while maintaining the display of the lyrics image kg), may be employed. Furthermore, images that may give rise to copyrights and other rights are not limited to lyrics images as in the present embodiment, but may also include images other than lyrics images, such as character images. Therefore, in the present invention, images in general may be subject to restriction, not limited to lyrics images. This also applies to the other inventions described below.

[0193] Therefore, in the gaming machine 10, the display control means (first sub-control board 200, second sub-control board 300) is capable of displaying a first image based on the first condition being satisfied, and the light-emitting control means (first sub-control board 200) is capable of causing the light-emitting means to emit light in a first light-emitting pattern corresponding to the first image; when the first condition is satisfied without a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) that restricts the display of the first image being performed, the first image is displayed without being restricted by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; and when the first condition is satisfied after the first predetermined operation is performed, the first image is restricted by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern.

[0194] Furthermore, in the gaming machine 10, the display control means (first sub-control board 200, second sub-control board 300) can display a first image based on the first condition being satisfied, and can display a second image based on the second condition being satisfied, the light emission control means (first sub-control board 200) can cause the light emitting means to emit light in a first light emission pattern corresponding to the first image, and can cause the light emitting means to emit light in a second light emission pattern corresponding to the second image, and a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) that limits the display of the first image is not performed. In other words, when the first condition is satisfied without the first predetermined operation being performed, the first image is displayed without being subject to restrictions related to the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern, when the first condition is satisfied after the first predetermined operation is performed, the display of the first image is restricted and the light-emitting means emits light in the first light-emitting pattern, when the second condition is satisfied without the first predetermined operation being performed, the second image is displayed without being subject to restrictions related to the first predetermined operation, and the light-emitting means emits light in the second light-emitting pattern, and when the second condition is satisfied after the first predetermined operation is performed, the display of the second image is restricted and the light-emitting means emits light in the second light-emitting pattern.

[0195] In particular, as described above, in this embodiment, regardless of the type of the right music, the display of the lyric image kg relating to the right music is restricted by not displaying the lyric image kg, and it can be said that the restriction mode is the same. This makes it easier for the user to recognize that the display of the lyric image kg related to the licensed music piece has been restricted.

[0196] Therefore, in other words, in the gaming machine 10, the restriction mode for displaying the first image when the first condition is satisfied after the first specified operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is performed is the same as the restriction mode for displaying the second image when the second condition is satisfied after the first specified operation is performed.

[0197] Next, as shown in Figure 25(a), in this embodiment, a lyrics restriction operation is performed to set the lyrics restriction mode, and when the specified time related to the song selection state has elapsed after the display of the lyrics restriction caption tg3, which began to be displayed as a result of the lyrics restriction operation, has ended, the display of the lyrics image kg related to the licensed song is restricted while the lyrics restriction caption tg3 remains hidden. That is, in this embodiment, even if the display start condition of the lyrics image kg of the right music piece (the passage of a specified time related to the music selection state) is satisfied in the lyrics restriction mode, the lyrics restriction telop tg3 is not displayed. However, if the display start condition of the lyrics image kg of the right music piece is satisfied in the lyrics restriction mode while the lyrics restriction telop tg3 is being displayed, the satisfaction of the display start condition triggers the display of the lyrics restriction telop tg3 to continue without ending. In this example, after the music piece M13 starts to be output, the frame lamp 35 lights up in a light emission pattern corresponding to the right music piece.

[0198] As shown in Figure 25(b), when a lyrics image kg relating to a licensed song is being displayed without any restrictions and a lyrics restriction operation is performed to set the lyrics restriction mode, the display of the lyrics image kg relating to the licensed song is restricted and the display of lyrics restriction caption tg3 begins. In this example, the frame lamp 35 remains lit (continues to light up) in the light emission pattern corresponding to the licensed music piece before and after the lyrics restriction mode is set.

[0199] Furthermore, if the right cursor button 38d and the center cursor button 38e are pressed simultaneously again while the lyrics restriction mode is set and the lyrics restriction telop tg3 is not being displayed, the lyrics restriction telop tg3 will begin to be displayed. The display of the lyrics restriction telop tg3 will continue for the same length of time (50,000 ms) as when the lyrics restriction operation for setting the lyrics restriction mode is performed, after which the lyrics restriction telop tg3 will no longer be displayed. Although not shown in the figure, if the right cursor button 38d and the center cursor button 38e are pressed simultaneously again while the lyrics limit mode is set and the lyrics limit caption tg3 is displayed, the lyrics limit caption tg3 will continue to be displayed for 5000 ms after the operation, after which the lyrics limit caption tg3 will no longer be displayed. In other words, pressing the right cursor button 38d and the center cursor button 38e simultaneously while the lyrics limit caption tg3 is displayed functions as an operation to extend the display period of the lyrics limit caption tg3.

[0200] In this way, in this embodiment, even if the display start conditions for the lyrics image kg related to the licensed song are satisfied when the lyrics restriction mode is set, the lyrics restriction caption tg3 will not be displayed, whereas if a lyrics restriction operation is performed and the lyrics restriction mode is set, the display of the lyrics restriction caption tg3 will begin in response to the lyrics restriction operation. According to this, when the display start condition of the lyric image kg related to the licensed music piece is satisfied while the lyric restriction mode is set, it is possible to prevent other effects on the device (main display unit 81) that executes the display of the lyric restriction caption tg3 from being disturbed. This contributes to improving the quality of game videos released on video distribution sites, etc. In order to achieve this effect, the display of the lyrics restriction caption tg3 may not be started in some cases when the lyrics restriction operation is performed and the lyrics restriction mode is set. In addition, in the present invention, a device other than the main display unit 81, such as another device provided on the game board 50, may be used as the device that executes the notification (lyrics restriction caption tg3) that enables identification of the state in which the lyrics restriction mode is set.

[0201] Therefore, in the gaming machine 10, a first predetermined notification (lyric restriction caption tg3) that can identify a state in which a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is imposed can be executed, and the first predetermined operation can be made effective during the period in which the first image is displayed without being subject to the restriction related to the first predetermined operation, and if the first condition is satisfied after the first predetermined operation is performed, the first predetermined notification will not be executed in response to the first condition being satisfied, and in other words, if the first predetermined operation is performed during the period in which the first image is displayed without being subject to the restriction related to the first predetermined operation, the first predetermined notification can be executed in response to the first predetermined operation being performed.

[0202] 26 , when the lyrics restriction mode is not enabled and a lyrics restriction operation is performed immediately before the end of the display period of the lyrics image kg for the right music piece, and the display period of the lyrics image kg for the right music piece ends before the display time of the lyrics restriction telop tg3, which was initiated by the lyrics restriction operation, has elapsed, the lyrics restriction telop tg3 continues to be displayed after the display period of the lyrics image kg for the right music piece has elapsed. This also applies when the lyrics restriction mode is enabled and the right cursor button 38d and the center cursor button 38e are simultaneously pressed immediately before the end of the display period of the lyrics restriction telop tg3, which was initiated by the operation, has elapsed. Furthermore, regardless of whether the lyrics restriction mode is enabled or not, the same also applies when the right cursor button 38d and the center cursor button 38e are simultaneously pressed immediately before the end of the display period of the lyrics image kg for the original music piece, and the display period of the lyrics restriction telop tg3, which was initiated by the operation, has elapsed before the display time of the lyrics restriction telop tg3, which was initiated by the operation, has elapsed. This makes it easier to recognize whether the lyrics restriction mode is set or not just before the end of the display period of the lyrics image kg related to the licensed music, i.e., in a situation where it is difficult to recognize whether the lyrics restriction operation has been performed normally and the display of the lyrics image kg related to the licensed music has been restricted or not. In order to achieve this effect, the condition for the termination of the lyrics restriction caption tg3, which continues to be displayed even after the display period of the lyrics image kg related to the copyrighted music has ended, may be any of a variety of conditions, not limited to the condition based on the passage of time as in this embodiment, as long as an event occurs in which the display of the lyrics restriction caption tg3 continues even after the display period of the lyrics image kg related to the copyrighted music has ended.

[0203] Therefore, in the gaming machine 10, the first predetermined notification (lyrics restricted caption tg3) ends when a specified time has elapsed, and in other words, if the first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is performed during the period in which the first image is displayed without being restricted by the first predetermined operation, and the display period for displaying the first image ends before the specified time has elapsed, the first predetermined notification will continue after the display of the display period has ended.

[0204] 27, in this embodiment, when a lyrics restriction operation is performed while a lyrics image kg for an original song (in this example, song M1) is displayed when lyrics restriction mode is not enabled (lyrics restriction mode OFF), the operation triggers the display of a lyrics restriction caption tg3 containing the text "Note 3) Lyrics restriction mode has been enabled" in the display area of ​​the main display unit 81, and the display of the lyrics image kg for the original song is maintained (lyrics restriction mode ON). The same applies when the right cursor button 38d and the center cursor button 38e are pressed simultaneously while a lyrics image kg for an original song is displayed when lyrics restriction mode is enabled (lyrics restriction mode ON). The display mode of the lyrics restriction caption tg3 is the same as the display mode of the lyrics restriction caption tg3 shown in FIG. 24.

[0205] As described above, in this embodiment, when a lyric image kg for an original song is displayed without performing a lyric restriction operation (when the lyric restriction mode is not set), the lyric image kg for the original song is displayed and the frame lamp 35 lights up in a light emission pattern corresponding to the original song. Also, when a lyric image kg for an original song is displayed after performing a lyric restriction operation (when the lyric restriction mode is set), the display of the lyric image kg for the original song is maintained and the frame lamp 35 continues to emit light in a light emission pattern corresponding to the original song. This allows the game to be more exciting when the game video is released without restricting the display of the lyric image kg of the original music. Furthermore, by displaying the lyric image kg of the original music in the lyrics restricted mode and illuminating the frame lamp 35 in a light emitting pattern corresponding to the original music, it is possible to easily recognize that the lyric image kg and the light emitting pattern correspond to each other, which contributes to enhancing the effect of making it easier to recognize which right music is being played even after the display of the lyric image kg of the right music is restricted. Furthermore, similar to the lyric images kg relating to the rights-bearing music for which rights such as copyright may arise, the original music is not limited to the lyric images as in this embodiment, and may be images other than lyric images such as character images.

[0206] Therefore, in the gaming machine 10, the display control means (first sub-control board 200, second sub-control board 300) is capable of displaying a predetermined image based on the satisfaction of a predetermined condition, and the light-emitting control means (first sub-control board 200) is capable of causing the light-emitting means to emit light in a predetermined light-emitting pattern corresponding to the predetermined image; in other words, in both cases where the predetermined condition is satisfied without the first predetermined operation being performed, and where the predetermined condition is satisfied after the first predetermined operation being performed, the predetermined image is displayed and the light-emitting means emits light in the predetermined light-emitting pattern without being subject to restrictions related to the first predetermined operation.

[0207] Next, as shown in Figure 28, in this embodiment, if a lyrics restriction operation is performed during the display period of a lyrics image kg related to an original song when the lyrics restriction mode is not set, the lyrics restriction mode is set and the display of the lyrics restriction caption tg3 begins. In this example, the lyric image kg for the original song that is not subject to restrictions in the lyrics restriction mode is displayed, and therefore the display of the lyric image kg for the original song and the illumination of the frame lamp 35 in the illumination pattern corresponding to the original song are maintained before and after setting the lyrics restriction mode. This makes it easier to recognize that a lyrics restriction operation has been performed during the display period of the lyrics image kg relating to an original song that is not subject to restriction in the lyrics restriction mode. In order to achieve this effect, the display of the lyrics restriction caption tg3 may not start in some cases when a lyrics restriction operation is performed during the display period of the lyrics image kg for an original song when the lyrics restriction mode is not set.

[0208] Therefore, in the gaming machine 10, a first predetermined notification (lyric restriction caption tg3) that can identify that a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) will be imposed is executable, and in other words, the first predetermined operation can be enabled during the period in which the predetermined image is displayed, and when the first predetermined operation is performed during the period in which the predetermined image is displayed, the first predetermined notification can be executed in response to the first predetermined operation being performed.

[0209] 28 , in this embodiment, the lyrics limit mode is set by performing a lyrics limit operation during the display period of the lyrics image kg for the original music piece. If the right cursor button 38d and the center cursor button 38e are pressed simultaneously again during the subsequent display period, the lyrics limit telop tg3 begins to be displayed. The lyrics limit telop tg3 continues to be displayed for the same period (50,000 ms) as when the lyrics limit operation for setting the lyrics limit mode is performed, after which the lyrics limit telop tg3 disappears. The same applies when the lyrics limit mode is set (while the lyrics limit mode is set) and the lyrics image kg for the original music piece begins to be displayed, and the right cursor button 38d and the center cursor button 38e are pressed simultaneously again during the display period of the lyrics image kg for the original music piece. According to these, even during the display period of the lyric image kg for the original song when the lyric restriction mode is not set, it is possible to check whether the lyric restriction mode is set by simultaneously pressing the right cursor button 38d and the center cursor button 38e. In order to achieve this effect, the display of the lyrics-limited telop tg3 may not be started in some cases when the right cursor button 38d and the center cursor button 38e are pressed simultaneously.

[0210] Therefore, in other words, in the gaming machine 10, when a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is performed and then the first predetermined operation is performed again, the state in which the restriction related to the first predetermined operation is imposed is maintained, and when a predetermined condition is satisfied after the first predetermined operation is performed and the first predetermined operation is performed during the period in which a predetermined image related to the predetermined condition is being displayed, the first predetermined notification (lyric restriction caption tg3) can be executed in response to the first predetermined operation being performed.

[0211] Furthermore, in this embodiment, the display mode of the lyrics restriction caption tg3 that is executed in response to the simultaneous pressing of the right cursor button 38d and the middle cursor button 38e in relation to the setting of the lyrics restriction mode during the display period of the lyrics image kg of the original music piece is the same as the display mode of the lyrics restriction caption tg3 that is executed in response to the simultaneous pressing of the right cursor button 38d and the middle cursor button 38e in relation to the setting of the lyrics restriction mode during the display period of the lyrics image kg of the original music piece (including the case where the lyrics restriction mode is set after the display period of the lyrics image kg of the original music piece has started). This makes it difficult to recognize that the simultaneous pressing of the right cursor button 38d and the center cursor button 38e (when the lyrics restriction mode is already set) during the display period of the lyrics image kg of the original music piece is a meaningless operation.

[0212] Therefore, in other words, in the gaming machine 10, the notification mode of the first predetermined notification (lyric-restricted caption tg3) that is executed when the first predetermined operation (right cursor button 38d and middle cursor button 38e) is performed during the period when a predetermined image is displayed before the first predetermined operation is performed is the same as the notification mode of the first predetermined notification that is executed when the first predetermined operation is performed during the period when a predetermined condition is satisfied after the first predetermined operation is performed and a predetermined image related to the predetermined condition is displayed.

[0213] <How to disable lyrics restriction mode> Next, details of canceling the lyrics restriction mode will be described with reference to FIGS. FIG. 29 is a diagram showing a specific example in which the setting of the lyrics restriction mode is terminated by a lyrics release operation during a period in which display of lyrics images related to a licensed music piece is restricted. FIG. 30 is a diagram showing a specific example of when a lyrics cancel operation is performed while a lyrics image of an original song is being displayed.

[0214] As shown in FIG. 29, in this embodiment, if a lyrics release operation (in this embodiment, simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed during a period in which the display of the lyrics image kg for the licensed song (in this example, song M5) is restricted (a period in which the lyrics restriction mode is ON and the original song M5 is being played because the song restriction mode is OFF), this operation triggers the display of a lyrics release caption tg4 containing the text "Note 4) Lyrics restriction mode has been released" in the display area of ​​the main display unit 81, and the display of the lyrics image kg for the licensed song M5 begins. In this embodiment, the lyrics release caption tg4, like the lyrics restricted caption tg3, is an image that disappears after a certain time has elapsed (5000 ms in this embodiment) since its display began, and its display mode is the same regardless of the type of the copyrighted music associated with the lyrics image kg that is subsequently displayed without restriction. This also applies to the special lyrics release caption described later.

[0215] Furthermore, in this embodiment, the lyric cancellation operation, like the lyric restriction operation, is not limited to during a jackpot game in which the right music piece can be played, but is also valid during periods other than a winning game (small win game, jackpot game), such as during the execution of a symbol change. Therefore, an image prompting the lyric cancellation operation is not displayed. However, an image prompting the lyric cancellation operation may be displayed at least partially during a non-playing period other than during a winning game or during the execution of a symbol change.

[0216] In this manner, in this embodiment, when the lyrics restriction mode is set (lyrics restriction mode OFF), if a lyrics cancellation operation is performed, the mode ends. Furthermore, the system is configured to be able to display a lyrics cancellation caption tg4 that indicates that the lyrics restriction mode is not set. This makes it easier to recognize that a lyrics cancellation operation for canceling the lyrics restriction mode has been performed. In the present invention, the device that issues the notification that enables identification that the lyrics restriction mode is not set may be a device other than the main display unit 81, such as another device provided on the game board 50.

[0217] Therefore, in other words, in the gaming machine 10, when a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed while a restriction related to a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is in effect, the state ends and a second predetermined notification (lyrics cancellation caption tg4) is executed that can specify that the restriction related to the first predetermined operation is no longer in effect.

[0218] Furthermore, although not shown, if the down cursor button 38b and the middle cursor button 38e are pressed simultaneously while the lyrics image kg for the licensed music piece is being displayed when the lyrics restriction mode is not set, a special lyrics release caption will be displayed in response to the operation, as in the example shown in Figure 29. However, the text content of the special lyrics release caption will be "Note 4) An operation has been performed to release the lyrics restriction mode," which is displayed in a different manner from the lyrics release caption tg4 shown in Figure 29. This makes it easier to recognize whether the lyrics restriction mode has already been set when the operation is performed.

[0219] Next, as shown in FIG. 30, in this embodiment, if a lyrics cancellation operation is performed while the lyrics restriction mode is set (lyrics restriction mode ON) and the lyrics image kg for the original song M1 is being displayed, the operation triggers the display of a lyrics cancellation caption tg4 in the display area related to the main display unit 81, which caption includes the text "Note 4) Lyrics restriction mode has been cancelled." This makes it easy to recognize that the lyrics restriction mode has been cancelled, even in a situation where it is difficult to tell whether the lyrics restriction mode is set or not. In order to achieve this effect, in this embodiment, when the lyrics restriction mode is set and the lyrics image kg relating to the original song M1 is displayed, the lyrics cancellation caption tg4 may not be displayed in some cases.

[0220] Therefore, in the gaming machine 10, a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) can be enabled during the period when a predetermined image is displayed, and in other words, when the second predetermined operation is performed during the period when a predetermined image is displayed, a second predetermined notification (lyric cancellation caption tg4) can be executed in response to the second predetermined operation.

[0221] Also, although not shown in the figure, if the down cursor button 38b and the middle cursor button 38e are pressed simultaneously while the lyric image kg for an original song is being displayed when the lyric restriction mode is not set, a special lyric cancellation caption will be displayed in response to this operation. This allows the user to confirm that the lyrics restriction mode is not set when the lyrics image kg relating to an original song that is not affected by the lyrics restriction mode is displayed in a state in which the lyrics restriction mode is not set. In order to achieve this effect, the special lyrics cancellation caption may be prevented from being displayed in some cases when the down cursor button 38b and the middle cursor button 38e are pressed simultaneously while the lyrics image kg for an original song is being displayed when the lyrics restriction mode is not set.

[0222] Therefore, in the gaming machine 10, if a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed without any restriction on the first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e), that state is maintained, and if a predetermined condition is satisfied without any restriction on the first predetermined operation and the second predetermined operation is performed during the period in which a predetermined image related to that predetermined condition is being displayed, then the second predetermined operation can be triggered to execute a second predetermined notification (special lyrics cancellation caption).

[0223] In particular, as described above, the text content included in the special lyrics release caption in this embodiment is "Note 4) An operation has been performed to release the lyrics restriction mode," which is displayed in a different manner from the lyrics release caption tg4. This makes it easier to recognize whether or not the lyrics restriction mode has already been set when the operation is performed while the lyrics image kg relating to an original song that is not affected by the lyrics restriction mode is being displayed and the lyrics restriction mode is not set.

[0224] Therefore, in the gaming machine 10, the notification mode of the second predetermined notification (lyrics cancellation caption tg4) that is executed when a second predetermined operation (simultaneous pressing of the down cursor button 38b and the middle cursor button 38e) is performed during a period in which a predetermined image is displayed and a restriction related to the first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is in place is different from the notification mode of the second predetermined notification (special lyrics cancellation caption) that is executed when a second predetermined operation is performed during a period in which a predetermined condition is satisfied and a predetermined image related to the predetermined condition is displayed and a restriction related to the first predetermined operation is not in place.

[0225] <Other variations> Modifications not mentioned in the above description are listed below.

[0226] First, in the above-described embodiment, the control relating to the music restriction mode and the control relating to the lyrics restriction mode are independent of each other, but they may be related to each other. Specifically, at least in some cases where the left cursor button 38c and the center cursor button 38e are pressed simultaneously, a song restriction caption tg1 indicating that the song restriction mode is set and a lyrics restriction caption tg3 may be displayed. Similarly, at least in some cases where the right cursor button 38d and the center cursor button 38e are pressed simultaneously, a song restriction caption tg1 may be displayed in addition to the lyrics restriction caption tg3. This makes it possible to smoothly check whether or not restriction modes are set for audio and images, which are prone to problems related to rights such as copyright when publishing gaming videos. In order to achieve this effect, the conditions for displaying both the music-restricted caption tg1 and the lyrics-restricted caption tg3 are not limited to simultaneous pressing of the left cursor button 38c and the middle cursor button 38e, or simultaneous pressing of the right cursor button 38d and the middle cursor button 38e, but any conditions are acceptable as long as one caption is displayed when the other caption is displayed. Furthermore, when both the music-restricted telop tg1 and the lyrics-restricted telop tg3 are displayed, it is preferable that these images are displayed so as not to overlap each other.

[0227] Therefore, in the gaming machine 10, a first specific notification (music restriction caption tg1) that can identify that a state is in which a restriction is imposed on a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e) is executable, and a first predetermined notification (lyric restriction caption tg3) that can identify that a state is in which a restriction is imposed on a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e) is executable, and in other words, the first predetermined notification is executed in at least some of the cases in which the first specific notification is executed.

[0228] In addition, the gaming machine 10 is configured to be able to execute a first specific notification (music restriction caption tg1) that can identify that a state is in which a restriction is imposed on a first specific operation (simultaneous pressing of the left cursor button 38c and the middle cursor button 38e), and is configured to be able to execute a first predetermined notification (lyric restriction caption tg3) that can identify that a state is in which a restriction is imposed on a first predetermined operation (simultaneous pressing of the right cursor button 38d and the middle cursor button 38e), and in other words, the first specific notification is executed in at least some of the cases in which the first predetermined notification is executed.

[0229] Similarly, at least in some cases when the up cursor button 38a and the middle cursor button 38e are pressed simultaneously, a music cancel caption tg2 (which may be a special music cancel caption) indicating that the music restriction mode is not set, as well as a lyrics cancel caption tg4 (which may be a special lyrics cancel caption), may be displayed. Similarly, at least in some cases when the down cursor button 38b and the middle cursor button 38e are pressed simultaneously, a music cancel caption tg2 (which may be a special lyrics cancel caption) may be displayed in addition to the lyrics cancel caption tg4. This also makes it possible to smoothly check whether the restriction mode is set for audio and images, which are prone to problems related to rights such as copyright when publishing gaming videos. Note that, even when achieving this effect, the conditions for displaying both the music release caption tg2 and the lyrics release caption tg4 are not limited to simultaneous pressing of the up cursor button 38a and the center cursor button 38e, or simultaneous pressing of the down cursor button 38b and the center cursor button 38e, and any conditions are acceptable as long as one caption is displayed when the other is. Furthermore, when both the music release caption tg2 and the lyrics release caption tg4 are displayed, it is preferable that these images are displayed so that they do not overlap each other.

[0230] In addition, in this embodiment, the consecutive win counter was reset when the game shifted to the normal low probability state (special pattern variation pattern derivation state PA) except during a jackpot game, but the consecutive win counter may be reset when a specified number of (for example, 30) pattern variations (which may be limited to the pattern variations related to special pattern 1) have been executed (ended) after the shift to the normal low probability state. In other words, if the number of pattern variations executed in the normal high probability state is less than the specified number and a new jackpot game occurs, it may be treated as a consecutive win.

[0231] In addition, the gaming machine 10 according to this embodiment is a so-called one-type two-type hybrid machine that can derive both a big hit and a small hit that can result in a big hit game in determining whether the special chart is a hit or not, but it is not limited to this, and it is also possible to adopt one that can derive only a so-called two-type hit.

[0232] Furthermore, in this embodiment, as long as the relationship between the probability, rate, frequency, and number of times is ensured, the smaller value may be 0, and the larger value may be the maximum value. In particular, as long as the phenomenon aspect is ensured, the control for realizing the rate can be any. Furthermore, each lottery value in the lottery table illustrated in this embodiment is an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.

[0233] In the above explanation, the restoration state at the time of power recovery is determined by referring to the state of the RAM clear switch 43 at the time of power recovery, but it may also be determined by referring to whether the time that the RAM clear switch 43 has been in the ON state since power recovery exceeds a specified time (for example, 3 seconds). In this way, it is possible to further prevent erroneous RAM clear processing from occurring.

[0234] In addition, in the above explanation, the state of the middle frame door open sensor 76 (the open / closed state of the middle frame 17) was referenced when determining the recovery state upon power restoration, but the recovery state may be set without reference to this state. In this case, the recovery state upon power restoration may be uniformly set according to the case where the middle frame door open sensor 76 is ON (the middle frame 17 is open).

[0235] Although omitted in the description of the present embodiment, the volume of the sound output from the speaker 33 can be adjusted in stages (specifically, in 10 stages) based on the operation. Furthermore, in this embodiment, the light amount (brightness) of the light emitting means such as the main display unit 81 and the frame lamp 35 can be adjusted in stages based on the operation.

[0236] The present invention described above is not limited to the above description, and includes various modifications and improvements as long as the object of the present invention is achieved.

[0237] <Additional Notes> The present embodiment encompasses the following technical idea. (1) image display means; a display control means for controlling the image display means; Light emitting means; a light emission control means for controlling the light emitting means; Equipped with the display control means is capable of displaying a first image based on a first condition being satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first image, when the first condition is satisfied without a first predetermined operation for restricting display of the first image being performed, the first image is displayed without being restricted by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern. A gaming machine characterized by: (2) The gaming machine described in (1) above, A first predetermined notification that can identify a state in which a restriction related to the first predetermined operation is imposed can be executed, The first predetermined operation may be enabled during a period in which the first image is displayed without being subject to any restriction related to the first predetermined operation, When the first condition is satisfied after the first predetermined operation is performed, the first predetermined notification is not executed in response to the satisfaction of the first condition, When the first predetermined operation is performed during a period in which the first image is displayed without being subject to any restriction related to the first predetermined operation, the first predetermined notification may be executed in response to the first predetermined operation. A gaming machine characterized by: (3) The gaming machine described in (2) above, The first predetermined notification ends when a specified time has elapsed, When the first predetermined operation is performed during a period in which the first image is displayed without being restricted by the first predetermined operation, and the display period for displaying the first image ends before the specified time has elapsed, the first predetermined notification continues after the display of the display period ends. A gaming machine characterized by: [Explanation of symbols]

[0238] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball loan button 39b Return button 40 Power switch 43 RAM clear switch 45 Opening and closing cover 46 Game Ball Tank 47 Tank rail 48 Dispensing Unit 49 Dispensing aisle 50 Game Board 50a Gaming area 51 outer rail 52 Windmill 53 Inner rail 54 Protective materials 55 Grand Prize Winner 57 First starting point 59 Second starting point 61 Normal electric device 62 Ordinary electric accessory solenoid Gate 63 65 Special Electric Devices 66 Special electric accessory solenoid 67 General Prize Winning Entrance 69 Outlet 70 First starting port sensor 71 Second starting port sensor 72 Large prize entrance sensor 73 General prize entry sensor 74 Gate Sensor 75 Out ball sensor 76 Middle frame door open sensor 77 Front frame door open sensor 80 Performance display device 81 Main display 82 Sub display 82a Upper sub display 82b Left sub-display 82c Right sub display 90 Pattern display device 91 First special pattern display device 92 Second special pattern display device 93 Ordinary pattern display device 94 1st Special Design Hold Lamp 95 2nd special pattern reserved lamp 96 Normal pattern hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O ports 105 Random Number Circuit 109 Main control board case 110 Ball entrance determination method 115 Main random number generator 120 Main Hold Control Means 125 Preliminary Judgment Measures 130 Special drawing lottery method 131 Special drawing validity determination means 132 Special stop pattern lottery means 133 Special chart variation pattern derivation means 135 General lottery method 140 Jackpot game control means 145 Pattern display control means 150 Electrical equipment control means 155 Game status control means 160 Main information storage means 165 Main Error Control Measures 170 Main Command Management Method 175 Power restoration processing execution means 176 Return state setting means 179 Means for transitioning to playable state 180 Power cut processing execution means 200 1st sub-control board 201 CPU 202 ROM 203 RAM 204 I / O ports 209 1st sub-control board case 210 Sub-random number generator 220 Normal performance control means 221 Presentation mode control means 222 Production Route Determination Method 223 Sub-hold control means 224 Predictive performance control means 225 Means for determining production content 226 Decorative pattern control means 227 Jackpot performance control means 230 Sub-error Control Measures 240 Lamp control means 245 Movable equipment control means 260 Sub-information storage means 270 Subcommand Management Method 300 Second sub-control board 309 Second sub-control board case 310 Voice control board 311 CPU 312 ROM 313 RAM 314 I / O ports 400 Dispensing control board 409 Dispensing control board case 500 Power Control Board 501 Normal power circuit 502 Backup power circuit 503 Power interruption detection circuit 509 Power supply control board case 811 Display area 812 Display area 813 Display area X First flow path Y Second flow path sg Selected song specific image mg meter image bg button image rg cumulative display image hg background image ng Song specific image kg lyrics image tg1 Music restriction caption tg2 music restriction caption tg3 Lyrics Restriction Caption tg4 Lyrics Cancellation Caption

Claims

[Claim 1] image display means; a display control means for controlling the image display means; Light emitting means; a light emission control means for controlling the light emitting means; Equipped with the display control means is capable of displaying a first image when a first condition is satisfied, and is capable of displaying a second image when a second condition is satisfied, the light emission control means is capable of causing the light emitting means to emit light in a first light emission pattern corresponding to the first image, and is capable of causing the light emitting means to emit light in a second light emission pattern corresponding to the second image, when the first condition is satisfied without a first predetermined operation being performed to limit the display of the first image, the first image is displayed without being limited by the first predetermined operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the first image, and the light-emitting means emits light in the first light-emitting pattern; when the second condition is satisfied without the first predetermined operation being performed, the second image is displayed without being subject to any restriction related to the first predetermined operation, and the light-emitting means emits light in the second light-emitting pattern; when the second condition is satisfied after the first predetermined operation is performed, a restriction related to the first predetermined operation is imposed on the second image, and the light-emitting means emits light in the second light-emitting pattern; a restriction mode for displaying the first image when the first condition is satisfied after the first predetermined operation is performed is the same as a restriction mode for displaying the second image when the second condition is satisfied after the first predetermined operation is performed, a sound output means; a sound output control means for controlling the sound output means; Furthermore, the sound output control means is capable of outputting a first sound based on the first condition being satisfied, when the first condition is satisfied without performing a first specific operation that restricts the output of the first sound, the first sound is output without being restricted by the first specific operation, and the light-emitting means emits light in the first light-emitting pattern; when the first condition is satisfied after the first specific operation is performed, a restriction related to the first specific operation is imposed on the first voice, and the light-emitting means emits light in the first light-emitting pattern. A gaming machine characterized by:

Citation Information

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