Gaming machine

By introducing a lottery mechanism and display control methods into the game console, the problem of insufficient state transitions after winning in existing game consoles has been solved, resulting in more attractive special game states and dynamic display effects, thus improving the player experience.

JP7831510B2Active Publication Date: 2026-03-17SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-05-25
Publication Date
2026-03-17

AI Technical Summary

Technical Problem

Existing game consoles struggle to effectively transition to more advantageous special game states after the ball enters the starting hole and wins, and lack compelling display effects.

Method used

By introducing a lottery mechanism and display control methods, a more advantageous special game state is generated when the predetermined starting conditions are met, and the predetermined fluctuation display and lottery result display are displayed through the display unit, including changing images and operation prompts.

Benefits of technology

It enables a more attractive special game state transition for the game console after winning a prize, and enhances the player experience through dynamic displays.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine which can suitably display a performance image.SOLUTION: A sub control board 940 displays on a decorative pattern display device 479 a game machine image 1701 being the image corresponding to a Pachinko machine and a player image 1702 being the image corresponding to a player located in front of the Pachinko machine indicated by the game machine image 1701 when the start winning of a special pattern is generated. The content of another variable display that can be displayed when the start winning of the special pattern is generated is displayed on a region according to a display screen of a display device included in the Pachinko machine indicated by the game machine image 1701 in the game machine image 1701.SELECTED DRAWING: Figure 26
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Description

Technical Field

[0001] The present invention relates to a gaming machine typified by a pachinko machine.

Background Art

[0002] As a typical example of a gaming machine, there is a pachinko machine. In a conventional typical pachinko machine, when a ball enters a start port provided in a game area and wins a jackpot in a lottery conducted in response to the ball entry, a configuration is known in which the machine shifts to a special game state more advantageous than the normal game state (for example, Patent Document 1). (For example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] [[ID=4X]] However, various improvements have been made to the configuration of conventional gaming machines, but there may still be room for improvement. [[ID=X3]]

Means for Solving the Problems

[0005] In order to solve the above problems, the gaming machine according to the present invention

Means for Solving the Problems

[0006] includes lottery means for conducting a predetermined lottery when a predetermined start condition is satisfied, and game control means for generating a special game state more advantageous than the normal game state when the lottery result by the lottery means is a predetermined result. StartA gaming machine comprising a display unit capable of displaying at least a predetermined fluctuation display and a result display corresponding to the lottery result, A display control means that controls the display unit to display the predetermined fluctuation display and the result display when the predetermined starting conditions are met, Start If the conditions are met at , a fluctuation display image including at least a part of the fluctuation display that is displayed when the predetermined starting conditions are met Alternatively, a result display image that suggests the lottery result, a game machine corresponding image that corresponds to the game machine the player is playing, and a player operation image that uses the game machine corresponding image to display how the player should operate the game machine when the variation display image or the result display image is displayed on the display unit. The system includes a display control means that controls the display unit to show the above. 、 The display control means is capable of controlling the display to start a variable display of symbols as a predetermined variable display when the lottery result is a predetermined result, and to display a predetermined combination of symbols as a result display, and is configured to control the display to show a player operation image using the game machine-compatible image in some cases when the lottery result is a predetermined result. The display control means is configured to enable the display of the player operation image using the game machine-compatible image even when the lottery result is not the predetermined result. It is characterized by the fact that... [Effects of the Invention]

[0007] According to the present invention, it is possible to provide a gaming machine capable of suitably displaying performance images. [Brief explanation of the drawing]

[0008] [Figure 1] Front and side perspective view of a pachinko machine, an example of a gaming machine. [Figure 2] Perspective view showing a pachinko machine in an open state. [Figure 3] Perspective view showing a pachinko machine in another open state. [Figure 4] A perspective view showing a pachinko machine in yet another open state. [Figure 5] Front view of a pachinko machine [Figure 6] Front view showing the front block of the pachinko machine removed. [Figure 7] Front view of the game board [Figure 8] Rear oblique view of a pachinko machine [Figure 9] Rear view of a pachinko machine [Figure 10] Block diagram showing the electrical configuration of a pachinko machine. [Figure 11] A flowchart showing an example of the main control process. [Figure 12] Flowchart showing an example of main control interrupt processing [Figure 13] (A) is a front view showing a part of the symbol sheet, and (B) is a cross-sectional view of the symbol sheet taken along line A-A in Fig. 13(A). [Figure 14] (A) to (C) are front views of the decorative symbol display device of the second embodiment, and (D) is a front view showing a part of the symbol sheet corresponding to each symbol column. [Figure 15] Front view of the decorative symbol display device in a modification of the second embodiment [Figure 16] (A) is a schematic side view for explaining the configuration of the reel device, and (B) to (C) are front views of the decorative symbol display device of the third embodiment. [Figure 17] Front view of the game board of the fourth embodiment [Figure 18] (A) is a front view of the light-emitting decoration, and (B) is a cross-sectional view of the light-emitting decoration taken along line B-B in Fig. 18(A). [Figure 19] Screen diagram showing an example of an effect image displayed by the decorative symbol display device of the fifth embodiment [Figure 20] Schematic diagram for explaining the configuration and operation of the pressing operation device provided in the pachinko machine of the sixth embodiment [Figure 21] Schematic diagram showing an example of the appearance of the pressing operation device according to the operation position [Figure 22] Explanation diagram showing the relationship between the operation position of the pressing operation device and the reaction force to the pressing operation when a pressing operation is performed on the pressing operation device. [Figure 23] Front side perspective view of the pachinko machine of the seventh embodiment [Figure 24] Schematic diagram for explaining the pressing operation device provided in the pachinko machine of the seventh embodiment [Figure 25] (A) is a screen transition diagram showing an example of screen transition in the variable display displayed on the decorative symbol display device when a starting winning of a special symbol occurs, and (B) is a screen transition diagram showing an example of screen transition in the variable display displayed on the decorative symbol display device when a pressing operation is performed on the pressing operation device during a non-game state. [Figure 26]A screen diagram showing an example of a variable display and a confirmed display shown on the decorative pattern display device in a pachinko machine of the 10th embodiment. [Figure 27] A screen diagram showing an example of the display content shown on the decorative pattern display device during the operable period of the variable display configured to allow operation input in the pachinko machine of the 11th embodiment. [Figure 28] A screen diagram showing an example of the display content shown on the decorative pattern display device during the operable period of the variable display configured to allow operation input in the pachinko machine of the 12th embodiment. [Figure 29] A schematic diagram showing the relationship between the remaining operable period and the status of the press operation device in a variable display configured to allow operation input. [Figure 30] A schematic diagram showing the relationship between the remaining time on the variable display and the state of the pressing device. [Figure 31] A time chart illustrating an example of the progression of a fluctuation display when a pressing operation is performed on the pressing device while the fluctuation display is active. [Figure 32] A time chart illustrating an example of the progression of a fluctuation display when a pressing operation is performed on the pressing device while the fluctuation display is active. [Figure 33] This diagram illustrates the control mechanism in which the height position of the operating surface of the pressing device is set to one of several different height positions, which serves as the trigger for the effects performed in the variable display. [Figure 34] This diagram illustrates the control mechanism in which the height position of the operating surface of the pressing device is set to one of several different height positions, which serves as the trigger for the effects performed in the variable display. [Figure 35] This diagram illustrates several types of control mechanisms used in variable display, specifically when the operating surface of a pressure-operated device is pressed down, causing it to lower and then return to its original position. [Figure 36] An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 37]An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 38] An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 39] An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 40] An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 41] An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 42] An explanatory diagram illustrating how the sub-control board changes the operating force of the pressing device according to a predetermined pattern set as a control condition for the operating mechanism. [Figure 43] (A) is a screen diagram showing an example of a variable display screen shown on a decorative pattern display device, and (B) is an explanatory diagram to explain the characteristics of each of the three types of stages. [Figure 44] Diagram illustrating the display of changes performed at each stage. [Modes for carrying out the invention]

[0009] Regarding embodiments of the gaming machine according to the present invention, as an example of a pinball gaming machine, which is a type of gaming machine... First, we will explain the Pachinko machine 100, and then we will explain variations and other types of gaming machines. Regarding the embodiment of the penis machine 100, the structural configuration, electrical configuration, and various control processes are described in order. I will explain it to them.

[0010] <Structural structure> First, we will explain the structure of the pachinko machine 100, mainly referring to Figures 1 through 9. Figures 1 to 4 are perspective views showing various states of the pachinko machine 100, and Figure 1 is a pachinko machine. Figure 2 shows the closed state of machine 100, with the front block 102 and intermediate block relative to the outer frame 101. Figure 3 shows the state in which block 103 is opened as a whole, and the front block 103 is shown relative to the intermediate block 103. Figure 4 shows the state in which lock 102 is open, and the rear block relative to the intermediate block 103 Figure 5 shows the state where the ku 104 is open. Also, Figure 5 is a front view of the pachinko machine 100. Figure 6 shows the state after removing the front block 102 of the pachinko machine 100 from the state shown in Figure 5. This is shown. Note that various wiring diagrams are omitted in each diagram, and Figures 3 and 6 show... In this version, some of the components of the game board 400 are omitted.

[0011] The pachinko machine 100, for example as shown in Figures 1 to 4, consists of an outer frame 101 and a front block 1 It comprises 02, an intermediate block 103, and a rear block 104, and each of these parts is subjected to a predetermined operation It is configured to be relatively displaceable.

[0012] The outer frame 101 has the function of a main body support means for supporting the main body of the pachinko machine 100. The outer frame 101 consists of, for example, a top plate 111, a bottom plate 112, and a left side, as shown in Figure 2. It is a roughly quadrilateral frame body to which the side plate portion 113 and the right side plate portion 114 are assembled, and is a pachinko machine The 100 is fitted into the gaming machine installation equipment (island equipment) installed in the amusement hall where it is installed, and is also fixed in place. It is firmly fixed by a fixing device (not shown). In the pachinko machine 100, the outer frame 10 1 is not a required component, and has the same internal shape as the outer frame 101 or the outer frame 10 A support mechanism that supports the main body corresponding to the configuration of the pachinko machine 100 excluding 1, and the main body A configuration in which a locking mechanism for locking a portion of the island equipment is installed on the island itself is also possible.

[0013] On one side of the outer frame 101 in the left-right direction (the left side of the plate section 113), there is an intermediate block support. Structures 121 and 122 are provided. These intermediate block support mechanisms 121 and 122 The outer frame 101 and the intermediate block 103 are connected (linked), and the main body of the pachinko machine 100 The left side of the pachinko machine 100 in the left-right direction when viewed from the front is designated as the pivot end, and the other end The side (right side) is configured to rotate forward, with the pivot end being the pivot tip side.

[0014] The intermediate block support mechanisms 121 and 122 are located on the outer frame 101, for example, as shown in Figure 1. They are provided spaced apart at the end and the lower end. Each of the intermediate block support mechanisms 121 and 122 For example, the shaft support portion provided on the outer frame 101 is provided on the intermediate block 103. The shaft portion is supported from below, and the shaft portion is inserted into the shaft hole provided in the shaft support portion. This allows it to be rotatable. The configuration that allows the main body portion 100 to rotate is not limited to the above configuration, but also includes the intermediate block 103 side Other configurations are also possible, such as providing a shaft hole and forming a shaft portion on the outer frame 101 side.

[0015] The intermediate block support mechanisms 121 and 122 can be removed from the outer frame 101 by a predetermined removal operation. A function is provided to disconnect the connection with the intermediate block 103, including the intermediate block 103. The main body of the pachinko machine 100 is detachably attached to the outer frame 101. For example, the intermediate block 103 is opened to a certain extent or more relative to the outer frame 101, and upward By performing a predetermined removal operation that involves moving a fixed amount, the intermediate part relative to the outer frame 101 is removed. The connection state of lock 103 is released. As a result, the pachinko machine 10 is released from the outer frame 101. The main body of unit 0 is detachable.

[0016] The front block 102 is positioned so as to overlap the intermediate block 103 on its front side. The intermediate block 10 is supported by front block support mechanisms 131 and 132 located on the left side in a front view. 3 and the front block 102 are connected. The front block support mechanisms 131 and 132 are intermediate The block support mechanisms 121 and 122 have the same configuration, and the front block is supported by the intermediate block 103. The lock 102 is supported so as to be rotatable forward and can be removed by a predetermined removal operation. It is composed of.

[0017] The rear block 104 is positioned so as to overlap the intermediate block 103. The intermediate section is supported by rear block support mechanisms 136 and 137 (see Figure 8) located on the left side in a front view. Block 103 and rear block 104 are connected. Rear block support mechanism 136,1 37 includes intermediate block support mechanisms 121, 122 and front block support mechanisms 131, 132 The configuration is similar, and the rear block 104 can be rotated rearward relative to the intermediate block 103. The structure is designed to provide support while also allowing for removal through a predetermined removal operation.

[0018] Furthermore, the pachinko machine 100 has a mechanism to restrict the opening and closing of the intermediate block 103 relative to the outer frame 101. An intermediate block locking mechanism and a mechanism that restricts the opening and closing of the front block 102 relative to the intermediate block 103. The front block locking mechanism, the intermediate block locking mechanism, and the unlocking and locking of the front block locking mechanism A lock operating mechanism is provided to perform the operation. Also, as shown in Figure 3, Block 103 is exposed to the front side of the pachinko machine 100 through the opening in the front block 102. A key cylinder 141 is provided as a lock operating mechanism.

[0019] A predetermined operation on the key cylinder 141 is to rotate it to the right using an operating key (not shown). If the operation is performed, the movable part 14 of the intermediate block locking mechanism provided on the intermediate block 103 3 is activated. This activates the outer frame 101 which is provided as part of the intermediate block locking mechanism. The engagement between the engaged portion 142 and the movable portion 143 is released, and the intermediate block 103 moves to the outer frame 101 This results in a state where opening and closing is permitted.

[0020] On the other hand, in response to a leftward rotation operation of the key cylinder 141 with a predetermined operating key, the intermediate b The movable part 144 of the front block locking mechanism provided on the lock 103 is activated. As a result, A engaged portion 145 and a movable portion provided on the front block 102 as part of the front block locking mechanism With the engagement with 144 released, the front block 102 is allowed to open and close relative to the intermediate block 103. This is the state it is in.

[0021] Furthermore, the pachinko machine 100 has a mechanism for opening and closing the rear block 104 relative to the intermediate block 103. A rear block opening and closing control mechanism is provided to regulate it. The rear block 104 is in a state where opening and closing is prohibited relative to the intermediate block 103 (opening and closing prohibited state). The system can be switched between a state where opening and closing is permitted (open / close permitted state) by a predetermined operation. It is being done.

[0022] The rear block opening and closing regulating mechanism is provided in the intermediate block 103, for example, as shown in Figure 4. Two opening / closing restricting parts 150A, 150B and one opening / closing part provided on the rear block 104 It is composed of three opening / closing regulating sections 150A to 150C. Rotating pieces 151A to 151C are provided, which can be rotated. 151C is rotated so that it overlaps front to back when the rear block 104 is in the closed position. The engagement state with the positioned opening changes, thereby preventing opening and closing in the corresponding state. It is possible to switch between the stopped position and the open / closed position corresponding to the open / closed state. When the rotating pieces 151A to 151C are set to the open / closed position, each of the rotating pieces 151A to 151C opens. The opening becomes passable, and the rear block 104 is in a state that allows opening and closing relative to the intermediate block 103. Yes. Furthermore, the opening / closing prohibited position and the opening / closing permitted position are defined as the opening / closing prohibited state and the opening / closing permitted state rotating. Switching is performed by changing at least one of the position and orientation of the movable pieces 151A to 151C. It would be fine if it were configured to only rotate at a fixed position, or to move in a fixed direction. This is also fine, and a configuration that operates by a combination of movement and rotation is also fine. The following applies to each device: The same applies to changes in posture when a component transitions between multiple positions.

[0023] Of the three rotating pieces 151A to 151C, two rotating pieces 151 correspond to a part of them. A,151B, as shown in Figure 2, when the rear block 104 is in the state where opening and closing is prohibited, the rear block It is exposed on the back side of the pachinko machine 100 through the opening formed in part 104, corresponding to the remaining portion. One of the rotating pieces 151C is exposed on the front side of the intermediate block 103, as shown in Figure 6. Therefore, the back side of the pachinko machine 100, or the front side of the intermediate block 103, etc. By operating from only one side, all rotating pieces 151A~151C cannot be switched to the open / closed position. This is not possible, which enhances security.

[0024] Furthermore, in the pachinko machine 100, the game balls move from the middle block 103 to the front block 102. A mechanism is in place to restrict the movement of game balls. For example, the game ball movement restriction mechanism includes: As shown in Figures 3 and 6, the flow restriction piece 161 is provided on the intermediate block 103, and the front block It is configured in combination with the regulation change section 162 provided on the lock 102, and the front block 10 The flow restriction piece 161 is biased by a coil spring (not shown) toward the front side where 2 is located. It is said that...

[0025] In the state where the previous block 102 is closed to the intermediate block 103 (the previous block 102 In the closed state, the flow restriction piece 161 is in a movement-permitting state that allows the game balls to flow down. Specifically, the regulatory modification section 162 presses the intermediate block 103 toward the rear. It is inserted. The flow restriction piece 161 moves from the intermediate block 103 to the front block in the movement-permitted state. It is positioned offset to the rear of the guide passage (not shown) for guiding the game balls to Ku 102. As a result, when the front block 102 is closed, the intermediate block 103 can move from the front block The movement of the game ball to lock 102 is permitted.

[0026] On the other hand, the front block 102 is open to the intermediate block 103 (front block 1 In the open state of 02, the pressure on the flow restriction piece 161 by the restriction change section 162 is released. Therefore, compared to the closed state of the front block 102, the flow restriction piece 161 protrudes toward the front block 102. Movement is prohibited. The flow restriction piece 161 is positioned in the guided passage when movement is prohibited. This prevents the game balls from flowing downstream from the intermediate block 103 to the front block. The movement of game balls to location 102 is prohibited.

[0027] Furthermore, as shown in Figure 2, the pachinko machine 100 has, for example, a rear side of the intermediate block 103. At the lower end of the rotating tip side (left side when viewed from the rear), there is an intermediate block 1 relative to the outer frame 101. An open / close detection switch 108 is provided to detect whether or not 03 is closed, and also, Figure 3 As shown, for example, on the front side of the intermediate block 103 and on the rotating tip side (right side in front view) At the lower end, it is determined whether the front block 102 is closed to the intermediate block 103. An open / close detection switch 109 is provided to detect the open / close state.

[0028] Next, let's look at the configurations of the front block 102, the intermediate block 103, and the rear block 104. I will explain them in order.

[0029] The front block 102 covers approximately the entire front of the pachinko machine 100, as shown in Figures 1 and 3. It is a roughly rectangular member formed and having thickness in the front-to-back direction, and is located on the front surface of the pachinko machine 100. It functions as a front decorative means for decorating a portion of the area. The front block 102 is made of synthetic resin. It is mainly composed of a base frame 201, with multiple functional components attached to the front and back of the base frame 201. It is made that way. On the front side of the base frame 201 is a front decorative body 2 which forms the front of the pachinko machine 100. 10 is along the outer edge of the opening 210A, which is formed including the central portion of the front view of the front block 102. It is installed in such a way that it encloses the opening 210A. It constitutes the front block 102. When the base frame 201 and the front decorative body 210 are combined, the front decorative body 210 is removed An opening 210A is formed to penetrate in the front-to-back direction over a wide area, excluding the attached outer periphery. Through this opening 210A, the game board 400 located behind the front block 102 is also accessible. The intermediate block 103 is configured to be visible to the player.

[0030] Furthermore, the front block 102 is designed to close the opening 210A, as shown in Figures 1 and 3. A central panel 220 is provided on the rear side of the base frame 201, and a main storage mechanism 23 stores game balls. 0, an auxiliary storage mechanism 240 for storing game balls, and game balls stored in the main storage mechanism 230 It is equipped with a launching device 250 operated by the player to launch the ball.

[0031] Furthermore, as shown in Figures 1 and 5, the front block 102 is part of the front decorative body 210 and Then, the opening periphery portion 211 surrounds the periphery of the opening 210A, and below the opening 210A An upper projection 217 that protrudes forward, and a part located below the upper projection 217 that protrudes forward. A protruding lower projection 218, and to the right of the lower projection 218, the upper projection 217 and the lower The launch control device 250 is located in a generally flat area situated behind the side projection 218. A flat portion 219 is formed where the upper projection 217 is located. The lower protrusion 218 is positioned where the auxiliary storage mechanism 240 is located.

[0032] The central panel 220 is in the state where the base frame 201 and the front decorative body 210 are combined. As a cover body that closes the opening 210A formed through to the rear while allowing visibility to the rear side It has the function of the central panel 220, for example, as shown in Figures 1 and 3, on the base frame 2 A panel frame 221 (see Figure 3) is attached from the rear side of 01, and a fitting is fitted to the front side of the panel frame 221. The light-transmitting front panel 222 (see Figure 1) is embedded, and the front panel 22 is located behind the panel frame 221. 2 and a light-transmitting rear plate 223 (see Figure 3) fitted in approximately parallel to each other with a predetermined gap between them They are prepared.

[0033] The main storage mechanism 230 stores game balls acquired as the game progresses, as well as game balls borrowed from the arcade. It has a function to store game balls. The main storage mechanism 230, for example, as shown in Figure 1, stores The retaining portion 231, the ball removal mechanism (not shown), and the ball removal operating member for operating the ball removal mechanism. It is equipped with 232. The storage unit 231 is connected to the inside of the pachinko machine 100. The inlet 231A into which the game balls flow in, and the storage section 231 into the interior of the pachinko machine 100 An outlet (not shown) from which the ball is released, and a discharge port (not shown) formed upstream of the outlet. ) is provided. When this discharge port is opened, the game balls are released from the storage section 231 into the pachinko machine 1 The balls are released to the player without being taken inside the 00. The ball release mechanism is for releasing the game balls. It has a function to switch between the outlet and discharge point.

[0034] As the game progresses, the game balls acquired and the lending operation to the lending operation device 292 described later will be used. The game balls that are lent out in return mainly flow into the storage section 231 through the inlet 231A. Furthermore, the storage section 231 has an opening formed on the upper side, and through this opening, the player can The game balls are inserted by hand, or the game balls are supplied and rented out at the arcade. They might get hurt.

[0035] The game balls that flow into the storage section 231 are lined up in a row as outlets and discharge ports are formed. The balls are sequentially guided toward the side that is being pushed (upper right side of Figure 1). Ball removal from the ball removal operating member 232 If no operation (for example, pressing a button) is performed, the game ball will exit through the outlet as described below. It is guided to the firing device 330 (see Figure 3). Meanwhile, the ball removal operation of the ball removal operating member 232 If operation is being carried out, the game balls will be sent through the discharge port to the auxiliary storage mechanism 240 (see Figure 1). To be led astray.

[0036] As shown in Figures 1 and 5, the auxiliary storage mechanism 240 has inlets 241A and 241 for the game balls. Storage section 241 having C (see Figure 5) and discharge port 241B (see Figure 1), and discharge port 241 A ball-removal mechanism 243 for opening and closing B, and a ball-removal operating member for operating the ball-removal mechanism 243. It is equipped with 242. Game balls and the like acquired as the game progresses are mainly sent to the main storage mechanism 230. If the reservoir 231 is full, the water will flow into the reservoir 241 through the inlet 241A. Furthermore, even when a ball is removed from the ball removal operating member 232, the game balls enter the inlet 241C. The water flows through from storage section 231 to storage section 241.

[0037] The bottom surface of the storage section 241 slopes downward toward the discharge port 241B. Ball removal operating member 24 When the discharge port 241B is opened by a ball removal operation (for example, a pressing operation) on 2, storage All the game balls stored in section 241 can be sequentially released to the outside of the pachinko machine 100. Furthermore, the discharge port 241B is completely opened by the ball removal operation on the ball removal operating member 242. If this occurs, a return operation (for example, another pressing operation) on the ball removal operating member 242 will not be performed. It remains open until it is opened. Beyond the inlet 241A, there is excess in the storage section 241. A ball overflow switch 249 (see Figure 10) is provided to detect whether or not game balls are stored in the machine. It is being done.

[0038] As shown in Figures 1 and 5, the launching device 250 is located on the flat portion 219 of the front decorative body 210. A base 251 protruding forward from the base 251, and a rotatable launching hand provided around the base 251. The lever 252 and the variable resistor 253 that detects the amount of rotation of the firing handle 252 (see Figure 10) ) and a contact sensor 254 (Figure) that detects when a player is in contact with the launch handle 252. (See 10) and the launch of the game balls by the player's operation in conjunction with the rotation of the launch handle 252. It includes a firing stop switch 255 (see Figure 5) that disables firing by the player. When the handle 252 is rotated, the launcher 330 is fired with an intensity corresponding to the amount of rotation. (See Figure 3) The game ball is launched from there toward the game board 400 (See Figure 3). If contact between the launch handle 252 and the player is not detected by SA 254, or if launch If the firing operation is disabled by operating the stop switch 255, the firing handle Even if the 252 is being rotated, no game balls will be launched from the launcher 330.

[0039] Furthermore, behind the front decorative body 210 in the front block 102, there are frame light-emitting devices 271-2 75 (see Figure 10) is provided. Frame light-emitting devices 271-275 are front decorative body 210 It is positioned so as to overlap the opening periphery 211 on the rear side and is attached to the base frame 201. The opening periphery 211 is, as shown in Figure 5, an upper central periphery 211A and an upper central The left upper edge portion 211B and the right upper edge portion 211C are located on both the left and right sides of the edge portion 211A. The left edge portion 211D is located below the left upper edge portion 211B, and the right upper edge portion 211C It has a right edge portion 211E located below it as a light-emitting portion, and each light-emitting portion Accordingly, frame light-emitting devices 271-275 are installed.

[0040] Frame light-emitting devices 271-275 correspond to the upper central frame light-emitting device 27 1, the left upper frame light-emitting device 272 corresponding to the left upper edge portion 211B, and the right upper edge portion 211C The corresponding upper right frame light-emitting device 273 and the left frame light-emitting device 274 corresponding to the left edge portion 211D, It is composed of a right-side frame light-emitting device 275 (see Figure 10) corresponding to the right-side edge portion 211E. Each of the frame light-emitting devices 271 to 275 is a light-emitting diode as one or more light-emitting means. (LED), electronic components such as resistors to control the LED, and these electronic components are integrated into one unit. It has a printed circuit board that is electrically connected to it.

[0041] Furthermore, as shown in Figure 5, the front block 102 has, for example, the upper part of its opening periphery 211. The left upper audio output port 211F and the right upper audio output port 211G are provided, and to the left of them The upper left acoustic device 2 corresponds to the upper acoustic output port 211F and the upper right acoustic output port 211G, respectively. 81 and upper right acoustic device 282 (see Figures 3 and 10) are provided. Upper left acoustic device 2 81 and the upper right sound device 282 are located behind (rear of) the opening edge 211 of the front decorative body 210. It is attached to the base frame 201 in such a position.

[0042] Furthermore, as shown in Figure 1, the front block 102 has, for example, the upper right side of the upper projection 217. A game ball dispensing device 290 is provided in this section. The game ball dispensing device 290 is a pachinko machine The remaining banknotes, cards, etc. inserted into the card units (not shown) arranged in a row of 100 A frequency display device 291 that displays a numerical value corresponding to the amount, and when a player borrows a game ball The lending operation device 292 is operated by the and the banknotes and cards inserted into the card unit. It includes a return operation device 293 operated by the player when the card is returned. When banknotes or cards are inserted into the unit, the corresponding amount is displayed on the frequency display device 29. When the active state is displayed in 1, a lending operation is performed on the lending operation device 292. Then, in response to the lending operation, a predetermined number of game balls are dispensed from the payout device 540 of the rear block 104 (see Figure 8). The game balls are lent out, and the display on the frequency display device 291 is updated when the game balls are lent out. On the other hand, when a return operation is performed on the return operation device 293 while it is in an active state, the return operation Depending on the amount, the card unit will return either the equivalent amount of banknotes corresponding to the remaining balance or a card recording the remaining balance. It will be done.

[0043] Furthermore, as shown in Figure 1, the front block 102 has an input that can be operated by the player in addition to the firing operation. An input operating device 260 capable of force operation is provided. The input operating device 260 is, for example, A pressing device 261 capable of pushing operations, a rotating device 262 capable of rotation operations, and up and down It is equipped with a selection control device 263 that allows left and right direction control. These control devices 261-2 63 allows for the selection of effects to be performed in the pachinko machine 100, and pachinko Device setting operation to set the volume and light intensity of each device that executes the effects of the machine 100, or By entering information about the player, it is possible to execute 100 different pachinko machine effects based on previous gameplay. The system allows for the execution of various performance settings and operations, and these operations can be performed as needed by the players or the management of the arcade. It is considered that the operator can perform the operation. Furthermore, the input that the player touches in the input operation device 260 The operating section (for example, the annular rotating operating section in the rotary operating device 262) is powered by a motor or solenoid. The input operation unit drive means such as the id controls the operation of the pachinko machine 1, which includes rotation, vertical movement, or vibration. It is configured to be executable by the control of 00 (for example, the control of the sub-control board 940 (see Figure 10)). It is preferable that this occurs before or after the input operation, or at any or multiple timings during the input operation. By activating the input section with a button, the system actively encourages input operations and creates effects that involve input. It can be made more diverse.

[0044] Next, we will explain the intermediate block 103. The intermediate block 103 is the same as the previous block 10 These are roughly rectangular members of roughly the same size as 2, consisting of front block 102 and rear block 104 By attaching this, the main body of the pachinko machine 100 is made into a single unit. It has the ability. The intermediate block 103 includes multiple game boards 400 relative to the base frame 301. It is constructed by attaching functional components.

[0045] As shown in Figures 3 and 4, the intermediate block 103 has a base frame 301 with an opening, and a base frame The game board 400 (see Figure 3) is attached from the front side, covering the opening of 301, and the base frame 301 A game board support mechanism that rotatably and detachably supports the game board 400, and a base frame 301 A game board fixing mechanism that fixes the position of the game board 400, and a mechanism that launches game balls onto the game board 400. The launching device 330 (see Figure 3) and the game board 400 are mounted on the back side and control the progress of the game. A main control unit 370 (see Figure 4) controls the system based on commands from the main control unit 370. It is equipped with a sub-control device 390 (see Figure 4) that controls game effects and status notifications.

[0046] As shown in Figure 3, the base frame 301 is discharged from the dispensing device 540 (see Figure 8), which will be described later. Guide passage section 301 has a guide passage formed inside that guides the captured game ball to the front block 102. A and an opening 301B in which multiple wires (not shown) and a signal relay device 311 are located are provided. The opening 301B is shaped to penetrate in the front-to-back direction below the game board 400. The multiple wires inserted through the opening 301B are connected to various devices provided in the front block 102. (For example, frame light-emitting devices 271-275, upper left sound device 281 and upper right sound device 282) Devices provided on the rear side of the intermediate block 103 or on the rear block 104 (for example, main control device) Includes wiring for electrically connecting to the main unit 370 and the sub-control device 390, and signal relay device 3 11 functions as a relay board that relays a portion of the wiring.

[0047] As shown in Figure 3, the game board 400 has a passage through which game balls can pass back and forth, such as the discharge port 401A. A flat plate-shaped base 401 having through holes, and a smoothly curved section extending from the lower left to the upper right of the base 401. The outer rail 402 and the inner rail 403 which curves smoothly from the lower right to the upper left of the base 401 The return ball prevention mechanism 404 is attached to the upper left end of the inner rail 403, and the outer rail 402 It is equipped with a bounce prevention member 405 attached to the upper right tip. The outer rail 402 is rear The game balls launched from the launching device 330 described above are guided into the game area. The prevention mechanism 404 is formed in the portion between the outer rail 402 and the inner rail 403 that are parallel to each other. The game balls that were released into the game area from the launch passage 401B return to the launch passage 401B. This prevents the bounce prevention member 405 from going past the upper center of the game board 400 toward the right. The impact prevents the game ball from bouncing back excessively, causing it to pass through the upper center and return to the left side. It has absorbent properties and is formed from a material such as vibration-damping rubber.

[0048] As shown in Figure 3, a return ball passage section 163 is formed at the lower rear side of the front block 102. A guide member 33 guides the game ball from the launching device 330 towards the launching passage 401B. There is a gap between 5 and the outer rail 402, and although the ball was launched from the launcher 330, it was prevented from returning. The game ball, failing to exceed mechanism 404 and returning down launch path 401B, is located below this gap. The return ball passage section 163 is positioned and the auxiliary storage mechanism 2 is located at the inlet 241A (see Figure 5) It will be returned to 40 (see Figure 5).

[0049] A game ball that has advanced beyond the ball return prevention mechanism 404 reaches the game area and moves within the game area It moves (flows) while falling due to its weight. The game area has a roughly circular outer shape, and the game It is divided into a shape that mostly consists of a region with a front-to-back width slightly larger than the diameter of the sphere. The technical area is generally divided around the outer perimeter by the outer rail 402 and the inner rail 403, with the front being the center. The rear plate 223 of panel 220 divides the area in a roughly planar manner, and the rear side is the base 4 of the game board 400. It is divided in a roughly planar manner by 01. Furthermore, various structures are provided within the gaming area. I will explain that later.

[0050] As shown in Figure 3, the launching device 330 sequentially releases the game balls stored in the main storage mechanism 230. Next is the ball feeding mechanism 331 that sends the ball to the launch position, and the ball feeding solenoid that drives the ball feeding mechanism 331. The id 332 (see Figure 10) and the launching mechanism 333 that launches the game balls positioned at the launch location , a launch solenoid 334 (see Figure 10) that drives the launch mechanism 333, and the launch mechanism 333 It includes a guide member 335 that guides the launched game balls into the launch passage 401B of the game board 400. The launch device 330 responds to the launch operation on the launch control device 250 as described above. It operates and controls the drive of the launch solenoid 334 in response to the launch operation on the launch control device 250. The firing force is adjusted as the "O" changes.

[0051] As shown in Figure 4, the main control unit 370 consists of a main control board 920 (see Figure 10) and a main control It includes a two-part circuit board case 371 that houses the circuit board 920. Main control board 92 0 is a translucent circuit board case 371 that is sealed in such a way that it cannot be opened without leaving a trace. It is housed inside.

[0052] Furthermore, the main control device 370 is rotatably mounted on the rear side of the game board 400. Specifically, the mounting portion 372 on the rear side of the base 401 of the game board 400 is rotatable It is connected and fixed, and the main control device 370 is attached to its mounting part 372. Therefore, the mounting portion 372 can be rotated not only on the rear side (front side) of the main control device 370. By doing so, the front side (back side) of the main control device 370 is also attached to the game board 400. It is said that it can be easily checked while still attached. The main control device 37 is attached to the mounting part 372. 0 may be connected in such a way that it cannot be removed without leaving a trace, and the main control device 370 It would be good to make it easier to manage the removal status.

[0053] The sub-control device 390 includes a sub-control board 940 (see Figure 10) and a sub-control board 940 housing It is equipped with a two-part circuit board case 391. The sub-control board 940 is, for example, the main control Similar to circuit board 920, the translucent substrate is sealed in such a way that it cannot be opened without leaving a trace. It is housed inside the board case 391 and attached to the back side of the game board 400. ru.

[0054] Here, regarding the various structures arranged in the game area of ​​the game board 400, see Figure 7. This will be explained primarily by reference. Figure 7 is a front view of the game board 400. Note that in Figure 7, An example of a decorative pattern displayed on the decorative pattern display device 479 is shown.

[0055] As shown in Figure 7, the game board 400 consists of a base 401 and a mechanism that changes the direction and velocity of the flow of the game balls. Flow-changing members such as nails 411 and wind turbines 412 that impart change to the flow, and are positioned approximately in the center of the base body 401. The central structure 420 and the first special design positioned below the central structure 420 Starting device (specifically, upper middle starting prize device 431A and lower middle starting prize device 431B) And, the starting device related to the second special symbol located on the lower right side of the central structure 420 (specifically This includes a right-start prize device 432 and a large prize device located below the right-start prize device 432. 433, 434 (specifically, lower large prize device 433 and upper large prize device 434), and right start A starting device 436 for the regular symbols is located above (upstream of) the prize winning device 432, and the game board. It is located to the upper right of 400, and above (upstream of) the upper and lower prize winning devices 433 and 434. The linked action device 435 and the general-purpose devices located on both the left and right sides of the lower middle start prize winning device 431B are arranged. It is equipped with prize-winning devices 439A and 439B.

[0056] Furthermore, the game board 400 is equipped with a game ball that corresponds to the upper central starting prize-winning device 431A mentioned above. Multiple switches are provided as detection means to detect passage (see Figure 10), and each switch The system can detect when a game ball enters a predetermined area corresponding to the switch. For example, upper middle start The middle start prize entry switch (upper middle start prize entry switch) detects when a game ball enters the prize entry device 431A. The middle start prize device (441A) detects when a game ball enters the lower middle start prize device (431B). The switch (lower middle start prize entry switch 441B) and the right start prize entry device 432, the game balls that have entered The right start prize entry switch 442 detects the entry of the game ball, and the lower large prize entry device 433 detects the game ball that has entered it. The big prize switch 443 detects the game ball that has entered the upper big prize device 434. Chi 444, a combination activation switch 445 that detects the game ball that has entered the combination activation device 435, start A start switch 446 detects the game ball that has entered the moving device 436, and among the lower prize winning device 433 A non-specific passage switch detects a game ball that has entered a non-specific passage (not shown) formed in the section. 447. Game balls that have entered a specific passage (not shown) formed inside the lower prize winning device 433. The specific passage switch 448 detects the game balls that have entered the general prize winning devices 439A and 439B. General prize-winning switches 449A, 449B, etc., which detect each of these, are installed on the game board 400. .

[0057] Furthermore, the game board 400 is equipped with various sensors to prevent fraud (see Figure 10). ), it is said to be able to detect abnormalities occurring in the pachinko machine 100. For example, magnetic sensor 49 1. A vibration sensor 492, a radio wave sensor 493, etc., are installed on the game board 400.

[0058] The central structure 420 and the starting device 436 have ball entry points that constitute ball entry points. The game balls that enter are released into the game area. Each prize-winning device, specifically the upper middle starting prize-winning device Place 431A, lower middle starting prize device 431B, right starting prize device 432, lower large prize device 433 The entrance portion of the game balls for the upper prize winning device 434 and the general prize winning devices 439A and 439B is the prize winning opening. The game balls that enter each prize slot pass through the through holes formed in the base 401 and into the base 40 It is guided to a recovery and discharge passage (not shown) formed on the rear side of 1. It also proceeds to each prize-winning device. The game balls that did not enter the game are returned through the discharge port 401A located at the downstream end of the game area. The game balls are guided to the collection / discharge passage. The game balls guided to the collection / discharge passage are then played from the pachinko machine 100. The game balls are discharged into a game ball circulation device (not shown) installed in the arcade. When a ball enters, a predetermined number of game balls corresponding to the type of prize-winning device are dispensed by the payout device 540. It is dispensed from (see Figures 8 and 9).

[0059] Each prize-winning device may be configured separately from other prize-winning devices, or two or more prize-winning devices may be configured separately. For example, the upper middle starting prize device 431A and the lower middle starting prize device 431B are integrated The prize-winning device may be configured by the device, and the starting of the upper middle starting prize-winning device 431A, etc. The device does not necessarily dispense a predetermined number of game balls when a game ball enters it. There is no need to make it an entrance, and the game balls are released back into the game area without being dispensed. You can.

[0060] Upper middle starting prize device 431A and lower middle starting prize device 431B related to the first special design, Furthermore, the general prize winning device 439A and the general prize winning device 439B each serve to advance the game balls to them. Without changing the probability of entry, the game ball that enters is guided to the back side of the base 401. Also, the second special The right-start prize-winning device 432 related to the design has a mechanism that changes the probability of game balls entering its interior. It possesses. Furthermore, the mechanism that changes the probability of the game ball entering is the starting device related to the second special symbol. It is not necessary to provide it only in this case, but instead, or in addition to this, the start of the first special design The device may be installed in one or more of the general prize-winning devices 439A and 439B. The mechanism for changing the probability of the ball entering the target area is constructed using electrically driven means such as solenoids. It is also possible to implement this, or a machine that operates based on the weight of the game ball once it enters a designated area. It may also be configured with a mechanism that operates precisely.

[0061] The right starting prize device 432 related to the second special symbol is a transition between the entry permitted position and the entry prohibited position. A right entry restriction mechanism 452 that changes the probability of a game ball entering its interior depending on the row, and right It is equipped with a right entry restriction solenoid 462 (see Figure 10) that drives the entry restriction mechanism 452. The right entry restriction mechanism 452 consists of two movable components driven by the right entry restriction solenoid 462. It is equipped with two movable pieces, and when the right entry restriction mechanism 452 is in the no-entry position, the two movable pieces By adopting a configuration that narrows (or closes) the entry point (prize entry point), the game balls will enter from the right. If entry into the award device 432 is not possible, but the right entry restriction mechanism 452 is in an entry-permitting position, The game ball is positioned such that the distance between the two movable pieces increases. The right starting prize entry device 432 can now be entered. The right entry restriction mechanism 452 is related to the normal symbols. A lottery is conducted based on the detection of a game ball that has entered the starting device 436 by the starting switch 446. If you win in the (hereinafter also referred to as "normal symbol lottery"), the right entry restriction solenoid 4 In response to the drive by 62, the vehicle transitions to an entry-permitted posture for a predetermined number of times and for a predetermined period of time.

[0062] As shown in Figure 7, the lower prize-winning device 433 has a transition between an entry-permitted position and an entry-prohibited position. The lower entry restriction mechanism 453 restricts the entry of game balls into the interior by row, and lower entry restriction The downward entry restriction solenoid 463 (see Figure 10) changes the attitude of mechanism 453, and the non-guided position The transition between momentum and guidance posture guides the game balls that have entered the lower prize winning device 433 through a non-specific passage. Alternatively, a distribution mechanism (not shown) that directs the balls to a specific passage, and a mechanism that changes the orientation of the distribution mechanism to control the game balls. A switching solenoid 465 (see Figure 10) is provided to switch the destination of the induction. If the lower entry restriction mechanism 453 of the prize device 433 is in the no-entry position, the lower entry restriction mechanism 4 By closing the entry point (prize entry point) of 53, the game ball can enter the lower prize entry device 433. However, if the lower entry restriction mechanism 453 is in an entry-permitting position, the lower entry restriction mechanism 453 By opening the entry point, the game balls can enter the lower prize winning device 433. Furthermore, when a game ball enters the lower prize winning device 433, the distribution mechanism is in a non-guided position with the balls protruding forward. In that case, passengers are guided to a non-specific passage, and in the case of a guidance posture in which the distribution mechanism is immersed rearward, Players are guided to designated paths. Specific paths, non-specific paths, and distribution mechanisms diversify the transitions between game states. It is designed to allow players to receive a special bonus when a game ball enters a designated passage. The skill status is applied.

[0063] As shown in Figure 7, the upper prize winning device 434 has a transition between an entry-permitted position and an entry-prohibited position. Depending on the row, there is an upper entry restriction mechanism 454 that restricts the entry of game balls into its interior, and an upper entry restriction An upward entry restriction solenoid 464 (see Figure 10) is provided to change the attitude of mechanism 454. If the upper entry restriction mechanism 454 is in the no-entry position, the upper entry restriction mechanism 454 By closing the entry point (prize entry point), the game balls cannot enter the upper prize device 434. When the upper entry restriction mechanism 454 is in an entry-permitting position, the upper entry restriction mechanism 454 is at the entrance By opening this, the game ball can enter the upper prize winning device 434.

[0064] Furthermore, the mechanism that changes the probability of game balls entering the interior of the right entry restriction mechanism 452, etc. The entry-permitted and entry-prohibited positions are determined by configuring each mechanism to include the entry opening (or ball entry opening) of each device. An operating unit that switches between a special state in which game balls can enter and a normal state in which game balls cannot enter. In response to changes in the material's orientation, at least one of the position and orientation of the moving member changes according to each orientation. It's fine as long as they're different. Also, change the probability of game balls entering using mechanisms such as the right entry restriction mechanism 452. As a mechanism, it is not necessarily required that the state in which the game ball cannot enter be the normal state. Even in this state, the entry of game balls is permitted, and in special conditions, game balls enter more easily than in normal conditions. The configuration may also involve the movement of the moving member changing its orientation depending on the state.

[0065] The lower prize winning device 433 and the upper prize winning device 434 are used when the jackpot lottery is won. The ball becomes able to enter. Specifically, the upper middle starting prize device 431A related to the first special symbol The game ball that entered the lower middle starting prize device 431B is then switched to the upper middle starting prize switch 441A. Alternatively, the lottery is based on detection by the lower middle start prize entry switch 441B (hereinafter referred to as " If you win the "First Special Symbol Lottery" (also known as the "Second Special Symbol Lottery"), or if you win the right starting prize related to the Second Special Symbol A lottery is conducted based on the detection of a game ball that has entered position 432 by the right start prize entry switch 442. If you win the "Second Special Symbol Lottery" (hereinafter also referred to as the "Second Special Symbol Lottery"), you will be subject to the lower entry restriction. At least one of the do 463 or the upper entry restriction solenoid 464 is activated. This activation Then, for a predetermined number of times and for a predetermined time, the lower entry restriction mechanism 453 or the upper entry restriction mechanism 454 is reduced Even if one side does not, it will assume an entry-allowing stance. In addition, the sorting mechanism will allow entry of the lower entry restriction mechanism 453. After a predetermined time has elapsed since the transition to the normal position, the system will transition to the induced position in response to the operation of the switching solenoid 465. Furthermore, after a predetermined time has elapsed since the transition to the induction posture, the de-induction state is activated in response to the deactivation of the switching solenoid 465. Return to the leading position.

[0066] The combination activation device 435 activates the lower grand prize device 433 and the upper grand prize device 434. This is a device for setting the necessary conditions. After winning the jackpot lottery, the sequence of roles The lower large prize device 433 or the upper large prize device 434 are activated, subject to the condition that the game ball passes through the moving device 435. One of these will activate. Therefore, if the player wins the jackpot, they will be able to do as they intended. The special game state can be started at the appropriate timing. Conditional on the passage of 435 game balls, either the lower large prize device 433 or the upper large prize device 434 It is not necessary to configure it so that one of them starts operating; instead, or in addition to that, After a set amount of time has elapsed, either the lower prize-winning device 433 or the upper prize-winning device 434 will activate. This is a good starting configuration.

[0067] Furthermore, the game board 400 has a table that displays the changing patterns and the lottery results, as shown in Figure 7. Display devices 471-473 and display devices 476-478 that show the number of reserved game rounds are integrated. A display unit having multiple light-emitting parts is provided in the lower left portion corresponding to a part of the game board 400. The multiple light-emitting units are pre-divided into light-emitting areas corresponding to each device, and the state of each device is... It is displayed depending on the illumination state.

[0068] Specifically, the game board 400 displays the first special symbol in accordance with the first special symbol lottery. The first special symbol either displays the first special symbol as a stop symbol corresponding to the lottery result. The special symbol display device 471, in conjunction with the second special symbol lottery, displays the second special symbol in a variable manner. The second special symbol is used to confirm the second special symbol with the stop symbol corresponding to the lottery result. A special symbol display device 472 and a special symbol that displays the number of reserved units for the first special symbol The pattern retention display device 476 and the special pattern retention display that shows the number of times a unit game related to the second special pattern is held. A retention display device 477 is provided. The right to a unit game related to the first special symbol and the second special The right to play unit games related to each symbol is reserved for a maximum of four times. Here, unit games refer to: This is a single game played based on one successful start-up. The display changes from the determination of whether the lottery is successful or unsuccessful, to the display of the lottery results based on that determination. This refers to a series of games, including the entire process from start to finish.

[0069] If the right to play unit games related to the first special symbol is reserved up to the maximum number of times, the starting prize is awarded. When a game ball enters device 431, the upper middle start prize entry switch 441A (see Figure 10) or the lower Even if detected by the middle start prize entry switch 441B (see Figure 10), the first special symbol No additional rights to the unit game will be added. Similarly, the rights to the unit game related to the second special symbol will be the maximum If the number of times is reserved, the game ball that enters the right-start prize entry device 432 will be the right-start prize entry device Even if detected by Itch 442 (see Figure 10), the unit game related to the second special symbol No additional rights will be granted.

[0070] Special symbol display device 471 for the first special symbol and special symbol display device for the second special symbol Each of the 472 is composed of multiple light-emitting parts, and is controlled by the main control board 920 (see Figure 10) It is controlled in this way. The display of the first special symbol and the display of the second special symbol are controlled by multiple light-emitting parts. It is expressed by the light emission pattern (a combination of light emission states (off, on, flashing) including the light emission color). . Special symbol retention display device 476 related to the first special symbol and special symbol retention display device 476 related to the second special symbol The display device 477 uses a combination of the illumination states (off, on, blinking) of two single-color light-emitting parts. It displays the number of times the call has been put on hold.

[0071] Furthermore, the game board 400 displays the regular symbols in a variable manner in accordance with the regular symbol lottery, and the regular symbols A regular symbol display device 473 that displays the pattern as a stop symbol according to the lottery result, and a regular symbol A standard symbol hold display device 478 is provided, which displays the number of times the right to play a unit game related to a pattern has been held. The right to play unit games related to regular symbols is reserved for a maximum of 4 times. If the right to play has been reserved up to the maximum number of times, the game ball that entered the starting device 436 Even if detected by the start switch 446, the right to play the unit game related to the normal symbols is not added. I can't.

[0072] The standard pattern display device 473 is composed of multiple light-emitting units, and the main control board 920 (Figure 1 Controlled by (see reference 0). Normally, the pattern is represented by the light emission patterns of multiple light-emitting parts. Furthermore, the regular symbol hold display device 478 has two single-color light-emitting parts, and their illumination status (off, on) The number of times a call has been held is displayed by a combination of lights (or flashing lights).

[0073] Furthermore, the game board 400 has the first special symbol positioned behind the central structure 420. In unit games related to the second special symbol, decorative symbols are displayed in a variable manner or fixed. A decorative pattern display device 479 is provided for displaying or showing decorative patterns.

[0074] The decorative pattern display device 479 has three pattern display areas 479A, 479B, arranged in the left-right direction. It is equipped with 479C. The pattern display areas 479A, 479B, and 479C are all decorative. This is the area where the patterns are displayed in a variable or finalized state. Pattern display areas 479A, 479B Of the 479C symbols, the decorative symbol displayed in the leftmost symbol display area 479A is: The decorative symbols that make up the leftmost row of symbols and are displayed in the symbol display area 479B, which is located on the far right, are It constitutes the rightmost pattern column. It is also located between pattern display area 479A and pattern display area 479B. The decorative symbols displayed in the symbol display area 479C constitute the middle symbol row.

[0075] In the pachinko machine 100 of this embodiment, the decorative pattern display device 479 is arranged in the left-right direction. It is configured as a reel device equipped with three cylindrical reels (rotating bodies). Each reel is controlled by a motor (not shown) controlled by a sub-control board 940. Therefore, each component is configured to rotate independently.

[0076] Each cylindrical reel constituting the reel device is made of a light-transmitting resin (for example, a transparent resin). A cylindrical body (hereinafter also referred to as the "reel body") made up of the following, and the reel body It comprises a strip-shaped pattern sheet 601 (see Figure 13) attached along the circumferential direction of the outer surface of the body. The pattern sheet 601 has multiple decorative patterns arranged in a predetermined order along its length. It is provided.

[0077] The decorative pattern display device 479 rotates each reel to display the pattern on the pattern sheet 601. Multiple decorative patterns are provided in each pattern display area 479A, 479B, 479C It can be moved (scrolled) from top to bottom or vice versa. This enables the display of changing decorative patterns in the decorative pattern display device 479. The display device 479 does not necessarily have to consist of multiple reels, and can display images. It may also be composed of other devices such as liquid crystal displays.

[0078] The decorative pattern display device 479 displays variations and finalized displays of decorative patterns, which are controlled by the sub-control board 940. Controlled by the main control board 920, the display and confirmation of the first special symbol and the second special symbol It is synchronized with the fixed display. In the display of decorative patterns, the first special pattern and the second special pattern More complex and diverse effects are executed than with variable displays. The variable display and final display, and the variable display and final display of decorative patterns, do not necessarily match perfectly. There is no need to start the fluctuation at a specific time or to display a stop as a confirmation, each time With a slight time difference between them, the changes begin at approximately the same time, and at approximately the same time It's also acceptable to set it so that a confirmation message is displayed.

[0079] Furthermore, the game board 400 is equipped with a board surface light-emitting device 490 (Figure 10) located on the back of various structures. (see reference), and the game board light-emitting device 490 is controlled by the sub-control board 940. It performs various light effects and status notifications through light as the technique progresses.

[0080] Here, we will explain the various game states and transitions between game states. Normal game state ( (Hereafter also abbreviated as "normal game state") refers to the first special symbol, the second special symbol, and the normal This corresponds to a state where the display time for the changing patterns is long (hereinafter also referred to as the "non-time reduction state").

[0081] If you win a jackpot in the first special symbol lottery or the second special symbol lottery, During the special game state transitioning based on this, the game balls pass through a specific passage (the internal passage of the lower prize winning device 433). Depending on whether or not you enter the special game state, the game state you transition to after the special game state will differ. If the game ball does not enter the designated passage during this state, the first special symbol lottery and the second special symbol lottery will be held. And a state in which the display time of the regular symbols is shorter than the non-time-saving state (hereinafter referred to as "time-saving state") (Also known as) and the winning of the jackpot in the first special symbol lottery and the second special symbol lottery Game state in which the probability is the same as the normal game state (hereinafter also referred to as the "low probability state") The game transitions to a state (hereinafter also referred to as the "time-saving game state"). On the other hand, during the special game state, the game continues. If the ball enters a specific passage, the time is shortened, and the first special symbol lottery and the second A state in which the probability of winning a jackpot in the special symbol lottery is higher than in normal gameplay (hereinafter referred to as "high The game transitions to a game state that is also called a "probability state" (hereinafter also referred to as a "probability-changing game state"). do.

[0082] The time-saving game state is when the total number of unit games related to the first special symbol and the second special symbol reaches a predetermined number of times ( For example, it will be maintained until it reaches 50 times, but after that it will return to the normal game state. The skill state is determined by the total number of unit games related to the first special symbol and the second special symbol, which is a predetermined number (for example, It will be maintained until it reaches 100 spins, after which it will return to the normal game state.

[0083] Furthermore, the game state and transitions between game states do not necessarily have to be configured as described above. For example, the high probability state could be configured to continue until the next big win, or other configurations could be used. Depending on the configuration, at least one of the above game states may be formed, and each of the above game states may be different The configuration may also include other game states, or the game may be played under conditions different from those described above. It can also be configured to allow transitions between states.

[0084] Next, the operation of the main devices of the game board 400 will be explained in roughly chronological order. Main control On circuit board 920, the winning random number generator is related to the special symbols (common to the first and second special symbols). Numbers, jackpot symbol random numbers, stop pattern random numbers, and various variation pattern random numbers are generated, In the game state, either the starting prize device 431A or 431B related to the first special symbol When the game ball enters, if either the middle start prize entry switch 441A or 441B (see Figure 10) When this is detected, the first special symbol will be awarded as a starting win. When the first special symbol is awarded as a starting win, 1. If the right to play a unit game related to a special symbol has not been reserved to the maximum number of times, the special symbol The winning random numbers, jackpot symbol random numbers, and stop pattern random numbers are acquired and the main control board 920 It is stored in a designated area of ​​RAM.

[0085] The unit game, based on the random number obtained from the initial winning of the first special symbol, is during the special game state. Not during a unit game related to the first special symbol or the second special symbol, but related to the first special symbol If the right to play a unit game is not reserved, it will start immediately after the random numbers are stored. Furthermore, even when not in a special game state, the units related to the first special symbol or the second special symbol If the game is in progress or if the right to play a unit game related to the first special symbol or the second special symbol is reserved, All special symbols (the first special symbol and the second special symbol) that had been reserved prior to this award. After the unit game related to this will end, the unit game based on the current starting prize will begin. Special game status If random numbers are obtained during the state based on the initial win of the first special symbol, then the random numbers will be used The unit game consists of all special games that were held in reserve before the start of the game after entering the special game state. It begins after the unit game related to the symbols.

[0086] Furthermore, unit games based on random numbers obtained based on the initial winning of the first special symbol are second special It starts after all unit games related to the symbols have finished. In other words, after the current starting win, the second If each random number is obtained based on the starting entry of the special symbol, the starting entry of the second special symbol The unit game based on the prize will be executed first. However, it is not necessarily based on the starting win of the second special symbol. It is not necessary to configure the system so that the unit game related to the first special symbol takes precedence over the unit game related to the first special symbol. The system is configured to execute unit game advantage control related to the first special symbol and the second special symbol in the order of the initial winning combination. It is also acceptable for the two special symbols to be not mutually exclusive but to be able to change simultaneously. .

[0087] If you have won a jackpot in the lottery for the first special symbol based on the initial entry of the first special symbol. Furthermore, based on the acquired jackpot symbol random number, the system corresponds to the jackpot win in the first special symbol lottery. The type of stopping symbol (jackpot symbol) is determined. The type of stopping symbol and the type of jackpot are then determined. The lower entry restriction mechanism 453 or the upper entry restriction mechanism 454 will take the entry-permitting position. The number of rounds corresponding to the number of times (for example, 6 rounds and 16 rounds), or after the special game state This corresponds to the type of game state to transition to (whether or not to transition to a probability variation game state). Multiple types of jackpot are set, and a jackpot symbol is set for each type. First If not winning the jackpot in the first special symbol lottery, a losing symbol different from the jackpot symbol is set as the stop symbol.

[0088] After the first special symbol lottery, based on the current game state, lottery result, value of the stop pattern random number, values of various variation pattern random numbers, and the number of times the right to unit games related to the first special symbol is reserved, the variation display time of the first special symbol is determined and the variation pattern of the decoration symbol is selected. Among the variation patterns of the decoration symbol, generally speaking, there are variation patterns (hereinafter also referred to as "reach variation patterns") in which a reach display is made before the decoration symbol corresponding to the stop symbol (jackpot symbol or losing symbol) related to the first special symbol is definitely displayed, and variation patterns in which a reach display is not made before the decoration symbol corresponding to the case where the stop symbol related to the first special symbol is a losing symbol is definitely displayed. When the stop symbol related to the first special symbol is a losing symbol, there is no reach display before the decoration symbol corresponding thereto is definitely displayed. variation pattern.

[0089] Note that the "reach display" means that after the variation display of the decoration symbol is started in the unit game related to the special symbol (first special symbol, second special symbol), each symbol column except for one symbol column (for example, each symbol column on the left and right) satisfies the condition for the combination of the decoration symbols definitely displayed therein to become the jackpot symbol, and then the remaining symbol column (for example, the middle symbol column) where the variation display continues suggests to the player that there is a possibility of becoming the jackpot symbol depending on the display result (that is, the stop symbol) when the decoration symbol is definitely displayed. In the remaining symbol column (for example, the middle symbol column), the decoration symbol is definitely displayed. This is a display that suggests to the player that there is a possibility of becoming the jackpot symbol depending on the display result (that is, the stop symbol).

[0090] The reach display has a relatively short variation display time (for example, approximately 25 seconds to approximately 30 seconds). Normal reach is indicated, and the display time for variations is longer than that of a normal reach (for example, approximately 60 seconds~) This includes Super Reach, which is a reach display lasting approximately 180 seconds. It is not limited to the fact that there are two types, normal reach and super reach, but rather that super reach There are three or more types, including special reach displays which have a long display time for fluctuations. That's good too.

[0091] The display time for the first special symbol is determined, and the decorative symbols corresponding to that display time are determined. After the pattern is selected, the special symbol display device 471 for the first special symbol displays the first special symbol. The display of changing patterns and the display of changing decorative patterns (changing effect) in the decorative pattern display device 479 The first special symbol will start and will display a variable pattern over the duration of the variable display time. This continues, and in the case of decorative patterns, the display changes according to the change pattern over the duration of the change display period. The process continues. Subsequently, as the display time for the variation progresses, the stop symbol related to the first special symbol will be determined. It is displayed, and the symbol corresponding to the stop symbol of the first special symbol is confirmed and displayed as a decorative symbol. The confirmed display of the first special symbol and decorative symbol shall continue for at least a predetermined period of time. ru.

[0092] If the stopping symbol related to the first special symbol is a winning symbol, after the confirmation display of the first special symbol... Then, the game state transitions to a special game state. In the special game state, the lower large prize device 433 The lower entry restriction mechanism 453 and the upper entry restriction mechanism 454 of the upper big prize device 434 are the seeds of a big win The vehicle assumes an entry-permitted position a predetermined number of times in a predetermined order according to its type. Lower entry restriction mechanism 453 and In each permitted entry posture of the upper entry restriction mechanism 454, a predetermined number (for example, 8) When a game ball (individual) is detected by the big prize switch 443, 444, or a predetermined maximum If the maximum permitted entry time (for example, 29.5 seconds) has elapsed, the lower entry restriction mechanism 453 or The upper entry restriction mechanism 454 will switch to the no-entry position. After the predetermined no-entry period has elapsed... Then, either the lower entry restriction mechanism 453 or the upper entry restriction mechanism 454 returns to the entry-permitted position. It returns to normal. This entry restriction operation is repeated a predetermined number of times in a predetermined order corresponding to the type of jackpot. It will be returned.

[0093] The lower entry restriction mechanism 453 and the upper entry restriction mechanism 454 are either during the special game state The configuration is such that only one side assumes an entry-allowing posture, and a predetermined waiting time elapses from the start of the special game state. After the initial period (after the opening period), one of the teams will transition to the initial entry permit position. Also, the final round After the vehicle returns to its no-entry stance, the designated no-entry period has elapsed, and then the designated waiting period follows. The special game state ends after the specified time has elapsed (after the ending period). As mentioned above, the game will then transition to either a time-saving game state or a probability-increasing game state.

[0094] In various game states, the game balls that enter the right-start prize entry device 432 related to the second special symbol If this is detected by the right-side starting prize switch 442, it will result in a starting prize for the second special symbol. The control of unit games based on the initial win of the second special symbol is the same as the control related to the first special symbol as described above. The same applies. That is, when the second special symbol is triggered, the unit game related to the second special symbol is executed. If the right has not been reserved to the maximum number of times, each random number related to the special symbol is obtained, A unit game is executed based on the initial win. In addition, the stopping symbols are determined according to the second special symbol lottery. The determination of the display time for the second special symbol variation, and the variation of the decorative symbol corresponding to the said display time variation. Regarding the selection of turns, execution of variable display, transition control of the game state, etc., it is also executed in the same manner as the control related to the first special symbol is.

[0095] In various game states, when the game ball that has entered the starting device 436 is detected by the start switch 446 if the right to a unit game related to the normal symbol is not reserved up to the maximum number of times, a winning random number related to the normal symbol is obtained and stored in a predetermined area of the RAM of the main control board 920 . At this time, if it is not during a unit game related to the normal symbol, immediately after the storage, the unit game related to the normal symbol thus obtained is started. On the other hand, if it is during a unit game related to the normal symbol , after the end of the unit game based on the right to the unit game related to the already obtained normal symbol, the unit game related to the obtained normal symbol is started. In the unit game related to the normal symbol, it is determined whether or not a win is achieved based on the value of the winning random number. If a win is achieved, a predetermined winning symbol is set as the stop symbol. On the other hand, if no win is achieved in the normal symbol draw , a predetermined losing symbol is set as the stop symbol. After the normal symbol draw, the variable display of the normal symbol is started on the normal symbol display device 473. In the non-time-short state, the variable display continues in a certain pattern for a predetermined variable display time

[0096] [[ID=No description]] [[ID=No description]] and in the time-short state, the variable display continues in a certain pattern for a predetermined variable display time shorter than that in the non-time-short state. As a predetermined time elapses according to the game state, the stop symbol related to the normal symbol is fixedly displayed for a certain time. When the stop symbol related to the normal symbol is a winning symbol, after the fixed display of the normal symbol, the right start <e

[0097] [[SUBEND]]The right entry restriction mechanism 452 of the prize-winning device 432 transitions to an entry-permitting position at least once. Physically, if you win in a non-time-saving state (normal game state and special game state), right The starting prize device 432 allows entry for a predetermined maximum entry time (for example, approximately 0.1 seconds). The game transitions to a different state, and if a win occurs during the time-saving state (time-saving game state and probability-changing game state), the right The starting prize device 432 has a predetermined maximum allowable entry time that is longer than when it is not in a time-saving state (for example, approximately 4 The aircraft intermittently transitions to the approach-permitted attitude over a period of 0.8 seconds (for example, in three separate stages). However, When a fixed number of game balls (for example, 10) are detected by the right start prize entry switch 442 In that case, the right entry restriction mechanism 452 will switch to the no-entry position without waiting for the maximum permitted entry time to elapse. Furthermore, even if the number of transitions to the permitted entry posture has not reached the predetermined number, the standard diagram in this case The operation of the right-start prize-winning device 432 in the unit game related to the pattern ends.

[0098] Next, the gameplay of the pachinko machine 100 of this embodiment will be described. The second special symbol lottery is In order to receive it, you must first win in the regular drawing, and furthermore, if you win... Based on the entry permit state of the right-start prize-winning device 432, the game ball proceeds to the right-start prize-winning device 432. It must be entered. The probability of winning a prize related to a regular symbol in normal gameplay is the same as in time-saving gameplay. The probability of winning is the same as in the current state, but the right start is based on winning in the normal game state. The dwell time in the entry-permitted state of the prize-winning device 432 (for example, approximately 0.1 seconds) is shorter than the dwell time in the time-saving state. Because it is set to be extremely short compared to the time spent (for example, approximately 4.8 seconds), the normal game state In this case, the number of opportunities per unit of time to receive the second special symbol lottery is equal to the number of opportunities to receive the first special symbol lottery. It is significantly smaller than the number of opportunities per unit of time. Conversely, in modes such as time-saving gameplay or probability-increasing gameplay, etc. In the shortened time state, the number of opportunities per unit of time to receive the second special symbol lottery is the same as the first special This is significantly greater than the number of opportunities per unit of time to receive a design drawing.

[0099] Therefore, the player wins the jackpot in the first special symbol drawing, and the subsequent special game The goal is to transition to a bonus round state by getting the game ball into a specific passage in this state. Play the game. On the other hand, in the time-saving game state and the probability-changing game state, before each game state ends The goal of the game is to win a jackpot in the second special symbol lottery.

[0100] Specifically, the game board 400 has a central structure 42 in the center of the game area where the game balls flow down. A 0 is provided, and the game method mainly involves letting the game balls flow down from the left side of the central structure 420 (left-handed play (Technical method) and a game method in which game balls are mainly played from the right side of the central structure 420 (right-handed game) The system is configured to allow players to select between two methods. In normal gameplay, the player will use left-handed play. The game is played using the specified gameplay method, and in the time-saving game state and the probability-changing game state, the right-hand shooting game is used. The game is played according to the method. In addition, the lower large prize device 433 and the upper large prize device 434 are centrally located. Since it is positioned to the right of the 420 body, the right-handed shooting method is used even in the special game state. Therefore, the game is played.

[0101] Next, we will explain the rear block 104. Figures 8 and 9 show pachinko machine 1, respectively. These are a rear perspective view and a rear view showing 00. Note that in Figure 8, for ease of understanding... The outer frame 101 is omitted in the diagram.

[0102] As shown in Figures 8 and 9, the rear block 104 is attached to the base 501 by other members or devices. This is how it is constructed. The base 501 and the intermediate block 103 are connected to the rear block support mechanism 1 By being connected by 36,137, the later block 104 connects to the intermediate block 103. In contrast, it is supported in a way that allows it to be opened and closed.

[0103] The rear block 104 includes a game ball tank 510 which serves as a ball storage section for storing game balls, and a game The game balls are continuously routed downstream of the ball tank 510 (for example, in a single row) and in one stage A tank rail 520 serves as a ball alignment section for aligning balls, and downstream of the tank rail 520 The case rail 53 serves as a ball guide section that guides the game balls that flow in from the tank rail 520. 0, and the dispensing and lending of game balls are performed on the downstream side of the case rail 530. A dispensing device 540, and downstream of the dispensing device 540, the play that has flowed out of the dispensing device 540. A ball guiding unit that guides the ball into a guided passage (not shown) formed in the base 501. Material 550 and dispensing device 540 that controls the dispensing and lending of game balls The control device 560 converts external power into power of a predetermined voltage required by various devices and outputs it. The function of a power supply means that provides power and the launch operation of the launching device 250 for game balls A power supply having the function of a launch control means that controls the ejection in cooperation with the main control board 920. • Launch control device 570, payout control device 560 and game ball dispensing device 290 (see Figure 1) A card unit (not shown) located on the side of the pachinko machine 100 relays signals between the machine and the card unit. It is equipped with a relay device 950.

[0104] The base body 501 is integrally molded from resin (for example, ABS resin), and the front part is opposite The corresponding base portion 502 and the protective cover portion 503 located behind the base portion 502 It includes. The base portion 502 has an upper portion that follows the outer shape of the rear block 104 in a roughly frame-like manner. It is formed in such a way that the lower portion is formed in a substantially flat shape with thickness in the front-to-back direction, and It functions as a mounting part to which the device is attached.

[0105] The protective cover portion 503 is formed in a roughly plate-like shape with thickness in the front-to-back direction. The cover portion 503 is not shaped to cover the entire back surface of the intermediate block 103, but rather the main control device 370 A portion of the back of the intermediate block 103, which requires frequent inspection and verification, is snapped. The size is set to form a window on the back of the 100 unit for exposure. - The back of section 503 is designed to dissipate heat generated by the main control unit 370 and the sub-control unit 390. Numerous ventilation holes 503A are formed, which have the function of improving ventilation.

[0106] The game ball tank 510 is a horizontally elongated box-shaped container with an opening at the top, and one end of its longitudinal direction Game balls are continuously supplied from the island equipment's ball circulation device (not shown). An opening (not shown) is located on one end of the ring 510 in the longitudinal direction, which is different from the side where the game balls are supplied. ) is formed. The bottom surface of the game ball tank 510 is gently sloped in the longitudinal direction, and the game ball The game balls supplied to the tank 510 move towards the opening due to their own weight. The base of 10 is inclined not only in the longitudinal direction but also in the direction perpendicular to the longitudinal direction (front-to-back direction), and opens The game balls are guided preferentially towards the side with the opening (for example, the front side). Also, the game ball tank 51 A metal antistatic plate (not shown) is attached to the bottom surface of 0, overlapping it. The antistatic plate is connected to the ground potential, preventing static electricity from being discharged from the game balls inside the game ball tank 510 and downstream of it. The energy is removed.

[0107] The tank rail 520 is attached to the side where the opening of the game ball tank 510 is formed, Game balls flow in through the opening of the game ball tank 510. The tank rail 520 holds the game balls 1 A passage forming member 521 that forms a roughly trough-shaped passage for game balls having a width that allows them to pass in a line, The passage formed by the passage forming member 521 has a top surface that gradually decreases in height. The game balls flowing down the passage are then straightened from a height where they are stacked vertically to a single height. It is equipped with a flow member 522. The passage formed by the tank rail 520 faces downstream. It slopes gently, guiding the game balls to the opposite side of the game ball tank 510.

[0108] The case rail 530 is formed in a vertically elongated shape so as to be continuous with the lower side of the tank rail 520. Then, game balls flow in from the tank rail 520. Game balls enter the case rail 530. It curves to the left and right to prevent it from flowing too quickly, and continues downwards. Also, case rail 53 A bulb failure detection unit 539 is provided in the middle of the ball passage at point 0 to detect a burnt-out bulb. The bulb failure detection unit 539 has a built-in bulb storage switch 591 (see Figure 10). The bulb storage switch 591 is activated when a bulb jam occurs in the case rail 530 or upstream thereof. The system detects a ball shortage, indicating that game balls are not being properly supplied to the case rail 530.

[0109] The dispensing device 540 includes a dispensing mechanism for sending out game balls and a driving means for driving the dispensing mechanism. It is equipped with a dispensing motor 542 (see Figure 10) and a dispensing counting switch 592 (see Figure 10). In accordance with the operation of the payout motor 542 based on the control by the payout control device 560, the balls are passed through The game balls stored in the path are released downstream. The released game balls pass through the ball passage. The payout counting switch 592 detects this, and as a result the payout control device 560 (payout control board 9 30) The number of game balls dispensed is counted.

[0110] As shown in Figures 8 and 9, the dispensing control device 560 and the power supply / launching control device 570 are located at the rear The lower part of the base portion 502 of the base body 501 is located at the lower part of the rear side of block 104. These are mounted on the back, overlapping each other. These are the dispensing control device 560 and the power supply / dispensing mechanism. The rear block 104, including the control device 570, allows the game board 400 to be used for a different game in the event of a change of model, etc. It is stated that the system can continue to be used even after the panel is replaced.

[0111] The dispensing control device 560 includes a dispensing control board 930 (see Figure 10) and the dispensing control board 930 The dispensing control board 930, which includes a case for housing the circuit board, opens in the same way as the main control board 920. It is housed inside a sealed circuit board case that cannot be opened without leaving a trace.

[0112] The power supply and firing control device 570 consists of a power supply and firing control board 900 (see Figure 10) and a power supply and firing control device. The system includes a circuit board case that houses the firing control board 900, and the power supply and firing control board 900 is the main control Like circuit board 920, it is housed inside a sealed circuit board case.

[0113] Furthermore, as shown in Figure 9, the rear setting switch 905 is located on the back side of the pachinko machine 100. It is provided. The rear setting switch 905 sets the payout rate of this pachinko machine 100 in advance. Setting the level to one of several levels (for example, 6 levels or 9 levels) This is a device for activating settings.

[0114] Insert a predetermined key (not shown) into the rear setting switch 905 and set it to the predetermined position (in this embodiment) The ball output rate is set by rotating it to a position that is approximately 90° clockwise from the initial position. The setting change can be enabled (allowed). The setting change for the ball payout rate has been enabled in this way. In this state, perform a predetermined setting operation (in this embodiment, pressing the initialization switch 907). This effectively changes the setting for the ball output rate.

[0115] If the setting of the payout rate is changed effectively, the predetermined game mode will be as set for each stage. It will be changed. In other words, by operating the rear setting switch 905 and the initialization switch 907. Changing the payout rate can also be considered a change in the gameplay mechanics.

[0116] In the pachinko machine 100 of this embodiment, the setting of the payout rate (i.e., the game mode) is changed. The initial win probability (in this embodiment, the first) is determined according to each stage set by the setting change. The probability of winning the special symbol lottery, and the probability of continuing the bonus round (in this embodiment, in the bonus round game state) If the game transitions to a special game state via the second special symbol lottery, a probability change will occur after the special game state. Select one of nine different game modes, each with a different combination of the probability of transitioning to a game state. Therefore, if the setting change for the payout rate (setting change for the game mode) is effectively implemented, In the event of a win, the first special symbol is drawn to achieve the initial win probability and continuation probability according to the set stage. And the probability of winning each of the second special symbols will be changed (i.e., the probability according to each winning probability) The payout rate is adjusted by using lottery data.

[0117] Specifically, in the pachinko machine 100 of this embodiment, the initial winning probability is significantly lower, but the probability of winning is higher. There is a top type with a significantly high continuation rate, and a type with a moderate initial win probability and a moderate probability of continuing the bonus round. There are two types: a middle type with a significantly lower initial win probability but a significantly higher probability of continuing the bonus round. You can choose. Furthermore, within each of these types, the initial win probability for each type is different from that of each type. Three stages of probability states, subdivided into smaller increments than the initial winning probability range (hereinafter also referred to as probability setting states). In other words, the first stage probability is the lowest probability of hitting the jackpot among the three stages, and the second lowest probability of hitting the jackpot... You can choose between the second-stage probability, which is the lowest probability, and the third-stage probability, which has the highest initial win probability.

[0118] In the top type, the upper and lower middle starting prize devices 431A, 431B and the right starting prize device The number of prize balls awarded for winning in the 432 is less than in other types, but the lower large prize device 433 and The number of prize balls awarded for hitting the large prize device 434 is higher than for other types. On the other hand, In the Tom type, the middle starting prize winning devices 431A, 431B and the right starting prize winning device 432 The number of prize balls awarded for winning is greater than for other types, but the lower large prize device 433 and the upper large prize device The number of prize balls awarded for placing in the 434 position is less than for other types of games.

[0119] Here, the number of prize balls is the same for all three types: top type, middle type, and bottom type. You can also set it to a number. This will allow you to define top type, middle type, and bottom type It is impossible for the player to determine which setting is being used from the number of prize balls, and in any type This adds a gameplay element that requires players to guess the settings over an extended period of time.

[0120] Furthermore, the top type, middle type, and bottom type all have a probability setting stage. The profit margin for players changes depending on the floor, but regardless of the type, the probability setting is If the stages of the game are the same, the profit margin for the player is set to be virtually the same. Therefore, even if the probability settings are changed by changing the type, the arcade operator will still have to acquire a certain amount of money (e.g.) For example, the profit per day is easier to predict, making it easier to manage the amusement facility.

[0121] Furthermore, the gameplay patterns that change due to the change in the payout rate setting include the initial win as described above. It is not necessarily limited to a combination of probability and the probability of entering a bonus round; for example, the initial win It may be either the initial win probability or the probability of entering a bonus round. Also, the initial win probability and the probability of entering a bonus round. Other lottery probabilities, for example, the probability of winning the first special symbol lottery or the second special symbol lottery, and the probability of winning the regular symbol lottery. The probability of winning the pattern lottery, and whether a minor prize is selected in the first or second special pattern lottery. The probability of this happening, and the probability of entering a bonus round (in this embodiment, via winning in the second special symbol lottery) The probability of entering a bonus game state, and the probability of the bonus game state ending after transitioning to a special game state. (For example, in the lottery for dropping out of the bonus state which is performed each time the symbols change during the bonus game state) It may also be the probability of the game ending in the bonus round state being selected, and two of these game modes The above combinations are also acceptable.

[0122] A setting display device 906 is provided above the rear setting switch 905. The setting of the payout rate (setting of the game mode) is effectively changed by operating the constant switch 905. If this occurs, the setting display information corresponding to the currently set game mode will be displayed on the setting display device 906. It will be displayed. The display information for the settings is a combination of letters representing the type and numbers representing the probability setting status. It is composed of a top type and a middle type. In the pachinko machine 100 of this embodiment, The types of the bottom and bottom types are represented by the letters "T", "M", and "B", respectively. This is represented as follows. Furthermore, the probability setting state for each type is represented as follows: the first stage probability is represented as "1", and the second stage probability is represented as " The first stage is represented by "2", and the third stage probability is represented by "3".

[0123] Therefore, for example, in the case of a game mode with a top-type first-stage probability, the setting display device 90 The setting information displayed in 6 is "T1", and it is a middle-type third-stage probability game mode. In some cases, the setting information displayed on the setting display device 906 is "M3", and the bottom type When the game mode is the second stage probability of P, the setting display information displayed on the setting display device 906 is It is "B2".

[0124] <Electrical Configuration> Next, the electrical configuration of the pachinko machine 100 will be explained. Figure 10 shows the electrical configuration of the pachinko machine 100. This is a block diagram showing the electrical configuration. The pachinko machine 100 has a power supply as shown in Figure 10. • Launch control board 900, power supply monitoring board 910, main control board 920, payout control board 930, It is equipped with control circuit devices such as a sub-control board 940. Note that in Figure 10, various signals Relay circuit devices that only act as relays are omitted. The main control circuits are described below. The devices will be described individually in detail.

[0125] The power supply and launch control board 900 provides power supply paths (dashed lines in the diagram) to each part of the pachinko machine 100. A power supply unit 901 supplies power at a predetermined voltage via a mechanism, and in response to the operation of the launch control device 250 The launch control unit 902 controls the drive of the launcher 330, and the initial switch 907 controls the initial It includes a signal relay unit 903 that relays the bulb overflow signal and the bulb overflow signal from the bulb overflow switch 249. Yes, they are.

[0126] The power supply unit 901 takes in external power (for example, 24 volts AC) supplied from an external source. It converts this to internal power (for example, 24 volts DC), and then converts that internal power to various types of power The power generated by the power supply unit 901 powers various solenoids and various motors, etc. Power supply (e.g., 12 volts DC) for driving the equipment, various switches A control voltage (e.g., 5 volts DC) for driving or performing control processing. Power, the power for the backup voltage to retain the contents of the RAM of the main control board 920, etc. It contains.

[0127] The power supply unit 901 generates various types of power from its internal power supply and controls the power supply monitoring board 910 and the main control unit It supplies power to the board 920, the dispensing control board 930, the sub-control board 940, etc. Specifically, it is used for power monitoring. For the substrate 910, the power of internal power, drive voltage, control voltage and backup voltage is... The following are supplied: drive voltage, control voltage and backup voltage to the main control board 920. Voltage power is supplied, and this power is transmitted via the power monitoring unit 911 of the power monitoring board 910. Power is supplied. The dispensing control board 930 is supplied with power in the form of a drive voltage and a control voltage. The sub-control board 940 is supplied with power in the form of drive voltage and control voltage. Power for driving voltage and control voltage is supplied to the injection control unit 902 and the signal relay unit 903. To be given.

[0128] A power switch 909 is connected to the power supply unit 901, and when the power switch 909 is OFF... If this condition is met, the intake of external power will be stopped. Note that the power switch 909 is turned off. To put it in this state, or to connect the power plug (not shown) to the power supply unit 901 via the power switch 909. (Without doing so) by unplugging it from an external power supply outlet (not shown) The power supply to the inside of the machine 100 has stopped, or the external power supply itself has stopped. The state in which this occurs is collectively referred to as a "power outage state."

[0129] The power supply unit 901 maintains the control voltage for a predetermined period even after transitioning to a power outage state. It is configured to output normally. As a result, the main control board 920 is configured to control the current You can save the state and terminate control so that it can be restored to its original state.

[0130] The launch control unit 902 works in cooperation with the main control board 920 to control the ball feed solenoid of the launch device 330. It controls the drive of the 332 and the firing solenoid 334. The firing solenoid 334 is permitted to operate when certain conditions are met. Specifically, The contact sensor 254 detects that the player is touching the launch handle 252 (see Figure 1). Based on the contact sensor signal, detection is performed, and a fire stop switch is used to stop firing. Provided that the Chi-255 is not being operated, the launch control unit 902 will turn on the launch permission signal. The main control board 920 outputs the launch permission signal and the launch error signal. The circuit board 920 transmits the firing solenoid control signal and the ball feeding solenoid control signal to the firing control unit 902. The output is sent to the ball feed solenoid based on the ball feed control signal which is ON. Activate the D332, receiving the ON firing solenoid control signal and the resistor 253 The launch solenoid 334 is activated based on the resistance value. This activates the launcher 330. Then, the game balls are launched with a strength corresponding to the resistance value of the variable resistor 253 (the amount of rotation of the launch handle 252). They will be launched in sequence.

[0131] When the initialization switch 907 is pressed, the signal relay unit 903 sends a signal to the main control board 920. Outputs an ON initialization signal. The main control board 920 outputs an ON initialization signal. In response to the reception, the stored information in the RAM of the main control board 920 is initialized. The periodic switch 907 does not necessarily output signals to the main control board 920 via the signal relay unit 903. It is not necessary to use a configuration that requires force; for example, the initialization switch 907 can be directly connected to the main control board 920. It is also acceptable to configure the system so that the initialization switch 907 is housed within the circuit board case 371, for example by mounting it. This makes it possible to suppress unauthorized signal inputs targeting the section through which the signal is transmitted.

[0132] Furthermore, the signal relay unit 903 controls the main control when the ball overflow switch 249 detects a game ball. The ON state of the bulb overflow signal is output to the circuit board 920. On the main control board 920, the ON state Based on the detection of the ball overflow signal, a slow-speed payout signal is output to the payout control board 930. Upon receiving the signal, the dispensing control board 930 controls the rotation speed of the dispensing motor 542 (from the dispensing device 540). The payout speed of the game balls is slowed down. Also, the main control board 920 is turned off and the ball overflow signal Based on the detection of the number, a high-speed payout signal is output to the payout control board 930, and the high-speed payout signal is received The dispensing control board 930 increases the rotational speed of the dispensing motor 542.

[0133] Furthermore, as shown in Figure 10, the signal relay unit 903 has a rear setting switch 905 and The constant display device 906 is connected. The signal relay unit 903 has a rear setting switch 905. When rotated approximately 90° clockwise by a designated key (not shown), the output is sent to the main control board 920. It relays the ON state setting signal that is activated. On the main control board 920, the rear setting switch The game mode is allowed to change in response to the reception of an ON setting signal from Chi905. Furthermore, the signal relay unit 903 receives the setting display output from the main control board 920 to the setting display device 906. The signal is relayed. The setting display device 906 displays setting display information corresponding to the received setting display signal. Display.

[0134] The power supply monitoring board 910 monitors the power supply status from the power supply / firing control board 900. The monitoring unit 911, the power supply between the power supply / firing control board 900 and the main control board 920, and each It includes a signal relay unit 912 that relays the transmission of signals. Power supply monitoring unit 911 is for power outages. The power supply unit 90 also outputs a power outage signal to the main control board 920 in accordance with the transition to the state. The maximum voltage output from point 1, a stable DC voltage of 24 volts, is monitored, and if this voltage is 22 volts, If the state of being below a certain level continues for a predetermined period of time, it is determined that there is a power outage, and the ON state The power outage signal in the ON state is output to the main control board 920. The main control board 920 outputs the power outage signal in the ON state. The system recognizes the transition to a power outage state upon receiving a signal.

[0135] The main control board 920 comprehensively controls the operation of the pachinko machine 100. It is equipped with an MPU (not shown) as a single-chip microcontroller. The MPU is responsible for calculations. A CPU (not shown) as a processing unit, and various control programs executed by the CPU. ROM (not shown) that stores fixed data, and temporarily during the execution of the control program It includes RAM (not shown) for storing various data, etc. The main control board 920 has Other components include a timer circuit (not shown), a counter circuit (not shown), and a clock generation circuit (not shown). (Not shown), various circuits such as signal transmission and reception circuits are mounted. Main control board 920 The RAM is backed up from the power supply / firing control board 900 even after the transition to a power outage state. The system is configured to maintain (back up) internal data by supplying power via voltage.

[0136] The dispensing control board 930 controls the dispensing device 540 in accordance with instructions from the main control board 920. The game balls are dispensed by the dispensing device 540 in response to the operation of the game ball dispensing device 290. It controls the lending operation. The dispensing control board 930, like the main control board 920, is controlled by the CPU A single-chip microcontroller including (not shown), ROM (not shown), and RAM (not shown). The MPU (not shown), timer circuit (not shown), counter circuit (not shown), and crossover It is equipped with various circuits, such as a signal generation circuit (not shown) and a signal transmission / reception circuit (not shown).

[0137] The dispensing control board 930 is an input / output port that serves as a connection means for communicating information with other devices. A network is installed, and for example, bidirectional information is exchanged between the main control board 920 and the relay device 950. Input / output communication is enabled, and open / close detection switches 108, 109 and storage bulb switch 591 are connected. Furthermore, the payout counting switch 592 is connected to enable only one-way information input communication. Furthermore, the dispensing motor 542 is connected in a way that only allows for one-way information output communication. The RAM of the payout control board 930, like the RAM of the main control board 920, operates in the event of a power outage. The configuration includes a backup function that allows internal data to be maintained over a certain period of time. It is also possible to do so, and unlike the RAM of the main control board 920, it maintains internal data in the event of a power outage. It's also fine to have a configuration that doesn't include this.

[0138] The sub-control board 940 controls various performance devices and various other devices based on instructions from the main control board 920. It controls the operation of light-emitting devices and various sound devices. The sub-control board 940 communicates information with other devices. It is equipped with input / output ports as a means of connection that enables communication, for example, the main control unit The board 920 is connected to the input device 260, and only one-way information input communication is possible. It is connected in a bidirectional manner for information communication, and communicates with the decorative pattern display device 479, etc., in a one-way information output communication. Only connections are possible.

[0139] <Various control processes> Next, various control processes performed by the main control board 920 will be described. The control processing on board 920 can be broadly divided into the following: The process involves interrupting the main process periodically (in this configuration, every 2ms (milliseconds)). It consists of a timer interrupt handler that is executed.

[0140] First, referring to Figure 11, let's explain the main processing performed by the main control board 920. To clarify, Figure 11 shows the main processing of the main control board 920 (in Figure 11, this is referred to as "main control main processing"). This is a flowchart (abbreviated as "logic").

[0141] In the main processing of the main control board 920, first, the startup of the main control board 920 and various other processes are performed. A series of control start processes to initialize information (program start process S1001 to random number start) The period setting process S1019) is executed only once, and thereafter, the interrupt disabling process that disables interrupts is executed. The S1020 and the initial value counter for winning random numbers related to special symbols (a part of the RAM area) and large Initial value counter for winning symbol random numbers (part of RAM area) and initial winning random number for normal symbols The random number initial value update process S1021 updates the value of the value counter (a part of RAM), and A first variation type counter for determining the dynamic display time (variation time) and variation pattern, etc. The change counter update process S updates the value of the change type counter (a portion of the RAM) specified in 4. The interrupt enable process S1023, which enables interrupts, is executed repeatedly. If a timer interrupt request occurs before the interrupt enable process S1023, the interrupt enable process is performed. A timer interrupt handler is executed immediately after process S1023.

[0142] In a series of control initiation processes, the stack pointer (RAM) controls the execution of the program. The program start process S1001 sets initial values ​​in a part of the area, and sets an interrupt mode. The interrupt mode setting process S1002, and the payout control board 930 and sub-control board 940, etc. A startup waiting process S1003 is executed, which waits for a predetermined amount of time until the system starts up.

[0143] After the startup standby process S1003, the rear setting switch 905 of the power supply / firing control board 900 The determination process S2001 is performed to determine the output state of the setting signal. If it is determined that the setting signal from the rear setting switch 905 is in the off state, (S 2001:N), Initialization signal from the initialization switch 907 of the power supply / firing control board 900 Output status determination process S1004, power outage information (part of RAM) value determination process S10 05. A process S1007 is performed to determine the storage status of the stored information, and based on these determination results, A decision is made as to whether or not to erase the saved information in RAM. Here, saved information refers to the game data before the power outage. This is the information necessary to restore the system to its original state, and it is updated according to the progress of the game before the power outage. It corresponds to a portion of the RAM, and the counter values ​​related to the currently running unit game, and the start of the winning combination. Examples of counter values ​​stored by this system are shown.

[0144] The storage state of the stored information is determined as follows: First, the storage area within a predetermined range of RAM. The checksum value for is calculated (checksum calculation process S1006), and the current checksum value is calculated. The checksum value and the transition to the previous power outage state trigger the power outage monitoring process S1202 (see Figure 12). The exclusive OR of the checksum value calculated in the above location and the RAM judgment value, which is the two's complement of the checksum value, is "0 The determination process S1007 determines whether or not the current checksum value is true, and based on this, the current checksum value is determined. It is determined whether the checksum value at the time of transition to the power outage state is the same as the checksum value at that time.

[0145] When the initialization signal is ON (S1004:Y), the power outage information is updated when transitioning to a power outage state. If the power outage value is not the predetermined value indicating that the saved information has been saved and the process has ended (S1005:N), Alternatively, if the saved information is not properly retained (S1007:N), the RAM saved information The RAM clear process S1008 is executed to erase the information. If the saved information is properly retained... After it is determined that (S1007:Y), or after the RAM clear process S1008 is executed Next, hardware initialization is performed to initialize the various devices connected to the main control board 920. Process S1009 is executed.

[0146] After the hardware initialization process S1009, a determination process is performed to determine whether the power outage information is a power outage value or not. The process S1010 is executed. If the power outage information is a power outage value (S1010:N), it is retained. RAM recovery setting process S1011, which initializes various information including the restoration of information, and the setting A return command indicating completion is set (return command output process S1012). RAM return. The restoration of retained information in the setting process S1011 restores the control immediately before the transition to the previous power outage state. The control state of the main control board 920 returns to its original state.

[0147] On the other hand, if the power outage information is not a power outage value (S1010:Y), the retained information will not be restored. Various information is initially set (RAM initial setup process S1013), and the initial setting is indicated by the completion of the initial setup. The initialization command is output (initialization command output process S1014).

[0148] In addition, during the RAM recovery setting process S1011 and the RAM initial setting process S1013, The power information is set to a predetermined power supply value that is different from the power outage value, and immediately before the transition to the previous power outage state Even if various error conditions such as fraud detection errors occur, all of these error conditions are It is released. Also, the main control board 920 controls the dispensing control board 930 and the sub-control board 940. Either a restore command or an initialization command is output to the return command or initialization command In each of the dispensing control board 930 and the sub-control board 940 that receive the signal, a predetermined initialization is performed. The process is executed.

[0149] Initial RAM settings according to the startup status (determination process S1004 ~ initialization command output process) After (S1014), if the conditional device was activated when transitioning to the previous power outage state, Preparations are made to return to the special game state (Special game state return preparation process S1015) Specifically, in the special game state return preparation process S1015, the condition device and the mechanism sequence The operating status of the operating device is determined, and processing corresponding to the game status during a power outage is performed by the sub-system. This is executed on circuit board 940.

[0150] After the special game state return preparation process S1015, check whether the time-saving state flag is set or not. By determining whether it is in a time-saving state or not, it is determined (determination process S1) 016) If the time-saving state is in effect (S1016:Y), the time-saving command is output (time Short command output processing (S1017). On the other hand, if it is not in a time-saving state (S1016:N) Then, a non-time-saving command is output (non-time-saving command output process S1018). After that, special diagram The value of the random number counter (a part of RAM) related to the pattern is initialized (random number initialization process). Science S1019).

[0151] On the other hand, in the determination process S2001, the setting signal from the rear setting switch 905 is received from the rear It is determined that the setting switch 905 is in the ON state, indicating that it has been operated by a predetermined key. If this occurs (S2001:Y), the RAM will erase virtually the entire area of ​​RAM922. The clear process S2002 is executed. Specifically, in the RAM clear process S2002, This means that information in virtually all areas except for the configuration information stored in RAM922 will be erased. They are being taken away.

[0152] The setting information is based on a predetermined set of multiple stages (9 types in this embodiment) of gameplay. This is information corresponding to each mode, and the setting mode information corresponding to the currently set game mode is in RAM9. It is stored in 22. Therefore, the RAM clear process S2002 clears the main control board 920 In RAM922, information in virtually all areas except for the storage area for setting-related information is erased. It is removed, and the system becomes capable of allowing setting changes.

[0153] When the system is set to allow configuration changes, it corresponds to the configuration information stored in RAM922. A setting display signal identifying the game mode is output to the setting display device 906. 906 displays setting display information corresponding to the setting display signal received from the main control board 920. In other words, the setting display device 906 corresponds to the setting information stored in the RAM 922. The corresponding settings information will be displayed.

[0154] Next, the game mode is set until the setting signal from the rear setting switch 905 turns off. The setting change process S2003 is executed to modify the settings. The setting signal is generated when the rear setting switch 905 is not operated by a predetermined key. It will switch to the off state.

[0155] The game mode setting is changed when the rear setting switch 905 is operated by a designated key. This is done by pressing the initialization switch 907 in that state. Specifically, in that state And every time the main control board 920 receives an initialization signal based on the pressing of the initialization switch 907 The settings information will be changed sequentially. Specifically, the nine predetermined game modes will be changed in rotation. The order of selection in a ring (for example, ... → T1 → T2 → T3 → M1 → M2 → M3 → B1 → B The sequence 2→B3→T1→T2→... is predetermined, and the selected game mode is initialized. Each time switch 907 is pressed, the changes are made sequentially according to the specified order.

[0156] Each time such a change is made, a value corresponding to the selected game mode is set as configuration information in RAM9. It is stored in 22. Each time the setting information stored in RAM922 is changed, the setting A setting display signal corresponding to the corresponding information is output to the setting display device 906, and the changed setting corresponding information The setting display information corresponding to the report is displayed on the setting display device 906.

[0157] Therefore, the person who changes the settings, such as the manager of the amusement facility, can change the setting switch 905 on the back by pressing the designated key. When the machine is in the controlled state, the player selects the desired game mode for the pachinko machine 100. After repeatedly pressing the initialization switch 907 until the upper middle start prize device 431A or The selection of the game mode is completed by inserting the game ball into the lower central starting prize-winning device 431B. Therefore, the setting change process S2003 is performed by pressing the initialization switch 907. The game ends when a game ball enters the central prize-winning device 431A or 431B after the selection of the game mode. I'm done.

[0158] If the setting signal from the rear setting switch 905 is turned off (S2004:Y), Information related to the setting of game modes (i.e., setting correspondence information) is newly stored in RAM. The RAM change setting process S2005 is executed to initialize to 922. This effectively The main control board 920 has finished starting up and is responding to the configuration information stored in RAM 922. It is confirmed that the game will proceed in the manner in which the game is played.

[0159] After the RAM change setting process S2005, the configured command indicating the completion of the RAM922 setting is displayed. The pre-configured command output process S2006, which outputs to the dispensing control board 930, is executed. The control board 930, upon receiving the configured command output by the main control board 920, The control board 920 can recognize when the game process transitions to normal gameplay, and it can also recognize any of the game modes. It can recognize whether it will work. After the configured command output process S2006, the special game state is restored. The processing from the preparation process S1015 onwards is executed.

[0160] Next, referring to Figure 12, the timer interrupt processing performed by the main control board 920... Let me explain. Figure 12 shows the timer interrupt processing performed by the main control board 920 (in the figure). The following is a flowchart showing the "main control interrupt processing" (abbreviated as "main control interrupt processing").

[0161] In the timer interrupt processing of the main control board 920, first, an interrupt is generated to start the timer interrupt. The interrupt start process S1201 is executed. Specifically, a predetermined value is set in the interrupt control register. This is set. As a result, interrupts other than this timer interrupt are prohibited. After that, pachinko Power outage monitoring system for the actual control of machine 100, such as controlling the progress of gameplay and monitoring various sensors. The processes S1202 to S1221 (external information output processing) are executed sequentially. However, various fraud detections are performed. If the game is stopped based on the information (S1207:Y), the control signal output process is performed. S1208 to S1221, which are external information output processes, are not executed. Finally, the next timer interrupt... The interrupt enable process S1222 is executed, and the timer interrupt process for this time is completed. The following sections will describe each of the major processes individually.

[0162] In the power outage monitoring process S1202, the power monitoring unit 911 of the power monitoring board 910 outputs Based on the output status of the power outage signal, the value of the power outage information (a portion of RAM) is updated. Specifically, the output status of the power outage signal was checked three times, and an ON state was detected each time. If this condition is not met, it is determined that there is a power outage. If this is not the case, the power outage information will be maintained at the power supply level.

[0163] On the other hand, if the power outage monitoring process S1202 determines that a power outage is occurring, the following will occur: The process is executed. First, the power outage information value is set to RAM recovery setting process S1011 or RAM initial In the setting process S1013 (see Figure 11), the set power supply value is changed to a predetermined power outage value. It also calculates a checksum value for a predetermined range of memory areas in RAM, and checksum values ​​are used. The two's complement of the bucksum value is set as the RAM judgment value. As a result, the pachinko machine 100 It enters an infinite loop where no actual control is performed, such as monitoring the progress of the game or various sensors. The RAM state after the RAM judgment value is set is maintained based on the backup power. Furthermore, since the output status of the power outage signal was confirmed three times, the power outage signal was detected for the first time. Then, each timer interrupt process is executed twice.

[0164] In the random number update process S1203, the winning random number counter related to the special symbols and the jackpot symbol random number are updated. The number counter, stop pattern selection counter, and winning random number counter for regular symbols have been updated. Specifically, the value of the winning random number counter related to the special symbol is set to the specified maximum value (for example, "57 If the value is different from "6"), it will be changed to a value that is "1" greater than the current value, and a special pattern will be displayed. If the value of the winning random number counter is at the specified maximum value, it will be changed to the specified minimum value ("0"). This will be done. However, the changed value will be the same as the cyclic initial value for the winning random number counter related to the special symbol. If the value is such that the value of the winning random number counter for the special symbol is the winning random number for the special symbol The initial value counter is set to the same value, and the cyclic initial value is also the same as the winning random number initial value counter. It is set to a value of 1.

[0165] Jackpot symbol random number counter, stop pattern selection counter and winning random number counter for regular symbols The counter is also updated in the same way as the winning random number counter for special symbols. The update range is determined by the specified maximum and minimum values ​​of each counter. Each counter is assigned a unique value, and the configuration is such that multiple counters are updated asynchronously, and each counter The cyclic initial value refers to an initial value counter specific to each counter. For example, special symbols The winning random number counter and the winning random number initial value counter related to special symbols have the same range of values. Furthermore, the range of values ​​for the jackpot symbol random number counter and the jackpot symbol random number initial value counter is the same. The winning random number counter for normal symbols and the winning random number initial value counter for normal symbols are within the range of values. The enclosures are identical.

[0166] In the random number initial value update process S1204, the winning random number initial value counter related to the special symbol, The initial value counter for the winning random number for the jackpot symbol and the initial value counter for the winning random number related to the regular symbol are updated. Specifically, the value of the initial value counter for the winning random number related to the special symbol is set to the specified maximum value (for example, "5 If the value is different from "76", it will be changed to a value that is "1" greater than the current value, and a special chart will be displayed. If the value of the initial random number counter for the pattern is the specified maximum value, then the specified minimum value ("0") ) will be changed. The initial value counter for the symbol random numbers related to special symbols and the initial value counter for the winning random numbers related to regular symbols will be changed. Regarding period counters, the specified maximum and minimum values ​​are also values ​​unique to those counters. Other than that, it is updated in the same way as the initial value counter for winning random numbers related to special symbols.

[0167] In the variable counter update process S1205, the variable display time (variation time) and the variation pattern The values ​​of the first to fourth variation type counters, which determine the settings, etc., are updated. Specifically, the value of the first variation type counter is set to the specified maximum value (for example, "187") If the values ​​are different, the value will be changed to a value that is "1" greater than the current value, and the first type of change will be determined. If the value of Unta is at the specified maximum value, it will be changed to the specified minimum value ("0"). Second change For the variable type counters, including the fourth variable type counter, the specified maximum and minimum values ​​are also specified. Except for being a value specific to the counter, it is further processed in the same way as the first variation type counter. It will be updated.

[0168] Furthermore, the winning random number counters for special symbols and regular symbols, the jackpot symbol random number counter, and stop The stop pattern selection counter and each variation type counter do not necessarily have to be configured as described above. Furthermore, at least a portion of the above counters may be configured in other ways, for example, an initial value counter It's also possible to configure it to update from a fixed initial value without using it, or to not use a program at all. Alternatively, the system could be configured using an IC for random number generation, with the values ​​referenced as needed.

[0169] In the game stop determination process S1206, if the fraud detection information is a fraud detection value, The game stop value is updated, and various pieces of information necessary to stop the game are set. On the other hand, if the fraud detection information does not indicate a fraud detection value or if the game has already been stopped, the game will proceed. The game stop determination process S1206 terminates without any of the processes necessary to stop the game being executed. Fraud detection information is provided when various types of fraud are detected in fraud detection process S1211. The fraud detection value is set. Also, in the judgment process S1207, the fraud detection information is used in the game. Whether or not the game is stopped is determined by whether or not the value is a stop value.

[0170] In the control signal output processing S1208, based on the control data stored in the output buffer, Thereafter, a special symbol display device 471 relating to the first special symbol, and a special symbol display table relating to the second special symbol. Controls various notification devices such as the display device 472 and the ordinary symbol display device 473 related to ordinary symbols. A signal is output. Also, based on the control data stored in the output buffer, the ball feed sensor Noid 332, launch solenoid 334, right entry restriction solenoid 462, down entry restriction solenoid Various actuators such as Id 463, upper entry restriction solenoid 464, and switching solenoid 465 A signal to control the data is output.

[0171] In the switch reading process S1209, the middle start prize entry switches 441A, 441B and the right switch are used. Start prize switch 442, lower large prize switch 443, upper large prize switch 444, combination activation Switch 445, Start switch 446, Non-specific passage switch 447, Specific passage switch 4 The signal status from 48, and from the general prize-winning switches 449A and 449B, is read. Changes in the detection state of game balls due to various switches are detected.

[0172] Specifically, in the switch reading process S1209, the signal status from various switches is The data is read into the input buffer (a portion of RAM) twice, with a predetermined time interval between each reading. For each signal from various switches, the signal state read the first time (hereinafter referred to as "the first") The signal state of the first signal (abbreviated as "the second signal") and the signal state read a second time (hereinafter referred to as "the second signal") The state (abbreviated as "Previous Timer Interrupt") and the detection state detected by the previous timer interrupt (hereinafter referred to as "Previous Timer Interrupt") Based on the detection state (abbreviated as "detection state"), changes in the detection state of various switches are detected. And for each switch, if the previous detection state was the off state, the first If the signal state of the first signal is ON, and the second signal state is ON, then the ON state transition occurs. If this is determined, a detection flag (a portion of the RAM) corresponding to the type of switch is set. Furthermore, as explained in the power outage monitoring process S1202, even if the power supply is interrupted, Thailand Because each interrupt process is executed twice, various switches are activated immediately after the power supply is cut off. Even when the switch is turned on, the detection flags for various switches are not set correctly. It is possible.

[0173] In the timer update process S1210, the display of special symbols and regular symbols, and the status of each game are updated. Various timers (in a designated area of ​​RAM) used for control and fraud monitoring are updated. ru.

[0174] In the fraud detection process S1211, game balls are forcibly inserted into various prize-winning devices. This detects fraudulent activities such as forcibly activating various prize-winning devices. Specifically, The right starting prize device 432, the lower large prize device 433, and the upper large prize device 434 are forcibly allowed to enter. Movement to a suitable position, guidance of the game ball to a specific passage of the lower prize winning device 433 by vibration, by radio waves Forced malfunction of the right starting prize device 432, the lower large prize device 433, and the upper large prize device 434. Induction, guidance of game balls to various prize winning devices by magnetic attraction, upper middle starting prize winning device 431A , lower middle starting prize device 431B, right starting prize device 432, lower large prize device 433 and upper large prize device There is a high possibility that fraudulent activities occurred, such as the guidance of game balls to the prize device 434 at an abnormal timing. It detects the occurrence of a problematic situation.

[0175] In the prize detection response process S1212, various switches provided on the game board 400 are used. Control is performed based on the detection of the game ball. Specifically, the upper middle start prize entry switch 44 1A (see Figure 10) and the lower middle start prize entry switch 441B (see Figure 10) Based on the detection, if the mid-start prize entry switch detection flag is set, mid-start prize entry The counter (a predetermined area in RAM) and the first payout counter (a predetermined area in RAM) are updated. It is also based on the detection of the game ball by the right start prize entry switch 442 (see Figure 10). If the start-up prize switch detection flag is set, the first payout counter is updated. Furthermore, based on the detection of game balls by the lower prize switch 443 (see Figure 10), the lower prize is awarded. If the switch detection flag is set, or if the upper prize winning switch 444 (see Figure 10) If the upper prize winning switch detection flag is set based on the detection of the game ball, The prize counter (a predetermined area in RAM) and the second payout counter (a predetermined area in RAM) are further... It will be updated.

[0176] In launch control processing S1213, the launch of the game ball by the launching device 330 is controlled. The launch-related information will be updated. Specifically, the ball feeding solenoid that drives the ball feeding mechanism 331 will be updated. The activation flag for the id 332 and the activation flag for the launch solenoid 334 that drives the launch mechanism 333. The page will be updated.

[0177] In the input signal monitoring process S1214, the open / closed switch is detected via the dispensing control board 930. Based on the output status of the signal from Chi 108 (see Figure 10), the outer frame 101 (see Figures 1 and 2) It is detected whether the intermediate block 103 (see Figures 1 and 2) is closed in relation to the light. Furthermore, the open / close detection switch 109 is accessed via the dispensing control board 930 (see Figure 10). Based on the signal output state, the previous block is applied to the intermediate block 103 (see Figures 2 and 3). Whether or not gate 102 (see Figures 2 and 3) is closed is detected.

[0178] In the dispensing status monitoring process S1215, the dispensing control output from the dispensing control board 930 Information indicating the status is monitored, and various dispensing status commands are issued as needed, according to the dispensing control status. The setting is configured. The sub-control board 940, upon receiving the payout status command, then configures the payout status frame. The decorative pattern display device 479, the upper left sound device 281, and the upper right sound device provide notifications according to the type of signal. Execute it using location 282, etc.

[0179] In the dispensing signal output processing S1216, the first dispensing counter and the second dispensing counter are used as needed. Based on the value of the payout counter, various prize ball commands are set and output to the payout control board 930. The first and second payout counters are updated according to the prize ball command settings. For example, the first payout counter counts 1 each time a game ball corresponding to one win is detected. It is added, and then subtracted by 1 each time a prize ball command is set based on that win. Circuit board 930 implements control to dispense the number of game balls corresponding to the winning combination (for example, 3 balls). Each time this is done (more specifically, shortly before the payout is completed), the main control board 920 receives a prize ball command. When a ball is requested and the payout of prize balls continues, the main control board 920 will further... A prize ball command is output. The second payout counter has a different prize ball count than the first payout counter. This counter is updated in response to the number of winnings (for example, 13), and is the value of the second payout counter. If the payout control board 930 receives a prize ball command based on this, the payout control board 930 Then, it executes a control to dispense a number of game balls corresponding to that prize ball command.

[0180] In the special symbol-related processing S1217, the right to a unit game related to the first special symbol is reserved. Control of the unit game related to the first special symbol is executed. Specifically, the control of the unit game related to the first special symbol is executed. In the control of holding rights for unit games, the special symbol holding display device 476 related to the first special symbol The operation control is executed. In addition, in the control of the unit game related to the first special symbol, the first special The operation control of the special symbol display device 471 related to the symbols is executed, and in the first special symbol lottery, If a winner is selected, the operation control of the lower prize winning device 433 and the upper prize winning device 434 will be further activated. It will be executed.

[0181] Furthermore, in unit games related to the first special symbol, the display of the decorative symbol's variation and confirmation are provided. Information to be displayed on the decorative pattern display device 479 is selected. For example, the first special pattern is In the unit game, the variation of the display of the decorative symbols executed by the decorative symbol display device 479 The turn is determined by the current game state, the lottery result, the value of the stop pattern random number, and various fluctuation pattern random numbers. The value is selected based on the number of times the right to play the unit game related to the first special symbol has been reserved.

[0182] Furthermore, in the special symbol related processing S1217, the rights to the unit game related to the second special symbol Hold control and control of unit games related to the second special symbol are executed. Specifically, the second special symbol In the control of holding rights for unit games related to patterns, the special pattern holding display device for the second special pattern 477 operation control is executed. Also, in the control of the unit game related to the second special symbol, The operation control of the special symbol display device 472 related to the 2 special symbols is executed, and the second special symbol lottery is performed. If a jackpot is won, the operation control of the lower jackpot device 433 and the upper jackpot device 434 is controlled. This is executed further.

[0183] Furthermore, in unit games related to the second special symbol, the display of the decorative symbol's variation and confirmation are provided. Information to be displayed on the decorative pattern display device 479 is selected. For example, the second special pattern is In the unit game, the variation of the display of the decorative symbols executed by the decorative symbol display device 479 The turn is determined by the current game state, the lottery result, the value of the stop pattern random number, and various fluctuation pattern random numbers. The value is selected based on the number of times the right to play the unit game related to the second special symbol has been reserved.

[0184] In the normal symbol-related processing S1218, the right to hold the unit game related to the normal symbol is controlled. Then, control of the unit game related to the regular symbols is executed. Specifically, the unit game related to the regular symbols In the control of the right to reserve, the operation control of the ordinary symbol reserve display device 478 is executed. In controlling unit games related to ordinary symbols, the movement of the ordinary symbol display device 473 related to ordinary symbols If the control is executed and the regular symbol lottery is won, the operation of the right start prize device 432 is further controlled. The order will be carried out.

[0185] In the display control process S1219, the first special symbol in the special symbol related process S1217 Special pattern display device 471 related to the pattern, special pattern display device 472 related to the second special pattern, first special Special symbol hold display device 476 for a different symbol and special symbol hold display device for a second special symbol Based on various information updated to control the operation of devices such as the 477, these devices are specifically configured Output data is synthesized to activate the timer. The synthesized output data is used for the next timer. In interrupt-based control signal output processing S1208, the signal is output to each device.

[0186] Furthermore, in the display control process S1219, selection is made in the special pattern related process S1217. In order to display the variation and finalization of the decorative pattern on the decorative pattern display device 479 Various commands corresponding to each piece of information are set. For example, in the special pattern related processing S1217 The variation pattern command corresponding to the selected variation pattern is set. The command is sub-control in the control signal output processing S1208 based on the next timer interrupt. The output is sent to board 940. Sub-control board 940 receives commands from main control board 920. The decorative pattern display device 479 is controlled based on this.

[0187] In motor control processing S1220, various motor operation controls are performed. In the information output processing S1221, the data display device electrically connected to the pachinko machine 100 Output data to be sent to external devices such as a control unit (not shown) or management device (not shown) is set. .

[0188] <Pattern Sheet> Next, the configuration of the pattern sheet 601 will be explained with reference to Figure 13. Figure 13(A) This is a front view showing a portion of the design sheet 601, and Figure 13(B) is the AA of Figure 13(A). This is a cross-sectional view of the pattern sheet 601 along the line. Note that in Figure 13(B), for reference only. For this purpose, the orientation of each side of the design sheet 601 is indicated by arrows.

[0189] As shown in Figures 13(A) and 13(B), the pattern sheet 601 is transparent or light-transmitting. A translucent (light-transmitting) strip-shaped sheet-like base material 611 and the back surface (pattern) of the base material 611 The side of sheet 601 facing the reel body when it is attached to the reel body. ) formed on the decorative pattern 621 and the surface of the base material 611 (the pattern sheet 601 is on the reel body It includes a decorative portion 622 formed on the surface (which faces outward when attached). .

[0190] The decorative pattern 621 includes a main pattern 621A that can constitute a jackpot pattern, and a pattern that can constitute a jackpot pattern. It includes a secondary design 621B. The decorative design 621 is along the longitudinal direction of the design sheet 601. The main symbol 621A and the sub-symbol 621B are arranged to alternate.

[0191] The main symbol 621A contains information that defines individual numerical values, such as numbers and characters corresponding to those numbers. (Hereafter, this information is referred to as "numerical information") and is formed as a pattern. For example, Figure 13(A) In the example shown, the main symbol 621A consists of numbers indicating values ​​such as "2" and "3", and each number Both the character corresponding to "2" and the character corresponding to "3" are the same. The design is composed of patterns that include numerical information.

[0192] Furthermore, the main symbol 621A may consist only of numbers indicating numerical values, and each number It may consist only of characters corresponding to the values ​​(numbers). Also, the main symbol 621A is All of these are patterns that contain only numbers as numerical information, and characters corresponding to each number. A design that contains only numerical information, or a number representing a value and a character corresponding to each number. The design may be unified by either of the patterns that include both as numerical information, or It is acceptable for the design to be a mixture of these patterns.

[0193] The main symbol 621A includes, for example, numerical information corresponding to each number from "1" to "9". It is composed of patterns. The main pattern 621A consists of the numbers from "1" to "9". The design may include numerical information corresponding to each number, excluding some numbers (for example, "4"). stomach.

[0194] The winning symbols are, for example, the main symbols 6 in each symbol row (left symbol row, right symbol row, middle symbol row). It is composed of predetermined combinations of 21A (for example, combinations of the same main design 621A). In unit games involving special symbols (first special symbol, second special symbol), the first special symbol lottery is held until Or, if you have won the second special symbol lottery, the jackpot symbol will appear on the pre-set valid lines. The pattern is confirmed and displayed as the stop symbol.

[0195] An "effective line" is a line on which a winning symbol, represented by decorative patterns, is displayed as a stopping symbol. This is the line that, when triggered, causes the game state to transition to a special game state. Pachinko machine 1 of this embodiment In 00, five active lines are set. Specifically, three horizontal active lines Effective lines (specifically, the upper line located at the very top, the lower line located at the very bottom, (and the middle line located between the upper and lower lines), and two diagonal effective lines The lines (specifically, the effective lines in the upward direction and the effective lines in the downward direction) are set. It is being done.

[0196] Note that the number of active lines set does not necessarily have to be five; it can be one or more. An appropriate number can be set. For example, three lines: upper line, lower line, and middle line. The configuration may be set as an active line, or one active line such as a middle line may be The configuration may also be set.

[0197] The main symbol 621A, when viewed from the front of the reels, displays numerical information in ascending order from top to bottom. Alternatively, they are arranged on the pattern sheet 601 in descending order. For example, the pachinko machine of this embodiment In the symbol sheet 601 used for the reel corresponding to the left symbol column in 100, the main symbol 6 21A corresponds to the numerical information when the reel is viewed from the front, as shown in Figure 13(A). The numbers are arranged in ascending order from top to bottom. Meanwhile, the right and middle symbol columns... In the pattern sheet 601 used for each corresponding reel, the main pattern 621A is the reel When viewed from above, the numerical values ​​corresponding to the numerical information are arranged in descending order from top to bottom. It can be done.

[0198] The secondary symbol 621B is a predetermined image that is smaller than the main symbol 621A and does not contain any numerical information. It is composed as follows. In the example shown in Figure 13(A), the secondary design 621B is a star-shaped design. It is composed of patterns. In the pattern sheet 601, the sub-pattern 621B consists of two main patterns 62 It is placed between 1A.

[0199] The decorative design 621 (main design 621A, secondary design 621B) uses light-transmitting ink. A coating film is formed on the back side of the base material 611 by printing. Therefore, on the inner circumference side of the reel body When the provided backlight (not shown) is turned on, the light from the backlight Since the decorative pattern 621 and the base material 611 are transparent, the decorative pattern drawn on the pattern sheet 601 Pattern 621 can be illuminated.

[0200] The decorative part 622 is the decorative pattern 621 (main pattern 621A, sub-pattern) on the pattern sheet 601. It is provided outside the forming area of ​​621B). The decorative part 622 is colored to form the decorative pattern 621. It is colored with a color that is more likely to reflect light than at least some of the other colors. "At least some of the colors that color the decorative pattern 621" are, for example, the colors included in the decorative pattern 621. The main color used to color each main pattern 621A (for example, the largest color in the main pattern 621A) The color that reflects the most light (for example, the color with the highest brightness) among the colors used to color the area. Alternatively, it may be the color that reflects the most light among all the colors used to color the decorative pattern 621. stomach.

[0201] Furthermore, "colors that are composed to easily reflect light" are defined, for example, by the presence or absence of luminosity. This may be defined by the brightness of the color, or it may be defined by the brightness of the color. In the pachinko machine 100, for example, the decorative pattern 621 is applied with ink that does not contain a glossy material. The decorative part 622 is colored, and reflects light more than at least some of the colors that color the decorative pattern 621. Colors that are easy to apply include metallic colors (such as gold and silver) and pearlescent colors. It is colored with a lustrous color (for example, a pearlescent white).

[0202] Alternatively, the decorative part 622 is lighter than at least some of the colors that color the decorative pattern 621. As a color that reflects light easily, among the colors used to color the decorative pattern 621, it is the one that reflects the most light. The composition is colored with colors that have a higher brightness compared to lighter colors (for example, high-brightness colors such as white or pale yellow). That's fine.

[0203] As shown in Figure 13(B), the decorative part 622 is made of ink of a color that is configured to easily reflect light. A coating film is formed on the surface side of the substrate 611 by printing using this method. As a result, the decorative part 622 This protrudes forward (towards the front surface) from the decorative pattern 621 formed on the back surface of the base material 611. This configuration allows the decorative part 622 to be provided three-dimensionally relative to the decorative pattern 621. The decorative part 622 may have a smooth surface (the surface facing outwards), and its surface The surface may have an uneven configuration, and smooth and uneven areas may coexist on that surface. The configuration is also acceptable.

[0204] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0205] In the pachinko machine 100 of this embodiment, a sheet-like base having light transmittance (translucency) A decorative pattern 621 is formed on the back side of the material 611, and the decorative pattern is formed on the front side of the base material 611. A decorative part 622 is formed on the peripheral side of the design 621. This makes the decorative part 622 a decorative design Since it can be provided three-dimensionally with respect to the pattern 621, the decorative pattern 6 by the decorative part 622 This can enhance the decorative feel of the number 21.

[0206] In particular, the decorative part 622 reflects light more than at least some of the colors that color the decorative pattern 621. Since it is colored with colors that are easy to apply, the decorative part 622 is given a splendor and brilliance. This can be done, thereby further enhancing the decorative feel provided by the decorative part 622. Cut.

[0207] In this way, the decorative effect is enhanced by the decorative part 622, and the decorative part 622 is positioned on the peripheral side. This can increase attention to the decorative pattern 621, thereby, This can increase attention to gaming machines.

[0208] Furthermore, the reel of the reel device that constitutes the decorative pattern display device 479 consists of a base material 611 and a base material A decorative pattern 621 is formed on the back side of 611, and a coating is formed on the front side of the base material 611. By attaching the pattern sheet 601, which includes the decorative part 622, to the outer surface of the reel body, As it is constructed in this way, the decorative feel provided by the decorative part 622 is improved, and the decorative pattern 621 changes This allows for a favorable increase in attention to moving displays and stationary displays (confirmed displays).

[0209] <Second Embodiment> Next, a second embodiment will be described with reference to Figure 14. Pachinko machine of the second embodiment. In 100, the pattern that becomes visible when a predetermined situation occurs is shown on the pattern sheet 601. It is depicted.

[0210] In the following description, the above-mentioned embodiment (hereinafter referred to as "First Embodiment") will be referred to as "First Embodiment". For configurations identical to those in the pachinko machine 100 (also referred to as "form"), the same symbols are used. The explanation is omitted by adding a note. Furthermore, the configuration described below as the second embodiment is the same as the above-mentioned first embodiment. This may be added to the configuration of the pachinko machine 100 of the first embodiment, or the first embodiment described above. It may be provided in place of some of the components of the pachinko machine 100.

[0211] Figures 14(A) to 14(C) are front views of the decorative pattern display device 479 of the second embodiment. Yes. Figure 14(D) is a front view showing a portion of the pattern sheet 601 corresponding to each pattern row. Note that in Figures 14(B) and 14(C), the settings are shown for reference. The position of the middle line L2, one of the effective lines, is illustrated by a dashed line.

[0212] In the pachinko machine 100 of this embodiment, as shown in Figure 14(A), the left symbol row Z1 And on the inner circumference side of each reel body corresponding to the right pattern row Z2, a heat source is provided. Heater 650 is positioned so that it can overlap with the patterns 721A and 721B, which will be described later, when viewed from the front. It is installed in the location.

[0213] The pattern sheet 601 corresponding to each pattern row Z1, Z2, Z3 contains patterns that are difficult to see under normal circumstances. Although it is not visible, when a specific light such as a flash of light is shone on it, that light is retroreflected. Patterns 701, 702, and 703 are provided that become visible by doing so. 02,703 is drawn across the pattern sheets 601 corresponding to each pattern row Z1, Z2, and Z3. When the confirmed display shows that the predetermined main symbol 621A is positioned on the middle line L2... The pieces are arranged so that each image is completed.

[0214] For example, as shown in Figure 14(B), in each pattern row Z1, Z2, Z3 the number "7" The main symbol 621A, which contains the corresponding numerical information, is positioned on the middle line L2 when the win is confirmed. If this occurs (i.e., the winning symbol, represented by the main symbol 621A corresponding to the number "7"), stops. (When the design is confirmed and displayed) it is set in the design sheet 601 corresponding to the left design column Z1. The pattern 701A that was kicked and the pattern 7 provided on the pattern sheet 601 corresponding to the right pattern row Z2 01B and the pattern 701C provided on the pattern sheet 601 corresponding to the middle pattern row Z3 And then, design 701 is complete.

[0215] Furthermore, as shown in Figure 14(C), the left and right pattern rows Z1 and Z2 correspond to the number "5". The main symbol 621A, which contains numerical information, is placed on the middle line L2, and the middle symbol row In Z3, the main symbol 621A, which contains numerical information corresponding to the number "9", is on the middle line L2. If the confirmed display is shown in the arranged state, then the symbol sheet 601 corresponding to the left symbol column Z1. The pattern 702A provided there, and the pattern on the pattern sheet 601 corresponding to the right pattern row Z2 Pattern 702B and pattern 702C provided on pattern sheet 601 corresponding to the middle pattern row Z3 Therefore, pattern 702 is completed.

[0216] In other words, the stopping order of the variable decorative symbols 621 is left symbol column Z1, right symbol column Z2, And in a configuration where the middle symbol row Z3 is, the left and right symbol rows Z1 and Z2 correspond to the number "5". After a reach is displayed on the middle line L2 by the main symbol 621A which contains numerical information, The main symbol 621A, which contains numerical information corresponding to the number "9", stops on the middle line L2 of the symbol row Z3. By stopping, it became a losing symbol (more specifically, a losing symbol that makes up a losing reach). In this case, pattern 702 is completed.

[0217] Furthermore, in the example pattern sheet 601 shown in Figure 14(D), the left and right pattern rows Z1, Z2 In this image, the main symbol 621A, which contains numerical information corresponding to the number "9", is positioned on the middle line L2. In addition, the main symbol 62 in the middle symbol row Z3 contains numerical information corresponding to the value "5". When 1A is positioned on the middle line L2 and the confirmation is displayed, the left symbol column Z1 The pattern 703A provided on the corresponding pattern sheet 601 and the pattern sheet corresponding to the right pattern row Z2 The pattern 703B provided on T601 and the pattern sheet 601 corresponding to the middle pattern row Z3 are provided The completed pattern 703 is formed by combining it with the pattern 703C.

[0218] In the pachinko machine 100 of this embodiment, the pattern sheet 601 is made of a base material 611 (see Figure 13). The surface side of the (illuminated) is not configured in which a decorative part 622 (see Figure 13) is formed, and the pattern 70 When a specific light, such as a flash of light, is shone upon it, the light is retroreflected. The pattern that becomes visible is on the surface side of the base material 611, which has retroreflective properties and flash light Formed by ink that emits light in a predetermined color (for example, black or green) when illuminated. It will be done.

[0219] Therefore, in the confirmed display, the predetermined main symbol 621A is placed on the middle line L2, When a predetermined pattern (for example, pattern 701 or pattern 702) is completed, By taking a flash photograph with a camera, the designated image drawn in the designated color will be captured in the image. You can obtain an image.

[0220] Furthermore, in the pachinko machine 100 of this embodiment, each symbol row Z1, Z2, Z3 corresponds The pattern sheet 601 has a design that is difficult or impossible to see under normal circumstances, but becomes visible when heated or warmed. Patterns 721A and 721B are provided that become visible when the device is closed.

[0221] As shown in Figure 14(B), patterns 721A and 721B are located in the left and right pattern rows Z1 and Z2. The main symbol 621A, which contains numerical information corresponding to the number "7", is positioned on the middle line L2. In some cases, it is positioned to overlap with the heater 650 when viewed from the front. (Pattern 721A, 7) 21B is a colorless substance that changes from colorless to a predetermined color (for example) on the surface side of the substrate 611 when heated or warmed. It is formed by ink that changes color (such as pink or orange).

[0222] Heater 650 provides numerical information corresponding to the number "7" in each pattern row Z1, Z2, and Z3. When the main symbol 621A is positioned on the middle line L2 and the confirmation is displayed ( In this case, the winning symbol, which corresponds to the number "7" and is the main symbol 621A, becomes the stopping symbol and the winning combination is confirmed. (If indicated) it is configured to be heated or warmed by control from the sub-control board 940. It will be done.

[0223] Therefore, the winning symbol, represented by the main symbol 621A corresponding to the value "7", becomes the stopping symbol and confirms the win. When displayed, patterns 721A and 721B will appear in a clearly visible color. The main symbol 621A, which contains numerical information corresponding to the number "7", is positioned on the middle line L2. When the heater 650 starts heating or warming up due to the confirmed status display, the sub-control unit The plate 940 is heated by the heater 650 when the display of special patterns begins. Then, the heating process will be terminated.

[0224] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0225] In the pachinko machine 100 of this embodiment, the pattern sheet 601 is normally difficult to see. Although difficult or impossible to see, when a specific light such as a flash of light is shone upon it, the light reflects back. The patterns 701, 702, and 703 become visible when shot, while they are difficult to see under normal circumstances. The patterns 721A and 721 are not visible to the naked eye but become visible when heated or warmed. Since B is provided, different patterns can be displayed in a way that makes them visible in different situations. This increases the visibility of the gaming machine through different patterns that become visible depending on the situation. It can be made to happen.

[0226] Furthermore, in the pachinko machine 100 of this embodiment, the stopping pattern is a predetermined losing pattern (for example) If the losing pattern is as shown in Figure 14(C), then a specific pattern like pattern 702 is selected. , become visible when illuminated with flash light (for example, by flash photography with a camera) It can be done. If decorative symbol 621 is confirmed as a losing symbol, a special symbol (number If the number of reserved play rights for unit games related to the 1st special symbol and the 2nd special symbol is zero, then the next special The symbols (first special symbol, second special symbol) will be displayed as confirmed until a winning combination is achieved. The state of the losing symbols is maintained. In other words, certain symbols such as symbol 702 remain in place throughout the period. The pattern can be maintained in its completed state.

[0227] Therefore, if the number of reserved rounds for the unit game related to the special symbol is zero, the decorative symbol 62 The period during which a specific pattern is visible after 1 is confirmed to be a predetermined losing pattern, The period can be longer than when the number of pending times is 1 or more. The longer the period during which the image is recognizable, the more likely it is that the player will miss that particular image (for example, with flash photography). This can prevent situations where the camera is not ready in time to capture a particular image. In the pachinko machine 100 of this embodiment, the number of reserved rounds of the right to play a unit game related to a special symbol This allows for a gameplay experience where players enjoy not increasing the number of items.

[0228] Furthermore, if the decorative symbol 621 is confirmed to be a designated jackpot symbol, a special play will follow. Since a special game state is activated, the player will use the big prize devices 433, 434 in that special game state. There is a tendency to prioritize operations that allow the game ball to enter the prize (operations on the launch handle 252). Therefore, operations to make a specific image visible (for example, to take a flash photograph) (Camera operation) may not be possible, and there is a possibility of missing the specific image. In response to this, this implementation In the form of the Pachinko machine 100, even if you do not win the special symbol lottery, the completed It is possible to make a specific pattern (for example, pattern 702) visible by shining a flash of light on it. Therefore, even if you do not win the special design lottery, you can still see the specific design. It can provide a gaming experience.

[0229] Furthermore, as described in this embodiment, when a predetermined light such as a flash of light is applied, In a configuration in which patterns 701, 702, and 703 are visible, for example, a decorative pattern display device By providing the stage 670 in front of 479, under predetermined conditions, patterns 701, 702, This improves the gameplay experience by making the number 703 visible.

[0230] Figure 15 is a front view of a decorative pattern display device 479 in a modified example of this embodiment. In Figure 15, the stage 670 provided on the front side of the decorative pattern display device 479 is The shape of the rolling surface is shown in a simplified diagram. Also, in Figure 15, for reference... The diagram shows game balls P1 and P2 as examples of game balls rolling on stage 670. Also, in Figure 15, for reference, one of the set valid lines is the middle line. The position of L2 is illustrated by a dashed line.

[0231] As shown in Figure 15, in this modified example, the front side of the decorative pattern display device 479 is Stage 670 is provided. Stage 670 has a roughly W-shape when viewed from the front. It is equipped with a moving surface. On the left end of the stage 670, there is a flowing waterway that runs down the left side of the central structure 420. A warp passage (not shown) is provided that can guide the technique ball to the stage 670, Guide the game ball that enters the warp passage to the left edge of stage 670.

[0232] The game ball that entered the left edge of stage 670 will move along the rolling surface of stage 670. It moves back and forth horizontally on stage 670. Stage 670 is configured in a roughly W shape. By positioning the two recesses in the areas corresponding to the eyes in the face-shaped design 702, It is possible to visualize the game balls (for example, game balls P1 and P2) passing near the recess as eyes. This is the result.

[0233] This makes it possible to display pattern 702 (i.e., the numerical value in the left pattern column Z1). The main symbol 621A contains numerical information corresponding to "5", and the right symbol column Z2 contains the number "5". The main symbol 621A contains corresponding numerical information, and the middle symbol row Z3 corresponds to the number "9". When the main symbol 621A, which contains numerical information, is placed on the middle line L2, the symbol 702 is completed. In the game, depending on the timing of the camera's flash photography, the image 702 will be visible. This makes it possible to obtain interesting images that appear as if they have been added to the image.

[0234] Furthermore, the material is discharged (dropped) from the two recesses in the stage 670, which is configured in a roughly W shape. A passage through which game balls can pass, and a light-transmitting material that allows game balls passing through to be visible to the player. By forming it with a (translucent) resin, the game balls ejected from the recess are not dipped in tears. It becomes possible to make it appear as if there is one. The passage in question moves downwards while traversing back and forth from side to side. By creating a zigzag-shaped pathway, it is possible to ensure that players have enough time to see the game balls. ru.

[0235] <Third Embodiment> Next, a third embodiment will be described with reference to Figure 16. Pachinko machine of the third embodiment. In 100, the pattern that becomes visible when a predetermined situation occurs is shown on the pattern sheet 601. The depicted configuration is used to suggest the currently set game mode.

[0236] In the following description, the pachinko machine 1 of the first or second embodiment described above will be referred to as For components identical to those in 00, the same reference numerals are used and their explanations are omitted. As a third embodiment, the configuration described below is a part of the first or second embodiment described above. This may be added to the configuration of the penis machine 100, or to the first embodiment or second embodiment described above. It may be provided in place of some of the components of the pachinko machine 100.

[0237] Figure 16(A) is a schematic side view illustrating the configuration of the reel device, and Figure 16( Figures B) through 16(C) are front views of the decorative pattern display device 479 of the third embodiment. In Figure 16(A), to facilitate understanding of the drawing, the reel body R and the reel The design sheet 601 attached to the outer surface of the main body R is shown separated from it. Also, Figure 1 In 6(A), for reference, the direction of light irradiation by the light emitter 690 is shown by arrows. In addition to showing the decorative patterns 621 located on the upper line, middle line, and lower line, This diagram illustrates the display range in the vertical direction.

[0238] Furthermore, in Figures 16(B), 16(C), and 16(D), references are provided. Therefore, the positions of the upper line L3, middle line L2, and lower line L1 are shown by dashed lines. This is illustrated further. Also, in Figures 16(B), 16(C), and 16(D) To facilitate understanding of the drawings, the color intensity in patterns 741A, 741B, and 741C is shown. The density of the hatching indicates the intensity of the color. Specifically, the darker the color, the denser the hatching. It is marked with a symbol.

[0239] In the pachinko machine 100 of this embodiment, as shown in Figure 16(A), each symbol row Z1 On the inner circumference side of each reel body R corresponding to Z2 and Z3, heat is applied in the same way as the heater 650. Heaters 650A, 650B, and 650C, which function as power sources, are provided. Heater 650A, when viewed from the front, is positioned relative to the main symbol 621A located on the upper line L3. Located in overlapping positions, the heater 650B is located on the main symbol 621A on the middle line L2. In contrast, when viewed from the front, the heater 650C is positioned in an overlapping position, on the lower line L1. It is positioned to overlap with the main design 621A in a front view.

[0240] Heaters 650A, 650B, and 650C each produce different temperatures through heating. It is configured as a heater. Specifically, heater 650A is, heater 650A, 650B, 6 The heater 650A is the highest temperature heater capable of heating within the 50C range. Among A, 650B, and 650C, this heater is capable of heating to the second highest temperature, and is heater 65 0C is the heater that can heat to the lowest temperature among the 650A, 650B, and 650C heaters. Yes. Heating (warming) by heaters 650A, 650B, and 650C is controlled by sub-control board 9. It is controlled by 40.

[0241] In the pachinko machine 100 of this embodiment, the symbols corresponding to each symbol row Z1, Z2, Z3 601 is difficult or impossible to see under normal circumstances, but when heated or warmed... Patterns 741A, 741B, and 741C are provided to be visible at all times. Specifically, the patterns Pattern 741A is, as shown in Figure 16(B), on the pattern sheet 601 corresponding to the left pattern column Z1. Among the main symbols 621A provided, the main symbol 621A includes numerical information corresponding to the number "7". It is a circular pattern surrounding the object.

[0242] Furthermore, as shown in Figure 16(B), the pattern 741B corresponds to the pattern in the right pattern column Z2. The main figure 621A provided in T601 includes the main figure containing numerical information corresponding to the number "9". The pattern 621A is a ring-shaped design surrounding the main pattern. The pattern 741C is shown in Figure 16(B). As shown, the main symbol 621A provided on the symbol sheet 601 corresponding to the middle symbol row Z3 The ring-shaped pattern surrounds the main symbol 621A, which contains numerical information corresponding to the number "8". be.

[0243] In the pachinko machine 100 of this embodiment, the pattern sheet 601 is made of a base material 611 (see Figure 13). The surface side of the (illuminated) is not configured in which a decorative part 622 (see Figure 13) is formed, and the pattern 74 1A, 741B, and 741C are colorless when heated or warmed on the surface side of the base material 611. Formed by ink that changes from a predetermined color (for example, pink or orange). The inks that form the patterns 741A, 741B, and 741C will not be heated or warmed to a high temperature. It is formulated to produce the most intense colors possible.

[0244] Therefore, in the left pattern column Z1, the main pattern 621A contains numerical information corresponding to the value "7" and In the right symbol column Z2, the main symbol 621A contains numerical information corresponding to the number "9", and the middle symbol In column Z3, the main symbol 621A, which contains numerical information corresponding to the number "8", is on the upper line L3. When the confirmation message is displayed with the item positioned in the upper position, heating (warming) will be performed by the 650A heater. If this occurs, the patterns 741A, 741B, and 741C will be as shown in Figure 16(B). With the main symbol 621A positioned on the middle line L2 or the lower line L1, the heater 6 It will appear darker in color compared to when heated by a 50B or heater 650C.

[0245] Furthermore, when these main symbols 621A are positioned on the middle line L2, the confirmation display is shown. If heated by heater 650B, the patterns 741A, 741B, As shown in Figure 16(C), 741C has these main symbols 621A arranged on the upper line L3. Compared to when heated by heater 650A while placed in a position, these main patterns 62 Compared to when 1A is positioned on the lower line L1 and heated by heater 650C It will be displayed in a dark color.

[0246] Furthermore, when these main symbols 621A are positioned on the lower line L1, the confirmation display is shown. If heating (warming) is performed by heater 650C, then patterns 741A, 741 As shown in Figure 16(D), B,741C has these main symbols 621A on the upper line L3 Alternatively, when positioned on the middle line L2, heating is performed by heater 650A or heater 650B. It appears in a lighter color compared to when it is heated.

[0247] As described above, the pachinko machine 100 of this embodiment has a rear setting switch 905 (see Figure 9). The setting of the payout rate can be changed by operating the (illumination) and initialization switch 907 (see Figure 9) (game state) The settings can be changed, and the currently set game mode is symbols 741A, 741 The configuration is suggested by the intensity of the color development of B,741C.

[0248] Specifically, it can be configured by operating the rear setting switch 905 and the initialization switch 907. Of the nine possible game modes, this corresponds to the payout rate that yields the highest profit margin for the player. Gameplay patterns (i.e., top type, middle type, and bottom type) If the first stage probability game mode is set, then symbols 741A, 741B, 74 1C appears in the darkest color (i.e., a darker color than when other game modes are set) It is configured to do so.

[0249] More specifically, in each of the top, middle, and bottom types If the first stage probability game mode is set, the sub-control board 940 will perform a special symbol lottery (first stage). If you have not won the special symbol lottery (second special symbol lottery), the unit game related to the special symbol will be... And, with a predetermined probability (for example, approximately 10%), the number "7" corresponds to the left pattern column Z1. The main symbol 621A contains numerical information, and the right symbol column Z2 contains numerical information corresponding to the number "9". The main symbol 621A and the middle symbol row Z3 contain numerical information corresponding to the number "8". The main symbol 621A is positioned on the upper line L3 to confirm the display, and the heater 65 Heat or warm up 0A. This will cause patterns 741A, 741B, and 741C to appear as other When a game mode is set, it can be displayed in a darker color than when the game mode is specified.

[0250] Furthermore, settings can be configured by operating the rear setting switch 905 and the initialization switch 907. Of the nine types of gameplay, the game corresponding to the payout rate that results in the lowest profit margin for the player. Appearance (i.e., in each of the top type, middle type, and bottom type) If the third-stage probability game mode is set, then symbols 741A, 741B, 741C However, it appears in the lightest color (i.e., a lighter color than when other game modes are set). It is structured in such a way.

[0251] More specifically, in each of the top, middle, and bottom types If a game mode with a third probability is set, the sub-control board 940 will perform a special symbol lottery (first If you have not won the special symbol lottery (second special symbol lottery), the unit game related to the special symbol will be... And, with a predetermined probability (for example, approximately 10%), the number "7" corresponds to the left pattern column Z1. The main symbol 621A contains numerical information, and the right symbol column Z2 contains numerical information corresponding to the number "9". The main symbol 621A and the middle symbol row Z3 contain numerical information corresponding to the number "8". The main symbol 621A is positioned on the lower line L1 to confirm the display, and the heater 65 Heat or warm up 0C. This will make patterns 741A, 741B, and 741C appear to be different from other patterns. When a game mode is set, it can be displayed in a lighter color than when the game mode is specified.

[0252] Furthermore, settings can be configured by operating the rear setting switch 905 and the initialization switch 907. Among the nine types of gameplay, this corresponds to the payout rate that yields the second highest profit margin for the player. Gameplay patterns (i.e., top type, middle type, and bottom type) If the second-stage probability game mode is set, then symbols 741A, 741B, 74 1C is thinner than when the game mode of the first stage probability in each type is set, and each type In the game, the third probability game mode is configured to appear in a darker color when set. ru.

[0253] More specifically, in each of the top, middle, and bottom types If a game mode with a second probability is set, the sub-control board 940 will perform a special symbol lottery (first If you have not won the special symbol lottery (second special symbol lottery), the unit game related to the special symbol will be... And, with a predetermined probability (for example, approximately 10%), the number "7" corresponds to the left pattern column Z1. The main symbol 621A contains numerical information, and the right symbol column Z2 contains numerical information corresponding to the number "9". The main symbol 621A and the middle symbol row Z3 contain numerical information corresponding to the number "8". The main symbol 621A is positioned on the middle line L2 to confirm the display, and the heater 65 Heat or warm up 0B. This will cause patterns 741A, 741B, and 741C to appear in each of the following ways. The probability of the first stage of gameplay in the type is thinner than when the gameplay mode is set, and in each type When the third-stage probability game mode is set, it can be displayed in a darker color.

[0254] If you have not won the special design lottery (1st special design lottery, 2nd special design lottery) The probability of patterns 741A, 741B, and 741C appearing is a fixed value of 1 (for example, approximately 1). It could be 0%), or it could be a variable value that changes depending on the situation. For example, Depending on the number of times the right to play the unit game related to the different symbols is held, the current status of symbols 741A, 741B, and 741C The configuration may change the probability of winning. Specifically, for example, the right to play a unit game related to a special symbol. The more times you hold a profit, the higher the probability of symbols 741A, 741B, and 741C appearing. That's fine.

[0255] Alternatively, the probability of symbols 741A, 741B, and 741C appearing changes depending on the length of the game. It may also be a configuration that changes. For example, the longer the game time, the more the symbols 741A, 741B, 7 The configuration may also increase the probability of 41C appearing. The game time may be, for example, a so-called "waiting for customers" performance. "Out" (that is, a predetermined period of time has elapsed during which the pachinko machine 100 has not been played by a player.) In some cases, the decorative pattern display device 479 displays the title, demo, and other game statuses. The time can be measured from the moment the unrelated visual effects (display) end, or from the launch date. This may also be the time during which handle 252 is operated continuously.

[0256] Alternatively, the probability of symbols 741A, 741B, and 741C appearing changes depending on the gameplay. It may also be a configuration. For example, when in a probability variation game state, compared to when in a normal game state. It is also acceptable to have a configuration where the probability of all three patterns 741A, 741B, and 741C appearing is high.

[0257] Furthermore, in the left symbol column Z1, the main symbol 621A contains numerical information corresponding to the value "7", and the right In the pattern sequence Z2, the main pattern 621A contains numerical information corresponding to the number "9", and the middle pattern In pattern row Z3, the main symbol 621A, which contains numerical information corresponding to the value "8", is on line L of each row. With the placement confirmed on L2 and L3, the heaters 650A and 650B were selected. When heating or warming to 650°C is initiated, the sub-control board 940 then performs a special drawing. When the pattern variation display starts, heating or warming is performed by heaters 650A, 650B, and 650C. Ending.

[0258] Furthermore, in the pachinko machine 100 of this embodiment, each symbol row Z1, Z2, Z3 corresponds to The patterns 701, 702, and 703 (see Figure 14) provided on the pattern sheet 601 are, under normal circumstances It is difficult or impossible to see, but becomes visible when illuminated with a black light. It is composed as a pattern. In other words, the patterns 701, 702, and 703 in this embodiment are based When a black light is shone on the surface side of material 611, a predetermined color (for example, black or green) appears. It is formed by ink that emits light.

[0259] Each reel (reel body R and symbol sheet) corresponds to each of the symbol rows Z1, Z2, and Z3. On the front side of (T601), there is a black light that can be shone on the area that will be the display area for the decorative pattern. A light-emitting element 690 (e.g., a black light LED) is provided as a means of emitting light. For example, as shown in Figure 16(A), each reel has a front upper and front lower side, respectively. Blacklight LE as a light-emitting element 690 directed towards the display area of ​​the decorative pattern in the ring. The D elements are arranged in rows along the width (left-right) of each reel.

[0260] In the pachinko machine 100 of this embodiment, the numerical value "7" is displayed in the left and right symbol rows Z1 and Z2. When the main symbol 621A, which contains numerical information corresponding to ", is located on the middle line L2, etc., When patterns such as patterns 701, 702, and 703 are completed, the sub-control board 940 lights up. It is configured to make body 690 emit light (i.e., to be illuminated with a black light). Furthermore, when the predetermined main symbol 621A is positioned on the middle line L2 in the confirmed display, The player can see each of the symbols, such as 701, 702, and 703.

[0261] Furthermore, the design sheet is made with ink that glows in a predetermined color when illuminated with a black light. In a configuration where patterns such as 701, 702, and 703 are formed on 601, It is not necessary to provide a light-emitting element 690 capable of emitting light, and the player may use their own... Alternatively, using a luminescent means capable of shining a black light, images 701, 702, 7 It is also acceptable to have a configuration that displays images such as 03.

[0262] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0263] In the pachinko machine 100 of this embodiment, special symbol lottery (first special symbol lottery, second special If you have not won the lottery for a different design, you will be visually inspected by heating or warming with a predetermined probability. The Noh patterns 741A, 741B, and 741C indicate the temperature according to the currently set game mode. It is heated or warmed. The patterns 741A, 741B, and 741C are heated or warmed to a temperature of The higher the value, the darker the color will appear, so the player will choose symbols 741A, 741B, 7 The intensity of the 41C color indicates the type of gameplay currently being played in this pachinko machine 100, This allows you to determine the payout rate (machine payout percentage) of the game balls.

[0264] Therefore, based on the difference in the intensity of the colors of the symbols 741A, 741B, and 741C, the player This allows for the addition of a gameplay element where players can infer probability information about the gaming machine they are currently playing. Consider whether Pachinko Machine 100 is a game machine that suits your preferences or a different game machine. Well, it's one of the choices you have, such as whether to continue playing or move to another machine. Therefore, since the estimated probability information can be used, the probability of winning the lottery can be set in multiple stages. This can improve the gameplay of amusement machines.

[0265] <Fourth Embodiment> Next, a fourth embodiment will be described with reference to Figures 17 and 18. Fourth Embodiment In the pachinko machine 100, the decorative element 7 on the peripheral side (edge ​​side) has been improved. By including the number 80, the aim is to increase the attention of players.

[0266] In the following description, each of the embodiments from the first to the third embodiment described above will be referred to separately. For components identical to those in the pachinko machine 100, the same reference numerals are used and the explanation is omitted. Furthermore, the configuration described below as the fourth embodiment is described below as the first to third embodiments described above. This may be added to the configuration of any of the pachinko machines 100 in the embodiment, or to the first configuration described above. This will replace some of the components of the pachinko machine 100 in any of the three embodiments. You can do that.

[0267] Figure 17 is a front view of the game board 400 of the fourth embodiment. Figure 18(A) is a light-emitting decorative element. This is a front view of 780, and Figure 18(B) shows the luminescent decorative element 7 along line BB in Figure 18(A). This is a simplified cross-sectional view of 80.

[0268] Note that in Figure 18(A), for reference, direct light transmission at the peripheral decorative portion 788 is shown. The approximate boundary line G between the over-region X1 and the reflected light transmission region X2 is illustrated by a dashed line. Also, in Figure 18(B), for reference, the light-emitting element 782 is shown as a means of light emission. An example of the path along which the emitted light travels is illustrated as arrows J1 and J2.

[0269] As shown in Figure 17, in the pachinko machine 100 of this embodiment, the central structure 420 Approximately in the center of the upper portion, a luminous decorative element 780 is provided, which is configured in the shape of a star when viewed from the front. It is being done.

[0270] As shown in Figures 18(A) and 18(B), the luminescent ornament 780 is a luminescent body 781, 782, circuit board 783, inner lens 784, reflector 785, and decorative lens part. 786, protruding part 787, peripheral decorative part 788, decorative sheet 789, and reflective part 79 It has 0.

[0271] Light-emitting elements 781 and 782 are light sources capable of displaying full color (for example, full-color LEDs). It is composed of ( ). The light emitters 781 and 782 are controlled by the sub-control board 940. Therefore, it emits light in a predetermined color. Note that the light sources constituting the light emitters 781 and 782 are not required. It does not necessarily have to be a light source capable of displaying full color; a light source that emits a single color (for example, White LEDs, etc., are also acceptable.

[0272] The light-emitting element 781 is a light-emitting means positioned inside the inner lens 784. 82 is on the outside of the inner lens 784 and overlaps with the peripheral decorative portion 788 when viewed from the front. It is positioned on the rear side (lower side in Figure 18(B)) of the peripheral decorative part 788. This is a light-emitting means. The light-emitting elements 781 and 782 are located on the front side of the substrate 783 (Figure 18(B)). It is positioned on the upper side. The substrate 783 is used for the light-emitting elements 781, 782 and 781, 78 A circuit board such as a printed circuit board on which electronic components such as resistors are provided to operate 2. be.

[0273] Inner lens 784 is made of a resin that has light transmittance (light transmission), such as transparent resin (for example, It is made of acrylic resin and transmits (guides) the light emitted (lights) from the light-emitting element 781. The inner lens 784 has a top surface portion 78 that overlaps with the front side of the light-emitting body 781 when viewed from the front. It comprises 4A and a side portion 784B connected to the peripheral edge of the top portion 784A, and the light-emitting body 781 It is installed to enclose the front side.

[0274] As shown in Figure 18(B), in the pachinko machine 100 of this embodiment, the inner lens 784 is configured with a roughly U-shaped cross-section. More specifically, the top surface portion 784A is roughly water It is configured as a flat plate extending in the horizontal direction, and the side portion 784B is configured as a flat plate extending in a substantially vertical direction. It will be done.

[0275] Outer dimensions of the top surface 784A side of the inner lens 784 (in the inner lens 784) The outer shape of the front side is the inner surface of the decorative lens part 786 (more specifically, the top surface part 786) which will be described later. A shape that can be fitted onto the surface (composed of the rear surface of A and the inward-facing surface of the side portion 786B) It is structured in a certain way.

[0276] The reflector 785 is a light-opaque component having a light-reflecting color (e.g., white). Yes, on the rear side of the inner lens 784 (more specifically, the rear side of the side portion 784B). It is provided adjacent to the outside. The reflector 785 is located on the side portion 78 of the inner lens 784. The light emitted outward from the rear side (the side closer to the light emitter 781) in 4B is directed to the inner lens It reflects towards 784. This allows the light emitted from the light emitter 781 to be directed to the front side. In other words, it can be guided to the top surface 784A of the inner lens 784.

[0277] Furthermore, the reflector 785 is connected to the light-emitting body 782 and the side portion 784B of the inner lens 784. It is located between them, and the light output from the light-emitting element 782 is preferably directed forward (i.e., peripheral side mounting) It can be guided to the side of the decorative part 788.

[0278] Therefore, by arranging the reflector 785 between the light-emitting element 781 and the light-emitting element 782, The light emitted from the light-emitting element 781 is then directed to the decorative lens section 78 via the inner lens 784. The light emitted from the light-emitting element 782 can be directed into 6 and enters the peripheral decorative part 788. It can be made to emit light. Furthermore, a reflector similar to the reflector 785 is attached to the light-emitting body 782. It may also be configured to be provided on the side of the reflective component 790 (the side opposite to the reflector 785). .

[0279] The reflector 785 does not necessarily have to be a light-opaque component that has a color capable of reflecting light. In short, the inner lens 784 side and the light-emitting element 782 side each have a mirror finish (for example, The surface may be made opaque by applying a coating such as chrome plating.

[0280] The decorative lens portion 786 is made of a transparent resin or other resin having light-transmitting properties (for example, A It is made of acrylic resin, and when the light-emitting element 781 is lit (light is emitted from the light-emitting element 781) (In this case) the light that has passed through the top surface portion 784A of the inner lens 784 is transmitted (light guided). .

[0281] The decorative lens portion 786 is located in front of the top surface portion 784A of the inner lens 784 when viewed from the front. The top surface portion 786A overlaps the side, and the side surface portion 786B is connected to the peripheral edge of the top surface portion 786A. It is equipped. In the pachinko machine 100 of this embodiment, the decorative lens part 786 is shown in Figure 18 ( As shown in B), it is configured with a roughly U-shaped cross-section. More specifically, the top surface portion 786A is It is configured as a flat plate extending in a substantially horizontal direction, and the side portion 786B is a flat plate extending in a substantially vertical direction. It is composed of the following.

[0282] The front surface 786A1 of the top surface 786A is in an area where the protruding portion 787, which will be described later, is not provided. Therefore, the player can directly see it. This allows the player to see the light emitted from the front 786A1 that passes through the top surface 786A. It is possible.

[0283] In the pachinko machine 100 of this embodiment, the decorative lens portion 786 is located on the top surface portion 786A. The exposed portion is configured in a star shape when viewed from the front, as shown in Figure 18(A). In this configuration, the illumination of the light-emitting element 781 illuminates the front surface 786A1 of the top surface 786A. The light emitted from the device allows the player to see the star-shaped luminous ornament 780. The decorative lens portion 786 is the first part of the decorative body portion of the light-emitting decorative body 780. It functions as a decorative element.

[0284] In particular, in this embodiment, the top surface portion 786A of the decorative lens portion 786 is the front surface portion 786A Since 1 is configured as a plate that is approximately flat, the luminescent decorative body 780 is the first decorative part, the decorative light The decorative shape (star shape in this embodiment) formed by lens portion 786 can be illuminated in a planar manner. Cut.

[0285] In addition, in the pachinko machine 100 of this embodiment, the top surface portion 786 of the decorative lens portion 786 Although A is configured to be a flat plate extending in a substantially horizontal direction, it is inclined in a predetermined direction (for example, straight It may also be plate-shaped (inclined backward as it goes downward when viewed from the surface). In the pachinko machine 100 of the installed form, the top surface portion 786A of the decorative lens portion 786 is flat. That is, the front 786A1 (the front side visible to the player) and the rear (inner lent) The configuration is such that the front 786A1 or the rear Either one of the surfaces, or each of those surfaces, may be curved and may contain fine irregularities. It may be a flat or curved surface.

[0286] The protruding portion 787 is made of a resin having the same light-transmitting properties as the decorative lens portion 786, It protrudes forward from the front surface 786A1 on the surface portion 786A. Pachinko machine of this embodiment In 100, the protruding portion 787 is the decorative lens portion 786 and the peripheral decorative portion 78, which will be described later. By being integrally molded together with 8, it is connected to the front surface 786A1 on the top surface 786A. Furthermore, the protruding portion 787 is independent of the decorative lens portion 786 and the peripheral decorative portion 788. It may also be a configuration in which the parts are considered to be the same.

[0287] The protruding portion 787 is provided at least on the peripheral side of the top surface portion 786A, along the periphery. In the pachinko machine 100 of this embodiment, as shown in Figure 18(A), the protruding portion 787 is The top surface portion 786A, which is configured in a star shape, is provided along the periphery of the star They are provided in a roughly straight line connecting adjacent recesses in the shape.

[0288] The front end face 787A of the protruding portion 787 is subjected to a light-enhancing process such as surface roughening (e.g., texturing). A diffusion treatment is applied. As a result, natural light is diffused on the end face 787A. This can make it appear whitish. Alternatively, instead of roughening the surface of the end face 787A, a white coating can be applied. Colors that easily reflect light, such as metallic colors (for example, silver or gold), are marked on the end face 787A. It may also be a printed configuration.

[0289] The peripheral decorative portion 788 is made of a resin having the same light-transmitting properties as the decorative lens portion 786. It is provided around the entire circumference of the peripheral (outer) side of the decorative lens portion 786. More specifically, The peripheral decorative portion 788 protrudes outward from the side portion 786B along the entire circumference of the decorative lens portion 786. It will be established.

[0290] In the pachinko machine 100 of this embodiment, the peripheral decorative part 788 is a decorative lens part 786 It is also integrally molded with the protruding portion 787 and connected to the side portion 786B. Furthermore, the peripheral decorative portion 788 is a separate part from the decorative lens portion 786 and the protruding portion 787. It may be a configuration that is considered a product.

[0291] The front surface 788A of the peripheral decorative part 788 (the front side visible to the player) is approximately horizontal. It is constructed on a flat surface. However, the front surface 788A does not necessarily have to be a nearly horizontal, nearly flat surface. , a plane that is inclined in a predetermined direction (for example, in a front view, it is inclined backward as it moves outward). It may be an oblique plane or a nearly flat plane. Also, the front surface 788A of the peripheral decorative part 788 is The surface may be curved, or it may be a flat or curved surface containing fine irregularities.

[0292] In the example shown in Figure 18(B), the front surface 788A of the peripheral decorative part 788 is a decorative lens It is configured to be located behind the front surface 786A1 of the top surface 786A in section 786. Note that front 788A does not necessarily have to be located further back than front 786A1, Even if the configuration is positioned further forward than the 786A1, the front-to-back position is approximately the same as the front 786A1. The configuration may be identical.

[0293] On the other hand, the rear surface 788B of the peripheral decorative part 788 (the surface facing the light-emitting body 782) faces outward. This is configured as an inclined surface that slopes away from the substrate 783. Light emitted (illuminated) forward from body 782 is partially incident from rear surface 788B. It is transmitted to one side (the side of the front surface 788A), and a portion is reflected at the rear surface 788B, as shown in Figure 18. As shown in B), it moves backward and outward.

[0294] As will be explained in more detail later, the peripheral decorative part 788 corresponds to the light emitted from the light-emitting body 782. Light (directly incident light, or light reflected from the rear surface 788B and then reflected by the reflective component 790) It glows due to the light reflected from the film portion 790B. Therefore, in the light-emitting ornament 780 The peripheral decorative portion 788 has the shape of the decorative lens portion 786 as the first decorative portion when viewed from the front. In this embodiment, it functions as an edge portion, which is a second decorative part for the star shape. ru.

[0295] The decorative sheet 789 has an outer shape that matches the top surface portion 786A of the decorative lens portion 786 (in this embodiment) It is composed of a single light-transmitting (light-transmitting) resin sheet arranged in a star shape. The top surface 786A of the decorative lens part 786 and the top surface 784A of the inner lens 784 It is placed in between. The decorative sheet 789 is on the rear surface of the top surface 786A (on the inner lens 784 side). (The side facing the front) or the front surface of the top surface 784A (the side facing the decorative lens 786) It may be configured to be attached, or by the rear surface of the top surface 786A and the front surface of the top surface 784A It may also be configured to be held in place by being clamped.

[0296] Note that the decorative sheet 789 does not necessarily have to conform to the outer shape of the top surface portion 786A of the decorative lens portion 786. It does not have to be a single resin sheet, and the top surface portion 786A surrounded by the protruding portion 787 It may also be multiple resin sheets divided into shapes. For example, as shown in Figure 18(A) And the decorative sheet 789 corresponds to the five roughly triangular shapes formed on the convex side of the star. Each resin sheet is divided into two parts, and a resin sheet corresponding to a roughly pentagonal shape formed on the central side. It is also acceptable to have a configuration that allows for this.

[0297] The decorative sheet 789 is available in a single color (for example, each single color such as yellow or blue) or in multiple colors. It is composed of a light-transmitting sheet that is colored. This causes the light-emitting element 781 to light up. In this case, the light emitted from the front surface 784A1 of the decorative lens portion 786 is directed to the decorative sheet 789 The color can be adjusted according to the color of the inner lens 784 and In a configuration where all decorative lens parts 786 are made of transparent resin, the color of the decorative sheet 789 The star-shaped, luminous decorative element 780 can be made visible to the player by its color.

[0298] Furthermore, if the decorative sheet 789 is colored with multiple colors, each of the multiple colors will be in an independent area. The configuration may be one in which the colors are applied, or it may be a configuration in which multiple colors are applied in a gradient. It is also acceptable for the decorative sheet 789 to have a predetermined pattern (such as a design, picture, or letters) drawn on it. The configuration is also acceptable.

[0299] The reflective component 790 is located outward from the light-emitting body 782 and is positioned on the rear surface of the peripheral decorative portion 788. The 788B has a function that reflects the light so that it travels forward and outward. It is a resin part.

[0300] The reflective component 790 is spaced downward from the rear surface 788B of the peripheral decorative portion 788, Similar to the rear surface 788B, it is an inclined surface that slopes away from the substrate 783 as it extends outward. It has a front surface 790A.

[0301] In the example shown in Figure 18(B), the front surface 790A of the reflective component 790 is the peripheral decorative portion 78 It is configured as an inclined surface that is approximately parallel to the rear surface 788B of 8. The front surface 790A is It is not necessarily required that the front 790A and rear 788 be approximately parallel to each other. A configuration in which B and are non-parallel (i.e., the inclination angle of the front surface 790A is different from the inclination angle of the rear surface 788B) (This configuration is also acceptable.)

[0302] The reflective component 790 has a portion of its front surface 790A that overlaps with the peripheral decorative portion 788 in a front view. The remainder of the front 790A does not overlap with the peripheral decorative part 788 in a front view (i.e., the front It is positioned so that it can be directly seen when viewed from the surface. In a front view, the area that does not overlap with the peripheral decorative part 788 (non-overlapping area X3) The width in surface view is often approximately 3 mm or more, and is often approximately 5 mm or more. preferable.

[0303] In this embodiment of the pachinko machine 100, the light-emitting element 782 outputs forward. The light is directed towards the rear surface 788B of the peripheral decorative part 788 and the front surface 790A of the reflective part 790. In detail, it is possible to travel outward while reflecting between the reflective film portion 790B) described later. Also, some of the light reflected from the front surface 790A enters from the rear surface 788B (for example, arrow (Mark J1), a portion of which does not enter the peripheral decorative portion 788 but exits the peripheral decorative portion 788. The rear surface 78 of the peripheral decorative portion 788 allows for movement in one direction (for example, arrow J2). The inclination angles of the front surface 790A of 8B and the reflective component 790, and the rear surface 788B and front surface 79 The amount of overlap (overlap width) when viewed from the front with 0A is set.

[0304] The front surface 790A of the reflective component 790 has a reflective coating that is both opaque and reflective. A portion 790B is formed. The reflective film portion 790B is made of, for example, a metallic pigment. A coating film of substantially uniform thickness formed by vapor deposition, coating, or printing of a pigment. .

[0305] The reflective film portion 790B may be composed of a single color or multiple colors. The color of part 790B is the same as the color of decorative sheet 789 or the main color in decorative sheet 789. They may be one or the same color, and by configuring them in this way, the color tone of the luminous decorative element 780 will be unified. It can create a sense of unity while preventing unnatural or overly ornate color schemes.

[0306] As mentioned above, the front surface 790A of the reflective component 790 is further from the substrate 783 towards the outside. Since it is an inclined surface that slopes away from the surface, a reflective film portion 790B is provided on the front surface 790A. The reflective component 790 reflects the light reflected by the rear surface 788B of the peripheral decorative portion 788, and the reflective film By receiving the object at part 790B, it is reflected so that it travels forward and outward. can.

[0307] Furthermore, in the following, the reflective film portion 790B reflects light based on the light emitted from the light emitter 782. The reflected light (i.e., the reflective film portion of the light reflected by the rear surface 788B of the peripheral decorative portion 788) The reflected light from 790B is also called "specific reflected light."

[0308] According to the luminescent decorative body 780 configured as described above, the peripheral decorative part 7 in a front view Of the region overlapping the rear side of 88 (the side of the substrate 783), the inner side (closer to the decorative lens portion 786) Since a light-emitting element 782 is provided on the (i) side, the inner side (decorative lens) of the peripheral decorative part 788 Light emitted from the light-emitting element 782 is directly incident on the side closest to the Z section 786.

[0309] In contrast, in the region that overlaps with the rear side of the peripheral decorative part 788 in a front view, the light-emitting element The reflective film portion 790B of the reflective component 790 is located outward from 782 (more specifically, the reflective portion is reflective). A portion of the inner side of the membrane portion 790B is arranged. As described above, the peripheral decorative portion The rear surface 788B of 788 and the front surface 790A of the reflective component 790 are in the reflective film portion 790B. A portion of the reflected light (specific reflected light from the reflective film portion 790B) is incident from the rear surface 788B. Since it is set to obtain, a portion of the specific reflected light from the reflective film portion 790B is used on the peripheral side. In the decorative section 788, the light emitted from the light-emitting element 782 is incident on the area outside the region where it is directly incident. It can be made to happen.

[0310] Therefore, of the light incident from the rear surface 788B of the peripheral decorative part 788, the light emitter 782 The direct light passes through the inner direct light transmission region X1 and is specifically reflected by the reflective film portion 790B. Light passes through the reflected light transmission region X2, which is located outside the directly transmitted light transmission region X1.

[0311] In Figure 18(A), the boundary between the direct light transmission region X1 and the reflected light transmission region X2 is shown. A linear boundary line G is shown as the boundary, but it is divided into a direct light transmission region X1 and a reflected light transmission region X2 It is not necessary for the two to be clearly separated at boundary line G, and the direct light from the light emitter 782 and the reflective film A region exists near boundary line G in which both the specific reflected light from section 790B and the transmitted light are transmitted. The configuration is also acceptable.

[0312] Furthermore, the rear surface 788B of the peripheral decorative part 788 and the front surface 790A of the reflective part 790 are A portion of the specific reflected light from the ray coating portion 790B does not enter the peripheral decorative portion 788, but rather the peripheral It can proceed outward from the veranda decorative section 788 (i.e., outward from the reflected light transmission region X2). As it is set up in this way, a portion of the specific reflected light from the reflective film portion 790B is directed to the peripheral decorative portion Beyond 788, the light can travel through the air as a light that is directly visible to the player. Cut.

[0313] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0314] In the pachinko machine 100 of this embodiment, a reflector is placed between the light-emitting element 781 and the light-emitting element 782. Since a rectangle 785 is provided, output is produced from light emitters 781 and 782, respectively. The light illuminates the decorative lens portion 786 and the peripheral decorative portion 788 independently. Therefore, the shape of the decorative lens portion 786 in a front view (in this embodiment) For example, the peripheral decorative part 788 can be illuminated independently as the edge portion of the star shape. Cut.

[0315] In the pachinko machine 100 of this embodiment, a light-emitting element is provided on the peripheral side of the decorative lens portion 786. A peripheral decorative section 788 is provided that is capable of transmitting light emitted from 782. Peripheral decorative Section 788, on its inner side (the side closer to the decorative lens section 786), receives direct light from the light-emitting element 782. Light directly passes through the light-transmitting region X1, and on the outer side, the reflective film portion 790B of the reflective component 790 The device is configured such that the reflected light (specific reflected light) passes through the reflected light transmission region X2.

[0316] This results in a direct light transmission region X1 from which light based on direct light from the light emitter 782 is emitted, and , and the reflected light transmission region X2 from which light based on specific reflected light from the reflective film portion 790B is emitted and odor This allows for variations in how players perceive light (for example, brightness and color). Therefore, the light emitted from the light-emitting element 782 (direct light and specific light reflected by the reflective film portion 790B) In the peripheral decorative part 788 that appears to shine based on the reflected light, the way it shines is determined to be on the inner side and the outer side. Since it can be made different on the side, it is ejected from the front surface 788A of the peripheral decorative part 788 This improves the decorative effect of light (the decorative effect of light transmitted through the peripheral decorative part 788). Cut.

[0317] Furthermore, generally, the intensity of reflected light is less than the intensity of incident light, so the peripheral decorative part 78 On the inner side of 8, direct light from the light emitter 782 passes through the direct light transmission region X1, and on the outer side In this case, the specific reflected light from the reflective film portion 790B of the reflective component 790 passes through the reflected light transmission region X2. In a transmissive configuration, the intensity of light transmitted through the reflected light transmission region X2 is measured by the direct light transmission region X The intensity of light transmitted through 1 can be made weaker. This allows the peripheral decorative part 788 The outer side can be made to appear to shine weaker than the inner side. Therefore, the peripheral decorative part Since the intensity of the light of 788 can be varied, in this respect as well, the peripheral decorative part 7 The decorative effect of the light emitted from the front 788A of the 88 can be improved.

[0318] The decorative effect of the peripheral decorative part 788 is improved as described above by the light emitted from the front surface 788A of the peripheral decorative part 788. As a result, the light from the light-emitting element 781 illuminates the decorative lens part 786 in a planar manner, and the light distribution between the lens and the decorative lens part 786 is reduced. Since the details become clearer, attention is directed towards the decorative lens portion 786 and the peripheral decorative portion 788. This can be increased. This can improve the level of attention given to the gaming machine.

[0319] Furthermore, in the pachinko machine 100 of this embodiment, the direct light transmission region X1 and the reflected light transmission region All light passing through the superregion X2 corresponds to light (direct light) output from the light emitter 782. Since it is (or specific reflected light), it becomes a source of light to pass through the direct light transmission region X1. The light source used for the initial illumination and the light source that supplies light for passing through the reflected light transmission region X2 are separated. It is not necessary (i.e., the light source can be standardized), and in that respect, manufacturing costs can be suppressed. This also helps to prevent the arrangement of light sources from becoming too complex.

[0320] Furthermore, in the pachinko machine 100 of this embodiment, the reflective film portion 790B of the reflective component 790 A portion of the specific reflected light is incident on (enters) the rear surface 788B of the peripheral decorative part 788, and a portion However, without entering the peripheral decorative portion 788, it enters the area outside the peripheral decorative portion 788 (that is, (and, outside the reflected light transmission region X2) the light propagates as light that is directly visible to the player. It is configured as follows. Specific reflected light from the reflective film portion 790B is directed to the peripheral decorative portion 788 (more details This involves either passing through the reflected light transmission region X2) or traveling along the outer side of the peripheral decorative portion 788. Accordingly, the way the light is perceived by the player (for example, brightness and brilliance) may change, so The decorative properties of the luminescent decorative element 780 are improved by the specific reflected light from the luminescent film portion 790B. It is possible.

[0321] Furthermore, in this embodiment, the pachinko machine 100 has a reflective film portion 790B in the reflective component 790. If a portion overlaps with the peripheral decorative portion 788 on the outer side of the peripheral decorative portion 788 in a front view, Since it is not (i.e., not directly visible to the player when viewed from the front), The player observes the reflection of natural light by the reflective film portion 790B on the outer side of the peripheral decorative portion 788. Light (hereinafter, the reflected light will also be referred to as "natural reflected light") and specific reflection by the reflective film portion 790B The light mixed with the light can be seen. This allows the player to see the outer side of the peripheral decorative part 788. A different impression is given when the only visible light is naturally reflected light, for example, an impressive sense of brilliance. It becomes possible to give it a (metallic feel).

[0322] Furthermore, in the pachinko machine 100 of this embodiment, the top surface portion of the decorative lens portion 786 Since the decorative sheet 789 is arranged on the rear side of 786A, the decorative lens section 786, The peripheral decorative portion 788 and the protruding portion 787 are integrally molded using transparent resin. However, only the decorative lens part 786 (top part 786A) is illuminated with the color of the decorative sheet 789. This is possible. Therefore, the decorative lens portion 786 and the peripheral decorative portion 788 are manufactured separately. It is not necessary, and in that respect, manufacturing costs can be reduced. Also, predetermined colors and patterns, etc. There is no need to print directly onto the rear side of the top surface 786A.

[0323] Furthermore, the color of the light-transmitting decorative sheet 789, described later, or the decorative sheet 789 If the main color is a relatively dark color such as blue, the light-emitting element 781 will match the color of the decorative sheet 789. or the same or similar color as the main color in decorative sheet 789 (for example, decorative sheet 789) It is preferable to make it emit light in a blue color (such as light blue) when the color is blue. The color of decorative sheet 789 or the main color in decorative sheet 789 appears lighter than its original color. This can be suppressed compared to when the light-emitting element 781 emits light in a single color, white.

[0324] Furthermore, in the pachinko machine 100 of this embodiment, Figures 18(A) and 18(B) show As shown, the protrusion 787 contacts the peripheral edge of the top surface portion 786A of the decorative lens portion 786. It is provided along the periphery. The decorative sheet 789 is provided on the back side of the decorative lens portion 786. Because it is positioned in such a way, the protruding portion 787 can be provided three-dimensionally with respect to the decorative sheet 789. This enhances the decorative effect provided by the protruding portion 787.

[0325] In particular, the front end face 787A is treated with a light diffusion process, so the diffusion of natural light... It appears whitish. This makes the main color in the decorative sheet 789 (for example, the decorative sheet The color used to color the largest area in T789 is configured to reflect less light than white. This allows for a desirable improvement in the decorative appearance of the protruding portion 787, which appears whitish on the end face 787A. Cut.

[0326] Furthermore, the protruding portion 787 that protrudes forward relative to the decorative lens portion 786 is located within the decorative lens portion 7 Since it is provided along the periphery of the top surface portion 786A of 86, decorative lens The shape of the Z section 786 in a front view (star-shaped in this embodiment) is formed by the protruding section 787. This allows for three-dimensional decoration. This improves the decorative appeal of the luminous decorative element 780. It can be made to happen.

[0327] Furthermore, the decorative lens portion 786 is provided along the periphery of the top surface portion 786A, The protruding portion 787 is the exposed portion of the top surface portion 786A of the decorative lens portion 786 and the peripheral side portion. Since it is located between the decorative part 788, the protruding part 787 is the first in the decoration of the luminous decorative body 780. 1. The shape of the decorative lens portion 786, which is a decorative part, in a front view, and the relationship to the first decorative part, This forms a clear boundary between the peripheral decorative portion 788, which is the edge portion of the second decorative part. As a result, the first decorative part and the second decorative part (edge ​​part) in the decoration of the luminous decorative body 780 are When each part is illuminated independently, it is possible to clearly differentiate the illumination of each section.

[0328] <Fifth Embodiment> Next, with reference to Figure 19, a fifth embodiment will be described. Pachinko machine of the fifth embodiment. In the case of 100, it appears in the suggestive animation that is displayed after the predetermined reach display is shown. The image corresponding to the image containing part of the character is different from the reach display. By displaying it in the suggestive animation that appears after the reach indicator is displayed, it attracts the player's attention. We are working to improve it.

[0329] Furthermore, "suggestive effects" refer to the end of a unit game involving special symbols (first special symbol, second special symbol). The degree to which it is possible to transition to a special game state after completion (hereinafter referred to as "the degree to which it is possible to transition to a special game state") (Also referred to as "expected level"), that is, the decorative pattern 16 that is displayed in a variable manner on the decorative pattern display device 479. This is a visual effect that suggests the likelihood of the reels stopping on the number 21, which is a winning symbol.

[0330] In the following description, the first to fourth embodiments described above are copied Components identical to those in the 100th machine are denoted by the same reference numerals and their explanations are omitted. Furthermore, the configuration described below as the fifth embodiment is the same as the first to fourth embodiments described above. This may be added to any configuration of the pachinko machine 100 in any form, or the first embodiment described above. From this state, it is provided in place of a part of the configuration of the pachinko machine 100 of any of the fourth embodiments. That's fine.

[0331] Figures 19(A) to 19(D) show the decorative pattern display device 479 of the fifth embodiment. This is a screen diagram showing an example of a visual effect. The decorative pattern display device 479 is an image display device (for example, a liquid crystal display device) capable of displaying images. It is composed as follows. Note that in Figure 19(B), for reference, the movement method of Image 822 is shown. Directions are illustrated with arrows.

[0332] In the decorative pattern display device 479 of this embodiment, Figure 19 (from Figure 19(A) to Figure 19 ( As shown in D), the decorative pattern 1621 is displayed as an image. The decorative pattern 1621 is Similar to decorative pattern 621 (see Figure 13), special pattern lottery (1st special pattern lottery, 2nd special pattern) The stop symbols (winning symbols, losing symbols) corresponding to the lottery result are displayed on the decorative symbol display device 4. This is a decorative design intended for display on the number 79.

[0333] In the pachinko machine 100 of this embodiment, the decorative pattern 1621 is the main pattern 621A (Figure 1 It consists of main symbols that can form a jackpot symbol, similar to those in 3. 21 includes a main symbol and a secondary symbol similar to secondary symbol 621B that cannot constitute a jackpot symbol. The configuration is also acceptable.

[0334] The main design that makes up decorative pattern 1621 is, for example, multiple types of numbers (for example, from "1") The design consists of a pattern that includes numerical information representing each number up to "9". The main symbols that make up 21 are not just numbers that represent values, but also numbers and characters that correspond to those numbers. The design may be composed of both of these as numerical information.

[0335] Decorative pattern 1621 is used in unit games related to special patterns (first special pattern, second special pattern). After the decorative pattern display device 479 displays a change, the stop corresponding to the lottery result of the special pattern lottery is displayed. The stop symbol indicates confirmation (stop display). Note that the display position of decorative symbol 1621 is not necessarily It does not need to be approximately in the center of the display area of ​​the decorative pattern display device 479, but rather various within the display area The decorative pattern 1621 may be displayed at the position shown in Figure 19. As shown, in the corner of the display area of ​​the decorative pattern display device 479 (for example, the upper right corner) It may be displayed.

[0336] In the decorative pattern display device 479 of this embodiment, the decorative pattern 1621 is displayed in a variable manner. If a reach is indicated, a predetermined suggestion will be made via video or image after the end of the change display. The performance is structured in a way that allows it to be realized.

[0337] In the pachinko machine 100 of this embodiment, the decorative symbols 1621 are used to determine odd numbers If a reach display (for example, a reach display consisting of "7") is displayed, After the display of the "Chi" symbol, there is a predetermined probability that a predetermined character will appear in a suggestive animation (hereinafter referred to as "the suggestive animation"). The performance is configured to execute (which is also referred to as the "first suggestive performance"). The first suggestive animation in which the character "タ" appears is only performed during specific reach displays, such as so-called super reach. It can also be a visual effect that is displayed.

[0338] The first suggestion occurs when a reach display consisting of odd numbers is shown by the decorative pattern 1621. The probability of executing the performance (i.e., the "predetermined probability" mentioned above) is an appropriate value greater than 0%. You may use a value that is less than 100% (for example, 30% or 60%). It's fine if it exists, and it's also fine if the probability of the first suggestive animation always being displayed is 100%. The selection of whether or not to execute the first suggestion sequence is made by the control of the sub-control board 940. It will be carried out.

[0339] Furthermore, whether the reach display using decorative pattern 1621 consists of odd numbers or even numbers Whether it is composed of these depends, for example, when special symbols (first special symbol, second special symbol) are triggered and awarded. It depends on the random number of winning symbols acquired by the control board 920. More specifically, it depends on the random number of winning symbols. If the stopping pattern determined by the main control board 920 is a winning pattern, the sub-control board 940 The winning combination consists of odd or even numbers, depending on the type of jackpot indicated by the winning symbol. The reach display is determined. Meanwhile, the stop determined by the main control board 920 based on the random number of winning symbols. If the symbol is a losing symbol that constitutes a losing reach, the sub-control board 940 is an odd number. Regardless of whether it is an even number or not, the reach display, which consists of predetermined numbers, is determined.

[0340] The first suggestive presentation is based on multiple factors, depending on the expected (or reliable) level of transition to the special game state. Several types of presentation patterns are available. Each presentation pattern has a special game state that can be set. The expectation level for transitioning to the next stage is determined by the special symbol lottery (1st special symbol lottery, 2nd special symbol lottery). The probability of winning and the selection table referenced when a special symbol is won (hereinafter, The selection probability in the "winning selection table" (also called the "winning selection table") and the winning probability in the special symbol lottery. If none is found, the selection table referenced (hereinafter also referred to as the "incorrect selection table") It is determined by the probability of selection.

[0341] Each video data (image data) corresponding to each performance pattern of the first suggestion performance is sub Each performance pattern is stored in a designated area of ​​the ROM of the control board 940, corresponding to the respective performance pattern. The circuit board 940 selects a performance pattern for the first suggestion performance, and the first suggestion of the selected performance pattern The incitement effect is displayed (executed) on the decorative pattern display device 479.

[0342] Furthermore, the timing at which the sub-control board 940 selects the presentation pattern for the first suggestion presentation is determined by the sub-control board 940. The circuit board 940 receives the unit game related to the special symbols from the main control board 920 (i.e., special The variable pattern command corresponding to the variable display of a different pattern is received from the main control board 920. It may also be timing, and after receiving the variable pattern command, the decorative pattern 1621 It may also be at a predetermined timing during the period before the reach indicator is displayed. A period is provided during which operating devices such as the pressing device 261 can be operated in response to the display of the first suggestive effect. In the configuration described above, at the time when the said period ends, the sub-control board 940 is first shown The structure may also involve selecting a production pattern for the incitement scene.

[0343] In the pachinko machine 100 of this embodiment, each performance pattern in the first suggestion performance is, The expected value (or confidence) of transitioning to a special game state set for that presentation pattern. The type of character that appears will differ depending on the degree. The type of character that appeared in the first suggestive presentation indicates the level of expectation regarding the transition to a new state. It can be perceived relatively based on this.

[0344] In the pachinko machine 100 of this embodiment, the characters that can appear in the first suggestion performance For example, as shown in Figures 19(A) and 19(C), a person holding flags 801A and 801 in both hands. Characters CA1 and CA2 with short hair holding B in both hands, and as shown in Figure 19(D), a character with flag 8 in both hands. Characters such as CA3, a ponytailed character holding 01A and 801B in both hands, are being prepared. The difference between characters CA1 and CA2 lies in the patterns depicted on flags 801A and 801B. In other words, characters CA1 and CA2 are based on the cat pattern depicted on flags 801A and 801B. The difference lies in whether it is a real entity or a star.

[0345] For the first suggestive presentation in which character CA1 appears, the transition to the special game state is indicated. For example, if the expectation level is set to 50%, then the first suggestive animation in which character CA2 appears For example, the expected probability of transitioning to a special game state is set to 10%. For the first suggestive presentation in which Kuta CA3 appears, the expectation level for transitioning to a special game state is For example, it can be set to 30%.

[0346] The player distributes the expected value set for each character to the pachinko machine 100. Recognition based on the instructions provided, etc., and the relative expectations set for each character. The approximate size can be recognized empirically. This allows the player to, for example, character CA1, If character CA1 appears in the first suggestion sequence among CA2 and CA3, a special play will be performed. This is the most promising transition to the technique state, and when character CA3 appears... It's not as promising as Character CA1, but it's more promising than Character CA2. can.

[0347] In the pachinko machine 100 of this embodiment, the decorative symbols 1621 are used to determine the number of even numbers If a reach display (for example, a reach display consisting of "6") is displayed, After the display of the "Chi" symbol, there is a predetermined probability that the transition to the special game state will occur in the first suggestion sequence. An indicative effect appears in which an image containing part of a character that suggests the level of waiting (trust level) appears (hereinafter, the relevant effect). The system is configured to execute the suggestive effect (which is also referred to as the "second suggestive effect").

[0348] If a reach display consisting of even numbers is shown by the decorative pattern 1621, the second suggestion will occur. The probability of executing the performance (i.e., the "predetermined probability" mentioned above) is an appropriate value greater than 0%. You may use a value that is less than 100% (for example, 30% or 60%). It's fine if it exists, and it's also fine if the probability of the second suggestive animation always appearing is 100%. The selection of whether or not to execute the second suggestion sequence is made by the control of the sub-control board 940. It will be carried out.

[0349] In the example shown in Figure 19(B), the decorative pattern 1621 forms a reach table consisting of "6". After the display, images 821, 822, and 823, which include a portion of character CA1, are simultaneously displayed. The second suggestive effect, which appears (is displayed), is executed. More specifically, Figure 821 is a diagram. Image 822 is an image of character CA1 of 19(A) including the left eye area, and the image is This image includes the left hand of character CA1 and a portion of the flag 801A held in that left hand. Image 523 is an image that includes the button area of ​​the jacket of character CA1. be.

[0350] In the second suggestive effect, an image containing part of the character (for example, image 821) appears. In this case, the magnitude of the expectation (high expectation) for transitioning to a special game state is expressed in the image. The image can be recognized by the player in relation to the type of character it corresponds to.

[0351] In this embodiment, the character corresponding to the image that appeared in the second suggestion presentation The expectation level for transitioning to a special game state for Ta is determined by the character in question appearing in the first suggestive animation. The expected value is the same as when it appears in [location]. For example, in the example shown in Figure 19(B) Therefore, players who see images 821, 822, and 823 that appear in the second suggestion sequence, In the first suggestive presentation, the character CA1 corresponds to these images 821, 822, and 823. The same level of expectation can be recognized as when [the event] occurs.

[0352] Images such as images 821, 822, and 823 that will be shown in the second suggestive presentation, i.e., the first presentation The presentation includes some characters that suggest the expectation level of transitioning to a special game state. The image corresponds to the presentation pattern of the first suggestion presentation stored in the ROM of the sub-control board 940. It is generated based on images extracted from video data (image data). Here, video data An image extracted from data (image data) is composed of video data or image data. These are pre-selected videos or images from a collection of videos or images, and the expression "extracted" is used in advance. Other expressions such as "select" or "extract" are also acceptable, and the same applies below.

[0353] More specifically, the image displayed in the second suggestion sequence is the special game state shown in the first suggestion sequence. A video sequence corresponding to a presentation pattern in which a character appears that suggests the level of expectation for the transition to [the next state]. From the frames that make up the data, select the image of the designated frame containing the character in question. The region is cut out, and based on the cut-out image (for example, the cut-out image is transformed or enlarged). It is generated by processing such as large-scale reduction.

[0354] For example, Image 821 is a video data corresponding to the animation pattern in which character CA1 appears. From the image of the frame corresponding to the display content shown in Figure 19(A) in the table, the area AR1 It is generated based on the image from which the frame was extracted. Similarly, images 822 and 823 are generated based on the frame. These images are generated based on the AR2 and AR3 regions extracted from the original image. Details will be explained later, but images 821, 822, and 823 are regions AR1, AR2, and AR3. The resulting image is created by applying processing such as transformation and scaling to an image that has been cropped from that portion. ru.

[0355] In the pachinko machine 100 of this embodiment, the performance pattern in which character CA2 appears Regarding this, the figure in the video data corresponding to the performance pattern in which character CA2 appears From the image of the frame corresponding to the display content shown in 19(C), regions AR1, AR2, AR3 Based on the images extracted from each part, the image to be revealed in the second suggestive presentation is generated. Similarly, regarding the presentation patterns in which character CA3 appears, character CA3 appears The video data corresponding to the performance pattern to be displayed corresponds to the display content shown in Figure 19(D). Based on images extracted from the frame image, the respective regions AR1, AR2, and AR3 are used. Then, the image to be revealed in the second suggestive presentation is generated.

[0356] Furthermore, the area to be extracted from the video data of the first suggestive presentation is as follows: It is preferable that the image extracted from the relevant region is an area that can suggest the type of character. For example, areas like AR1, AR2, AR3, where the character's eyes or the character's The pattern on the flag 801A held in the left hand, the jacket worn by the character, and the buttons on the jacket It is preferable that the region includes elements such as n.

[0357] In the following, the following data was extracted from video data corresponding to the first suggestive effect pattern: Images containing parts of characters that suggest the expected level of transition to a special game state (for example, An image extracted from region AR1 is also referred to as a "cropped image."

[0358] The cropped image is generated by the control of the sub-control board 940. Specifically, the sub-control board 940 selects one performance pattern from the performance patterns prepared for the first suggestion performance. The video data stored in the ROM corresponds to the determined and selected performance pattern. Generates a cropped image from a set frame of images.

[0359] Furthermore, the selection of the presentation pattern used to generate the cropped image is based on the presentation pattern of the first suggestive presentation. The first example shows the selection table for when a hit occurs or the selection table for when a miss occurs, which are prepared for the selection of the first result. This is done by referencing the same method used when selecting the presentation pattern in the incitement sequence. This control is sub- This is performed by the control board 940.

[0360] The frame used to generate the extracted image (i.e., the expectation for the transition to the special game state) A predetermined frame containing a character that suggests the degree is the frame number in the video data or It is predetermined by time, etc. Also, the image of the frame to be extracted The areas to be extracted, such as region AR1, are predetermined by their coordinates on the image.

[0361] Note that the area to be cut out does not necessarily have to be a rectangular area such as area AR1. It does not have to be a rectangle; it may be a region of a shape other than a rectangle, such as a circle. Also, the number of cut-out regions is 1 Even if there are multiple cutting areas, each cutting area The shape of the region is not necessarily the same for all of them, like regions AR1 to AR3 (for example, all of them are The region does not need to be rectangular in shape; it can be a configuration in which two or more different shaped regions are mixed. good.

[0362] The sub-control board 940 controls a region that has been previously identified from the image of a pre-identified frame. The sub-control board 940 generates the cropped image by cutting out the cropped image. The timing of this action is determined by the sub-control board 940's response to the target special pattern from the main control board 920. The main control is the variation pattern command corresponding to the unit game (i.e., the variation display of special symbols). The timing may also be when the variable pattern command is received from board 920. The predetermined timing between when the reach indicator is displayed by the decorative pattern 1621 It may also be a g. In addition, an operating device such as a pressing device 261 may be used in response to the display of the second suggestion effect. In a configuration where a period is provided during which the device can be operated, at the time when that period ends The sub-control board 940 may also be configured to generate the cropped image.

[0363] In the pachinko machine 100 of this embodiment, the motion corresponding to the performance pattern of the first suggestion performance is The image extracted from the image data (i.e., the extracted image) can be subjected to transformations such as scaling. After processing, the processed cropped image (for example, image 821) is used in the second suggestive presentation. It will be displayed as follows. Note that processing (e.g., transformation, resizing, etc.) of the cropped image and processing The display of the processed cropped image is controlled by the sub-control board 940.

[0364] For example, in the example shown in Figure 19(B), the second suggestion presentation appears (is displayed) Images 821, 822, and 823 show the shapes of the cropped regions AR1, AR2, and AR3. It is not a corresponding rectangular shape, but rather a rhombus shape when viewed from the front, with the front appearing to face downwards to the right. It is displayed as an image that has been deformed into this shape. In this way, images 821, 822, and 823 are The misalignment can also be displayed in a way that makes it appear to be facing approximately the same direction, but different from the frontal direction. Of the images 821, 822, and 823, the orientation of at least one image is the same as the orientation of the other images. Compared to displaying the images in a different orientation, this method creates a more orderly impression.

[0365] Furthermore, in the example shown in Figure 19(B), image 821 appears in the second suggestion presentation. 822 and 823 represent different scaling factors (enlarge or reduce) for each corresponding cropped image. This is an image that has been enlarged or reduced by a certain percentage. Specifically, the size of the cropped image is Image extracted from region AR1, image extracted from region AR3, region AR2 The images are enlarged in the order in which they are extracted, whereas each of these extracted images is in Image 8. Images 22, 822, and 823 are enlarged or reduced in that order.

[0366] Note that it is not always necessary to enlarge or reduce all cropped images; multiple cropped images can be enlarged or reduced. Some of the images can be enlarged, each at a different scaling factor, or all at the same scaling factor. A reduced-size configuration is also acceptable. Furthermore, some or all of the multiple cropped images may be used. Therefore, the configuration was such that the vertical and horizontal directions were enlarged or reduced by different scaling ratios. That's fine.

[0367] In the pachinko machine 100 of this embodiment, multiple processed cropped images (for example, Images 821, 822, and 823 appear (are displayed) simultaneously in the second suggestive presentation. It is configured in such a way. For example, in the example shown in Figure 19(B), the display shown in Figure 19(A) is Image 821, based on an image (extracted image) extracted from the corresponding frame image. Both 822 and 823 are facing downwards to the right, as shown in images 823, 821, and 822. They are displayed in order, from front to back.

[0368] In particular, in the pachinko machine 100 of this embodiment, multiple processed cropped images are 2 When appearing simultaneously in suggestive effects, the processed cutout image of 1 and the other processed The cropped image and the other image overlap in at least part (i.e., they appear to overlap). ) is displayed. Furthermore, the control of this display is also performed by the sub-control board 940.

[0369] For example, in the example shown in Figure 19(B), part of image 822 and part of image 821 are They overlap, and a portion of image 821 and image 823 are displayed overlapping. As a result, image 8 In 22, the region where image 821 overlaps, and in image 821, the region where image 823 overlaps. The content drawn in the affected area becomes difficult (impossible) to see.

[0370] In the pachinko machine 100 of this embodiment, one processed cutout image and other processed images If the cropped image is displayed in such a way that it overlaps with at least a portion of it, the overlap will be... The display position of the image for which the drawing content has become difficult to see has been moved, thereby improving visibility. The system is configured to make the drawing content, which was previously difficult to perceive, visible. Furthermore, the control of this display is also... This is performed by the sub-control board 940.

[0371] For example, in the example shown in Figure 19(B), part of image 822 and part of image 821 are After being displayed overlapping, some of the drawn content became difficult to see due to the overlap of image 821. The display position of image 822 is moved to the left (arrow M direction). Image 822 and Image 821 As the overlap decreases, the area in image 822 where the drawn content is visible increases. This allows the player to see, for example, the left hand and the flag 801 held in that left hand in image 822. The system recognizes that the image includes part of A, and that flag 801A has a cat pattern on it. You will be able to do it.

[0372] Here, character CA1 is the same as character CA2 except for the pattern depicted on flag 801A. Since it is configured similarly, the player is depicted on flag 801A by moving image 822. If the pattern is recognized as cat, the image displayed in the second suggestion sequence corresponds to the key It becomes possible to infer that the character is character CA1. Therefore, the second suggestive presentation... Depending on the time elapsed since the processed cropped image appeared, the game enters a special play state. The structure is designed to make it easier to predict the expected degree of transition in the second suggestion presentation. The gameplay becomes more engaging as players try to predict the likelihood of transitioning to a special game state.

[0373] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0374] In the pachinko machine 100 of this embodiment, the first suggestion effect is shown in the second suggestion effect. In this context, an image containing part of a character that suggests the expected level of transition to a special game state is , generated based on images extracted from video data corresponding to the first suggestive effect pattern. The configuration is such that, in other words, the video data corresponding to the production pattern of the first suggestive production is used for the second suggestive production. Since the configuration is used to generate images that appear in output, video data (image data) ) can suppress the amount of memory used, and the presentation images for the first and second suggestive presentations can be opened separately. This reduces the need for output, thereby lowering development costs.

[0375] Furthermore, in the pachinko machine 100 of this embodiment, the first suggestion effect corresponds to the effect pattern. Characters extracted from video data suggesting the expectation level of transition to a special game state. An image that includes part of the image (specifically, an image that has been distorted or enlarged) Since the second suggestive presentation is structured so that images (which have been processed such as being greatly reduced in size) are displayed, In the first suggestion sequence, the character that appears suggests a transition to a special game state. The expectation level can be similarly suggested in the second suggestive presentation. The indication of the expected level by the first indication and the indication of the expected level by the second indication are different. Since it is achieved through visual appeal, the cost of developing separate visual images for each of the second suggestive effects is It allows for increased variety in suggestive presentation while maintaining restraint.

[0376] Here, the image displayed in the second suggestion sequence is a special image that appears in the first suggestion sequence. An image that includes a portion of a character that suggests the expected level of transition to a game state. Therefore, the amount of information contained in the image is less than when the entire character is displayed. Furthermore, in the second suggestive presentation, the player is asked to guess the character corresponding to the image displayed. hard.

[0377] This means that there is a difference between when the first suggestive animation is displayed and when the second suggestive animation is displayed. The difficulty of predicting the likelihood of transitioning to a different game state from the content of each suggestive effect varies. When the first or second suggestive animation is displayed, the transition to the special game state is timed. This improves the gameplay by allowing players to infer the waiting time from the content of each suggestive animation, thereby enhancing the gameplay experience. This can increase attention to the technology machine.

[0378] In particular, for images extracted from video data corresponding to the first suggestive effect pattern: The second suggestive presentation is structured in which images that have been processed, such as being distorted or scaled, are displayed. Therefore, from the image displayed in the second suggestion sequence, the character corresponding to that image This makes it appropriately difficult to make inferences. In this respect as well, the first suggestive presentation or the second presentation When an intriguing animation is displayed, the expected probability of transitioning to a special game state is determined from the content of each intriguing animation. This can significantly improve the predictive gameplay aspect.

[0379] Furthermore, each image corresponding to the multiple cropped images extracted from multiple regions is the second suggestive expression. Since they are displayed simultaneously in the output, compared to when one cropped image is displayed Therefore, in the second suggestion sequence, it is easier to infer the character corresponding to the image from the displayed image. Yes. This allows the character corresponding to the image displayed in the second suggestion sequence to be used. This can prevent the calculation of the lacta from becoming too difficult.

[0380] Furthermore, in the pachinko machine 100 of this embodiment, multiple processed cropped images are used. 2 When appearing simultaneously in suggestive effects, the processed cutout image of 1 and the other processed The cropped image and the other image overlap in at least part (i.e., they appear to overlap). Since it is displayed, it becomes more difficult for the player to recognize the content of the superimposed image. In this regard as well, the image displayed in the second suggestive presentation corresponds to the image in question. This makes it appropriately difficult to guess the character, so the first suggestive presentation or the second suggestive presentation When a special effect is displayed, the expected probability of transitioning to a special game state is estimated from the content of each suggestive effect. This allows for a significant improvement in the gameplay aspect of measuring the game's performance.

[0381] Furthermore, in the pachinko machine 100 of this embodiment, the processed cutout image and other When the processed cropped image is displayed overlapping with the other image in at least part of it, The display position of the image whose content is difficult to see due to overlapping will be moved, and by doing so... Therefore, the configuration makes the drawing content, which was difficult to see, visible, and multiple processed cuts The displayed image appears simultaneously in the second suggestive presentation, and the time elapsed since then determines the special play. The difficulty of predicting the likelihood of transitioning to a skill state based on the content of the second suggestive animation varies. This allows for a transition to a special game state when the second suggestion animation is displayed. This improves the gameplay experience by allowing players to infer the level of expectation from the content of each suggestive animation.

[0382] <Sixth Embodiment> Next, the sixth embodiment will be described with reference to Figures 20 to 22. In the pachinko machine 100, the pressing operation device 2 provided in the pachinko machine 100 of the first embodiment Instead of 61 (see Figure 1), the stroke amount due to the push operation is varied by the operating mechanism 860. It is equipped with a pressing operation device 1261 configured as follows.

[0383] In the following description, the first to fifth embodiments described above are copied Components identical to those in the 100th machine are denoted by the same reference numerals and their explanations are omitted. Furthermore, the configuration described below as the sixth embodiment is the same as the first to fifth embodiments described above. This may be added to any configuration of the pachinko machine 100 in any form, or the first embodiment described above. From this state, it is provided in place of a part of the configuration of the pachinko machine 100 of any of the fifth embodiments. That's fine.

[0384] Figure 20 shows the configuration of the pressing operation device 1261 provided in the pachinko machine 100 of the sixth embodiment. This is a schematic diagram to explain the operation. Figure 21 shows the pressing operation device 126 according to the operating position. This is a schematic diagram showing an example of the appearance of 1. Note that in Figure 20, the pressing operation device 1261 To facilitate understanding of the internal structure, the base 851 of the button operating unit 850 and the controlled unit are shown. The working section 852, the operating cover member 870, and the bottom member 880 are each shown in cross-sectional shape. Hatching has been omitted for these cross-sections.

[0385] Also, in Figures 20 and 21, for reference, the surface of the pachinko machine 100 ( In detail, around the operating cover member 870 in the front block 102, there are areas that a player can touch. The position of the surface is illustrated by the dashed line Q. In other words, the area above the dashed line Q is the operating device. A portion of the base 1261 (operation cover member 870) is above the surface of the front block 102. This indicates that it is exposed (protruding), and below the dashed line Q, the operating device 1261 is in front of the block. This indicates that it is embedded below the surface in 102. Furthermore, in Figure 21, the bottom member 880 is not shown for the purpose of facilitating understanding of the drawing. In addition to omitting it, the area below the dashed line Q in the operating device 1261 (i.e., the front The area embedded below the surface in block 102 is shown by a dotted line.

[0386] The pressing device 1261, like the pressing device 261, can be pressed by the player. It is a device. As shown in Figure 20, the pressing operation device 1261 consists of a button operation section 850 and It comprises a moving mechanism 860, an operating cover member 870, and a bottom member 880. The button operating unit 850 comprises a base 851, an operating unit 852, and a spring member 853. The base 851 is configured in a cylindrical shape with a bottom surface on the lower end side. The operated part 852 is based It is configured in a cylindrical shape that can be housed on the inner circumference side of the body 851. The spring member 853 is, for example, a carp It is a spring, interposed between the base 851 and the operated part 852, and is operated relative to the base 851. The spring member 853 supports the working part 852. The spring member 853 is a biasing means that biases the operated part 852 upward. It functions as such.

[0387] The upper end of the base body 851 is provided with a projection 851A that protrudes inward, On the lower end of the operating section, there is a protruding portion 852A that protrudes outward, as seen from above. It is located in a position that overlaps with 1A.

[0388] As a result, the operated part 852, which is biased upward by the spring member 853, moves to the base 85 The protrusion 851A of part 1 acts as a stopper, and the protrusion 852A comes from below towards the protrusion 851A. It is maintained in contact with the base 85. In the button operating section 850, the protruding portion 852A is attached to the base 85 The position where the protruding portion 851A of 1 contacts the operating portion 852 from below becomes the initial position of the operated portion 852.

[0389] When the operated part 852 is pressed in (i.e., when the operated part 852 is pressed downwards) In this case, the operated part 852 resists the biasing force of the spring member 853 (i.e., the spring member 8 (While deforming 53) it moves downward. After that, the pushing operation on the operated part 852 is performed When it finishes (i.e., when the operated part 852 is unloaded), the operated part 852 is the spring part The biasing force of material 853 causes it to return to its initial position.

[0390] The button operating section 850 is positioned when the operated section 852, which has been moved downward by the pressing operation, is in a predetermined position. When positioned, the detection sensor outputs predetermined detection information (detection signal) to the sub-control board 940. It is equipped with sensor 854. The detection sensor 854 is, for example, an optical proximity sensor. In this case, the position of the operated part 852 detected by the detection sensor 854 is determined by the spring member 853 This is also referred to as the "maximum pressed position of the operated part 852". The detection sensor 854 is located at the operated part 8 When 52 reaches the maximum pressing position by the spring member 853, a high-level signal is output. When the operating unit 852 moves from the maximum pressing position by the spring member 853, a low-level signal is transmitted. Output.

[0391] The sub-control board 940 detects when the signal received from the detection sensor 854 rises to a high level signal. If this occurs, it is determined that the operated part 852 has reached the maximum pressing position by the spring member 853, When the signal falls to a low level, the operated part 852 is subjected to the spring member 853. It is determined that the position has moved from the position of greatest pressure.

[0392] The sub-control board 940 detects when the signal received from the detection sensor 854 rises to a high level signal. If this occurs, the maximum pressure position flag (a portion of the RAM) is set to ON. Sub-control board 940 is activated when the signal received from the detection sensor 854 falls to a low level. The maximum pressure position flag is set to off. As a result, the sub-control board 940 sets the maximum When the pressing position flag is set to ON, the operated part 852 is pressed by the spring member 853. It is determined that the position is at the high pressure point.

[0393] The operating mechanism 860 is located below the button operating section 850. As shown in Figure 20. The operating mechanism 860 consists of a rack 861 which is a rod-shaped body on a geared flat plate, and a rack 8 A pinion (gear) 862 that meshes with 61 teeth, and a motor to rotate the pinion 862. It is equipped with a motor 863. The motor 863 is, for example, a DC motor.

[0394] The operating mechanism 860 rotates (drives) the motor 863, thereby controlling the pinion 862 By rotating this, the position of the button operation unit 850 is adjusted relative to the game operation unit 852. Without any human intervention, in the direction along the tooth trace direction of the rack 861 and in the rotational direction of the motor 863 It can be moved in the appropriate direction.

[0395] In the pachinko machine 100 of this embodiment, the operating mechanism 860 has a spring in the operated part 852. The direction in which member 853 moves due to deformation (compression or restoration by biasing) is (i.e., up and down). The button operating section 850 can be moved in approximately the same direction as the direction. Operating mechanism 860 Within the range of movement of the rack 861 relative to the pinion 862, the button operating section 850 is raised It can be moved downwards.

[0396] The operating mechanism 860 is capable of detecting the rotation direction, rotation position, and rotation speed of the motor 863. It is equipped with an encoder (not shown). The sub-control board 940 controls the button by the operating mechanism 860. When controlling the movement (position change) of the control unit 850, the detection result by the encoder is detected. The operation of motor 863 is controlled according to its current position.

[0397] The operating mechanism 860 controls the torque of the motor 863 so that the detection result by the encoder remains constant. By controlling the holding force, the button operation unit 850 can be held in a predetermined position. It is configured to be (possible to hold). This ensures that the player does not touch the operating cover member 870. The button operating section 850 of the load (the button operating section 850 in a state where the operated section 852 is not operated) , held in a predetermined position within the range of movement of the button operating section 850 by the operating mechanism 860 ( (It can be maintained.) Furthermore, the unloaded button operating section 850 is operated by the operating mechanism 860. The position that is maintained is also called the "neutral position".

[0398] In the pachinko machine 100 of this embodiment, the operating mechanism 860 operates when predetermined conditions are met. In this case, among a plurality of predetermined positions as the neutral position of the button operation unit 850, if it is found to be true The configuration is such that the unloaded button operating section 850 is held in a position corresponding to the conditions. Furthermore, the neutral position of the button operation unit 850 is configured to change according to the conditions under which it is established.

[0399] Specifically, in the pachinko machine 100 of this embodiment, the button operation section in the neutral position The height of 850 (more precisely, the height from the surface of the pachinko machine 100) is the special symbol (1st The system is designed so that the value increases as the number of held units for the special symbols and second special symbols increases. ru.

[0400] Furthermore, when the button operating section 850 is in the neutral position, the pressing operating device 1261 is also in the neutral position. Since it is positioned in a standing position, in the pachinko machine 100 of this embodiment, the pressing button in the neutral position The height of the pressure operating device 1261 also increases as the number of reserved unit games related to special symbols increases. Yes.

[0401] Furthermore, as described above, the operating mechanism 860 controls the torque of the motor 863 by controlling the button operating section 850. Since it is configured to be held in a predetermined position by the holding force, the button operation section 850 If a force exceeding the torque is applied, the motor 863 will be electrically driven by that force. The operating mechanism 860 is operated without moving, thereby causing the button operating section 850 to move It can be moved in the direction of the force.

[0402] For example, if a downward force exceeding the torque is applied to the button operating section 850 (that is, If the button operation part 850 is pressed down with a force exceeding the torque, the button operation will fail. The part 850 can be moved downward by the force. Also, the button operating part 850 When an upward force exceeding the torque is applied to it (i.e., with a force exceeding the torque) When the button operating section 850 is pulled up, the button operating section 850 is moved upward by that force. It can be moved to the side.

[0403] As a result, in the pressing device 1261 of this embodiment, the pressing device 126 The amount of stroke due to the pushing operation of 1 is determined by the stroke of the operated part 852 due to the deformation of the spring member 853. Lock amount S1 (i.e., from the initial position of the operated part 852 in the button operating part 850 to the maximum) (Amount of movement to the maximum pressing position) and the stroke amount of the button operating section 850 by the operating mechanism 860 S2 (From the neutral position of the button operating section 850, the operating mechanism 860 moves the button operating section 850) This can be calculated by adding the amount of movement to the lower end of the range of motion.

[0404] The operation cover member 870 is a member that covers the button operation section 850 from the outside. It is configured in a cylindrical shape with an operating surface on the upper end surface. The operating cover member 870 is transparent It is photosensitive and is located on the inside of the operating cover member 870 (for example, the base 851 of the button operating part 850) The light emitted by light-emitting elements (not shown), such as LEDs, arranged in the ( ) is configured to be transmissible. .

[0405] The back surface of the operating cover member 870 relative to the operating surface (i.e., the side of the button operating section 850) The side facing the player is in contact with the operated part 852 of the button operating part 850, so when the player operates it When a pressing operation is performed on the operating surface of the cover member 870, the operating cover member 870 and The operated part 852 moves downward as a single unit.

[0406] As a result, the pushing operation performed by the player on the operating surface of the operating cover member 870 is controlled This results in a pressing operation on the working part 852, causing the operated part 852 to resist the biasing force of the spring member 853. It can be moved downwards, and the button operation unit 850 can be moved by the operating mechanism 860. Depending on the design, it can be moved downwards.

[0407] As shown in Figure 21, a hold count display unit 870A is provided on the surface of the operation cover member 870. It is being displayed. The hold count display unit 870A is for special symbols (first special symbol, second special symbol) The numbers from "0" to "8" that correspond to the number of reserved rounds in the unit game, and each of these numbers A line segment is drawn as a scale corresponding to the point.

[0408] In the hold count display unit 870A, a number corresponding to the number of holds for the unit game related to the special symbol is displayed. The arrangement is in ascending order from top to bottom, and the buttons correspond to the current number of holds. In the neutral position of the control unit 850, the number corresponding to the number of holds is displayed on the table of the pachinko machine 100. It is depicted in an arrangement that is exposed from the surface (dotted line Q).

[0409] As a result, for example, if the number of reserved spins for a unit game related to a special symbol is zero, then Figure 2 As shown in 1(A), the button operation unit 850 has a hold count (i.e., a hold of zero). By being positioned in a neutral position corresponding to the number of times, it is drawn on the hold count display unit 870A. Only the number "0" corresponding to the number of times the ball has been held will be exposed from the surface of the pachinko machine 100.

[0410] Furthermore, for example, if the number of reserved spins for a unit game related to a special symbol is 3, then Figure 21(B) As shown, the button operation unit 850 responds to the number of holds (i.e., the number of holds which is 3) By being positioned in the corresponding neutral position, the reserved number displayed on the reserved number display unit 870A is shown. The number "3" corresponding to the number of times is exposed from the surface of the pachinko machine 100. This causes "0 The numbers from " to "3" will be exposed on the surface of the pachinko machine 100.

[0411] Furthermore, for example, if the number of reserved spins for a unit game related to a special symbol is 8, then Figure 21(C) As shown, the button operation unit 850 responds to the number of holds (i.e., the number of holds which is 8). By being positioned in the corresponding neutral position, the reserved number displayed on the reserved number display unit 870A is shown. The number "8" corresponding to the number of times is exposed from the surface of the pachinko machine 100. This causes "0 The numbers from " to "8" will be exposed on the surface of the pachinko machine 100.

[0412] Therefore, the height of the neutral position of the button operation unit 850 corresponds to the number of times a unit game related to a special symbol is held. In a configuration where the price increases as the number of reserved items increases, the player sees the number displayed on the reserved item display unit 870A. Of these, by visually confirming the numbers displayed on the exposed part of the surface of the pachinko machine 100, The current number of holds can be determined. In other words, the pressing device 1261 can be used to hold special symbols. Similar to the retention display devices 476 and 477, this display device shows the number of times a unit game related to a special symbol has been held. It can be used as a stand.

[0413] Let's return to Figure 20 for explanation. The bottom member 880 constitutes the bottom portion of the pressing device 1261. It is a component. The bottom component 880 is configured to be roughly circular in shape when viewed from above, and on its peripheral side, A groove 880A is provided that can accommodate the side of the cover member 870. The groove 880A is for operation It also functions as a guide to move the cover member 870 in the vertical direction. 870 can move vertically only within a certain range upwards, and only by a certain amount upwards The configuration includes a stopper mechanism to restrict upward movement, but this is omitted from the illustration.

[0414] The pressing device 1261 has a button operating section 850 that is at the lower end of the range of movement by the operating mechanism 860. When the device is located in the specified position, predetermined detection information (detection signal) is output to the sub-control board 940. It is equipped with a detection sensor 890. The detection sensor 890 is, for example, an optical proximity sensor. This detection sensor 890 is not necessarily required to be installed above or below the button operation unit 850. Detection by detection sensor 890 using information from a sensor (encoder) capable of detecting position. You may also implement a method to detect the position.

[0415] The detection sensor 890 is located at the lower end of the movement range of the operating mechanism 860, where the button operation section 850 is located. When it reaches a certain position, it outputs a high-level signal, and the button operation unit 850 activates the operating mechanism 860. A low-level signal is output when the device moves from the lower end of its range of motion.

[0416] The sub-control board 940 detects when the signal received from the detection sensor 890 rises to a high level signal. When this happens, the button operating section 850 reaches the lower end of the movement range of the operating mechanism 860. If it is determined that this has happened, and the signal falls to a low level, the button operation unit 850 will perform It is determined that the movement has occurred from the position that is the lower end of the range of motion by the moving mechanism 860.

[0417] The sub-control board 940 detects when the signal received from the detection sensor 890 rises to a high level signal. If this occurs, the lower end position flag (a portion of the RAM area) is set to ON. Sub-control board 94 0 indicates that the signal received from the detection sensor 890 falls to a low level. The lower end position flag is set to off. As a result, the sub-control board 940 will turn off the lower end position flag. When the setting is ON, the button operation unit 850 moves within the range of motion of the operating mechanism 860. It is determined that it is located at the bottom end.

[0418] In the pachinko machine 100 of this embodiment, the sub-control board 940 has a button operation section 850. The operating mechanism 860 is located at the lower end of the range of motion, and the operated part 852 is the spring member 853 When a situation occurs where the device is posi...

Claims

[Claim 1] A lottery means that conducts a predetermined lottery when predetermined starting conditions are met, A game control means that generates a special game state which is more advantageous than the normal game state when the result of the lottery by the lottery means is a predetermined result, A gaming machine comprising a display unit capable of displaying at least a predetermined fluctuation display and a result display corresponding to the lottery result, Display control means for controlling the display unit to display a predetermined fluctuation display and a result display when the predetermined starting conditions are met, comprising: a fluctuation display image including at least a part of the fluctuation display that is displayed when the predetermined starting conditions are met, or a result display image that suggests the lottery result, a game machine corresponding image corresponding to the game machine in which the player is playing, and a player operation image that uses the game machine corresponding image to display how the player operates the game machine when the fluctuation display image or the result display image is displayed on the display unit, The display control means is capable of controlling the display to start a variable display of symbols as a predetermined variable display when the lottery result is a predetermined result, and to display a predetermined combination of symbols as a result display, and is configured to control the display to show a player operation image using the game machine-compatible image in some cases when the lottery result is a predetermined result. The display control means is configured to enable the display of the player operation image using the game machine-compatible image even when the lottery result is not the predetermined result.

Citation Information

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