Gaming machine

The gaming machine enhances entertainment value by incorporating movable means with specific controls and performances that reward players based on met conditions, improving the gaming experience.

JP7841222B2Active Publication Date: 2026-04-07SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-06-30
Publication Date
2026-04-07

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko machines, lack enhancements to improve entertainment value.

Method used

The gaming machine includes movable means that can move between positions, with specific controls and determinations that enhance player advantage when certain conditions are met, and perform varied performances based on these conditions.

Benefits of technology

This enhances the enjoyment of gaming by providing advantageous player outcomes and varied performances based on predetermined conditions, thereby improving the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: Movable means is made movable at a first position and a second position different from the first position by being electrically driven, the movable means is moved on the basis of operation means that can be operated by a player by second driving means for electrically driving the movable body that can be contacted with the movable means, and it is possible for the moving body and the movable means whose movement is started by driving first driving means are contacted with each other at a first contact position and a second contact position different from the first contact position. In a state in which the moving body is passing through a specific area, a predetermined portion of the movable means and the moving body are easily contacted with each other, and the period during which the movement of the movable means is limited by the moving body is different, thereby increasing interest in the performance using the movable means.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0005] , Ta ,

[0004] , specific ,

[0006] , , The purpose is to provide gaming machines that can enhance the enjoyment of gaming.

[0001] The present invention relates to a gaming machine such as a pachinko machine.

Background Art

[0002] Conventionally, gaming machines such as pachinko machines Some motion control systems are configured to allow setting an operation scenario for moving the movable means in a series of actions, within a range of motion that includes at least a first position and a second position different from the first position. .

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, Further improvements to the entertainment value of the games were needed. .

[0005] The present invention has been made to solve the above-exemplified problems and the like, The purpose is to provide gaming machines that can enhance the enjoyment of gaming. .

Means for Solving the Problems

[0006] In order to achieve this object, the gaming machine according to claim 1 has movable means that can be moved within a movable range including at least a first position and a second position different from the first position, and is configured such that a predetermined determination can be executed. When the result of the determination is a specific determination result, the gaming machine is configured to be more advantageous to the player than when it is other than the specific determination result. A first control for executing a plurality of times a process for moving the movable means from the first position to the second position and then to the first position is configured to be executable. By the first control, the movable means is moved from the first position to the second position according to the specific judg fixed result TaThe system is configured such that, during a specific period when the system is operated up to a certain number of times, a specific condition can be met based on the fact that a predetermined condition has been met a specific number of times. The system is configured such that, when the movable means is moved from the first position to the second position by the first control up to a number of times corresponding to the result of the determination other than the specific determination result, the specific condition can be met during the specific period based on the fact that the predetermined condition has been met a specific number of times. The system is configured such that, when the specified conditions are met, a second control different from the first control may be executed during the period after the process for moving the movable means to the first position is executed, a performance may be executed to indicate that the first control is about to start before the first control is started, and if the predetermined conditions are met between the time the specified conditions are met and the time the movable means is moved to the first position, a performance may be executed to reflect that the predetermined conditions have been met, and the performance reflecting that the predetermined conditions have been met may be varied depending on the number of times the predetermined conditions have been met. [Effects of the Invention]

[0009] The gaming machine according to claim 1 has a movable means that can move within a range of motion that includes at least a first position and a second position different from the first position, and is configured to perform a predetermined determination, and the gaming machine is configured such that when the result of the determination is a specific determination result, it is advantageous to the player compared to when the result is anything other than the specific determination result, and a first control is performed which involves moving the movable means from the first position to the second position and then moving it back to the first position multiple times, and the first control moves the movable means from the first position to the second position specific judgment fixed Depending on the result Ta The system is configured such that, during a specific period when the system is operated up to a certain number of times, a specific condition can be met based on the fact that a predetermined condition has been met a specific number of times. The system is configured such that, when the movable means is moved from the first position to the second position by the first control up to a number of times corresponding to the result of the determination other than the specific determination result, the specific condition can be met during the specific period based on the fact that the predetermined condition has been met a specific number of times.The system is configured such that, when the specified conditions are met, a second control different from the first control may be executed during the period after the process for moving the movable means to the first position is executed, a performance may be executed to indicate that the first control is about to start before the first control is started, and if the predetermined conditions are met between the time the specified conditions are met and the time the movable means is moved to the first position, a performance may be executed to reflect that the predetermined conditions have been met, and the performance reflecting that the predetermined conditions have been met may be varied depending on the number of times the predetermined conditions have been met.

[0010] Therefore, it has the effect of improving the enjoyment of the game. . [Brief explanation of the drawing]

[0015] [Figure 1] This is a front view of the pachinko machine in the first control example. [Figure 2] This is a front view of the game board of a pachinko machine. [Figure 3] This is a rear view of the pachinko machine in the first control example. [Figure 4] This is a front view of the game board of a pachinko machine in the first control example. [Figure 5] (a) is a schematic diagram illustrating the structure of the variable prize device provided in the lower front view region of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram illustrating the flow path of the ball that has entered the variable prize device in the first control example. [Figure 6] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the first control example, and (b) is a diagram illustrating the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display method when a reach is established during the normal state as displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display method when a normal symbol change is being performed during the normal state as displayed on the third symbol display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display when a normal winning game (long opening winning game) is performed during the normal state displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when a chance zone is set during the normal state displayed on the third symbol display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display when the third symbol temporarily stops during a special variation performance displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the third symbol restarts during a special variation performance that is executed while a special symbol 2 reserved ball has been acquired, as displayed on the third symbol display device in the first control example. [Figure 10] This figure shows an example of the display pattern when the third symbol restarts during a special variation effect that is performed when the special symbol 2 reserved ball displayed on the third symbol display device has not been acquired in the first control example. [Figure 11] (a) is a diagram showing an example of the display method for the first half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, (b) is a diagram showing an example of the display method for the first half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example, (c) is a diagram showing an example of the display method for the second half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, and (d) is a diagram showing an example of the display method for the second half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example. [Figure 12] (a) and (b) are diagrams showing examples of display modes for game state indication effects that are performed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13](a) is a diagram showing an example of the display mode during a period other than the high-speed fluctuation period (during the normal fluctuation period) with the chance mode set as the effect mode displayed on the third symbol display device in the first control example, and the normal state is set internally. (b) is a diagram showing an example of the display mode when the frame button is operated during a period other than the high-speed fluctuation period (during the normal fluctuation period) with the chance mode set as the effect mode displayed on the third symbol display device in the first control example, and the normal state is set internally. [Figure 14] (a) is a diagram showing an example of the display mode of the operation effect during the high-speed fluctuation period among the chance modes displayed on the third symbol display device in the first control example. (b) is a diagram showing an example of the display mode when the frame button is operated during the operation effect during the high-speed fluctuation period among the chance modes displayed on the third symbol display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special symbol variation is executed during the "super chance mode" displayed on the third symbol display device in the first control example. (b) is a diagram showing an example of the display mode when the second special symbol variation is executed during the "super chance mode" displayed on the third symbol display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the effect when a variation pattern in which a non-reach variation effect is executed is set as the variation effect of the third symbol in the first control example. (b) is a timing chart showing the flow of the effect when a variation pattern in which a reach variation effect is executed is set as the variation effect of the third symbol in the first control example. [Figure 17] (a) is a timing chart showing the flow of the effect during the ending period for the normal big win in the first control example. (b) There is a timing chart showing the flow of the effect during the ending period for the sure-win big win in the first control example. (c) is a timing chart showing the flow when the ball does not flow down through the specific area (V gate) during the sure-win big win game in the first control example. [Figure 18] (a) and (b) are timing charts showing the flow of the effect mode set after the end of the jackpot game in the first control example. [Figure 19] (a) and (b) are timing charts showing the flow of the content of the operation effect during the chance mode in the first control example. [Figure 20] It is a diagram showing the game flow of the pachinko machine in the first control example. [Figure 21] It is a block diagram showing the electrical configuration of the pachinko machine in the first control example. [Figure 22] It is a diagram schematically showing the configuration of various counters in the first control example. [Figure 23] (a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram schematically showing the specified content of the first hit random number table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified content of the second hit random number table set in the ROM of the main control device in the first control example. [Figure 25] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram schematically showing the specified content of the special figure 1 jackpot table set in the ROM of the main control device in the first control example, and (c) is a diagram schematically showing the specified content of the special figure 2 jackpot table set in the ROM of the main control device in the first control example. [Figure 26] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified content of the normal use table set in the ROM of the main control device in the first control example. [Figure 27] It is a diagram schematically showing the specified content of the sure change / short time use table set in the ROM of the main control device in the first control example. [Figure 28] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first control example. [Figure 29] This diagram schematically shows the contents of the normal special feature 2 performance selection table set in the ROM of the sound lamp control device in the first control example. [Figure 30] This diagram schematically shows the contents of the probability variation performance selection table set in the ROM of the sound lamp control device in the first control example. [Figure 31] (a) is a schematic diagram showing the contents of the continuous notification execution selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a schematic diagram showing the contents of the V notification execution selection table set in the ROM of the audio lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation performance selection table set in the ROM of the sound lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the time-saving state selection table set in the ROM of the sound lamp control device in the first control example. [Figure 33] This diagram schematically shows the contents of the probability change state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 34] This is a block diagram showing the electrical configuration of the display control device in the first control example. [Figure 35] (a) to (c) are explanatory diagrams illustrating the images at power-on in the first control example. [Figure 36] (a) is an explanatory diagram illustrating rear view A in the first control example, and (b) is an explanatory diagram illustrating rear view B to D in the first control example. [Figure 37] This figure schematically shows an example of a display data table in the first control example. [Figure 38] This figure schematically shows an example of a transfer data table in the first control example. [Figure 39]This figure schematically shows an example of a drawing list in the first control example. [Figure 40] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 41] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the first control example. [Figure 42] This flowchart shows the special symbol jackpot determination process executed by the MPU in the main control unit in the first control example. [Figure 43] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the first control example. [Figure 44] This flowchart shows the update process executed by the MPU in the main control unit in the first control example. [Figure 45] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 46] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the first control example. [Figure 47] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the first control example. [Figure 48] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the first control example. [Figure 49] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 50] This flowchart shows the startup process executed by the MPU in the main control unit in the first control example. [Figure 51] This is a flowchart showing the main processing performed by the MPU in the main control unit in the first control example. [Figure 52] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the first control example. [Figure 53] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the first control example. [Figure 54] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the first control example. [Figure 55] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 56] This flowchart shows the error processing performed by the MPU in the main control unit in the first control example. [Figure 57] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the first control example. [Figure 58] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first control example. [Figure 59] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the first control example. [Figure 60] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the first control example. [Figure 61] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 62] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 63] This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 64] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 65]This flowchart shows the ending process performed by the MPU in the audio lamp control device in the first control example. [Figure 66] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 67] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the first control example. [Figure 68] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the first control example. [Figure 69] This flowchart shows the chance mode performance setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 70] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the first control example. [Figure 71] This flowchart shows the main processing performed by the MPU within the display control device in the first control example. [Figure 72] This flowchart shows the boot process executed by the MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing the command interrupt processing performed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the V interrupt processing performed by the MPU in the display control device in the first control example. [Figure 74] This flowchart shows the command determination process executed by the MPU in the display control device in the first control example. [Figure 75] (a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76](a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first control example. [Figure 77] This flowchart shows the ending command processing executed by the MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the variable stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] This flowchart shows the display setting process executed by the MPU in the display device in the first control example. [Figure 81] This flowchart shows the warning image setting process executed by the MPU in the display control device in the first control example. [Figure 82] This flowchart shows the pointer update process executed by the MPU within the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 85] This flowchart shows the drawing process executed by the MPU within the display control device in the first control example. [Figure 86] This is a front view of the game board of a pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen that is displayed during a jackpot game, which is executed based on winning a jackpot in the special symbol lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen shown during Chance Time in the second control example, and (b) is a diagram showing an example of a performance screen at the end of Chance Time in the second control example. [Figure 89] (a) is a diagram showing an example of the display screen that is shown at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of the display screen that is shown when a time-saving bonus is won during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of the display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of the display screen when the number of special symbol changes executed during the long time reduction in the second control example reaches 9900. [Figure 91] This figure shows an example of the presentation screen for the preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the types of backgrounds displayed during the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes during the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] This figure shows the game flow in the second control example. [Figure 94] This is a block diagram showing the electrical configuration of a pachinko machine in the second control example. [Figure 95] This diagram schematically shows the configuration of various counters in the second control example. [Figure 96](a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the second control example. [Figure 97] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the second control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the second control example, and (c) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot table in the second control example, and (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot table in the second control example. [Figure 99] (a) is a schematic diagram showing the contents of the variable pattern selection table set in the ROM of the main control unit in the second control example, and (b) is a schematic diagram showing the contents of the normal and second probability variation tables in the second control example. [Figure 100] (a) is a schematic diagram showing the specified contents of the probability variation / time reduction table in the second control example, and (b) is a schematic diagram showing the specified contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the second control example. [Figure 102] This is a block diagram showing the configuration of the pull-back mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 103] This is a block diagram showing the configuration of the suggestion mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 104] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the second control example. [Figure 105] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the second control example. [Figure 106] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the second control example. [Figure 107] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the second control example. [Figure 108] This flowchart shows the update process executed by the MPU in the main control unit in the second control example. [Figure 109] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the second control example. [Figure 110] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the second control example. [Figure 111] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the second control example. [Figure 112] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the second control example. [Figure 113] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the second control example. [Figure 114] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the second control example. [Figure 115] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the second control example. [Figure 116] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 117] This flowchart shows the pull-back mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 118] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 119] This flowchart shows the second probability change state presentation setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 120] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the second control example. [Figure 121] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the second control example. [Figure 122] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 123] (a) is a diagram showing an example of the display screen when the result of the Special Symbol 1 lottery is a jackpot win or a time-saving bonus win in the normal state of the first modified example of the second control example, and (b) is a diagram showing an example of the display screen when the result of the 1st Special Symbol lottery (Special Symbol 1 lottery) is a time-saving bonus win in the normal state (low probability state for special symbols, low probability state for normal symbols) of the first modified example of the second control example. [Figure 124] (a) is a diagram showing an example of the display screen during the time-saving state when 30 seconds are set as the variation time in Figure 1 in the normal state in the first modified example of the second control example, and (b) is a diagram showing an example of the display screen when the time-saving state ends in the first modified example of the second control example. [Figure 125] This figure shows an example of the display screen when a time-saving bonus is won with a special symbol 2 reserve during the promotion chance zone in the first modified example of the second control example. [Figure 126](a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the first modified example of the second control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the first modified example of the second control example. [Figure 127] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the second control example. [Figure 128] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the second control example. [Figure 129] This flowchart shows the special effect mode setting process shown in Figure 1, which is performed by the MPU in the audio lamp control device in the first modified example of the second control example. [Figure 130] (a) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a big win is achieved in the special figure 1 lottery during the normal state in the second modified example of the second control example, and (b) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a time reduction is achieved in the special figure 1 lottery during the normal state in the second modified example of the second control example, which is executed when a time reduction is achieved. [Figure 131] This figure shows an example of the fluctuation pattern when a jackpot is won and when a time-saving bonus is won in the second modified example of the second control example. [Figure 132] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control device in the second modified example of the second control example, and (b) is a schematic diagram showing the specified contents of the jackpot table in the second modified example of the second control example. [Figure 133] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the second modified example of the second control example. [Figure 135] (a) is a diagram showing an example of the display screen when time reduction A is set in the third control example, and (b) is a diagram showing an example of the display screen when time reduction B is set in the third control example. [Figure 136] (a) is a diagram showing an example of the display screen when a time-saving bonus is won during the time-saving state in the third control example, and the number of remaining time-saving bonuses increases, and (b) is a diagram showing an example of the display screen when a time-saving bonus is won during the time-saving state in the third control example, and the number of remaining time-saving bonuses decreases. [Figure 137] This figure shows the game flow in the third control example. [Figure 138] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the third control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the third control example. [Figure 139] This diagram schematically shows the contents of the jackpot table set in the ROM of the main control unit in the third control example. [Figure 140] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the third control example. [Figure 141] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the third control example. [Figure 142] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 143] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the third control example. [Figure 144] This flowchart shows the mode-specific performance setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 145] This flowchart shows the time-saving B-stage effect setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 146]This is a front view of the game board of a pachinko machine in the fourth control example. [Figure 147] This is a magnified view of a portion of the game board of a pachinko machine in the fourth control example. [Figure 148] This is a front perspective view of the V-prize winning device in the fourth control example. [Figure 149] This is an exploded front perspective view of the V-prize winning device in the fourth control example. [Figure 150] This is an operational diagram of the V-prize winning device in the fourth control example, viewed from the rear. [Figure 151] (a) is a schematic plan view of the V prize opening of the V prize device in the fourth control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the fourth control example with the opening open. [Figure 152] (a) is a diagram showing an example of the display screen when a time-saving lottery result suggestion effect is performed during the variation of Special Figure 1 in the fourth control example, and (b) is a diagram showing an example of the display screen when a time-saving win is suggested during the variation of Special Figure 1 in the fourth control example. [Figure 153] (a) is a diagram showing an example of a display screen that suggests a time-saving bonus has not been won during the variation of Special Figure 1 in the fourth control example, and (b) is a diagram showing an example of a jackpot winning notification screen in the case of a double win in the fourth control example. [Figure 154] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the fourth control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the fourth control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the fourth control example. [Figure 155] This diagram schematically shows the configuration of various counters in the fourth control example. [Figure 156] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the fourth control example. [Figure 157] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the fourth control example, (b) is a diagram schematically showing the specified contents of the first special symbol random number table in the fourth control example, and (c) is a diagram schematically showing the specified contents of the second special symbol random number table in the fourth control example. [Figure 158] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the fourth control example, (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot type selection table in the fourth control example, (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot type selection table in the fourth control example, and (d) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the fourth control example. [Figure 159] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the fourth control example. [Figure 160] (a) is a schematic diagram showing the contents of the variable pattern table set in the ROM of the main control unit in the fourth control example, and (b) is a schematic diagram showing the contents of the normal variable pattern table in the fourth control example. [Figure 161] This figure schematically shows the contents of the time-saving variation pattern table in the fourth control example. [Figure 162] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the fourth control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the fourth control example. [Figure 163] (b) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the fourth control example. [Figure 164]This diagram schematically shows the contents of the lottery result notification mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the fourth control example. [Figure 165] This figure shows the game flow in the fourth control example. [Figure 166] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the fourth control example. [Figure 167] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the fourth control example. [Figure 168] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the fourth control example. [Figure 169] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the fourth control example. [Figure 170] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the fourth control example. [Figure 171] This flowchart shows the update process executed by the MPU in the main control unit in the fourth control example. [Figure 172] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the fourth control example. [Figure 173] This flowchart shows the time-saving update process for minor wins, which is executed by the MPU in the main control unit in the fourth control example. [Figure 174] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the fourth control example. [Figure 175] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the fourth control example. [Figure 176] This flowchart shows the startup process executed by the MPU in the main control unit in the fourth control example. [Figure 177]This is a flowchart showing the main processing performed by the MPU in the main control unit in the fourth control example. [Figure 178] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the fourth control example. [Figure 179] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the fourth control example. [Figure 180] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the fourth control example. [Figure 181] This diagram shows a modified configuration of the game board 13 of the pachinko machine 10. [Figure 182] This is a schematic front view showing the game board of a pachinko machine in the fifth control example. [Figure 183] Figures (a) and (b) schematically show the internal structure of the distribution unit 1064 of the pachinko machine in the fifth control example. [Figure 184] (a) is a diagram showing an example of the presentation screen when special symbol 2 reserves are consecutively acquired by overflow winning in an unfavorable time-saving state displayed on the third symbol display device in the fifth control example, and (b) is a diagram showing an example of the presentation screen during a normal long win game displayed on the third symbol display device in the fifth control example. [Figure 185] (a) is a diagram showing an example of a presentation screen that indicates the end of the unfavorable time-saving state, which is displayed on the third symbol display device in the fifth control example, and (b) is a diagram showing an example of a presentation screen during the ending of a normal jackpot game, which is displayed on the third symbol display device in the fifth control example. [Figure 186] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the fifth control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the fifth control example. [Figure 187](a) is a schematic diagram illustrating the jackpot type selection table in the fifth control example, and (b) is a schematic diagram illustrating the time-saving jackpot random number table in the fifth control example. [Figure 188] (a) is a schematic diagram illustrating the contents of the probability variation / time reduction table in the fifth control example, and (b) is a schematic diagram illustrating the contents of the time reduction type selection table in the fifth control example. [Figure 189] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the fifth control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the fifth control example. [Figure 190] This is a schematic diagram illustrating the contents of the look-ahead hold mode selection table in the fifth control example. [Figure 191] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the fifth control example. [Figure 192] This flowchart shows the variable execution determination process performed by the MPU in the main control unit in the fifth control example. [Figure 193] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the fifth control example. [Figure 194] This flowchart shows the update process executed by the MPU in the main control unit in the fifth control example. [Figure 195] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the fifth control example. [Figure 196] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the fifth control example. [Figure 197] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the fifth control example. [Figure 198] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the fifth control example. [Figure 199]This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 200] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 201] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 202] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 203] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the fifth control example. [Figure 204] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the fifth control example. [Figure 205] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the fifth control example. [Figure 206] This flowchart shows the liquid crystal effect execution management process performed by the MPU in the audio lamp control device in the fifth control example. [Figure 207] This flowchart shows the pre-winning detection process performed by the MPU in the audio lamp control device in the fifth control example. [Figure 208] This is a schematic front view showing the game board of a pachinko machine in the sixth control example. [Figure 209] (a) and (b) are enlarged views showing the right-hand region of the game board of a pachinko machine in the sixth control example. [Figure 210] (a) and (b) are enlarged views showing the right-hand region of the game board of a pachinko machine in the sixth control example. [Figure 211] (a) and (b) are enlarged views showing the right-hand region of the game board of a pachinko machine in the sixth control example. [Figure 212]This timing chart shows the flow of a normal win game when normal win opening pattern A is set in the sixth control example. [Figure 213] This timing chart shows the flow of a normal win game when the normal win opening pattern B is set in the sixth control example. [Figure 214] This is a schematic diagram illustrating the game flow showing the transitions in the game state in the sixth control example. [Figure 215] (a) is a diagram showing an example of the display screen when a time-saving symbol win occurs in the normal state as shown on the third symbol display device in the sixth control example, and (b) is a diagram showing an example of the display screen during heaven mode as shown on the third symbol display device in the sixth control example. [Figure 216] (a) is a diagram showing an example of a visual effect screen displayed on the third symbol display device in the sixth control example during space mode, and (b) is a diagram showing an example of a visual effect screen displayed on the third symbol display device in the sixth control example during challenge mode. [Figure 217] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the sixth control example, and (b) is a schematic diagram illustrating the contents of the first random number table in the sixth control example. [Figure 218] (a) is a schematic diagram illustrating the contents of the jackpot type selection table in the sixth control example, and (b) is a schematic diagram illustrating the contents of the time-saving jackpot random number table in the sixth control example. [Figure 219] This is a schematic diagram illustrating the contents of the type selection table per diagram in the sixth control example. [Figure 220] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the sixth control example. [Figure 221] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the sixth control example, and (b) is a schematic diagram illustrating the contents of the expectation level selection table in the sixth control example. [Figure 222]This is a schematic diagram illustrating a portion of the RAM contents of the audio lamp control device in the sixth control example. [Figure 223] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 224] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the sixth control example. [Figure 225] This flowchart shows the game state update process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 226] This flowchart shows the time-saving related processing performed by the MPU in the audio lamp control device in the sixth control example. [Figure 227] This flowchart shows the non-powered status management process performed by the MPU in the audio lamp control device in the sixth control example. [Figure 228] This is a schematic front view showing the game board of a pachinko machine in the seventh control example. [Figure 229] This is an enlarged view showing the V-prize mechanism of a pachinko machine in the seventh control example. [Figure 230] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the seventh control example. [Figure 231] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the seventh control example. [Figure 232] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the seventh control example. [Figure 233] (a) is a diagram showing an example of a time-saving animation screen after a special feature 1 jackpot during normal play, as displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of an animation screen during a special feature 2 jackpot game, as displayed on the third symbol display device in the seventh control example. [Figure 234](a) is a diagram showing an example of the final variation screen during the Super Chance Mode displayed on the third symbol display device in the 7th control example, and (b) is a diagram showing an example of the presentation screen when the Special Symbol 2 reserve is filled to the MAX during the Super Chance Mode displayed on the third symbol display device in the 7th control example. [Figure 235] (a) is a diagram showing an example of the treasure chest opening animation screen displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the final variation screen displayed on the third symbol display device in the seventh control example. [Figure 236] This is a schematic diagram illustrating the game flow showing the transitions in the game state in the seventh control example. [Figure 237] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the seventh control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the seventh control example. [Figure 238] (a) is a schematic diagram illustrating the contents of the first random number table in the seventh control example, (b) is a schematic diagram illustrating the contents of the special symbol 1 random number table, which is part of the first random number table in the seventh control example, and (c) is a schematic diagram illustrating the contents of the special symbol 2 random number table, which is part of the first random number table in the seventh control example. [Figure 239] This is a schematic diagram illustrating the contents of the minor win type selection table in the seventh control example. [Figure 240] This is a schematic diagram illustrating the contents of the time-saving granting table in the seventh control example. [Figure 241] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the seventh control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the seventh control example. [Figure 242] (a) is a schematic diagram illustrating the contents of the final variation performance selection table in the seventh control example, and (b) is a schematic diagram illustrating the contents of the notification target selection table in the seventh control example. [Figure 243] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the seventh control example. [Figure 244] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the seventh control example. [Figure 245] This flowchart shows the update process executed by the MPU in the main control unit in the seventh control example. [Figure 246] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 247] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the seventh control example. [Figure 248] This is a schematic front view showing the game board of a pachinko machine in the eighth control example. [Figure 249] (a) is a diagram showing an example of a demo screen displayed on the third symbol display device in the eighth control example, and (b) is a diagram showing an example of a screen displayed on the third symbol display device during normal right-hand play in the eighth control example. [Figure 250] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the eighth control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the eighth control example. [Figure 251] (a) is a schematic diagram illustrating the contents of the special symbol 2 random number table in the 8th control example, and (b) is a schematic diagram illustrating the contents of the minor win type selection table in the 8th control example. [Figure 252] (a) is a schematic diagram illustrating the contents of the time-saving random number table in the eighth control example, and (b) is a schematic diagram illustrating the contents of the time-saving type selection table in the eighth control example. [Figure 253] This is a schematic diagram illustrating a portion of the RAM contents of the audio lamp control device in the eighth control example. [Figure 254]This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the eighth control example. [Figure 255] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the eighth control example. [Figure 256] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the eighth control example. [Figure 257] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the eighth control example. [Figure 258] This is a schematic front view showing the game board of a pachinko machine in the ninth control example. [Figure 259] This is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the ninth control example. [Figure 260] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the ninth control example. [Figure 261] (a) is a schematic diagram illustrating the first random number table in the ninth control example, (b) is a schematic diagram illustrating the second random number table in the ninth control example, (c) is a schematic diagram illustrating the time-saving random number table in the ninth control example, and (d) is a schematic diagram illustrating the small random number table in the ninth control example. [Figure 262] (a) is a schematic diagram illustrating the contents of the jackpot type selection table in the ninth control example, and (b) is a schematic diagram illustrating the contents of the special figure 1 jackpot table, which is a part of the jackpot type selection table in the ninth control example. [Figure 263] This is a schematic diagram illustrating the contents of the Special Feature 2 jackpot table, which is part of the jackpot type selection table in the 9th control example. [Figure 264] This is a schematic diagram illustrating the contents of the minor win type selection table in the ninth control example. [Figure 265] This is a schematic diagram illustrating the contents of the variation pattern table in the ninth control example. [Figure 266] This is a schematic diagram illustrating the contents of the normal state variation pattern table, which is part of the variation pattern table in the 9th control example. [Figure 267] This is a schematic diagram illustrating the contents of the time-saving state variation pattern table, which is part of the variation pattern table in the 9th control example. [Figure 268] This is a schematic diagram illustrating the contents of the time-saving winning fluctuation pattern table, which is part of the fluctuation pattern table in the 9th control example. [Figure 269] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the ninth control example. [Figure 270] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the ninth control example. [Figure 271] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the ninth control example. [Figure 272] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the ninth control example. [Figure 273] This flowchart shows the special feature 1 time reduction lottery process executed by the MPU in the main control unit in the 9th control example. [Figure 274] This flowchart shows the game state update process executed by the MPU in the main control unit in the ninth control example. [Figure 275] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the first special symbol variation in the ninth control example. [Figure 276] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the ninth control example. [Figure 277] This flowchart shows the forced stop process shown in Figure 1, which is executed by the MPU in the main control unit in the ninth control example. [Figure 278]This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the ninth control example. [Figure 279] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the ninth control example. [Figure 280] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the ninth control example. [Figure 281] This flowchart shows the special feature 2 time reduction lottery process executed by the MPU in the main control unit in the 9th control example. [Figure 282] This flowchart shows the minor prize lottery process executed by the MPU in the main control unit in the ninth control example. [Figure 283] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the ninth control example. [Figure 284] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the second special symbol variation in the ninth control example. [Figure 285] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the ninth control example. [Figure 286] This flowchart shows the forced stop process shown in Figure 2, which is executed by the MPU in the main control unit in the ninth control example. [Figure 287] This flowchart shows the special feature 2 small win stop process executed by the MPU in the main control unit in the 9th control example. [Figure 288] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the ninth control example. [Figure 289] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the ninth control example. [Figure 290] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the ninth control example. [Figure 291](a) and (b) are diagrams showing examples of ceiling reach indication screens displayed on the third symbol display device in the 10th control example. [Figure 292] (a) is a diagram showing an example of the ceiling reach fluctuation effect screen displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of the ceiling in-game effect screen displayed on the third symbol display device in the 10th control example. [Figure 293] This figure shows an example of the ceiling bonus display screen shown on the third symbol display device in the 10th control example. [Figure 294] This is a transition diagram showing the flow of transitions between each game state in the 10th control example. [Figure 295] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 10th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 10th control example. [Figure 296] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 10th control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 10th control example, and (c) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the 10th control example. [Figure 297] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the 10th control example. [Figure 298] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the 10th control example, (b) is a diagram schematically showing the specified contents of the time-saving winning table in the 10th control example, and (c) is a diagram schematically showing the specified contents of the ceiling table in the 10th control example. [Figure 299](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 10th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 10th control example. [Figure 300] This diagram schematically shows the contents of the ceiling reach indication performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 10th control example. [Figure 301] This diagram schematically shows the contents of the ceiling-reach performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 10th control example. [Figure 302] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 10th control example. [Figure 303] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 10th control example. [Figure 304] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 10th control example. [Figure 305] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the 10th control example. [Figure 306] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 10th control example. [Figure 307] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 10th control example. [Figure 308] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 10th control example. [Figure 309] This flowchart shows the startup process executed by the MPU in the main control unit in the 10th control example. [Figure 310] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 311]This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 312] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 313] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 314] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 315] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 316] (a) is a diagram showing an example of a game state indication screen displayed on the third symbol display device in the first modified example of the 10th control example, and (b) is a diagram showing an example of a display screen after the first time-saving state has been set in the game state indication screen in the first modified example of the 10th control example. [Figure 317] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modified example of the 10th control example, and (b) is a schematic diagram showing the specified contents of the time-saving winning table in the first modified example of the 10th control example. [Figure 318] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the 10th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the 10th control example. [Figure 319] This figure schematically shows the contents of the game state indication performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the 10th control example. [Figure 320] This is a flowchart showing the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the 10th control example. [Figure 321] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the 10th control example. [Figure 322] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the first modified example of the 10th control example. [Figure 323] (a) is a diagram showing an example of the screen displayed on the third symbol display device when entering ceiling activation mode in the 11th control example, and (b) is a diagram showing an example of the performance screen displayed on the third symbol display device in ceiling activation mode in the 11th control example. [Figure 324] (a) is a diagram showing an example of the screen displayed on the third symbol display device when entering the Super Ceiling Activation Mode in the 11th control example, and (b) is a diagram showing an example of the screen displayed on the third symbol display device when entering the Time Reduction Mode during the Ceiling Activation Mode in the 11th control example. [Figure 325] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 11th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 11th control example. [Figure 326] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the 11th control example, and (b) is a schematic diagram showing the specified contents of the ceiling table in the 11th control example. [Figure 327] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 11th control example. [Figure 328] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 11th control example. [Figure 329] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 11th control example. [Figure 330] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 331] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 332] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 333] (a) is a diagram showing an example of the screen displayed on the third symbol display device in the first modified example of the 11th control example indicating entry into the thrill zone, and (b) is a diagram showing an example of the notification screen displayed on the third symbol display device in the first modified example of the 11th control example indicating that a time-saving mode will be entered immediately after entering the thrill zone. [Figure 334] This is a block diagram showing the configuration of the ROM in the main control unit of a pachinko machine in the first modified example of the 11th control example. [Figure 335] This figure schematically shows the specified contents of the time-saving winning table in the first modified example of the 11th control example. [Figure 336] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the 11th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the 11th control example. [Figure 337] This figure schematically shows the contents of the Doki Doki Zone performance selection table set in the ROM of the sound lamp control device of the pachinko machine in the first modified example of the 11th control example. [Figure 338] This is a flowchart showing the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the 11th control example. [Figure 339] This flowchart shows the ceiling determination process performed by the MPU in the main control unit in the first modified example of the 11th control example. [Figure 340] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the first modified example of the 11th control example. [Figure 341]This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the 11th control example. [Figure 342] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the first modified example of the 11th control example. [Figure 343] This is a schematic front view showing the game board of a pachinko machine in the 12th control example. [Figure 344] (a) is a diagram showing an example of the presentation screen displayed on the third symbol display device during the second probability variation state in the 12th control example, and (b) is a diagram showing an example of the presentation screen displayed on the third symbol display device at the end of the second probability variation state in the 12th control example. [Figure 345] (a) is a diagram showing an example of the special feature 2 variation screen during the normal state, as displayed on the third symbol display device in the 12th control example, and (b) is a diagram showing an example of the special feature 2 variation screen during the second probability variation state, as displayed on the third symbol display device in the 12th control example. [Figure 346] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 12th control example, (b) is a diagram schematically showing the contents of the second random number table set in the ROM of the main control unit in the 12th control example, and (c) is a diagram schematically showing the contents of the time-saving random number table set in the ROM of the main control unit in the 12th control example. [Figure 347] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 12th control example, (b) is a diagram schematically showing the specified contents of the Special Figure 1 jackpot table in the 12th control example, and (c) is a diagram schematically showing the specified contents of the Special Figure 2 jackpot table in the 12th control example. [Figure 348] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control unit in the 12th control example. [Figure 349](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 12th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 12th control example. [Figure 350] This diagram schematically shows the contents of the Keep Zone performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 12th control example. [Figure 351] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 12th control example. [Figure 352] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the 12th control example. [Figure 353] This flowchart shows the second probability change state presentation setting process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 354] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 12th control example. [Figure 355] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 12th control example. [Figure 356] (a) is a diagram illustrating the appearance of an island setup in which multiple pachinko machines connected to the data display device of the 16th embodiment are installed side by side in a hall, and (b) is a diagram showing examples of various data displayed on the data display unit of the data display device of the 16th embodiment. [Figure 357] (a) is a diagram showing the view of the data display device while in a jackpot game state in the 13th control example, and (b) is a diagram showing an example of the view of the data display device when transitioning to a normal symbol time-saving state after the jackpot ends in the 13th control example. [Figure 358] This figure shows how the data display device is viewed during the third time-saving state, which is set based on reaching the ceiling lottery count in the 13th control example. [Figure 359] (a) is a diagram showing an example of a hype sequence for a data display device linked to a performance shown on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of a performance mode for a data display device linked to a jackpot notification performance shown on the third symbol display device in the 13th control example. [Figure 360] (a) is a diagram showing an example of the presentation when a minor win or a special big win is achieved in the 13th control example, and (b) is a diagram showing an example of the variation display that is performed on the ceiling lottery count in the 13th control example. [Figure 361] (a) is a diagram showing an example of the presentation mode of the time-saving activation prompt in the normal state displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of the presentation mode of the data display device linked time-saving activation in the third symbol display device in the 13th control example. [Figure 362] (a) is a diagram showing a list of hold change patterns in the 13th control example, and (b) is a diagram showing the conditions under which the hold change animation is suppressed in the 13th control example. [Figure 363] This figure shows the transition method between each game state in the 13th control example. [Figure 364] This is a block diagram showing the electrical configuration of a pachinko machine in the 13th control example. [Figure 365] This block diagram shows the electrical configuration of the data display device and hall computer, which are electrically connected to the pachinko machine via an external output terminal board, in the 13th control example. [Figure 366] This figure shows the types of external output signals output from the external output terminal board in the 13th control example. [Figure 367] This figure shows an example of the signal output pattern of the external output terminal board during normal gameplay in the 13th control example. [Figure 368] This figure shows an example of the signal output pattern when the power is turned on in the 13th control example. [Figure 369](a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 13th control example. [Figure 370] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 13th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 13th control example, and (c) is a schematic diagram showing the contents of the normal table in the 13th control example. [Figure 371] (a) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 13th control example, and (b) is a schematic diagram showing the contents of the time-saving jackpot random number table set in the ROM of the main control unit in the 13th control example. [Figure 372] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 13th control example. [Figure 373] This diagram schematically shows the contents of the hold mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 374] This diagram schematically shows the contents of the time-saving suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 375] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 13th control example. [Figure 376] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 13th control example. [Figure 377] This flowchart shows the update process executed by the MPU in the main control unit in the 13th control example. [Figure 378]This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 13th control example. [Figure 379] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 13th control example. [Figure 380] (a) is a flowchart showing the external output setting process performed by the MPU in the main control unit in the 13th control example, and (b) is a flowchart showing the error signal processing performed by the MPU in the main control unit in the 13th control example. [Figure 381] This flowchart shows the out-of-bounds ball detection signal processing performed by the MPU in the main control unit in the 13th control example. [Figure 382] This flowchart shows the start signal processing performed by the MPU in the main control unit in the 13th control example. [Figure 383] This flowchart shows the open signal processing performed by the MPU in the main control unit in the 13th control example. [Figure 384] This flowchart shows the startup process executed by the MPU in the main control unit in the 13th control example. [Figure 385] This flowchart shows the startup signal output processing performed by the MPU in the main control unit in the 13th control example. [Figure 386] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 13th control example. [Figure 387] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 388] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 389] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 390]This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the 13th control example. [Figure 391] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 13th control example. [Figure 392] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 13th control example. [Figure 393] This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the 13th control example. [Figure 394] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 395] This flowchart shows the main processing performed by the MPU in the data display device in the 13th control example. [Figure 396] This flowchart shows the display device signal reception process performed by the MPU in the data display device in the 13th control example. [Figure 397] This flowchart shows the main processing performed by the MPU of the hall computer in the 13th control example. [Figure 398] This flowchart shows the signal reception process performed by the MPU of the Hall computer in the 13th control example. [Figure 399] This flowchart shows the power restoration comparison process performed by the MPU of the Hall Computer in the 13th control example. [Figure 400] This is a schematic front view showing the game board of a pachinko machine in the 14th control example. [Figure 401] (a) is a diagram showing an example of the presentation patterns during the time-saving state B, which is set when the number of draws to reach the ceiling is reached in the 14th control example, and (b) is a diagram showing an example of the presentation patterns when transitioning from time-saving state B to time-saving state A in the 14th control example. [Figure 402]This figure shows an example of the presentation when a jackpot is won during the time-saving state B in the 14th control example. [Figure 403] This figure shows the transition method between each game state in the 14th control example. [Figure 404] This is a block diagram showing the configuration of the ROM in the main control unit of a pachinko machine in the 14th control example. [Figure 405] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the 14th control example. [Figure 406] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 14th control example, (b) is a diagram schematically showing the specified contents of the Special Figure 1 jackpot table in the 14th control example, and (c) is a diagram schematically showing the specified contents of the Special Figure 2 jackpot table in the 14th control example. [Figure 407] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 14th control example, (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control unit in the 14th control example, and (c) is a schematic diagram showing the contents of the first time-saving table in the 14th control example. [Figure 408] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the 14th control example, (b) is a schematic diagram showing the contents of the minor win type selection table set in the ROM of the main control unit in the 14th control example, and (c) is a schematic diagram showing the contents of the time-saving win random number table set in the ROM of the main control unit in the 14th control example. [Figure 409] (a) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the 14th control example, and (b) is a schematic diagram showing the specified contents of the variable pattern scenario table set in the ROM of the main control unit in the 14th control example. [Figure 410]It is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 14th control example. [Figure 411] It is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the 14th control example. [Figure 412] It is a flowchart showing the first special symbol variation start process executed by the MPU in the main control device in the 14th control example. [Figure 413] It is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 414] It is a flowchart showing the small hit lottery process executed by the MPU in the main control device in the 14th control example. [Figure 415] It is a flowchart showing the first special symbol variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 416] It is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 14th control example. [Figure 417] It is a flowchart showing the first special symbol variation stop process executed by the MPU in the main control device in the 14th control example. [Figure 418] It is a flowchart showing the special figure 1 miss stop process executed by the MPU in the main control device in the 14th control example. [Figure 419] It is a flowchart showing the second special symbol variation start process executed by the MPU in the main control device in the 14th control example. [Figure 420] It is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 421] It is a flowchart showing the special figure 2 time shortening lottery process executed by the MPU in the main control device in the 14th control example. [Figure 422] It is a flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 423] It is a flowchart showing the second special symbol variation stop process executed by the MPU in the main control device in the 14th control example. [Figure 424] It is a flowchart showing the short-time setting process executed by the MPU in the main control device in the 14th control example. [Figure 425] It is a flowchart showing the special figure 2 deviation stop process executed by the MPU in the main control device in the 14th control example. [Figure 426] It is a flowchart showing the short-time state effect setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 427] It is a flowchart showing the special figure 2 effect mode setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 428] It is a front view schematically showing the game board of the pachinko machine in the 15th control example. [Figure 429] It is a partially enlarged view of the game board of the pachinko machine in the 15th control example. [Figure 430] It is a front perspective view of the V winning device in the 15th control example. [Figure 431] It is an exploded front perspective view of the V winning device in the 15th control example. [Figure 432] It is an operation diagram of the V winning device in the 15th control example seen from the back side. [Figure 433] (a) is a schematic plan view showing the state where the opening / closing door of the V winning port of the V winning device in the 15th control example is closed, and (b) is a schematic plan view showing the state where the V winning port of the V winning device in the 15th control example is open. [Figure 434] (a) is a diagram showing an example of a V icon acquisition effect screen executed during the ending period of the jackpot game displayed on the third symbol display device in the 15th control example, and (b) is a diagram showing an example of a battle effect screen when the V hold is cleared at the fourth variation of the special figure after the jackpot game ends and is displayed on the third symbol display device in the 15th control example. <00009(a) is a diagram showing an example of the animation screen when a V icon is activated during a battle animation displayed on the third symbol display device in the 15th control example, and (b) is a diagram showing an example of the animation screen for a battle animation when a V hold exists in the hold displayed on the third symbol display device in the 15th control example. [Figure 436] This diagram schematically shows the configuration of various counters in the 15th control example. [Figure 437] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 15th control example. [Figure 438] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the 15th control example, (b) is a diagram schematically showing the specified contents of the special symbol 1 random number table in the 15th control example, and (c) is a diagram schematically showing the specified contents of the special symbol 2 random number table in the 15th control example. [Figure 439] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the 15th control example; (b) is a diagram schematically showing the specified contents of the jackpot type selection table in Special Figure 1 in the 15th control example; (c) is a diagram schematically showing the specified contents of the jackpot type selection table in Special Figure 2 in the 15th control example; and (d) is a diagram schematically showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 15th control example. [Figure 440] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 15th control example. [Figure 441] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 15th control example, and (b) is a diagram schematically showing the contents of the normal variation pattern table in the 15th control example. [Figure 442] This diagram schematically shows the specified contents of the time-saving variation pattern table in the 15th control example. [Figure 443] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the 15th control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the 15th control example. [Figure 444] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 15th control example. [Figure 445] (a) is a block diagram showing the configuration of the performance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 15th control example, (b) is a diagram schematically showing the contents of the time-saving performance mode setting table A in the 15th control example, and (c) is a diagram schematically showing the contents of the time-saving performance mode setting table B in the 15th control example. [Figure 446] This diagram schematically shows the contents of the V-icon acquisition performance setting table set in the ROM of the sound lamp control device of a pachinko machine in the 15th control example. [Figure 447] This figure shows the game flow in the 15th control example. [Figure 448] This flowchart shows the update process executed by the MPU in the main control unit in the 15th control example. [Figure 449] This flowchart shows the time-saving update process for minor wins, which is executed by the MPU in the main control unit in the 15th control example. [Figure 450] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 15th control example. [Figure 451] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the 15th control example. [Figure 452] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 453] It is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 454] It is a flowchart showing the V icon acquisition effect setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 455] It is a flowchart showing the ending process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 456] It is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 457] It is a flowchart showing the effect mode selection process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 458] It is a flowchart showing the short-time effect mode setting process executed by the MPU in the voice lamp control device in the 15th control example. [[ID=I8]] [Figure 459] (a) is a diagram showing an example of the V icon acquisition effect screen displayed on the third symbol display device in the first modification example of the 15th control example, and (b) is a diagram showing an example of the effect screen when the V icon is activated during the special symbol variation of the small win A winning in the third symbol display device in the first modification example of the 15th control example. [Figure 460] (a) is a diagram showing an example of the effect screen when the V icon is activated during the special symbol variation of the small win B winning in the third symbol display device in the first modification example of the 15th control example, and (b) is a diagram showing an example of the V icon activation cancel effect screen when a new V hold is acquired during the special symbol variation of the small win B winning in the third symbol display device in the first modification example of the 15th control example. [Figure 461] (a) is a block diagram showing the configuration of the ROM in the voice lamp control device of the pachinko machine in the first modification example of the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the voice lamp control device of the pachinko machine in the first modification example of the 15th control example. [Figure 462]This figure schematically shows the contents of the V-icon display mode setting table set in the ROM of the audio lamp control device of a pachinko machine in the first modified example of the 15th control example. [Figure 463] This flowchart shows the V-icon acquisition effect setting process executed by the MPU in the audio lamp control device in the first modified example of the 15th control example. [Figure 464] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the first modified example of the 15th control example. [Figure 465] This flowchart shows the time-saving performance mode setting process executed by the MPU in the audio lamp control device in the first modified example of the 15th control example. [Figure 466] This is a front view of a pachinko machine in a modified example of the 13th control example, where the upper mechanism is positioned in an overhanging position. [Figure 467] (a) is a diagram showing an example of the presentation when a data display device-linked jackpot notification presentation is performed in a modified version of the 13th control example, and a jackpot is started with the upper mechanism positioned in an extended position. (b) is a diagram showing an example of the presentation when a data display device-linked jackpot notification presentation is performed in a modified version of the 13th control example, and it is time for the jackpot to be actually announced. [Figure 468] (a) is a diagram showing an example of the presentation screen displayed on the third symbol display device during the second probability variation state in the first modified example of the 12th control example, and (b) is a diagram showing an example of the presentation screen displayed on the third symbol display device at the end of the second probability variation state in the 12th control example. [Figure 469] This flowchart shows the state transition variation discarding process performed by the MPU in the main control unit in the first modified example of the 12th control example. [Figure 470] This flowchart shows the second probability change state presentation setting process executed by the MPU in the audio lamp control device in the first modified example of the 12th control example. [Figure 471](a) and (b) are diagrams showing examples of variable display modes executed by the third symbol display device when the lottery result for special symbols in the normal operation of the 16th control example results in a lottery corresponding to the winning of a time-saving symbol. [Figure 472] (a) is a diagram showing an example of an additional bonus animation performed on the third symbol display device during Chance Time in the 16th control example, and (b) is a diagram showing an example of an ending waiting animation performed when the remaining number of Chance Time rounds in the 16th control example is less than 10. [Figure 473] This figure shows an example of the chance time ending animation displayed on the third symbol display device in the 16th control example. [Figure 474] This figure shows the progression of the presentation when, in the 16th control example, a special symbol lottery is held 25 spins before reaching the ceiling lottery count, and a time-saving symbol resulting in 50 time-saving spins is won. [Figure 475] (a) and (b) are diagrams showing examples of variable display modes for indicating the result of the special symbol lottery performed for the first time after reaching the ceiling lottery count in the 16th control example. [Figure 476] (a) and (b) are diagrams showing examples of ceiling-raising effects displayed on the third symbol display device in the 16th control example. [Figure 477] This figure shows an example of a ceiling-teasing animation that is performed after the time-saving state based on reaching the ceiling lottery count has ended at least once in the 16th control example. [Figure 478] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 16th control example. [Figure 479] This diagram schematically shows the contents of the first random number table set in the ROM of the main control unit in the 16th control example. [Figure 480](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 16th control example, (b) is a diagram schematically showing the specified contents of the ceiling tilting table in the 16th control example, and (c) is a diagram schematically showing the specified contents of the ceiling arrival table in the 16th control example. [Figure 481] (a) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the 16th control example, and (b) is a schematic diagram showing the specified contents of the variable pattern scenario table set in the ROM of the main control unit in the 16th control example. [Figure 482] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 16th control example. [Figure 483] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 16th control example. [Figure 484] This flowchart shows the startup process executed by the MPU in the main control unit in the 16th control example. [Figure 485] This flowchart shows the setpoint control process executed by the MPU in the main control unit in the 16th control example. [Figure 486] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 487] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 488] This flowchart shows the variable pattern setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 489] This flowchart shows the ceiling-related effect setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 490](a) and (b) are diagrams showing an example of the display pattern of the variation when the result of the special lottery performed for the first time after power-on accompanied by a RAM clear operation in the 17th control example is a minor win. [Figure 491] This is a block diagram showing the configuration of the ROM within the main control unit of a pachinko machine in the 17th control example. [Figure 492] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the 17th control example. [Figure 493] (a) is a block diagram showing the configuration of the variable pattern scenario table set in the ROM of the main control unit in the 17th control example, and (b) is a diagram schematically showing the specified contents of the post-hit table in the 17th control example. [Figure 494] (a) is a schematic diagram showing the specified contents of the table for use after a minor win in the 17th control example, and (b) is a schematic diagram showing the specified contents of the table for reaching the ceiling in the 17th control example. [Figure 495] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 17th control example. [Figure 496] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 17th control example. [Figure 497] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 17th control example. [Figure 498] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the 17th control example. [Figure 499] This flowchart shows the startup process executed by the MPU in the main control unit in the 17th control example. [Figure 500] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 17th control example. [Figure 501] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 502] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 17th control example. [Figure 503] (a) is a diagram showing an example of a performance mode to be performed on the third symbol display device in the 18th control example from the end of Chance Time until all of the reserved balls of the second special symbol that were held in reserve at the end of Chance Time have been consumed, and (b) is a diagram showing an example of a performance mode to be performed on the third symbol display device in the 18th control example when the number of special symbol draws after Chance Time has ended is 20 or less. [Figure 504] This figure shows an example of the presentation when the number of ceiling draws is reached during special mode in the 18th control example. [Figure 505] This figure shows the progression of the performance patterns after the end of the Chance Time in the 18th control example. [Figure 506] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 18th control example. [Figure 507] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 18th control example, (b) is a diagram schematically showing the specified contents of the time-saving completion notification table in the 18th control example, and (c) is a diagram schematically showing the specified contents of the time-saving completion table in the 18th control example. [Figure 508] (a) is a block diagram showing the configuration of the variable pattern scenario table set in the ROM of the main control unit in the 18th control example, (b) is a diagram schematically showing the specified contents of the post-hit table in the 18th control example, and (c) is a diagram schematically showing the specified contents of the post-ceiling table in the 18th control example. [Figure 509] This diagram schematically shows the specified contents of the table for use after the time reduction is completed in the 18th control example. [Figure 510]This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 18th control example. [Figure 511] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 18th control example. [Figure 512] This flowchart shows the update process executed by the MPU in the main control unit in the 18th control example. [Figure 513] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 18th control example. [Figure 514] This flowchart shows the startup process executed by the MPU in the main control unit in the 18th control example. [Figure 515] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 516] This flowchart shows the ceiling-related effect setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 517] This is a front view of the pachinko machine in the 19th control example. [Figure 518] This is a front view of the game board of a pachinko machine in the 19th control example. [Figure 519] This is a rear view of the pachinko machine in the 19th control example. [Figure 520] (a) is a front view of the performance button of the pachinko machine in the 19th control example, and (b) is a front view of the selection button of the pachinko machine 10 in the 19th control example. [Figure 521] (a) is a schematic diagram showing the case where the decorative movable part of the pachinko machine in the 19th control example is in the retracted state, and (b) is a schematic diagram showing the case where the decorative movable part of the pachinko machine in the 19th control example is in the movable state. [Figure 522] This is an exploded front perspective view of the V-prize winning device in the 19th control example. [Figure 523] This is an operational diagram of the V-prize winning device in the 19th control example, viewed from the rear. [Figure 524] (a) is a diagram showing an example of the display screen during special symbol variation when the mechanism displayed on the third symbol display device in the 19th control example is stored, and (b) is a diagram showing an example of the display screen 1 when the mechanism displayed on the third symbol display device in the 19th control example is moved and the reserve color is changed. [Figure 525] (a) is a diagram showing an example of display screen 2 when the mechanism displayed on the third symbol display device in the 19th control example is movable and the reserved color is changed, and (b) is a diagram showing an example of display screen 3 when the mechanism displayed on the third symbol display device in the 19th control example is movable and the reserved color is changed. [Figure 526] (a) is a diagram showing an example of the display screen when the special feature is stored after the reserve color displayed on the third symbol display device in the 19th control example has changed, and (b) is a diagram showing an example of the display screen 1 when the special feature displayed on the third symbol display device in the 19th control example moves and part of the reserve color moves to the adjacent reserve. [Figure 527] (a) is a diagram showing an example of display screen 2 when the mechanism displayed on the third symbol display device in the 19th control example moves and part of the reserved color moves to the adjacent reserved, and (b) is a diagram showing an example of display screen when the mechanism is stored after the reserved color displayed on the third symbol display device in the 19th control example has been changed. [Figure 528] (a) is a diagram showing an example of the display screen when the mechanism displayed on the third symbol display device in the 19th control example moves and the reserved symbols change independently, and (b) is a diagram showing an example of the display screen when the mechanism is stored after the reserved color displayed on the third symbol display device in the 19th control example has changed independently. [Figure 529] (a) is a schematic diagram showing the relationship between the color of the reserved symbols and the probability of winning a jackpot in the 19th control example, and (b) is a schematic diagram showing the variable patterns of the reserved symbol colors in the 19th control example. [Figure 530](a) is a diagram showing an example of a demo screen displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of a light intensity adjustment screen (with special effects) displayed on the third symbol display device in the 19th control example. [Figure 531] (a) is a diagram showing an example of the adjustment completion screen when the confirmation button displayed on the third symbol display device in the 19th control example is operated, and (b) is a diagram showing an example of the display screen when a special symbol change starts during light intensity adjustment displayed on the third symbol display device in the 19th control example. [Figure 532] This figure shows an example of the light intensity adjustment screen displayed on the third symbol display device during the restriction of special effects in the 19th control example. [Figure 533] (a) is a diagram showing an example of the display screen shown on the third symbol display device in the 19th control example when the shutter closing reach begins, and (b) is a diagram showing an example of the display screen shown on the third symbol display device in the 19th control example when the shutter closing reach continues. [Figure 534] (a) is a diagram showing an example of the display screen for the 5th stage of shutter closing reach displayed on the 3rd symbol display device in the 19th control example, and (b) is a diagram showing an example of the display screen for the 6th stage of shutter closing reach displayed on the 3rd symbol display device in the 19th control example. [Figure 535] (a) is a diagram showing an example of the display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third symbol display device in the 19th control example is opened. [Figure 536] (a) is a diagram showing an example of the display screen when a branching sequence is performed during a reach sequence displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the display screen at the end of a special movie when a button operation is performed during a branching sequence displayed on the third symbol display device in the 19th control example. [Figure 537]This figure shows an example of the display screen at the end of the special movie when no button is pressed during the branching animation displayed on the third symbol display device in the 19th control example. [Figure 538] The timing chart schematically shows the relationship between the special movie's presentation time and the special symbol's variation time in the 19th control example. (a) is the timing chart for the case where no button operation is performed during the branching presentation in the 19th control example, and (b) is the timing chart for the case where a button operation is performed during the branching presentation in the 19th control example. [Figure 539] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th control example. [Figure 540] This diagram schematically shows the configuration of various counters in the 19th control example. [Figure 541] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 19th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 19th control example. [Figure 542] This diagram schematically shows the contents of the first random number table set in the ROM of the main control unit in the 19th control example. [Figure 543] (a) is a schematic diagram showing the contents of the first type selection table set in the ROM of the main control unit in the 19th control example, and (b) is a schematic diagram showing the contents of the second random number table in the 19th control example. [Figure 544] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 19th control example; (b) is a diagram schematically showing the specified contents of the variation pattern table for big wins in the 19th control example; (c) is a diagram schematically showing the specified contents of the variation pattern table for losses (normal) in the 19th control example; and (d) is a diagram schematically showing the specified contents of the variation pattern table for losses (probability change, time reduction) in the 19th control example. [Figure 545](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 19th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 19th control example. [Figure 546] (a) is a schematic diagram showing the specified contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 19th control example, and (b) is a schematic diagram showing the specified contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 19th control example. [Figure 547] This diagram schematically shows the contents of the hold change scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the 19th control example. [Figure 548] This diagram schematically shows the contents of the shutter closing reach selection table set in the ROM of the sound lamp control device of a pachinko machine in the 19th control example. [Figure 549] This diagram schematically shows the contents of the operation scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 19th control example. [Figure 550] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 19th control example. [Figure 551] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 19th control example. [Figure 552] This flowchart shows the special symbol jackpot determination process executed by the MPU in the main control unit in the 19th control example. [Figure 553] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 19th control example. [Figure 554] This flowchart shows the update process executed by the MPU in the main control unit in the 19th control example. [Figure 555] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 19th control example. [Figure 556] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the 19th control example. [Figure 557] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 19th control example. [Figure 558] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the 19th control example. [Figure 559] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 19th control example. [Figure 560] This flowchart shows the startup process executed by the MPU in the main control unit in the 19th control example. [Figure 561] This flowchart shows the main processing performed by the MPU in the main control unit in the 19th control example. [Figure 562] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 19th control example. [Figure 563] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the 19th control example. [Figure 564] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 19th control example. [Figure 565] This flowchart shows the notification process executed by the MPU in the main control unit in the 19th control example. [Figure 566] This flowchart shows the award-winning process executed by the MPU in the main control unit in the 19th control example. [Figure 567] This flowchart shows the processing performed by the MPU in the main control unit in the 19th control example. [Figure 568] This flowchart shows the startup process executed by the MPU in the main control unit in the 19th control example. [Figure 569]This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 570] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 571] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 572] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 573] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 574] This flowchart shows the hold animation setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 575] This flowchart shows the complex hold change effect setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 576] This flowchart shows the stop command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 577] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 578] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the 19th control example. [Figure 579] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 580] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 581]This flowchart shows the normal state presentation mode determination process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 582] This flowchart shows the process for executing the hold animation at the start of a variation, which is performed by the MPU in the audio lamp control device in the 19th control example. [Figure 583] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 584] This flowchart shows the decision button operation process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 585] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 586] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 587] (a) is a diagram showing an example of the display screen when the normal mode is set on the third symbol display device in the 20th control example and the operation to change to chance-up mode is performed during the latter half of the variation performance, and (b) is a diagram showing an example of the display screen when the normal mode is set on the third symbol display device in the 19th control example and the operation to change to chance-up mode is performed during the first half of the variation performance. [Figure 588] (a) is a diagram showing an example of the display screen when a mode is selected during a losing spin displayed on the third symbol display device in the 20th control example, and (b) is a diagram showing an example of the display screen when a mode is selected during a winning spin displayed on the third symbol display device in the 19th control example. [Figure 589] (a) is a schematic diagram showing the configuration of the performance mode selection area during a losing spin in the 20th control example, and (b) is a schematic diagram showing the configuration of the performance mode selection area during a winning spin in the 19th control example. [Figure 590]This figure shows an example of the animation when the confirmation button for switching to chance-up mode is operated during the latter half of the animation sequence in the jackpot animation sequence displayed on the third symbol display device in the 20th control example. [Figure 591] (a) is a diagram showing an example of the display screen when a special feature is moved during the special feature change displayed on the third symbol display device in the 20th control example, and (b) is a diagram showing an example of the display screen 1 when the special feature displayed on the third symbol display device in the 20th control example is completely closed. [Figure 592] This figure shows an example of display screen 2 when the mechanism displayed on the third symbol display device in the 20th control example is completely closed. [Figure 593] This timing chart shows the flow of setting the special effect during special effect variation when no special effect customization operation is performed during special effect variation in the 20th control example. [Figure 594] This timing chart shows the relationship between the custom performance selection operation and the process of setting the variation performance during the special feature variation when the performance mode is changed during the special feature variation in the 20th control example. [Figure 595] This timing chart shows the relationship between the custom animation selection operation and the animation custom selection operation when a custom animation is performed during a special animation variation in the 20th control example, and when the animation changes from the next variation. [Figure 596] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 20th control example. [Figure 597] This diagram schematically shows the contents of the performance custom information table set in the ROM of the sound lamp control device of a pachinko machine in the 20th control example. [Figure 598] This diagram schematically shows the contents of the second half-show notification effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the 20th control example. [Figure 599] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 20th control example. [Figure 600]This flowchart shows the process for executing the hold animation at the start of a variation, which is performed by the MPU in the audio lamp control device in the 20th control example. [Figure 601] This flowchart shows the execution-in-progress hold change effect setting process performed by the MPU in the audio lamp control device in the 20th control example. [Figure 602] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 20th control example. [Figure 603] This flowchart shows the custom performance selection process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 604] This flowchart shows the decision button operation process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 605] This flowchart shows the custom performance execution process performed by the MPU in the audio lamp control device in the 20th control example. [Figure 606] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 607] This flowchart shows the variable performance update process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 608] This is a rear view of the pachinko machine in the 21st control example. [Figure 609] (a) to (d) are schematic diagrams illustrating the procedure for changing settings in the 21st control example, and (e) to (g) are schematic diagrams illustrating the procedure for verifying settings in the 21st control example. [Figure 610] (a) is a diagram showing an example of a presentation when the character corresponding to the previously stopped symbol speaks at the start of the special symbol variation performed in the 21st control example, and (b) is a diagram showing an example of a setting suggestion presentation when the next variation starts after the symbols stop with a special combination (7 reach miss) performed in the 21st control example. [Figure 611](a) is a diagram showing an example of the display screen when the character corresponding to the stopped symbol speaks during the demo performance executed in the 21st control example, and (b) is a diagram showing an example of the display screen when the character speaks while the voice is fixed in the demo performance executed in the 21st control example. [Figure 612] (a) is a diagram showing an example of the hold color change premonition display screen displayed on the third symbol display device in the 21st control example, (b) is a diagram showing an example of the hold color change premonition display screen (when special symbols stop) displayed on the third symbol display device in the 21st control example, (c) is a diagram showing an example of the hold shift chance effect display screen 1 (jump) displayed on the third symbol display device in the 21st control example, and (d) is a diagram showing an example of the hold shift chance effect display screen 2 (high speed) displayed on the third symbol display device in the 21st control example. [Figure 613] This is a block diagram showing the electrical configuration of a pachinko machine in the 21st control example. [Figure 614] This is a block diagram showing the configuration of the audio output device of a pachinko machine in the 21st control example. [Figure 615] This diagram schematically shows the contents of the special symbol jackpot random number table set in the ROM of the main control unit of the pachinko machine in the 21st control example. [Figure 616] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the 21st control example. [Figure 617] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 21st control example. [Figure 618] This diagram schematically shows the contents of the voice command selection table set in the ROM of the voice lamp control device of a pachinko machine in the 21st control example. [Figure 619] This diagram schematically shows the contents of the hold action selection table set in the ROM of the audio lamp control device of a pachinko machine in the 21st control example. [Figure 620] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 21st control example. [Figure 621] (a) is a block diagram showing the configuration of the ROM in the audio output device of the pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM in the audio output device of the pachinko machine in the 21st control example. [Figure 622] This flowchart shows the startup process executed by the MPU in the main control unit in the 21st control example. [Figure 623] This flowchart shows the setpoint control process executed by the MPU in the main control unit in the 21st control example. [Figure 624] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 625] This flowchart shows the standby process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 626] This flowchart shows the command determination process executed by the MPU in the main control unit in the 21st control example. [Figure 627] This flowchart shows the status command reception process executed by the MPU in the main control unit in the 21st control example. [Figure 628] This flowchart shows the stop symbol type setting process executed by the MPU in the main control unit in the 21st control example. [Figure 629] This flowchart shows the stop command processing executed by the MPU in the main control unit in the 21st control example. [Figure 630] This flowchart shows the process for executing the hold animation at the start of a variation, which is performed by the MPU in the main control unit in the 21st control example. [Figure 631] This flowchart shows the pending action determination process executed by the MPU in the main control unit in the 21st control example. [Figure 632] This flowchart shows the main processing performed by the MPU in the audio output device in the 21st control example. [Figure 633]This flowchart shows the command determination process executed by the MPU in the audio output device in the 21st control example. [Figure 634] This flowchart shows the audio setting process performed by the MPU in the audio output device in the 21st control example. [Figure 635] (a) is a diagram showing an example of the display screen at the start of a symbol stock reach, which is displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen at the completion of a symbol stock, which is displayed on the third symbol display device in the 22nd control example. [Figure 636] (a) is a diagram showing an example of the display screen when the stocked symbols displayed on the third symbol display device in the 22nd control example disappear from the screen, and (b) is a diagram showing an example of the display screen when the reach symbols are switched using the stocked symbols displayed on the third symbol display device in the 22nd control example. [Figure 637] (a) is a schematic diagram showing the configuration of the liquid crystal display of the third graphic display device in the 22nd control example; (b) is a diagram showing an example of a display screen displayed on the auxiliary layer of the third graphic display device in the 22nd control example; (c) is a diagram showing an example of a display screen displayed on the main layer of the third graphic display device in the 22nd control example; and (d) is a diagram showing an example of a display screen displayed on the sub-layer of the third graphic display device in the 22nd control example. [Figure 638] (a) is a diagram showing an example of the display screen when the main layer of the third pattern display device in the 22nd control example is set to normal display and the transmittance of the auxiliary layer is 100%, and (b) is a diagram showing an example of the display screen when the main layer of the third pattern display device in the 22nd control example is set to scale A and the transmittance of the auxiliary layer is 0%. [Figure 639] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 640] This diagram schematically shows the specified contents of the symbol stock reach selection table set in the ROM of the sound lamp control device of a pachinko machine in the 22nd control example. [Figure 641] This block diagram shows the electrical configuration within the display control device of a pachinko machine in the 22nd control example. [Figure 642] This figure schematically shows an example of a drawing list in the 22nd control example. [Figure 643] This flowchart shows the normal state presentation mode determination process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 644] This flowchart shows the command determination process executed by the MPU in the display control device in the 22nd control example. [Figure 645] This flowchart shows the machining command processing executed by the MPU in the display control device in the 22nd control example. [Figure 646] This flowchart shows the drawing process executed by the MPU in the display control device in the 22nd control example. [Figure 647] (a) is a diagram showing an example of the display screen at the start of a symbol stock reach, which is displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen at the completion of a symbol stock, which is displayed on the third symbol display device in the 22nd control example. [Figure 648] (a) is a diagram showing an example of the display screen when the stocked symbols displayed on the third symbol display device in the 22nd control example move, and (b) is a diagram showing an example of the display screen when a new reach line is formed from the stocked symbols displayed on the third symbol display device in the 22nd control example. [Figure 649] (a) is a diagram showing a game machine in the state of the movable large sword mechanism in a modified example of the 19th control example, and (b) is a diagram showing an example of the display screen when a special symbol variation starts while the light intensity displayed on the third symbol display device in the 19th control example is being adjusted. [Figure 650](a) is a figure showing an example of the display screen when the shutter closing reach shown on the third display device is modified in a modified example of the 19th control example, and (b) is a figure showing an example of the display screen when the shutter closing reach shown on the third symbol display device is modified in a modified example of the 19th control example. [Figure 651] (a) is a figure showing an example of the display screen when the shutter closing reach branching effect is displayed on the third display device in a modified version of the 19th control example, and (b) is a figure showing an example of the display screen when the shutter is fully open, displayed on the third symbol display device in a modified version of the 19th control example. [Figure 652] (a) is a diagram showing an example of the battle animation start screen displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the preemptive attack screen of the battle animation displayed on the third symbol display device in the 23rd control example. [Figure 653] (a) is a diagram showing an example of the battle performance button press instruction screen displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the battle performance button rapid-fire screen displayed on the third symbol display device in the 23rd control example. [Figure 654] This figure shows an example of the screen displayed when the battle animation button is held down, as shown on the third symbol display device in the 23rd control example. [Figure 655] (a) and (b) are diagrams showing an example of the gauge decrease flow when a button is pressed repeatedly on the third symbol display device in the 23rd control example. [Figure 656] Figures (a) to (d) show an example of the gauge decrease flow when a button is pressed and held, as displayed on the third symbol display device in the 23rd control example. [Figure 657] (a) is a diagram showing an example of the display screen at the start of the subjugation animation shown on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the first start screen shown on the third symbol display device in the 23rd control example. [Figure 658](a) is a diagram showing an example of the first attack screen displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the second start screen displayed on the third symbol display device in the 23rd control example. [Figure 659] (a) is a diagram showing an example of the second attack screen displayed on the third graphic display device in the 23rd control example, and (b) is a diagram showing an example of the third start screen displayed on the third graphic display device in the 23rd control example. [Figure 660] This figure shows an example of the third attack screen displayed on the third graphic display device in the 23rd control example. [Figure 661] This figure shows an example of a chance-up effect screen displayed during normal variation in the third symbol display device in the 23rd control example. [Figure 662] This figure shows the number of special symbol variations and the content of the chance-up effects performed in the 23rd control example. [Figure 663] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 664] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 665] This diagram schematically shows the contents of the long-press effect scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 666] (a) is a schematic diagram showing the contents of the final HP selection table when losing, which is set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, and (b) is a schematic diagram showing the contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 667] This diagram schematically shows the contents of the release lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Figure 668]This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 669] (a) is a schematic diagram showing the specified contents of the chance notification lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, and (b) is a schematic diagram showing the specified contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 670] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 671] This flowchart shows the time-saving state presentation mode determination process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 672] This flowchart shows the process for determining the probability variation state presentation mode, which is executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 673] This flowchart shows the normal state presentation mode determination process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 674] This flowchart shows the process for determining the defeat reach animation, which is executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 675] This flowchart shows the chance-up effect determination process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 676] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 677] This flowchart shows the long-press effect setting process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 678] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 679]This flowchart shows the long-press processing performed by the MPU in the audio lamp control device in the 23rd control example. [Figure 680] This is a schematic front view showing the game board of a pachinko machine in the 24th control example. [Figure 681] (a) and (b) are diagrams showing an example of the opening sequence for a jackpot displayed on the third symbol display device in the 24th control example. [Figure 682] (a) is a diagram showing an example of a jackpot opening sequence displayed on the third symbol display device in the 24th control example, and (b) is a diagram showing an example of a display mode displayed on the third symbol display device during the time-saving state in the 24th control example. [Figure 683] (a) and (b) are diagrams showing examples of display modes of the third symbol display device when a remaining time increase effect is performed during the time reduction state in the 24th control example. [Figure 684] (a) and (b) are diagrams showing examples of display modes of the third symbol display device when a continuation rate increase animation is performed during the time-saving state in the 24th control example. [Figure 685] (a) and (b) are diagrams showing examples of the display modes of the third symbol display device when the final judgment sequence is performed after the end of the time-saving state in the 24th control example. [Figure 686] This figure shows the changes over time in the presentation patterns after a jackpot win in the 24th control example. [Figure 687] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 24th control example. [Figure 688](a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 24th control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 24th control example, (c) is a schematic diagram showing the contents of the minor random number table set in the ROM of the main control unit in the 24th control example, and (d) is a schematic diagram showing the contents of the direct hit table in the 24th control example. [Figure 689] This diagram schematically shows the specified contents of the V-unit table in the 24th control example. [Figure 690] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 24th control example, and (b) is a diagram schematically showing the specified contents of the S rank table in the 24th control example. [Figure 691] (a) is a schematic diagram showing the specified contents of the A rank table in the 24th control example, and (b) is a schematic diagram showing the specified contents of the 1st variation table after the end of the time reduction in the 24th control example. [Figure 692] (a) is a schematic diagram showing the contents of the normal state variation pattern scenario table set in the ROM of the main control unit in the 24th control example, and (b) is a schematic diagram showing the rush performance for each rank. [Figure 693] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 24th control example. [Figure 694] (a) is a schematic diagram showing the contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 24th control example, and (b) is a schematic diagram showing the contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 24th control example. [Figure 695]This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 24th control example. [Figure 696] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 24th control example. [Figure 697] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 24th control example. [Figure 698] This flowchart shows the game state update process for Special Figure 1, which is executed by the MPU in the main control unit in the 24th control example. [Figure 699] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 24th control example. [Figure 700] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 24th control example. [Figure 701] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 24th control example. [Figure 702] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the 24th control example. [Figure 703] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 24th control example. [Figure 704] This flowchart shows the game state update process shown in Figure 2, which is executed by the MPU in the main control unit in the 24th control example. [Figure 705] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 24th control example. [Figure 706] This flowchart shows the stop process shown in Figure 2, which is performed by the MPU in the main control unit in the 24th control example. [Figure 707]This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 24th control example. [Figure 708] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 24th control example. [Figure 709] This flowchart shows the processing performed during the final judgment sequence by the MPU in the audio lamp control device in the 24th control example. [Figure 710] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 24th control example. [Figure 711] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 24th control example. [Figure 712] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 24th control example. [Figure 713] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 24th control example. [Figure 714] This is a schematic front view showing the game board of a pachinko machine in the 25th control example. [Figure 715] (a) is a diagram showing an example of the display mode shown on the third symbol display device during the probability variation state in the 25th control example, and (b) is a diagram showing an example of the display mode shown on the third symbol display device when the special symbol 1 jackpot variation starts during the probability variation state in the 25th control example. [Figure 716] (a) is a diagram showing an example of a display mode displayed on the third symbol display device when, in the 25th control example, a special feature 1 jackpot variation starts during the probability variation state and the variation time for the special feature 1 jackpot variation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third symbol display device when, in the 25th control example, a special feature 1 jackpot variation starts during the probability variation state and the variation time for the special feature 2 minor jackpot variation has elapsed before the variation time for the special feature 1 jackpot variation has elapsed. [Figure 717] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 25th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 25th control example. [Figure 718] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 25th control example, (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 25th control example, and (c) is a schematic diagram showing the contents of the minor jackpot random number table set in the ROM of the main control unit in the 25th control example. [Figure 719] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 25th control example, and (b) is a diagram schematically showing the specified contents of the probability variation / time reduction table in the 25th control example. [Figure 720] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 25th control example. [Figure 721] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 25th control example. [Figure 722] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 25th control example. [Figure 723] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 25th control example. [Figure 724] This flowchart shows the update process at the start of a change, which is executed by the MPU in the main control unit in the 25th control example. [Figure 725] (a) and (b) are diagrams showing the timing of the reduction in the number of time-saving operations in the 25th control example. [Figure 726] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 25th control example. [Figure 727]This flowchart shows the update process performed by the MPU in the main control unit during a changeover in the 25th control example. [Figure 728] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 25th control example. [Figure 729] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 25th control example. [Figure 730] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 25th control example. [Figure 731] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 25th control example. [Figure 732] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 733] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 25th control example. [Figure 734] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 25th control example. [Figure 735] (a) is a diagram showing an example of the display mode displayed on the third symbol display device in the 26th control example when the game is in a probability variation state and the probability variation rate super UP zone is set, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device in the 26th control example when a special symbol 2 small win variation or special symbol 2 miss variation is executed during the probability variation rate super UP zone and a pinch effect is executed. [Figure 736] This figure shows an example of the display mode of the third symbol display device at the end of a pinch animation that was executed based on the execution of a special symbol 2 small win variation during the probability variation rate increase zone in the 26th control example. [Figure 737](a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 26th control example. [Figure 738] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the 26th control example. [Figure 739] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 26th control example, (b) is a diagram schematically showing the specified contents of the zone table in the 26th control example, and (c) is a diagram schematically showing the specified contents of the probability variation / time reduction table in the 26th control example. [Figure 740] This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the 26th control example. [Figure 741] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 26th control example. [Figure 742] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 26th control example. [Figure 743] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 26th control example. [Figure 744] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 745] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 26th control example. [Figure 746] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 26th control example. [Figure 747](a) is a diagram showing an example of the display mode displayed on the third symbol display device during the probability variation state in the 27th control example, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device during the time reduction state in the 27th control example. [Figure 748] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 27th control example. [Figure 749] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the 27th control example. [Figure 750] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 27th control example, (b) is a diagram schematically showing the specified contents of the time-saving table in the 27th control example, and (c) is a diagram schematically showing the specified contents of the probability variation table in the 27th control example. [Figure 751] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 27th control example. [Figure 752] This flowchart shows the update process at the start of a change, which is executed by the MPU in the main control unit in the 27th control example. [Figure 753] This flowchart shows the update process performed by the MPU in the main control unit during a changeover in the 27th control example. [Figure 754] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 27th control example. [Figure 755] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 756](a) is a figure showing an example of the display mode of the third symbol display device in the time-saving state, which is set based on the occurrence of a time-saving symbol win during the normal state, in the first modified example of the 24th control example, and (b) is a figure showing an example of the display mode of the third symbol display device in the time-saving state, which is reset based on the occurrence of a time-saving symbol win during the time-saving state, in the first modified example of the 24th control example. [Figure 757] (a) and (b) are diagrams showing an example of the display mode of the third symbol display device when a time-saving symbol win occurs during the time-saving state in a second modified example of the 24th control example. [Figure 758] (a) and (b) are diagrams showing an example of the display mode of the third symbol display device when, in a second modified example of the 24th control example, a rank notification performance is executed during a time-saving state that has been reset based on the occurrence of a time-saving symbol win during the time-saving state. [Figure 759] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in a second modified example of the 24th control example. [Figure 760] This flowchart shows the special effect mode setting process shown in Figure 2, which is performed by the MPU in the audio lamp control device in a second modified example of the 24th control example. [Figure 761] This flowchart shows the concealed performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 24th control example. [Figure 762] This flowchart shows the non-confidential performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 24th control example. [Figure 763] (a) is a figure showing an example of the battle sequence start screen displayed on the third symbol display device in the first modified version of the 23rd control example, and (b) is a figure showing an example of the preemptive attack screen of the battle sequence displayed on the third symbol display device in the first modified version of the 23rd control example. [Figure 764] Figures (a) to (d) show examples of the long button display in the first modified performance of the 23rd control example. [Figure 765]This flowchart shows the time-saving state presentation mode determination process executed by the MPU in the sound lamp control device in the first performance modification of the 23rd control example. [Figure 766] (a) is a figure showing an example of the bonus animation start screen displayed on the third symbol display device in the second modified performance of the 23rd control example, and (b) is a figure showing an example of the screen showing the performance result of the bonus animation displayed on the third symbol display device in the second modified performance of the 23rd control example. [Figure 767] (a) is a figure showing an example of the pseudo-MAX jackpot start screen displayed on the third symbol display device in the second modified version of the 23rd control example, and (b) is a figure showing an example of the in-performance screen of the pseudo-MAX jackpot, displayed on the third symbol display device in the second modified version of the 23rd control example. [Figure 768] (a) is a figure showing an example of the pseudo-hold consecutive performance start screen displayed on the third symbol display device in the second performance modification of the 23rd control example, and (b) is a figure showing an example of the performance screen of the pseudo-hold consecutive performance displayed on the third symbol display device in the second performance modification of the 23rd control example. [Figure 769] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the second modified example of the 23rd control example. [Figure 770] This flowchart shows the variable performance setting process executed by the MPU in the sound lamp control device in the second performance modification of the 23rd control example. [Figure 771] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the second modified example of the 23rd control example. [Figure 772] (a) is a diagram showing an example of a performance screen during the probability variation state displayed on the third symbol display device in the 28th control example, and (b) is a diagram showing an example of a jackpot performance screen during the probability variation state displayed on the third symbol display device in the 28th control example. [Figure 773] This is a block diagram showing the configuration of the probability variation pattern table contained in the ROM of the main control unit of a pachinko machine in the 28th control example. [Figure 774] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 28th control example. [Figure 775] This flowchart shows the process for determining the probability variation state presentation mode, which is executed by the MPU in the audio lamp control device in the 28th control example. [Figure 776] This is a front view of the pachinko machine, which is the 29th control example. [Figure 777] This is a front view of the game board of a pachinko machine, the 29th control example. [Figure 778] This is a magnified view of a portion of the game board of a pachinko machine, representing the 29th control example. [Figure 779] This is a front perspective view of the V-prize winning device in the 29th control example. [Figure 780] This is a disassembled front perspective view of the V-prize winning device in the 29th control example. [Figure 781] This is an operational diagram of the V-prize winning device in the 29th control example, viewed from the rear. [Figure 782] (a) is a schematic plan view of the V prize opening of the V prize device in the 29th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 29th control example with the opening open. [Figure 783] (a) is a front view of the performance button of the pachinko machine in the 29th control example, and (b) is a front view of the selection button of the pachinko machine in the 29th control example. [Figure 784] This is a rear view of the game board of a pachinko machine in the 29th control example. [Figure 785] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the 29th control example, and (b) is a diagram illustrating the actual display screen in the 29th control example. [Figure 786] (a) is a diagram showing an example of the jackpot animation screen after winning a jackpot in the normal state, as displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the enemy defeat animation screen displayed on the third symbol display device in the 29th control example. [Figure 787](a) is a diagram showing an example of the screen displayed on the third symbol display device during the interval after the end of the second round in the 29th control example, and (b) is a diagram showing an example of the screen showing the successful defeat during the sixth round (final round) in the 29th control example, displayed on the third symbol display device. [Figure 788] (a) is a diagram showing an example of the third round's presentation screen displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the display screen when a button is pressed in Figure 788(a) displayed on the third symbol display device in the 29th control example. [Figure 789] (a) is a diagram showing an example of the display screen when the button is not pressed in Figure 788(a) displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the revival success animation screen during the 6th round (final round) displayed on the third symbol display device in the 29th control example. [Figure 790] (a) is a diagram showing an example of the display screen for the time-saving state (during rush) displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the winning screen for the time-saving state (during rush) displayed on the third symbol display device in the 29th control example. [Figure 791] (a) is a diagram showing an example of a small win game screen during the time-saving state (rush) displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of a display screen when a V is hit during the initial "Aim for V" performance period displayed on the third symbol display device in the 29th control example. [Figure 792] This figure shows an example of the display screen after the initial "Aim for V" sequence in the 29th control example, following Figure 791(b) which is displayed on the third symbol display device. [Figure 793] (a) is a diagram showing an example of the display screen for the final variation (miss) of the time-saving state (during rush) displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the pull-back effect screen after the end of the time-saving state displayed on the third symbol display device in the 29th control example. [Figure 794](a) is a diagram showing an example of the pull-back effect completion screen displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the rush result display screen displayed on the third symbol display device in the 29th control example. [Figure 795] (a) is a diagram showing an example of the NEXT animation screen (2nd round of a big win during rush) displayed on the 3rd symbol display device in the 29th control example, and (b) is a diagram showing an example of the NEXT animation result screen (no consecutive wins, no round upgrade) displayed on the 3rd symbol display device in the 29th control example. [Figure 796] (a) is a diagram showing an example of the NEXT performance result screen (with round upgrade) displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the NEXT performance result screen (with consecutive hold) displayed on the third symbol display device in the 29th control example. [Figure 797] (a) is a diagram showing an example of a small win game screen during the hold-chain state displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of a NEXT performance screen (with hold-chain) during the hold-chain state displayed on the third symbol display device in the 29th control example. [Figure 798] This figure shows an example of the display screen when the number of displayed rounds exceeds the MAX (9 rounds) in a continuous hold sequence displayed on the third symbol display device in the 29th control example. [Figure 799] (a) is a diagram showing an example of the display screen during the standby state that is displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of the performance mode selection screen that is displayed on the third symbol display device in the 29th control example. [Figure 800] (a) is a diagram showing an example of a stage transition animation screen during special symbol variation displayed on the third symbol display device in the 29th control example, and (b) is a diagram showing an example of a stage fixing operation screen during special symbol variation displayed on the third symbol display device in the 29th control example. [Figure 801] This figure shows the game flow of a pachinko machine in the 29th control example. [Figure 802]This is a block diagram showing the electrical configuration of a pachinko machine in the 29th control example. [Figure 803] This diagram schematically shows the configuration of various counters in the 29th control example. [Figure 804] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 29th control example. [Figure 805] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the 29th control example, (b) is a diagram schematically showing the contents of the special symbol 1 random number table set in the ROM of the main control unit in the 29th control example, and (c) is a diagram schematically showing the contents of the special symbol 2 random number table set in the ROM of the main control unit in the 29th control example. [Figure 806] (a) is a block diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control unit in the 29th control example, and (b) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the 29th control example. [Figure 807] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 29th control example. [Figure 808] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 29th control example, and (b) is a diagram schematically showing the contents of the normal variation pattern table set in the ROM of the main control unit in the 29th control example. [Figure 809] (a) is a schematic diagram showing the specified contents of the time-saving variable pattern table set in the ROM of the main control unit in the 29th control example, (b) is a schematic diagram showing the specified contents of the special time-saving variable pattern table set in the ROM of the main control unit in the 29th control example, and (c) is a schematic diagram showing the specified contents of the time-saving final variable pattern table set in the ROM of the main control unit in the 29th control example. [Figure 810] This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the 29th control example. [Figure 811] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 29th control example. [Figure 812] (a) is a schematic diagram showing the contents of the monster defeat count selection table set in the ROM of the sound lamp control device in the 29th control example, and (b) is a schematic diagram showing the contents of the monster defeat performance mode selection table set in the ROM of the sound lamp control device in the 29th control example. [Figure 813] This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device in the 29th control example. [Figure 814] (a) is a schematic diagram showing the specified contents of the performance stage data table set in the ROM of the sound lamp control device in the 29th control example, and (b) is a schematic diagram showing the specified contents of the game environment data table set in the ROM of the sound lamp control device in the 29th control example. [Figure 815] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 29th control example. [Figure 816] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 29th control example. [Figure 817] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 29th control example. [Figure 818] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 29th control example. [Figure 819] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the 29th control example. [Figure 820]This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 29th control example. [Figure 821] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 29th control example. [Figure 822] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 29th control example. [Figure 823] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the 29th control example. [Figure 824] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the 29th control example. [Figure 825] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the 29th control example. [Figure 826] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the 29th control example. [Figure 827] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the 29th control example. [Figure 828] This flowchart shows the NMI processing performed by the MPU in the main control unit in the 29th control example. [Figure 829] This flowchart shows the startup process executed by the MPU in the main control unit in the 29th control example. [Figure 830] This flowchart shows the main processing performed by the MPU in the main control unit in the 29th control example. [Figure 831] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 29th control example. [Figure 832] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the 29th control example. [Figure 833]This flowchart shows the startup process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 834] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 835] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 836] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 837] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 838] This flowchart shows the hit-related processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 839] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 840] This flowchart shows the in-round performance processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 841] This flowchart shows the initial jackpot-related processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 842] This flowchart shows the process for determining the monster subjugation animation mode, which is performed by the MPU in the audio lamp control device in the 29th control example. [Figure 843] This flowchart shows the initial jackpot round performance processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 844] This flowchart shows the initial interval performance processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 845]This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 846] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 847] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 848] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 849] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 850] This flowchart shows the update process during a minor win game that is executed by the MPU in the audio lamp control device in the 29th control example. [Figure 851] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 29th control example. [Figure 852] This flowchart shows the fixed mode setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 853] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 854] (a) is a diagram showing an example of the small win game screen for a series of reserved balls displayed on the third symbol display device in the 30th control example (when there are 0 special reserved balls), and (b) is a diagram showing an example of the small win game screen for a series of reserved balls displayed on the third symbol display device in the 30th control example (when a special reserved ball is acquired). [Figure 855] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 30th control example. [Figure 856]This flowchart shows the minor hit control process executed by the MPU in the main control unit in the 30th control example. [Figure 857] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 30th control example. [Figure 858] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 30th control example. [Figure 859] This flowchart shows the process of acquiring a reserve during a minor win, which is executed by the MPU in the audio lamp control device in the 30th control example. [Figure 860] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 30th control example. [Figure 861] This flowchart shows the process for setting the guidance mode during a minor win, which is executed by the MPU in the audio lamp control device in the 30th control example. [Figure 862] (a) is a diagram showing an example of the display screen when a third special symbol reserve is acquired during the variation of special symbol 1 displayed on the third symbol display device in the 31st control example, and (b) is a diagram showing an example of the display screen when only the action of the third special symbol reserve symbol displayed on the third symbol display device is out of sync in the 31st control example. [Figure 863] (a) is a diagram showing an example of the Special Figure 1 stop display screen displayed on the third symbol display device in the 31st control example, and (b) is a diagram showing an example of the Special Figure 1 first variation start screen displayed on the third symbol display device in the 31st control example. [Figure 864] (a) is a diagram showing an example of the hold change action display screen displayed on the third symbol display device in the 31st control example, (b) is a diagram showing an example of the hold change display screen displayed on the third symbol display device in the 31st control example, and (c) is a diagram showing an example of the hold shift display screen displayed on the third symbol display device in the 31st control example. [Figure 865](a) is a diagram showing an example of the display screen before the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the 31st control example, and (b) is a diagram showing an example of the display screen after the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the 31st control example. [Figure 866] (a) is a diagram showing an example of the display screen before the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 31st control example; (b) is a diagram showing an example of the display screen during the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 31st control example; and (c) is a diagram showing an example of the display screen after the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 31st control example. [Figure 867] This is a block diagram showing the configuration of the ROM of the audio lamp control device in the 31st control example. [Figure 868] This diagram schematically shows the contents of the pending action data table set in the ROM of the main control unit in the 31st control example. [Figure 869] This is a block diagram showing the RAM configuration of the audio lamp control device in the 31st control example. [Figure 870] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 871] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the 31st control example. [Figure 872] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 873] This flowchart shows the hold mode determination process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 874] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 875]This flowchart shows the hold animation update process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 876] This flowchart shows the fluctuating stage transition process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 877] This flowchart shows the special mode determination process performed by the MPU in the audio lamp control device in the 31st control example. [Figure 878] This is a front view of the game board of a pachinko machine in the 32nd control example. [Figure 879] This is a magnified view of a portion of the game board of a pachinko machine in the 32nd control example. [Figure 880] This is a front perspective view of the V-prize winning device in the 32nd control example. [Figure 881] This is an exploded front perspective view of the V-prize winning device in the 32nd control example. [Figure 882] This is an operational diagram of the V-prize winning device in the 32nd control example, viewed from the rear. [Figure 883] (a) is a schematic plan view of the V prize opening of the V prize device in the 32nd control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 32nd control example with the opening open. [Figure 884] (a) is a schematic diagram showing the state in which the decorative movable part is in the stored position in the 32nd control example, and (b) is a schematic diagram showing the state in which the decorative movable part is at its lower limit in the 32nd control example. [Figure 885] (a) is a schematic diagram showing the state in which the right middle section of the decorative movable part is lowered in the 32nd control example, and (b) is a schematic diagram showing the state in which the right middle section of the decorative movable part is lowered and the left section is lowered in the 32nd control example. [Figure 886] This is an exploded front perspective view of the decorative movable part in the 32nd control example. [Figure 887] This is a disassembled rear perspective view of the decorative movable part in the 32nd control example. [Figure 888] This is a disassembled front perspective view of the bar mechanism in the 32nd control example. [Figure 889] This is a disassembled rear perspective view of the bar mechanism in the 32nd control example. [Figure 890] This is a disassembled front perspective view of the rotating mechanism in the 32nd control example. [Figure 891] This is a disassembled rear perspective view of the rotating mechanism in the 32nd control example. [Figure 892] (a) is a diagram showing the configuration of the third symbol row in the 32nd control example, and (b) to (e) are diagrams schematically showing the stopping patterns of the rotating mechanism in the 32nd control example. [Figure 893] (a) is a diagram showing an example of the display screen when the special symbol is temporarily stopped, as displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the display screen when the rescue chance effect starts, as displayed on the third symbol display device in the 32nd control example. [Figure 894] (a) is a diagram showing an example of a successful rescue chance performance displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of a failed rescue chance performance displayed on the third symbol display device in the 32nd control example. [Figure 895] This is a block diagram showing the electrical configuration of a pachinko machine in the 32nd control example. [Figure 896] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 32nd control example. [Figure 897] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the audio lamp control device in the 32nd control example, and (b) is a diagram schematically showing the contents of the normal variable pattern selection table set in the ROM of the audio lamp control device in the 32nd control example. [Figure 898](a) is a schematic diagram showing the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example, (b) is a schematic diagram showing the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example, and (c) is a schematic diagram showing the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example. [Figure 899] This diagram schematically shows the contents of the operation scenario selection table set in the ROM of the audio lamp control device in the 32nd control example. [Figure 900] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario A (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 901] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario B (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 902] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario C (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 903] (a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario D (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 904](a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario E (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 905] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario F (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 906] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario G (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 907] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario H (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 32nd control example. [Figure 908] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 909] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 910] This flowchart shows the pattern confirmation command processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 911] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 912]This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 913] This flowchart shows the LCD effect execution management process performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 914] This flowchart shows the rescue chance animation start process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 915] This flowchart shows the special scenario execution process performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 916] This flowchart shows the processing during the execution of the rescue chance effect, which is performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 917] (a) is a diagram showing an example of the display screen at the start of the rescue chance effect shown on the third symbol display device in the first modified example of the 32nd control example, and (b) is a diagram showing an example of the display screen at the success of the rescue chance effect shown on the third symbol display device in the first modified example of the 32nd control example. [Figure 918] This is a front view of the game board of a pachinko machine in the 33rd control example. [Figure 919] This is a front view of the decorative movable accessory operating unit in the 33rd control example. [Figure 920] (a) is a schematic diagram of the operating unit of the logo feature in the 33rd control example, and (b) is a schematic diagram of the operating unit of the A feature in the 33rd control example. [Figure 921] This is a schematic diagram of the shutter mechanism's operating unit in the 33rd control example. [Figure 922] This figure shows the state in which the logo feature is at its lower limit in the 33rd control example. [Figure 923] This figure shows the state of the right-center portion of the logo component being dropped in the 33rd control example. [Figure 924] This figure shows the state of the logo feature in the 33rd control example, specifically the right-center drop and the left-center drop. [Figure 925] This figure shows the state where the A-type mechanism is at its upper limit in the 33rd control example. [Figure 926] This figure shows the closed state of the shutter mechanism in the 33rd control example. [Figure 927] This figure shows the case where all decorative movable parts are in a movable state in the 33rd control example. [Figure 928] This is an exploded front perspective view of the logo component in the 33rd control example. [Figure 929] This is a disassembled rear perspective view of the logo component in the 33rd control example. [Figure 930] This is a disassembled front perspective view of the bar mechanism in the 33rd control example. [Figure 931] This is a disassembled rear perspective view of the bar mechanism in the 33rd control example. [Figure 932] This is a disassembled front perspective view of the rotating mechanism in the 33rd control example. [Figure 933] This is a disassembled rear perspective view of the rotating mechanism in the 33rd control example. [Figure 934] This is a disassembled front perspective view of the operating unit of the A-type mechanism in the 33rd control example. [Figure 935] This is a disassembled rear perspective view of the operating unit of the A-type mechanism in the 33rd control example. [Figure 936] This is a disassembled front perspective view of the rising mechanism in the 33rd control example. [Figure 937] This is a rear view of the disassembled rising mechanism in the 33rd control example. [Figure 938] This is a disassembled front perspective view of the shutter mechanism's operating unit in the 33rd control example. [Figure 939] This is a disassembled front perspective view of the shutter mechanism in the 33rd control example. [Figure 940] This is a disassembled rear perspective view of the shutter mechanism in the 33rd control example. [Figure 941](a) is a diagram showing an example of the display screen 3 seconds after the start of the combined normal pattern display on the third symbol display device in the 33rd control example, and (b) is a diagram showing an example of the display screen 5 seconds after the start of the combined normal pattern display on the third symbol display device in the 33rd control example. [Figure 942] (a) is a diagram showing an example of the display screen 7 seconds after the start of the combined effect of the normal pattern displayed on the third symbol display device in the 33rd control example, and (b) is a diagram showing an example of the display screen 3 seconds after the start of the effect when the combined effect starts during the reach effect displayed on the third symbol display device in the 33rd control example. [Figure 943] (a) is a diagram showing an example of the display screen 5 seconds after the start of the composite performance of alternative pattern 1 displayed on the third symbol display device in the 33rd control example, and (b) is a diagram showing an example of the display screen 7 seconds after the start of the composite performance of alternative pattern 1 displayed on the third symbol display device in the 33rd control example. [Figure 944] (a) is a diagram showing an example of the display screen 3 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 33rd control example, and (b) is a diagram showing an example of the display screen 5 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 33rd control example. [Figure 945] This figure shows an example of the display screen 7 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 33rd control example. [Figure 946] This is a timing chart for when a complex animation is performed during the pre-reach animation period in the 33rd control example. [Figure 947] This is a timing chart for when the combined animation of alternative pattern 1 is executed during the reach animation period in the 33rd control example. [Figure 948] This is a timing chart for when the combined animation of alternative pattern 2 is executed during the reach animation period in the 33rd control example. [Figure 949] This is a block diagram showing the electrical configuration of a pachinko machine in the 33rd control example. [Figure 950] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 33rd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 33rd control example. [Figure 951] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the audio lamp control device in the 33rd control example, and (b) is a diagram schematically showing the contents of the normal variable pattern selection table set in the ROM of the audio lamp control device in the 33rd control example. [Figure 952] (a) is a schematic diagram showing the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example, (b) is a schematic diagram showing the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example, and (c) is a schematic diagram showing the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example. [Figure 953] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 954] (a) is a diagram showing the specified contents of the composite performance operation scenario table (movement up and down) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (movement left and right) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 955](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the first alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 956] (a) is a diagram showing the specified contents of the first alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the first alternative performance scenario table (movement left and right) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 957] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 958] (a) is a diagram showing the specified contents of the second alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (movement left and right of the shutter mechanism) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 959] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 33rd control example. [Figure 960] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 961] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 962]This flowchart shows the LCD effect execution management process performed by the MPU in the audio lamp control device in the 33rd control example. [Figure 963] This flowchart shows the composite performance initiation process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 964] This flowchart shows the first operation process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 965] This flowchart shows the second operation process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 966] This flowchart shows the processing performed by the MPU in the audio lamp control device during the movement of a special feature in the 33rd control example. [Figure 967] (a) is a diagram showing an example of a combined performance of a super exciting performance and a character prop performed on the third symbol display device in the first modified example of the 33rd control example, and (b) is a diagram showing an example of a display screen during the execution of a super exciting performance shown on the third symbol display device in the first modified example of the 33rd control example. [Figure 968] (a) is a diagram showing the case where the character prop is in motion in the first modified example of the 33rd control example, and (b) is a diagram showing the case where the Ki prop is in motion in the first modified example of the 33rd control example. [Figure 969] (a) is a diagram showing an example of a combined performance when the character prop is positioned in front of the prop displayed on the third symbol display device in the first modified example of the 33rd control example, and (b) is a diagram showing an example of a combined performance when the character prop is positioned behind the prop displayed on the third symbol display device in the first modified example of the 33rd control example. [Figure 970] This is a block diagram showing the configuration of the ROM of the main control unit in the 34th control example. [Figure 971] This is a block diagram showing the RAM configuration of the main control unit in the 34th control example. [Figure 972](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 34th control example, and (b) is a diagram schematically showing the contents of the normal variation pattern 1 table set in the ROM of the main control unit in the 34th control example. [Figure 973] (a) is a schematic diagram showing the contents of the normal variation pattern 2 table set in the ROM of the main control unit in the 34th control example, and (b) is a schematic diagram showing the contents of the normal variation pattern 3 table set in the ROM of the main control unit in the 34th control example. [Figure 974] (a) is a schematic diagram showing the contents of the time-saving variation pattern 1 table set in the ROM of the main control unit in the 34th control example, and (b) is a schematic diagram showing the contents of the time-saving variation pattern 2 table set in the ROM of the main control unit in the 34th control example. [Figure 975] This diagram schematically shows the contents of the time-saving variation pattern 3 table set in the ROM of the main control unit in the 34th control example. [Figure 976] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control unit in the 34th control example; (b) is a diagram schematically showing the contents of the state transition 1 table set in the ROM of the main control unit in the 34th control example; (c) is a diagram schematically showing the contents of the state transition 2 table set in the ROM of the main control unit in the 34th control example; and (d) is a diagram schematically showing the contents of the state transition 3 table set in the ROM of the main control unit in the 34th control example. [Figure 977] (a) is a schematic diagram showing the contents of the state transition 4 table set in the ROM of the main control unit in the 34th control example, (b) is a schematic diagram showing the contents of the state transition 5 table set in the ROM of the main control unit in the 34th control example, and (c) is a schematic diagram showing the contents of the state transition 6 table set in the ROM of the main control unit in the 34th control example. [Figure 978]This diagram schematically shows the contents of the jackpot transition setting table set in the ROM of the main control unit in the 34th control example. [Figure 979] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 34th control example. [Figure 980] This flowchart shows the special pattern variation selection process executed by the MPU in the main control unit in the 34th control example. [Figure 981] This is a flowchart showing the variation count subtraction process performed by the MPU in the main control unit in the 34th control example. [Figure 982] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 35th control example, and (b) is a diagram schematically showing the contents of the normal main variation pattern table set in the ROM of the main control unit in the 35th control example. [Figure 983] (a) is a schematic diagram showing the contents of the time-saving main variation pattern table set in the ROM of the main control unit in the 35th control example, and (b) is a schematic diagram showing the contents of the normal addition variation pattern table set in the ROM of the main control unit in the 35th control example. [Figure 984] This is a block diagram showing the RAM configuration of the main control unit in the 35th control example. [Figure 985] This is a block diagram showing the configuration of the variable time counter set in the RAM of the main control unit in the 35th control example. [Figure 986] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 35th control example. [Figure 987] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 35th control example. [Figure 988] This flowchart shows the variable time update process executed by the MPU in the main control unit in the 35th control example. [Figure 989](a) is a diagram showing an example of the display screen during the variation of the third symbol shown on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen at the start of the delay effect shown on the third symbol display device in the 36th control example. [Figure 990] (a) is a diagram showing an example of the display screen for the unfolding animation shown on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation animation shown on the third symbol display device in the 36th control example. [Figure 991] This is a block diagram showing the ROM configuration of the audio lamp control device in the 36th control example. [Figure 992] This diagram schematically shows the contents of the chance mode selection table set in the ROM of the audio lamp control device in the 36th control example. [Figure 993] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 994] This flowchart shows the normal performance setting process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 995] This flowchart shows the variable pattern command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 996] This is an explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 36th control example. [Figure 997] (a) is a diagram showing the correspondence between box symbols and number symbols in the 36th control example, and (b) is a diagram showing the number symbol sequence display pattern in the 36th control example. [Figure 998] Figures (a) and (b) show examples of symbol data set in the number symbol sequence in the 36th control example. [Figure 999] (a) is a diagram showing an example of the display screen when a losing symbol stops, as displayed on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation effect, as displayed on the third symbol display device in the 36th control example. [Figure 1000] This figure shows an example of the ending screen of a jackpot game displayed on the third symbol display device in the 36th control example. [Figure 1001] This is a front view of the game board of a pachinko machine, the 37th control example. [Figure 1002] (a) is a diagram showing an example of the presentation when a time-saving symbol win occurs in the normal state in the 37th control example, and (b) is a diagram showing an example of the presentation of the chance time waiting presentation that is performed during the period from when the player transitions to the second time-saving state in the 37th control example until the reserved balls of the first special symbol are consumed. [Figure 1003] (a) is a diagram showing an example of the presentation when 10 rounds of time reduction are announced during the chance time waiting sequence of the 37th control example, and (b) is a diagram showing an example of the presentation when a jackpot is won with the reserved ball of the first special symbol during the execution period of the chance time waiting sequence of the 37th control example. [Figure 1004] (a) is a diagram showing an example of the presentation mode of the variation display when a regular win B is won during the chance time in the 37th control example, and (b) is a diagram showing an example of the presentation mode of the first suggestion display that is executed during a regular win game when a regular win B is won during the chance time in the 37th control example. [Figure 1005] (a) and (b) are diagrams showing examples of the display modes of the variable display effect corresponding to the second special symbol in the 37th control example. [Figure 1006] (a) is a diagram showing an example of the presentation mode of the second suggestion presentation that is performed during the minor win game of the second special symbol in the 37th control example, and (b) is a diagram showing an example of the presentation mode that is set during the rush state in the 37th control example. [Figure 1007] (a) and (b) are diagrams showing examples of the presentation patterns when a pass-through gate is passed during the rush state in the 37th control example. [Figure 1008] This figure shows the changes in the presentation patterns before and after the Chance Time in the 37th control example. [Figure 1009](a) and (b) are diagrams showing the correspondence between the state of special symbols and the state of normal symbols during Chance Time in the 37th control example. [Figure 1010] This figure shows the transition method between each game state in the 37th control example. [Figure 1011] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 37th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 37th control example. [Figure 1012] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 37th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 37th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 37th control example. [Figure 1013] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 37th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 37th control example, and (c) is a schematic diagram showing the contents of the normal table in the 37th control example. [Figure 1014] (a) is a schematic diagram showing the specified contents of the time-saving table in the 37th control example, and (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 37th control example. [Figure 1015] (a) is a schematic diagram showing the contents of the minor prize type selection table set in the ROM of the main control unit in the 37th control example, (b) is a schematic diagram showing the contents of the time-saving prize type selection table set in the ROM of the main control unit in the 37th control example, and (c) is a schematic diagram showing the contents of the regular prize type selection table set in the ROM of the main control unit in the 37th control example. [Figure 1016](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 37th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 37th control example. [Figure 1017] This diagram schematically shows the contents of the standby performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 37th control example. [Figure 1018] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 37th control example. [Figure 1019] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 37th control example. [Figure 1020] This flowchart shows the error handling process performed by the MPU in the main control unit in the 37th control example. [Figure 1021] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 37th control example. [Figure 1022] This flowchart shows the type determination process when an item is lost, which is performed by the MPU in the main control unit in the 37th control example. [Figure 1023] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 37th control example. [Figure 1024] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 37th control example. [Figure 1025] (a) is a flowchart showing the per-unit processing performed by the MPU in the main control unit in the 37th control example, and (b) is a flowchart showing the third termination condition determination process performed by the MPU in the main control unit in the 37th control example. [Figure 1026] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1027]This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1028] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1029] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 37th control example. [Figure 1030] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 37th control example. [Figure 1031] This flowchart shows the command processing per unit executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1032] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1033] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1034] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1035] This is a front view of the game board of a pachinko machine, the 38th control example. [Figure 1036] (a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 38th control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A. [Figure 1037] (a) is a diagram showing an example of the presentation when, in the 38th control example, after the initial win, the game transitions to time-saving state A, and then the specified number of reserved balls for the second special symbol are accumulated, thus fulfilling the time-saving end condition. (b) is a diagram showing an example of the presentation during the first display of the second special symbol's variation after time-saving state B is set in the 38th control example. [Figure 1038](a) is a diagram showing an example of the presentation when the MAX bonus is won in the 38th control example, and (b) is a diagram showing an example of the presentation of the pseudo-interval presentation that is performed during the time-saving state C in the 38th control example. [Figure 1039] This figure shows the progression of the presentation patterns after the initial win in the 38th control example, and the corresponding relationship with the state of the second special symbol. [Figure 1040] This figure shows the progression of the presentation patterns in the 38th control example, from the transition to MAX Bonus Mode until the time-saving limit is reached and the transition to Normal Mode B is reached. [Figure 1041] This figure shows the transition method between each game state in the 38th control example. [Figure 1042] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 38th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 38th control example. [Figure 1043] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 38th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 38th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 38th control example. [Figure 1044] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 38th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 38th control example, and (c) is a schematic diagram showing the contents of the normal table in the 38th control example. [Figure 1045] (a) is a schematic diagram showing the specified contents of the time-saving table in the 38th control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the 38th control example. [Figure 1046](a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 38th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 38th control example. [Figure 1047] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 38th control example, and (b) is a diagram schematically showing the contents of the attack icon selection table set in the ROM of the audio lamp control device of the pachinko machine in the 38th control example. [Figure 1048] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 38th control example. [Figure 1049] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 38th control example. [Figure 1050] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 38th control example. [Figure 1051] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 38th control example. [Figure 1052] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 38th control example. [Figure 1053] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 38th control example. [Figure 1054] This is a flowchart showing the ball count determination process performed by the MPU in the main control unit in the 38th control example. [Figure 1055] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 38th control example. [Figure 1056] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the 38th control example. [Figure 1057]This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 38th control example. [Figure 1058] This flowchart shows the jackpot termination processing performed by the MPU in the main control unit in the 38th control example. [Figure 1059] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 38th control example. [Figure 1060] This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 38th control example. [Figure 1061] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 38th control example. [Figure 1062] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 38th control example. [Figure 1063] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 38th control example. [Figure 1064] This figure shows the transition method between each game state in the first modified example of the 38th control example. [Figure 1065] This is a block diagram showing the RAM configuration of the main control unit in the first modified example of the 38th control example. [Figure 1066] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the first modified example of the 38th control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modified example of the 38th control example. [Figure 1067] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control device in the first modified example of the 38th control example. [Figure 1068] (a) and (b) are diagrams showing an example of the presentation when the game transitions to time-saving state A after the first win in the second modified example of the 38th control example. [Figure 1069] (a) is a diagram showing an example of the presentation when transitioning to the time-saving mode or the pull-back mode in the second modified example of the 38th control example, and (b) is a diagram showing an example of the presentation of the winning variation in the time-saving state C immediately before reaching the time-saving limit number after transitioning to the MAX bonus mode in the second modified example of the 38th control example. [Figure 1070] This figure shows the correspondence between the display of the variation of the normal symbols during the time-saving state, the winning game with the normal symbols, and the display of the variation of the special symbols in the second modified example of the 38th control example. [Figure 1071] This figure shows the transition method between each game state in the second modified example of the 38th control example. [Figure 1072] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the second modified example of the 38th control example, and (b) is a schematic diagram showing the specified contents of the second random number table set in the ROM of the main control device in the second modified example of the 38th control example. [Figure 1073] This figure schematically shows the contents of the standard table in the second modified example of the 38th control example. [Figure 1074] (a) is a schematic diagram showing the specified contents of the time-saving table in the second modified example of the 38th control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the second modified example of the 38th control example. [Figure 1075] This figure schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the second modified example of the 38th control example. [Figure 1076] This flowchart shows the special pattern variation process performed by the MPU in the main control unit in the second modified example of the 38th control example. [Figure 1077] This flowchart shows the special pattern determination process performed by the MPU in the main control unit in a second modified example of the 38th control example. [Figure 1078] This flowchart shows the error handling performed by the MPU in the main control unit in a second modified example of the 38th control example. [Figure 1079] This flowchart shows the special symbol variation pattern selection process performed by the MPU in the main control unit in a second modified example of the 38th control example. [Figure 1080] This flowchart shows the disconnection type determination process performed by the MPU in the main control unit in the second modified example of the 38th control example. [Figure 1081] This flowchart shows the normal pattern variation process performed by the MPU in the main control unit in the second modified example of the 38th control example. [Figure 1082] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in a second modified example of the 38th control example. [Figure 1083] This flowchart shows the performance update process performed by the MPU in the audio lamp control device in a second modified example of the 38th control example. [Figure 1084] (a) and (b) are diagrams showing examples of the performance modes of the remaining lives stocking effect that is performed in jackpot games other than the initial jackpot in the 39th control example. [Figure 1085] (a) is a diagram showing an example of the presentation when the rush starts in the 39th control example, and (b) is a diagram showing an example of the presentation when a reach occurs during the rush in the 39th control example. [Figure 1086] (a) is a diagram showing an example of the presentation when a non-V small win is achieved during the rush in the 39th control example, and (b) is a diagram showing an example of the presentation when all remaining lives corresponding to non-V small wins become 0 during the rush in the 39th control example. [Figure 1087] (a) and (b) are diagrams showing examples of the animation patterns for the life recovery animation that is performed when the conditions for increasing remaining lives are met during a rush in the 39th control example. [Figure 1088] (a) is a diagram showing an example of the presentation patterns during the consumption of the remaining reserved symbols in Special Figure 2 after the end of the rush in the 39th control example, and (b) is a diagram showing an example of the presentation patterns when a winning reserved symbol is acquired after the start of the final variation of the time-saving feature in the 39th control example. [Figure 1089] This figure shows an example of the presentation patterns during invincibility mode in the 39th control example. [Figure 1090] This figure shows the transition method between each game state in the 39th control example. [Figure 1091] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 39th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 39th control example. [Figure 1092] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 39th control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 39th control example. [Figure 1093] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 39th control example, and (b) is a diagram schematically showing the contents of the normal table in the 39th control example. [Figure 1094] (a) is a schematic diagram showing the specified contents of the time-saving table in the 39th control example, and (b) is a schematic diagram showing the specified contents of the time-saving final variation table in the 39th control example. [Figure 1095] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the 39th control example. [Figure 1096] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 39th control example. [Figure 1097] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 39th control example. [Figure 1098] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 39th control example. [Figure 1099] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 39th control example. [Figure 1100]This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 39th control example. [Figure 1101] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 39th control example. [Figure 1102] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 39th control example. [Figure 1103] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 39th control example. [Figure 1104] This flowchart shows the processing performed by the MPU in the audio lamp control device during a non-V small win in the 39th control example. [Figure 1105] This is a front view of the game board of a pachinko machine, the 40th control example. [Figure 1106] (a) is a diagram showing an example of a performance screen during the advantageous mode displayed on the third symbol display device in the 40th control example, and (b) is a diagram showing an example of a performance screen during the disadvantageous mode displayed on the third symbol display device in the 40th control example. [Figure 1107] (a) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the normal mode displayed on the third symbol display device in the 40th control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the advantageous mode (30 remaining time-saving rounds) displayed on the third symbol display device in the 40th control example. [Figure 1108] (a) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the normal mode displayed on the third symbol display device in the 40th control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the advantageous mode displayed on the third symbol display device in the 40th control example. [Figure 1109] (a) and (b) are diagrams showing examples of the effects during the remaining reserved ball consumption period after the time-saving symbols displayed on the third symbol display device in the 40th control example. [Figure 1110](a) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode in the 40th control example, and (b) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode when a minor win occurs in the 40th control example. [Figure 1111] (a) is a diagram showing an example of the presentation screen during the ceiling reach variation in normal mode, as displayed on the third symbol display device in the 40th control example, and (b) is a diagram showing an example of the presentation screen during the ceiling reach variation in advantageous mode, as displayed on the third symbol display device in the 40th control example. [Figure 1112] This figure shows the transition method between each game state in the 40th control example. [Figure 1113] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 40th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 40th control example. [Figure 1114] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 40th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 40th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 40th control example. [Figure 1115] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 40th control example, and (b) is a diagram schematically showing the contents of the normal table in the 40th control example. [Figure 1116] This diagram schematically shows the specified contents of the time-saving table in the 40th control example. [Figure 1117] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the 40th control example. [Figure 1118](a) is a schematic diagram showing the contents of the minor win type selection table set in the ROM of the main control unit in the 40th control example, and (b) is a schematic diagram showing the contents of the time reduction type selection table set in the ROM of the main control unit in the 40th control example. [Figure 1119] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 40th control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the 40th control example. [Figure 1120] This diagram schematically shows the contents of the background mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 40th control example. [Figure 1121] This diagram schematically shows the specified contents of the performance symbol selection table set in the ROM of the sound lamp control device of a pachinko machine in the 40th control example. [Figure 1122] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 40th control example. [Figure 1123] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 40th control example. [Figure 1124] This flowchart shows the error handling process performed by the MPU in the main control unit in the 40th control example. [Figure 1125] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 40th control example. [Figure 1126] This flowchart shows the type determination process when an item is lost, which is performed by the MPU in the main control unit in the 40th control example. [Figure 1127] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 40th control example. [Figure 1128] This is a flowchart showing the ceiling update process executed by the MPU in the main control unit in the 40th control example. [Figure 1129]This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1130] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1131] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1132] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1133] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1134] This flowchart shows the process for determining the time-saving symbols for performances, which is executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1135] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1136] This is a front view of the game board of a pachinko machine, the 41st control example. [Figure 1137] (a) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has not been reached, as displayed on the third symbol display device in the 41st control example, and (b) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has been reached, as displayed on the third symbol display device in the 41st control example. [Figure 1138] (a) is a diagram showing an example of the animation screen (during the special symbol 2 win variation) displayed on the third symbol display device during pseudo-left-handed play in the 41st control example, and (b) is a diagram showing an example of the animation screen (during the time-saving state) that indicates the end of the time-saving state during pseudo-left-handed play displayed on the third symbol display device in the 41st control example. [Figure 1139] This is a block diagram showing the configuration of the ROM of the main control unit in the 41st control example. [Figure 1140]This is a block diagram showing the RAM configuration of the main control unit in the 41st control example. [Figure 1141] This is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 41st control example. [Figure 1142] This figure schematically illustrates the contents of the variable pattern table for normal conditions in the 41st control example. [Figure 1143] This figure schematically shows the specified contents of the time-saving state variation pattern table in the 41st control example. [Figure 1144] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 41st control example. [Figure 1145] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 41st control example. [Figure 1146] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 41st control example. [Figure 1147] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 41st control example. [Figure 1148] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 41st control example. [Figure 1149] This is a flowchart showing the special feature 1 time reduction lottery process executed by the MPU in the main control unit in the 41st control example. [Figure 1150] This flowchart shows the game state update process executed by the MPU in the main control unit in the 41st control example. [Figure 1151] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the first special symbol variation in the 41st control example. [Figure 1152] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 41st control example. [Figure 1153]This is a flowchart showing the forced stop process (as shown in Figure 1) executed by the MPU in the main control unit in the 41st control example. [Figure 1154] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 41st control example. [Figure 1155] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 41st control example. [Figure 1156] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 41st control example. [Figure 1157] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the 41st control example. [Figure 1158] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 41st control example. [Figure 1159] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the second special symbol variation in the 41st control example. [Figure 1160] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 41st control example. [Figure 1161] This is a flowchart showing the forced stop process (Figure 2) executed by the MPU in the main control unit in the 41st control example. [Figure 1162] This flowchart shows the special feature 2 small win stop process executed by the MPU in the main control unit in the 41st control example. [Figure 1163] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 41st control example. [Figure 1164] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 41st control example. [Figure 1165] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the 41st control example. [Figure 1166] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1167] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1168] This flowchart shows the special figure 1 variation effect setting process executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1169] (a) is a diagram showing an example of the presentation screen when a time-saving A1 (one short time-saving round) is won during the normal mode displayed on the third symbol display device in the 42nd control example, and (b) is a diagram showing an example of the presentation screen during the high probability mode (when a time-saving A2 is won) displayed on the third symbol display device in the 42nd control example. [Figure 1170] (a) is a diagram showing an example of the presentation screen when a time-saving A group is won during high probability mode, as displayed on the third symbol display device in the 42nd control example, and (b) is a diagram showing an example of the presentation screen at the end of high probability mode (internal second time-saving 20 times remaining) as displayed on the third symbol display device in the 42nd control example. [Figure 1171] This figure shows an example of the high-probability mode transition screen displayed on the third symbol display device during a loss in normal mode in the 42nd control example. [Figure 1172] Figures (a) to (h) show the flow of gameplay and the flow of presentation in the 42nd control example. [Figure 1173] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 42nd control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 42nd control example. [Figure 1174] This diagram schematically shows the contents of the second performance symbol selection table set in the ROM of the sound lamp control device of the pachinko machine in the 42nd control example. [Figure 1175] This diagram schematically shows the contents of the ceiling information selection table set in the ROM of the audio lamp control device of a pachinko machine in the 42nd control example. [Figure 1176] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1177] This flowchart shows the confirmed command processing executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1178] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1179] This flowchart shows the second performance pattern setting process executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1180] This flowchart shows the ceiling information notification setting process executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1181] This is a front view of the game board of a pachinko machine, the 43rd control example. [Figure 1182] (a) is a diagram showing an example of the presentation screen during the chance zone displayed on the third symbol display device in the 43rd control example, and (b) is a diagram showing an example of the presentation screen when the ball is passed through by shooting to the left during the chance zone displayed on the third symbol display device in the 43rd control example. [Figure 1183] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 43rd control example, and (b) is a diagram schematically showing the contents of the remaining time reduction count notification selection table set in the ROM of the audio lamp control device of the pachinko machine in the 43rd control example. [Figure 1184] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 43rd control example. [Figure 1185] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1186] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1187] This flowchart shows the confirmed command processing executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1188] This flowchart shows the through-pass processing performed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1189] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1190] This flowchart shows the non-time-saving limit effect setting process executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1191] This flowchart shows the variable effect setting process for Figure 1, which is executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1192] This figure schematically shows the contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the 40th control example. [Figure 1193] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the first modified example of the 40th control example. [Figure 1194] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the second modified example of the 40th control example. [Figure 1195] This flowchart shows the ceiling configuration determination process performed by the MPU in the audio lamp control device in the second modified example of the 40th control example. [Figure 1196] (a) is a diagram showing an example of the start screen of the final countdown sequence displayed on the third symbol display device in the 44th control example, and (b) is a diagram showing an example of the display screen (normal state, time-saving symbol B win) when a time-saving symbol is won during the final countdown sequence displayed on the third symbol display device in the 44th control example. [Figure 1197](a) is a diagram showing an example of a small win screen during the final countdown sequence displayed on the third symbol display device in the 44th control example, and (b) is a diagram showing an example of the final countdown sequence completion screen (18 remaining time reduction rounds) displayed on the third symbol display device in the 44th control example. [Figure 1198] (a) is a diagram showing an example of the bonus animation start screen displayed on the third symbol display device in the 44th control example, and (b) is a diagram showing an example of the display screen (first time reduction state, time reduction symbol A won) when a time reduction symbol is won during the final countdown animation displayed on the third symbol display device in the 44th control example. [Figure 1199] Figures (a) to (d) show the flow of the game state and the flow of the effects that are executed in the 44th control example. [Figure 1200] This figure shows the transitions between each game state in the 44th control example. [Figure 1201] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 44th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 44th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 44th control example. [Figure 1202] This diagram schematically shows the contents of the standard table in the 44th control example. [Figure 1203] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 44th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 44th control example. [Figure 1204] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control unit in the 44th control example. [Figure 1205] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 44th control example. [Figure 1206]This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1207] This flowchart shows the second time-saving state transition process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1208] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1209] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1210] This flowchart shows the second time-saving state presentation setting process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1211] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1212] (a) is a diagram showing an example of the display screen for the long battle sequence shown on the third symbol display device in the first modified example of the 44th control example, and (b) is a diagram showing an example of the display screen for the combo battle sequence shown on the third symbol display device in the first modified example of the 44th control example. [Figure 1213] This figure shows an example of the display screen for the background change effect shown on the third symbol display device in the first modified example of the 44th control example. [Figure 1214] This figure schematically shows the contents of the standard table in the first modified example of the 44th control example. [Figure 1215] This flowchart shows the second time-saving state presentation setting process executed by the MPU in the audio lamp control device in the first modified example of the 44th control example. [Figure 1216] This flowchart shows the special background setting process performed by the MPU in the audio lamp control device in the first modified example of the 44th control example. [Figure 1217]It is a flowchart showing the normal state production setting process executed by the MPU in the voice lamp control device in the first modification example of the 44th control example. [Figure 1218] (a) is a diagram showing an example of a display screen of the super reach effect in the additional example, and (b) is a diagram showing an example of a display screen of the time shortening suggestion effect in the additional example. [Figure 1219] It is a diagram showing an example of a display screen when switching the production mode displayed on the third symbol display device in the additional example. [Figure 1220] (a) to (d) are diagrams showing production patterns in the additional example. [Figure 1221] It is a front view of the game board of the pachinko machine in the 45th control example. [Figure 1222] (a) is a diagram showing an example of a production mode when set to the sure change state A in the 45th control example, and (b) is a diagram showing an example of a pinch effect executed when a reach occurs in the sure change state A in the 45th control example. [Figure 1223] (a) is a diagram showing an example of a production mode when winning a jackpot in the sure change state A in the 45th control example, and (b) is a diagram showing an example of a production mode during the opening period of the challenge bonus in the 45th control example. [Figure 1224] (a) is a diagram showing an example of a production mode when an opening effect for notifying a normal jackpot is executed as the opening effect of the challenge bonus in the 45th control example, and (b) is a diagram showing an example of a production mode when an upgraded chance effect is executed in the sure change state A in the 45th control example. [Figure 1225] (a) is a diagram showing an example of a production mode when an upgraded chance effect is executed in the sure change state A in the 45th control example, and (b) is a diagram showing an example of a production mode when an upgraded chance effect for notifying failure is executed in the sure change state A in the 45th control example. [Figure 1226](a) is a diagram showing an example of the presentation when a promotion chance presentation that notifies of a successful promotion is executed in the probability variation state A in the 45th control example, and (b) is a diagram showing an example of the presentation when the invincible mode is set in the 45th control example. [Figure 1227] (a) is a diagram showing an example of the presentation when, in the invincible mode of the 45th control example, the display of the first special symbol variation and the display of the second special symbol variation are executed simultaneously, and the display of the first special symbol variation is a normal jackpot variation. (b) is a diagram showing an example of the presentation when, in the invincible mode of the 45th control example, the normal jackpot variation of the first special symbol is executed while the variation of the second special symbol is stopped. [Figure 1228] (a) is a diagram showing an example of the presentation when, in the invincible mode of the 45th control example, the starting entry of the 2nd special symbol is detected after the normal jackpot spin of the 1st special symbol has been performed while the spinning of the 2nd special symbol has stopped, and (b) is a diagram showing an example of the presentation of the blackout effect that is performed when the execution of a jackpot game of the 2nd special symbol is confirmed in the invincible mode of the 45th control example. [Figure 1229] This figure shows an example of the presentation when the Premium Rush mode is set in the 45th control example. [Figure 1230] This figure shows the transition methods between each state in the 45th control example. [Figure 1231] This is a block diagram showing the configuration of the ROM of the main control unit in the 45th control example. [Figure 1232] This is a block diagram showing the RAM configuration of the main control unit in the 45th control example. [Figure 1233] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 45th control example, and (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 45th control example. [Figure 1234](a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 45th control example, (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control unit in the 45th control example, and (c) is a schematic diagram showing the contents of the normal table in the 45th control example. [Figure 1235] This diagram schematically shows the specified contents of the time-saving / probability variation A table in the 45th control example. [Figure 1236] This diagram schematically shows the specified contents of the probability variation B table in the 45th control example. [Figure 1237] (a) is a schematic diagram showing the specified contents of the probability variation C table in the 45th control example, and (b) is a schematic diagram showing the specified contents of the promotion performance table in the 45th control example. [Figure 1238] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the 45th control example, and (b) is a schematic diagram showing the contents of the variation pattern scenario table set in the ROM of the main control unit in the 45th control example. [Figure 1239] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 45th control example. [Figure 1240] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 45th control example. [Figure 1241] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 45th control example. [Figure 1242] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 45th control example. [Figure 1243] This flowchart shows the game state update process for Special Feature 1, which is executed by the MPU in the main control unit in the 45th control example. [Figure 1244]This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 45th control example. [Figure 1245] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the 45th control example. [Figure 1246] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 45th control example. [Figure 1247] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 45th control example. [Figure 1248] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 45th control example. [Figure 1249] This flowchart shows the game state update process shown in Figure 2, which is performed by the MPU in the main control unit in the 45th control example. [Figure 1250] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 45th control example. [Figure 1251] This flowchart shows the stop process shown in Figure 2, which is performed by the MPU in the main control unit in the 45th control example. [Figure 1252] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 45th control example. [Figure 1253] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the 45th control example. [Figure 1254] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 45th control example. [Figure 1255] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the 45th control example. [Figure 1256] This flowchart shows the error processing performed by the MPU in the main control unit in the 45th control example. [Figure 1257] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 45th control example. [Figure 1258] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1259] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the audio lamp control device in the 45th control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1260] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1261] (a) is a schematic diagram showing the specified contents of the variation pattern table set in the ROM of the main control device in the first modified example of the 45th control example, and (b) is a schematic diagram showing the specified contents of the probability variation B1 table in the first modified example of the 45th control example. [Figure 1262] This figure schematically shows the contents of the variable pattern scenario table set in the ROM of the main control device in the first modified example of the 45th control example. [Figure 1263] (a) is a diagram showing an example of the ending sequence of the MAX Bonus Mode that is executed during the ending period of the jackpot that was won for the fourth time in the MAX Bonus Mode in the 46th control example, and (b) is a diagram showing an example of the sequence when the MAX Round Breakthrough sequence is executed in the ending sequence of the MAX Bonus Mode in the 46th control example. [Figure 1264] (a) and (b) are diagrams showing examples of the presentation patterns of the continuation judgment presentation that is performed during the ending period of a jackpot won in MAX Bonus Mode after the MAX round breakthrough presentation is performed in the 46th control example. [Figure 1265](a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 46th control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A in the 46th control example. [Figure 1266] (a) is a diagram showing an example of the presentation when the result of the first lottery for the second special symbol is a miss A in the time-saving state A of the 46th control example, and (b) is a diagram showing an example of the presentation when the result of the first lottery for the second special symbol is a miss A in the time-saving state B of the 46th control example. [Figure 1267] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 46th control example, and (b) is a diagram schematically showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 46th control example. [Figure 1268] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 46th control example, (b) is a schematic diagram showing the specified contents of the minor win type selection table set in the ROM of the main control unit in the 46th control example, and (c) is a schematic diagram showing the specified contents of the loss type selection table set in the ROM of the main control unit in the 46th control example. [Figure 1269] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 46th control example. [Figure 1270] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 46th control example. [Figure 1271] This flowchart shows the error handling process performed by the MPU in the main control unit in the 46th control example. [Figure 1272] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 46th control example. [Figure 1273] This flowchart shows the minor win time reduction update process executed by the MPU in the main control unit in the 46th control example. [Figure 1274]This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1275] This flowchart shows the attack icon selection process executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1276] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 46th control example. [Figure 1277] This flowchart shows the opening command processing executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1278] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1279] This flowchart shows the MAX bonus termination process executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1280] (a) and (b) are diagrams showing examples of the presentation patterns when a race presentation is performed in the probability variation state A in the second modified example of the 45th control example. [Figure 1281] (a) is a diagram showing an example of the presentation when a race presentation is performed to announce a jackpot of the first special symbol in the probability variation state A of the second modified example of the 45th control example, and (a) is a diagram showing an example of the presentation when a race presentation is performed to announce a jackpot of the second special symbol in the probability variation state A of the second modified example of the 45th control example. [Figure 1282] This is a front view of a pachinko machine in the tenth embodiment. [Figure 1283] This is a front view of the game board of a pachinko machine. [Figure 1284] This is a rear view of a pachinko machine. [Figure 1285] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1286] This is a front perspective view of the disassembled game board and operating unit. [Figure 1287]This is a rear perspective view of the disassembled game board and operating unit. [Figure 1288] This is a front view of the operating unit. [Figure 1289] This is a front view of the operating unit. [Figure 1290] This is a front view of the operating unit. [Figure 1291] This is a front view of the operating unit. [Figure 1292] This is a front view of the operating unit. [Figure 1293] This is a front view of the operating unit. [Figure 1294] This is a front perspective view of the first operating unit. [Figure 1295] This is a rear perspective view of the first operating unit. [Figure 1296] This is a disassembled front perspective view of the first operating unit. [Figure 1297] This is a rear perspective view of the disassembled first operating unit. [Figure 1298] This is a front perspective view of the disassembled rotary motion unit. [Figure 1299] This is a rear perspective view of the disassembled rotary motion unit. [Figure 1300] (a) and (b) are rear views of the rotary operation unit. [Figure 1301] (a) and (b) are rear views of the rotary operation unit. [Figure 1302] This is a front view of the first operating unit. [Figure 1303] This is a front view of the first operating unit. [Figure 1304] This is a front view of the first operating unit. [Figure 1305] This is a rear view of the first operating unit. [Figure 1306] This is a rear view of the first operating unit. [Figure 1307] This is a rear view of the first operating unit. [Figure 1308] This is a front perspective view of the second operating unit. [Figure 1309] This is a rear perspective view of the second operating unit. [Figure 1310] This is a disassembled front perspective view of the second operating unit. [Figure 1311] This is a rear perspective view of the disassembled second operating unit. [Figure 1312] This is a front perspective view of the disassembled rotary motion unit. [Figure 1313] This is a rear perspective view of the disassembled rotary motion unit. [Figure 1314] (a) and (b) are rear views of the rotary operation unit. [Figure 1315] (a) and (b) are rear views of the rotary operation unit. [Figure 1316] This is a front perspective view of the third operating unit. [Figure 1317] This is a rear perspective view of the third operating unit. [Figure 1318] This is a disassembled front perspective view of the third operating unit. [Figure 1319] This is a rear perspective view of the disassembled third operating unit. [Figure 1320] This is a disassembled front perspective view of the opening and closing mechanism unit. [Figure 1321] This is a rear perspective view of the disassembled opening / closing mechanism. [Figure 1322] This is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1323] This is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1324] This is a disassembled front perspective view of the light guide plate unit. [Figure 1325] This is a rear perspective view of the disassembled light guide plate unit. [Figure 1326] This is a disassembled front perspective view of the auxiliary light guide plate unit. [Figure 1327] This is a disassembled rear perspective view of the auxiliary light guide plate unit. [Figure 1328] This is a rear view of the auxiliary light guide plate unit. [Figure 1329] (a) is a cross-sectional view of the auxiliary light guide unit along the line MCDXVIa-MCDXVIa in Figure 1328, and (b) is a cross-sectional view of the auxiliary light guide unit along the line MCDXVIb-MCDXVIb in Figure 1328. [Figure 1330] (a) to (f) are schematic front views of the auxiliary light guide plate unit. [Figure 1331] This is a front perspective view of a disassembled game board. [Figure 1332] This is a rear perspective view of the disassembled game board. [Figure 1333] This is a disassembled front perspective view of the auxiliary light guide plate unit. [Figure 1334] This is a disassembled rear perspective view of the auxiliary light guide plate unit. [Figure 1335] This is a front view of the auxiliary light guide plate unit. [Figure 1336] Figure 1335 is a cross-sectional view of the auxiliary light guide plate unit in the MCDXXIII-MCDXXIII line. [Figure 1337] This is a disassembled front perspective view of the downstream guide member. [Figure 1338] This is a disassembled rear perspective view of the downstream guide member. [Figure 1339] This is a schematic diagram illustrating the structure of the visibility change sheet. [Figure 1340] (a) and (b) are schematic diagrams illustrating how the appearance of the downstream guide member changes depending on the viewing direction. [Figure 1341] This is a rear view of the first operating unit in the 11th embodiment. [Figure 1342] This is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 1343] This is a schematic rear view of the first operating unit. [Figure 1344] This is a schematic rear view of the first operating unit. [Figure 1345] (a) and (b) are cross-sectional views of the ball guide unit in the 13th embodiment. [Figure 1346] (a) and (b) are rear views of the rotary operation unit in the 14th embodiment. [Figure 1347] This is a cross-sectional view of the front component of the flow path in the 15th embodiment. [Figure 1348] This is a rear view of a pachinko machine in the 16th embodiment. [Figure 1349] This is a front perspective view of the circuit board box. [Figure 1350] This is a rear perspective view of the circuit board box. [Figure 1351] This is a front view of the circuit board box. [Figure 1352] (a) is a rear view of the circuit board box, and (b) is a side view of the circuit board box as seen in the direction of arrow MCDXXXIXb in Figure 1352(a). [Figure 1353] (a) is a partial front perspective view of the circuit board box, and (b) is a partial rear perspective view of the circuit board box. [Figure 1354] (a) and (b) are partial front views of the circuit board box, and (c) and (d) are partial rear views of the circuit board box. [Figure 1355] (a) is a partial cross-sectional view of the substrate box along the line MCDXLIIa-MCDXLIIa in Figure 1354(b), and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1354(b). [Figure 1356] (a) is a partial front view of the circuit board box, and (b) is a partial rear view of the circuit board box. [Figure 1357] Figure 1356(b) is a partial cross-sectional view of the substrate box along the MCDXLIV-MCDXLIV line. [Figure 1358] (a) is a partial front view of the circuit board box, and (b) is a partial rear view of the circuit board box. [Figure 1359] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIb-MCDXLVIb in Figure 1359(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Figure 1360](a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIIb-MCDXLVIIb in Figure 1360(a), (c) is a partial cross-sectional view of the substrate box along the line MCDXLVIIc-MCDXLVIIc in Figure 1360(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDXLVIId-MCDXLVIId in Figure 1360(a). [Figure 1361] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along the line MCDXLVIIIa-MCDXLVIIIa in Figure 1354(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 1362] (a) is a partial rear view of the substrate box in the 22nd embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIXb-MCDXLIXb in Figure 1362(a). [Figure 1363] (a) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the MCDLc-MCDLc line in Figure 1363(b). [Figure 1364] (a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the MCDLIb-MCDLIb line in Figure 1364(a), and (c) is a partial cross-sectional view of the substrate box. [Figure 1365] (a) is a front view of the protective cover of the substrate box in the 26th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLIIb in Figure 1365(a), and (c) is a rear view of the protective cover in the direction of arrow MCDLIIc in Figure 1365(b). [Figure 1366] (a) is a rear view of the circuit board box, (b) is a side view of the circuit board box in the direction of arrow MCDLIIIb in Figure 1366(a), and (c) is a partial cross-sectional view of the circuit board box along the line MCDLIIIc-MCDLIIIc in Figure 1366(b). [Figure 1367] (a) is a side view of the protective cover of the substrate box in the 27th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1354(b). [Figure 1368] (a) is a front view of the protective cover of the substrate box in the 28th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLVb in Figure 1368(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1354(b). [Figure 1369] (a) is a partial rear view of the protective cover of the substrate box in the 29th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1354(b), (c) is a partial rear view of the protective cover in the 30th embodiment, and (d) is a partial cross-sectional view of the protective cover along the line MCDLVId-MCDLVId in Figure 1369(c). [Figure 1370] (a) is a partial rear view of the protective cover in the 31st embodiment, (b) is a partial cross-sectional view of the protective cover along the line MCDLVIIb-MCDLVIIb in Figure 1370(a), and (c) is a partial rear view of the substrate box in the 32nd embodiment. [Figure 1371] (a) is a side view of the protective cover of the substrate box in the 33rd embodiment, (b) is a side view of the substrate box, and (c) is a cross-sectional view of the substrate box along the line MCDLVIIIc-MCDLVIIIc in Figure 1371(b). [Figure 1372] (a) is a partial rear view of the substrate box in the 34th embodiment, (b) is a partial side view of the substrate box in the direction of arrow MCDLIXb in Figure 1372(a), and (c) is a rear view of the protective cover. [Figure 1373](a) and (c) are rear views of the substrate box in section MCDLXa of Figure 1372(a), (b) is a partial cross-sectional view of the substrate box along the line MCDLXb-MCDLXb of Figure 1373(a), and (d) is a partial cross-sectional view of the substra...

Claims

[Claim 1] It has a movable means that can move within a range of motion that includes at least a first position and a second position different from the first position, In a gaming machine configured to perform a predetermined determination, The gaming machine is, The system is configured such that when the result of the judgment is a specific result, it may be considered more advantageous for the player than when the result is anything other than the specific result. The system is configured to perform a first control in which a process is executed multiple times to move the movable means from a first position to a second position and then to the first position. The system is configured such that a specific condition can be met during a specific period when the movable means is moved from the first position to the second position a number of times corresponding to the specific determination result, based on the fact that a predetermined condition has been met a specific number of times. The system is configured such that, when the movable means is moved from the first position to the second position by the first control up to a number of times corresponding to the result of the determination other than the specific determination result, the specific condition can be met during the specific period based on the fact that the predetermined condition has been met a specific number of times. When the aforementioned specific conditions are met, the system is configured such that a second control, different from the first control, may be executed during the period after the process for moving the movable means to the first position has been executed. The system is configured such that, before the first control is initiated, a performance can be performed to indicate that the first control is about to begin. The system is configured such that if the predetermined condition is met between the time the specified condition is met and the time the movable means is moved to the first position, a performance reflecting the meeting of that predetermined condition may be executed. A gaming machine characterized in that the performance reflecting the fulfillment of the predetermined conditions is configured to be variable depending on the number of times the predetermined conditions have been fulfilled.

Citation Information

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