System and method for displaying objects with depth

The system addresses VAC and focal conflict by projecting right and left optical signals directly onto the retinas, aligning depth with focus, ensuring comfortable and efficient 3D image display.

JP7849065B2Active Publication Date: 2026-04-21WOOMY INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
WOOMY INC
Filing Date
2024-09-09
Publication Date
2026-04-21

AI Technical Summary

Technical Problem

Conventional VR, AR, and MR systems cause vergence-accommodation conflict (VAC) and focal conflict due to mismatched depth perception and focus, leading to discomfort and hardware burden.

Method used

A system and method that generates right and left optical signals to directly project onto the viewer's retinas, aligning depth with focus, using right and left couplers to transmit these signals to avoid parallax-based depth perception, allowing both eyes to view from the same field of view.

Benefits of technology

Eliminates VAC and focal conflict, providing comfortable and efficient 3D image display without hardware strain.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Abstract

To provide a system and method for displaying an object.SOLUTION: An object-displaying system includes a right light signal generator, a left light signal generator, a right combiner, and a left combiner. The right light signal generator generates multiple right light signals for an object. The right combiner receives the multiple right light signals and redirects them towards one retina of a viewer to display multiple right pixels of the object. The left light signal generator generates multiple left light signals for the object. The left combiner receives the multiple left light signals and redirects them towards the other retina of the viewer to display multiple left pixels of the object. A first redirected right light signal and a corresponding first redirected left light signal are perceived by the viewer to display a first virtual binocular pixel of the object with a first depth, the first depth being related to a first angle between the first redirected right light signal and the corresponding first redirected left light signal.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present disclosure generally relates to a method and system for displaying a three-dimensional object, and more particularly to a method and system for displaying an object by generating a number of right and left optical signals and transferring them to a viewer's retina respectively.

Background Art

[0002] In conventional virtual reality (VR) and augmented reality (AR) systems implementing stereoscopic technology, a three-dimensional virtual image is generated by simultaneously projecting two parallax images having different viewing angles onto a left display panel and a right display panel close to the viewer's eyes respectively. The difference in viewing angle (parallax image) between the two parallax images is interpreted by the brain and converted into a perception of depth. On the other hand, the viewer's eyes are actually focused (imaged) on the display panel, resulting in a perception of depth different from that based on the parallax images perceived by the viewer. Also, when the focus adjustment for an object does not match the eye convergence based on the depth perception, a vergence-accommodation conflict (VAC) occurs. Due to VAC, the viewer feels dizziness or headache. Further, when using parallax images in a mixed reality (MR) environment, the user cannot simultaneously focus on real objects and virtual images ("focus confrontation"). Moreover, displaying the movement of virtual images via parallax imaging technology places a great burden on the graphic hardware.

Summary of the Invention

Means for Solving the Problems

[0003] One object of this disclosure is to provide a system and method for displaying an object with depth in space. Since the depth of the object is the same as the location where the viewer's binoculars focus, vergence-accommodation conflict (VAC) and focal conflict can be avoided. The object display system comprises a right light signal generator, a right coupler, a left light signal generator, and a left coupler. The right light signal generator generates a number of right light signals about the object. The right coupler receives the number of right light signals and transmits them to one retina of the viewer to display a number of right pixels of the object. The left light signal generator generates a number of left light signals about the object. The left coupler receives the number of left light signals and transmits them to the other retina of the viewer to display a number of left pixels of the object. Furthermore, the first transmitted right light signal and the corresponding first transmitted left light signal are perceived by the viewer and display a first virtual binocular pixel of a first object with depth, and the first depth is related to a first angle between the first transmitted right light signal and the corresponding first transmitted left light signal. In one embodiment, the first depth is determined by a first angle between the optical path extension of the first forwarded right optical signal and the corresponding optical path extension of the first forwarded left optical signal.

[0004] When displaying the second virtual binocular pixels of an object with second depth, the object is perceived by the viewer as having a second forwarded right light signal and a corresponding second forwarded left light signal, along with a number of depths, the second depth being related to a second angle between the second forwarded right light signal and the corresponding second forwarded left light signal.

[0005] Furthermore, the first forwarded right optical signal is not the parallax of the corresponding first forwarded left optical signal. Both the right and left eyes receive an image of the object from the same field of view, rather than from the parallax of the right eye's field of view and the left eye's field of view, respectively, which are conventionally used to generate 3D images.

[0006] In another embodiment, the first forwarded right light signal and the corresponding first forwarded left light signal are directed at approximately the same height as the retinas of the viewer's eyes.

[0007] In another embodiment, a number of right light signals generated from a right light signal generator are reflected only once before entering one retina of the viewer, and a number of left light signals generated from a left light signal generator are reflected only once before entering the other retina of the viewer.

[0008] In one embodiment, the right coupler receives a number of right optical signals and transmits them to the viewer's right retina to display a number of right pixels of the object, while the left coupler receives a number of left optical signals and transmits them to the viewer's left retina to display a number of left pixels of the object. In another embodiment, the right coupler receives a number of left optical signals and transmits them to the viewer's right retina to display a number of right pixels of the object, while the left coupler receives a number of right optical signals and transmits them to the viewer's left retina to display a number of left pixels of the object.

[0009] In applications of augmented reality (AR) or mixed reality (MR), the right and left couplers are transparent to ambient light.

[0010] Furthermore, in applications of AR and MR, the object display system further includes a support structure that can be worn on the viewer's head. The right light signal generator, left light signal generator, right coupler, and left coupler are supported by the support structure. In one embodiment, the system is a head-mountable device, in particular, eyeglasses. In this case, the support structure can be a frame with or without eyeglass lenses. The lenses may be prescription lenses used for correcting nearsightedness, farsightedness, etc.

[0011] In embodiments of smart glasses, the right optical signal generator can be supported by the temple of the right frame, and the left optical signal generator can be supported by the temple of the left frame. Furthermore, the right coupler can be supported by the right lens, and the left coupler can be supported by the left lens. Support can be implemented in various ways. The couplers can be attached to or incorporated into the lens by either removable or non-removable means. Furthermore, the couplers can be manufactured integrally with the lens, including the prescription lens.

[0012] While near-eye displays are typically placed very close to the viewer's eyes to display virtual images, this invention uses retinal scanning instead of a near-eye display, projecting right and left optical signals onto the viewer's retina.

[0013] Further features and advantages of this disclosure are set forth in the following description, partially become apparent from the description, or can be learned through the execution of this disclosure. The purposes and other advantages of this disclosure are realized and achieved by the configurations and methods specifically indicated in the specification and claims and the accompanying drawings. It should be understood that the above general description and the following detailed description are illustrative and descriptive, and are intended to provide further explanation of the claimed invention. [Brief explanation of the drawing]

[0014] [Figure 1] This is a schematic diagram showing one embodiment of the object display system according to the present invention. [Figure 2] This is a schematic diagram showing the relationship between the virtual binocular pixels according to the present invention and the corresponding pairs of right and left pixels. [Figure 3] This is a schematic diagram showing the optical path from the optical signal generator to the coupler, and the optical path to the viewer's retina, according to the present invention. [Figure 4] This is a schematic diagram showing virtual binocular pixels formed by the right and left optical signals according to the present invention. [Figure 5] This table shows one embodiment of the reference table according to the present invention. [Figure 6] This is a schematic diagram illustrating the display of objects using various virtual binocular pixels according to the present invention. [Figure 7] This is a flowchart illustrating one embodiment of the process for displaying an object according to the present invention. [Figure 8] This is a schematic diagram showing the position of the optical signal generator relative to the coupler according to the present invention. [Figure 9] This is a schematic diagram showing one embodiment of an object display system having an optical replicator according to the present invention. [Figure 10]It is a schematic diagram showing an embodiment of an object display system according to the present invention. [Figure 11] It is a schematic diagram showing an integrated coupler according to the present invention. [Figure 12] It is a schematic diagram showing an object display system supported by glasses according to the present invention. [Figure 13] It is a schematic diagram showing a diopter unit and a coupler according to the present invention. [Figure 14A] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14B] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14C] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14D] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14E] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14F] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14G] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14H] It is a schematic diagram showing the display of a moving object according to the present invention. [Figure 14I] It is a schematic diagram showing the display of a moving object according to the present invention.

Embodiments for Carrying Out the Invention

[0015] The terms used in the following description are used with a detailed description of certain embodiments of the technology, but are intended to be interpreted in the broadest reasonable manner. Although certain terms are emphasized below, any terms that are intended to be construed restrictively are specifically defined as such in the embodiments for carrying out the invention in this section.

[0016] The present invention relates to a system and method for displaying objects with depth in space. Since the depth of the object is the same as the location where the viewer's eyes focus, vergence-accommodation conflict (VAC) and focal conflict can be avoided. The embodiments described relate to one or more methods, systems, apparatuses, and computer-readable media for storing processor-executable process steps for displaying objects with depth in the viewer's space. The object display system comprises a right light signal generator, a right coupler, a left light signal generator, and a left coupler. The right light signal generator generates a number of right light signals relating to an object. The right coupler receives the number of right light signals and transmits them toward one retina of the viewer to display a number of right pixels of the object. The left light signal generator generates a number of left light signals relating to an object. The left coupler receives the number of left light signals and transmits them toward the other retina of the viewer to display a number of left pixels of the object. Furthermore, the first transmitted right light signal and the corresponding first transmitted left light signal are perceived by the viewer to display first virtual binocular pixels of a first depth object, and the first depth is related to a first angle between the first transmitted right light signal and the corresponding first transmitted left light signal. In one embodiment, the first depth is determined by a first angle between the optical path extension of the first transmitted right light signal and the optical path extension of the corresponding first transmitted left light signal.

[0017] When displaying the second virtual binocular pixels of an object with second depth, the object is perceived by the viewer as having a second forwarded right light signal and a corresponding second forwarded left light signal, along with a number of depths, the second depth being related to a second angle between the second forwarded right light signal and the corresponding second forwarded left light signal.

[0018] Furthermore, the first forwarded right optical signal is not the parallax of the corresponding first forwarded left optical signal. Both the right and left eyes receive an image of the object from the same field of view, rather than from the parallax of the right eye's field of view and the left eye's field of view, respectively, which are conventionally used to generate 3D images.

[0019] In another embodiment, the first forwarded right light signal and the corresponding first forwarded left light signal are directed at approximately the same height as the retinas of the viewer's eyes.

[0020] In another embodiment, a number of right light signals generated from a right light signal generator are reflected only once before entering one retina of the viewer, and a number of left light signals generated from a left light signal generator are reflected only once before entering the other retina of the viewer.

[0021] In one embodiment, the right coupler receives a number of right optical signals and transmits them to the viewer's right retina to display a number of right pixels of the object, while the left coupler receives a number of left optical signals and transmits them to the viewer's left retina to display a number of left pixels of the object. In another embodiment, the right coupler receives a number of left optical signals and transmits them to the viewer's right retina to display a number of right pixels of the object, while the left coupler receives a number of right optical signals and transmits them to the viewer's left retina to display a number of left pixels of the object.

[0022] In applications of augmented reality (AR) or mixed reality (MR), the right and left couplers are transparent to ambient light.

[0023] Furthermore, in applications of AR and MR, the object display system further includes a support structure that can be worn on the viewer's head. The right light signal generator, left light signal generator, right coupler, and left coupler are supported by the support structure. In one embodiment, the system is a head-mountable device, in particular, eyeglasses. In this case, the support structure can be a frame with or without eyeglass lenses. The lenses may be prescription lenses used for correcting nearsightedness, farsightedness, etc.

[0024] In embodiments of smart glasses, the right optical signal generator can be supported by the temple of the right frame, and the left optical signal generator can be supported by the temple of the left frame. Furthermore, the right coupler can be supported by the right lens, and the left coupler can be supported by the left lens. Support can be implemented in various ways. The couplers can be attached to or incorporated into the lens by either removable or non-removable means. Furthermore, the couplers can be manufactured integrally with the lens, including the prescription lens.

[0025] As shown in Figure 1, the object display system includes a right light signal generator 10 that generates a number of right light signals (RLS) such as 12 for RLS_1, 14 for RLS_2, and 16 for RLS_3; a right coupler 20 that receives a number of right light signals 12', 14', and 16' and transmits them toward the viewer's right retina 54; a left light signal generator 30 that generates a number of left light signals (LLS) such as 32 for LLS_1, 34 for LLS_2, and 36 for LLS_3; and a left coupler 40 that receives a number of left light signals 32', 34', and 36' and transmits them toward the viewer's left retina 64. The viewer has a right eye 50 containing a right pupil 52 and a right retina 54, and a left eye 60 containing a left pupil 62 and a left retina 64. The diameter of a human pupil can generally range from 2 to 8 mm depending on the ambient light. The normal pupil size of an adult varies from 2 to 4 mm in diameter in bright light and from 4 to 8 mm in diameter in darkness. Numerous right light signals are transferred by the right coupler 20, pass through the right pupil 52, and are finally received by the right retina 54. The right light signal RLS_1 is the light signal furthest to the right that the viewer's right eye 50 can see on a particular horizontal plane. The right light signal RLS_2 is the light signal furthest to the left that the viewer's right eye 50 can see on the same horizontal plane. Upon receiving the forwarded right light signal, the viewer perceives a number of right pixels of an object within region A, whose boundary is indicated by the extensions of the forwarded right light signals RLS_1 and RLS_2. Region A is called the field of view (FOV) of the right eye 50. Similarly, a number of left light signals are forwarded by the left coupler 40, pass through the center of the left pupil 62, and are finally received by the left retina 64. The left light signal LLS_1 is the farthest right light signal that the viewer's left eye 60 can see on a given horizontal plane. The left light signal LLS_2 is the farthest left light signal that the viewer's left eye can see on the same horizontal plane. When the viewer receives the transmitted left light signals, they perceive a number of left pixels of an object within region B, whose boundary is indicated by the extensions of the transmitted left light signals LLS_1 and LLS_2. Region B is called the field of view (FOV) of the left eye 60. When both a number of right and left pixels are displayed within region C, where regions A and B overlap, at least one right light signal displaying one right pixel and the corresponding left light signal displaying one left pixel merge to display a virtual binocular pixel with a specific depth within region C. The depth is related to the angle between the transmitted right and transmitted left light signals. Such an angle is also called the convergence angle.

[0026] As shown in Figures 1 and 2, the viewer perceives a virtual image of a number of depth-dense dinosaur objects 70 in the region C in front of the viewer. The image of the dinosaur object 70 includes a first virtual binocular pixel 72 displayed at a first depth D1, and a second virtual binocular pixel 74 displayed at a second depth D2. The first angle between the first forwarded right light signal 16' and the corresponding first forwarded left light signal 36' is θ1. The first depth D1 is related to the first angle θ1. In particular, the first depth of the first virtual binocular pixel of the object can be determined by the first angle θ1 between the optical path extension of the first forwarded right light signal and the optical path extension of the corresponding first forwarded left light signal. Therefore, the first depth D1 of the first virtual binocular pixel 72 can be roughly calculated by the following formula. TIFF0007849065000001.tif51127

[0027] The distance between the right pupil 52 and the left pupil 62 is the interpupillary distance (IPD). Similarly, the second angle between the second forwarded right light signal 18' and the corresponding second forwarded left light signal 38 is θ2. The second depth D2 is related to the second angle θ2. In particular, the second depth D2 of the second virtual binocular pixel of the object can be roughly determined by the same formula by the second angle θ2 between the optical path extension of the second forwarded right light signal and the optical path extension of the corresponding second forwarded left light signal. Since the second virtual binocular pixel 74 is perceived by the viewer as being farther away from the viewer (i.e., having a greater depth) than the first virtual binocular pixel 72, the second angle θ2 is smaller than the first angle θ1.

[0028] Furthermore, although the forwarded right light signal 16' for RLS_3 and the corresponding forwarded left light signal 36' for LLS_2 together display the first virtual binocular pixel 72 with a first depth D1, the forwarded right light signal 16' for RLG_3 is not parallax of the corresponding forwarded left light signal 36' for LLS_3. Conventionally, parallax between the image received by the right eye and the image received by the left eye is used for viewers to perceive depth-based 3D images because the right eye sees the same object from a different field of view than the left eye. However, in this invention, the right light signal and the corresponding left light signal for the virtual binocular pixel display images from the same field of view. Therefore, the intensity and / or brightness of the red-blue-green (RGB) colors of the right light signal and the left light signal are approximately the same. In other words, the right pixel and the corresponding left pixel are approximately the same. However, in another embodiment, one or both of the right light signal and the left light signal can be modified to exhibit some 3D effects such as shadows. In general, in this invention, both the right and left eyes receive an image of an object from the same field of view, rather than from the parallax of the right eye's field of view and the left eye's field of view, as conventionally used for generating 3D images.

[0029] As described above, a number of right optical signals are generated by a right optical signal generator, transferred by a right coupler, and then scanned directly onto the right retina to form a right retinal image on the right retina. Similarly, a number of left optical signals are generated by a left optical signal generator, transferred by a left coupler, and then scanned onto the left retina to form a left retinal image on the left retina. In the embodiment shown in Figure 2, the right retinal image 80 contains 36 right pixels in a 6x6 array, and the left retinal image 90 also contains 36 left pixels in a 6x6 array. In another embodiment, the right retinal image 80 contains 921,600 right pixels in a 1280x720 array, and the left retinal image 90 also contains 921,600 left pixels in a 1280x720 array. The object display system is configured to generate a number of right optical signals and a corresponding number of left optical signals, which each form a right retinal image on the right retina and a left retinal image on the left retina. Therefore, the viewer perceives a virtual binocular object with a specific depth within region C for image fusion.

[0030] Refer to Figure 2. The first right light signal 16 from the right light signal generator 10 is received and reflected by the right coupler 20. The first transmitted right light signal 16' reaches the viewer's right retina through the right pupil 52 and displays the right pixel R34. The corresponding left light signal 36 from the left light signal generator 30 is received and reflected by the left coupler 40. The first transmitted left light signal 36' reaches the viewer's left retina through the left pupil 62 and displays the left retinal pixel L33. As a result of image fusion, the viewer perceives a number of virtual binocular objects with depth, the depth of which is determined by the angle between the number of transmitted right light signals and the corresponding number of transmitted left light signals relative to the same object. The angle between the transmitted right light signal and the corresponding left light signal is determined by the relative horizontal distance between the right and left pixels. Therefore, the depth of the virtual binocular pixels is inversely correlated with the relative horizontal distance between the right pixels and the corresponding left pixels that form the virtual binocular pixels. In other words, the more depth a virtual binocular pixel is perceived to have by the viewer, the smaller the relative horizontal distance along the X-axis between the right and left pixels that form such a virtual binocular pixel. For example, as shown in Figure 2, the second virtual binocular pixel 74 is perceived by the viewer as having a greater depth (i.e., being further away from the viewer) than the first virtual binocular pixel 72. Therefore, the horizontal distance between the second right pixel and the second left pixel is smaller on the retinal image than the horizontal distance between the first right pixel and the first left pixel. Specifically, the horizontal distance between the second right pixel R41 and the second left pixel L51, which form the second virtual binocular pixel, is 4 pixels long. However, the distance between the first right pixel R43 and the first left pixel L33, which form the first virtual binocular pixel, is 6 pixels long.

[0031] In one embodiment shown in Figure 3, the optical paths of numerous right and left optical signals from the optical signal generator to the retina are shown. The numerous right optical signals generated from the right optical generator are projected onto the right coupler 20 to form a right coupler image (RCI) 82. These numerous right optical signals are transferred by the right coupler 20, converge into a small right pupil image (RPI) 84, pass through the right pupil 52, and then finally reach the right retina 54 to form a right retinal image (RRI) 86. Each of the RCI, RPI, and RRI contains i × j pixels. Each right optical signal RLS(i,j) travels from RCI(i,j) to RPI(i,j) through the same corresponding pixels, and then to RRI(x,y). For example, RLS(5,3) travels from RCI(5,3) to RPI(5,3), and then to RRI(2,4). Similarly, numerous left optical signals generated from the left optical generator 30 are projected onto the left coupler 40 to form a left coupler image (RCI) 92. These numerous left optical signals are transferred by the left coupler 40, converge into a small left pupil image (RPI) 94, pass through the left pupil 62, and then finally reach the left retina 64 to form a right retinal image (LRI) 96. Each of the LCI, LPI, and LRI contains i × j pixels. Each left optical signal LLS(i,j) travels from LCI(i,j) to LPI(i,j) through the same corresponding pixels, and then to LRI(x,y). For example, LLS(3,1) travels from LCI(3,1) to LPI(3,1), and then to LRI(4,6). The (0,0) pixel is the top leftmost pixel of each image. Pixels in the retinal image are inverted horizontally and vertically relative to their corresponding pixels in the combiner image. Based on the appropriate configuration of the relative positions and angles of the optical signal generator and combiner, each optical signal has its own optical path from the optical signal generator to the retina. The combination of one right optical signal displaying one right pixel on the right retina and one corresponding left optical signal displaying one left pixel on the left retina forms a specific depth-based virtual binocular pixel perceived by the viewer. Thus, virtual binocular pixels in space can be represented by pairs of right and left pixels, or pairs of right combiner pixels and left combiner pixels.

[0032] The virtual object perceived by the viewer within region C includes a large number of virtual binocular pixels. To accurately describe the location of the virtual binocular pixels in space, each location in space is assigned three-dimensional (3D) coordinates, e.g., XYZ coordinates. Other 3D coordinate systems can be used in other embodiments. Thus, each virtual binocular pixel has 3D coordinates—horizontal, vertical, and depth directions. The horizontal direction (or X-axis direction) is along the interpupillary line. The vertical direction (or Y-axis direction) is along the midline of the face and perpendicular to the horizontal direction. The depth direction (or Z-axis direction) is perpendicular to the frontal plane and perpendicular to both the horizontal and vertical directions.

[0033] Figure 4 shows the relationship between pixels in the right conjugate image, pixels in the left conjugate image, and virtual binocular pixels. As described above, pixels in the right conjugate image correspond one-to-one with pixels in the right retinal image (right pixels). Pixels in the left conjugate image correspond one-to-one with pixels in the left retinal image (left pixels). However, pixels in the retinal images are inverted horizontally and vertically with respect to their corresponding pixels in the conjugate image. Assuming that all light signals are within the viewer's binocular field of view, in the case of a right retinal image containing 36 (6x6) right pixels and a left retinal image containing 36 (6x6) right pixels, region C contains 216 (6x6x6) virtual binocular pixels (represented by dots). The optical path extension of one transferred right optical signal intersects with the optical path extension of each transferred left optical signal on the same column of the image. Similarly, the optical path extension of one transferred left optical signal intersects with the optical path extension of each transferred right optical signal on the same column of the image. Thus, there are 36 (6 × 6) virtual binocular pixels on one layer, and there are six layers in space. Although shown as parallel lines in Figure 4, there is usually a slight angle between two adjacent lines representing optical path extensions that intersect the virtual binocular pixels and form them. Right pixels and their corresponding left pixels in each retina at approximately the same height (i.e., the right retinal image and left retinal image in the same column) tend to fuse earlier. Thus, right pixels pair with left pixels in the retinal images of the same column, forming virtual binocular pixels.

[0034] As shown in Figure 5, a reference table is generated to facilitate the identification of the right and left pixel pairs for each virtual binocular pixel. For example, 216 virtual binocular pixels numbered from 1 to 216 are formed by 36 (6×6) right pixels and 36 (6×6) left pixels. The first (1st) virtual binocular pixel VBP(1) represents the pair of right pixel RRI(1,1) and left pixel LRI(1,1). The second (2nd) virtual binocular pixel VBP(2) represents the pair of right pixel RRI(2,1) and left pixel LRI(1,1). The seventh (7th) virtual binocular pixel VBP(7) represents the pair of right pixel RRI(1,1) and left pixel LRI(2,1). The 37th (37th) virtual binocular pixel VBP(37) represents the pair of right pixel RRI(1,2) and left pixel LRI(1,2). The 216th virtual binocular pixel VBP(216) represents the pair of right pixel RRI(6,6) and left pixel LRI(6,6). Thus, it is determined which pair of right and left pixels can be used to generate the corresponding right and left light signals in order to display a particular virtual binocular pixel of an object in the viewer's space. Furthermore, each virtual binocular pixel in the reference table contains a pointer, which points to the memory address that stores the perceived depth (z) and perceived position (x,y) of the VBP. Further information such as size scale, number of overlapping objects, and depth order can also be saved for the VBP. Size scale can be the relative size information of a specific VBP compared to a standard VBP. For example, the size scale can be set to 1 when displaying an object in a standard VBP that is 1m in front of the viewer. Therefore, the size scale can be set to 1.2 when displaying an object in a specific VBP that is 90cm in front of the viewer. Similarly, the size scale can be set to 0.8 when displaying an object in a specific VBP that is 1.5m in front of the viewer. Size scale can be used to determine the size of a displayed object when the object moves from a first depth to a second depth. The number of overlapping objects is the number of objects that overlap each other, such that one object is completely or partially hidden behind another object. Depth order provides information about the depth order of various overlapping objects. For example, if three objects overlap each other, the depth order of the first object in front can be set to 1, and the depth order of the second object hidden behind the first object can be set to 2. When various overlapping objects are moving, the number of overlapping objects and their depth order can be used to determine which parts of the objects need to be displayed.

[0035] As shown in Figure 6, by projecting predetermined right and left pixels onto the viewer's retina, numerous virtual objects such as dinosaurs with depth can be displayed within the viewer's area C. In one embodiment, the location of an object is determined by a reference point, and the field of view of an object is determined by its rotation angle. As shown in Figure 7, in step 710, an object image is generated along with a reference point. In one embodiment, the object image can be generated by 2D or 3D modeling. The reference point can be the centroid of the object. In step 720, virtual binocular pixels relative to the reference point are determined. Using the 3D coordinates of the reference point, the designer can directly determine the nearest virtual binocular pixels by a number such as VBP(145), for example, via a software GUI. In step 730, pairs of right and left pixels corresponding to the virtual binocular pixels are identified. Next, the designer can use a reference table to identify the corresponding pairs of right and left pixels. The designer can also assume that the reference point is in front of the midpoint between the viewer's eyes, use a predetermined depth of the reference point to calculate the convergence angle, and then identify the corresponding right and left pixels. The designer can move the reference point on the XY plane to predetermined X and Y coordinates, and then finally identify the corresponding right and left pixels. In step 740, the right light signal and the corresponding left light signal are projected to display the right pixel and the corresponding left pixel relative to the reference, respectively. After determining the right and left pixel pairs corresponding to the virtual binocular pixels relative to a reference point, the entire virtual object can be displayed using 2D or 3D modeling information.

[0036] The reference table can be generated by the following steps: In the first step, individual virtual maps are obtained based on the designer's IPD generated by the system during startup or calibration. This specifies the boundary of region C where the viewer can perceive objects with depth for the fusion of the right and left retinal images. In the second step, the convergence angle is calculated for each depth in the Z-axis direction (each point in the Z coordinate) to identify pairs of right and left pixels on the right and left retinal images, respectively, regardless of their X and Y coordinate locations. In the third step, the pairs of right and left pixels are moved along the X-axis direction to identify the X and Z coordinates of each pair of right and left pixels at a specific depth, regardless of their Y coordinate location. In the fourth step, the pairs of right and left pixels are moved along the Y-axis direction to determine the Y coordinate of each pair of right and left pixels. Therefore, the 3D coordinate systems such as XYZ for each pair of right and left pixels on the right and left retinal images can be determined, and a reference table can be generated. Furthermore, the third and fourth steps are interchangeable.

[0037] In another embodiment, the designer can determine each of the necessary virtual binocular pixels, form a virtual object, and then use a reference table to identify the corresponding right and left pixel pairs. The right and left optical signals can then be generated accordingly. The right and left retinal images are of the same field of view. Parallax is not used to represent the 3D image. Therefore, complex and time-consuming graphics calculations can be avoided. The relative positions of objects on the right and left retinal images determine the depth perceived by the viewer.

[0038] The optical signal generators 10 and 30 can use light-emitting diodes ("LEDs") including lasers, mini-LEDs and micro-LEDs, organic light-emitting diodes ("OLEDs"), or high-brightness light-emitting diodes ("SLDs"), LCoS (Liquid Crystal on Silicon), liquid crystal displays ("LCDs"), or any combination thereof as light sources. In one embodiment, the optical signal generators 10 and 30 are laser beam scanning projectors (LBS projectors) and may include light sources including red, green, and blue lasers, light color correctors such as dichromators and polarizers, and two-dimensional (2D) adjustable reflectors such as 2D electromechanical system ("MEMS") mirrors. The 2D adjustable reflector can be replaced with two one-dimensional (1D) reflectors, such as two 1D MEMS mirrors. The LBS projector continuously generates and scans light signals one by one to form a 2D image with a predetermined resolution, e.g., 1280 x 720 pixels per frame. Thus, one light signal is generated for each pixel and projected once toward the couplers 20 and 40. When a viewer sees such a 2D image with one eye, the LBS projector needs to continuously generate light signals, e.g., 1280 x 720 light signals for each pixel, within the duration of vision, e.g., within 1 / 18 of a second. Therefore, the duration of each light signal is approximately 60.28 nanoseconds.

[0039] In another embodiment, the optical signal generators 10 and 30 may be digital optical projectors ("DLP projectors") capable of generating a 2D color image in a single operation. Texas Instruments' DLP technology is one of several technologies that can be used to manufacture DLP projectors. For example, a full 2D color image frame, which may contain 1280 x 720 pixels, is projected simultaneously toward the couplers 20 and 40.

[0040] Couplers 20 and 40 receive and transmit multiple optical signals generated by optical signal generators 10 and 30. In one embodiment, couplers 20 and 40 reflect the multiple optical signals so that the transmitted optical signals are on the same side of couplers 20 and 40 as the incident optical signals. In another embodiment, couplers 20 and 40 refract the multiple optical signals so that the transmitted optical signals are on different sides of couplers 20 and 40 as the incident optical signals. When the couplers 20 and 40 function as refractors, the reflectance can be varied widely, such as 20% to 80%, partly depending on the output of the optical signal generator. Those skilled in the art will know how to determine an appropriate reflectance based on the characteristics of the optical signal generator and couplers. Furthermore, in one embodiment, the couplers 20 and 40 are optically transparent to ambient light from the opposite side of the incident optical signal. The transmittance can be varied widely depending on the application. In one embodiment, for AR / MR applications, the transmittance is preferably greater than 50%, such as about 75%. In addition to transferring optical signals, the couplers 20 and 40 can focus multiple optical signals to form a coupler image, so that the coupler image can pass through the pupils of both eyes of the viewer and reach the retina.

[0041] Couplers 20 and 40 can be made from lenses made of glass or plastic material coated with a specific material such as metal, and can be partially transparent and partially reflective. One advantage of using reflective couplers instead of conventional waveguides to transfer light signals to the viewer's eyes is that it eliminates problems related to undesirable diffraction effects such as numerous shadows and color shifts. Couplers 20 and 40 may be holographic couplers, but this is not preferable because diffraction effects can cause numerous shadows and RGB shifts. In some embodiments, it may be desirable to avoid using holographic couplers.

[0042] In one embodiment, the couplers 20 and 40 are configured to have ellipsoidal surfaces. Furthermore, the optical signal generator and the viewer's eye are positioned on the two foci of the ellipsoid, respectively. As shown in Figure 8, if the right coupler has an ellipsoidal surface, the right optical signal generator is positioned at the right focal point, and the viewer's right eye is positioned at the left focal point of the ellipsoid. Similarly, if the left coupler has an ellipsoidal surface, the left optical signal generator is positioned at the left focal point, and the viewer's left eye is positioned at the right focal point of the ellipsoid. Due to the shape characteristics of the ellipsoid, all light rays projected from one focal point onto the ellipsoidal surface are reflected back to the other focal point. In this case, all light rays projected from the optical signal generator onto the surface of the ellipsoidal coupler are reflected back to the viewer's eye. Therefore, in this embodiment, the field of view (FOV) can be extended to the same size as the ellipsoidal surface allows. In another embodiment, couplers 20, 40 may have flat surfaces designed so that the holographic film reflects light in the same way as an ellipsoid.

[0043] The object display system further includes a right collimator and a left collimator, which can narrow the rays of multiple optical signals, for example, to better align the direction of motion in a particular direction, or to reduce the spatial cross-section of the rays. The right collimator can be placed between the right optical signal generator and the right coupler, and the left collimator can be placed between the left optical signal generator and the left coupler. The collimators can be curved mirrors or lenses.

[0044] As shown in Figure 9, the object display system may further include a right light duplicater and a left light duplicater. The light duplicater can be positioned between the light signal generators 10, 30 and the couplers 20, 40 to duplicate the incident light signal. Thus, the light duplicater can generate incident light signals for multiple entities and expand the viewer's eye box. The light duplicater can be a beam splitter, a polarizing splitter, a semi-transparent mirror, a partial reflector, a dichroic mirror prism, a dichroic coating, or a dielectric optical coating. The light duplicaters 110, 120 may comprise at least two optical components that duplicate the incident light signal to at least two entities. Each optical component can be a lens, a reflector, a partial reflector, a prism, a mirror, or a combination of the above.

[0045] The object display system may further include a control unit having all the necessary circuits to control the right and left optical signal generators. The control unit provides electronic signals to the optical signal generators to generate a number of optical signals. In one embodiment, the positions and angles of the right and left optical signal generators can be adjusted to correct the incident angles of the right and left optical signals, as well as the receiving locations of the right and left couplers. Such adjustments can be performed by the control unit. The control unit can communicate with individual image signal suppliers via wired or wireless means. Wireless communication includes 4G and 5G, WiFi®, Bluetooth®, short-range communication, and the Internet. The control unit includes a processor, memory, and an I / O interface, and can communicate with image signal suppliers and viewers. The object display system further includes a power supply. The power supply may be a battery and / or a wirelessly rechargeable component.

[0046] There are at least two options for arranging the optical path from the optical signal generator to the viewer's retina. The first option is to transfer the right optical signal generated by the right optical signal generator to the right retina via the right coupler, and to transfer the left optical signal generated by the left optical signal generator to the left retina via the left coupler. As shown in Figure 10, the second option is to transfer the right optical signal generated by the right optical signal generator to the left retina via the left coupler, and to transfer the left optical signal generated by the left optical signal generator to the right retina via the right coupler.

[0047] In another embodiment shown in Figure 11, the right and left couplers can be integrated into a single unified coupler having a specific curvature for both the right and left optical signals. Using this large coupler, the right optical signal generated by the right signal generator is reflected and reaches the left retina, and the left optical signal generated by the left optical signal generator is reflected and reaches the right retina. By widening the coupler and creating a relatively large reflective surface, the size of the FOV and the binocular fusion region C can be increased.

[0048] The object display system includes a support structure that can be worn on the viewer's head and can support a right optical signal generator, a left optical signal generator, a right coupler, and a left coupler. The right coupler and the left coupler are positioned within the viewer's field of view. Therefore, in this embodiment, the object display system is a head-mountable device (HWD). In particular, as shown in Figure 12, the object display system is supported by eyeglasses called smart glasses. In this configuration, the support structure can be an eyeglass frame with or without lenses. The lenses can be prescription lenses used for correcting nearsightedness, farsightedness, etc. The right optical signal generator is supported by the temple of the right frame. The left optical signal generator is supported by the temple of the left frame. The right coupler can be supported by the right lens, and the left coupler can be supported by the left lens. Support can be implemented in various ways. The couplers can be attached to or incorporated into the lenses by either removable or non-removable means. The couplers can be manufactured integrally with the lenses, including prescription lenses. If the support structure does not include lenses, the right and left couplers can be directly supported by the frame or rim.

[0049] All components and variations in the above embodiment of the object display system can be applied to HWD. Therefore, HWD including smart glasses can further support other components of the object display system, such as a control unit, a right collimator, and a left collimator. The right collimator can be placed between the right optical signal generator and the right coupler, and the left collimator can be placed between the left optical signal generator and the left coupler. Furthermore, the coupler can be replaced by a beam splitter and a focusing lens. The function of the beam splitter is to reflect the optical signal, and the function of the focusing lens is to focus the optical signal so that it can pass through the viewer's pupil and reach the retina.

[0050] The object display system is implemented on smart eyeglasses. The lenses of the smart eyeglasses can have both diopter characteristics and coupling functions to correct the viewer's vision. The smart eyeglasses can have lenses with prescription powers to suit individual needs, such as nearsightedness or farsightedness, in order to correct vision. In these situations, each lens of the smart eyeglasses can comprise a diopter unit and a coupling. The diopter unit and coupling can be manufactured as a single component having the same or different types of materials. The diopter unit and the coupler can be manufactured separately as two parts and then assembled together. These two parts can be attached to each other, or permanently attached to each other, even if they are separable by, for example, embedded magnetic material. In either case, the coupler is located on the side of the lens closest to the viewer's eye. If the lens is a single part, the coupler forms the inner surface of the lens. If the lens has two parts, the coupler forms the inner portion of the lens. The coupler allows ambient light to pass through and reflect the light signals generated by the optical signal generator to the viewer's eye, forming a virtual image in the real environment. The coupler is designed to have the appropriate curvature to reflect all light signals from the optical signal generator, focus them into the pupil of the eye, and then reach the retina.

[0051] In some embodiments, the curvature of one surface of the diopter unit is determined based on the viewer's diopter prescription. If the lens is a single part, the prescription curvature is the outer surface of the lens. If the lens has two parts, the diopter unit forms the outer part of the lens. In this situation, the prescription curvature may be the inner or outer surface of the diopter unit. To better match the diopter unit and the coupler, in one embodiment, the diopter units can be categorized into three groups based on their prescriptions, i.e., greater than +3.00 (hyperopia), between -3.0 and +3.0, and less than -3.0 (myopia). The coupler can be designed according to the categories of the diopter units. In another embodiment, the diopter units can be categorized into 5 or 10 groups, each having a smaller range of prescriptions. As shown in Figure 13, when the outer surface of the diopter unit is used to provide curvature for the prescription, the inner surface of the diopter unit can be designed to have the same curvature as the outer surface of the coupler. Thus, the diopter unit can be better fitted to the coupler. As an example, the inner surface of the diopter unit and the outer surface of the coupler can be the same spherical or ellipsoidal surface. In other embodiments, when the inner surface of the diopter unit is used to provide curvature for the prescription, the outer surface of the coupler can be designed to have the same or similar curvature as the inner surface of the diopter unit to facilitate coupling between the two. However, if the outer surface of the coupler does not have the same curvature as the inner surface of the diopter unit, the outer surface of the coupler and the inner surface of the diopter unit can be coupled via mechanical means such as magnets, adhesive materials, or other coupling structures. Another option is that an intermediate material can be applied to assemble the diopter unit and coupler. Alternatively, the coupler can be coated onto the inner surface of the lens.

[0052] In addition to stationary virtual objects within a spatial image frame, the object display system can display objects in motion. If the right light signal generator 10 and the left light signal generator 30 can generate light signals at high speed, for example, 30, 60, or more frames per second, the viewer can see objects moving smoothly within the image for a sustained view. Various embodiments of the process of displaying moving virtual objects to the viewer are described below. Figures 14A to 14I show the moving objects in Examples 1 to 9, respectively. In these figures, the objects shown in the right coupler image 82 and the left coupler image 92 may not accurately reflect the location of the corresponding right and left optical signals that display the objects. Furthermore, the examples set the midpoint of the viewer's interpupillary line as the starting point of the XYZ coordinate system. Additionally, RCI(10,10) and LCI(10,10) are set to be the centers of the right and left coupler images, respectively. Similarly, RRI(10,10) and LRI(10,10) are set to be the centers of the right and left retinal images, respectively. The (0,0) pixel is the top leftmost pixel of each image.

[0053] Example 1, shown in Figure 14A, illustrates a virtual object that moves only in the X-axis direction (to the right) within the same depth plane, from the first virtual binocular pixel to the second virtual binocular pixel. Therefore, the locations of the right and corresponding left optical signals on the right and left coupler images must be moved (to the right) by an equal distance (pixels) in the X-axis direction. Consequently, the locations of the right and corresponding left optical signals on the right and left retinal images forming the virtual object are moved to the left by an equal distance in the X-axis direction. In other words, such right and corresponding left optical signals from the optical signal generator must be projected onto different X-coordinate locations in the coupler image. However, since the Y and Z coordinates (depth direction) of the virtual object remain the same, the right and corresponding left optical signals are projected onto the same locations in the coupler image with respect to the Y and Z coordinates. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (10,0,100), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(12,10), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(12,10). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(8,10), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(8,10).

[0054] Example 2, shown in Figure 14B, illustrates a virtual object that moves only in the Y-axis direction (to a lower position) on the same depth plane from the first virtual binocular pixel to the second virtual binocular pixel. Therefore, the locations of the right and corresponding left optical signals on the right and left coupler images must be moved down by an equal distance (pixels) along the Y-axis. Consequently, the locations of the right and corresponding left optical signals on the right and left retinal images forming the virtual object move up by an equal distance along the Y-axis. In other words, such right and corresponding left optical signals from the optical signal generator must be projected onto different Y-coordinate locations in the coupler image. However, since the X and Z coordinates (depth direction) of the virtual object remain the same, the right and corresponding left optical signals are projected onto the same locations in the coupler image with respect to the X and Z coordinates. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (0,-10,100), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(10,12), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(10,12). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(10,8), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(10,8).

[0055] Example 3, shown in Figure 14C, illustrates a virtual object that moves only along the Z-axis (closer to the viewer), and therefore from the original depth plane to a new depth plane. For this reason, the locations of the right and corresponding left optical signals on the right and left coupler images need to be moved closer to each other in the X-axis direction, depending on the degree to which the convergence angle between the optical path extension of the right signal and the optical path extension of the corresponding left signal increases. Therefore, the locations of the right and corresponding left optical signals on the right and left retinal images forming the virtual object are further apart in the X-axis direction. In short, as the virtual object moves closer to the viewer, the relative distance between the location of the right optical signal and the corresponding left optical signal on the coupler image decreases, while the relative distance between the location of the right optical signal and the corresponding left optical signal on the retinal image increases. In other words, such right and corresponding left optical signals from the optical signal generator need to be projected onto two different X-coordinate locations on the coupler image that are closer to each other. However, since the Y-coordinate of the virtual object remains the same, the right optical signal and the corresponding left optical signal are projected onto the same Y-coordinate location in the coupler image. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (0,0,50), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(5,10), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(15,10). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(15,10), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(5,10).

[0056] However, in order to move the virtual object closer to the viewer, if the X-coordinate of the virtual object is not at the center (midpoint) of the interpupillary line (in one embodiment, the X-coordinate is equal to zero), the locations of the right light signal and the corresponding left light signal on the right and left conjugate images must be moved closer to each other based on a ratio. This ratio is calculated by the distance between the location of the left light signal on the left conjugate image and its right edge (closer to the center of both eyes) relative to the distance between the location of the right light signal on the right conjugate image and its left edge (closer to the center of both eyes). For example, suppose the location of the right light signal on the right conjugate image is 10 pixels from its left edge (closest to the center of both eyes), and the location of the left light signal on the left conjugate image is 5 pixels from its right edge (closest to the center of both eyes). The ratio of the distance from the right location to the center to the distance from the left location to the center is 2:1 (10:5). If, in order to move the object closer, the right location on the right conjugate image and the left location on the left conjugate image need to move 3 pixels closer to each other, then, due to the 2:1 ratio, the right location needs to move 2 pixels towards the left edge, and the left location needs to move 1 pixel towards the right edge.

[0057] Example 4, shown in Figure 14D, illustrates how to move a virtual object in space in the X-axis direction (to the right) and Y-axis direction (to a higher position) within the same depth plane, from the first virtual binocular pixel to the second virtual binocular pixel. Therefore, the locations of the right optical signal and the corresponding left optical signal on the right and left coupler images must be moved to the right and higher than their original locations. Consequently, the locations of the right optical signal and the corresponding left optical signal on the right and left retinal images forming the virtual object are moved to the left and lower than their original locations. In other words, the right optical signal and the corresponding left optical signal from the optical signal generator must be projected to the right and higher than their original locations on the new locations in the right and left coupler images, while the convergence angle between the optical path extension of the right optical signal and the optical path extension of the corresponding left optical signal remains the same. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (10,10,100), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(12,8), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(12,8). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(8,12), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(8,12).

[0058] Example 5, shown in Figure 14E, illustrates a virtual object that moves in the Y-axis direction (downward) and in the Z-axis direction (closer to the viewer), thus moving from the original depth plane to a new depth plane. For this reason, the locations of the respective right and corresponding left optical signals on the right and left coupler images need to be moved downward in the Y-axis direction and closer to each other in the X-axis direction due to a larger convergence angle. Therefore, the locations of the respective right and corresponding left optical signals on the right and left retinal images forming the virtual object move upward in the Y-axis direction and further away from each other in the X-axis direction. In other words, such right and corresponding left optical signals from the optical signal generator need to be projected onto different Y-coordinate locations and two different X-coordinate locations (closer to each other) on the coupler images. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (0,-10,50), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(5,12), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(15,12). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(15,8), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(5,8).

[0059] However, since the virtual object moves closer to the viewer while its X-coordinate remains the same, the locations of the right and corresponding left optical signals on the right and left conjugate images need to be moved closer to each other based on a ratio. This ratio is calculated by the distance between the location of the left optical signal on the left conjugate image and its right edge (closer to the center of both eyes) relative to the distance between the location of the right optical signal on the right conjugate image and its left edge (closer to the center of both eyes). For example, suppose the location of the right optical signal on the right conjugate image is 10 pixels from its left edge (closer to the center of both eyes), and the location of the left optical signal on the left conjugate image is 5 pixels from its right edge (closer to the center of both eyes). The ratio of the distance from the right location to the center to the distance from the left location to the center is 2:1 (10:5). If, in order to move an object closer, the right location on the right coupler image and the left location on the left coupler image need to be moved 3 pixels closer to each other, then, for a 2:1 ratio, the right location needs to be moved 2 pixels towards the left edge, and the left location needs to be moved 1 pixel towards the right edge.

[0060] Example 6, shown in Figure 14F, illustrates a virtual object that moves (to the right) in the X-axis direction and (closer to the viewer) in the Z-axis direction, thus moving from the original depth plane to a new depth plane. For this reason, the locations of the respective right and corresponding left optical signals on the right and left coupler images need to be moved to the right in the X-axis direction and closer to each other in the X-axis direction due to a larger convergence angle. Therefore, the locations of the respective right and corresponding left optical signals on the right and left retinal images forming the virtual object move to the left in the X-axis direction and further away from each other in the X-axis direction. In other words, such right and corresponding left optical signals from the optical signal generator need to be projected (to the right and closer to each other) onto two different X-coordinate locations in the coupler image. Since the Y-coordinate of the virtual object remains the same, the right and corresponding left optical signals are projected onto the same Y-coordinate location in the coupler image. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (10,0,50), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(7,10), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(17,10). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(13,10), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(3,10).

[0061] Example 7, shown in Figure 14G, illustrates an object that moves (to the right) in the X-axis direction, (to a lower position) in the Y-axis direction, and (towards the viewer) in the Z-axis direction, thus moving from the original depth plane to a new depth plane. For this reason, the locations of the respective right and corresponding left optical signals on the right and left coupler images need to be moved to the right in the X-axis direction, to a lower position in the Y-axis direction, and closer to each other in the X-axis direction, due to a larger convergence angle. Therefore, the locations of the respective right and corresponding left optical signals on the right and left retinal images forming the virtual object move to the left in the X-axis direction, to a higher position in the Y-axis direction, and further away from each other in the X-axis direction. In other words, such right and corresponding left optical signals from the optical signal generator need to be projected onto two different X-coordinate locations (to the right, closer to each other) and different Y-coordinate locations in the coupler images. For example, if the XYZ coordinates of a virtual object move from (0,0,100) to (10,-10,50), the right optical signal on the right coupler image moves from RCI(10,10) to RCI(7,12), and the left optical signal on the left coupler image moves from LCI(10,10) to LCI(17,12). Therefore, the right optical signal on the right retinal image moves from RRI(10,10) to RRI(13,8), and the left optical signal on the left retinal image moves from LRI(10,10) to LRI(3,8).

[0062] Example 8, shown in Figure 14H, illustrates a method for moving a virtual object in the Z-axis direction from a depth of 1 m to a depth of 10 m away from the viewer, and thus from the original depth plane in space to a new depth plane. If the space within region C contains a sufficiently large number of virtual binocular pixels, the virtual object can move smoothly through many intermediate virtual binocular pixels. In other words, if the right retinal image and the left retinal image contain a sufficiently large number of right and left pixels, the viewer can perceive a vast number of virtual binocular pixels in space. In Figure 14H, the object is represented by a circular point that moves from a first virtual binocular pixel with a depth of 1 m to a second virtual binocular pixel with a depth of 10 m through various intermediate virtual binocular pixels. Firstly, the convergence angle of the first virtual binocular pixel with a depth of 1 m is calculated to be 3.4 degrees between the optical path extension of the first forwarded right optical signal and the optical path extension of the first forwarded left optical signal. TIFF0007849065000002.tif26147 If the IPD is 60mm, then θ = 3.4 degrees.

[0063] Secondly, the convergence angle of the second virtual binocular pixel with a depth of 10m is calculated to be 0.34 degrees between the optical path extension of the second transmitted right optical signal and the optical path extension of the second transmitted left optical signal. TIFF0007849065000003.tif24147 If the IPD is 60 mm, then θ = 0.34 degrees.

[0064] Thirdly, intermediate virtual binocular pixels are calculated and identified. The number of intermediate virtual binocular pixels can be calculated based on the difference in the convergence angles of the first and second virtual binocular pixels, as well as the number of pixels in the X-axis direction per degree of FOB. The difference between the convergence angle of the first virtual binocular pixel (3.4 degrees) and the convergence angle of the second virtual binocular pixel (0.34 degrees) is equal to 3.06. Assuming that the total width of the scanned retinal image is 1280 pixels and includes a total field of view (FOV) of 40 degrees, the number of pixels in the X-axis direction per degree of FOB is 32. Therefore, when a virtual object moves from the first virtual binocular pixel with a depth of 1 m to the second virtual binocular pixel with a depth of 10 m, there are approximately 98 (32 × 3.06) virtual binocular pixels in between, and these pixels can be used to represent such movement. These 98 virtual binocular pixels can be identified through the aforementioned reference table. Fourth, in this example, movement is displayed through 98 intermediate virtual binocular pixels, such as small movements between the first and second virtual binocular pixels in 98 steps. The right and corresponding left light signals for these 98 virtual binocular pixels are generated by a right light signal generator and a left light signal generator, respectively, and projected onto the viewer's right and left retinal images. Thus, the viewer can perceive the virtual object moving smoothly from 1m to 10m through the 98 intermediate positions.

[0065] Example 9, shown in Figure 14I, illustrates a method for moving a virtual object in the Z-axis direction from a depth of 1 m to a depth of 20 cm, closer to the viewer, and thus from the original depth plane in space to a new depth plane. If the space within region C contains a sufficiently large number of virtual binocular pixels, the virtual object can move smoothly through many intermediate virtual binocular pixels. In other words, if the right retinal image and the left retinal image contain a sufficiently large number of right and left pixels, the viewer can perceive a vast number of virtual binocular pixels in space. In Figure 14I, the object is represented by a circular point that moves from a first virtual binocular pixel with a depth of 1 m to a second virtual binocular pixel with a depth of 20 cm through various intermediate virtual binocular pixels. Firstly, the convergence angle of the first virtual binocular pixel with a depth of 1 m is calculated to be 3.4 degrees between the optical path extension of the first forwarded right optical signal and the optical path extension of the first forwarded left optical signal. TIFF0007849065000004.tif27147 If the IPD is 60mm, then θ = 3.4 degrees.

[0066] Secondly, the convergence angle of the second virtual binocular pixel with a depth of 20 cm is calculated to be 17 degrees between the optical path extension of the second transmitted right optical signal and the optical path extension of the second transmitted left optical signal. TIFF0007849065000005.tif25147 If the IPD is 60mm, then θ = 17 degrees.

[0067] Thirdly, intermediate virtual binocular pixels are calculated and identified. The number of intermediate virtual binocular pixels can be calculated based on the difference in the convergence angles of the first and second virtual binocular pixels, as well as the number of pixels in the X-axis direction per FOB degree. The difference between the convergence angle of the first virtual binocular pixel (3.4 degrees) and the convergence angle of the second virtual binocular pixel (17 degrees) is equal to 13.6. Assuming that the total width of the scanned retinal image is 1280 pixels and includes a total field of view (FOV) of 40 degrees, the number of pixels in the X-axis direction per FOB degree is 32. Therefore, when a virtual object moves from the first virtual binocular pixel with a depth of 1 m to the second virtual binocular pixel with a depth of 20 cm, there are approximately 435 (32 × 13.6) virtual binocular pixels in between, and these pixels can be used to represent such movement. These 435 virtual binocular pixels can be identified through the aforementioned reference table. Fourth, in this example, movement is displayed through 435 intermediate virtual binocular pixels, such as small movements between the first and second virtual binocular pixels in 435 steps. The right and corresponding left light signals for these 435 virtual binocular pixels are generated by a right light signal generator and a left light signal generator, respectively, and projected onto the viewer's right and left retinal images. Thus, the viewer can perceive the virtual object moving smoothly from 1m to 10m through the 435 intermediate positions.

[0068] The above description of the embodiments provides for those skilled in the art to be able to fabricate and use the subject matter. Various modifications to these embodiments will be readily apparent to those skilled in the art. Novel principles and subject matter disclosed herein can be applied to other embodiments without the use of innovative skills. The subject matter shown and claimed in the claims is not intended to be limited to the embodiments shown herein, but rather the broadest scope that corresponds to the principles and novel features disclosed herein is given. Further embodiments are intended to fall within the spirit and true scope of the subject matter disclosed. Accordingly, the present invention is intended to include modifications and variations that fall within the scope of the appended claims and their equivalents.

Claims

1. A system for displaying objects with depth, A right-light signal generator that generates numerous right-light signals related to an object, A right coupler receives the aforementioned numerous right optical signals, transmits them toward one retina of the viewer, and displays numerous right pixels of an object. A right collimator is positioned between the right optical signal generator and the right coupler, and collimates each of the numerous right optical signals, A left-light signal generator that generates numerous left-light signals related to an object, A left coupler receives the aforementioned numerous left optical signals, transmits them to the viewer's other retina, and displays numerous left pixels of an object. A left collimator is positioned between the left optical signal generator and the left coupler, and collimates each of the numerous left optical signals, Equipped with, The first forwarded right optical signal and the corresponding first forwarded left optical signal pass through the right collimator and the left collimator, respectively, to form pairs of right and left pixels, which enter the viewer's right and left eyes, respectively, and when the viewer receives the pairs of right and left pixels, the pairs of right and left pixels are associated with a specific position on the retina and corresponding to the specific 3D coordinates in physical space, and the direction of motion of the first forwarded right optical signal and the corresponding first forwarded left optical signal are aligned in a specific direction, so that the viewer perceives the first virtual binocular pixels of a first depth object at a specific 3D coordinate in physical space, The aforementioned specific 3D coordinate is the same as the point where the optical path extensions of the first forwarded right optical signal and the corresponding first forwarded left optical signal intersect, and while the viewer is fixated on the first virtual binocular pixel, the position of the fixation depth corresponds to the first depth of the first virtual binocular pixel. The first virtual binocular pixel is characterized in that the color intensity or brightness of the right and left light signals are substantially the same. system.

2. The system according to claim 1, characterized in that the first depth is determined by a first angle between the optical path extension portion of the first forwarded right optical signal and the corresponding optical path extension portion of the first forwarded left optical signal.

3. The system according to claim 1, characterized in that the first forwarded right optical signal and the corresponding first forwarded left optical signal are directed at approximately the same height as the retinas of both eyes of the viewer.

4. The system according to claim 1, characterized in that the first forwarded right optical signal is not the parallax of the corresponding first forwarded left optical signal.

5. The system according to claim 1, characterized in that the numerous right light signals generated from the right light signal generator are reflected only once before entering one retina of the viewer, and the numerous left light signals generated from the left light signal generator are reflected only once before entering the other retina of the viewer.

6. The system according to claim 1, characterized in that the right optical signal generator is a right laser beam scanning projector (LBS projector), and the numerous right optical signals generated from the right LBS projector are reflected only once by the right coupler before entering one retina of the viewer, and the left optical signal generator is a left LBS projector, and the numerous left optical signals generated from the left LBS projector are reflected only once by the left coupler before entering the other retina of the viewer.

7. The system according to claim 1, characterized in that the right coupler and the left coupler are transparent to ambient light.

8. The system according to claim 1, characterized in that a second forwarded right light signal and a corresponding second forwarded left light signal are perceived by a viewer and display a second virtual binocular pixel of a second depth object, wherein the second depth is related to a second angle between the second forwarded right light signal and the corresponding second forwarded left light signal.

9. The system according to claim 1, characterized in that the right coupler receives the numerous right optical signals and transmits them toward the viewer's right retina to display the numerous right pixels of an object, and the left coupler receives the numerous left optical signals and transmits them toward the viewer's left retina to display the numerous left pixels of an object.

10. The system according to claim 1, characterized in that the right coupler and the left coupler are ellipsoidal in shape, the right optical signal generator is positioned on one focal point of the right coupler, and the left optical signal generator is positioned on one focal point of the left coupler.

11. The system according to claim 1, characterized in that the right projection angle of the right optical signal generator is adjustable to correct the incidence angle of the numerous right optical signals to the right coupler, and the left projection angle of the left optical signal generator is adjustable to correct the incidence angle of the numerous left optical signals to the left coupler.

12. The system according to claim 1, further comprising a support structure that can be attached to the viewer's head, wherein the right optical signal generator and the left optical signal generator are supported by the support structure, and the right coupler and the left coupler are supported by the support structure and arranged within the viewer's field of view.

13. The system according to claim 12, characterized in that the support structure is eyeglasses.

14. The system according to claim 13, characterized in that the eyeglasses have prescription lenses that support the right connector or the left connector.

15. The system according to claim 13, characterized in that the eyeglasses have a prescription lens in which the right connector or the left connector is integrally manufactured.

16. The system according to claim 14 or 15, characterized in that the prescription lens and either the right connector or the left connector are attached to each other but are separable.

17. The system according to claim 12, characterized in that the right coupler and the left coupler are integrated into a single integrated coupler.

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