Output toys
The performance output toy addresses handling uncertainty and engagement issues by using a main toy body with detection units and slots for sub-toy bodies, enabling accurate and engaging performance outputs with morphological and visual effects.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- BANDAI CO LTD
- Filing Date
- 2025-02-13
- Publication Date
- 2026-05-19
AI Technical Summary
Existing performance output toys require precise handling for accurate information reading, leading to uncertainty and lack of engagement, and have issues with operation feeling and unity with the toy.
A performance output toy design featuring a main toy body with detection units and slots for detachable sub-toy bodies, each with unique identification information, allowing for multiple reading sections and interlocking mechanisms to enhance interaction and visual effects.
The design enhances user engagement through accurate and varied performance outputs, providing high interest and tactile experiences with morphological changes and visual effects.
Smart Images

Figure 0007862621000001 
Figure 0007862621000002 
Figure 0007862621000003
Abstract
Description
Technical Field
[0001] The present invention relates to a performance output toy.
Background Art
[0002] Conventionally, there is known a performance output toy that generates sounds or the like based on a predetermined operation (see, for example, Patent Document 1). The performance output toy described in Patent Document 1 includes a tag reader unit, an action output unit, a storage unit, a control unit, a housing unit including a lid unit, etc., and a separate member provided with an IC tag that is separate from this housing unit, etc. And it is a sounding toy configured to be able to sound by bringing a separate member provided with an IC tag closer to the tag reader unit of the housing unit and reading the information of the IC tag.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In Patent Document 1, it is a configuration in which the information of the IC tag is read by bringing two separate members closer. However, when reading information by bringing the separate members closer, the handling accuracy of the user is required for information reading. As a result, the uncertainty of information reading is high, and the toy itself may not be able to operate accurately. Also, in a performance output toy that starts a predetermined performance by performing an operation such as bringing a separate member closer, there are problems in the operation feeling of the toy itself and the sense of unity with the toy, and there is a lack of interest.
[0005] An object of the present invention is to provide a performance output toy with high interest.
Means for Solving the Problems
[0006] The performance output toy according to the present invention includes a holder having a storage space, a main toy body having a detection unit capable of detecting information and being storable in the storage space, and a first sub-toy body that is detachable from the holder, wherein the holder is provided with a plurality of slots to which a plurality of the first sub-toy bodies, each assigned first identification information, can be attached, the main toy body is provided with a plurality of reader units as the detection unit, capable of individually reading the first identification information from the first sub-toy bodies attached to the slots, and the main toy body is provided with a control unit that, when removed from the storage space, performs a first performance output corresponding to the first identification information read by the reader units. Attachment A first secondary toy body to which possible first identification information is assigned, and the main toy body Attachment The main toy body includes a second auxiliary toy body to which a second identification information is assigned, the holder is provided with a mounting section to which the first auxiliary toy body can be attached, the main toy body is provided with a first reading section capable of reading the first identification information of the first auxiliary toy body attached to the mounting section, a second reading section capable of reading the second identification information of the second auxiliary toy body attached to the main toy body, and a control unit that performs a performance output corresponding to the first identification information or the second identification information.
[0007] Furthermore, in the performance output toy according to the present invention, The plurality of leader portions of the main toy body stored in the storage space may be arranged to be in close proximity to and paired with the first sub-toy body that is attached to the plurality of slot portions.
[0008] Furthermore, in the performance output toy according to the present invention, The holder and the first secondary toy body may be provided with an attachment-interlocking switch member that can confirm the attachment of the first secondary toy body to the slot portion.
[0009] Furthermore, in the performance output toy according to the present invention, The aforementioned first secondary toy body is capable of changing its form. The holder may also be equipped with an interlocking mechanism that activates a change activation member that changes the shape of the first secondary toy body, which is mounted in the slot, when the main toy body is removed from the storage space.
[0010] Furthermore, in the performance output toy according to the present invention, The first auxiliary toy body is The main body is fixed to the aforementioned slot portion, The system comprises an opening / closing part connected to the main body via an opening / closing shaft and capable of opening and closing, The change activation member includes a biasing member that biases the opening / closing section in the opening direction, and an opening locking member that locks the opening / closing section in the closed position. The interlocking mechanism may be configured to be able to open the opening / closing section by pressing the opening locking member of the first sub-toy body mounted in the slot section.
[0011] Furthermore, in the performance output toy according to the present invention, The aforementioned opening and closing parts may be provided in multiple locations that overlap and can be opened independently.
[0012] Furthermore, in the performance output toy according to the present invention, The first secondary toy body may be configured to allow for a first switch operation that outputs a visual effect in conjunction with the operation of the opening and closing part, and a second switch operation that outputs a visual effect independently of the operation of the opening and closing part.
[0013] Furthermore, in the performance output toy according to the present invention, The plurality of first sub-toy bodies mounted in the slot portion may be configured to be able to display a continuous image when the opening / closing portion is open.
[0014] Furthermore, in the performance output toy according to the present invention, Furthermore, it includes a second secondary toy body that is detachable from the main toy body and is assigned a second identification information, The control unit may change the mode of the first effect output according to the second identification information of the second sub-play body read by the reader unit when the main play body is in a non-stored state with respect to the storage space.
[0015] Also, in the effect output toy according to the present invention, When the first identification information of the first sub-play body is read by the reader unit while the main play body is in a non-stored state, the control unit may perform a second effect output according to the first identification information.
[0016] Also, in the effect output toy according to the present invention, The holder may be configured to be able to attach a belt member for wearing on the body.
Advantages of the Invention
[0017] According to the present invention, it is possible to provide an effect output toy with high趣味性.
Brief Description of the Drawings
[0018] [Figure 1] It is a perspective view showing an example of the effect output toy of the present invention. [Figure 2] It is a perspective view of the holding part in the effect output toy shown in FIG. 1. [Figure 3] It is a perspective view of the main play body in the effect output toy shown in FIG. 1. [Figure 4] It is an exploded perspective view showing a state where the second sub-play body is separated from the main play body shown in FIG. 3. [Figure 5] It is a perspective view of the first sub-play body in the effect output toy shown in FIG. 1. [Figure 6] It is an exploded perspective view of the first sub-play body shown in FIG. 5. [Figure 7] It is a perspective view showing the rotation structure of the first sub-play body shown in FIG. 5. [Figure 8] It is a perspective view showing an example of the morphological change of the first sub-play body shown in FIG. 5. [Figure 9]Figure 5 is a bottom view showing the bottom surface of the first secondary toy body. [Figure 10] Figure 5 is a cross-sectional perspective view of the part of the first secondary toy body related to the switching operation. [Figure 11] This is an exploded perspective view showing the opening and closing mechanism. [Figure 12] This is an exploded perspective view showing the attachment button. [Figure 13] This is an exploded perspective view showing the opening locking member. [Figure 14] This is a schematic perspective view showing the interlocking mechanism. [Figure 15] Figure 14 is a schematic cross-sectional view showing the internal structure of the holder equipped with the interlocking mechanism. [Figure 16] Figure 1 is a perspective view showing an example of morphological change in the first secondary toy body of the performance output toy shown in Figure 1. [Figure 17] Figure 1 is a perspective view showing another example of morphological change in the first secondary toy body of the performance output toy shown in Figure 1. [Figure 18] This is a perspective view of the main toy body with the other guard parts attached. [Figure 19] This is a perspective view of the main toy body with the other guard parts attached. [Figure 20] This is a schematic diagram showing an example of how the main toy can be used when it is not stored. [Figure 21] This is a block diagram showing an example of a control system in the present invention's performance output toy. [Figure 22] This is a schematic diagram illustrating an example of how to play with the output-type toy, showing the first secondary toy body in a closed state. [Figure 23] This is a schematic diagram illustrating an example of how to play with the output-type toy, showing the first secondary toy body in an open state. [Figure 24] This is a perspective view showing a modified example of the holder. [Modes for carrying out the invention]
[0019] The following describes a toy with a performance output according to one embodiment of the present invention, with reference to the drawings. Figure 1 is a perspective view showing the entirety of the performance output toy 1.
[0020] As shown in Figure 1, the performance output toy 1 can be broadly divided into a main toy body 10 (hereinafter referred to as "sword 10") modeled after the shape of a sword (see Figure 3), a first secondary toy body 30 (hereinafter referred to as "book 30") modeled after a rectangular book containing first identification information, and a buckle-shaped holder 20 (hereinafter referred to as "buckle 20") having a belt member 18 that can be used to attach and detach the sword 10 and book 30. The performance output toy 1 is a toy that allows for performance when playing, for example, by taking the main toy body 10, modeled after a sword used by a fighting hero, in and out of the holder 20.
[0021] Figure 2 is a perspective view of the buckle 20 in the performance output toy 1. As shown in Figure 2, the buckle 20 is configured so that flexible belt members 18 can be attached to both the left and right ends. Therefore, for example, when a player wears it around their waist while playing, they use the belt members 18 to position the buckle 20 on the front side of their waist. The buckle 20 has a space that runs through it along its longitudinal direction (left-right direction when in use). This space is configured as a storage space 20SP capable of accommodating the sword 10. In addition, the front side of the buckle 20 is provided with three slot sections 21, 22, and 23 that are arranged longitudinally along the storage space 20SP. Each of these slot sections 21, 22, and 23 is configured to allow the book 30 to be attached and detached.
[0022] The slot sections 21, 22, and 23 are partitioned by a plurality of partition walls 24 that extend vertically (in the buckle's up-and-down direction) perpendicular to the slot bottom surface 25. The slot sections 21, 22, and 23 are detachable by inserting and removing the book 30 from the top of the slot. Each slot bottom surface 25 is provided with a pressing projection 26 and a pin hole 27 that act on the book 30 being inserted. The partition walls 24 are also provided with locking pieces 24m that protrude in the left-right direction of the slot. The locking pieces 24m are configured to be elastically deformable in the left-right direction of the slot, for example, and can extend and retract inward from the partition wall 24 into the slot. Therefore, the locking pieces 24m can lock the book 30 into the slot sections 21, 22, and 23, and can also provide a click sensation when inserting or removing the book 30, thus enhancing the tactile experience.
[0023] The pressing projection 26 can press the mounting button 37b (see Figure 9), which will be described later, provided on the book 30, and is provided together with the mounting button 37b as a mounting-interlocking switch member. Therefore, not only can the mounting of the book 30 into the slots 21, 22, and 23 be confirmed, but it is also possible to trigger the operation of the book 30 as described later, using mounting as a trigger.
[0024] Figure 3 is a perspective view of the sword 10 in the performance output toy 1. As shown in Figure 3, the sword 10 has, for example, a double-edged blade 11, a handle 12, and a second secondary toy body 40 (hereinafter referred to as "guard 40") which is a crest-shaped guard, and its appearance is modeled after a Western sword. The sword 10 is equipped with a power supply and control unit 60 (see Figure 21) which is not shown inside. A detection unit 14 capable of detecting information from the book 30, etc., is provided inside the blade 11. This detection unit 14 is positioned, for example, biased to one side in the thickness direction of the blade 11 (in the illustration, the direction towards the front of the paper), and has a configuration that includes, for example, multiple reader units 14a, 14b, and 14c. The reader units 14a, 14b, and 14c are arranged in a line along the length of the sword, and are further configured to be large and ring-shaped with a diameter close to the width of the sword in order to facilitate the reading of information signals.
[0025] As described above, the reader sections 14a, 14b, and 14c are positioned close to the outer surface member 11s in the thickness direction of the blade section 11. Therefore, when the sword 10 is stored in the storage space 20SP, the reader sections 14a, 14b, and 14c are positioned close to the back side of each slot section 21, 22, and 23, corresponding to each other in a one-to-one pair. This ensures that when a book 30 is inserted into, for example, each slot section 21, 22, or 23, the reader sections 14a, 14b, and 14c can reliably read the first identification information contained in the book 30.
[0026] The sound output unit 70 is not particularly restricted in its placement, but for example, by placing it on the widest part of the blade 11 or on the back of the guard 40, the speaker size can be increased and the sound quality can be improved.
[0027] The light output unit 80 can, for example, place a light source such as an LED at an appropriate location on the blade portion 11 to create a lighting effect on the sword 10. More specifically, for example, the light output unit 80 can be configured such that the outer surface member 11s or a part thereof is made of a light-transmitting material extending from near the guard portion 40 to the tip of the blade. The light source 80p can then be positioned inside the outer surface member 11s or facing the end face of the outer surface member 11s. This allows for an energy-saving configuration in which only one light source 80p is placed at one end on the guard portion 40 side, as shown in the figure, while still allowing the light from the light source 80p to be guided through the outer surface member 11s to the tip of the blade portion 11, thus enabling a lighting effect along almost the entire length of the blade portion 11.
[0028] The sword 10 is equipped with a power switch 15 and a trigger button 16 as its operational parts. The power switch 15 is located on the opposite side (back side) from the side where the guard portion 40 is provided, and is relatively close to the grip portion 12. This allows it to be operated, for example, with the fingertips of the hand holding the grip portion 12, making it easy to operate. The trigger button 16 has its keytop (the part that is operated) located on the constricted portion of the grip portion 12 (in Figure 3, on the lower side of the position close to the guard portion 40). Furthermore, the trigger button 16 has a roughly trigger-like shape (a shape that follows the slope of the constricted portion and the wider portion) of the grip portion 12. Therefore, the trigger button 16 can be easily operated by pulling it with the fingertips while holding the grip portion 12. The structure of this trigger button 16 is not particularly limited, but for example, it can be made of a rubber contact switch that allows contact via an elastic member.
[0029] Furthermore, the sword 10 is provided with a detection switch 17 at one end of the blade portion 11 near the guard portion 40 (the upper end in Figure 3). The detection switch 17 is configured to be appropriately exposed toward the tip of the sword at, for example, the stepped portion of the blade portion 11. This configuration makes it easy to switch the sword by engaging with a part of the buckle 20 when, for example, the sword 10 is inserted into or removed from the storage space 20SP, as the detection switch 17 is exposed toward the tip of the sword.
[0030] Figure 4 is an exploded perspective view showing the guard portion 40 separated from the sword 10. As shown in Figure 4, the guard portion 40 is configured to be detachably attached to the recessed guard mounting portion 11b of the sword 10. The guard portion 40 has a circular guard body portion 40b from which a jagged emblem portion 40m, for example, resembling flames, is provided above and below. In addition, a design or image related to the emblem can be displayed on the outer surface of the guard body portion 40b. On the back side of the guard body portion 40b, there is a fitting portion 40bi that fits into the guard mounting portion 11b. Furthermore, the sword 10 has, for example, an IC tag 40c provided inside the guard body portion 40b, and this IC tag 40c has second identification information corresponding to the emblem portion 40m recorded on it. In this way, the guard portion 40 can identify the transforming hero and output the appropriate effects.
[0031] Figure 5 is a perspective view of Book 30. The book 30 is configured in a roughly rectangular shape, mimicking the form of a book that can be opened. More specifically, the book 30 comprises a main body 30b fixed to the slots 21, 22, and 23, and an opening / closing part 30a connected to the main body 30b via an opening / closing shaft 30sf and capable of opening and closing. That is, the main body 30b has grooves 30bg extending in the vertical direction of the book formed on its left and right sides (only the right side is shown in the figure) from the bottom side. Therefore, by inserting the book 30 from above the buckle 20, the locking pieces 24m (see Figure 2) provided on the slots 21, 22, and 23 fit into the grooves 30bg, thereby holding and locking the main body 30b.
[0032] Figure 6 is an exploded perspective view of book 30, and Figure 7 is a perspective view showing the rotational structure of book 30. As shown in Figures 6 and 7, the opening / closing section 30a has a cover section 31a on the outside of the book and a page section 32a on the inside of the book. The opening / closing section 30a is provided so as to be able to open and close relative to the main body section 30b, with a hinge section 30h passing through the opening / closing shaft 30sf. The cover section 31a is biased in the opening direction by a biasing member 38t of a torsion spring wound around the opening / closing shaft 30sf. In addition, a cover locking hook 31f is provided protruding from the outer edge of the cover section 31a (the outer edge opposite the hinge section). The cover locking hook 31f is configured to be able to engage with a locking projection 32e provided on the outer edge of the book of the page section 32a from the outside (see Figure 9). Through the engagement of this cover locking hook 31f and the locking projection 32e, the cover section 31a and the page section 32a are integrated.
[0033] The page portion 32a is configured to lock in an open position relative to the main body portion 30b. Specifically, the page portion 32a is provided with a page locking hook 32f projecting toward the main body portion 30b at a location adjacent to the locking projection 32e. On the other hand, the main body portion 30b is provided with a locking hole 30bh at a position facing the page locking hook 32f, into which the page locking hook 32f can enter. Inside the locking hole 30bh is provided an opening locking member 38f (see Figures 10 and 13), which will be described later, that locks the tip of the page locking hook 32f when the page locking hook 32f is inserted into the locking hole 30bh (closed state of the page portion 32a).
[0034] With this configuration, when the opening / closing section 30a (where the cover section 31a and page section 32a are integrated) is closed relative to the main body section 30b, the opening locking member 38f locks the tip of the page locking hook 32f. This locked state of the opening / closing section 30a is released by the interlocking mechanism 28 (see Figure 14), which will be described later. The release of the locking release causes the opening / closing section 30a to be opened by the biasing member 38t. In other words, the page locking hook 32f, the opening locking member 38f, and the biasing member 38t function as change-initiating members that change the shape of the book 30.
[0035] A cover sheet 30s is provided on the outer surface of the cover section 31a. The cover sheet 30s can display, for example, a design corresponding to the first identification information of the book 30. In addition, the front and back of the page section 32a are provided with a first page sheet 31s corresponding to the first page and a second page sheet 32s corresponding to the second page. Furthermore, the main body section 30b is provided with a third page sheet 33s corresponding to the third page. Designs and images are drawn on each of these page sheets 31s, 32s, and 33s. That is, by drawing predetermined designs and images on the cover sheet 30s, first page sheet 31s, second page sheet 32s, and third page sheet 33s of the book 30, the book 30 can display designs and images along with a change in form when the page is opened. This can enhance the visual effect.
[0036] The book 30 contains an IC tag 30d on which its own unique primary identification information is recorded. Furthermore, the book 30 not only possesses primary identification information, but also has its own power source and is configured to produce sound effects. The switches for activating these effects are located on the bottom of the book.
[0037] Figure 8 is a perspective view showing an example of the morphological changes in book 30. As shown in Figure 8, the cover portion 31a can be opened. In this case, for example, by pushing the tip of the cover locking hook 31f from the closed state of the book 30, the cover locking hook 31f is released from the locking projection 32e. As a result, only the cover portion 31a is automatically opened by the biasing force of the biasing member 38t. At this time, the page portion 32a is locked to the main body portion 30b by the page locking hook 32f. With the cover portion 31a open in this way, a design or image display can be made with the first page sheet 31s of the page portion 32a. By switching the sound output simultaneously with this opening operation, sound output can also be displayed, as will be described later.
[0038] Figure 9 is a bottom view of the book 30 as seen from the bottom. Figure 10 is a cross-sectional perspective view of the part of the book 30 where the push button 36b, attachment button 37b, and opening locking member 38f related to the operation of the book 30 are provided. As shown in Figures 9 and 10, the bottom surface 30bb of the book body 30b of the book 30 is provided with a push button 36b, an attachment button 37b, and an opening locking member 38f, in order from closest to the hinge portion 30h. The push button 36b, the attachment button 37b, and the opening locking member 38f are appropriately supported by the side wall 30bw inside the book body 30b so that a portion of them is exposed to the bottom surface 30bb, and are configured to slide inward. The attachment button 37b is biased outward from the book by a compression spring 37s. The opening locking member 38f is also biased outward from the book by a compression spring 38s.
[0039] The book 30 contains an IC tag 30d on which the book's unique primary identification information is recorded. Furthermore, the book 30 not only possesses primary identification information but also has its own power supply, and switches 34si and 35si are provided on the circuit board 34k. Sound effects can be activated by operating these switches 34si and 35si. A push button 36b, an attachment button 37b, and an opening locking member 38f are provided as means for operating the switches to activate the effects. The power switch for the book 30 may be, for example, switch 35si, or a separate power switch may be provided.
[0040] Figure 11 is an exploded perspective view showing the opening interlocking mechanism 36, which includes the push button 36b. As shown in Figure 11, the opening interlocking unit 36 is configured to allow a first switch operation that outputs a visual effect in conjunction with the operation of the opening / closing unit 30a, and a second switch operation that outputs a visual effect independently of the operation of the opening / closing unit 30a. In detail, the opening interlocking unit 36 includes a swinging member 36a for the first switch operation and a push button 36b for the second switch operation. The oscillating member 36a is provided so as to be able to swing around an oscillating shaft portion 36ab having an oscillating axis line RL parallel to the opening / closing shaft 30sf. Specifically, the oscillating shaft portion 36ab is provided with an oscillating arm 36am extending in a direction perpendicular to the oscillating axis line RL, and one end 36at of this oscillating arm 36am extends to a position facing the operating end of the switch 34si. The other end 36ae, opposite the one end 36at across the oscillating axis line RL, faces the hinge portion 30h. With this configuration, for example, when the opening / closing portion 30a is opened, the engaging end 31ae (see also Figure 9) provided on the hinge portion 30h pushes the other end 36ae. As a result, the oscillating arm 36am swings to push the switch 34si in.
[0041] Here, the type of switch 34si is not particularly limited, but for example, it can be made up of a rubber contact switch provided on the circuit board 34k. That is, it can be switched simply by pressing it, and it has a certain degree of elastic rebound force against pressing.
[0042] The push button 36b is positioned to slide vertically between the oscillating arm 36am and the bottom surface 30bb of the book. The lower end surface of the push button 36b is exposed to the bottom surface 30bb of the book (see Figure 10). The upper end surface 36bt of the push button 36b faces the lower end surface 36mt of the oscillating arm 36am so as to be in contact with it. Both the upper end surface 36bt and the lower end surface 36mt are inclined surfaces that are similarly tilted in a predetermined direction. Therefore, for example, when the push button 36b is pressed (moved upward in the figure), the upper end surface 36bt rises by pressing on the lower end surface 36mt, and presses the lower end surface 36mt. As a result, the oscillating arm 36am is pushed toward the back of the book and oscillates in the direction that presses the switch 34si, thereby operating the switch.
[0043] Figure 12 is an exploded perspective view showing the attachment button 37b. As shown in Figure 12, the mounting button 37b has a block shape with appropriately stepped portions, and its lower end 37bb is exposed on the bottom surface of the book. The mounting button 37b is provided so as to be slidable in the vertical direction, and a compression spring 37s is positioned at the upper end 37be of the mounting button 37b, constantly biasing it downward (towards the bottom surface of the book). In addition, an actuation piece 35st of a switch 35si is engaged with one end 37bt of the side surface of the mounting button 37b, and the switch can be operated by the movement of pressing the mounting button 37b. The mounting button 37b can be pressed in by a pressing projection 26 provided on the bottom surface 25 of the slot when the book 30 is mounted in the slot portions 21, 22, and 23.
[0044] Figure 13 is an exploded perspective view showing the opening locking member 38f. As shown in Figure 13, the opening locking member 38f is a vertically elongated block member that is slidable in the vertical direction, with its lower end surface 38fd exposed to the bottom surface 36bb of the book, and a compression spring 38s attached to its internal space. This compression spring 38s is mounted between the spring locking portion 38bk on the book body side that protrudes into the internal space and the lower end wall 38sd of the space, biasing the opening locking member 38f downwards. The opening locking member 38f also has a locking opening 38fh formed on its upper end side. The locking opening 38fh is the portion through which the page locking hook 32f of the page portion 32a passes. When the page locking hook 32f enters the locking opening 38fh, it is locked when the hooking portion 32fe at its tip catches on the upper edge 38fe on the far side of the locking opening 38fh. On the other hand, the page locking hook 32f can be released by the pressing pin 28cp of the interlocking mechanism 28, which will be described later, moving in a manner that pushes (pushes upward) the opening locking member 38f.
[0045] When closing the page section 32a of book 30, the page locking hook 32f is inserted into the locking opening 38fh and locked. At this time, the opening locking member 38f is moved upward against the biasing force of the compression spring 38s. This is because the tip surface 32ft of the page locking hook 32f is configured as a tapered inclined surface, as shown in Figure 13, making it easy for the tip surface 32ft to enter the locking opening 38fh.
[0046] Figure 14 is a schematic perspective view showing the interlocking mechanism 28 for operating the opening locking member 38f. Figure 15 is a schematic cross-sectional view showing the internal structure of the buckle 20 in which the interlocking mechanism 28 is provided.
[0047] As shown in Figure 14, the interlocking mechanism 28 for operating the opening locking member 38f includes a slide base 28b, a sword detection part 28a that engages with one end 28be of the slide base 28b and is partially exposed to the storage space 20SP, and three pin block members 28c that engage with the slide base 28b and correspond to the slot bottom surface 25. As shown in Figure 15, the slide base 28b of this interlocking mechanism 28 is incorporated so that it can slide within the bottom space 20bs of the buckle 20 in the left-right direction of the buckle (the longitudinal direction of the buckle).
[0048] The slide base 28b comprises a slot-side base 28bp extending along the slot bottom surface 25 and a space-side base 28br extending downward on the storage space side. The slot-side base 28bp is provided with block-facing portions 28bt corresponding to each pin block member 28c. An upward-facing inclined surface 28ws is formed on the block-facing portions 28bt. The slide base 28b is biased to the left in the diagram relative to the buckle 20 by a base spring 28s.
[0049] Each pin block member 28c is held so as to be slidable in a vertical direction perpendicular to the sliding direction of the slide base 28b. A pressing pin 28cp is provided at the upper end of each pin block member 28c, protruding upward. A block-side inclined surface 28cw is provided at the lower end of each pin block member 28c, facing the inclined surface 28ws of the block-facing portion 28bt and inclined in the same direction. Therefore, when the slide base 28b moves in a predetermined direction (to the right in the figure), the block-side inclined surface 28cw is pushed by the inclined surface 28ws and moves upward. As a result, the pressing pin 28cp protrudes from the pin hole 27 provided in the slot bottom surface 25. Consequently, the pressing pin 28cp can push up the opening locking member 38f.
[0050] The sword detection unit 28a is held so as to be able to swing around the pivot axis RL. The lower end portion 28ad of the sword detection unit 28a (below the pivot axis RL) is engaged with one end portion 28be of the slide base 28b. On the other hand, the upper end portion 28ae of the sword detection unit 28a (above the pivot axis RL) is exposed on the side of the storage space 20SP. Therefore, when viewed from the front side of the buckle, the sword detection unit 28a is biased in a clockwise direction by the base spring 28s.
[0051] Figure 16 is a perspective view showing an example of the opening (change of form) of the book 30 in the performance output toy 1. Note that the state shown in Figure 16 is, for example, the state when the sword 10 is drawn from the state shown in Figure 1, and is the initial state of the first performance output mode described later. The interlocking mechanism 28 opens the opening / closing part 30a of the book 30 mounted in the slot part 21, as shown in Figure 16, when the sword 10 is pulled out from the storage space 20SP. This is because when the sword 10 is pulled out, the detection wall surface 10rw (see Figure 14) on the outer surface (back side) of the sword 10 engages with the upper end portion 28ae of the sword detection part 28a, causing the sword detection part 28a to rotate counterclockwise. As a result, the lower end portion 28ad of the sword detection part 28a presses against one end portion 28be. This causes the slide base 28b to slide to the right (opposite direction to the direction the sword 10 is facing). This causes the pin block member 28c to move upward, and the pressing pin 28cp protrudes from the pin hole 27, pushing the opening locking member 38f upward. As a result, the locking member 38f is released from the opening / closing section 30a, and the biasing member 38t opens the opening / closing section 30a.
[0052] When the sword 10 is drawn, the first effect is started with sound and light effects from the sword 10. When the opening / closing section 30a of the book 30 is opened, the second page sheet 32s and the third page sheet 33s are revealed to the front. In other words, the book 30, which is installed in the slot section 21, can perform both an image change effect, from the image effect of the cover sheet 30s in its initially closed state to an image change effect that reveals a new image when it is opened simultaneously with the drawing of the sword.
[0053] Figure 17 shows the case where three books 30, each having different primary identification information, are installed. In this case as well, the three books 30 open simultaneously in conjunction with the operation of pulling out the sword 10. That is, each book 30 opens so that the second page sheet 32s and the third page sheet 33s are visible at the front. At this time, the third page sheet 33s of the book 30 installed in the left slot 21 is positioned behind the second page sheet 32s of the book 30 installed in the middle slot 22 and is not visible. Similarly, the third page sheet 33s of the middle book 30 is positioned behind the second page sheet 32s of the book 30 installed in the right slot 23 and is not visible. In other words, three second page sheets 32s and one third page sheet 33s of the three books 30 are visible from the front, and the image is displayed using these four image display areas. When the sword 10 is stored (attached) to the buckle 20, the first identification information of the book 30 is read by any of the reader units 14a, 14b, or 14c according to the table list stored in the control unit 60.
[0054] When three books 30 are open simultaneously, some things can only be represented by an image consisting of four image representation areas arranged side by side. For example, as shown in Figure 17, although it may be too small to be represented by the screen display of a single book 30, a specific image OV (an image schematically shown as an elliptical line in Figure 17) whose shape is recognizable can be represented as a continuous image by using four screens. In other words, image changes that could not be represented by the shape changes of a single book 30 can be represented by using multiple books 30. Furthermore, the term "continuous image" as used in this specification is not limited to images or patterns that are drawn with lines that connect them in a continuous manner. For example, it also includes related images, such as images or patterns associated with a specific character, or a series of images or patterns that suggest a relationship between multiple different characters.
[0055] For example, when there is one book 30, as shown in Figure 16, the reader unit 14a of the sword 10 reads the first identification information and performs an effect according to that information. On the other hand, as shown in Figure 17, when three books 30 are attached, a more complex effect can be performed based on three different first identification information.
[0056] Furthermore, as shown in Figures 18 and 19, a tsuba (guard) portion 40 modeled after a different emblem can be attached. As shown in Figure 18, for example, the emblem section 40m is composed of a guard section 40 that is designed to resemble flowing water. Similarly, as shown in Figure 19, for example, the emblem section 40m is composed of a guard section 40 that is designed to resemble lightning. These guard sections 40, as well as the previously mentioned guard section 40, differ not only in their shape, but also in their colors, which correspond to the image of the emblem; for example, flames are red, flowing water is blue, and lightning is yellow. This color scheme allows for effects that correspond to the luminescence color when the blade section 11 is used for light effects.
[0057] Furthermore, each of these guard sections 40 is equipped with a separate IC tag 40c containing a second identification information corresponding to the emblem image. Therefore, it is possible to perform effects using second identification information different from that of the flame guard section 40 mentioned above. For example, before attaching the guard section 40 to the sword 10, the second identification information of the guard section 40 is read by the reader unit 14a. This allows for character changes. That is, for example, the transformation mode of the first performance output is determined by the second identification information corresponding to the emblem on the guard section 40, which transforms into which hero.
[0058] Figure 20 is a schematic diagram showing the information loading mechanism when the sword 10 is not stored. As shown in Figure 20, when the sword 10 is removed from the buckle 20 and is in a non-stored state, for example, the IC tag 30d of the book 30 is brought close to the reader portion 14c on the tip side of the blade portion 11 so that it faces it (shown by dashed lines). This operation reads the first identification information of the book 30. As a result, a second performance output different from the first performance output can be performed. For example, the information held by the IC tag 30d of the book 30 can be used to output a story different from that of the transforming hero. This allows for variation and nuance in the performance output.
[0059] Figure 21 is a block diagram of the control system in the performance output toy 1. The control unit 60 is connected to multiple reader units 14a, 14b, and 14c, a power switch 15, a trigger button 16, and a detection switch 17. When the power is on and the sword 10 is stored in the buckle 20, the first identification information of the book 30 attached to the buckle 20 is read by the reader units 14a, 14b, and 14c corresponding to the slots and sent to the control unit 60. This first identification information allows for the first performance output. The second identification information of the guard 40 is read, as described above, by, for example, the reader unit 14a before storing it in the buckle 20, and sent to the control unit 60 to determine the performance mode. The first identification information of the book 30 can also be read by bringing the book 30 close to the reader unit 14c at the tip of the sword when the sword 10 is not stored. This allows for the second performance output. The trigger button 10t is used to initiate a predetermined performance. The detection switch 17 is switched, for example, by drawing or sheathing the sword 10 into or out of the buckle 20, thereby enabling the predetermined performance to be carried out.
[0060] A memory unit 61 is connected to the control unit 60. The memory unit 61 stores music and audio data for generating sounds such as predetermined lines, activation sounds, transformation sounds, and finishing move sounds from the sound output unit 70 during performances, as well as light data such as the light color and light pattern of the light output unit 80. The memory unit 61 also has a temporary storage area for temporarily storing reading information from the book 30 and the guard 40. A drive unit 62 is also connected to the control unit 60. The sound output unit 70 and the light output unit 80 are connected to this drive unit 62. In short, the performance output toy 1 performs various effects using music and audio output from the sound output unit 70 and light effects from the light output unit 80 through flashing and color changes (light patterns), based on both the first and second identification information, as well as information based on how the information in the book 30 is read.
[0061] In this embodiment, the control of the multiple reader units 14a, 14b, and 14c is performed by a control unit 60, which consists of a single IC, repeatedly and sequentially transmitting on / off signals to each reader unit 14a, 14b, and 14c at high speed. In other words, there is a slight difference in the actual recognition timing of each reader unit. However, this difference in recognition timing is instantaneous to human perception, allowing for instantaneous actions such as determining the presence or absence of the book 30 and reading information. With a control unit 60 configured in this way, power consumption can be reduced, the toy can be used for longer periods, and costs can be reduced. Furthermore, the memory unit 61 stores a list (table list) containing the IDs of the books 30 that each reader unit should read, associated with each of the multiple reader units 14a, 14b, and 14c. The control unit 60 ignores the ID of a book 30 that is not associated with any of the reader units 14a, 14b, and 14c and does not perform any control. Note that the table lists for the reader units 14a, 14b, and 14c may be set individually for each setting state of the sword 10 (such as the storage status of the sword 10 in the buckle 20 or the mode of play). By setting the table lists for the reader units 14a, 14b, and 14c individually for each setting state of the sword 10, it is possible to output different responses for the same book 30 with a single sword 10, thereby expanding the range of play with the sword 10 and improving its appeal.
[0062] The following explains how to play with the performance output toy 1 and provides an example of its effects. The gameplay includes features such as sound and light output during the protagonist's (hero's) transformation mode, attack mode, and sword fighting mode, as well as the sound and light output for the finishing move after transformation. Here, we will describe an example of a specific hero's transformation version. First, the operator wraps the belt member 18 around their waist and secures it so that the buckle 20 is in front of their waist. Next, they turn on the power switch 15 of the sword 10 (startup sound) and begin operation. Then, as the hero before transformation, they store the sword 10 in the buckle 20 (storage sound) (in this case, the hero setting will be explained assuming that either the default setting or the previously used setting is remembered).
[0063] With the preparations complete as described above, we will begin by performing a standalone presentation using Book 30. For example, as shown in Figure 22, the user holds the book 30 with one hand so that the cover sheet 30s is visible. In conjunction with this position, the user turns on the switch on the book 30 (for example, by operating the push button 36b). This triggers a sound effect that announces the name of the book 30, and the preliminary transformation sequence begins.
[0064] Next, the cover portion 31a of the book 30 is opened. This opening operation is performed, for example, by using the hand not holding the book 30 (the left hand in the illustration) to flick off the cover locking hook 31f of the cover portion 31a. That is, while holding the main body portion 30b of the book 30 with the right hand, the cover locking hook 31f is released with the fingertips of the left hand. This opening operation of the cover portion 31a automatically activates the switch 34si via the opening linkage unit 36. As a result, the reading sound of the book 30 is output. This reading sound may include, for example, a story related to the source of the hero's power. This reading sound can be used to create effects such as prompting changes in the hero's stance during the reading.
[0065] After the reading is finished, the book 30 is closed to end the standalone performance, and the book 30 is inserted into the slot section 21. This insertion presses the insertion button 37b from the bottom of the book. This switching action causes the book 30 to produce an insertion sound from the book 30. Furthermore, upon insertion of the book 30, the first identification information of the IC tag 30d provided on the book 30 is read by the reader unit 14a of the sword 10. This initiates the first sound output mode. After the sound of Book 30 being loaded, a transformation standby sound is emitted from Sword 10 while Book 30 is loaded.
[0066] (Sword drawing scene) Next, the user holds the grip 12 of the sword 10 and draws the sword 10 (pulls it out from the storage space 11SP). At this time, for example, the detection switch 17 detects the drawing of the sword, and the sword 10 produces a drawing sound. In addition, for the light effect, the blade 11 lights up simultaneously with the drawing sound when the drawing of the sword is detected, producing a light effect.
[0067] When the sword is drawn, the opening and closing section 30a of the book 30 opens in conjunction with the drawing of the sword by the interlocking mechanism 28, and the shape of the book 30 changes. This opening of the book reveals the patterns and images inside the book 30 (the patterns and images on the second and third pages), and an image presentation is performed. Furthermore, with Sword 10, the sound of drawing the sword is followed by the output of a line of dialogue about drawing the sword. Following the line of dialogue about drawing the sword, transformation sound A (sound just before transformation) is output to indicate that the transformation is reaching its climax. This effect can, for example, prompt the player to begin a stance using Sword 10 (start of the transformation).
[0068] (Transformation sequence) After the transformation sequence begins, the player performs a specific transformation stance, such as swinging sword 10 high (a decisive pose as if slicing through space with sword 10), while operating trigger button 16 (the trigger button 16 may also be operated before the stance). This button operation outputs a slashing sound effect to enhance the visual impact. Subsequently, to indicate that the transformation has taken place, transformation sound B (transformation completion sound) accompanied by transformation dialogue is output to signal the completion of the transformation.
[0069] (Sword special move animation) This section explains the animation of the special attack performed by Sword 10 after transformation. After transforming, sword 10 is sheathed inside buckle 20. This triggers a sheathing sound. Then, pulling trigger button 16 triggers a voice clip of the special attack mode dialogue. After the dialogue finishes, a special attack standby sound is played.
[0070] After that, when you draw Sword 10, a drawing sound is played. This is followed by a line of dialogue about drawing the sword. After this line of dialogue, a sound indicating a special sword move is played, prompting you to assume a stance for the special move.
[0071] (Special move animation without using a sword) This section explains the presentation of special moves that do not involve the use of a sword after transformation. After transforming, the sword 10 is sheathed inside the buckle 20. This triggers a sheathing sound. Then, when the trigger button 16 is pulled, a voice clip of a special move, such as a leg technique, is played. After the voice clip finishes, a special move standby sound is played.
[0072] If you pull trigger button 16 again, the special move sound effect (the sound effect for a kicking special move) will be activated. After that, for example, a line of dialogue for a kick special move will be output. Subsequently, the kick special move sound effect will be output, and an animation corresponding to the stance for the kick special move will be performed.
[0073] (Special move animation using a book) This section explains how Book 30 activates the special attack of a transformed hero after their transformation. With the book 30 loaded into the buckle 20, the book 30 is touched. This touch of the book can be used to activate the unique technique of the book 30. In detail, this operation is performed, for example, by touching the opening / closing part 30a of the book 30 in the attached state shown in Figure 16 with the hand that is not holding the sword 10, in a way that pushes it in. This touch pushes the opening / closing part 30a further in the opening direction. This pushing action of the opening / closing part 30a causes, for example, the switching of switch 34si. This results in, for example, a sound of touching the opening / closing part 30a and an announcement of the book's name. Subsequently, the unique sound effects and finishing sounds of the book 30 are output to perform the technique activation effect.
[0074] (Other special move animations by Book) This explains how the special attack of a transformed hero is activated by Sword 10 after transformation. First, the book 30 is held over the tip of the unstoraged sword 10, as shown in Figure 20. At this time, according to the table list stored in the control unit 60, information will not be read even if the book 30 is held over the reader units 14a and 14b, and the first identification information of the book 30 is read only by the reader unit 14c on the tip of the sword. Once the information is read, a scan sound is output from the sword 10. Then, the book name is voice-output by the sword 10. Subsequently, a scan line for the second effect, which is completely different from the first effect, is output, followed by an effect that outputs a standby sound for the special move. The light effect is appropriately linked to the scan operation by the tip of the sword, for example, by changing the light color and light pattern.
[0075] Next, to activate a special move, pull trigger button 16. This will output the catchphrase for the special move specific to the scanned book 30. Following this, the catchphrase for the scanned special move will be activated, and an animation will be performed to prompt the user to assume the stance with sword 10. The light effects during the activation of the special move will be performed by, for example, illumination based on the information obtained from the scan. Thus, even if the same sword 10 is used as in the first animation, the animation based on information reading while the sword is drawn will produce a completely different second animation output than the first animation.
[0076] (Other productions) This section explains the animation when Sword 10 and Book 30 are not linked. In this case, the sword 10 can perform effects based on its default settings or previously used effect settings. For example, without having to read the information from the book 30, predetermined sound and light effects can be performed by inserting or removing the sword 10 from the buckle 20 (the operation is detected by the detection switch 17), or by operating the trigger button 16.
[0077] The above description of the performance modes applies to the default setting for a hero (when there is one book 30). However, there are also performance modes when two or three books 30 are used. Furthermore, by changing the guard part 40, various performance elements such as the book attachment sound, standby sound, sword drawing sound, finishing sound, dialogue, and light color can be changed. In addition, when the book 30 is read while the sword 10 is drawn, a different performance can be produced using the same sword 10 compared to the first performance using the buckle 20, adding surprise and interest. Thus, the performance output toy 1 can output a wide variety of performance modes, including variations in the number of books 30 (number of first identification information), the number of guard parts 40 (number of second identification information), the number of books 30 attached to the buckle 20, the reading of first identification information depending on whether the sword 10 is sheathed or drawn, and even performances when no identification information is read.
[0078] (Modified example of the holder) Figure 24 shows a retainer 20A that is different from the buckle 20. The retainer 20A shown in Figure 24 differs from the buckle 20 mentioned above in that it is not a buckle type, but has a structure suitable for attachment to the side of the waist, for example. Specifically, it has a structure comprising a belt hook 20f that can be attached to the belt member 18 from the upper side of the belt, a base plate 20p that can be attached to the belt hook 20f at an angle, and a cantilevered cantilever cover plate 20m that forms a storage space 20SP between the base plate 20p and the base plate 20p. In this case, when attaching the sword 10, it can be inserted into the belt member 18 at an angle (indicated by the arrow).
[0079] In the case of this holder 20A, the cover plate 20m is connected to the base plate 20p in a cantilevered support structure, which allows the sword 10 to be held with appropriate elastic force. Therefore, it is possible to create a clicking sensation when sheathing and unsheathing the sword 10, thus enhancing the feel of sheathing and unsheathing the sword. Also, as shown in Figure 22, it can be attached to the left hip of the belt member 18 to which the buckle 20 is attached. By using the buckle 20 in this way, the sheathing position of the sword 10 can be changed. The holder 20A can also be used on its own.
[0080] In the case of this holder 20A, it has a compact storage space 11SP from which the sword 10 can be inserted and removed, and can be attached to any belt-like member by a belt hook 20f that can be compressed to hook onto the belt member 18. Furthermore, in this holder 20A as well, for example, the operation of the detection switch 17 can be used to create a visual effect that is linked to the insertion and removal of the sword 10.
[0081] As described above, according to the performance output toy 1 of this embodiment, by providing multiple reader units 14a, 14b, and 14c on the sword 10 and making it possible to hold multiple books 30 in the buckle 20 that houses the sword 10, it becomes possible to quickly read the individual identification information of multiple books 30. As a result, the control unit 60 of the sword 10 can process multiple pieces of identification information quickly, and a variety of performance outputs based on the multiple pieces of information read becomes possible.
[0082] Furthermore, in the performance output toy 1 of this embodiment, the books 30 held in the multiple reader units 14a, 14b, and 14c and the multiple slot units 21, 22, and 23 are arranged in close proximity to each other in pairs, so that the first identification information of the books 30 can be read individually, accurately and quickly by the sword 10 stored in the storage space 20SP. As a result, it is possible to speed up the information reading process, enable many performances based on the multiple pieces of information read, and enhance the entertainment value of the performance output toy 1.
[0083] Furthermore, in the toy 1 of this embodiment, the attachment-linked switch member, which includes the attachment button 37b and the pressing projection 26, enables a performance linked to the operation of attaching the book 30 to the slot sections 21, 22, and 23.
[0084] In the performance output toy 1 of this embodiment, the interlocking mechanism 28 and the change activation members (opening locking member 38f, page locking hook 32f, biasing member 38t) are configured to link with the buckle 20 and the book 30. This allows for the detection of the sword 10 being drawn from the buckle 20, and the drawing motion to trigger a change in the form of the book 30. As a result, a highly entertaining performance can be created by linking the drawing motion of the sword 10 with the opening motion of the book 30.
[0085] Furthermore, in the performance output toy 1 of this embodiment, the opening / closing part 30a of the book 30 is biased in the opening direction by the biasing member 28t when it is locked in the closed position relative to the main body 30b. Therefore, the opening / closing part 30a can be easily opened and the shape of the book 30 can be changed simply by releasing the lock in the closed position.
[0086] Furthermore, in the toy 1 of this embodiment, the book 30 is provided with multiple sections that can be opened separately so that the opening and closing sections 30a overlap, allowing for multiple form changes and providing more enjoyment of form changes.
[0087] In the toy 1 of this embodiment, the book 30 is equipped with an opening interlocking unit 36, which enables the output of effects through switching that is linked to the change in the form of the book 30 when it opens. Furthermore, even when the form does not change, the book 30 can be switched and output effects by pressing the push button 36b.
[0088] In the toy 1 of this embodiment, when the opening / closing section 30a is opened while the book 30 is attached to the buckle 20, the second page sheet 32s and the third page sheet 33s can simultaneously display multiple large images of the book 30 opening towards the front. Furthermore, when multiple books 30 are attached side by side, a continuous image can be represented by a number of closely spaced images. As a result, it becomes possible to create even larger image displays using multiple books 30.
[0089] Furthermore, in the performance output toy 1 of this embodiment, the first performance output based on the first identification information of the book 30 can be changed by the flange portion 40, thereby diversifying the performance.
[0090] Furthermore, in the performance output toy 1 of this embodiment, a second performance output can be performed by the book 30 by reading the first identification information of the book 30 when the sword 10 is not stored (drawn), thus further increasing the versatility of the performances.
[0091] Although one embodiment of the present invention has been described above, the present invention can be modified as appropriate within the scope of its technical concept. For example, in the above embodiment, the configuration allows for the attachment of three books 30, but the invention is not limited thereto, and it may be possible to attach more books.
[0092] Furthermore, the shape of the performance output toy 1 in the above embodiment is not limited in any way to that shown in the illustration. Also, although an example of how to play in the above embodiment has been described, this is merely one example and is not necessarily limited to this. For example, it is not limited to being used only as a toy for transforming heroes, but by using data recorded in the first identification information of book 30 that includes not only transforming heroes, but also, for example, fantasy characters, or even data from foreign fairy tales, Japanese folk tales, or educational picture books, the modes of play can be made diverse. [Explanation of symbols]
[0093] 1. Output Toy 10. Sword (Main Toy Body) 14 Detection unit 14a, 14b, 14c Leader section 18 Belt component 20 Buckle (retainer) Slots 21, 22, 23 26 Pressing projection (mounting-interlocking switch component) 28 Interlocking mechanism 30 Books (First Sub-Toy Body) 30b Main body 30a Opening / closing section 30sf opening / closing shaft 32f Page locking hook (change activation member) 37b Attachment button (attachment-linked switch component) 38f Opening locking member (change activation member) 38t biasing member (change activation member) 40 Tsuba (second sub-toy concrete) 60 Control Unit
Claims
1. A holder having a storage space, A main toy body having a detection unit capable of detecting information and being able to be stored in the storage space, A first secondary toy body, which is attached to the holder and is given first identification information, Includes a second secondary toy body that can be attached to the main toy body and is assigned a second identification information, The holder is provided with a mounting portion to which the first secondary toy body can be attached, The main toy body is provided with a first reading unit capable of reading the first identification information of the first sub-toy body attached to the attachment part, a second reading unit capable of reading the second identification information of the second sub-toy body attached to the main toy body, and a control unit that performs a performance output corresponding to the first identification information or the second identification information. A toy that produces visual effects.
2. A toy that produces a visual effect according to claim 1, When the main toy body is removed from the storage space, it performs a first performance output corresponding to the first identification information read by the first reading unit. A toy that produces visual effects.
3. A toy that produces a visual effect according to claim 2, The control unit changes the mode of the first performance output according to the second identification information of the second secondary toy body read by the second reading unit when the main toy body is not stored in the storage space. A toy that produces visual effects.
4. A toy that provides a performance output according to any one of claims 1 to 3, The first reading section of the main toy body stored in the storage space is provided to be paired with the first secondary toy body attached to the attachment section, and is positioned close to it. A toy that produces visual effects.
5. A toy that produces a performance output according to any one of claims 1 to 4, The holder and the first auxiliary toy body are provided with an attachment-interlocking switch member that can confirm the attachment of the first auxiliary toy body to the attachment portion. A toy that produces visual effects.
6. A performance output toy according to any one of claims 1 to 5, The aforementioned first secondary toy body is capable of changing its form. The holder is equipped with an interlocking mechanism that activates a change activation member that changes the shape of the first secondary toy attached to the mounting part when the main toy is removed from the storage space. A toy that produces visual effects.
7. A toy that produces a performance output according to claim 6, The first auxiliary toy body is The main body is fixed to the mounting part, The system comprises an opening / closing part connected to the main body via an opening / closing shaft and capable of opening and closing, The change activation member includes a biasing member that biases the opening / closing section in the opening direction, and an opening locking member that locks the opening / closing section in the closed position. The interlocking mechanism is configured to open the opening / closing section by pressing the opening locking member of the first auxiliary toy body attached to the mounting section. A toy that produces visual effects.
8. A toy that produces a performance output according to claim 7, Multiple opening and closing parts are provided so as to overlap and be able to open independently. A toy that produces visual effects.
9. A toy that produces a performance output according to claim 7 or 8, The first secondary toy body is configured to allow operation of a first switch that outputs a visual effect in conjunction with the operation of the opening and closing part, and operation of a second switch that outputs a visual effect independently of the operation of the opening and closing part. A toy that produces visual effects.
10. A performance output toy according to any one of claims 7 to 9, The holder is provided with a plurality of attachment parts to which a plurality of the first secondary toy bodies can be attached, The main toy body is provided with a plurality of first reading units capable of individually reading the first identification information of the first auxiliary toy bodies attached to a plurality of attachment units. The multiple first toy bodies attached to the mounting section are configured to display a continuous image when the opening / closing section is open. A toy that produces visual effects.
11. A performance output toy according to any one of claims 1 to 10, When the main toy body is not stored, the control unit, upon reading the first identification information of the first sub-toy body by the first reading unit, performs a second performance output corresponding to the first identification information. A toy that produces visual effects.
12. A performance output toy according to any one of claims 1 to 11, The holder is configured to be able to be fitted with a belt member for attachment to the body. A toy that produces visual effects.