Pachinko gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2024-04-18
- Publication Date
- 2026-06-03
AI Technical Summary
【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。
Smart Images

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Figure 0007869473000006 
Figure 0007869473000007
Abstract
Claims
[Claim 1] A starting opening into which a game ball can be inserted, An identification information display unit capable of displaying identification information, A main control means for controlling the progress of the game, A display unit capable of displaying effects, Sub-control means for controlling the performance and Equipped with, A means for acquiring game information based on the ball entering the starting gate, When game information is acquired by the acquisition means, a storage means temporarily stores the acquired game information in reserve until the conditions for granting permission to determine win or loss are met. If the conditions for granting permission to determine success or failure are met, the success or failure determination means performs a success or failure determination based on the game information acquired by the acquisition means, An identification information display control means controls the identification information display unit to change and then stop displaying the identification information based on the game information acquired by the acquisition means, The system includes a special game control means that enables the execution of a special game advantageous to the player after the identification information is displayed in a predetermined stop display mode on the identification information display unit, The sub-control means is, A performance display content control means for controlling the performance display content displayed in the performance display unit, It has a performance symbol display control means that controls the performance symbol to change and then stop displaying after the performance symbol is displayed in the performance display unit. In the first program, At a minimum, the system is configured such that an instruction to subtract a predetermined data is executed when the predetermined data is 1, resulting in a first situation where the predetermined data is 0 at a subsequent first timing, and a second situation where the predetermined data is 0 when the predetermined data is 0 at a subsequent first timing. In the first situation, the predetermined data is set to 0 as a result of executing a subtraction command on the predetermined data, whereas in the second situation, the predetermined data is configured to be set to 0 as predetermined data. The configuration is such that the second situation occurs after the first situation, After the second situation, the system is configured such that the second situation can occur repeatedly. In the second program, It is possible to store specific data regarding the increase from a baseline, based on the situation where the difference between the number of game values granted after power-on and the number of game values used is smallest. The system is configured such that if the aforementioned specific data reaches a specific value, the game may enter a suppressed state where the game does not progress. At a minimum, the system is configured such that an instruction to subtract the specific data is executed when the specific data is 1, resulting in a third situation where the specific data is 0 at a subsequent second timing, and a fourth situation where the specific data is 0 when the specific data is 0 at a subsequent second timing. The system is configured such that the fourth situation occurs after the third situation. After the fourth situation, the system is configured such that the fourth situation can occur repeatedly. In the second program mentioned above, After executing an instruction to subtract the aforementioned specific data, an instruction to determine the value of the said specific data is executed. If the specific data reaches the specified value at a predetermined timing while the special game is being played, the system is configured not to enter a suppressed state at that predetermined timing, but to enter a suppressed state at a specific timing after the special game has ended. If the specific data reaches the specified value while the stop display mode is in the predetermined mode of the display of the identification information, the system is configured to enter a suppressed state and the special game corresponding to that identification information will not be executed. Even if the specific data reaches the specific value while the specified notification means is executing a specified error notification in a specified error state, the system enters a suppression state, and the specified notification means executes a notification regarding the suppression state in priority to the specified error notification. In situations where the system is not in a suppressed state, volume adjustment is possible and images related to adjusting the game environment can be displayed on the display unit. However, in situations where the system is in a suppressed state, volume adjustment is not possible and images related to adjusting the game environment are not displayed on the display unit. When the aforementioned specific data reaches a predetermined value less than the aforementioned specific value, a specific process is executed to output a test signal, which is a signal related to type approval testing. However, the system is configured such that a connector for outputting the test signal is not installed, and the test signal related to the specific process is not output outside the gaming machine. The initialization range of the data related to the suppression state differs depending on whether the power is cut off before the specific data reaches the specified value and powered on without clearing the RAM, or whether the power is cut off after the specific data reaches the specified value and powered on without clearing the RAM. The system is configured such that the initialization range of the data related to the suppression state is the same whether the power is cut off before the specific data reaches the specified value and power is turned on with a RAM clear, or whether the power is cut off after the specific data reaches the specified value and power is turned on with a RAM clear. A gaming machine characterized by the following features.