Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2022-12-20
- Publication Date
- 2026-06-08
Smart Images

Figure 0007871179000001 
Figure 0007871179000002 
Figure 0007871179000003
Abstract
Claims
[Claim 1] A gaming machine that can display variable special identification information when the starting conditions are met, Display means and Light-emitting means and It comprises a light emission control means, The aforementioned display means is During the first period after the game ends, the background display can be shown. In the second period following the end of the first period, a demonstration display can be shown. It is possible to display a variable display of performance identification information corresponding to the variable display of the special identification information. When the aforementioned starting condition is met, the variable display of the performance identification information can be displayed such that the transparency of the performance identification information changes from a first value to a second value which is higher than the first value. When the aforementioned demonstration display is displayed and the activation condition is met, the display can be switched from the demonstration display to the variable display of the performance identification information before the transparency of the performance identification information reaches the second value. The aforementioned light emission control means is During the second period, the light-emitting means can be controlled using the demonstration display brightness data table corresponding to the demonstration display. When the start condition is met while the demonstration display is displayed by the display means, the light-emitting means can be controlled by switching from the demonstration display brightness data table to the brightness data table corresponding to the variable display of the performance identification information before the display means switches from the demonstration display to the display corresponding to the variable display of the performance identification information. During the first period, the light-emitting means can be controlled using a background display brightness data table corresponding to the background display. The light-emitting means can be controlled by switching from the demonstration display brightness data table to the background display brightness data table before the display means switches from the demonstration display to the background display. If a specific error occurs, the light-emitting means can be controlled using the specific error brightness data table. The colors that make up a large proportion of the brightness data in the background display brightness data table and the brightness data in the specific error brightness data table are different. It is possible to control the game to create a favorable state for the player. It is possible to display fragment images and perform predetermined effects that suggest the system is controlled to the advantageous state, The display patterns for the fragment images in the aforementioned predetermined performance include a first pattern in which the fragment images are displayed after the image indicating a cracking sign is displayed, and a second pattern in which the fragment images are displayed without displaying the image indicating a cracking sign. In the first pattern, when the fragment image is displayed, a predetermined sound corresponding to the fragment image is output, whereas in the second pattern, when the fragment image is displayed, the predetermined sound is not output. The aforementioned display means is Multiple fragment images can be displayed. After displaying the fragment image during variable display, it is possible to display an indicative image that suggests that the variable display is controlled to the advantageous state. In the first pattern, the amount of variation is a specific value, so the operating speed of the fragment image of the first size and the fragment image of the second size, which is smaller than the first size, are different. In the second pattern, the amount of variation is zero, and the operating speed of the third-size fragment image and the fourth-size fragment image, which is smaller than the third size, are the same. During variable display, the fragment image can be displayed in the second pattern and then the suggestive image can be displayed in the variable display, and during variable display, the fragment image can be displayed in the first pattern and then the suggestive image cannot be displayed in the variable display. Means of execution of the performance, Further comprising a means for holding memory, The aforementioned reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number, based on the fulfillment of the starting conditions. The aforementioned performance execution means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a first hold display and a second hold display that is different in form from the first hold display. In a situation where fewer than the predetermined number of reserved memories are stored, If the start condition is met at the first timing, the first pending display can be displayed in the first start mode, then changed to the first intermediate mode, and then changed to the first completed mode. If the start condition is met at the first timing, the second pending display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completed mode. If the start condition is met at a second timing after the first timing, the first hold display can be displayed in the first start mode, changed to the first intermediate mode, and then changed to the first completed mode based on the start of the next variable display. If the start condition is met at the second timing, the second hold display can be displayed in the second start mode, changed to the second intermediate mode, and then changed to the second completed mode based on the start of the next variable display. If the start condition is met at a third timing after the second timing, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode. If the start condition is met at the third timing, the second hold indicator can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. A gaming machine characterized by the following features.