Information processing device, information processing method, and information processing program
The system addresses the challenge of selecting suitable stamp images by using a designated control unit to differentiate between operation states of game characters, facilitating easy image selection and improved user interaction.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- MIXI INC
- Filing Date
- 2023-04-25
- Publication Date
- 2026-07-08
AI Technical Summary
Existing game systems struggle with difficulty in selecting suitable stamp images during gameplay due to lack of differentiation based on the operation state of game characters.
The system employs a designated control unit to manage stamp image display on the gameplay screen, distinguishing between first and second operation states of game characters, allowing users to easily select appropriate images based on the operational state of their characters.
This approach enables easy specification of suitable images on the gameplay screen, enhancing user interaction and communication through stamp images based on the operational state of game characters.
Smart Images

Figure 0007886540000001 
Figure 0007886540000002 
Figure 0007886540000003
Abstract
Description
Technical Field
[0001] The present invention relates to an information processing apparatus, an information processing method, and an information processing program.
Background Art
[0002] In SNS services such as LINE (registered trademark), Facebook (registered trademark), and Twitter (registered trademark) stamp images are used as communication tools. By using stamp images, users can convey the message they want to convey to other users using the pictures and captions of the characters depicted in the stamp images. As such a game system using stamp images, there is a prior art disclosed in Patent Document 1.
[0003] In Patent Document 1, in a multiplayer game, when each player pastes a stamp image on the game screen, it is disclosed that the input power of the game command associated with the stamp image is received. Specifically, by a player selecting a stamp image pasted by another player, the input of the command associated with the stamp image is received.
Prior Art Documents
Patent Documents
Patent Document 1
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, in the prior art including the technology disclosed in Patent Document 1, among a plurality of users While playing the game, the user controls the state of the game medium (e.g., character). Depending on the differences, we will select the most suitable image (for example, a stamp image) to display on the gameplay screen. There was a problem in that it was not easy to specify.
[0006] The objective of this invention is to display on the gameplay screen according to the differences in the operation state of the game medium. Information processing apparatus, information processing method, and information processing that allow for easy selection of a suitable image. The goal is to provide a program. [Means for solving the problem]
[0007] The information processing apparatus according to the present invention is Equipped with a designated control unit, The designated control unit, while multiple users, including the first user, are playing the game, When the first game medium is in a first operation state where the user can operate it, and when the second game medium is A second operation that is operational and does not accept operation of the first game medium by the first user. Between the state of operation and the state of operation, the gameplay image of any of the aforementioned users The images that the first user can select to display on the surface are made different. [Effects of the Invention]
[0008] According to the present invention, depending on the operating state of the game medium, the display on the gameplay screen is A suitable image can be easily specified. [Brief explanation of the drawing]
[0009] [Figure 1] This is a diagram showing the configuration of the game system in this embodiment. [Figure 2] This is an example of a gameplay screen displayed on the user's terminal. [Figure 3] This is an example of a game play screen displayed on the display unit of the user terminal. [Figure 4] This is a block diagram showing the hardware configuration of the server in the present embodiment. [Figure 5] This is a block diagram showing the hardware configuration of the user terminal in the present embodiment. [Figure 6] This is a block diagram showing an example of the functional configuration of the server in the present embodiment. [Figure 7] This is an example of a game play screen displayed on the display unit of the user terminal. [Figure 8] This is an example of a game play screen displayed on the display unit of the user terminal. [Figure 9] This is a flowchart showing an example of the processing performed by the server.
Mode for Carrying Out the Invention
[0010] Embodiments of the present invention will be described with reference to the accompanying drawings. In each figure, those with the same reference numerals have the same or similar configurations.
[0011] (Configuration of Game System 1) FIG. 1 shows the configuration of game system 1 in the present embodiment. The game system 1 shown in FIG. 1 includes a server 10 (game server) and a plurality of user terminals 20 (user terminal 20a, user terminal 20b, user terminal 20c). The server 10 and the user terminals 20 are connected to each other via a communication line 5 such as the Internet, an intranet, a wireless LAN, or mobile communication so as to be able to communicate with each other. Note that the server 10 functions as the "information processing apparatus" of the present invention.
[0012] In the present embodiment, user terminal 20a, user terminal 20b, and user terminal 20c are used Let the users who perform the action be User U1, User U2, and User U3. If there is no need to distinguish between U2 and user U3, then use user U1, user U2, and user U3. Each of the U3 instances will be referred to as User U.
[0013] Furthermore, it is necessary to distinguish between user terminals 20a, 20b, and 20c. If not needed, user terminals 20a, 20b, and 20c will be used respectively. It is referred to as terminal 20.
[0014] Furthermore, the number of user terminals 20 provided by game system 1 is not limited to 3, but can be at least 1 It is sufficient to have at least one user terminal 20.
[0015] User terminal 20 is, for example, an information processing terminal such as a smartphone or tablet. The game is provided to user U. User U can play the game by operating user terminal 20. You can log in to the system and run the game. User terminal 20 is, for example, a mobile phone Telephones, personal computers (PCs), notebook PCs, personal digital assistants (PDAs) (Sonal Digital Assistant), home game consoles, etc. A terminal may be used. User terminal 20 uses GPS (Global Position The system will notify server 10 of its own location, which has been detected using a system such as the ing System. You can.
[0016] Server 10 manages various information about user U and processes some of the game's operations, for example. A device that performs some of the functions necessary for the user terminal 20 to provide the game, such as executing certain actions. Server 10 may consist of one or more information processing devices, or virtual It may also be configured using a server (such as a cloud server).
[0017] (Game Overview) Next, we will explain the overview of the game provided by Game System 1. In this game, user U can select a character from among the multiple characters they own. By forming a deck and clearing quests using that deck, you can obtain new characters. You can obtain ratta and items.
[0018] User U can combine multiple characters they have acquired to create stronger characters. By doing so, or by using items to strengthen the character's attributes, you can progress to higher difficulty levels. You can take on quests.
[0019] Here, a quest is a challenge that can be completed by fulfilling certain predetermined conditions. It is a term that means. A quest is generally referred to as an exploration, challenge, or mission. Sometimes, a user U who participates in a quest can complete the quest by fulfilling certain conditions. If you can clear it, and you clear the quest, user U will be given a clear reward. This also helps to advance the story of the game.
[0020] A deck is a term that refers to a group of characters combined together. U is a character with abilities suitable for completing a quest. Select Kuta and assemble a deck to execute the quest. In this embodiment, user U executes the quest The act of "executing" things like strikes can also be called "quest play." During combat, User U's character goes first, and the enemy character goes second. Attacks are performed in turns, with each player taking turns.
[0021] User U needs to consume stamina to complete quests, for example, stamina If Mina runs out (reaches 0), you will not be able to perform quests until your stamina recovers. Stamina can be restored by the passage of time, for example, by the passage of a certain amount of time. Stamina can be restored by 1 every 3 minutes. Also, stamina is used in quests. When you clear a stage, the experience points awarded will increase User U's rank, and when that rank increases, your character will be fully restored. You can fully restore your stamina by using one Orb, which is a paid item. To do so, User U can refer to the gauge (stamina gauge) displayed on the screen. You can easily check your current stamina.
[0022] In this embodiment, the game is played collaboratively by multiple users U operating their respective user terminals 20. It is a multiplayer game in which players can play solo. In addition to playing solo, you can also play the same quests simultaneously with other users. So-called multiplayer (also called co-op play) is also possible. In multiplayer, each user U You control the character assigned to you from among the multiple characters that make up your deck. ru.
[0023] In this multiplayer mode, you can host a multiplayer session for a specific quest and recruit teammates. User U (hereinafter referred to as the host user) and users who apply to participate in multiplayer A collaborative relationship is formed between the user U (hereinafter referred to as the guest user) and the player, and the game progresses. This is synchronized between users U (host user, guest user) participating in multiplayer. User U (host user) communicates with other users U (guest user candidates) via a messaging app. By sending an invitation message to the other user U, you can directly invite them to play multiplayer. You can also invite them.
[0024] Multiplayer is conducted through the communication function of each user U's user terminal 20. Specifically This is a match between a guest user and a host user who is hosting a multiplayer game and recruiting teammates. A chat request is made, and one or more host users are displayed in response to that request. Guest users can apply to join multiplayer games hosted by their desired host user. Once the host user approves the application, a mark is placed between the guest user and the host user. A communication path for multiplayer will be established. There are no specific restrictions on eligibility to apply for multiplayer. This can be set arbitrarily. For example, within a predetermined distance from the guest user making the application. It may be possible to apply to a host user who is currently on the server, or a certain user Other users U who have a relationship with The U, and who have mutually approved each other as friends ( It may be permitted for guest users to submit applications.
[0025] Subsequently, the transmission and reception of various data required for multiplayer is carried out according to known communication methods. The data at this time is transmitted via a client-server system through server 10. It is also acceptable to use a P2P (peer-to-peer) method that does not involve server 10. Multiplayer modes are classified into fully synchronous and asynchronous types, but which mode is adopted? You can.
[0026] In addition, multiplayer games include cooperative games in which multiple users U work together, and This includes competitive games where users U compete against each other, but any type is acceptable. Regarding the maximum number of users (maximum number of players) in a single multiplayer session, there are no particular limitations. There is no fixed limit, and you can set it to any number you like, but it is best to set it to a maximum of around 4 people, for example.
[0027] In this embodiment, when executing a quest in multiplayer, user U plays the game Specify a predetermined image to be pasted onto the screen (in other words, to be displayed), and the specified predetermined image This can be displayed on the gameplay screen. Here, the predetermined image is, for example, User U You can convey the message you want to share using the images of characters and their lines. - Communicative images that can be conveyed to the user, emotes that express the user's own feelings. These include images such as stamp images. In this embodiment, the predetermined image is a stamp image. It will be explained as an image. Also, user U will specify the destination of the predetermined image (for example, the same desktop) You can specify another user (U) who is organizing the group and send the specified image to the designated recipient. can.
[0028] Figure 2 shows what is displayed on the display unit 24 of the user terminal 20 when a quest is being executed in multiplayer mode. This is a diagram showing an example of a gameplay screen. The gameplay screen shown in Figure 2 is an enemy character. This screen is displayed during battles with Rakuta. The following screens are displayed from Server 10 to the user terminal. It is displayed based on the game screen display data sent to the 20th.
[0029] The gameplay screen shows 30 enemy character images corresponding to the enemy characters, and the gameplay A stamp request button 32 requests that a stamp image be displayed on the screen, selected by user U. Selectable stamp images 40, 41, 42, 43, 44, 45, etc. are displayed. When the stamp request button 32 is pressed by U, stamp images 40, 41, 42, 4 3, 44, 45 are displayed, and UserU is stamp image 40, 41, 42, 43, 44, 4 You can choose one of the five options. Note that user U possesses a large number of stamp images. If present, from among the large number of stamp images, the one displayed during battle with the enemy character will be used. It would be good to allow users to pre-set the stamp images that can be selected by -ZaU.
[0030] Stamp image 40 depicts the message "Nice to meet you!" that user U wanted to convey. This is an image that can be used to communicate with other users U using the written phrases. Stamp Image 4 1 uses the message "Thank you" that user U wants to convey, with the dialogue depicted in the image. It is an image that can be shared with other users U. Stamp image 42 is an image that user U can share with other users U. The message I want to convey, "Don't worry about it!", is conveyed using the dialogue depicted in the image, and is shared with other people. This is an image that can be transmitted to the U.
[0031] Stamp image 43 depicts the message "Sorry!" that user U wanted to convey. This is an image that can be used to communicate with other users U using pre-written phrases. Stamp image 44 The user U conveys the message "Okay!" using the dialogue depicted in the image. This is an image that can be shared with other users U. Stamp image 45 is user U's own image. The message they want to convey, "Please heal me!", is conveyed to other users using the dialogue depicted in the image. This is an image that can be transmitted to U.
[0032] Figure 3 shows the gameplay screen shown in Figure 2, where user U displays stamp images 40,4 If any of 1, 42, 43, 44, or 45 is selected, the display unit 24 of the user terminal 20 will display This is a diagram showing an example of the displayed gameplay screen. As shown in Figure 3, the gameplay screen On the side, as a candidate recipient for the stamp image 40 selected by user U, the same as user U Character images 50,5 corresponding to the other three users U who are building the same deck. Numbers such as 2, 54, etc. are displayed. In the example shown in Figure 3, user U selects character image 54. By performing the selection operation, other users U corresponding to character image 54 are selected. This is specified as the destination for image 40. This will correspond to character image 54, as well as The stamp image 40 is sent to user U, and the stamp appears on the gameplay screen of the other user U. Image 40 will be displayed.
[0033] (Hardware configuration of Server 10) Figure 4 is a block diagram showing the hardware configuration of server 10 in this embodiment. As shown in Figure 4, the server 10 consists of a control unit 11, a storage unit 12, a communication unit 13, and an operation input unit 1 It is configured to include 4 and a monitor 15.
[0034] The control unit 11 is, for example, a CPU (Central Processing Unit) Microprocessors, DSPs (Digital Signal Processors) These are the components that control the overall operation of server 10.
[0035] A portion of the memory unit 12 is, for example, RAM (Random Access Memory) It is composed of components such as DRAM (Dynamic Random Access Memory). It is used as the work area, etc., when processing based on various programs by the control unit 11. It is used.
[0036] Furthermore, part of the memory unit 12 is, for example, ROM (Read Only Memory), etc. Non-volatile memory or HDD (Hard Disk Drive) and various data The storage unit 12 stores programs and other information used in the processing of the control unit 11. and maintain a database that includes one or more tables for recording processing results, etc. It is possible to do so.
[0037] The program stored in the memory unit 12 implements, for example, the basic functions of the server 10. An OS (Operating System) for controlling various hardware. Drivers, programs for realizing various functions, etc., and the "information processing program" of the present invention Includes a program that functions as a "RAM".
[0038] The communication unit 13 is, for example, a NIC (Network Interface Control). It is a ner and has the function of connecting to the communication line 5. Note that the communication unit 13 is a substitute for the NIC. And, together with the NIC, connect to a wireless LAN (Local Area Network) Functions that continue, functions that connect to a wireless WAN (Wide Area Network), for example This enables short-range wireless communication such as Bluetooth (registered trademark), and infrared communication, etc. It may have the following function. Server 10 is connected to user terminals 20 etc. via communication line 5. This allows for the transmission and reception of various types of data between the user terminal 20 and other devices.
[0039] The operation input unit 14 consists of a keyboard and mouse, and is a user that uses the server 10. It accepts input for various operations via the system. Monitor 15 is, for example, an LCD display device. Yes, it displays various images.
[0040] The control unit 11, storage unit 12, communication unit 13, operation input unit 14, and monitor 15 are part of the system. They are electrically connected to each other via bus 16. Therefore, the control unit 11 is connected to the storage unit 1 Access to 2, display of images on monitor 15, user operation input unit 14 Understanding the operating status, and accessing various communication networks and user terminals 20 via the communication unit 13, etc. It is possible to do so.
[0041] (Hardware configuration of user terminal 20) Figure 5 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in Figure 5, the user terminal 20 comprises a control unit 21, a storage unit 22, a communication unit 23, and a display unit. It is composed of a unit 24, a speaker 25, a microphone 26, a camera 27, and an operation button 28. ru.
[0042] The control unit 21 is, for example, a CPU (Central Processing Unit) Microprocessors, DSPs (Digital Signal Processors) These functions control the overall operation of the user terminal 20.
[0043] A portion of the memory unit 22 is, for example, RAM (Random Access Memory) It is composed of components such as DRAM (Dynamic Random Access Memory). It is used as the work area, etc., when the control unit 21 executes processing based on various programs. It is used.
[0044] Furthermore, part of the memory unit 22 is, for example, ROM (Read Only Memory), etc. Non-volatile memory or HDD (Hard Disk Drive) and various data The storage unit 22 stores programs and other information used in the processing of the control unit 21. and maintain a database that includes one or more tables for recording processing results, etc. It is possible to do so.
[0045] The program stored in the memory unit 22 implements, for example, the basic functions of the user terminal 20. An OS (Operating System) for that purpose, and for controlling various hardware. This includes drivers, programs to implement various functions, etc.
[0046] The communication unit 23 is, for example, a NIC (Network Interface Control). It is a ler and has the function of connecting to the communication line 5. Note that the communication unit 23 is a substitute for the NIC. And, together with the NIC, connect to a wireless LAN (Local Area Network) Functions that continue, functions that connect to a wireless WAN (Wide Area Network), for example This enables short-range wireless communication such as Bluetooth (registered trademark), and infrared communication, etc. It may have the function to do so. The user terminal 20 communicates with the server 10 and other users via the communication line 5. It is connected to terminal 20, etc., and sends and receives various types of data between it and server 10 and other user terminals 20, etc. It is possible to perform a faith test.
[0047] The display unit 24 is a touch panel display or the like, and displays images, etc., and is controlled by the user U. It is possible to accept commands.
[0048] The speaker 25 outputs various sounds under the control of the control unit 21. The microphone 26 is controlled The camera 27 receives various sounds under the control of the control unit 21. Capture an image of the subject.
[0049] The operation button 28 is located on the side of the user terminal 20, for example, to activate the user terminal 20. Alternatively, there is a power button to stop it, or a volume control for the sound output from speaker 25 (sound). These are buttons, etc., for adjusting the quantity.
[0050] Control unit 21, storage unit 22, communication unit 23, display unit 24, speaker 25, microphone 26, turtle The RA27 and the operation button 28 are electrically connected to each other via the system bus 29. Therefore, the control unit 21 accesses the storage unit 22 and displays the image on the display unit 24. Indication, user U's response to the touch panel display (display unit 24) and operation buttons 28 Understanding the operating status, inputting sound to microphone 26, outputting sound from speaker 25, and sending to camera 27. Control and various communication networks via the communication unit 23, server 10 and other user terminals 20, etc. You can access, etc.
[0051] Figure 6 shows an example of the functional configuration of the control unit 11 provided in the server 10 in this embodiment. This is a diagram. As shown in Figure 6, the control unit 11 has the following functional configuration: reception unit 11a, game It comprises a play control unit 11b, a designation control unit 11c, and a display control unit 11d. In addition to the above, the control unit 11 of the server 10 has various other functions, but here, In this explanation, we will only describe the distinctive features of Game System 1 in the implementation form, and other The known functions and features are omitted from the illustrations and explanations.
[0052] The reception unit 11a receives operations from the first user U on the display unit 24 of the user terminal 20, From the first user U, by consuming in-game value (e.g., stamina, orbs) Requests to play playable games (quests) (specifically, requests from multiple users U to play games) Accepts multiplayer requests from other players.
[0053] The game play control unit 11b receives a game play request from the reception unit 11a. If this occurs, multiple users U, including the first user U, will play the game (specifically, M Control the multiplay.
[0054] The designated control unit 11c, when multiple users U are playing the game, is determined by the first user U to be the first user U. A first operating state in which one character (corresponding to the "first game medium" of the present invention) can be manipulated (for example) , the first character during battles with enemy characters (NPCs: non-player characters) If it is the attack turn of user U, then on the gameplay screen of any of the multiple users U The system displays multiple first stamp images that can be selected by the first user U.
[0055] The first operation state is a state in which the first character can be operated by the first user U. So, among multiple users U, the second user U (another user) other than the first user U, The state in which the player character Rakuta (corresponding to the "second game medium" of this invention, an ally character) is not responding to input. This is the state. The first stamp image is, for example, the message that the first user U himself wants to convey: "Leave it to me." "Go!", "Understood!", "Go for it!" etc., using the lines depicted in the image, other users U This is an image that can be conveyed.
[0056] The designated control unit 11c controls the second character (this unit) while multiple users U are playing the game. This corresponds to Akira's "second game medium," and the allied characters correspond to enemy characters and the second user U. ) is operational, and the second operation does not accept the operation of the first character by the first user U. Status (for example, the attacks of enemy characters and allied characters during a battle with an enemy character) If it is a turn, it will be displayed on the gameplay screen of any of the multiple users U. As an image, multiple second stamp images that the first user U can select are displayed. Between the first stamp image with a number and the second stamp image with multiple stamps, some of the stamp images are It's okay for the stamps to be duplicated, and it's also okay for all the stamp images to be different.
[0057] The second operation state is a second character (enemy character) that does not accept operation from multiple users U. When Kuta is in operation, or when a second user U (another user) creates a second character (ally) The character is in a state where it can accept input. The second stamp image is, for example, the first user The messages that The U himself wants to convey include "Please take care of me!", "Please!", "Please recover!", etc. This is an image that allows users to communicate with other users U using the dialogue depicted in the image.
[0058] As described above, the designated control unit 11c controls the first operation during gameplay by multiple users U. Between the first operation state and the second operation state, the gameplay of any of the multiple users U The stamp images that the first user U can select as the image displayed on the screen will be different. As a result, the first user U will see the following on the gameplay screen depending on the difference in the character's operation state. You can specify the stamp image that you would like to display.
[0059] The designated control unit 11c sets a second operation state (for example, when battling an enemy character). If it is the character's or ally character's attack turn, the first operation state (for example, enemy character) If it is the attack turn of the first character (first user U) during the battle with Kuta. This increases the number of stamp images that the first user U can select. In other words, the first operation state The state is restricted so that stamp images available in the second operation state cannot be used. This is the state in which the system enters the second operation state (operation waiting state), where there is relatively more leeway in the operation. And, the first user U can choose from a larger number of stamp images than when in the first operation state. You can select the stamp image to display on the home screen.
[0060] When the designated control unit 11c is in the first operation state, it sets the destination of the stamp image to the first user U This controls the option to not specify the destination, while in the second operation state, the destination for sending the stamp image (the The second user (U) can be specified by the first user (U). This allows for more flexibility in operations. In the first operation state with few operations, the destination of the stamp image cannot be specified by the first user U. In the second operation state (waiting state) where there is ample time for operation, the destination of the stamp image This can be specified by the first user U. The specification control unit 11c controls the second operation If in the active state, the first user U specifies the enemy character as the recipient of the stamp image. It may be possible to control this. In this case, the display position of enemy characters on the gameplay screen. The stamp image will be superimposed on it.
[0061] In the first operation state, the designation control unit 11c determines that among the multiple users U, all users other than the first user U are... When a stamp image (first image) is sent from the second user U (another user) to the first user U... In addition, in the second operation state, the image to be sent to the second user U (another user) is... Based on the stamp image sent (first image), the stamp image (second image) is automatically selected. The image can be controlled to be specified by the first user U. This allows the first user U to specify the second user U. Based on the stamp image (first image) sent by user U, a stamp will be sent to user U (second user). The second image can be easily specified.
[0062] The designated control unit 11c determines that the result of the operation of the first character by the first user U is an achievement condition (for example) If a Super Play is achieved, a third stamp image corresponding to the result of that operation will be displayed, multiple times. This allows the user U to be specified by a second user U (another user) other than the first user U. Here, regarding whether or not it is a super play, the first character does a great job on the enemy character. The number of times the first character dealt damage to an enemy character (Hit) The determination is made based on criteria such as the number of stamps. The third stamp image is, for example, conveyed by the second user U himself. Messages such as "Amazing!" and "Congratulations!" are used with the dialogue depicted on the image. This is an image that can be transmitted to user U. As described above, the first key by first user U If the character's operation results meet the achievement conditions, the second user U will display an image corresponding to the operation result. This can be specified as suitable.
[0063] The designated control unit 11c, in the second operation state, determines the game specified by the first user U. Depending on the position on the layout screen, the stamp images that can be specified by the first user U will differ. In this embodiment, the designated control unit 11c controls the gameplay screen specified by the first user U. Depending on whether or not an enemy character is present at the location, the stamp can be specified by the first user U. Make the image different.
[0064] For example, the designation control unit 11c controls the position of the gameplay screen specified by the first user U. If an enemy character exists at (enemy position), the stamp image can be specified by the first user U. For example, if the first user U himself wants to give advice on how to defeat an enemy character, Messages such as "This enemy is your target!" and "Use your special move!" are displayed on the screen. Using a riff, the stamp image is controlled to be transmitted to a second user U. Furthermore, the finger The control unit 11c moves the display position of the stamp image in accordance with the movement of the enemy character. Furthermore, the designated control unit 11c controls the position of the gameplay screen specified by the first user U. If an allied character exists in the allied position, the stamp image that can be specified by the first user U will be displayed. The image could depict a message that the first user U wants to convey, such as "Please heal me!" The selected dialogue can be used to create a stamp image that can be communicated to a second user U. .
[0065] Figure 7 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. As shown in 7, the gameplay screen displays enemy character images 30 corresponding to the enemy characters. The following are displayed. As shown in Figure 7, in the second operation state, the first user U directs An enemy character is located at a predetermined position on the gameplay screen (indicated as position 60 in the diagram). In this case, the designation control unit 11c selects a stamp image that can be specified by the first user U, for example, the first 1 User U wants to give advice to help defeat enemy characters: "This The enemy is the target!", "Use your special move!" etc., using the dialogue depicted in the image. This controls the image that can be transmitted to the second user U. In the example shown in Figure 7, the message " Stamp image 46, which conveys "Use your special move!" to the second user U, was designated by the first user U. It is then displayed at the location on the gameplay screen (indicated as position 60 in the diagram). Furthermore, the finger The control unit 11c stamps in accordance with the movement of the enemy character (movement in the direction of the arrow in the diagram). Move the display position of image 46 (indicated by position 60 in the figure). This will change the first U If an enemy character is present at the location on the gameplay screen specified by The U, the enemy character The position of stamp image 46 (in other words, the target of the enemy character) changes in accordance with Kuta's movement. The position can be moved to a suitable location.
[0066] Furthermore, the designation control unit 11c will place the gameplay screen at the position specified by the first user U. If no enemy characters exist, the stamp image will be displayed at the specified location (blank space). If the enemy character moves after the stamp image is displayed, the stamp image will be removed. The display will be terminated. Here, the stamp image is, for example, the first user U himself of the enemy character Messages you want to convey as advice for strategy, such as "Hit it here!", are drawn on the image. This image can be used to communicate with a second user, U, using pre-written dialogue.
[0067] Figure 8 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. As shown in 8, the gameplay screen displays enemy character images 30 corresponding to the enemy characters. The following is displayed. As shown in Figure 8, the gameplay screen specified by the first user U If no enemy character is present at the position of the face (indicated by position 62 in the figure), the designated control unit 1 1c is a stamp image that can be specified by the first user U, for example, the first user U itself is an enemy Messages like "Hit it here!" are used as advice to help you defeat the character. The image is controlled to convey a message to a second user U using the dialogue depicted in the image. (Figure) In the example shown in 8, stamp image 4 conveys the message "Type it here!" to the second user U. 7 is specified by the first user U, and is the position of the gameplay screen (indicated by position 62 in the figure). It is displayed in ). Furthermore, after the designated control unit 11c displays the stamp image 47, the enemy If the character moves (moves in the direction of the arrow in the diagram) and the battle situation changes, position 62 The display of stamp image 47 in this location will be terminated. If the enemy character moves after the stamp image 46 is displayed at position 62, then the same position 62 In addition, stamp image 47 does not necessarily provide advice on how to defeat enemy characters. This prevents the content from being displayed unnecessarily.
[0068] Furthermore, in the second operation state, the designated control unit 11c will determine the value specified by the first user U. If an allied character is present at the location shown on the home screen, the corresponding allied character will be displayed. You can also set the second user U as the recipient of the stamp image.
[0069] Figure 9 shows the processing performed by the server 10 in this embodiment (corresponding to the "information processing method" of the present invention). This is a flowchart showing an example of this.
[0070] First, the reception unit 11a receives the operation of the first user U on the display unit 24 of the user terminal 20. Then, starting with the first user U, to consume in-game value (e.g., stamina, orbs) Therefore, requests to play playable games (quests) (specifically, requests from multiple users U) Accepts multiplayer requests for the game (step S100).
[0071] Next, the gameplay control unit 11b controls the game played by multiple users U, including the first user U. Control of the gameplay (specifically, multiplayer) begins (step S110).
[0072] Next, the gameplay control unit 11b displays the user U's information to the display unit 24 of the user terminal 20. Through the operation, it is determined whether or not the stamp request button 32 (see, for example, Figure 2) has been pressed. The system then makes a determination (step S120). As a result of the determination, the stamp request button 32 is pressed. If not present (step S120, NO), the process proceeds to step S170.
[0073] On the other hand, if the stamp request button 32 is pressed (step S120, YES), specify The control unit 11c is in a first operation state in which the first user U can operate the first character. Determine whether or not (step S130). If the result of the determination is the first operating state (S Step S130, YES), the designated control unit 11c selects any of the user U of the multiple user U Multiple first stamps that the first user U can select as images to display on the gameplay screen. Display the image (step S140). User U displays multiple first stamp images. A desired first stamp image can be selected from the images. The process then proceeds to step S. Transition to 170.
[0074] Returning to the determination process in step S130, if it is not in the first operation state (step S130, NO), the designation control unit 11c corresponds to the second character (enemy character, second user U). The allied character is operational and accepts control of the first character by the first user U. It is determined whether or not it is in the second operating state (step S150). Based on the result of the determination, If the second operating state is not present (step S150, NO), the process proceeds to step S170. ru.
[0075] On the other hand, if the second operation state is in place (step S150, YES), the designated control unit 11c will: The first user U is an image to be displayed on the gameplay screen of any of the multiple users U. The user U displays multiple selectable second stamp images (step S160). This involves selecting a preferred second stamp image from among the multiple second stamp images displayed. This can be done. After that, the process transitions to step S170.
[0076] In step S170, the gameplay control unit 11b determines whether the game has finished playing or not. Determine whether the game has finished playing (Step S1). 70, NO), the process returns to before step S120. Meanwhile, if the game has finished playing... If the response is positive (step S170, YES), the server 10 terminates the process shown in Figure 9.
[0077] As explained in detail above, in this embodiment, the server 10 (information processing device) is designated It is equipped with a control unit 11c. The designation control unit 11c receives data from multiple users U, including the first user U. During gameplay, the first user U can control the first character in the first control state (first key (Character's attack turn) and the second character (enemy character, second user U) The corresponding ally character is operational, and the first user U controls the first character. If the second action state does not accept the attack (enemy character / second character's attack turn) Between them, the image to be displayed on the gameplay screen of any of the multiple users U. The image will be different for the first user U to select from.
[0078] According to this embodiment, when multiple users U play the game, User U can choose which features to display on the gameplay screen depending on the state of operation of the game medium. You can specify an appropriate image.
[0079] In the above embodiment, the designated control unit 11c, in the first operating state, the first user After the first character is manipulated by U, the second character before the result of the first character's manipulation occurs... 3. Operation state (for example, when the first character moves to deal damage to an enemy character) In this state, damage dealt to enemy characters after the first character's movement stops is not yet available. In the confirmed state, stamps that cannot be specified by the first user U in the first operation state. The image may be controlled to be specified by the first user U. This allows the first character In the third operating state before the operation result occurs, the first user U, in the first operating state, It is possible to specify images that cannot be specified by user U.
[0080] In addition, the above embodiments all represent examples of how the present invention can be implemented. These are merely things, and the technical scope of the present invention should not be interpreted as being limited by them. That is, the present invention, without departing from its gist or its main features, It can be implemented in various ways.
[0081] <Summary> [General tasks] One of the objectives of the present invention is to enable users to easily specify suitable images to be displayed on the gameplay screen. The goal is to make it possible to determine the standard.
[0082] Issues corresponding to [Appendix 1] One of the objectives of the present invention is to monitor the operation state of the game medium while multiple users are playing the game. Depending on the differences, the first user can easily specify the most suitable image to display on the gameplay screen. The goal is to make it possible to do so. [Note 1] The information processing device according to this embodiment is a game that is played by multiple users, including the first user. During gameplay, if the first user is in a first operation state where they can operate the first game medium, The second game medium is operational and accepts operation of the first game medium by the first user. Between the two states where there is no second operation state, any of the users' game players A control unit that allows the first user to select different images to display on the layout screen. Prepare. According to the above information processing device, when multiple users are playing a game, the first user: Depending on the operating state of the game medium, it is easy to display the most suitable image on the gameplay screen. It can be specified as follows.
[0083] Issues corresponding to [Appendix 2] One of the objectives of the present invention is to receive operations on a second game medium from a second user other than the first user. Either it is in the first operation state (not attached), or it is in the second state (not accepting operation by multiple users). The game media is in a working state, and the second game media can be operated by a second user. Depending on the operation state, the first user can specify the appropriate image to display on the gameplay screen. The goal is to allow it to be specified as "easy." [Note 2] The first operation state is a state in which the first game medium is capable of accepting operation by the first user. In this state, the operation of the second game medium by the second user, who is other than the first user among multiple users. The system is in a state where it does not accept operations, and the second operation state is one in which it does not accept operations from multiple users. The second game medium is in operation, or the second game medium is accepting input from a second user. The information processing device described in Appendix 1 is in a state where it can be used. This prevents the second user from operating the second game medium, as it does not accept operation from the second user other than the first user. Either it is in a single-operation state, or it is a second game medium that does not accept operation by multiple users. In an operational state or in a second operation state where it can accept input from a second user on the second game medium. Depending on the situation, the first user can easily specify the most suitable image to display on the gameplay screen. It is possible.
[0084] Issues corresponding to [Appendix 3] One of the objectives of the present invention is to enable a second operating state in which there is relatively more leeway in the operation, compared to the first operating state. From a larger selection of images than in the previous case, the first user can choose which images to display on the gameplay screen. The goal is to allow users to choose. [Note 3] When the designated control unit is in the second operation state, it is more efficient than when it is in the first operation state. An information processing device as described in Appendix 1 or 2, which increases the number of images that the user can select. As a result, in the second operating state where there is relatively more leeway in the operation, the first user performs the first operation Select the images to display on the gameplay screen from a larger selection of images than would be possible in a single state. It is possible.
[0085] Issues corresponding to [Appendix 4] One of the objectives of the present invention is to enable image feeding in a first operating state where there is relatively little margin for error during operation. The destination cannot be specified by the first user, and in the second operation state where there is relatively more leeway in the operation, The goal is to allow the first user to specify the destination of the image. [Note 4] When the designated control unit is in the first operation state, the destination of the image is specified by the first user. While controlling it to be impossible to determine, in the second operation state, the destination of the image is specified by the first user. An information processing device described in any one of the appendices 1 to 3, which can be controlled to a fixed degree. This allows the image destination to be set to the first unit in the first operation state, where there is relatively little leeway in the operation. The system makes it impossible to specify, and in the second operation state where there is relatively more leeway in the operation, the image is sent. The destination can be specified by the first user.
[0086] Issues corresponding to [Appendix 5] One of the objectives of the present invention is to generate a second image based on the first image sent by a second user. The goal is to allow the first user to easily specify the second image to be sent to the user. [Note 5] In the first operation state, the designated control unit will determine which of the multiple users is the first user. When the first image is sent from the second user to the first user, in the second operation state, the second user The first user can specify the second image to send to the server, which is selected based on the first image. An information processing device that controls the operation as described in any one of the appendices 1 to 4. This allows the first user to, based on the first image sent by the second user, The second image to be sent can be easily specified.
[0087] Issues corresponding to [Appendix 6] One of the objectives of the present invention is to ensure that the result of the operation of the first game medium by the first user satisfies the achievement conditions. In this case, the objective is to enable a second user to appropriately specify an image corresponding to the operation result. . [Note 6] The designated control unit will determine if the operation result of the first game medium by the first user satisfies the achievement condition. If this occurs, the image corresponding to the operation result will be sent to the second user (other than the first user) among the multiple users. An information processing device described in any one of the appendices 1 to 5, which allows for more customizable control. As a result, if the operation of the first game medium by the first user satisfies the achievement conditions, The second user can optionally specify an image corresponding to the operation result.
[0088] Issues corresponding to [Appendix 7] One of the objectives of the present invention is to provide a system that, depending on the position of the gameplay screen specified by the first user, The objective is to selectively differentiate the images that can be specified by the first user. [Note 7] In the second operation state, the designated control unit will determine the game specified by the first user. Depending on the position of the layout screen, the images that can be specified by the first user will differ, as described in Appendices 1-6. An information processing device as described in any one of the items. This allows the first user to determine the position of the gameplay screen specified by the first user. The images that can be specified can be suitably varied.
[0089] Issues corresponding to [Appendix 8] One of the objectives of the present invention is to display a game at a location on the gameplay screen specified by the first user. Depending on whether or not a medium exists, the images that can be specified by the first user are preferably made to differ. And so it is. [Note 8] The designated control unit will place the game at the position of the gameplay screen specified by the first user. Note 7: Depending on whether or not a medium exists, the images that can be specified by the first user will differ. The information processing device described above. This ensures that the game medium is located at the position of the gameplay screen specified by the first user. Depending on whether or not this is done, the images that can be specified by the first user can be suitably varied. .
[0090] Issues corresponding to [Appendix 9] One of the objectives of the present invention is to display a game at a location on the gameplay screen specified by the first user. If a physical medium exists, the image display position will be appropriately moved in accordance with the movement of the game medium. And so it is. [Note 9] The designated control unit will place the game at the position of the gameplay screen specified by the first user. If a physical media is present, the image display position will move in accordance with the movement of the game media (Note 7). The information processing device described above. This ensures that the game medium is located at the position of the gameplay screen specified by the first user. In this case, the image display position can be appropriately moved in accordance with the movement of the game medium. .
[0091] Issues corresponding to [Appendix 10] One of the objectives of the present invention is to display an image in a location where no game medium exists, and then display the game medium. The purpose is to prevent the image from being unnecessarily displayed in the same position when the object moves. [Note 10] The designated control unit will place the game at the position of the gameplay screen specified by the first user. If no media exists, the image will be displayed at the specified location, and after the image is displayed, the game will be played. The information processing device described in Appendix 7 terminates the display of an image when the video medium is moved. This causes the image to be displayed in a location where the game medium does not exist, and then the game medium moves. This prevents images from being unnecessarily displayed in the same position.
[0092] Issues corresponding to [Appendix 11] One of the objectives of the present invention is to provide a third operating state before the result of the operation of the first game medium occurs. In the first operating state, the first user can optionally specify an image that cannot be specified by the first user. The goal is to make it possible to do so. [Note 11] The designated control unit controls the operation of the first game medium by the first user in the first operation state. After the operation is performed, in the third operation state before the result of the operation on the first game medium occurs, the first operation Controlling the system so that images that cannot be specified by the first user in the current state can be specified by the first user. The information processing device described in Appendix 1 to 10. As a result, in the third operation state before the result of the operation on the first game medium occurs, the first user The system can suitably specify an image that cannot be specified by the first user in the first operating state. can.
[0093] Issues corresponding to [Appendix 12] One of the objectives of the present invention is to monitor the operation state of the game medium while multiple users are playing the game. Depending on the differences, the first user can easily specify the most suitable image to display on the gameplay screen. The goal is to make it possible to do so. [Note 12] The information processing method according to this embodiment involves a processor that includes a plurality of users, including a first user. During gameplay by a user, a first operation is performed by the first user to control the first game medium. In the following cases, the second game medium is operational, and the first user has access to the first game medium. Between the second operation state, which does not accept the operation, and the case of any of the multiple users If the first user can select different images to display on the user's gameplay screen, Let it. According to the above information processing method, when multiple users are playing a game, the first user will: Depending on the operating state of the game medium, it is easy to display the most suitable image on the gameplay screen. It can be specified as follows.
[0094] Issues corresponding to [Appendix 13] One of the objectives of the present invention is to monitor the operation state of the game medium while multiple users are playing the game. Depending on the differences, the first user can easily specify the most suitable image to display on the gameplay screen. The goal is to make it possible to do so. [Note 13] The information processing program according to this embodiment includes a processor that includes a first user While multiple users are playing the game, the first user can control the first game medium. When the first game is in operation, and the second game medium is operational, the first user plays the first game Between the second operating state, in which the media does not accept operation, and the state in which multiple users The first user can select an image to display on any user's gameplay screen. To make something different, to make a process happen. According to the above information processing program, when multiple users are playing the game, the first user The system determines the most suitable image to display on the gameplay screen depending on the operating state of the game medium. This can be easily specified. [Explanation of Symbols]
[0095] 1: Game system, 10: Server, 11: Control unit, 11a: Reception unit, 11b: Game player 11c: Designation control unit, 12: Storage unit, 13: Communication unit, 14: Operation input unit, 1 5: Monitor, 16: System bus, 20, 20a, 20b, 20c: User terminals, 21: Control unit, 22: Storage unit, 23: Communication unit, 24: Display unit, 25: Speaker, 26: Microphone, 27: Camera, 28: Control buttons, 29: System bus, 30: Enemy character image, 32 :Stamp request button, 40, 41, 42, 43, 44, 45, 46, 47: Stamp image Image, 50, 52, 54: Character image, 60, 62: Position, U, U1, U2, U3: U -za
Claims
1. The processor comprises, In a game played jointly by multiple users, including a first user and a second user, the first game medium is controlled to be operable during a first operation state in which the first user can operate the first game medium. If the first user operates the first game medium and fulfills predetermined achievement conditions in the game, the system controls the second user to be able to specify a stamp image corresponding to the result of the operation. When the second user specifies the stamp image, the stamp image is displayed on the first user's screen, and when the second game medium is located at the position on the first user's screen specified by the first user, the display position of the stamp image is moved in accordance with the movement of the second game medium. Information processing device.
2. In a game played jointly by multiple users, including a first user and a second user, the processor controls the first game medium to be operable during a first operation state in which the first user can operate the first game medium. The processor controls the second user to be able to specify a stamp image corresponding to the result of the first user's operation of the first game medium if the first user has met predetermined achievement conditions in the game. The processor, when the stamp image is specified by the second user, displays the stamp image on the first user's screen, and when the second game medium is located at the position on the first user's screen specified by the first user, the processor moves the display position of the stamp image in accordance with the movement of the second game medium. Information processing methods.
3. In a game played jointly by multiple users, including a first user and a second user, the first user controls the first game medium to be operable during a first operation state in which the first user can operate the first game medium. If the first user operates the first game medium and, as a result, fulfills predetermined achievement conditions in the game, the system will allow the second user to specify a stamp image corresponding to the result of that operation. When the second user specifies the stamp image, the stamp image is displayed on the first user's screen, and when the second game medium is located at the position on the first user's screen specified by the first user, the display position of the stamp image is moved in accordance with the movement of the second game medium. A program that instructs the processor to perform a task.
4. The system comprises a server and a terminal, and the server is In a game played jointly by multiple users, including a first user and a second user, the first game medium is controlled to be operable during a first operation state in which the first user can operate the first game medium. If the first user operates the first game medium and fulfills predetermined achievement conditions in the game, the system controls the second user to be able to specify a stamp image corresponding to the result of the operation. When the stamp image is specified by the second user, the stamp image is displayed on the first user's terminal, and when the second game medium is located at the position on the first user's terminal screen specified by the first user, the display position of the stamp image is moved in accordance with the movement of the second game medium. system.