Methods for improving screen-based activities

The method enhances screen-based activity performance by using a device with augmenting elements in defined regions, improving skills like hand-eye coordination and reaction time, achieving at least 5% improvement in performance metrics.

WO2025141570A1PCT designated stage expired Publication Date: 2025-07-03VIZO SPECS LTD
View PDF 3 Cites 0 Cited by

Patent Information

Application Number
PCT/IL2024/051218
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-12-26
Filing Date
2024-12-25
Publication Date
2025-07-03

AI Technical Summary

Technical Problem

Existing methods for improving performance in screen-based activities, such as digital gaming, do not effectively enhance skills like hand-eye coordination, reaction time, and strategic thinking, and often require therapeutic interventions.

Method used

A method involving a device with left and right lenses and a nose bridge, incorporating augmenting elements positioned within specific augmentation regions defined by a Cartesian coordinate system, enhances performance by improving focus and reducing distractions.

Benefits of technology

The method improves screen-based activity performance by at least 5%, as measured by parameters like time reduction, accuracy increase, error reduction, and efficiency enhancement, without requiring therapeutic interventions.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure IL2024051218_03072025_PF_FP_ABST
    Figure IL2024051218_03072025_PF_FP_ABST
Patent Text Reader

Abstract

The present disclosure to improvement performance of screen based activities and provides a method for obtaining such improvement that involves applying onto a subject a device comprising a left-side lens, a right-side lens and a nose bridge therebetween, and at least one augmenting element disposed on at least one of said left-side lens and right- side lens and performing the screen based activity when the device is worn on the subject. Also disclosed is a method for selecting location of an augmenting element on the device for improving performance of subject in screen-based activities when said device is worn by the subject. Also disclosed is a method for converting a device, into a device with improved performance of a subject in screen-based activities.
Need to check novelty before this filing date? Find Prior Art

Description

[0001] METHODS FOR IMPROVING SCREEN-BASED ACTIVITIES

[0002] TECHNOLOGICAL FIELD

[0003] The present disclosure relates to screen-based activities, such as digital gaming.

[0004] BACKGROUND ART

[0005] References considered to be relevant as background to the presently disclosed subject matter are listed below:

[0006] - US Patent No. 10,149,798

[0007] Acknowledgement of the above references herein is not to be inferred as meaning that these are in any way relevant to the patentability of the presently disclosed subject matter.

[0008] BACKGROUND

[0009] US Patent No. 10,149,798 describes methods, systems and devices for improving a defined condition in a subject, by selecting a set of one or more correction zones, being angular zones in the subject’s field of view, the one or more correction zones being associated with the condition; and placing the one or more correcting elements in said one or more correction zones to thereby cause improvement in said condition.

[0010] GENERAL DESCRIPTION

[0011] The present disclosure provides, in accordance with a first of its aspects, a method for improving a subject's performance in screen-based activities, the method comprising:

[0012] (a) applying onto the subject a device comprising a left-side lens, a right-side lens and a nose bridge there between, and at least one augmenting element disposed on at least one of said left-side lens and right-side lens, and

[0013] (b) performing said screen-based activity when said device is worn on said subject; wherein said at least one augmenting element has a center that is positioned at a augmentation coordinate (x,y) within a left-side augmentation region or right-side augmentation region, on respectively at least one of said left-side lens and a right-side lens; wherein each of the augmentation regions and said augmentation coordinate (x,y) of the at least one augmenting element are defined using a Cartesian coordinate system having an x axis aligned with a horizontal line connecting between an uppermost point of said left-side lens ((HL)) and an uppermost point of said right-side lens ((HR , and y-axis aligned with a perpendicular line extending from said x axis to a center (C) of said nose bridge; wherein each of the augmentation region has a shape including a centroid positioned on a line extending parallel to said y-axis and downwardly from said x-axis towards the subject's pupil, when the subject's eye is fixating straight ahead, and at a perpendicular distance from said x-axis of not more than 8 mm; a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x- axis; and a shortest dimension between 8mm and 12mm, extending equally from said centroid.

[0014] In accordance with the presently disclosed first aspect, the method is preferable for improving digital gaming.

[0015] The presently disclosed first aspect has been shown to provide an advantage in improving performance of gaming activities and / or other screen involved activities.

[0016] The advantage in gaming activities and / or other screen involved activities was exhibited by an improvement by at least 5% in performance as determined by at least one parameter acceptable in the field, in comparison with performance of the same subject, during a same activity. The improvement is determined by acceptable tests. Acceptable tests can be those that determine any one of reduction in the time to complete the task, increase in accuracy of performing the task, reduction in number of errors, increase in detectability rate, increase in precision and increase in efficiency.

[0017] In some examples of the presently disclosed subject matter, the gaming activities and / or other screen involved activities provides an improvement of at least 10% in performance as determined by at least one parameter acceptable in the field, in comparison with performance of the same subject, during a same activity.

[0018] In some examples of the presently disclosed subject matter, the gaming activities and / or other screen involved activities provides an improvement of at least 15% in performance as determined by at least one parameter acceptable in the field, in comparison with performance of the same subject, during a same activity.

[0019] A further advantage of the presently disclosed first aspect is that it is non- therapeutic method. Thus, the method of improvement, according to the presently disclosed first aspect, is a non-therapeutic method.

[0020] In accordance with a second aspect of the presently disclosed subject matter there is provided a method for selecting a location of an augmenting element in a device including a left-side lens, a right-side lens and a nose bridge therebetween, the augmenting element lies in the field of view of a subject, when the subject wears the device; the method comprising:

[0021] (a) identifying a left-side augmentation region on said left-side lens and / or right-side augmentation region on said right side lens, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens HR , and y-axis aligned with a perpendicular line extending from said x axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said leftside augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or right-side augmentation region, each of said left side augmentation region and right-side augmentation region having independently a shape including said centroid; (i) a perpendicular distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid; and

[0022] (b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen-based activities when said device is worn by said subject.

[0023] It has been shown herein that the selective location of an augmenting element in a device including a left-side lens, a right-side lens and a nose bridge therebetween, provided an advantage of improving performance of a subject when performing screenbased activities, preferably digital gaming, when the device with the augmenting element(s) is worn by said subject. The improvement obtained by the device with the augmenting element(s) (when worn by the subject) is exhibited by an increase of at least 5% in performance (as determined by at least one parameter acceptable in the field), in comparison with performance of the same subject, during a same activity. As noted above, the improvement is determined by acceptable tests. Acceptable tests can be those that determine any one of reduction in the time to complete the task, increase in accuracy of performing the task, reduction in number of errors, increase in detectability rate, increase in precision and increase in efficiency.

[0024] In accordance with a third aspect, the presently disclosed subject matter provides a method of converting a device having at least a left-side lens, right-side lens and a nose bridge therebetween, into a device with improved performance of a subject in screenbased activities, the method comprising:

[0025] (a) identifying a left-side augmentation region on said left-side lens and / or right-side augmentation region on said right side lens, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens (HR and y-axis aligned with a perpendicular line extending from said x-axis to a center (C) of said nose bridge when said device is worn by said subject; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or right-side augmentation region, each of said left side augmentation region and right-side augmentation region having independently a shape including said centroid; (i) a perpendicular distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid; and

[0026] (b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen-based activities when said device is worn by said subject; and

[0027] (c) placing said at least one augmenting element on said selected at least one augmentation coordinate.

[0028] The converted device has been found to provide an advantage in performing screen-based activities. The converted device has been found to particular have an advantage in digital gaming. The advantage has been exhibited by improvement in performance. Specifically, the converted device has been shown to provide an increase of at least 5%, or of at least 10%, in performance (as determined by at least one parameter acceptable in digital gaming), in comparison with performance of the same subject, during the same activity. The increase in performance is determined by acceptable tests. Acceptable tests can be those that determine any one of reduction in the time to complete the task, increase in accuracy of performing the task, reduction in number of errors, increase in detectability rate, increase in precision and increase in efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0029] In order to better understand the subject matter that is disclosed herein and to exemplify how it may be carried out in practice, embodiments will now be described, by way of non-limiting example only, with reference to the accompanying drawings, in which:

[0030] Figure 1 are a front view schematic illustration of a device, in a form of eyeglasses (Figure 1) showing a left-side lens, a right-side lens, a nose bridge and a Cartesian coordinate system, and exemplary augmentation regions, for placing augmenting elements in accordance with one example of the present disclosure.

[0031] Figures 2A-2F are schematic illustrations of a front view of eyeglasses marked with a Cartesian coordinate system and illustrating different shapes of augmentation regions, including a square (Figure 2A), rectangle (Figure 2B), parallelogram (Figure 2C), rhombus (Figure 2D), trapezium (Figure 2E), oval (Figure 2F).

[0032] Figures 3A-3D are schematic illustrations of right-side lens illustrating the location of augmenting elements according to the non-limiting Examples of the presently disclosed subject matter, as detailed in Table 2A (Figure 3A), Table 3A (Figure 3B), Table 4A (Figure 3C) and Table 5A (Figure 3D).

[0033] Figures 4A-4D are schematic illustrations of left-side lens illustrating the location of augmenting elements according to the non-limiting Examples of the presently disclosed subject matter, as detailed in Table 2A (Figure 4A), Table 3A (Figure 4B), Table 4A (Figure 4C) and Table 5A (Figure 4D).

[0034] Figures 5A-5D are illustrations of left side and right-side lens according to the non-limiting example of Table 8A, showing the location of augmenting elements within the augmentation region (Figures 5A-5B, referred to as “Glasses 8B") and location of augmenting elements outside the defined augmentation region (Figures 5C-5D, referred as "Glasses 8C").

[0035] Figures 6A-6D are illustrations of left side and right-side lens according to the non-limiting example of Table 9A, showing the location of augmenting elements within the augmentation region (Figures 6A-6B, referred to as “Glasses 9B") and location of augmenting elements outside the defined augmentation region (Figures 6C-6D, referred as "Glasses 9C"). Figures 7A-7D are illustrations of left side and right-side lens according to the non-limiting example of Table 10A, showing the location of augmenting elements within the augmentation region (Figures 7A-7B, referred to as “Glasses 10B") and location of augmenting elements outside the defined augmentation region (Figures 7C-7D, referred as "Glasses IOC").

[0036] Figures 8A-8D are illustrations of left side and right-side lens according to the non-limiting example of Table 11 A, showing the location of augmenting elements within the augmentation region (Figures 8A-8B, referred to as “Glasses 11B") and location of augmenting elements outside the defined augmentation region (Figures 8C-8D, referred as "Glasses 11C").

[0037] Figures 9A-9D are illustrations of left side and right-side lens according to the non-limiting example of Table 12A, showing the location of augmenting elements within the augmentation region (Figures 9A-9B, referred to as “Glasses 12B") and location of augmenting elements outside the defined augmentation region (Figures 9C-9D, referred as "Glasses 12C").

[0038] DETAILED DESCRIPTION

[0039] Screen based activities, such as digital gaming encompasses a diverse set of skills involving a set of capabilities. The specific skills required vary greatly from one game to another, and while one prioritizes, for example, reaction time and motor accuracy, others may emphasize strategic thinking and multitasking. The motor aspect of gaming requires players to have precise control over their in-game characters or elements. This demands exceptional hand-eye coordination, reflexes, fast reaction time, and accurate execution of motor actions. On the other side, gaming requires rapid decision-making and strategic thinking to allow effective real-time decisions. Spatial awareness of the layout of the game world is critical for the positioning of players and targets in-game. Memory and recall of plot details are essential for understanding the ongoing situation and its possible implications, as well as adaptability to evolving circumstances within the game. Effective communication is also a key skill, particularly in team-based esports, where collaboration and coordination are paramount. These skills emphasize the crucial role of multitasking in gaming, where gamers often need to manage multiple tasks simultaneously. In each of these tasks, they are expected to make fast decisions, react, monitor, communicate, and learn from feedback to excel. These skills are developed over time and through extensive practice, making gaming a recreational activity and an opportunity for personal growth.

[0040] The presently disclosed first, second and third aspects are, independently, based on the development of the identification of a unique and well-defined region within a device worn by an individual that results with improving performance of individuals during the screen-based activities. The device can be any one of optical or augmented reality, virtual eyewear devices, Digital Head Mounted device, Head-up Display, Helmet- Mounted Display, Electronic Devices with Vision Displays.

[0041] Specifically, it has been unexpectedly found that placing a non-therapeutic interference in a subject's field of view, results in improvement in the subject's performance, as further detailed below. The interference can be any type of a mark within an augmentation region, as defined herein. The interference mark can be any one of such as a sticker, an opaque mark, a color mark, an etch, electronic, digital display, projection, etc.

[0042] Thus, in accordance with a first aspect of the presently disclosed subject matter there is provided a method for improving a subject's performance during screen-based activities, herein referred to as the "Method of Improvement" aspect. The method of improvement aspect comprises:

[0043] (a) applying onto the subject a device comprising a left-side lens, a right-side lens and a nose bridge therebetween, and at least one augmenting element disposed on at least one of said left-side lens and right-side lens, and

[0044] (b) performing the screen-based activity when said device is worn on said subject; wherein said at least one augmenting element has a center that is positioned at a augmentation coordinate (x,y) within a left-side augmentation region or right-side augmentation region, on respectively at least one of said leftside lens and a right-side lens; wherein each of the augmentation regions and said augmentation coordinate (x,y) of the at least one augmenting element are defined using a Cartesian coordinate system having an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens HR),' and y-axis aligned with a perpendicular line extending from said x axis to a center (C) of said nose bridge; and wherein each of the augmentation region has a shape including a centroid positioned on a line extending parallel to said y-axis and downwardly from said x-axis towards the subject's pupil, when the subject's eye is fixating straight ahead, and at a perpendicular distance from said x-axis of not more than 8 mm; a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and a shortest dimension between 8mm and 12mm, extending equally from said centroid.

[0045] In accordance with a second aspect of the presently disclosed subject matter, there is provided a method for selecting a location of an augmenting element in a device, for improving a subject's performance during screen-based activities, herein referred to as the "Method of Selecting" . The method of selecting comprises

[0046] (a) identifying a left-side augmentation region and / or a right-side augmentation region on a device including a left-side lens, a right-side lens and a nose bridge therebetween, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens (HR , and y-axis aligned with a perpendicular line extending from said x-axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or rightside augmentation region, each of said left side augmentation region and rightside augmentation region having independently a shape including said centroid; (i) a perpendicular distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid; and

[0047] (b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen -based activities when said device is worn by said subject

[0048] In accordance with a third aspect of the presently disclosed subject matter, there is provided a method of converting a device, into a device with improved performance of a subject in screen-based activities, herein referred to as the "Method of Converting" . The method of converting comprises

[0049] (a) identifying, in a device comprising at least a left-side lens, right-side lens and a nose bridge therebetween, a left-side augmentation region on said left-side lens and / or right-side augmentation region on said right side lens, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens (HR , and y-axis aligned with a perpendicular line extending from said x axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or rightside augmentation region, each of said left side augmentation region and rightside augmentation region having independently a shape including said centroid; (i) a perpendicular distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid; and

[0050] (b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen -based activities when said device is worn by said subject; and

[0051] (c) placing said at least one augmenting element on said selected at least one augmentation coordinate.

[0052] For simplicity, in the description above and below, and unless otherwise stated, whenever referring to a method, it is to be understood to refer, independently, to any of the presently disclosed first, second and third aspects. Thus, the hereinbelow description applies equally to the method of improvement aspect (the “first aspect”), the method of selecting aspect (the “second aspect”) and the method of converting aspect (the “third aspect”) as well as to any direct or indirect products obtained by said methods.

[0053] In the context of the presently disclosed first, second and / or third aspects, the device is any device that can be worn by a subject such that when worn, at least one of the augmenting elements disposed on the device, is in the subject's field of view.

[0054] It is to be understood that in the context of the presently disclosed first, second and / or third aspects, a subject’s “visual field" or “field of view"" or "FOV" denotes the full angular extent of the area visible to an eye at any given moment. Thus, in the context of the presently disclosed subject matter, the augmentation coordinate and the augmentation region will always be within a subject's theoretical visible area.

[0055] Further, in the context of the presently disclosed first, second and third aspects, when referring to a "lens", it is to be understood to refer to any piece of glass, plastic (e.g. polycarbonate) or other essentially transparent or semitransparent substance, and not necessarily having the functionality of concentration or dispersing light. In other words, the term lens(es), in the context of the presently disclosed subject matter, should not be limited to optical lens(es).

[0056] In some examples of the presently disclosed first, second and / or third aspects, the device is an eyewear, namely, a device including a left-side lens, a right-side lens, each mounted on a frame and connected through a nose bridge, as schematically illustrated in Figure 1.

[0057] In some examples of the presently disclosed first, second and / or third aspects, the device has optical lenses and the nose bridge connecting the two lenses.

[0058] In some examples of the presently disclosed first, second and / or third aspects, the device is a Virtual Reality (VR) device or an Augmented Reality (AR) device, including a left side lens and a right -side lens and a nose bridge section therebetween.

[0059] When the device is a VR device or an AR device, the augmentation element is not physically disposed on lenses, but the image seen on the display of the AR and VR includes an augmenting element position in such location that is equivalent to the augmentation element on the left and / or right side lens.

[0060] If an augmenting element exists in the VR or AR device, and a subject is looking into the virtual or augmented world, the device (after being converted, as described herein) is configured to project the augmenting element into the retina, into a specific location, such that the augmenting element is digitally created on the screen so the projection into the retina in a manner / location that is equivalent to the augmenting elements place on lens, if lenses were used instead. The visual image can also be generated on a screen viewed by the subject wearing the device or by a retinal projection system such as a virtual retinal display.

[0061] Notably, in VR or AR devices, if the display is not in a single plane (such as holograms, varifocal lenses or alike), the augmenting element is dynamically adjusted to comply with the requirement of simulating the augmenting element being on the lenses.

[0062] In some examples of the presently disclosed first, second and / or third aspects, device is selected from eyeglasses, sunglasses, zero glasses, eye display glasses such as LCD, OLED glasses, virtual, augmented or mixed reality glasses, headsets, wearables, binoculars, night vision systems, retinal projection systems, smart glasses (electronic glasses) and the like.

[0063] In some examples of the presently disclosed first, second and / or third aspects, the device is a VR or an AR device.

[0064] In some examples of the presently disclosed subject matter, the device is eyeglasses where at least one of the lenses is an optical or zero lens. It is to be understood that when referring to a left-side and / or right-side lenses, it encompasses lenses according to their regular meaning (as in eyeglasses) and yet also left-side or right-side portions of a single screen.

[0065] Further, it is to be understood that when referring to a nose bridge between a leftside and right-side lenses, it encompasses a nose bridge according to its regular meaning, as schematically illustrated in Figure 1.

[0066] Figure 1 illustrates eyeglasses device, including the cartesian coordinate system, and features of the augmentation region.

[0067] Specifically, Figure 1 schematically illustrates eyeglasses 100 including a leftside lens 102, a right-side lens 104 and a nose bridge 106 connecting between the leftside lens 102 and the right-side lens 104. Figure 1 also provides a cartesian coordinate system 108 including a x-axis 110 aligned with a horizontal line H connecting between an uppermost point of said left-side lens HL and an uppermost point of said right-side lens HR, and y-axis 112 aligned with a perpendicular line P extending from said x-axis to a center C of said nose bridge.

[0068] Further illustrated in Figure 1 is an augmentation region having a rectangular shape 114 and including a centroid 116 being in this non-limiting example, also the intersection of the diagonals of the rectangle, is positioned on a line 118 extending parallel to said y-axis 112 and downwardly from said x-axis 110 towards the subject's pupil 120, when the subject's eye is fixating straight ahead. The perpendicular distance Dx of the centroid 116 from x-axis 110 is not more than 8 mm. The augmentation region, having in this non-limiting example, a shape of a rectangular, has a longest edge (dimension, DI) of between 18mm and 22mm, extending equally from the centroid 116 and parallel to x-axis 110; and a shortest edge (dimension, Ds) of between 8mm and 12mm, extending equally from the centroid 116 and parallel to y-axis 112.

[0069] Each of the left-side lens and said right-side lens are in the subject's field of view.

[0070] In some examples of the presently disclosed first, second and / or third aspects, the device is worn such that the nose bridge's center C is essentially aligned with the subject's nose center. In this context, it is to be appreciated that the nose center denotes the midpoint along the length of the entire nose. The augmentation region has confined dimensions and location on the device. The dimensions are defined by a shortest distance from the uppermost point of the left-side lens (HL) or the right-side lens HR .

[0071] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a shortest distance of between about 0.5 mm and about 3 mm from uppermost point of the left-side lens and / or right-side lens.

[0072] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a shortest distance of between about 0.8 mm and about 1.5 mm from uppermost point of the left-side lens and / or right-side lens.

[0073] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a shortest distance of essentially about 1mm from uppermost point of the left-side lens and / or right-side lens.

[0074] In some examples of the presently disclosed first, second and / or third aspects, the device comprises only a single lens, e.g. only a left side lens or only a right side lens.

[0075] In some examples of the presently disclosed first, second and / or third aspects, the device comprises a left lens and a right lens and the nose bridge connects between the left lens and the right lens. For example, as in eyewear or eyeglasses.

[0076] In some other examples of the presently disclosed first, second and / or third aspects, the device comprises a display screen over the entire section of the face including the eyes, and the display screen is divided into a left-side lens and said right side lens with a segment between the left-side lens and right-side lens constituting the nose bridge, for example, as in virtual reality or augmented reality devices.

[0077] In some examples of the presently disclosed first, second and / or third aspects, the device comprises light filters, such as polarized lenses and screens to provide separation of the image to each eye.

[0078] In some examples of the presently disclosed first, second and / or third aspects, the device comprises a left-side augmentation region on the left-side lens and the right-side augmentation region on the right-side lens, and the two augmentation regions can have a same or different shape and dimensions. In some examples of the presently disclosed first, second and / or third aspects, the left-side augmentation region and said right-side augmentation region have essentially a same shape and / or essentially same dimensions.

[0079] In some examples of the presently disclosed first, second and / or third aspects, each of the augmentation regions has a longest dimension of about 20mm, and a shortest dimension of about 10mm.

[0080] The augmentation region can have any shape , as long as the dimension limitations or boundaries disclosed herein are maintained

[0081] In some examples of the presently disclosed first, second and / or third aspects the augmentation region has an amorphous shape.

[0082] In some examples of the presently disclosed first, second and / or third aspects the augmentation region has a geometric shape.

[0083] When referring to dimension limitations or boundaries of the augmentation region, it is to be understood to encompass at least the position of the centroid with respect to the x-axis (and subject that it does not overlap with the x-axis), the longest dimension and shortest dimension.

[0084] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region is defined by a geometrical shape.

[0085] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region is defined as having an essentially quadrilateral shape.

[0086] In the context of the presently disclosed first, second and / or third aspects, it is to be understood that when having a quadrilateral shape, the augmentation region comprises a first pair of opposing edges and a second pair of opposing edges. The first pair of opposing edges are parallel to the x-axis, have a length between 18mm and 22mm and are spaced apart by up to 12mm. Further, when the augmentation region has a quadrilateral shape the centroid, i.e. the center of the quadrilateral shape, is a point of intersection of the quadrilateral's diagonals.

[0087] In some examples of the presently disclosed first, second and / or third aspects the second pair of opposing edges have a length of between 8mm and 12mm; at times, between about 9mm and 11mm, at times, about 10mm. In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a quadrilateral shape that is a square, as schematically illustrated in Figure 2A.

[0088] For simplicity, like reference numerals to those used in Figure 1 are used to identify components having a similar function in Figure 2A, shifted by 200. For example, centroid 316 in Figure 2A is the same centroid 116 in Figure 1, having a similar function as in Figure 1.

[0089] Specifically, Figure 2A presents a device 300 and Cartesian Coordinate system 308 including x-axis 310 and y-axis 312.

[0090] Further illustrated is an augmentation region having a shape of a square 320, having a first pair of opposing edges 322a and 322b parallel to the x-axis 310 and a second pair of opposing edges 324a and 324b, parallel to said y-axis 312. Further, the square's centroid 316, i.e. the center of the quadrilateral shape, is a point of intersection of the quadrilateral's diagonals 323a and 323b of the square 320.

[0091] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a quadrilateral shape that is a rectangle, as schematically illustrated in Figure 2B.

[0092] For simplicity, like reference numerals to those used in Figure 2B are used to identify components having a similar function in Figure 2A, shifted by 100. For example, centroid 316 in Figure 2A is the same centroid 416 in Figure 2B, having a similar function as in Figure 2A.

[0093] Specifically, Figure 2B presents a device 400 and Cartesian Coordinate system 408 including x-axis 410 and y-axis 412.

[0094] Further illustrated is an augmentation region having the shape of a rectangle 420, having a first pair of opposing edges 422a and 422b parallel to the x axis 410 and a second pair of opposing edges 424a and 424b parallel to the y-axis 412. Further, the centroid 416, i.e. the center of the quadrilateral shape, is the point of intersection of the quadrilateral's diagonals 423a and 423b of rectangle 420.

[0095] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a shape of a rectangle having a length of the first pair of opposing edges of about 20mm and length of the second pair of opposing edges of about 10mm. In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a quadrilateral shape that is a parallelogram, as schematically illustrated in Figure 2C.

[0096] For simplicity, like reference numerals to those used in Figure 2C are used to identify components having a similar function in Figure 2A, shifted by 200. For example, centroid 516 in Figure 2C is the same centroid 316 in Figure 2A, having a similar function as in Figure 2A.

[0097] Specifically, Figure 2C presents a device 500 and Cartesian Coordinate system 508 including x-axis 510 and y-axis 512.

[0098] Further illustrated is a augmentation region having a shape of a parallelogram 520, having a first pair of opposing edges 522a and 522b parallel to the x axis 510 and a second pair of opposing edges 524a and 524b which are not parallel to y-axis 512. Further, the centroid 516, i.e. the center of the quadrilateral shape, is the point of intersection of the quadrilateral's diagonals 523a and 523b of parallelogram 520.

[0099] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a quadrilateral shape that is a rhombus, as schematically illustrated in Figure 2D.

[0100] For simplicity, like reference numerals to those used in Figure 2D are used to identify components having a similar function in Figure 2A, shifted by 300. For example, centroid 616 in Figure 2D is the same centroid 316 in Figure 2A, having a similar function as in Figure 2A.

[0101] Specifically, Figure 2D presents a device 600 and Cartesian Coordinate system 608 including x-axis 610 and y-axis 612.

[0102] Further illustrated is an augmentation region having the shape of a rhombus 620, having a first pair of opposing edges 622a and 622b parallel to the x axis 610 and a second pair of opposing edges 624a and 624b. Further, the centroid 616, i.e. the center of the quadrilateral shape, is the point of intersection of the quadrilateral's diagonals 623a and 623b of rhombus 620.

[0103] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a quadrilateral shape that is a trapezium, as schematically illustrated in Figure 2E. For simplicity, like reference numerals to those used in Figure 2E are used to identify components having a similar function in Figure 2A, shifted by 400. For example, centroid 716 in Figure 2E is the same centroid 316 in Figure 2A, having a similar function as in Figure 2A.

[0104] Specifically, Figure 2E presents device 700 and Cartesian Coordinate system 708 including x-axis 710 and y-axis 712.

[0105] Further illustrated is a augmentation region having the shape of a trapezium 720, having a first pair of opposing edges 722a and 722b parallel to the x-axis 710 and a second pair of opposing edges 724a and 724b. Further, the centroid 716, i.e. the center of the quadrilateral shape, is the point of intersection of the diagonals 723a and 723b of trapezium 720.

[0106] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has a curved shape. The curved shape can be symmetrical or unsymmetrical, as long as the dimension boundaries defined herein are maintained.

[0107] In some examples of the presently disclosed first, second and / or third aspects, the augmentation region has an essentially oval shape. The longest dimension of the oval shape constituting the oval's major diameter and the shortest diameter of the augmentation region constituting the oval's minor diameter.

[0108] Reference is made to Figure 2F, illustrating an oval- shaped augmentation region.

[0109] For simplicity, like reference numerals to those used in Figure 2F are used to identify components having a similar function in Figure 2A, shifted by 500. For example, oval center / centroid 816 in Figure 2F is the same centroid 316 in Figure 2A, having a similar function as in Figure 2A.

[0110] Specifically, Figure 2F presents device 800 and Cartesian Coordinate system 808 including x-axis 810 and y-axis 812.

[0111] Further illustrated is an augmentation region having the shape of an oval 820, having a major diameter 830a and a minor diameter 830b and a center 816 being the intersection of major diameter 830a and a minor diameter 830b.

[0112] In accordance with the presently disclosed first, second and / or third aspects, the augmenting element is placed in the presently disclosed augmentation region. In some examples of the presently disclosed first, second and / or third aspects, the device comprises, located (embedded, adhered, engraved, displayed, painted, printed, colored, projected or otherwise placed or presented in the subject's FOV) on at least one of the left side lens and right-side lens, at least one augmenting element.

[0113] In accordance with the presently disclosed first, second and third aspects, the augmentation region is a two (2) dimensional structure defined on the surface of each lens.

[0114] The augmenting element can be, in accordance with the presently disclosed first, second and / or third aspects, any type of a mark placed or projected at the augmentation coordinate. The mark may be in the form of a sticker, etch, color, engravement, digital mark, electronic mark, opaque color, projection or the like placed or displayed on the augmentation coordinate within the augmentation region being in the subject's FOV when the device is worn by the subject.

[0115] The augmenting element, according to the presently disclosed first, second and / or third aspects, can be of variable shapes, size, material, texture, dimension, color and / or contour.

[0116] The augmenting element can have a defined geometrical shape.

[0117] The augmenting element can be polygon and / or have a curved shape.

[0118] The augmenting element can be symmetrical or unsymmetrical.

[0119] The augmenting element can have an irregular shape.

[0120] The augmenting element can be defined by its dimensions.

[0121] In some examples of the presently disclosed first, second and / or third aspects, the augmenting element is defined by any axis or radii having a dimension of between about 1mm and about 7mm; at times, between 1mm and about 6mm; at times, between 1mm and about 5mm; at times, between 1mm and about 4mm; at times between 1mm and about 3mm; at times, between about 1mm and 2mm; at times, between about 2mm and 7mm; at times, between about 3mm and 7mm; at times between about 4mm and 7mm; at times between about 5mm and 7mm.

[0122] In some examples of the presently disclosed first, second and / or third aspects, the augmenting element has at least one dimension of at least about 1.2mm (but not more than 7mm); or at least about 1.4mm; or at least about 1.6mm; or at least about 1.8mm; or at least about 2mm; or at least about 2.2mm; or at least about 2.4mm; or at least about 2.6mm; or at least about 2.8mm; or at least about 3.0mm; or at least about 3.2mm; or at least about 3.4mm; or at least about 3.6mm; or at least about 3.8mm; or at least about 4.0mm; or at least about 4.2mm; or at least about 4.4mm; or at least about 4.6mm; or at least about 4.8mm; or at least about 5.0mm; or at least about 5.2mm; or at least about 5.4mm; or at least about 5.6mm; or at least about 5.8mm; or at least about 6.0mm; or at least about 6.2mm; or at least about 6.4mm; or at least about 6.6mm; or at least about 6.8mm.

[0123] In some examples of the presently disclosed first, second and / or third aspects, the augmenting element has a polygonal shape, e.g. of a square or rectangle and the dimension of the augmenting element is defined by its longest diagonal being within a range of 1.4mm and 11mm.

[0124] The device can carry, in accordance with the presently disclosed first, second and / or third aspects, placed at the augmentation coordinate, more than one augmenting element. If more than one is used, the two or more augmenting elements do not necessarily have the same shape, size, material, texture, dimension, color and / or contour.

[0125] When more than one augmenting element is present on the lens(es), the augmenting elements can at least partially overlap.

[0126] In some examples of the presently disclosed first, second and / or third aspects, when the device carries or presents two or more augmenting elements, the two or more may share the same y-value in their augmentation coordinates.

[0127] In some examples of the presently disclosed first, second and / or third aspects, the at least one augmenting element has a center having y-value of between about -0.5 mm and -12 mm.

[0128] In some examples of the presently disclosed first, second and / or third aspects, the at least one augmenting element has center y-value of about -3 mm.

[0129] In some examples of the presently disclosed first, second and / or third aspects, the at least one augmenting element has center x-value of between about 15 mm and 50mm; at times, between about 19mm and about 44mm; at times, between about 24mm and about 29mm; at times, between about 33mm and 38mm; at times, between about -50mm and about -15mm; at times, between about -44mm and -19mm; at times, between about - 29mm and about -24mm; at times, between about -38mm and about -33mm, each range presenting a different embodiment of the present disclosure.

[0130] In some examples of the presently disclosed first, second and / or third aspects, the at least one augmenting element has a center at a horizontal distance from the centroid of the augmentation region of between Omm and about 11mm; at times, of between about 2mm and about 5mm; at times, of between about 6mm and about 8mm; at times between about 9mm and 11mm; at times, between about 3mm and about 6mm; at times, between about 4mm and 5mm, each range presenting a different embodiment of the present disclosure.

[0131] In some examples of the presently disclosed first, second and / or third aspects, the device comprises at least one augmenting element at the augmentation coordinate as detailed in Table 1 below.

[0132] In some examples of the presently disclosed first, second and / or third aspects, the device comprises pairs of augmenting elements, one on each lens, the pairs being presented also in Table 1 (each line representing a pair).

[0133] Table 1: Location of augmentation coordinates with the presently disclosed augmentation region for improving a subject's performance.

[0134] In some examples of the presently disclosed first, second and / or third aspects, the device comprises at least one adjuvant element that is outside the augmentation region and acts as an adjuvant to an existing augmenting element, so as to even further improve performance. In the context of the presently disclosed first, second and / or third aspects, the term

[0135] "adjuvant element" is to be understood to denote an element similar to the augmenting element, in terms of shape, dimension and manner of application onto the device, that is positioned or projected at a location outside the boundaries of the augmentation region and that, in the absence of at least one augmenting element, has no effect on performance. In some examples of the presently disclosed subject matter, the adjuvant element is placed at a location on the left end of the left side lens (e.g. proximal to the left, temporal end) and / or on the right end of the right-side lens.

[0136] It is to be noted that in accordance with the presently disclosed first, second and / or third aspects, each coordinate of a left lens and / or a right lens in Table 1 represents an independent augmentation coordinate of the presently disclosed subject matter. Similarly, each pair of augmentation coordinates from the left lens and right lens (identified by an arbitrary augmentation coordinate No.) represent independent pairs of augmentation coordinates of the presently disclosed subject matter.

[0137] Each independent augmentation coordinate and / or pair of augmentation coordinates are suitable for performing the method according to the first aspect of the presently disclosed subject matter.

[0138] Further, each independent augmentation coordinate and / or pair of augmentation coordinates are suitable for performing the method according to the second aspect of the presently disclosed subject matter.

[0139] The presently disclosed first, second and third aspects provide methods utilized for improving a subject's performance in screen-based activities.

[0140] In the context of the presently disclosed first, second and / or third aspects, when referring to screen-based activities it is to be understood to encompass any activity that involves performing an act by the aid of, on or through the use of a screen (directly on the screen or by any form of reflection on a screen, or the like).

[0141] In some examples of the presently disclosed subject matter, the screen-based activity comprises digital gaming, e.g. video games.

[0142] In some examples of the presently disclosed first, second and / or third aspects, the screen-based activity comprises simulation activities.

[0143] In some examples of the presently disclosed first, second and / or third aspects, the screen-based activity comprises e-leaming.

[0144] In some examples of the presently disclosed first, second and / or third aspects, the screen-based activity comprises augmented reality (AR) activities.

[0145] In some examples of the presently disclosed first, second and / or third aspects, the screen-based activity comprises virtual reality (VR) activities.

[0146] In some examples of the presently disclosed first, second and / or third aspects, the screen-based activity comprises mixed reality (MR) activities.

[0147] In some examples of the presently disclosed first, second and / or third aspects, the screen-based activity comprises, tracking data, monitoring data, programing, office tasks, navigation, aviation, racing, e-training, data analysis, interacting with a device through a screen, any screen-based activity in need of strategic thinking, multi-tasking, fast reaction time.

[0148] In some examples of the presently disclosed first, second and / or third aspects, the methods allow for the improvement of performance in the screen-based activity, the improvement being determined by at least one parameter or skill associated with the activity being performed.

[0149] The parameters indicative of improvement of performance can be a statistical reduction in the time to complete the task, increase in accuracy of performing the task, reduction in number of errors, increase in detectability rate, increase in precision, increase in efficiency, and any combination of same.

[0150] In the context of the presently disclosed first, second and / or third aspects, the term "improving” when relating to screen-based activity performance or specifically to digital gaming, should be understood to mean any improvement by at least 5% in a subject's performance according to at least one parameter, as known in the art.

[0151] In the context of the presently disclosed first, second and / or third aspects, the term "improving” when relating to screen-based activity performance or specifically to digital gaming, should be understood to mean any improvement by at least 10%; at times, by at least 15%; at times, by at least 20%; at times, by at least 25%; at times, by at least 30%; at times, by at least 35%; at times, by at least 40%; at times, by at least 45%; at times, by at least 50%, in a subject's performance according to at least one parameter, when compared to the performance of the same subject, performing the same activity.

[0152] In some examples of the presently disclosed first, second and / or third aspects, the methods allow for the improvement of performance in digital games.

[0153] In the context of the presently disclosed first, second and / or third aspects, by the term "digital gaming" it is meant to encompass any interactive electronic or digital entertainment system that involves user interaction with a visual user interface to generate visual feedback on a two dimensional or three-dimensional display device, for the purpose of competition, professional, entertainment or education. The video game may be implemented on various platforms, including but not limited to personal computers, gaming consoles, mobile devices, virtual reality systems, and online platforms. In accordance with one preferred example of the presently disclosed first, second and / or third aspects, the disclosed methods are for improving performance of a player playing a digital / video game.

[0154] In the context of the present disclosure, the term "digital gaming performance" is to be understood to include performance of the player according to at least one parameter associated with game being played.

[0155] As appreciated by those versed in the art, there are different parameters and skills (such as decision making, strategic thinking, hand-eye coordination, reflexes, reaction time, execution of motor actions, multitasking, spatial awareness) suitable for determining improvement in a player's performance in video games.

[0156] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Creep Score (CS). CS is to be understood to denote how many creeps (minion, monster, or neutral objective) the player killed throughout the duration of the game. Maximizing CS requires timing, strategic thinking and multi-player communication and collaboration. Higher score indicates better performance.

[0157] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Kills to Deaths to Assists (KDA). KDA is to be understood to denote a measure of a player's contribution to their team's success. It is calculated by adding the number of kills a player has made to the number of assists they have earned, and then dividing that total by the number of times they have been killed. As appreciated by those versed in the art, a higher KDA indicates that a player is more likely to help their team win games, even if they are not always the one getting the kills.

[0158] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Kills-to-Death Ratio (KDR). KDR is to be understood to denote the ratio of the number of kills a player has made to the number of times they have been killed. As appreciated by those skilled in the art, a higher KDR indicates that a player is more effective at killing other players.

[0159] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Accuracy Enhancement Ratio (AER). AER is to be understood to denote the percentage of shots that a player hits. As appreciated by those skilled in the art, a higher accuracy indicates that a player is more skilled at aiming and shooting.

[0160] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Win Rate (WR). Win Rate is to be understood to denote the percentage of games that a player wins. As appreciated by those skilled in the art, a higher win rate indicates that a player is more successful at winning games.

[0161] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Rank. Rank is to be understood to denote a measure of a player's skill level. As appreciated by those versed in the art, a higher rank indicates that a player is more skilled at the game.

[0162] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Time to Complete Objectives (TCO) (also known by the term "Objective Completion Rate Increase"). Time to complete objectives is to be understood to denote the amount of time it takes a player to complete objectives, such as completing missions or defeating enemies. As appreciated by those versed in the art, a shorter time to complete objectives indicates that a player is more efficient at playing the game.

[0163] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Situational Awareness Index. The Situation Awareness Index is to be understood to denote the increase in situation awareness calculated based on the player's responsiveness to in-game situations. As appreciated by those versed in the art, a higher index indicates that a player is more efficient at playing the game.

[0164] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Average of Damage (ADR). ADR is to be understood to denote a measure of a player's offensive output, and it is calculated by dividing the total amount of damage a player has dealt by the total amount of time they have spent playing the game. As appreciated by those skilled in the art, a higher ADR indicates that a player is more efficient at dealing damage to their opponents.

[0165] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Actions per minute (APM). APM refers to the total number of actions that a player can perform in a minute. As appreciated by those skilled in the art, high APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.

[0166] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Headshot Percentage (HSP). HSP is the percentage of kills made with a headshot. Due to the small size of the player’s head hitbox, landing a headshot is highly difficult, making headshots a challenge of the player’s skill. As appreciated by those skilled in the art, higher HSP indicates that a player is more skilled in the game.

[0167] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Speed (Reaction Time). Speed / Reaction time is the amount of time that elapses between an event and the gamer’s response. It's a critical component of gaming, especially in fast-paced action games like first-person shooter (FPS) games, racing games, and fighting games. Short reactions, for instance quick decision making, are considered essential skills for high performance. As appreciated by those skilled in the art, short responses indicate faster responses and better performance.

[0168] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is Vision Score (VS) - vision score quantifies individual contributions to team vision control. Vision control is a critical element of success as it allows to spot enemy movements, secure objectives, and prevent surprise attacks. To elevate Vision Score, one needs to develop a multi-faceted approach that combines ward placement, map awareness, and teamwork. As appreciated by those skilled in the art, elevated VS indicates that a player is more skilled in the game.

[0169] As appreciated, performance can also be measured by means of available software that evaluates the data of players and provide them with metrics (such as “Gamer Profile Index”) that indicate performance level and gaming skills (for instance- Mobalytics, AimLab).

[0170] Additional performance parameters can be level of accuracy, number of hits and misses, error size, degree of precision, etc. as also mentioned above.

[0171] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is a combination of two or more parameters, at least one being a parameter selected from the group consisting of Creep Score (CS), Kills to Deaths to Assists (KDA) Kills-to-Death Ratio (KDR), Accuracy Enhancement Ratio (AER), Win Rate (WR), Rank, Time to Complete Objectives (TCO), Situational Awareness Index, Average of Damage (ADR).

[0172] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is a combination of at least Creep Score (CS) and Kills to Deaths to Assists (KDA).

[0173] In some examples of the presently disclosed first, second and / or third aspects, the game performance parameter is a combination of at least Win Rate (WR) and Average amount of Damage (ADR).

[0174] In the context of the presently disclosed first, second and / or third aspects, the term "improving gaming / video gaming performance" should be understood to mean any improvement by at least 5% in a player's performance according to at least one parameter relevant to the particular gaming, such as those listed above or gaming skills; at times, by at least 10%; at times, by at least 15%; at times, by at least 20%; at times, by at least 25%; at times, by at least 30%; at times, by at least 35%; at times, by at least 40%; at times, by at least 45%; at times, by at least 50%, when compared to the performance of the same player, playing the same game, under the same conditions (conditions such as number of games played, duration of play, playing platform, playing team, hardware accessories, and environmental conditions).

[0175] The presently disclosed subject matter also concerns the method of selection aspect, and method of converting aspect, as discussed above.

[0176] Both the method of selection aspect, and method of converting aspect, require firstly the identification of a left-side augmentation region and / or a right-side augmentation region on the device. The identification comprises first determining the location of the Cartesian coordinate system on the left-side lens and right-side lens and the location of the center of the nose bridge. To this end, firstly, a horizontal line is extended between the uppermost point of the left-side lens (HL) and the uppermost point of the right-side lens (HR) to constitute the x-axis. Further, a y-axis is extended perpendicularly from the x-axis to the center (C) of said nose bridge. As such, the location of the Cartesian coordinate system is determined. Further, both the method of selection aspect, and method of converting aspect, require the identification of location / point (coordinates (x,y)) of the left-side centroid and / or right-side centroid. To this end, a vertical line is extended downwardly from the x-axis towards the subject's left pupil and similarly, towards the subject's right pupil, when the subject's eye is fixating straight ahead, the centroid falling on that vertical line and at a perpendicular distance from the x-axis of not more than 8 mm.

[0177] Yet further, both the method of selection aspect, and method of converting aspect, require the positioning of the augmentation region such that its centroid overlaps with the determined coordinates for that centroid, for the left-side lens and / or right-side lens of the device. The positioning of the augmentation region depends, inter alia, on the dimensions of the device per se, as its location is dependent on the devices uppermost end of the lenses.

[0178] In some examples of the presently disclosed first, second and / or third aspects, for devices having a maximal distance between the uppermost point and bottom most point of the lenses of about 32m and 38mm, the centroid is at a perpendicular distance from the uppermost point (or from the x-axis) of about 6-8mm.

[0179] For example of the presently disclosed first, second and / or third aspects, for a device having a maximal distance between the uppermost point and bottom most point of the lenses of about 38mm, the centroid is at a perpendicular distance from the uppermost point (or from the x-axis) of about 8mm.

[0180] The augmentation region, having a shape and dimensions boundaries as defined hereinabove, is then virtually illustrated on the left-side and / or right-side lens, to allow thereafter the positioning of the augmenting element within the region.

[0181] Yet further, both the method of selection aspect, and method of converting aspect, require the selecting of at least one augmentation coordinate in the augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon the augmenting element.

[0182] In some examples of the presently disclosed first, second and / or third aspects, the positioning of the augmenting element is at any location within the augmentation region, i.e. by arbitrary location within the augmentation region. In some examples of the presently disclosed first, second and / or third aspects, the positioning of the augmenting element is based on test results performed on the subject. For example, the positioning takes into consideration the subject's weak spots during performance of a task.

[0183] In some examples, the positioning of the augmenting element is based on test results performed on the subject using a gamer performance profile tool such as including any one of: collecting gaming data from the player (using available platforms and games or developed in-house)

[0184] Identifying the player spatial and temporal strengths and weaknesses, measuring skills such as reaction time, accuracy, detectability, precision, number of hits and misses, gain ratio, error size, in general or by sections of the screen.

[0185] Selecting the coordinates according to the gamer performance profile.

[0186] Once the coordinates for one or more augmenting elements is selected, the one or more augmenting elements is placed onto the relevant lens.

[0187] Placing of an augmenting element onto the device can be performed by any one of sticking, printing, etching, projecting, digitally presenting, marking, coloring, painting, engraving, etc.

[0188] All definitions, as defined and used herein, should be understood to control over dictionary definitions, definitions in documents incorporated by reference, and / or ordinary meanings of the defined terms.

[0189] The term "about" as used herein indicates values that may deviate up to 1%, more specifically 5%, more specifically 10%, more specifically 15%, and in some cases up to 20% higher or lower than the value referred to, the deviation range including integer values, and, if applicable, non-integer values as well, constituting a continuous range. In some embodiments, the term "about" refers to ± 10 %.

[0190] The indefinite articles “a” and “an” as used herein in the description and in the claims, unless clearly indicated to the contrary, should be understood to mean “at least one” . It must be noted that, as used in this description and the appended claims, the singular forms “a”, “an” and “the” include plural referents unless the content clearly dictates otherwise. The clause “and / or” as used herein in the description and in the claims, should be understood to mean “either or both” of the elements so conjoined, i.e., elements that are conjunctively present in some cases and disjunctively present in other cases. Multiple elements listed with “and / or” should be construed in the same fashion, i.e., “one or more” of the elements so conjoined. Other elements may optionally be present other than the elements specifically identified by the “and / or” clause, whether related or unrelated to those elements specifically identified.

[0191] As used herein in the description and in the claims, “or” should be understood to have the same meaning as “and / or” as defined above. For example, when separating items in a list, “or” or “and / or” shall be interpreted as being inclusive, i.e., the inclusion of at least one, but also including more than one of a number or list of elements, and, optionally, additional unlisted items.

[0192] As used herein in the specification and in the claims, the phrase “at least one” in reference to a list of one or more elements, should be understood to mean at least one element selected from any one or more of the elements in the list of elements, but not necessarily including at least one of each and every element specifically listed within the list of elements and not excluding any combinations of elements in the list of elements. This definition also allows that elements may optionally be present other than the elements specifically identified within the list of elements to which the phrase “at least one” refers, whether related or unrelated to those elements specifically identified.

[0193] As used herein in the specification and in the claims, the phrase “essentially” denotes that some deviation from the indicated value or term should be applicable. Thus, for example, an essentially oval shape should be understood to cover also imperfect oval shape; essentially aligned or essentially same dimensions should be understood to allow a certain level of tolerance for deviation, and a deviation of up to 10 degrees or up to 10% difference is deemed acceptable without being considered a significant issue.

[0194] It should also be understood that, unless clearly indicated to the contrary, in any methods claimed herein that include more than one step or act, the order of the steps or acts of the method is not necessarily limited to the order in which the steps or acts of the method are recited. Throughout this description (including the Examples) and claims which follow, all transitional phrases such as “comprising,” “including,” “carrying,” “having,” “containing,” “involving,” “holding,” “composed of,” and the like are to be understood to be open-ended, i.e., to mean including but not limited to. Specifically, it should be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps. Only the transitional phrases “consisting of’ and “consisting essentially of’ shall be closed or semiclosed transitional phrases, respectively, as set forth in the United States Patent Office Manual of Patent Examining Procedures.

[0195] It should be noted that various embodiments of this invention may be presented in a range format. It should be understood that the description in range format is merely for convenience and brevity and should not be construed as an inflexible limitation on the scope of the invention. Accordingly, the description of a range should be considered to have specifically disclosed all the possible sub ranges as well as individual numerical values within that range. For example, description of a range such as from 1 to 6 should be considered to have specifically disclosed sub ranges such as from 1 to 3, from 1 to 4, from 1 to 5, from 2 to 4, from 2 to 6, from 3 to 6 etc., as well as individual numbers within that range, for example, 1, 2, 3, 4, 5, and 6. This applies regardless of the breadth of the range. Whenever a numerical range is indicated herein, it is meant to include any cited numeral (fractional or integral) within the indicated range. The phrases "ranging / ranges between" a first indicate number and a second indicate number and "ranging / ranges from" a first indicate number "to" a second indicate number are used herein interchangeably and are meant to include the first and second indicated numbers and all the fractional and integral numerals there between.

[0196] As used herein the term "method" refers to manners, means, techniques and procedures for accomplishing a given task including, but not limited to, those manners, means, techniques and procedures either known to, or readily developed from known manners, means, techniques and procedures by practitioners of the chemical, pharmacological, biological, biochemical and medical arts. It is to be appreciated that the presently disclosed methods are none-therapeutic methods.

[0197] It is appreciated that certain features of the invention, which are, for clarity, described in the context of separate embodiments, may also be provided in combination in a single embodiment. Conversely, various features of the invention, which are, for brevity, described in the context of a single embodiment, may also be provided separately or in any suitable sub combination or as suitable in any other described embodiment of the invention. Certain features described in the context of various embodiments are not to be considered essential features of those embodiments, unless the embodiment is inoperative without those elements.

[0198] Various embodiments and aspects of the present invention as delineated herein above and as claimed in the claims section below find experimental support in the following examples.

[0199] Disclosed and described, it is to be understood that this invention is not limited to the particular examples, methods steps, and compositions disclosed herein as such methods steps and compositions may vary somewhat. It is also to be understood that the terminology used herein is used for the purpose of describing particular embodiments only and not intended to be limiting since the scope of the present invention will be limited only by the appended claims and equivalents thereof.

[0200] The following examples are representative of techniques employed by the inventors in carrying out aspects of the present invention. It should be appreciated that while these techniques are exemplary of preferred embodiments for the practice of the invention, those of skill in the art, in light of the present disclosure, will recognize that numerous modifications can be made without departing from the spirit and intended scope of the invention.

[0201] LIST OF PARAGRAPHS

[0202] The following statements / paragraphs disclose features of the present disclosur.

[0203] It is to be appreciated that any combination of these two or more of these paragraphs, or parts of paragraphs, constitute part of the invention and that there should be no limitation to the number of paragraphs that can be combined, as part of the presently disclosed subject matter:

[0204] 1. A method for improving a subject's performance in screen-based activities, the method comprising: (a) applying onto the subject a device comprising a left-side lens, a right-side lens and a nose bridge therebetween, and at least one augmenting element disposed on at least one of said left-side lens and right-side lens, and

[0205] (b) performing said screen-based activity when said device is worn on said subject; wherein said at least one augmenting element has a center that is positioned at a augmentation coordinate (x,y) within a left-side augmentation region or right-side augmentation region, on respectively at least one of said left-side lens and a right-side lens; wherein each of the augmentation regions and said augmentation coordinate (x,y) of the at least one augmenting element are defined using a Cartesian coordinate system having an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens (HR); and y-axis aligned with a perpendicular line (P) extending from said x-axis to a center (C) of said nose bridge; and wherein each of the augmentation region has a shape including a centroid positioned on a line extending parallel to said y-axis and downwardly from said x-axis towards the subject's pupil, when the subject's eye is fixating straight ahead, and at a perpendicular distance from said x-axis of not more than 8 mm; a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x- axis; and a shortest dimension between 8mm and 12mm, extending equally from said centroid.

[0206] 2. The method of paragraph 1, wherein each of said left-side lens and said right-side lens are in the subject's field of view.

[0207] 3. The method of paragraph 1 or 2, comprising placing a center of said nose bridge essentially aligned with the subject's nose center.

[0208] 4. The method of any preceding paragraph or combination of paragraphs, wherein said augmentation region has shortest distance of between about 0.5 mm and 3 mm from uppermost point of the left-side lens or right-side lens. 5. The method of any preceding paragraph or combination of paragraphs, wherein said device has a left lens and a right lens and the nose bridge connects between said left lens and said right lens.

[0209] 6. The method of any preceding paragraph or combination of paragraphs, wherein said device comprises a display screen seen through at least one of said left-side lens and said right side lens.

[0210] 7. The method of any preceding paragraph or combination of paragraphs, wherein said left-side augmentation region and a right-side augmentation region which have a same or different shape and dimensions.

[0211] 8. The method of any preceding paragraph or combination of paragraphs, wherein said left-side augmentation region and said right-side augmentation region have essentially a same shape and dimension.

[0212] 9. The method of any preceding paragraph or combination of paragraphs, wherein each of the augmentation regions has a longest dimension of about 20mm, and a shortest dimension of about 10mm.

[0213] 10. The method of any preceding paragraph or combination of paragraphs, wherein said augmentation region has a quadrilateral shape.

[0214] 11. The method of any preceding paragraph or combination of paragraphs, wherein said quadrilateral shape includes a first pair of opposing edges and a second pair of opposing edges, said first pair of opposing edges being parallel to said x-axis, having a length between 18mm and 22mm and being spaced apart by up to 12mm and said centroid is a point of intersection of the quadrilateral's diagonals.

[0215] 12. The method of any preceding paragraph or combination of paragraphs, wherein said quadrilateral shape is selected from the group consisting of square, rectangle, parallelogram, rhombus, and trapezium.

[0216] 13. The method of any preceding paragraph or combination of paragraphs, wherein said a second pair of opposing edges have a length of between 8mm and 12mm.

[0217] 14. The method of any preceding paragraph or combination of paragraphs, wherein said quadrilateral shape is a rectangle having a length of said first pair of opposing edges of about 20mm and length of said second pair of opposing edges of about 10mm. 15. The method of any preceding paragraph or combination of paragraphs, wherein said augmentation region has a symmetrical curved shape.

[0218] 16. The method of any preceding paragraph or combination of paragraphs, having an oval shape.

[0219] 17. The method of any preceding paragraph or combination of paragraphs, comprising at least one augmenting element on each of said left-side lens and right-side lens.

[0220] 18. The method of any preceding paragraph or combination of paragraphs, comprising two or more augmenting elements on at least one of said left-side lens and right-side lens.

[0221] 19. The method of any preceding paragraph or combination of paragraphs, comprising two or more augmenting elements on each of said left-side lens and said rightside lens.

[0222] 20. The method of any preceding paragraph or combination of paragraphs, wherein said at least one augmenting element is selected from the group consisting of a sticker, etch, color, opaque mark, projected mark, digital overlay placed in said augmentation coordinate within said augmentation region.

[0223] 21. The method of any preceding paragraph or combination of paragraphs, wherein said device comprises two or more augmenting elements that at least partially overlap.

[0224] 22. The method of any preceding paragraph or combination of paragraphs, wherein said device comprises at least two augmenting elements that share a same y-coordinate.

[0225] 23. The method of any preceding paragraph or combination of paragraphs, wherein said device is for improving a subject's performance in any one of digital gaming, simulation activities, e-leaming activities, augmented reality (AR) activities, virtual reality (VR) activities, mixed reality, (MR), tracking data activities, monitoring data activities, programing activities, office tasks, navigation, aviation, racing, e-training, data analysis activities, screen based activity in need of strategic thinking, multi tasking activities.

[0226] 24. The method of any preceding paragraph or combination of paragraphs, wherein said device is for improving a subject's performance in digital gaming. 25. A method for selecting a location of an augmenting element in a device; the method comprising:

[0227] (a) identifying a left-side augmentation region and / or a right-side augmentation region on a device including a left-side lens, a right-side lens and a nose bridge therebetween, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens (HR); and y-axis aligned with a perpendicular line extending from said x- axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or rightside augmentation region, each of said left side augmentation region and right-side augmentation region having independently a shape including said centroid; (i) a perpendicular distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid; and

[0228] (b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen -based activities when said device is worn by said subject.

[0229] 27. The method of paragraph 26, wherein each of said left-side lens and said rightside lens are in the subject's field of view.

[0230] 28. The method of paragraph 26 or 27, comprising placing a center of said nose bridge essentially aligned with the subject's nose center. 29. The method of any one of paragraphs 26 to 28 or any combinations of paragraphs 26 to 28, wherein said augmentation region has shortest distance of between about 0.5 mm and 3 mm from uppermost point of the left-side lens or right-side lens.

[0231] 30. The method of any one of paragraphs 26 to 29 or any combinations of paragraphs 26 to 29, wherein said device has a left lens and a right lens and the nose bridge connects between said left lens and said right lens.

[0232] 31. The method of any one of paragraphs 26 to 30 or any combinations of paragraphs 26 to 30, wherein said device comprises a display screen over at least one of said left-side lens and said right side lens.

[0233] 32. The method of any one of paragraphs 26 to 31 or any combinations of paragraphs 26 to 31, comprising at least one augmenting element on each of said left-side lens and right-side lens.

[0234] 33. The method of any one of paragraphs 26 to 32 or any combinations of paragraphs 26 to 32, wherein said a left-side augmentation region and a right-side augmentation region which have a same or different shape and dimensions.

[0235] 34. The method of any one of paragraphs 26 to 33 or any combinations of paragraphs 26 to 33, wherein said left-side augmentation region and said right-side augmentation region have essentially a same shape and dimension.

[0236] 35. The method of any one of paragraphs 26 to 34 or any combinations of paragraphs 26 to 28, wherein each of the augmentation regions has a longest dimension of about 20mm, and a shortest dimension of about 10mm.

[0237] 36. The method of any one of claims 25 to 34, wherein said augmentation region has a quadrilateral shape.

[0238] 37. The method of any paragraph 36, wherein said quadrilateral shape includes a first pair of opposing edges and a second pair of opposing edges, said first pair of opposing edges being parallel to said x axis, having a length between 18mm and 22mm and being spaced apart by up to 12mm and said centroid is a point of intersection of the quadrilateral's diagonals.

[0239] 38. The method of paragraph 36 or 37, wherein said quadrilateral shape is selected from the group consisting of square, rectangle, parallelogram, rhombus and trapezium. 39. The method of any one of paragraphs 36 to 38, wherein said a second pair of opposing edges have a length of between 8mm and 12mm.

[0240] 40. The method of any one of paragraphs 36 to 39 or any combination of paragraphs 36 to 39, wherein said quadrilateral shape is a rectangle having a length of said first pair of opposing edges of about 20mm and length of said second pair of opposing edges of about 10mm.

[0241] 41. The method of any one of paragraphs 26 to 40 or any combinations of paragraphs 26 to 40, wherein said augmentation region has a symmetrical curved shape.

[0242] 42. The method of paragraph 41, having an oval shape.

[0243] 43. The method of any one of paragraphs 26 to 42 or any combinations of paragraphs 26 to 42, comprising two or more augmenting elements on at least one of said left-side lens and right-side lens.

[0244] 44. The method of any one of paragraphs 26 to 43 or any combinations of paragraphs 26 to 43, comprising two or more augmenting elements on each of said left-side lens and said right-side lens.

[0245] 45. The method of any one of paragraphs 26 to 44 or any combinations of paragraphs 26 to 44, wherein said at least one augmenting element is selected from the group consisting of a sticker, etch, color, opaque mark, projected mark, digital overlay placed in said augmentation coordinate within said augmentation region.

[0246] 46. The method of any one of paragraphs 26 to 45 or any combinations of paragraphs 26 to 45, wherein said device comprises two or more augmenting elements that at least partially overlap.

[0247] 47. The method of any one of paragraphs 26 to 28 or any combinations of paragraphs 26 to 28, wherein said device comprises at least two augmenting elements that share a same y-coordinate.

[0248] 48. The method of any one of paragraphs 26 to 47 or any combinations of paragraphs 26 to 47, wherein said screen-based activities is selected from the group consisting of digital gaming, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, office tasks, navigation, aviation, racing, e- training, tracking data activities, monitoring data activities, programing activities, data analysis activities, screen based activity in need of strategic thinking, multi tasking activities.

[0249] 49. The method of any one of paragraphs 26 to 48 or any combinations of paragraphs 26 to 48, wherein said screen-based activities comprises digital gaming.

[0250] 50. A method of converting a device, into a device with improved performance of a subject in screen-based activities, the method comprising:

[0251] (a) identifying, in a device comprising at least a left-side lens, right-side lens and a nose bridge therebetween, a left-side augmentation region on said left-side lens and / or right-side augmentation region on said right side lens, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens (HR); and y-axis aligned with a perpendicular line extending from said x- axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or rightside augmentation region, each of said left side augmentation region and right-side augmentation region having independently a shape including said centroid; (i) a distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid;

[0252] (b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen -based activities when said device is worn by said subject; and

[0253] (c) placing said at least one augmenting element on said selected at least one augmentation coordinate. 51. The method of paragraph 50, wherein each of said left-side lens and said rightside lens are in the subject's field of view.

[0254] 52. The method of paragraph 50 or 51, comprising placing a center of said nose bridge essentially aligned with the subject's nose center.

[0255] 53. The method of any one of paragraphs 50 to 52 or any combinations of paragraphs 50 to 52, wherein said augmentation region has shortest distance of between about 0.5 mm and 3 mm from uppermost point of the left-side lens or right-side lens.

[0256] 54. The method of any one of paragraphs 50 to 53 or any combinations of paragraphs 50 to 53, wherein said device has a left lens and a right lens and the nose bridge connects between said left lens and said right lens.

[0257] 55. The method of any one of paragraphs 50 to 54 or any combinations of paragraphs 50 to 54, wherein said device comprises a display screen over at least one of said left-side lens and said right side lens.

[0258] 56. The method of any one of paragraphs 50 to 55 or any combinations of paragraphs 50 to 55, comprising at least one augmenting element on each of said left-side lens and right-side lens.

[0259] 57. The method of any one of paragraphs 50 to 56 or any combinations of paragraphs 50 to 56, wherein said a left-side augmentation region and a right-side augmentation region which have a same or different shape and dimensions.

[0260] 58. The method of paragraph 57, wherein said left-side augmentation region and said right-side augmentation region have essentially a same shape and dimension.

[0261] 59. The method of any one of paragraphs 50 to 58 or any combinations of paragraphs 50 to 58, wherein each of the augmentation regions has a longest dimension of about 20mm, and a shortest dimension of about 10mm.

[0262] 60. The method of any one of paragraphs 50 to 59 or any combinations of paragraphs 50 to 59, wherein said augmentation region has a quadrilateral shape.

[0263] 61. The method of paragraph 60, wherein said quadrilateral shape includes a first pair of opposing edges and a second pair of opposing edges, said first pair of opposing edges being parallel to said x axis, having a length between 18mm and 22mm and being spaced apart by up to 12mm and said centroid is a point of intersection of the quadrilateral's diagonals.

[0264] 62. The method of paragraph 60 or 61, wherein said quadrilateral shape is selected from the group consisting of square, rectangle, parallelogram, rhombus and trapezium.

[0265] 63. The method of any one of paragraphs 50 to 62 or any combinations of paragraphs 50 to 62, wherein said a second pair of opposing edges have a length of between 8mm and 12mm.

[0266] 64. The method of any one of paragraphs 50 to 63 or any combinations of paragraphs 50 to 63, wherein said quadrilateral shape is a rectangle having a length of said first pair of opposing edges of about 20mm and length of said second pair of opposing edges of about 10mm.

[0267] 65. The method of any one of paragraphs 50 to 64 or any combinations of paragraphs 50 to 64, wherein said augmentation region has a symmetrical curved shape.

[0268] 66. The method of paragraph 65, having an oval shape.

[0269] 67. The method of any one of paragraphs 50 to 65 or any combinations of paragraphs 50 to 65, comprising two or more augmenting elements on at least one of said left-side lens and right-side lens.

[0270] 68. The method of any one of paragraphs 50 to 67 or any combinations of paragraphs 50 to 67, comprising two or more augmenting elements on each of said left-side lens and said right-side lens.

[0271] 69. The method of any one of paragraphs 50 to 68 or any combinations of paragraphs 50 to 68, wherein said at least one augmenting element is selected from the group consisting of a sticker, etch, color, opaque mark, projected mark, digital overlay placed in said augmentation coordinate within said augmentation region.

[0272] 70. The method of any one of paragraphs 50 to 69 or any combinations of paragraphs 50 to 69, wherein said device comprises two or more augmenting elements that at least partially overlap.

[0273] 71. The method of any one of paragraphs 50 to 70 or any combinations of paragraphs 50 to 70, wherein said device comprises at least two augmenting elements that share a same y-coordinate. 72. The method of any one of paragraphs 50 to 71 or any combinations of paragraphs 50 to 71, wherein said screen-based activities is selected from the group consisting of digital gaming, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, office tasks, navigation, aviation, racing, e- training, tracking data activities, monitoring data activities, programing activities, data analysis activities, screen based activity in need of strategic thinking, multi tasking activities.

[0274] 73. The method of any one of paragraphs 50 to 72 or any combinations of paragraphs 50 to 72, wherein said screen-based activities comprises digital gaming.

[0275] The invention will now be described by non-limiting examples.

[0276] DESCRIPTION OF NON-LIMITING EXAMPLES

[0277] In each of the following Examples 1 and 2, each player played sets of video games with and without glasses having augmenting elements within the augmentation region according to the present disclosure (“gaming glasses”).

[0278] The players were required to play while wearing glasses with augmenting elements during five consecutive days, for a minimum of 4 games each day. Change in performance was assessed by comparing the mean scores of 20 games played without wearing any glasses with the mean scores of 20 games played while wearing glasses with augmenting elements. Gaming conditions such a playing platform, hardware accessories, and environment were maintained throughout the gaming sessions. % Improvement was calculated by:

[0279] {([mean score with glasses with augmenting elements]- [mean score with no glasses]) / [mean score with no glasses])} *100

[0280] Example 1 - League of Legends (LoL)

[0281] League of Legends is a multiplayer online battle arena (MOB A) video game in which two teams of five players compete to destroy the opposing team’s base (Nexus) by attacking champions and holding territory. Every phase contains tasks that each player must perform, including selecting the proper lane, killing minions to increase Creep Score, and gaining gold. As a team, players must coordinate harmonious combinations of champions to strengthen the team and break the Nexus to secure victory.

[0282] The effect on the players' gaming performance was assessed using two gaming parameters as follows:

[0283] Creep Score (CS): CS refers to how many creeps (minion, monster, or neutral objective) the player killed throughout the duration of the game. Maximizing CS requires timing, strategic thinking and multi-player communication and collaboration. The minimum score is 0 and the maximum is potentially unlimited. Higher score indicates better performance.

[0284] KDA (Kills to Deaths to Assists): Killing other players is an important source of gold, but, unlike minions, not only the last hitting player gets gold. All teammates that contribute to the kill by doing some damage get an “assist” and a smaller amount of gold. When a player is killed, he or she re-spawns in a variable amount of time. For individual players, KDA, (Kills + Assists) / Deaths, ratio is used as a performance indicator. Maximizing kills and assists while minimizing deaths require multi-tasking in order to manage multiple tasks simultaneously. The ability to respond rapidly, make accurate decisions, and hit targets play an equally important role in this important measure. The minimum score is 0 and the maximum is potentially unlimited. Generally, 3-4: is considered good and 4+ very good.

[0285] Table 2A provides the centroid x-coordinate and augmentation elements coordinates placed on the Gaming Glasses and Table 2B provides the assessment values and the level of improvement (%) for a 23-year-old player, without and with the Gaming Glasses of Table 2A. For illustrative purposes, the location of the augmenting elements is also illustrated in Figure 3A (right lens) and Figure 4A (left lens).

[0286] Table 2A: Augmentation coordinates (mm) Table 2B: Assessment

[0287] Table 2B shows that the Gaming Glasses provided a 148% and a 48% improvement in the participant's KDA and CS performance measures, respectively.

[0288] Table 3A provides the centroid x-coordinate and augmentation elements coordinates placed on the Gaming Glasses and Table 3B provides the assessment values and the level of improvement (%) for a 21-year-old player, without and with the Gaming Glasses of Table 3 A. For illustrative purposes, the location of the augmenting elements is also illustrated in Figure 3B (right lens) and Figure 4B (left lens).

[0289] Table 3A: Augmentation coordinates (mm) Table 3B: Assessment

[0290] Table 3B shows that the Gaming Glasses provided a 23% and a 92% improvement in the participant's KDA and CS performance measures, respectively.

[0291] Table 4A provides the centroid x-coordinate and augmentation elements coordinates placed on the Gaming Glasses and Table 4B provides the assessment values and the level of improvement (%) for a 24-year-old player, without and with the Gaming Glasses of Table 4A. For illustrative purposes, the location of the augmenting elements is also illustrated in Figure 3C (right lens) and Figure 4C (left lens).

[0292] Table 4A: Augmentation coordinates (mm)

[0293] Table 4B: Assessment Table 4B shows that the Gaming Glasses provided a 34% and a 9% improvement in the participant's KDA and CS performance measures, respectively.

[0294] Table 5A provides the centroid x-coordinate and augmentation elements coordinates placed on the Gaming Glasses and Table 5B provides the assessment values and the level of improvement (%) for a 26-year-old player, without and with the Gaming Glasses of Table 5A. For illustrative purposes, the location of the augmenting elements is also illustrated in Figure 3D (right lens) and Figure 4D (left lens).

[0295] Table 5A: Augmentation coordinates (mm)

[0296] Table 5B: Assessment

[0297] Table 5B shows that the Gaming Glasses provided an 18% and a 10% improvement in the participant's KDA and CS performance measures, respectively.

[0298] Example 2 - Counter-Strike: Global Offensive (CS:GO)

[0299] CS:GO is an online First-Person Shooter multiplayer game (Valve Corporation & Hidden Path Entertainment, 2012). In a CS:GO match, two teams have 5 players each and the game is played over several rounds. The team that wins the most rounds, wins the match. Rounds are approximately 2 minutes long and usually the matches last for 20-45 minutes. Players are dropped straight into the action and start as either counter terrorists (CT) or terrorists (T), and then switch over. The game is played on different maps that have different goals for CT and T. A team wins a round if it succeeds in exploding / defusing the bomb, or in stopping the opposing team from achieving their goal. The latter can be done by killing every opposing player in the round, or by stopping them from achieving their goal for the entire round.

[0300] The effect on the players' gaming performance was assessed using two gaming parameters as follows:

[0301] Win Rate: The number of games won divided by the total number of games played. As each round lasts two minutes, and matches can last up to 45 minutes, the game imposes a long-term requirement to remain targeted on the mission, cooperate with other players, and maintain precise control and motor efficiency. Higher win rate indicates better performance.

[0302] ADR: Total Damage per Round. The average amount of damage (ADR) points dealt per round across an entire game, series, or event. This metric is a reflection of player cooperation and the effort a player puts into helping his or her team win.

[0303] Gaming performance was assessed using the Win Rate and ADR parameters without the gaming glasses and after wearing the Gaming Glasses.

[0304] Table 6A provides the centroid x-coordinate and augmentation elements coordinates placed on the Gaming Glasses and Table 6B provides the assessment values and the level of improvement (%) for a 20-year-old player, without and with the Gaming Glasses of Table 6A. Table 6A: Augmentation coordinates (mm)

[0305] Table 6B: Assessment

[0306] Table 6B shows that the Gaming Glasses provided a 33% and a 30% improvement in the participant's Win Rate and ADR performance measures, respectively. Table 7A provides the augmentation coordinates placed on the Gaming Glasses and Table 7B provides the assessment values and the level of improvement (%) for a 24- year-old player, without and with the Gaming Glasses of Table 7A.

[0307] Table 7A: Augmentation coordinates

[0308] Table 7B: Assessment

[0309] Table 7B shows that the Gaming Glasses provided a 150% and a 24% improvement in the player's Win Rate and ADR performance measures, respectively. The non-limiting Examples provided above show that as long as the device had at least one augmenting element within the boundaries of the double arc augmentation region there was an improvement in the player's performance in at least one gaming parameter.

[0310] In each of the following Examples 3-4, each player played sets of video games with three eyeglasses, a first eyeglass with no augmenting elements, second eyeglasses ("Glasses #B") with augmenting elements within the augmentation region according to the present disclosure, and a third eyeglass ("Glasses #C") with augmenting elements outside the defined augmentation region. Gaming conditions such a playing platform, hardware accessories, and environment were maintained for each player throughout the gaming sessions. % Improvement was calculated by:

[0311] "Glasses #B": {([score with glasses with augmenting elements within the augmentation region]- [score with no augmenting elements glasses]) / [score with no augmenting elements glasses])} *100

[0312] ("Glasses #C": {([score with glasses with augmenting elements outside the augmentation region]- [score with no augmenting elements glasses]) / [score with no augmenting elements glasses])} *100

[0313] In the following non-limiting examples, an improvement in gaming performance was calculated in reference to the performance when wearing eyeglasses without any augmenting elements on the lenses, a difference of at least 15% in performance was considered an improvement.

[0314] The players were required to play in the Aimlabs software while wearing the three pairs of glasses. Aimlabs is an aim-training shooter game, developed and published by State Space Labs, Inc. It allows players to practice and optimize their gameplay while playing first-person shooter (FPS) games.

[0315] Example 3 - Spidershot

[0316] In the Spidershot task, players are asked to shoot orbs that spawn in random locations. The orb's size and the amount of time an orb stays up adaptability increase or decrease based on the player's performance. This task assesses motor control of ballistic movements by measuring the speed (proportion of distance to the target / time in milliseconds), precision, accuracy (proportion of distance to target), and reaction time of each mouse movement a participant makes, as well as the standard deviation of these measurements across multiple targets. The effect on the players' gaming performance was assessed using two gaming parameters as follows:

[0317] Score: an end score that evaluates both speed and precision.

[0318] Kills per second: the total amount of targets destroyed during the round, divided by the time that took the player to complete the task in seconds. Table 8A provides the centroid x-coordinate and augmentation elements coordinates placed on the glasses with augmenting elements within the augmentation region ("Glasses 8B") and on the glasses with augmenting elements outside the defined augmentation region ("Glasses 8C"). Table 8B provides the level of improvement (%) for a 17-year-old player, with Glasses 8B and Glasses 8C. For illustrative purposes, the location of the augmenting elements within the defined augmentation region are also illustrated in Figure 5A (right lens) and Figure 5B (left lens), and outside the augmentation region are illustrated in Figure 5C (right lens) and Figure 5D (left lens).

[0319] Table 8A: Augmentation coordinates (mm)

[0320] Table 8B: Assessment Table 8B shows that Glasses 8B provided 18% and 17% improvement in the participant's score and kills per second performance measures, respectively. No improvement was observed with Glasses 8C.

[0321] Table 9A provides the centroid x-coordinate and augmentation elements coordinates placed on the glasses with augmenting elements within the augmentation region ("Glasses 9B") and on the glasses with augmenting elements outside the defined augmentation region ("Glasses 9C"). Table 9B provides the level of improvement (%) for a 21-year-old player, with Glasses 9B and Glasses 9C. For illustrative purposes, the location of the augmenting elements within the defined augmentation region are also illustrated in Figure 6A (right lens) and Figure 6B (left lens), and outside the augmentation region are illustrated in Figure 6C (right lens) and Figure 6D (left lens).

[0322] Table 9A: Augmentation coordinates (mm)

[0323] Table 9B: Assessment

[0324] Table 9B shows that Glasses 9B provided an 18% and a 27% improvement in the participant's score and kills per second performance measures, respectively. No improvement was observed with Glasses 9C.

[0325] Example 4 - Capacity

[0326] The Capacity task is a test for working memory. Multiple target orbs appear in different colors and then disappear. The aim of the game is to remember the colors of each orb, because when they re-appear, one target orb changes it color. Players are instructed to identify and shoot this orb as fast and accurately as possible.

[0327] The effect on the players' gaming performance was assessed using the gaming parameter as follows: Score: The end score evaluates the proportion of trials in which the participant hits the correct target that has changed color and the maximum number of targets on screen for which the participant hits the correct target.

[0328] Table 10A provides the centroid x-coordinate and augmentation elements coordinates placed on the glasses with augmenting elements within the augmentation region ("Glasses 10B") and on the glasses with augmenting elements outside the defined augmentation region ("Glasses 10C"). Table 10B provides the level of improvement (%) for a 39-y ear-old player, with Glasses 10B and Glasses 10C.

[0329] For illustrative purposes, the location of the augmenting elements within the defined augmentation region are illustrated in Figure 7A (right lens) and Figure 7B (left lens), and outside the augmentation region are illustrated in Figure 7C (right lens) and Figure 7D (left lens).

[0330] Table 10A: Augmentation coordinates (mm)

[0331] Table 10B: Assessment Table 10B shows that Glasses 10B provided a 23% improvement in the participant's score performance measure. No improvement was observed with Glasses IOC.

[0332] Table 11A provides the centroid x-coordinate and augmentation elements coordinates placed on the glasses with augmenting elements within the augmentation region ("Glasses 1 IB") and on the glasses with augmenting elements outside the defined augmentation region ("Glasses 11C"). Table 11B provides the level of improvement (%) for a 33-year-old player, with Glasses 1 IB and Glasses 11C.

[0333] For illustrative purposes, the location of the augmenting elements within the defined augmentation region are illustrated in Figure 8A (right lens) and Figure 8B (left lens), and outside the augmentation region are illustrated in Figure 8C (right lens) and Figure 8D (left lens).

[0334] Table 11 A: Augmentation coordinates (mm)

[0335] Table 11B: Assessment

[0336] Table 11B shows Glasses 11B provided a 22% improvement in the participant's score performance measure. No improvement was observed with Glasses 11C.

[0337] Example 5 - Detection

[0338] The detection task measures visual detection time for targets across the visual field. Target orbs spawn randomly around the screen, and players are instructed to respond as soon as one appears. Players are penalized when they respond when no target is present.

[0339] The effect on the players' gaming performance was assessed using the gaming parameter as follows:

[0340] Score: The end score evaluates fast responses with minimum effect on false alarms.

[0341] Table 12A provides the centroid x-coordinate and augmentation elements coordinates placed on the glasses with augmenting elements within the augmentation region ("Glasses 12B") and on the glasses with augmenting elements outside the defined augmentation region ("Glasses 12C"). Table 12B provides the level of improvement (%) for a 21-year-old player, with Glasses 12B and Glasses 12C.

[0342] For illustrative purposes, the location of the augmenting elements within the defined augmentation region are illustrated in Figure 9A (right lens) and Figure 9B (left lens), and outside the augmentation region are illustrated in Figure 9C (right lens) and Figure 9D (left lens).

[0343] Table 12A: Augmentation coordinates

[0344] Table 12B: Assessment

[0345] Table 12B shows that Glasses 12B provided a 35% improvement in the participant's score performance measure. No improvement was observed with Glasses 12C.

Claims

CLAIMS:

1. A method for improving a subject's performance in screen-based activities, the method comprising:(a) applying onto the subject a device comprising a left-side lens, a right-side lens and a nose bridge therebetween, and at least one augmenting element disposed on at least one of said left-side lens and right-side lens, and(b) performing said screen-based activity when said device is worn on said subject; wherein said at least one augmenting element has a center that is positioned at a augmentation coordinate (x,y) within a left-side augmentation region or rightside augmentation region, on respectively at least one of said left-side lens and a right-side lens; wherein each of the augmentation regions and said augmentation coordinate (x,y) of the at least one augmenting element are defined using a Cartesian coordinate system having an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens HR),' and y-axis aligned with a perpendicular line (P) extending from said x-axis to a center (C) of said nose bridge; and wherein each of the augmentation region has a shape including a centroid positioned on a line extending parallel to said y-axis and downwardly from said x-axis towards the subject's pupil, when the subject's eye is fixating straight ahead, and at a perpendicular distance from said x-axis of not more than 8 mm; a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and a shortest dimension between 8mm and 12mm, extending equally from said centroid.

2. The method of claim 1, wherein each of said left-side lens and said right-side lens are in the subject's field of view.

3. The method of claim 1 or 2, comprising placing a center of said nose bridge essentially aligned with the subject's nose center.

4. The method of any one of claims 1 to 3, wherein said augmentation region has shortest distance of between about 0.5 mm and 3 mm from uppermost point of the leftside lens or right-side lens.

5. The method of any one of claims 1 to 4, wherein said device has a left lens and a right lens and the nose bridge connects between said left lens and said right lens.

6. The method of any one of claims 1 to 5, wherein said device comprises a display screen seen through at least one of said left-side lens and said right side lens.

7. The method of any one of claims 1 to 6, wherein said left-side augmentation region and a right-side augmentation region which have a same or different shape and dimensions.

8. The method of claim 7, wherein said left-side augmentation region and said rightside augmentation region have essentially a same shape and dimension.

9. The method of any of claims 1 to 8, wherein each of the augmentation regions has a longest dimension of about 20mm, and a shortest dimension of about 10mm.

10. The method of any one of claims 1 to 9, wherein said augmentation region has a quadrilateral shape.

11. The method of claim 10, wherein said quadrilateral shape includes a first pair of opposing edges and a second pair of opposing edges, said first pair of opposing edges being parallel to said x-axis, having a length between 18mm and 22mm and being spaced apart by up to 12mm and said centroid is a point of intersection of the quadrilateral's diagonals.

12. The method of claim 10 or 11, wherein said quadrilateral shape is selected from the group consisting of square, rectangle, parallelogram, rhombus, and trapezium.

13. The method of any one of claims 10 to 12, wherein said a second pair of opposing edges have a length of between 8mm and 12mm.

14. The method of any one of claims 10 to 13, wherein said quadrilateral shape is a rectangle having a length of said first pair of opposing edges of about 20mm and length of said second pair of opposing edges of about 10mm.

15. The method of any one of claims 1 to 9, wherein said augmentation region has a symmetrical curved shape.

16. The method of claim 15, having an oval shape.

17. The method of any one of claims 1 to 16, comprising at least one augmenting element on each of said left-side lens and right-side lens.

18. The method of any one of claims 1 to 17, comprising two or more augmenting elements on at least one of said left-side lens and right-side lens.

19. The method of any one of claims 1 to 18, comprising two or more augmenting elements on each of said left-side lens and said right-side lens.

20. The method of any one of claims 1 to 19, wherein said at least one augmenting element is selected from the group consisting of a sticker, etch, color, opaque mark, projected mark, digital overlay placed in said augmentation coordinate within said augmentation region.

21. The method of any one of claims 1 to 20, wherein said device comprises two or more augmenting elements that at least partially overlap.

22. The method of any one of claims 1 to 21, wherein said device comprises at least two augmenting elements that share a same y-coordinate.

23. The method of any one of claims 1 to 17, wherein said device is for improving a subject's performance in any one of digital gaming, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, mixed reality, (MR), tracking data activities, monitoring data activities, programing activities, office tasks, navigation, aviation, racing, e-training, data analysis activities, screen-based activity in need of strategic thinking, multi tasking activities.

24. The method of any one of claims 1 to 23, wherein said device is for improving a subject's performance in digital gaming.

25. A method for selecting a location of an augmenting element in a device; the method comprising:(a) identifying a left-side augmentation region and / or a right-side augmentation region on a device including a left-side lens, a right-side lens and a nose bridge therebetween, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal lineconnecting between an uppermost point of said left-side lens (HL) and an uppermost point of said right-side lens HR) and y-axis aligned with a perpendicular line extending from said x-axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or right-side augmentation region, each of said left side augmentation region and right-side augmentation region having independently a shape including said centroid; (i) a perpendicular distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid; and(b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen-based activities when said device is worn by said subject.

26. A method of converting a device, into a device with improved performance of a subject in screen-based activities, the method comprising:(a) identifying, in a device comprising at least a left-side lens, right-side lens and a nose bridge therebetween, a left-side augmentation region on said left-side lens and / or right-side augmentation region on said right side lens, said identification comprises: determining location of a Cartesian coordinate system in said device, said Cartesian coordinate system has an x-axis aligned with a horizontal line connecting between an uppermost point of said left-side lens HL and an uppermost point of said right-side lens HR) and y-axis aligned with aperpendicular line extending from said x-axis to a center (C) of said nose bridge; determining coordinates (x,y) of a left-side centroid for said left-side augmentation region and / or right side centroid for right side augmentation region by extending a line downwardly from said x-axis towards the subject's pupil when the subject's eye is fixating straight ahead and at a perpendicular distance from said x-axis of not more than 8 mm; and determining boundaries of said left side augmentation region and / or right-side augmentation region, each of said left side augmentation region and right-side augmentation region having independently a shape including said centroid; (i) a distance from said x-axis of not more than 8 mm; (ii) a longest dimension of between 18mm and 22mm, extending equally from said centroid and parallel to said x-axis; and (iii) a shortest dimension between 8mm and 12mm, extending equally from said centroid;(b) selecting at least one augmentation coordinate in said augmentation region in at least one of said left-side lens and said right-side lens, for placing thereon said augmenting element for improving performance of subject in screen-based activities when said device is worn by said subject; and(c) placing said at least one augmenting element on said selected at least one augmentation coordinate.

27. The method of claim 25 or 26, wherein each of said left-side lens and said rightside lens are in the subject's field of view.

28. The method of any one of claims 25 to 27, comprising placing a center of said nose bridge essentially aligned with the subject's nose center.

29. The method of any one of claims 25 to 28, wherein said augmentation region has shortest distance of between about 0.5 mm and 3 mm from uppermost point of the leftside lens or right-side lens.

30. The method of any one of claims 25 to 29, wherein said device has a left lens and a right lens and the nose bridge connects between said left lens and said right lens.

31. The method of any one of claims 25 to 30, wherein said device comprises a display screen over at least one of said left-side lens and said right side lens.

32. The method of any one of claims 25 to 31, comprising at least one augmenting element on each of said left-side lens and right-side lens.

33. The method of any one of claims 25 to 32, wherein said a left-side augmentation region and a right-side augmentation region which have a same or different shape and dimensions.

34. The method of claim 33, wherein said left-side augmentation region and said right-side augmentation region have essentially a same shape and dimension.

35. The method of any one of claims 25 to 34, wherein each of the augmentation regions has a longest dimension of about 20mm, and a shortest dimension of about 10mm.

36. The method of any one of claims 25 to 35, wherein said augmentation region has a quadrilateral shape.

37. The method of claim 36, wherein said quadrilateral shape includes a first pair of opposing edges and a second pair of opposing edges, said first pair of opposing edges being parallel to said x-axis, having a length between 18mm and 22mm and being spaced apart by up to 12mm and said centroid is a point of intersection of the quadrilateral's diagonals.

38. The method of claim 36 or 37, wherein said quadrilateral shape is selected from the group consisting of square, rectangle, parallelogram, rhombus and trapezium.

39. The method of any one of claims 36 to 38, wherein said a second pair of opposing edges have a length of between 8mm and 12mm.

40. The method of any one of claims 36 to 39, wherein said quadrilateral shape is a rectangle having a length of said first pair of opposing edges of about 20mm and length of said second pair of opposing edges of about 10mm.

41. The method of any one of claims 25 to 40, wherein said augmentation region has a symmetrical curved shape.

42. The method of claim 41, having an oval shape.

43. The method of any one of claims 25 to 42, comprising two or more augmenting elements on at least one of said left-side lens and right-side lens.

44. The method of any one of claims 25 to 43, comprising two or more augmenting elements on each of said left-side lens and said right-side lens.

45. The method of any one of claims 25 to 44, wherein said at least one augmenting element is selected from the group consisting of a sticker, etch, color, opaque mark, projected mark, digital overlay placed in said augmentation coordinate within said augmentation region.

46. The method of any one of claims 25 to 45, wherein said device comprises two or more augmenting elements that at least partially overlap.

47. The method of any one of claims 25 to 46, wherein said device comprises at least two augmenting elements that share a same y-coordinate.

48. The method of any one of claims 25 to 47, wherein said screen-based activities is selected from the group consisting of digital gaming, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, office tasks, navigation, aviation, racing, e-training, tracking data activities, monitoring data activities, programing activities, data analysis activities, screen-based activity in need of strategic thinking, multi tasking activities.

49. The method of any one of claims 25 to 48, wherein said screen-based activities comprises digital gaming.

Citation Information

Patent Citations

  • Methods and systems for diagnosis and treatment of a defined condition, and methods for operating such systems

    US10149798B2

  • Eyeglasses for treatment of a defined condition

    EP2403397B1

  • Spectacle Glass and Spectacle Lens for Data Reflection

    US20100171922A1