Game task prompting method and apparatus, and electronic device

By displaying and canceling task prompts in real time based on the game environment during gameplay, the system solves the memory burden and field-of-view obstruction problems caused by traditional task prompting methods, thus improving the gaming experience.

WO2026001551A1PCT designated stage Publication Date: 2026-01-02NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
PCT/CN2025/098169
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-06-25
Filing Date
2025-05-29
Publication Date
2026-01-02

AI Technical Summary

Technical Problem

In existing technologies, game task prompts can easily lead to excessive memory burden on players and obstruction of the game's field of vision, thus affecting the gaming experience.

Method used

By displaying task prompts in real time based on the game environment of the controlled virtual object during gameplay, and canceling the prompts when the task is completed or the conditions are no longer met, the interface is reduced from being obscured.

Benefits of technology

It reduces the memory burden on players, enhances the gaming experience, ensures that players can focus on the core gameplay experience, and avoids obstruction of vision.

✦ Generated by Eureka AI based on patent content.

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Abstract

A game task prompting method, comprising: determining task execution conditions and task completion conditions corresponding to at least one game task received by a target game account; at the start of a game match, displaying a game scene comprising a controlled virtual object corresponding to the target game account; during the game match, if a game environment in which the controlled virtual object is currently located in the game scene satisfies a task execution condition corresponding to a target game task, displaying task prompt information used for prompting the controlled virtual object to execute the target game task; and when the target game task satisfies an information display cancellation condition, cancelling the display of the task prompt information corresponding to the target game task. In this way, players can focus on core game experience during games, and when tasks are executable, the players are prompted immediately, thus reducing the task memory load of the players; moreover, task prompt information will not be displayed on interfaces for a long time, avoiding long-term blocking of the field of view of games.
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Description

Game task prompting method, device and electronic equipment

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS

[0002] The present application claims priority to the Chinese Patent Application No. 202410831333.2, filed on June 25, 2024, and entitled “Game task prompting method, device and electronic equipment”, the content of which is incorporated herein in its entirety. TECHNICAL FIELD

[0003] The present disclosure relates to the technical field of game design, and in particular, to a game task prompting method, device and electronic equipment. BACKGROUND

[0004] In a game, in order to promote the activity of a player and guide the player to perform some game behaviors, some in-battle game tasks are usually set for the player. In order to complete the game tasks, the player needs to first view and memorize a large number of tasks outside the battle through a task system, and then enter the game to complete the tasks in memory. However, this approach increases the memory burden of the player, and the player is easy to miss a certain task in the game process. Based on this, in the related art, a permanent task bar is set in the game interface, and the player can view the tasks through the task bar at any time in the game process. However, this approach causes that part of the game scene is blocked by the task bar for a long time, which is easy to affect the core experience of the game due to the blocked battle view, and causes a poor game experience. SUMMARY

[0005] According to an aspect of the present disclosure, a game task prompting method is provided, which provides a graphical user interface in a game through a terminal device, wherein the terminal device corresponds to a target game account. The method comprises: in response to the target game account receiving at least one game task, determining a task execution condition and a task achievement condition corresponding to the at least one game task; in response to a game match start instruction, displaying at least part of a game scene in the graphical user interface, wherein the game scene includes a controlled virtual object corresponding to the target game account; in the game match process, determining a game environment in which the controlled virtual object is currently located in the game scene; in response to the game environment satisfying a task execution condition corresponding to a target game task in the at least one game task, displaying task prompting information for prompting the controlled virtual object to perform the target game task in the graphical user interface; wherein the task prompting information at least includes the task achievement condition; and in response to a target game task satisfaction information canceling condition, canceling the display of the task prompting information corresponding to the target game task.

[0006] According to an aspect of the present disclosure, there is provided a game task prompting apparatus for providing a graphical user interface in a game through a terminal device, wherein the terminal device corresponds to a target game account, the apparatus comprising: a task determining module configured to determine a task execution condition and a task achievement condition corresponding to at least one game task in response to the target game account receiving the at least one game task; a scene displaying module configured to display at least part of a game scene in the graphical user interface in response to a game session start instruction, wherein the game scene comprises a controlled virtual object corresponding to the target game account; a game environment determining module configured to determine a current game environment of the controlled virtual object in the game scene during a game session; an information displaying module configured to display task prompting information for prompting the controlled virtual object to execute a target game task in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task; wherein the task prompting information comprises at least the task achievement condition; and a canceling displaying module configured to cancel displaying the task prompting information corresponding to the target game task in response to the target game task satisfying information canceling conditions.

[0007] According to an aspect of the present disclosure, there is provided an electronic device comprising a processor and a memory storing machine executable instructions executable by the processor, wherein the processor executes the machine executable instructions to implement the game task prompting method.

[0008] According to an aspect of the present disclosure, there is provided a computer readable storage medium storing computer executable instructions, wherein the computer executable instructions, when invoked and executed by a processor, cause the processor to implement the game task prompting method.

[0009] The embodiments of the present disclosure bring the following beneficial effects:

[0010] The game task prompting method, device and electronic equipment provided by the present disclosure first respond to receiving at least one game task by a target game account, determine a task execution condition and a task achievement condition corresponding to the at least one game task, then respond to a game match starting instruction, display at least part of a game scene in a graphical user interface, wherein the game scene includes a controlled virtual object corresponding to the target game account, during the game match, determine a game environment in which the controlled virtual object is currently located in the game scene, if the game environment meets a task execution condition corresponding to a target game task in the at least one game task, display task prompting information for prompting the controlled virtual object to execute the target game task in the graphical user interface, wherein the task prompting information at least includes the task achievement condition, and cancel displaying the task prompting information corresponding to the target game task in response to a target game task meeting information canceling display condition. This way, the player can focus on the core experience of the game, and the player can be reminded immediately when there is a task to be executed, the player can complete the game task conveniently in the game, thereby reducing the memory burden of the player, and the task prompting information is not displayed in the interface all the time, thereby avoiding long-time blocking of the game field of view, and the game experience of the player can be effectively improved.

[0011] Other features and advantages of the present disclosure will be described in the following description, or can be inferred from the description or determined without doubt, or can be known by implementing the above-mentioned technologies of the present disclosure.

[0012] In order to make the above-mentioned purposes, features and advantages of the present disclosure more obvious and easy to understand, the following preferred embodiments are specifically described in detail below, and the accompanying drawings are as follows. BRIEF DESCRIPTION OF DRAWINGS

[0013] FIG. 1 is a flowchart of one of the game task prompting methods provided by the embodiments of the present disclosure;

[0014] FIG. 2 is a display schematic diagram of one of the first task prompting information provided by the embodiments of the present disclosure;

[0015] FIG. 3 is a display schematic diagram of one of the second task prompting information provided by the embodiments of the present disclosure;

[0016] FIG. 4 is a display schematic diagram of one of the task completion prompting information provided by the embodiments of the present disclosure;

[0017] FIG. 5 is a display schematic diagram of one of the task systems provided by the embodiments of the present disclosure;

[0018] FIG. 6 is a display schematic diagram of one of the task subscription lists provided by the embodiments of the present disclosure;

[0019] FIG. 7 is a configuration diagram of a game task with multiple task execution conditions in parallel relationship according to an embodiment of the present disclosure;

[0020] FIG. 8 is a configuration diagram of a game task with multiple task execution conditions in dependency relationship according to an embodiment of the present disclosure;

[0021] FIG. 9 is a configuration diagram of a game task with both parallel relationship and dependency relationship according to an embodiment of the present disclosure;

[0022] FIG. 10 is a coefficient configuration diagram according to an embodiment of the present disclosure;

[0023] FIG. 11 is another coefficient configuration diagram according to an embodiment of the present disclosure;

[0024] FIG. 12 is a game task prompting device diagram according to an embodiment of the present disclosure;

[0025] FIG. 13 is a structural diagram of an electronic device according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0026] In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be described clearly and completely below with reference to the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure and not all embodiments of the present disclosure. The components of the embodiments of the present disclosure described and shown in the drawings herein can be arranged and designed in various different configurations.

[0027] Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the claimed present disclosure, but only represents selected embodiments of the present disclosure. All other embodiments obtained by those of ordinary skill in the art based on the embodiments in the present disclosure without creative labor are within the scope of protection of the present disclosure.

[0028] In existing high-antagonistic competitive games, especially shooting games, some in-game tasks are usually set for players, which can promote the activity of players on one hand, and guide players to perform some game behaviors on the other hand, which is beneficial to improve the richness of the overall game experience, and finally can encourage players through the rewards for task completion, forming a positive cycle of game experience.

[0029] However, in most games, in order to complete the task, the player needs to first look up and memorize a large number of tasks through the task system outside the battle, and then enter the game to complete the task in memory. During the game, the player not only strives to win the game, but also spends a lot of effort in memorizing and completing game tasks, which is easy to cause excessive memory load, and if a task is missed during the game or the final task is not completed due to unknown task completion progress, regret will be generated, which will eventually lead to negative experiences such as reduced game satisfaction.

[0030] In MMO (Massive Multiplayer Online) games, a task bar is usually set in the game interface, and the player can check the tasks through the task bar at any time during the game. However, this method inevitably causes part of the game scene to be blocked by the task bar for a long time, which affects the core experience of the game and causes poor game experience for high-competition games. In addition, due to the limited space of this kind of task bar, at most 2-3 tasks can be displayed at a time, which can only remind a few tasks.

[0031] In addition, related game players can also provide tracking functions in the task system outside the battle, and players can select a limited number of tasks and mark them as "tracked". When the player enters the game battle, the player can open an interface (such as a map / backpack interface), and the information content of the interface often displays the task details and descriptions marked by the player as "tracked". This kind of task reminder method is equivalent to only displaying when the player actively opens the corresponding interface during the game, which can effectively avoid the problem of long-term blocking of the interface. Although this method solves the problem of blocking, its biggest problem is that it does not effectively reduce the player's memory burden. The player still needs to remember to do tasks during the game, and through opening the interface to check the tracking task list, remembering the task content, and then creating task execution conditions and executing the task. A series of complex and active behaviors, any one of which, if the player is immersed in the game and forgets to do the task, will make the task unable to be completed and regretted.

[0032] There are also some games that provide a function for players to open the task system at any time during the game (in the game process) and at any time during the game (in the game process), so as to facilitate the players to see the same task system interface during and outside the game. At the same time, when the player completes a certain task, the player will be prompted to complete the corresponding task through a pop-up prompt. This way, on the one hand, it can reduce the long-time screen blocking of the task prompt, and on the other hand, the player does not need to actively open the task system interface to view the details of part of the task. This way of pushing reminders by recognizing the game behavior of the player makes the player receive reminders every time interval, which can reduce the player's regretful emotions due to being too immersed in the game and forgetting to do the task, and also can encourage the player's game behavior. However, this way also has some shortcomings. The most direct manifestation is that the reminder will appear after the player performs a certain game behavior. The most direct role it plays is to "inform" the player of the game behavior result, rather than "remind" the player to perform a certain task. Therefore, this method can only obtain further reminders when the player triggers a certain task progress, and cannot reduce the player's memory burden before not doing the task.

[0033] Based on the above problems, the game task prompting method, device and electronic equipment provided by the embodiments of the present disclosure can be applied to the task prompting scene in the game session.

[0034] The game task prompting method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game task prompting method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0035] In an optional embodiment, various cloud applications, such as cloud games, can run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated. The storage and running of the game task prompting method are completed on the cloud game server. The client device is used for data reception, sending and game picture presentation. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the information processing is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game picture data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0036] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is configured to present a game screen. The local terminal device is configured to interact with a player through a graphical user interface, i.e., a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on a display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen configured to present a graphical user interface including a game screen, and a processor configured to run the game, generate the graphical user interface, and control display of the graphical user interface on the display screen.

[0037] In a possible embodiment, the present disclosure provides a game task prompting method. A terminal device provides a graphical user interface in a game. The terminal device can be a local terminal device or a client device in a cloud interaction system. The terminal device can be a mobile phone, a computer, a tablet computer, a host computer, or the like. The terminal device corresponds to a target game account. As shown in FIG. 1, the method includes the following specific steps.

[0038] In step S102, in response to the target game account, at least one game task is received, and a task execution condition and a task achievement condition corresponding to the at least one game task are determined.

[0039] In a specific implementation, the terminal device displays a graphical user interface corresponding to a target game by running a game program corresponding to the target game. The target game can be a mobile game, a terminal game, or a host game. The graphical user interface can display a game login page, a game setting page, or at least part of a game scene. A player needs to register a game account before logging in to the target game. The player logs in to the target game through the game account in the graphical user interface corresponding to the target game provided by the terminal device, so as to establish a correspondence between the game account and the terminal device. The target game account is the game account used to log in to the target game on the terminal device.

[0040] After the player logs in the target game through the target game account on the terminal device, all game tasks corresponding to the target game account can be obtained. The at least one game task received by the target game account can be all game tasks corresponding to the target game account, one or more game tasks subscribed from all game tasks corresponding to the target game account, or a game task obtained in real time during a game session. Specifically, when the target game account receives a game task, the task execution condition and the task achievement condition corresponding to the game task are determined. The task execution condition indicates when the controlled virtual object corresponding to the target game account is in a game environment in which the corresponding game task can be executed. The task achievement condition indicates a target value that needs to be achieved to complete the target game task, such as the number of a certain game resource obtained or the health value.

[0041] For example, the game task is “pick up blood packs 5 times”, the task execution condition corresponding to the game task is that the controlled virtual object is in a blood loss state and a blood pack appears in the field of view, and the task achievement condition corresponding to the game task is to pick up 5 blood packs, that is, the target value is 5. The game task is “pick 4 strawberries”, the task execution condition corresponding to the game task is that a strawberry appears in the field of view, and the task achievement condition corresponding to the game task is to obtain 4 strawberries, that is, the target value is 4.

[0042] Step S104, in response to a game session start instruction, at least part of the game scene is displayed in the graphical user interface, wherein the game scene includes the controlled virtual object corresponding to the target game account.

[0043] In specific implementation, the game session start instruction can be determined according to the game rules, and different game session start instructions correspond to different games. For example, the game session start instruction can be an instruction generated by triggering a start button displayed in the graphical user interface, or an instruction generated by clicking a certain button on the keyboard, or an instruction generated by performing a certain gesture. When the player triggers the game session start instruction, at least part of the game scene is displayed in the graphical user interface, and the game scene includes the controlled virtual object corresponding to the target game account. The player can control the controlled virtual object to perform game behaviors through the terminal device. The controlled virtual object can be a virtual character selected by the player, or a virtual weapon or a virtual vehicle selected by the player.

[0044] Step S106, during the game session, the game environment in which the controlled virtual object is currently located in the game scene is determined.

[0045] During the game match, the system obtains the game state and the lens parameter of the controlled virtual object in real time, so as to identify the current game environment of the controlled virtual object in the game scene.

[0046] Specifically, during the game match, the game state and the lens parameter of the controlled virtual object are monitored; wherein the lens parameter is used to control the change of the game scene picture displayed in the graphical user interface; based on the game state and the lens parameter of the controlled virtual object, the current game environment of the controlled virtual object in the game scene is determined. For example, some games will identify that when the controlled virtual object enters the battle state, the game background music will become more urgent; some games will display a rescue icon on the player's avatar when the blood volume of the controlled virtual object is low; some games will only perform depth rendering on virtual objects within the game lens, and only rough pre-rendering is performed on information outside the game lens.

[0047] Step S108, in response to the game environment satisfying the task execution condition corresponding to the target game task in at least one game task, displaying task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface; wherein the task prompt information at least includes the task achievement condition.

[0048] In specific implementation, when it is identified that the current game environment of the controlled virtual object in the game scene satisfies the task execution condition corresponding to the target game task, the task prompt information for prompting the controlled virtual object to perform the target game task is displayed in the graphical user interface; wherein the target game task can be any one or more game tasks in at least one game task received by the target game account. The above task prompt information at least includes the task achievement condition corresponding to the target game task, and in an optional embodiment, the above task prompt information further includes an identifier for indicating whether the target game task is about to be completed, and can also include the current completion progress of the target game task, etc. Through the task prompt information, the player controlling the controlled virtual object can be prompted that the current condition for performing the target game task is achieved, and the target game task can be performed, so as to reduce the memory burden of the player on the task content corresponding to the target game task.

[0049] Step S110, in response to the target game task satisfying the information canceling condition, canceling the display of the task prompt information corresponding to the target game task.

[0050] In the game match process, the at least one game task received by the target game account is not always displayed in the graphical user interface, and only when the game environment in which the controlled virtual object is currently located in the game scene meets the task execution condition corresponding to the target game task, the task prompt information prompting the controlled virtual object to execute the target game task is displayed in the graphical user interface; at the same time, when the target game task meets the information cancel display condition, the task prompt information corresponding to the target game task is canceled from the display in the graphical user interface, so as to ensure that the game match field of view is not blocked for a long time.

[0051] The information cancel display condition can be determined according to the research and development requirements. In a specific embodiment, the cancel display condition includes at least one of the following conditions: the game environment does not meet the task execution condition corresponding to the target game task, and the display time length of the task prompt information corresponding to the target game task reaches a preset display time length. The specific time length corresponding to the preset display time length can be determined according to the research and development requirements, for example, the preset display time length can be 5 seconds or 3 seconds, etc.

[0052] In an optional embodiment, after the task prompt information prompting the controlled virtual object to execute the target game task is displayed in the graphical user interface in response to the game environment meeting the task execution condition corresponding to the target game task in the at least one game task, in the game match process, the task prompt information corresponding to the target game task is canceled from the display in response to the controlled virtual object entering a game battle state. That is, after the task prompt information is displayed in the graphical user interface, if the controlled virtual object enters a game battle state, the task prompt information is immediately canceled from the display in the graphical user interface, so as to avoid blocking the game battle field of view of the controlled virtual object. The specific game state corresponding to the game battle state can be determined according to the research and development requirements, for example, the game battle state can be a state in which the controlled virtual object is attacked, or a state in which the controlled virtual object attacks other virtual objects, etc.

[0053] The game task prompting method provided by the embodiments of the present disclosure allows the player to focus on the core game experience during the game process, and can immediately remind the player when there is a task to be executed. The player can complete the game task conveniently in the game, thereby reducing the memory burden of the player, and the task prompt information is not always displayed in the interface, thereby avoiding long-time blocking of the game field of view, and effectively improving the game experience of the player.

[0054] The following embodiments are used to describe the way of displaying the task prompt information in the graphical user interface.

[0055] Specifically, the task prompt information corresponding to the target game task further includes a current completion progress of the target game task. Based on this, the specific process of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface can include: in response to the current completion progress of the target game task being less than a preset progress threshold, displaying the task prompt information corresponding to the target game task in a first display mode; and in response to the current completion progress of the target game task not being less than the preset progress threshold, displaying the task prompt information corresponding to the target game task in a second display mode.

[0056] In a specific implementation, the task prompt can be divided into two stages, one is a normal stage, and the other is an enhanced stage. Under normal circumstances, that is, when the current completion progress of the target game task is less than the preset progress threshold, the task prompt is in the normal stage, and at this time, the task prompt information corresponding to the target game task is displayed in the first display mode; when the current completion progress of the target game task is not less than the preset progress threshold, that is, when the target game task is about to be completed, the task prompt is in the enhanced stage, and at this time, the task prompt information corresponding to the target game task is displayed in the second display mode. The reminder in the enhanced stage needs to have stronger guidance and more direct information transmission to the player.

[0057] The specific display modes corresponding to the first display mode and the second display mode can be determined according to the research and development needs, and the first display mode and the second display mode are different display modes. Generally, the display prominence of the second display mode is higher than that of the first display mode, for example, the first display mode can be displayed in a first color, the second display mode can be displayed in a second color and the task prompt information can be displayed with an outline, and the second display mode can be displayed in yellow.

[0058] The preset progress threshold can be determined according to the research and development needs, and generally different game tasks need to set different preset progress thresholds. Optionally, the preset progress threshold corresponding to the target game task is determined according to the task achievement condition corresponding to the target game task. In a specific embodiment, the preset progress threshold corresponding to the target game task is less than the target value corresponding to the task achievement condition corresponding to the target game task, that is, the preset progress threshold corresponding to the target game task is a certain value close to the task achievement condition corresponding to the target game task. The degree of closeness can be freely adjusted according to the research and development needs, and can be a difference of 1 or a difference of 2, etc. For example, the target game task is to pick up blood packs 5 times, and the task achievement condition corresponding to the target game task is to pick up blood packs 5 times, and then the target preset progress threshold can be set to 4 times or 3 times.

[0059] In a specific implementation, when configuring a game task (i.e., when designing a game task requirement), a planner needs to split and fill a table according to two dimensions of a task execution condition and a task achievement condition. For example, a game task designed by the planner is "pick up blood packs 5 times", and the task execution condition is that the controlled virtual object is in a blood loss state and a blood pack appears in the field of view. The target value corresponding to the task achievement condition is 5. The task achievement condition needs to be defined by the planner according to the designed game task, and the basis for the definition is that when the player is in a certain game environment, the game task can be executed. For example, when the controlled virtual object is in a blood loss state and a blood pack appears in the field of view, the task of picking up the blood pack can be completed. For another example, the game task is to pick 5 strawberries. Because a strawberry appears in the field of view of the controlled virtual object, the game task can be executed, so the task execution condition is that a strawberry appears in the field of view, and the target value corresponding to the task achievement target is 5.

[0060] It should be noted that the most effective way to set the task execution condition and the task achievement condition of the game task is for the planner to fill in the task configuration table. Alternatively, the task execution condition and the task achievement condition of the game task can be identified according to the description information of the game task by using artificial intelligence, so as to automatically fill in the task configuration table. The above-mentioned preset progress threshold can be a parameter configuration item in the task configuration table, which can be configured by the planner or automatically filled according to a preset threshold generation rule.

[0061] In an optional embodiment, when the planner does not configure the task execution condition of a game task, or there is a game task that cannot be configured with a task execution condition, it is understood that the game task has no specific reminder of the task execution condition. The task prompt information corresponding to the game task can be displayed when the controlled virtual object enters the game match scene, or the time of displaying the task prompt information for the first time can be defined according to the game requirements.

[0062] In an optional embodiment, the specific process of displaying the task prompt information for prompting the controlled virtual object to execute the target game task in the graphical user interface can further include: in response to the current completion progress of the target game task being less than the preset progress threshold, displaying first task prompt information corresponding to the target game task; in response to the current completion progress of the target game task not being less than the preset progress threshold, displaying second task prompt information corresponding to the target game task; wherein the prompt content of the first task prompt information is at least partially different from the prompt content of the second task prompt information.

[0063] The preset progress threshold can be set in the manner described above. The first task prompt information and the second task prompt information are completely different or partially different in prompt content. The prompt content of the first task prompt information and the second task prompt information can be determined according to research and development requirements.

[0064] In an embodiment, the first task prompt information includes task description information corresponding to the target game task, a task achievement condition, and a current completion progress. The second task prompt information includes the task description information corresponding to the target game task, the task achievement condition, the current completion progress, and a text prompt of “about to be completed”. As shown in FIG. 2, the upper left corner of FIG. 2 displays the first task prompt information. The description information corresponding to the target game task in FIG. 2 is that the controlled virtual object needs to pick up blood packs 5 times. The task execution condition corresponding to the target game task is that a blood pack appears in the field of view and the blood state drops. The number 1 in “1 / 5” indicates that the controlled virtual object has picked up a blood pack once. The number 5 indicates that the target value corresponding to the task achievement target of the target game task is 5, that is, the controlled virtual object needs to pick up 5 blood packs. The plus sign in FIG. 2 represents a blood pack. The character model represents the controlled virtual object. The numerical bar below the controlled virtual object represents a blood bar.

[0065] In actual application, the first task prompt information is displayed in the graphical user interface in the first display manner, that is, the prompt is in the ordinary stage. The second task prompt information is displayed in the graphical user interface in the second display manner, that is, the prompt is in the reinforcement stage. Therefore, the performance of the reinforcement stage needs to be stronger than that of the ordinary stage when the target value corresponding to the task achievement condition is close, and the reinforcement stage needs to explicitly inform the player that the task is about to be completed. The expression text such as “about to be completed” can be directly used. As shown in FIG. 3, the upper left corner of FIG. 3 displays the second task prompt information. Compared with the first task prompt information shown in FIG. 2, the second task prompt information in FIG. 3 adds a display label of “about to be completed” and is more eye-catching in display manner. The number 4 in “4 / 5” in FIG. 3 indicates that the controlled virtual object has picked up 4 blood packs. The number 5 indicates that the target value corresponding to the task achievement condition of the target game task is 5, that is, the controlled virtual object needs to pick up 5 blood packs.

[0066] In an optional embodiment, if the current completion progress of the target game task reaches the task achievement condition corresponding to the target game task, a task completion prompt information is displayed; wherein the task completion prompt information is used to indicate that the target game task is completed and the game reward obtained by completing the target game task. The game reward obtained by completing a certain game task is pre-configured, and the game reward obtained by completing each game task can be the same or different, which can be determined according to the game rules.

[0067] Further, when the target game task is completed, if the game environment in which the controlled virtual object is currently located again meets the task execution condition corresponding to the target game task, the task prompt information will not appear again.

[0068] In specific implementation, when the current completion progress of a certain game task reaches the target value of the corresponding task achievement condition, the game task is completed, and the task completion prompt information needs to be popped up in the graphical user interface. As shown in FIG. 4, the upper left corner of FIG. 4 displays a task completion prompt information, which includes the words "task completed", the task description information of the target task, and the game reward obtained by the target game task.

[0069] In specific implementation, the target game task includes multiple target game tasks; based on this, the specific process of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment meeting the task execution condition corresponding to the target game task in the at least one game task can include: in response to the game environment meeting the task execution condition corresponding to the multiple target game tasks, determining whether the multiple target game tasks include a first target game task with a current completion progress not less than a preset progress threshold; wherein the multiple target game tasks are game tasks in the at least one game task; if the first target game task is included, displaying the task prompt information corresponding to the first target game task in a second display mode; if the first target game task is not included, selecting a second target game task from the multiple target game tasks according to a preset rule, and displaying the task prompt information corresponding to the second target game task in a first display mode.

[0070] Specifically, if the game environment in which the controlled virtual object is currently located satisfies the task execution condition corresponding to the plurality of target game tasks, it is first needed to determine whether the plurality of target game tasks include a first target game task whose current completion progress is not less than a preset progress threshold. The first target game task can be one or more target game tasks in the plurality of target game tasks, and the first target game task is a target game task to be completed. If the first target game task is included, the task prompt information corresponding to the first target game task is displayed in the second display mode, and the task prompt information is the second task prompt information described above. If the first target game task is not included, that is, the plurality of target game tasks do not include a target game task to be completed, a second target game task is selected from the plurality of target game tasks according to a preset rule, and the task prompt information corresponding to the second target game task is displayed in the first display mode, and the task prompt information is the first task prompt information described above. The preset rule can be determined according to research and development requirements. For example, the target game task with the highest display priority can be determined as the second target game task from the plurality of target game tasks according to a preset display priority. The second target game task can also be randomly determined from the plurality of target game tasks or a specified number (which can be determined according to research and development requirements) of target game tasks. The second target game task can also be determined according to other rules, which will not be illustrated here.

[0071] In the above manner, the system needs to identify and determine the current game state of the controlled virtual object or the environment in which the controlled virtual object is located according to the task execution condition of the game task. When the game environment in which the controlled virtual object is located satisfies the task execution condition corresponding to the target game task, but the target game task has not been executed, the corresponding task prompt information is displayed in the graphical user interface to remind the player to execute the task. This manner is different from the existing common task reminding manner in which the player is reminded after executing the task.

[0072] The following embodiments are used to describe a manner of determining at least one game task received by a target game account.

[0073] In an optional embodiment, the specific process of the at least one game task received by the target game account includes a game task received by the target game account from a preset task system outside a game match, and / or a game task triggered by a controlled virtual object corresponding to the target game account in a game match process. For example, the controlled virtual object can search for supplies in the game match process, and a specific game task prop can be obtained. Obtaining the game task prop triggers the corresponding game task, and completing the game task can obtain an additional reward. The task system can include a plurality of game tasks, and the target game account can receive one or more game tasks from the task system.

[0074] In another optional embodiment, the manner of determining the at least one game task received by the target game account can include: in response to a task subscription instruction, determining the at least one subscribed game task from a preset task system based on the task subscription instruction, wherein the task system includes a plurality of game tasks, and the plurality of game tasks include game tasks generated in a game match process and game tasks generated outside the game match; and determining the at least one subscribed game task as the at least one game task received by the target game account.

[0075] In a specific implementation, the present disclosure can provide a subscription function for game tasks that need to be performed in a game match process, and a player can subscribe to a game task that the player wants to prioritize to complete in a game match process by pressing a key. The manner of triggering the task subscription instruction can be determined according to research and development requirements. For example, the task subscription instruction can be generated by the player triggering a subscription control corresponding to a game task in a task system, or can be generated by the player pressing a game task in the task system for a long time. Specifically, the task system includes a plurality of game tasks, which can be game tasks generated by the player in a game match process, or game tasks accepted by the player outside the game match according to requirements.

[0076] In actual application, based on the at least one subscribed game task, a task subscription list is generated; and in response to a task subscription cancellation instruction or completion of the subscribed game task, the subscribed game task is removed from the task subscription list. The task subscription cancellation instruction can be triggered by triggering a cancellation subscription control corresponding to the subscribed game task, can be triggered by the player triggering a certain key, or can be triggered in other manners, which can be determined according to game rules. The subscribed game task can be any one or more game tasks in the task subscription list.

[0077] As shown in FIG. 5, the present disclosure provides a display diagram of a task system, which includes daily tasks, weekly tasks, and season tasks, and each task can include a plurality of game tasks. As shown in FIG. 5, the weekly tasks include six game tasks, and each game task is displayed with a subscription control (i.e., a bell-shaped control in FIG. 5). When the player clicks the subscription control, the game task corresponding to the subscription control is subscribed, and the subscription control becomes a cancellation subscription control (i.e., a bell-shaped control with a diagonal line in FIG. 5). When the player subscribes to a game task, the game task is displayed in the subscribed tasks and is added to the task subscription list.

[0078] In an optional embodiment, each game task in the task subscription list corresponds to a cancel subscription control, and the player can cancel subscription of any game task in the task subscription list through the cancel subscription control. After the game task is canceled, the task prompt information corresponding to the game task is not displayed in the graphical user interface.

[0079] Further, the task subscription function is not only for a game match scene. No matter how many game matches are played, the progress of the game task and the subscription logic are inherited and continued. As long as the conditions set by the game task are met, the game task will take effect.

[0080] In an optional embodiment, when the task prompt information corresponding to the target game task is displayed in the graphical user interface, the target game task is removed from the task subscription list in response to a specified trigger operation. The target game task can be any game task in the task subscription list. The specified trigger operation can be determined according to the development requirements. For example, the specified trigger operation can be an operation of the player triggering a specified control displayed in the graphical user interface, or an operation of the player triggering a certain key of the gamepad or keyboard, etc. When no task prompt information is displayed in the graphical user interface, the specified trigger operation performed by the player has no response.

[0081] In specific implementation, the present disclosure supports canceling task subscription during the game match. When the task prompt information of a certain game task appears in the graphical user interface, a function of canceling the prompt during the prompt display process is provided. As shown in FIG. 3, “long press ALT to cancel the prompt” is displayed below the task prompt information. That is, when the task prompt information of a certain game task appears, the player can cancel the prompt subscription of the game task by long pressing the ALT key. After the cancellation, the game task is removed from the task subscription list, and the task prompt information corresponding to the game task no longer appears. The player needs to re-subscribe to display the task prompt information again. When no task prompt information is displayed in the graphical user interface, long pressing the ALT key has no response. The ALT key is only an example, and can be set according to the requirements. Different devices can define different keys.

[0082] In an optional embodiment, the display duration of the task prompt information corresponding to the target game task is a preset display duration; in response to a specified trigger operation, the timing of the display duration of the task prompt information corresponding to the target game task is stopped; in response to the end of the specified trigger operation, the timing of the display duration of the task prompt information corresponding to the target game task is continued; when the display duration reaches the preset display duration, the task prompt information corresponding to the target game task is canceled, and the target game task is removed from the task subscription list.

[0083] In a specific implementation, since the task prompt information can be displayed in the graphical user interface for a preset time, that is, the task prompt information has a display time countdown, when the player performs the specified trigger operation, the display time countdown needs to be stopped, and when the player ends the execution of the specified trigger operation, the countdown continues, so that the player does not perform the specified trigger operation, and the task prompt information is canceled in the graphical user interface, thereby causing the cancel subscription function to be invalid.

[0084] The following embodiments are used to describe the manner of displaying the task prompt information.

[0085] Specifically, the above target game task includes a plurality of target game tasks, and the specific process of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface can include: determining the display priority of each target game task; based on the display priority corresponding to the plurality of target game tasks, displaying the task prompt information for prompting the controlled virtual object to perform the plurality of target game tasks in the graphical user interface.

[0086] In a specific implementation, the player can set the display priority corresponding to each game task according to the needs, for example, the display priority can be set through a sorting button, and the display priority can also be determined according to the task receiving order, or other ways can be used to set the display priority. The specific implementation can be determined according to the research and development needs.

[0087] In a specific embodiment, the above task subscription list includes a plurality of game tasks, and each game task is preconfigured with a display priority, and when the plurality of prompt information conflicts, the display priority can be used for display. Based on this, in response to the game environment satisfying the task execution condition corresponding to the plurality of target game tasks, based on the display priority corresponding to the plurality of target game tasks, the target game task to be displayed is determined from the plurality of target game tasks, and the task prompt information corresponding to the target game task to be displayed is displayed. The plurality of target game tasks are game tasks in the task subscription list.

[0088] In a specific implementation, if the game environment currently occupied by the controlled virtual object satisfies the task execution condition corresponding to the plurality of target game tasks in the task subscription list, one or a specified number of target game tasks with the highest display priority can be selected from the plurality of target game tasks as the target game task to be displayed, so as to display the task prompt information corresponding to the target game task to be displayed in the graphical user interface. The specified number can be determined according to the research and development needs, for example, the specified number can be 2 or 3, etc.

[0089] Further, in response to the priority adjustment operation for a specified game task in the task subscription list, the display priority of the game task in the task subscription list is adjusted. The specified game task can be any game task in the task subscription list, i.e., the player can adjust the display priority of any game task in the task subscription list according to the demand. When the player adjusts the display priority of a game task, the display priority of at least two game tasks in the task subscription list will change, for example, the display priority of two game tasks in the task subscription list is exchanged, or the display priority of a game task in the task subscription list is adjusted up or down.

[0090] In a specific implementation, the priority adjustment operation can be determined according to the development demand, for example, the priority adjustment operation can be a trigger operation on the sorting button displayed in the task subscription list, or an up-down drag operation on the entry corresponding to the game task in the task subscription list. As shown in FIG. 6, a display diagram of a task subscription list is provided in the embodiment of the present disclosure, and the task subscription list displays two entries corresponding to game tasks, and the task description information of the two game tasks is "cumulative pick up blood bag 5 times" and "kill enemy 5 people" respectively. Each entry corresponding to a game task displays a sorting button. The player triggers the sorting button corresponding to "cumulative pick up blood bag 5 times", and the display priority of the game task is adjusted down by one level. The player triggers the sorting button corresponding to "kill enemy 5 people", and the display priority of the game task is adjusted up by one level. In addition to adjusting the display priority of the game task through the sorting button, the player can also adjust the display priority of each task by dragging the entire entry corresponding to the game task. The display priority is defined by default as the higher the game task is displayed, the higher the display priority is. The relationship between the specific position and the display priority can be adjusted according to the game demand. In addition, the rear of each entry corresponding to a game task in FIG. 6 displays a cancel subscription control. The player can cancel the subscription of the corresponding game task by clicking the cancel subscription control, i.e., the game task is removed from the task subscription list.

[0091] In actual application, all subscribed game tasks are added into the task subscription list. In order to avoid too many remindable game tasks from causing disturbance, the upper limit of the number of tasks that can be subscribed can be set, which can be adjusted according to respective game requirements, such as a maximum of 6 or 8, etc. Specifically, if the number of game tasks in the task subscription list has reached the upper limit of the number of tasks, game tasks cannot be continuously added to the task subscription list, that is, the player cannot continuously subscribe to the ordered tasks. At this time, the game tasks in the task subscription list must be deleted or the game tasks in the task subscription list must be completed before new game tasks can be continuously added. As shown in the task system in FIG. 5, "2 / 4" indicates that the number of currently subscribed tasks is 2 and the upper limit of the number of tasks is 4. This way can facilitate the player to understand the number of game tasks that can still be subscribed, so as to facilitate the player to perform invalid subscription operations.

[0092] All prompt information (including task prompt information and task completion prompt information) involved in the present disclosure is a non-resident type prompt. That is, when the information prompt appears (that is, is displayed in the graphical user interface), the preset display duration of the countdown starts. After the countdown ends, the prompt information disappears (that is, is canceled in the graphical user interface), avoiding long-time blocking of the graphical user interface. The preset display duration can be customized according to the requirements of each game, for example, the preset display duration can be 3 seconds or 5 seconds, etc.

[0093] In an optional embodiment, the specific process of displaying, in the graphical user interface, the task prompt information for prompting the controlled virtual object to perform the target game task in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task can further include: in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task, determining whether the task prompt information corresponding to the target game task reaches a display cooling time; if the display cooling time is reached, displaying the task prompt information corresponding to the target game task; and if the display cooling time is not reached, not displaying the task prompt information corresponding to the target game task. The specific duration corresponding to the display cooling time can be determined according to the development requirements, for example, the display cooling time can be 9 minutes or 5 minutes, etc.

[0094] In specific implementation, even if the game environment in which the controlled virtual object is currently located satisfies the task execution condition corresponding to a certain game task multiple times within the display cooling time, the task prompt information corresponding to the game task will not appear repeatedly, so as to reduce the interruption to the game experience of the player.

[0095] In the above manner, the player can define the priority of the subscribed game task, when the player plays the game, by acquiring the game state and lens parameters and other information of the controlled virtual object, once the game environment where the controlled virtual object is currently located matches the task execution condition corresponding to a certain subscribed game task, the corresponding task prompt information is popped up in the graphical user interface to remind the player to perform the corresponding game task; when a certain game task is about to be completed, the next time the prompt needs to be displayed intensively, and the player is told that the task is about to be completed; when multiple game tasks in a certain game environment simultaneously meet the reminding condition, then according to the progress of the game task, the task that enters the intensive reminding stage is displayed preferentially, if none of them enters the intensive reminding stage, then according to the display priority of the subscribed task set by the player, the task is displayed; when the task prompt appears, the player can cancel the subscription of the task at any time. This way allows the player to focus on the core experience of the game, and the system can remind the player immediately when there is a task to be executed, the player can complete the game task conveniently in the game, thereby reducing the memory burden of the player, avoiding the long-time occlusion of the scene by the task list, reducing the interruption of the prompt to the player's flow, and effectively improving the player's game experience.

[0096] The following embodiments are used to describe the task prompting manner in the case where a game task corresponds to multiple conditions.

[0097] Specifically, the above game task includes multiple task execution conditions and / or multiple task achievement conditions. In specific implementation, one game task can include multiple task execution conditions, or can include multiple task achievement conditions. For example, the description information corresponding to the game task is to kill 2 enemy heroes or 5 minions with a marksman, at this time, the game task can be divided into 3 task execution conditions and 2 task achievement conditions, wherein the first task execution condition is to select a marksman when selecting a hero in the character selection interface; the second task execution condition is to kill an enemy hero when fighting against the enemy, and the task achievement condition corresponding to the task execution condition is 2 enemy heroes; the third task execution condition is to appear enemy minions in the field of view, and the task achievement condition corresponding to the task execution condition is 5 enemy minions.

[0098] In a specific implementation, since there can be multiple task execution conditions and multiple task achievement conditions for a game task, the relationship between the multiple task execution conditions can be parallel or dependent, and therefore adaptive configuration needs to be made according to the relationship between the task execution conditions to determine the condition for displaying the task prompt information according to the configuration relationship. Therefore, the task can be configured as follows: a. The configuration table is further divided into levels, and the task execution conditions under the same level are defined as parallel relationship, that is, whether to display the task prompt information under the other task execution conditions of the same level does not depend on the behavior result of the controlled virtual object under the other task execution conditions of the same level; b. The task achievement conditions are explicitly bound to each task execution condition, that is, in the bound task execution conditions and task achievement conditions, only the corresponding task achievement condition will be executed under the corresponding task execution condition.

[0099] In an optional embodiment, the game task includes multiple task execution conditions, and the multiple task execution conditions are in parallel relationship, and each task execution condition corresponds to a task achievement condition; when the multiple task execution conditions corresponding to the game task exist in parallel relationship, the task execution conditions do not affect each other, and as long as a task execution condition is met, the prompt information corresponding to the task execution condition will be displayed accordingly. Based on this, the specific process of displaying the task prompt information for prompting the controlled virtual object to execute the target game task in the graphical user interface in response to the game environment meeting the task execution condition corresponding to the target game task in the at least one game task can include: in response to the game environment meeting a first task execution condition in the multiple task execution conditions corresponding to the target game task, displaying the task prompt information corresponding to the target game task; wherein the task prompt information includes the task achievement condition corresponding to the first task execution condition and / or the task description information.

[0100] The first task execution condition can be any one of the multiple task execution conditions corresponding to the target game task. As shown in FIG. 7, which is a configuration schematic diagram of a game task with multiple task execution conditions in parallel relationship provided by an embodiment of the present disclosure, the description information of the game task in FIG. 7 is to collect 5 strawberries or wheat, the scenario is the task execution condition, the reinforcement value is the preset progress threshold value corresponding to the game task, and the target value is the target value corresponding to the task achievement condition. Among them, the game task in FIG. 7 includes two parallel scenarios, scenario A: when strawberries appear in the player's field of view (display task prompt to prompt the player to collect); scenario B: when wheat appears in the player's field of view (display task prompt to prompt the player to collect). At this time, there is no dependent relationship between scenario A and scenario B, and they do not need to judge whether to display the task prompt according to the target result of the other party.

[0101] Further, in response to the game environment satisfying a plurality of task execution conditions corresponding to a target game task in the at least one game task, it is determined whether the plurality of task execution conditions include a second task execution condition with a current completion progress not less than a preset progress threshold based on a task achievement condition corresponding to the plurality of task execution conditions; if the second task execution condition is included, task prompt information corresponding to the second task execution condition is displayed; and if the second task execution condition is not included, a third task execution condition is selected from the plurality of task execution conditions according to a preset rule, and task prompt information corresponding to the third task execution condition is displayed. The second task execution condition is a task execution condition corresponding to a task achievement condition to be completed. The preset rule can be determined according to the research and development requirements. For example, the plurality of task execution conditions can be all determined as the third task execution condition, or one or a specified number of task execution conditions can be randomly selected from the plurality of task execution conditions as the third task execution condition.

[0102] In a specific embodiment, if the game environment in which the controlled virtual object is currently located satisfies the task execution conditions corresponding to two game tasks at the same time, it is determined in priority whether a game task reminder enters the reinforcement stage, and if so, the task prompt information of the game task entering the reinforcement stage is displayed in priority. If all have entered the reinforcement stage or none has entered the reinforcement stage, the display is performed according to the priority in the player task subscription list. In another specific embodiment, if the game environment in which the controlled virtual object is currently located satisfies a plurality of task execution conditions corresponding to the same game task at the same time, for example, scenario A: when a strawberry appears in the player's field of view and scenario B: when wheat appears in the player's field of view, if one or more scenarios (equivalent to the above-mentioned task execution conditions) have entered the reinforcement reminder stage, the prompt at this time is a reinforcement stage reminder. If all scenarios have not entered the reinforcement reminder stage, the prompt is a normal prompt.

[0103] In an optional embodiment, in response to a task achievement condition corresponding to any one of a plurality of task execution conditions corresponding to a target game task being completed, it is determined that the target game task is completed. Specifically, when the target game task corresponds to a plurality of task execution conditions in a parallel relationship, the target game task can be determined to be completed after the task achievement condition corresponding to any one of the plurality of task execution conditions is completed or achieved.

[0104] In another optional embodiment, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions have a dependency relationship; wherein the plurality of task execution conditions include a depended condition and a dependency condition, the depended condition is configured with a target game event, and the dependency condition corresponds to a task achievement condition; based on this, in response to the target game event corresponding to the depended condition having occurred in the game session, and the game environment satisfying the dependency condition corresponding to the target game task, the task prompt information corresponding to the target game task is displayed; wherein the task prompt information includes the task achievement condition corresponding to the dependency condition and / or task description information. Specifically, the target game event can be determined according to the corresponding game task, and generally the target game events corresponding to different game tasks are different.

[0105] In specific implementation, when the game task has a plurality of task execution conditions with a dependency relationship, the depended condition needs to be added with a target game event configuration, and when the target game event has occurred, the related judgment of the dependency condition can be performed, which is the judgment of whether to display the task prompt information corresponding to the game task.

[0106] As shown in FIG. 8, which is a configuration schematic diagram of a game task with a plurality of task execution conditions with a dependency relationship provided by the embodiment of the present disclosure, the description information of the game task in FIG. 8 is to complete 5 times of shaking a sword by using a marksman role, which is a scenario, i.e., a task execution condition, the target value is a target value corresponding to a task achievement condition, the reinforcement value is a preset progress threshold value corresponding to the game task, and the target result is a target game event. Wherein, the game task in FIG. 8 includes two scenarios (equivalent to task execution conditions) with a dependency relationship, scenario A (i.e., the depended condition): when the controlled virtual object is in a role selection interface (displaying a task prompt to prompt the player to select a marksman); scenario A1 (i.e., the dependency condition): when the controlled virtual object is in a confrontation with an enemy (displaying a task prompt to prompt the player to use a shaking sword skill). Whether to display the prompt under scenario A1 needs to depend on the selection result of the player under scenario A, and only when the selection result meets the target result of scenario A, the judgment of scenario A1 is entered. That is, if the player does not select a marksman in scenario A, but selects other types of heroes, such as healers, etc., the task prompt under scenario A1 will not appear.

[0107] In an optional embodiment, there can be a case where two relationships exist simultaneously in a game task, which can be configured according to the above basic rules. FIG. 9 is a configuration diagram of a game task with two relationships existing simultaneously according to an embodiment of the present disclosure. The scenario in FIG. 9 is a task execution condition, the target value is a target value corresponding to a task completion condition, the reinforcement value is a preset progress threshold corresponding to the game task, and the target result is a target game event. The task description information of the game task in FIG. 9 is to kill 2 enemy heroes or 5 minions as a marksman. The task execution conditions in the game task have a dependent relationship in addition to a parallel relationship. Scenario A (equivalent to a dependent condition): When the player is in a character selection interface (display task prompt to prompt the player to select a marksman); Scenario A1 (equivalent to a dependent condition): When the controlled virtual object is in combat with an enemy (display task prompt to prompt the player to kill the enemy); Scenario A2 (equivalent to a dependent condition and has a parallel relationship with Scenario A2): When an enemy minion appears in the player's field of view (display task prompt to prompt the player to kill the minion). Whether to display a prompt under Scenario A1 and Scenario A2 needs to depend on the target result of Scenario A. Scenario A1 and Scenario A2 have a parallel relationship and do not affect each other.

[0108] The above-mentioned logic of binding scenarios and target values to each other means that the target values and reinforcement values of each parallel scenario correspond to scenarios one by one. For example, under Scenario A1 in FIG. 9: when in combat with an enemy (kill 2 enemies), when 1 kill is completed, the next time the player enters Scenario A1, the player needs to enter the reinforcement prompt stage. However, if the player has completed 2 kills, at this time, enter Scenario A2: when an enemy minion appears in the player's field of view (kill 5 minions), at this time, the prompt is a normal stage prompt rather than a reinforcement stage prompt.

[0109] In an optional embodiment, when a game task includes multiple task execution conditions, no matter which level the task execution condition is at, no matter how the task execution conditions are related, each task execution condition has its own display cooling time, that is, each task execution condition has its own display cooling countdown. For example, in the game task in FIG. 9, Scenario A1 meets the condition and displays task prompt information, at which time the cooling countdown starts. Before the countdown ends, although Scenario A1 is entered again, the task prompt is not triggered. However, if Scenario A2 is entered (that is, the game environment meets Scenario A2) before the countdown ends, the task prompt still needs to be displayed (although the prompt is the same) because the countdowns of Scenario A1 and A2 are independent of each other, that is, the display cooling times corresponding to the multiple task execution conditions of the same game task are calculated independently.

[0110] In an optional embodiment, since the game task can include multiple task execution conditions and task achievement conditions, whether the game task is completed needs to be determined according to the designed conditions. For example, if the game task is set to achieve a task achievement condition corresponding to a certain task execution condition among multiple task execution conditions, the player only needs to achieve the task achievement condition corresponding to the certain task execution condition to complete the entire task, and the completed game task is removed from the task subscription list and no longer needs to be prompted. For another example, if the game task is set to achieve a task achievement condition corresponding to each task execution condition among multiple task execution conditions, the player needs to achieve the task achievement condition corresponding to each task execution condition to complete the entire task, and the completed game task is removed from the task subscription list and no longer needs to be prompted.

[0111] In a specific implementation, the task execution condition is configured with a condition coefficient, and the target game task corresponds to a completion coefficient; the condition coefficient is used to indicate the coefficient value obtained by the target game task when the task achievement condition corresponding to the task execution condition is completed; and the completion coefficient is used to indicate the condition coefficient value required to complete the target game task. Whether the configured completion coefficient reaches a defined value is used to determine whether the entire game task is completed.

[0112] As shown in FIG. 10, which is a coefficient configuration diagram of an embodiment of the present disclosure, scenario A and scenario A1 in FIG. 10 have a dependent relationship, scenario B and scenario B1 also have a dependent relationship, but scenario A1 and scenario B1 have a parallel relationship, so the player only needs to achieve any one target value in scenario A1 or scenario B1 to meet the value requirement of the completion coefficient, that is, to complete the game task. As shown in FIG. 11, which is another coefficient configuration diagram of an embodiment of the present disclosure, scenario A and scenario B in FIG. 11 have an and relationship, so the player needs to achieve the target values in scenario A and scenario B to meet the value requirement of the completion coefficient, that is, to complete the game task. In high-antagonistic competitive games, since the battle rhythm is fast, the task is usually specific to agile completion, so the above two situations basically cover all tasks in current high-antagonistic competitive games. In other game types, more complex tasks can be further expanded according to this idea.

[0113] Corresponding to the above method embodiment, an embodiment of the present disclosure provides a game task prompting device, which provides a graphical user interface in a game through a terminal device, wherein the terminal device corresponds to a target game account. As shown in FIG. 12, the device includes:

[0114] The task determination module 90 is configured to determine the task execution condition and the task achievement condition corresponding to the at least one game task in response to the target game account receiving the at least one game task. The scene display module 91 is configured to display at least part of the game scene in the graphical user interface in response to the game match starting instruction, wherein the game scene includes the controlled virtual object corresponding to the target game account. The game environment determination module 92 is configured to determine the game environment in which the controlled virtual object is currently located in the game scene during the game match. The information display module 93 is configured to display the task prompt information for prompting the controlled virtual object to execute the target game task in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task; wherein the task prompt information at least includes the task achievement condition. The display cancellation module 94 is configured to cancel the display of the task prompt information corresponding to the target game task in response to the target game task satisfying the information cancellation condition.

[0115] The game task prompting device allows the player to focus on the core experience of the game, and the player can be reminded immediately when there is a task to be executed. The player can complete the game task conveniently in the game, thereby reducing the memory burden of the player. Meanwhile, the task prompt information is not displayed in the interface all the time, thereby avoiding the long-time blocking of the game view, and the game experience of the player can be effectively improved.

[0116] Optionally, the game environment determination module 92 is configured to listen to the game state and the lens parameter of the controlled virtual object during the game match; wherein the lens parameter is used to control the change of the game scene picture displayed in the graphical user interface; and the game environment in which the controlled virtual object is currently located in the game scene is determined based on the game state and the lens parameter of the controlled virtual object.

[0117] Optionally, the task prompt information corresponding to the target game task further includes the current completion progress of the target game task. Based on this, the information display module 93 is configured to display the task prompt information corresponding to the target game task in the first display mode in response to the current completion progress of the target game task being less than a preset progress threshold; and display the task prompt information corresponding to the target game task in the second display mode in response to the current completion progress of the target game task not being less than the preset progress threshold.

[0118] Optionally, the preset progress threshold is less than the task achievement condition corresponding to the target game task; and the display prominence of the second display mode is higher than that of the first display mode.

[0119] Optionally, the task prompt information corresponding to the target game task further comprises a current completion progress of the target game task. Based on this, the information display module 93 is configured to: in response to the current completion progress of the target game task being less than a preset progress threshold, display first task prompt information corresponding to the target game task; and in response to the current completion progress of the target game task not being less than the preset progress threshold, display second task prompt information corresponding to the target game task; wherein the prompt content of the first task prompt information and the prompt content of the second task prompt information are at least partially different.

[0120] Optionally, the device further comprises a task completion module configured to: if the current completion progress of the target game task reaches a task achievement condition corresponding to the target game task, display task completion prompt information; wherein the task completion prompt information is used to indicate that the target game task is completed and a game reward obtained by completing the target game task.

[0121] Optionally, the target game task comprises a plurality of target game tasks; and the information display module 93 is configured to: in response to the game environment satisfying a task execution condition corresponding to the plurality of target game tasks, determine whether a first target game task with a current completion progress not less than a preset progress threshold is included in the plurality of target game tasks; wherein the plurality of target game tasks are game tasks in the at least one game task; if the first target game task is included, display task prompt information corresponding to the first target game task in a second display mode; and if the first target game task is not included, select a second target game task from the plurality of target game tasks according to a preset rule, and display task prompt information corresponding to the second target game task in a first display mode.

[0122] Optionally, the display cancellation condition comprises at least one of the following conditions: the game environment does not satisfy the task execution condition corresponding to the target game task, and a display time length of the task prompt information corresponding to the target game task reaches a preset display time length.

[0123] Optionally, after the task prompt information for prompting the controlled virtual object to perform the target game task is displayed in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task, in the game match process, in response to the controlled virtual object entering a game state, the task prompt information corresponding to the target game task is cancelled.

[0124] By the above device, the system needs to identify and judge the current game state of the controlled virtual object or the environment in which the controlled virtual object is located according to the task execution condition of the game task. When the game environment in which the controlled virtual object is located meets the task execution condition corresponding to the target game task, but the target game task has not been executed, the corresponding task prompt information is displayed in the graphical user interface to remind the player to execute the task. This method is different from the existing common task reminding method which reminds the player after the player executes the task.

[0125] Optionally, the at least one game task received by the target game account is a game task received by the target game account from a preset task system outside a game match, and / or a game task triggered by the controlled virtual object corresponding to the target game account in the game match.

[0126] Optionally, the task determination module 90 is further configured to: in response to a task subscription instruction, determine the subscribed at least one game task from the preset task system based on the task subscription instruction, wherein the task system includes a plurality of game tasks, and the plurality of game tasks include a game task generated in a game match and a game task generated outside the game match; and determine the subscribed at least one game task as the at least one game task received by the target game account. Through the above device, for a game task that needs to be executed in a game match, a subscription function is provided, and the player can subscribe to a game task that the player wants to complete in the game match in priority through a one-key subscription, thereby improving the operation convenience.

[0127] Optionally, the device further includes a task subscription cancellation module configured to: based on the subscribed at least one game task, generate a task subscription list; and in response to a task subscription cancellation instruction or completion of the subscribed game task, remove the subscribed game task from the task subscription list.

[0128] Optionally, the device further includes a task removal module configured to: when the task prompt information of the target game task is displayed in the graphical user interface, in response to a specified trigger operation, remove the target game task from the task subscription list.

[0129] Optionally, the display duration of the task prompt information corresponding to the target game task is a preset display duration; and the device further includes a task removal module configured to: in response to a specified trigger operation, stop timing the display duration of the task prompt information corresponding to the target game task; in response to an end of the specified trigger operation, continue timing the display duration of the task prompt information corresponding to the target game task; when the display duration reaches the preset display duration, cancel the display of the task prompt information corresponding to the target game task, and remove the target game task from the task subscription list.

[0130] Optionally, the target game task includes a plurality of target game tasks, and the information display module 93 is configured to determine a display priority of each target game task, and display task prompt information for prompting the controlled virtual object to perform the plurality of target game tasks in the graphical user interface based on the display priority of each target game task.

[0131] Optionally, the information display module 93 is configured to determine whether the task prompt information corresponding to the target game task reaches a display cooling time in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task, display the task prompt information corresponding to the target game task if the display cooling time is reached, and not display the task prompt information corresponding to the target game task if the display cooling time is not reached.

[0132] Through the above device, the player can define the priority of the subscribed game task, and when the player plays the game, the game state and the lens parameter of the controlled virtual object and other information are acquired, and once the game environment in which the controlled virtual object is currently located matches the task execution condition corresponding to a subscribed game task, the corresponding task prompt information is popped up in the graphical user interface to remind the player to perform the corresponding game task. When a game task is about to be completed, the next time the prompt needs to be displayed intensively, and the player is informed that the task is about to be completed. When a plurality of game tasks in a game environment simultaneously satisfy the reminding condition, the task that enters the intensive reminding stage is preferentially displayed according to the progress of the game task, and if none of the tasks enters the intensive reminding stage, the display priority of the subscribed task set by the player is displayed. When the task prompt appears, the player can cancel the subscription of the task at any time. This way, the player can focus on the core experience of the game during the game, the system can remind the player immediately when there is a task to be performed, the player can complete the game task conveniently during the game, thereby reducing the memory burden of the player, avoiding the long-time occlusion of the scene by the task list, reducing the interruption of the prompt to the game operation of the player, and effectively improving the game experience of the player.

[0133] Optionally, the game task includes a plurality of task execution conditions and / or a plurality of task achievement conditions.

[0134] Optionally, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions are in a parallel relationship, and each task execution condition corresponds to a task achievement condition. The information display module 93 is configured to display the task prompt information corresponding to the target game task in response to the game environment satisfying a first task execution condition in the plurality of task execution conditions corresponding to the target game task in the at least one game task, and the task prompt information includes the task achievement condition corresponding to the first task execution condition and / or task description information.

[0135] Optionally, the information display module 93 is further configured to: in response to the game environment satisfying a plurality of task execution conditions corresponding to a target game task, judging whether a second task execution condition with a current completion progress not less than a preset progress threshold is included in the plurality of task execution conditions based on a task achievement condition corresponding to the plurality of task execution conditions; if the second task execution condition is included, displaying task prompt information corresponding to the second task execution condition; and if the second task execution condition is not included, selecting a third task execution condition from the plurality of task execution conditions according to a preset rule, and displaying task prompt information corresponding to the third task execution condition.

[0136] Optionally, the task completion module is configured to: in response to a task achievement condition corresponding to any one of the plurality of task execution conditions corresponding to the target game task being completed, determining that the target game task is completed.

[0137] Optionally, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions have a dependency relationship; wherein the plurality of task execution conditions include a depended condition and a dependency condition, the depended condition is configured with a target game event, and the dependency condition corresponds to a task achievement condition; based on this, the information display module 93 is further configured to: in response to the target game event corresponding to the depended condition having occurred in the game session, and the game environment satisfying the dependency condition corresponding to the target game task, display task prompt information corresponding to the target game task; wherein the task prompt information includes the task achievement condition corresponding to the dependency condition and / or task description information.

[0138] Optionally, the task execution condition is configured with a condition coefficient, and the target game task corresponds to a completion coefficient; the condition coefficient is used to indicate a coefficient value obtained by the target game task when completing the task achievement condition corresponding to the task execution condition; and the completion coefficient is used to indicate a condition coefficient value required for completing the target game task.

[0139] Through the above device, for high confrontation type competitive games, because the battle rhythm is fast, the task specific is usually required to be completed agilely, and therefore the above two cases can basically cover all tasks in the current high confrontation type competitive games. In other game types, more complex tasks can be further expanded according to the idea, so that the player can focus on the core experience of the game during the game, and the player can be reminded immediately when there is a task to be executed, and the player can complete the game task conveniently in the game, thereby reducing the memory burden of the player, and the task prompt information is not displayed in the interface all the time, avoiding long-time shielding of the game view, and the game experience of the player can be effectively improved.

[0140] The game task prompting device provided by the embodiments of the present disclosure has the same implementation principle, technical effects and the above-mentioned method embodiments. For brief description, the part of the device embodiments not mentioned can be referred to the corresponding content in the above-mentioned method embodiments.

[0141] The embodiments of the present disclosure also provide an electronic device, as shown in FIG. 13, which includes a processor and a memory storing machine executable instructions capable of being executed by the processor. The processor executes the machine executable instructions to implement the above-mentioned game task prompting method.

[0142] Specifically, a graphical user interface in a game is provided by a terminal device, wherein the terminal device corresponds to a target game account. The above-mentioned game task prompting method includes: in response to receiving at least one game task by the target game account, determining a task execution condition and a task achievement condition corresponding to the at least one game task; in response to a game match start instruction, displaying at least part of a game scene in the graphical user interface, wherein the game scene includes a controlled virtual object corresponding to the target game account; in the game match process, determining a current game environment in which the controlled virtual object is located in the game scene; in response to the game environment satisfying a task execution condition corresponding to a target game task in the at least one game task, displaying task prompting information for prompting the controlled virtual object to execute the target game task in the graphical user interface; wherein the task prompting information at least includes the task achievement condition; and in response to a target game task satisfaction information canceling condition, canceling the display of the task prompting information corresponding to the target game task.

[0143] The above-mentioned game task prompting method allows the player to focus on the core experience of the game during the game process. When there is a task to be executed, the player can be reminded immediately. The player can complete the game task conveniently in the game, thereby reducing the memory burden of the player. At the same time, the task prompting information will not be displayed in the interface all the time, avoiding long-time occlusion of the game view, and effectively improving the game experience of the player.

[0144] In an optional embodiment, the step of determining the current game environment in which the controlled virtual object is located in the game scene includes: in the game match process, listening to a game state of the controlled virtual object and a lens parameter; wherein the lens parameter is used to control the game scene picture displayed in the graphical user interface to change; and based on the game state of the controlled virtual object and the lens parameter, determining the current game environment in which the controlled virtual object is located in the game scene.

[0145] In an optional embodiment, the task prompt information corresponding to the target game task further comprises a current completion progress of the target game task; and the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface comprises: in response to the current completion progress of the target game task being less than a preset progress threshold, displaying the task prompt information corresponding to the target game task in a first display mode; and in response to the current completion progress of the target game task not being less than the preset progress threshold, displaying the task prompt information corresponding to the target game task in a second display mode.

[0146] In an optional embodiment, the preset progress threshold is less than a task achievement condition corresponding to the target game task; and the display prominence of the second display mode is higher than that of the first display mode.

[0147] In an optional embodiment, the task prompt information corresponding to the target game task further comprises a current completion progress of the target game task; and the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface comprises: in response to the current completion progress of the target game task being less than a preset progress threshold, displaying first task prompt information corresponding to the target game task; and in response to the current completion progress of the target game task not being less than the preset progress threshold, displaying second task prompt information corresponding to the target game task; wherein the prompt content of the first task prompt information is at least partially different from that of the second task prompt information.

[0148] In an optional embodiment, the method further comprises: if the current completion progress of the target game task reaches a task achievement condition corresponding to the target game task, displaying task completion prompt information; wherein the task completion prompt information is used to indicate that the target game task is completed and a game reward obtained by completing the target game task.

[0149] In an optional embodiment, the target game task comprises a plurality of target game tasks; and the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment satisfying a task execution condition corresponding to the target game task in at least one game task comprises: in response to the game environment satisfying task execution conditions corresponding to a plurality of target game tasks, determining whether the plurality of target game tasks comprise a first target game task with a current completion progress not being less than a preset progress threshold; wherein the plurality of target game tasks are game tasks in the at least one game task; if the first target game task is included, displaying task prompt information corresponding to the first target game task in a second display mode; and if the first target game task is not included, selecting a second target game task from the plurality of target game tasks according to a preset rule, and displaying task prompt information corresponding to the second target game task in a first display mode.

[0150] In an optional embodiment, the display cancellation condition comprises at least one of the following: the game environment does not satisfy a task execution condition corresponding to the target game task, and a display time length of the task prompt information corresponding to the target game task reaches a preset display time length.

[0151] In an optional embodiment, after the step of displaying, in the graphical user interface, the task prompt information for prompting the controlled virtual object to execute the target game task in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task, the method further comprises: canceling the display of the task prompt information corresponding to the target game task in response to the controlled virtual object entering a game state in the game session.

[0152] In this way, the system needs to identify and determine the current game state of the controlled virtual object or the environment in which the controlled virtual object is located according to the task execution condition of the game task. When the game environment in which the controlled virtual object is located satisfies the task execution condition corresponding to the target game task, but the target game task has not been executed, the corresponding task prompt information is displayed in the graphical user interface to remind the player to execute the task. This way is different from the existing common task reminding way that the player is reminded after the task is executed.

[0153] In an optional embodiment, the at least one game task received by the target game account comprises: a game task received by the target game account from a preset task system outside the game session, and / or a game task triggered by the controlled virtual object corresponding to the target game account in the game session.

[0154] In an optional embodiment, the determination manner of the at least one game task received by the target game account comprises: determining, based on a task subscription instruction, the subscribed at least one game task from the preset task system in response to the task subscription instruction, wherein the task system comprises a plurality of game tasks, and the plurality of game tasks comprise: a game task generated in the game session and a game task generated outside the game session; and determining the subscribed at least one game task as the at least one game task received by the target game account. In this embodiment, for a game task that needs to be executed in the game session, a subscription function is provided, and the player can subscribe to the game task that the player wants to complete preferentially in the game session by pressing a key.

[0155] In an optional embodiment, the method further comprises: generating a task subscription list based on the subscribed at least one game task; and removing the subscribed game task from the task subscription list in response to a task subscription cancellation instruction or completion of the subscribed game task.

[0156] In an optional embodiment, the method further includes: in response to a specified trigger operation, removing the target game task from the task subscription list while displaying the task prompt information of the target game task in the graphical user interface.

[0157] In an optional embodiment, the display duration of the task prompt information corresponding to the target game task is a preset display duration; and in response to the specified trigger operation, the step of removing the target game task from the task subscription list includes: in response to the specified trigger operation, stopping the timing of the display duration of the task prompt information corresponding to the target game task; in response to the end of the specified trigger operation, continuing the timing of the display duration of the task prompt information corresponding to the target game task; and when the display duration reaches the preset display duration, canceling the display of the task prompt information corresponding to the target game task and removing the target game task from the task subscription list.

[0158] In an optional embodiment, the target game task includes a plurality of game tasks, and the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface includes: determining a display priority of each target game task; and displaying the task prompt information for prompting the controlled virtual object to perform the plurality of target game tasks in the graphical user interface based on the display priorities of the plurality of target game tasks.

[0159] In an optional embodiment, the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task includes: in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task, determining whether the task prompt information corresponding to the target game task reaches a display cooling time; if the display cooling time is reached, displaying the task prompt information corresponding to the target game task; and if the display cooling time is not reached, not displaying the task prompt information corresponding to the target game task.

[0160] In the above manner, the player can define the priority of the subscribed game task, when the player plays the game, by acquiring the game state and lens parameters of the controlled virtual object and other information, once the game environment where the controlled virtual object is currently located matches the task execution condition corresponding to a certain subscribed game task, the corresponding task prompt information is popped up in the graphical user interface to remind the player to perform the corresponding game task; when a certain game task is about to be completed, the next time the prompt needs to be displayed intensively, and the player is told that the task is about to be completed; when multiple game tasks in a certain game environment simultaneously meet the reminding condition, the task that enters the intensive reminding stage is displayed in priority according to the progress of the game task, if none of them enters the intensive reminding stage, the display priority of the subscribed task is displayed according to the player's setting; when the task prompt appears, the player can cancel the subscription of the task at any time. This way, the player can focus on the core experience of the game, the system can remind the player immediately when there is a task to be performed, the player can complete the game task conveniently in the game, thereby reducing the memory burden of the player, avoiding the long-time occlusion of the scene by the task list, reducing the interruption of the prompt to the player's game operation, and effectively improving the player's game experience.

[0161] In an optional embodiment, the game task includes a plurality of task execution conditions and / or a plurality of task achievement conditions.

[0162] In an optional embodiment, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions are in a parallel relationship, and each task execution condition corresponds to a task achievement condition; the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment meeting the task execution condition corresponding to the target game task in the at least one game task includes: displaying the task prompt information corresponding to the target game task in response to the game environment meeting the first task execution condition in the plurality of task execution conditions corresponding to the target game task; wherein the task prompt information includes the task achievement condition corresponding to the first task execution condition and / or the task description information.

[0163] In an optional embodiment, the method further includes: in response to the game environment meeting the plurality of task execution conditions corresponding to the target game task, judging whether the second task execution condition with a current completion progress not less than a preset progress threshold is included in the plurality of task execution conditions based on the task achievement conditions corresponding to the plurality of task execution conditions; if the second task execution condition is included, displaying the task prompt information corresponding to the second task execution condition; if the second task execution condition is not included, selecting the third task execution condition from the plurality of task execution conditions according to a preset rule, and displaying the task prompt information corresponding to the third task execution condition.

[0164] In an optional embodiment, the method further includes: in response to a task corresponding to any one of the plurality of task execution conditions of the target game task having completed, determining that the target game task is completed.

[0165] In an optional embodiment, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions have a dependency relationship; wherein the plurality of task execution conditions include a depended condition and a dependency condition, the depended condition is configured with a target game event, and the dependency condition corresponds to a task completion condition; the method further includes: in response to the target game event corresponding to the depended condition having occurred in a game session, and the game environment satisfying the dependency condition corresponding to the target game task, displaying task prompt information corresponding to the target game task; wherein the task prompt information includes the task completion condition corresponding to the dependency condition and / or task description information.

[0166] In an optional embodiment, the task execution condition is configured with a condition coefficient, and the target game task corresponds to a completion coefficient; the condition coefficient is used to indicate a coefficient value obtained by the target game task when the task completion condition corresponding to the task execution condition is completed; and the completion coefficient is used to indicate a condition coefficient value required to complete the target game task.

[0167] In the above embodiments, for high confrontation competitive games, because the battle rhythm is fast, the task specific is usually to be able to complete agilely, so the above two situations can basically cover all tasks in the current high confrontation competitive games. For other game types, more complex tasks can be further expanded according to the idea, so that the player can focus on the core experience of the game in the process of playing the game, and the player can be reminded immediately when there is a task to be executed. The player can complete the game task in the game, thereby reducing the memory burden of the player, and the task prompt information is not displayed in the interface all the time, avoiding long-time blocking of the game view, and effectively improving the game experience of the player.

[0168] Further, the electronic device shown in FIG. 13 further includes a bus 102 and a communication interface 103, the processor 101, the communication interface 103 and the memory 100 are connected through the bus 102.

[0169] The memory 100 can include a high-speed random access memory (RAM), and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one bidirectional arrow is shown in FIG. 13, but it does not mean that there is only one bus or one type of bus.

[0170] The processor 101 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of hardware in the processor 101 or the instructions in the form of software. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as a hardware coding processor for execution, or a combination of hardware and software modules in the coding processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory or an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and combines the hardware to complete the steps of the method of the above embodiments.

[0171] The embodiments of the present disclosure also provide a computer readable storage medium, which stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game task prompting method described above. For specific implementation, please refer to the method embodiments, which will not be described here.

[0172] Specifically, a graphical user interface in a game is provided by a terminal device corresponding to a target game account, and the game task prompting method comprises: in response to the target game account receiving at least one game task, determining a task execution condition and a task achievement condition corresponding to the at least one game task; in response to a game match starting instruction, displaying at least part of a game scene in the graphical user interface, wherein the game scene includes a controlled virtual object corresponding to the target game account; in the game match process, determining a current game environment in which the controlled virtual object is located in the game scene; in response to the game environment satisfying a task execution condition corresponding to a target game task in the at least one game task, displaying task prompt information for prompting the controlled virtual object to execute the target game task in the graphical user interface; wherein the task prompt information at least includes the task achievement condition; and in response to the target game task satisfying the information display condition, canceling the display of the task prompt information corresponding to the target game task.

[0173] The game task prompting method allows the player to focus on the core experience of the game, and the player can be reminded immediately when there is a task to be executed. The player can complete the game task conveniently in the game, thereby reducing the memory burden of the player. Meanwhile, the task prompt information is not displayed in the interface all the time, thereby avoiding long-time shielding of the game view, and the game experience of the player can be effectively improved.

[0174] In an optional embodiment, the step of determining the current game environment in which the controlled virtual object is located in the game scene comprises: in the game match process, listening to a game state of the controlled virtual object and a lens parameter; wherein the lens parameter is used to control the game scene picture displayed in the graphical user interface to change; and based on the game state of the controlled virtual object and the lens parameter, determining the current game environment in which the controlled virtual object is located in the game scene.

[0175] In an optional embodiment, the task prompt information corresponding to the target game task further includes a current completion progress of the target game task; and the step of displaying the task prompt information for prompting the controlled virtual object to execute the target game task in the graphical user interface comprises: in response to the current completion progress of the target game task being less than a preset progress threshold, displaying the task prompt information corresponding to the target game task in a first display mode; and in response to the current completion progress of the target game task not being less than the preset progress threshold, displaying the task prompt information corresponding to the target game task in a second display mode.

[0176] In an optional embodiment, the preset progress threshold is less than the task achievement condition corresponding to the target game task; and the display prominence of the second display mode is higher than that of the first display mode.

[0177] In an optional embodiment, the task prompt information corresponding to the target game task further comprises a current completion progress of the target game task; the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface comprises: in response to the current completion progress of the target game task being less than a preset progress threshold, displaying first task prompt information corresponding to the target game task; and in response to the current completion progress of the target game task not being less than the preset progress threshold, displaying second task prompt information corresponding to the target game task; wherein the prompt content of the first task prompt information is at least partially different from the prompt content of the second task prompt information.

[0178] In an optional embodiment, the method further comprises: if the current completion progress of the target game task reaches a task achievement condition corresponding to the target game task, displaying task completion prompt information; wherein the task completion prompt information is used to indicate that the target game task is completed and a game reward obtained by completing the target game task.

[0179] In an optional embodiment, the target game task comprises a plurality of target game tasks; and the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment satisfying a task execution condition corresponding to the target game task in at least one game task comprises: in response to the game environment satisfying task execution conditions corresponding to a plurality of target game tasks, determining whether the plurality of target game tasks comprise a first target game task with a current completion progress not less than a preset progress threshold; wherein the plurality of target game tasks are game tasks in the at least one game task; if the first target game task is included, displaying task prompt information corresponding to the first target game task in a second display mode; and if the first target game task is not included, selecting a second target game task from the plurality of target game tasks according to a preset rule, and displaying task prompt information corresponding to the second target game task in a first display mode.

[0180] In an optional embodiment, the display cancellation condition comprises at least one of the following conditions: the game environment does not satisfy the task execution condition corresponding to the target game task, and a display time length of the task prompt information corresponding to the target game task reaches a preset display time length.

[0181] In an optional embodiment, after the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task, the method further comprises: in response to the controlled virtual object entering a game state during a game session, canceling the display of the task prompt information corresponding to the target game task.

[0182] In the above manner, the system needs to identify and determine the current game state or the environment of the controlled virtual object according to the task execution condition of the game task. When the game environment of the controlled virtual object meets the task execution condition of the target game task, but the target game task has not been executed, the corresponding task prompt information is displayed in the graphical user interface to remind the player to execute the task. This manner is different from the existing common task reminding manner that the player is reminded after the task is executed.

[0183] In an optional embodiment, the at least one game task received by the target game account includes a game task received by the target game account from a preset task system outside the game match, and / or a game task triggered by the controlled virtual object corresponding to the target game account in the game match process.

[0184] In an optional embodiment, the determination manner of the at least one game task received by the target game account includes: determining the subscribed at least one game task from the preset task system based on a task subscription instruction in response to the task subscription instruction, wherein the task system includes a plurality of game tasks, and the plurality of game tasks include a game task generated in the game match process and a game task generated outside the game match; and determining the at least one game task received by the target game account as the subscribed at least one game task. In this embodiment, for a game task that needs to be executed in the game match process, a subscription function is provided, and the player can subscribe to the game task that the player wants to complete preferentially in the game match process by one key through a button, thereby improving the operation convenience.

[0185] In an optional embodiment, the method further includes: generating a task subscription list based on the subscribed at least one game task; and removing the subscribed game task from the task subscription list in response to a task subscription cancellation instruction or completion of the subscribed game task.

[0186] In an optional embodiment, the method further includes: when the task prompt information of the target game task is displayed in the graphical user interface, removing the target game task from the task subscription list in response to a specified trigger operation.

[0187] In an optional embodiment, the display duration of the task prompt information corresponding to the target game task is a preset display duration; and the step of removing the target game task from the task subscription list in response to the specified trigger operation includes: stopping timing of the display duration of the task prompt information corresponding to the target game task in response to the specified trigger operation; continuing the timing of the display duration of the task prompt information corresponding to the target game task in response to the end of the specified trigger operation; and canceling the display of the task prompt information corresponding to the target game task and removing the target game task from the task subscription list when the display duration reaches the preset display duration.

[0188] In an optional embodiment, the target game task includes a plurality of target game tasks, and the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface includes: determining a display priority of each target game task; and displaying the task prompt information for prompting the controlled virtual object to perform the plurality of target game tasks in the graphical user interface based on the display priorities of the plurality of target game tasks.

[0189] In an optional embodiment, the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task includes: determining whether the task prompt information corresponding to the target game task reaches a display cooling time in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task; displaying the task prompt information corresponding to the target game task if the display cooling time is reached; and not displaying the task prompt information corresponding to the target game task if the display cooling time is not reached.

[0190] In the above manner, the player can define the priority of the subscribed game task, and when the player plays the game, the game state and the lens parameter of the controlled virtual object and other information are acquired. Once the game environment in which the controlled virtual object is currently located matches the task execution condition corresponding to a subscribed game task, the corresponding task prompt information is popped up in the graphical user interface to remind the player to perform the corresponding game task. When a game task is about to be completed, the next time the prompt is displayed, the display needs to be strengthened, and the player is told that the task is about to be completed. When multiple game tasks in a game environment simultaneously satisfy the reminding condition, the task that enters the strengthened reminding stage is preferentially displayed according to the progress of the game task. If none of the tasks enters the strengthened reminding stage, the display priority of the subscribed task set by the player is displayed. When the task prompt appears, the player can cancel the subscription of the task at any time. This manner allows the player to focus on the core experience of the game during the game. When there is a task to be performed, the system can prompt the player immediately. The player can complete the game task conveniently during the game, thereby reducing the memory burden of the player, avoiding the long-time occlusion of the scene by the task list, reducing the interruption of the prompt to the game operation of the player, and effectively improving the game experience of the player.

[0191] In an optional embodiment, the game task includes a plurality of task execution conditions and / or a plurality of task achievement conditions.

[0192] In an optional embodiment, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions are in a parallel relationship, and each task execution condition corresponds to a task completion condition; the step of displaying the task prompt information for prompting the controlled virtual object to perform the target game task in the graphical user interface in response to the game environment satisfying the task execution condition corresponding to the target game task in the at least one game task includes: displaying the task prompt information corresponding to the target game task in response to the game environment satisfying a first task execution condition in the plurality of task execution conditions corresponding to the target game task; and the task prompt information includes the task completion condition corresponding to the first task execution condition and / or task description information.

[0193] In an optional embodiment, the method further includes: in response to the game environment satisfying the plurality of task execution conditions corresponding to the target game task, determining whether a second task execution condition with a current completion progress not less than a preset progress threshold is included in the plurality of task execution conditions based on the task completion conditions corresponding to the plurality of task execution conditions; if the second task execution condition is included, displaying the task prompt information corresponding to the second task execution condition; and if the second task execution condition is not included, selecting a third task execution condition from the plurality of task execution conditions according to a preset rule, and displaying the task prompt information corresponding to the third task execution condition.

[0194] In an optional embodiment, the method further includes: in response to the task completion condition corresponding to any task execution condition in the plurality of task execution conditions corresponding to the target game task being completed, determining that the target game task is completed.

[0195] In an optional embodiment, the game task includes a plurality of task execution conditions, and the plurality of task execution conditions have a dependency relationship; the plurality of task execution conditions include a depended condition and a dependency condition, the depended condition is configured with a target game event, and the dependency condition corresponds to a task completion condition; the method further includes: in response to the target game event corresponding to the depended condition having occurred in the game session and the game environment satisfying the dependency condition corresponding to the target game task, displaying the task prompt information corresponding to the target game task; and the task prompt information includes the task completion condition corresponding to the dependency condition and / or task description information.

[0196] In an optional embodiment, the task execution condition is configured with a condition coefficient, and the target game task corresponds to a completion coefficient; the condition coefficient is used to indicate a coefficient value obtained by the target game task when the task completion condition corresponding to the task execution condition is completed; and the completion coefficient is used to indicate a condition coefficient value required for completing the target game task.

[0197] In the above embodiments, for high confrontation type competitive games, because the battle rhythm is fast, the task characteristics are usually agilely completed, so the above two cases basically cover all tasks in current high confrontation type competitive games. As in other game types, more complex tasks can be further expanded according to this idea, so that players can focus on the core experience of the game during the game, and when there are tasks to be executed, the player can be reminded immediately, and the player can complete the game task in the game. In this way, the memory burden of the player is reduced, and at the same time, the task prompt information will not be displayed on the interface all the time, avoiding the long-time occlusion of the game view, which can effectively improve the game experience of the player.

[0198] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solutions of the present disclosure or the parts that essentially contribute to the related art or parts of the technical solutions can be embodied in the form of a software product, which is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the embodiments of the present disclosure. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.

[0199] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the purpose of facilitating the description of the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.

[0200] Finally, it should be noted that the above examples are merely specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and are not intended to limit the present disclosure. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing examples, those skilled in the art should understand that any person skilled in the art can still make modifications or easily think of changes to the technical solutions described in the foregoing examples, or make equivalent replacements to some of the technical features, within the technical scope disclosed by the present disclosure. Such modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. A method for providing game task prompts, wherein a graphical user interface for the game is provided via a terminal device, wherein, The terminal device corresponds to the target game account, and the method includes: In response to the target game account receiving at least one game task, determine the task execution conditions and task completion conditions corresponding to the at least one game task; In response to a game start command, at least a portion of the game scene is displayed in the graphical user interface, wherein the game scene includes a controlled virtual object corresponding to the target game account; During a game, the current game environment in which the controlled virtual object is located within the game scene is determined; In response to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task, a task prompt message is displayed in the graphical user interface to prompt the controlled virtual object to perform the target game task; wherein the task prompt message includes at least the task completion conditions; In response to the target game task meeting the information cancellation display conditions, the task prompt information corresponding to the target game task is cancelled.

2. The method according to claim 1, wherein, The step of determining the current game environment of the controlled virtual object in the game scene includes: During the game, the game state and camera parameters of the controlled virtual object are monitored; wherein, the camera parameters are used to control the changes in the game scene displayed in the graphical user interface. Based on the game state of the controlled virtual object and the camera parameters, the current game environment in which the controlled virtual object is located in the game scene is determined.

3. The method according to claim 1, wherein, The task prompt information corresponding to the target game task also includes: the current completion progress of the target game task; The step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to perform the target game task includes: In response to the current completion progress of the target game task being less than a preset progress threshold, the task prompt information corresponding to the target game task is displayed in a first display mode; In response to the current completion progress of the target game task being not less than the preset progress threshold, the task prompt information corresponding to the target game task is displayed in a second display mode.

4. The method according to claim 3, wherein, The preset progress threshold is less than the task completion condition corresponding to the target game task; the display prominence of the second display mode is higher than that of the first display mode.

5. The method according to claim 1, wherein, The task prompt information corresponding to the target game task also includes: the current completion progress of the target game task; The step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to perform the target game task includes: In response to the current completion progress of the target game task being less than a preset progress threshold, the first task prompt information corresponding to the target game task is displayed; In response to the current completion progress of the target game task being no less than the preset progress threshold, the second task prompt information corresponding to the target game task is displayed; The prompts in the first task prompt are at least partially different from those in the second task prompt.

6. The method according to claim 3 or 5, wherein, The method further includes: If the current progress of the target game task reaches the task completion condition corresponding to the target game task, a task completion prompt message is displayed; wherein, the task completion prompt message is used to indicate that the target game task is completed, and the game reward obtained by completing the target game task.

7. The method according to claim 3 or 5, wherein, The target game tasks include multiple ones; The step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to execute the target game task in response to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task includes: In response to the game environment satisfying the task execution conditions corresponding to multiple target game tasks, it is determined whether the multiple target game tasks include a first target game task whose current completion progress is not less than the preset progress threshold; wherein, the multiple target game tasks are game tasks in the at least one game task; If the first target game task is included, the task prompt information corresponding to the first target game task is displayed in a second display mode; If the first target game task is not included, a second target game task is selected from the plurality of target game tasks according to preset rules, and the task prompt information corresponding to the second target game task is displayed in a first display mode.

8. The method according to claim 1, wherein, The conditions for canceling the display include at least one of the following: the game environment does not meet the task execution conditions corresponding to the target game task, and the display duration of the task prompt information corresponding to the target game task reaches the preset display duration.

9. The method according to claim 1, wherein, After the step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to execute the target game task in response to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task, the method further includes: During the game, in response to the controlled virtual object entering the game battle state, the task prompt information corresponding to the target game task is canceled from display.

10. The method according to claim 1, wherein, The target game account receives at least one game task, including: The game tasks received by the target game account from the preset task system outside the game, and / or the game tasks triggered by the controlled virtual object corresponding to the target game account during the game.

11. The method according to claim 1, wherein, The method for determining at least one game task received by the target game account includes: In response to a task subscription instruction, at least one game task to be subscribed to is determined from a preset task system based on the task subscription instruction. The task system includes multiple game tasks, including game tasks generated during game matches and game tasks generated outside of game matches. The subscribed game task is determined as at least one game task received by the target game account.

12. The method according to claim 11, wherein, The method further includes: Based on the at least one game task that has been subscribed to, generate a task subscription list; In response to a task subscription cancellation command or the completion of a subscribed game task, the subscribed game task is removed from the task subscription list.

13. The method according to claim 12, wherein, The method further includes: When the task prompt information of the target game task is displayed in the graphical user interface, the target game task is removed from the task subscription list in response to a specified trigger operation.

14. The method according to claim 13, wherein, The display duration of the task prompt information corresponding to the target game task is a preset display duration; The step of removing the target game task from the task subscription list in response to a specified trigger operation includes: In response to the specified trigger operation, stop timing the display duration of the task prompt information corresponding to the target game task; In response to the end of the specified triggering operation, the timer for the display duration of the task prompt information corresponding to the target game task continues. When the display duration reaches the preset display duration, the display of the task prompt information corresponding to the target game task is canceled, and the target game task is removed from the task subscription list.

15. The method according to claim 1, wherein, The target game tasks include multiple tasks, and the step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to perform the target game tasks includes: Determine the display priority for each of the target game tasks; Based on the display priority of the multiple target game tasks, task prompt information is displayed in the graphical user interface to prompt the controlled virtual object to perform the multiple target game tasks.

16. The method according to claim 1, wherein, The step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to execute the target game task in response to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task includes: In response to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task, it is determined whether the task prompt information corresponding to the target game task has reached the display cooldown time; If the display cooldown time is reached, display the task prompt information corresponding to the target game task; If the specified cooldown time has not been reached, the task prompt information corresponding to the target game task will not be displayed.

17. The method according to claim 1, wherein, The game task includes multiple task execution conditions and / or multiple task achievement conditions.

18. The method according to claim 17, wherein, The game task includes: multiple task execution conditions, and the multiple task execution conditions are in parallel relationship, and each task execution condition corresponds to a task completion condition; The step of displaying task prompt information in the graphical user interface to prompt the controlled virtual object to execute the target game task in response to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task includes: In response to the game environment satisfying the first task execution condition among multiple task execution conditions corresponding to the target game task in the at least one game task, task prompt information corresponding to the target game task is displayed; wherein, the task prompt information includes the task achievement conditions and / or task description information corresponding to the first task execution condition.

19. The method according to claim 18, wherein, The method further includes: In response to the game environment satisfying multiple task execution conditions corresponding to the target game task in the at least one game task, based on the task achievement conditions corresponding to the multiple task execution conditions, it is determined whether the multiple task execution conditions include a second task execution condition in which the current completion progress is not less than a preset progress threshold. If the second task execution condition is included, display the task prompt information corresponding to the second task execution condition; If the second task execution condition is not included, a third task execution condition is selected from the plurality of task execution conditions according to a preset rule, and the task prompt information corresponding to the third task execution condition is displayed.

20. The method according to claim 18, wherein, The method further includes: In response to the completion of the task achievement condition corresponding to any one of the multiple task execution conditions corresponding to the target game task, the target game task is determined to be completed.

21. The method according to claim 17, wherein, The game task includes: multiple task execution conditions, and these multiple task execution conditions have dependencies; wherein, the multiple task execution conditions include a dependent condition and a dependent condition, the dependent condition is configured with a target game event, and the dependent condition corresponds to a task completion condition; the method further includes: In response to the occurrence of the target game event corresponding to the dependent condition in the game, and the game environment satisfying the dependent condition corresponding to the target game task, task prompt information corresponding to the target game task is displayed; wherein, the task prompt information includes the task achievement conditions and / or task description information corresponding to the dependent condition.

22. The method according to any one of claims 17-21, wherein, The task execution conditions are configured with condition coefficients, and the target game task has a corresponding completion coefficient; the condition coefficient is used to indicate the coefficient value obtained by the target game task when the task achievement condition corresponding to the task execution conditions is completed; the completion coefficient is used to indicate the condition coefficient value required to complete the target game task.

23. A game task prompting device, providing a graphical user interface for the game via a terminal device, wherein, The terminal device corresponds to the target game account, and the device includes: The task determination module is configured to respond to the target game account receiving at least one game task and determine the task execution conditions and task achievement conditions corresponding to the at least one game task. A scene display module is configured to display at least a portion of the game scene in the graphical user interface in response to a game start command, wherein the game scene includes a controlled virtual object corresponding to the target game account; The game environment determination module is configured to be executed during a game to determine the current game environment in which the controlled virtual object is located within the game scene. An information display module is configured to respond to the game environment satisfying the task execution conditions corresponding to the target game task in the at least one game task by displaying task prompt information in the graphical user interface to prompt the controlled virtual object to perform the target game task; wherein the task prompt information includes at least the task completion conditions; The cancellation module is configured to cancel the display of task prompt information corresponding to the target game task when the target game task meets the information cancellation conditions.

24. An electronic device comprising a processor and a memory, the memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement the game task prompting method according to any one of claims 1 to 22.

25. A computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game task prompting method according to any one of claims 1 to 22.

Citation Information

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