A multi-layer digital elevation model structure consolidates terrain and bathymetric data into a unified framework for concurrent surface rendering.
Segments 3D mesh vertex data into significance-based fixed point values, reducing transmission latency while preserving full resolution geometry.
Linearized energy functions reduce computational complexity to enable real-time cloth animation while maintaining high quality.
Inverting point clouds to create an inversed object allows convex hull analysis for rapid visibility determination.
Segmented point cloud processing reduces computation time for complex surface intersections while maintaining precise geometric details.
A video see-through system combines camera sensor data with generative image content to enhance display immersion.
A volumetric image rendering unit calculates a significance factor for sampled points along a path to select appropriate shading processes.