Regions of objects for proximity shots in extended reality scene description.

By incorporating geometric primitives into XR scene graphs, the method addresses the limitations of existing XR scene description technologies, enabling accurate and versatile interaction scenarios within extended reality environments.

BR112025019196A2Pending Publication Date: 2026-07-07INTERDIGITAL CE PATENT HOLDINGS SAS

Patent Information

Authority / Receiving Office
BR · BR
Patent Type
Applications
Current Assignee / Owner
INTERDIGITAL CE PATENT HOLDINGS SAS
Filing Date
2024-02-20
Publication Date
2026-07-07

AI Technical Summary

Technical Problem

Existing extended reality (XR) scene description technologies face challenges in accurately describing and rendering interactions between virtual objects, particularly in scenarios involving proximity triggers, which are crucial for immersive experiences but often limited by geometric simplicity and incompatibility with standard scene description formats.

Method used

The introduction of additional geometric primitives, such as spheres, boxes, and cylinders, within the XR scene graph to define 3D regions for proximity triggers, enhancing interaction accuracy and compatibility with formats like glTF and MPEG extensions, allowing for more complex and realistic user interactions.

Benefits of technology

Enables precise and versatile interaction scenarios, including social behaviors and privacy considerations, by defining geometric primitives that enhance the XR experience with improved triggering mechanisms and compatibility with existing scene description standards.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

Methods, devices and data stream are provided to generate, transmit and decode scene descriptions of extended reality scenes. According to the present principles, the scene description graph links nodes and comprises information indicating how proximity triggers have to be evaluated to trigger actions on virtual objects. The conditions on proximity are based on a set of geometrical primitives plus a boundary value that changes the concerned 3D regions.
Need to check novelty before this filing date? Find Prior Art