A multi-dimensional evaluation method and system for VR teaching based on user behavior feedback

By constructing a multimodal perception system and using AI models to identify behavioral patterns and dynamically adjusting evaluation criteria, the limitations of traditional VR teaching evaluation have been overcome. This has enabled multi-dimensional quantitative and adaptive teaching, thereby improving learning motivation and teaching effectiveness.

CN122264614APending Publication Date: 2026-06-23江西软件职业技术大学
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Patent Information

Application Number
CN202610363981.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-03-24
Publication Date
2026-06-23

AI Technical Summary

Technical Problem

Traditional VR teaching evaluation methods cannot capture the dynamic behavioral details in the learning process, lack multi-dimensional evaluation aligned with educational theory, resulting in evaluation results that are inexplicable and incomparable, making it difficult to support teaching improvement. Furthermore, they fail to distinguish the behavioral characteristics of different learners, lack attention to the learning growth trajectory, and are prone to dampening learning motivation.

Method used

We adopt a multi-dimensional evaluation method based on user behavior feedback. By constructing a multimodal perception and context-aware system, and combining Transformer and DINA models, we identify typical behavior patterns, build a multi-granularity fusion evaluation model, dynamically adjust evaluation criteria, generate personalized feedback in real time, and support adaptive teaching.

Benefits of technology

It enables multi-dimensional quantification of learning outcomes, reduces subjective judgment bias, dynamically adjusts evaluation standards, motivates learners to make continuous progress, improves the timeliness and pertinence of teaching interventions, and supports interdisciplinary transfer and application.

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Abstract

The application discloses a kind of multi-dimensional evaluation method and system of VR teaching based on user behavior feedback, according to Bloom's taxonomy of educational objectives, construct the multi-dimensional evaluation framework covering cognition, skill and emotion / meta-cognition, and set observable behavior proxy index for each dimension;Through VR equipment, real-time collection of user multi-modal behavior data and teaching context, knowledge state is identified and backstepped by using Transformer and cognitive diagnosis model;Combining graph neural network and attention mechanism, multi-granularity evaluation of micro, meso and macro three layers fusion is realized;At the same time, based on historical behavior, individualized ability curve is constructed, novice and expert behavior are dynamically distinguished, evaluation standard is adaptively adjusted, and growth is emphasized rather than absolute score;Finally, the intelligent feedback for students and teachers is generated, and teaching intervention is driven.The system realizes the whole process, objective and individualized VR teaching evaluation, effectively improves teaching accuracy and learning effectiveness.
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