Out-in body positioning method and system for in-xr games
By utilizing collaborative triangulation of the player's glasses camera and field anchor points in combat XR games, the problems of high cost and non-relocation in outward-to-inward and inability to locate wrists and ankles in inward-to-outward modes in existing technologies have been solved, achieving accurate limb positioning without additional sensors and improving the gaming experience.
Patent Information
- Application Number
- CN202610857303.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-06-12
- Publication Date
- 2026-07-14
AI Technical Summary
Existing XR positioning technology cannot simultaneously achieve precise positioning and flexible deployment of joints throughout the body. Out-to-in technology is costly and cannot be moved, while in-to-out technology cannot position the wrists and ankles, increasing the burden on players.
By utilizing the player's glasses camera to observe the opponent in a competitive XR game, combined with field anchor points and 6DoF autolocalization, cross-device collaborative triangulation is achieved to calculate the world position of each player's key points, reducing the need for additional sensors.
It enables precise positioning of the wrist and ankle in XR combat games without the need for additional wearable sensors, reducing costs and the burden of wearing them, and improving the gaming experience.
Smart Images

Figure CN122377133A_ABST
Abstract
Citation Information
Patent Citations
Positioning method of large-space intelligent glasses, head-mounted display equipment and storage medium
CN119672268A
Target device pose calculation method based on outward-in technique and spatial positioning system
CN120742230B